Punch target beneficial to learning cultural knowledge and software used for punch target

By designing electronic boxing targets with electronic components and chips, combined with special program software and human body sensing switch devices, users can learn cultural knowledge through boxing, solving students' health problems caused by learning and online games, and achieving the dual effects of physical exercise and knowledge learning.

CN119633343AInactive Publication Date: 2025-03-18牛苜沣

Patent Information

Application Number
CN202411843498.8
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Priority Date
2024-05-01
Filing Date
2024-12-14
Publication Date
2025-03-18
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Technical Problem

Students face health problems due to heavy learning burden and lack of exercise. The proliferation of online games has led to children's abandonment of their studies, affecting the healthy development of society.

Method used

Design an electronic boxing target with electronic components and chips. By interacting with a special "cultural knowledge learning program software", users can learn cultural knowledge through boxing, and combine it with human body sensing switch devices to increase dodge-like actions to enhance interaction.

Benefits of technology

It has realized the learning of cultural knowledge while exercising, changed the traditional static learning model, provided a vibrant and interesting learning method, promoted the comprehensive and healthy development of the individual, and reduced the health risks brought by learning and online games.

✦ Generated by Eureka AI based on patent content.

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Abstract

A boxing target training device is a device which is frequently used in the training process of common fitness enthusiasts and professional boxers, and with the progress of science and technology, some electronic boxing targets formed by adding electronic elements, chips and the like in the boxing target appear, such as the application number 201910609237.2 or the application number 202222042266.5 or the application number 202022727862.8. The electronic elements and the chips used by the electronic boxing target can only increase the data detection function and entertainment in the boxing process, and cannot learn cultural knowledge and play games through interaction with the computer (4) during boxing and physical exercise. The invention aims to provide an electronic boxing target device which can enable people to interact with a computer (4) to learn cultural knowledge and play games during body building. The functions of the boxing target are unprecedented in the field of electronic boxing targets.
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Description

Technical Field

[0001] The invention relates to an electronic boxing device with electronic components and chips, in particular to an electronic fitness boxing target. Background Art

[0002] Boxing target training equipment is a kind of equipment often used by ordinary fitness enthusiasts and professional boxing athletes in their training process. The boxing target has various structures and shapes. People can use this equipment to practice boxing, kicking, knee strikes, high-fives, acupressure, practice hand speed and reaction, and can also be used to assist in practicing the hitting speed of a stick.

[0003] With the advancement of technology, there are now some electronic boxing targets that are made by adding electronic components and chips inside the boxing targets. They usually interact with the electronic components or accessories inside the boxing targets by hitting one or more hitting points (9) to achieve entertainment and fitness test parameters and other functions. However, the electronic components and chips used in electronic boxing targets can only increase the data detection function and entertainment during the boxing process, but cannot learn cultural knowledge by interacting with the computer (4) while exercising. (The computer (4) shown here refers to all electronic devices that can run computer programs, such as smart phones, tablet computers, desktop computers, laptops, and other smart electronic devices that can run programs.) Summary of the invention

[0004] The present invention aims at the current students facing many health problems due to heavy study burden, lack of exercise and the adverse effects brought by the prevalence of online games, and proposes an innovative electronic boxing dartboard. In the modern educational environment, students have a very large amount of learning, and most of them are sedentary. This directly leads to the widespread appearance of a series of sub-health conditions, such as the increasing obesity phenomenon, the increasingly serious and irreversible myopia problem due to long-term close-range eye use and lack of exercise adjustment, the frequent occurrence of hunchback due to poor sitting posture, the excessive study pressure causing neurasthenia, and the lack of exercise causing weakness. What is more serious is that this growth environment increases the risk of students suffering from serious irreversible diseases, such as diabetes, hypertension, and even cancer and other diseases that are difficult to cure. At the same time, the prevalence of online games has caused many children to indulge in them, neglect their studies, consume a lot of energy and youth, and have a negative impact on the healthy development of the whole society, and the society presents a morbid trend of neglect and regression. The electronic boxing dartboard of the present invention provides a unique solution. Its core function is to combine boxing entertainment with learning cultural knowledge through the configuration of innovative electronic boxing targets combined with innovative "learning cultural knowledge program software".

[0005] During use, users perform fitness exercises by hitting the electronic boxing target. The built-in sensing device of the boxing target can sense the user's hitting or dodging movements, and interact with the special "learning cultural knowledge program software" running on the computer, so as to achieve the purpose of learning cultural knowledge while exercising. The electronic boxing target not only opens up a new way for people to learn cultural knowledge, changing the traditional single static learning mode, but also provides a dynamic and interesting way to exercise the body, allowing users to improve their physical fitness during exercise and effectively alleviate various health risks caused by long-term sedentary learning. In addition, with the help of the form of boxing entertainment, users can fully release the pressure of study and life, meet people's needs to relax their body and mind through entertainment games, thereby promoting the overall healthy development of individuals, helping the entire society to get rid of the morbid predicament caused by students' health problems and online game addiction, and promote the development of society in a positive and healthy direction.

[0006] In order to realize the technical solution of the boxing target of the present invention that allows users to complete the process and content of learning cultural knowledge by boxing, the present invention combines the boxing entertainment with the learning of cultural knowledge by combining the configuration of the innovative electronic boxing target as described in claim 1 with the innovative "learning cultural knowledge program software", wherein the configuration of the innovative electronic boxing target is as follows: A boxing target that is conducive to learning cultural knowledge, the boxing target comprising one or more target body units (1), wherein each or part of the target body units (1) has one or more striking points (9), each or part of the striking points (9) has a corresponding touch sensing accessory or element (11) with a function of transmitting an electrical signal, the boxing target comprising an electronic chip module (10) with a function of inputting instructions to a computer, each or part of the touch sensing accessory or element (11) being connected to a circuit for receiving an electrical signal from the electronic chip module (10) with a function of inputting instructions to a computer, characterized in that the boxing target needs to be used with a "learning cultural knowledge program software (5)" that can help users complete the process of learning cultural knowledge by "complete the process of learning cultural knowledge in a boxing manner" to help users complete the process of learning cultural knowledge, and each or part of the striking points (9) having a function of inputting instructions to a computer The dot (9) has a corresponding character symbol area (13), and each or part of the character symbol area (13) is marked with one or more character symbols. The character symbol content marked in the character symbol area (13) is related to the content defined by the instruction input by the electronic chip module (10) having the function of inputting instructions to the computer to the "learning cultural knowledge program software (5)" running on the computer (4). The "learning cultural knowledge program software (5)" can help the user complete the process and content of learning cultural knowledge by cooperating with the character symbol content marked in the character symbol area (13). The character symbol content marked in the character symbol area (13) includes characters that can cooperate with the "learning cultural knowledge program software (5)" to complete language input and / or mathematical operation characters and / or special character symbols used in various subjects. (The content that can be used in conjunction with a computer program to complete language input can refer to the content that can be used in conjunction with a computer program to complete Chinese, English, Thai, Japanese, and other uppercase and lowercase letters that can be expressed by the pronunciation of the 26 English letters, and can be used in conjunction with a computer program to complete Russian, Japanese, Korean, and other existing language characters in the world, or such as the stroke input method, Cangjie input method, Wubi input method, and other character symbols that can complete the input of Chinese through strokes, radicals, radicals, and other Chinese character elements; the numbers in the mathematical operation characters can be Arabic numerals or numbers in Chinese Roman characters and other characters, and other different forms of expression; the special character symbols used in various disciplines can be converted character symbols of all disciplines such as physics, medicine, and chemistry.) In order to realize the technical solution of the boxing target of the present invention that allows users to complete the process and content of learning cultural knowledge by boxing, the present invention combines the boxing entertainment with the learning of cultural knowledge by combining the configuration of the innovative electronic boxing target as described in claim 1 with the innovative "learning cultural knowledge program software" as described in claim 2, wherein the innovation of the "learning cultural knowledge program software" is as follows: The "learning culture knowledge program software (5)" includes the basic functions commonly found in learning culture knowledge program software, such as the program software has diversified resource integration and / or systematic knowledge architecture and / or learning progress record and / or interactive functions and other basic functions commonly found in learning culture knowledge program software, and is characterized in that the program software includes one or more or all of the following three innovative "input methods" and / or includes one or more or all of the following seven innovative software details to achieve the "function of completing the process of learning culture knowledge in a boxing manner": Here are three innovative "input methods": The first type is referred to as "the input method of directly expressing the input process and answer content". The input process of this input method is: When the user understands what the correct answer is based on the question prompt content (531), the user finds the hitting point (9) that can spell out the "character symbols of the correct answer spelling process" in the character symbol content marked in all the character symbol areas (13) and triggers the hitting point (9) according to the spelling order of the "character symbols of the correct answer spelling process". At this time, the visual material (520) of the "character symbols of the correct answer spelling process" that constitutes the correct answer or the visual material (520) of the "character symbols of the correct answer spelling process" that constitutes the correct answer "but some characters have visual feature differences" will be directly expressed in the display interface of the "learning cultural knowledge program software (5)" following the hitting process. When the visual material (520) of the "character symbol in the process of spelling the correct answer" reaches the expression of "a word or a word" that can spell out the correct answer in the display interface of the "learning cultural knowledge program software (5)", the answer visual material (522) of the "a word or a word" of the correct answer will also be directly expressed in the interface of the "learning cultural knowledge program software (5)", or when the visual material (520) of the character in the correct answer reaches the expression of a complete correct answer in the display interface of the "learning cultural knowledge program software (5)", the answer visual material (522) of the "complete correct answer" or the answer visual material (522) of the "complete correct answer" with visual feature differences of partial words and / or characters will also be directly expressed in the interface of the "learning cultural knowledge program software (5)".

[0007] The second type is referred to as "input method through direct expression through suggestion". The input process of this input method is: When the user understands what the correct answer is based on the question prompt content (531), the user finds the corresponding strike points (9) of one or more character symbols in all character symbol areas (13) that can represent or "imply" the correct answer composed of one or more "character symbols and / or words and / or terms", and triggers the strike points (9) in the writing order of the correct answer. The visual material (520) of one or more "character symbols and / or words and / or terms" of the correct answer or the visual material (520) of multiple "character symbols and / or words and / or terms" with visual differences will be directly expressed in the display interface of the "cultural knowledge learning program software (5)" following the striking process;

The "implication" includes pronunciation pinyin implication, stroke implication (for example, by uniformly associating words with the first stroke being a "slash" within the same byte code, so that after triggering the strike point (9) associated with this byte code, the words starting with a "slash" in the correct answer can be associated through this strike (9)), radical implication (for example, by uniformly associating words with the first radical being the character "ox" within the same byte code, so that after triggering the strike point (9) associated with this byte code, the words starting with the "ox" radical in the correct answer can be associated through this strike (9)), and all other implications

[0009] The third type, abbreviated as "the input method of the existing nine - grid input method combined with the punching target of the present invention". The input process of this input method is as follows: When the user understands what the correct answer is based on the question prompt content (531), the user inputs the correct answer by combining the character symbols marked in all character symbol areas (13) with the spelling or character - splitting coding input method of the nine - grid input method. During the input process, multiple candidate characters or candidate words will be displayed on the input interface. Then, the user uses the punching target of the present invention to select and confirm the displayed candidate characters in a "specific order and number of times" by "simultaneously triggering two specific triggering devices and / or triggering a specific one triggering device" to complete the input process of expressing the correct answer.

[0010] (In the above three input methods, the visual material mentioned can be pictures, texts, animated gifs, irregular pictures, irregular animated gifs, and all other visual materials that can express character symbols. The "direct expression" includes display methods from nothing to something, or disappearance methods from something to nothing, or changing font colors, or making the font blink, or making an underline mark on the font, and all other expression methods that can make the user intuitively feel a change).

[0011] The following are eight innovative software details: The first is a "boxing type guidance function" that uses "boxing action visual materials" and / or "boxing name sound materials" and / or "boxing name text prompts" to guide users to input or interact with the "boxing method"; the second is to add "boxing element materials" to make a "boxing rendering function" for the entire game; the third is to increase the "boxing action memory and increase the fluency of boxing rhythm" by inputting a knowledge answer multiple times; the fourth is to include boxing sports as the theme of the game. The fifth type is to use the "performance evaluation function" of "the rules for judging the victory and defeat and / or performance of boxing" by using the "input methods of various boxing techniques" to trigger the "game skills" or "auxiliary functions conducive to learning cultural knowledge" defined by the software, or the "boxing technique input method" used to complete the game process with "boxing technique" elements; the sixth type is to use "semi-open book prompts" and / or "open book prompts" and / or "question and answer prompts" and / or "sound prompts" to trigger the game process with "boxing technique" elements; " and / or "visual material prompts" "a way of learning cultural knowledge" that helps users complete the process of learning cultural knowledge by using the electronic boxing target of the present invention in the form of boxing sports; the seventh, by including "sound prompts and / or visual material prompts" to prompt the hitting point (9) to be hit, thereby helping users quickly find the hitting target and improving the fluency of learning cultural knowledge while boxing; the eighth, by marking the exclusive character symbol area (13) corresponding to the hitting point (9) on the computer (4 ) is located at or near a virtual hitting point (90) of a virtual boxing target (110) in a playback screen of a software program running in the present invention, and the appearance layout position of the virtual boxing target (110) is similar to or identical to the appearance layout position of the physical boxing target of the present invention. The character symbol content marked in the character symbol area (13) on the virtual boxing target (110) can be replaced with the character symbol according to the different contents of the cultural knowledge to be learned, thereby realizing a "character symbol expansion function" that can infinitely expand the character symbol content marked in the character symbol area (13) without changing the boxing target.

[0012] (The seventh type, the visual material prompt can be a virtual boxing target, a whack-a-mole game, a virtual character guide, or any other visual material that can provide a "target prompt function" for hitting a target.)

[0013] In order to increase the user's learning pleasure and the beneficial effect of fitness interest in dodging-type fancy boxing, the present invention provides a technical solution as described in claim 3: the human body sensing switch device (2) can interact with the "learning cultural knowledge program software (5)" having the function of "completing the learning cultural knowledge process in the form of boxing and / or dodging actions" to complete the process of learning cultural knowledge by combining the striking point (9) described in claim 1:

[0014] The boxing target that can be used to input instructions to a computer while boxing is characterized in that the boxing target also includes one or more character symbol areas (13) with or without or partially with the character symbol areas (13) as described in claim 1 and having the same function, and is connected to the electronic chip module (10) with the function of inputting instructions to the computer (4) for receiving the circuit of the electric signal, and has the function of transmitting electric signals. The human body sensing switch device (2) can complete the process of learning cultural knowledge by combining the striking point (9) described in claim 1 and interacting with the "learning cultural knowledge program software (5)" with the function of "completing the process of learning cultural knowledge by punching and / or dodging actions". (The human body sensing switch device (2) is limited in function, wherein the switch part of the human body sensing switch device (2) can be an instant reset switch, a delayed reset switch, or a self-locking switch, wherein the present invention is preferably an instant reset normally open switch; the human body sensing switch device (2) can be an infrared human body sensing switch device commonly seen in the public technology, a photoelectric sensing switch device, a microwave radar human body sensing switch device, an ultrasonic sensing switch device, an infrared diffuse reflection sensing switch device, a laser diffuse reflection human body sensing switch device, and any other human body sensing switch device that can realize the function of transmitting electrical signals by sensing the human body. Herein, the type, sensing distance, sensing direction, and sensing range of the human body sensing switch device (2) are described, which can be based on the trainer's personal range of motion preference, or the calculation The user can select settings and adjust the parameters according to the requirements of the computer program or game. These are all well-known to those skilled in the art and different parameters only affect the sensing range and are not the key technical features of the present invention. Therefore, it is only an update and improvement of the human body sensing switch device (2) (such as separating the human body sensing part and the switch part and connecting them through wires. Its function is the same as that of the human body sensing switch device (2), but the name is changed to replace the concept) or the improvement of the installation method and the function of adjusting the sensing range distance of the human body sensing switch device (2) itself should also belong to the scope of the human body sensing switch device (2), or by adding a reflective object on the head of a person so that the light-sensing human body sensing switch device (2) can better sense the human body. These are all contents that can be easily thought of by those skilled in the art.) In order to increase the user's learning pleasure and the beneficial effect of fitness interest in dodging-type fancy boxing, the present invention provides a technical solution as described in claim 3: the human body sensing switch device (2) can interact with the "learning cultural knowledge program software (5)" as described in claim 4, which has the function of "completing the learning cultural knowledge process in the form of boxing and / or dodging actions" to complete the process of learning cultural knowledge. The functional details of the "learning cultural knowledge program software (5)" as described in claim 4 are as follows: According to claim 3, the "function of completing the process of learning cultural knowledge by punching and / or dodging" possessed by the "learning cultural knowledge program software (5)" is characterized in that the function is expanded by adding "dodge or dodging combined with punching boxing elements" to the three innovative "input methods" and seven "innovative details" described in claim 2, wherein the three innovative "input methods" that add "dodge or dodging combined with punching boxing elements" are as follows: The first type is referred to as "the input method of directly expressing the input process and answer content". The input process of this input method is: When the user understands what the correct answer is based on the question prompt content (531), the user finds the corresponding hitting point (9) or human body sensing device (2) that can spell out the "character symbols of the correct answer spelling process" in the character symbol content marked in all the character symbol areas (13), and triggers the hitting point (9) or human body sensing device (2) according to the spelling order of the "character symbols of the correct answer spelling process". At this time, the visual material (520) of the "character symbols of the correct answer spelling process" that constitutes the correct answer or the visual material (520) of the "character symbols of the correct answer spelling process" that constitutes the correct answer "but some characters have visual feature differences" will be directly expressed in the display interface of the "learning cultural knowledge program software (5)" following the hitting process, and the "character symbols of the correct answer spelling process" will be directly expressed in the display interface of the "learning cultural knowledge program software (5)". When the "symbol" type visual material (520) reaches the expression of "a word or a word" that can spell out the correct answer in the display interface of the "learning cultural knowledge program software (5)", the "one word or a word" answer visual material (522) of the correct answer will also be directly expressed in the "learning cultural knowledge program software (5)" interface; or when the character type visual material (520) of the correct answer reaches the expression of a complete correct answer in the display interface of the "learning cultural knowledge program software (5)", the answer visual material (522) of the "complete correct answer" or the answer visual material (522) of the "complete correct answer" with visual feature differences of partial words and / or characters will also be directly expressed in the "learning cultural knowledge program software (5)" interface.

[0015] The second type is referred to as "input method through direct expression through suggestion". The input process of this input method is: When the user understands what the correct answer is based on the question prompt content (531), the user finds the corresponding striking points (9) or human body sensing devices (2) of one or more character symbols that can represent or "hint" the correct answer composed of one or more "character symbols and / or words and / or phrases" in all character symbol areas (13), and triggers the striking points (9) or human body sensing devices (2) according to the writing order of the correct answer. The visual materials (520) of the one or more "character symbols and / or words and / or phrases" of the correct answer or the visual materials (520) of multiple "character symbols and / or words and / or phrases" with visual differences will be directly expressed in the display interface of the "learning cultural knowledge program software (5)" following the triggering process; The third type is referred to as "the existing nine-square grid input method combined with the punching board input method of the present invention". The input process of this input method is: When the user understands the correct answer based on the question prompt content (531), the user inputs the correct answer through the character symbols marked in all character symbol areas (13) in combination with the spelling or character decomposition coding input method of the nine-square grid input method. During the input process, the input interface will display multiple candidate characters or candidate words. Then, the user selects and confirms the displayed candidate characters through the punching target of the present invention by "simultaneously triggering two specific trigger devices and / or triggering a specific trigger device" in a "specific order and number of times" to complete the input process.

[0016] The software details of the eight innovative "dodge or dodge combined with boxing elements" are as follows: The first is a "boxing type guidance function" that guides users to make certain body movements through "boxing action visual materials" and / or "sound materials of boxing names" and / or "textual prompts of boxing names" with dodge-like movements; the second is a "boxing rendering function" for the entire game by adding "boxing element materials" with dodge-like movements; the third is a "training method that uses body memory" by inputting a knowledge answer multiple times with the same action each time to increase "the memory of dodge-like boxing movements and the fluency of dodge-like boxing rhythm"; the fourth is a "performance evaluation function" that includes the "rules for judging the victory and defeat and / or results of boxing sports" based on the accuracy and / or speed and / or endurance of dodge-like boxing sports and / or the progress of the process of learning cultural knowledge; the fifth is a "performance evaluation function" that uses " The sixth type is a "boxing-related input method" that triggers the software-defined "game skills" or "auxiliary functions that are conducive to learning cultural knowledge", or is used to complete a game process with "boxing" elements. The sixth type is a "boxing-related input method" that includes a "semi-open book prompt" and / or "open book prompt" and / or "question and answer prompt" and / or "sound prompt" and / or "visual material prompt" to help users complete the process of learning cultural knowledge through the electronic boxing target of the present invention in the form of boxing or dodging boxing movements. The seventh type is a "target prompt function" that helps users quickly find the target to hit or the direction to dodge, thereby improving the fluency of learning cultural knowledge while boxing, by including a "sound prompt and / or visual material prompt" to prompt which hitting point (9) needs to be hit and / or which dodging action needs to be made. An eighth method is to mark a character symbol area (13) corresponding to a striking point (9) on or near a virtual striking point (90) of a virtual boxing target (110) in a playback screen of a software program running on a computer (4), or to mark a character symbol area (13) exclusive to a human body sensing switch device (2) on or near a virtual human body sensing switch device (20) of a virtual boxing target (110) in a playback screen of a software program running on a computer (4), and the appearance layout position of the virtual boxing target (110) is similar to or identical to the appearance layout position of a physical boxing target of the present invention, and the character symbol content marked in the character symbol area (13) on the virtual boxing target (110) can be replaced according to the different contents of the cultural knowledge to be learned, thereby realizing a "character symbol expansion function" that can infinitely expand the character symbol content marked in the character symbol area (13) without changing the boxing target.

[0017] In order to facilitate the examiner to understand the difference between the three innovative "input methods" described in claim 2 and claim 4 of the present invention and the input methods of the prior art, it is hereby explained that the difference lies in that the input method of the nine-square grid input method, which is the closest to the technical solution of the present invention in the prior art, can associate multiple characters through a touch button, but the English nine-square grid input method needs to be screened again through the "candidate word interface list" to determine the input content during the input process, while the Japanese nine-square grid input method not only has a "candidate interface" but also needs to determine the input character through "sliding word selection". The first and second innovative "input methods" described in claim 2 or claim 4 of the present invention, although they also associate multiple characters with the same striking point (9), when the striking point (9) or the human body sensing switch device (2) that can represent the correct answer is triggered, the correct answer will be directly expressed through the "learning cultural knowledge program software" without having to search and select again through the "candidate word interface list", and the third input method cleverly combines the punching target of the present invention with the existing nine-square grid input method to complete its input process.

[0018] As described in claim 9, the human body sensing switch device (2) is used in the preferred embodiment of the present invention: the boxing board includes a plurality of human body sensing switch devices (2), and the preferred number of human body sensing switch devices (2) used in the present invention is 2 (respectively located on the left and right sides of the boxing board for sensing the left and right dodging movements of the human body), and the preferred number used in the present invention can also be 4 (two on each side of the left and right sides of the boxing board, respectively located in the upper left corner and the upper right corner for sensing the left and right dodging movements, and the lower left corner and the lower right corner for sensing the left and right crouching movements).

[0019] It should be noted that the power consumption of the above-mentioned human body sensing switch device (2) varies depending on the model. In actual use, the human body sensing switch device (2) with low power consumption can be directly connected to the computer (4) through a data cable to provide power for the human body sensing switch device (2), while the human body sensing switch device (2) with high power consumption can be equipped with a battery to provide power for it. Common configurations such as switches and charging sockets will not be described in detail in this document, and the design of adding audio equipment or directly fixing the computer (4) on the product of the present invention is not innovative at all.

[0020] In order to further better realize the diversity of the types of knowledge learned in the present invention, the present invention provides a technical solution of a detachable skin (3) as claimed in claim 5:

[0021] As described in claim 5, the striking point (9) according to claim 1 has a corresponding character symbol area (13), and / or the human body sensing switch device (2) according to claim 3, characterized in that: the striking point (9) and / or the human body sensing switch device (2) corresponding exclusive character symbol area (13) is marked on its corresponding surface and / or the nearby detachable cover (3). When using the "detachable cover (13), the electronic boxing target can learn more types of cultural knowledge content by replacing the "learning cultural knowledge program software (5)" with different "character symbol content defined for each or part of the trigger device" or using the "learning cultural knowledge program software (5)" with "input character content switching option", or using the original program to define multiple character symbols for each or part of the trigger device. "Learning cultural knowledge program software (5)" can realize learning more types of cultural knowledge content.

[0022] As described in claim 6, the detachable surface (3) is a soft and tough material (the soft and tough material can be a plastic material, a leather material, a cloth material, a paper material, etc.), and can be fixedly installed on the surface of the boxing target by one or more sets of components or accessories (36) with convenient fixing and disassembly functions (the components or accessories (36) with convenient fixing and disassembly functions can be a set of Velcro, buttons, magnetic buttons, zippers, screws, etc. components or accessories, or ropes and wires can be used instead.)

[0023] In order to improve learning efficiency and exercise rhythm, deepen the impression of wrong questions, and enhance the game atmosphere of learning and exercise through the boxing target of the present invention, the present invention provides a technical solution of adding a light indication part (12) as described in claim 7 and cooperating with the light indication program as described in claim 8:

[0024] As described in claim 7, each or part of the striking point (9) and / or each or part of the human body sensing switch device (2) has an exclusive corresponding light indication part (12) near or on the surface, and the light indication part (12) is connected to a light control module (120) and controlled by it. The light control module (120) has a module (121) for receiving instructions from the "learning cultural knowledge software" running on the computer (4), and can receive instructions from the "learning cultural knowledge software" or game programs running on the computer (4) to make an indication function with light changes for the corresponding striking point (9) and / or the human body sensing switch device (2) to make interactive prompts that are beneficial to the game or the process of learning cultural knowledge. The "learning cultural knowledge software" contains a light indication program that is beneficial to the boxing process and / or the dodging process and / or the process of learning cultural knowledge. (The light control module (120) may be an Arduino development board, a Raspberry Pi, an LED driver chip (such as MAX7219, TM1637, etc.), a microcontroller (such as STM32, ATmega, etc.), a wirelessly controllable multi-channel relay module, etc.; the module (121) for receiving instructions from the computer (4) may be a wireless transmission module such as a wifi module, a Bluetooth module, etc., or a wired transmission module; the light state change may be a change in the number of lights, flashing rhythm, color, shape, text symbol, etc., depending on the type of device used in the light indication part (12).) As described in claim 8, the light indication program can enable the light indication part (12) to provide light indication for the next hitting point (9) to be hit and / or the human body sensing switch device (2), thereby helping the user to quickly find the next target to be hit, thereby improving the fluency of learning cultural knowledge while punching and / or dodging, and / or by providing light indication for prompting the right and wrong of the user's hitting and / or dodging actions and the learning process defined in the software, and / or by using the light rendering effect of the light indication part (12) to perform light rendering on the states defined in the software during the learning process of cultural knowledge and / or the punching process to enhance the atmosphere.

[0025] Beneficial Effects

[0026] The beneficial effects brought by the boxing target and the software of the boxing target that are beneficial to learning cultural knowledge are as follows:

[0027] 1. A technical solution that enables users to complete the process and content of learning cultural knowledge by boxing through the dedicated "cultural knowledge learning software" as described in claim 1, which has the function of helping users to complete the process of learning cultural knowledge by boxing, and the striking points (9) with character symbol areas (13) unique to the boxing target of the present invention, provides basic conditions for people to achieve the goal of learning cultural knowledge while doing boxing, thereby making it possible for people to complete the two positive effects of learning cultural knowledge and exercising in the same amount of time, thereby achieving the beneficial effect of increasing the user's interest and enthusiasm in learning knowledge and the interest and enthusiasm in boxing.

[0028] 2. The beneficial effects brought about by the three “input method innovations” and seven “software detail innovations” of the “learning cultural knowledge program software” described in claim 2 or claim 4 are as follows: Among them, the "three types of input innovation" have the following three beneficial effects: 1. By associating a plurality of characters with each striking point (9) as implied in the three “input method innovations”, the punching target of the present invention can reduce the design usage of the striking points (9) of the punching target of the present invention in the case of an input method innovation for a process of learning cultural knowledge that requires a plurality of character symbols, thereby making the striking points (9) larger. The larger striking points (9) can reduce striking errors caused by inaccurate striking, thereby further improving the fluency of the process of learning cultural knowledge through boxing.

[0029] 2. Through the technical solution of "visual materials with different visual features" described in the innovation of the first and second input methods, the software can display "character display functions" that conform to "natural spelling", "tone spelling" and other methods that are more conducive to learning cultural knowledge through colors or marked tones.

[0030] 3. Through the second technical solution, referred to as "input method through direct expression through suggestion", the user only needs to trigger the hitting point (9) or human body sensing switch device (2) representing the correct answer content once to input a visual material of a text or word, thereby improving the speed of learning cultural knowledge and thus improving learning efficiency.

[0031] 4. The innovation of the first and second input methods can save the process of selecting input content through the "text candidate area" in the traditional input method, making the process of learning cultural knowledge through boxing through the boxing target belt of the present invention more direct and quick, further increasing the speed of learning cultural knowledge and the fluency of the boxing process.

[0032] 5. Through the third input method, the boxing target of the present invention can be input through the nine-square grid input method in the prior art, which not only greatly reduces the production cost and time of "learning cultural knowledge program software", but also allows the majority of people who are already proficient in the nine-square grid input method to immediately master the input process of learning cultural knowledge using the boxing target of the present invention, and obtain a smoother experience of learning cultural knowledge while doing boxing.

[0033] 6. Through the first type of input method, which is referred to as "input process and answer content directly expressed", users can directly see the spelling process and results, which is more conducive to the cultural knowledge of Korean and Chinese fonts, which are diverse and need to learn font structure and spelling process at the same time.

[0034] Among them, the eight beneficial effects brought about by the eight kinds of "innovations in software details" described in claim 2 or claim 4 are: 1. Through the first of the eight "innovations in software details", the "boxing type guidance function", the user will know which "boxing method" input method is needed to interact with the "learning cultural knowledge program software (5)" in the next step, which further increases the playability of boxing and the beneficial effect of enhancing interest in learning cultural knowledge through boxing.

[0035] 2. Through the "boxing rendering function", the second of the eight "innovations in software details", users can feel that they are learning cultural knowledge through boxing games or competitions, which provides a basis for the playability of the software and greatly enhances the user's learning interest and boxing experience.

[0036] 3. Through the third of the eight "innovations in software details", namely "the practice method utilizing body memory", users can reduce the pause time in the process of learning cultural knowledge through punching or dodging punching, thereby obtaining a smooth learning and fitness entertainment experience.

[0037] 4. Through the "performance evaluation function" of the fourth of the eight "innovations in software details", users can learn and exercise with a mentality of competition, challenge or growth, thereby greatly improving users' enthusiasm for learning cultural knowledge and practicing boxing and fitness.

[0038] 5. Through the fifth of the eight "innovations in software details", "boxing-type input method" is used to trigger "game skills", or to complete a game process with "boxing" or dodging-type "boxing" elements. This improves the playability of the software and increases the user's interest in boxing and learning cultural knowledge through the boxing target of the present invention. The "auxiliary functions that are conducive to learning cultural knowledge" triggered by the software provide a convenient and comprehensive environment for learning cultural knowledge.

[0039] 6. Through the multiple "learning methods" in the sixth of the eight "innovations in software details", and with the multiple "learning methods" in conjunction with the electronic boxing target of the present invention to help users complete the process of learning cultural knowledge by boxing, it provides users with a variety of learning methods to choose from in order to learn cultural knowledge by boxing, thereby providing users with a new way to learn cultural knowledge and a new way to practice boxing.

[0040] 7. Through the "target prompt function", the seventh of the eight "innovations in software details", users can quickly find the target to hit or the direction to dodge, thereby reducing the pause time in the process of learning cultural knowledge through boxing, and thus obtaining a smooth learning of cultural knowledge and fitness and entertainment experience.

[0041] 8. Through the "character symbol expansion function" in the eighth of the eight "innovations in software details", the step and cost of adding character symbols can be omitted during the production process of the punching board of the present invention, and the virtual punching board (110) with character symbols related to the cultural knowledge content to be learned can be switched according to the content of cultural knowledge that the user wants to learn. Therefore, the need for users to purchase punching boards with different cultural knowledge contents can be omitted, avoiding the problem of wasting financial resources and being unfriendly to the environment caused by purchasing multiple punching boards.

[0042] 3. According to claim 3, the human body induction switch device (2) can complete the process of learning cultural knowledge by combining the striking point (9) described in claim 1 and interacting with the "learning cultural knowledge program software (5)" having the function of "completing the process of learning cultural knowledge by punching and / or dodging". Through this solution, the basic conditions are provided for people to complete the process of learning cultural knowledge by striking and dodging, so that people can spend the same time to complete the two positive effects of learning cultural knowledge and exercising through dodging boxing movements, thereby achieving the beneficial effect of increasing users' learning fun and fitness interest in dodging boxing.

[0043] 4. By marking the character symbol area (13) on the detachable cover (3) as claimed in claim 5 and using a "learning cultural knowledge program software" with a character content switching function, or using the original program to map a large number of learning cultural knowledge contents to a small number of hitting points, a technical solution for learning more types of cultural knowledge contents is realized, so that people can replace the type of detachable cover (3) marked with corresponding character contents according to their own needs for learning cultural knowledge. For example, the detachable cover (3) marked with English characters can be replaced with the detachable cover (3) marked with Russian characters at any time, which increases the diversity of the implementation methods of the present invention and the types of learning knowledge. In addition, by only replacing the detachable cover (3), consumers can avoid repeatedly purchasing multiple electronic boxing boards marked with character symbols of different cultural knowledge, thereby achieving a very obvious beneficial effect of being more environmentally friendly.

[0044] 5. A technical solution for using the "software for learning cultural knowledge" as described in claim 7, which cooperates with the light indication part (12) to interact with people through punching and / or dodging. Through this solution, the basic conditions for light indication that is conducive to learning cultural knowledge are provided for the process of learning cultural knowledge through punching and / or dodging, thereby achieving more favorable basic conditions for the process of learning cultural knowledge while punching and / or dodging.

[0045] VI. The three program details of the light indication program for learning cultural knowledge described in claim 8 have the following three beneficial effects: 1. Through this program that is conducive to learning cultural knowledge, the light indication part (12) can provide a light indication for the next hitting point (9) and / or the human body sensing switch device (2) to be hit, thereby helping the user to quickly find the next target to be hit, thereby improving the fluency of learning cultural knowledge while practicing boxing. This function can enable the user to obtain a learning and exercise experience that can be quickly mastered, further improving the learning efficiency and exercise rhythm.

[0046] 2. Through this program that is conducive to learning cultural knowledge, the light indication part (12) can make light indications to indicate the right or wrong of the user's hitting and / or dodging actions defined in the software, so that the user can immediately and intuitively feel the right or wrong of his or her behavior, further improving the user's memory of right or wrong questions or wrong "boxing" actions, and avoiding repeating mistakes next time.

[0047] 3. Through this program that is conducive to learning cultural knowledge, the lighting rendering effect of the lighting indication part (12) can be used to render the lighting of the process of learning cultural knowledge or boxing to enhance the atmosphere, thereby providing a basis for expressing other elements defined in the software in the form of ambient lighting, further improving the user's high-quality atmosphere experience brought by learning cultural knowledge through boxing and / or dodging actions. BRIEF DESCRIPTION OF THE DRAWINGS

[0049] Figure 1 a. Figure 1 b, are respectively the exploded view and the front view of the same boxing dart. And it conforms to the specific embodiment 1, and conforms to the technical features of claim 1, claim 3, claim 6, claim 9, claim 5, of the present invention. The structural layout of the electronic boxing dart in the figure is a structural layout that can be easily thought of by those skilled in the art through the structural features of the public technology after adopting the technical features of the present invention.

[0050] Figure 2 a. Figure 2 b. The exploded diagrams of the two boxing targets. Figure 2 c can be used as Figure 2 a. Figure 2 b Front view of the two punching targets. And Figure 2 a. Figure 2 b. Figure 2 c complies with the specific embodiment 2 and complies with the technical features of claim 1, claim 3, claim 6, claim 7, claim 9 and claim 5 of the present invention, Figure 2 a. Figure 2 b. Figure 2 The structural layout of the electronic boxing dart in c is a structural layout that can be easily thought of by those skilled in the art through the structural features of the disclosed technology after adopting the technical features of the present invention.

[0051] Figure 3 a or Figure 3 b or Figure 4 b is a software interface that complies with the first innovative input method described in claim 2 or claim 4 and specific embodiment 4, referred to as "input method for directly expressing input process and answer content", wherein Figure 3 a is the input process of English content, Figure 3 b is the input process of Chinese content, 4b is the input process of Korean content, and Figure 3 a and Figure 3 b can be obtained by Figure 2 The character symbol content of the character symbol area (13) marked on the boxing target shown in c cooperates with the "learning cultural knowledge program software (5)" to complete the process of learning cultural knowledge in the form of boxing exercise. Figure 4 b can be obtained by Figure 4The character symbol content of the character symbol area (13) marked on the boxing target shown in a cooperates with the "input process and input method of directly expressing the answer content" of the "learning cultural knowledge program software (5)" to complete the process of learning cultural knowledge in the form of boxing movements.

[0052] Figure 4 a is used for Figure 4 The boxing target with a Korean character symbol area (13) in the software interface of the Korean learning process shown in b has the same structure as the boxing target structure configuration described in the specific embodiment 2, except that it does not have the light indication part (12).

[0053] Figure 5 a or Figure 5 b or Figure 5 c is a software interface that complies with the second innovative input method described in claim 2 or claim 4 and specific embodiment 4, referred to as "input method by direct expression through suggestion", wherein Figure 5 a is the input process of English content, Figure 5 b is the input process of Chinese content, Figure 5 c is the input process of Korean content, and Figure 5 a or Figure 5 b or Figure 5 c can be Figure 2 The character symbol content of the character symbol area (13) marked on the boxing target shown in c cooperates with the "input method of direct expression through suggestion" of the "program software for learning cultural knowledge (5)" to complete the process of learning cultural knowledge in the form of boxing movements.

[0054] Figure 6 b or Figure 7 b is a software interface that complies with the third innovative input method described in claim 2 or claim 4, referred to as "the existing nine-square grid input method combined with the input method of the punching target of the present invention", wherein Figure 6 b can be used in conjunction with the present invention as Figure 6 The boxing target shown in a is a process of inputting Chinese by combining the Chinese Pinyin Nine-square input method, in which Figure 7 b can be used in conjunction with the present invention as Figure 7 The boxing target shown in a is the process of inputting Japanese by combining the Japanese Pinyin Nine-square input method.

[0055] Figure 6 a is a boxing target that corresponds the character symbol contents of the 9 virtual keys to the character symbol areas (13) corresponding to the 9 hitting points (9) on the boxing target based on the virtual keys of the "Chinese Pinyin Nine-square Grid Input Method". The boxing target allows the user to complete the following tasks by boxing movements through the third innovative input method described in the fourth specific embodiment, referred to as "the input method of the existing nine-square grid input method combined with the boxing target of the present invention". Figure 6b shows the input process of Chinese cultural knowledge. The structure of the boxing target is the same as that of the boxing target described in the second specific embodiment, except that there is no light indication part (12).

[0056] Figure 7 a is a boxing target that corresponds the character symbol contents of 12 virtual keys to the character symbol areas (13) corresponding to 12 hitting points (9) on the boxing target based on the virtual keys of the "Japanese Nine-square Input Method". The boxing target allows the user to complete the following tasks by boxing movements through the third innovative input method described in the fourth specific embodiment, referred to as "the input method of the existing nine-square input method combined with the boxing target of the present invention". Figure 6 b shows the input process of Japanese cultural knowledge. The structure of the boxing target is the same as that of the boxing target described in the second specific embodiment, except that there is no light indication part (12).

[0057] Figure 8 a is a schematic diagram of the internal circuit relationship of the fist target in accordance with the specific embodiment 1 and the specific embodiment 4, and a schematic diagram of the interactive relationship between the fist target and the computer (4).

[0058] . Figure 8 b is a schematic diagram of the internal circuit relationship of the fist target in accordance with the specific embodiment 3 and the specific embodiment 2, and a schematic diagram of the interactive relationship between the fist target and the computer (4).

[0059] Fig. 9 a. Fig. 9 b. Fig. 9 c. Fig. 9 d. Fig. 9 e. Fig. 9 f is a figure of a fist target in accordance with a specific embodiment 4, and is consistent with the technical features of claim 1, claim 3, claim 6, claim 9, and claim 10 of the present invention, wherein Fig. 9 a is an exploded view of the boxing target; Fig. 9 b is the front view of the boxing target; Fig. 9 c is a schematic diagram of the back of the boxing target; Fig. 9 d is a schematic diagram of the back side of the dartboard with a detachable and changeable skin; Fig. 9 e is a top view of the boxing target with the battery version installed; Fig. 9 EF is a top view of the non-battery version of the boxing target. Specific embodiment 1

[0061] This embodiment combines Figure 1 In Figure 1 a. Figure 1 b. and Figure 8 In Figure 8 a explains, Figure 1 a. Figure 1b. An exploded view of the same boxing target and a front view after the detachable cover (3) is installed; wherein Figure 8 a is a schematic diagram of the internal circuit relationship of this embodiment; this specific embodiment conforms to the specific implementation method of the technical features of claim 1, claim 3, claim 6, claim 9, and claim 5 of the present invention, such as Figure 1 a. Figure 1 b. As shown:

[0062] A boxing target that is helpful for learning cultural knowledge comprises a target unit (1), the target unit (1) being composed of a sponge buffer plate (35), a film layer (011), and an EVA substrate (0), the surface layer of the sponge buffer plate (35) being marked with 9 striking points (9), each striking point (9) having a corresponding touch sensing accessory or element (11) that can be triggered by the striking point (9), the 9 touch sensing accessories or elements (11) being 9 film switches and distributed on the film layer (011), the boxing target comprising an electronic chip module (10) having a function of inputting instructions to a computer and located inside a square tube (101), the electronic chip module (10) having a function of inputting instructions to a computer being a main controller chip, a WiFi module, a power supply tube, and a touch sensor. The invention relates to a module composed of a chip combination of a processing chip, a storage chip and the like, wherein each touch sensing accessory or element (11) is connected to an electronic chip module (10) having a function of inputting instructions to a computer, and is characterized in that the boxing board comprises four normally open instant reset laser diffuse reflection human body sensing switch devices (2) for sensing the left and right dodging and left and right ducking movements of a human body, the sensing distance of the human body sensing switch devices (2) is 50 to 100 centimeters, the sensing direction is the front direction of the front of the boxing board, and the sensing angle is 1 degree. When arranged at the edge positions of the four corners around the boxing board, the device is connected to the electronic chip module (10) having a function of inputting instructions to a computer for receiving electrical signals to realize the identification of the circuit to be connected of the touch sensing accessory or element (11).

[0063] The punching target is also characterized in that the punching target needs to be used with a "learning cultural knowledge program software (5)" that can help users "complete the process of learning cultural knowledge by punching and / or dodging" to help users complete the process of learning cultural knowledge. Each or part of the hitting point (9) and the human body sensing switch device (2) has a corresponding character symbol area (13), each character symbol area (13) is marked with a plurality of character symbols, and the character symbol content marked in the character symbol area (13) is consistent with the electronic chip module (10) having the function of inputting instructions to the computer to send the "learning cultural knowledge program software" running on the computer (4). The "learning cultural knowledge program software (5)" can help the user complete the process and content of learning cultural knowledge by cooperating with the character symbol content marked in the character symbol area (13). The character symbol content marked in the character symbol area (13) includes characters that can cooperate with the "learning cultural knowledge program software (5)" to complete language input and / or mathematical operation characters. The content marked by the character symbol is 26 English letters and ten Arabic numerals from 0 to 9. The character symbol area (13) is marked near the striking point (9) and the human body sensing switch device (2).

[0064] There is a corresponding character symbol area (13) near each striking point (9), and the content of the character symbol marking is 26 English letters and ten Arabic numerals from 0 to 9 and the striking point (9). There is also a dedicated character symbol area (13) near the human body sensing switch device (2), and the content of the character symbol marking is "+, -, ×, ÷" mathematical symbols that can assist in completing mathematical learning content.

[0065] The exclusive character symbol area (13) corresponding to the striking point (9) is marked on its corresponding surface and the detachable cover (3). When using the "detachable cover (13), the electronic boxing target can learn more types of cultural knowledge content by replacing the "learning cultural knowledge program software (5)" with different "character symbol content defined for each or part of the striking point (9)" or using the "learning cultural knowledge program software (5)" with an "input character content switching option", or using the original program to define multiple character symbols for each or part of the striking point (9) "Learning cultural knowledge program software (5)" to achieve the content of learning more types of cultural knowledge, and the content of the character symbol mark is 33 Russian letters and ten Arabic numerals from 0 to 9 and the area identification of the striking point (9).

[0066] The detachable cover (3) is characterized in that the detachable cover (3) is made of a soft and tough leather material and can be fixedly installed on the surface of the boxing target by means of four sets of components or accessories (36) with convenient fixing and disassembly functions, wherein the components or accessories (36) with fixing and installation functions are press-type buttons, wherein four male buttons (31) are installed on the extension part of the detachable cover (3), and four female buttons (32) are installed on the edge of the buffer plate (01).

[0067] Two human body sensing switch devices (2) are installed on the left and right sides of the upper edge of the punching board and are installed at two sides of the square tube (101) for identifying the left and right swinging movements of the human body. The lower two are installed on the left and right sides of the bottom of the punching board by Velcro or a common installation method of the existing public technology when in use for identifying the left and right crouching movements of the human body. The electronic chip module (10) having the function of inputting instructions to the computer is placed in the square tube (101); the buffer plate (35) is connected to the base plate (0) in a bonded manner and is wrapped with a film layer (011) in the middle.

[0068] The preferred solution for the power supply required by the human body sensing switch device (2) and the electronic chip module (10) having the function of inputting instructions to a computer is to add a battery, a charging management module, a DC-DC converter, a battery conversion module, a power indicator light, a battery detection module, a USB interface, and a power adapter in the square tube.

[0069] like Figure 8 As shown in a:

[0070] The schematic diagram of the internal circuit relationship of the punching target of this specific embodiment and its interactive relationship with the computer (4) are as follows: the touch sensing accessory or element (11) and the human body sensing switch device (2) are connected to the electronic chip module (10) having the function of inputting instructions to the computer to perform the function of transmitting electrical signals to the computer, and the electronic chip module (10) having the function of inputting instructions to the computer is connected to the computer (4) wirelessly via WiFi or wired via a data cable, and the computer (4) cooperates with its own program software (5) for learning cultural knowledge to complete the process of learning cultural knowledge. Specific embodiment 2

[0072] This embodiment combines Figure 2 In Figure 2 a. Figure 2 b. Two specific implementations that meet the technical features of claim 1, claim 3, claim 9, claim 6, claim 7, and claim 5 of the present invention but have different structures, wherein Figure 2 c is Figure 2 a and Figure 2 b Exploded view of two different boxing targets and the front view of the assembled effect.

[0073] like Figure 2 a. Figure 2 b. Figure 2 c:

[0074] A boxing target that is conducive to learning cultural knowledge comprises a target unit (1). The target unit (1) comprises 9 striking points (9), each striking point (9) having a corresponding touch sensing accessory or element (11). The touch sensing accessory or element (11) is a membrane switch and is distributed on a membrane layer (011). The boxing target comprises an electronic chip module (10) having a function of inputting instructions to a computer, which is composed of a main controller chip, a WiFi module, a power management chip, a storage chip and other chips. Each or part of the touch sensing accessories or elements (11) is connected to the electronic chip module (10) having a function of inputting instructions to a computer. The boxing target is characterized in that the boxing target comprises two normally open and resettable infrared diffuse reflection human body sensing switch devices (2). The sensing distance of the device is 50 to 100 centimeters, the sensing direction is the front direction of the front of the boxing target, and the sensing range is 8 to 15 degrees. The device is connected to the electronic chip module (10) having a function of inputting instructions to a computer, and the device is installed at both ends of a square tube (101) to sense the left and right swinging movements of the human body. The human body sensing switch device (2) can complete the process of learning cultural knowledge by combining the striking point (9) with the "learning cultural knowledge program software (5)" having the function of "completing the process of learning cultural knowledge by punching and / or dodging actions". Each or part of the striking points (9) has a corresponding character symbol area (13), and each or part of the character symbol area (13) is marked with one or more character symbols. The character symbol content marked in the character symbol area (13) is related to the content defined by the instruction input by the electronic chip module (10) having the function of inputting instructions to the computer to the "learning cultural knowledge program software (5)" running on the computer (4). The "learning cultural knowledge program software (5)" can help the user complete the process and content of learning cultural knowledge by cooperating with the character symbol content marked in the character symbol area (13). The character symbol content marked in the character symbol area (13) includes characters that can cooperate with the "learning cultural knowledge program software (5)" to complete language input and / or mathematical operation characters. The content marked by the character symbol is 26 English letters and ten Arabic numerals from 0 to 9. The character symbol area (13) is marked near the striking point (9). The electronic chip module (10) having the function of inputting instructions to a computer is installed in the square tube (101) and is connected to the film layer (011) via multiple strands of wire (33) and a wire connector (34).

[0075] Each striking point (9) has an exclusive corresponding light indication part (12), that is, an LED light (121) on a light indication board (120) of an LED light (121) in a light-transmitting hole (1200) on a buffer plate (35). Each human body sensing switch device (2) also has an exclusive corresponding light indication part (12), that is, an LED light (121) on a square tube (101). The light indication part (12) is connected to a light control module (120), that is, an LED driver chip MAX7219, and a module (121) for receiving instructions from a computer (4), that is, a Bluetooth module, and can receive instructions from the computer (4) to indicate the corresponding striking point (9) with light changes as an indication. The light control module (120) and the module (121) for receiving instructions from a computer (4) are installed in the square tube (101) and connected to the light indication board (120) of the LED light via a plurality of strands of wire (330).

[0076] Among them Figure 2 The buffer plate (35) shown in a is connected to the substrate (0) and is wrapped with a film layer (011), a buffer layer (012), and a light indicator plate (120) with 9 LED lights (121); the buffer layer (012) has 9 light-transmitting holes (1201) corresponding to the positions of the 9 light-transmitting holes (1200) of the target unit (1) and located at the center of the 9 striking points (9); the film layer (011) is made of transparent material; the 9 LED lights (121) of the light indicator plate (120) can provide light indication to people through the light-transmitting holes (1201), the 9 light-transmitting holes (1200) of the target unit (1) and the film layer (011) of transparent material. (The buffer layer (012) and the buffer plate (35) can be made of any material with a buffering effect, such as sponge material, latex buffer material, PVC sponge material, EVA sponge material, silicone buffer material, etc.)

[0077] Among them Figure 2 As shown in b, the buffer plate (35) is fitted and connected to the buffer plate (0120) and a thin film layer (011) is wrapped in between; the buffer plate (0120) has 9 light-transmitting holes (1202) corresponding to the 9 light-transmitting holes (1200) of the buffer plate (35) and located at the center of the 9 striking points (9); the thin film layer (011) is made of a transparent material; the 9 LED lights (121) of the light indication board (120) can provide light indication to people through the light-transmitting holes (1201), the 9 light-transmitting holes (1200) of the buffer plate (35) and the thin film layer (011) of the transparent material; the buffer plate (0120) is fitted and connected to the base plate (0) and wrapped with the light indication board (120) with the 9 LED lights (121).

[0078] Among them Figure 2 a. Figure 2 b. The exclusive character symbol area (13) corresponding to the striking point (9) is marked on its corresponding surface and / or the detachable cover (3) nearby. When using the "detachable cover (13), the electronic boxing target can learn more kinds of cultural knowledge by replacing the "learning cultural knowledge program software (5)" with different "character symbol content defined for each or part of the striking point (9)" or using the "learning cultural knowledge program software (5)" with "input character content switching option", or using the original program to define multiple character symbols for each or part of the striking point (9) to achieve learning. The content of the character symbol mark is 33 Russian letters and ten Arabic numerals from 0 to 9 and the identification area of ​​the striking point (9).

[0079] The detachable cover (3) is characterized in that the detachable cover (3) is made of a soft and tough leather material, and can be fixedly installed on the surface of the boxing target by means of a component or accessory (36) having a convenient fixing and disassembly function, wherein the two components or accessories (36) having a fixing and installation function are press-type buttons, wherein four male buttons (31) are installed on the back of the extension part (350) of the detachable cover (3), and four female buttons (32) are installed on the edge of the surface layer of the buffer plate (35), and when the detachable cover (3) is installed on the front of the target unit (1), the four male buttons (31) and the four female buttons (32) are matched. The detachable cover (3) also includes nine light-transmitting holes (1200) for allowing the light of the nine LED lights (121) to pass through.

[0080] The power required by the electronic chip module (10) with the function of inputting instructions to the computer, the infrared diffuse reflection human body sensing switch device (2), the light indication part (12), the light control module (120), and the module (121) for receiving instructions from the computer (4) can be battery-powered or powered by a power adapter, and the required battery module or power supply module is installed in the square tube (101).

[0081] like Figure 8 As shown in b:

[0082] The schematic diagram of the internal circuit relationship of the punching target of this specific embodiment and its interactive relationship with the computer (4) are as follows: the touch sensing accessory or element (11) and the human body sensing switch device (2) are connected to the electronic chip module (10) having the function of inputting instructions to the computer to perform the function of transmitting electrical signals to the computer, and the electronic chip module (10) having the function of inputting instructions to the computer is connected to the computer (4) via WIFI wireless or data line wired, and the computer (4) cooperates with its own learning and cultural knowledge program software (5) to complete the learning process and generate specific light indication data, and the computer (4) is connected to the module (121) receiving the instructions of the computer (4) via the data line wired or WIFI wireless connection to transmit the light indication data to the light control module (120) and perform the indication function of the striking point (9) and / or the human body sensing switch device (2) with the light change as an indication.

[0083] (Through the technical innovation of the present invention, those skilled in the art can easily conceive of various schemes of different structural shapes, so the specific embodiment 2 and the use Figure 2 a and Figure 2 b. The two examples with different boxing target structures are only used to illustrate the feasibility and implementation diversity of the present invention. Specific embodiment three

[0085] This embodiment combines Fig. 9 In Fig. 9 a. Fig. 9 b. Fig. 9 c. Fig. 9 d. Fig. 9 e. Fig. 9 f and Figure 8 In Figure 8 a explains, Fig. 9 a is an exploded view of a boxing target; Fig. 9 b is the front view of the boxing target; Fig. 9 c is a schematic diagram of the back of the boxing target; Fig. 9 d is a schematic diagram of the back side of the dartboard with a detachable and changeable skin; Fig. 9 e is a top view of the boxing target with the battery version installed; Fig. 9 ef is a top view of the punching board without battery version; Figure 8 a is a schematic diagram of the internal circuit relationship of this embodiment; this specific embodiment conforms to the specific implementation method of the technical features of claim 1, claim 3, claim 9, claim 6, and claim 5 of the present invention.

[0086] like Fig. 9 a. Fig. 9As shown in b: A boxing target that can be used to input instructions to a computer while boxing, comprising a target unit (1) (the target unit (1) refers to a whole boxing target consisting of all accessories wrapped in a boxing target cover (001) including the boxing target cover (001)), the target unit (1) has 9 striking points (9), each striking point (9) has a corresponding ("corresponding" means that the striking point (9) is located at a position that can trigger a touch sensing accessory or element (11)) touch sensing accessory or element (11), the touch sensing accessory or element (11) is a membrane switch and is distributed on a membrane layer (011), the boxing target comprises a An electronic chip module (10) having a function of inputting instructions to a computer is installed in a square box (101) with an opening at the bottom. Each of the touch sensing accessories or components (11) is connected to the electronic chip module (10) having a function of inputting instructions to a computer via a connector (1010). The boxing board is characterized in that it includes two cylindrical normally open instant reset infrared diffuse reflection human body sensing switch devices (2), which are respectively used to sense the left and right dodging movements of the human body. The sensing direction of the device is the front direction of the boxing board, the sensing angle is 3 to 15 degrees in front, and the sensing distance is 50 to 100 cm. The internal circuit diagram is as shown in FIG. Figure 6As shown, when the movement of the human body is sensed, the circuit will be immediately closed and connected, thereby closing and connecting the circuit for transmitting the electric signal of the electronic chip module (10) with the function of inputting instructions to the computer. When the human body leaves the sensing range, the circuit will be immediately disconnected. The connecting wire (22) of the human body sensing switch device (2) passes through the wire groove (23) of the EVA filling block (20) and the wire hole (24) of the square box (101) to be connected to the electronic chip module (10) with the function of inputting instructions to the computer inside the box (101). The human body sensing switch device (2) can complete the process of learning cultural knowledge by combining the striking point (9) and interacting with the "learning cultural knowledge program software (5)" with the function of "completing the process of learning cultural knowledge by punching and / or dodging actions". The invention is also characterized in that each or part of the striking points (9) has a corresponding character symbol area (13), each or part of the character symbol area (13) is marked with one or more character symbols, the character symbol content marked in the character symbol area (13) is associated with the content defined by the instruction input by the electronic chip module (10) having the function of inputting instructions to the computer to the "learning cultural knowledge program software (5)" running on the computer (4), the "learning cultural knowledge program software (5)" can help the user complete the process and content of learning cultural knowledge by cooperating with the character symbol content marked in the character symbol area (13), the character symbol content marked in the character symbol area (13) includes characters that can cooperate with the "learning cultural knowledge program software (5)" to complete language input and / or mathematical operation characters, the character symbol content marked is 26 English letters and ten Arabic numerals from 0 to 9, and the character symbol area (13) is marked on the surface of the striking point (9).

[0087] The boxing target jacket (001) includes: two EVA filling blocks (20) with a circular hole (210) and a wire groove (23), one EVA filling block (21) with two circular holes (210) and a mobile phone holder screw hole (211), a square box (101) with a wire hole (24) and the square box (101) is located between the two EVA filling blocks (20), a sponge buffer plate (01), a film layer (011) of a touch sensing accessory or element (11) with a plug-in (1010) and 9 film switches, an EVA substrate (0), and two human body sensing switch devices (2) with connecting wires (22).

[0088] The two human body sensing switch devices (2) are arranged inside a boxing target, each of which is inserted into a circular hole (210) of an EVA filling block (20) and an EVA filling block (21) inside the boxing target, and the EVA filling block (20) and the EVA filling block (21) are spliced ​​together through the cylindrical human body sensing switch device (2) inserted in the circular hole (210); wherein a thin film layer (011) is provided between the sponge buffer plate (01) and the EVA base plate (0), and is spliced ​​together with all accessories inside the boxing target cover (001) to form a square shape that can be filled inside the boxing target cover (001), and together with the boxing target cover (001) form a target body unit (1).

[0089] The character symbol area (13) corresponding to the striking point (9) is also marked on the detachable cover (3) on the striking point (9); the character symbol content marked in the character symbol area (13) is related to the content defined by the instruction input to the computer (4) by the electronic chip module (10) having the function of inputting instructions to the computer, and the character symbol content marked in the character symbol area (13) is the content that can be used to complete the learning of cultural knowledge in cooperation with the computer program, and the content that can be used to complete the learning of cultural knowledge in cooperation with the computer program includes characters that can be used to complete language input and / or characters that can be used to complete mathematical operations in cooperation with the computer program, and the content marked in the character symbol is 33 Russian letters, ten Arabic numerals from 0 to 9, and the striking point (9). When using the "disassembly and assembly cover (13), the electronic boxing target can learn more kinds of cultural knowledge by replacing the "character symbol content defined for each or part of the hitting point (9)" with the "learning cultural knowledge program software (5)" or using the "learning cultural knowledge program software (5)" with the "input character content switching option" of 33 Russian letters, or using the original program that can define 33 Russian letter character symbols for each or part of the hitting point (9) to achieve the purpose of learning more kinds of cultural knowledge content.

[0090] The boxing target can also be used to install a mobile phone holder (213) by inserting a carriage screw (212) into a screw hole (211) of the EVA filling block (21) and allowing the screw to penetrate the surface of the boxing target jacket (001).

[0091] The surface of the boxing target jacket (001) further includes a filling port (0013) for filling the interior thereof, and the filling port (0013) is sutured and closed by passing a rope (0011) through a plurality of holes (0012) at the edge of the filling port (0013). The surface of the boxing target jacket (001) further includes a hole (210) for allowing the human body sensing switch device (2) to pass through, and a hole (211) for fixing the mobile phone holder (213) through a carriage screw (212). Fig. 9 a. Fig. 9 d:

[0092] The detachable cover (3) is characterized in that the detachable cover (3) is made of a soft and tough leather material, and can be fixedly installed on the surface of the boxing target by means of two elements or accessories (36) with convenient fixing and disassembly functions, one of the two elements or accessories (36) with fixing and installation functions is a press-type button, wherein four male buttons (31) are installed on the back side of the extension part (350) of the detachable cover (3), and four female buttons (32) are installed on the edge of the boxing target on the surface layer of the outer leather cover (001) of the boxing target, and when the detachable cover (3) is installed on the front side of the target unit (1), the four male buttons (31) and the four female buttons (32) are matched. One of the two elements or accessories (35) having fixing and mounting functions is a Velcro tape, wherein the four hook surfaces (310) are mounted on the back side of the detachable surface skin (3), and the four fleece surfaces (320) are mounted on the front side of the target on the surface layer of the target cover (001); and when the detachable surface skin is mounted on the front side of the target body unit (1), the four hook surfaces (310) and the four fleece surfaces (320) coincide with each other.

[0093] like Fig. 9 c shows the back side of the target body unit (1) of the boxing target, which is characterized in that the back side of the boxing target has a Velcro fur surface (311) for fixing to a Velcro hook surface that is pre-pasted on a wall.

[0094] like Fig. 9 Figure e is a schematic diagram of the top of the boxing target with a battery version: it includes a power switch (37) for turning on the Bluetooth switch of the electronic chip module (10) with the function of inputting instructions to the computer and connecting the electronic chip module (10) with the function of inputting instructions to the computer and the human body sensing switch device (2) to supply the required power. It also includes a charging interface (38) for charging the battery inside the square box (101), a USB connector (39) for charging the computer, and a display module (40) for displaying the power level.

[0095] The electronic chip module (10) with the function of inputting instructions to a computer included in the square box (101) is a module composed of a main controller chip, a Bluetooth chip, a power management chip and other chips.

[0096] The square box contains a human body sensing switch device (2), an electronic chip module (10) having the function of inputting instructions to a computer, and a battery module for charging the computer (4), which is composed of a charging management chip, a boost chip, a power detection chip connected to a power display module (40), a protection chip, a MOS tube, a battery, etc.

[0097] like Fig. 9Figure f shows the top view of the dartboard without batteries:

[0098] The device includes a power switch (37) for turning on a Bluetooth switch of an electronic chip module (10) having a function of inputting instructions to a computer and simultaneously turning on the power required by the electronic chip module (10) having a function of inputting instructions to a computer and a human body sensing switch device (2). The device also includes a power adapter (41) with a long line for charging the human body sensing switch device (2), the electronic chip module (10) having a function of inputting instructions to a computer, and the computer (4) inside the square box (101); and a USB connector (39) for charging the computer (4).

[0099] The electronic chip module (10) with the function of inputting instructions to a computer included in the square box (101) is composed of: a charging management chip, a boost chip, a protection chip, a MOS tube, etc. that can supply power to the human body sensing switch device (2) and the electronic chip module (10) with the function of inputting instructions to a computer, and charge the computer (4).

[0100] like Figure 8 As shown in a: the schematic diagram of the internal circuit relationship of the punching target of this specific embodiment and its interactive relationship with the computer (4) are: the touch sensing accessory or element (11) and the human body sensing switch device (2) are connected to the electronic chip module (10) with the function of inputting instructions to the computer to perform the function of transmitting electrical signals to it, and at the same time, the electronic chip module (10) with the function of inputting instructions to the computer is connected to the computer (4) through Bluetooth wireless transmission or data cable wired transmission, and at the same time, the computer (4) cooperates with its own learning cultural knowledge program software (5) to complete the learning process. Specific embodiment 4

[0101] This specific embodiment is a special "learning cultural knowledge program software" that can be used for a boxing target that is conducive to learning cultural knowledge as described in specific embodiments 1, 2, and 3. When the "human body sensing switch device (2)" is not used, the software can help users complete the process of learning cultural knowledge through the "learning cultural knowledge program software (5)" described in claim 2, which has the function of helping users "complete the process of learning cultural knowledge by punching". When the human body sensing switch device (2) is used, the software can help users complete the process of learning cultural knowledge through the "learning cultural knowledge program software (5)" described in claim 4, which has the function of helping users "complete the process of learning cultural knowledge by punching and / or dodging", or can help users complete the process of learning cultural knowledge through the "learning cultural knowledge program software (5)" described in claim 2, which has the function of helping users "complete the process of learning cultural knowledge by punching". This specific embodiment includes the technical solutions included in claims 2 and 4: The three innovative “input methods” described in claim 2 and claim 4: The first innovative input method, referred to as "input method that directly expresses the input process and answer content", is implemented through the following specific logical details: For example Figure 2 c shows a boxing target with 26 English letters, which can be used in conjunction with Figure 3 The display interface of the "learning cultural knowledge program software (5)" shown in a is used to illustrate how it enables users to learn cultural knowledge while doing boxing exercises; for example, Figure 4 The boxing target shown in a is marked with 40 Korean letters and can be used in conjunction with Figure 4 b) to illustrate how the user can achieve the purpose of learning cultural knowledge while practicing boxing. The two predetermined programs of the "learning cultural knowledge program software (5)" described above associate the byte code instructions issued by the electronic chip module (10) having the function of inputting instructions to the computer with the corresponding character symbol area (13) for each striking point (9) of the present invention [such as Figure 2 The punching point (9) with the number 2 is shown in c. Figure 3 The program of the learning cultural knowledge program software (5) shown in a is associated with the bytecodes of the characters 2, d, e, and f marked on its surface. Similarly, Figure 2 Other striking points (9) of the punching target shown in c are also associated with the byte codes of the character symbols marked by their corresponding character symbol areas (13); for example, Figure 4 A boxing target, wherein the punching point (9) with the number 2 on the boxing target is as shown in FIG. Figure 4 The program of the learning cultural knowledge program software (5) shown in b is first associated with byte codes 2, d, e, and f. Then, these four byte codes are associated with the 2 and multiple Korean characters marked on their surfaces and the visual materials (520) of different colors of the characters. Similarly, other hitting points (9) are also associated with the visual materials (520) of different colors of Korean character symbols marked on the corresponding character symbol areas (13)], and one or more styles of "character symbol type" visual materials (520) are associated with the corresponding character symbols [such as Figure 2 c shows the striking point (9) with characters 2, d, e, and f. Through its corresponding byte codes 2, d, e, and f, each of the four character symbols 2, d, e, and f is associated with several pictures of the character in different colors, uppercase and lowercase letters, and with phonetic symbols, which are used as "character symbol type" visual materials (520). Similarly, other striking points (9) and human body sensing switch devices (2) are also associated with pictures of "character symbol type" visual materials (520) about the character symbols marked by their corresponding character symbol areas (13); for example, The content of "[ ]" said "2. and multiple Korean characters are associated with visual materials (520) of different colors. And because in the production process of "learning cultural knowledge program software (5)", each "correct answer" associated with each question prompt content (531) in the software course is associated with a visual material (520) of "character symbols of the correct answer spelling process" that can spell out the "correct answer" [because the spelling process of a correct answer is usually composed of one or more visual materials (520) of "character symbols of the correct answer spelling process", such as Figure 3 The correct answer in a, the word Hello, is spelled out by the visual material (520) of the five letters H, e, l, l, o. 】, and the program code is configured to trigger the hitting point (9) with the "character symbol of the correct answer spelling process" through the correct writing order of the "character symbol of the correct answer spelling process" that can spell out the correct answer. The hitting point (9) can convert the visual material (520) of the "character symbol of the correct answer spelling process" or the "character symbol of the correct answer spelling process" with "some characters having visual feature differences" (520). Therefore, when the user understands what the correct answer is based on the question prompt content (531), and triggers the hitting point (9) marked with the "character symbol of the correct answer spelling process" according to the spelling order of the correct answer spelling process, the visual material (520) of the "character symbol of the correct answer spelling process" will be directly expressed in the display interface of the "learning cultural knowledge program software (5)" following the hitting process [such as Figure 3As shown in a, according to the question prompt in the answer prompt area (83): "How do you say hello in English?" At this time, the user directly presses the following sequence: Figure 2 The striking points (9) with h, e, l, l, and o in the boxing target shown in c are as follows: Figure 3 The spelling process display area (82) in the interface shown in a can be based on the Figure 2 The order of hitting the punching target shown in c is displayed in the spelling process display area (82) as pictures of the visual materials (520) of the characters H, e, l, l, o, and h is reserved as a character picture of uppercase H in the program, and the first half He is reserved as a character picture visual material (520) in red font in the software program, and the second half llo is reserved as a character picture visual material (520) in yellow font in the software program. This display method of the visual material (520) of the "correct answer character symbol" with "partial character visual feature differences" facilitates the user to spell through the natural spelling method; for example, Figure 4 b shows the software interface. According to the question prompt in the answer prompt area (83), how do you spell "중국 (a Korean word meaning "China" pronounced "jungguk")"? At this time, the user directly presses the following sequence: Figure 4 The punching point (9) of the Korean alphabet with ㄱ (pronounced "z"), ㅜ (pronounced "u"), ㅇ (pronounced "ng"), ㄱ (pronounced "g"), ㅜ (pronounced "n"), and ㄱ (pronounced "g") in the punching target shown in a is as follows: Figure 4b The spelling process display area (82) in the interface shown in FIG. 1 can display the visual materials (520) of the "character symbols of the correct answer spelling process" of the Korean letters ㄱ (pronounced "z"), ㅜ (pronounced "u"), ㅇ (pronounced "ng"), ㄱ (pronounced "g"), ㅜ (pronounced "n"), and ㄱ (pronounced "g") in sequence according to the order of typing, and the Korean letters ㄱ (pronounced "z"), ㅜ (pronounced "u"), and ㅇ (pronounced "ng") are displayed in red visual materials (520), while the Korean letters ㄱ (pronounced "g"), ㅜ (pronounced "n"), and ㄱ (pronounced "g") are displayed in yellow visual materials (520). This visual material (520 of the "character symbols of the correct answer spelling process" in which "some characters have visual feature differences" is used to facilitate users to recognize that this is to complete the input process of two Korean fonts;]. Furthermore, because each correct answer to each question prompt content (531) in the software course is also associated with a correct answer visual material (522) during the production process of the "learning cultural knowledge program software (5)", the answer visual material (522) is set in the process of the "learning cultural knowledge program software (5)" to display the answer visual material (522) about the "one word or one word" when the character visual material (520) of the "character symbol of the correct answer spelling process" can spell out the expression of the "one word or one word" of the correct answer, or to display the answer visual material (522) about the correct answer of the entire part when the visual material (520) of the "character symbol of the correct answer spelling process" needs to complete the spelling of the correct answer. Material (522), so when the visual material (520) of the "character symbols of the correct answer spelling process" reaches the point where it can spell out the correct answer of "a character or a word" in the display interface of the "learning cultural knowledge program software (5)", the answer visual material (522) of the correct answer of "a character or a word" will be directly expressed in the interface of the "learning cultural knowledge program software (5)", or when the visual material (520) of the "character symbols of the correct answer spelling process" reaches the point where it can express a complete correct answer spelling process in the display interface of the "learning cultural knowledge program software (5)", the answer visual material (522) of the complete correct answer will be directly expressed in the interface of the "learning cultural knowledge program software (5)" [such as Figure 4 The fist target shown in a Figure 4Complete the input process through the software interface shown in Figure b. When the Korean letters "ㄱ (pronounced 'z'), ㅜ (pronounced 'u'), ㅇ (pronounced 'ng')" in the spelling process display area (82) are completely input through the dotting points (9) of the Korean letters with "ㄱ (pronounced 'z'), ㅜ (pronounced 'u'), ㅇ (pronounced 'ng')", the answer display area (521) will display the Korean font visual material (522) of "중 (meaning 'China' in Korean, pronounced 'jung'). When the Korean letters "ㄱ (pronounced 'g'), ㅜ (pronounced 'n'), ㄱ (pronounced 'g')" in the spelling process display area (82) are completely input through the dotting points (9) of the character symbols of the Korean letters with "ㄱ (pronounced 'g'), ㅜ (pronounced 'n'), ㄱ (pronounced 'g')", the answer display area (521) will display the Korean font visual material (522) of "국 (meaning 'country' in Korean, pronounced 'guk'); or when the Korean letters "ㄱ (pronounced 'z'), ㅜ (pronounced 'u'), ㅇ (pronounced 'ng'), ㄱ (pronounced 'g'), ㅜ (pronounced 'n'), ㄱ (pronounced 'g')" expressed in the spelling process display area (82) are completely input through the dotting points (9) of the Korean letters with "ㄱ (pronounced 'z'), ㅜ (pronounced 'u'), ㅇ (pronounced 'ng'), ㄱ (pronounced 'g'), ㅜ (pronounced 'n'), ㄱ (pronounced 'g')", the answer display area (521) will display the Korean font visual material (522) of "중국 (meaning 'China' in Korean, pronounced 'jung guk')", and "중 (meaning 'China' in Korean, pronounced 'jung')" is displayed in red font and "국 (meaning 'country' in Korean, pronounced 'guk')" is displayed in yellow font. Thus, directly express the answer visual material (522) of the "complete correct answer" with visual feature differences so that users can understand its correspondence with the input content of the visual material (520).

[0102] The second innovative "input method", abbreviated as "input method directly expressed through hints", is realized through the following specific logical details: As Figure 2 shown in Figure c, a punching target that is conducive to learning cultural knowledge. This punching target can be used in combination with the English learning content of the "program software for learning cultural knowledge (5)" shown in Figure a to achieve the purpose of learning English cultural knowledge while doing boxing exercises. It can also be used in combination with the Chinese learning content of the "program software for learning cultural knowledge (5)" shown in Figure b to achieve the purpose of learning Chinese cultural knowledge while doing boxing exercises. It can also be Figure 5 used in combination with the English learning content of the "program software for learning cultural knowledge (5)" shown in Figure a to achieve the purpose of learning English cultural knowledge while doing boxing exercises. It can also be used in combination with the Chinese learning content of the "program software for learning cultural knowledge (5)" shown in Figure b to achieve the purpose of learning Chinese cultural knowledge while doing boxing exercises. It can also be Figure 5 used in combination with the Chinese learning content of the "program software for learning cultural knowledge (5)" shown in Figure b to achieve the purpose of learning Chinese cultural knowledge while doing boxing exercises. It can also be Figure 5The Korean learning content of the "learning cultural knowledge program software (5)" shown in c achieves the purpose of learning Korean cultural knowledge while practicing boxing. The predetermined program of the "learning cultural knowledge program software (5)" maps or associates the corresponding character symbols marked by the corresponding character symbol area (13) to each / or part of the hitting point (9) of the present invention and each / or part / or as needed, the human body sensing switch device (2) through the byte code instruction issued by the electronic chip module (10) having the function of inputting instructions to the computer [such as Figure 2The striking point (9) with the number 2 in the punching target shown in c is associated with the bytecodes of the characters 2, d, e, and f marked on its surface in the program of the "learning cultural knowledge program software (5)". Similarly, other striking points (9) are also associated with the bytecodes of the character symbol content marked in their corresponding character symbol area (13). During the production process of this software, the visual materials (523) of the text, words, or letters in most languages ​​in the world are divided into 26 groups according to their initial pronunciations. The 26 groups of visual materials (523) of text, words, or letters are associated with the 26 letter symbols with different pronunciations marked in all the character symbol areas (13) in the punching target associated with the software according to their pronunciations. As mentioned above, the 26 character symbols are associated with 26 English bytecodes with the same meanings according to their meanings. Therefore, through the trigger device with character symbols on the punching target, the text, words, or letters in most languages ​​in the world can be directly pressed and expressed in the form of visual materials (523) through the associated interface. [Because the first pronunciation of the pronunciation of the words or characters in most languages ​​in the world can be pronounced with the pronunciation of the 26 English letters, these 26 English letters can imply most languages ​​in the world, such as Chinese, Japanese, Korean, Thai, Burmese, and Russian. In the prior art, there are cases of using 26 English letters to annotate their pronunciations. In other words, the words or words or letters in most languages ​​in the world can be classified with the 26 English letters according to their initial pronunciations. Therefore, during the production process of the software, the visual materials (523) of the words or words or letters in most languages ​​in the world are associated with the 26 English byte codes associated with the 26 letters marked in the character symbol area (13) in the software according to their initial pronunciations, such as the hit point (9) with the character symbol b. The software can convert all visual materials (523) of Chinese characters, Korean, Japanese, Russian and other languages ​​that begin with the pronunciation of "b", because each "correct answer" of each question in the prior art is composed of one or more visual materials (523) of "character symbols and / or words and / or phrases", and the program code is configured to trigger a trigger device with character symbols that can "hint" at one or more "character symbols and / or words and / or phrases" that constitute the correct answer by the correct writing order of the "correct answer" [the trigger device refers to the striking point (9) with the character symbol area (13) on the fist target or the human body sensing switch device (2)], so that the visual materials (523) of the correct answer can be expressed in the software interface according to the triggering order. Therefore, when the user understands the correct answer based on the question prompt content (531), and triggers the hit point (9) marked with a character symbol that can indicate the correct answer according to the input order of the correct answer, the visual material (523) of the correct answer will be expressed according to the triggering order. Figure 5The answer to the question in the software interface shown in a is "Hello", then the user uses the five characters h, e, l, l, o on the hitting point (9) shown in 2c to associate the visual material (523) of the text pictures of the five letters H, e, l, l, o according to the "hint" of the pronunciation of the first letter of its pinyin, and h is reserved as a character picture of uppercase H in the program, and the first half He is reserved as a character picture visual material with a red font in the software program, and the second half llo is reserved as a character visual picture with a yellow font in the software program. This visual material (523) of "character symbols of the correct answer" with "some characters having visual feature differences" is used to facilitate users to spell through the natural spelling method; for example, Figure 5 The answer to the question in the course of the software interface shown in b is "Red Flag Canal", and the user triggers the "hint" of the pronunciation of the first letter of its pinyin. Figure 2 c) to associate the three byte codes h, q, q, marked on it to associate the visual material (523) of the text pictures of the three words "hong", "qi", and "qu"; for example, Figure 5 The answer to the question in the software interface shown in c is "중국 (Korean for "China" pronounced as "jung guk")", and the user uses the following hints based on the pronunciation of the first letters of the pinyin "jung guk": Figure 2 The two byte codes associated with the j and k characters at the hit point (9) shown in c are associated with "중국 (meaning "China" and pronounced "jung guk" in Korean)", and the visual material of the text pictures of these two Korean characters (523). 】 The third innovative "input method" as claimed in claim 2 and claim 4 is referred to as "the input method of the existing nine-square grid input method combined with the punching board of the present invention". The specific logical details of the software production of the input method are as follows: like Figure 6 The "boxing target that is conducive to learning cultural knowledge" shown in a can be used in conjunction with Figure 6 The software interface of the "learning cultural knowledge program software (5)" shown in FIG. b realizes the purpose of completing the process of learning cultural knowledge by using the Chinese Pinyin nine-square grid input method through the process of boxing. During the operation of the "learning cultural knowledge program software (5)", it is necessary to install the Chinese nine-square grid input method or connect the software on the mobile phone, configure the key mapping in the software settings, and correspond the 9 hitting points (9) of the boxing target shown in FIG. (6a) to the 9 virtual keys with numbers 1 to 9 of the mobile phone nine-square grid input method one by one, and as shown in FIG. Figure 6 The character symbol area (13) on the surface of the punch target shown in a is consistent with the content marked in the nine-square grid Chinese Pinyin input method, and the Chinese nine-square grid input method software does not display its virtual keys, but the content of its text candidate area will be displayed in the following figure: Figure 6 b, when the user inputs the correct answer "Red Flag Canal" according to the content of the question prompt (531) in the course, the typing process can be completed directly through the hitting point (9) of the boxing target and the character symbol content marked on the surface. At the same time, there will be a text candidate area (526) of the Chinese Pinyin nine-square input method in the software interface, and the user can "trigger two specific trigger devices and / or trigger a specific trigger device at the same time" through "specific order and number of times" [here is an explanation of "": the above-mentioned special software reservation settings need to be completed: such as Figure 6 As shown in a, for example, by pressing the hitting point (9) with the number 5 and the hitting point (9) with the number 6 at the same time, the next group of candidate text contents in the text candidate area (526) is flipped by the method of "simultaneously triggering two specific triggering devices". When it is determined that the text content to be input is the candidate text number, the hitting point (9) with the number is used to associate and select the candidate text content with the number in the text candidate area (526) and the selected candidate word with the number can be expressed by triggering the hitting point (9) with the number, and the input process is completed by the method of "triggering a specific triggering device". For another example, by triggering the human body sensing switch device (2) on the left side through the left dodging action, the next group of candidate text contents in the text candidate area (526) is flipped by the method of "triggering a specific triggering device", and then the hitting point (9) with the number is used to determine the candidate text content with the same number by the method of "triggering a specific triggering device", thereby completing the input process. 】, assisting in completing the selection of the text candidate area (526) and completing the input process. For example Figure 7 The boxing target shown in a is Figure 7 b) to realize the boxing target of the present invention can complete the process of learning cultural knowledge through the Japanese nine-square grid input method. During the operation of the software (5), it is necessary to install the Japanese nine-square grid input method or connect the software on the mobile phone, configure the key mapping in the software settings, and correspond the 12 hitting points (9) of the boxing target as shown in Figure (7a) to the 12 virtual keys of the mobile phone nine-square grid input method one by one, and as shown in Figure (7a), Figure 7 The character symbol area (13) on the surface of the punching target shown in a is consistent with the content marked by the nine-square grid Japanese input method, and the Japanese nine-square grid input method software also displays its virtual keyboard (525), and its text candidate area content will be displayed in the text candidate area (526) shown in the figure. When the user enters the correct answer according to the content prompted by the question prompt (531) in the course, he can directly enter the correct answer through the following method: Figure 7The striking point (9) of the punching target shown in the figure and the character symbol content marked on the surface are used to complete the typing process through the Japanese spelling method. At the same time, there will be a text candidate area (526) of the Japanese nine-square grid input method and a candidate character sliding selection area (524) in the software interface. The user can "simultaneously trigger two specific trigger devices and / or trigger a specific trigger device" in a "specific order and number of times" [here is an explanation of "": the above-mentioned special software reservation settings need to be completed: such as Figure 7 In the software interface shown in b, the answer to the question is the Japanese character "あおい (pronounced aoi, meaning blue)". At this time, the user triggers the action of hitting Figure 7 a) with the character "あ (Japanese pronunciation a)", a character sliding selection area (524) with a cross shape of four Japanese character symbols appears in the character sliding selection area (524), and the user triggers the human body sensing switch device (2) on the left by dodging, and at the same time triggers the human body sensing switch device (2) by hitting. Figure 7 a) with the arrows (527) of up, down, left, right, etc. to determine the sliding selection direction of the sliding selection area (524), and the method of "triggering two specific trigger devices at the same time" is used to complete the selection of the Japanese character "あ (Japanese pronunciation a)" in the sliding selection area (524). After the Japanese character "あ (Japanese pronunciation a)" is slid and selected, the character candidate area (526) will appear with 5 candidate character combinations with numbers 1 to 5 as shown in the figure. When it is determined that the character content to be input is the candidate character with the number, the candidate character content with the number in the character candidate area (526) is associated and selected by triggering the hitting point (9) with the number, and the candidate character content with the same number is selected by the method of "triggering a specific trigger device" to complete the input process. 】, assisting in completing the selection of the character candidate area (526) and thus completing the input process.

[0103] The seven kinds of innovation of "software details" as claimed in claim 2 and claim 4 can be achieved by Figure 3 a. Figure 3 b. Figure 4 b. Figure 5 a. Figure 5 b. Figure 5 c. Figure 6 b Figure 7 b is used to illustrate the software interface. The above three innovative input methods, if combined with the following seven "software details" innovations, can better enhance the interest and fun of learning cultural knowledge while practicing boxing: The first innovation: a "boxing type guidance function" that guides users on which body movements they need to make through "boxing action visual materials" with or without dodging actions and / or "boxing action name sound materials" and / or "boxing action name text prompts"; [wherein the "boxing action visual materials" are displayed through a dynamic image display area (80), wherein the "boxing action name text prompts" are displayed through a boxing action name display area (84), and the dynamic image in the dynamic image display area (80) is matched with the corresponding "boxing action name sound materials". The animated image area (80) plays animated images or videos of "various boxing input methods" as visual materials to prompt users to complete the learning process through "boxing methods". For example, playing the continuous punching action like the Wing Chun Japanese character punch prompts users to complete the process of learning cultural knowledge through uninterrupted punching input; for example, playing the boxing method of punching three times and stopping for 2 seconds or punching five times and stopping for 2 seconds, allowing users to complete the process of learning cultural knowledge through this intermittent punching input method; for example, playing the boxing method of punching left, then punching right, and then punching continuously, allowing users to hit the leftmost and rightmost before entering each answer. Hit each point once and then enter the correct answer; for example, play a boxing method of blocking and then swinging the fist, let the user first press the upper left or upper right corner of the hitting point (9) to represent the blocking action, and then hit the bottom hitting point (9) to complete the blocking counterattack action; for example, play a left or right dodge and then right dodge or left dodge and then punching action, used to represent the "Tyson shake"; for example, play a left or right dodge and then punching action, used to represent the "dodge counterattack"; for example, play a left or right dodge and hit the rightmost or leftmost hitting point (9) at the same time, used to represent the "Russian swing punch" action.

[0104] The user needs to interact with the "learning cultural knowledge program software (5)" by "punching" or "punching and dodging" using the "boxing method" that matches the content in accordance with the visual material content of the "boxing method" and the sound material about the "boxing method" displayed in the animated image area (80), as well as the name of the "boxing method" marked with text prompts displayed in the boxing method name display area (84). 】

[0105] The second innovation: by adding "boxing-related materials" or "dodge-related boxing-related materials" to the entire game, a "boxing-related rendering function" is provided; the software has "boxing-related materials" or "dodge-related boxing-related materials" including: 1. Every time a striking point (9) is struck, a punching shout or punching sound is played, or a dodging shout or dodging sound is played when a dodging action is performed to trigger the human body sensing switch (2). In particular, when the last character of a word or an answer is entered, a special punching sound or a special dodging sound is played to prompt people that the input is complete.

[0106] 2. This game has rendering videos of boxing or dodging boxing sports at the beginning and end.

[0107] The third innovation mentioned above: "The practice method using body memory" is to increase "the memory of punching or dodging punching movements and increase the fluency of punching rhythm" by inputting a knowledge answer multiple times; [In the process of learning cultural knowledge content, some courses of this software use the input method of "requiring to input the same knowledge answer multiple times before inputting the next knowledge answer" in the learning process. This input method can increase "the memory of punching or dodging punching movements and increase the fluency of punching or dodging punching rhythm". ] The fourth innovation: the "performance evaluation function" that improves the playability and interest of boxing and learning cultural knowledge by including the punching accuracy and / or speed and / or endurance and / or performance and / or wins and losses and / or the progress of the cultural knowledge learning process of boxing as the "rules for judging the victory and / or performance of boxing"; [based on the punching accuracy, speed, endurance, performance, wins and losses of the user's boxing or dodging boxing sports and the progress of the cultural knowledge learning process, and displayed in the performance record part (81), it has the function of improving the playability and interest of boxing or dodging boxing sports and learning cultural knowledge. 】 The fifth innovation: through the "input method of various punches or dodging punches" to trigger the "game skills" defined by the software, trigger the auxiliary functions that are conducive to learning cultural knowledge, and complete the game process of "punch" or dodging punches, thereby increasing the playability and improving the fun of punching or dodging boxing and learning cultural knowledge; [such as completing the content of learning cultural knowledge through the continuous punching input method like Wing Chun Japanese character punch, thereby completing the game process of Japanese character punch "boxing" element; such as punching three times and stopping for 2 seconds or punching five times and stopping for 2 seconds, allowing users to complete the process of learning cultural knowledge in this intermittent punching method, thereby completing the game process of jab "boxing" element; such as punching left (hitting the leftmost hitting point (9)) and then punching right (hitting the rightmost hitting point Point (9)) and then continuously punch to input the content of learning cultural knowledge, so as to complete the game process of the "boxing" element of the swinging fist; for example, let the user first press the hitting point (9) in the upper left corner or the upper right corner with his hand to represent the blocking action, and then hit the lowest hitting point (9) at the same time to complete the "blocking counterattack action", and thereby trigger the software-defined "game skills" (such as invisibility, illusion, punishing the opponent, hitting the opponent, and other game skills) or reading sounds that are conducive to learning cultural knowledge, calling out visual materials that are conducive to learning cultural knowledge, reading sounds for each word, turning on or off the opening form, calling out text materials that are conducive to learning cultural knowledge, etc., which can assist users to better obtain the learning experience and learning effect of cultural knowledge, and thereby complete the game process of the blocking "boxing" element. For example, the user is asked to dodge left or right first, then dodge right or left, and then punch to input the content that needs to be learned, so as to complete the process of learning cultural knowledge and the game flow with the element of "Tyson shaking punches"; for example, the user is asked to dodge left or right and then punch to input the process of learning cultural knowledge, so as to complete the process of learning cultural knowledge and the game flow with the element of "dodge counter punches"; for example, the user is asked to dodge left or right while hitting the rightmost or leftmost hitting point (9), so as to trigger the software-defined "game skills" (such as invisibility, illusion, punishing the opponent, hitting the opponent, and other game skills) or the reading sound that is conducive to learning cultural knowledge, calling out visual materials that are conducive to learning cultural knowledge, reading the sound for each word, turning on or off the opening form, calling out text materials that are conducive to learning cultural knowledge, etc., which can assist users to better obtain the experience of learning cultural knowledge and the learning effect, and thus complete the game flow of the blocking "punch technique" element. 】

[0108] The sixth innovation: the "method of learning cultural knowledge" with "semi-open book prompts" and / or "open book prompts" and / or "question and answer prompts" and / or "sound prompts" and / or "visual material prompts" helps users complete the process of learning cultural knowledge by punching through the electronic boxing target of the present invention; [wherein "semi-open book prompts" means that the answer display area (82) of the software only displays a part of the answer, and the user hits or dodges the hitting point (9) or human body sensing switch device (2) associated with the character symbol area (13) of the correct answer that is not displayed, and the corresponding character symbol of the correct answer that is not displayed in the answer display area (82) will be displayed. Wherein "open book prompts" means that the answer display area (82) of the software displays the entire answer, and the user hits or dodges through the electronic boxing target of the present invention in the correct order to trigger a hitting point (9) or human body sensing switch device (2) associated with the character symbol of the correct answer, and the corresponding character symbol of the correct answer in the answer display area (82) will disappear or change. The "question and answer prompt" means that the answer display area (52) of the software does not display the answer, and the user thinks and thinks out the correct answer through the prompt questions in the answer prompt area (83), and then according to the correct order of the answer, each time the electronic boxing board of the present invention is hit or a dodging action is triggered to a hitting point (9) or a human body sensing switch device (2) containing the character symbol of the correct answer, the character symbol of the correct answer corresponding to the answer display area (52) will be displayed. The "sound prompt" method of learning cultural knowledge means that a sound about the answer is played through the program, and the user thinks and thinks out the correct answer according to the prompt of the sound, and then according to the correct order of the answer, each time the electronic boxing board of the present invention is hit or a dodging action is triggered to a hitting point (9) or a human body sensing switch device (2) containing the character symbol of the correct answer, the character symbol of the correct answer corresponding to the answer display area (82) will be displayed. The method of learning cultural knowledge by "visual material prompts" refers to: the answer prompt area (83) plays a visual material of a video, picture or dynamic picture about the answer, and the user thinks and thinks out the correct answer according to the prompt of the visual material, and then triggers a striking point (9) or a human body sensing switch device (2) containing the character symbol of the correct answer by hitting the electronic boxing target of the present invention or by dodging actions in the correct order of the answer, and the character symbol of the correct answer corresponding to the answer display area (82) will be displayed. The seventh innovation: a "target prompt function" that prompts the user which hitting point (9) needs to be hit or which dodge action needs to be performed in the form of "sound and / or visual material prompts", thereby helping the user to quickly find the hitting target or dodge direction and improve the fluency of learning cultural knowledge while boxing. [The "sound" prompt means that the user directly knows the character symbol to be selected through the played sound, and then quickly finds and hits the hitting point (9) or human body sensing switch device (2) associated with the position of the character symbol through the boxing target of the present invention, and the character symbol of the correct answer corresponding to the answer display area (82) will be displayed, or different sound feedback will be given for correct hitting and incorrect hitting or correct dodge action and incorrect dodge action. The "visual material prompt" refers to the visual material prompt of the dynamic indication of the "virtual position dynamic indication diagram" (85) played by the user through the software interface, which allows the user to intuitively see the next hitting point (9) to be hit or the position of the direction to be dodged. The virtual position dynamic indication diagram (85) can be in a fully displayed state, or in a state where only the part to be hit is hidden and then displayed, or in a state where only its general outline is displayed, or in a state where the virtual character changes dynamically (such as in a dynamic manner of a virtual character playing whack-a-mole, hitting a handle, hitting a balloon, etc.), and any other dynamic indication diagram (85) that can express the layout of the actual boxing target of the present invention. When the dynamic indication diagram (85) indicates to the user that the hitting point (9) with the character symbol 2 needs to be hit or the left dodged direction needs to be dodged, the part (89) representing the required hitting part or the part (88) representing the required dodged direction will change, so that the user can intuitively understand the next part to be hit or the dodged direction.

[0109] The eighth innovation is that a character symbol area (13) corresponding to a striking point (9) is marked on or near a virtual striking point (90) of a virtual boxing target (110) in a playback screen of a software program running on a computer (4), or a character symbol area (13) exclusive to a human body sensing switch device (2) is marked on or near a virtual human body sensing switch device (20) of a virtual boxing target (110) in a playback screen of a software program running on a computer (4), and the appearance layout position of the virtual boxing target (110) is similar to or identical to the appearance layout position of a physical boxing target of the present invention, and the character symbol content marked in the character symbol area (13) on the virtual boxing target (110) can be replaced according to the different contents of the cultural knowledge to be learned, thereby realizing a "character symbol expansion function" that can infinitely expand the character symbol content marked in the character symbol area (13) without changing the boxing target.

[0110] Attached to this description Figure 5 In a, 5b, and 5c, (86) is the user's name. Specific embodiment six By adding the light indication program for learning cultural knowledge as described in claim 7 to the "learning cultural knowledge program software" described in the fifth embodiment, it is possible to cooperate with the boxing target for learning cultural knowledge as described in the second and third embodiments to realize the light indication program, characterized in that: the light indication program can enable the light indication part (12) to provide light indication for the next hitting point (9) and / or the human body sensing switch device (2) to be hit, thereby helping the user to quickly find the next target to be hit, thereby improving the fluency of learning cultural knowledge while boxing [for example, if the learning content of the multiplication formula "3×7=21" needs to be completed, the marks are 3, 7, 2, 1 The light indication part (12) of the hitting point (9) of the character lights up in sequence in a manner that the next one lights up each time the user hits one], and / or by making a light indication to indicate the right or wrong of the user's hitting and / or dodging action defined in the software [for example, when the user hits the wrong point (9) or dodges in the wrong direction, the light indication part (12) on the human body sensing switch device (2) at the wrong hitting point (9) or dodging in the wrong direction will light up red, on the contrary, if the hitting or dodging is correct, it will light up green, so as to distinguish the right or wrong of the user's choice] and / or by rendering the light of the light indication part (12) to enhance the atmosphere during the process of learning cultural knowledge or boxing. [For example, when all course contents are completed, if the grades are passed, all light indication parts (12) will flash various green lights in a cheerful rhythm, and if the grades are not passed, all light indication parts (12) will light up red and a row of red lights will disappear every two seconds until all red lights disappear, so as to create an atmosphere of failure and ending. ]

[0112] Final Tips:

[0113] 1. The target unit (1) described in the above specific embodiments 1 and 2 may be provided with a boxing target cover on the outside, and character symbols (13) and striking points (9) may be marked on the cover. The boxing target cover is a common configuration of a boxing target.

[0114] 2. The membrane switches described in all the above specific embodiments belong to well-known technologies and have the same or similar principles as the membrane switches described in application number 202022727862.8.

[0115] 3. In the above specific embodiment 1, the sponge buffer plate (35) and the EVA base plate (0) can be replaced with a relatively thin and flexible leather or rubber pad material, which can be directly attached to the wall surface by Velcro when in use. This is lower in cost and the flexible leather or rubber pad is easy to roll up and store.

[0116] 4. In the above specific embodiment 1, the sponge buffer plate (35) and the EVA substrate (0) can be removed and the character content and the striking point (9) of the character symbol area (13) can be directly marked on the surface of the film layer (011). When in use, it can be directly applied to the wall with Velcro. In this way, the cost is lower and the flexible film layer (011) can be easily rolled up and stored.

[0117] 5. By adding the three innovative "input methods" and eight innovative software details described in the present invention, countless software with the function of "learning cultural knowledge in a boxing way or a dodging boxing way" can be made, such as adding a fighting game structure and elements to make it a fighting game, and adding a level-breaking game structure and elements to make it a level-breaking game.

[0118] 6. The definitions of the target unit (1), the touch sensing accessory or element (11) having the function of transmitting electrical signals, and the electronic chip module (10) having the function of inputting instructions to a computer as described in claim 1 have been explained in the priority patent document used in the present invention.

[0119] 7. The Korean characters in the above specific embodiments are because the author has not found a Korean font that can be displayed in the preview interface, so the examiner can refer to the Korean characters actually marked in the attached drawings, or refer to the content in the original manuscript.

Claims

1. A boxing target that is conducive to learning cultural knowledge, the boxing target comprising one or more target body units (1), wherein each or part of the target body units (1) has one or more striking points (9), each or part of the striking points (9) has a corresponding touch sensing accessory or element (11) with a function of transmitting an electrical signal, the boxing target comprises an electronic chip module (10) with a function of inputting instructions to a computer, each or part of the touch sensing accessory or element (11) is connected to the electronic chip module (10) with a function of inputting instructions to a computer for a circuit for receiving an electrical signal, characterized in that The punching target needs to be matched with a "learning cultural knowledge program software (5)" that can help users "complete the process of learning cultural knowledge by punching" to help users complete the process of learning cultural knowledge. Each or part of the hitting point (9) has a corresponding character symbol area (13), and each or part of the character symbol area (13) is marked with one or more character symbols. The character symbol content marked in the character symbol area (13) is related to the content defined by the instruction input by the electronic chip module (10) having the function of inputting instructions to the computer to the "learning cultural knowledge program software (5)" running on the computer (4). The "learning cultural knowledge program software (5)" can help users complete the process and content of learning cultural knowledge by matching the character symbol content marked in the character symbol area (13). The character symbol content marked in the character symbol area (13) includes characters that can be matched with the "learning cultural knowledge program software (5)" to complete language input and / or mathematical operation characters and or characters that can complete various subjects in various subjects.

2. According to the "learning culture knowledge program software (5)" of claim 1, the software includes the basic functions commonly found in learning culture knowledge program software, such as the program software has the basic functions commonly found in learning culture knowledge program software such as diversified resource integration and / or systematic knowledge architecture and / or learning progress recording and / or interactive functions, and is characterized in that The program software includes the following three innovative "input methods" and one or more or all of the following eight innovative software details to realize the "function of completing the process of learning cultural knowledge by boxing": The following are three innovative "input methods": The first type, referred to as "input method of directly expressing the input process and answer content", the input process of this input method is: when the user understands what the correct answer is based on the question prompt content (531), the user finds the corresponding hitting point (9) that can spell out the "character symbol of the correct answer spelling process" in the character symbol content marked in all the character symbol areas (13) and triggers the hitting point (9) according to the spelling order of the "character symbol of the correct answer spelling process". At this time, the visual material (520) of the "character symbol of the correct answer spelling process" that constitutes the correct answer or the visual material (520) of the "character symbol of the correct answer spelling process" that constitutes the correct answer "but some characters have visual feature differences" will be directly expressed in the display interface of the "learning cultural knowledge program software (5)" following the hitting process, and the "correct answer" When the "character symbol" type visual material (520) of the spelling process reaches the expression of "a word or a word" that can spell out the correct answer in the display interface of the "learning cultural knowledge program software (5)", the "one word or a word" answer visual material (522) of the correct answer will also be directly expressed in the "learning cultural knowledge program software (5)" interface; or when the character type visual material (520) of the correct answer reaches the expression of a complete correct answer in the display interface of the "learning cultural knowledge program software (5)", the answer visual material (522) of the "complete correct answer" or the answer visual material (522) of the "complete correct answer" with visual feature differences of some words and / or characters will also be directly expressed in the "learning cultural knowledge program software (5)" interface; The second type, referred to as "input method of direct expression through suggestion", the input process of this input method is: when the user understands what the correct answer is based on the question prompt content (531), the user finds the corresponding hitting points (9) of one or more character symbols that can represent or "hint" the correct answer composed of one or more "character symbols and / or words and / or phrases" in all character symbol areas (13), and triggers the hitting points (9) according to the writing order of the correct answer. The visual materials (520) of the one or more "character symbols and / or words and / or phrases" of the correct answer or the visual materials (520) of multiple "character symbols and / or words and / or phrases" with visual differences will be directly expressed in the display interface of the "learning cultural knowledge program software (5)" following the hitting process; The third type, referred to as "the input method of the existing nine-square grid input method combined with the punching board of the present invention", is as follows: when the user understands the correct answer based on the question prompt content (531), the user inputs the correct answer using the character symbols marked in all character symbol areas (13) in combination with the spelling or decomposition coding input method of the nine-square grid input method. During the input process, the input interface will display a plurality of candidate characters or candidate words, and then the user selects and confirms the displayed candidate characters by "simultaneously triggering two specific triggering devices and / or triggering a specific triggering device" in a "specific order and number of times" through the punching board of the present invention, thereby completing the input process; Here are the eight innovative software details: The first is the "boxing type guidance function" which guides users on which body movements they need to make through "boxing action visual materials" and / or "boxing name sound materials" and / or "boxing name text prompts"; The second method is to add "boxing-related elements" to the entire game to make "boxing-related rendering functions"; The third method is to "use body memory to practice" by inputting a knowledge answer multiple times to increase "memory of boxing movements and increase the fluency of boxing rhythm"; Fourth, the "performance evaluation function" of improving the playability and interest of boxing and learning cultural knowledge by including the boxing hitting accuracy and / or speed and / or endurance and / or performance and / or winning and losing and / or the progress of the cultural knowledge learning process as the "rules for judging the victory and defeat and / or performance of boxing"; The fifth type is the "boxing input method" that triggers the software-defined "game skills" or "auxiliary functions that are conducive to learning cultural knowledge" through "various boxing input methods", or is used to complete the game process with "boxing" elements, thereby increasing the playability and improving the fun of boxing and learning cultural knowledge; The sixth type is a "method of learning cultural knowledge" including "semi-open book prompts" and / or "open book prompts" and / or "question and answer prompts" and / or "sound prompts" and / or "visual material prompts" to help users complete the process of learning cultural knowledge by boxing sports through the electronic boxing target of the present invention; The seventh type is a "target prompt function" that helps users quickly find the target to be hit and improves the fluency of learning cultural knowledge while practicing boxing by including "sound prompts and / or visual material prompts" to prompt which hitting point (9) needs to be hit and / or which dodge action needs to be performed; An eighth method is to mark a character symbol area (13) corresponding to a hitting point (9) on or near a virtual hitting point (90) of a virtual punching target (110) in a playback screen of a software program running on a computer (4), and the appearance layout position of the virtual punching target (110) is similar to or identical to the appearance layout position of a physical punching target of the present invention, and the character symbol content marked in the character symbol area (13) on the virtual punching target (110) can be replaced according to the content of the cultural knowledge to be learned, thereby realizing a "character symbol expansion function" that can infinitely expand the character symbol content marked in the character symbol area (13) without changing the punching target.

3. The boxing target according to claim 1, which can be used to input instructions to a computer while boxing, is characterized in that The boxing target also includes one or more human body sensing switch devices (2) with the function of transmitting electric signals, which have or do not have or partially have the character symbol areas (13) as described in claim 1 and play the same role, and are connected to the electronic chip module (10) with the function of inputting instructions to the computer (4) for receiving electric signals. The human body sensing switch device (2) can be combined with the striking point (9) described in claim 1 and the "learning cultural knowledge program software (5)" based on claim 1 or claim 2, and the "function of completing the process of learning cultural knowledge by boxing" of the software is expanded to "the function of completing the process of learning cultural knowledge by boxing and / or dodging" by adding "dodge or dodge combined with boxing elements".

4. According to claim 3, "the function of completing the process of learning cultural knowledge by punching and / or dodging", it is characterized in that The function is expanded to "the function of completing the process of learning cultural knowledge by means of boxing and / or dodging actions" by adding "dodge or dodge combined with boxing elements" to the three innovative "input methods" and eight innovative details described in claim 2. By using one of the expanded three innovative "input methods" and selecting or not requiring one or part or all of the following seven innovative software details, the "program software (5) for learning cultural knowledge" in accordance with claim 3 can be used for the electronic boxing target of the present invention. The following are the expanded three innovative "input methods": Here are three innovative "input methods": The first type is referred to as "input method that directly expresses the input process and answer content". The input process of this input method is: When the user understands what the correct answer is based on the question prompt content (531), the user finds the corresponding hitting point (9) or human body sensing switch device (2) that can spell out the "character symbols of the correct answer spelling process" in the character symbol content marked in all the character symbol areas (13) and triggers the hitting point (9) or human body sensing switch device (2) according to the spelling order of the "character symbols of the correct answer spelling process". At this time, the visual material (520) of the "character symbols of the correct answer spelling process" that constitutes the correct answer or the visual material (520) of the "character symbols of the correct answer spelling process" that constitutes the correct answer "but some characters have visual feature differences" will be directly expressed in the display interface of the "learning cultural knowledge program software (5)" following the triggering process, and the "character symbols of the correct answer spelling process" will be directly expressed in the display interface of the "learning cultural knowledge program software (5)". When the "symbol" visual material (520) reaches the expression of "a word or a word" that can spell out the correct answer in the display interface of the "learning cultural knowledge program software (5)", the "a word or a word" answer visual material (522) of the correct answer will also be directly expressed in the "learning cultural knowledge program software (5)" interface; or when the character visual material (520) of the correct answer reaches the expression of a complete correct answer in the display interface of the "learning cultural knowledge program software (5)", the answer visual material (522) of the "complete correct answer" or the answer visual material (522) of the "complete correct answer" with visual feature differences of some words and / or characters will also be directly expressed in the "learning cultural knowledge program software (5)" interface; The second type is referred to as "input method by direct expression through suggestion". The input process of this input method is: When the user understands the correct answer based on the question prompt content (531), the user finds the corresponding striking points (9) or human body sensing switch devices (2) of one or more character symbols that can represent or "hint" the correct answer composed of one or more "character symbols and / or words and / or phrases" in all character symbol areas (13), and triggers the striking points (9) or human body sensing switch devices (2) according to the writing order of the correct answer. The visual materials (520) of the one or more "character symbols and / or words and / or phrases" of the correct answer or the visual materials (520) of multiple "character symbols and / or words and / or phrases" with visual differences will be directly expressed in the display interface of the "learning cultural knowledge program software (5)" following the striking process; The third type is referred to as "the existing nine-square grid input method combined with the punching board input method of the present invention". The input process of this input method is: When the user understands the correct answer based on the question prompt content (531), the user inputs the correct answer using the character symbols marked in all character symbol areas (13) in combination with the spelling or character decomposition coding input method of the nine-square grid input method. During the input process, the input interface will display a plurality of candidate characters or candidate words. The user then selects and confirms the displayed candidate characters by "simultaneously triggering two specific trigger devices and / or triggering a specific trigger device" in a "specific order and number of times" through the punching target of the present invention, thereby completing the input process. Here are the software details of the expanded eight innovations: The first is a "boxing type guidance function" that guides users on which body movements they need to make through "boxing action visual materials" and / or "boxing name sound materials" and / or "boxing name text prompts" about dodge-like movements; The second method is to add "boxing-related elements" with dodge-related actions to make "boxing-related rendering functions" for the entire game; The third method is to "use body memory to practice" by inputting a knowledge answer multiple times and matching the same dodging action each time to increase "the memory of boxing actions and increase the fluency of boxing rhythm"; Fourth, the "performance evaluation function" is to improve the playability and interest of boxing and learning cultural knowledge by including the punching accuracy and / or speed and / or endurance and / or performance and / or winning and losing and / or the progress of the process of learning cultural knowledge in dodging boxing as the "rules for judging the victory and defeat and / or performance of boxing"; The fifth type is the "boxing input method" which increases the playability and improves the fun of boxing and learning cultural knowledge through the "various dodge boxing input methods"; The sixth type is a "method of learning cultural knowledge" including "a method of learning cultural knowledge" by using "semi-open book prompts" and / or "open book prompts" and / or "question and answer prompts" and / or "sound prompts" and / or "visual material prompts" to help users complete the process of learning cultural knowledge by using the electronic boxing target of the present invention in the form of boxing or dodging boxing movements; The seventh type is a "target prompt function" that helps users quickly find the target to be hit and improves the fluency of learning cultural knowledge while practicing boxing by including "sound prompts and / or visual material prompts" to prompt which hitting point (9) needs to be hit and / or which dodge action needs to be performed; An eighth method is to mark a character symbol area (13) corresponding to a striking point (9) on or near a virtual striking point (90) of a virtual boxing target (110) in a playback screen of a software program running on a computer (4), or mark a character symbol area (13) exclusive to a human body sensing switch device (2) on or near a virtual human body sensing switch device (20) of a virtual boxing target (110) in a playback screen of a software program running on a computer (4), and the appearance layout position of the virtual boxing target (110) is similar to or identical to the appearance layout position of a physical boxing target of the present invention, and the character symbol content marked in the character symbol area (13) on the virtual boxing target (110) can be replaced according to the different contents of the cultural knowledge to be learned, thereby realizing a "character symbol expansion function" that can infinitely expand the character symbol content marked in the character symbol area (13) without changing the boxing target.

5. The striking point (9) according to claim 1 has a corresponding character symbol area (13), and / or the human body sensing switch device (2) according to claim 3, characterized in that: The exclusive character symbol area (13) corresponding to the striking point (9) and / or the human body sensing switch device (2) is marked on its corresponding surface and / or on the detachable cover (3) nearby. When using the "detachable cover (13), the electronic boxing target can learn more kinds of cultural knowledge content by replacing the "learning cultural knowledge program software (5)" with different "character symbol content defined for each or part of the striking point (9)" or using the "learning cultural knowledge program software (5)" with "input character content switching item", or using the original program that can define multiple character symbols for each or part of the striking point (9) to achieve "learning cultural knowledge program software (5)".

6. The removable skin (3) according to claim 5, characterized in that The detachable surface (3) is made of a soft and tough material, and can be fixedly mounted on the surface of the boxing target by means of one or more sets of components or accessories (36) having convenient fixing and disassembly functions.

7. The striking point (9) according to claim 1 and / or the human body sensing switch device (2) according to claim 2, characterized in that Each or part of the striking point (9) and / or each or part of the human body sensing switch device (2) has a corresponding exclusive light indication part (12) near or on the surface. The light indication part (12) is connected to a light control module (120) and is controlled by it. The light control module (120) has a module (121) for receiving instructions from the "learning cultural knowledge software" running on the computer (4). The module can receive instructions from the "learning cultural knowledge software" or game program running on the computer (4) to make an indication function of the corresponding striking point (9) and / or human body sensing switch device (2) with light changes as an indication, which is used to make interactive prompts that are beneficial to the game or the process of learning cultural knowledge. The "learning cultural knowledge software" contains a light indication program that is beneficial to the boxing process and / or the dodging process and / or the process of learning cultural knowledge.

8. The lighting indication program for learning cultural knowledge according to claim 6 is characterized in that: The light indication program can enable the light indication part (12) to provide light indication for the next hitting point (9) to be hit and / or the human body sensing switch device (2), thereby helping the user to quickly find the next target to be hit, thereby improving the fluency of learning cultural knowledge while punching and / or dodging, and / or by providing light indications to indicate the right or wrong of the user's hitting and / or dodging actions and the learning process defined in the software, and / or by using the light rendering effect of the light indication part (12) to perform light rendering on the states defined in the software during the learning process of cultural knowledge and / or the punching process to enhance the atmosphere.

9. The human body sensing switch device (2) according to claim 3, characterized in that The preferred number of human body induction switch devices (2) used in the boxing target of the present invention is 2, wherein the devices are located on the left and right sides of the boxing target respectively for identifying the left and right ducking actions of the human body; or the preferred number of human body induction switch devices (2) used in the boxing target of the present invention may also be 4, wherein the devices are located on the left and right sides of the boxing target respectively and are located near the upper left corner, near the upper right corner, near the left middle section, and near the right middle section of the boxing target respectively for identifying the left ducking, right ducking, left crouching, and right crouching actions of the human body.

Citation Information

Patent Citations

  • Intelligent boxing wall target

    CN213724755U

Cited By

  • Punching target facilitating learning cultural knowledge

    WO2025124589A1