Method, device and electronic equipment for obtaining game resources
By providing both sides with access to and viewing of resources in competitive games, the problem of limited resource acquisition channels for players is solved, thereby enhancing the game's competitiveness and player experience.
Patent Information
- Application Number
- CN202411459952.X
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2024-10-17
- Publication Date
- 2026-02-13
- Estimated Expiration
- 2044-10-17
AI Technical Summary
In competitive games, players have limited ways to acquire resources, which affects the game's competitiveness and the player's gaming experience.
During a game, resource acquisition permissions are granted to both players based on the game status. Alternative resources are displayed on different devices, and players are allowed to select target resources. Subsequently, resource viewing permissions are granted to display the resources acquired by the other player.
It enriches the ways players acquire resources, enhances the game's competitiveness and player experience, and increases the game's strategic difficulty.
Smart Images

Figure CN119656601B_ABST
Abstract
Description
TECHNICAL FIELD
[0001] The present application relates to the technical field of games, and particularly to a method and device for obtaining game resources and electronic equipment. BACKGROUND
[0002] In a competitive game, a virtual character controlled by a player is located in a game scene, and the player can obtain resources from the game scene, which can increase the attributes of the player or be used to release game skills, thereby increasing the win rate of the player in a game match; in this way, the way for the player to obtain resources is relatively single, which affects the competitiveness of the game and the game experience of the player. SUMMARY
[0003] Therefore, the present application aims to provide a method and device for obtaining game resources and electronic equipment to enrich the way for the player to obtain resources and improve the competitiveness of the game and the game experience of the player.
[0004] In a first aspect, the embodiments of the present application provide a method for obtaining game resources, which comprises: in response to the start of a game match, providing a match scene of the game match; wherein the match scene at least includes a first object controlled by a first terminal and a second object controlled by a second terminal, and the first object and the second object belong to different game camps; in response to the game match reaching a specified match state, providing resource obtaining authority to the first object and the second object respectively, wherein the resource obtaining authority is used to display first candidate resources in the first terminal and second candidate resources in the second terminal; in response to a resource selection operation triggered by the first terminal and the second terminal, determining target resources from the first candidate resources for the first object and from the second candidate resources for the second object; and in response to the first object and the second object obtaining corresponding target resources respectively, providing resource viewing authority to the first object and the second object respectively, wherein the resource viewing authority is used to display at least the target resources obtained by the second object in the first terminal and at least the target resources obtained by the first object in the second terminal.
[0005] In a second aspect, an embodiment of the present application provides a device for obtaining game resources, the device comprising: a game session starting module configured to provide a game session scenario of a game session in response to starting of the game session, wherein the game session scenario comprises at least a first object controlled by a first terminal and a second object controlled by a second terminal, and the first object and the second object belong to different game teams; a resource providing module configured to provide resource obtaining permissions to the first object and the second object in response to the game session reaching a specified game session state, wherein the resource obtaining permissions are used to display first candidate resources in the first terminal and second candidate resources in the second terminal; a resource selecting module configured to determine target resources from the first candidate resources for the first object and from the second candidate resources for the second object in response to resource selection operations triggered by the first terminal and the second terminal; and a resource viewing module configured to provide resource viewing permissions to the first object and the second object in response to the first object and the second object obtaining the corresponding target resources, wherein the resource viewing permissions are used to display at least the target resources obtained by the second object in the first terminal and at least the target resources obtained by the first object in the second terminal.
[0006] In a third aspect, an embodiment of the present application provides an electronic device, comprising a processor and a memory, the memory storing computer executable instructions capable of being executed by the processor, and the processor executes the computer executable instructions to implement the method for obtaining game resources.
[0007] In a fourth aspect, an embodiment of the present application provides a computer readable storage medium, the computer readable storage medium storing computer executable instructions, and the computer executable instructions, when called and executed by a processor, cause the processor to implement the method for obtaining game resources.
[0008] The embodiments of the present application have the following beneficial effects:
[0009] The method, device and electronic equipment for obtaining game resources provide a game session scenario in response to the start of the game session, wherein the game session scenario at least includes a first object controlled by a first terminal and a second object controlled by a second terminal, and the first object and the second object belong to different game camps; in response to the game session reaching a specified game state, resource obtaining permissions are provided to the first object and the second object respectively, wherein the resource obtaining permissions are used to display first candidate resources in the first terminal and second candidate resources in the second terminal; in response to resource selection operations triggered by the first terminal and the second terminal, target resources are determined from the first candidate resources and provided to the first object, and target resources are determined from the second candidate resources and provided to the second object; in response to the first object and the second object obtaining corresponding target resources respectively, resource viewing permissions are provided to the first object and the second object respectively, wherein the resource viewing permissions are used to display at least the target resources obtained by the second object in the first terminal and display at least the target resources obtained by the first object in the second terminal.
[0010] In this way, the resource obtaining permissions are provided to both parties of the game session according to the game state, so that game resources are provided to the game session, the way of obtaining resources by the players is enriched, and the competitiveness of the game and the game experience of the players are improved.
[0011] Further, after the both parties of the game session obtain the resources, the resources obtained by the other party are provided to each other, the game difficulty is improved, and the game competitiveness is improved.
[0012] Other features and advantages of the present application will be set forth in the descriptions below, and in part will become apparent to those skilled in the art upon examination of the following or can be learned by practice of the present application. The objects and other advantages of the present application can be realized and attained by the structure particularly pointed out in the description, claims and drawings.
[0013] In order to make the above objectives, characteristics and advantages of the present application more apparent and easy to understand, the following preferred embodiments are specifically described below, and the accompanying drawings are described in detail as follows. BRIEF DESCRIPTION OF DRAWINGS
[0014] In order to more clearly illustrate the specific embodiments of the present application or the technical solutions in the prior art, the following will briefly introduce the drawings needed to be used in the specific embodiments or the prior art description. Obviously, the drawings in the following description are some embodiments of the present application, and for those skilled in the art, other drawings can also be obtained without creative labor on the basis of these drawings.
[0015] Figure 1 A flowchart of a method for obtaining game resources provided by an embodiment of the present application;
[0016] Figure 2A schematic diagram of a resource control provided for an embodiment of the present application;
[0017] Figure 3 A schematic diagram of a resource control, a resource identifier and resource information provided for an embodiment of the present application;
[0018] Figure 4 A schematic diagram of canceling display of resource information provided for an embodiment of the present application;
[0019] Figure 5 A schematic diagram of a resource update control provided for an embodiment of the present application;
[0020] Figure 6 A schematic diagram of updating an alternative resource provided for an embodiment of the present application;
[0021] Figure 7 A schematic diagram of displaying prompt information of a first object acquiring a target resource at a second terminal provided for an embodiment of the present application;
[0022] Figure 8 A schematic diagram of a prop placement position provided for an embodiment of the present application;
[0023] Figure 9 A schematic diagram of a target prop and a replacement indicator provided for an embodiment of the present application;
[0024] Figure 10 A schematic diagram of a replaceable identifier provided for an embodiment of the present application;
[0025] Figure 11 A schematic diagram of a target prop placed in a prop placement position provided for an embodiment of the present application;
[0026] Figure 12 A schematic diagram of a resource window provided for an embodiment of the present application;
[0027] Figure 13 A schematic diagram of an apparatus for acquiring a game resource provided for an embodiment of the present application;
[0028] Figure 14 A schematic diagram of an electronic device provided for an embodiment of the present application. DETAILED DESCRIPTION
[0029] In order to make the objectives, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions of the present application will be described below in detail with reference to the accompanying drawings. Obviously, the described embodiments are only some of the embodiments of the present application, but not all of the embodiments of the present application. Based on the embodiments of the present application, all other embodiments obtained by those skilled in the art without creative work fall within the scope of the present application.
[0030] The embodiment can be applied to various competitive games, such as single-player games or multi-player games.
[0031] Taking an asymmetric competitive game as an example, the number of players in the two camps is different, for example, one player is included in the first camp and multiple players are included in the second camp. In a game, the virtual objects controlled by the players in the two camps are located in the same game scene. The first camp is responsible for finding and chasing the second camp, and the second camp avoids the chase and completes the related game tasks in the game scene.
[0032] If the second camp completes the game task and half of the players in the second camp successfully escape from the game scene, the second camp wins the game and the first camp loses; if half of the players in the second camp successfully escape from the game scene, it is a draw; if less than half of the players in the second camp do not escape and are chased by the first camp, the first camp wins the game and the second camp loses.
[0033] The player can obtain resources before the game and carry the resources into the game; or the player can obtain resources from the game scene during the game. In related technologies, the way for the player to obtain resources is relatively single, which reduces the competitiveness of the game and the game experience of the player. Based on this, the method, device and electronic equipment for obtaining game resources provided by the embodiment can be applied to various games.
[0034] The method for obtaining game resources in one of the embodiments of the disclosure can run on a local terminal device or a server. When the method for obtaining game resources runs on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0035] In an optional embodiment, various cloud applications can run under the cloud interaction system, for example, cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the running mode of cloud games, the running body of the game program and the presentation body of the game picture are separated, and the storage and running of the method for obtaining game resources are completed on the cloud game server. The client device is used for receiving and sending data and presenting game pictures. For example, the client device can be a display device close to the user side with data transmission function, such as a mobile terminal, a television, a computer, a palm computer, etc.; but the information processing is performed by the cloud game server in the cloud. When playing the game, the player operates the client device to send operation instructions to the cloud game server, the cloud game server runs the game according to the operation instructions, encodes and compresses the game picture and other data, returns the data to the client device through the network, and finally decodes and outputs the game picture through the client device.
[0036] In an optional embodiment, taking a game as an example, the local terminal device stores a game program and is configured to present a game picture. The local terminal device is configured to interact with a player through a graphical user interface, i.e., a conventional game program is downloaded and installed through an electronic device and is run. The local terminal device can provide the graphical user interface to the player in various ways, for example, the graphical user interface can be rendered and displayed on a display screen of the terminal, or the graphical user interface can be provided to the player through holographic projection. For example, the local terminal device can include a display screen configured to present a graphical user interface including a game picture, and a processor configured to run the game, generate the graphical user interface, and control display of the graphical user interface on the display screen.
[0037] In a possible embodiment, the embodiment of the present application provides a method for obtaining a game resource, and a graphical user interface is provided through a terminal device. The terminal device involved in the embodiment includes a first terminal and a second terminal. The first terminal and the second terminal can be the local terminal device mentioned above, or can be the client device in the cloud interaction system mentioned above.
[0038] As shown in Figure 1 the method for obtaining a game resource includes the following steps:
[0039] In step S102, in response to starting of a game match, a match scene of the game match is provided; wherein the match scene includes at least a first object controlled by the first terminal and a second object controlled by the second terminal, and the first object and the second object belong to different game camps;
[0040] After the game match is started, the match scene of the game match is determined, and the first object and the second object enter the match scene; different game objects are controlled by different terminal devices. The match scene is displayed on the first terminal and the second terminal.
[0041] In the graphical user interface of the first terminal, a scene picture taken by a virtual camera following the first object is displayed, and the first terminal controls the first object to move in the game scene, release a skill, and perform an interactive operation with a model in the scene. In the graphical user interface of the second terminal, a scene picture taken by a virtual camera following the second object is displayed, and the second terminal controls the second object to move in the game scene, release a skill, and perform an interactive operation with a model in the scene.
[0042] When the first object and the second object in the match scene belong to different game camps, the game objects in different game camps have an antagonistic relationship. One game camp can include one or more game objects. That is, the first object can be one or more, and the second object can also be one or more.
[0043] Step S104, in response to the game match reaching the specified match state, providing the resource acquisition permission to the first object and the second object respectively, wherein the resource acquisition permission is used to display the first alternative resource in the first terminal and the second alternative resource in the second terminal.
[0044] The specified match state can be pre-set, and when the game match is started, the match state of the game match is monitored in real time. When the match state is the specified match state, the resource acquisition event is triggered in the game match.
[0045] The specified match state can be that a specified event occurs in the game match, or the current time meets a specified time condition. The specified match state can be set in multiple ways. When the game match reaches any specified match state, the resource acquisition permission is provided to the first object and the second object respectively.
[0046] In the embodiment, when the specified match state is reached, the resource acquisition permission is provided to the game objects in the two camps in the match, that is, when the specified match state is reached, all game objects in the game match acquire the resource acquisition permission.
[0047] When the specified match state is reached, the game system provides the resource acquisition permission to the first object and the second object. In actual implementation, relevant prompt information can be displayed in the first terminal and the second terminal, so as to prompt the players corresponding to the first object and the second object that they have obtained the resource acquisition permission.
[0048] One or more alternative resources can be displayed in the first terminal and the second terminal. Specifically, the alternative resources can be randomly acquired from the resource library, and the acquired alternative resources are displayed in the first terminal and the second terminal. The alternative resources corresponding to different terminal devices or different game objects are independent of each other and do not affect each other. That is, each game object corresponds to a resource library, and the alternative resources are acquired from the corresponding resource library for each game object.
[0049] The first alternative resource in the first terminal and the second alternative resource in the second terminal are independently screened out, so the first alternative resource and the second alternative resource can be the same or different.
[0050] Step S106, in response to the resource selection operation triggered by the first terminal and the second terminal, determining the target resource from the first alternative resource to provide to the first object, and determining the target resource from the second alternative resource to provide to the second object.
[0051] The resource selection operation can be a click operation, a double-click operation, a sliding operation, etc. When there is only one alternative resource, the alternative resource is the target resource after the resource selection operation is performed. When the alternative resources include multiple alternative resources, all or part of the alternative resources that are executed by the selection operation are the target resources.
[0052] The target resource can have various resource categories, such as a gain category resource, a prop resource, and the like. Different target resources of different resource categories have different effects on the first object and the second object. For a prop resource, after the first object or the second object obtains the target resource, the first object or the second object can release the prop resource in the game scene, for example, attacking an enemy object, rescuing a teammate object, and the like; for a gain category resource, after the first object or the second object obtains the target resource, the first object or the second object has a gain on the object attribute of the first object or the second object itself, for example, increasing the moving speed, increasing the task execution speed, and the like.
[0053] In step S108, in response to the first object and the second object respectively obtaining the corresponding target resource, resource viewing permissions are provided to the first object and the second object respectively, wherein the resource viewing permissions are used to at least display the target resource obtained by the second object in the first terminal, and at least display the target resource obtained by the first object in the second terminal.
[0054] In one way, after the first object obtains the target resource, a prompt information can be displayed on the second terminal, which can include the resource category and resource effect of the target resource of the first object, or can only prompt the first object to obtain the resource in the prompt information. By triggering the prompt information, the resource category and resource effect of the target resource of the first object are further displayed.
[0055] Similarly, after the second object obtains the target resource, a prompt information can be displayed on the first terminal, which can include the resource category and resource effect of the target resource of the second object, or can only prompt the second object to obtain the resource in the prompt information. By triggering the prompt information, the resource category and resource effect of the target resource of the second object are further displayed.
[0056] In addition, when the first object includes multiple first objects, the first terminal of each first object can also display the target resource obtained by other first objects; when the second object includes multiple second objects, the second terminal of each second object can also display the target resource obtained by other second objects.
[0057] The method for obtaining game resources, in response to the start of the game session, provides a session scene of the game session; wherein the session scene at least includes a first object controlled by the first terminal and a second object controlled by the second terminal, and the first object and the second object belong to different game camps; in response to the game session reaching a specified session state, the resource obtaining authority is provided to the first object and the second object respectively, wherein the resource obtaining authority is used to display the first alternative resource in the first terminal and the second alternative resource in the second terminal; in response to the resource selection operation triggered by the first terminal and the second terminal, the target resource is determined from the first alternative resource and provided to the first object, and the target resource is determined from the second alternative resource and provided to the second object; in response to the first object and the second object obtaining the corresponding target resource respectively, the resource viewing authority is provided to the first object and the second object respectively, wherein the resource viewing authority is used to display at least the target resource obtained by the second object in the first terminal and at least the target resource obtained by the first object in the second terminal.
[0058] In this way, the resource obtaining authority is provided to the two parties of the game session according to the session state, so as to provide game resources for the game session, which enriches the way of obtaining resources for the players and improves the competitiveness of the game and the game experience of the players.
[0059] Further, after the two parties of the game session obtain the resources, the resources obtained by each other are provided to each other, which improves the game difficulty and the competitiveness of the game.
[0060] In a specific implementation, the specified session state includes: a preset event occurs in the game session, and / or the current time of the game session meets a preset time condition. The specified session state can include both the preset event occurring in the game session and the current time of the game session meeting the preset time condition, or only one of the preset event occurring in the game session or the current time of the game session meeting the preset time condition.
[0061] During the game session, a plurality of events can occur, and the preset event can be all or part of the events in the game session. The occurrence of the preset event is affected by the progress of the game session and the operation of the players, so the occurrence time of the preset event cannot be determined, and the preset event can not occur for a long time during the game session, so the resource obtaining event cannot be triggered.
[0062] Therefore, the specified session state further includes that the current time of the game session meets the preset time condition. Through the preset time condition, the game session can trigger the resource obtaining event at least once within a certain period of time, so that the resource obtaining event is triggered at least once within a certain period of time. The length of the certain period of time is related to the preset time condition.
[0063] When the specified game state includes a preset event occurring in the game session, the preset event includes at least one of the following: a game object existing at a specified location in the game scene; a game object being eliminated in the game session; a passage to a specified scene location appearing in the game scene; wherein the game object is other than the first object and / or the second object.
[0064] The aforementioned specified location can be a seat, an area, a building, etc. in the game scene, and the preset event occurs when the game object voluntarily moves to the specified location or is controlled and moved to the specified location by another game object. The preset event is determined to occur when any game object in the game scene or a game object of a specified faction is located at the specified location.
[0065] When an eliminated game object appears in the game scene, the preset event occurs once for each eliminated game object. For example, when a game object is attacked by an enemy to zero blood volume, the game object is eliminated.
[0066] The game scene is usually a scene area with boundaries, such as a garden, a factory, an island, etc. The aforementioned specified scene location is usually a scene area outside the game scene, and the appearance of a passage to the specified scene location in the game scene can be understood as the opening of a door to the specified scene location, the collapse of an obstacle, the establishment of a bridge, etc. The player can establish the passage in the game scene by completing a game task in the game scene.
[0067] The aforementioned game object is the first object, or the second object, or both the first object and the second object, i.e., the first object and the second object trigger at the same time. The triggering of the preset event can be any game object in the game scene, not limited to the first object, which can be a teammate object of the same faction as the first object, or a second object of a different faction from the first object.
[0068] When the specified game state includes a preset time condition being met by a current time of the game session, the preset time condition includes: a time length between the current time and a start time of the game session being greater than a first preset time length, and a resource acquisition permission not being provided in the game session; or, a time length between the current time and a last time when the resource acquisition permission was provided being greater than a second preset time length.
[0069] The aforementioned first preset time length and second preset time length can be the same or different; for example, the first preset time length is 45 seconds, and the second preset time length is 60 seconds. When the game session is started, the current time is monitored to determine whether the preset time condition is met. When the preset time condition is met, the resource acquisition permission is provided to the first object and the second object.
[0070] In the above manner, by setting the preset time condition, it can be ensured that the resource acquisition permission is provided at least once within a period of time in the game match, avoiding the situation that the resource acquisition permission cannot be provided for a long time, and improving the probability and quantity of resource acquisition of the player.
[0071] In one manner, after the first object is provided with the resource acquisition permission corresponding to the resource acquisition event, prompt information is displayed on the first terminal and the second terminal respectively, indicating that the first object has acquired the resource acquisition permission. The prompt information can be text information, symbol information, etc., or can be a transformation of the existing control in display format, such as adding dynamic effects, highlighting, etc., so as to prompt the player that the first object and the second object have acquired the resource acquisition permission.
[0072] In one example, the resource control is displayed on the first terminal and the second terminal, such as Figure 2 Taking the first terminal as an example, when the resource acquisition permission is not acquired, the resource control is displayed in a first display state; the first display state indicates that the current resource acquisition permission is not acquired;
[0073] After the resource acquisition permission is provided, the resource control is displayed in a second display state on the first terminal and the second terminal respectively, and the executable number of times of the acquired resource acquisition permission is displayed; wherein the second display state indicates that the current resource acquisition permission is acquired; the second display state is different from the first display state.
[0074] Referring to Figure 3 , taking the first terminal as an example, the second display state of the resource control is different from the first display state, and the resource control is highlighted in the second display state. In addition, the second display state can also include dynamic effects, such as fluctuating the edges of the resource control, and then displaying the state in Figure 3 .
[0075] The executable number of times of the permission can be identified by a number, and when the first object and the second object are provided with the resource acquisition permission, the player does not perform the selection operation for the alternative resource, and the game match triggers the resource acquisition event again, the executable number of times of the permission will increase, such as from 1 to 2, and the player can perform the resource selection operation for the alternative resource in the idle time of the game match; the player performs the resource selection operation for the alternative resource once, and the executable number of times of the permission decreases by one, until it decreases to zero.
[0076] Further, the resource identifier and resource information of the first alternative resource are displayed on the first terminal; wherein the resource information includes: resource name and / or resource attribute data; and the resource identifier and resource information of the second alternative resource are displayed on the second terminal; wherein the resource information includes: resource name and / or resource attribute data.
[0077] In the second display state, the resource control displays the resource identifier and the resource information of the alternative resource simultaneously, such as Figure 3 In the second display state, the resource control displays the resource identifier and the resource information of the alternative resource simultaneously, such as
[0078] The resource identifier can be a symbol, an icon, or the like representing the resource category. The resource information is displayed near the resource identifier, which can include the resource name and the resource attribute data of the alternative resource simultaneously, such as Figure 3 In the second display state, the resource control displays the resource identifier and the resource information of the alternative resource simultaneously, such as
[0079] After the resource acquisition event is triggered, the resource identifier, the resource name, and the resource attribute data are displayed in the first terminal and the second terminal first, which is beneficial for the player to quickly decide whether to perform a selection operation on the alternative resource or to select which alternative resource.
[0080] In response to the display duration of the resource information reaching a first duration, the resource information is no longer displayed. When the player does not perform a resource selection operation and the display duration of the resource information reaches the first duration, the resource information is no longer displayed. For example, the first duration is 10 seconds. When the resource information is displayed for 10 seconds and the player does not perform a resource selection operation within 10 seconds, it indicates that the player does not have spare time to perform a resource selection operation or is not interested in performing a resource selection operation. In order to reduce the obstruction of the scene picture, the resource information is no longer displayed, such as Figure 4 In the second display state, the resource control displays the resource identifier and the resource information of the alternative resource simultaneously, such as
[0081] Further, the first terminal and the second terminal display the resource control. In the first terminal, the resource identifier and the resource information of the first alternative resource are displayed at a first specified position relative to the resource control. In the second terminal, the resource identifier and the resource information of the second alternative resource are displayed at a second specified position relative to the resource control.
[0082] The first specified position and the second specified position can be pre-set or determined according to the display position of the resource control in the graphical user interface of the terminal device. For example, if the resource control is displayed on the left side of the graphical user interface, the first specified position and the second specified position can be the right side, the upper right side, the lower right side, or the like of the resource control.
[0083] The first specified position and the second specified position can be the same or different. In one mode, the resource identifier and the resource information of the first alternative resource are displayed around the resource control, for example, Figure 3 The first alternative resource includes multiple, and the resource identifiers and the resource information of the multiple first alternative resources are distributed on the right side, the upper right side and the lower right side of the resource control.
[0084] Further, in response to the triggering operation on the resource control, a resource window is provided on the terminal device in response to the triggering operation, and the resource identifier and the resource information of the alternative resource corresponding to the terminal device are displayed in the resource window; wherein the terminal device is the first terminal or the second terminal.
[0085] In this embodiment, after the first object and the second object are provided with the resource acquisition permission, the resource identifier and the resource information of the alternative resource are displayed on the game scene, for example, the resource identifier and the resource information of the alternative resource are displayed around the resource control, which only occupies a small area in the interface and almost does not affect the player's execution of other operations in the game scene, does not interrupt the player's game operation, and saves the space occupation of the terminal interface.
[0086] In contrast to the related art, when the first object and the second object are provided with the resource acquisition permission, a window is provided on the terminal device, and the alternative resource is displayed and selected in the window; the window occupies most of the area of the terminal device interface, and even completely blocks the game scene, the player must interrupt the game operation, and after selecting the resource or not selecting the resource and actively closing the window, the game scene picture is restored and the subsequent game operation is executed.
[0087] In this embodiment, the alternative resource is displayed on the game scene, so that the player can quickly select the resource during the game operation without interrupting the game operation, which is more suitable for fast-paced game matches, optimizes the display mode of selecting the resource, and improves the operation fluency.
[0088] When the player triggers the resource control, for example, clicks or double-clicks the resource control, the resource identifier and the resource information of the alternative resource can be displayed in the form of a resource window; for example, Figure 12 The resource window occupies a larger area in the interface and blocks the game scene; the resource window provides the resource name, resource identifier and resource information of the alternative resource, and the display size is larger and the information is clearer.
[0089] The resource window can provide resource details of the alternative resource, which includes resource information and more detailed information, such as usage, effect, example, etc. of the alternative resource, so that the player can understand each alternative resource in more detail.
[0090] The resource window further provides an update control and a selection control. By triggering the update control, the resource type of the alternative resource can be updated. By selecting an alternative resource and triggering the selection control, the selected alternative resource can be provided as a target resource to the game object.
[0091] In addition, the resource window further includes the selected resources of the first object and the second object, and / or the alternative resources of the objects in the game camp to which the terminal device belongs.
[0092] The selected resources can be the selected resources in the current round or the selected resources in other rounds in the game. The game objects in the same game camp can know the alternative resources of each other, and the game objects in the same game camp can communicate and make decisions on the selection of resources, so that the selected resources are more beneficial to the whole game camp and improve the game performance of the camp.
[0093] In addition, the game objects in different camps do not know the alternative cards of each other, and the alternative cards of the game objects in different camps cannot be seen in the resource window, thereby improving the game performance of the game.
[0094] Further, in response to the resource selection operation triggered by the first terminal, the resource identifier and the resource information of the first alternative resource are canceled from being displayed on the first terminal; and in response to the resource selection operation triggered by the second terminal, the resource identifier and the resource information of the second alternative resource are canceled from being displayed on the second terminal.
[0095] On the basis of Figure 3 , Figure 4 or Figure 6 , the resource selection operation is triggered, and the resource identifier and the resource information of the alternative resource are no longer displayed, for example, in the state of Figure 8 or Figure 9 , thereby further reducing the occlusion of the game scene and facilitating the player to perform subsequent game operations.
[0096] Further, after the alternative resource corresponding to the resource acquisition permission is displayed in the graphical user interface, in response to a resource update operation, the resource type of the alternative resource on the terminal device corresponding to the resource update operation is updated; wherein the terminal device is the first terminal and / or the second terminal. When the terminal device is the first terminal, the resource type of the first alternative resource is updated, and when the terminal device is the second terminal, the resource type of the second alternative resource is updated.
[0097] When the player is not satisfied with the resource type of the currently provided alternative resource, the resource type of the alternative resource is updated by performing a resource update operation. The resource type of the alternative resource can include attack-type prop resources, healing prop resources, movement speed improvement resources, task execution speed improvement resources, and the like, and can be further subdivided to obtain multiple resource types.
[0098] The resource updating operation can be a specific operation, such as a long-press operation, or a sliding operation along a specific track, etc., which acts on the resource control.
[0099] In one manner, the resource control is displayed on the terminal device; in response to a first trigger operation on the resource control, a resource updating control is displayed on the terminal device in response to the first trigger operation; and in response to a trigger operation on the resource updating control, the resource type of the candidate resource on the terminal device is updated.
[0100] The first trigger operation can be a double-click operation, a long-press operation, etc. After the first trigger operation is performed, the resource updating control is displayed on the terminal device in response to the first trigger operation, such as shown in Figure 5 , which is described by taking the first terminal as an example. In actual implementation, the resource updating control can be displayed on the basis of Figure 3 or Figure 4 , i.e., after the game object has the resource acquisition permission at least once, the resource updating control is displayed by performing the first trigger operation on the resource control, and then the resource type of the candidate resource is updated by triggering the resource updating control.
[0101] Specifically, in response to a long-press operation on the resource control, an object updating control is displayed on the terminal device in response to the long-press operation; in response to a sliding operation starting from the resource control and a sliding end operation acting on the resource updating control, the resource type of the candidate resource on the terminal device is updated.
[0102] After the resource control is long-pressed, the resource updating control is displayed around the resource control, such as shown in Figure 5 , the finger long-pressing the resource control is kept in a pressing state, slides to the resource updating control, and is lifted on the resource updating control, i.e., the sliding end operation, at which time the resource type of the candidate resource is triggered to be updated.
[0103] In comparison with Figure 3 and Figure 6 , the resource type of the candidate resource is updated by taking the first terminal as an example. Before the resource type of the candidate resource is updated, the resource names of the candidate resource are resource name 1, resource name 2 and resource name 3 respectively, and after the resource type of the candidate resource is updated, the resource names of the candidate resource are resource name 4, resource name 5 and resource name 6 respectively.
[0104] In other manners, in response to a first trigger operation on the resource control, the remaining updating times are displayed on the terminal device in response to the first trigger operation; referring to Figure 5 , after the first trigger operation is performed, the resource updating control is displayed, and at the same time, the remaining updating times are also displayed; the remaining updating times can be understood as the number of times that the player can perform the resource updating operation.
[0105] In response to the trigger operation of the resource update control, and the remaining update times are greater than the preset number threshold, the remaining update times of the terminal device are reduced. For example, the preset number threshold is zero times, and when the remaining update times are greater than zero times, the resource type of the candidate resource is updated after the trigger operation of the resource update control is performed, so that the remaining update times are reduced. For example, when the remaining update times are 1 time, after the resource type of the candidate resource is updated once, the remaining update times are reduced to zero times.
[0106] In actual implementation, the maximum remaining update times of the player in a game session can be set, for example, 2 times, that is, the player can perform at most two resource update operations in a game session.
[0107] In the above manner, the player can update the resource type through the resource update operation, improve the probability of obtaining the desired resource, and thus improve the win rate of the player in the session.
[0108] In another specific implementation, when the resource viewing permission is provided to the first object and the second object respectively, the second object is prompted on the first terminal that the target resource is obtained, and the first object is prompted on the second terminal that the target resource is obtained. Referring to Figure 7 , Figure 7 The graphical user interface on the second terminal is shown, and the second terminal controls the second object; when the first object obtains the target resource, the related prompt information is displayed on the second terminal, for example, the first object obtains the resource name 2, and the moving speed is increased by 10%, so as to prompt the player corresponding to the second object that which resources are obtained by the first object.
[0109] The game objects of different game camps can know the resources obtained by each other, so as to improve the game difficulty and improve the game competitiveness.
[0110] The following embodiments provide specific effects of the target resource on the game object.
[0111] The target resource is determined to be an attribute gain resource, and the specified object attribute of the game object obtaining the target resource is controlled to be gained; wherein the game object is the first object or the second object.
[0112] The specified object attribute is the same as the attribute corresponding to the attribute gain resource of the target resource, for example, the target resource is used to increase the moving speed of the object, and the specified object attribute is the moving speed.
[0113] For example, the target resource is a moving speed increase resource, and the corresponding resource attribute data is an increase of 10% in moving speed, so that when the game object moves in the session scene after obtaining the target resource, the moving speed is increased by 10%.
[0114] For another example, the target resource is a resource for increasing the execution speed of a specified task, and the corresponding resource attribute data is that the execution speed of the task is increased by 20%. After the game object obtains the target resource, the execution speed of the task is increased by 20% when the specified task is executed. It can be understood that the game object can obtain the corresponding gain after obtaining the attribute gain resource.
[0115] In another mode, it is determined that the target resource is a prop resource, and the game object obtaining the target resource is controlled to carry a target prop corresponding to the target resource; wherein the game object is the first object or the second object; in response to a release operation on the target prop, the game object is controlled to release the target prop.
[0116] After the game object obtains the prop resource, the target prop is carried in the game scene, and the game object is affected when the target prop is released; for example, the target prop is an attack prop, and the enemy object in the release range is attacked after the target prop is released; for another example, the target prop is a treatment prop, and the game object itself or the ally object of the game object in the treatment range is treated after the target prop is released.
[0117] In a specific implementation mode, it is determined that the target resource is a prop resource, and the number of carried props of the game object obtaining the target resource is less than a preset number threshold, and the game object is controlled to carry a target prop corresponding to the target resource.
[0118] The number of props that the game object can carry is limited, and the maximum is a preset number threshold, for example, 2. When the target resource is obtained and the number of props that the game object has carried is less than the preset number threshold, the game object can carry the target prop corresponding to the target resource, and the carried target prop can be used by the game object.
[0119] Specifically, the terminal device displays a prop placement position; the terminal device is the first terminal or the second terminal; the prop placement position is used to place the carried prop of the game object corresponding to the terminal device; when it is determined that the number of carried props of the game object is less than a preset number threshold, the target prop is displayed on the prop placement position.
[0120] Reference Figure 8 For example, the first terminal is taken as an example, the number of prop placement positions can be the same as the preset number threshold, for example, the preset number threshold is 2, and the prop placement position is 2. When the number of carried props of the game object is less than the preset number threshold, there is an idle prop placement position, and the target prop newly obtained by the game object is placed in the idle prop placement position.
[0121] In Figure 8In the specific implementation, the carried prop 1 is a carried prop of the game object, the target prop is placed in a vacant prop placement position before the target prop is obtained, and the target prop is displayed in the prop placement position after the target prop is obtained.
[0122] In another implementation, the number of carried props of the game object is equal to the preset number threshold, and the target prop and the replacement instruction identifier are displayed on the terminal device; the replacement instruction identifier is used to indicate that the target prop replaces the carried prop of the game object; in response to a selection operation on the carried prop of the game object, the target prop replaces the selected prop; the replaced prop is set to a hidden state, and the prop in the hidden state is not carried by the first object.
[0123] When the number of carried props of the game object is equal to the preset number threshold, the prop placement position is full of props, and there is no vacant prop placement position. Figure 9 Taking the first terminal as an example, the preset number threshold is 2, the prop placement position is 2, the prop placement position is full of 2 props, and there is no vacant prop placement position.
[0124] At this time, the target prop and the replacement instruction identifier can be displayed near the prop placement position, and the replacement instruction identifier can prompt the player that if the target prop is to be carried, one of the props in the prop placement position needs to be replaced. By performing a selection operation on the carried prop in the prop placement position, the target prop can be placed in the prop placement position, and the selected prop is replaced.
[0125] It should be noted that the replaced prop is no longer carried by the game object, and the game object cannot use the prop in the game scene. After the target prop is placed in the prop placement position, the game object can use the target prop in the game scene.
[0126] After the replaced prop is set to a hidden state, the prop is not carried by the game object, and the prop can be saved in the game account corresponding to the game object.
[0127] In a specific operation mode, in response to a trigger operation on the target prop, a replaceable prop is determined from the carried props of the game object, and a replaceable identifier is displayed in association with the replaceable prop; in response to a selection operation on a first prop in the replaceable prop, the target prop replaces the first prop.
[0128] On the basis of Figure 9 , a trigger operation, for example, a single-click operation, a long-press operation, or the like, is performed on the target prop, a replaceable prop is determined from the carried props of the game object, and a replaceable identifier is displayed, for example, Figure 10In the example of the first terminal, prop 1 and prop 2 are replaceable props, and each replaceable prop is associated with a replaceable icon.
[0129] If the player selects item 1, for example, by clicking on item 1, the target item replaces item 1. Item 1 is set to a hidden state, and the target item is displayed in the original item slot where item 1 was placed. Figure 11 Let's take the first terminal as an example for explanation.
[0130] Furthermore, after a game object acquires a target item, the player can choose not to carry that target item. Specifically, once the number of items carried by the game object is determined to be equal to a preset threshold, the target item and a replacement indicator are displayed on the terminal device corresponding to the game match. The replacement indicator indicates: replacing the game object's carried item with the target item; the game object is either a first object or a second object; the first scene location where the game object acquired the target resource is determined; in response to the game object's movement, and if the distance between the game object and the first scene location is greater than a preset distance threshold, the display of the target item and the replacement indicator is canceled, and the target item is set to a hidden state.
[0131] exist Figure 9 Based on this, after a game object acquires a target item, it continues to move within the game scene. When the game object leaves its initial scene location after acquiring the target resource, and the distance exceeds a preset distance threshold, it indicates that the player no longer wishes to carry the target item. To avoid obscuring the scene view, the target item and replacement indicator are removed, and the target item is set to a hidden state. A hidden target item is not carried by the game object, and the game object cannot use the target item in the game scene. This target item can be saved in the game object's game account.
[0132] For the corresponding method embodiments described above, see [link to relevant documentation]. Figure 13 The diagram shows a device for acquiring game resources, the device comprising:
[0133] The game initiation module 130 is used to respond to the initiation of a game and provide a game scene; wherein the game scene includes at least a first object controlled by a first terminal and a second object controlled by a second terminal, and the first object and the second object belong to different game factions;
[0134] The resource providing module 132 is used to provide resource acquisition permissions to the first object and the second object respectively in response to the game reaching a specified game state. The resource acquisition permissions are used to display the first alternative resource on the first terminal and the second alternative resource on the second terminal.
[0135] The resource selection module 134 is configured to determine a target resource from the first candidate resource for the first object and a target resource from the second candidate resource for the second object in response to a resource selection operation triggered by the first terminal and the second terminal.
[0136] The resource viewing module 136 is configured to provide a resource viewing right to the first object and the second object respectively in response to the first object and the second object obtaining the corresponding target resource, wherein the resource viewing right is used to display at least the target resource obtained by the second object in the first terminal and display at least the target resource obtained by the first object in the second terminal.
[0137] The above device for obtaining game resources is configured to provide a game session scenario in response to starting of a game session, wherein the game session scenario at least includes a first object controlled by the first terminal and a second object controlled by the second terminal, and the first object and the second object belong to different game camps; provide a resource obtaining right to the first object and the second object respectively in response to reaching of a specified session state of the game session, wherein the resource obtaining right is used to display the first candidate resource in the first terminal and display the second candidate resource in the second terminal; determine a target resource from the first candidate resource for the first object and a target resource from the second candidate resource for the second object in response to a resource selection operation triggered by the first terminal and the second terminal; and provide a resource viewing right to the first object and the second object respectively in response to the first object and the second object obtaining the corresponding target resource, wherein the resource viewing right is used to display at least the target resource obtained by the second object in the first terminal and display at least the target resource obtained by the first object in the second terminal.
[0138] In this way, the resource obtaining right is provided to both parties of the game session according to the session state, so that game resources are provided to the game session, the way of obtaining resources by the players is enriched, and the competitiveness of the game and the game experience of the players are improved.
[0139] Further, after the both parties of the game session obtain the resources, the resources obtained by the other party are provided to each other, so that the game difficulty is improved, and the game competitiveness is improved.
[0140] The specified session state includes at least one of the following: a preset event occurs in the game session, and / or a preset time condition is met at a current time of the game session.
[0141] When the specified session state includes the preset event occurring in the game session, the preset event includes at least one of the following: a game object exists at a specified position in the game session scenario; a game object is eliminated in the game session; a passage leading to a specified scene position appears in the game session scenario; wherein the game object includes the first object and / or the second object.
[0142] When the specified game state includes a current time of a game session satisfying a preset time condition, the preset time condition includes: a time length between the current time and a starting time of the game session is greater than a first preset time length, and the resource acquisition permission has not been provided in the game session; or, a time length between the current time and a time of last time the resource acquisition permission is provided is greater than a second preset time length.
[0143] The device further includes a first information display module configured to display, on the first terminal and the second terminal respectively, prompt information of acquisition of the resource acquisition permission.
[0144] The first terminal and the second terminal display a resource control; when the resource acquisition permission is not acquired, the resource control is displayed in a first display state; the first display state indicates that the resource acquisition permission is not currently acquired; the first information display module is configured to display, on the first terminal and the second terminal respectively, the resource control in a second display state and the number of executable times of the acquired resource acquisition permission; the second display state indicates that the resource acquisition permission is currently acquired; the second display state is different from the first display state.
[0145] The device further includes an information display module configured to display, on the first terminal, a resource identifier and resource information of the first alternative resource; the resource information includes a resource name and / or resource attribute data; and display, on the second terminal, a resource identifier and resource information of the second alternative resource; the resource information includes a resource name and / or resource attribute data.
[0146] The device further includes a first cancel display module configured to, in response to a display time length of the resource information reaching a first time length, cancel display of the resource information and keep display of the resource identifier.
[0147] The first terminal and the second terminal display a resource control; on the first terminal, the resource identifier and the resource information of the first alternative resource are displayed at a first specified position relative to the resource control; on the second terminal, the resource identifier and the resource information of the second alternative resource are displayed at a second specified position relative to the resource control.
[0148] The device further includes a window providing module configured to, in response to a triggering operation on the resource control, provide a resource window on a terminal device responding to the triggering operation, and display, in the resource window, a resource identifier and resource information of an alternative resource corresponding to the terminal device; the terminal device is the first terminal or the second terminal.
[0149] The resource window further includes: a selected resource of a first object and a second object; and / or, an alternative resource of an object in a game camp to which a game object corresponding to the terminal device belongs.
[0150] The apparatus further includes a second display canceling module configured to: in response to a resource selection operation triggered by the first terminal, cancel display of resource identifiers and resource information of the first candidate resource on the first terminal; and in response to a resource selection operation triggered by the second terminal, cancel display of resource identifiers and resource information of the second candidate resource on the second terminal.
[0151] The apparatus further includes a resource updating module configured to: in response to a resource updating operation, update a resource type of a candidate resource on a terminal device corresponding to the resource updating operation, wherein the terminal device is the first terminal or the second terminal.
[0152] The terminal device displays a resource control; and the resource updating module is configured to: in response to a first trigger operation on the resource control, display a resource updating control on a terminal device in response to the first trigger operation; and in response to a trigger operation on the resource updating control, update a resource type of a candidate resource on the terminal device.
[0153] The resource updating module is configured to: in response to a long press operation on the resource control, display an object updating control on a terminal device in response to the long press operation; and in response to a sliding operation starting from the resource control and a sliding end operation on the resource updating control, update a resource type of a candidate resource on the terminal device.
[0154] The apparatus further includes a number updating module configured to: in response to a first trigger operation on the resource control, display a remaining number of updates on a terminal device in response to the first trigger operation; and in response to a trigger operation on the resource updating control and the remaining number of updates being greater than a preset number threshold, reduce the remaining number of updates corresponding to the terminal device.
[0155] The apparatus further includes a second information display module configured to: display, on the first terminal, prompt information that the second object has obtained a target resource; and display, on the second terminal, prompt information that the first object has obtained the target resource.
[0156] The apparatus further includes a gain module configured to: determine that the target resource is an attribute gain resource, and control a specified object attribute of a game object obtaining the target resource to be gained; wherein the game object is the first object or the second object.
[0157] The apparatus further includes a prop releasing module configured to: determine that the target resource is a prop resource, and control a game object obtaining the target resource to carry a target prop corresponding to the target resource; wherein the game object is the first object or the second object; and in response to a releasing operation on the target prop, control the game object to release the target prop.
[0158] The prop release module is configured to determine that the target resource is a prop resource, and that the number of carried props of a game object of the target resource is less than a preset number threshold, and control the game object to carry a target prop corresponding to the target resource.
[0159] The terminal device displays a prop placement position; the terminal device is the first terminal or the second terminal; the prop placement position is configured to place carried props of a game object corresponding to the terminal device; the device further includes a prop display module configured to determine that the number of carried props of the game object is less than a preset number threshold, and control the target prop to be displayed in the prop placement position.
[0160] The device further includes a prop replacement module configured to determine that the number of carried props of the game object is equal to a preset number threshold, and display the target prop and a replacement indication identifier on the terminal device; the replacement indication identifier is configured to indicate that the target prop replaces the carried props of the game object; in response to a selection operation on the carried props of the game object, the target prop replaces the selected prop; the replaced prop is set to a hidden state, and the prop in the hidden state is not carried by the first object.
[0161] The prop replacement module is configured to, in response to a trigger operation on the target prop, determine a replaceable prop from the carried props of the game object, and display a replaceable identifier in association with the replaceable prop; in response to a selection operation on a first prop in the replaceable prop, the target prop replaces the first prop.
[0162] The device further includes a display cancellation module configured to determine that the number of carried props of the game object is equal to a preset number threshold, and display the target prop and a replacement indication identifier on a terminal device interface corresponding to the game session; the replacement indication identifier is configured to indicate that the target prop replaces the carried props of the game object; the game object is the first object or the second object; a first scene position where the game object acquires the target resource is determined; in response to movement of the game object and a distance between the game object and the first scene position being greater than a preset distance threshold, the target prop and the replacement indication identifier are cancelled from display, and the target prop is set to a hidden state.
[0163] The embodiment also provides an electronic device including a processor and a memory, the memory storing computer executable instructions capable of being executed by the processor, and the processor executes the computer executable instructions to implement the method for acquiring a game resource. The electronic device can be a server or a terminal device.
[0164] Referring to Figure 14 As shown in the figure, the electronic device includes a processor 100 and a memory 101 storing computer executable instructions executable by the processor 100, and the processor 100 executes the computer executable instructions to implement the above-mentioned method for obtaining game resources.
[0165] Further, Figure 14 As shown in the figure, the electronic device further includes a bus 102 and a communication interface 103, and the processor 100, the communication interface 103 and the memory 101 are connected through the bus 102.
[0166] Among them, the memory 101 can contain a high-speed random access memory (RAM, Random Access Memory), and can also include a non-volatile memory, such as at least one disk memory. The communication connection between the system network element and at least one other network element is realized through at least one communication interface 103 (which can be wired or wireless), and the Internet, a wide area network, a local area network, a metropolitan area network, etc. can be used. The bus 102 can be an ISA bus, a PCI bus, or an EISA bus, etc. The bus can be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Figure 14 In the figure, only one bidirectional arrow is used to represent, but it does not mean that there is only one bus or one type of bus.
[0167] The processor 100 can be an integrated circuit chip with processing capability. In the implementation process, each step of the above method can be completed by the integrated logic circuit of hardware in the processor 100 or the instruction in the form of software. The processor 100 described above can be a general processor, including a central processing unit (CPU), a network processor (NP), etc.; can also be a digital signal processor (DSP), an application specific integrated circuit (ASIC), a field programmable gate array (FPGA) or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components. Each method, step and logic block diagram disclosed in the embodiment of the present application can be implemented or executed. The general processor can be a microprocessor or the processor can also be any conventional processor. The steps of the method disclosed in combination with the embodiment of the present application can be directly embodied as a hardware code processor for execution, or can be executed by a combination of hardware and software modules in the code processor. The software module can be located in a random access memory, a flash memory, a read only memory, a programmable read only memory or an electrically erasable programmable memory, a register or other mature storage medium in the art. The storage medium is located in the storage 101, and the processor 100 reads the information in the storage 101, and combines the hardware to complete the steps of the method of the above embodiment.
[0168] The processor in the above electronic device can realize the following operations in the above method of obtaining game resources by executing computer executable instructions:
[0169] A method for obtaining game resources, in response to the start of a game session, a game session scene of the game session is provided; wherein the game session scene at least includes a first object controlled by a first terminal and a second object controlled by a second terminal, the first object and the second object belong to different game camps; in response to the game session reaching a specified session state, resource acquisition authority is provided to the first object and the second object respectively, wherein the resource acquisition authority is used to display first candidate resources in the first terminal and second candidate resources in the second terminal; in response to the resource selection operation triggered by the first terminal and the second terminal, the target resource is determined from the first candidate resources and provided to the first object, and the target resource is determined from the second candidate resources and provided to the second object; in response to the first object and the second object obtaining the corresponding target resources respectively, resource viewing authority is provided to the first object and the second object respectively, wherein the resource viewing authority is used to display at least the target resources obtained by the second object in the first terminal and at least the target resources obtained by the first object in the second terminal.
[0170] The specified session state includes: a preset event occurs in the game session, and / or the current time of the game session meets a preset time condition.
[0171] When the specified session state includes a preset event occurring in the game session, the preset event includes at least one of the following: a game object exists at a specified position in the game session scene; a game object is eliminated in the game session; a passage to a specified scene position appears in the game session scene; wherein the game object includes the first object and / or the second object.
[0172] When the specified session state includes that the current time of the game session meets a preset time condition, the preset time condition includes: the time length between the current time and the start time of the game session is greater than a first preset time length, and the resource acquisition authority has not been provided in the game session; or, the time length between the current time and the time when the resource acquisition authority was last provided is greater than a second preset time length.
[0173] The first terminal and the second terminal display prompt information that the resource acquisition authority is obtained.
[0174] The resource control is displayed in the first terminal and the second terminal; when the resource acquisition authority is not obtained, the resource control is displayed in a first display state; the first display state indicates that the current resource acquisition authority is not obtained; the resource control is displayed in a second display state in the first terminal and the second terminal, and the number of executable times of the obtained resource acquisition authority is displayed; wherein the second display state indicates that the current resource acquisition authority is obtained; the second display state is different from the first display state.
[0175] The first terminal displays the resource identifier and resource information of the first alternative resource; wherein the resource information comprises resource name and / or resource attribute data; and the second terminal displays the resource identifier and resource information of the second alternative resource; wherein the resource information comprises resource name and / or resource attribute data.
[0176] In response to the display duration of the resource information reaching a first duration, the resource information is cancelled from display while the resource identifier is maintained.
[0177] The resource control is displayed in the first terminal and the second terminal; in the first terminal, the resource identifier and resource information of the first alternative resource are displayed at a first specified position relative to the resource control; and in the second terminal, the resource identifier and resource information of the second alternative resource are displayed at a second specified position relative to the resource control.
[0178] In response to a triggering operation on the resource control, a resource window is provided on the terminal device that responds to the triggering operation, and the resource identifier and resource information of the alternative resource corresponding to the terminal device are displayed in the resource window; wherein the terminal device is the first terminal or the second terminal.
[0179] The resource window further comprises: the selected resources of the first object and the second object; and / or the alternative resources of the objects in the game camp to which the game object corresponding to the terminal device belongs.
[0180] In response to a resource selection operation triggered by the first terminal, the resource identifier and resource information of the first alternative resource are cancelled from display in the first terminal; and in response to a resource selection operation triggered by the second terminal, the resource identifier and resource information of the second alternative resource are cancelled from display in the second terminal.
[0181] In response to a resource update operation, the resource type of the alternative resource on the terminal device corresponding to the resource update operation is updated; wherein the terminal device is the first terminal or the second terminal.
[0182] The resource control is displayed in the terminal device; in response to a first triggering operation on the resource control, a resource update control is displayed on the terminal device that responds to the first triggering operation; and in response to a triggering operation on the resource update control, the resource type of the alternative resource on the terminal device is updated.
[0183] In response to a long-press operation on the resource control, an object update control is displayed on the terminal device that responds to the long-press operation; and in response to a sliding operation starting from the resource control and a sliding end operation on the resource update control, the resource type of the alternative resource on the terminal device is updated.
[0184] In response to a first trigger operation for the resource control, the terminal device displays a remaining update number in response to the first trigger operation; in response to a trigger operation for the resource update control, and the remaining update number is greater than a preset number threshold, the terminal device reduces the corresponding remaining update number.
[0185] The first terminal displays prompt information that the second object acquires the target resource, and the second terminal displays prompt information that the first object acquires the target resource.
[0186] The target resource is determined to be an attribute gain resource, and a specified object attribute of a game object acquiring the target resource is controlled to be gained; wherein the game object is the first object or the second object.
[0187] The target resource is determined to be a prop resource, and the game object acquiring the target resource is controlled to carry a target prop corresponding to the target resource; wherein the game object is the first object or the second object; in response to a release operation for the target prop, the game object is controlled to release the target prop.
[0188] The target resource is determined to be a prop resource, and the number of carried props of the game object acquiring the target resource is lower than a preset number threshold, and the game object is controlled to carry a target prop corresponding to the target resource.
[0189] The terminal device displays a prop placement position; the terminal device is the first terminal or the second terminal; the prop placement position is used to place a carried prop of a game object corresponding to the terminal device; when the number of the carried prop of the game object is determined to be lower than a preset number threshold, the target prop is displayed on the prop placement position.
[0190] The terminal device displays a prop placement position; the terminal device is the first terminal or the second terminal; the prop placement position is used to place a carried prop of a game object corresponding to the terminal device; when the number of the carried prop of the game object is determined to be equal to a preset number threshold, the target prop and a replacement indication mark are displayed on the terminal device; wherein the replacement indication mark is used to indicate that the carried prop of the game object is replaced by the target prop; in response to a selection operation for the carried prop of the game object, the target prop is controlled to replace the selected prop; wherein the replaced prop is set to a hidden state, and the prop in the hidden state is not carried by the first object.
[0191] In response to a trigger operation for the target prop, a replaceable prop is determined from the carried prop of the game object, and a replaceable mark is displayed in association with the replaceable prop; in response to a selection operation for a first prop in the replaceable prop, the target prop is controlled to replace the first prop.
[0192] The number of carried props of the game object is determined to be equal to a preset number threshold, and a target prop and a replacement instruction mark are displayed on a terminal device interface corresponding to the game session; the replacement instruction mark is used to indicate that the carried prop of the game object is replaced by the target prop; the game object is the first object or the second object; a first scene position where the game object obtains the target resource is determined; in response to movement of the game object and distance between the game object and the first scene position being greater than a preset distance threshold, the target prop and the replacement instruction mark are canceled and the target prop is set to a hidden state.
[0193] In the above manner, the resource obtaining authority is provided to both parties of the game session according to the session state, so as to provide game resources for the game session, which enriches the way of obtaining resources for players and improves the competitiveness of the game and the game experience of the players. Further, after the both parties obtain the resources, the resources obtained by the other party are provided to each other, which improves the game difficulty and the game competitiveness.
[0194] The embodiment also provides a computer readable storage medium, which stores computer executable instructions. When the computer executable instructions are called and executed by a processor, the computer executable instructions cause the processor to implement the above method for obtaining game resources.
[0195] The computer executable instructions stored in the above computer readable storage medium can implement the following operations in the above method for obtaining game resources by executing the computer executable instructions.
[0196] A method for obtaining game resources, in response to the start of a game session, a game session scene is provided; wherein the game session scene at least includes a first object controlled by a first terminal and a second object controlled by a second terminal, the first object and the second object belong to different game camps; in response to the game session reaching a specified session state, resource obtaining authority is provided to the first object and the second object respectively, wherein the resource obtaining authority is used to display first alternative resources in the first terminal and second alternative resources in the second terminal; in response to the resource selection operation triggered by the first terminal and the second terminal, the target resource is determined from the first alternative resources to provide to the first object, and the target resource is determined from the second alternative resources to provide to the second object; in response to the first object and the second object obtaining corresponding target resources respectively, resource viewing authority is provided to the first object and the second object respectively, wherein the resource viewing authority is used to display at least the target resource obtained by the second object in the first terminal and at least the target resource obtained by the first object in the second terminal.
[0197] The specified session state includes: a preset event occurs in the game session, and / or the current time of the game session meets a preset time condition.
[0198] When the specified game state includes a preset event occurring in the game session, the preset event includes at least one of the following: a game object existing at a specified location in the game scene; a game object being eliminated in the game session; a passage to a specified scene location appearing in the game scene; wherein the game object includes the first object and / or the second object.
[0199] When the specified game state includes a preset time condition being met at a current time in the game session, the preset time condition includes: a time length between the current time and a start time of the game session being greater than a first preset time length, and the resource acquisition permission not being provided in the game session; or, a time length between the current time and a time of last providing the resource acquisition permission being greater than a second preset time length.
[0200] The first terminal and the second terminal respectively display prompt information of obtaining the resource acquisition permission.
[0201] The first terminal and the second terminal display a resource control; when the resource acquisition permission is not obtained, the resource control is displayed in a first display state; the first display state indicates that the current resource acquisition permission is not obtained; the first terminal and the second terminal respectively display the resource control in a second display state, and display the number of executable times of the obtained resource acquisition permission; wherein the second display state indicates that the current resource acquisition permission is obtained; the second display state is different from the first display state.
[0202] The first terminal displays a resource identifier and resource information of the first alternative resource; wherein the resource information includes a resource name and / or resource attribute data; the second terminal displays a resource identifier and resource information of the second alternative resource; wherein the resource information includes a resource name and / or resource attribute data.
[0203] In response to a display time length of the resource information reaching a first time length, the resource information is canceled and the resource identifier is kept displayed.
[0204] The first terminal and the second terminal display a resource control; in the first terminal, a resource identifier and resource information of the first alternative resource are displayed at a first specified location relative to the resource control; in the second terminal, a resource identifier and resource information of the second alternative resource are displayed at a second specified location relative to the resource control.
[0205] In response to a trigger operation on the resource control, a resource window is provided on the terminal device in response to the trigger operation, and a resource identifier and resource information of the alternative resource corresponding to the terminal device are displayed in the resource window; wherein the terminal device is the first terminal or the second terminal.
[0206] The resource window further includes: resources selected by the first object and the second object; and / or alternative resources of objects in a game camp to which the game object corresponding to the terminal device belongs.
[0207] In response to a resource selection operation triggered by a first terminal, the resource identifier and resource information of the first alternative resource are removed from the display on the first terminal; in response to a resource selection operation triggered by a second terminal, the resource identifier and resource information of the second alternative resource are removed from the display on the second terminal.
[0208] In response to a resource update operation, the resource type of the alternative resources on the terminal device corresponding to the resource update operation is updated; wherein the terminal device is a first terminal or a second terminal.
[0209] The terminal device displays a resource control; in response to a first trigger operation on the resource control, a resource update control is displayed on the terminal device that responded to the first trigger operation; in response to a trigger operation on the resource update control, the resource type of the alternative resources on the terminal device is updated.
[0210] In response to a long press operation on a resource control, the display object update control is shown on the terminal device that responded to the long press operation; in response to a swipe operation starting from a resource control, and a swipe end operation acting on the resource update control, the resource type of the alternative resources on the terminal device is updated.
[0211] In response to the first trigger operation for the resource control, the remaining number of update attempts is displayed on the terminal device that responded to the first trigger operation; in response to the trigger operation for the resource update control, if the remaining number of update attempts is greater than a preset threshold, the remaining number of update attempts for the corresponding terminal device is reduced.
[0212] The first terminal displays a message indicating that the second object has acquired the target resource, while the second terminal displays a message indicating that the first object has acquired the target resource.
[0213] The target resource is determined to be an attribute-boosting resource, and the specified object attribute of the game object that acquires the target resource is boosted; wherein, the game object is either the first object or the second object.
[0214] The target resource is identified as an item resource, and the game object that acquires the target resource is controlled to carry the target item corresponding to the target resource; wherein, the game object is either the first object or the second object; in response to the release operation for the target item, the game object is controlled to release the target item.
[0215] If the target resource is determined to be an item resource, and the number of items already carried by the game object acquiring the target resource is lower than a preset threshold, then the game object is controlled to carry the target item corresponding to the target resource.
[0216] The terminal device displays an item placement slot; the terminal device is either a first terminal or a second terminal; the item placement slot is used to: place the items already carried by the game object corresponding to the terminal device; if the number of items already carried by the game object is lower than a preset threshold, control the display of the target item in the item placement slot.
[0217] The terminal device displays a prop placement position; the terminal device is a first terminal or a second terminal; the prop placement position is used for placing a carried prop of a game object corresponding to the terminal device; determining that the number of the carried prop of the game object is equal to a preset number threshold, displaying a target prop and a replacement instruction mark on the terminal device; wherein the replacement instruction mark is used for indicating that the carried prop of the game object is replaced by the target prop; in response to a selection operation on the carried prop of the game object, the target prop replaces the selected prop; wherein the replaced prop is set to a hidden state, and the prop in the hidden state is not carried by the first object.
[0218] In response to a trigger operation on the target prop, determining a replaceable prop from the carried prop of the game object, and displaying a replaceable mark associated with the replaceable prop; in response to a selection operation on a first prop in the replaceable prop, the target prop replaces the first prop.
[0219] Determining that the number of the carried prop of the game object is equal to a preset number threshold, displaying a target prop and a replacement instruction mark on a terminal device interface corresponding to a game session; wherein the replacement instruction mark is used for indicating that the carried prop of the game object is replaced by the target prop; the game object is a first object or a second object; determining a first scene position where the game object obtains the target resource; in response to movement of the game object, and the distance between the game object and the first scene position is greater than a preset distance threshold, canceling the display of the target prop and the replacement instruction mark, and setting the target prop to a hidden state.
[0220] In the above manner, the resource obtaining authority is provided to both parties in a game session according to the state of the game session, so as to provide game resources to the game session, which enriches the way of obtaining resources by players and improves the competitiveness of the game and the game experience of the players. Further, after the both parties obtain the resources, the resources obtained by the other party are provided to each other, which improves the game difficulty and the competitiveness of the game.
[0221] The method, device and computer program product of the present application embodiment for obtaining game resources, including a computer readable storage medium storing program codes, the instructions included in the program codes can be used to execute the method described in the foregoing method embodiment, and the specific implementation can be referred to the method embodiment, which will not be described here.
[0222] Those skilled in the art can clearly understand that, for the convenience and brevity of description, the specific working process of the above-described system and device can refer to the corresponding process in the foregoing method embodiment, which will not be described here.
[0223] In addition, in the description of the embodiments of the present application, unless otherwise explicitly specified and limited, the terms "mounting", "connection", "connecting" should be understood in a broad sense, for example, can be fixedly connected, can be detachably connected, or integrally connected; can be mechanically connected, can be electrically connected; can be directly connected, can be indirectly connected through an intermediate medium, or can be the communication inside two elements. For those skilled in the art, the specific meaning of the above terms in the present application can be understood according to the specific circumstances.
[0224] If the functions are realized in the form of software function units and sold or used as independent products, they can be stored in a computer readable storage medium. Based on such understanding, the technical solutions of the present application or the part of the prior art that essentially contributes to the present application or the part of the technical solutions can be embodied in the form of a software product. The computer software product is stored in a storage medium and includes a plurality of instructions for causing a computer device (which can be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the method described in the various embodiments of the present application. The aforementioned storage medium includes: a U disk, a mobile hard disk, a read-only memory (ROM, Read-Only Memory), a random access memory (RAM, Random Access Memory), a magnetic disk or an optical disk, and various program code storage media.
[0225] In the description of the present application, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer" and the like indicate the orientation or positional relationship based on the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present application and simplifying the description, and do not indicate or imply that the devices or elements referred to must have a particular orientation, be constructed and operated in a particular orientation, and therefore cannot be understood as a limitation on the present application. In addition, the terms "first", "second", "third" are only for descriptive purposes and cannot be understood as indicating or implying relative importance.
[0226] Finally, it should be noted that: the above embodiments are only specific embodiments of the present application, which are used to illustrate the technical solutions of the present application, and are not limited thereto. Although the present application has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can make modifications or easily think of changes to the technical solutions described in the foregoing embodiments within the technical scope disclosed by the present application, or make equivalent replacements to some of the technical features; and these modifications, changes or replacements do not cause the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present application, and should be covered within the protection scope of the present application. Therefore, the protection scope of the present application should be subject to the protection scope of the claims.
Claims
1. A method for acquiring game resources, characterized in that, The method includes: In response to the start of a game match, a game scene is provided; wherein, the game scene includes at least a first object controlled by a first terminal and a second object controlled by a second terminal, the first object and the second object belonging to different game factions; In response to the game reaching a specified game state, resource acquisition permissions are granted to the first object and the second object respectively, wherein the resource acquisition permissions are used to display a first alternative resource on the first terminal and a second alternative resource on the second terminal; In response to resource selection operations triggered by the first terminal and the second terminal, a target resource is determined from the first candidate resource and provided to the first object, and a target resource is determined from the second candidate resource and provided to the second object; In response to the first object and the second object respectively obtaining the corresponding target resources, resource viewing permissions are provided to the first object and the second object respectively, wherein the resource viewing permissions are used to display at least the target resources obtained by the second object on the first terminal and at least the target resources obtained by the first object on the second terminal.
2. The method according to claim 1, characterized in that, The specified game state includes: a preset event occurring in the game, and / or the current moment of the game meeting a preset time condition.
3. The method according to claim 2, characterized in that, When the specified game state includes a preset event occurring in the game, the preset event includes at least one of the following: A game object exists at a designated location in the game scenario; The game involves eliminated game objects; A passage leading to a designated location appears in the game scenario; The game object includes the first object and / or the second object.
4. The method according to claim 2, characterized in that, When the specified game state, including the current moment of the game, meets a preset time condition, the preset time condition includes: The duration between the current moment and the start time of the game match is greater than a first preset duration, and the resource acquisition permission has not been provided in the game match; Alternatively, the duration between the current moment and the last time the permission to acquire the resource was granted is greater than a second preset duration.
5. The method according to claim 1, characterized in that, After granting resource access permissions to the first object and the second object respectively, the method further includes: The system displays a message indicating that the user has obtained permission to access the resource on both the first terminal and the second terminal.
6. The method according to claim 5, characterized in that, Both the first terminal and the second terminal display resource controls; when resource acquisition permission is not obtained, the resource controls are displayed in a first display state; the first display state indicates that resource acquisition permission is not currently available. The step of displaying the prompt message indicating that the resource acquisition permission has been obtained on the first terminal and the second terminal respectively includes: The resource control is displayed in a second display state on both the first terminal and the second terminal, and the number of times the acquired resource acquisition permission can be executed is displayed; wherein, the second display state indicates that the resource acquisition permission is currently obtained; the second display state is different from the first display state.
7. The method according to claim 1, characterized in that, After granting resource access permissions to the first object and the second object respectively, the method further includes: The resource identifier and resource information of the first candidate resource are displayed on the first terminal; wherein, the resource information includes: resource name and / or resource attribute data; The resource identifier and resource information of the second alternative resource are displayed on the second terminal; wherein, the resource information includes: resource name and / or resource attribute data.
8. The method according to claim 7, characterized in that, The method further includes: In response to the resource information being displayed for a first duration, the display of the resource information is canceled, while the resource identifier remains displayed.
9. The method according to claim 7, characterized in that, Resource controls are displayed in both the first terminal and the second terminal; In the first terminal, the resource identifier and resource information of the first alternative resource are displayed at a first designated position relative to the resource control; In the second terminal, the resource identifier and resource information of the second alternative resource are displayed at a second designated location relative to the resource control.
10. The method according to claim 9, characterized in that, The method further includes: In response to a trigger operation on the resource control, a resource window is provided on the terminal device responding to the trigger operation, and the resource window displays the resource identifier and resource information of the alternative resources corresponding to the terminal device; wherein, the terminal device is the first terminal or the second terminal.
11. The method according to claim 10, characterized in that, The resource window also includes: The resources selected by the first object and the second object; And / or, alternative resources of objects in the game faction to which the game object corresponding to the terminal device belongs.
12. The method according to claim 7, characterized in that, The method further includes: In response to the resource selection operation triggered by the first terminal, the resource identifier and resource information of the first candidate resource are de-displayed on the first terminal; In response to the resource selection operation triggered by the second terminal, the resource identifier and resource information of the second alternative resource are de-displayed on the second terminal.
13. The method according to claim 1, characterized in that, After granting resource access permissions to the first object and the second object respectively, the method further includes: In response to a resource update operation, the resource type of the candidate resources on the terminal device corresponding to the resource update operation is updated; wherein, the terminal device is the first terminal or the second terminal.
14. The method according to claim 13, characterized in that, The terminal device displays resource controls; the step of updating the resource type of the alternative resources on the terminal device corresponding to the resource update operation in response to the resource update operation includes: In response to a first trigger operation on the resource control, a resource update control is displayed on the terminal device that responded to the first trigger operation; In response to a trigger operation on the resource update control, the resource type of the alternative resources on the terminal device is updated.
15. The method according to claim 14, characterized in that, The step of displaying a resource update control on a terminal device responding to a first trigger operation on the resource control includes: In response to a long press operation on the resource control, the display object of the terminal device responding to the long press operation updates the control. The step of responding to the triggering operation of the resource update control and updating the resource type of the alternative resources on the terminal device includes: In response to a sliding operation starting from the resource control and a sliding end operation acting on the resource update control, the resource type of the alternative resources on the terminal device is updated.
16. The method according to claim 14, characterized in that, The method further includes: responding to a first trigger operation for the resource control, displaying the remaining number of updates on the terminal device responding to the first trigger operation; In response to a trigger operation on the resource update control, and if the remaining number of updates is greater than a preset threshold, the remaining number of updates for the terminal device is reduced.
17. The method according to claim 1, characterized in that, The step of granting resource viewing permissions to the first object and the second object respectively in response to the first object and the second object respectively obtaining the corresponding target resources includes: The first terminal displays a prompt message indicating that the second object has acquired the target resource, and the second terminal displays a prompt message indicating that the first object has acquired the target resource.
18. The method according to claim 1, characterized in that, Following the steps of determining a target resource from the first candidate resource and providing it to the first object in response to resource selection operations triggered by the first terminal and the second terminal, and determining a target resource from the second candidate resource and providing it to the second object, the method further includes: The target resource is determined to be an attribute-boosting resource, and the specified object attribute of the game object that acquires the target resource is controlled to be boosted; wherein, the game object is the first object or the second object.
19. The method according to claim 1, characterized in that, Following the steps of determining a target resource from the first candidate resource and providing it to the first object in response to resource selection operations triggered by the first terminal and the second terminal, and determining a target resource from the second candidate resource and providing it to the second object, the method further includes: The target resource is determined to be an item resource, and the game object that acquires the target resource is controlled to carry the target item corresponding to the target resource; wherein, the game object is the first object or the second object; In response to a release operation targeting the target item, control the game object to release the target item.
20. The method according to claim 19, characterized in that, The steps of determining that the target resource is an item resource and controlling the game object that acquires the target resource to carry the target item corresponding to the target resource include: If the target resource is determined to be an item resource, and the number of items already carried by the game object acquiring the target resource is lower than a preset threshold, then the game object is controlled to carry the target item corresponding to the target resource.
21. The method according to claim 20, characterized in that, The terminal device displays an item placement slot; the terminal device is either the first terminal or the second terminal; the item placement slot is used to place the carried items of the game object corresponding to the terminal device; the method further includes: If the number of items carried by the game object is determined to be lower than a preset threshold, the target item is controlled to be displayed in the item placement position.
22. The method according to claim 20, characterized in that, The terminal device displays an item placement slot; the terminal device is either the first terminal or the second terminal; the item placement slot is used to place the carried items of the game object corresponding to the terminal device; the method further includes: If the number of items carried by the game object is determined to be equal to a preset threshold, the target item and a replacement indicator are displayed on the terminal device; wherein, the replacement indicator is used to indicate that the game object's carried items are replaced with the target item; In response to a selection operation on an item already carried by the game object, the target item is controlled to replace the selected item; wherein the item to be replaced is set to a hidden state, and items in a hidden state are not carried by the first object.
23. The method according to claim 22, characterized in that, The step of responding to a selection operation on an item already carried by the game object and controlling the target item to replace the selected item includes: In response to a trigger operation targeting the target item, determine a replaceable item from the items already carried by the game object, and display a replaceable identifier associated with the replaceable item; In response to a selection operation for the first item among the replaceable items, control the target item to replace the first item.
24. The method according to claim 1, characterized in that, Following the steps of determining a target resource from the first candidate resource and providing it to the first object in response to resource selection operations triggered by the first terminal and the second terminal, and determining a target resource from the second candidate resource and providing it to the second object, the method further includes: If the number of items carried by a game object is determined to be equal to a preset threshold, a target item and a replacement indicator are displayed on the terminal device interface corresponding to the game match; wherein, the replacement indicator is used to indicate: to replace the game object's carried items with the target item; the game object is either the first object or the second object; Determine the location of the game object in the first scene when it acquires the target resource; In response to the movement of the game object, and the distance between the game object and the first scene position is greater than a preset distance threshold, the target prop and the replacement indicator are canceled, and the target prop is set to a hidden state.
25. A device for acquiring game resources, characterized in that, The device includes: A game initiation module is used to respond to the initiation of a game match and provide a game match scenario; wherein, the game match scenario includes at least a first object controlled by a first terminal and a second object controlled by a second terminal, and the first object and the second object belong to different game factions; A resource provision module is used to provide resource acquisition permissions to the first object and the second object respectively in response to the game reaching a specified game state, wherein the resource acquisition permissions are used to display a first alternative resource on the first terminal and a second alternative resource on the second terminal; The resource selection module is used to respond to the resource selection operation triggered by the first terminal and the second terminal, determine the target resource from the first candidate resource and provide it to the first object, and determine the target resource from the second candidate resource and provide it to the second object; The resource viewing module is used to provide resource viewing permissions to the first object and the second object respectively in response to the first object and the second object respectively obtaining the corresponding target resources. The resource viewing permissions are used to display at least the target resources obtained by the second object on the first terminal and at least the target resources obtained by the first object on the second terminal.
26. An electronic device, characterized in that, The method includes a processor and a memory, the memory storing computer-executable instructions that can be executed by the processor, the processor executing the computer-executable instructions to implement the method for acquiring game resources as described in any one of claims 1-24.
27. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores computer-executable instructions, which, when invoked and executed by a processor, cause the processor to implement the method for acquiring game resources as described in any one of claims 1-24.
Citation Information
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