In-vehicle game control method, device, computer-readable storage medium, and vehicle
By mapping virtual games with real scenes and updating game content with augmented reality technology, the problem of single entertainment methods of existing in-car entertainment equipment is solved, and a richer and more interactive in-car game experience is achieved.
Patent Information
- Application Number
- CN202210751872.6
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2022-06-29
- Publication Date
- 2025-02-18
- Estimated Expiration
- 2042-06-29
AI Technical Summary
The existing in-car entertainment equipment has a single entertainment method and lacks rich game content and interactivity, which makes the travel process boring.
By mapping virtual games with real scenes, using on-board devices to output augmented reality information, update game content in real time according to user selection and operation, increasing the diversity and interactivity of the game.
It improves the diversity and interactivity of in-car games, provides a richer entertainment experience, and solves the problem of single in-car entertainment methods in the existing technology.
Smart Images

Figure CN115300899B_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of smart cars, and in particular to a method and device for controlling an in-vehicle game, a computer-readable storage medium and a vehicle. Background Art
[0002] With the improvement of living standards, more and more users have gradually raised their requirements for travel. However, the entertainment equipment equipped in most vehicles are just some conventional multimedia devices, such as music players, video displays, etc. At the same time, most vehicles are not equipped with games for users to kill time, or just port mobile games to the vehicles, but the richness and interactivity of game content are poor, and the entertainment methods that users can operate are limited, making the entire trip boring and the entertainment methods are too single.
[0003] To address the above-mentioned problems, no effective solution has been proposed yet. Summary of the invention
[0004] The embodiments of the present invention provide a method and device for controlling an in-vehicle game, a computer-readable storage medium, and a vehicle, so as to at least solve the technical problem of the single in-vehicle entertainment mode in the prior art.
[0005] According to one aspect of an embodiment of the present invention, a method for controlling an in-vehicle game is provided, comprising: in response to a selection operation of selecting a plurality of games installed on a target vehicle, executing a target game corresponding to the selection operation; in response to the target vehicle driving to a preset position in the target game, outputting first augmented reality information at the target position of the target vehicle, wherein the first augmented reality information is used to represent the augmented reality information corresponding to the preset position in the target game; in response to a preset operation performed on the first augmented reality information, outputting second augmented reality information at the target position, wherein the second augmented reality information is used to represent the augmented reality information corresponding to the preset operation in the target game.
[0006] Optionally, in response to the target vehicle driving to a preset position in the target game, first augmented reality information is output at the target position of the target vehicle, including: obtaining first game information preset for the target game, and second game information uploaded by other vehicles; updating the first game information based on the second game information to obtain first augmented reality information; and outputting the first augmented reality information at the target position.
[0007] Optionally, obtaining first game information preset for a target game includes: collecting a target object located at a preset position, wherein the target object is used to characterize an object with a physical entity at the preset position; processing the target object and a target vehicle to obtain a target object model and a target vehicle model; processing the target object model and the target vehicle model to obtain the first game information.
[0008] Optionally, updating the first game information based on the second game information includes: determining an information type corresponding to the second game information; in response to the information type being the first information type, updating the first game information using the second game information in a first preset manner, wherein the first information type is used to characterize that the second game information is an information type uploaded by other vehicles at the current moment; in response to the information type being the second information type, updating the first game information using the second game information in a second preset manner, wherein the second information type is used to characterize that the second game information is an information type uploaded by other vehicles before the current moment.
[0009] Optionally, in response to a preset operation performed on the first augmented reality information, the second augmented reality information is output at the target location, including: obtaining third game information corresponding to the preset operation; updating the first augmented reality information based on the third game information to obtain the second augmented reality information; and outputting the second augmented reality information at the target location.
[0010] Optionally, updating the third augmented reality information based on the third game information includes: in response to the existence of multiple preset operations within a preset time, determining the execution positions of the multiple preset operations; in response to the execution positions of the multiple preset operations being the same, updating the second augmented reality information using the first game information through a processor on the target vehicle; in response to the execution positions of the multiple preset operations being different, updating the second augmented reality information using the first game information through a server.
[0011] Optionally, the method also includes: determining the driving environment of the target vehicle, wherein the driving environment is used to characterize whether the target vehicle currently has a safety risk; in response to the existence of a safety risk in the driving environment, controlling the target game to stop running; and pushing prompt information corresponding to the driving environment to the target user, wherein the target user is used to characterize the target user participating in the target game on the target vehicle.
[0012] According to another aspect of an embodiment of the present invention, there is provided a vehicle-mounted game control device, comprising: a game selection module, for executing a target game corresponding to the selection operation in response to a selection operation of selecting a plurality of games installed on a target vehicle; a first output module, for outputting first augmented reality information at a target position of the target vehicle in response to the target vehicle driving to a preset position in the target game, wherein the first augmented reality information is used to represent the augmented reality information corresponding to the preset position in the target game; and a second output module, for outputting second augmented reality information at the target position in response to a preset operation performed on the first augmented reality information, wherein the second augmented reality information is used to represent the augmented reality information corresponding to the preset operation in the target game.
[0013] Optionally, the first output module includes: a first acquisition unit, used to acquire first game information preset for the target game, and second game information uploaded by other vehicles; a first update unit, used to update the first game information based on the second game information to obtain first augmented reality information; and a first output unit, used to output the first augmented reality information at the target position.
[0014] Optionally, the first acquisition unit includes: a first acquisition subunit, used to collect a target object located at a preset position, wherein the target object is used to characterize an object with a physical entity at the preset position; a first processing subunit, used to process the target object and the target vehicle to obtain a target object model and a target vehicle model; and a second processing subunit, used to process the target object model and the target vehicle model to obtain first game information.
[0015] Optionally, the first update unit includes: a type determination subunit, used to determine the information type corresponding to the second game information; a first update subunit, used to update the first game information using the second game information in a first preset manner in response to the information type being the first information type, wherein the first information type is used to characterize that the second game information is an information type uploaded by other vehicles at the current moment; a second update subunit, used to update the first game information using the second game information in a second preset manner in response to the information type being the second information type, wherein the second information type is used to characterize that the second game information is an information type uploaded by other vehicles before the current moment.
[0016] Optionally, the second output module includes: a second acquisition unit, used to acquire third game information corresponding to a preset operation; a second update unit, used to update the first augmented reality information based on the third game information to obtain second augmented reality information; and a second output unit, used to output the second augmented reality information at a target position.
[0017] Optionally, the second update unit includes: a first judgment subunit, used to judge the execution positions of multiple preset operations in response to the existence of multiple preset operations within a preset time; a third update subunit, used to update the second augmented reality information using the first game information through a processor on the target vehicle in response to the execution positions of the multiple preset operations being the same; and a fourth update subunit, used to update the second augmented reality information using the first game information through a server in response to the execution positions of the multiple preset operations being different.
[0018] Optionally, the device also includes: a first determination module, used to determine the driving environment of the target vehicle, wherein the driving environment is used to characterize whether the target vehicle currently has a safety risk; a game stop module, used to control the target game to stop running in response to the existence of a safety risk in the driving environment; and an information push module, used to push prompt information corresponding to the driving environment to the target user, wherein the target user is used to characterize the target user participating in the target game on the target vehicle.
[0019] According to another aspect of an embodiment of the present invention, a computer-readable storage medium is provided, comprising a stored program, wherein when the program is run, the device where the computer-readable storage medium is located is controlled to execute any one of the above-mentioned in-vehicle game control methods.
[0020] According to another aspect of an embodiment of the present invention, a processor is further provided, wherein any one of the above-mentioned in-vehicle game control methods is executed when a program of the processor is running.
[0021] According to another aspect of an embodiment of the present invention, a target vehicle is also provided, comprising: one or more processors; a storage device for storing one or more programs; and when the one or more programs are executed by one or more processors, the one or more processors execute any one of the above-mentioned in-vehicle game control methods.
[0022] In an embodiment of the present invention, by mapping virtual games and real scenes to each other, the in-vehicle game selected by the target user is first determined. When the vehicle travels to the virtual position preset by the in-vehicle game, various building settings in the real scene are mapped to the virtual game, and the in-vehicle game content is displayed at the target position on the vehicle. Finally, based on the game operation of the target user, the operation result of the target user is reflected at the target position, thereby increasing the diversity of in-vehicle games and providing the target user with a better gaming experience, thereby solving the technical problem of the single in-vehicle entertainment method in the prior art. BRIEF DESCRIPTION OF THE DRAWINGS
[0023] The drawings described herein are used to provide a further understanding of the present invention and constitute a part of this application. The exemplary embodiments of the present invention and their descriptions are used to explain the present invention and do not constitute an improper limitation of the present invention. In the drawings:
[0024] Figure 1 is a flow chart of a method for controlling an in-vehicle game according to an embodiment of the present invention;
[0025] Figure 2 is a structural block diagram of a vehicle-mounted game control system according to an embodiment of the present invention;
[0026] Figure 3 4 is a structural block diagram of a vehicle-mounted game control device according to an embodiment of the present invention. DETAILED DESCRIPTION
[0027] In order to enable those skilled in the art to better understand the scheme of the present invention, the technical scheme in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without creative work should fall within the scope of protection of the present invention.
[0028] It should be noted that the terms "first", "second", etc. in the specification and claims of the present invention and the above-mentioned drawings are used to distinguish similar objects, and are not necessarily used to describe a specific order or sequence. It should be understood that the data used in this way can be interchanged where appropriate, so that the embodiments of the present invention described herein can be implemented in an order other than those illustrated or described herein. In addition, the terms "including" and "having" and any variations thereof are intended to cover non-exclusive inclusions, for example, a process, method, system, product or device that includes a series of steps or units is not necessarily limited to those steps or units that are clearly listed, but may include other steps or units that are not clearly listed or inherent to these processes, methods, products or devices.
[0029] Example 1
[0030] According to an embodiment of the present invention, a method embodiment of in-vehicle game control is provided. It should be noted that the steps shown in the flowchart of the accompanying drawings can be executed in a computer system such as a set of computer executable instructions, and although a logical order is shown in the flowchart, in some cases, the steps shown or described can be executed in an order different from that shown here.
[0031] Figure 1 FIG. 1 is a flow chart of a method for controlling a vehicle-mounted game according to an embodiment of the present invention. Figure 1 As shown, the method comprises the following steps:
[0032] Step S102, in response to a selection operation of selecting a plurality of games installed on the target vehicle, executing a target game corresponding to the selection operation.
[0033] Generally, a variety of different types of games can be installed on the target vehicle, including but not limited to: music games, racing games, somatosensory games, open world games, etc. For different types of games, different corresponding game auxiliary devices can also be configured on the vehicle. For example, for music games, a beat feedback device can be configured under the seat, a music feedback device can be configured in the empty space in front of the seat, etc. For somatosensory games, a posture sensor, a vibration feedback device, etc. can be configured on the vehicle seat.
[0034] In an optional solution of this embodiment, the above-mentioned game auxiliary device can be set on the vehicle seat, smart window, etc., without specific limitation.
[0035] In an optional solution of this embodiment, after the target user selects a game from multiple games, the specific type and game content of the game can be determined first, and then the game auxiliary equipment related to the game type can be turned on in a targeted manner to improve the user's gaming experience and avoid the user feeling bored due to the single preset mode when traveling. For example, if the game selected by the target user is a music game, the beat feedback device under the seat can be turned on; if the game selected by the target user is a somatosensory game, auxiliary equipment such as the posture sensor and vibration feedback device on the seat can also be turned on.
[0036] For different game types, only turning on multiple game sensors corresponding to the game type on the vehicle can effectively reduce the occupation of vehicle memory resources and improve the operating efficiency of the vehicle in other aspects of driving, such as safety, thereby ensuring the safety of target users.
[0037] Step S104, in response to the target vehicle driving to a preset position in the target game, outputting first augmented reality information at the target position of the target vehicle.
[0038] The first augmented reality information is used to represent the augmented reality information corresponding to the preset position in the target game.
[0039] The above-mentioned first enhanced information may refer to game content, the above-mentioned preset position may refer to a position in a real scene associated with the target game, and the above-mentioned target position may be a game display area on a vehicle, such as an on-board display screen, a smart window with a virtual reality system, etc.
[0040] In an optional solution of this embodiment, multiple game areas can be set up in the city, such as stores that cooperate with the manufacturer of the target vehicle, near iconic buildings, etc., and these game areas can be mapped to the target game. When the target vehicle is driving, the game areas related to the target game that the target vehicle may pass through can be determined based on the driving route planned by the vehicle navigation. When the vehicle drives to these game areas, a preset special game event can be triggered in the target game, that is, the first augmented reality information.
[0041] For example, if the target game is a music game, when the vehicle drives to a preset position, special game prompt information can be displayed in the game display area on the vehicle. The above-mentioned game display area may refer to the smart window, and the game prompt information may refer to pre-processing the target building obtained through the smart window, and setting multiple music logos on the game image mapped on the smart window.
[0042] Step S106: outputting second augmented reality information at a target location in response to a preset operation performed on the first augmented reality information.
[0043] The second augmented reality information is used to represent the augmented reality information corresponding to the preset operation in the target game.
[0044] The above-mentioned preset operation may refer to an operation that the target user needs to perform in the game display area. Generally, the game display area may be configured on the back of the front seat, the sides of the rear seat, or the window of the car with a virtual reality system, etc. When the target user performs a game operation according to the first augmented reality information, the corresponding operation result may be output in real time at the target position, so that the target user can obtain operation feedback in a timely manner.
[0045] For example, if the target game is a music game, when music icons corresponding to multiple buildings are displayed on the smart car window, the above-mentioned preset operation may refer to clicking all the music icons in order and rhythm within the specified time. Each time the target user clicks the smart car window according to the prompt, the second enhanced display information may be displayed on the smart car window, which may prompt the target user whether the operation is successful, failed, or prompt the next operation, etc.
[0046] In an embodiment of the present invention, by mapping virtual games and real scenes to each other, the in-vehicle game selected by the target user is first determined. When the vehicle travels to the virtual position preset by the in-vehicle game, various building settings in the real scene are mapped to the virtual game, and the in-vehicle game content is displayed at the target position on the vehicle. Finally, based on the game operation of the target user, the operation result of the target user is reflected at the target position, thereby increasing the diversity of in-vehicle games and providing the target user with a better gaming experience, thereby solving the technical problem of the single in-vehicle entertainment method in the prior art.
[0047] Optionally, in response to the target vehicle driving to a preset position in the target game, first augmented reality information is output at the target position of the target vehicle, including: obtaining first game information preset for the target game, and second game information uploaded by other vehicles; updating the first game information based on the second game information to obtain first augmented reality information; and outputting the first augmented reality information at the target position.
[0048] The first game information may refer to the original game content of the target game. Without the participation of other users, the target user on the target vehicle may also complete the target game alone according to the original game content.
[0049] In an optional solution of this embodiment, if other users in other vehicles also select the target game, the above-mentioned first augmented reality information may also include second game information uploaded by other users, which may include but is not limited to: game props left by other users, game progress of other users, etc.
[0050] For example, taking the target game as a racing game, if other users are also in the game event when the special game event is triggered, the second game information may refer to the racing cars of other users in the target game, and the target user on the target vehicle can complete the special event with other users, or race for the first place, etc., and the specific gameplay is not limited; if other users have selected the target game before and left game props in the target game when the special game event is triggered, the second game information may refer to the game props.
[0051] That is to say, when the target vehicle drives to the aforementioned preset position, it can first obtain the first game information corresponding to the target game, and at the same time determine whether there is second game information uploaded by other vehicles. If so, the first game information can be updated according to the second game information, so that the target user can obtain the complete game content, that is, the aforementioned first augmented reality information; if not, the target user can directly play the target game according to the first game information, that is, directly determine the first game information as the first augmented reality information.
[0052] Optionally, obtaining first game information preset for a target game includes: collecting a target object located at a preset position, wherein the target object is used to characterize an object with a physical entity at the preset position; processing the target object and a target vehicle to obtain a target object model and a target vehicle model; processing the target object model and the target vehicle model to obtain the first game information.
[0053] The target object mentioned above may refer to a physical object such as a target building or a moving vehicle at a preset position.
[0054] The above-mentioned first game information serves as the original game content of the target game. In addition to being a fixed game content preset in the game, it can also be combined with the real scenes in the preset position of the target vehicle, such as target buildings, moving vehicles, etc., and map the objects in these real scenes into the target game to increase the fun of the target game, thereby improving the gaming experience of the target user.
[0055] For example, you can first obtain multiple target buildings and moving vehicles at preset positions, and establish corresponding target object models for these target objects. At the same time, you can also establish a corresponding target vehicle model for the target vehicle, and integrate the target vehicle itself into the target game to further improve the gaming experience of the target user.
[0056] After the target object model and the target vehicle model are established, these models can be added to the target game for processing, and corresponding special game events can be attached, which may include but are not limited to: game play, game simulation video, etc., so that the target user can initially understand the specific game content of the special game event. The processed game content can be used as the first game information.
[0057] For example, if the target game is a racing game, the above-mentioned gameplay may include but is not limited to: vehicle racing, props racing, exhibition racing, etc. The gameplay may be randomly determined or determined by the target user; the above-mentioned game mode video may refer to the game plot, game demonstration video, etc. triggered when the target game reaches a certain game progress. After determining the gameplay of the target game, it can be further determined whether the target game is being run for the first time. If so, the relevant rules of the gameplay, or the plot video, demonstration video, etc. of the gameplay can also be displayed to the target user in the game display area, and the target user can actively choose to skip these game videos.
[0058] Optionally, updating the first game information based on the second game information includes: determining an information type corresponding to the second game information; in response to the information type being the first information type, updating the first game information using the second game information in a first preset manner, wherein the first information type is used to characterize that the second game information is an information type uploaded by other vehicles at the current moment; in response to the information type being the second information type, updating the first game information using the second game information in a second preset manner, wherein the second information type is used to characterize that the second game information is an information type uploaded by other vehicles before the current moment.
[0059] In the process of obtaining the aforementioned second game information, the information type of the second game information may be further determined. Specifically, the corresponding information type may be determined by judging whether the time corresponding to the second game information is before the current time.
[0060] If it is before the current moment, it means that the second game information may refer to game props left by other users in the target game, or other users have completed the progress in the game, etc. At this time, in order to ensure that the finally updated first augmented reality information is more accurate, the second game information can be used in the cloud server to update the first game information, and then the updated first augmented reality information is displayed at the target position on the target vehicle;
[0061] If it is the same as the current moment, it means that the second game information may refer to the game object controlled by other users or other users are also playing the target game. At this time, in order to ensure that the game progress of the target user is the same as that of other users, so that the target user and other users can complete special game time or race the game together, the first game information can be updated based on the cloud server and the on-board processor on the target vehicle, thereby ensuring the efficiency of updating the first augmented reality information and thus ensuring the gaming experience of the target user and other users.
[0062] Optionally, in response to a preset operation performed on the first augmented reality information, the second augmented reality information is output at the target location, including: obtaining third game information corresponding to the preset operation; updating the first augmented reality information based on the third game information to obtain the second augmented reality information; and outputting the second augmented reality information at the target location.
[0063] The preset operation may include but is not limited to: clicking, sliding, moving the device according to the prompt information, etc., without specific limitation. In an optional solution of this embodiment, after the target user performs the preset operation, the third game information corresponding to the preset operation can be used to update the second augmented reality information to obtain the second augmented reality information.
[0064] Optionally, updating the third augmented reality information based on the third game information includes: in response to the existence of multiple preset operations within a preset time, determining the execution positions of the multiple preset operations; in response to the execution positions of the multiple preset operations being the same, updating the second augmented reality information using the first game information through a processor on the target vehicle; in response to the execution positions of the multiple preset operations being different, updating the second augmented reality information using the first game information through a server.
[0065] In an optional embodiment, if there are other users playing the target game with the target user at the current moment, the above-mentioned preset operations may include a first preset operation performed by the target user and a second preset operation performed by the other users, and the above-mentioned third game information may be the game information corresponding to the first preset operation and the second preset operation respectively.
[0066] At this time, it can be further determined whether the execution locations of the first preset operation and the second preset operation are the same, that is, whether the target user and the other user are in the same vehicle. If so, the second augmented reality information can be directly updated using the onboard processor of the target vehicle to ensure the efficiency of the update; if not, the second augmented reality information can be updated using the cloud server to ensure the accuracy of the update.
[0067] In an optional solution of this embodiment, a dynamic joining detection module can also be set up to detect in real time whether there are other users who want to join the target game while the target user is playing the target game. If so, the target user can be notified and, based on the game type of the target game, the player can be prompted whether to agree to other players joining.
[0068] For example, if the target game is a music game, when it is detected that other users want to join the target game, the target user can be notified "Another user has applied to join the game, do you agree?", and then the application to join other users can be agreed or rejected according to the user's operation instructions; if the target game is an open world game, other users can directly join the target game without the target user's consent, and the target user can be notified "Another player has joined the game". It should be noted that the above notification information is only for illustrative purposes and is not specifically limited.
[0069] Optionally, the method also includes: determining the driving environment of the target vehicle, wherein the driving environment is used to characterize whether the target vehicle currently has a safety risk; in response to the existence of a safety risk in the driving environment, controlling the target game to stop running; and pushing prompt information corresponding to the driving environment to the target user, wherein the target user is used to characterize the target user participating in the target game on the target vehicle.
[0070] In order to ensure the safety of the target user, in an optional solution of the present embodiment, the current driving environment of the target vehicle can also be obtained in real time, that is, whether the target vehicle has a safety risk can be determined in real time. If there is a safety risk, the target game can be closed in time, and the target user can be notified of the existing safety risk in a preset push mode, so as to ensure that the target user can understand the reason for closing the target game in time and remind him to take safety protection measures.
[0071] The above-mentioned preset push methods may include but are not limited to: voice push, video push, text push at the target location, etc.
[0072] For example, if the target vehicle is detected to have suddenly braked in front of it while driving at high speed, and the target vehicle needs to brake or change lanes urgently to avoid a traffic accident, the target game can be closed immediately, and the reason for closing the target game will be displayed in bright text at the target position to remind the target user to take protective measures.
[0073] In an optional solution of this embodiment, the current physical condition of the target user can also be detected in real time, which may include but is not limited to: body temperature, breathing rate, etc. If it is detected that the target user is feeling uneasy due to the closure of the target game or due to security risks, soothing music can be played, or other push notifications can be sent to divert the target user's attention, etc., thereby achieving the purpose of soothing the target user.
[0074] In order to clearly demonstrate the in-vehicle game control method in this embodiment, Figure 2 1 is a structural block diagram of a vehicle-mounted game control system according to an embodiment of the present invention. Figure 2 As shown, the in-vehicle game control system can be roughly divided into three parts:
[0075] The first part is the information collection part, which may include but is not limited to: an off-vehicle information collection module, a game model processing module, a target game mapping module, etc. Among them, the off-vehicle information collection module can generally be used to collect off-vehicle information, i.e., the aforementioned target vehicle's driving information, driving environment, target objects at preset positions, and other information; the game model processing module can generally be used to process the collected target objects and target vehicles to construct a virtual model that conforms to the target game; the target game mapping module can be used to map the constructed virtual model into the target game, integrating the real environment with the virtual game, and increasing the target user's gaming experience.
[0076] The second part is the in-vehicle game part, which may include but is not limited to: information input module, operation processing module, information output module, etc. Among them, the information input module can also be divided into two submodules, the information receiving submodule, which can generally be used to obtain the game content of the target game at the preset position, including the aforementioned first game information and the second game information uploaded by other users, or receive the content input by the target user, that is, the aforementioned preset operation; the information processing submodule, which can generally be used to update the first game information using the second game information, so as to present the complete game content to the target user. The operation processing module can also include two parts, the dynamic detection submodule, which can generally be used to detect whether other users have joined the target game and push the corresponding notification information to the target user; the game update submodule, which can generally be used to determine the corresponding third game information according to the user's game operation, and then update the aforementioned first augmented reality information according to the third game information. The information output module can generally be used to display the acquired game content of the target game, that is, the aforementioned first augmented reality information, and the second augmented reality information updated according to the target user's operation, at the target position of the vehicle.
[0077] The third part is the vehicle safety part, which may include but is not limited to: an environment processing module, which can generally be used to process the collected driving information and driving environment of the target vehicle to determine whether the target vehicle currently has a safety risk; a game interruption module, which can generally be used to close the target game in a timely manner when it is determined that the target vehicle currently has a safety risk, and notify the target user of the safety risk of the vehicle; a status detection module, which can generally be used to detect the personal status of the target user in real time. When the target user may be feeling uneasy, the preset soothing method is used, such as playing soothing music, pushing other messages to divert the target user's attention, etc., to soothe the target user's emotions.
[0078] By utilizing the above-mentioned in-vehicle game control system to control the operation of the target game, the target game is combined with the real scene, the in-vehicle entertainment mode is diversified, and the target user can have a better experience in the target game. At the same time, it is judged in real time whether there is a safety risk based on the driving environment of the vehicle. When there is a safety risk, the target game is closed in time and the target user is comforted. This ensures that the target user has a good gaming experience while protecting the safety of the target user and avoiding unnecessary harm caused by being too immersed in the target game.
[0079] Example 2
[0080] According to another aspect of the embodiment of the present invention, corresponding to the embodiment of the above-mentioned vehicle-mounted game control method, this specification also provides a vehicle-mounted game control device, please refer to Figure 3 , Figure 3: is a structural block diagram of an in-vehicle game control device shown according to an embodiment of the present invention, the device includes: a game selection module 302, which is used to respond to a selection operation of selecting multiple games installed on a target vehicle and execute a target game corresponding to the selection operation; a first output module 304, which is used to respond to the target vehicle driving to a preset position in the target game and output first augmented reality information at the target position of the target vehicle, wherein the first augmented reality information is used to represent the augmented reality information corresponding to the preset position in the target game; a second output module 306, which is used to respond to the preset operation performed on the first augmented reality information and output second augmented reality information at the target position, wherein the second augmented reality information is used to represent the augmented reality information corresponding to the preset operation in the target game.
[0081] Optionally, the first output module 304 includes: a first acquisition unit, used to acquire first game information preset for the target game, and second game information uploaded by other vehicles; a first update unit, used to update the first game information based on the second game information to obtain first augmented reality information; and a first output unit, used to output the first augmented reality information at the target position.
[0082] Optionally, the first acquisition unit includes: a first acquisition subunit, used to collect a target object located at a preset position, wherein the target object is used to characterize an object with a physical entity at the preset position; a first processing subunit, used to process the target object and the target vehicle to obtain a target object model and a target vehicle model; and a second processing subunit, used to process the target object model and the target vehicle model to obtain first game information.
[0083] Optionally, the first update unit includes: a type determination subunit, used to determine the information type corresponding to the second game information; a first update subunit, used to update the first game information using the second game information in a first preset manner in response to the information type being the first information type, wherein the first information type is used to characterize that the second game information is an information type uploaded by other vehicles at the current moment; a second update subunit, used to update the first game information using the second game information in a second preset manner in response to the information type being the second information type, wherein the second information type is used to characterize that the second game information is an information type uploaded by other vehicles before the current moment.
[0084] Optionally, the second output module 306 includes: a second acquisition unit, used to acquire third game information corresponding to a preset operation; a second update unit, used to update the first augmented reality information based on the third game information to obtain second augmented reality information; and a second output unit, used to output the second augmented reality information at a target position.
[0085] Optionally, the second update unit includes: a first judgment subunit, used to judge the execution positions of multiple preset operations in response to the existence of multiple preset operations within a preset time; a third update subunit, used to update the second augmented reality information using the first game information through a processor on the target vehicle in response to the execution positions of the multiple preset operations being the same; and a fourth update subunit, used to update the second augmented reality information using the first game information through a server in response to the execution positions of the multiple preset operations being different.
[0086] Optionally, the device also includes: a first determination module, used to determine the driving environment of the target vehicle, wherein the driving environment is used to characterize whether the target vehicle currently has a safety risk; a game stop module, used to control the target game to stop running in response to the existence of a safety risk in the driving environment; and an information push module, used to push prompt information corresponding to the driving environment to the target user, wherein the target user is used to characterize the target user participating in the target game on the target vehicle.
[0087] Example 3
[0088] According to another aspect of an embodiment of the present invention, a computer-readable storage medium is further provided, the computer-readable storage medium including a stored program, wherein when the program is running, the device where the computer-readable storage medium is located is controlled to execute the in-vehicle game control method of the above method embodiment.
[0089] Example 4
[0090] According to another aspect of an embodiment of the present invention, a processor is further provided, and the processor is used to run a program, wherein the in-vehicle game control method of the above method embodiment is executed when the program is run.
[0091] Example 5
[0092] According to another aspect of an embodiment of the present invention, a target vehicle is also provided, comprising: one or more processors; a storage device for storing one or more programs; when the one or more programs are executed by one or more processors, the one or more processors execute any one of the in-vehicle game control methods.
[0093] The serial numbers of the above embodiments of the present invention are only for description and do not represent the advantages or disadvantages of the embodiments.
[0094] In the above embodiments of the present invention, the description of each embodiment has its own emphasis. For parts that are not described in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.
[0095] In the several embodiments provided in this application, it should be understood that the disclosed technical content can be implemented in other ways. Among them, the device embodiments described above are only schematic. For example, the division of units can be a logical function division. There may be other division methods in actual implementation. For example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some interfaces, indirect coupling or communication connection of units or modules, which can be electrical or other forms.
[0096] The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed over multiple units. Some or all of the units may be selected according to actual needs to achieve the purpose of the present embodiment.
[0097] In addition, each functional unit in each embodiment of the present invention may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit. The above-mentioned integrated unit may be implemented in the form of hardware or in the form of software functional units.
[0098] If the integrated unit is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, in essence, or the part that contributes to the prior art, or all or part of the technical solution can be embodied in the form of a software product, and the computer software product is stored in a storage medium, including a number of instructions for a computer device (which can be a personal computer, a server or a network device, etc.) to perform all or part of the steps of the methods of each embodiment of the present invention. The aforementioned storage medium includes: U disk, read-only memory (ROM, Read-Only Memory), random access memory (RAM, Random Access Memory), mobile hard disk, magnetic disk or optical disk and other media that can store program codes.
[0099] The above are only preferred embodiments of the present invention. It should be pointed out that, for ordinary technicians in this technical field, several improvements and modifications can be made without departing from the principles of the present invention. These improvements and modifications should also be regarded as the scope of protection of the present invention.
Claims
1. A method for controlling an in-vehicle game, characterized in that: include: In response to a selection operation of selecting a plurality of games installed on a target vehicle, executing a target game corresponding to the selection operation; In response to the target vehicle driving to a preset position in the target game, first augmented reality information is output at the target position of the target vehicle, wherein the first augmented reality information is used to represent the augmented reality information corresponding to the preset position in the target game, and the first augmented reality information at least includes: first game information, the first game information is used to represent information obtained by processing a target object model and a target vehicle model, the first game information at least includes the target object model and a special game event corresponding to the target vehicle model, the target object model is used to represent a model obtained by processing the target object at the preset position, the target vehicle model is used to represent a model obtained by processing the target vehicle, and the target object is used to represent an object having a physical entity at the preset position; In response to a preset operation performed on the first augmented reality information, second augmented reality information is output at the target position, wherein the second augmented reality information is used to represent the augmented reality information corresponding to the preset operation in the target game.
2. The method according to claim 1, characterized in that In response to the target vehicle driving to a preset position in the target game, outputting first augmented reality information at the target position of the target vehicle includes: Acquire the first game information preset by the target game, and the second game information uploaded by other vehicles; Update the first game information based on the second game information to obtain the first augmented reality information; The first augmented reality information is output at the target location.
3. The method according to claim 2, characterized in that Updating the first game information based on the second game information includes: Determining the information type corresponding to the second game information; In response to the information type being the first information type, using the second game information to update the first game information in a first preset manner, wherein the first information type is used to indicate that the second game information is an information type uploaded by the other vehicle at the current moment; In response to the information type being a second information type, the first game information is updated using the second game information in a second preset manner, wherein the second information type is used to characterize that the second game information is an information type uploaded by the other vehicle before the current moment.
4. The method according to claim 1, characterized in that: In response to a preset operation performed on the first augmented reality information, outputting the second augmented reality information at the target location includes: Acquire third game information corresponding to the preset operation; Update the first augmented reality information based on the third game information to obtain the second augmented reality information; The second augmented reality information is output at the target location.
5. The method according to claim 4, characterized in that Updating the third augmented reality information based on the third game information includes: In response to the presence of a plurality of preset operations within a preset time, determining execution positions of the plurality of preset operations; In response to the execution locations of the plurality of preset operations being the same, updating the second augmented reality information by using the third game information through a processor on the target vehicle; In response to the different execution locations of the plurality of preset operations, the second augmented reality information is updated by the server using the third game information.
6. The method according to claim 1, characterized in that The method further comprises: Determining a driving environment of the target vehicle, wherein the driving environment is used to characterize whether the target vehicle currently has a safety risk; In response to the presence of a safety risk in the driving environment, controlling the target game to stop running; The prompt information corresponding to the driving environment is pushed to a target user, wherein the target user is used to represent a target user who participates in the target game on the target vehicle.
7. A vehicle-mounted game control device, characterized in that: include: A game selection module, for executing a target game corresponding to the selection operation in response to a selection operation of selecting a plurality of games installed on the target vehicle; A first output module is configured to output first augmented reality information at a target position of the target vehicle in response to the target vehicle driving to a preset position in the target game, wherein the first augmented reality information is used to represent the augmented reality information corresponding to the preset position in the target game, and the first augmented reality information at least includes: first game information, the first game information is used to represent information obtained by processing a target object model and a target vehicle model, the first game information at least includes the target object model and a special game event corresponding to the target vehicle model, the target object model is used to represent a model obtained by processing the target object at the preset position, the target vehicle model is used to represent a model obtained by processing the target vehicle, and the target object is used to represent an object having a physical entity at the preset position; The second output module is used to output second augmented reality information at the target position in response to a preset operation performed on the first augmented reality information, wherein the second augmented reality information is used to represent the augmented reality information corresponding to the preset operation in the target game.
8. A computer-readable storage medium, characterized in that: The computer-readable storage medium includes a stored program, wherein when the program is executed, the device where the computer-readable storage medium is located is controlled to execute the in-vehicle game control method according to any one of claims 1 to 6.
9. A vehicle comprising: at least one processor; as well as a memory communicatively connected to the at least one processor; wherein, The memory stores instructions that can be executed by the at least one processor, and the instructions are executed by the at least one processor so that the at least one processor can execute the in-vehicle game control method according to any one of claims 1 to 6.
Citation Information
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