Information processing method and device in game, electronic terminal and readable storage medium
By introducing information processing methods between virtual characters in the game, displaying and sending target gameplay, the problem of inefficient multiplayer gameplay and difficulty for novices to find gameplay is solved, and the game experience and interactivity are improved.
Patent Information
- Application Number
- CN202411934773.7
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-12-25
- Publication Date
- 2025-02-28
AI Technical Summary
The game's multiplayer gameplay is inefficient, making it difficult for novices to find playable gameplay, resulting in poor gameplay experience.
By introducing information processing methods in the game, the virtual character is allowed to enter the game world of another virtual character, and the target gameplay is displayed in the graphical user interface, and sent to the incoming virtual character terminal device.
It simplifies the process of players entering online games, lowers the threshold for players to get started, improves game efficiency and experience, and increases the interactive experience between multiple players.
Smart Images

Figure CN119524407A_ABST
Abstract
Description
Technical Field
[0001] The present disclosure relates to the field of game technology, and in particular to an information processing method, device, electronic terminal and readable storage medium in a game. Background Art
[0002] Currently, players can control virtual characters to do many things in the game. For example, the player can control the virtual character to interact with virtual characters controlled by other players, control the virtual character to fight with designated objects and upgrade, and so on.
[0003] However, when players enter other players' game worlds to play multiplayer games, they often don't know how to start playing the game and what gameplay is available. This is especially true for novice players, who need to explore and summarize playable gameplay and then communicate with other players through chatting. Only after reaching an agreement can they officially start playing. The long exploration phase in the game means that it takes a long time for players to enter the formal game phase, which results in low game efficiency in the game's multiplayer mode and a poor gaming experience for players. Summary of the invention
[0004] The purpose of the present disclosure is to provide a method, device, electronic terminal and readable storage medium for processing information in a game, so as to alleviate the technical problem of low game efficiency in multiplayer gameplay.
[0005] In a first aspect, an embodiment of the present disclosure provides an information processing method in a game, wherein virtual characters in the game correspond to a game world respectively, and a graphical user interface is provided through a first terminal device, and the graphical user interface displays a game interface of a first game world corresponding to the first virtual character, and the method includes:
[0006] When the second virtual character enters the first game world of the first virtual character, in response to the target gameplay setting operation, the first gameplay is set as the first target gameplay;
[0007] The first target gameplay is displayed in the target display area of the graphical user interface, and the first target gameplay is sent to the second terminal device corresponding to the second virtual character, so that the first target gameplay is displayed on the second terminal device.
[0008] In a second aspect, an information processing device in a game is provided, wherein each virtual character in the game corresponds to a game world, and a graphical user interface is provided through a first terminal device, and the graphical user interface displays a game interface of a first game world corresponding to the first virtual character, and the device includes:
[0009] A setting module, configured to respond to a target gameplay setting operation and set the first gameplay as a first target gameplay after the second virtual character enters the first game world of the first virtual character;
[0010] The display module is used to display the first target gameplay in the target display area of the graphical user interface, and send the first target gameplay to the second terminal device corresponding to the second virtual character, so as to display the first target gameplay on the second terminal device.
[0011] In a third aspect, an embodiment of the present disclosure provides an electronic terminal, including a memory and a processor, wherein the memory stores a computer program executable on the processor, and the processor implements the method described in the first aspect when executing the computer program.
[0012] In a fourth aspect, an embodiment of the present disclosure further provides a computer-readable storage medium, wherein the computer-readable storage medium stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions cause the processor to execute the method described in the first aspect.
[0013] The embodiments of the present disclosure bring about the following beneficial effects: the embodiments of the present disclosure provide an information processing method, device, electronic terminal and readable storage medium in a game, which can respond to a target gameplay setting operation and set the first gameplay as the first target gameplay after the second virtual character enters the first game world of the first virtual character; display the first target gameplay in the target display area of the graphical user interface, and send the first target gameplay to a second terminal device corresponding to the second virtual character, so as to display the first target gameplay on the second terminal device. In this solution, after the second virtual character enters the first game world corresponding to the first virtual character, the player corresponding to the first virtual character can make the terminal device corresponding to the second virtual character display the set first target gameplay by setting the first target gameplay, and then guide the players in the online game to play the game together through the first target gameplay, so that each player can clearly know the target gameplay to be executed in the first game world when playing the online game. There is no need for players to take various methods or go through various processes in the first game world to explore the playable gameplay, and there is no need to go through complicated communication processes. Various game play methods can be quickly started in the first game world, which not only lowers the entry threshold for players, but also makes the online gameplay process more convenient and efficient, improves the player's gaming experience, and increases the interactive experience between multiple players.
[0014] In order to make the above-mentioned objectives, features and advantages of the present disclosure more obvious and easy to understand, preferred embodiments are specifically cited below and described in detail with reference to the attached drawings. BRIEF DESCRIPTION OF THE DRAWINGS
[0015] In order to more clearly illustrate the specific embodiments of the present disclosure or the technical solutions in the prior art, the drawings required for use in the specific embodiments or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of the present disclosure. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying any creative work.
[0016] Figure 1 A schematic diagram of an application scenario provided by an embodiment of the present disclosure is shown;
[0017] Figure 2 A schematic diagram of the structure of a terminal device provided by an embodiment of the present disclosure is shown;
[0018] Figure 3 A schematic diagram of a flow chart of an information processing method in a game provided by an embodiment of the present disclosure;
[0019] Figure 4 A schematic diagram of a graphical user interface provided by a first terminal device in the information processing method in a game provided by an embodiment of the present disclosure;
[0020] Figure 5 A schematic diagram of another graphical user interface provided by a first terminal device in the information processing method in a game provided by an embodiment of the present disclosure;
[0021] Figure 6 A schematic diagram of another graphical user interface provided by a first terminal device in the information processing method in a game provided by an embodiment of the present disclosure;
[0022] Figure 7 A schematic diagram of another graphical user interface provided by a first terminal device in the information processing method in a game provided by an embodiment of the present disclosure;
[0023] Figure 8 A schematic diagram of another graphical user interface provided by a first terminal device in the information processing method in a game provided by an embodiment of the present disclosure;
[0024] Fig. 9 A schematic diagram of another graphical user interface provided by a first terminal device in the information processing method in a game provided by an embodiment of the present disclosure;
[0025] Fig.10 A schematic diagram of another graphical user interface provided by a first terminal device in the information processing method in a game provided by an embodiment of the present disclosure;
[0026] Fig.11A schematic diagram of another graphical user interface provided by a first terminal device in the information processing method in a game provided by an embodiment of the present disclosure;
[0027] Fig.12 A schematic diagram of another graphical user interface provided by a first terminal device in the information processing method in a game provided by an embodiment of the present disclosure;
[0028] Fig.13 A schematic diagram of another graphical user interface provided by a first terminal device in the information processing method in a game provided by an embodiment of the present disclosure;
[0029] Fig.14 A schematic diagram of another graphical user interface provided by a first terminal device in the information processing method in a game provided by an embodiment of the present disclosure;
[0030] Fig.15 A schematic diagram of another graphical user interface provided by a first terminal device in the information processing method in a game provided by an embodiment of the present disclosure;
[0031] Fig.16 A schematic diagram of another graphical user interface provided by a first terminal device in the information processing method in a game provided by an embodiment of the present disclosure;
[0032] Fig.17 A schematic diagram of another graphical user interface provided by a first terminal device in the information processing method in a game provided by an embodiment of the present disclosure;
[0033] Fig.18 A schematic diagram of another graphical user interface provided by a first terminal device in the information processing method in a game provided by an embodiment of the present disclosure;
[0034] Fig.19 A schematic diagram of another graphical user interface provided by a first terminal device in the information processing method in a game provided by an embodiment of the present disclosure;
[0035] Fig. 20 A schematic diagram of the structure of an information processing device in a game provided by an embodiment of the present disclosure;
[0036] Fig.21 A schematic structural diagram of an electronic device provided by an embodiment of the present disclosure is shown. DETAILED DESCRIPTION
[0037] In order to make the purpose, technical solution and advantages of the embodiments of the present disclosure clearer, the technical solution of the present disclosure will be clearly and completely described below in conjunction with the accompanying drawings. Obviously, the described embodiments are part of the embodiments of the present disclosure, rather than all of the embodiments. Based on the embodiments in the present disclosure, all other embodiments obtained by ordinary technicians in this field without making creative work are within the scope of protection of the present disclosure.
[0038] The terms "including" and "having" and any variations thereof mentioned in the embodiments of the present disclosure are intended to cover non-exclusive inclusions. For example, a process, method, system, product or device including a series of steps or units is not limited to the listed steps or units, but may optionally include other steps or units that are not listed, or may optionally include other steps or units that are inherent to these processes, methods, products or devices.
[0039] At present, the game efficiency of multiplayer games is low, and the game experience of players is not good. Based on this, the embodiments of the present disclosure provide an information processing method, device, electronic terminal and readable storage medium in a game, which can alleviate the technical problem of low game efficiency of multiplayer games.
[0040] The information processing method in the game in one embodiment of the present disclosure can be run on a local terminal device or a server. When the information processing method in the game is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0041] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the information processing method in the game are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.
[0042] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.
[0043] In a possible implementation, an embodiment of the present disclosure provides an information processing method in a game, providing a graphical user interface through a terminal device, wherein the terminal device can be the local terminal device mentioned above, or can be a client device in the cloud interaction system mentioned above.
[0044] For example, Figure 1 As shown, Figure 1 A schematic diagram of an application scenario provided by an embodiment of the present disclosure. The application scenario may include a server 10 and an electronic terminal 11, and the electronic terminal may communicate with the server 10 via a wired network or a wireless network. The electronic terminal is used to run a virtual desktop, and through the virtual desktop, it may interact with the server 10 to process the content in the server 10.
[0045] The electronic terminal 11 of this embodiment is described by taking a mobile phone as an example. The mobile phone includes components such as a radio frequency (RF) circuit 12, a memory 13, a touch screen 14, and a processor 15. Those skilled in the art can understand that Figure 2 The structure of the mobile phone shown in the figure does not constitute a limitation on the mobile phone, and may include more or fewer components than shown in the figure, or combine some components, or separate some components, or arrange the components differently. Those skilled in the art will understand that the touch screen 14 belongs to the user interface (UI), and the mobile phone may include more or fewer user interfaces than shown in the figure.
[0046] The RF circuit 12 can also communicate with the network and other devices through wireless communication. The wireless communication can use any communication standard or protocol, including but not limited to Global System of Mobilecommunication (GSM), General Packet Radio Service (GPRS), Code Division Multiple Access (CDMA), Wideband Code Division Multiple Access (WCDMA), Long Term Evolution (LTE), email, Short Messaging Service (SMS), etc.
[0047] The memory 13 can be used to store software programs and modules. The processor 15 executes various functional applications and data processing of the mobile phone by running the software programs and modules stored in the memory 13. The memory 13 can mainly include a program storage area and a data storage area, wherein the program storage area can store an operating system, at least one application required for a function, etc.; the data storage area can store data created according to the use of the mobile phone, etc. In addition, the memory 13 can include a high-speed random access memory, and can also include a non-volatile memory, such as at least one disk storage device, a flash memory device, or other volatile solid-state storage devices.
[0048] The touch screen 14 can be used to display a graphical user interface and receive user operations on the graphical user interface. The specific touch screen 14 may include a display panel and a touch panel. The display panel may be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED), etc. The touch panel may collect the user's contact or non-contact operations on or near it, and generate pre-set operation instructions. In addition, the touch panel may include a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch position and posture, and detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, and converts it into information that the processor can process, and then sends it to the processor 15, and can receive and execute commands sent by the processor 15. In addition, the touch panel can be implemented in various types such as resistive, capacitive, infrared, and surface acoustic waves, and any technology developed in the future can also be used to implement the touch panel. Furthermore, the touch panel may cover the display panel, and the user may operate on or near the touch panel covered on the display panel according to the graphical user interface displayed on the display panel. After the touch panel detects the operation on or near it, it transmits it to the processor 15 to determine the user input, and then the processor 15 provides corresponding visual output on the display panel in response to the user input. In addition, the touch panel and the display panel can be implemented as two independent components or integrated.
[0049] The processor 15 is the control center of the mobile phone. It uses various interfaces and lines to connect various parts of the entire mobile phone. It executes various functions of the mobile phone and processes data by running or executing software programs and / or modules stored in the memory 13 and calling data stored in the memory 13, thereby monitoring the mobile phone as a whole.
[0050] The embodiments of the present disclosure are further described below in conjunction with the accompanying drawings.
[0051] Figure 3 A flowchart of an information processing method in a game provided by an embodiment of the present disclosure.
[0052] The method can be applied to a first terminal device, wherein each virtual character in the game corresponds to a game world, and a graphical user interface is provided through the first terminal device, and the graphical user interface displays a game interface of the first game world corresponding to the first virtual character. Figure 3 As shown, the method includes:
[0053] Step S310, when the second virtual character enters the first game world of the first virtual character, in response to the target gameplay setting operation, the first gameplay is set as the first target gameplay.
[0054] The above-mentioned first virtual character, second virtual character and other virtual characters refer to dynamic characters that can be controlled in a virtual scene. Optionally, the virtual character can be at least one of different forms such as a virtual person, a virtual animal, an animated character, a virtual vehicle, etc. The virtual character can be a character controlled by a player through an input device. Optionally, the number of virtual characters in the virtual scene can be preset, or dynamically determined according to the number of clients joining the virtual scene, or determined by the player, and the embodiments of the present disclosure are not limited to this. In one possible implementation, the user can control the virtual character to move in the virtual scene, for example, control the virtual character to run, jump, crawl, etc., and can also control the virtual character to use the skills, virtual props, etc. provided by the application to fight with other virtual characters. The first virtual character in the embodiment of the present disclosure refers to a virtual character that can be controlled by the player to move in the virtual scene, that is, a virtual character controlled by the player through an input device.
[0055] The game world is a virtual scene (also called a game scene) displayed (or provided) when the application is running on a terminal or server. Optionally, the game world is a simulation environment of the real world, or a semi-simulation and semi-fictitious virtual environment, or a purely fictitious virtual environment. The game world is any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene, and a three-dimensional virtual scene. The virtual environment can be the sky, land, ocean, etc., wherein the land includes environmental elements such as deserts and cities. Among them, the game world can be a scene with complete game logic of virtual objects such as user control. For example, for sandbox 3D shooting games, the game world is a 3D game world for players to control virtual objects for battle. Example virtual scenes may include: at least one element of mountains, plains, rivers, lakes, oceans, deserts, skies, plants, buildings, and vehicles; for example, for 2D or 2.5D card games, the game world is a scene for displaying released cards or displaying virtual objects corresponding to cards. Example game worlds may include: an arena, a decisive battlefield, or other "field" elements or other elements that can display the status of card battles; for 2D or 2.5D multiplayer online tactical competitive games, the game world is a 2D or 2.5D terrain scene for virtual objects to fight. Example game worlds may include: canyon-style mountains, routes, rivers, classrooms, tables and chairs, podiums and other elements.
[0056] In the disclosed embodiment, each virtual character controlled by a player may have an independent game world that belongs to the virtual character. For example, the first virtual character controlled by the player has a first game world, that is, a first game world that belongs to the first virtual character. The first virtual character is the online room owner of the first game world. When the second virtual character controlled by other players enters the first game world, the second virtual character is an online member of the first game world. Correspondingly, the second virtual character controlled by other players also has a second game world that belongs to the second virtual character. The second virtual character is the online room owner of the second game world. When the first virtual character controlled by the player enters the second game world, the first virtual character is an online member of the second game world.
[0057] There are many ways for the second virtual character to enter the first game world. For example, the second virtual character can be triggered to enter the first game world when a certain game condition is met. For example, when the second virtual character reaches a certain game progress, it can obtain the qualification to enter the first game world. For another example, when the level of the second virtual character reaches a certain height, it can apply to enter the game world of other matching players.
[0058] As an example, the second virtual character can actively enter the first game world, for example, the second virtual character actively enters the first game world by performing virtual actions such as opening a portal; as another example, the second virtual character can also passively enter the first game world, for example, the second virtual character is summoned to the first game world by the first virtual character.
[0059] The above-mentioned game interface refers to the interface corresponding to the application provided or displayed through a graphical user interface, which includes a UI interface and a game screen for players to interact. In an optional embodiment, the UI interface may include game controls (such as skill controls, movement controls, function controls, etc.), indicators (such as direction indicators, character indicators, etc.), information display areas (such as the number of kills, match time, etc.), or game setting controls (such as system settings, stores, gold coins, etc.). In an optional embodiment, the game screen is a display screen corresponding to the terminal device displaying the game world, and the game screen may include virtual objects such as game characters, NPC characters, AI characters, etc. that execute game logic in the game world.
[0060] The operation of the above-mentioned control may include a variety of different forms of operation. For example, if the first terminal device is a touch terminal, the operation on the control may be a touch operation acting on the control; for another example, if the first terminal device is a computer device, the corresponding position of the control may display the prompt information of the operation key position prompted by the control (such as the operation prompt key prompted by the switch control is "P"), and the operation on the control may be an operation on the key position prompted by the control, or an operation by clicking the control by mouse. The following controls in the embodiments of the present disclosure can all be triggered by these various different operation methods, and are not limited to operations acting on the control, and may be operations on the shortcut keys prompted by the control.
[0061] The gameplay in the disclosed embodiments may be any gameplay in the game. For example, the gameplay may include game tasks to be performed by the virtual character in the game world, the gameplay may also include game goals to be completed by the virtual character in the game world, and the gameplay may also include various types of mini-games to be performed by the virtual character, etc. For example, the gameplay of various types of mini-games may include combat type gameplay, leisure type gameplay, competitive type gameplay, and decryption type gameplay, etc. When another virtual character (i.e., the second virtual character) enters the first game world with the first virtual character as the online room owner, the player controlling the first virtual character (i.e., the player corresponding to the online room owner of the first game world) can set the first gameplay corresponding to the first game world.
[0062] Preferably, the gameplay in this embodiment may refer to a gameplay that is pre-configured for multiplayer play.
[0063] The above-mentioned target gameplay setting operation may include operations in a variety of different ways. As an example, the player may first manually input a gameplay name through the target gameplay editing operation, and then set the first gameplay corresponding to the gameplay name as the first target gameplay corresponding to the first game world through the confirmation operation. As another example, the player may first select the first gameplay from multiple gameplays through the target gameplay selection operation, and then set the selected first gameplay as the first target gameplay corresponding to the first game world through the confirmation operation.
[0064] In response to the target gameplay setting operation, setting the first gameplay as the first target gameplay may specifically include the following steps: responding to the target gameplay selection operation to determine the first gameplay; responding to the determination operation for the first gameplay to set the first gameplay as the first target gameplay. That is, in the embodiment of the present application, the target gameplay setting operation may include a target gameplay selection operation and a determination operation, and the setting of the first target gameplay is achieved through these two steps.
[0065] See also Figure 4The schematic diagram of the graphical user interface provided by the first terminal device shown in the figure includes a first virtual character 40, a second virtual character 41, and a selection interface 43 for selecting a play method. When the second virtual character 41 enters the first game world of the first virtual character 40, the selection interface 43 can be displayed. The selection interface 43 includes multiple play methods, such as "play method A", "play method B", "play method C", and "play method D". The player can select the first play method from multiple play methods such as "play method A", "play method B", "play method C", and "play method D". For example, the first play method is determined by clicking the selection operation of "play method B". At this time, "play method B" is highlighted. If the player performs a determination operation for the first play method, such as clicking a confirmation control or tapping a key representing "confirmation" on the keyboard, "play method B" can be set as the first target play method corresponding to the first game world. In this way, the setting process of the first target play method for the player can be made more convenient and quick.
[0066] As a possible implementation, the above-mentioned target gameplay selection operation can be completed through two operation steps. For example, the target gameplay selection operation can include a target gameplay selection trigger operation and a selection operation. Based on this, responding to the target gameplay selection operation and determining the first gameplay can specifically include the following steps: responding to the target gameplay selection trigger operation, displaying a selection interface, and the selection interface includes multiple gameplays; responding to the selection operation for multiple gameplays, and determining the first gameplay. In this way, the selectable objects can be made more comprehensive during the gameplay selection process to avoid the omission of gameplay selection.
[0067] The above-mentioned target gameplay selection trigger operation can be any form of operation, making the triggering of gameplay selection more flexible and convenient. Exemplarily, the target gameplay selection trigger operation includes at least one of the following: a trigger operation for a target adding control displayed in the graphical user interface, the target adding control is a control displayed in the graphical user interface when there is no target gameplay currently; a trigger operation for a switching control displayed in the graphical user interface, the switching control is a control used to switch the target gameplay displayed in the graphical user interface; a trigger operation for a recommendation control displayed in the graphical user interface, the recommendation control is used to indicate the existence of a recommended gameplay.
[0068] In a possible implementation, the target adding control, switching control, and recommendation control can be an area near the user's visual focus on the graphical user interface so that the user can more quickly perceive the online gameplay target setting function of the present application. The above controls can be square, rectangular, frame-shaped, or other shapes. The controls can be displayed in the upper left, upper right, or other positions in the graphical user interface, and this exemplary embodiment is not limited.
[0069] Furthermore, an online mark may be displayed at a position associated with the first target gameplay display area, and the online mark is used to distinguish the first target gameplay from the system task of the first virtual character. The gameplay with the online mark is the play target in the online mode, and the task without the online mark is the system task of the first virtual character in the first virtual world. It should be noted that the system task of the first virtual character in the first virtual world can also be set as the target task in the online mode.
[0070] See also Figure 5 The schematic diagram of the graphical user interface provided by the first terminal device shown in the figure includes a first virtual character 40, a second virtual character 41, a target adding control 51, a switching control 52, and a selection interface 43 for selecting a gameplay. When the second virtual character 41 enters the first game world of the first virtual character 40: if the player controlling the first virtual character 40 performs a trigger operation on the target adding control 51 (i.e., a target gameplay selection trigger operation), the selection interface 43 is displayed. The selection interface 43 includes multiple gameplays, such as "Gameplay A", "Gameplay B", "Gameplay C", and "Gameplay D". By selecting from these gameplays, the selected gameplay can be determined as the newly added first gameplay. For example, if "Gameplay B" is selected, "Gameplay B" can be added as the first target gameplay;
[0071] See also Figure 6 In the schematic diagram of another graphical user interface provided by the first terminal device, if the player controlling the first virtual character 40 selects "Gameplay A" in the selection interface 43, a target setting control 61 with a prompt "Set Target" may be displayed in the selection interface 43. If the player clicks the target setting control 61, "Gameplay A" is added as the first target gameplay. Figure 7 In the schematic diagram of another graphical user interface provided by the first terminal device, after successfully adding "game method A" as the first target game method, the display selection interface 43 and the target adding control 51 are cancelled, and the target display area 71 in the graphical user interface displays the successfully set "game method A" (i.e., the first target game method). If the player clicks the switch control 52 at this time, Figure 8 The schematic diagram of another graphical user interface provided by the first terminal device is shown, and the selection interface 43 is redisplayed. If the player clicks "Gameplay B" in the selection interface 43, the target setting control 61 with a prompt "Set Target" can be redisplayed in the selection interface 43. If the player clicks the target setting control 61 at this time, the first target gameplay is switched from the previously set "Gameplay A" to "Gameplay B". After the target gameplay is successfully switched, see Fig. 9The schematic diagram of another graphical user interface provided by the first terminal device is shown, in which the target display area 71 in the graphical user interface displays the successfully switched "Gameplay B", that is, the new first target gameplay after the switch, and the "Gameplay A" before the switch is no longer displayed.
[0072] If there is a recommended gameplay for the first game world, see Fig.10 As shown in the schematic diagram of another graphical user interface provided by the first terminal device, a recommendation control 91 is displayed in the graphical user interface. If a trigger operation is performed on the recommendation control 91 (i.e., a target gameplay selection trigger operation), a selection interface 43 is displayed. The selection interface 43 includes multiple recommended gameplays, such as "Gameplay A", "Gameplay B", "Gameplay C", and "Gameplay D". By selecting from these recommended gameplays, the selected recommended gameplay can be determined as the first gameplay. For example, if "Gameplay B" is selected from the recommended gameplay, "Gameplay B" is set as the first target gameplay, and "Gameplay B" is highlighted.
[0073] As an optional implementation, each gameplay in the above-mentioned selection interface can display a label with a certain game prompt function, for example, a label that prompts the role of the online room owner and the online member in the gameplay and a label that prompts the reward, so that players can easily and quickly obtain the interactive information of each player in the gameplay, and enhance the game interaction experience between players. Based on this, the method can also include the following steps: for each gameplay in the selection interface, an online type label is displayed in the associated area of the gameplay, and the online type label is used to characterize the role of the online room owner and the online member in the corresponding gameplay and / or the type of reward that can be obtained, wherein the first virtual character is the online room owner, and the second virtual character is the online member. Specifically, the online type label can include a co-travel label and an assist label, and the co-travel label can be displayed in a first style, such as yellow, and the assist label can be displayed in a second style, such as green. In the gameplay with different online type tags, the status / role of the online room owner and the online members is different. For example, in the gameplay with the co-game tag, the status and role of the online room owner and the online members are the same. The online room owner and the online members can complete the task together, or either party can complete the task. Regardless of which party completes the task, both the online room owner and the online members can be rewarded. For the gameplay with the assist tag, the online members assist the online room owner in completing the task. The core tasks of this gameplay can only be completed by the online room owner, and the auxiliary tasks can be completed by the online members. After the goal of this gameplay is completed, only the online room owner can be rewarded, and the online members will not be allocated rewards. Therefore, players can get a general understanding of the type of each gameplay through the online tags, so as to better choose the gameplay they like.
[0074] The roles of the online room owner and the online members in the corresponding gameplay may include multiple types: as an example, the online room owner and the online members in the corresponding gameplay are jointly executed co-game roles. For example, in a decryption type gameplay, the online room owner and the online members can jointly complete the decryption task through an interactive process. If the online member completes the decryption task of the first part of the decryption progress, the online room owner can continue the decryption task with the first part of the decryption progress. Correspondingly, if the online room owner completes the decryption task of the second part of the decryption progress, the online member can continue the decryption task with the second part of the decryption progress. As another example, For example, in the corresponding gameplay, the online room owner and the online members are both assisting in the execution, rather than jointly executing the role. For example, in the defense type gameplay, the online members can only assist the online room owner in attacking the enemy characters. If the online members accumulate their own experience and improve their own combat power through this gameplay, however, these accumulated experience and improved combat power of the online members cannot be added to the online room owner; similarly, if the online room owner accumulates his own experience and improves his own combat power through this gameplay, these accumulated experience and improved combat power of the online room owner cannot be added to the online members. It can be seen that the online room owner and the online members can each accumulate experience and improve combat power through this gameplay.
[0075] The above-mentioned types of rewards that can be obtained may also include multiple types, for example, obtaining a specified number of game coins, obtaining a specified level of character upgrade effect, and obtaining a specified attribute of character attribute bonus effect, etc. Optionally, different types of rewards may be obtained corresponding to different roles played by the online room owner and online members in the corresponding gameplay.
[0076] The display position of the above-mentioned online type label in the associated area of the gameplay can be any position, for example, Figure 5 As shown, the online type label 53 corresponding to each gameplay is displayed at the upper left corner of each gameplay associated area in the selection interface 43.
[0077] In a possible implementation manner, the first target gameplay may be set in a variety of ways.
[0078] As an example, the first gameplay can be directly set as the first target gameplay through the target setting control, so that the setting process of the first target gameplay is faster and more convenient, and the gameplay setting efficiency is improved. Based on this, after the first gameplay is determined as described above, the method can also include the following steps: displaying the target setting control on the graphical user interface; the above-mentioned response to the determination operation for the first gameplay, setting the first gameplay as the first target gameplay can specifically include the following steps: responding to the triggering operation of the target setting control, setting the first gameplay as the first target gameplay.
[0079] See also Fig.11The schematic diagram of another graphical user interface provided by the first terminal device is shown, and the graphical user interface includes a first gameplay 80 (such as "Gameplay B") and a target setting control 61 displaying a "Set Target" prompt message. After the first gameplay (such as "Gameplay B") is determined, the target setting control 61 is displayed in the graphical user interface. If the player triggers the target setting control 61, "Gameplay B" is set as the first target gameplay. For example, "Gameplay B" is a treasure chest picking task in the exploration type gameplay. If the player selects "Gameplay B" (i.e., determines the first gameplay) and then clicks the target setting control 61, the treasure chest picking task is directly set as the first target gameplay.
[0080] As another example, the first gameplay can be set as a tracking target while setting the first target gameplay, so that the player can track the real-time position of the first target gameplay at any time, which is convenient for the player to observe the execution of the first target gameplay. Based on this, the above-mentioned response to the determination operation on the first gameplay and setting the first gameplay as the first target gameplay can specifically include the following steps: responding to the tracking operation on the first gameplay, setting the first gameplay as the tracking target, and setting the first gameplay as the first target gameplay.
[0081] The tracking target set above is used to track the real-time position of the target object. The real-time position of the target object may include the current execution position of the first target gameplay in the first game world. In a possible implementation, see Fig.12 As shown in the schematic diagram of another graphical user interface provided by the first terminal device, once the first gameplay is set as the tracking target, no matter how far the first virtual character is from the current execution position of the first gameplay (i.e., the tracking target), the tracking mark 94 corresponding to the execution position of the first gameplay can always be displayed in at least part of the game map of the first game world, i.e., the real-time position of the target tracking object relative to the first virtual character. In this way, the player can track the position of the first target gameplay anytime and anywhere, which makes it easier for the player to understand how to move to the execution position of the first target gameplay, thereby enhancing the interactive experience of the game.
[0082] In an optional implementation, the above-mentioned setting process of the tracking target can be implemented through the tracking control in the gameplay information page. Based on this, the above-mentioned process of responding to the tracking operation for the first gameplay, setting the first gameplay as the tracking target, and setting the first gameplay as the first target gameplay can specifically include the following steps: responding to the viewing operation for the first gameplay, displaying the gameplay information page corresponding to the first gameplay, the gameplay information page including the tracking control; responding to the triggering operation for the tracking control, setting the first gameplay as the tracking target, and setting the first gameplay as the first target gameplay.
[0083] Specifically, after selecting a gameplay in the gameplay selection interface, a viewing control can be displayed and triggered, so that the information of the selected gameplay can be viewed, that is, the gameplay information page is displayed, making the operation of displaying the gameplay information page more convenient. Based on this, the method can also include the following steps: displaying a viewing control for the first gameplay in the graphical user interface, and the viewing operation is a triggering operation for the viewing control.
[0084] The triggering operation for the viewing control may include various operations. For example, if the first terminal device is a touch terminal, the triggering operation for the viewing control may be a touch operation on the viewing control; for another example, if the first terminal device is a computer device, the corresponding position of the viewing control may display the prompt information of the operation prompt key prompted by the viewing control (such as the operation prompt key prompted by the viewing control is the key "Space"), and the triggering operation for the viewing control may be an operation on the prompt key, or an operation by clicking the viewing control with a mouse.
[0085] If the player selects the first gameplay (such as "Play B"), Fig.11 As shown, a viewing control 82 for the first gameplay 80 (such as "game B") can also be displayed in the graphical user interface, and a prompt message "Go to view Space" can be displayed on the viewing control 82. If the player clicks the viewing control 82, the viewing operation is performed for the first gameplay, see Fig.13 1 is a schematic diagram of another graphical user interface provided by the first terminal device, wherein the graphical user interface displays the above-mentioned gameplay B information page 1000 (i.e., the gameplay information page corresponding to the first gameplay), and the gameplay B information page 100 includes at least a portion of the game map 102 of the first game world, a tracking control 101 displaying a prompt message of "set target and track", and information introduction content 103 of gameplay B, such as Fig.13 As shown, the game map 102 occupies a large interface space in the gameplay B information page 100, and the player can set the tracking target by viewing the location 104 of gameplay B highlighted in the game map 102. If the player performs a trigger operation on the tracking control 101, "gameplay B" (i.e., the first gameplay) is set as the tracking target, and the tracked "gameplay B" is synchronously set as the first target gameplay. In this way, the player can set the tracking target more accurately through the location of the gameplay displayed in the map.
[0086] Optionally, after the player sets the first gameplay (such as gameplay B) as the tracking target, the tracking control 101 in the gameplay B information page 100 can be switched to be displayed as a cancel tracking control, and a "cancel tracking" prompt message can be displayed on the cancel tracking control. The player can cancel the tracking status of gameplay B in the gameplay information page through the cancel tracking control.
[0087] Step S320, displaying the first target gameplay in the target display area of the graphical user interface, and sending the first target gameplay to the second terminal device corresponding to the second virtual character, so as to display the first target gameplay on the second terminal device.
[0088] The second terminal device displays the first target gameplay, which includes guiding the second virtual character who has entered the first game world to play in the first game world, without the second virtual character having to take various methods or go through various processes in the first game world to explore a playable gameplay.
[0089] The target display area is an area in the game homepage, so that the first target gameplay can be kept displayed during the game, so that online players can know the online target in time. Furthermore, the target display area and the selection interface are different location areas, that is, in the embodiment of the present application, the first target gameplay displayed in the target display area is not equal to the gameplay displayed in the selection interface. The present application is to drag the gameplay in the selection interface displayed by triggering to the game homepage through the setting operation. After setting the first target gameplay, the first target gameplay can be permanently displayed in the target display area of the game homepage.
[0090] As an optional implementation, after setting the first target gameplay, task prompt information of the first target gameplay can be displayed so that the player can always know what task should be performed to achieve the first target gameplay. Based on this, the method can also include the following steps: displaying at least one target task under the first target gameplay in a graphical user interface.
[0091] If the second virtual character wants to achieve the first target gameplay, the second virtual character needs to perform the target task under the first target gameplay. The target task can include multiple different types of tasks and their task execution status, such as attacking a target number of enemies and the current number of enemies attacked, obtaining a target number of treasure chests and the current number of treasure chests, leveling up a target level and the current level of leveling up, etc.
[0092] In an optional embodiment, after the first target gameplay is set, the tracking position of the first target gameplay can also be displayed. Based on this, the method can also include the following steps: displaying a tracking mark corresponding to the target task on the game map of the game, and the tracking mark is used to represent the corresponding position of the target task in the first game world.
[0093] See also Fig.12The schematic diagram of another graphical user interface provided by the first terminal device is shown, in which the game homepage displays the set first target gameplay 92, the target task 93 under the first target gameplay, and at least part of the game map of the first game world, and the tracking mark 94 corresponding to the target task is displayed on the game map. In this way, the player can track the target task and position corresponding to the first target gameplay anytime and anywhere, which is convenient for the player to understand how to perform the task and how to move to the execution position of the first target gameplay, thereby improving the interactive experience of the game.
[0094] In the disclosed embodiment, after the second virtual character enters the first game world corresponding to the first virtual character, the player corresponding to the first virtual character can make the terminal device corresponding to the second virtual character display the set first target gameplay by setting the first target gameplay, and then guide the players in the online game to play the game together through the first target gameplay, so that each player can clearly know the target gameplay to be executed in the first game world when playing the online game. There is no need for players to take various methods or go through various processes in the first game world to explore the playable gameplay, and there is no need to go through complicated communication processes. Various game play methods can be quickly started in the first game world, which not only lowers the entry threshold for players, but also makes the playing process of the online gameplay more convenient and efficient, improves the player's gaming experience, and increases the interactive experience between multiple players.
[0095] In some embodiments, the second virtual character (online member) can also recommend various play methods in the first game world to the first virtual character (online room owner), which not only makes the setting of the play methods in the first game world more flexible, but also plays a certain guiding role in which play methods the first virtual character (online room owner) sets. For example, the player corresponding to the first virtual character (online room owner) is a novice player, and the player does not know which tasks are more difficult and need the help of online members to the online room owner. When the second virtual character enters the first game world of the first virtual character, the target play method can be set by the play method recommended by the second virtual character, making the process of the first virtual character setting the target play method more convenient and quick.
[0096] As an example, an embodiment of the present application includes the following steps: receiving target information sent by a second terminal, the target information including a second gameplay recommended by a second virtual character; in response to a first confirmation operation for the second gameplay, setting the second gameplay as a tracking target, and setting the second gameplay as a second target gameplay; displaying the second target gameplay in a graphical user interface, and sending the second target gameplay to a second terminal device corresponding to the second virtual character, so as to display the second target gameplay on the second terminal device.
[0097] Exemplarily, the player corresponding to the second virtual character can select a second way of playing from a variety of ways of playing, and send the second way of playing to the first terminal device controlling the first virtual character through the second terminal device controlling the second virtual character, and the "set target and track" option for the second way of playing can be displayed in the graphical user interface provided by the first terminal device controlling the first terminal device. Specifically, a virtual card can be sent to the first terminal device through the chat window, and the virtual card contains the second way of playing information, so that the card can be displayed in the graphical user interface of the first terminal device, and the "set target and track" option can be displayed in the card.
[0098] See also Fig.14 The schematic diagram of another graphical user interface provided by the first terminal device is shown, in which a virtual card 140 is sent by the second virtual character to the first terminal device through the chat window. The virtual card 140 contains the second gameplay information corresponding to the second gameplay recommended by the second virtual character and the "Set Target and Track" option 141. If the player corresponding to the first virtual character selects the "Set Target and Track" option 141, the second gameplay can be set as the tracking target, and the second gameplay can be set as the second target gameplay, and the second target gameplay can be fed back to the second terminal device, so as to guide the second virtual character's game process in the first game world through the second target gameplay. Through this method of online members recommending gameplay, and the online room owner confirming the recommended gameplay and setting tracking, the gameplay setting and tracking setting in the game world are more flexible, and the game interaction experience between players is also improved.
[0099] As another example, the method may also include the following steps: receiving target information sent by the second terminal, the target information including a third gameplay recommended by the second virtual character; in response to a second confirmation operation for the third gameplay, transmitting the first virtual character to a position corresponding to the third target gameplay in the first game world, and setting the third gameplay as the third target gameplay; displaying the third target gameplay in a graphical user interface, and sending the third target gameplay to a second terminal device corresponding to the second virtual character, so as to display the third target gameplay on the second terminal device.
[0100] Exemplarily, the player corresponding to the second virtual character can select a third gameplay from a plurality of gameplays, and send the third gameplay to the first terminal device controlling the first virtual character through the second terminal device controlling the second virtual character, and the "set target and pass" option for the third gameplay can be displayed in the graphical user interface provided by the first terminal device. Specifically, a virtual card can be sent to the first terminal device through the chat window, and the virtual card contains the third gameplay information, so that the card can be displayed in the graphical user interface of the first terminal device, and the "set target and pass" option can be displayed in the card.
[0101] See also Fig.15 The schematic diagram of another graphical user interface provided by the first terminal device is shown, in which a virtual card 150 is sent by the second virtual character to the first terminal device through the chat window. The virtual card 150 contains the third gameplay information corresponding to the third gameplay recommended by the second virtual character and the "set target and transfer" option 151. If the player corresponding to the first virtual character selects the "set target and transfer" option 151, the first virtual character itself can be transferred to the corresponding position of the third gameplay in the first game world, and the third gameplay is set as the third target gameplay, and the third target gameplay is fed back to the second terminal device, so as to guide the second virtual character's game process in the first game world through the third target gameplay. By this method that the online room host confirms the gameplay recommended by the online member and transfers the online room host itself to the corresponding position of the recommended gameplay, the gameplay setting and position transfer in the game world are combined to enhance the game interaction experience of the players.
[0102] Optionally, the online room owner (first virtual character) can also invite online members (second virtual characters) to the location of the online room owner, that is, the location corresponding to the target gameplay in the first game world, making the online operation more convenient and flexible. Based on this, after the first virtual character is transferred to the location corresponding to the third gameplay in the first game world, the method can also include the following steps: displaying a call control on the graphical user interface; in response to a trigger operation on the call control, sending a call request to the second terminal device to invite the second virtual character to be transferred to the current location of the first virtual character in the first game world.
[0103] For example, after the online room host teleports the first virtual character to the location corresponding to the third target gameplay in the first game world, a summoning control for the second virtual character can be displayed in the graphical user interface provided by the first terminal device. If the player corresponding to the first virtual character selects the summoning control, a summoning request can be sent to the second terminal device to invite the second virtual character to be teleported to the current location of the first virtual character (i.e., the location corresponding to the third target gameplay in the first game world). The second terminal device can display an option of whether to accept the online room host's invitation, so that the second virtual character can choose whether to teleport to the location of the online room host.
[0104] By this method that the online room host invites the online members to teleport to the online room host's current location (i.e., the corresponding location of the third target gameplay in the first game world), the position transmission relationship between the online members and the online room host in the game world is flexibly linked together, thereby enhancing the game interaction experience between multiple players.
[0105] As another example, the method may also include the following steps: receiving target information sent by the second terminal, the target information including the fourth gameplay recommended by the second virtual character; responding to the third confirmation operation for the fourth gameplay, setting the fourth gameplay as the fourth target gameplay, and sending invitations to other virtual characters to invite other virtual characters to enter the first game world; displaying the fourth target gameplay in the graphical user interface, and sending the fourth target gameplay to the second terminal device corresponding to the second virtual character, so as to display the fourth target gameplay on the second terminal device. Specifically, a virtual card may be sent to the first terminal device through the chat window, the virtual card including the fourth gameplay information, so that the card may be displayed in the graphical user interface of the first terminal device, and the "Set Target and Invite" option may be displayed in the card.
[0106] See also Fig.16 The diagram shown is another graphical user interface provided by the first terminal device, in which a virtual card 160 is displayed which is sent by the second virtual character to the first terminal device through the chat window, and the virtual card 160 includes third gameplay information corresponding to the third gameplay recommended by the second virtual character and a "set target and invite" option 161.
[0107] Exemplarily, the player corresponding to the second virtual character can select a fourth gameplay from multiple gameplays, and send the fourth gameplay to the first terminal device controlling the first virtual character through the second terminal device controlling the second virtual character. The player corresponding to the first virtual character can invite more virtual characters other than the second virtual character to enter the first game world through the fourth gameplay, and at the same time set the fourth gameplay as the fourth target gameplay, and then feed back the third target gameplay to the second terminal device, thereby guiding the game process of the second virtual character in the first game world through the fourth target gameplay.
[0108] Through this method, the online room owner confirms the gameplay recommended by the online members and invites other virtual characters to enter his own game world through the recommended gameplay, so that the gameplay set in the game world and the game world invitation are combined to enhance the game interaction experience between more players.
[0109] In some embodiments, the online room owner can also share the gameplay in the game world he owns with other virtual characters to increase the game interaction experience between more players. As an example, the method can also include the following steps: responding to the recommendation operation for the first target gameplay, sending recommendation information to other virtual characters, the recommendation information including the first target gameplay.
[0110] Exemplarily, the player corresponding to the first virtual character can send the first target gameplay set by himself to other virtual characters except the second virtual character, and the player corresponding to the first virtual character can invite more other virtual characters to enter the first game world through the first target gameplay.
[0111] By allowing online room owners to share how to play their own game world with more virtual characters, the game interaction experience between more players can be increased.
[0112] As an optional implementation, the online room host can send tracking, teleportation or joining invitations to other virtual characters at the same time as the invitation to enter the first game world, making the interaction between the online room host and other virtual characters more flexible and increasing the game interaction experience between multiple players.
[0113] As an example, the recommendation information includes a tracking control, which is used to set the first target gameplay as the tracking target of other virtual characters. For example, if the virtual character corresponding to the third terminal device receiving the recommendation information is a virtual character that has entered the first game world, and the first target gameplay belongs to the combat gameplay, then the "tracking target" option is displayed in the third terminal device, so that the player corresponding to the third terminal device can choose whether to accept the tracking invitation issued by the online room host.
[0114] See also Fig.17 The diagram of a graphical user interface provided by a first terminal device is shown in the figure, in which a virtual card 170 is sent by a first virtual character (online room host) to a second terminal device (a terminal device corresponding to an online member) through a chat window, and the virtual card 170 includes first target gameplay information corresponding to a first target gameplay recommended by the first virtual character and a "track target" option 171. The player corresponding to the second virtual character can see the virtual card 170 through the second terminal, and if the online member (the second virtual character) clicks the "track target" option 171, it means that the online member agrees to join the first target gameplay and accepts the tracking invitation for the first target gameplay issued by the online room host.
[0115] As another example, the recommendation information includes a transmission control, and the transmission control is used to transmit other virtual characters to the location of the first virtual character in the first game world. For example, if the virtual character corresponding to the third terminal device receiving the recommendation information is a virtual character that has entered the first game world, and the first target gameplay belongs to the exploration gameplay, then the "transport to the room owner's location" option is displayed in the third terminal device, so that the player corresponding to the third terminal device can choose whether to accept the invitation sent by the online room owner to be transmitted to the room owner's location.
[0116] See also Fig.18The diagram of a graphical user interface provided by a first terminal device is shown in the figure, in which a virtual card 180 is sent by a first virtual character (online room host) to a second terminal device (a terminal device corresponding to an online member) through a chat window, and the virtual card 180 includes first target gameplay information corresponding to a first target gameplay recommended by the first virtual character and a "transfer to room host's location" option 181. The player corresponding to the second virtual character can see the virtual card 180 through the second terminal, and if the online member (the second virtual character) clicks the "transfer to room host's location" option 181, it means that the online member agrees to join the first target gameplay and accepts the invitation from the online room host to be transferred to the room host's location.
[0117] As another example, the recommendation information includes a join control, and the join control is used to join a virtual character that has not entered the first game world to the first game world. For example, if the virtual character corresponding to the third terminal device receiving the recommendation information is a virtual character that has not entered the first game world, a "join room" option is displayed in the third terminal device, so that the player corresponding to the third terminal device can choose whether to accept the invitation issued by the online room owner to enter the first game world (i.e., join the room corresponding to the first game world).
[0118] See also Fig.19 The diagram of a graphical user interface provided by a first terminal device is shown, in which a virtual card 190 is sent by a first virtual character (online room host) to a second terminal device corresponding to a second virtual character that has not entered the first game world through a chat window. The virtual card 190 includes first target gameplay information corresponding to the first target gameplay recommended by the first virtual character and a "join room" option 191 to invite the second virtual character to enter the first game world. The player corresponding to the second virtual character can see the virtual card 190 through the second terminal. If the second virtual character clicks the "join room" option 191, it means that the second virtual character agrees to join the first target gameplay and accepts the invitation from the online room host to enter the corresponding room of the first game world.
[0119] Through the above-mentioned various invitation contents sent by the online room owner to other virtual characters, the online room owner can send more different forms of invitations to other virtual characters such as tracking, transmitting and joining, making the interaction between the online room owner and other virtual characters more flexible and increasing the game interaction experience between multiple players.
[0120] Fig. 20 A schematic diagram of the structure of an information processing device in a game is provided. The device can be applied to a first terminal device, and each virtual character in the game corresponds to a game world. A graphical user interface is provided through the first terminal device, and the graphical user interface displays a game interface of the first game world corresponding to the first virtual character. Fig. 20 As shown, the information processing device 2000 in the game includes:
[0121] A first setting module 2001 is used for responding to a target gameplay setting operation and setting the first gameplay as a first target gameplay when the second virtual character enters the first game world of the first virtual character;
[0122] The first display module 2002 is used to display the first target gameplay in the target display area of the graphical user interface, and send the first target gameplay to the second terminal device corresponding to the second virtual character, so as to display the first target gameplay on the second terminal device.
[0123] Through the above method, after the second virtual character enters the first game world corresponding to the first virtual character, the player corresponding to the first virtual character can make the terminal device corresponding to the second virtual character display the set first target gameplay through the setting operation of the first target gameplay, and then guide the players in the online game to play the game together through the first target gameplay, so that each player can clearly know the target gameplay to be executed in the first game world when playing the online game. There is no need for players to take various methods or go through various processes in the first game world to explore the playable gameplay, and there is no need to go through complicated communication processes. Various game play methods can be quickly started in the first game world, which not only lowers the player's entry threshold, but also makes the online gameplay process more convenient and efficient, improves the player's gaming experience, and increases the interactive experience between multiple players.
[0124] In a feasible implementation manner, the first setting module is specifically used to: determine the first playing method in response to a target playing method selection operation; and set the first playing method as the first target playing method in response to a determination operation for the first playing method.
[0125] In a feasible implementation manner, the first setting module is further used to: respond to a tracking operation on the first gameplay, set the first gameplay as a tracking target, and set the first gameplay as a first target gameplay.
[0126] In a feasible implementation scheme, the first setting module is also used to: in response to a viewing operation on the first gameplay, display a gameplay information page corresponding to the first gameplay, the gameplay information page including a tracking control; in response to a trigger operation on the tracking control, set the first gameplay as a tracking target, and set the first gameplay as a first target gameplay.
[0127] In a feasible implementation manner, the device further includes: a second display module, configured to display a viewing control for the first gameplay in the graphical user interface, wherein the viewing operation is a triggering operation for the viewing control.
[0128] In a feasible embodiment, the device also includes a second setting module, which is used to: after determining the first gameplay, display the target setting control on the graphical user interface; the first setting module is specifically used to: respond to the trigger operation of the target setting control and set the first gameplay to the first target gameplay.
[0129] In a feasible implementation manner, the device further includes: a third display module, configured to display at least one target task under the first target gameplay in the graphical user interface.
[0130] In a feasible embodiment, the device also includes: a fourth display module, used to display a tracking mark corresponding to the target task on a game map of the game, and the tracking mark is used to represent the corresponding position of the target task in the first game world.
[0131] In a feasible implementation scheme, the determination module is specifically used to: respond to a target gameplay selection trigger operation, display a selection interface, and the selection interface includes multiple gameplays; respond to a selection operation for the multiple gameplays, and determine a first gameplay.
[0132] In a feasible implementation, the target gameplay selection trigger operation includes at least one of the following: a trigger operation for a target adding control displayed in the graphical user interface, the target adding control is a control displayed in the graphical user interface when the first target gameplay does not currently exist; a trigger operation for a switching control displayed in the graphical user interface, the switching control is a control used to switch the target gameplay displayed in the graphical user interface; a trigger operation for a recommendation control displayed in the graphical user interface, the recommendation control is used to indicate the existence of a recommended gameplay.
[0133] In a feasible embodiment, the device also includes: a fifth display module, which is used to display an online type label in the associated area of each gameplay in the selection interface, and the online type label is used to characterize the role of the online room owner and the online member in the corresponding gameplay and / or the type of reward that can be obtained, wherein the first virtual character is the online room owner and the second virtual character is the online member.
[0134] In a feasible embodiment, the device also includes a third setting module, which is used to: receive target information sent by the second terminal, the target information including a second gameplay recommended by the second virtual character; in response to a first confirmation operation for the second gameplay, set the second gameplay as a tracking target, and set the second gameplay as a second target gameplay; display the second target gameplay in the graphical user interface, and send the second target gameplay to a second terminal device corresponding to the second virtual character, so as to display the second target gameplay on the second terminal device.
[0135] In a feasible embodiment, the device also includes a transmission module, which is used to: receive target information sent by the second terminal, the target information including a third gameplay recommended by the second virtual character; in response to a second confirmation operation for the third gameplay, transmit the first virtual character to a position corresponding to the third target gameplay in the first game world, and set the third gameplay as a third target gameplay; display the third target gameplay in the graphical user interface, and send the third target gameplay to the second terminal device corresponding to the second virtual character, so as to display the third target gameplay on the second terminal device.
[0136] In a feasible implementation, the apparatus further includes a first sending module, configured to: after transmitting the first virtual character to a position corresponding to the third gameplay in the first game world, display a summoning control on the graphical user interface; and in response to a triggering operation on the summoning control, send a summoning request to a second terminal device to invite the second virtual character to be transmitted to a position in the first game world where the first virtual character is currently located.
[0137] In a feasible implementation scheme, the device also includes a fourth setting module, which is used to: receive target information sent by the second terminal, the target information including a fourth gameplay recommended by the second virtual character; in response to a third confirmation operation for the fourth gameplay, set the fourth gameplay as a fourth target gameplay, and send invitations to other virtual characters to invite other virtual characters to enter the first game world; display the fourth target gameplay in the graphical user interface, and send the fourth target gameplay to the second terminal device corresponding to the second virtual character to display the fourth target gameplay on the second terminal device.
[0138] In a feasible implementation manner, the device further includes: a second sending module, configured to respond to a recommendation operation for the first target gameplay and send recommendation information to other virtual characters, wherein the recommendation information includes the first target gameplay.
[0139] In a feasible implementation manner, the recommendation information includes a tracking control, and the tracking control is used to set the first target gameplay as the tracking target of the other virtual character.
[0140] In a feasible implementation manner, the recommendation information includes a transmission control, and the transmission control is used to transmit the other virtual character to the position where the first virtual character is located in the first game world.
[0141] In a feasible implementation manner, the recommendation information includes a join control, and the join control is used to add a virtual character that has not entered the first game world to the first game world.
[0142] The information processing device in the game provided by the embodiment of the present disclosure has the same technical features as the information processing method in the game provided by the above-mentioned embodiment, so it can also solve the same technical problems and achieve the same technical effects.
[0143] Fig.21 The structure diagram of an electronic device provided by an embodiment of the present disclosure is shown. The electronic device 2100 includes: a memory 2101, a processor 2102 and a bus 2103. The memory 2101 stores machine-readable instructions executable by the processor 2102. When the electronic device runs an information processing method in a game in the embodiment, the processor 2102 communicates with the memory 2101 through the bus 2103. The processor 2102 executes the machine-readable instructions. The processor 2102 performs the preamble of the method item to perform the following steps:
[0144] When the second virtual character enters the first game world of the first virtual character, in response to the target gameplay setting operation, the first gameplay is set as the first target gameplay;
[0145] The first target gameplay is displayed in the target display area of the graphical user interface, and the first target gameplay is sent to the second terminal device corresponding to the second virtual character, so that the first target gameplay is displayed on the second terminal device.
[0146] Through the above method, after the second virtual character enters the first game world corresponding to the first virtual character, the player corresponding to the first virtual character can make the terminal device corresponding to the second virtual character display the set first target gameplay through the setting operation of the first target gameplay, and then guide the players in the online game to play the game together through the first target gameplay, so that each player can clearly know the target gameplay to be executed in the first game world when playing the online game. There is no need for players to take various methods or go through various processes in the first game world to explore the playable gameplay, and there is no need to go through complicated communication processes. Various game play methods can be quickly started in the first game world, which not only lowers the player's entry threshold, but also makes the online gameplay process more convenient and efficient, improves the player's gaming experience, and increases the interactive experience between multiple players.
[0147] In a feasible implementation scheme, when the processor executes a target gameplay setting operation to set the first gameplay as the first target gameplay, it is specifically used to: respond to a target gameplay selection operation to determine the first gameplay; respond to a determination operation for the first gameplay to set the first gameplay as the first target gameplay.
[0148] In a feasible implementation, when the processor executes a determination operation in response to the first gameplay and sets the first gameplay as a first target gameplay, it is specifically used to: respond to a tracking operation in response to the first gameplay, set the first gameplay as a tracking target, and set the first gameplay as a first target gameplay.
[0149] In a feasible implementation scheme, when the processor executes a tracking operation in response to the first gameplay, sets the first gameplay as a tracking target, and sets the first gameplay as a first target gameplay, it is specifically used to: respond to a viewing operation on the first gameplay, display a gameplay information page corresponding to the first gameplay, and the gameplay information page includes a tracking control; respond to a trigger operation on the tracking control, set the first gameplay as a tracking target, and set the first gameplay as a first target gameplay.
[0150] In a feasible implementation manner, the processor is further configured to: display a viewing control for the first gameplay in the graphical user interface, and the viewing operation is a triggering operation for the viewing control.
[0151] In a feasible implementation scheme, after determining the first gameplay, the processor is further used to: display a target setting control on the graphical user interface; when the processor executes a determination operation in response to the first gameplay to set the first gameplay as the first target gameplay, the processor is specifically used to: respond to a trigger operation on the target setting control to set the first gameplay as the first target gameplay.
[0152] In a feasible implementation manner, the processor is further configured to: display at least one target task under the first target gameplay in the graphical user interface.
[0153] In a feasible implementation manner, the processor is further used to: display a tracking mark corresponding to the target task on a game map of the game, wherein the tracking mark is used to represent a position corresponding to the target task in the first game world.
[0154] In a feasible implementation scheme, when the processor executes the operation of responding to the target gameplay selection and determining the first gameplay, it is specifically used to: respond to the target gameplay selection trigger operation and display a selection interface, wherein the selection interface includes multiple gameplays; respond to the selection operation for the multiple gameplays and determine the first gameplay.
[0155] In a feasible implementation, the target gameplay selection trigger operation includes at least one of the following: a trigger operation for a target adding control displayed in the graphical user interface, the target adding control is a control displayed in the graphical user interface when the first target gameplay does not currently exist; a trigger operation for a switching control displayed in the graphical user interface, the switching control is a control used to switch the target gameplay displayed in the graphical user interface; a trigger operation for a recommendation control displayed in the graphical user interface, the recommendation control is used to indicate the existence of a recommended gameplay.
[0156] In a feasible embodiment, the processor is also used to: for each gameplay in the selection interface, display an online type label in the associated area of the gameplay, the online type label is used to characterize the role of the online room owner and the online member in the corresponding gameplay and / or the type of rewards that can be obtained, wherein the first virtual character is the online room owner and the second virtual character is the online member.
[0157] In a feasible implementation scheme, the processor is also used to: receive target information sent by the second terminal, the target information including a second gameplay recommended by the second virtual character; in response to a first confirmation operation for the second gameplay, set the second gameplay as a tracking target, and set the second gameplay as a second target gameplay; display the second target gameplay in the graphical user interface, and send the second target gameplay to a second terminal device corresponding to the second virtual character, so as to display the second target gameplay on the second terminal device.
[0158] In a feasible implementation scheme, the processor is also used to: receive target information sent by the second terminal, the target information including a third gameplay recommended by the second virtual character; in response to a second confirmation operation for the third gameplay, transmit the first virtual character to a position corresponding to the third target gameplay in the first game world, and set the third gameplay as a third target gameplay; display the third target gameplay in the graphical user interface, and send the third target gameplay to the second terminal device corresponding to the second virtual character, so as to display the third target gameplay on the second terminal device.
[0159] In a feasible implementation scheme, after the first virtual character is transferred to the position corresponding to the third gameplay in the first game world, the processor is also used to: display a call control on the graphical user interface; and send a call request to the second terminal device in response to a trigger operation on the call control to invite the second virtual character to be transferred to the position where the first virtual character is currently located in the first game world.
[0160] In a feasible implementation scheme, the processor is also used to: receive target information sent by the second terminal, the target information including a fourth gameplay recommended by the second virtual character; in response to a third confirmation operation for the fourth gameplay, set the fourth gameplay as a fourth target gameplay, and send invitations to other virtual characters to invite other virtual characters to enter the first game world; display the fourth target gameplay in the graphical user interface, and send the fourth target gameplay to the second terminal device corresponding to the second virtual character to display the fourth target gameplay on the second terminal device.
[0161] In a feasible implementation manner, the processor is further configured to: in response to a recommendation operation for the first target gameplay, send recommendation information to other virtual characters, wherein the recommendation information includes the first target gameplay.
[0162] In a feasible implementation manner, the recommendation information includes a tracking control, and the tracking control is used to set the first target gameplay as the tracking target of the other virtual character.
[0163] In a feasible implementation manner, the recommendation information includes a transmission control, and the transmission control is used to transmit the other virtual character to the position where the first virtual character is located in the first game world.
[0164] In a feasible implementation manner, the recommendation information includes a join control, and the join control is used to add a virtual character that has not entered the first game world to the first game world.
[0165] In practical applications, the memory 2101 may include a high-speed random access memory (RAM), and may also include a non-volatile memory (non-volatile memory), such as at least one disk storage. The communication connection between the system network element and at least one other network element is realized through at least one communication interface 2104 (which may be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. may be used.
[0166] The bus 2103 may be an ISA bus, a PCI bus, or an EISA bus, etc. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Fig.21 Only one bidirectional arrow is used in the diagram, but this does not mean that there is only one bus or only one type of bus.
[0167] Among them, the memory 2101 is used to store programs, and the processor 2102 executes the program after receiving the execution instruction. The method executed by the device defined by the process disclosed in any embodiment of the present disclosure can be applied to the processor 2102 or implemented by the processor 2102.
[0168] The processor 2102 may be an integrated circuit chip with signal processing capabilities. In the implementation process, each step of the above method can be completed by the hardware integrated logic circuit or software instructions in the processor 2102. The above processor 2102 can be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it can also be a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components. The disclosed methods, steps and logic block diagrams in the embodiments of the present disclosure can be implemented or executed. The general processor can be a microprocessor or the processor can also be any conventional processor, etc. The steps of the method disclosed in conjunction with the embodiments of the present disclosure can be directly embodied as a hardware decoding processor for execution, or a combination of hardware and software modules in the decoding processor for execution. The software module can be located in a storage medium mature in the art such as a random access memory, a flash memory, a read-only memory, a programmable read-only memory, or an electrically erasable programmable memory, a register, etc. The storage medium is located in the memory 2101, and the processor 2102 reads the information in the memory 2101 and completes the steps of the above method in combination with its hardware.
[0169] The present disclosure also provides a computer-readable storage medium, on which a computer program is stored. The computer program is executed when a processor is running, and the processor performs the following steps:
[0170] When the second virtual character enters the first game world of the first virtual character, in response to the target gameplay setting operation, the first gameplay is set as the first target gameplay;
[0171] The first target gameplay is displayed in the target display area of the graphical user interface, and the first target gameplay is sent to the second terminal device corresponding to the second virtual character, so that the first target gameplay is displayed on the second terminal device.
[0172] Through the above method, after the second virtual character enters the first game world corresponding to the first virtual character, the player corresponding to the first virtual character can make the terminal device corresponding to the second virtual character display the set first target gameplay through the setting operation of the first target gameplay, and then guide the players in the online game to play the game together through the first target gameplay, so that each player can clearly know the target gameplay to be executed in the first game world when playing the online game. There is no need for players to take various methods or go through various processes in the first game world to explore the playable gameplay, and there is no need to go through complicated communication processes. Various game play methods can be quickly started in the first game world, which not only lowers the player's entry threshold, but also makes the online gameplay process more convenient and efficient, improves the player's gaming experience, and increases the interactive experience between multiple players.
[0173] In a feasible implementation scheme, when the processor executes a target gameplay setting operation to set the first gameplay as the first target gameplay, it is specifically used to: respond to a target gameplay selection operation to determine the first gameplay; respond to a determination operation for the first gameplay to set the first gameplay as the first target gameplay.
[0174] In a feasible implementation, when the processor executes a determination operation in response to the first gameplay and sets the first gameplay as a first target gameplay, it is specifically used to: respond to a tracking operation in response to the first gameplay, set the first gameplay as a tracking target, and set the first gameplay as a first target gameplay.
[0175] In a feasible implementation scheme, when the processor executes a tracking operation in response to the first gameplay, sets the first gameplay as a tracking target, and sets the first gameplay as a first target gameplay, it is specifically used to: respond to a viewing operation on the first gameplay, display a gameplay information page corresponding to the first gameplay, and the gameplay information page includes a tracking control; respond to a trigger operation on the tracking control, set the first gameplay as a tracking target, and set the first gameplay as a first target gameplay.
[0176] In a feasible implementation manner, the processor is further configured to: display a viewing control for the first gameplay in the graphical user interface, and the viewing operation is a triggering operation for the viewing control.
[0177] In a feasible implementation scheme, after determining the first gameplay, the processor is further used to: display a target setting control on the graphical user interface; when the processor executes a determination operation in response to the first gameplay to set the first gameplay as the first target gameplay, the processor is specifically used to: respond to a trigger operation on the target setting control to set the first gameplay as the first target gameplay.
[0178] In a feasible implementation manner, the processor is further configured to: display at least one target task under the first target gameplay in the graphical user interface.
[0179] In a feasible implementation manner, the processor is further used to: display a tracking mark corresponding to the target task on a game map of the game, wherein the tracking mark is used to represent a position corresponding to the target task in the first game world.
[0180] In a feasible implementation scheme, when the processor executes the operation of responding to the target gameplay selection and determining the first gameplay, it is specifically used to: respond to the target gameplay selection trigger operation and display a selection interface, wherein the selection interface includes multiple gameplays; respond to the selection operation for the multiple gameplays and determine the first gameplay.
[0181] In a feasible implementation, the target gameplay selection trigger operation includes at least one of the following: a trigger operation for a target adding control displayed in the graphical user interface, the target adding control is a control displayed in the graphical user interface when the first target gameplay does not currently exist; a trigger operation for a switching control displayed in the graphical user interface, the switching control is a control used to switch the target gameplay displayed in the graphical user interface; a trigger operation for a recommendation control displayed in the graphical user interface, the recommendation control is used to indicate the existence of a recommended gameplay.
[0182] In a feasible embodiment, the processor is also used to: for each gameplay in the selection interface, display an online type label in the associated area of the gameplay, the online type label is used to characterize the role of the online room owner and the online member in the corresponding gameplay and / or the type of rewards that can be obtained, wherein the first virtual character is the online room owner and the second virtual character is the online member.
[0183] In a feasible implementation scheme, the processor is also used to: receive target information sent by the second terminal, the target information including a second gameplay recommended by the second virtual character; in response to a first confirmation operation for the second gameplay, set the second gameplay as a tracking target, and set the second gameplay as a second target gameplay; display the second target gameplay in the graphical user interface, and send the second target gameplay to a second terminal device corresponding to the second virtual character, so as to display the second target gameplay on the second terminal device.
[0184] In a feasible implementation scheme, the processor is also used to: receive target information sent by the second terminal, the target information including a third gameplay recommended by the second virtual character; in response to a second confirmation operation for the third gameplay, transmit the first virtual character to a position corresponding to the third target gameplay in the first game world, and set the third gameplay as a third target gameplay; display the third target gameplay in the graphical user interface, and send the third target gameplay to the second terminal device corresponding to the second virtual character, so as to display the third target gameplay on the second terminal device.
[0185] In a feasible implementation scheme, after the first virtual character is transferred to the position corresponding to the third gameplay in the first game world, the processor is also used to: display a call control on the graphical user interface; and send a call request to the second terminal device in response to a trigger operation on the call control to invite the second virtual character to be transferred to the position where the first virtual character is currently located in the first game world.
[0186] In a feasible implementation scheme, the processor is also used to: receive target information sent by the second terminal, the target information including a fourth gameplay recommended by the second virtual character; in response to a third confirmation operation for the fourth gameplay, set the fourth gameplay as a fourth target gameplay, and send invitations to other virtual characters to invite other virtual characters to enter the first game world; display the fourth target gameplay in the graphical user interface, and send the fourth target gameplay to the second terminal device corresponding to the second virtual character to display the fourth target gameplay on the second terminal device.
[0187] In a feasible implementation manner, the processor is further configured to: in response to a recommendation operation for the first target gameplay, send recommendation information to other virtual characters, wherein the recommendation information includes the first target gameplay.
[0188] In a feasible implementation manner, the recommendation information includes a tracking control, and the tracking control is used to set the first target gameplay as the tracking target of the other virtual character.
[0189] In a feasible implementation manner, the recommendation information includes a transmission control, and the transmission control is used to transmit the other virtual character to the position where the first virtual character is located in the first game world.
[0190] In a feasible implementation manner, the recommendation information includes a join control, and the join control is used to add a virtual character that has not entered the first game world to the first game world.
[0191] In the embodiments of the present disclosure, the computer program can also execute other machine-readable instructions when run by the processor to execute other methods described in the embodiments. For the specific execution method steps and principles, please refer to the description of the embodiments, which will not be repeated here.
[0192] In the embodiments provided in the present disclosure, it should be understood that the disclosed devices and methods can be implemented in other ways. The device embodiments described above are merely schematic. For example, the division of the units is only a logical function division. There may be other division methods in actual implementation. For example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some communication interfaces, and the indirect coupling or communication connection of devices or units can be electrical, mechanical or other forms.
[0193] For another example, the flowcharts and block diagrams in the accompanying drawings show the possible architecture, functions and operations of the devices, methods and computer program products according to multiple embodiments of the present disclosure. In this regard, each box in the flowchart or block diagram can represent a module, a program segment or a part of a code, and the module, a program segment or a part of the code contains one or more executable instructions for realizing the specified logical function. It should also be noted that in some alternative implementations, the functions marked in the box can also occur in a different order from the order marked in the accompanying drawings. For example, two consecutive boxes can actually be executed substantially in parallel, and they can sometimes be executed in the opposite order, depending on the functions involved. It should also be noted that each box in the block diagram and / or flowchart, and the combination of the boxes in the block diagram and / or flowchart can be implemented with a dedicated hardware-based system that performs a specified function or action, or can be implemented with a combination of dedicated hardware and computer instructions.
[0194] The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
[0195] In addition, each functional unit in the embodiments provided in the present disclosure may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit.
[0196] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present disclosure can be essentially or partly embodied in the form of a software product that contributes to the prior art. The computer software product is stored in a storage medium and includes several instructions for a computer device (which can be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the information processing method in the game described in each embodiment of the present disclosure. The aforementioned storage medium includes: U disk, mobile hard disk, read-only memory (ROM), random access memory (RAM), disk or optical disk, etc., and other media that can store program codes.
[0197] It should be noted that similar numbers and letters represent similar items in the following figures. Therefore, once an item is defined in one figure, it does not need to be further defined and explained in subsequent figures. In addition, the terms "first", "second", "third", etc. are only used to distinguish the description and are not to be understood as indicating or implying relative importance.
[0198] Finally, it should be noted that the above-described embodiments are only specific implementation methods of the present disclosure, which are used to illustrate the technical solutions of the present disclosure, rather than to limit them. The protection scope of the present disclosure is not limited thereto. Although the present disclosure is described in detail with reference to the aforementioned embodiments, ordinary technicians in the field should understand that any technician familiar with the technical field can still modify the technical solutions recorded in the aforementioned embodiments within the technical scope disclosed in the present disclosure, or can easily think of changes, or make equivalent replacements for some of the technical features therein; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the scope of the technical solutions of the embodiments of the present disclosure. They should all be included in the protection scope of the present disclosure. Therefore, the protection scope of the present disclosure shall be based on the protection scope of the claims.
Claims
1. A method for processing information in a game, characterized in that: The virtual characters in the game correspond to a game world respectively, and a graphical user interface is provided through a first terminal device, and the graphical user interface displays a game interface of the first game world corresponding to the first virtual character. The method includes: When the second virtual character enters the first game world of the first virtual character, in response to the target gameplay setting operation, the first gameplay is set as the first target gameplay; The first target gameplay is displayed in the target display area of the graphical user interface, and the first target gameplay is sent to the second terminal device corresponding to the second virtual character, so that the first target gameplay is displayed on the second terminal device.
2. The method according to claim 1, characterized in that The responding target gameplay setting operation, setting the first gameplay as the first target gameplay, includes: Responding to the target gameplay selection operation, determining the first gameplay; In response to a determination operation on the first playing method, the first playing method is set as a first target playing method.
3. The method according to claim 2, characterized in that In response to the determination operation on the first playing method, setting the first playing method as a first target playing method includes: In response to a tracking operation for the first playing method, the first playing method is set as a tracking target, and the first playing method is set as a first target playing method.
4. The method according to claim 3, characterized in that The step of responding to the tracking operation of the first gameplay, setting the first gameplay as a tracking target, and setting the first gameplay as a first target gameplay, includes: In response to a viewing operation on the first gameplay, displaying a gameplay information page corresponding to the first gameplay, wherein the gameplay information page includes a tracking control; In response to a trigger operation on the tracking control, the first gameplay is set as a tracking target, and the first gameplay is set as a first target gameplay.
5. The method according to claim 4, characterized in that The method further comprises: A viewing control for the first gameplay is displayed in the graphical user interface, and the viewing operation is a triggering operation for the viewing control.
6. The method according to claim 2, characterized in that After determining the first playing method, the method further includes: displaying a target setting control on the graphical user interface; In response to the determination operation on the first playing method, setting the first playing method as a first target playing method includes: In response to a triggering operation on the target setting control, the first playing method is set as a first target playing method.
7. The method according to claim 1, characterized in that The method further comprises: At least one target task under the first target gameplay is displayed in the graphical user interface.
8. The method according to claim 7, characterized in that The method further comprises: A tracking mark corresponding to the target task is displayed on a game map of the game, and the tracking mark is used to represent a position corresponding to the target task in the first game world.
9. The method according to claim 2, characterized in that: The step of responding to the target gameplay selection operation and determining the first gameplay includes: In response to a target gameplay selection trigger operation, a selection interface is displayed, wherein the selection interface includes a plurality of gameplays; In response to a selection operation on the plurality of playing methods, a first playing method is determined.
10. The method according to claim 9, characterized in that The target gameplay selection trigger operation includes at least one of the following: A triggering operation for adding a target control displayed in the graphical user interface, wherein the target adding control is a control displayed in the graphical user interface when no target gameplay currently exists; A triggering operation for a switching control displayed in the graphical user interface, wherein the switching control is a control for switching a target gameplay displayed in the graphical user interface; A triggering operation for a recommendation control displayed in the graphical user interface, wherein the recommendation control is used to indicate the existence of a recommended gameplay.
11. The method according to claim 9, characterized in that The method further comprises: For each gameplay in the selection interface, an online type label is displayed in the associated area of the gameplay, and the online type label is used to characterize the role of the online room owner and the online member in the corresponding gameplay and / or the type of rewards that can be obtained, wherein the first virtual character is the online room owner and the second virtual character is the online member.
12. The method according to claim 1, characterized in that The method further comprises: receiving target information sent by the second terminal, wherein the target information includes a second gameplay recommended by the second virtual character; In response to a first confirmation operation for the second gameplay, setting the second gameplay as a tracking target, and setting the second gameplay as a second target gameplay; The second target gameplay is displayed in the target display area of the graphical user interface, and the second target gameplay is sent to the second terminal device corresponding to the second virtual character, so that the second target gameplay is displayed on the second terminal device.
13. The method according to claim 1, characterized in that The method further comprises: receiving target information sent by the second terminal, wherein the target information includes a third gameplay recommended by the second virtual character; In response to a second confirmation operation for the third gameplay, the first virtual character is transmitted to a position corresponding to the third target gameplay in the first game world, and the third gameplay is set as the third target gameplay; The third target gameplay is displayed in the target display area of the graphical user interface, and the third target gameplay is sent to the second terminal device corresponding to the second virtual character, so that the third target gameplay is displayed on the second terminal device.
14. The method according to claim 13, characterized in that After transmitting the first virtual character to the position corresponding to the third gameplay in the first game world, the method further includes: displaying a call-out control on the graphical user interface; In response to the triggering operation on the summoning control, a summoning request is sent to the second terminal device to invite the second virtual character to be transferred to the current location of the first virtual character in the first game world.
15. The method according to claim 1, characterized in that The method further comprises: receiving target information sent by the second terminal, wherein the target information includes a fourth gameplay recommended by the second virtual character; In response to the third confirmation operation for the fourth gameplay, setting the fourth gameplay as a fourth target gameplay, and sending an invitation to other virtual characters to invite the other virtual characters to enter the first game world; The fourth target gameplay is displayed in the graphical user interface, and the fourth target gameplay is sent to a second terminal device corresponding to the second virtual character, so that the fourth target gameplay is displayed on the second terminal device.
16. The method according to claim 1, characterized in that The method further comprises: In response to the recommendation operation for the first target gameplay, recommendation information is sent to other virtual characters, where the recommendation information includes the first target gameplay.
17. The method according to claim 16, characterized in that The recommendation information includes a tracking control, and the tracking control is used to set the first target gameplay as the tracking target of the other virtual character.
18. The method according to claim 16, characterized in that The recommendation information includes a transmission control, and the transmission control is used to transmit the other virtual character to the position where the first virtual character is located in the first game world.
19. The method according to claim 16, characterized in that The recommendation information includes a join control, and the join control is used to add a virtual character that has not entered the first game world to the first game world.
20. An information processing device in a game, characterized in that: The virtual characters in the game correspond to a game world respectively, and a graphical user interface is provided through a first terminal device, and the graphical user interface displays a game interface of the first game world corresponding to the first virtual character, and the apparatus comprises: A setting module, configured to respond to a target gameplay setting operation and set the first gameplay as a first target gameplay after the second virtual character enters the first game world of the first virtual character; The display module is used to display the first target gameplay in the target display area of the graphical user interface, and send the first target gameplay to the second terminal device corresponding to the second virtual character, so as to display the first target gameplay on the second terminal device.
21. An electronic terminal comprising a memory and a processor, wherein the memory stores a computer program that can be run on the processor, characterized in that: When the processor executes the computer program, the steps of the method according to any one of claims 1 to 19 are implemented.
22. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions cause the processor to execute the method according to any one of claims 1 to 19.