Management system

Through RFID tags and antenna systems, databases and image recognition technology, combined with components such as recycling and payment reading agencies, the problem of game currency transaction management on gaming tables is solved, and transaction transparency and fairness are achieved.

CN119648216APending Publication Date: 2025-03-18ANGEL GRP CO LTD
View PDF 11 Cites 0 Cited by

Patent Information

Application Number
CN202411584781.3
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Priority Date
2022-02-01
Filing Date
2023-01-31
Publication Date
2025-03-18

AI Technical Summary

Technical Problem

The prior art is difficult to effectively manage game currency transactions on gaming tables electronically, and there is a problem of difficulty in cheating or error detection.

Method used

The RFID tag and antenna system are adopted, combined with database and image recognition technology, and the transaction accuracy and security of transactions are achieved through the recycling and payment reading agency, judgment agency and other components.

Benefits of technology

Real-time monitoring and management of game currency transactions is realized, ensuring the transparency and fairness of transactions, and reducing the occurrence of cheating and errors.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN119648216A_ABST
    Figure CN119648216A_ABST
Patent Text Reader

Abstract

The invention provides a management system which helps to electronically grasp the transaction of game coins in an entertainment field, especially on a game table. The management system (2000) is a management system on a game table (42), and the game table (42) is used for playing games using game coins (70) with built-in RFID tags (71). The game table (42) is provided with a game coin tray (421) for accommodating game coins of a dealer, placement areas (422a-422e) for placing the game coins (70) placed in the game, and a collection area (423a) and a payment area (423b) which are different from the placement areas (422a-422e) and the game coin tray (421). The RFID tag (71) is used for reading the game coins (70) collected by the input game in the collection area (423a); and a payment dealer antenna (5132) for reading, in the payment area (423b), the RFID tag (71) of the game coin (70) paid to the player who win the game.
Need to check novelty before this filing date? Find Prior Art

Description

[0001] Divisional application

[0002] This application is a divisional application of a patent with an application date of January 31, 2023, patent application number 202380025545.5, and invention name “Management System”.

[0003] Cross-references of related applications

[0004] This application claims the benefit of patent application No. 2022-014290 filed in Japan on February 1, 2022, the contents of which are incorporated by reference into this application. Technical Field

[0005] The invention relates to a management system for managing game coins in a game table. Background Art

[0006] Game coins are used to play games on the game table. Players place game coins on the placement area of ​​the game table. The player who wins the game receives payment of game coins from the dealer, and the game coins of the player who loses the game are recovered by the dealer. A game coin tray is provided in front of the dealer. The dealer pays game coins to the player who wins the game from the game coin tray, and stores the game coins recovered from the player who loses the game in the game coin tray.

[0007] An attempt is made to electronically grasp the game coin transactions in such a game table. To this end, an RFID tag storing information capable of determining the value of the game coin is built into the game coin, and an RFID antenna for reading the RFID tag is provided in the placement area and the game coin tray. By using these antennas to read the RFID tags of the game coins, the amount placed, the amount recovered, the amount paid, etc. are grasped. In addition, by cooperating with an institution for determining the game result (for example, if it is a card game, the game result can be determined by reading the face value of the cards issued by the card shoe), it is possible to determine whether the amount to be recovered has been recovered, whether the amount to be paid has been paid, and to detect cheating or errors in recovery or payment.

[0008] And, make RFID tag store game coin ID, game coin ID is associated with its owner's information (casino, player ID) in database, thereby can carry out game coin tracking.In tracking, whenever the owner of game coin changes, just update the owner associated with game coin ID in database.

[0009] In addition, by shooting the game coins with a camera and identifying the type (value) of the game coins in the placement area or the game coin tray through image recognition using a neural network, the above-mentioned cheating or errors can also be detected. The game coin ID is pre-marked on the side of the game coin, and the game coin ID is identified by image recognition, thereby achieving traceability.

[0010] Furthermore, recently, by tracking the posture of a player who plays a game by manipulating game chips on a game table and performing facial recognition, it is possible to associate the player, the game chips, and the placing behavior.

[0011] As a prior art document, Japanese Patent Laid-Open No. 2017-064386 is cited. Summary of the invention

[0012] The object of the present invention is to provide a management system that helps to electronically grasp the transactions of gaming chips in a casino, especially at gaming tables.

[0013] A management system in one embodiment is a management system on a game table, which is used to play games using game coins with built-in RFID tags, wherein the game table comprises: a game coin tray for accommodating the dealer's game coins, a placement area for placing game coins to be placed in the game, and a recovery area and a payment area different from the placement area and the game coin tray, and the management system game comprises: a recovery reading mechanism, which reads the RFID tags of game coins recovered due to game losses in the recovery area; and a payment reading mechanism, which reads the RFID tags of game coins paid to players who win the game in the payment area.

[0014] In the above-mentioned management system, the recycling area and the payment area can both be located between the placement area and the game coin tray, the recycling reading mechanism can read the RFID tags of the game coins after being recovered from the placement area and before being placed in the game coin tray, and the payment reading mechanism can read the RFID tags of the game coins taken out from the game coin tray and before being paid to the placement area.

[0015] The management system may further include a recovery determination mechanism for determining whether the game coins to be recovered from the placement area are recovered from the placement area and read by the recovery reading mechanism.

[0016] In the above-mentioned management system, the RFID tag can store information for determining the amount of the game coins, and the above-mentioned management system can also include: a placement determination mechanism, which is arranged on the game table, and determines the placement object and placement amount of the game coins placed in the game; and a game result determination mechanism, which determines the game result. The recovery determination mechanism can determine whether the amount of the game coins read by the recovery reading mechanism is consistent with the recovery amount determined based on the placement object and placement amount determined by the placement determination mechanism and the game result determined by the game result determination mechanism.

[0017] In the above-mentioned management system, the recycling reading mechanism can read the RFID tag of the recovered game coins in the recycling area for each lost game placement, and the recycling determination mechanism can determine whether the amount of game coins read by the recycling reading mechanism is consistent with the amount placed by the player for each lost game placement.

[0018] In the above management system, the recovery determination mechanism may determine whether the total amount of a plurality of bets of game coins read by the recovery reading mechanism that lose the game is consistent with the total amount of bets of the plurality of players.

[0019] In the above management system, the RFID tag can store information for determining the amount of the gaming coins, and the management system can also include a payment determination mechanism for determining whether the gaming coins of the amount to be paid have been read by the payment reading mechanism.

[0020] The above-mentioned management system may also include: a placement determination mechanism, which is arranged at the game table and determines the placement object and placement amount of the game coins placed in the game; and a game result determination mechanism, which determines the game result. The payment determination mechanism can determine whether the amount of game coins read by the payment reading mechanism is consistent with the payment amount determined based on the placement object and placement amount determined by the placement determination mechanism and the game result determined by the game result determination mechanism.

[0021] The management system may further include an exchange determination unit that determines whether an exchange is being performed based on the RFID tags of the game coins read by the recycling reading unit and the payment reading unit.

[0022] In the above management system, the exchange determination mechanism can determine that exchange is being performed when the game coins exist in both the recycling area and the payment area based on the moment when the recycling reading mechanism and the payment reading mechanism read the RFID tags of the game coins.

[0023] In the above-mentioned management system, the RFID tag can store information for determining the amount of the game coins, and the exchange determination mechanism can determine whether the total amount of the game coins read by the recycling reading mechanism is consistent with the total amount of the game coins read by the payment reading mechanism when determining that an exchange is being carried out.

[0024] In the above management system, the exchange determination mechanism may determine whether the game coins read by the recovery reading mechanism and the payment reading mechanism are the game coins taken out by the player and the game coins paid from the game coin tray when determining that the exchange is being performed.

[0025] The management system may further include an alarm device that outputs an alarm indicating the situation when it is determined that the total amount of the game coins read by the recovery reading mechanism is inconsistent with the total amount of the game coins read by the payment reading mechanism.

[0026] The management system may further include an alarm device for outputting an alarm indicating the situation when the game coins read by the collection reading mechanism and the payment reading mechanism are not the game coins taken out by the player and the game coins paid from the game coin tray.

[0027] In the above management system, the recycling reading mechanism may include: a recycling antenna, which is arranged in the recycling area; and a recycling reading device, which controls the recycling antenna and decodes the signal received by the recycling antenna.

[0028] The payment reading mechanism may include: a payment antenna disposed in the payment area; and a payment reading device that controls the payment antenna and decodes a signal received by the payment antenna.

[0029] In the above management system, the recycling reading device and the payment reading device can perform reading at separate and independent times.

[0030] In the above management system, the recycling reading device and the payment reading device may be the same device.

[0031] In the above management system, the same device can use the recovery antenna and the payment antenna alternately, and read the recovery area and the payment area alternately.

[0032] The management system further comprises an interference antenna for limiting the recovery antenna from reading the RFID tags of the gaming coins in the payment area, and / or an interference antenna for limiting the payment antenna from reading the RFID tags of the gaming coins in the recovery area.

[0033] In the above-mentioned management system, the recycling area and the payment area are configured to be separated from each other so that the recycling reading mechanism does not read the RFID tags of the game coins in the payment area and / or the payment reading mechanism does not read the RFID tags of the game coins in the recycling area.

[0034] According to the present invention, it is possible to provide a management system that helps electronically grasp transactions of gaming chips. BRIEF DESCRIPTION OF THE DRAWINGS

[0035] Figure 1 is a schematic diagram showing the overall structure of a casino according to a first embodiment of the present invention;

[0036] Figure 2 is a perspective view of a gaming coin according to a first embodiment of the present invention;

[0037] Figure 3 is a block diagram showing the structure of a gaming coin management system according to a first embodiment of the present invention;

[0038] Figure 4 is a schematic diagram showing the structure of a game table according to a first embodiment of the present invention;

[0039] Figure 5 It is a figure which shows the movement form of the game coin of the first embodiment of this invention;

[0040] Figure 6 is a diagram showing an example of data in a game coin management database updated by the first method for managing the movement of game coins according to the first embodiment of the present invention;

[0041] Figure 7 is a diagram showing an example of data in a game coin management database updated by the second method for managing the movement of game coins according to the first embodiment of the present invention;

[0042] Figure 8 is a diagram showing an example of data in a game coin management database updated by the fourth method for managing the movement of game coins according to the first embodiment of the present invention;

[0043] Fig. 9 is a diagram showing an example of data in a game coin management database updated by the fifth method for managing the movement of game coins according to the first embodiment of the present invention;

[0044] Fig.10 is a diagram showing an example of data in a game coin management database updated by the fourth method for managing the movement of game coins according to the first embodiment of the present invention;

[0045] Fig.11 is a diagram showing the configuration of a management system according to a second embodiment of the present invention;

[0046] Fig.12 FIG. 1 is a diagram illustrating image recognition of an image captured by a camera according to a second embodiment of the present invention;

[0047] Fig.13A It is a figure which shows another example of the game coin of the second embodiment of the present invention;

[0048] Fig. 13B A diagram showing a further example of a gaming coin according to the second embodiment of the present invention;

[0049] Fig.14 is a diagram showing an example of an image captured by a camera according to a second embodiment of the present invention;

[0050] Fig.15 is a table showing an example of data stored in the database according to the second embodiment of the present invention;

[0051] Fig.16 is a diagram showing an overall overview of a cheating detection system in a casino having a plurality of game tables according to a third embodiment of the present invention;

[0052] Fig.17A It is a figure which shows the details of the game token tray of the third embodiment of this invention;

[0053] Fig. 17B It is a figure which shows another example of the game token tray of the third embodiment of the present invention;

[0054] Fig.18 is an enlarged view showing a mark for explaining stains on a card grasped in a third embodiment of the present invention;

[0055] Fig.19 This is an explanatory diagram showing a simplified image of the exchange state of tokens and game coins grasped in the third embodiment of the present invention;

[0056] Fig. 20 This is an explanatory diagram showing a situation in which a dealer in a card game in a third embodiment collects game coins won by a casino;

[0057] Fig.21 This is an explanatory diagram showing a situation in which a dealer pays a winning player (game participant) in a card game according to a third embodiment of the present invention;

[0058] Fig. 22 This is an explanatory diagram showing a situation in which a winning player (game participant) pays and receives game coins in a certain card game according to a third embodiment of the present invention;

[0059] Fig.23AThis is an explanatory diagram showing an image that is a target of image analysis of the dealer's collection of game coins won on the casino side in the cheating detection system according to the third embodiment of the present invention;

[0060] Fig. 23B This is an explanatory diagram showing an image that is a target of image analysis of the dealer's collection of game coins won on the casino side in the cheating detection system according to the third embodiment of the present invention;

[0061] Fig.23C This is an explanatory diagram showing an image that is a target of image analysis of the dealer's collection of game coins won on the casino side in the cheating detection system according to the third embodiment of the present invention;

[0062] Fig.24 This is an explanatory diagram showing an image that is a target of image analysis for improper collection of game coins in a cheating detection system according to a third embodiment of the present invention;

[0063] Fig.25A is an explanatory diagram showing an image that is a target of image analysis of payment of game tokens won by a game participant in a cheating detection system according to a third embodiment of the present invention;

[0064] Fig.25B is an explanatory diagram showing an image that is a target of image analysis of payment of game tokens won by a game participant in a cheating detection system according to a third embodiment of the present invention;

[0065] Fig.25C is an explanatory diagram showing an image that is a target of image analysis of payment of game tokens won by a game participant in a cheating detection system according to a third embodiment of the present invention;

[0066] Fig.25D is an explanatory diagram showing an image that is a target of image analysis of payment of game tokens won by a game participant in a cheating detection system according to a third embodiment of the present invention;

[0067] Fig.26 is a diagram showing the configuration of a management system according to a first example of a fourth embodiment of the present invention;

[0068] Fig. 27 A diagram for explaining an example of updating of change information according to a first example of a fourth embodiment of the present invention;

[0069] Fig.28 A diagram for explaining an example of updating of change information according to a first example of a fourth embodiment of the present invention;

[0070] Fig.29A diagram for explaining an example of updating of change information according to a first example of a fourth embodiment of the present invention;

[0071] Fig.30 is a diagram showing a configuration of a management system according to a second example of the fourth embodiment of the present invention;

[0072] Fig.31 is a diagram showing the configuration of a management system according to a third example of the fourth embodiment of the present invention;

[0073] Fig.32 A diagram for explaining an example of updating of a database according to a third example of the fourth embodiment of the present invention;

[0074] Fig.33 A diagram for explaining an example of updating of a database according to a third example of the fourth embodiment of the present invention;

[0075] Fig.34 A diagram for explaining an example of updating of a database according to a third example of the fourth embodiment of the present invention;

[0076] Fig.35 is a diagram showing the configuration of a management system according to a fourth example of the fourth embodiment of the present invention;

[0077] Fig.36 is a diagram showing the configuration of a management system according to a fifth example of the fourth embodiment of the present invention;

[0078] Fig.37 is a diagram showing the configuration of a management system according to a sixth example of the fourth embodiment of the present invention;

[0079] Fig.38 FIG. 1 is a diagram for explaining an example of updating of change information according to a sixth example of the fourth embodiment of the present invention;

[0080] Fig.39 FIG. 1 is a diagram for explaining an example of updating of change information according to a sixth example of the fourth embodiment of the present invention;

[0081] Fig.40 FIG. 1 is a diagram for explaining an example of updating of change information according to a sixth example of the fourth embodiment of the present invention;

[0082] Fig.41 FIG. 1 is a diagram for explaining an example of updating of change information according to a sixth example of the fourth embodiment of the present invention;

[0083] Fig.42 is a diagram showing the configuration of a management system according to a seventh example of the fourth embodiment of the present invention;

[0084] Fig.43A diagram for explaining an example of updating of a database according to a seventh example of the fourth embodiment of the present invention;

[0085] Fig.44 A diagram for explaining an example of updating of a database according to a seventh example of the fourth embodiment of the present invention;

[0086] Fig.45 A diagram for explaining an example of updating of a database according to a seventh example of the fourth embodiment of the present invention;

[0087] Fig.46 A diagram for explaining an example of updating of a database according to a seventh example of the fourth embodiment of the present invention;

[0088] Fig.47 A diagram for explaining an example of updating of a database according to a seventh example of the fourth embodiment of the present invention;

[0089] Fig.48 is a diagram showing the configuration of a management system according to an eighth example of the fourth embodiment of the present invention;

[0090] Fig.49 is a diagram showing the configuration of a management system according to a ninth example of the fourth embodiment of the present invention;

[0091] Fig.50 A diagram for explaining an example of updating of change information according to a ninth example of the fourth embodiment of the present invention;

[0092] Fig.51 A diagram for explaining an example of updating of change information according to a ninth example of the fourth embodiment of the present invention;

[0093] Fig.52 A diagram for explaining an example of updating of change information according to a ninth example of the fourth embodiment of the present invention;

[0094] Fig.53 is a diagram showing an example of a placement area according to an eleventh example of the fourth embodiment of the present invention;

[0095] Fig.54A is a diagram showing another example of the placement area of ​​the eleventh example of the fourth embodiment of the present invention;

[0096] Fig.54B It is a diagram showing another example of the placement area according to the eleventh example of the fourth embodiment of the present invention. DETAILED DESCRIPTION

[0097] (First Embodiment: Management of Gaming Coins in the Whole Casino)

[0098] The game coins are brought into the casino through the counter in the casino, and the discarded game coins are also taken out from the counter. The existing game coin tracking system is not necessarily a system that can monitor the movement of all game coins in the casino, including the movement of game coins inside the counter or between the counter and various locations in the casino.

[0099] Therefore, this embodiment describes a counter system for monitoring the movement of game coins in the counter and the movement between the counter and various locations in the casino, and a game coin management system including the counter and for managing game coins in the casino.

[0100] The counter system of this embodiment is a counter system for managing the movement of game coins in the counter of the amusement park hall, the counter is divided into a plurality of positions including a cashier device, the game coins have RFID tags storing game coin IDs, and the counter system is configured to have: a first reading mechanism that reads the game coin IDs from the RFID tags of the game coins moved between the plurality of positions; a second reading mechanism that reads the game coin IDs from the RFID tags of the game coins taken out of the counter to the amusement park hall; and a recording mechanism that records the game coin IDs read by the first reading mechanism and the second reading mechanism as the movement history of the game coins. According to this structure, the movement of game coins in the counter can be managed.

[0101] In the above-mentioned counter system, the recording mechanism can record the moving destination and / or moving source together with the game coin ID in the moving history record. According to this structure, it is possible to grasp whether the movement is performed correctly.

[0102] The counter system may further include a management unit that determines whether the movement is appropriate based on the movement history record. According to this structure, inappropriate movement can be detected.

[0103] In the above-mentioned counter system, for the gaming coins having a movement history record inconsistent with a pre-set possibility of a movement history record, the management agency may record in the recording agency a situation indicating cheating or suspected cheating.

[0104] The counter system may further include a third reading mechanism for reading the coin ID from the RFID tag of the coin brought into the counter from the amusement park hall. According to this structure, the coin in the counter can be completely managed.

[0105] In the above-mentioned counter system, when the movement destination is recorded in the movement history record of the game coins taken out to the amusement park hall, the management agency can issue an alarm or make a record when the game coins are not received at the movement destination. According to this structure, it can be detected that the movement from the counter to the specified position of the amusement park hall is not completed normally.

[0106] In the above-mentioned counter system, when the game coin is not received at the moving destination within a specified time, the management agency can issue the alarm or make the record. According to this structure, when the movement is not completed within the specified time, it can be determined that there is an abnormality.

[0107] The game coin management system of this embodiment has the following structure: it has any of the above-mentioned counter systems and a fourth reading mechanism, which is arranged at the game table and reads the game coin ID from the RFID tag of the game coin. According to this structure, the game coins in the amusement hall including the counter can be managed.

[0108] In the above-mentioned game coin management system, the management agency can calculate the total amount of the game coins held by the players in the casino hall. According to this structure, the total amount of debt of the casino can be grasped in real time.

[0109] In the above-mentioned game coin management system, the management agency can record the information of date and time in the movement history record. According to this structure, the movement history record can be recorded in more detail.

[0110] In the above-mentioned game coin management system, the management unit can detect suspicious movement of the game coins based on the information of the date and time. According to this structure, various suspicious movements can be detected.

[0111] In the above-mentioned game coin management system, the management agency can record the information of the staff related to the movement in the movement history. According to this structure, when there is an inappropriate movement, the staff related to it can be determined.

[0112] Hereinafter, the counter system and the coin management system according to the present embodiment will be described in detail with reference to the accompanying drawings.

[0113] Figure 1 1 is a schematic diagram showing the overall structure of an entertainment venue according to the first embodiment of the present invention. The entertainment venue hall 1 is provided with a counter 10 and a plurality of game tables 42 to 45. The floor provided with the game tables 42 to 45 can be divided into a VIP area and a public area. The counter 10 is a room that only security personnel can enter. The counter 10 is divided into a safe 11, a main bank room 12, an F / C bank room 13, and a cashier room 14.

[0114] The safe deposit box 11 is provided with an entrance 21 communicating with the outside of the counter 10, an entrance 22 is provided between the safe deposit box 11 and the main bank room 12, an entrance 23 is provided between the main bank room 12 and the F / C bank room 13, an entrance 25 is provided between the main bank room 12 and the cashier room 14, and the F / C bank room 13 is provided with an entrance 24 communicating with the arcade hall 1 where the game tables 42 to 45 are placed. The cashier room 14 is provided with entrances (windows) 26 to 28 communicating with the arcade hall 1. Each entrance 21 to 25 can be used for the exchange of people and game coins, or can only be used for the passage of game coins, and the door for people to enter and exit is set separately from the entrance. The windows 26 to 28 are opened to the extent that the game coins and tokens can be exchanged.

[0115] The safe deposit box 11 is provided with a safe deposit box staff 31 , the main bank room 12 is provided with a main bank staff 32 , the F / C bank room 13 is provided with an F / C bank staff 33 , and the teller room 14 is provided with teller staff 34 - 36 corresponding to the windows 26 - 28 .

[0116] The amusement park hall 1 is provided with game tables 42-45, and each game table 42-45 is provided with a dealer 52-55. Figure 1 In the example of FIG. 4 , only four game tables are shown, but in reality, more game tables are configured in the casino hall 1. In addition, a game table manager 56 is configured for a plurality of adjacent game tables 42.

[0117] exist Figure 1 In the example, there are players 61 to 69 in the arcade lobby 1. Figure 1 As shown in FIG. 61, players in the amusement park hall 1 can purchase game coins or exchange game coins through any of the windows 26 to 28. Players who have purchased game coins at the counter 10 can place game coins on the game tables 42 to 45 to enjoy the game. If the player loses the game, the game coins are recovered by the dealer. If the player wins the game, the dealer receives payment corresponding to the game rules and the amount placed. In this way, the game coins held by the player increase or decrease through the game. If the player runs out of game coins, he can purchase game coins (buy) again at the counter 10. In addition, when the player ends the game, he can also exchange game coins (sell) at the counter 10.

[0118] On the game tables 42 to 45, game coins are recovered from the players who lost the game, and game coins are paid to the players who won the game. Thus, on the game table, the game coins held by the dealer (casino) will increase or decrease. If the game coins are insufficient on the game table, the game coin transporting staff 51 receives the game coins from the entrance and exit 24 of the F / C bank room 13 and transports them to the game table to replenish them. Replenishing game coins to the game table like this is called "fill". In addition, if there is an excess of game coins on the game table, the game coin transporting staff 51 transports the game coins from the game table to the counter 10, and the game coins are kept in the F / C bank room 13 through the entrance and exit 24. Returning the game coins from the game table to the counter 10 like this is called "credit".

[0119] It should be noted that when managing the movement history of game coins in the amusement park lobby 1, the movement source, the movement destination, and the places that can be located between them are hereinafter referred to as "locations". Figure 1 In the case of the example of, for example, each room and each game table in the counter 10 are respectively referred to as a "location".

[0120] Figure 2 It is a perspective view of a gaming coin according to the first embodiment of the present invention. Figure 2 The 100-point game coin is shown in FIG. The game coin 70 has a disc shape, and the denomination amount is shown on both surfaces (in Figure 1 In the thickness direction, a plurality of layers are stacked in the order of a white layer, a colored layer, and a white layer, and a stripe pattern formed by sandwiching a colored layer is provided on the side. The color of the colored layer varies depending on the denomination, and thus, the denomination of the game coin can be determined by judging the color of the colored layer.

[0121] The game coin 70 has an RFID tag 71 built in. The RFID tag 71 stores the game coin ID and denomination information of the game coin. It should be noted that the RFID tag 71 can be writable, in which case the current position of the game coin and even the information of the holder can be recorded in the RFID tag 71, and further, the past position and even the history of the holder can be recorded. The game coin 70 can be formed by crimping a plurality of plates or by resin molding.

[0122] Figure 3 1 is a block diagram showing the structure of a game coin management system according to a first embodiment of the present invention. The game coin management system 1000 includes a counter system 501 and a plurality of game table systems 502. The game table system 502 is provided at each game table. The counter system 501 includes a game coin management computer 100 and a game coin management database 101 for uniformly managing game coins in the counter 10 and in the amusement hall 1.

[0123] The counter system 501 includes a safe computer 111 installed in the safe 11, and a safe card reader 112 and a safe token reader 113 connected to the safe computer 111. The counter system 501 includes a main bank computer 121 installed in the main bank room 12, and a main bank card reader 122 and a main bank token reader 123 connected to the main bank computer 121. The counter system 501 includes an F / C bank computer 131 installed in the F / C bank room 13, and an F / C bank card reader 132 and an F / C bank token reader 133 connected to the F / C bank computer 131. The counter system 501 includes a cashier computer 141 installed in the cashier room 14 corresponding to each of the windows 26 to 28, and a cashier card reader 142 and a cashier token reader 143 connected to the cashier computer 141.

[0124] The game table system 502 includes a game table computer 151, a game table card reader 152 connected to the game table computer 151, a game table coin reader 1531 for collecting game tables, a game table coin reader 1532 for paying game tables, a game coin tray coin reader 154, and a plurality of game coin readers 155 for placing areas. Figure 3 In the figure, only one game table system 502 is shown, but a plurality of game table systems 502 may be provided corresponding to a plurality of game tables. In addition, the above-mentioned "reader" is a structure including an antenna and a reading device, and the reading device controls the antenna to send radio waves to the RFID tag, and decodes the signal received by the antenna to obtain the information of the RFID tag.

[0125] The safe deposit computer 111, the main bank computer 121, the F / C bank computer 131, the cashier computer 141, the game table computer 151, and the game coin management database 101 are respectively connected to the game coin management computer 100. It should be noted that the game coin management computer 100 and other computers and the game coin management database 101 can be connected via a local area network by wire or wirelessly. Alternatively, the game coin management computer 100 and the game coin management database 101 can be arranged in a wide area network (e.g., the Internet) and connected to other computers via a wide area network. That is, the game coin management computer 100 and the game coin management database 101 can be arranged in the cloud instead of being arranged in a casino.

[0126] Each computer 100, 111, 121, 131, 141, 151 is connected with an unillustrated input device for receiving the operation input performed by the corresponding staff. The input device is, for example, a keyboard, a mouse, a button, a touch pad, a touch panel, and a sound input device. It should be noted that only these input devices and communication devices can be left in the corresponding positions, and the functions of each computer are integrated into the game coin management computer 100. In this case, various signals (for example, input signals input to the input device, signals read by the game coin reader, etc.) can be directly transmitted between the input device, the card reader, the game coin reader and the game coin management computer 100 at each position.

[0127] The card readers 112, 122, 132, 142, and 152 at each location read the staff ID or player ID from the ID card held by the staff or the player. Specifically, the safe card reader 112, the main bank card reader 122, and the F / C bank card reader 132 read the staff ID from the ID card of the corresponding staff, and the cashier card reader 142 reads the staff ID from the ID card of the cashier staff, and reads the player ID of the player who purchases or exchanges game coins at the cashier. In addition, the game table card reader 152 reads the staff ID of the corresponding dealer and reads the player ID of the player.

[0128] The game coin readers 113, 123, 133, 143, 153, 155 at each location read information from the RFID tag 71 of the game coin 70 and write the information to the RFID tag 71. In particular, each game coin reader 113, 123, 133, 143, 153 reads the RFID tag 71 when the game coin 70 moves from another location to the location and when it moves from the location to another location (that is, when the game coin 70 leaves the location).

[0129] Figure 4 Schematic diagram showing the structure of a game table according to a first embodiment of the present invention. Figure 4 In the example, a game table 42 is shown. The game table 42 is provided with a plurality of player positions. The game table 42 has a plurality of placement areas corresponding to the plurality of player positions, a game coin tray for accommodating game coins of the dealer, a dealer area for reading and writing information on the RFID tag 71 of the game coin 70, and an ID card area for reading the ID cards of the dealer and the player.

[0130] The coin tray is provided with a coin tray antenna 514 for reading the RFID tags 71 of the coins 70 stored therein. In each of the plurality of placement areas, placement area antennas 515a to 515e are provided inside the tabletop for reading the RFID tags 71 of the coins 70 placed in the placement area. In the dealer area, a dealer recovery antenna 5131 and a dealer payment antenna 5132 are provided inside the tabletop for reading the RFID tags 71 of the coins 70 placed in the dealer area. In the ID card area, an ID card antenna 512 is provided inside the tabletop.

[0131] Each of the antennas 512 to 515 is connected to the gaming table computer 151, and transmits the read signal to the gaming table computer 151. The gaming table computer 151 decodes the signal from each antenna, thereby acquiring various information stored in the RFID tag 71 or the ID card.

[0132] The staff members at each position start working after the corresponding card reader reads their card ID. The computer at each position transmits the staff ID read and the date and time to the game coin management computer 100. The game coin management computer 100 stores the staff ID read by the card reader at each position together with the information of the position, date and time in the game coin management database 101.

[0133] The game coin management database 101 stores a player table, a game coin table, a game table table, a staff table, and a mobile history record table. The player table stores the login information of the player. In addition to the player ID and various player attributes, the player status such as VIP, suspicious, and blacklist is recorded for each player in the player table. In addition to the game coin ID, denomination amount, type, and manufacturing information, the game coin status such as valid, missing, stolen, and invalid is recorded in the game coin table. The game table table records the game table ID, game type, etc. The staff table records the staff ID, various staff attributes, etc. The mobile history record table records the location of the game coin 70 and even the history of the holder.

[0134] (Mobile management of game coins)

[0135] Figure 5 1 is a diagram showing the movement of game coins according to the first embodiment of the present invention. Figure 5 As shown, in each position except the safe, the situation that the game coin enters may have movement from multiple mobile sources, and the situation that leaves may have movement to multiple mobile destinations. The game coin management system of this embodiment identifies these movements. For this reason, the following methods can be adopted.

[0136] (First method)

[0137] In the first method, when a game coin 70 enters the computer at each location, its movement source is specified in the computer at that location, and the specification is reported to the game coin management computer 100 together with the game coin ID of the entering game coin 70. When the game coin 70 leaves each location, the information of the location, i.e., the movement source, and the game coin ID of the game coin 70 are reported to the game coin management computer 100.

[0138] For example, when the game coin 70 moves from the main bank room 12 to the F / C bank room 13, the main bank computer 121 reads the game coin ID of the game coin 70 through the main bank game coin reader 123, and reports the situation indicating the departure from the main bank room 12 together with the read game coin ID to the game coin management computer 100. The game coin management computer 100 updates the game coin management database 101 based on the report.

[0139] Furthermore, in the F / C bank room 13 that has received the game coin 70 from the main bank room 12, the F / C bank staff 33 operates the input device of the F / C bank computer 131, and inputs the specification that the game coin 70 is the game coin 70 from the main bank room 12 (the transfer source), and reads the game coin ID of the game coin 70 using the F / C bank game coin reader 133. The F / C bank computer 131 reports the specification that the transfer source is the main bank room 12 together with the read game coin ID to the game coin management computer 100. The game coin management computer 100 updates the game coin management database 101 based on the report.

[0140] Figure 6 FIG. 1 is a diagram showing an example of data in a game coin management database updated by the first method for managing the movement of game coins according to the first embodiment of the present invention. Figure 6 In the example of FIG, the movement history of the game coin 70 with the game coin ID "24825" is shown. The game coin management database 101 stores the game coin ID 601, entry and exit information 602, movement source information 603, movement destination information 604, and date and time 605 of the game coin as the movement history information of the game coin 70.

[0141] According to the first method, Figure 6 As shown, for the game coin 70 that leaves the position, the information of its movement source (historical record H61) is obtained, and for the game coin 70 that enters the position, the information of its movement source and movement destination (historical record H62) is obtained. Therefore, based on the historical records H61 and the historical records H62, it can be confirmed that the game coin 70 has indeed left the main bank room 12 and was received in the F / C bank room 13.

[0142] (Second method)

[0143] In the second method, in the computer of each location, when the game coin 70 leaves, its moving destination is specified in the computer of that location, and the specification together with the game coin ID of the game coin 70 that has left is reported to the game coin management computer 100. When the game coin 70 enters each location, the information of the location, i.e., the moving destination, and the game coin ID of the game coin 70 are reported to the game coin management computer 100.

[0144] For example, when a game coin 70 is moved from the game table -4 to the F / C bank room 13 (deposited), the dealer uses the game table game coin reader 153 of the game table to read the game coin ID of the game coin 70, operates the input device of the game table computer 151, and specifies the F / C bank room 13 as the moving destination (specified deposit). The game table computer 151 reports the game table ID of the game table -4 as the moving source together with the game coin ID and the F / C bank room 13 as the moving destination to the game coin management computer 100. The game coin management computer 100 updates the game coin management database 101 based on the report.

[0145] In the F / C bank room 13 as the destination, if a game coin 70 is received, the F / C bank staff 33 reads the game coin ID of the game coin 70 through the F / C bank game coin reader 133. The F / C bank computer 131 reports the read game coin ID and the situation indicating the entry into the F / C bank room 13 to the game coin management computer 100. The game coin management computer 100 updates the game coin management database 101 based on the report.

[0146] Figure 7 This is a diagram showing an example of data in a game coin management database updated by the second method for managing the movement of game coins according to the first embodiment of the present invention. Figure 7 In the example of FIG. 1 , the movement history of the game coin 70 with the game coin ID "24825" is also shown. The game coin management database 101 stores the game coin ID 601, entry and exit information 602, movement source information 603, movement destination information 604, and date and time 605 of the game coin as the movement history information of the game coin 70.

[0147] According to the second method, Figure 7 As shown, for the game coin 70 that leaves the position, the information of its moving source and moving destination (historical record H71) is obtained, and for the game coin 70 that enters the position, the information of its moving destination (historical record H72) is obtained. Therefore, based on the historical record H71 and the historical record H72, it can be confirmed that the game coin 70 has indeed left the game table -4 and was received in the F / C bank room 13.

[0148] (Third Method)

[0149] The third method is a combination of the first method and the second method. That is, in the computer at each position, when the game coin 70 enters, its moving source is specified, and when the game coin 70 leaves, its moving destination is specified.

[0150] (Fourth Method)

[0151] In the fourth method, the staff at each location uses the input device of the computer at each location to specify whether the game coin 70 has left or entered, and reports the specification together with the game coin ID of the game coin 70 read by the game coin reader to the game coin management computer 100. The game coin management computer 100 updates the entry and exit information and location information of the game coin management database 101 based on the report.

[0152] Figure 8 1 is a diagram showing an example of data of a game coin management database updated by the fourth method of managing the movement of game coins according to the first embodiment of the present invention. The game coin management database 101 stores the game coin ID 601, entry and exit information 602, location information 606, and date and time 605 of the game coin as the movement history of the game coin 70.

[0153] According to the fourth method, Figure 8 As shown, since the entry and exit information 602 and the position information 606 are recorded, it is possible to confirm based on the historical records H81 and H82 that the game coins 70 have indeed left the safe 11 and have been received in the main bank room 12.

[0154] (Fifth Method)

[0155] In the fifth method, only the position information is recorded. That is, when the game coin 70 is located at the position, the staff at each position reads the game coin ID of the game coin 70 through the game coin reader at the position and reports it to the game coin management computer 100. The game coin management computer 100 updates the game coin management database 101 according to the report. The staff at each position can read the game coin ID when the game coin 70 moves to the position, can read the game coin ID when the game coin 70 moves out of the position, or can read the game coin ID at any time.

[0156] Fig. 9 1 is a diagram showing an example of data of a game coin management database updated by the fifth method of managing the movement of game coins according to the first embodiment of the present invention. The game coin management database 101 stores the game coin ID 601, location information 606, and date and time 605 of the game coin as the movement history information of the game coin 70.

[0157] like Fig. 9 As shown, the location information 606 can also be recorded by the fifth method, so it can be confirmed based on the historical records H91 and H92 that the game coins 70 have indeed left the safe 11 and have been received in the main bank room 12.

[0158] For each combination of a moving source and a moving destination, it is possible to decide to use any one of the first method to the fifth method described above. For example, for the movement of the game coin 70 within the counter 10, the fourth method or the fifth method can be used, for the movement from the F / C bank room 13 to the game table, the second method of specifying the moving destination in the moving source can be used, and for the movement from the game table to the F / C bank room 13, the first method of specifying the moving source in the moving destination can be used.

[0159] (Purchase and Exchange at Cashier's Office)

[0160] In addition, when the game coin 70 is moved from the cashier room 14 to the player (the player purchases the game coin 70 at the cashier), the cashier computer 141 reads the game coin ID of the game coin 70 through the cashier game coin reader 143, reads the player ID from the player's ID card through the cashier card reader 142, and reports the designation of the player as the moving destination together with the read game coin ID to the game coin management computer 100. The game coin management computer 100 updates the game coin management database 101 based on the report.

[0161] Furthermore, when the game coin 70 is moved from the player to the cashier room 14 (the player exchanges the game coin 70 at the cashier), the cashier computer 141 reads the game coin ID of the game coin 70 through the cashier game coin reader 143, reads the player ID from the player's ID card through the cashier card reader 142, and reports the designation of the player as the moving source together with the read game coin ID to the game coin management computer 100. The game coin management computer 100 updates the game coin management database 101 based on the report.

[0162] Fig.10 FIG. 2 is a diagram showing an example of data in a game coin management database updated by the fourth method for managing the movement of game coins according to the first embodiment of the present invention. Fig.10 In the example, player-5 purchased game coins 70 at cashier-2 (historical records H101 and H102), and then player-5 exchanged the game coins 70 at cashier-3 (historical records H103 and H104). It should be noted that when using the first method or the third method, the input and output information 602 can be set as N / A, and only the information of the moving source (cashier) and the moving destination (player) can be recorded.

[0163] In addition, for example, at the cashier, when the cashier staff receives the game coin 70 from the player, the cashier game coin reader 143 is used to read the game coin ID of the game coin 70 on the basis of specifying the receipt, and when the game coin 70 is delivered to the player, the cashier game coin reader 143 is used to read the game coin ID of the game coin 70 on the basis of specifying the delivery.

[0164] Thus, by using a coin reader, it is possible to clearly identify whether the coin 70 whose coin ID is read by the coin reader has entered or left the position. In addition, even when exchanging coins, it is possible to clearly distinguish between receiving a coin 70 from a player and delivering a coin 70 to a player, and to use the coin reader to determine the coin ID.

[0165] (Recycling and Payment)

[0166] Players who have purchased game coins 70 can play games on the game table. At this time, on the game table, first, the player's ID card is read by the game table card reader 152 having an ID card antenna 512. When the player's ID card is read by the game table card reader 152, the player position of the player is specified. In this way, it is possible to identify which player is located in which placement area. It should be noted that the placement area antennas 515a to 515e can be one or more antennas, which unify multiple placement areas as one placement area without distinguishing the positions of each player, and then read the game coins 70 placed in the one placement area. In addition, the placement area antenna may not be provided.

[0167] When a player loses the game on the game table, the game coins 70 placed thereon are recovered. In this case, the game coin tray antenna 514 reads the game coin ID of the game coins 70 stored in the game coin tray before recovery, and also reads the game coin ID of the game coins 70 stored in the game coin tray after recovery. The game table computer 151 identifies the game coin ID of the game coin 70 newly brought into the game coin tray (i.e., recovered from the player) by comparing the game coin IDs of the game coin tray before and after recovery.

[0168] The table computer 151 reports the token 70 collected from the player to the token tray of the gaming table together with the token ID read by the token tray antenna 514 to the token management computer 100. The token management computer 100 updates the token management database 101 based on the report.

[0169] It should be noted that, by using the placement area antenna 515a~515e to identify the game coin ID of the placed game coin 70, and identifying the game result, the game table computer 151 can judge whether each placed game coin 70 is to be recovered. When it is judged to be recovered, according to the judgment, in the game coin management database 101, the game coin 70 can be updated to indicate the movement history record of leaving from the player and moving to the game table. Through such an update and the subsequent update of the game coin tray being received, it can be confirmed whether the game coin 70 to be recovered has been recovered to the game coin tray. That is, although there is a record of the movement history record of recording the entry and exit information 602 as "out" and recording the position information 606 as any player, there is no record of the movement history record of the reception in the game coin tray thereafter, it can be known that the game coin 70 to be recovered has not been correctly recovered.

[0170] In addition, in this embodiment, by comparing the game coin IDs read from the game coin tray before and after recycling, the game coin IDs newly brought into the game coin tray due to recycling can be grasped. However, as an alternative, a game coin recovery area for temporarily accommodating recovered game coins can be specially provided in the game coin tray, and an antenna independent of other game coin tray parts can be provided in the game coin recovery area, thereby grasping the game coin IDs of the recovered game coins 70.

[0171] Alternatively, for the recovered game coins 70, the RFID tag 71 can be read by the recovery dealer antenna 5131 in the recovery area on the way from the placement area to the game coin tray, thereby determining the game coin ID of the recovered game coin 70.

[0172] If the player wins the game, he / she receives payment of the game coin 70. The dealer first places the game coin 70 paid to the player from the game coin tray in the payment area of ​​the game table. At this time, the payment dealer antenna 5132 reads the game coin ID from the RFID tag 71 of the game coin 70 in the payment area. The game table computer 151 knows which player is playing the game in each placement area, so it can associate the paid game coin 70 with the player who receives the payment (the position information of the paid game coin 70 is recorded as the player).

[0173] It should be noted that the method for determining the game coin ID of the paid game coin 70 and associating it with the player is not limited to the above. For example, the game table computer 151 can determine the game coin ID of the paid game coin 70 by reading the game coin ID of the game coin 70 accommodated in the game coin tray before and after payment, thereby determining the game coin ID of the paid game coin 70 and associating it with the player receiving the payment.

[0174] In addition, when the paid game coin 70 is placed in the placement area, the game coin ID of the game coin 70 can be read through the placement area antenna 515 of the placement area. In this case, in addition to the game coin ID of the paid game coin 70 (associated with the dealer or even the casino), the game coin ID of the placed game coin 70 (associated with the player) is also read, and the game coin management computer 100 associates the game coin ID of the paid game coin 70 with the player associated with the game coin ID of the placed game coin 70.

[0175] In addition, an antenna and a reading area for reading the RFID tag 71 of the game coin 70 for payment can be set at each player position. Such an antenna and a reading area can be set between the placement area of ​​each player position and the dealer. In this case, since it is known which player is in each player position, it is also possible to associate the game coin 70 for payment with the player ID. In this case, the dealer first places the game coin 70 for payment in the reading area of ​​the corresponding player position, so that the antenna here reads it, and the game coin 70 for payment can be moved to the side of the game coin placed in the placement area, and the corresponding player can take the game coin 70 for payment placed in the reading area by the dealer.

[0176] The table computer 151 reports the combination of the coin ID of the paid coin 70 and the player ID of the player receiving the payment to the coin management computer 100. Based on the report, the coin management computer 100 updates the movement history record indicating that the coin 70 existing at the table has been moved to the player in the coin management database 101.

[0177] When paying out, for the coin 70 taken out from the coin tray, the coin ID of the coin 70 to be paid out can be determined by temporarily allowing the payout dealer antenna 5132 to read the RFID tag 71 .

[0178] It should be noted that in the above Figure 6 to Figure 10 In the example of , each movement history record of each game coin 70 records not only the location information but also the staff ID of the staff related to the movement at the location. In addition, in the case where the location information is a player ID or a casino, the location information can also be called "owner information". In addition, in each movement history record, states such as "valid", "invalid", "missing", "suspicious", "non-redeemable", and "unusable" can be recorded as status information of the game coin 70. In addition, a flag can be used to indicate whether it is valid or invalid. And, in the above Figure 6 to Figure 10 In the example of FIG. 5 , each movement history record may include information on the denomination amount in addition to the coin ID of each coin 70 .

[0179] As described above, by reading the medal ID at each position, the movement history of each medal 70 can be recorded in the medal management database 101. Thus, the medal management computer 100 can realize various functions described below.

[0180] (Detection time limit and movement destination errors)

[0181] In this function, when the game coin 70 moves between the F / C bank room 13 and the game table, the game coin management computer 100 monitors the movement and issues an alarm when there is a problem. That is, the game coin management computer 100 starts timing when receiving a report from the F / C bank computer 131 that a certain game coin 70 leaves the F / C bank room 13 with the moving destination set to a certain game table. In addition, when the game coin management computer 100 does not receive a report indicating that the game coin 70 is received from the game table computer 151 of the game table of the moving destination within a specified time (e.g., 5 minutes), an alarm can be issued. The alarm can be sent to the dealer of the corresponding game table, the game table manager who manages the corresponding game table, etc. At this time, the game coin management computer 100 can update the status of the game coin 70 in the game coin management database 101 to "missing", "non-convertible", "unavailable", etc.

[0182] In addition, when the game coin management computer 100 receives a report from the F / C bank computer 131 that a certain game coin 70 has designated a certain game table as a moving destination and has left the F / C bank room 13, it may also issue an alarm when receiving a report from the game table computer 151 of a game table other than the game table designated as the moving destination indicating the reception of the game coin 70. In addition, in this case, the game coin management computer 100 may update the status of the game coin 70 in the game coin management database 101 to "destination error", "non-exchangeable", "unavailable", etc.

[0183] (Detect inappropriate movement)

[0184] In this function, the game coin management computer 100 refers to the game coin management database 101 and issues an alarm when there is inappropriate movement of the game coin 70. The movement of the game coin 70 is limited to Figure 5 The pattern shown, other movement patterns are all inappropriate movements. Thus, each time the token management computer 100 updates the token management database 101, it is determined whether the updated movement is appropriate.

[0185] For example, at counter 10 there is Figure 1In the case of the structure shown, the game coin 70 will not be directly moved from the safe 11 to the cashier's room 14, and, for example, the game coin 70 that has not been moved from the cashier's room 14 to the player will not be recovered at the game table. When these movement history records are found, the game coin management computer 100 determines that it is an improper movement. In addition, when the game coin 70 that a certain player should hold is exchanged by other players at the cashier's office, the possibility of improper behavior is suspected. Like this, the game coin management computer 100 detects improper movement and issues an alarm.

[0186] (Real-time total amount of player game coins)

[0187] In this function, the game coin management computer 100 refers to the game coin management database 101, thereby extracting only the game coins 70 held by a certain player in the latest information of the mobile history record and calculating the total amount, thereby calculating the total amount of game coins 70 held by all players at that point in time, that is, it has the function of calculating the debt balance of the casino at that point in time.

[0188] Furthermore, the total amount of the player's game coins can be calculated as the amount obtained by subtracting the total amount of all game coins 70 present at the counter 10 and the total amount of all game coins 70 present at the gaming table from the total amount of all game coins managed by the game coin management database 101 .

[0189] (Central management of replenishment / deposit)

[0190] In this function, the game coin management computer 100 extracts the game coins 70 existing in each game table by referring to the game coin management database 101, and detects the number of each denomination. In addition, in the case of a game coin 70 of a denomination that is seriously insufficient, a notification can be sent to the F / C bank computer 131 of the F / C bank room 13 and the game table computer 151 of the game table to replenish the game coins 70 of the denomination (replenishment). In the notification, the number of each denomination of the game coins 70 to be replenished or the total amount of each denomination of the game coins 70 to be replenished is specified.

[0191] In addition, the game coin management computer 100 extracts the game coins 70 existing in each game table by referring to the game coin management database 101, and detects the total number of game coins 70 existing in the game table. And, when the total number is greater than a prescribed number close to the upper limit value that the game table can accommodate, a notification can be issued to the F / C bank computer 131 of the F / C bank room 13 and the game table computer 151 of the game table to recover (deposit) the game coins 70 from the game table. In the notification, the number of each denomination of game coins 70 to be replenished or the total amount of each denomination of game coins 70 to be replenished is specified.

[0192] In addition, even for the movement of the game coins 70 in the counter 10, a notification can be issued in the same manner. For example, when the number of game coins 70 in a certain window of the cashier's room 14 decreases, a notification urging the cashier's room 14 to replenish the game coins 70 can be issued to the cashier computer 141 and the main bank computer 121.

[0193] It should be noted that, in the above description, although the notification urging movement is sent to both the movement destination and the movement source, as an alternative, the notification may be sent to only one of the movement destination and the movement source. At the location where the notification urging movement is received, the staff indicates to the computer at the location via the input device whether to accept the suggestion of movement, and if one of the movement destination and the movement source accepts the suggestion, the computer at the location may send a movement command to the other location.

[0194] (Mobile management of multiple game coins)

[0195] In the above, although the method of performing movement management by updating the movement history record of each game coin 70 in the game coin management database 101 is described, when multiple game coins 70 move between locations, it is possible to manage whether these multiple game coins 70 are moved without omission.

[0196] Hereinafter, an example of moving a plurality of game coins 70 from the F / C bank room 13 to the game table (replenishment) is described. When the game coins 70 are moved from the F / C bank room 13 to the specified game table, the F / C bank staff 33 uses the F / C bank game coin reader 133 of the F / C bank room 13 to read the game coin ID of the moved game coins 70. The F / C bank computer 131 reports the read game coin ID to the game coin management computer 100. The game coin management computer 100 stores the game coin IDs (mobile source game coin IDs) of the plurality of game coins 70 replenished, and obtains the denomination amounts of these game coin IDs based on the report and with reference to the game coin management database 101, thereby grasping the total amount of the game coins 70 replenished (mobile source total amount). Thus, the game coin management computer 100 grasps the mobile source game coin ID, the total number of the game coins 70 replenished (mobile source total number), and the mobile source total amount based on the information from the F / C bank computer 131.

[0197] If the game coin 70 is transported to the game table, the dealer reads the game coin ID of the transported game coin 70 through the game table game coin reader of the game table, and the game table computer 151 reports the multiple game coin IDs read to the game coin management computer 100. The game coin management computer 100 stores these multiple game coin IDs (moving destination game coin IDs), and obtains the denomination amounts of these game coin IDs based on the report and with reference to the game coin management database 101, and then grasps the total amount of the game coins 70 replenished (the total amount of the moving destination). Thus, the game coin management computer 100 grasps the moving destination game coin ID, the total number of the game coins 70 replenished (the total number of the moving destination), and the moving destination total amount based on the information from the game table computer 151.

[0198] The game coin management computer 100 compares the mobile source game coin ID and the mobile destination game coin ID and determines whether these are completely consistent. In addition, the game coin management computer 100 compares the mobile source total amount and the mobile destination total amount and determines whether these are consistent. Further, the game coin management computer 100 compares the mobile source total number and the mobile destination total number and determines whether these are consistent. In the case of inconsistency in any one of the above-mentioned comparisons, the game coin management computer 100 determines that it is not correctly moved and sounds an alarm.

[0199] The situation (deposit) of making a plurality of game coins 70 move from the game table to the F / C bank room 13 is as follows. In the case where the game coins 70 are moved from the game table to the F / C bank room 13, the dealer uses the game coin reader 1532 of the game table to read the game coin ID of the game coin 70 that is moved. The game table computer 151 reports the read game coin ID to the game coin management computer 100. The game coin management computer 100 stores the game coin ID (mobile source game coin ID) of the plurality of game coins 70 that are deposited, and, based on the report and with reference to the game coin management database 101, obtains the denomination amount of these game coin IDs, and then grasps the total amount (mobile source total amount) of the game coins 70 that are deposited. Thus, the game coin management computer 100 grasps the mobile source game coin ID, the total number of game coins 70 that are deposited (mobile source total number), and the mobile source total amount based on the information from the game table computer 151.

[0200] If the game coin 70 is transported to the F / C bank room 13, the F / C bank staff 33 reads the game coin ID of the transported game coin 70 through the F / C bank game coin reader 133, and the F / C bank computer 131 reports the read multiple game coin IDs to the game coin management computer 100. The game coin management computer 100 stores these multiple game coin IDs (moving destination game coin IDs), and obtains the denomination amounts of these game coin IDs based on the report and with reference to the game coin management database 101, and then grasps the total amount of the deposited game coins 70 (moving destination total amount). Thus, the game coin management computer 100 grasps the moving destination game coin ID, the total number of deposited game coins 70 (moving destination total number), and the moving destination total amount based on the information from the F / C bank computer 131.

[0201] The game coin management computer 100 compares the mobile source game coin ID and the mobile destination game coin ID and determines whether these are completely consistent. In addition, the game coin management computer 100 compares the mobile source total amount and the mobile destination total amount and determines whether these are consistent. Further, the game coin management computer 100 compares the mobile source total number and the mobile destination total number and determines whether these are consistent. In the case of inconsistency in any one of the above-mentioned comparisons, the game coin management computer 100 determines that it is not correctly moved and sounds an alarm.

[0202] It should be noted that, in the above, although the game coin ID, the total amount, and the total number of coins are all compared, it is also possible to compare only any one of these to determine whether the movement is performed correctly. In addition, for the total amount and the total number of coins, the amount of each denomination of the game coin 70 can be calculated and compared. For example, the total amount of the moving source and the total amount of the moving destination can be calculated as "10 game coins, a total of 600 points; 100 game coins, a total of 400 points".

[0203] In addition, when a notification urging movement is sent from the game coin management computer 100 to the mobile destination or mobile source, it can be determined whether the movement has been performed correctly by comparing the notification with the total amount of the mobile source, comparing the notification with the total amount of the mobile destination, comparing the notification with the total number of the mobile source, and comparing the notification with the total number of the mobile destination.

[0204] (Replenishment management due to increase in the amount on the gaming table)

[0205] When game coins 70 are transported from the F / C bank room 13 to the game table and game coins 70 are replenished (supplemented) to the game table, the game coin IDs of the game coins 70 transported to the game table are read by the F / C bank game coin reader 133, and these game coin IDs are reported to the game coin management computer 100 by the F / C bank computer 131. The game coin management computer 100 calculates the total amount of the reported game coins 70 (the total amount replenished) by referring to the game coin management database 101.

[0206] The game coin management computer 100 extracts the game coins 70 existing on the game table before the replenishment and calculates the total amount (the existing total amount) by referring to the game coin management database 101. Furthermore, the game coin management computer 100 calculates the theoretical total amount (theoretical total amount after replenishment) of the game coins 70 on the game table after replenishment by adding the calculated existing total amount to the replenishment total amount.

[0207] At the game table, if the game coins 70 are transported from the F / C bank room 13, the game coin ID of the transported game coins 70 is read by the game coin reader 1531 of the game table, and reported to the game coin management computer 100 through the game table computer 151. For the reported game coin ID, the game coin management computer 100 refers to the game coin management database 101 and obtains the denomination amount, and then calculates the actual total amount of game coins 70 in the game coin tray (the total amount after actual replenishment).

[0208] It should be noted that when the game table is equipped with a cabinet or the game coin tray is double-layered, that is, when the game table has a place for storing game coins other than the game coin tray, the game table computer 151 calculates the total amount of game coins 70 (however, excluding the game coins placed by players in the placement area) of the entire game table, including the game coin tray and such a storage place, as the actual total amount after replenishment.

[0209] The game coin management computer 100 compares the theoretical total amount after replenishment with the actual total amount after replenishment, and issues an alarm when the two do not match. According to this structure, it is possible to confirm whether the game coins 70 are correctly increased on the game table due to replenishment.

[0210] In addition, since the game coin IDs of all game coins 70 that have left the F / C bank room 13 are known in the F / C bank room 13, and the game coin IDs of all game coins 70 that have moved from the F / C bank room 13 are also detected on the game table, when the theoretical total amount after replenishment is inconsistent with the actual total amount after replenishment, the game coin IDs of the game coins 70 that are the cause of the inconsistency can be known. The game coin management computer 100 changes the status of the game coins 70 that are the cause of the inconsistency to "invalid", "unconvertible", "unusable" or the like.

[0211] It should be noted that, in the above, although the theoretical total amount after replenishment is compared with the actual total amount after replenishment, on the basis of or instead of the amount (total amount) of game coins 70, the number of coins (total number) can be used to compare the theoretical total number of game coins 70 after replenishment in the game table (theoretical total number after replenishment) and the actual total number of game coins 70 after replenishment in the game table (actual total number after replenishment), so as to determine whether the replenishment has been completed without any omission.

[0212] (Deposit management due to reduction in the gaming table)

[0213] When the excess game coins 70 on the game table are transported from the game table to the F / C bank room 13 (deposited), the game coin IDs of the game coins 70 transported to the F / C bank room 13 are read by the payment game table game coin reader 1532, and these game coin IDs are reported to the game coin management computer 100 by the game table computer 151. The game coin management computer 100 calculates the total amount of the reported game coins 70 (the total amount deposited) by referring to the game coin management database 101.

[0214] The game coin management computer 100 extracts the game coins 70 existing on the game table before the deposit and calculates the total amount (the existing total amount) by referring to the game coin management database 101. Furthermore, the game coin management computer 100 calculates the theoretical total amount (theoretical total amount after deposit) of the game coins 70 on the game table after the deposit by subtracting the deposited total amount from the calculated existing total amount.

[0215] If the game coins 70 are transported to the F / C bank room 13 at the game table, the game coin ID of the game coins 70 stored at the game table is read by the game coin tray game coin reader 154 of the game table, and reported to the game coin management computer 100 through the game table computer 151. For the reported game coin ID, the game coin management computer 100 refers to the game coin management database 101 to obtain the denomination amount, and then calculates the actual total amount of the game coins 70 in the game coin tray (the total amount after actual deposit).

[0216] It should be noted that when the game table is equipped with a cabinet or the game coin tray is double-layered, that is, there is a place on the game table for storing game coins other than the game coin tray, the game table computer 151 calculates the total amount of game coins 70 (however, excluding the game coins placed by players in the placement area) of the entire game table including the game coin tray and such a storage place as the total amount after actual deposit.

[0217] The game coin management computer 100 compares the total amount after the theoretical deposit and the total amount after the actual deposit, and sounds an alarm when the two are inconsistent. According to this structure, it is possible to confirm whether the game coins 70 are correctly reduced on the game table due to the deposit.

[0218] In addition, since the game coin IDs of all the game coins 70 transported from the game table to the F / C bank room 13 are grasped on the game table, and the game coin IDs of all the game coins 70 moved from the game table are also detected in the F / C bank room 13, when the theoretical total amount after deposit is inconsistent with the actual total amount after deposit, the game coin IDs of the game coins 70 that are the cause of the inconsistency can be grasped. The game coin management computer 100 changes the status of the game coins 70 that are the cause of the inconsistency to "invalid", "unconvertible", "unusable" or the like.

[0219] It should be noted that, in the above, although the theoretical total amount after deposit is compared with the actual total amount after deposit, on the basis of or as a substitute for the amount (total amount) of game coins 70, the number of coins (total number) can be used to compare the theoretical total number of game coins 70 on the game table after deposit (theoretical total number after deposit) and the actual total number of game coins 70 on the game table after deposit (total number after actual deposit), so as to determine whether the deposit has been completed without any omission.

[0220] In addition, in the above, by reading the game coins 70 carried to the F / C bank room 13 with the game coin reader 1532 of the payment game table, the total amount of deposit is grasped, and the total amount of deposit is deducted from the existing total amount (the total amount of game coins 70 existing in the game table before the deposit is executed) to calculate the theoretical total amount after deposit, but as an alternative, it can be as follows. That is, when the game coin management computer 100 issues a notice urging the game table to deposit, and the game table deposits according to the notice, the total amount or total number of game coins 70 specified in the notice and deposited (each denomination amount can be specified) can be used as the total amount of deposit, and the total amount of deposit is deducted from the existing total amount, thereby calculating the theoretical total amount after deposit. If the game coin management computer 100 calculates the theoretical total amount of deposit, the theoretical total amount after deposit is compared with the actual total amount after deposit (the actual total amount of game coins 70 after deposit on the game table) in the same way as above, thereby confirming whether the game coins 70 of the specified amount or number leave the game table due to the deposit.

[0221] (Verification according to the staff's shifts)

[0222] In order to prevent personnel from invading the counter 10 at will, the door is locked, and the staff can enter and exit when the safety conditions are met. In addition, the same entry and exit safety measures are also implemented between the rooms in the counter 10. The staff working in the counter 10 requires authentication when entering and leaving the counter 10 or even the work station room. When the staff performs the authentication for exiting, the game coin management computer 100 verifies whether there is no inappropriate movement of the game coin 70 since the staff entered until now. The game coin management computer 100 cooperates with the locking system, and does not allow exit when there is inappropriate movement of the game coin 70.

[0223] In addition, at the game table, it is also the same. When the dealer leaves the game table, on the basis of the end of the designated work, the dealer makes the game table card reader 152 read his ID card. At this time, the game coin management computer 100 verifies whether there is no inappropriate movement of the game coin 70 since the dealer sat down at the game table until now, and sounds an alarm when there is inappropriate movement. In addition, when the dealer takes over, the game coin management computer 100 verifies whether the game coin 70 that should be present at the game table does exist after the dealer leaves the game table and before the next dealer arrives at the game table, that is, verifies whether the dealer who leaves the game table does not take the game coin 70 out of the game table, and sounds an alarm when there is a problem.

[0224] It should be noted that, on the game table, the game coins 70 can also be kept in a place other than the game coin tray. For example, if the game coin tray is double-layered, the game coins 70 for replenishment can be kept in the lower game coin tray, and the game coins 70 for replenishment can be kept in a cabinet installed on the game table. In such a case, it is desirable that the game table also has an antenna for reading the RFID tags 71 of the game coins 70 kept in this way, and the game table computer 151 can read the RFID tags 71 of all the game coins 70 present on the game table at all times.

[0225] (Monitoring of improper purchases / redemptions of players)

[0226] In this function, the game coin management computer 100 verifies the purchase and exchange history of game coins of each player, and sounds an alarm when there is a suspicious change. For example, when there is a purchase of game coins 70 above the prescribed amount and an exchange of game coins 70 above the prescribed amount within the prescribed time, such action is used as a suspicious movement and sounds an alarm. In addition, after the purchase of game coins 70, the game coins 70 are not used at the game table and are intended to be exchanged, and the amount is above the prescribed amount, such action is also used as a suspicious movement and sounds an alarm. Or, to the player who has purchased the game coins 70 above the prescribed amount within the prescribed time, such action is also used as a suspicious movement and sounds an alarm.

[0227] (Enable / disable in the counter)

[0228] The game coin 70 can be validated in the counter 10. Thus, in the case where the game coin 70 is stolen from the time it is manufactured to the time it is moved to the counter 10, the game coin 70 cannot be used because it is not validated, thereby ensuring safety. For this reason, the game coin management database 101 has a table of game coin IDs of valid game coins 70, and the game coin management computer 100 verifies whether the game coin ID is valid by referring to the table whenever the game coin ID of the game coin 70 is read by a game coin reader at a cashier's office or a game table.

[0229] Furthermore, when the game coins 70 are discarded, they are also invalidated inside the counter 10 and then taken out of the counter 10. Thus, even if the game coins 70 taken out of the counter 10 due to being discarded are stolen, such game coins 70 cannot be used at the cashier's office or at the game table, thus ensuring safety.

[0230] (Not logged in player)

[0231] Even players who have not logged in can purchase game coins 70 and play games at the game table using the game coins 70. For players who have not logged in, a common anonymous player ID is used. Thus, during the period when the game coins 70 circulate in various locations after leaving the counter 10 and until returning to the counter 10, even if the game coins 70 are moved to players who have not logged in, the tracking of the game coins 70 can be performed uninterruptedly.

[0232] (other)

[0233] A display device for displaying the total amount of game coins 70 and the confirmation result of validity may be provided at the window of the cashier. The cashier staff places the game coins 70 delivered to the player or the game coins 70 received from the player in the cashier game coin reader 143. The cashier game coin reader 143 reads the denomination amount and status of the RFID tag 71 stored in the game coin 70 (usually plural). The cashier computer 141 displays the total value obtained by adding up the denomination amounts read by the cashier game coin reader 143 on the display device. It should be noted that in addition to the total amount, the number of game coins 70 of each denomination amount can also be displayed.

[0234] In addition, the cashier computer 141 is configured to, when there is a non-valid game coin 70 in the read RFID tag 71, make the display device perform an error display, and when the status of all game coins 70 is valid, make the display device perform a qualified display or do not perform any display. In addition, not only the status, but also whether there is no inappropriate movement history record so far. Thus, the game coins delivered to or received from the player are valid game coins, and the cashier staff and the player reach a consensus on the total amount of game coins, and the delivery of game coins 70 is carried out.

[0235] In the above embodiment, when the RFID tag 71 of the game coin 70 is read by the game coin reader at each position, the game coin management computer 100 can confirm the validity of the game coin ID by verifying whether the game coin ID read is a valid game coin ID of the game coin, and issue an alarm when there is a problem. To this end, a table of valid game coin IDs is pre-recorded in the game coin management database 101, and the game coin management computer 100 refers to the table to verify whether the game coin ID read at each position is valid. It should be noted that the game coin ID can be encrypted.

[0236] In the above embodiment, the gaming coin management computer 100 may, on the basis of or in lieu of issuing an alarm, create a flag indicating an abnormality and record the time for the corresponding player, gaming coin 70, or movement history record.

[0237] In addition, the structure of the room of the counter 10 is not limited to the structure described above, and the number of rooms and the configuration of the rooms can be arbitrary. In addition, the game table can be a game table for playing other card games such as a card game, and can also include a position for playing other games such as roulette games on the basis of the game table.

[0238] Each of the above-mentioned computers has a processor and a memory, and the processor performs the above-mentioned actions by executing a computer program stored in the memory. The program can be provided to the computer through a non-temporary storage medium, or can be provided to the computer in the form of downloading. In addition, the communication between computers can be wired or wireless. In addition, in the above-mentioned embodiment, each card reader reads an ID card to determine the staff or player at each location, but it is also possible to replace the ID card and determine the staff or player through biometric authentication such as fingerprints, facial images, irises, voiceprints, etc.

[0239] It should be noted that in the above-mentioned embodiment, as examples of positions, each room and game table in the counter 10 are listed, and the movement of game coins 70 between management positions is described, but the examples of positions are not limited to this. For example, the game coin tray on the game table in which the dealer collects and pays out game coins, the cabinet on the game table for storing game coins, and the respective game coin trays on the upper and lower layers when the game coin tray is composed of two layers, can respectively serve as the positions in the above-mentioned embodiment, and the movement of game coins 70 between the respective positions can also be managed in the same way as described above.

[0240] For example, it can be set to grasp the game coin ID, total amount, and / or total number of game coins 70 taken out from a cabinet of a certain game table, and issue an alarm when the game coin ID, total amount, and / or total number are not moved to the game coin tray of the same game table within a specified time. In addition, for example, it can be set to confirm that the game coins 70 taken out from the lower game coin tray are moved to the upper game coin tray or the game coins 70 taken out from the upper game coin tray are moved to the lower game coin tray in a double-layer game coin tray.

[0241] Furthermore, when replenishing, the game coins 70 carried to the game table from the F / C bank room 13 are read using the dealer antenna 513, the placement area antenna 515, or the game coin tray antenna 514. The game coin tray has a button to identify the start and end of the replenishment operation, compare the game coins 70 in the game coin tray before replenishment with the game coins 70 in the game coin tray after replenishment, and identify the game coins 70 increased by replenishment as the replenished game coins 70.

[0242] When making a deposit, the recycling dealer antenna 5131, the payment dealer antenna 5132, the placement area antenna 515, or the coin tray antenna 514 is used to read the game coins 70 transported to the F / C bank room 13. The coin tray has a button to identify the start and end of the deposit operation, compare the game coins 70 in the coin tray before the deposit and the game coins 70 in the coin tray after the deposit, and identify the game coins 70 reduced by the deposit as the deposited game coins 70.

[0243] The coin management computer 100 may be capable of outputting the inventory (coin ID) of coins at each location (counter, coin tray, etc.) The coin management computer 100 may be capable of specifying a past time point and outputting the inventory at that time point.

[0244] Furthermore, it may be arranged that, when a suspicious gaming coin (a gaming coin marked with a logo) is to be exchanged at a cashier's office, an alarm is sounded.

[0245] In addition, the game coin management database 101 can be capable of storing the exchange history of each player. In addition, the game coin management computer 100 can be capable of outputting the game coin ID that the player should hold.

[0246] The RFID tag 71 may be written with information such as game coin group, casino information, location information, exchange possibility, etc. Alternatively, this information may be associated with the game coin ID and stored in the game coin management database 101. When the game coin management computer 100 or a computer at each location reads the RFID tag 71 at a certain location, it may be checked based on this information whether it is a game coin 70 that should be present at the location.

[0247] In addition, the group (game coin group) and the type of game coins 70 that can be used in each area can be set. For example, when an RFID tag 71 is read on a certain game table, the game table computer 151 or the game coin management computer 100 checks whether it is a game coin group that should be used on the game table.

[0248] For the game coin 70 that has been used for a certain number of years, a mark can be associated with the game coin ID. For the game coin 70 that has been used for a certain number of years, a location can be determined and collected. In the case where the player holds the game coin 70 that has been used for a certain number of years, when the game coin ID is detected at the cashier or the game table, a signal is output.

[0249] When a player holding a game coin 70 that may be stolen is seated at a game table, the game table computer 151 or the game coin management computer can issue a warning to the staff (monitor). In order to prevent improper behavior, the cashier computer 141 or the game coin management computer 100 detects the game coins that have been exchanged without being used in the game since purchase.

[0250] At the cashier's office, when exchanging an amount above the threshold or purchasing game coins, the player's photo is associated with the game coin ID. In addition, anonymous players (players who do not hold a membership card) are also given a unique ID and track game coins. In addition, for anonymous players, the face can be photographed when purchasing game coins, the player ID is associated with the facial image and pre-registered in the game coin management database 101, and the player ID is determined by facial recognition at each location (game table, cashier's office, etc.) afterwards. The game coin management computer 100 can set the status of the game coins associated with the players recorded in the blacklist to all invalid.

[0251] When a player who does not hold a membership card places a game coin 70 on the game table, the game coin management computer 100 records the game in the game coin management database 101 by associating the unique ID issued on the spot and / or the player ID associated with the game coin 70. At this time, the facial image or the ID of facial recognition can be associated with the game. In addition, when the membership card is recognized later, the game record can be recorded retroactively in association with the membership card ID.

[0252] (Second Embodiment: Game Coin Management Using Game Table Game Coin Reader)

[0253] (Structure of management system)

[0254] Fig.11 2 is a diagram showing the structure of a management system according to a second embodiment of the present invention. The management system 2000 is a system for managing game coins 70 on a game table 42, and the game table 42 is used to play a game using game coins 70 with built-in RFID tags 71. The game table 42 includes a game coin tray 421 for accommodating the game coins 70 of the dealer, a placement area 422a to 422e for placing game coins placed during the game, and a collection area 423a and a payment area 423b that are different from the placement areas 422a to 422e and the game coin tray 421. The collection area 423a and the payment area 423b are both located between the placement areas 422a to 422e and the game coin tray 421.

[0255] The recycling area 423a is embedded with a recycling dealer antenna 5131, which is used to read the RFID tag 71 of the game coin 70 that is recycled after losing the game in the recycling area 423a. The payment area 423b is embedded with a payment dealer antenna 5132, which is used to read the RFID tag 71 of the game coin 70 paid to the player who won the game in the payment area 423b. The recycling dealer antenna 5131 reads the RFID tag 71 of the game coin 70 after it is collected from the placement areas 422a to 422e and before it is placed in the game coin tray 421. The payment dealer antenna 5132 reads the RFID tag 71 of the game coin 70 after it is taken out from the game coin tray 421 and before it is paid to the placement areas 422a to 422e.

[0256] The coin tray 421 is provided with a coin tray antenna 514 for reading the RFID tag 71 of the coin 70 accommodated in the coin tray 421. The recycling dealer antenna 5131, the payment dealer antenna 5132, and the coin tray antenna 514 are connected to the first reading device 81, respectively.

[0257] The first reading device 81 controls the dealer antenna 5131, the dealer antenna 5132, and the coin tray antenna 514 respectively, sends radio waves to the RFID tag 71, and decodes the signals received by each antenna to obtain the information of the RFID tag 71. In this embodiment, since the dealer antenna 5131, the dealer antenna 5132, and the coin tray antenna 514 are connected to the same first reading device 81, the first reading device 81 controls the dealer antenna 5131, the dealer antenna 5132, and the coin tray antenna 514 respectively in different time periods and performs reading.

[0258] It should be noted that the dealer antenna 5131 for collecting cards, the dealer antenna 5132 for paying cards, and the coin tray antenna 514 can be connected to different reading devices respectively. In this case, the reading of the dealer antenna 5131 for collecting cards, the dealer antenna 5132 for paying cards, and the coin tray antenna 514 can be performed independently, and each antenna can read at any time.

[0259] Placement area antennas 515a to 515e are embedded in the placement areas 422a to 422e, respectively. The placement area antennas 515a to 515e read the RFID tags 71 of the tokens 70 placed in the respective placement areas 422a to 422e. The placement area antennas 515a to 515e are connected to the second reading device 82, respectively.

[0260] The game table 42 is provided with cameras 91 and 92. The cameras 91 and 92 respectively photograph the game tokens 70 placed in the placement areas 422a to 422e from different angles and generate images. The cameras 91 and 92 respectively photograph the tabletop of the game table 42 from obliquely above. The cameras 91 and 92 also respectively photograph the players participating in the game. The cameras 91 and 92 are respectively connected to the image recognition device 83.

[0261] The image recognition device 83 performs image recognition processing on the images generated by the cameras 91 and 92, thereby identifying the position, type and number of the game coins 70 placed in the placement areas 422a to 422e. In addition, the image recognition device 83 also generates a skeleton model of the player participating in the game by performing image recognition processing on the images generated by the cameras 91 and 92. It should be noted that the image recognition device 83 for identifying the game coins 70 and the image recognition device 83 for generating the skeleton model of the player can be different devices. In addition, the camera that generates the image for identifying the game coins 70 and the camera that generates the image for generating the skeleton model of the player can be different cameras.

[0262] The game table 42 is provided with an electronic boot 94 as a card issuing device and a game result determination device. The electronic boot 94 has a mechanism for drawing game cards one by one through the operation of the dealer. The electronic boot 94 reads the face value of the drawn game card. For this purpose, the game card is marked with a code symbol indicating the face value, and the electronic boot 94 is provided with an optical sensor for reading the code symbol. Alternatively, the electronic boot 94 may include: a camera that captures the face value mark of the drawn game card and generates an image; and an image recognition device that performs image recognition on the image and recognizes the face value mark.

[0263] The electronic boot 94 includes a processor that determines the game result based on the card value of the game card drawn and in accordance with the rules of a certain card game. In addition, the electronic boot 94 includes a button for the dealer to operate. A certain card game determines the game result based only on the card value of the game card drawn from the electronic boot 94 in order, that is, the game results such as P wins, B wins, TIE, PP, BP, and Lucky 6. The electronic boot 94 recognizes the button operation and recognizes the start and end of the game, and further recognizes the card value of the game card drawn in a game and the order of drawing.

[0264] The game table 42 also includes a token insertion port 93 for inserting tokens. The token insertion port 93 includes a token sensor 931 for detecting tokens passing therethrough. When a player purchases game coins 70 on the game table 42, the dealer receives the tokens from the player and inserts them into the token insertion port 93, and pays the player an equal amount of game coins from the game coin tray 421.

[0265] The management system 2000 further includes a management device 84. The management device 84 is connected to the first reading device 81, the second reading device 82, the image recognition device 83, and the electronic boot 94. The management device 84 obtains the reading results of the RFID tag 71 of the game coin 70 by the first reading device 81 and the second reading device 82, the image recognition result of the image recognition device 83, and the game result of the electronic boot 94, and manages the change of the game coin 70 on the game table 42 based on these results.

[0266] (Detect cheating or errors in recycling and payment)

[0267] The management device 84 serves as a recovery determination mechanism to determine whether the game coins 70 to be recovered from the placement areas 422a to 422e are recovered from the placement areas 422a to 422e and read by the recovery dealer antenna 5131. Specifically, the management device 84 determines whether the amount of the game coins 70 read by the recovery dealer antenna 5131 is consistent with the amount to be recovered. The management device 84 determines the amount to be recovered based on the placement object, the placement amount, and the game result.

[0268] To this end, the management system 2000 grasps the placement object and the placement amount. The placement object and the placement amount are recognized by the cameras 91, 92 and the image recognition device 83. The image recognition device 83 serves as a placement determination mechanism to determine the placement object and the placement amount of the game coin 70 placed in the placement area 422a~422e. The placement area 422a~422e of each player position is provided with P, B, TIE, PP, BP as the placement object.

[0269] Fig.12 This is a diagram for explaining image recognition of an image captured by a camera according to the second embodiment of the present invention. Fig.12 The example is an image taken by the camera 91. The image 901 shows a placement area, game coins placed in the placement area, and a player. The image recognition device 83 performs image recognition processing for detecting game coins on the image 901, and detects the game coins from the image 901. A neural network can be used in the image recognition processing. The detected stack of game coins is surrounded by rectangular frames c1 and c2.

[0270] The image recognition device 83 also performs skeleton detection to generate skeleton models sm1 and sm2 of the player. The image recognition device 83 also performs face detection of the player and extracts face regions f1 and f2. Neural networks can also be used for skeleton detection and face detection.

[0271] The image recognition device 83 recognizes the position of the stack of game coins, that is, the placement object of the stack of game coins, based on the position of the center cp1, cp2 of the lower side of the rectangular frame c1, c2 of the detected stack of game coins in the image. Fig.12 As shown, since the game coins that the player is holding and moving can also be identified, the image recognition device 83 can receive a signal indicating that the first game card of the game has been drawn from the electronic boot 94, and detect the game coins from the image at this time. At the moment of drawing the first game card, the player cannot touch the placed game coins, and the position of the game coins is determined. It should be noted that as an image recognition process, the area used to determine the pile of game coins can be segmented. In this case, the image recognition device 83 identifies the placement object of the pile of game coins based on the position of the lowest point in the area of ​​the determined pile of game coins in the image.

[0272] The image recognition device 83 can also recognize the types of the game coins constituting the stack by image recognition. Fig.12 As shown, since the side of the game coin 70 is provided with a colored layer indicating the denomination amount (type), the colored layer is further detected from the detected rectangular frames c1 and c2 of the stack, thereby being able to identify the type and number of game coins 70 included in the stack.

[0273] In addition, the type and number of game coins in each placement area 422a to 422e can be identified by the placement area antennas 515a to 515e and the second reading device 82. That is, for the game coins placed in the placement areas 422a to 422e, their positions (placement objects) can be identified by the cameras 91, 92 and the image recognition device 83, and their types and numbers can be identified by the placement area antennas 515a to 515e and the second reading device 82.

[0274] Furthermore, when the side of the token 70 has the token ID indicated thereon, the image generated by the cameras 91 and 92 can be recognized by the image recognition device 83 , thereby identifying the token ID.

[0275] Fig.13A 2 is a diagram showing another example of a game coin according to the second embodiment of the present invention. Fig. 13B 2 is a diagram showing another example of a gaming coin according to the second embodiment of the present invention. Fig.13A and 13B As shown, the game coins 70', 70" have a side ID as identification information on the side. Fig.13A In the example, the side ID is represented by the presence or absence of multiple dots (dot pattern). In this example, since the side ID is represented by the presence or absence of dots in the dot pattern composed of 8 dots, it is possible to represent information of 2 to the power of 8. Fig. 13B In the example of , the side ID is represented by a digital column. In this example, since it is represented by an 8-bit number, it is possible to represent information of 10 to the 8th power. It should be noted that the side ID can be represented by a matrix pattern, a barcode, or a text column. The side ID is displayed within a range of less than 1 / 6 of the circumference of the side of the game coin. On the side of the game coin, multiple side IDs are marked at predetermined intervals in the circumferential direction.

[0276] The side ID may be a unique ID for uniquely identifying each game coin, or may be information indicating the group (e.g., value) to which each game coin belongs, i.e., information that may overlap with other game coins. In particular, when the side ID is represented by a numerical column, the side ID may be a unique ID, and when the side ID is represented by a dot pattern (dot matrix), the side ID may be information about the group to which it belongs.

[0277] The side surfaces of the game coins 70′, 70″ are divided into three layers in the thickness direction. In the present embodiment, the first and third layers are different colors depending on the value of the game coins, and the second layer (center line) in the center is independent of the value of the game coins and is a common color (e.g., black) for game coins of any value. The side ID can be indicated by printing or laser engraving.

[0278] The game coins 70′ and 70″ are built with RFID tags. The RFID tags record at least a unique ID for uniquely identifying the game coin and information on the group (e.g., value) to which the game coin belongs. It should be noted that, in the present embodiment, the unique ID stored in the RFID tag and the unique ID indicated as the side ID are the same ID, but these IDs may also be different IDs, and the two IDs attached to the same game coin may be associated in a database.

[0279] The game coins 70′, 70″ have a storage chamber built in, and the RFID tag is stored in the storage chamber. In addition, a decal indicating information on the value of the game coin, information on the casino used, etc. is affixed to the outside of the storage chamber. The storage chamber is printed with a unique ID for uniquely identifying the game coin. The unique ID printed on the storage chamber may be the same as or different from the unique ID stored in the RFID tag. When the unique ID printed on the storage chamber is different from the unique ID stored in the RFID tag, these unique IDs can be stored in a database in association. The unique ID can be printed on the surface of the game coin under the decal. In addition, the unique ID can be printed on the surface of the game coin using invisible ink such as UV ink or infrared absorbing ink.

[0280] Fig.14 FIG. 2 is a diagram showing an example of an image captured by a camera according to a second embodiment of the present invention. Fig.14 In the example of , a plurality of stacks of game coins placed in a plurality of placement areas are displayed. In the images of cameras 91 and 92, the side of the game coins can also be observed.

[0281] The image recognition device 83 receives and performs image recognition on the captured images generated by the cameras 91 and 92, thereby recognizing at least the position, type, and side ID information of each of the plurality of game tokens. The image recognition device 83 performs image recognition at least partially using an image recognition engine of a neural network.

[0282] In the images captured by the cameras 91 and 92, since there are piles of game coins at any location, the image recognition device 83 first uses a neural network to extract the pile of game coins (or one game coin) from the captured images. The image recognition device 83 uses another neural network to extract the respective colored layers (center lines) of the plurality of game coins from the extracted pile portion.

[0283] The image recognition device 83 further determines the value of each game coin based on the colors above and below the extracted center line. The image recognition device 83 further reads the side ID from the center line portion. Fig.13A In the case of, the side ID information is obtained by decoding the dot pattern. Fig. 13BIn this case, the side ID information is obtained by decoding the numbers.

[0284] Fig.15 is a table showing an example of data stored in the database according to the second embodiment of the present invention. Fig.15 As shown, in the database 85, for each game coin ID represented by the side ID, information on the denomination (type), owner, and status is stored. The denomination is, for example, 10 points, 50 points, 100 points, 500 points, etc. In the case where the game coin 70 is held by a player, the player ID is stored as the owner's information. In the case where the game coin 70 is owned by a casino, the information that the owner is the casino is stored. As status information, information such as valid, invalid, and suspicious is stored.

[0285] The management device 84 refers to the database 85 based on the side ID (ie, the token ID) recognized by the image recognition device 83 , and can thereby know the denomination amount, owner, and status of each token 70 .

[0286] The management device 84 calculates the total amount of game coins placed on each placement object, i.e., the placement amount, based on the value and number of game coins identified in the above manner. It should be noted that in the above embodiment, the management device 84 uses cameras 91, 92 and image recognition device 83 to obtain the amount of game coins placed on each placement object, or uses cameras 91, 92 and image recognition device 83 to identify the position of game coins 70, and uses placement area antennas 515a~515e and second reading device 82 to identify the placement amount of each placement area 422a~422e, but as an alternative, the placement area antennas 515a~515e and second reading device 82 can also be used to identify the position, type and number of game coins 70.

[0287] That is, when different antennas can be provided for each placement object in the placement areas 422a to 422e, and the RFID tags 71 of the game coins 70 can be read separately for each placement object, the position, type, and number of game coins can be recognized without using the cameras 91, 92 and the image recognition device 83. In this case, the management device 84 recognizes the placement object and the placement amount in each placement area 422a to 422e based on the information on the position, type, and number of coins obtained from the second reading device 82.

[0288] The management device 84 determines whether the stacks of game coins 70 placed in each placement area 422a~422e are won or lost in the game based on the information of the placement object and the placement amount identified in the above manner, and the information of the game results obtained from the electronic boot 94, and determines the losing stacks of game coins 70 as the stacks to be recovered. For the winning stacks of game coins 70, the amount of game coins 70 to be paid is calculated based on the repayment rate defined by the placement object.

[0289] If the dealer determines the game result, the game coins (that is, the lost placement) of each player are first recovered. At this time, the pile of game coins 70 recovered from a certain player (the lost placement pile) is placed in the recovery area 423a, so that the dealer antenna 5131 is recovered and read. Afterwards, the pile of game coins 70 is accommodated in the game coin tray 421. Afterwards, the pile of other lost game coins 70 (the lost placement pile) is recovered and placed in the recovery area 423a, and after the dealer antenna 5131 is recovered and read, it is accommodated in the game coin tray 421. The piles (the lost placement pile) of all lost game coins 70 are all performed the above operation. At this time, the dealer reclaims the lost game coins 70 in the order of the player positions (for example, in the order of the ascending order of the player position numbers).

[0290] At this time, the management device 84 functions as a recovery determination mechanism, and for each placement of the lost game, the amount of the game coins 70 read by the recovery dealer antenna 5131 in the recovery area 423a and the game coin ID are determined to be consistent with the amount and game coin ID of the lost placement pile placed in any one of the placement areas 422a~422e. The management device 84 sets the amount of the game coins 70 to be recovered as determined by the placement object, the placement amount, and the game result as the amount of the lost placement pile. Alternatively, the management device 84 can use the amount of the game coins 70 no longer read from the placement areas 422a~422e as the amount and game coin ID of the lost placement pile, and determine whether the amount and game coin ID are consistent with the amount and game coin ID read in the recovery area 423a.

[0291] If the recycling of all lost stacks is completed, the management device 84 determines whether the increase in the amount of game coins 70 in the game coin tray 421 read using the game coin tray antenna 514 is consistent with the total amount of the stack and the game coin ID, that is, the total amount and the game coin ID of the amount to be recycled. In addition, the management device 84 determines whether the increase in the amount of game coins 70 and the additional game coin ID in the game coin tray 421 read using the game coin tray antenna 514 is consistent with the total amount and the game coin ID of all recycled game coins 70 and the game coin ID read by the recycling dealer antenna 5131 of the recycling area 423a whenever the lost stack is recycled. It should be noted that, for this purpose, the management device 84 obtains the total amount of game coins 70 and the game coin ID in the game coin tray 421 read by the game coin tray antenna 514 before starting recycling, and obtains the total amount of game coins 70 and the game coin ID in the game coin tray 421 read by the game coin tray antenna 514 again after all recycling is completed, and calculates the increase and the additional game coin ID by finding the difference between them.

[0292] It should be noted that, as described above, the recycling operation performed by the dealer may not be a method of reading each stack in the recycling area 423a and storing it in the game coin tray 421. For example, each stack may be moved to the recycling area 423a in sequence, and after all the lost stacks are recycled to the recycling area 423a, they are stored in the game coin tray 421. In this case, the management device 84 may obtain additional information based on the information read by the recycling dealer antenna 5131 each time the newly recycled game coins 70 are added to the recycling area 423a, as the information of the newly recycled game coins 70.

[0293] It should be noted that, when there are multiple lost placement piles, as described above, since the order of recovery is known, it is also known for the management device 84 that the total amount of the pile of game coins and the game coin ID that should be read in the recovery area 423a whenever the lost placement pile is recovered. The management device 84 compares the total amount of game coins 70 and the game coin ID that should be recovered (should be read by the recovery dealer antenna 5131) with the total amount of game coins 70 and the game coin ID that are actually read by the recovery dealer antenna 5131 to determine whether the recovery has been correctly performed. When the management device 84 is not correctly recovered, the player position or player information output or record related to the improperly recovered placement pile.

[0294] If the collection is completed, the dealer pays the winning game coins 70. At this time, the dealer places the stack of game coins 70 paid out from the game coin tray 421 in the payment area 423b, so that the payment dealer antenna 51 reads it, and then places the payment game coins 70 next to the winning game coins, that is, in the placement area 422a~422e. The player who wins the game receives the game coins 70 placed in the placement areas 422a~422e in this way together with the game coins 70 placed by himself.

[0295] At this time, the management device 84 functions as a payment determination mechanism, and determines whether the game coin 70 of the amount to be paid is read by the payment dealer antenna 5132 for each winning game placement. The management device 84 uses the payment amount calculated based on the placement amount of the winning game coin and the repayment rate defined by the placement object as the amount to be paid, and determines whether the amount is consistent with the amount of the game coin 70 read by the payment dealer antenna 5132 in the payment area 423b. It should be noted that even in the payment, when there are multiple winning placement piles, the dealer pays the game coin 70 in the order of the player position (for example, the order of the ascending player position number). Therefore, for the management device 84, the total amount of the piles of game coins 70 that should be paid, that is, the amount of the piles of game coins 70 that should be read by the payment dealer antenna 5132 is known. Thus, each time the payout dealer antenna 5132 reads a paid game coin 70, the management device 84 compares the known total with the total amount of game coins 70 actually read by the payout dealer antenna 5132, and in the event of inconsistency, determines and outputs the inconsistent player position or player, or records it.

[0296] The management device 84 can also determine whether the amount of game coins added to the placement areas 422a to 422e is consistent with the amount of game coins 70 read by the payout dealer antenna 5132 in the payout area 423b. Based on this determination, it can be confirmed whether the game coins 70 placed in the payout area 423b are paid to the correct player position.

[0297] If the payment of all the winning piles is completed, the management device 84 determines whether the reduction amount of the game coins 70 in the game coin tray 421 read by the game coin tray antenna 514 is consistent with the total amount of the amount to be paid. In addition, the management device 84 determines whether the reduction amount of the game coins in the game coin tray 421 read by the game coin tray antenna 514 is consistent with the total amount of all payments of the amount of the game coins 70 read by the payment dealer antenna 5132 of the payment area 423b whenever the winning pile is paid. It should be noted that, for this reason, the management device 84 obtains the total amount of the game coins 70 in the game coin tray 421 read by the game coin tray antenna 514 after all the recycling is completed and before the payment is started, and obtains the total amount of the game coins 70 in the game coin tray 421 read by the game coin tray antenna 514 again after all the payments are completed, and calculates the reduction amount by finding their difference.

[0298] It should be noted that in the above-mentioned embodiment, at the time point when all the recycling is completed, it is determined whether the increase amount of the game coin tray 421 is correct, and when all the payments are completed, it is determined whether the decrease amount of the game coin tray is correct. However, it is also possible to replace this method, and after all the recycling and payment are completed, it is determined whether the increase or decrease amount of the game coins of the game coin tray 421 caused by all the recycling and payment is correct. In this case, the management device 84 can also determine whether the increase or decrease amount calculated according to the placement object, the placement amount, and the game result is consistent with the actual increase or decrease amount of the game coin tray 421, or, by adding and subtracting the total amount of the game coins 70 read by the recycling dealer antenna 5131 in the recycling area 423a and the total amount of the game coins 70 read by the payment dealer antenna 5132 in the payment area 423b to obtain the increase or decrease amount, and determine whether the increase or decrease amount obtained in this way is consistent with the actual increase or decrease amount of the game coin tray 421.

[0299] As described above, when the management device 84 is recycled, the game coins 70 to be recycled are determined based on the placement object, the placement amount, and the game result, and the amount and / or the game coin ID of the game coins 70 read by the recycling dealer antenna 5131 of the recycling area 423a are determined to be the amount and the game coin ID to be recycled. In addition, when the management device 84 is recycled, the amount and / or the game coin ID of the game coins 70 no longer read by the placement area antenna 515a~515e of the placement area 422a are determined to be consistent with the amount and / or the game coin ID of the game coins 70 read by the recycling dealer antenna 5131 of the recycling area 423a. Further, when the management device 84 is recycled, the amount and / or the game coin ID of the game coins 70 read by the recycling dealer antenna 5131 of the recycling area 423a are determined to be consistent with the amount and / or the game coin ID of the game coins 70 added to the game coin tray 421.

[0300] In addition, for payment, the management device 84 determines the amount of game coins 70 to be paid based on the placement object, the placement amount, and the game result, and determines whether the amount of game coins 70 read by the payment dealer antenna 5132 of the payment area 423b is the amount to be paid. In addition, when paying, the management device 84 determines whether the amount of game coins 70 and / or the game coin IDs of the game coins 70 that are reduced in the game coin tray 421 and / or the game coin IDs are consistent with the amount of game coins 70 and / or the game coin IDs read by the payment dealer antenna 5132. Further, when paying, the management device 84 determines whether the amount of game coins and / or the game coin IDs read by the payment dealer antenna 5132 of the payment area 423b are consistent with the amount of game coins 70 and / or the game coin IDs added to the placement areas 422a to 422e and read by the placement area antennas 515a to 515e.

[0301] (Determination of Exchange)

[0302] Management device 84 determines whether exchange, i.e., the equivalent exchange between the game coin that the player takes out and the game coin that the dealer takes out is correctly performed. For this reason, when performing exchange, management device 84 identifies that an exchange transaction is being performed.

[0303] The exchange transaction is initiated by placing the game coin 70 to be exchanged by the player in the recovery area 423a and conveying the intention of exchange to the dealer. The dealer places the game coin 70 equivalent to the game coin taken out by the player and placed in the recovery area 423a (however, the denomination amount (type) is different) in the payment area 423b. That is, in the exchange transaction, while the game coin 70 taken out from the player is present in the recovery area 423a, the game coin 70 taken out from the dealer is present in the payment area 423b.

[0304] When the recycling dealer antenna 5131 of the recycling area 423a and the payment dealer antenna 5132 of the payment area 423b detect the game coins 70 at the same time or within a specified time interval, the management device 84 determines that an exchange transaction is being performed and starts the exchange mode. In the exchange mode, when the management device 84 determines that an exchange transaction is being performed, it compares the total amount of the game coins 70 read in the recycling area 423a with the total amount of the game coins 70 read in the payment area 423b to determine whether the two are equal, thereby determining whether the exchange is correctly performed.

[0305] In addition, in the exchange mode, the management device 84 can determine whether the number of game coins 70 read in the recovery area 423a and the number of game coins 70 read in the payment area 423b are different and start the exchange mode, or determine whether the exchange is correctly performed. In addition, the management device 84 can refer to the database 85 for the game coins 70 read in the recovery area 423a, determine its owner, confirm which player ID it belongs to, and refer to the database 85 for the game coins 70 read in the payment area 423b, determine its owner, confirm that it belongs to the casino, and then start the exchange mode, or determine that the exchange has been correctly performed.

[0306] In the above-mentioned embodiment, the area where the game coins 70 taken out from the player should be placed during the exchange is set as the recovery area 423a, and the area where the game coins 70 taken out from the dealer should be placed is set as the payment area 423b, but the operation of the exchange is not limited to this. For example, the area where the game coins 70 taken out from the player should be placed can be set as the payment area 423b, and the area where the game coins 70 taken out from the dealer should be placed can be set as the recovery area 423a. Alternatively, when the game coins 70 taken out from the player are placed in the recovery area 423a, the game coins 70 taken out from the dealer can be placed in the payment area 423b, and when the game coins 70 taken out from the player are placed in the payment area 423b, the game coins 70 taken out from the dealer can be placed in the recovery area 423a. That is, the places where the game coins 70 taken out from the player and the game coins 70 taken out from the dealer should be placed are not fixed, and one of them can be placed in any one of the recovery area 423a and the payment area 423b, and the other can be placed in another place in the recovery area 423a and the payment area 423b.

[0307] In this case, the management device 84 may start the exchange mode when detecting that the game coins 70 exist in both the recovery area 423a and the payment area 423b. Alternatively, the total amount of the game coins 70 placed in the recovery area 423a may be further compared with the total amount of the game coins 70 placed in the payment area 423b, and when the two are equal, and / or the number of the game coins 70 placed in the recovery area 423a may be compared with the number of the game coins 70 placed in the payment area 423b, and when the two are equal, the exchange mode may be started, or it may be determined that the exchange is correctly performed.

[0308] In the exchange mode, the management device 84 compares the total amount of the game coins 70 placed in the recovery area 423a with the total amount of the game coins 70 placed in the payment area 423b, and controls the alarm device 86 to output an alarm when the two are inconsistent. In addition, the management device 84 determines which player ID is the owner of the game coins 70 read in any one of the recovery area 423a and the payment area 423b, and whether the owner of the game coins 70 read in the other of the recovery area 423a and the payment area 423b is a casino. If this is not the case, for example, when all the owners of the game coins 70 are casinos, or when all the owners of the game coins 70 are not a certain player ID, the alarm device 86 is controlled to output an alarm. In this case, the alarm device 86 will especially warn of the situation that it is not an exchange between the player and the casino.

[0309] The alarm device 86 may include a sound output device to output an alarm by sound, may include a lamp to output an alarm by lighting the lamp, or may include a display device to output an alarm by displaying a screen.

[0310] In the above embodiment, the management device 84 starts the exchange mode when it is detected that the game coins 70 exist in the recycling area 423a and the payment area 423b at the same time. However, the management device 84 may start the exchange mode when it is detected that the game coins 70 that were once in the game coin tray 421 and the game coins 70 that were not once in the game coin tray 421 are placed in the recycling area 423a and the payment area 423b. In addition, the management device may start the exchange mode when it is detected that the game coins 70 owned by the player and the game coins 70 owned by the non-player are placed in the recycling area 423a and the payment area 423b.

[0311] (Refill transaction and deposit transaction)

[0312] If the game coins 70 stored in the game coin tray 421 of the game table 42 become less, the game coins 70 are replenished from outside the game table 42 to the game coin tray 421 (replenishment transaction). In addition, if the game coins 70 stored in the game coin tray 421 of the game table 42 are excessive, the game coins 70 are moved from the game coin tray 421 to the outside of the game table (deposit transaction).

[0313] In the replenishment transaction, similarly to the first embodiment, the game coin IDs of all the game coins 70 that have left the F / C bank room 13 are grasped in the F / C bank room 13, and the game coin IDs of all the game coins 70 that have been moved from the F / C bank room 13 are also detected on the game table 42. Thus, the theoretical game coin IDs and the total amount of all the game coins 70 replenished are compared with the game coin IDs and the total amount of all the game coins 70 actually replenished.

[0314] The dealer reads the RFID tag 71 of the game coin 70 replenished from the F / C bank room 13 to the game table 42 through the recycling dealer antenna 5131 of the recycling area 423a, and then stores it in the game coin tray 421. The game coin tray antenna 514 of the game coin tray 421 reads the RFID tag 71 of the game coin 70 stored in the game coin tray 421 after replenishment.

[0315] The management device 84 obtains the game coin ID and total amount of all game coins 70 leaving the F / C bank room 13, and compares them with the game coin ID and total amount of the game coins 70 read by the recycling dealer antenna 5131. In addition, in the replenishment transaction, the management device 84 compares the game coin ID and total amount of the RFID tag 71 of the game coin 70 placed in the recycling area 423a and read by the recycling dealer antenna 5131, with the game coin ID and total amount of the game coin 70 newly added to the game coin tray 421 due to the storage of these game coins 70 in the game coin tray 421.

[0316] When the management device 84 determines that there is a mismatch in any of these comparisons, it controls the alarm device 86 to output an alarm. In this case, the alarm device 86 will warn that the replenishment transaction is not performed correctly.

[0317] In the deposit transaction, similarly to the first embodiment, the game coin IDs of all the game coins 70 entering the F / C bank room 13 are grasped in the F / C bank room 13, and the game coin IDs of all the game coins 70 moved to the F / C bank room 13 are also detected on the game table 42. Thus, the theoretical game coin IDs and the total amount of all the game coins 70 deposited are compared with the game coin IDs and the total amount of all the game coins 70 actually deposited.

[0318] The management device 84 obtains the game coin ID and total amount of all game coins 70 entering the F / C bank room 13, and compares them with the game coin ID and total amount of the game coins 70 read by the payment dealer antenna 5132. In addition, in the deposit transaction, the management device 84 compares the game coin ID and total amount of the game coin 70 RFID tag 71 placed in the payment area 423b and read by the payment dealer antenna 5132 with the game coin ID and total amount of the game coins 70 reduced from the game coin tray 421 due to the removal of these game coins 70 from the game coin tray 421.

[0319] When the management device 84 determines that there is a mismatch in any of these comparisons, it controls the alarm device 86 to output an alarm. In this case, the alarm device 86 will warn that the deposit transaction is not performed correctly.

[0320] It should be noted that these replenishment transactions and deposit transactions can be executed only when the game is not being played. In this case, the management device 84 will determine the game result and complete all liquidations and before the first game card of the next game is extracted from the electronic boots 94, and is identified as a game interval during which replenishment transactions and deposit transactions can be performed. During this period, the management device 84 reads the RFID tag 71 of the game coin 70 by the recovery dealer antenna 5131 of the recovery area 423a during the game interval, and does not meet the above-mentioned exchange conditions and does not meet the game coin buying conditions described later, and identifies it as replenishment transactions, and starts replenishment mode. Similarly, the management device 84 reads the RFID tag 71 of the game coin 70 by the payment dealer antenna 5132 of the payment area 423b during the game interval, and does not meet the above-mentioned exchange conditions and does not meet the game coin buying conditions described later, and identifies it as a deposit transaction, and starts the deposit mode.

[0321] It should be noted that, in the replenishment transaction and the deposit transaction, the operator can manually input the amount of the replenished or deposited game coins 70, thereby specifying it to the management device 84. In this case, the management device 84 determines whether the total amount of the game coins 70 read in the recovery area 423a or the payment area 423b is the specified amount.

[0322] (Game Coin Purchase)

[0323] As described in the first embodiment, the player can purchase game coins 70 at the cashier, and can also purchase game coins 70 from the dealer at the game table 42. The dealer receives a token from the player and inserts it into the token insertion port 93, and then gives the player a game coin 70 equivalent to the token. At this time, the dealer places the game coin 70 to be paid to the player in the payment area 423b, and the payment dealer antenna 5132 reads the RFID tag 71 of the game coin 70.

[0324] When the token sensor 931 provided at the token insertion port 93 detects a token, it notifies the management device 84 of the detection. The management device 84 receives the notification of the token detection from the token sensor 931 and starts the game token purchase mode.

[0325] In the game coin buy mode, the management device 84 determines the game coin ID and the total amount of the game coins 70 read by the payment dealer antenna 5132. The management device 84 also compares the game coin ID and the total amount of the game coins 70 removed from the game coin tray 421 due to the game coin buy with the game coin ID and the total amount of the game coins 70 read by the payment dealer antenna 5132, and controls the alarm device 86 to output an alarm if there is a discrepancy.

[0326] The token sensor 931 only detects the presence of the token in the token input port 93, but it can also replace the token sensor 931 and have the function of determining the currency (amount) and authenticity of the token. In this case, the management device 84 can determine whether the total amount of the tokens detected by the token sensor 931 is consistent with the total amount of the game coins 70 placed in the payment area 423b. In the case of inconsistency, the alarm device 86 is controlled to output an alarm. It should be noted that the tokens taken out by the player in the game coin purchase can be identified by the cameras 91, 92 and the image recognition device 83. In this case, the management device 84 can also compare the total amount of the identified tokens with the total amount of the game coins 70 read in the payment area 423b to determine whether the game coin purchase is performed correctly.

[0327] In addition, when buying game coins, tokens can be placed in the recycling area 423a, and the tokens placed in the recycling area 423a can be photographed by cameras 91 and 92, and the amount of the tokens can be identified by the image recognition device 83. In this case, the management device 84 can compare the amount of tokens identified by the image recognition device 83 with the total amount of game coins 70 paid to the payment area 423b and read by the payment dealer antenna 5132 to determine whether the game coin purchase is performed correctly.

[0328] (Variation Example)

[0329] In the second embodiment, the recycling area 423a and the payment area 423b are arranged adjacent to each other, and these recycling areas 423a and the payment areas 423b are located between the game coin tray 421 and the placement areas 422a to 422e. According to the relationship between the distance between these areas and the intensity of the electromagnetic waves output by the antennas arranged in these areas, the RFID tags 71 of the game coins 70 located outside the area corresponding to each antenna can be read. For example, sometimes the recycling dealer antenna 5131 reads the RFID tags 71 of the game coins 70 placed in the payment area 423b, and the payment dealer antenna 5132 reads the RFID tags 71 of the game coins 70 placed in the recycling area 423a.

[0330] In order to prevent interference and even misreading between these areas, an interference antenna for blocking or deforming the electromagnetic waves from the antennas in other areas may be provided in each area. Alternatively, a shielding component for blocking the electromagnetic waves from other areas may be provided between the areas. In addition, the reading timing may be staggered between adjacent areas for reading. In addition, the above-mentioned multiple antennas may be provided at intervals that will not cause interference or misreading without providing an interference antenna or a shielding component.

[0331] In addition, in the second embodiment, the first reading device 81 uses the game coin tray antenna 514, the collection dealer antenna 5131, and the payment dealer antenna 5132 to read, and the second reading device 82 uses the plurality of placement areas 422a to 422e to read, but the combination of antennas and reading devices is not limited to this. For example, a reading device may be provided on each antenna, and all antennas may be controlled by one reading device.

[0332] In particular, when the recovery dealer antenna 5131 and the payment dealer antenna 5132 are controlled by the same reading device, the reading device can alternately use the recovery dealer antenna 5131 and the payment dealer antenna 5132 to alternately read the recovery area 423a and the payment area 423b. In addition, when the recovery dealer antenna 5131 and the payment dealer antenna 5132 are controlled by different reading devices, each reading device can use the recovery dealer antenna 5131 and the payment dealer antenna 5132 at independent timings to read the recovery area 423a and the payment area 423b at independent timings.

[0333] It should be noted that, in the above-mentioned embodiment, the game coins 70 are placed in the recovery area 423a and the payment area 423b, and the recovery dealer antenna 5131 and the payment dealer antenna 5132 read the RFID tags 71 of the game coins 70 placed in the recovery area 423a and the payment area 423b, but the recovery dealer antenna 5131 and the payment dealer antenna 5132 can also read the RFID tags 71 of the game coins 70 passing through the recovery area 423a and the payment area 423b. In this case, for example, the dealer can directly place the game coins 70 taken out from the game coin tray 421 and to be paid to the player in the payment area 423b, and then read the game coins 70 by the payment dealer antenna 5132, and then directly move them to the placement areas 422a to 422e. In addition, for example, the dealer may hold the game coins 70 collected from the placement areas 422a to 422e and place them directly in the collection area 423a, and then have the collected game coins 70 read by the dealer antenna 5131 and then directly move them to the game coin tray 421.

[0334] In addition, in the above-mentioned embodiment, the management device 84 automatically identifies that an exchange, replenishment transaction, deposit transaction, or game coin purchase is in progress. However, this method can be replaced by the management device 84 receiving operation input from the operator (for example, receiving the operation of a switch or button) and identifying that an exchange is in progress based on it.

[0335] (Third Embodiment: Cheating Detection System for Detecting Cheating in Collection and Payment)

[0336] This embodiment relates to a system for detecting cheating in a game at an amusement park, or errors or cheating in placing or timing game coins. The third embodiment can be used in combination with the second embodiment.

[0337] The cheating detection system of the present embodiment is a cheating detection system for an amusement park having a plurality of game tables, and comprises: a game recording device, which records the status of the game played on the game table as an image by means of a camera; an image analyzing device, which performs image analysis on the recorded image of the status of the game; a win / loss result determining device, which determines the win / loss result of each game on the game table; and a control device, which uses the image analysis result of the image analyzing device and the win / loss result determined by the win / loss result determining device to detect cheating behavior on the game table, wherein the control device grasps the position, type, and other characteristics of the game coins placed by each player through the image analyzing device. The method further comprises the step of determining the type and number of game coins placed by all players in the game and the total amount of game coins in the game coin tray of the dealer at the game table before clearing each game, and comparing the total amount of game coins in the game coin tray after clearing at the end of the game calculated by adding or subtracting the increase or decrease amount of game coins in the game calculated according to the position, type and number of game coins placed by all players in the game and the winning or losing result of the game obtained by the winning or losing result determination device, with the actual total amount of game coins in the game coin tray at the end of the game obtained by the image analysis device to determine whether there is a difference between the total amount and the actual total amount.

[0338] In the above-mentioned cheating detection system, the control device can grasp the position, type and number of game coins placed by each player through the image analysis device, and grasp the actual total amount of game coins in the game coin tray when all the lost game coins placed by each player are recovered. The total amount of game coins in the game coin tray calculated by adding the increase in the game coin tray of the game obtained according to the position, type and number of game coins placed by the losing players to the total amount of game coins in the game coin tray before the settlement of each game is compared with the actual total amount of game coins in the game coin tray to determine whether there is a difference between the total amount and the actual total amount.

[0339] In the above-mentioned cheating detection system, the control device can compare the expected total amount of game coins in the game coin tray calculated by adding the increase in the game coin tray of the game obtained according to the position, type and number of game coins placed by the losing player to the total amount of game coins in the game coin tray before the settlement of each game with the actual total amount of game coins in the game coin tray, and determine that there is no difference between the expected total amount and the actual total amount. The control device can compare the expected total amount in the game coin tray after the actuation at the end of the game with the actual total amount of game coins in the game coin tray at the end of the game obtained by the image analysis device. If it is determined that there is a difference between the expected total amount and the actual total amount, it is determined that a payment error is made and a payment error signal is generated to notify the payment error.

[0340] In the above-mentioned cheating detection system, the game coin tray is provided with a recovery game coin tray for recovering and temporarily storing the game coins placed by the losing players. The image analysis device and the control device can compare the expected total amount of game coins in the recovery game coin tray calculated based on the positions, types and numbers of game coins placed by the losing players with the actual total amount of game coins in the recovery game coin tray to determine whether there is a difference between the expected total amount and the actual total amount in the recovery game coin tray.

[0341] In the above cheating detection system, obtaining the actual total amount of game coins in the game coin tray after clearing at the end of the game via the image analysis device may be performed in any of the following situations.

[0342] 1) When the repayment of the won game coins is completed;

[0343] 2) When the cards used in the game are recovered and discarded to the discard area of ​​the game table;

[0344] 3) When a prescribed button provided on the winning / losing result determination device is pressed;

[0345] 4) When the winning or losing mark is restored.

[0346] In the above-mentioned cheating detection system, when the control device determines that there is a difference between the actual total amount of game coins held in the game coin tray of the dealer of the game table and the increase or decrease in the game coins calculated based on the amount of game coins placed by all players and the winning or losing results of the game, in order to be able to analyze the record of the game that produces the difference in the game recording device, the game recording device can be constructed to be able to assign an index or time to the acquired image, or to be able to determine and replay the game coin recovery scene or payment scene.

[0347] In the above-mentioned cheating detection system, the image analysis device or the control device may be constructed as follows: even if a plurality of game coins placed on the game table are partially or completely hidden due to the blind spot of the camera, information on the type, number and position of the placed game coins can be obtained.

[0348] In the above cheating detection system, the control device may be constructed as follows:

[0349] 1) It is possible to grasp the position, type and number of game coins placed at each player's position on the game table, compare the winning and losing history of each player and the amount of game coins obtained based on the winning and losing results of each game with the statistical data of past games, and extract abnormal situations, or

[0350] 2) The state in which the number of game coins placed at the player position of the game table when losing is less than the number of game coins placed when winning can be compared with the statistical data of past games to extract abnormal situations.

[0351] In the above-mentioned cheating detection system, the control device can compare and determine whether the amount of game coins held on the game coin tray of the dealer of the game table has increased or decreased after the exchange of tokens and game coins, based on the payment amount of the game coins corresponding to the exchanged tokens, or the payment amount of the tokens corresponding to the exchanged game coins.

[0352] In the above-mentioned cheating detection system, the control device also has a database that retains the historical records of the exchange of tokens and game coins. It can refer to the database in units of a certain period of time or a day to compare and determine whether the amount of game coins held in the game coin tray of the dealer of the game table has increased or decreased based on the payment amount of the game coins corresponding to the exchanged tokens, or the total amount of the payment amount of the tokens corresponding to the exchanged game coins.

[0353] In the above cheating detection system, the control device can determine the player of the player position extracted as the error or abnormal situation via the image analysis device.

[0354] In the above cheating detection system, the control device may have a warning function of notifying the other game table of the presence of the determined player when the determined player leaves the table and sits at the other game table.

[0355] In the above cheating detection system, the control device may also have the function of determining at least one of the following situations.

[0356] 1) In each game, whether there is a change in the game coins after the card drawing starts or from the start of the game operation by the dealer to the display of the winning or losing result of the game by the card issuing device;

[0357] 2) After each game is over, during the period when the dealer collects the game coins placed by the loser among the game participants, whether the loser takes the game coins;

[0358] 3) After each game is over, whether additional game coins are added during the period when the dealer collects the game coins placed by the losers among the game participants;

[0359] 4) After each game is over, whether the dealer pays the position of the game coin placed by the loser among the game participants;

[0360] 5) After each game is over, whether the loser among the game participants has taken away the game coins placed and the game coins paid.

[0361] In the above-mentioned cheating detection system, the winning and losing result determination device can be a card issuing device that issues cards on the game table, or a control device that determines the winning and losing results of each game based on the information of the image analysis device that reads the cards issued on the game table through a camera.

[0362] According to the cheating detection system of this embodiment, it is possible to detect cheating in the collection and redemption of game coins based on the winning or losing results of the game.

[0363] Furthermore, according to the system of this embodiment, even if a player frequently bends a card in a card game, the card value and suit can be determined by image analysis, and the total amount and position of game coins can be grasped even if the game coins are in a blind spot or overlap. In addition, cheating when exchanging tokens and game coins can also be detected.

[0364] Hereinafter, the overall outline of the cheating detection system for an amusement arcade having a plurality of game tables according to the present embodiment will be described in further detail. Fig.16 3 is a diagram showing the overall outline of the same system. The cheating detection system of the casino having a plurality of game tables 304 includes: a game recording device 311, which records the progress of the game on the game table 304 including the players 306 and the dealer 305 as an image via a plurality of cameras 302; an image analysis device 312, which performs image analysis on the recorded image of the progress of the game; and a card issuing device 303, which determines and displays the winning and losing results of each game on the game table 304. The card issuing device 303 is a so-called electronic boot that has been used by those skilled in the art, and is configured to program the rules of the game in advance, read the information of the issued card C, and can determine the winning and losing of the game. For example, in a certain card game, the winning of the B player, the winning of the P player, and the tie (draw) are basically determined by the face value of 2-3 cards, and the determination result (winning and losing result) is displayed by the result display lamp 313.

[0365] The cheating detection system also includes a control device 314, which compares the actual card face value of the image analysis result of the image analysis device 312 with the winning and losing result determined by the card issuing device 303, and detects cheating behavior (such as the total face value of the issued cards not being consistent with the winning and losing result) on the game table 304. The card issuing device 303 is a structure capable of reading the face value (A, 2 to 10, J, Q, K) and suit (hearts, spades, etc.) of the card C manually issued by the dealer 305, and the control device 314 is a structure capable of comparing the face value and suit information obtained by the image analysis device 312 (using artificial intelligence) based on the image of each card issued on the game table 304 (photographed by the camera 302) with the card and suit information read by the card issuing device 303 and determining whether they are consistent or inconsistent. The image analysis device 312 and the control device 314 of the cheating detection system are configured to include a computer, a program, and a memory that are integrally or compositely composed of a plurality of structures.

[0366] The image analysis device 312 and the control device 314 have an artificial intelligence-based or deep learning structure, and can obtain information on the face value of a card C that is dealt on the game table 304 and bent or stained by the player 306. Fig.18 As shown, the contaminated card C may be difficult to distinguish between clubs and spades. In such a case, a computer or control system that utilizes artificial intelligence can also distinguish the suit by image analysis and judgment using deep learning (construction) technology. In addition, even if a player frequently bends a card in a card game, etc., causing the card to bend, it is possible to utilize autonomous learning of a large number of image deformation examples, etc., through a computer or control system that utilizes artificial intelligence, and deep learning (construction) technology, to identify the suit or face value of the card before deformation. Computers or control systems that utilize artificial intelligence, and deep learning (construction) technology are known and available to those skilled in the art, so detailed descriptions are omitted.

[0367] The control device 314 with artificial intelligence utilization type or deep learning structure can grasp the position (P, B, PAIR) of each player 306 to place the game coin 309 in the placement area 308, the type of the placed game coin 309 (the game coin 309 is assigned different amounts of value according to each color) and the number of pieces through the camera 302 and the image analysis device 312. The game coins 309 are sometimes not neatly arranged in the vertical direction and are staggered and stacked together. In this case, when the camera 302 is configured in a way to shoot the stacked game coins from the side (or when the direction of the game coin 309 is relatively in a dead angle), it is expected that the game coin 309 cannot be seen (falling into the dead angle). In the computer or control system of artificial intelligence utilization type and the deep learning (structure) technology, the autonomous learning function is used to identify the concealment caused by the game coin 309 falling into the dead angle (the situation where a part of a game coin is hidden, or the game coin is hidden as a whole), and the number of pieces is correctly grasped. In this way, since it is possible to know the position (P, B, PAIR) of the game coins 309 placed in the placement area 308, the type of the placed game coins 309 (the game coins 309 are assigned different amounts of value for each color) and the number of game coins, the control device 314 analyzes the image of the game progress status through the image analysis device 312, thereby determining whether the lost game coins placed by each player 306 are correctly recovered (as shown by the arrow L) and the winning game coins are paid to the winning player 306W (309W) based on the winning or losing results of the game determined by the card issuing device 303 in each game.

[0368] The control device 314 can use the image analysis device 312 to grasp and analyze the total amount of game coins 309 in the game coin tray 317 of the dealer 305 of the game table 304, and can compare and calculate whether the total amount of game coins 309 in the game coin tray 317 has been increased or decreased according to the winning or losing results of the game after the game is settled, based on the recovery of the lost game coins 309 placed by each player 306 and the payment 309W of the winning game coins to the winning player 306W. Although the total amount of game coins 309 in the game coin tray 317 is constantly grasped by RFID or other methods, whether the increase or decrease amount is correct is determined by the control device 314 through the image analysis device 312 by analyzing the image of the game progress status. These all utilize artificial intelligence or deep learning structures.

[0369] In this example, cheating or errors are detected based on the information of the winning or losing results of the game, how many and which types of game coins 309 are placed at which position (P, B, PAIR) in the placement area 308, and the increase or decrease in the game coins 30 in the game coin tray 317 after the recovery of lost game coins and the repayment of won game coins 309. Therefore, even if the changes in the game coins 309 after the game are not known, that is, whether the placed game coins 309 are moved to the player side or to the dealer side, cheating or errors can be detected.

[0370] Here, for example, in the case of a certain card game, the winning or losing result of the game can be determined by reading the face value of the card C drawn in the game in the card issuing device 303 and judging according to the rules of the certain card game. In addition, the winning or losing result of the game can also be determined by using the camera 302 to shoot the game table 304, analyzing the image by the image analysis device 312, and comparing the analysis result with the game rules by the control device 314. In this case, the camera 302, the image analysis device 312 and the control device 314 constitute the winning or losing result determination device. The information of how many and what kind of game coins 309 the player at each player position 307 places at which position (P, B, PAIR) in the placement area 308 is obtained by the camera 302 shooting the game coins 309 placed in the placement area 308 and the image analysis device 312 analyzing the image for each player position 307.

[0371] Furthermore, the increase or decrease of the game coins 309 in the game coin tray 317 before and after the recovery of the lost game coins 309 and the repayment of the won game coins 309 can be calculated by comparing the total amount of the game coins 309 in the game coin tray 317 before the recovery of the lost game coins 309 and the repayment of the won game coins 309 with the total amount of the game coins 309 in the game coin tray 317 after the recovery of the lost game coins 309 and the repayment of the won game coins 309. The total amount of the game coins 309 in the game coin tray 317 before the recovery of the lost game coins 309 and the repayment of the won game coins 309 and the total amount of the game coins 309 in the game coin tray 317 after the recovery of the lost game coins 309 and the repayment of the won game coins 309 can be detected by respectively photographing the game coin tray 317 containing the game coins 309 using the camera 302 and analyzing the image using the image analysis device 312. Furthermore, by embedding an RFID indicating the amount of the game coins 309 and providing an RFID reader on the game coin tray 317 , the total amount of the game coins 309 accommodated in the game coin tray 317 can be detected.

[0372] Fig.17A2 is a diagram showing details of the coin tray of the present embodiment. Fig. 17B 31 is a diagram showing another example of a game coin tray. The game coin tray 317 is provided with a recovery game coin tray 3171 for recovering and temporarily storing the game coins 309L placed by the losing player 306L, and a repayment game coin tray 3172 for storing the repaid game coins 309W. The image analysis device 312 and the control device 314 grasp the position, type and number of the game coins 309L placed by the losing player 306L, and calculate the increase in the game coins 309L in the game (the total amount of game coins 309 in the recovery game coin tray 3171). Furthermore, the image analysis device 312 and the control device 314 grasp the actual total amount of game coins 309 in the recovery game coin tray 3171 after recovery, compare the total amount that should be there with the actual total amount, and determine whether there is a difference.

[0373] In addition, the compensation of the game coins 309W to the winning player 306W is carried out by using the game coins 309 in the compensation game coin tray 3172, which can ensure sufficient time for the image analysis device 312 and the control device 314 to grasp the actual total amount of game coins 309 in the recovery game coin tray 3171 after recovery.

[0374] The game table 304 is provided with a discard area 341 and / or a discard slot 342 for discarding the cards C used in the game. Whenever the game ends, the cards C used in the game are collected and placed in the discard area 341 or the discard slot 342 on the game table 304 and discarded.

[0375] As described above, in this embodiment, the control device 314 calculates the income and expenditure of game coins for each game based on the amount of game coins placed on the game table 304 and the winning or losing results of the game, and verifies the increase in the balance of game coins in the game coin tray 317 after the game. If the control device 314 detects a difference in the verification, it will issue an alarm or add a record indicating the situation to the video recorded by the camera 302. The casino operator can find out the cause of the difference by checking the video.

[0376] The cheating detection system of this embodiment will add or subtract the increase or decrease in game coins of the game calculated based on the positions, types and numbers of game coins 309 placed by all players 306 in the game and the winning or losing result of the game obtained by the winning or losing result determination device from the total amount of game coins 309 in the game coin tray 317 before clearing of each game, and compare the result with the actual total amount of game coins 309 in the game coin tray 317 at the end of the game obtained by the image analysis device 312 to determine whether there is a difference between the expected total amount and the actual total amount.

[0377] The control device 314 grasps the position, type and number of game coins placed by each player through the image analysis device 312. When the recovery of the lost game coins placed by each player is completed, the actual total amount of game coins in the game coin tray is grasped, and the total amount of game coins in the game coin tray before the settlement of each game is added to the increase in the game coin tray 317 of the game obtained according to the position, type and number of game coins placed by the losing players. The total amount of game coins 309 in the game coin tray 317 is calculated, and the actual total amount of game coins 309 in the game coin tray 317 is compared with the total amount to determine whether there is a difference between the expected total amount and the actual total amount.

[0378] The control device 314 adds the total amount of game coins 309 in the game coin tray 317 before the settlement of each game, calculated by adding the increase in the game coin tray 317 of the game obtained according to the position, type and number of game coins 309 placed by the losing player, and compares it with the actual total amount of game coins 309 in the game coin tray 317 to determine whether there is a difference between the expected total amount and the actual total amount. In the event that it is determined that there is a difference between the expected total amount and the actual total amount by comparing the calculated expected total amount in the game coin tray 317 at the end of the game with the actual total amount of game coins 309 in the game coin tray 317 at the end of the game obtained via the image analysis device 312, a payment error is determined, and a payment error signal notifying the payment error is generated.

[0379] The game coin tray 317 is provided with a recovery game coin tray 3171 for recovering and storing the game coins 309 placed by the losing player. The image analysis device 312 compares the expected total amount of game coins 309 in the recovery game coin tray 3171, which is obtained by adding the increase in the game coins 309 of the game calculated according to the position, type and number of the game coins 309L placed by the losing player, with the actual total amount of game coins 309 in the recovery game coin tray 3171, to determine whether there is a difference between the expected total amount and the actual total amount.

[0380] When the control device 314 determines that the actual total amount of game coins 309 held in the game coin tray 317 of the dealer 305 of the game table 304 is inconsistent with the increase or decrease in the game coins calculated based on the amount of game coins placed by all players and the winning or losing results of the game, in order to be able to analyze the game records that produce the above-mentioned difference in the game recording device 311, the game recording device 311 can assign an index or time to the acquired image, or can determine and replay the recovery scene or payment scene of the game coins 309.

[0381] In this way, the control device 314 obtains the total amount of game coins in the game coin tray 317 after settlement at the end of the game through the image analysis device 312, but the judgment after settlement in this case is performed when any of the following situations 1) to 4) occurs.

[0382] 1) When the repayment of the won game coins 309 is completed;

[0383] 2) When the card C used in the game is recovered and discarded to the discard area 341 or the discard slot 342 of the game table;

[0384] 3) When a prescribed button attached to the winning or losing result determination device is pressed;

[0385] 4) When the symbols indicating winning and losing are restored.

[0386] In addition, the control device 314 is an artificial intelligence-utilizing type or deep learning structure as follows: the position (placed at the position of P, B, PAIR) and the amount (type and number) of the game coins placed on each player position 307 of the game table 304 are grasped, and the winning and losing history of each player 306 and the amount of game coins obtained (the amount won) obtained based on the winning and losing results of each game are compared with the statistical data of a large number of games in the past (big data), and abnormal conditions are extracted (set by the casino). The control device 314 has the following artificial intelligence-utilizing type or deep learning structure: typically, when a winning amount of more than a certain amount (1 million points) is generated, or the number of game coins placed when losing is small and the number of game coins placed when winning is large at the player position 307 of a certain game table 304 continues for several games, it can be compared with the statistical data of past games (big data, etc.) and abnormal conditions are extracted.

[0387] Furthermore, the control device 314 (integrated with the image analysis device 312) of the cheating detection system is configured as follows: it is capable of extracting abnormal situations or determining individual players 306 at the player positions 307 who have won more than a specified amount. Such determination of players 306 can be obtained by extracting feature points from facial images in the image analysis device 312, and attaching an identity number (ID, etc.). In addition, the control device 314 has a warning function that notifies the other game tables of the existence of the determined player when the determined player 306 leaves and sits at another game table. Specifically, the game table manager who manages each game table 304 or the person in charge of each game table (which can be the dealer) is notified in order to prevent further abnormal phenomena.

[0388] The control device 314 also has a database that retains the historical records of the exchange of tokens K and game coins 309. The database is referenced at a certain time or a day to compare and determine whether the amount of game coins 309 held in the game coin tray 317 of the dealer 305 of the game table 304 has increased or decreased based on the payment amount of the game coins 309 corresponding to the exchanged tokens K, or the total amount of the payment amount of the tokens K corresponding to the exchanged game coins 309.

[0389] It should be noted that in the above example, the winning and losing history and the amount of game coins obtained (the amount of winning) of each player position 307 can be monitored without determining the individual player 306. In this case, when each player 306 leaves the table, it is impossible to track the player 306, but it is possible to detect abnormal situations such as a state in which the amount of game coins placed when losing is small and the amount of game coins placed when winning is large, which continues for several games, at a specific player position 307 of a game table 304. And, when such a player position 307 is detected, it is suspected that there is cheating or error at the player position 307. And, by verifying the video recorded at the player position 307, cheating or error can be found.

[0390] Specifically, the camera 302 is configured to capture at least the game coins 309 placed in the placement area 308 of the game table 304. The image analysis device 312 analyzes the image captured by the camera 302, and detects at which position of the placement area 308 P, B, TIE where the game coins are placed, and the amount of the placed game coins for each player position 307. In addition, the card issuing device 303 also functions as a win-loss result determination device to determine the win-loss result of the game. The control device 314 can record the win-loss history record of each position 307 and the amount of game coins obtained (game coin acquisition amount) based on the position (P, B, or TIE) where the game coins 309 are placed in the placement area 308 and the win-loss result of the game (monitoring). It should be noted that only one of the win-loss history record and the game coin acquisition amount can be recorded. When the win and loss history and / or game coin acquisition history is abnormal (set by the casino) compared with a large amount of past (big data) game statistics, the control device 314 determines the player position 307 as a player position suspected of cheating.

[0391] In the case of suspected cheating at a certain player position 307, the cheating detection system can issue an alarm (light, sound or vibration) at that time point to at least let the dealer know. Thus, at least the subsequent game can be interrupted on the spot to prevent the cheating from continuing. In addition, information indicating suspected cheating can be added to the image captured and recorded by the camera 302. Thus, by confirming the video recording, the suspected cause of the cheating can be found out.

[0392] The cheating detection system of the amusement park with a game table in this embodiment also has a function of checking when tokens and game coins are frequently exchanged on the game table 304. In an amusement park such as a casino, before the game, the player 306 exchanges tokens with game coins for entertainment at a specified game coin exchange. However, if the player 306 runs out of game coins, he can exchange game coins 309 with tokens on the game table (a certain card game table, etc.) without leaving the game table 304 and continue the game. However, here, there is an opportunity for cheating between the dealer 305 and the player. On the game table (a certain card game table, etc.), exchanging game coins 309 with tokens needs to be done when the game is not in progress. In order to determine the win or loss of the game, the card issuing device 303 can detect the start and end of the transaction of the card (determine the win or loss period). To this end, the card issuing device 303 detects situations other than the issuance (transaction) of cards, and the control device 314 detects that an exchange of tokens and game coins 309 is being performed on the game table 304 in situations other than the transaction of cards (such as Fig.19 The transaction of cards (or other situations) can be detected based on information obtained from the actions of the card issuing device 303 or the dealer 305.

[0393] The control device 314 can perform image analysis on the surface of the token K and identify the number and amount of the token. Furthermore, on the game table 304, whether the token K used to exchange with the game coin 309 is genuine is determined by irradiating invisible light to detect the genuine coin mark G of the token. Fig.21 As shown, the control device 314 can be constructed as the following artificial intelligence utilization type or deep learning structure: the real coin mark G is also subjected to image analysis and verification to identify the total amount of real tokens. Furthermore, even if a plurality of game coins taken out to the game table as exchange objects are hidden due to the blind spot of the camera 302, the total amount of game coins can be identified, and the total amount of tokens K taken out by the player to the game table 304 is compared with the total amount of game coins 309 taken out by the dealer 305 to determine whether the two amounts are consistent.

[0394] The control device 314 is an artificial intelligence-based or deep learning structure that can compare and calculate whether the total amount of game coins 309 in the game coin tray 317 of the dealer 305 of the game table 304 has increased or decreased according to the payment amount of the game coins corresponding to the exchanged tokens after the tokens are exchanged and settled. It is also considered that the total amount of game coins 309 in the game coin tray 317 of the dealer 305 is always known in advance through the RFID of the game coins 309. In addition, the game coin tray 317 containing the game coins 309 is photographed by the camera 302, and the image analysis device 312 analyzes the image, so that the total amount of game coins 309 contained in the game coin tray 317 can also be detected.

[0395] In addition, the control device 314 verifies whether the increase or decrease in the amount of game coins 309 in the game coin tray 317 before and after the tokens are exchanged with the game coins is consistent with the exchange amount of game coins obtained by the image analysis result on the game table 304. The amount of tokens to be paid can be input into the control device 31 by the dealer 305 through keyboard input or the like, or can be determined by the camera 302 taking a picture of the game table 304 where the tokens are paid and the image analysis device 312 analyzing the image.

[0396] As described above, the control device 314 determines whether the amount of the game coins 309 in the game coin tray 317 reduced by the exchange of tokens and game coins is consistent with the amount of tokens paid by the player 306 to the dealer 305. Furthermore, the control device 314 can also be an artificial intelligence-utilizing type or deep learning structure as follows: after the exchange of tokens and game coins and settlement, it can compare and calculate the amount of tokens input by the dealer 305 (usually through keyboard input, etc.) and the calculated amount of tokens obtained by the image analysis result of the image analysis device 312 to see if they are consistent or inconsistent.

[0397] In addition, further, the control device 314 is an artificial intelligence application type or deep learning structure as follows: it is capable of comparing and calculating the total amount of tokens input by the dealer at the game table 304 that the dealer is responsible for, and the total amount of tokens obtained by the image analysis result of the image analysis device 312.

[0398] The control device 314 compares and determines whether the amount of game coins 309 held in the game coin tray 317 of the dealer 305 of the game table 304 has increased or decreased after the tokens and game coins 309 are exchanged, based on the payment amount of the game coins 309 corresponding to the exchanged tokens, or the payment amount of the tokens corresponding to the exchanged game coins 309.

[0399] The control device 314 also has the following functions 1) to 5) according to the rules of a card game to determine whether cheating that violates the rules has been performed.

[0400] 1) In each game, the image analysis device 312 uses the information obtained by the camera 302 to monitor whether there is a change in the game coin 309 from the time when the card issuing device 303 receives a signal to start drawing a card, or from the time when the dealer 305 presses the start button to the time when the card issuing device 303 displays the winning or losing result of the game (such as Fig.16 shown).

[0401] 2) After each game is over, the image analysis device 312 uses the information obtained by the camera 302 to monitor the period during which the dealer 305 recovers the game coins 309 placed by the losers among the game participants 306 (e.g. Fig. 20 As shown), whether the loser 306L takes away the game coin 309 improperly.

[0402] 3) After each game is over, the image analysis device 312 uses the information obtained by the camera 302 to monitor whether anyone other than the dealer 305 (winner or loser) has added the winning game coins 309W or replaced the winning game coins 309 in the unplaced winning place during the period when the dealer 305 recovers the game coins 309 placed by the loser among the game participants.

[0403] 4) After each game, the image analysis device 312 uses the information obtained by the camera 302 to monitor whether the dealer 305 correctly places the game coin 309 for payment at the position where the winner of the game participant 306 places the game coin 309 (such as Fig.21 shown).

[0404] 5) After each game is over (the dealer 305 operates the card issuing device 30 and causes the display light 313 to display the winning or losing result), the image analysis device 312 uses the information obtained by the camera 302 to monitor whether the winner 306W among the game participants 306 has taken away the placed game coins 309 and the paid game coins 309W (such as Fig. 22 shown).

[0405] The control device 314 analyzes the information obtained by the image analysis device 312 using the camera 302 as follows. That is, the control device 314 uses the analysis results of the image analysis device 312 to detect the movement of the hands of the dealer 305 and the game participant 306, the movement of the game coin, or the movement of the hands and the movement of the game coin, thereby performing the monitoring 1) to 5). However, in the basic analysis, at least it is necessary to know who has taken the game coin 309. The following Figures 23 to 25 are used to explain this analysis method.

[0406] Analysis of the game coin 309 placed by the game participant 306L taken away by the dealer 305 (FIG. 23). The dealer 305 recovers the game coin 309 placed by the game participant 306L who lost the game. The image analysis device 312 uses the information obtained by the camera 302 to monitor whether the game coin is actually recovered. First, the game coin 309 placed is detected from the existing state ( Fig.23A ) to a non-existent state ( Fig.23C ) changes. And, analyzing the image between the game coin 309 from the existing state to the non-existing state ( Fig. 23B ). Analyze the image between the game coin 309 from the existing state to the non-existing state ( Fig. 23B ) in which direction the hand 305h is extended from (from above in FIG. 23 or from somewhere else). If the hand is extended from above (or the hand appears from above or moves back to above), the hand 305h is determined to be the hand of the dealer 305. If the hand is extended from any other direction, it is determined to be cheating. Cheating is detected by such rules.

[0407] During the period when the dealer 305 recovers the game coin 309 placed by the game participant 306L who lost in the game, it is monitored whether there are other people who improperly take away the lost game coin 309 (Figures 23 and 26). In the image between the state of the game coin 309 from the state of existence to the state of non-existence, such as Fig.24 As shown, the analysis of the loss of the game participants 306, such as the loser 306L, is to detect the hand 306h from which the hand 306h is taken by image analysis. Fig.24 The hand 306h or the like other than the dealer 305 extends or moves from the bottom (originally from the top), and it is determined that the game coin 309 is taken away by the hand 306h or the like other than the dealer 305, and thus this situation is determined to be cheating.

[0408] The dealer 305 correctly pays (places) the game coin 309 to the winning game coin 309, and the game coin is taken away by the winner 306W among the game participants 30. First, Fig.25A The winning game coins shown are as follows Fig.25B According to the game rules, the game currency 309W is repaid. Fig.25A The status shown is Fig.25B The state changes shown in the accompanying drawings, and at the same time, whether the hand is the hand 305h of the dealer 305 is detected by image analysis. Fig.25C As shown, this time, the control device 314 checks whether all the game coins 309 are gone after the hand 306h of the winner 306W among the game participants 306 extends (moves) to the same placement area according to the image analysis result and the game rules ( Fig.25D status), thereby determining whether there is no cheating.

[0409] Further, the control device 314 is configured to determine whether the amount of game coins paid to the winner by the dealer 305 is correct based on the amount placed by the winner 306W among the game participants 306. A specific example is shown below. Assuming that the game coins 309 are staggered and stacked, and are in a dead angle from the position of the camera 302, the position and total amount of the game coins 309 (which placement area 308 of the game coins 309 is placed on the P side or the B side) are usually unreadable. The control device 314 is configured to use an existing artificial intelligence-utilizing computer or control system, a self-learning function of deep learning (construction) technology, etc., to be able to identify the game coins 309 hidden in a dead angle (a part of a game coin is hidden, or the entire game coin is hidden), and correctly grasp the position and number of pieces, etc. Further, the structure of detecting the position and type of the placement area 308 of the game coins 309 is not limited to this, for example, it can be configured to read the ID embedded in the game coin for detection.

[0410] As described above, the control device 314 can grasp the position (placed at P, B, TIE), type (game coins 309 have different amounts of value assigned to each color) and number of game coins 309 placed by each player 306 via the camera 302 and the image analysis device 312, and detect which player 306 placed it at P (if there are multiple players 306 placing it at P, which player 306 placed the highest amount), and which player 306 placed it at B (if there are multiple players 306 placing it at B, which player 306 placed the highest amount).

[0411] Furthermore, the control device 314 of the cheating detection system of this game analyzes and monitors the information obtained by the image analysis device 312 using the camera 302 according to the rules of a certain card game through the method described above. The monitoring shown in the above 1) to 5) is performed to determine whether cheating that violates the rules has been performed. When cheating detection is performed, the control device 314 lights up the abnormal display and the like set respectively on the card issuing device 303 or the game table 304, and outputs the detection of cheating to the casino management department and the like through wireless or wired. Monitors or lights that receive the judgment results and issue warnings or displays can also be set in other places.

[0412] The cheating behavior described above is detected by the control device 314, and at the time of detection or at an appropriate opportunity, a display signal is sent to the display light 313 or the abnormal display light of the card issuing device 303, or a warning is issued. After the time point of detecting cheating or error, the function of preventing the card issuing device 303 from issuing cards is activated, which can also prevent the issuance of cards.

[0413] It should be noted that in the above-mentioned embodiment, the image analysis device 312 or the control device 314 is a device having an artificial intelligence application type or a deep learning structure, but specifically, the image analysis device 312 or the control device 314 can use a scale-invariant feature transform (SIFT; Scale-Invariant Feature Transform) algorithm, a convolutional neural network (CNN; Convolutional Neutral Network), deep learning (deep learning), machine learning (machine learning), or similar technologies to perform image analysis or the above-mentioned various controls. These technologies are technologies for performing image recognition on captured images to identify objects contained in the image. In particular, in recent years, deep learning technologies that multi-layer neural networks have been used to identify objects with high accuracy. This deep learning technology generally stacks layers across multiple levels in the intermediate layer between the input layer and the output layer of the neural network to identify objects with high accuracy. Among this deep learning technology, in particular, convolutional neural networks have attracted much attention because they have higher performance than those based on existing image feature quantities to identify objects.

[0414] Through the convolutional neural network, the labeled recognition target image is learned, and the main object contained in the recognition target image is learned. When there are multiple main objects in the learning image, the area rectangle is used to specify it, and the image corresponding to the specified area is labeled and learned. Furthermore, in the convolutional neural network, the main object in the image and the position of the object can also be determined.

[0415] If the convolutional neural network is further explained, the object recognition step is to extract the candidate area based on the local features by performing edge extraction processing on the recognition object image, and then input the candidate area into the convolutional neural network to extract the feature vector, and then classify it on this basis, and the candidate area with the highest confidence after classification can be used as the recognition result. Confidence refers to the amount that indicates how much higher the similarity between a certain image area and the subject of the image whose labels have been learned is than the similarity of other groups.

[0416] It should be noted that devices with artificial intelligence utilization or deep learning structures are recorded in U.S. Patent No. 9,361,577, U.S. Patent Publication No. 2016-171336, U.S. Publication No. 2015-036920, Japanese Patent Publication No. 2016-110232, etc. These records are introduced into this specification by reference.

[0417] (Fourth Embodiment: Management of Owners of Game Coins)

[0418] The fourth embodiment of the present invention is described below. This embodiment relates to a system that can grasp and manage the holder information of each game coin at all times to improve security. When the dealer pays the game coin to the player and the holder of the game coin is transferred from the casino to the player, all the game coins are transferred to which player and can be recorded. The fourth embodiment can be used in combination with the second embodiment.

[0419] (first example)

[0420] Fig.26 1 is a diagram showing the structure of a management system of a first example of a fourth embodiment of the present invention. The management system 110 tracks the possession of game coins without using a database. For this purpose, the game coins store information of the holder. The management system 110 has a roughly oval game table 4004. The player 282 is located on one side of the game table 4004 ( Fig.26 The upper surface of the game table 4004 is divided into placement areas 422a to 422e (hereinafter collectively referred to as "placement area 422") for multiple player positions. The placement area 422 is an area for players 282 to place their game coins 283. The dealer position side of the game table 4004 is provided with a game coin tray 212 for placing the dealer's game coins 283.

[0421] The game coin 283 has the same structure as the game coin of the above-mentioned embodiment. That is, the game coin 283 is embedded with an RFID tag, which has a non-rewritable area for storing fixed information and a rewritable area for storing variable information. The RFID tag stores the game coin ID (identification information) used to uniquely determine the game coin 283 as fixed information. In addition, the RFID tag stores the user ID of the holder of the game coin 283 as variable information.

[0422] It should be noted that when a casino or a dealer has a common user ID and the casino holds the game tokens 283 (including when stored in the game token tray 212), the change information stores the user ID indicating the casino or the dealer.

[0423] Each placement area 422a to 422e of the game table 4004 is provided with an RFID antenna 515a to 515e (hereinafter collectively referred to as "RFID antenna 515"). Specifically, the RFID antenna 515 is respectively embedded under the felt pad of the game table 4004 and is divided into positions corresponding to the placement area 422. In addition, the game coin tray 212 is also provided with an RFID antenna 514.

[0424] The RFID antenna 515 reads and writes data from the RFID tag embedded in the coin 283 placed in the corresponding placement area 422. The RFID antenna 514 reads and writes data from the RFID tag embedded in the coin 283 placed in the coin tray 212.

[0425] RFID antennas 515a to 515e and RFID antenna 514 are connected to RF control device 254. Fig.26 In the figure, only the line connecting the antenna 515e and the RF control device 254 is shown, and the line connecting the antennas 515a to 515d and the RF control device 254 is omitted for ease of viewing. However, similarly to the antenna 515e, the antennas 515a to 515d are also connected to the RF control device 254. The same is true in the following figures. The RF control device 254 controls reading and writing for each antenna. The RF control device 254 controls reading and writing by distinguishing each antenna. For this purpose, each antenna is attached with an area ID, and the area ID is used to uniquely identify the area to be read and written by the antenna. In addition, when reading, the RF control device 254 periodically reads.

[0426] By referring to the area ID, it is possible to determine whether the read medal 283 is located in the medal tray 212 or in the placement area 422, and it is also possible to determine which player position the placement area 422 is.

[0427] When reading, the RF control device 254 receives data read by the antenna from each antenna, and determines the area in which the data is read, that is, the area ID. In addition, when writing, the RF control device 254 determines the antenna to be written, that is, the area ID, and sends the data to be written. In this way, the RF control device 254 can control reading and writing for each antenna individually.

[0428] The RF control device 254 outputs the user ID ( Fig.26 The "user ID" in the ) and the area ID of the area where the user ID is read ( Fig.26 The management system 110 further includes a management control device 256 connected to the RF control device 254. The management control device 256 receives the user ID and the area ID from the RF control device 254, and specifies the user ID to be written in the RFID tag to the RF control device 254.

[0429] It should be noted that, as described below, the user ID stored in the RFID tag of the game coin 283 changes due to the movement of the game coin 283, but, in addition to the latest user ID, the past user ID is also stored as change information in the RFID tag. Thus, the change of the holder of each game coin 283 can be queried by referring to the change information. In addition, in the following description, expressions such as "rewriting the user ID" mean that at least the latest user ID is changed, but it does not mean that the information of the past user ID must be deleted at the same time.

[0430] The management control device 256 updates the change information of the token 283 based on the data (user ID and area ID) of the token 283 received from the RF control device 254. The method of updating the change information will be described below.

[0431] Figures 27 to 29 This is a diagram for explaining an example of updating the change information. Fig. 27 As shown, the player places the game coin 831 in the placement area 422b. The management control device 256 inputs the user ID of the placed game coin 831 and the area ID of the placement area 422b read from the RFID tag of the game coin (hereinafter referred to as "placed game coin 831") placed by the player in the placement area.

[0432] During the placement phase, Fig. 27 As shown, the same user ID ( Fig. 27 In the example of "P1", the same ID is also read from the game coin tray 212 ( Fig.24 In the example, it is "D" indicating that the holder is the casino or even the dealer. Fig.28 As shown, when the player wins the game, the dealer pays (repays) coins (hereinafter referred to as "payout coins 832") from the coin tray 212 and places them next to the placed coin 831 of the placement area 422b.

[0433] Thus, "D" is read as the user ID in addition to "P1" from the placement area 422b. When there are two types of user IDs of the game coins 283 read from the same placement area 422, and one of them is "D" and the other is the user ID assigned to the player, the management control device 256 controls the RF control device 254 to rewrite the user IDs of all the game coins 283 in the placement area 422 to the user ID assigned to the player (in Fig.28 It should be noted that, in the case where "P1" is stored as the user ID in the placed game coin 831, the same "P1" is further added as the latest user ID.

[0434] On the other hand, in the case where the player loses the game, Fig.29 As shown, the dealer collects the placed game coin 831 to the game coin tray 212. In this way, "P1" is read as a user ID from the game coin tray 212 in addition to "D". Among the user IDs of the game coins 283 read from the game coin tray 212, there is a user ID assigned to the player other than "D" (in Fig.29 In the example of "P1", the management control device 256 rewrites the user ID of all the game coins 283 of the game coin tray 212 to "D".

[0435] It should be noted that a recovery platform for temporarily storing recovered game coins 283 is provided on the game coin tray 212. The antenna can be separated from other parts on the recovery platform, and the above-mentioned process is performed only on the game coins 283 recovered to the recovery platform.

[0436] Through the above-mentioned processing of the management control device 256, the user ID stored in the game coin 283 is updated according to the change of the actual holder. That is, in this embodiment, since the user ID is stored in the RFID tag of the game coin 283, and the user ID of the paid game coin 832 is updated to make it the same holder as the holder of the placed game coin 831, even if the database or player identification system described later is not used, and the management control device 256 does not grasp the progress of the game (placement stage, game stage, settlement stage), it is possible to track the change of the holder caused by the game played on the game table 4004.

[0437] It should be noted that, when a player newly purchases a game coin 283, the player identification system described later is used to identify the player, and the game coin 283 is handed over to the player after the user ID of the casino or dealer is rewritten as the user ID of the identified player. In addition, when the player redeems the game coin 283, the user ID of the game coin 283 handed over by the player is also rewritten as the user ID of the casino or dealer.

[0438] (Second example)

[0439] Fig.30 1 is a diagram showing the structure of the management system of the second example of the fourth embodiment. The management system 120 further introduces a player identification system based on the structure of the management system 110 of the first example. The player identification system includes an image recognition system composed of a camera 252 and an image recognition device 255, and a card authentication system composed of a card 281 and a card reader 253, but it may be either one of them.

[0440] The camera 252 captures the face of the player 282 at the player position, and outputs the image generated by the capture to the image recognition device 255. The image recognition device 255 has a face recognition engine with a neural network that has learned the face images of a plurality of players 282 registered in advance (hereinafter, the registered players are referred to as "members"). The image recognition device 255 inputs the image from the camera 252 into the neural network, thereby determining which registered member the input face image is. It should be noted that, when the image recognition device 255 determines that the image from the camera 252 is not the face of any registered member, it outputs the result that the face image is a face image of a non-member.

[0441] In addition, the image recognition device 255 determines the player position of the member based on the position in the image of the authenticated face. The image recognition device 255 sends the area ID ( Fig.30 ), and the member's user ID corresponding to the image from camera 252 ( Fig.30 It should be noted that when the image recognition device 255 cannot determine which member it is, "Unknown" is output as the "User ID".

[0442] The card reader 253 scans the membership card 281 handed to the dealer by the player 282 and reads the information stored in the membership card 281. The membership card 281 is a magnetic card formed with a magnetic stripe, and the magnetic stripe stores at least the user ID of the player 282 (member). When the dealer receives the membership card 281 from the player 282, the card reader 253 is used to scan the membership card 281 and input the player position of the player 282 into the card reader 253. The card reader 253 outputs the user ID ( Fig.30 ), and the zone ID of the player's position entered by the dealer ( Fig.30 'Region ID' in the .

[0443] The management control device 256 inputs the user ID and area ID stored in the game coin 283 and read using the antenna 515 from the RF control device 254, inputs the user ID and area ID determined based on the player's facial image from the image recognition device 255, and inputs the user ID obtained by reading the membership card 281 and the area ID specified by the dealer from the card reader 253.

[0444] For the same area ID, when the user ID read from the antenna 515, i.e., the user ID stored as the holder of the game coin 283 in the game coin 283 placed in the placement area 422, is inconsistent with the user ID read from the membership card 281 or the user ID determined by the image recognition device 255, i.e., the player determined by the player identification system, the management control device 256 controls the RF control device 254 to rewrite the user ID stored as the holder in the rewritable area of ​​the game coin 283 placed in the placement area 422 to the user ID of the player determined by the player identification system.

[0445] The RF control device 254 uses the antenna 515 to write the user ID of the player determined by the player identification system in the rewritable area of ​​the RFID tag of the game coin 283 placed in the placement area 422. At this time, the RF control device 254 also records in the rewritable area that the user ID as the holder information is rewritten due to the inconsistency of the user ID. Therefore, when the casino or the dealer obtains the game coin 283, by referring to the historical record of the change of the holder, it can be known that there has been a case of inconsistency in the holder, and the player related to such inconsistency can also be identified.

[0446] It should be noted that in the player identification system, only one of the identification of the player by the facial recognition system and the identification of the player by reading the member card 281 can be performed. That is, when a registered member sits at a player's seat, it is not necessary to identify the player by the member card 281. In this case, the player can be identified only by the facial recognition system. In addition, sometimes, when the face of the player cannot be photographed smoothly and facial recognition cannot be performed, the player can be identified by the member card 281.

[0447] Furthermore, sometimes the player is identified by both facial recognition and the membership card 281. In this case, there is a case where the user ID of the player identified by facial recognition is different from the user ID of the player identified by the membership card 281. When the user ID of either of the two is inconsistent with the user ID read from the game coin 283, the management control device 256 controls the RF control device 254 to record the inconsistent situation in the identification of the player by the player identification system and the user ID of the party inconsistent with the user ID read from the game coin 283 in the rewritable area of ​​the game coin 283.

[0448] According to this example, as in the first example, the user ID stored in the game coin 283 is updated according to the actual holder. Furthermore, in this example, when the user ID of the player determined by the player determination system is inconsistent with the user ID stored in the game coin 283, the inconsistency is corrected and the existence of such inconsistency is recorded in the game coin 283. Thus, by referring to the record of the game coin 283, it is possible to know that the game coin 283 has been transferred between players, and the players related thereto can be determined.

[0449] It should be noted that when exchanging game coins 283, if the user ID of the player (the user who wishes to exchange) determined by facial recognition or membership card 281 using the same player identification system as described above is inconsistent with the user ID stored in the game coins 283 involved in the exchange, an alarm to this effect can be output and the operator can refuse the exchange.

[0450] (Third example)

[0451] Fig.31 1 is a diagram showing the structure of the management system of the third example of the fourth embodiment. The management system 130 is based on the structure of the management system 110 of the first example, and further includes a database 57. The game coin ID ( Fig.31 The "coin ID" in the game coin 283 is associated with the user ID of the player holding the coin 283 and is stored in the database 57. It should be noted that, as described above, the holder changes due to the purchase, use, and exchange of the coin 283, but the history of past holders is recorded in the database 57. Therefore, by referring to the database 57, the change of the holder of each coin 283 can be known.

[0452] In this example, the game coin 283 may have a non-rewritable area but not a rewritable area. That is, the game coin 283 may store at least the game coin ID. In addition, the RF control device 254 may not have a write function, but may be an RF reader with only a read function.

[0453] The management control device 256 updates the database 57 based on the data (coin ID and area ID) of the token 283 received from the RF control device 254. The updating method of the database 57 will be described below.

[0454] Figure 32 to Figure 34 2 is a diagram for explaining an example of updating the database 57. Fig.32As shown, the player places the coin 831 in the placement area 422b. The management control device 256 inputs the coin ID of the placed coin 831 and the area ID of the placement area 422b obtained by reading the RFID tag of the placed coin 831 placed by the player in the placement area 422b.

[0455] like Fig.32 As shown, in the placement phase, "C00001" to "C00005" are read from the placement area 422b as the game coin ID, and "C20001" to "C20100" are read from the game coin tray 212 as the game coin ID. In addition, the RF control device 254 outputs the combination of the game coin ID read by the antennas 515 and 514 and the area ID corresponding to the antennas 515 and 514 to the management control device 256. Fig.32 In the example, the RF control device 254 obtains the combination of the game coin IDs "C00001" to "C00005" and the area ID "Area 2", and the combination of the game coin IDs "C20001" to "C20100" and the area ID "Area T" (indicating the area ID of the game coin tray 212), and outputs these combinations to the management control device 256.

[0456] like Fig.33 As shown, when the player wins the game, the dealer pays (repays) the payout coin 832 from the coin tray 212 and places it next to the placement coin 831 of the placement area 422b. In this way, the RF control device 254 obtains the combination of the coin IDs "C00001" to "C00005" and "C20001" to "C20005" and the area ID "area 2", and the combination of the coin IDs "C20006" to "C20100" and the area ID "area T", and outputs these combinations to the management control device 256.

[0457] The management control device 256 refers to the database 57 for all the game coin IDs read, and obtains the user ID associated with the game coin ID. In addition, the management control device 256 refers to the combination of the game coin ID and the area ID obtained from the RF control device 254, and for multiple game coin IDs associated with the same area ID, if the user IDs are different, updates the database 57 so that these user IDs become the same user ID.

[0458] Specifically, in a case where there are user IDs of multiple game coins 283 read through the area ID of the same placement area 422, and there are user IDs of players and user IDs of casinos or dealers, the management control device 256 unifies the user IDs of the game coin IDs grouped with the same area ID by rewriting the user ID of the casino or dealer with the user ID of the player.

[0459] like Fig.34 As shown, on the other hand, when the player loses the game, the dealer will recycle the placed game coins 831 to the game coin tray 212. In this way, in the game coin tray 212, as game coin IDs, in addition to "C20001" to "C20100", "C00001" to "C00005" are also read. The RF control device 254 obtains the combination of the game coin IDs "C20001" to "C20100" and "C00001" to "C00005" and the area ID "area T" of the game coin tray 212, and outputs it to the management control device 256.

[0460] The management control device 256 refers to the database 57 for all the game coin IDs read, and obtains the user ID associated with the game coin ID. In addition, the management control device 256 refers to the combination of the game coin ID and the area ID obtained from the RF control device 254, and for multiple game coin IDs grouped with the same area ID, if the user IDs are different, updates the database 57 so that these user IDs become the same user ID.

[0461] Specifically, in a case where the user IDs of multiple game coins 283 read as the area ID through the game coin tray 212 include the player's user ID and the casino or dealer's user ID, the management control device 256 rewrites the player's user ID into the casino or dealer's user ID, thereby changing the user IDs of all game coin IDs associated with the area ID of the game coin tray 212 into the casino or dealer's user ID.

[0462] Through the above-mentioned processing of the management control device 256, the user ID stored in the database 57 is updated according to the actual holder. That is, in this embodiment, for the game coins 283 associated with different user IDs located in the same area, the database 57 is rewritten according to the area to be unified into any one of the user IDs. Thus, even if the above-mentioned player identification system is not used and the management control device 256 does not grasp the progress of the game (placement phase, game phase, settlement phase), it is possible to track the change of the holder caused by the game played at the game table 4004.

[0463] In addition, in the above example, for the payment game coin 832, the management control device 256 judges that the game coin is the payment game coin 832 based on reading it in the placement area 422 and the user ID is "D" in the database 57, and rewrites its user ID with the player's user ID, but as an alternative, the game coin ID of the payment game coin 832 can be determined based on the difference in the game coin ID read from the game coin tray 212 before and after payment.

[0464] For example, in Fig.32 and Fig.33 In the example, before payment, if Fig.32 As shown, the game coin IDs "C20001" to "C20100" are read from the game coin tray 212. In contrast, after payment, as shown in FIG. Fig.33 As shown, the coin IDs "C20006" to "C20100" are read from the coin tray 212. Therefore, the management control device 256 can determine that the coin IDs "C20001" to "C20005" are paid out based on the difference.

[0465] (Fourth example)

[0466] Fig.35 1 is a diagram showing the structure of a management system of a fourth example of the fourth embodiment. The management system 140 is provided with a player identification system, a database 57, and a card issuing device (electronic boot) 4003 on the basis of the structure of the management system 110 of the first example. In addition, the game table 4004 is provided with payment areas 424a to 424e (hereinafter, collectively referred to as "payment areas 424") on the dealer side relative to the placement area 422 of each player position. In addition, antennas 516a to 516e (hereinafter, collectively referred to as "antennas 516") are provided in the payment areas 424a to 424e corresponding to their respective areas.

[0467] When the dealer pays (repays) the game coins 283 to the player 282 who wins the game, the dealer places the game coins 283 taken out from the game coin tray 212 in the placement area 422 of the player 282 after positioning them in the payment area 424 of the winning player 282 .

[0468] In this example, the camera 252 captures not only the player 282 but also the game tokens 831 placed in the placement area 422. In addition, the image recognition device 255 performs image recognition processing not only on the player's face but also on the game tokens 831 placed in the placement area 422, recognizes which placement object (P, B, TIE, PP, BP, etc.) in the placement area 422 the game tokens 831 placed in each placement area 422 are placed, and uses the recognition result as the placement content ( Fig.35 ) and output.

[0469] It should be noted that the camera that photographs the face of the player 282 may be different from the camera that photographs the placed game coin 831. In addition, the image recognition device that determines the player based on the player's facial image and the image recognition device that recognizes the placed content based on the image of the placed game coin 831 may be different devices.

[0470] In this example, the card issuing device 4003 determines the progress of the game (i.e., any one of placing, playing, and clearing) and outputs it to the RF control device 254. When the first card is drawn, the card issuing device 4003 determines that the game has started, and according to the game rules of a certain card game, based on the reading result of the drawn card, determines that the game has ended. In addition, when the game start button is pressed, the card issuing device 4003 determines that clearing has ended and placing has started.

[0471] In addition, the card issuing device 4003 determines the game results such as P's win, B's win, TIE, PP, BP, etc. according to the rules of a certain card game by reading at least the face value of the drawn card.

[0472] The management control device 256 determines which player position has received the payment based on the placement content obtained from the image recognition device 255 and the game result obtained from the card issuing device 4003. The management control device 256 also obtains the user ID of the player of each player position from the image recognition device 255 or the card reader 253, and therefore determines which player has received the payment based on this information.

[0473] When the game progress status received from the card issuing device 4003 is "being settled", the RF control device 254 activates the antenna 516 of the payment area 424 to read and write the RFID tag of the game token 283.

[0474] The management control device 256 refers to the database 57, and when the user ID associated with the game coin ID of the payment game coin 832 read in the payment area 424 is the user ID of the casino or the dealer, the user ID is rewritten to the user ID associated with the game coin ID of the placement game coin 831 placed in the corresponding placement area 422 at that time.

[0475] It should be noted that when the dealer recovers the placed game coin 831 of the losing player, the antenna 516 of the payment area 424 may also read the game coin ID of the placed game coin 831. In this case, the game coin ID read in the payment area 424 is consistent with the game coin ID just read in the corresponding placement area 422. Therefore, it is judged that the game coin ID is read in the payment area 424 during recovery. In this case, the user ID of the game coin 283 read in the payment area 424 is not rewritten.

[0476] It should be noted that, in this example, the management system 140 is described as having a player identification system, a database 57, and a card issuing device (electronic boot) 4003, but similarly to the first example, in a management system that does not have a player identification system, a database 57, and a card issuing device (electronic boot) 4003, the user ID can be updated through the payment area 424 and the antenna 516 corresponding to the payment area in the same way as in this example.

[0477] In the management system 140 of this example, the payment area 42 is set and distinguished from the placement area 422. By reading and writing the RFID tag of the game coin 283, the payment game coin 832 paid from the game coin tray 212 can be read and written at high speed. That is, as shown in the first to third examples above, if the payment game coin 832 is read and written using the same antenna 516 as the placement game coin 831, in order to read and write the payment game coin 832, it is also necessary to read and write the placement game coin 831, which takes time. However, in the payment area 424, only the payment game coin 832 can be read and written, so it can be read and written in a relatively short time, and it will not cause a big hindrance to the operation of the game.

[0478] (Fifth Example)

[0479] Fig.36 is a diagram showing the configuration of a management system according to a fifth example of the fourth embodiment. The management system 150 has Fig.35 That is, the management system 150 has the same structure as the management system 140 of the fourth example shown in the figure. That is, the management system 150 further includes a player identification system, a database 57, and a card issuing device (electronic boot) 4003 in addition to the structure of the management system 110 of the first example.

[0480] In this example, the camera 252 captures not only the player 282 but also the game tokens 831 placed in the placement area 422. In addition, the image recognition device 255 performs image recognition processing not only on the player's face but also on the game tokens 831 placed in the placement area 422, recognizes which placement object (P, B, TIE, PP, BP, etc.) in the placement area 422 the game tokens 831 placed in each placement area 422 are placed, and uses the recognition result as the placement content ( Fig.33 ) and output.

[0481] It should be noted that the camera that photographs the face of the player 282 may be different from the camera that photographs the placed game coin 831. In addition, the image recognition device that determines the player based on the player's facial image and the image recognition device that recognizes the placed content based on the image of the placed game coin 831 may be different devices.

[0482] The card issuing device 4003 determines the game results including P's win, B's win, TIE, PP, and BP according to the rules of a certain card game by reading at least the face value of the cards drawn in sequence.

[0483] The management control device 256 determines which player position has received payment (repayment) based on the placement content obtained from the image recognition device 255 and the game result obtained from the card issuing device 4003. The management control device 256 also obtains the user ID of the player at each player position from the image recognition device 255 or the card reader 253, and thus can also determine which player has received payment (repayment) based on this information.

[0484] The management control device 256 inputs a combination of the area ID of the placement area 422 and the game coin ID of the game coin 831 placed in the placement area 422 from the RF control device 254. As described above, the management control device 256 determines which player position has received payment, and therefore, can refer to the database 57 to obtain the user ID associated with the game coin ID read at the player position that received payment, and update the user ID associated with the game coin ID of the payment game coin 832 paid by the obtained user ID.

[0485] It should be noted that the management control device 256 identifies the game coin ID that is no longer read from the game coin tray 212 after payment as the game coin ID of the payment game coin 832. In addition, when there are multiple players receiving payment, the dealer pays in sequence from one end to the specified direction (for example, from one end of the right hand side of the dealer to one end of the left hand side in sequence). Thus, even if there are multiple players receiving payment, it can be determined that the payment game coin 832 taken out from the game coin tray 212 is taken out for which player position or player to pay.

[0486] In addition, the management control device 256 is able to determine the player position of the losing player, and therefore update the database 57 to change the user ID associated with the game coin ID read from the placement area 422 of the player position to "D" representing the casino or dealer.

[0487] As described above, in this example, the management control device 256 can determine which player or player position's placed game coin 831 is paid and which player or player position's placed game coin 831 is recovered by mastering the placed content and game results, and can also determine the game coin IDs of these placed game coins 831 and paid game coins 832, so it can be determined which game coin ID in the database 57 is to be changed to the user ID associated with it and which user ID should be changed. In this way, the holder of the game coin 283 can be tracked.

[0488] (Sixth Example)

[0489] Fig.37 1 is a diagram showing the structure of a management system of a sixth example of the fourth embodiment. The management system 160 has the same structure as the second example. In a certain card game, as described above, a plurality of player positions are provided on the game table 4004, and a placement area 422 is provided for each player position at a position corresponding to each player position on the game table 4004. In principle, one player plays a game at one player position.

[0490] However, when all the player positions are full, a player (a player placed behind) who is playing the game at the player position (a player with a seat) appears to place a game token in the placement area 422 assigned to the player with a seat, and such placement is allowed depending on the casino or the game table 4004. By placing a game token 283 behind, a plurality of game tokens 283 with different user IDs are placed in the same placement area. In such a case, the management system 160 of this example can also track the holder of the game token 283.

[0491] In the management system 160 of this example, similarly to the second example, the user ID of the token 283 is stored in the rewritable area of ​​the RFID tag of the token 283, without using a database. However, a player identification system for identifying the player is provided.

[0492] exist Fig.38 In the example of , the same placement area 422b is placed with the placed game coin 831a of the user ID "P1" and the placed game coin 831b of the user ID "P2". At this time, "P1" and "P2" are read from the placement area 422b as the user ID of the game coin 283.

[0493] Figures 39-41 This is a diagram for explaining an example of payment when both players win the game. Fig.38 As shown, payment is made to the player 282a of the user ID "P1". At this time, since the management system 160 cannot distinguish whether the payment is made to the player 282a of the user ID "P1" or the player 282b of the user ID "P2", and the written information cannot be made different for the multiple game coins 283 existing in one placement area 422, the management control device 256 controls the RF control device 254 to rewrite the user ID of all the game coins 283 existing in the placement area 422b to selective information such as "P1 or P2".

[0494] If the player 282a who has received the payment takes his own placed game coin 831a and the paid game coin 832a away from the placement area 422b, Fig.40 As shown, the placement area 422b leaves the placed game coin 831b with the user ID "P1 or P2". The dealer confirms that the player 282a has taken the game coin 283, such as Fig.41 As shown, the payment token 832b with the user ID "D" is paid to the placed token 831b. At this time, the management control device 256 controls the RF control device 254 to rewrite the user IDs of all tokens 283 in the placement area 422 to "P1 or P2".

[0495] Thus, the players 282a and 282b who place the coins on the same placement area 422 both have the coins 283 whose user ID is recorded as "P1 or P2".

[0496] Assuming that these players 282a, 282b place these game coins 283 again in the same placement area 422, "P1 or P2" is recorded as the user ID for any placed game coins 831a, 831b. Alternatively, there is also a case where a part of the placed game coins includes game coins 283 with user IDs "P1" or "P2". In these cases, when making payments according to the game results, the management control device 256 controls the RF control device 254 to selectively write "P1 or P2" as the user ID of all game coins 283 placed in the placement area 422 during payment.

[0497] It should be noted that, when the placed coin 831 whose user ID is "P1 or P2" is recovered to the coin tray 212, "D" indicating the casino or dealer is written as the user ID.

[0498] Afterwards, when players 282a and 282b place the game coin 283 that selectively records the user IDs of multiple users separately in the placement area 422, when the user ID of the player determined by the player determination system is consistent with any of the user IDs in their options, the management control device 256 controls the RF control device 254 to rewrite the selective user ID of the game coin 283 to the consistent user ID.

[0499] For example, when the player 282a places the game coin 283 having "P1 or P2" recorded as the user ID in the placement area 422 alone, the user ID "P1 or P2" is read from the game coin 831 placed in the placement area 422 by the RF control device 254, and the user ID of the player who places the game coin in the placement area 422 is identified as "P1" by the player identification system. In this case, since the user ID "P1" is consistent, the management control device 256 controls the RF control device 254 to rewrite the user ID of the game coin 831 placed in the placement area 422 to "P1".

[0500] On the other hand, when a player having a game coin 283 with a user ID selectively recorded thereon places a placement, a player having a non-selective user ID places a placement in the same placement area 422 and pays according to the game result, the user ID of the player is also selectively written into the user ID of the game coin 283 so that the option includes the user ID of the player.

[0501] For example, when player 282a places a game coin 283 with "P1 or P2" recorded as the user ID in the placement area 422, and other players place a game coin 283 with "P3" recorded as the user ID in the same placement area 422 and make payments according to the game results, the management control device 256 controls the RF control device 254 to rewrite the user IDs of all game coins 283 including the payment game coins in the placement area 422 to "P1 or P2 or P3".

[0502] As described above, in this example, by allowing the user ID to be selectively recorded, it is possible to track the holder even when multiple players place bets in the same placement area. Furthermore, by using the player identification system, it is also possible to rewrite the selectively recorded user ID in a certain manner.

[0503] It should be noted that, when multiple players place game coins in the same placement area 422, and some players win while some players lose, the placed game coins of the losing players are recovered first. Therefore, when the recovered placed game coins are read on the game coin tray 212, "D" is recorded as the user ID. The above-mentioned processing can also be performed on the placed game coins that are to receive payment of the payment game coins 832 and the payment game coins that are to be paid.

[0504] (Seventh Example)

[0505] Fig.42 1 is a diagram showing the structure of a management system of a seventh example of the fourth embodiment. The management system 170 has the same structure as the management system 130 of the third example. In the management system 170, even when multiple players place tokens in the same placement area 422, the holder of the token 283 can be tracked.

[0506] Figure 43 to Figure 47 4 is a diagram for explaining an example of updating the database 57. If the player 282a places the game coin 831a in the placement area 422b, and the player 282b places the game coin 831b in the same placement area 422b, then Fig.43 As shown, in the RF control device 254, the game coin IDs "C00001" to "C00005" of the game coin 831a and the game coin IDs "C10001" to "C10005" of the game coin 831b are read from the placement area 422b as user IDs, and are output to the management control device 256 as a combination with the area ID "area 2" of the placement area 422. In addition, the game coin IDs "C20001" to "C20100" are read from the game coin tray 212, and the combination thereof with the area ID "area T" of the game coin tray 212 is obtained by the management control device 256.

[0507] like Fig.43 As shown, at this point in time, in database 57, game coin IDs "C00001" to "C00005" are associated with user ID "P1", game coin IDs "C10001" to "C10005" are associated with user ID "P2", and game coin IDs "C20001" to "C20100" are associated with user ID "D".

[0508] If the game result is that both players 282a and 282b win, then Fig.44 As shown, the dealer first pays any one of the placed game coins 831a and the placed game coins 831b. At this time, in addition to the game coin IDs "C00001" to "C00005" of the placed game coins 831a and the game coin IDs "C10001" to "C10005" of the placed game coins 831b, the game coin IDs "C20001" to "C20005" of the paid game coins 832a are read from the placement area 422b, and the combination of the game coin IDs "area 2" of the placement area 422 is output to the management control device 256.

[0509] At this stage, the management control device 256 cannot determine whether the paid game coin 832a is paid to the placed game coin 831a with game coin ID "C00001" to "C00005" or paid to the placed game coin 831b with game coin ID "C00001" to "C00005", so the database 57 is not updated.

[0510] Next, if the player 282a takes the placed game coin 831a and the payment game coin 832a paid thereto from the placement area 422b, Fig.45 As shown, only the game coin IDs "C10001" to "C10005" of the remaining placed game coins 831b are read from the placement area 422b. Based on this change, the management control device 256 determines that the paid game coins 832a of the game coin IDs "C20001" to "C20005" read in the placement area 422b are paid to the placed game coins 831a of the game coin IDs "C00001" to "C00005", and rewrites the user ID associated with the game coin IDs "C20001" to "C20005" in the database 57 from "D" to "P1", that is, rewrites it to the user ID associated with the placed game coin 831a removed from the placement area 422b together with the paid game coins 832a of the game coin IDs "C20001" to "C20005".

[0511] The dealer confirms the placement of the coin 831a and the payment coin 832a paid thereto is removed from the placement area 422b, and Fig.46As shown, the payment game coin 832b paid to the placed game coin 831b is paid to the same placement area 422b. In this way, the game coin IDs "C10001" to "C10005" of the placed game coin 831b and the game coin IDs "C20006" to "C20010" of the payment game coin 832b are read from the placement area 422b, and are recorded in the management control device 256 in combination with the area ID "area 2" of the placement area 422b.

[0512] Afterwards, if player 282b takes away the placed game coin 831b and the payment game coin 832b, Fig.47 As shown, no coin ID can be read from the placement area 422b, and only the coin ID read from the coin tray 212 is input to the management control device 256. Based on this change, the management control device 256 determines that the payout coins 832b of the coin IDs "C20006" to "C20010" are delivered to the same player as the player of the coin IDs "C10001" to "C10005", and updates the database 57 in such a way that the user ID associated with the coin IDs "C20006" to "C20010" is changed to the same user ID associated with the coin IDs "C10001" to "C10005".

[0513] As described above, according to the management system 170 of this example, it is detected that the placed game coin 831 is removed from the placement area together with the payment game coin 832, so that the user ID of the payment game coin 832 becomes the same as the user ID of the placed game coin 831, and the database 57 is updated. Thus, even if the game coins 283 of multiple players are placed in the same placement area 422, these players can be paid in order, so as to understand which player the payment game coin 832 is paid to, and then the database 5 can be updated, and the holder of the game coin can be tracked.

[0514] (Example 8)

[0515] Fig.48 1 is a diagram showing the structure of a management system of an eighth example of the fourth embodiment. The management system 180 has the same structure as the management system 140 of the fourth example. However, in the management system 180, a PP area 444, a TIE area 445, and a BP area 446 are provided on the game table 4004 as placement areas. In addition, antennas 517, 518, and 519 are provided on the game table 4004 corresponding to the PP area 444, the TIE area 445, and the BP area 446.

[0516] Each of these areas 444 to 446 is divided according to each player position in the area, and when the player places a coin in these areas 444 to 446, he places the coin at a position (partition) corresponding to his player position in these areas.

[0517] That is, the PP area 444, the TIE area 445, and the BP area 446 are respectively common placement areas shared by multiple players. Fig.48 In the example of , players 282a to 282c participate in the game, and players 282b and 282c among the players place game coins 831b and 831c in the TIE area 445, respectively.

[0518] In the case of this example, for the shared placement areas 444 to 446, the holder of the game coin 283 can be tracked as in the sixth or seventh example. It should be noted that even when the management system 180 does not have the database 57, the holder of the game coin 283 can be tracked as in the sixth example, and even when the management system 180 does not have the player identification system, the holder of the game coin 283 can be tracked as in the seventh example for the shared placement area.

[0519] (Case 9)

[0520] Fig.49 1 is a diagram showing the structure of a management system of a ninth example of the fourth embodiment. The management system 190 is provided with a player identification system. In this example, the game coin 283 is tracked without using the database 57. In addition, the game table 4004 is provided with payment areas 424a to 424e and antennas 516a to 516e corresponding thereto. In addition, the fixed information of the RFID tag of the game coin 283 stores information indicating the amount (value) of the game coin 283, and the variable information stores the user ID of the holder.

[0521] It should be noted that in this example, the database 57 can be used. In this case, the game coin 283 stores the game coin ID, and in the database 57, the amount (value) of the game coin 283 and the user ID of the holder are stored in association with the game coin ID.

[0522] like Fig.50As shown, if the game coins 831a (5 coins with a value of "100" points) of player 282a and the game coins 831b (2 coins with a value of "1000") of player 282b are placed in the placement area 422b, then 5 game coins 283 with a value of "100" and a user ID of "P1" are read from the placement area 422b, and 2 game coins 283 with a value of "1000" and a user ID of "P2" are read, and these are output to the management control device 256 together with the area ID of the placement area 422 as "area 2".

[0523] The management control device 256 calculates the total value of the amount of game coins placed for each player in each placement area 422, thereby detecting the placement amount of each player. Fig.50 In the case of , the management control device 256 detects that the deposit amount of the user ID "P1" is "500" and the deposit amount of the user ID "P2" is "2000".

[0524] If the game result is that both player 282a and player 282b win, the dealer pays (repays) the placed game coins 831a and 831b in order. Fig.51 As shown, in the case where the payout coin 832a is first paid out to the placed coin 831a, the dealer places the payout coin 832a in the payout area 424b.

[0525] At this time, the RF control device 254 reads the game coins 283 in the payment area 424b, reads 5 game coins 283 with an amount of "100", and outputs them to the management control device 256. The management control device 256 detects the payment amount by calculating the total amount of the payment game coins 832a read in the payment area 424b.

[0526] The management control device 256 compares the payout amount of the payout coin 832a with the bet amount of each player in the bet area 422b, and determines the player whose bet amount matches the payout amount. Fig.51 In the case of , 5 payment tokens 832a with an amount of "100" are read from the payment area 424b, and the payment amount is detected to be "500". The management control device 256 determines that the payment amount "500" is consistent with the placement amount "500" of the placement token 831a with the user ID "P1", and rewrites the user ID of the payment token 832a to "P1".

[0527] Afterwards, if player 282a takes away the payment coin 832a and the placement coin 831a, Fig.52As shown, the placement area 422b has the placed game coin 831b of the player 282b. If the dealer places the payment game coin 832b paid to the placed game coin 831b in the payment area 424b, the management control device 256 detects the payment amount of the payment game coin 832b by calculating the total amount of the payment game coin 832b.

[0528] The management control device 256 compares the payment amount of the game coin 832b with the placement amount of each player in the placement area 422b, and determines the player whose placement amount matches the payment amount. Fig.52 In the case of , two payment tokens 832b with an amount of "1000" are read from the payment area 424b, and the payment amount is detected to be "2000". The management control device 256 determines that the payment amount "2000" is consistent with the placement amount "2000" of the placement token 831b with the user ID "P2", and rewrites the user ID of the payment token 832b to "P2".

[0529] As described above, according to the management system 190 of this example, even if multiple players place bets in the same placement area 422, when the bet amounts are different, it is possible to determine to which player the payout coin is paid based on the bet amount and the payout coin amount.

[0530] (Example 10)

[0531] In the first to ninth examples, when the player 282 is a non-member who has not registered as a member, since such a non-member is not given a user ID, the player identification system cannot identify the player 282. In addition, as described above, for the game coin 283 owned by the non-member, since a valid ID cannot be stored in the RFID tag or the database 57, the user ID is recorded as "Unknown".

[0532] When the management system pays out game coins 832 to a non-member player, the user ID of the paid game coins 832 is recorded as "Unknown". When the management system collects the placed game coins 831 from the non-member player, the user ID of the placed game coins 831 is recorded as "D".

[0533] In the case where a player who is a member and a player who is a non-member place bets on the same placement area 422, when both players win the game, the dealer can pay under the rule of always starting payment from non-members or always starting payment from members.

[0534] For example, when the rule of always starting payment from non-members first is applied, the management system rewrites the user ID of the first payment game coin 832 to "Unknown", and rewrites the payment game coin 832 paid later to the user ID of the player who is a member, using the above example.

[0535] In addition, for example, when the rule of always starting payment from members first is applied, the management system rewrites the user ID of the payment game coin 832 paid first to the user ID determined based on the placed game coin 831, and rewrites the user ID of the payment game coin 832 paid later to "Unknown".

[0536] It should be noted that when the dealer uses the card authentication system to identify the player, he can know which player is a member because he scans the membership card 281. However, when the dealer uses the facial recognition system to identify the player, he cannot know which player is a member. Therefore, as the recognition result of the facial recognition system, visual information indicating the position or placement area of ​​the player whose user ID is recognized can be displayed to the dealer through a monitor or the like.

[0537] (Case 11)

[0538] Fig.53 1 is a diagram showing an example of placement areas in the eleventh example of the fourth embodiment. In this example, the placement area 422 of each player position is divided into a placement area 411 for members and a placement area 412 for non-members, and the antenna is also divided into an antenna 5111 for members and an antenna 5112 for non-members.

[0539] The management control device 256 controls the RF control device 254 to rewrite the user ID of the game coin 283 for the game coin 831 placed in the placement area 411 for members, as in the first to ninth examples mentioned above, and rewrites the user ID of the payment game coin 832 for the game coin 831 placed in the placement area 412 for non-members to "Unknown".

[0540] According to this example, the game coins 283 whose user ID is assigned to the player and stored in itself or in the database 57 and the game coins 283 whose user ID is assigned to the player but not stored in itself or in the database 57 (user ID is "Unknown") will not be mixed together and cannot be read, and the game coins 283 whose user ID is assigned to the player and stored in itself or in the database 57 can be effectively tracked.

[0541] It should be noted that, in this example, instead of antennas 5111 and 5112, a single antenna covering the member placement area 411 and the non-member placement area 412 can be provided. In this case, when game coins 283 are placed in the member placement area 411 and the non-member placement area 412, respectively, the dealer can identify which placed game coins 831 are for members and which placed game coins 831 are for non-members.

[0542] Furthermore, when paying all placed game coins 831, the dealer can make the payment under the operating rule of first paying the placed game coins 831 of the members. In this way, the management system can determine that the paid game coins 832 paid first are paid to the members. It should be noted that the dealer can also make the payment under the operating rule of first paying the placed game coins 831 of the non-members. In this case, the management system can determine that the paid game coins 832 paid first are paid to the non-members.

[0543] Fig.54A and Fig.54B 4 is a diagram showing another example of the placement area of ​​the eleventh example of the fourth embodiment. In this example, the placement area 422 of each player position is selectively set to Fig.54A The member placement area 422 shown, or Fig.54B A placement area 422 for non-members is shown.

[0544] A display unit 413 is provided near each placement area 422, and the display unit 413 can variably display whether the placement area 422 is set for members or non-members. The display unit 413 is provided under the felt mat of the game table 4004, and the display information is configured to be visible to the player through the felt mat.

[0545] It should be noted that the mechanism for visually displaying whether each placement area 422 is set as a member or non-member is not limited to the display unit 413 embedded under the felt mat of the game table 4004. For example, a monitor provided on the game table 4004 in a manner visible to the players can be used to display whether each placement area 422 is set as a member or non-member.

[0546] The management control device 256 controls the RF control device 254. When the placement area 422 is set for members, the user ID of the game coin 831 placed therein is rewritten as in the first to ninth examples mentioned above. When the placement area 422 is set for non-members, the user ID of the payment game coin 832 for the game coin 831 placed therein is all rewritten to "Unknown".

[0547] According to this example, the game coins 283 assigned to the player whose user ID is stored in the player or in the database 57 and the game coins 283 assigned to the player whose user ID is not stored in the player or in the database 57 (the user ID is "Unknown") will not be mixed together and cannot be read, and the game coins 283 assigned to the player whose user ID is stored in the player or in the database 57 can be effectively tracked.

[0548] (Example 12)

[0549] In the first to ninth examples, when the dealer and the player exchange game coins 283 on the game table 4004, the holder of the game coin 283 can also be tracked. In this case, the management system has a progress determination mechanism for determining the progress of the game (i.e., any one of placing, playing, and clearing). As the progress determination mechanism, the card issuing device 4003 can be used, but any other mechanism can also be used.

[0550] In the management system of this example, the management control device 256 controls the RF control device 254 during placement so that each antenna periodically reads at a predetermined time interval. When the management control device 256 reads a game coin 283 with a user ID of "D" in a certain placement area 422 or a certain payment area 424 (hereinafter referred to as "the reading area of ​​the game table 4004") during placement, and when the game coin 283 with a user ID of a user ID assigned to a member is read in the game coin tray 212, it is determined that the game coin 283 is being exchanged.

[0551] This is because, in the operation of a certain card game, when the game coin 283 is placed, it will not move from the game coin tray 212 to the game table 4004 except for exchange, and the game coin 283 of the player on the game table 4004 will not move to the game coin tray 212. It should be noted that when the game progress status is "in game", such movement of the game coin 283 is regarded as cheating, so when the management control device 256 detects such movement of the game coin 283 in the game, it can output an alarm.

[0552] When the management control device 256 reads a game coin 283 whose user ID is the user ID assigned to a member or "Unknown" on the game coin tray 212 during placement, it determines that the game coin 283 is a game coin 283 taken from the player to the game table 4004 for exchange between game coins (game coin before exchange).

[0553] Specifically, the management control device 256 is configured such that, when the user ID is stored in the game coin 283 itself, when the user ID assigned to the member or "Unknown" is read from the game coin tray 212 during placement, it is determined that the exchange is in progress, and when the number of game coins 283 read from the game coin tray 212 during placement decreases, when the user ID is stored in the database 57. Alternatively, when the user ID is stored in the database 57, when the number of game coins 283 read from the game coin tray during placement increases, it can be determined that the exchange is in progress.

[0554] In addition, the management control device 256 is configured so that, when a game coin 283 with a user ID of "D" indicating that it is held by a casino or a dealer is read in the reading area of ​​the game table 4004 during placement, the game coin 283 is judged as a game coin 283 (a game coin after exchange) given to the player corresponding to the game coin before exchange.

[0555] Specifically, the management and control device 256 is configured such that, in the case where the user ID is stored in the game coin 283 itself, when the user ID "D" is read from the reading area of ​​the game table 4004 during placement, it is determined to be exchanged. In the case where the user ID is stored in the database 57, the management and control device 256 periodically reads the reading area of ​​the game table 4004 during placement and refers to the database 57 for each reading, thereby determining that the game coin 283 with the user ID "D" is read from the reading area of ​​the game table 4004.

[0556] The management control device 256 rewrites the user ID of the game coin before exchange into "D" indicating the casino or dealer, and rewrites the user ID of the game coin after exchange into the user ID of the game coin before exchange. Specifically, when the user ID is stored in the RFID tag of the game coin 283, the management control device 256 controls the RF control device 254 to rewrite the user ID stored in the corresponding game coin before exchange and the game coin after exchange. When the user ID is stored in the database 57 in association with the game coin ID, the management control device 256 rewrites the user ID associated with the corresponding game coin ID in the database 57.

[0557] In addition, after determining the game coins before and after exchange, the management control device 256 can control the RF control device 254 (when the user ID is stored in the game coins 283) or update the database 57 (when the user ID is stored in the database 57) by exchanging these user IDs.

[0558] It should be noted that, in the above-mentioned embodiment, the membership card 281 is a magnetic card, and the card reader 253 is a magnetic card reader that reads information from the magnetic stripe of the membership card 281. However, an RFID tag may be embedded in the membership card 281 instead, and the user ID may be recorded in the RFID tag. In this case, as the card reader 253, an RFID reader composed of an antenna and an RF control device 254 may be used. In addition, such an antenna may be provided at each player position. In this case, the player does not need to hand over his or her membership card 281 to the dealer in person, but reads it at each player position. The information that determines the player's position is sent from each antenna to the RF control device 254 together with the user ID read from the membership card 281. Furthermore, the antenna 515 and the RF control device 254 provided in the placement area 422 may be used as an RFID reader for reading the membership card 281. In this case, the player can place the membership card 281 in the placement area 422 at his or her player position, so that the antenna 515 reads the user ID.

[0559] Various embodiments of the present invention have been described above. However, the above embodiments can of course be modified by those skilled in the art within the scope of the present invention. The device of the present embodiment can be appropriately modified according to the needs of the game used.

[0560] Explanation of symbols:

[0561] 1 Amusement Park Hall

[0562] 10 Counter

[0563] 11. Vault

[0564] 12 Main Banking Room

[0565] 13F / C Bank Room

[0566] 14 Cashier's Room

[0567] Entrance 21-28

[0568] 31~36 staff

[0569] 42~45 game tables

[0570] 52~55 Dealer

[0571] 61-69 players

[0572] 70 game coins

[0573] 71RFID Tags

[0574] 1000 Game Coin Management System

[0575] 501 Counter System

[0576] 502 Game Table System

[0577] 100 Game Coins Management Computer

[0578] 101 Game Coin Management Database

[0579] 111 Vault Computer

[0580] 112 Vault Card Reader

[0581] 113 Vault Coin Reader

[0582] 121 Main Bank Computer

[0583] 122 Primary Bank Card Reader

[0584] 123 Main Bank Coin Reader

[0585] 131F / C Bank Computer

[0586] 132F / C Bank Card Reader

[0587] 133F / C Bank Game Coin Reader

[0588] 141 Cashier Computer

[0589] 142 Teller Card Reader

[0590] 143 Cashier Coin Reader

[0591] 151 Game Table Computer

[0592] 152 Game Table Card Reader

[0593] 153 Game Table Coin Reader

[0594] 154 Coin Tray Reader

[0595] 155 Placement of regional game token reader

[0596] 421 Game Coin Tray

[0597] 422a~422e placement area

[0598] 423A Recovery Area

[0599] 423B Payment Area

[0600] 5131 Recycling Dealer

[0601] 5132 Pay Dealer Antenna

[0602] 514 Game Coin Tray Antenna

[0603] 515a~515e placement area antenna

[0604] 81 First reading device

[0605] 82 Second reading device

[0606] 83 Image recognition device

[0607] 84 Management Device

[0608] 85 Database

[0609] 86 Alarm device

[0610] 91, 92 Camera

[0611] 93 Token input port

[0612] 931 Token Sensor

[0613] 2000 Management System.

Claims

1. A management system, which is a management system on a game table, the game table is used to play games using game coins with built-in RFID tags, wherein: The game table comprises: a game coin tray for accommodating game coins of the dealer, a placement area for placing game coins to be placed in the game, and a collection area and a payment area different from the placement area and the game coin tray. The management system game includes: a collection reading mechanism that reads the RFID tags of the game coins collected to the game coin tray in the collection area; and a payment reading mechanism that reads the RFID tags of the game coins paid to the player from the game coin tray in the payment area.

2. The management system according to claim 1, wherein: The recycling area and the payment area are both located between the placement area and the game coin tray. The recovery reading mechanism reads the RFID tag of the game coin after being recovered from the placement area and before being placed in the game coin tray, The payment reading mechanism reads the RFID tag of the game coin after it is taken out from the game coin tray and before it is paid to the placement area.

3. The management system according to claim 1, wherein: The system further includes a recovery determination mechanism for determining whether the tokens to be recovered from the placement area are recovered from the placement area and read by the recovery reading mechanism.

4. The management system according to claim 3, wherein: The RFID tag stores information for determining the amount of the gaming coin, The management system further comprises: a placement determination mechanism, which is arranged at the game table and determines the placement object and the placement amount of the game coins placed in the game; and a game result determination mechanism, which determines the game result. The recovery determination mechanism determines whether the amount of game coins read by the recovery reading mechanism is consistent with the recovery amount determined based on the placement object and placement amount determined by the placement determination mechanism and the game result determined by the game result determination mechanism.

5. The management system according to claim 4, wherein: The recycling reading mechanism reads the RFID tag of the recycled game coins in the recycling area for each lost game. The recovery determination mechanism determines, for each bet that loses the game, whether the amount of game coins read by the recovery reading mechanism is consistent with the bet amount of the player.

6. The management system according to claim 4, wherein: The collection determination mechanism determines whether the total amount of a plurality of bets of losing players read by the collection reading mechanism is consistent with the total amount of bets of the plurality of players.

7. The management system according to claim 1, wherein: The RFID tag stores information for determining the amount of the gaming coin, The management system further includes a payment determination mechanism for determining whether the game coins of the amount to be paid have been read by the payment reading mechanism.

8. The management system according to claim 7, wherein: It also includes: a placement determination mechanism, which is arranged on the game table and determines the placement object and the placement amount of the game coins placed in the game; and a game result determination mechanism, which determines the game result, The payment determination mechanism determines whether the amount of game coins read by the payment reading mechanism is consistent with the payment amount determined based on the placement object and placement amount determined by the placement determination mechanism and the game result determined by the game result determination mechanism.

9. The management system according to claim 1, wherein: The system further includes an exchange determination mechanism that determines whether an exchange is being performed based on the RFID tags of the game coins read by the collection reading mechanism and the payment reading mechanism.

10. The management system according to claim 9, wherein: The exchange determination mechanism determines that the exchange is being performed when it is determined that the game coin exists in both the collection area and the payment area based on the timing when the collection reading mechanism and the payment reading mechanism read the RFID tag of the game coin.

11. The management system according to claim 9 or 10, wherein: The RFID tag stores information for determining the amount of the gaming coin. When determining that the exchange is being performed, the exchange determination mechanism determines whether the total amount of the game coins read by the recovery reading mechanism is consistent with the total amount of the game coins read by the payment reading mechanism.

12. The management system according to claim 9 or 10, wherein: When determining that the exchange is being performed, the exchange determination mechanism determines whether the game coins read by the recovery reading mechanism and the payment reading mechanism are the game coins taken out by the player and the game coins paid from the game coin tray.

13. The management system according to claim 11, wherein: There is also an alarm device that outputs an alarm indicating this fact when it is determined that the total amount of the game coins read by the collection reading mechanism is inconsistent with the total amount of the game coins read by the payment reading mechanism.

14. The management system according to claim 12, wherein: The system further includes an alarm device for outputting an alarm indicating that the coins read by the collection reading mechanism and the payment reading mechanism are not coins taken out by the player and coins paid out from the coin tray.

15. The management system according to claim 1, wherein: The recovery reading mechanism includes: a recovery antenna, which is arranged in the recovery area; and a recovery reading device, which controls the recovery antenna and decodes the signal received by the recovery antenna. The payment reading mechanism includes: a payment antenna, which is arranged in the payment area; and a payment reading device, which controls the payment antenna and decodes the signal received by the payment antenna.

16. The management system according to claim 15, wherein: The recycling reading device and the payment reading device perform reading at separate and independent times.

17. The management system according to claim 15, wherein: The recycling reading device and the payment reading device are the same device.

18. The management system according to claim 17, wherein: The same device uses the recovery antenna and the payment antenna alternately, and reads the recovery area and the payment area alternately.

19. The management system according to claim 15, wherein: It also has: an interference antenna that limits the recovery antenna from reading the RFID tags of the game coins in the payment area, and / or an interference antenna that limits the payment antenna from reading the RFID tags of the game coins in the recovery area.

20. The management system according to claim 1, wherein: The recycling area and the payment area are configured to be separated from each other so that the recycling reading mechanism does not read the RFID tags of the game coins in the payment area and / or the payment reading mechanism does not read the RFID tags of the game coins in the recycling area.

21. The management system according to claim 1, wherein: A display device is further provided, which displays the reading results of the collection reading mechanism and / or the payment reading mechanism.

22. The management system according to claim 21, wherein: The display device is built into the game table.

Citation Information

Patent Citations

  • Object recognition device, object recognition method, and program

    JP2016110232A

  • Fraud detection system in game parlor

    JP2017064386A

  • Small bag throwing-in device

    JP2022014290A

  • Convolutional-neural-network-based classifier and classifying method and training methods for the same

    US20150036920A1

  • Realogram Scene Analysis of Images: Multiples for Scene Analysis

    US20160171336A1