Method, device and equipment for sharing information in game and medium

By obtaining and sharing game scene videos carrying location information in the game, the problem of restricted position marking function in the prior art is solved, and more convenient and detailed information sharing is achieved, reducing communication costs.

CN119701374AActive Publication Date: 2025-03-28NETEASE (HANGZHOU) NETWORK CO LTD

Patent Information

Application Number
CN202510097292.3
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-01-21
Publication Date
2025-03-28
Estimated Expiration
2045-01-21

AI Technical Summary

Technical Problem

The position marking function in existing games can only be performed within the player's visual range, and can only share coordinate information, which cannot reflect detailed information, which increases communication cost and difficulty.

Method used

The terminal device provides a graphical user interface, responds to the triggering operation of the target control, acquires game scene videos in the controlled virtual character's field of view, and generates target videos carrying location information to realize the sharing of pre-recorded game scene videos.

Benefits of technology

There is no need to operate within the player's current visual range, avoiding exposing your position, and sharing the details of the game scene video, reducing the cost and difficulty of communication.

✦ Generated by Eureka AI based on patent content.

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Abstract

The embodiment of the invention provides an information sharing method and device in a game, equipment and a medium, and the method comprises the steps: obtaining a game scene video in response to a first triggering operation on a target control, the game scene video being a video of a game scene picture corresponding to a controlled virtual character view within a preset duration before the current moment; according to the game scene video, a target video to be shared is generated, and the target video comprises at least part of video clips in the game scene video and position information of controlled virtual characters corresponding to the video clips; in response to the sharing operation on the target video, the target video is shared, the pre-recorded game scene video carrying the position information is shared, due to the fact that the pre-recorded game scene video is shared, operation does not need to be carried out in the visual range of a player, the position of the player is prevented from being exposed, and on the basis of the shared position, the user experience is improved. And details carried by the game scene video can be shared, so that the communication cost and difficulty are reduced.
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Description

Technical Field

[0001] The present invention relates to the field of game technology, and in particular to a method, device, equipment and medium for sharing information in a game. Background Art

[0002] In game scenarios, a location marking function is usually involved. For example, when an enemy is discovered, the player marks the location and then shares the coordinate information of the marked point with other players.

[0003] In the existing location marking function, the location can usually only be marked within the player's visible range. Marking will expose one's own location, and only the coordinates of the marked point can be shared, which cannot reflect the detailed situation. The detailed situation needs to be communicated through voice or text, which increases the cost and difficulty of communication. Summary of the invention

[0004] In view of the above problems, a method, device, equipment and medium for sharing information in a game is proposed to overcome the above problems or at least partially solve the above problems, including:

[0005] A method for sharing information in a game, providing a graphical user interface through a terminal device, wherein the graphical user interface displays at least part of a game scene and a target control, wherein the game scene includes a controlled virtual character, and the method includes:

[0006] In response to a first trigger operation on the target control, a game scene video is acquired, where the game scene video is a recording of a game scene screen corresponding to the field of view of the controlled virtual character within a preset time before a current moment;

[0007] Generate a target video to be shared based on the game scene video; wherein the target video includes at least a portion of the video clips in the game scene video and the position information of the controlled virtual character corresponding to the video clips;

[0008] In response to a sharing operation on the target video, the target video is shared.

[0009] A device for sharing information in a game, providing a graphical user interface through a terminal device, wherein the graphical user interface displays at least part of a game scene and a target control, wherein the game scene includes a controlled virtual character, and the device includes:

[0010] A first trigger operation response module, configured to obtain a game scene video in response to a first trigger operation on the target control, wherein the game scene video is a recording of a game scene screen corresponding to the field of view of the controlled virtual character within a preset time before a current moment;

[0011] A module for generating data to be shared, used to generate a target video to be shared based on the game scene video; wherein the target video includes at least part of the video clips in the game scene video and the position information of the controlled virtual character corresponding to the video clips;

[0012] The sharing operation response module is used to share the target video in response to a sharing operation on the target video.

[0013] A terminal device comprises a processor, a memory and a computer program stored in the memory and capable of running on the processor, wherein the computer program implements the method described above when executed by the processor.

[0014] A computer-readable storage medium stores a computer program, and when the computer program is executed by a processor, the method described above is implemented.

[0015] The embodiments of the present invention have the following advantages:

[0016] In an embodiment of the present invention, a graphical user interface is provided through a terminal device, and the graphical user interface displays at least part of the game scene and a target control. The game scene includes a controlled virtual character. By responding to a first trigger operation on the target control, a game scene video is obtained, and the game scene video is a recording of the game scene screen corresponding to the field of view of the controlled virtual character within a preset time before the current moment. Then, based on the game scene video, a target video to be shared is generated, and the target video includes at least part of the video clips in the game scene video and the position information of the controlled virtual character corresponding to the video clips. In response to a sharing operation on the target video, the target video is shared, thereby realizing the sharing of the pre-recorded game scene video carrying the position information. Since the pre-recorded game scene video is shared, there is no need to operate within the current visible range of the player, thereby avoiding exposing one's own position. In addition, on the basis of sharing the position, the detailed information carried by the game scene video can also be shared, so that the person being shared can quickly determine the position shared by the player, thereby reducing the cost and difficulty of communication. BRIEF DESCRIPTION OF THE DRAWINGS

[0017] In order to more clearly illustrate the technical solution of the present invention, the accompanying drawings required for use in the description of the present invention will be briefly introduced below. Obviously, the accompanying drawings in the following description are only some embodiments of the present invention. For ordinary technicians in this field, other accompanying drawings can be obtained based on these accompanying drawings without paying creative labor.

[0018] Figure 1 is a flowchart of the steps of a method for sharing information in a game provided by some embodiments of the present invention;

[0019] Figure 2a is a schematic diagram of a graphical user interface provided by some embodiments of the present invention;

[0020] Figure 2b is a schematic diagram of another graphical user interface provided by some embodiments of the present invention;

[0021] Figure 2c is a schematic diagram of another graphical user interface provided by some embodiments of the present invention;

[0022] Figure 2d is a schematic diagram of another graphical user interface provided by some embodiments of the present invention;

[0023] Figure 3 is a flowchart of the steps of another method for sharing information in a game provided by some embodiments of the present invention;

[0024] Figure 4 is a flowchart of the steps of another method for sharing information in a game provided by some embodiments of the present invention;

[0025] Figure 5 is a flowchart of the steps of another method for sharing information in a game provided by some embodiments of the present invention;

[0026] Figure 6 It is a structural block diagram of a device for sharing information in a game provided by some embodiments of the present invention. DETAILED DESCRIPTION

[0027] In order to make the above-mentioned purposes, features and advantages of the present invention more obvious and easy to understand, the present invention is further described in detail below in conjunction with the accompanying drawings and specific embodiments. Obviously, the described embodiments are part of the embodiments of the present invention, rather than all the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the present invention.

[0028] Reference Figure 1 , shows a flowchart of the steps of a method for sharing information in a game provided by some embodiments of the present invention, wherein a graphical user interface is provided through a terminal device, and the graphical user interface displays at least part of a game scene and a target control, and the game scene includes a controlled virtual character. In some embodiments of the present invention, the target control is displayed on the game main interface or the chat interface. Figure 2a , the target control 201 can be displayed in the game main interface, such as Figure 2b , the target control 202 can also be displayed in the chat box of the same team, and the communication system of the game can be enriched by adding the target control in the game main interface and the chat interface.

[0029] Specifically, the following steps may be included:

[0030] Step 101, in response to a first trigger operation on the target control, a game scene video is obtained, wherein the game scene video is a recording of a game scene screen corresponding to the field of view of the controlled virtual character within a preset time period before a current moment.

[0031] In some examples, the game may be a first person shooting (FPS) game, and the game scene video may be a recording of the game scene screen corresponding to the field of view of the controlled virtual character.

[0032] In actual applications, the game scene screen corresponding to the field of view of the controlled virtual character within a preset time before the current moment can be recorded to obtain a game scene video. For example, if the preset time is 5 minutes, when it is detected that the player clicks the target control, the pre-recorded game scene video can be obtained.

[0033] In some embodiments of the present invention, the method further comprises:

[0034] During the game, the game scene video is recorded according to the preset rules; the game scene video whose recording time exceeds the preset time at the current moment is deleted.

[0035] In some examples, the game scene video can be recorded in real time, or it can be recorded at preset time intervals, such as 30 seconds. Of course, it can also be recorded according to other rules.

[0036] In actual applications, for the recorded game scene videos, only the game scene videos within the preset time range before the current moment are retained, and the game scene videos outside the preset time range before the current moment are deleted. For example, only the game scene videos within 5 minutes before the current moment are retained, and other game scene data are dynamically deleted.

[0037] In some examples, after the game starts, the system can automatically start the recording function, continuously record and save the game scene video, and dynamically delete the game scene video outside the preset time range. In other examples, the player can manually start the recording function, continuously record and save the game scene video, and dynamically delete the game scene video outside the preset time range.

[0038] Step 102, generating a target video to be shared based on the game scene video; wherein the target video includes at least a portion of the video clips in the game scene video and the position information of the controlled virtual character corresponding to the video clips.

[0039] When recording a game scene video, attribute information related to the game scene video, such as location information, can be recorded, and then the location information of at least part of the video clips and the controlled virtual characters corresponding to the video clips can be determined from the game scene video to obtain the target video to be shared, that is, the target video can carry the location information of the controlled virtual character to realize the sharing of the location.

[0040] In some embodiments of the present invention, the target video also includes the recording time information of the target video. By adding the time recording function, more detailed information can be shared with teammates.

[0041] Since the pre-recorded game scene video is shared, there is no need to mark the position within the player's field of vision, thus avoiding exposing one's position. Moreover, since the game scene video carries detailed information such as the number of enemies and the enemy's role, the detailed situation can be shared, and there is no need to communicate through voice or text, which reduces the cost and difficulty of communication.

[0042] In the embodiment of the present invention, by sharing at least part of the video clips in the game scene video and the position information of the controlled virtual character corresponding to the video clips, information transmission, recording, and positioning are integrated, thereby reducing the communication costs and steps of the players, promoting the optimization of tactical coordination, and improving the quality and efficiency of coordination.

[0043] In some embodiments of the present invention, generating a target video to be shared based on the game scene video includes: displaying a target window in the graphical user interface, wherein the target window is used to display the game scene video; and obtaining a target video to be shared in response to a capture operation on the game scene video, wherein the target video includes at least a partial video clip of the game scene video.

[0044] When it is detected that the player clicks the target control, the target window can be displayed in the graphical user interface, such as Figure 2c The target window 203 is opened, and the pre-recorded game scene video is displayed in the target window.

[0045] After the game scene video is displayed, at least part of the video clips can be screened out from the game scene video by performing a capture operation on the game scene video, thereby improving the accuracy of the shared video.

[0046] like Figure 2c , a capture control 204 can be set, and the game scene video displayed in the video window 203 can be captured through the capture control 204, and then the required video clips can be filtered out.

[0047] In some embodiments of the present invention, the method further comprises:

[0048] In response to a second triggering operation on the target control, hiding the target window.

[0049] In some examples, when no sharing operation is performed, when the target control is clicked again, the display of the game scene video can be closed, that is, the target window can be hidden.

[0050] In some embodiments of the present invention, generating a target video to be shared based on the game scene video includes: responding to a marking operation on a target position in a target image frame in the game scene video, adding a target mark at an associated position of the target position in all image frames containing the target position; and obtaining a target video based on the image frame containing the target mark.

[0051] In practical applications, the target position in the target image frame in the game scene video can be marked, such as double-clicking the same location, and then setting a target mark at the target position in the target image frame, and adding a target mark to the associated position of the target position in all image frames containing the target position. Then, the target video can be obtained based on the image frame containing the target mark, thereby realizing the marking and sharing of other locations except the position information of the controlled virtual character.

[0052] like Figure 2d , a target mark icon 205 may be set in all image frames containing the target position. After being shared with other players, other players may view the target mark icon in the video and in the map.

[0053] In some embodiments of the present invention, generating a target video to be shared based on the game scene video includes: responding to an image zoom operation on the game scene video, performing a reduction or enlargement operation on the image frames contained in the game scene video corresponding to the image zoom operation to obtain the target video to be shared.

[0054] In actual applications, the image scaling operation of the game scene video can be performed, such as zooming in or out by moving two fingers in opposite directions or relative to each other on the screen, and then the image frames contained in the game scene video can be zoomed in or out corresponding to the image scaling operation to determine the framed video and obtain the target video to be shared.

[0055] Step 103: In response to a sharing operation on the target video, the target video is shared.

[0056] In actual applications, you can set shared operation controls, such as Figure 2c and Figure 2dBy clicking the "Send" button in the game, you can send the target video to other players by clicking the sharing operation control. This allows you to share the target video with time, recording, location information, and target marks. That is, you can share real-time battle information such as "where you were just now, what you saw, and what dangerous messages there are". This enriches the communication system, achieves more accurate synchronization of the battle situation, optimizes tactical coordination, and improves coordination quality and efficiency.

[0057] In some examples, when a shared target is received, a prompt icon, such as a prompt bubble, can be displayed in the target control of the graphical user interface. When the target control is clicked, the target video sent by the teammate can be displayed. In some examples, the target video sent by the teammate can also be displayed in the chat system. In some examples, when the target video carries a target marker, a target marker icon can be displayed in the map.

[0058] In an embodiment of the present invention, a graphical user interface is provided through a terminal device, and the graphical user interface displays at least part of the game scene and a target control. The game scene includes a controlled virtual character. By responding to a first trigger operation on the target control, a game scene video is obtained, and the game scene video is a recording of the game scene screen corresponding to the field of view of the controlled virtual character within a preset time before the current moment. Then, based on the game scene video, a target video to be shared is generated, and the target video includes at least part of the video clips in the game scene video and the position information of the controlled virtual character corresponding to the video clips. In response to a sharing operation on the target video, the target video is shared, thereby realizing the sharing of the pre-recorded game scene video carrying the position information. Since the pre-recorded game scene video is shared, there is no need to operate within the current visible range of the player, thereby avoiding exposing one's own position. In addition, on the basis of sharing the position, the detailed information carried by the game scene video can also be shared, so that the person being shared can quickly determine the position shared by the player, thereby reducing the cost and difficulty of communication.

[0059] Reference Figure 3 , shows a flowchart of another method for information sharing in a game provided by some embodiments of the present invention, which may specifically include the following steps:

[0060] Step 301, in response to a first trigger operation on the target control, a game scene video is obtained, wherein the game scene video is a recording of a game scene screen corresponding to the field of view of the controlled virtual character within a preset time period before a current moment.

[0061] In some examples, the game may be a first-person shooter game, and the game scene video may be a recording of the game scene screen corresponding to the field of view of the controlled virtual character.

[0062] In actual applications, the game scene screen corresponding to the field of view of the controlled virtual character within a preset time before the current moment can be recorded to obtain a game scene video. For example, if the preset time is 5 minutes, when it is detected that the player clicks the target control, the pre-recorded game scene video can be obtained.

[0063] Step 302, displaying a target window in the graphical user interface, wherein the target window is used to display the game scene video.

[0064] When it is detected that the player clicks the target control, the target window can be displayed in the graphical user interface, such as Figure 2c The target window 203 is opened, and the pre-recorded game scene video is displayed in the target window.

[0065] Step 303, in response to the capture operation on the game scene video, a target video to be shared is obtained, wherein the target video includes at least a portion of the video clips in the game scene video and the position information of the controlled virtual character corresponding to the video clips.

[0066] After the game scene video is displayed, at least part of the video clips can be screened out from the game scene video by performing a capture operation on the game scene video, thereby improving the accuracy of the shared video.

[0067] like Figure 2c , a capture control 204 can be set, and the game scene video displayed in the video window 203 can be captured through the capture control 204, and then the required video clips can be filtered out.

[0068] Step 304: In response to a sharing operation on the target video, the target video is shared.

[0069] In actual applications, you can set shared operation controls, such as Figure 2c and Figure 2d By clicking the "Send" button in the game, you can send the target video to other players by clicking the sharing operation control. This allows you to share the target video with time, recording, location information, and target marks. That is, you can share real-time battle information such as "where you were just now, what you saw, and what dangerous messages there are". This enriches the communication system, achieves more accurate synchronization of the battle situation, optimizes tactical coordination, and improves coordination quality and efficiency.

[0070] In some examples, when a shared target is received, a prompt icon, such as a prompt bubble, can be displayed in the target control of the graphical user interface. When the target control is clicked, the target video sent by the teammate can be displayed. In some examples, the target video sent by the teammate can also be displayed in the chat system. In some examples, when the target video carries a target marker, a target marker icon can be displayed in the map.

[0071] Reference Figure 4 , shows a flowchart of another method for information sharing in a game provided by some embodiments of the present invention, which may specifically include the following steps:

[0072] Step 401, in response to a first trigger operation on the target control, a game scene video is obtained, wherein the game scene video is a recording of a game scene screen corresponding to the field of view of the controlled virtual character within a preset time period before a current moment.

[0073] In some examples, the game may be a first-person shooter game, and the game scene video may be a recording of the game scene screen corresponding to the field of view of the controlled virtual character.

[0074] In actual applications, the game scene screen corresponding to the field of view of the controlled virtual character within a preset time before the current moment can be recorded to obtain a game scene video. For example, if the preset time is 5 minutes, when it is detected that the player clicks the target control, the pre-recorded game scene video can be obtained.

[0075] Step 402, in response to a marking operation on a target position in a target image frame in the game scene video, a target mark is added to an associated position of the target position in all image frames containing the target position.

[0076] Step 403, obtaining a target video based on the image frame containing the target mark; wherein the target video includes at least a portion of the video clips in the game scene video and the position information of the controlled virtual character corresponding to the video clips.

[0077] In practical applications, the target position in the target image frame in the game scene video can be marked, such as double-clicking the same location, and then setting a target mark at the target position in the target image frame, and adding a target mark to the associated position of the target position in all image frames containing the target position. Then, the target video can be obtained based on the image frame containing the target mark, thereby realizing the marking and sharing of other locations except the position information of the controlled virtual character.

[0078] like Figure 2d , a target mark icon 205 may be set in all image frames containing the target position. After being shared with other players, other players may view the target mark icon in the video and in the map.

[0079] Step 404: In response to a sharing operation on the target video, the target video is shared.

[0080] In actual applications, you can set shared operation controls, such as Figure 2c and Figure 2d By clicking the "Send" button in the game, you can send the target video to other players by clicking the sharing operation control. This allows you to share the target video with time, recording, location information, and target marks. That is, you can share real-time battle information such as "where you were just now, what you saw, and what dangerous messages there are". This enriches the communication system, achieves more accurate synchronization of the battle situation, optimizes tactical coordination, and improves coordination quality and efficiency.

[0081] In some examples, when a shared target is received, a prompt icon, such as a prompt bubble, can be displayed in the target control of the graphical user interface. When the target control is clicked, the target video sent by the teammate can be displayed. In some examples, the target video sent by the teammate can also be displayed in the chat system. In some examples, when the target video carries a target marker, a target marker icon can be displayed in the map.

[0082] Reference Figure 5 , shows a flowchart of another method for information sharing in a game provided by some embodiments of the present invention, which may specifically include the following steps:

[0083] Step 501, in response to a first trigger operation on the target control, a game scene video is obtained, wherein the game scene video is a recording of a game scene screen corresponding to the field of view of the controlled virtual character within a preset time period before a current moment.

[0084] In some examples, the game may be a first-person shooter game, and the game scene video may be a recording of the game scene screen corresponding to the field of view of the controlled virtual character.

[0085] In actual applications, the game scene screen corresponding to the field of view of the controlled virtual character within a preset time before the current moment can be recorded to obtain a game scene video. For example, if the preset time is 5 minutes, when it is detected that the player clicks the target control, the pre-recorded game scene video can be obtained.

[0086] Step 502, in response to an image zooming operation on the game scene video, the image frames contained in the game scene video are reduced or enlarged corresponding to the image zooming operation to obtain a target video to be shared; wherein the target video includes at least a portion of the video clip in the game scene video and the position information of the controlled virtual character corresponding to the video clip.

[0087] In actual applications, the image scaling operation of the game scene video can be performed, such as zooming in or out by moving two fingers in opposite directions or relative to each other on the screen, and then the image frames contained in the game scene video can be zoomed in or out corresponding to the image scaling operation to determine the framed video and obtain the target video to be shared.

[0088] Step 503: In response to the sharing operation on the target video, the target video is shared.

[0089] In actual applications, you can set shared operation controls, such as Figure 2c and Figure 2d By clicking the "Send" button in the game, you can send the target video to other players by clicking the sharing operation control. This allows you to share the target video with time, recording, location information, and target marks. That is, you can share real-time battle information such as "where you were just now, what you saw, and what dangerous messages there are". This enriches the communication system, achieves more accurate synchronization of the battle situation, optimizes tactical coordination, and improves coordination quality and efficiency.

[0090] In some examples, when a shared target is received, a prompt icon, such as a prompt bubble, can be displayed in the target control of the graphical user interface. When the target control is clicked, the target video sent by the teammate can be displayed. In some examples, the target video sent by the teammate can also be displayed in the chat system. In some examples, when the target video carries a target marker, a target marker icon can be displayed in the map.

[0091] It should be noted that, for the sake of simplicity, the method embodiments are described as a series of action combinations, but those skilled in the art should be aware that the embodiments of the present invention are not limited by the order of the actions described, because according to the embodiments of the present invention, certain steps can be performed in other orders or simultaneously. Secondly, those skilled in the art should also be aware that the embodiments described in the specification are all preferred embodiments, and the actions involved are not necessarily required by the embodiments of the present invention.

[0092] Reference Figure 6 , showing a structural schematic diagram of an apparatus for sharing information in a game provided by some embodiments of the present invention, providing a graphical user interface through a terminal device, wherein the graphical user interface displays at least part of a game scene and target controls, and the game scene includes a controlled virtual character.

[0093] Specifically, the following modules may be included:

[0094] The first trigger operation response module 601 is used to obtain a game scene video in response to a first trigger operation on the target control, where the game scene video is a video recording of a game scene screen corresponding to the field of view of the controlled virtual character within a preset time before the current moment;

[0095] The to-be-shared data generating module 602 is used to generate a target video to be shared according to the game scene video; wherein the target video includes at least a portion of the video clips in the game scene video and the position information of the controlled virtual character corresponding to the video clips;

[0096] The sharing operation response module 603 is used to share the target video in response to the sharing operation on the target video.

[0097] In some embodiments of the present invention, generating a target video to be shared according to the game scene video includes:

[0098] Displaying a target window in the graphical user interface, wherein the target window is used to display the game scene video;

[0099] In response to the capture operation on the game scene video, a target video to be shared is obtained, and the target video includes at least a partial video clip of the game scene video.

[0100] In some embodiments of the present invention, generating a target video to be shared according to the game scene video includes:

[0101] In response to a marking operation on a target position in a target image frame in the game scene video, a target mark is added to an associated position of the target position in all image frames containing the target position;

[0102] A target video is obtained based on the image frame containing the target mark.

[0103] In some embodiments of the present invention, generating a target video to be shared according to the game scene video includes:

[0104] In response to the image zooming operation on the game scene video, the image frames included in the game scene video are reduced or enlarged corresponding to the image zooming operation to obtain the target video to be shared.

[0105] In some embodiments of the present invention, the device further comprises:

[0106] The second trigger operation response module is used to respond to the second trigger operation on the target control and hide the target window.

[0107] In some embodiments of the present invention, the target control is displayed on a game main interface or a chat interface.

[0108] In some embodiments of the present invention, the target video further includes recording time information of the target video.

[0109] In some embodiments of the present invention, the device further comprises:

[0110] The game scene video recording module is used to record the game scene video according to preset rules during the game;

[0111] The game scene video deletion module is used to delete the game scene video whose recording time exceeds the preset time length at the current moment.

[0112] In an embodiment of the present invention, a graphical user interface is provided through a terminal device, and the graphical user interface displays at least part of the game scene and a target control. The game scene includes a controlled virtual character. By responding to a first trigger operation on the target control, a game scene video is obtained, and the game scene video is a recording of the game scene screen corresponding to the field of view of the controlled virtual character within a preset time before the current moment. Then, based on the game scene video, a target video to be shared is generated, and the target video includes at least part of the video clips in the game scene video and the position information of the controlled virtual character corresponding to the video clips. In response to a sharing operation on the target video, the target video is shared, thereby realizing the sharing of the pre-recorded game scene video carrying the position information. Since the pre-recorded game scene video is shared, there is no need to operate within the current visible range of the player, thereby avoiding exposing one's own position. In addition, on the basis of sharing the position, the detailed information carried by the game scene video can also be shared, so that the person being shared can quickly determine the position shared by the player, thereby reducing the cost and difficulty of communication.

[0113] Some embodiments of the present invention further provide a terminal device, including a processor, a memory, and a computer program stored in the memory and capable of running on the processor, wherein the above method is implemented when the computer program is executed by the processor.

[0114] Some embodiments of the present invention further provide a computer-readable storage medium, on which a computer program is stored, and when the computer program is executed by a processor, the above method is implemented.

[0115] Some embodiments of the present invention further provide a computer program product, including a computer program, which implements the above method when executed by a processor.

[0116] As for the device embodiment, since it is basically similar to the method embodiment, the description is relatively simple, and the relevant parts can be referred to the partial description of the method embodiment.

[0117] It should be noted that the user information (including but not limited to user device information, user personal information, etc.) and data (including but not limited to data used for analysis, stored data, displayed data, etc.) involved in this application are all information and data authorized by the user or fully authorized by all parties, and the collection, use and processing of relevant data must comply with the relevant laws, regulations and standards of the relevant countries and regions, and provide corresponding operation entrances for users to choose to authorize or refuse.

[0118] The various embodiments in this specification are described in a progressive manner, and each embodiment focuses on the differences from other embodiments. The same or similar parts between the various embodiments can be referenced to each other.

[0119] Those skilled in the art will appreciate that the embodiments of the present invention may be provided as methods, devices, or computer program products. Therefore, the embodiments of the present invention may take the form of a complete hardware embodiment, a complete software embodiment, or an embodiment combining software and hardware. Moreover, the embodiments of the present invention may take the form of a computer program product implemented on one or more computer-usable storage media (including but not limited to disk storage, CD-ROM, optical storage, etc.) containing computer-usable program codes.

[0120] The embodiments of the present invention are described with reference to the flowcharts and / or block diagrams of the methods, terminal devices (systems), and computer program products according to the embodiments of the present invention. It should be understood that each process and / or block in the flowchart and / or block diagram, as well as the combination of the processes and / or blocks in the flowchart and / or block diagram, can be implemented by computer program instructions. These computer program instructions can be provided to a processor of a general-purpose computer, a special-purpose computer, an embedded processor, or other programmable data processing terminal device to generate a machine, so that the instructions executed by the processor of the computer or other programmable data processing terminal device generate instructions for implementing the processes in the flowchart and / or block diagram. Figure 1 A process or multiple processes and / or boxes Figure 1 A device that provides the functions specified in a block or multiple blocks.

[0121] These computer program instructions may also be stored in a computer readable memory capable of directing a computer or other programmable data processing terminal device to operate in a specific manner, so that the instructions stored in the computer readable memory produce a manufactured product including an instruction device, which implements the process Figure 1 A process or multiple processes and / or boxes Figure 1 A function specified in one or more boxes.

[0122] These computer program instructions can also be loaded onto a computer or other programmable data processing terminal device so that a series of operating steps are executed on the computer or other programmable terminal device to produce a computer-implemented process, thereby providing instructions for executing on the computer or other programmable terminal device to implement the process. Figure 1 A process or multiple processes and / or boxes Figure 1 The steps for the functions specified in one or more boxes.

[0123] Although the preferred embodiments of the present invention have been described, those skilled in the art may make additional changes and modifications to these embodiments once they have learned the basic creative concept. Therefore, the appended claims are intended to be interpreted as including the preferred embodiments and all changes and modifications that fall within the scope of the embodiments of the present invention.

[0124] Finally, it should be noted that, in this article, relational terms such as first and second, etc. are only used to distinguish one entity or operation from another entity or operation, and do not necessarily require or imply any such actual relationship or order between these entities or operations. Moreover, the terms "include", "comprise" or any other variants thereof are intended to cover non-exclusive inclusion, so that a process, method, article or terminal device including a series of elements includes not only those elements, but also other elements not explicitly listed, or also includes elements inherent to such process, method, article or terminal device. In the absence of further restrictions, the elements defined by the sentence "including one..." do not exclude the existence of other identical elements in the process, method, article or terminal device including the above elements.

[0125] The above is a detailed introduction to a method, device, equipment and medium for sharing information in a game. Specific examples are used in this article to illustrate the principles and implementation methods of the present invention. The description of the above embodiments is only used to help understand the method of the present invention and its core idea. At the same time, for those skilled in the art, according to the idea of ​​the present invention, there will be changes in the specific implementation method and application scope. In summary, the content of this specification should not be understood as a limitation on the present invention.

Claims

1. A method for sharing information in a game, characterized in that: Providing a graphical user interface through a terminal device, wherein the graphical user interface displays at least a portion of a game scene and a target control, wherein the game scene includes a controlled virtual character, and the method includes: In response to a first trigger operation on the target control, a game scene video is acquired, where the game scene video is a recording of a game scene screen corresponding to the field of view of the controlled virtual character within a preset time before a current moment; Generate a target video to be shared based on the game scene video; wherein the target video includes at least a portion of the video clips in the game scene video and the position information of the controlled virtual character corresponding to the video clips; In response to a sharing operation on the target video, the target video is shared.

2. The method according to claim 1, characterized in that The step of generating a target video to be shared according to the game scene video includes: Displaying a target window in the graphical user interface, wherein the target window is used to display the game scene video; In response to the capture operation on the game scene video, a target video to be shared is obtained, and the target video includes at least a partial video clip of the game scene video.

3. The method according to claim 1, characterized in that The step of generating a target video to be shared according to the game scene video includes: In response to a marking operation on a target position in a target image frame in the game scene video, a target mark is added to an associated position of the target position in all image frames containing the target position; A target video is obtained based on the image frame containing the target mark.

4. The method according to claim 1, characterized in that: The step of generating a target video to be shared according to the game scene video includes: In response to the image zooming operation on the game scene video, the image frames included in the game scene video are reduced or enlarged corresponding to the image zooming operation to obtain the target video to be shared.

5. The method according to claim 2, characterized in that: The method further comprises: In response to a second triggering operation on the target control, hiding the target window.

6. The method according to claim 1, characterized in that The target control is displayed on the game main interface or the chat interface.

7. The method according to claim 1, characterized in that The target video also includes recording time information of the target video.

8. The method according to claim 1, characterized in that The method further comprises: During the game, the game scene video is recorded according to the preset rules; Delete the game scene videos whose recording time exceeds the preset time at the current moment.

9. A device for sharing information in a game, characterized in that: A graphical user interface is provided through a terminal device, wherein the graphical user interface displays at least part of a game scene and a target control, wherein the game scene includes a controlled virtual character, and the apparatus includes: A first trigger operation response module, configured to obtain a game scene video in response to a first trigger operation on the target control, wherein the game scene video is a recording of a game scene screen corresponding to the field of view of the controlled virtual character within a preset time before a current moment; A module for generating data to be shared, used to generate a target video to be shared based on the game scene video; wherein the target video includes at least part of the video clips in the game scene video and the position information of the controlled virtual character corresponding to the video clips; The sharing operation response module is used to share the target video in response to a sharing operation on the target video.

10. A terminal device, characterized in that: The method comprises a processor, a memory, and a computer program stored in the memory and capable of running on the processor, wherein the computer program implements the method according to any one of claims 1 to 8 when executed by the processor.

11. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores a computer program, and when the computer program is executed by a processor, the method according to any one of claims 1 to 8 is implemented.

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