Mobile equipment screen clicking method and device, equipment and storage medium

By drawing a dividing line on the mobile device screen and generating corresponding click instructions, the problem of low click efficiency in the mobile device screen in the prior art is solved, and faster click instruction triggering and more efficient feedback result processing is achieved.

CN119597193APending Publication Date: 2025-03-11深圳麟可科技有限公司
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Patent Information

Application Number
CN202411685151.5
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-11-22
Publication Date
2025-03-11

AI Technical Summary

Technical Problem

The existing mobile device screen click method increases the time when the mobile device screen triggers click commands, resulting in low triggering efficiency of click commands.

Method used

By obtaining the touch action on the screen of the mobile device, when the touch action is a drag action, the viewing angle control mode of the target game is activated, the Y coordinate value in the drag action is obtained in the viewing angle control mode, the dividing line is drawn to divide the screen into the left area and the right area, the left or right click command is generated according to the click position, and these commands are sent to the game server.

Benefits of technology

It reduces the time for users to find and click virtual mouse in the compact mobile device screen, improves the triggering efficiency of click commands, and significantly improves the timeliness of feedback results.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention relates to the technical field of information and game, and discloses a mobile equipment screen clicking method, device and equipment and a storage medium, and the method comprises the following steps: obtaining a touch action on a mobile equipment screen; when the touch action is a dragging action, starting a visual angle control mode of the target game; in the view angle control mode, obtaining a Y coordinate value in the dragging action, and drawing a boundary on the Y coordinate value; dividing the screen of the mobile equipment into a left area and a right area through the boundary, and obtaining a click position on the screen of the mobile equipment; when the click position is in the left area, a left key click instruction is generated, and when the click position is in the right area, a right key click instruction is generated; and sending a left key click instruction or a right key click instruction to a preset game server, and obtaining a feedback result returned by the game server according to the left key click instruction or the right key click instruction. According to the invention, the triggering efficiency of the click instruction is improved.
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Description

Technical Field

[0001] The present invention relates to the fields of information technology and game technology, and in particular to a method, device, equipment and storage medium for clicking on a mobile device screen. Background Art

[0002] As a window to modern digital life, mobile device screens are increasingly expanding in functionality. Through streaming technology, mobile device screens are no longer limited to displaying local content, but can receive and display game images from remote servers in real time, allowing users to enjoy high-quality gaming experiences anytime, anywhere.

[0003] However, the existing mobile device screen clicking method increases the time for the mobile device screen to trigger the click instruction, which is not conducive to improving the triggering efficiency of the click instruction. The reason is that the existing mobile device screen clicking method relies on a virtual mouse. The user needs to find the virtual mouse in the compact mobile device screen and click the virtual mouse to trigger the click instruction. This process increases the time for the mobile device screen to trigger the click instruction, and is therefore not conducive to improving the triggering efficiency of the click instruction. Summary of the invention

[0004] The present invention provides a mobile device screen clicking method, device, computer equipment and storage medium to solve the technical problem that the existing mobile device screen clicking method increases the time for the mobile device screen to trigger a click instruction, which is not conducive to improving the triggering efficiency of the click instruction.

[0005] In a first aspect, a method for clicking on a screen of a mobile device is provided, comprising:

[0006] Get touch actions on the mobile device screen;

[0007] When the touch action is a drag action, starting a viewing angle control mode of the target game;

[0008] In the viewing angle control mode, obtaining a Y coordinate value in the dragging action, and drawing a dividing line on the Y coordinate value;

[0009] Dividing the screen of the mobile device into a left area and a right area by the dividing line, and obtaining a click position on the screen of the mobile device;

[0010] When the click position is in the left area, a left click instruction is generated, and when the click position is in the right area, a right click instruction is generated;

[0011] The left-click instruction or the right-click instruction is sent to a preset game server, and a feedback result returned by the game server according to the left-click instruction or the right-click instruction is obtained.

[0012] Furthermore, when the touch action is a drag action, starting a viewing angle control mode of the target game includes:

[0013] When the touch action is the drag action, generating a start instruction;

[0014] The startup instruction is executed to start the viewing angle control mode of the target game.

[0015] Further, in the viewing angle control mode, obtaining the Y coordinate value in the dragging action and drawing the dividing line on the Y coordinate value includes:

[0016] In the viewing angle control mode, recording the stop position of the dragging action, according to the Y coordinate value of the stop position;

[0017] On the coordinate plane of the mobile device screen, a straight line perpendicular to the x-axis is drawn, and the straight line is selected as the dividing line.

[0018] Furthermore, dividing the screen of the mobile device into a left area and a right area by the dividing line and obtaining the click position on the screen of the mobile device includes:

[0019] Selecting the screen of the target game on the screen of the mobile device as the game screen;

[0020] The game screen is divided into a left area and a right area by the dividing line, and a click position on the game screen is obtained.

[0021] Further, when the click position is in the left area, a left click instruction is generated, and when the click position is in the right area, a right click instruction is generated, including:

[0022] When the click position is in the left area, a left-click event is triggered, and a left-click instruction or a left-double-click instruction in the left-click event is selected as the left-click instruction;

[0023] When the click position is in the right area, a right-click event is triggered, and a right-click instruction or a right-double-click instruction in the right-click event is selected as the right-click instruction.

[0024] Further, sending the left-click instruction or the right-click instruction to a preset game server and obtaining a feedback result returned by the game server according to the left-click instruction or the right-click instruction includes:

[0025] Sending the left-click instruction or the right-click instruction to a preset game server, so that the game server updates the game state of the target game according to the left-click instruction or the right-click instruction;

[0026] Obtain a feedback result returned by the game server according to the updated game status.

[0027] Further, after sending the left-click instruction or the right-click instruction to the preset game server and obtaining the feedback result returned by the game server according to the left-click instruction or the right-click instruction, the mobile device screen clicking method includes:

[0028] A display position of the feedback result is obtained, and the feedback result is displayed at the display position.

[0029] In a second aspect, a mobile device screen clicking device is provided, comprising:

[0030] A first acquisition module is used to acquire touch actions on the screen of the mobile device;

[0031] A starting module, used for starting a viewing angle control mode of a target game when the touch action is a drag action;

[0032] A second acquisition module is used to acquire the Y coordinate value in the dragging action in the viewing angle control mode, and draw a dividing line on the Y coordinate value;

[0033] A third acquisition module, used to divide the mobile device screen into a left area and a right area by the dividing line, and acquire a click position on the mobile device screen;

[0034] A click instruction generating module, used for generating a left click instruction when the click position is in the left area, and generating a right click instruction when the click position is in the right area;

[0035] The click instruction sending module is used to send the left-click instruction or the right-click instruction to a preset game server, and obtain the feedback result returned by the game server according to the left-click instruction or the right-click instruction.

[0036] In a third aspect, a computer device is provided, including a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor implements the steps of the above-mentioned mobile device screen clicking method when executing the computer program.

[0037] In a fourth aspect, a computer-readable storage medium is provided, wherein the computer-readable storage medium stores a computer program, and when the computer program is executed by a processor, the steps of the above-mentioned mobile device screen clicking method are implemented.

[0038] The present application provides a method, device, computer device and storage medium for clicking on the screen of a mobile device, which obtain a touch action on the screen of the mobile device; when the touch action is a drag action, start the perspective control mode of the target game; in the perspective control mode, obtain the Y coordinate value in the drag action, and draw a dividing line on the Y coordinate value; divide the screen of the mobile device into a left area and a right area by the dividing line, and obtain the click position on the screen of the mobile device; when the click position is in the left area, generate a left click instruction, and when the click position is in the right area, generate a right click instruction; send the left click instruction or the right click instruction to a preset game server, and obtain the game server. The feedback result returned by the game server according to the left-click instruction or the right-click instruction has two beneficial effects. On the one hand, when the click position is in the left area, a left-click instruction is generated, and when the click position is in the right area, a right-click instruction is generated. Since the user does not need to find and click the virtual mouse in the compact mobile device screen, the time for the mobile device screen to trigger the click instruction is reduced, which is conducive to improving the triggering efficiency of the click instruction. On the other hand, sending the left-click instruction or the right-click instruction to the preset game server to obtain the feedback result returned by the game server according to the left-click instruction or the right-click instruction is conducive to significantly improving the timeliness of the feedback result. BRIEF DESCRIPTION OF THE DRAWINGS

[0039] In order to more clearly illustrate the technical solutions of the embodiments of the present invention, the accompanying drawings required for use in the description of the embodiments of the present invention will be briefly introduced below. Obviously, the accompanying drawings in the following description are only some embodiments of the present invention. For ordinary technicians in this field, other accompanying drawings can be obtained based on these accompanying drawings without paying creative labor.

[0040] Figure 1 is a schematic diagram of an application environment of a method for clicking on a mobile device screen in an embodiment of the present invention;

[0041] Figure 2 A schematic diagram of a flow chart of a method for clicking on a screen of a mobile device provided by an embodiment of the present invention;

[0042] Figure 3 yes Figure 1 A schematic flow chart of a specific implementation of step S23;

[0043] Figure 4 yes Figure 1 A schematic flow chart of a specific implementation of step S25;

[0044] Figure 5 yes Figure 1 A schematic flow chart of a specific implementation of step S26;

[0045] Figure 6 is a structural diagram of a screen clicking device for a mobile device according to an embodiment of the present invention;

[0046] Figure 7 It is a structural diagram of a computer device in one embodiment of the present invention. DETAILED DESCRIPTION

[0047] The following will be combined with the drawings in the embodiments of the present invention to clearly and completely describe the technical solutions in the embodiments of the present invention. Obviously, the described embodiments are part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the present invention.

[0048] See also Figure 1 , Figure 1 is a schematic diagram of an application environment of a method for clicking on a mobile device screen in an embodiment of the present invention. The method for clicking on a mobile device screen provided by the embodiment of the present invention can be applied in the following embodiments: Figure 1 The mobile device is connected to the game server through streaming technology, as detailed below:

[0049] The mobile device obtains touch actions on the mobile device screen;

[0050] When the touch action is a drag action, the mobile device starts a viewing angle control mode of the target game;

[0051] The mobile device obtains the Y coordinate value in the dragging action in the viewing angle control mode, and draws a dividing line on the Y coordinate value;

[0052] The mobile device divides the screen of the mobile device into a left area and a right area by the dividing line, and obtains the click position on the screen of the mobile device;

[0053] The mobile device generates a left-click instruction when the click position is in the left area, and generates a right-click instruction when the click position is in the right area;

[0054] The mobile device sends the left-click instruction or the right-click instruction to a preset game server.

[0055] The game server updates the game state of the target game according to the left-click instruction or the right-click instruction, generates a feedback result according to the updated game state, and returns the feedback result to the mobile device;

[0056] The mobile device obtains the feedback result returned by the game server according to the updated game status

[0057] In the scheme implemented by the above-mentioned mobile device screen clicking method, device, equipment and medium, the beneficial effects are in two aspects. On the one hand, when the click position is in the left area, a left-click instruction is generated, and when the click position is in the right area, a right-click instruction is generated. Since the user does not need to find and click the virtual mouse in the compact mobile device screen, the time for the mobile device screen to trigger the click instruction is reduced, which is conducive to improving the triggering efficiency of the click instruction; on the other hand, sending the left-click instruction or the right-click instruction to a preset game server to obtain the feedback result returned by the game server according to the left-click instruction or the right-click instruction is conducive to significantly improving the timeliness of the feedback result.

[0058] Mobile devices include but are not limited to smartphones, tablet computers, and portable wearable devices.

[0059] Among them, the game server can be implemented as an independent server or a server cluster composed of multiple servers.

[0060] The present invention is described in detail below through specific embodiments.

[0061] See also Figure 2 , Figure 2 A flow chart of a method for clicking on a mobile device screen provided by an embodiment of the present invention is applied to a mobile device, wherein the mobile device is connected to a game server via a streaming technology. The method for clicking on a mobile device screen comprises the following steps:

[0062] S21, obtaining a touch action on the screen of the mobile device;

[0063] Among them, the mobile device screen refers to the display panel installed on the mobile device.

[0064] Exemplarily, acquiring a touch action on a screen of a mobile device includes:

[0065] Get the game ID corresponding to the current game;

[0066] If the game identifier of the current game is the game identifier corresponding to the target game, the touch action on the screen of the mobile device is obtained.

[0067] Among them, the game ID is a unique combination of numbers or letters assigned to each game in the game server or database for internal management and identification.

[0068] If the game ID of the current game is the game ID corresponding to the target game, it means that the current game is the target game, and the touch actions on the mobile device screen are obtained, so that the touch actions of the current game that are not the target game are ignored, thereby reducing the amount of data processed by the mobile terminal.

[0069] S22, when the touch action is a drag action, starting a viewing angle control mode of the target game;

[0070] The target game includes a shooting game, a sports game, or a combination thereof.

[0071] Among them, shooting games are a type of game that uses various weapons for shooting as the main gameplay. Users usually play the role of a warrior, soldier or agent in the game, using pistols, rifles, sniper rifles, machine guns, rocket launchers and other weapons to eliminate enemies or complete specific tasks. Shooting games emphasize the user's reaction speed, shooting skills and strategic thinking. According to different gameplay and perspectives, shooting games can be divided into first-person shooter games and third-person shooter games.

[0072] First-person shooter games: Users play games from a first-person perspective, as if they were actually participating in the battle. This type of game usually offers a rich selection of weapons, multiplayer online battle modes, and complex map designs.

[0073] Third-person shooter games: Users observe the game world from a third-person perspective, and can see the character and the surrounding environment at the same time. This type of game usually focuses more on action and character creation.

[0074] Among them, sports games are a type of game that simulates various sports as the main gameplay. Users can play the role of athletes or coaches in the game and participate in various sports such as football, basketball, tennis, golf, and racing.

[0075] Among them, sports games can be divided into simulation sports games and competitive sports games.

[0076] Simulation sports games: These games strive to reproduce the rules and scenes of sports realistically, and users need to master various sports skills, such as shooting, shooting, swinging, etc. These games usually provide multiple game modes and difficulty settings to meet the needs of different users.

[0077] Competitive sports games: These games usually emphasize multiplayer online battles and competitiveness, where users need to compete with other users in real time to win. These games are usually highly interactive and competitive.

[0078] Wherein, when the touch action is a drag action, starting the viewing angle control mode of the target game includes:

[0079] When the touch action is the drag action, generating a start instruction;

[0080] The startup instruction is executed to start the viewing angle control mode of the target game.

[0081] S23, in the viewing angle control mode, obtaining a Y coordinate value in the dragging action, and drawing a dividing line on the Y coordinate value;

[0082] Wherein, in the viewing angle control mode, obtaining the Y coordinate value in the dragging action and drawing a dividing line on the Y coordinate value include:

[0083] In the viewing angle control mode, recording the stop position of the dragging action, according to the Y coordinate value of the stop position;

[0084] On the coordinate plane of the mobile device screen, a straight line perpendicular to the x-axis is drawn, and the straight line is selected as the dividing line.

[0085] Among them, from a visual perspective, a straight line has the characteristics of being clear and concise, and can quickly attract people's attention. Selecting the straight line as a dividing line makes the dividing line clear at a glance. This intuitiveness improves the recognition efficiency of the dividing line.

[0086] S24, dividing the screen of the mobile device into a left area and a right area by the dividing line, and obtaining a click position on the screen of the mobile device;

[0087] The step of dividing the screen of the mobile device into a left area and a right area by the dividing line and obtaining a click position on the screen of the mobile device includes:

[0088] Selecting the screen of the target game on the screen of the mobile device as the game screen;

[0089] The game screen is divided into a left area and a right area by the dividing line, and a click position on the game screen is obtained.

[0090] The dividing line allows users to move the perspective, which is an important means for users to grasp battlefield dynamics and obtain comprehensive battlefield information. By flexibly adjusting the game perspective, users can freely observe different areas on the game screen, thereby better understanding the overall situation of the battlefield. This perspective movement can not only help users to promptly discover and respond to threats from different directions, but also allow users to more accurately grasp the position distribution of teammates and enemies.

[0091] S25, when the click position is in the left area, generating a left click instruction, and when the click position is in the right area, generating a right click instruction;

[0092] Exemplarily, when the click position is in the left area, a left click instruction is generated, and when the click position is in the right area, a right click instruction is generated, including:

[0093] When the click position is in the left area, a click action in the left area is obtained; when the click action in the left area is a single click operation, a left-click instruction is selected as the left-click instruction; when the click action in the left area is a double click operation, a left-double click instruction is selected as the left-click instruction;

[0094] When the click position is in the right area, the click action in the right area is obtained. When the click action in the right area is a single-click operation, the right-click instruction is selected as the right-click instruction. When the click action in the right area is a double-click operation, the right-double-click instruction is selected as the right-click instruction.

[0095] Compared with the traditional virtual mouse click, the mobile device screen click method in this application provides users with a more intuitive and flexible operation mode. Because the mobile device screen click method in this application allows users to directly click on the left area and the right area with their fingers, this operation mode reduces the time of finding the virtual mouse and clicking the virtual mouse, making the triggering of the click instruction faster. It is conducive to improving the triggering efficiency of the click instruction.

[0096] For illustration purposes, see Figure 3 , Figure 3 It is a schematic diagram of the left area and the right area, which are described in detail as follows:

[0097] The left area is the left range of the screen. If the click position is in the left area, it means the click position is in the left range of the screen. The right area is the right range of the screen. If the click position is in the right area, it means the click position is in the right range of the screen.

[0098] The dividing line allows the user to move the perspective. Taking the target game as a shooting game, for example, the perspective movement allows the user to freely observe the surrounding environment in the game world, including enemies, teammates, terrain, obstacles, etc. By moving the perspective, the user can better understand the battlefield situation, formulate tactics, and make more informed decisions.

[0099] in, Figure 3 The LT key in the circle is an important key. Taking the target game as a shooting game, in a shooting game, the LT key is usually associated with the shooting action of a weapon. The Chinese definition of LT is: left trigger, and the English definition of LT is: the abbreviation of Left Trigger.

[0100] In some shooting games, the LT key may be designed to adjust the accuracy of the aiming device, allowing the user to aim at the target more accurately. In addition, the LT key may also be used in combination with other keys to perform more complex operations, such as quickly switching weapons, throwing objects, etc.

[0101] Among them, when the click position is in the left area, a left-click instruction is generated, and when the click position is in the right area, a right-click instruction is generated, which improves the operational convenience of the target game, enables users to enjoy a high-quality gaming experience, and enhances the interactivity and immersion of the target game.

[0102] S26, sending the left-click instruction or the right-click instruction to a preset game server, and obtaining a feedback result returned by the game server according to the left-click instruction or the right-click instruction.

[0103] Exemplarily, sending the left-click instruction or the right-click instruction to a preset game server, and obtaining a feedback result returned by the game server according to the left-click instruction or the right-click instruction, includes:

[0104] Obtaining a game server corresponding to the target game, and obtaining a response time and a memory usage rate of the game server;

[0105] When the response time is less than a preset time and the memory usage is less than a preset usage, the left-click instruction or the right-click instruction is sent to the game server, and a feedback result returned by the game server according to the left-click instruction or the right-click instruction is obtained.

[0106] Among them, when the response time is less than the preset time, the user experience can be improved, making the user feel that the server responds quickly.

[0107] Among them, when the memory usage rate is less than the preset usage rate, it can ensure that the game server remains smooth when processing large amounts of data.

[0108] Wherein, after sending the left-click instruction or the right-click instruction to the preset game server and obtaining the feedback result returned by the game server according to the left-click instruction or the right-click instruction, the mobile device screen clicking method includes:

[0109] A display position of the feedback result is obtained, and the feedback result is displayed at the display position.

[0110] The display position of the feedback result on the game screen is obtained, and the feedback result is displayed at the display position.

[0111] Among them, displaying the feedback results at the display position can allow users to instantly understand their game performance, such as scores, rankings, task completion status, etc. This instant feedback mechanism can stimulate users' sense of competition and sense of accomplishment, and encourage users to participate in the target game more enthusiastically. In addition, through the feedback results, users can clearly understand their strengths and weaknesses in the target game, so as to adjust strategies and improve skills in a targeted manner.

[0112] In the embodiment of the present invention, the beneficial effects lie in two aspects. On the one hand, when the click position is in the left area, a left-click instruction is generated, and when the click position is in the right area, a right-click instruction is generated. Since the user does not need to find and click the virtual mouse in the compact mobile device screen, the time for the mobile device screen to trigger the click instruction is reduced, which is beneficial to improving the triggering efficiency of the click instruction. On the other hand, sending the left-click instruction or the right-click instruction to a preset game server and obtaining the feedback result returned by the game server according to the left-click instruction or the right-click instruction is beneficial to significantly improving the timeliness of the feedback result.

[0113] See also Figure 4 , Figure 4 yes Figure 1 A specific implementation flow diagram of step S25 is described in detail as follows:

[0114] S41, when the click position is in the left area, triggering a left-click event, and selecting a left-click instruction or a left-double-click instruction in the left-click event as a left-click instruction;

[0115] S42, when the click position is in the right area, triggering a right-click event, and selecting a right-click instruction or a right-double-click instruction in the right-click event as the right-click instruction.

[0116] In an embodiment of the present invention, when the click position is in the left area, a left-click event is triggered, and a left-click instruction or a left-double-click instruction in the left-click event is selected as the left-click instruction; when the click position is in the right area, a right-click event is triggered, and a right-click instruction or a right-double-click instruction in the right-click event is selected as the right-click instruction. Since the user does not need to find and click the virtual mouse in the compact mobile device screen, the time for the mobile device screen to trigger the click instruction is reduced, which is beneficial to improving the triggering efficiency of the click instruction.

[0117] See also Figure 5 , Figure 5 yes Figure 1 A specific implementation flow diagram of step S26 is described in detail as follows:

[0118] S51, sending the left-click instruction or the right-click instruction to a preset game server, so that the game server updates the game state of the target game according to the left-click instruction or the right-click instruction;

[0119] Exemplarily, sending the left-click instruction or the right-click instruction to a preset game server so that the game server updates the game state of the target game according to the left-click instruction or the right-click instruction includes:

[0120] Obtaining a game server corresponding to the target game, and obtaining the response time, number of cores, and memory usage of the game server;

[0121] When the response time is less than a preset time, the number of cores is greater than a preset value, and the memory usage is less than a preset usage, the left-click instruction or the right-click instruction is sent to the game server, so that the game server updates the game status of the target game according to the left-click instruction or the right-click instruction.

[0122] The number of cores refers to the number of cores in the processor in the server. The number of cores determines the number of tasks that the game server can handle simultaneously.

[0123] S52, obtaining a feedback result returned by the game server according to the updated game status.

[0124] Among them, the feedback results of the game status can help users understand their performance in the target game in a timely manner, such as scores, progress, health points and other key information, and also guide users to adjust strategies and optimize operations to cope with challenges and changes in the target game.

[0125] In an embodiment of the present invention, feedback results returned by the game server according to the updated game state are obtained, and these feedback results prompt users to make decisions according to real-time feedback, thereby enhancing the user's sense of participation and immersion.

[0126] See also Figure 6 , Figure 6 1 is a schematic diagram of a structure of a mobile device screen clicking device in one embodiment of the present invention. The mobile device screen clicking device is applied to a mobile device, and the mobile device is connected to a game server through a streaming technology, such as Figure 6 As shown, the mobile device screen clicking device includes a first acquisition module 101, a start module 102, a second acquisition module 103, a third acquisition module 104, a click instruction generating module 105, and a click instruction sending module 106. The detailed description of each functional module is as follows:

[0127] A first acquisition module 101 is used to acquire touch actions on the screen of a mobile device;

[0128] A starting module 102, configured to start a viewing angle control mode of a target game when the touch action is a drag action;

[0129] A second acquisition module 103 is used to acquire the Y coordinate value in the dragging action in the viewing angle control mode, and draw a dividing line on the Y coordinate value;

[0130] A third acquisition module 104 is used to divide the mobile device screen into a left area and a right area by the dividing line, and acquire a click position on the mobile device screen;

[0131] A click instruction generating module 105, configured to generate a left click instruction when the click position is in the left area, and to generate a right click instruction when the click position is in the right area;

[0132] The click instruction sending module 106 is used to send the left-click instruction or the right-click instruction to a preset game server, and obtain a feedback result returned by the game server according to the left-click instruction or the right-click instruction.

[0133] In the embodiment of the present invention, the beneficial effects lie in two aspects. On the one hand, when the click position is in the left area, a left-click instruction is generated, and when the click position is in the right area, a right-click instruction is generated. Since the user does not need to find and click the virtual mouse in the compact mobile device screen, the time for the mobile device screen to trigger the click instruction is reduced, which is beneficial to improving the triggering efficiency of the click instruction. On the other hand, sending the left-click instruction or the right-click instruction to a preset game server and obtaining the feedback result returned by the game server according to the left-click instruction or the right-click instruction is beneficial to significantly improving the timeliness of the feedback result.

[0134] For the specific limitations on the mobile device screen clicking device, please refer to the limitations on the mobile device screen clicking method mentioned above, which will not be repeated here.

[0135] Each module in the above-mentioned mobile device screen clicking device can be implemented in whole or in part by software, hardware and a combination thereof. Each of the above-mentioned modules can be embedded in or independent of the processor in the computer device in the form of hardware, or can be stored in the memory of the computer device in the form of software, so that the processor can call and execute the corresponding operations of each of the above modules.

[0136] See also Figure 7 , Figure 7 1 is another structural diagram of a computer device in one embodiment of the present invention. In one embodiment, a computer device is provided. The computer device is a mobile device, and its internal structure diagram can be as shown in FIG. Figure 7 The computer device includes a processor, a memory, a network interface, a display screen, and an input device connected via a system bus. The processor of the computer device is used to provide computing and control capabilities.

[0137] The memory of the computer device includes a non-volatile storage medium and an internal memory. The non-volatile storage medium stores an operating system and a computer program. The internal memory provides an environment for the operation of the operating system and the computer program in the non-volatile storage medium. The network interface of the computer device is used to communicate with an external database. When the computer program is executed by a processor, the functions or steps of a mobile device screen clicking method can be implemented.

[0138] In one embodiment, a computer device is provided, comprising a memory, a processor, and a computer program stored on the memory and executable on the processor.

[0139] It should be noted that the above functions or steps that can be implemented by the computer-readable storage medium or computer device can refer to the relevant description of the aforementioned method embodiment. In order to avoid repetition, they will not be described one by one here.

[0140] The above-mentioned processor can be a general-purpose processor, including a central processing unit (CPU), a graphics processing unit (GPU), a network processor (NP), etc.; it can also be a digital signal processor (DSP), an application specific integrated circuit (ASIC), a field programmable gate array (FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components.

[0141] The above description and accompanying drawings fully illustrate the embodiments of the present disclosure so that those skilled in the art can practice them. Other embodiments may include structural, logical, electrical, process and other changes. The embodiments represent possible changes only. Unless explicitly required, separate components and functions are optional, and the order of operation may vary. Parts and subsamples of some embodiments may be included in or replace parts and subsamples of other embodiments. Moreover, the words used in this application are only used to describe the embodiments and are not used to limit the claims. As used in the description of the embodiments and claims, unless the context clearly indicates, the singular forms of "a", "an" and "the" are intended to include plural forms as well. Similarly, the term "and / or" as used in this application refers to any and all possible combinations of listings containing one or more associated ones. In addition, when used in the present application, the term "comprise" and its variants "comprises" and / or comprising refer to the presence of a stated sub-sample, whole, step, operation, element, and / or component, but do not exclude the presence or addition of one or more other sub-samples, wholes, steps, operations, elements, components and / or groups of these. In the absence of further restrictions, the elements defined by the sentence "comprising a ..." do not exclude the presence of other identical elements in the process, method or device comprising the elements. In this article, each embodiment may focus on the differences from other embodiments, and the same and similar parts between the various embodiments may refer to each other. For the methods, products, etc. disclosed in the embodiments, if they correspond to the method part disclosed in the embodiments, then the relevant parts can refer to the description of the method part.

[0142] Those skilled in the art will appreciate that the units and algorithm steps of each example described in conjunction with the embodiments disclosed herein can be implemented in electronic hardware, or a combination of computer software and electronic hardware. Whether these functions are performed in hardware or software may depend on the specific application and design constraints of the technical solution. Technicians can use different methods to implement the described functions for each specific application, but such implementation should not be considered to be beyond the scope of the embodiments of the present disclosure. Technicians can clearly understand that for the convenience and simplicity of description, the specific working process of the above-described system, device and unit can refer to the corresponding process in the aforementioned method embodiment, and will not be repeated here.

[0143] In the embodiments disclosed herein, the disclosed methods and products (including but not limited to devices, equipment, etc.) can be implemented in other ways. For example, the device embodiments described above are only schematic. For example, the division of units can be only a logical function division. There may be other division methods in actual implementation, such as multiple units or components can be combined or integrated into another system, or some sub-samples can be ignored or not executed. In addition, the coupling or direct coupling or communication connection between each other shown or discussed can be through some interfaces, indirect coupling or communication connection of devices or units, which can be electrical, mechanical or other forms. The units described as separate components may or may not be physically separated, and the components displayed as units may or may not be physical units, that is, they may be located in one place, or they may be distributed on multiple network units. Some or all of the units may be selected according to actual needs to implement this embodiment. In addition, each functional unit in the embodiment of the present disclosure may be integrated in a processing unit, or each unit may exist physically alone, or two or more units may be integrated in one unit.

[0144] The flowchart and block diagram in the accompanying drawings show the possible architecture, function and operation of the system, method and computer program product according to the embodiment of the present disclosure. In this regard, each box in the flowchart or block diagram can represent a module, a program segment or a part of the code, and the module, the program segment or a part of the code contains one or more executable instructions for realizing the specified logical function. In some alternative implementations, the functions marked in the box can also occur in a different order from the order marked in the accompanying drawings. For example, two consecutive boxes can actually be executed substantially in parallel, and they can sometimes be executed in the opposite order, which can depend on the functions involved. In the description corresponding to the flowchart and the block diagram in the accompanying drawings, the operations or steps corresponding to different boxes can also occur in a different order from the order disclosed in the description, and sometimes there is no specific order between different operations or steps. For example, two consecutive operations or steps can actually be executed substantially in parallel, and they can sometimes be executed in the opposite order, which can depend on the functions involved. Each block in the block diagrams and / or flowcharts, and combinations of blocks in the block diagrams and / or flowcharts, may be implemented by a dedicated hardware-based system that performs the specified functions or actions, or may be implemented by a combination of dedicated hardware and computer instructions.

Claims

1. A method for clicking on a screen of a mobile device, characterized in that: include: Get touch actions on the mobile device screen; When the touch action is a drag action, starting a viewing angle control mode of the target game; In the viewing angle control mode, obtaining a Y coordinate value in the dragging action, and drawing a dividing line on the Y coordinate value; Dividing the mobile device screen into a left area and a right area by the dividing line, and obtaining a click position on the mobile device screen; When the click position is in the left area, a left click instruction is generated, and when the click position is in the right area, a right click instruction is generated; The left-click instruction or the right-click instruction is sent to a preset game server, and a feedback result returned by the game server according to the left-click instruction or the right-click instruction is obtained.

2. The method for clicking on the screen of a mobile device according to claim 1, characterized in that: When the touch action is a drag action, starting the viewing angle control mode of the target game includes: When the touch action is the drag action, generating a start instruction; The startup instruction is executed to start the viewing angle control mode of the target game.

3. The method for clicking on the screen of a mobile device according to claim 1, characterized in that: The step of obtaining the Y coordinate value in the dragging action and drawing a dividing line on the Y coordinate value in the viewing angle control mode includes: In the viewing angle control mode, recording the stop position of the dragging action, according to the Y coordinate value of the stop position; On the coordinate plane of the mobile device screen, a straight line perpendicular to the x-axis is drawn, and the straight line is selected as the dividing line.

4. The method for clicking on the screen of a mobile device according to claim 1, characterized in that: The step of dividing the screen of the mobile device into a left area and a right area by the dividing line and obtaining a click position on the screen of the mobile device includes: Selecting the screen of the target game on the screen of the mobile device as the game screen; The game screen is divided into a left area and a right area by the dividing line, and a click position on the game screen is obtained.

5. The method for clicking on the screen of a mobile device according to claim 1, characterized in that: The step of generating a left-click instruction when the click position is in the left area, and generating a right-click instruction when the click position is in the right area, comprises: When the click position is in the left area, a left-click event is triggered, and a left-click instruction or a left-double-click instruction in the left-click event is selected as the left-click instruction; When the click position is in the right area, a right-click event is triggered, and a right-click instruction or a right-double-click instruction in the right-click event is selected as the right-click instruction.

6. The method for clicking on the screen of a mobile device according to claim 1, characterized in that: The sending the left-click instruction or the right-click instruction to a preset game server, and obtaining a feedback result returned by the game server according to the left-click instruction or the right-click instruction, includes: Sending the left-click instruction or the right-click instruction to a preset game server, so that the game server updates the game state of the target game according to the left-click instruction or the right-click instruction; Obtain a feedback result returned by the game server according to the updated game status.

7. The method for clicking on the screen of a mobile device according to claim 1, characterized in that: After sending the left-click instruction or the right-click instruction to the preset game server and obtaining the feedback result returned by the game server according to the left-click instruction or the right-click instruction, the mobile device screen clicking method includes: A display position of the feedback result is obtained, and the feedback result is displayed at the display position.

8. A screen clicking device for a mobile device, characterized in that: include: A first acquisition module is used to acquire touch actions on the screen of the mobile device; A starting module, used for starting a viewing angle control mode of a target game when the touch action is a drag action; A second acquisition module is used to acquire the Y coordinate value in the dragging action in the viewing angle control mode, and draw a dividing line on the Y coordinate value; A third acquisition module, used to divide the mobile device screen into a left area and a right area by the dividing line, and acquire a click position on the mobile device screen; A click instruction generating module, used for generating a left click instruction when the click position is in the left area, and generating a right click instruction when the click position is in the right area; The click instruction sending module is used to send the left-click instruction or the right-click instruction to a preset game server, and obtain the feedback result returned by the game server according to the left-click instruction or the right-click instruction.

9. A computer device comprising a memory, a processor, and a computer program stored in the memory and executable on the processor, characterized in that: When the processor executes the computer program, the steps of the mobile device screen clicking method as described in any one of claims 1 to 7 are implemented.

10. A computer-readable storage medium storing a computer program, characterized in that: When the computer program is executed by a processor, the steps of the mobile device screen clicking method as described in any one of claims 1 to 7 are implemented.