User answer information processing method, system and equipment and medium
By introducing the processing methods and the ‘turn’ mechanism of user answering information in gamified learning, the problem of lack of effective feedback and precise tutoring in the existing technology is solved, and more accurate student ability assessment and personalized teaching strategies are achieved.
Patent Information
- Application Number
- CN202510105448.8
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-01-23
- Publication Date
- 2025-02-28
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
The existing gamified learning products lack effective feedback mechanisms and cannot accurately distinguish the causes of students' mistakes, resulting in insufficient targeted tutoring.
Provide a method for handling user answering information. By obtaining the user's first and second answering information, if it does not meet the preset requirements, the target exercises are placed in the wrong question book, and a "turnback" mechanism is introduced in the interactive game to allow students to correct their mistakes.
It has achieved more accurate identification of students' true ability levels, eliminated errors caused by misoperation, collected wrong questions that students really did not master, provided reliable basis for subsequent tutoring, and helped to formulate more targeted teaching strategies.
Smart Images

Figure CN119541287A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of intelligent education technology, and in particular to a method, system, device and medium for processing user answer information. Background Art
[0002] With the development of information technology, digital education has become an indispensable part of the modern education system. Traditional education methods often rely on paper textbooks and face-to-face teaching by teachers, while the advancement of modern technology has made online education platforms and interactive learning tools popular. Among them, gamification learning, as an emerging education model, effectively improves students' participation and learning interest by integrating game elements into the learning process.
[0003] A wrong question book refers to a collection of wrong questions in the homework, exercises, and test papers that the user has done during the learning process, which is easy to find the weak links in learning, make the learning focus more prominent, and make the learning more targeted, thereby improving learning efficiency and improving learning performance. It is an important means to improve learning efficiency, improve learning quality, consolidate learning foundation, and create excellent results. However, existing gamified learning products often lack effective feedback mechanisms in design, and cannot effectively motivate students to correct themselves when faced with mistakes, thus affecting the learning effect. The existing technology has defects in collecting students' wrong question book data, and cannot accurately distinguish between errors caused by students' misoperation and errors caused by poor knowledge mastery. This leads to the subsequent targeted tutoring being not accurate enough, and cannot effectively assist teachers or systems in evaluating students' learning status and formulating more targeted teaching strategies. Summary of the invention
[0004] The technical problem to be solved by the present invention is to overcome the above-mentioned defects in the prior art and provide a method for processing user answer information, comprising the following steps: Obtain the user's first answer information on the target exercise; If the first answer information does not meet the preset requirements, obtaining the user's second answer information about the target question; If the second answer information does not meet the preset requirement, the target exercise is put into the wrong question book corresponding to the user.
[0005] Preferably, when applied to an interactive game, after the step of obtaining the user's first answer information about the target question, the process includes: if the first answer information meets the preset requirement, resuming the process of the interactive game; If the first answer information does not meet the preset requirements, the step of obtaining the user's second answer information about the target question includes: If the first answer information does not meet the preset requirement, displaying prompt option information to the user; If the first option information of the user for the prompt option information is obtained, resuming the process of the interactive game; If the second option information of the user in response to the prompt option information is obtained, the second answer information of the user regarding the target question is obtained.
[0006] Preferably, the interactive game includes a user character and a game monster character; if the first answer information meets the preset requirement, the step of resuming the process of the interactive game includes: If the first answer information meets the preset requirement, the process of the interactive game is resumed, so that the user character performs a first attack action on the game monster character; If the first option information of the user for the prompt option information is obtained, the step of resuming the process of the interactive game comprises: If the first option information of the user for the prompt option information is obtained, the process of the interactive game is resumed, and the first health value parameter corresponding to the user character is deducted; The step of obtaining the second answer information of the user regarding the target question includes: If the second answer information meets the preset requirements, the process of the interactive game is restored, and the user character makes a second attack action on the game monster character, and the damage degree of the second attack action to the game monster character is less than that of the first attack action; if the second answer information does not meet the preset requirements, the process of the interactive game is restored, and the second life value parameter corresponding to the user character is deducted, and the second life value parameter is greater than the first life value parameter.
[0007] Preferably, after the step of obtaining the second answer information of the user on the target exercise, the step further includes: if the time interval between obtaining the second option information and obtaining the second answer information is greater than a preset time length, putting the target exercise into the wrong question book corresponding to the user; and / or, After the step of putting the target exercise into the wrong question book corresponding to the user, the method includes: sending the answer information corresponding to the target exercise to the external user corresponding to the user.
[0008] The present invention also provides a system for processing user answer information, comprising: An acquisition module, used to acquire first answer information of a user regarding a target question; when the first answer information does not meet a preset requirement, acquire second answer information of the user regarding the target question; The processing module is used for putting the target exercise into the wrong question book corresponding to the user when the second answer information does not meet the preset requirement.
[0009] Preferably, it is applied to an interactive game; the processing module is further used to resume the process of the interactive game when the first answer information meets the preset requirement; The processing module is also used to push prompt option information to the user when the first answer information does not meet the preset requirements; when obtaining the first option information of the user for the prompt option information, restore the progress of the interactive game; when obtaining the second option information of the user for the prompt option information, obtain the second answer information of the user regarding the target exercise.
[0010] Preferably, the interactive game includes a user character and a game monster character; the processing module is also used to restore the progress of the interactive game when the first answer information meets the preset requirements, so that the user character performs a first attack action on the game monster character; when the first option information of the user for the prompt option information is obtained, restore the progress of the interactive game and deduct the first life value parameter corresponding to the user character; when the second answer information meets the preset requirements, restore the progress of the interactive game, so that the user character performs a second attack action on the game monster character, and the damage degree of the second attack action to the game monster character is less than that of the first attack action; when the second answer information does not meet the preset requirements, restore the progress of the interactive game and deduct the second life value parameter corresponding to the user character, and the second life value parameter is greater than the first life value parameter.
[0011] Preferably, the processing module is further configured to put the target exercise into the wrong question book corresponding to the user when the time interval between obtaining the second option information and obtaining the second answer information is greater than a preset time length; and / or, The processing system also includes a sending module, which is used to send the answer information corresponding to the target exercise to the external user corresponding to the user.
[0012] The present invention also provides an electronic device, including a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor implements the above-mentioned method for processing user answer information when executing the computer program.
[0013] The present invention also provides a computer-readable storage medium on which a computer program is stored. When the computer program is executed by a processor, the above-mentioned method for processing user answer information is implemented.
[0014] The positive progressive effect of the present invention is that the present invention provides a method and system, device and medium for processing user answer information that combines game elements with exercise practice, thereby providing users with a more reasonable exercise practice interaction mode and designing a more accurate way to collect wrong questions, that is, providing a feedback mechanism, namely a "switch back mechanism", for students who make mistakes in answering questions during the learning process, which can more accurately identify the students' true ability level. For situations where students actually understand correctly but choose the wrong answer due to misclicks, misoperations, etc., students can correct them through "switch back", thereby more accurately collecting the data on wrong questions that students really don't understand, providing a reliable basis for subsequent tutoring, and helping teachers or systems to more accurately evaluate students' learning status and formulate more targeted teaching strategies. Specifically, the following technical effects are included: Enhance learning motivation, that is, through the form of gamification, make the learning process more interesting and improve students' enthusiasm. Correct errors in time, that is, provide a switchback mechanism, allowing students to correct their mistakes immediately after making them, which helps to consolidate knowledge. Provide personalized learning paths, that is, adjust the difficulty and type of exercises according to students' performance to achieve personalized learning. Improve learning efficiency, that is, through data analysis, help teachers understand students' learning status more effectively and formulate teaching plans accordingly. BRIEF DESCRIPTION OF THE DRAWINGS
[0015] Figure 1 This is a flowchart of the method for processing user answer information in Example 1 of the present invention.
[0016] Figure 2 This is a schematic diagram of the interactive game processing logic in Embodiment 1 of the present invention; Figure 3 This is a module diagram of a system for processing user answer information according to Embodiment 2 of the present invention; Figure 4 This is a structural block diagram of an electronic product according to Embodiment 3 of the present invention. DETAILED DESCRIPTION
[0017] The method for processing user answer information provided in this embodiment can be executed in an intelligent terminal, a computer terminal, a network device, a chip, a chip module or a similar computing device. Mentioning "embodiment" in this application means that the specific features, structures or characteristics described in conjunction with the embodiment may be included in at least one embodiment of the present application. The appearance of this phrase in various locations in the specification does not necessarily refer to the same embodiment, nor is it an independent or alternative embodiment that is mutually exclusive with other embodiments. It is explicitly and implicitly understood by those skilled in the art that the embodiments described in this application can be combined with other embodiments.
[0018] Example 1 See also Figure 1As shown, this embodiment specifically provides a method for processing user answer information, including the following steps: S1. Obtain the user's first answer information about the target exercise; S2. If the first answer information does not meet the preset requirements, obtain the user's second answer information about the target question; S3. If the second answer information does not meet the preset requirements, the target exercise is placed in the user's corresponding wrong question book.
[0019] The user answer information of this embodiment is the user's answer information for the exercises. The exercises can be displayed, pushed and interacted through the intelligent teaching platform or similar applications. Preferably, the user's answer behavior data is recorded in real time during the exercise, and connected to the corresponding database for storage. The preset requirements can be the answer requirements set for the target exercises answered by the user, such as the preset options for multiple-choice questions, the filling content for fill-in-the-blank questions, or the requirements set for the answer points contained in the short-answer questions. If the answer requirements are met, the answer is correct, otherwise the answer is wrong. For example, the options of the multiple-choice questions in the answer information do not match the preset options, or the filling content of the fill-in-the-blank questions does not match the preset filling content, or the answer to the simple question only includes part of several answer points, so that the answer is not comprehensive, etc., all belong to not meeting the preset answer requirements. When the user answers the question incorrectly for the first time, it is determined whether to classify the target exercise into the wrong question book by judging the result of the second answer. It can be understood by those skilled in the art that the wrong question book is a collection of wrong questions for the user, and its purpose is to help the user to review the knowledge points more accurately, centrally and efficiently. By judging from the two answer information, the exercises included in the wrong question book can better reflect the exercises that the user has not actually mastered, and effectively eliminate some exercises that the user has actually mastered but entered incorrect answers.
[0020] As a preferred embodiment, the processing method is applied to an interactive game, and after step S1, the following steps are included: S4. if the first answer information meets the preset requirements, the process of the interactive game is resumed; Step S2 includes: if the first answer information does not meet the preset requirements, pushing prompt option information to the user; if the user's first option information for the prompt option information is obtained, resuming the process of the interactive game; if the user's second option information for the prompt option information is obtained, obtaining the user's second answer information about the target exercise.
[0021] This embodiment provides a specific application of the processing method in a human-computer interactive game. It can be understood that when the user answers questions, the process of the interactive game will be terminated. When it is determined that the first answer information meets the preset requirements, the answering behavior is completed and the game process is resumed. On the contrary, if the first answer information does not meet the preset requirements, the prompt option information is pushed, and the corresponding option information input by the user is obtained. For example, two prompt options of "switch back" and "defense" are set. If the user selects the first option, i.e. defense, the game process continues; if the second option is switched back, the question needs to be answered again. The interaction of the game based on the user's choice can effectively integrate the user's practice and game processes, facilitate in-depth analysis and judgment of the user's practice process, and also provide a certain degree of autonomy for the user's learning and game process. The user can get the opportunity to re-determine the mastery of the wrongly answered exercises.
[0022] As a preferred embodiment, the interactive game includes a user character and a game monster character; if the first answer information meets the preset requirements, the step of resuming the process of the interactive game includes: if the first answer information meets the preset requirements, resuming the process of the interactive game, so that the user character performs a first attack action on the game monster character; If the first option information of the user for the prompt option information is obtained, the step of resuming the process of the interactive game includes: if the first option information of the user for the prompt option information is obtained, resuming the process of the interactive game and deducting the first life value parameter corresponding to the user character; The step of obtaining the user's second answer information about the target exercise includes: if the second answer information meets the preset requirements, resuming the process of the interactive game, allowing the user character to perform a second attack action on the game monster character, and the second attack action causes less damage to the game monster character than the first attack action; if the second answer information does not meet the preset requirements, resuming the process of the interactive game, deducting the second life value parameter corresponding to the user character, and the second life value parameter is greater than the first life value parameter.
[0023] This embodiment provides a specific interaction mode for the "switch back" mechanism in an interactive game. First, if the user answers the question correctly for the first time, the game is resumed, and the user character attacks the game monster character. Second, if the user answers the question incorrectly for the first time, the game is resumed if the user chooses "defense", but the user character's health value needs to be deducted. For the case of choosing "switch back", the user needs to answer the question a second time. If the answer is correct, the game process is resumed, but a second attack action is made that is less than the effect of the first attack action; and if the answer is still wrong, a second health value parameter greater than the first health value parameter is deducted. That is, under the "switch back" mechanism, the user will be prompted to first consider whether the wrong answer to the question is not due to lack of mastery, and in this case, carefully choose to answer the question a second time.
[0024] Those skilled in the art will appreciate that the health value parameters, attack actions, etc. described in the present invention are used to represent the battle situation and effect between the human and the machine in the interactive game, and to describe the character status changes based on the game settings. The above terms do not limit the concept of the present invention.
[0025] As a preferred implementation, after the step of obtaining the user's second answer information about the target exercise, the following step is included: if the time interval between obtaining the second option information and obtaining the second answer information is greater than a preset time length, the target exercise is placed in the user's corresponding wrong question book.
[0026] In this embodiment, a method is further provided for determining whether a target exercise is included in the wrong exercise book. When a user selects a target exercise that needs to be answered twice in the "switch back" mechanism but takes a long time to answer, it is placed in the wrong exercise book. Considering that wrong exercises are usually caused by misoperation or erroneous operation, users usually do not need more time to answer the questions when answering the questions twice because they have reviewed the questions the previous time. Therefore, the time limit for the second answer helps to better determine the user's mastery of the exercise.
[0027] As a preferred implementation, after the step of putting the target exercise into the wrong question book corresponding to the user, the method includes: sending the answer information corresponding to the target exercise to the external user corresponding to the user.
[0028] This implementation manner feeds back the user's answering behavior to external users such as teachers and parents. The answering information corresponding to the target exercises includes but is not limited to the first answering information, the second answering information, etc., and may also include other relevant answering behavior data during the answering process to reflect the user's actual mastery of the target exercises and the corresponding knowledge points.
[0029] See also Figure 2In an actual example of an interactive game, the user's answering situation is analyzed and processed to determine the exercises to be included in the wrong question book. First, the user enters the question answering session. Preferably, questions of corresponding difficulty are presented according to preset rules or the user's ability level. The user answers the questions for the first time and answers according to the questions displayed, and the system immediately determines the answer results. If the user answers the question correctly for the first time, the system records the correct answer and allows the user to continue the game, such as causing a certain amount of damage to the monster. If the user answers the question incorrectly for the first time, the "switch back mechanism" is entered, and two options are provided to the user: "switch back" or "defense". In the "switch back" mode, the user who chooses to switch back will get a chance to answer the same question again. If the answer is correct, the system allows the user to continue the game, but may give a slightly smaller reward than the first correct answer, such as the user's character's damage to the monster's attack is reduced. If the answer is wrong again, the user will face a greater penalty than directly choosing defense, such as the user's character receiving more damage. In the "defense" mode, the user will directly bear a smaller penalty after choosing defense, such as reducing the life value of a fixed value, but there is no chance to answer the question again.
[0030] In this process, data is recorded and analyzed. Specifically, the user's answering behavior data is recorded, including the number of answers, the correct rate, the frequency of selecting "cut back", etc. Pay special attention to recording the user's performance under the "cut back" mechanism to distinguish between errors caused by misoperation and errors caused by poor knowledge mastery. Based on the data analysis results, the system can more accurately identify the student's true ability level and provide data support for subsequent personalized tutoring. Through the above-mentioned logical flow, the present invention realizes the improvement of the traditional gamification learning system, which not only improves the student's learning motivation, but also helps students to correct mistakes in time, and provides teachers or systems with more accurate student learning status evaluation. The method for processing user answer information in this embodiment provides users with a more reasonable and accurate exercise interaction mode and a wrong question collection method, and can provide a "cut back" feedback mechanism for students who make mistakes in the learning process, thereby more accurately identifying the student's true mastery of the exercise, eliminating the student's actual understanding of the correct answer but choose the wrong answer due to misclicks, misoperations, etc., thereby collecting the student's real unmastered wrong questions, providing a reliable basis for subsequent tutoring, helping to more accurately evaluate the student's learning status, and formulating more targeted teaching strategies.
[0031] Example 2 See also Figure 3 This embodiment also provides a system for processing user answer information, including: Acquisition module 1 is used to acquire the user's first answer information about the target exercise; when the first answer information does not meet the preset requirements, acquire the user's second answer information about the target exercise; Processing module 2 is used to put the target exercise into the wrong question book corresponding to the user when the second answer information does not meet the preset requirements.
[0032] The user answer information of this embodiment is the user's answer information for the exercises. The exercises can be displayed, pushed and interacted through the intelligent teaching platform or similar applications. Preferably, the user's answer behavior data is recorded in real time during the exercise, and connected to the corresponding database for storage. The preset requirements can be the answer requirements set for the target exercises answered by the user, such as the preset options for multiple-choice questions, the filling content for fill-in-the-blank questions, or the requirements set for the answer points contained in the short-answer questions. If the answer requirements are met, the answer is correct, otherwise the answer is wrong. For example, the options of the multiple-choice questions in the answer information do not match the preset options, or the filling content of the fill-in-the-blank questions does not match the preset filling content, or the answer to the simple question only includes part of several answer points, so that the answer is not comprehensive, etc., all belong to not meeting the preset answer requirements. When the user answers the question incorrectly for the first time, it is determined whether to classify the target exercise into the wrong question book by judging the result of the second answer. It can be understood by those skilled in the art that the wrong question book is a collection of wrong questions for the user, and its purpose is to help the user to review the knowledge points more accurately, centrally and efficiently. By judging from the two answer information, the exercises included in the wrong question book can better reflect the exercises that the user has not actually mastered, and effectively eliminate some exercises that the user has actually mastered but entered incorrect answers.
[0033] As a preferred implementation, it is applied to interactive games; the processing module 2 is also used to resume the process of the interactive game when the first answer information meets the preset requirements; Processing module 2 is also used to push prompt option information to the user when the first answer information does not meet the preset requirements; when obtaining the user's first option information for the prompt option information, restore the progress of the interactive game; when obtaining the user's second option information for the prompt option information, obtain the user's second answer information about the target exercise.
[0034] This embodiment provides a specific application of the processing method in a human-computer interactive game. It can be understood that when the user answers questions, the process of the interactive game will be terminated. When it is determined that the first answer information meets the preset requirements, the answering behavior is completed and the game process is resumed. On the contrary, if the first answer information does not meet the preset requirements, the prompt option information is pushed, and the corresponding option information input by the user is obtained. For example, two prompt options of "switch back" and "defense" are set. If the user selects the first option, i.e. defense, the game process continues; if the second option is switched back, the question needs to be answered again. The interaction of the game based on the user's choice can effectively integrate the user's practice and game processes, facilitate in-depth analysis and judgment of the user's practice process, and also provide a certain degree of autonomy for the user's learning and game process. The user can get the opportunity to re-determine the mastery of the wrongly answered exercises.
[0035] As a preferred embodiment, the interactive game includes a user character and a game monster character; the processing module 2 is also used to resume the process of the interactive game when the first answer information meets the preset requirements, so that the user character performs a first attack action on the game monster character; when the user's first option information for the prompt option information is obtained, the process of the interactive game is resumed, and the first life value parameter corresponding to the user character is deducted; when the second answer information meets the preset requirements, the process of the interactive game is resumed, so that the user character performs a second attack action on the game monster character, and the damage degree of the second attack action to the game monster character is less than the first attack action; when the second answer information does not meet the preset requirements, the process of the interactive game is resumed, and the second life value parameter corresponding to the user character is deducted, and the second life value parameter is greater than the first life value parameter.
[0036] This embodiment provides a specific interaction mode for the "switch back" mechanism in an interactive game. First, if the user answers the question correctly for the first time, the game is resumed, and the user character attacks the game monster character. Second, if the user answers the question incorrectly for the first time, the game is resumed if the user chooses "defense", but the user character's health value needs to be deducted. For the case of choosing "switch back", the user needs to answer the question a second time. If the answer is correct, the game process is resumed, but a second attack action is made that is less than the effect of the first attack action; and if the answer is still wrong, a second health value parameter greater than the first health value parameter is deducted. That is, under the "switch back" mechanism, the user will be prompted to first consider whether the wrong answer to the question is not due to lack of mastery, and in this case, carefully choose to answer the question a second time.
[0037] Those skilled in the art will appreciate that the health value parameters, attack actions, etc. described in the present invention are used to represent the battle situation and effect between the human and the machine in the interactive game, and to describe the character status changes based on the game settings. The above terms do not limit the concept of the present invention.
[0038] As a preferred implementation, the processing module 2 is further configured to place the target exercise into the user's corresponding wrong question book when the time interval between obtaining the second option information and obtaining the second answer information is greater than a preset time length.
[0039] In this embodiment, a method is further provided for determining whether a target exercise is included in the wrong exercise book. When a user selects a target exercise that needs to be answered twice in the "switch back" mechanism but takes a long time to answer, it is placed in the wrong exercise book. Considering that wrong exercises are usually caused by misoperation or erroneous operation, users usually do not need more time to answer the questions when answering the questions twice because they have reviewed the questions the previous time. Therefore, the time limit for the second answer helps to better determine the user's mastery of the exercise.
[0040] As a preferred implementation, the processing system further includes a sending module 3 for sending answer information corresponding to the target exercise to an external user corresponding to the user.
[0041] This implementation manner feeds back the user's answering behavior to external users such as teachers and parents. The answering information corresponding to the target exercises includes but is not limited to the first answering information, the second answering information, etc., and may also include other relevant answering behavior data during the answering process to reflect the user's actual mastery of the target exercises and the corresponding knowledge points.
[0042] The user answer information processing system of this embodiment provides users with a more reasonable and accurate exercise interaction mode and wrong question collection method, and can provide a "cut back" feedback mechanism for students who make mistakes in answering questions during the learning process, thereby more accurately identifying students' true mastery of exercises, eliminating answers that students actually understand correctly but choose incorrectly due to accidental clicks, misoperations, etc., thereby collecting wrong questions that students have not truly mastered, providing a reliable basis for subsequent tutoring, and helping to more accurately evaluate students' learning status and formulate more targeted teaching strategies.
[0043] Example 3 Figure 4 This is a structural block diagram of an electronic device provided in this embodiment. The electronic device includes a memory, a processor, and a computer program stored in the memory and executable on the processor, and the processor implements the method for processing user answer information in the above embodiment when executing the program. Figure 4 The electronic device 30 shown is only an example and should not bring any limitation to the functions and scope of use of the embodiments of the present invention.
[0044] like Figure 4As shown, the electronic device 30 may be in the form of a general-purpose computing device, for example, it may be a server device. The components of the electronic device 30 may include, but are not limited to: at least one processor 31, at least one memory 32, and a bus 33 connecting different system components (including the memory 32 and the processor 31).
[0045] The bus 33 includes a data bus, an address bus, and a control bus.
[0046] The memory 32 may include a volatile memory, such as a RAM 321 (Random Access Memory), and / or a cache memory 322 , and may further include a ROM 323 (Read Only Memory).
[0047] The memory 32 may also include a program tool 325 having a set (at least one) of program modules 324, such program modules 324 including but not limited to: an operating system, one or more application programs, other program modules and program data, each of which or some combination may include the implementation of a network environment.
[0048] The processor 31 executes various functional applications and data processing by running the computer program stored in the memory 32, such as the method for processing user answer information as described above in the present invention.
[0049] The electronic device 30 may also communicate with one or more external devices 34 (e.g., keyboards, pointing devices, etc.). Such communication may be performed via an I / O interface 35 (input / output interface). Furthermore, the model generating device 30 may also communicate with one or more networks (e.g., a local area network (LAN), a wide area network (WAN), and / or a public network, such as the Internet) via a network adapter 36. Figure 4 As shown, the network adapter 36 communicates with other modules of the model-generated electronic device 30 via the bus 33. It should be understood that, although not shown in the figure, other hardware and / or software modules can be used in conjunction with the model-generated device 30, including but not limited to: microcode, device drivers, redundant processors, disk drive arrays, RAID (disk array) systems, tape drives, and data backup storage systems, etc.
[0050] It should be noted that although several units / modules or sub-units / modules of the electronic device are mentioned in the above detailed description, this division is merely exemplary and not mandatory. In fact, according to an embodiment of the present invention, the features and functions of two or more units / modules described above can be embodied in one unit / module. Conversely, the features and functions of one unit / module described above can be further divided into multiple units / modules to be embodied.
[0051] Example 4 This embodiment also provides a computer-readable storage medium, on which a computer program is stored, and when the program is executed by a processor, the steps in the method for processing user answer information in the above embodiment are implemented. The readable storage medium may be more specifically, but not limited to: a portable disk, a hard disk, a random access memory, a read-only memory, an erasable programmable read-only memory, an optical storage device, a magnetic storage device, or any suitable combination thereof.
[0052] In a possible implementation, the present invention may also be implemented in the form of a program product, which includes a program code. When the program product is run on a terminal device, the program code is used to enable the terminal device to execute the steps in the method for processing user answer information as described above. The program code for executing the present invention may be written in any combination of one or more programming languages, and the program code may be executed completely on the user device, partially on the user device, as an independent software package, partially on the user device, partially on a remote device, or completely on the remote device.
[0053] Although the specific embodiments of the present invention are described above, it should be understood by those skilled in the art that this is only for illustration and the protection scope of the present invention is defined by the appended claims. Those skilled in the art may make various changes or modifications to these embodiments without departing from the principles and essence of the present invention, but these changes and modifications all fall within the protection scope of the present invention.
Claims
1. A method for processing user answer information, characterized in that: The steps include: Obtain the user's first answer information on the target exercise; If the first answer information does not meet the preset requirements, obtaining the user's second answer information about the target question; If the second answer information does not meet the preset requirement, the target exercise is put into the wrong question book corresponding to the user.
2. The method for processing user answer information according to claim 1, characterized in that: Applied to the interactive game, after the step of obtaining the user's first answer information about the target question, the method further comprises: if the first answer information meets the preset requirement, resuming the process of the interactive game; If the first answer information does not meet the preset requirements, the step of obtaining the user's second answer information about the target question includes: If the first answer information does not meet the preset requirement, displaying prompt option information to the user; If the first option information of the user for the prompt option information is obtained, resuming the process of the interactive game; If the second option information of the user in response to the prompt option information is obtained, the second answer information of the user regarding the target question is obtained.
3. The method for processing user answer information according to claim 2, characterized in that: The interactive game includes a user character and a game monster character; If the first answer information meets the preset requirement, the step of resuming the process of the interactive game includes: If the first answer information meets the preset requirement, the process of the interactive game is resumed, so that the user character performs a first attack action on the game monster character; If the first option information of the user for the prompt option information is obtained, the step of resuming the process of the interactive game comprises: If the first option information of the user for the prompt option information is obtained, the process of the interactive game is resumed, and the first health value parameter corresponding to the user character is deducted; The step of obtaining the second answer information of the user regarding the target question includes: If the second answer information meets the preset requirements, the process of the interactive game is restored, and the user character makes a second attack action on the game monster character, and the damage degree of the second attack action to the game monster character is less than that of the first attack action; if the second answer information does not meet the preset requirements, the process of the interactive game is restored, and the second life value parameter corresponding to the user character is deducted, and the second life value parameter is greater than the first life value parameter.
4. The method for processing user answer information according to claim 2, characterized in that: After the step of obtaining the second answer information of the user on the target exercise, the method further includes: if the time interval between obtaining the second option information and obtaining the second answer information is greater than a preset time length, and the second answer information does not meet the preset requirements, then putting the target exercise into the wrong question book corresponding to the user; and / or, After the step of putting the target exercise into the wrong question book corresponding to the user, the method includes: sending the answer information corresponding to the target exercise to the external user corresponding to the user.
5. A system for processing user answer information, characterized in that: include: An acquisition module, used to acquire the user's first answer information on the target exercise; When the first answer information does not meet the preset requirements, obtaining the second answer information of the user on the target question; The processing module is used for putting the target exercise into the wrong question book corresponding to the user when the second answer information does not meet the preset requirement.
6. The system for processing user answer information according to claim 5, characterized in that: Applied to interactive games; the processing module is also used to resume the process of the interactive game when the first answer information meets the preset requirements; The processing module is also used to push prompt option information to the user when the first answer information does not meet the preset requirements; When the first option information of the user for the prompt option information is obtained, the process of the interactive game is resumed; when the second option information of the user for the prompt option information is obtained, the second answer information of the user regarding the target question is obtained.
7. The system for processing user answer information according to claim 6, characterized in that: The interactive game includes a user character and a game monster character; the processing module is further used to resume the process of the interactive game when the first answer information meets the preset requirement, so that the user character performs a first attack action on the game monster character; when the first option information of the user for the prompt option information is obtained, resume the process of the interactive game and deduct the first health value parameter corresponding to the user character; When the second answer information meets the preset requirements, the process of the interactive game is restored, and the user character makes a second attack action on the game monster character, and the damage degree of the second attack action to the game monster character is less than that of the first attack action; when the second answer information does not meet the preset requirements, the process of the interactive game is restored, and the second life value parameter corresponding to the user character is deducted, and the second life value parameter is greater than the first life value parameter.
8. The system for processing user answer information according to claim 6, characterized in that: The processing module is further configured to, when the time interval between obtaining the second option information and obtaining the second answer information is greater than a preset time length, put the target exercise into the wrong question book corresponding to the user; and / or, The processing system also includes a sending module, which is used to send the answer information corresponding to the target exercise to the external user corresponding to the user.
9. An electronic device comprising a memory, a processor, and a computer program stored in the memory and executable on the processor, characterized in that: When the processor executes the computer program, it implements the method for processing user answer information as described in any one of claims 1-4.
10. A computer-readable storage medium having a computer program stored thereon, characterized in that: When the computer program is executed by a processor, the method for processing user answer information as described in any one of claims 1 to 4 is implemented.
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