Image data processing and storage method based on meta-universe game
By adopting distributed storage systems, adaptive compression algorithms and GPU parallel computing technologies in meta-universe games, the problems of compression loss, loading delay and low compatibility in image data processing are solved, efficient storage and processing are achieved, and game performance and user experience are significantly improved.
Patent Information
- Application Number
- CN202411761224.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-12-03
- Publication Date
- 2025-03-25
AI Technical Summary
The image data processing methods in existing meta-universe games have problems such as compression loss, loading delay, high storage costs and low compatibility, which affect game performance and user experience.
The distributed storage system and a layered storage strategy for hot and cold data are adopted, combined with machine learning prediction tools to monitor the behavior of image data in real time, and use adaptive compression algorithms, multi-threaded asynchronous loading and GPU parallel computing to efficiently process and store image data, and improve image quality through progressive rendering, physical basic rendering and lighting calculations, and use virtualization technology and abstract graphics layers to achieve cross-platform compatible management.
It realizes efficient storage and processing of image data, improves image data quality and compatibility, significantly improves game performance and user experience, and reduces storage costs and loading delays.