Psychological assessment method, device and system based on multiple agents

By introducing a multi-agent system based on large language models and multimodal large models in traditional psychological assessment, an interactive game-style psychological assessment method is designed, and the problems of low user participation and data distortion in traditional evaluation methods are solved, achieving higher evaluation accuracy and user experience.

CN119724569APending Publication Date: 2025-03-28SHENZHEN INST OF ADVANCED TECH CHINESE ACAD OF SCI

Patent Information

Application Number
CN202411569659.9
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-11-05
Publication Date
2025-03-28

AI Technical Summary

Technical Problem

The traditional psychological assessment scales have problems such as poor interaction, low interest, single problems and options, lack of context and immersion, which leads to an increase in user resistance, affects user enthusiasm and participation, and data is distorted.

Method used

By building multiple agents based on large language models and multimodal large models, a psychological evaluation system based on interactive games is designed, and the interactive novel plots and game content are constructed to achieve multimodal interaction with users, such as psychological evaluation designers, game framework designers, game content creators, image creators, psychological evaluation teachers, etc.

Benefits of technology

It improves user participation and the accuracy of evaluation, reduces data distortion caused by social expectations, and enhances the fun and immersiveness of evaluation.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The embodiment of the invention provides a psychological assessment method, device and system based on multiple agents, and the system comprises the agents constructed based on a large language model and a multi-modal large model, and the agents comprise a psychological assessment designer, a game framework designer, a game content creator, an image creator and a psychological assessment designer; a psychological assessment designer selects psychological assessment questions according to the psychological assessment scale and selection and feedback of the user; a game framework designer constructs interactive novel plots according to psychological assessment questions and a set background framework; creating text content of the interactive novel by a game content creator according to the plot of the interactive novel and the set background framework; generating a corresponding game image by the image creator according to the text content of the interactive novel to form an interactive novel game, and interacting with the user based on the interactive novel game to obtain an evaluation process; and the psychological evaluator analyzes according to the evaluation process and determines an evaluation result.
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Description

Technical Field

[0001] The present application relates to the field of computer information technology, and more specifically, to a multi-agent based psychological assessment method, device and system. Background Art

[0002] Traditional psychological assessment scales often face problems such as poor interactivity, low interest, single questions and options, lack of context and immersion, which lead to users' resistance and affect their enthusiasm and participation. In addition, users will defend themselves against social expectations, shame and other factors and not truly reflect their emotions and behaviors, resulting in distorted data and inaccurate assessment results. Summary of the invention

[0003] The embodiments of the present application provide a multi-agent-based psychological assessment method, device and system, which can build multiple agents based on a large language model and a multimodal large model, build interactive games for psychological assessment based on agents, complete the psychological assessment process in the form of interactive games, and obtain more accurate assessment results. The technical solution is as follows:

[0004] In a first aspect, the present application provides a multi-agent-based psychological assessment system, the system comprising: an agent constructed based on a large language model and a multimodal large model, the agent comprising: a psychological assessment designer, a game framework designer, a game content creator, an image creator, and a psychological assessor; the psychological assessment designer selects psychological assessment questions based on a psychological assessment scale and user selections and feedback; the game framework designer constructs an interactive novel plot based on the psychological assessment questions provided by the psychological assessment designer and a set background framework, the interactive novel plot comprising interactive questions and interactive options; the interactive novel plot is used to The choices made in the plot of the interactive novel determine the user's psychological state in the corresponding psychological assessment questions; the game content creator creates the text content of the interactive novel based on the interactive novel plot designed by the game framework designer and the set background framework. The text content of the interactive novel includes the novel text, interactive questions, and interactive options; the image creator generates the corresponding game images based on the text content of the interactive novel created by the game content creator, so as to form an interactive novel game based on the text content and game images of the interactive novel, and to interact with the user based on the interactive novel game to obtain the assessment process; the psychological evaluator analyzes the assessment process and determines the assessment results.

[0005] Furthermore, the intelligent agent also includes: psychology experts, literature experts, and game experts; the psychology experts, literature experts, and game experts check whether the text content of the generated interactive novel meets the requirements from three perspectives: psychology, literature, and game. If not, modification suggestions are generated for game content creators, and the game content creators re-create the content based on the modification suggestions until the created content meets the requirements or the maximum number of creations is reached; if it meets the requirements, the text content of the interactive novel is processed by the image creator.

[0006] Furthermore, the process of conducting evaluation based on an interactive novel game includes: presenting the generated interactive novel game to a user, the user playing the game and generating input information, the user's input information including at least one of input selection, input text, input image, and input audio; judging whether the user has completed the evaluation of each psychological dimension based on the user's input information; if so, stopping the evaluation; if not, conducting an evaluation of the next psychological dimension based on each intelligent agent.

[0007] Furthermore, the background framework is determined based on novels, movies and games; the game framework designer constructs the interactive novel plot according to the psychological assessment questions provided by the psychological assessment designer and the set background framework, including: the game framework designer selects relevant background frameworks related to the psychological assessment questions based on the psychological assessment questions provided by the psychological assessment designer and the set background framework, and determines the target background framework in combination with the user's selection, so as to construct the interactive novel plot based on the target background framework.

[0008] Furthermore, the step of constructing an intelligent agent based on a large language model includes: obtaining prompt words, wherein the prompt words include identity information, input party information, a processing process based on the information input by the input party, and an output party; the identity information is used to define a psychological assessment designer, a game framework designer, a game content creator, an image creator, and a psychological assessor; the input party includes the user's input or the output of the intelligent agent; the output party includes the user, the user, or the intelligent agent; and interacting with the large language model based on the prompt words to construct an intelligent agent.

[0009] Furthermore, the prompt word also includes: associated information, the associated information is used to associate with the intelligent agent and limit the data processing scope of the intelligent agent, the data processing scope includes: data processing and analysis based on information input by the input party, or data processing and analysis based on novels, movies, and games.

[0010] Furthermore, the prompt word also includes: binding information, which is used to bind the intelligent agent to the compliance analysis intelligent agent to review, optimize or adjust the intelligent agent's output information.

[0011] In a second aspect, the present application provides a psychological assessment method based on multiple agents, the method uses multiple agents built based on a large language model and a multimodal large model to perform psychological assessment, the agents include: a psychological assessment designer, a game framework designer, a game content creator, an image creator, and a psychological assessor; the method includes: obtaining a psychological assessment scale and outputting it to a psychological assessment designer, so as to obtain the user's choice and feedback based on the interaction between the psychological assessment designer and the user, and determine the psychological assessment questions; outputting the psychological assessment questions to the game framework designer, so as to construct an interactive novel plot according to the psychological assessment questions and the set background framework, the interactive novel plot including interactive questions and interactive options; the interactive novel The plot is used to judge the user's psychological state in the corresponding psychological assessment questions based on the user's choices in the interactive novel plot; the interactive novel plot and background framework are output to the game content creator, so as to create the text content of the interactive novel according to the interactive novel plot and the set background framework. The text content of the interactive novel includes the novel text, interactive questions, and interactive options; the text content of the interactive novel is output to the image creator, so as to generate the corresponding game image according to the text content of the interactive novel, so as to form an interactive novel game based on the text content and game image of the interactive novel; based on the interaction between the interactive novel game and the user, an assessment process is obtained; the assessment process is output to the psychological assessor, so as to analyze the assessment process and determine the assessment results.

[0012] In a third aspect, the present application provides a multi-agent-based psychological assessment device, wherein the device uses multiple agents built based on a large language model and a multimodal large model to perform psychological assessments, wherein the agents include: a psychological assessment designer, a game framework designer, a game content creator, an image creator, and a psychological assessor; the device includes: an assessment question acquisition module, which is used to obtain a psychological assessment scale and output it to a psychological assessment designer, so as to obtain the user's choice and feedback based on the interaction between the psychological assessment designer and the user, and determine the psychological assessment questions; an interactive plot acquisition module, which is used to output the psychological assessment questions to the game framework designer, so as to construct an interactive novel plot based on the psychological assessment questions and the set background framework, wherein the interactive novel plot includes interactive questions and interactive options; the interactive novel plot is used to obtain the psychological assessment scale based on the psychological assessment questions and the set background framework. The psychological state of the user in the corresponding psychological assessment questions is judged according to the user's choice in the interactive novel plot; the interactive text acquisition module is used to output the interactive novel plot and background framework to the game content creator, so as to create the text content of the interactive novel according to the interactive novel plot and the set background framework. The text content of the interactive novel includes the novel text, interactive questions, and interactive options; the evaluation process acquisition module is used to output the text content of the interactive novel to the image creator, so as to generate the corresponding game image according to the text content of the interactive novel, so as to form an interactive novel game based on the text content of the interactive novel and the game image; based on the interaction between the interactive novel game and the user, the evaluation process is obtained; the evaluation result acquisition module is used to output the evaluation process to the psychological assessor, so as to analyze the evaluation process and determine the evaluation result.

[0013] In a fourth aspect, the present application provides a network device, comprising: a memory, a transceiver, and a processor; wherein the memory is used to store a computer program; the transceiver is used to send and receive data under the control of the processor; and the processor is used to read the computer program in the memory and execute the method described in the second aspect.

[0014] In a fifth aspect, the present application provides a storage medium having a computer program stored thereon, wherein the computer program, when executed by a processor, implements the method described in the second aspect.

[0015] The beneficial effects of the technical solution provided by this application are:

[0016] The solution of the present application can be applied in the scenario of psychological assessment of users. Multiple intelligent agents can be constructed based on the large language model and the multimodal large model, and interactive games for psychological assessment can be constructed based on the intelligent agents. The psychological assessment process can be completed in the form of interactive games, and more accurate assessment results can be obtained. The intelligent agents include: psychological assessment designers, game framework designers, game content creators, image creators, and psychological assessors. This solution can select psychological assessment questions based on the psychological assessment designer, construct interactive novel plots based on the game framework designer, create interactive texts based on the game content creator, generate game images based on the image creator, and interact with the user based on the interactive text and game images to obtain the user's choice or multimodal input, form an assessment process, and conduct assessment analysis based on the psychological assessor. Specifically, the psychological assessment designer selects psychological assessment questions based on the psychological assessment scale and the user's choices and feedback; the game framework designer constructs an interactive novel plot based on the psychological assessment questions provided by the psychological assessment designer and the set background framework, and the interactive novel plot includes interactive questions and interactive options; the interactive novel plot is used to judge the user's psychological state in the corresponding psychological assessment questions based on the user's choices in the interactive novel plot; the game content creator creates the text content of the interactive novel based on the interactive novel plot designed by the game framework designer and the set background framework, and the text content of the interactive novel includes novel text, interactive questions, and interactive options; the image creator generates corresponding game images based on the text content of the interactive novel created by the game content creator, so as to form an interactive novel game based on the text content and game images of the interactive novel, and to obtain an assessment process by interacting with the user based on the interactive novel game; the psychological evaluator analyzes the assessment process and determines the assessment results. BRIEF DESCRIPTION OF THE DRAWINGS

[0017] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings required for use in describing the embodiments of the present application are briefly introduced below.

[0018] Figure 1 It is a flowchart of a multi-agent-based psychological assessment method according to an embodiment of the present application;

[0019] Figure 2 is a flowchart of a multi-agent-based psychological assessment method according to another embodiment of the present application;

[0020] Figure 3 is a schematic diagram of the structure of a multi-agent-based psychological assessment device according to an embodiment of the present application;

[0021] Figure 4 It is a structural block diagram of a network device according to an embodiment of the present application;

[0022] Figure 5This is a structural block diagram of a user device according to an embodiment of the present application. DETAILED DESCRIPTION

[0023] The embodiments of the present application are described in detail below, and examples of the embodiments are shown in the accompanying drawings, wherein the same or similar reference numerals throughout identify the same or similar elements or elements having the same or similar functions. The embodiments described below with reference to the accompanying drawings are exemplary and are only used to explain the present application, and cannot be interpreted as limiting the present application.

[0024] It will be understood by those skilled in the art that, unless specifically stated, the singular forms "one", "said", and "the" used herein may also include plural forms, and "multiple" refers to two or more, and other quantifiers are similar. It should be further understood that the term "comprising" used in the specification of the present application refers to the presence of the features, integers, steps, operations, elements and / or components, but does not exclude the presence or addition of one or more other features, integers, steps, operations, elements, components and / or their groups. It should be understood that when we say that an element is "connected" or "coupled" to another element, it can be directly connected or coupled to other elements, or there may be intermediate elements. In addition, the "connection" or "coupling" used here may include wireless connection or wireless coupling. The term "and / or" used here describes the association relationship of associated objects, indicating that there may be three relationships, for example, A and / or B, which can represent: A exists alone, A and B exist at the same time, and B exists alone. The character " / " generally indicates that the objects associated before and after are in an "or" relationship.

[0025] The scheme of the present application can be applied in the scenario of psychological assessment of users. Multiple intelligent agents can be constructed based on the large language model and the multimodal large model, and interactive games for psychological assessment can be constructed based on the intelligent agents. The psychological assessment process can be completed in the form of interactive games, and more accurate assessment results can be obtained. The intelligent agents include: psychological assessment designers, game framework designers, game content creators, image creators, and psychological assessors. This scheme can select psychological assessment questions based on the psychological assessment designer, construct interactive novel plots based on the game framework designer, create interactive texts based on the game content creator, generate game images based on the image creator, and interact with the user based on the interactive text and game images to obtain the user's choice or multimodal input, form an assessment process, and conduct assessment analysis based on the psychological assessor. Among them, intelligent agents such as psychological assessment designers, game framework designers, game content creators, and psychological assessors are constructed based on the large language model. Since image creators are intelligent entities that process text and images, they need to extract corresponding features from text data and image data to form text features and image features, and perform cross-modal data processing, such as cross-modal data matching and generation. Therefore, image creators can be built based on multimodal large models.

[0026] The following are explanations of the terms related to this application:

[0027] Psychological assessment is an important tool in psychological research and clinical applications. Traditional psychological assessment methods usually rely on psychological assessment scales and interviews with psychology experts. A psychological assessment scale is a questionnaire used to assess an individual's psychological state, personality traits, emotional state, and cognitive function. These questionnaires collect user data in the form of questions and answers to help psychologists understand the individual's mental health. At present, there are some questionnaire-based psychological assessment systems, such as MMPI (Minnesota Multiphasic Personality Inventory) and SCL-90 (Symptom Checklist). These systems are usually evaluated in the form of static questionnaires. Psychological expert interviews refer to the process of in-depth discussion of topics such as mental health, psychotherapy, and psychological development through communication and dialogue with psychology experts. This interview usually involves professional psychological knowledge, research results, and practical experience, aiming to help people better understand psychological problems and obtain professional advice. In practical applications, these traditional psychological assessment methods have problems such as low user participation and single experience.

[0028] Interactive fiction is a literary form that combines narrative with user choice. The player's choice can affect the development and ending of the story. Combining interactive fiction with gamification elements can increase the user's sense of participation and immersion. Compared with traditional psychological assessment scales, using interactive fiction and gamification to conduct psychological assessments can reduce users' tension and prevent data distortion caused by the social expectation effect, thereby improving the effectiveness of the assessment.

[0029] Multi-agent systems are systems composed of multiple autonomous agents that can collaborate or compete with each other. They can simulate complex social behaviors and are suitable for a variety of application scenarios. In interactive fiction game-style psychological assessments, multi-agents can simulate different characters, such as psychology experts, literature experts, game experts, etc., and work together to complete psychological assessment tasks, thereby better assessing the user's psychological state.

[0030] Large models (or large language models) refer to pre-trained models based on deep learning, which usually have hundreds of millions to hundreds of billions of parameters. These models are trained on large-scale data sets and can learn rich features and patterns, thus performing well on a variety of tasks. In a multi-agent psychological assessment system, using large models to play the role of agents can improve the overall performance of the system.

[0031] Multimodal technology involves a variety of data input and output methods, including text, voice, image, video, etc. In interactive fiction game-style psychological assessments, compared with single text output, multimodal data combining text and images can make psychological assessments more interesting and increase users' sense of participation and immersion.

[0032] The present invention provides a psychological assessment system. The system constructs a multi-agent framework through a large language model, and converts the traditional psychological assessment scale into an interactive novel game to interact with users. The system can dynamically adjust the assessment content and direction in combination with the user's choice and feedback to form a personalized psychological assessment experience. In addition, the system will use existing novels, movies or games as the background framework to construct the content of the interactive novel game, and use multimodal output of text and images to interact with users to improve the user's sense of immersion. Compared with traditional psychological assessment methods and existing technical solutions, the present invention has greater innovation or improvement in terms of user participation, data authenticity, personalization, sense of immersion, multimodal interaction and agent framework.

[0033] like Figure 1 As shown, the present invention provides a multi-agent-based interactive novel game-style multimodal psychological assessment system. The system mainly includes agents such as psychological assessment designers, game framework designers, game content creators, psychology experts, literature experts, game experts, image creators, and psychological assessors. The workflow of the system is shown in the figure above. The workflow of the system will be specifically introduced in conjunction with the system flowchart.

[0034] First, the psychological assessment designer selects a psychological assessment question as the current assessment content based on the psychological assessment scale and the current user's selection and feedback.

[0035] Secondly, the game framework designer constructs an interactive novel plot, including interactive questions and interactive options, based on the psychological assessment questions provided by the psychological assessment designer and the set background framework. It is required to be able to judge the user's psychological state in the corresponding psychological assessment question based on the user's choice in the interactive plot.

[0036] Then, the game content creator creates the text content of the interactive novel based on the interactive novel plot designed by the game framework designer and the set background framework, including the novel text, interactive questions, and interactive options. During the creation process, there will be psychology experts, literature experts, and game experts to assist. They will check whether the generated novel content meets the requirements from the three perspectives of psychology, literature, and games. If it does not meet the requirements, they will provide modification suggestions and let the game content creator re-create it until the content meets the standards or reaches the maximum number of creations.

[0037] Afterwards, the image creator will generate corresponding game images based on the text content of the interactive novel created by the game content creator, thereby achieving multimodal output of text and images.

[0038] Next, the system will show the currently generated interactive novel game to the user, allowing the user to play the game and make choices. The system will determine whether to conduct further assessments based on the user's choices. If the system believes that all the psychological dimensions that the user needs to be assessed have been tested, the assessment will stop, otherwise it will continue to test other psychological dimensions.

[0039] Finally, the system will send the evaluation process to the psychological evaluator, who will give the final evaluation results based on the evaluation process.

[0040] The present invention constructs a multi-agent system based on a generative large language model GPT (generative pre-trained transformation model). By designing different prompts, the generative large language model GPT (generative pre-trained transformation model) plays different roles in the multi-agent system and realizes different functions. The system mainly includes the following agents: psychological assessment designers, game framework designers, game content creators, psychology experts, literature experts, game experts, image creators and psychological assessors. In the system, different agents jointly complete the task of interactive novel gamification psychological assessment through mutual cooperation, thereby realizing intelligent psychological assessment.

[0041] The psychological assessment designer is responsible for determining the current assessment content. It will evaluate the current user's psychological condition based on the professional psychological assessment scale and the current user's selection and feedback. Then it will select a psychological question from the psychological assessment scale as the current assessment content.

[0042] The game framework designer is responsible for designing the plot of the interactive novel, which includes interactive questions and interactive options and is the core interactive event of the interactive novel. The interactive plot corresponds to the psychological problem, and the user's choice in the interactive plot can represent his choice in the psychological problem. Therefore, the system can determine the user's psychological condition in the psychological problem by analyzing the user's choice in the interactive plot. The game framework designer will refer to the set background framework when designing the interactive novel plot to enhance the user's sense of involvement.

[0043] Game content creators are responsible for designing interactive novel content, including novel text, interactive questions, and interactive options. Based on the plot of the interactive novel, game content creators will modify and expand it, and set an ending for each interactive option to form a complete novel content. When creating, they will fully consider the requirements of the novel text in psychology, literature, and gameplay, and create it within a given background framework to enhance the user experience.

[0044] Psychology experts are responsible for checking the content of interactive novels from a psychological perspective and providing modification suggestions. They need to ensure that the target text does not contain excessive or direct psychological descriptions and psychological implications, and can effectively detect the player's corresponding psychological state through interactive plots and interactive options.

[0045] Literary experts are responsible for checking the content of interactive novels from a literary perspective and providing revision suggestions. They need to ensure the consistency of the story content and that it does not conflict with previous content; the story content must be coherent and connected to previous content. The story content must be vivid and interesting, with ups and downs, suspense, and attract readers.

[0046] Game experts are responsible for checking the content of interactive novels from the gameplay aspect and providing modification suggestions. They need to ensure that the game is attractive to players, the game content is vivid and interesting, and can attract players; the game has a strong sense of immersion, allowing players to immerse themselves in the virtual environment created by the game; the game has strong interactivity, and game options can effectively affect the progress of the game. Players can truly feel the dynamic changes in the game content during the play process.

[0047] The image creator is responsible for creating novel images. When creating, it will first convert the novel text into the corresponding image description text, and then generate the corresponding novel image based on the text. It needs to ensure the consistency between the novel text and the novel image, as well as the consistency between the novel images. There should be no mismatch between the text and the image, or changes in the image style.

[0048] The psychological assessor is responsible for assessing the user's psychological condition. It will collect the user's assessment process in the system, then analyze the user's psychological condition, and finally give the assessment results.

[0049] The present invention uses interactive novel games to replace traditional psychological scales for psychological assessment, which improves user participation and avoids the problem of user data distortion caused by social expectation effect. The present invention constructs a multi-agent system through a generative large language model GPT (generative pre-trained transformation model) to achieve the transformation of traditional psychological scales to interactive novel games. Unlike traditional psychological scales, users do not need to directly answer specific psychological assessment questions, but use this interactive novel game to complete the interactive options in the role-playing game, integrating boring psychological assessment into the interactive novel game, improving user participation and the fun of the assessment.

[0050] The psychological assessment system of the present invention has a mechanism of real-time feedback and dynamic adjustment. The system can analyze the psychological state in real time according to the user's answer and behavior, and dynamically adjust the subsequent plot and questions to achieve personalized assessment. The user's selection of different options will be directly related to the development of the subsequent plot and the design of the subsequent psychological assessment questions. The user can experience the dynamic development of the story and the personalization of the assessment. In addition, the system will give corresponding real-time feedback after the user selects the interactive option to improve the interactivity of the system.

[0051] The psychological assessment system of the present invention has a significant improvement in immersion and role-playing compared to the existing technology. The system will create interactive novel stories based on the existing background framework, allowing users to play classic characters in famous works, greatly improving the user's immersion. Compared with a randomly set fictional world, users will obviously have a better gaming experience in a familiar background.

[0052] The psychological assessment system of the present invention has a multimodal interaction function. On the basis of traditional text interaction, the system adds image multimodality, which visually gives users a more diverse interactive experience. Users can more intuitively feel the development process of the game from the image, enhancing the fun and participation of the assessment.

[0053] The present invention can also be combined with other technologies to realize the psychological assessment process, such as voice, video, virtual reality, etc. The first is voice combination. Relying on advanced voice recognition technology, users can replace traditional text input and output methods with natural voice communication. This system can not only vividly present the game content to users in the form of voice, so that they can perceive every detail of the game through hearing, but also allow users to express their ideas through voice. The user only needs to whisper, and the system can quickly and accurately convert it into text, easily realizing interactive dialogue with the system. This seamless communication method not only enhances the user's sense of participation, but also makes human-computer interaction more smooth and natural. Secondly, the video combination method provides users with a more realistic interactive experience. Through the presentation of dynamic video, users can feel more vivid scenes and plots when participating in interactive novel game-style psychological assessment. The delicate expressions of each picture and each character can convey rich emotions through the video. Users seem to be in the story, can interact more closely with the characters, and deeply experience the development of the story and the fluctuations of emotions. Finally, it is combined with virtual reality. Using virtual reality technology, an attractive immersive environment is created, making users seem to be in a brand new world. Whether exploring a mysterious underwater world or participating in a fierce space battle, users can feel a strong sense of participation and reality. Through these technologies, users are not only observers, but also part of the environment, able to freely interact with the virtual elements around them and experience unprecedented sensory stimulation.

[0054] Specifically, the present application provides a multi-agent-based psychological assessment system, the system comprising: an agent constructed based on a large language model and a multimodal large model, the agent comprising: a psychological assessment designer, a game framework designer, a game content creator, an image creator, and a psychological assessor;

[0055] Psychological assessment designers select psychological assessment questions based on the psychological assessment scale and user choices and feedback.

[0056] The game framework designer constructs an interactive novel plot based on the psychological assessment questions provided by the psychological assessment designer and the set background framework. The interactive novel plot includes interactive questions and interactive options. The interactive novel plot is used to judge the user's psychological state in the corresponding psychological assessment questions based on the user's choices in the interactive novel plot.

[0057] Game content creators create the text content of interactive novels based on the interactive novel plots designed by game framework designers and the set background framework. The text content of interactive novels includes novel text, interactive questions, and interactive options.

[0058] The image creator generates corresponding game images based on the text content of the interactive novel created by the game content creator, so as to form an interactive novel game based on the text content of the interactive novel and the game images, and to interact with users based on the interactive novel game to obtain an evaluation process.

[0059] The psychological assessor analyzes the assessment process and determines the assessment results.

[0060] The solution of the present application can be applied in the scenario of psychological assessment of users. Multiple intelligent agents can be constructed based on a large language model, and interactive games for psychological assessment can be constructed based on the intelligent agents. The psychological assessment process can be completed in the form of interactive games, and more accurate assessment results can be obtained. The intelligent agents include: psychological assessment designers, game framework designers, game content creators, image creators, and psychological assessors. This solution can select psychological assessment questions based on the psychological assessment designer, construct interactive novel plots based on the game framework designer, create interactive texts based on the game content creator, generate game images based on the image creator, and interact with the user based on the interactive text and game images to obtain the user's choice or multimodal input, form an assessment process, and conduct assessment analysis based on the psychological assessor.

[0061] This solution can also set up multiple intelligent agents to review the content of the novel from different angles. Specifically, as an optional embodiment, the intelligent agent also includes: psychology experts, literature experts, and game experts; the psychology experts, literature experts, and game experts check whether the text content of the generated interactive novel meets the requirements from three angles: psychology, literature, and game. If it does not meet the requirements, modification suggestions are generated for the game content creator, and the game content creator re-creates the content based on the modification suggestions until the created content meets the requirements or the maximum number of creations is reached; if it meets the requirements, the text content of the interactive novel is processed by the image creator.

[0062] This solution can display the interactive novel game to the user and obtain the user's input, and can also obtain the user's audio, action, facial expression and other information for analysis. Specifically, as an optional embodiment, the process of evaluating based on the interactive novel game includes: displaying the generated interactive novel game to the user, the user playing the game and generating input information, the user's input information includes at least one of input selection, input text, input image, and input audio; judging whether the user has completed the evaluation of each psychological dimension based on the user's input information; if so, stop the evaluation; if not, perform the next psychological dimension evaluation based on each intelligent agent. In this solution, the process of generating an interactive novel game can be determined based on the user's choice in the previous round, and different subsequent games can be generated if the user chooses different routes.

[0063] The background framework of this solution can be based on existing novels, movies and games to enhance the user's sense of immersion. Specifically, as an optional embodiment, the background framework is determined based on novels, movies and games; the game framework designer constructs the interactive novel plot according to the psychological assessment questions provided by the psychological assessment designer and the set background framework, including: the game framework designer selects the relevant background framework related to the psychological assessment questions provided by the psychological assessment designer and the set background framework, and determines the target background framework in combination with the user's selection, so as to construct the interactive novel plot based on the target background framework. Multiple background frames can be displayed to the user, and the user selects the background frame he likes.

[0064] The intelligent agent in this solution can be constructed based on prompt words. Specifically, as an optional embodiment, the step of constructing an intelligent agent based on a large language model includes: obtaining prompt words, the prompt words include identity information, input party information, a processing process based on the information input by the input party, and an output party; the identity information is used to define a psychological assessment designer, a game framework designer, a game content creator, an image creator, and a psychological assessor; the input party includes the user's input or the output of the intelligent agent; the output party includes the user, the user, or the intelligent agent; interacting with the large language model based on the prompt words to construct an intelligent agent.

[0065] The prompt word can define the identity, associate other agents with the agent, and limit the scope of data analysis, etc. Specifically, as an optional embodiment, the prompt word also includes: association information, which is used to associate the agent with and limit the data processing scope of the agent. The data processing scope includes: data processing and analysis based on the information input by the input party, or data processing and analysis based on novels, movies, and games. Specifically, as an optional embodiment, the prompt word also includes: binding information, which is used to bind the agent to the compliance analysis agent to review, optimize, or adjust the agent's output information.

[0066] On the basis of the above embodiments, the embodiments of the present application further provide a psychological assessment method based on multiple agents, which uses multiple agents built based on a large language model and a multimodal large model to perform psychological assessment, and the agents include: a psychological assessment designer, a game framework designer, a game content creator, an image creator, and a psychological assessor; Figure 2 As shown, the method includes:

[0067] Step 202: Obtain the psychological assessment scale and output it to the psychological assessment designer, so that the psychological assessment designer can interact with the user, obtain the user's selection and feedback, and determine the psychological assessment questions.

[0068] Step 204: Output the psychological assessment questions to the game framework designer to construct an interactive novel plot based on the psychological assessment questions and the set background framework, where the interactive novel plot includes interactive questions and interactive options; the interactive novel plot is used to determine the user's psychological state in the corresponding psychological assessment questions based on the user's choices in the interactive novel plot.

[0069] Step 206: Output the interactive novel plot and background framework to the game content creator, so that the text content of the interactive novel can be created according to the interactive novel plot and the set background framework. The text content of the interactive novel includes the novel text, interactive questions, and interactive options.

[0070] Step 208: Output the text content of the interactive novel to the image creator, so as to generate a corresponding game image according to the text content of the interactive novel, so as to form an interactive novel game based on the text content of the interactive novel and the game image; and obtain an evaluation process based on the interaction between the interactive novel game and the user;

[0071] Step 210: Output the evaluation process to the psychological evaluator to analyze the evaluation process and determine the evaluation results.

[0072] The implementation of the embodiments of the present application is similar to that of the above embodiments. The specific implementation can refer to the specific implementation of the above embodiments, which will not be repeated here.

[0073] The solution of the present application can be applied in the scenario of psychological assessment of users. Multiple intelligent agents can be constructed based on the large language model and the multimodal large model, and interactive games for psychological assessment can be constructed based on the intelligent agents. The psychological assessment process can be completed in the form of interactive games, and more accurate assessment results can be obtained. The intelligent agents include: psychological assessment designers, game framework designers, game content creators, image creators, and psychological assessors. This solution can select psychological assessment questions based on the psychological assessment designer, construct interactive novel plots based on the game framework designer, create interactive texts based on the game content creator, generate game images based on the image creator, and interact with the user based on the interactive text and game images to obtain the user's choice or multimodal input, form an assessment process, and conduct assessment analysis based on the psychological assessor.

[0074] On the basis of the above embodiments, the embodiment of the present application further provides a multi-agent based psychological assessment device, which uses multiple agents built based on a large language model and a multimodal large model to perform psychological assessment, and the agents include: a psychological assessment designer, a game framework designer, a game content creator, an image creator, and a psychological assessor; Figure 3 As shown, the device comprises:

[0075] The assessment question acquisition module 302 is used to acquire the psychological assessment scale and output it to the psychological assessment designer, so as to obtain the user's selection and feedback and determine the psychological assessment questions based on the interaction between the psychological assessment designer and the user.

[0076] The interactive plot acquisition module 304 is used to output the psychological assessment questions to the game framework designer so as to construct an interactive novel plot based on the psychological assessment questions and the set background framework. The interactive novel plot includes interactive questions and interactive options; the interactive novel plot is used to judge the user's psychological state in the corresponding psychological assessment questions based on the user's choice in the interactive novel plot.

[0077] The interactive text acquisition module 306 is used to output the interactive novel plot and background framework to the game content creator so that the interactive novel text content can be created according to the interactive novel plot and the set background framework. The interactive novel text content includes the novel text, interactive questions, and interactive options.

[0078] The evaluation process acquisition module 308 is used to output the text content of the interactive novel to the image creator, so as to generate the corresponding game image according to the text content of the interactive novel, so as to form an interactive novel game based on the text content of the interactive novel and the game image; and obtain the evaluation process based on the interaction between the interactive novel game and the user.

[0079] The evaluation result acquisition module 310 is used to output the evaluation process to the psychological evaluator so that the psychological evaluator can analyze the evaluation process and determine the evaluation result.

[0080] The implementation of the embodiments of the present application is similar to that of the above embodiments. The specific implementation can refer to the specific implementation of the above embodiments, which will not be repeated here.

[0081] The solution of the present application can be applied in the scenario of psychological assessment of users. Multiple intelligent agents can be constructed based on the large language model and the multimodal large model, and interactive games for psychological assessment can be constructed based on the intelligent agents. The psychological assessment process can be completed in the form of interactive games, and more accurate assessment results can be obtained. The intelligent agents include: psychological assessment designers, game framework designers, game content creators, image creators, and psychological assessors. This solution can select psychological assessment questions based on the psychological assessment designer, construct interactive novel plots based on the game framework designer, create interactive texts based on the game content creator, generate game images based on the image creator, and interact with the user based on the interactive text and game images to obtain the user's choice or multimodal input, form an assessment process, and conduct assessment analysis based on the psychological assessor.

[0082] It should be noted that the division of units and / or modules in the embodiments of the present application is schematic and is only a logical function division. There may be other division methods in actual implementation. In addition, each functional unit and / or module in each embodiment of the present application may be integrated into a processing unit and / or module, or each unit and / or module may exist physically separately, or two or more units and / or modules may be integrated into one unit and / or module. The above-mentioned integrated units and / or modules may be implemented in the form of hardware or in the form of software functional units and / or modules.

[0083] If the integrated units and / or modules are implemented in the form of software functional units and / or modules and sold or used as independent products, they can be stored in a processor-readable storage medium. Based on this understanding, the technical solution of the present application is essentially or the part that contributes to the relevant technology or all or part of the technical solution can be embodied in the form of a software product, and the computer software product is stored in a storage medium, including several instructions to enable a computer device (which can be a personal computer, a server, or a network device, etc.) or a processor (processor) to perform all or part of the steps of the method described in each embodiment of the present application. The aforementioned storage medium includes: U disk, mobile hard disk, read-only memory (Read-Only Memory, ROM), random access memory (Random Access Memory, RAM), disk or optical disk and other media that can store program codes.

[0084] In addition, the data transmission device and the data transmission method provided in the above embodiments are based on the same application concept. Since the principles of solving problems by the method and the device are similar, the implementation of the device and the method can refer to each other, and the repeated parts will not be repeated.

[0085] Figure 4 A structural block diagram of a network device is shown according to an exemplary embodiment.

[0086] like Figure 4 As shown, the network device 1100 includes at least: a processor 1110 , a memory 1120 , and a transceiver 1130 .

[0087] The transceiver 1130 is used to receive and send data under the control of the processor 1110 .

[0088] exist Figure 4In the embodiment, the bus architecture may include any number of interconnected buses and bridges, specifically linking together various circuits of one or more processors represented by processor 1110 and memory represented by memory 1120. The bus architecture may also link together various other circuits such as peripherals, voltage regulators, and power management circuits, which are well known in the art and are therefore not further described herein. The bus interface provides an interface. The transceiver 1130 may be a plurality of components, namely, a transmitter and a receiver, providing units and / or modules for communicating with various other devices on a transmission medium, which may include a wireless channel, a wired channel, an optical cable, and other transmission media.

[0089] The processor 1110 is responsible for managing the bus architecture and general processing, and the memory 1120 can store data used by the processor 1110 when performing operations.

[0090] Optionally, the processor 1110 may be a central processing unit (CPU), an application specific integrated circuit (ASIC), a field programmable gate array (FPGA) or a complex programmable logic device (CPLD), and the processor 1110 may also adopt a multi-core architecture. The processor 1110 and the memory 1120 may also be physically arranged separately.

[0091] The processor 1110 calls the computer program stored in the memory 1120 to execute any one of the methods for allocating a cell radio network temporary identifier provided in the above embodiments of the present application according to the obtained executable instructions.

[0092] Figure 5 A structural block diagram of a user equipment is shown according to an exemplary embodiment.

[0093] like Figure 5 As shown, the user equipment 1300 includes at least: a processor 1310 , a memory 1320 , and a transceiver 1330 .

[0094] The transceiver 1330 is used to receive and send data under the control of the processor 1310 .

[0095] exist Figure 5In the embodiment, the bus architecture may include any number of interconnected buses and bridges, specifically one or more processors represented by processor 1310 and various circuits of memory represented by memory 1320 are linked together. The bus architecture may also link together various other circuits such as peripherals, voltage regulators, and power management circuits, which are well known in the art and are therefore not further described herein. The bus interface provides an interface. The transceiver 1330 may be a plurality of components, namely, a transmitter and a receiver, providing units and / or modules for communicating with various other devices on a transmission medium, including transmission media such as wireless channels, wired channels, and optical cables. For different user devices, the user interface 1340 may also be an interface capable of externally and internally connecting required devices, and the connected devices include but are not limited to a keypad, a display, a speaker, a microphone, a joystick, and the like.

[0096] The processor 1310 is responsible for managing the bus architecture and general processing, and the memory 1320 can store data used by the processor 1310 when performing operations.

[0097] Optionally, the processor 1310 may be a CPU (central processing unit), an ASIC (Application Specific Integrated Circuit), an FPGA (Field Programmable Gate Array) or a CPLD (Complex Programmable Logic Device), and the processor 1310 may also adopt a multi-core architecture. The processor 1310 and the memory 1320 may also be physically arranged separately.

[0098] The processor 1310 calls the computer program stored in the memory 1320 to execute any one of the methods for allocating a cell radio network temporary identifier provided in the above embodiments of the present application according to the obtained executable instructions.

[0099] It should be noted here that the above-mentioned device provided in the embodiment of the present application can implement all the method steps implemented in the above-mentioned method embodiment, and can achieve the same technical effect. The parts and beneficial effects of this embodiment that are the same as those in the method embodiment will not be described in detail here.

[0100] In addition, a storage medium is provided in an embodiment of the present application, on which a computer program is stored, and when the computer program is executed by a processor, the data transmission method in each of the above embodiments is implemented. The storage medium can be any available medium or data storage device that can be accessed by the processor, including but not limited to magnetic storage (such as floppy disk, hard disk, magnetic tape, magneto-optical disk (MO), etc.), optical storage (such as CD, DVD, BD, HVD, etc.), and semiconductor storage (such as ROM, EPROM, EEPROM, non-volatile memory (NAND FLASH), solid state drive (SSD)), etc.

[0101] In an embodiment of the present application, a program product is provided, for example, the program product is an FPGA chip or a DSP chip, and the program product includes executable instructions, and the executable instructions are stored in a storage medium. The processor reads the executable instructions from the storage medium, so that when the executable instructions are executed by the processor, the data transmission method in each of the above embodiments is implemented.

[0102] The solution of the present application can be applied in the scenario of psychological assessment of users. Multiple intelligent agents can be constructed based on the large language model and the multimodal large model, and interactive games for psychological assessment can be constructed based on the intelligent agents. The psychological assessment process can be completed in the form of interactive games, and more accurate assessment results can be obtained. The intelligent agents include: psychological assessment designers, game framework designers, game content creators, image creators, and psychological assessors. This solution can select psychological assessment questions based on the psychological assessment designer, construct interactive novel plots based on the game framework designer, create interactive texts based on the game content creator, generate game images based on the image creator, and interact with the user based on the interactive text and game images to obtain the user's choice or multimodal input, form an assessment process, and conduct assessment analysis based on the psychological assessor.

[0103] Those skilled in the art will appreciate that the embodiments of the present application may be provided as methods, systems, or computer program products. Therefore, the present application may adopt the form of a complete hardware embodiment, a complete software embodiment, or an embodiment in combination with software and hardware. Moreover, the present application may adopt the form of a computer program product implemented on one or more computer-usable storage media (including but not limited to disk storage and optical storage, etc.) that contain computer-usable program code.

[0104] The present application is described with reference to the flowcharts and / or block diagrams of the methods, devices (systems), and computer program products according to the embodiments of the present application. It should be understood that each process and / or box in the flowchart and / or block diagram, as well as the combination of the processes and / or boxes in the flowchart and / or block diagram, can be implemented by computer executable instructions. These computer executable instructions can be provided to a processor of a general-purpose computer, a special-purpose computer, an embedded processor, or other programmable data processing device to generate a machine, so that the instructions executed by the processor of the computer or other programmable data processing device generate instructions for implementing the processes in the flowchart and / or block diagram. Figure 1 A process or multiple processes and / or boxes Figure 1 A device that provides the functions specified in a block or multiple blocks.

[0105] These processor executable instructions may also be stored in a processor readable memory that can direct a computer or other programmable data processing device to operate in a specific manner, so that the instructions stored in the processor readable memory produce an article of manufacture including an instruction device, which implements the process Figure 1 A process or multiple processes and / or boxes Figure 1 A function specified in one or more boxes.

[0106] These processor-executable instructions may also be loaded onto a computer or other programmable data processing device so that a series of operational steps are executed on the computer or other programmable device to produce a computer-implemented process, thereby providing instructions for executing on the computer or other programmable device to implement the process. Figure 1 A process or multiple processes and / or boxes Figure 1 A step that specifies a function in one or more boxes.

[0107] It should be understood that, although the steps in the flowchart of the accompanying drawings are displayed in sequence as indicated by the arrows, these steps are not necessarily executed in sequence in the order indicated by the arrows. Unless otherwise specified herein, there is no strict order restriction on the execution of these steps, and they can be executed in other orders. Moreover, at least a part of the steps in the flowchart of the accompanying drawings may include multiple sub-steps or multiple stages, and these sub-steps or stages are not necessarily executed at the same time, but can be executed at different times, and their execution order is not necessarily sequential, but can be executed in turn or alternately with other steps or at least a part of the sub-steps or stages of other steps.

[0108] The above description is only a partial implementation method of the present application. It should be pointed out that for ordinary technicians in this technical field, several improvements and modifications can be made without departing from the principles of the present application. These improvements and modifications should also be regarded as the scope of protection of the present application.

Claims

1. A multi-agent-based psychological assessment system, characterized in that: The system includes: an intelligent agent built based on a large language model and a multimodal large model, the intelligent agent includes: a psychological assessment designer, a game framework designer, a game content creator, an image creator, and a psychological assessor; The psychological assessment designer selects psychological assessment questions based on the psychological assessment scale and user selections and feedback; The game framework designer constructs an interactive novel plot based on the psychological assessment questions provided by the psychological assessment designer and the set background framework. The interactive novel plot includes interactive questions and interactive options. The interactive novel plot is used to determine the user's psychological state in the corresponding psychological assessment question based on the user's choice in the interactive novel plot. Game content creators create the text content of interactive novels based on the interactive novel plots designed by game framework designers and the set background framework. The text content of interactive novels includes novel text, interactive questions, and interactive options. The image creator generates corresponding game images based on the text content of the interactive novel created by the game content creator, so as to form an interactive novel game based on the text content of the interactive novel and the game images, and to interact with the user based on the interactive novel game to obtain an evaluation process; The psychological assessor analyzes the assessment process and determines the assessment results.

2. The system according to claim 1, characterized in that The intelligent agents also include: psychology experts, literature experts, and game experts; Psychology experts, literature experts, and game experts check whether the text content of the generated interactive novel meets the requirements from three perspectives: psychology, literature, and game. If not, modification suggestions are generated for game content creators, who re-create the content based on the modification suggestions until the content meets the requirements or the maximum number of creations is reached. If it meets the requirements, the text content of the interactive novel is processed by image creators.

3. The system according to claim 1, characterized in that The process of evaluating interactive fiction games includes: The generated interactive novel game is displayed to the user, and the user plays the game and generates input information, where the user's input information includes at least one of an input selection, input text, input image, and input audio; Determine whether the user has completed the assessment of each psychological dimension based on the user's input information; If yes, stop the evaluation; if no, conduct the evaluation of the next psychological dimension based on each intelligent agent.

4. The system according to claim 1, characterized in that The background framework is determined based on novels, movies and games; The game framework designer constructs the interactive novel plot according to the psychological assessment questions provided by the psychological assessment designer and the set background framework, including: The game framework designer selects relevant background frames related to the psychological assessment questions provided by the psychological assessment designer and the set background frames, and determines the target background frame in combination with the user's choice to construct the interactive novel plot based on the target background frame.

5. The method according to claim 1, characterized in that The steps to build an agent based on a large language model include: The obtained prompt words include identity information, input party information, a processing process based on the information input by the input party, and an output party; the identity information is used to define a psychological assessment designer, a game framework designer, a game content creator, an image creator, and a psychological assessor; the input party includes the user's input or the output of an intelligent agent; the output party includes a user, a user, or an intelligent agent; Interact with a large language model based on prompt words to build an intelligent agent.

6. The method according to claim 5, characterized in that The prompt word also includes: associated information, which is used to associate and limit the data processing scope of the intelligent agent. The data processing scope includes: data processing and analysis based on information input by the input party, or data processing and analysis based on novels, movies, and games.

7. The method according to claim 6, characterized in that The prompt words also include: binding information, which is used to bind the intelligent agent to the compliance analysis intelligent agent to review, optimize or adjust the intelligent agent's output information.

8. A multi-agent based psychological assessment method, characterized in that: The method uses multiple intelligent agents built based on a large language model and a multimodal large model to perform psychological assessment, and the intelligent agents include: a psychological assessment designer, a game framework designer, a game content creator, an image creator, and a psychological assessor; The method comprises: Obtain the psychological assessment scale and output it to the psychological assessment designer, so that the psychological assessment designer can interact with the user, obtain the user's choice and feedback, and determine the psychological assessment questions; Outputting the psychological assessment questions to the game framework designer to construct an interactive novel plot according to the psychological assessment questions and the set background framework, wherein the interactive novel plot includes interactive questions and interactive options; the interactive novel plot is used to judge the user's psychological state in the corresponding psychological assessment questions according to the user's choice in the interactive novel plot; Output the plot and background framework of the interactive novel to the game content creator, so that the text content of the interactive novel can be created according to the plot of the interactive novel and the set background framework. The text content of the interactive novel includes the novel text, interactive questions, and interactive options; Outputting the text content of the interactive novel to an image creator to generate corresponding game images according to the text content of the interactive novel, so as to form an interactive novel game based on the text content of the interactive novel and the game images; obtaining an evaluation process based on the interaction between the interactive novel game and the user; The assessment process is output to the psychological assessor to analyze it and determine the assessment results.

9. A multi-agent-based psychological assessment device, characterized in that: The device uses multiple intelligent agents built based on a large language model and a multimodal large model to perform psychological assessment, and the intelligent agents include: a psychological assessment designer, a game framework designer, a game content creator, an image creator, and a psychological assessor; The device comprises: The assessment question acquisition module is used to obtain the psychological assessment scale and output it to the psychological assessment designer, so that the psychological assessment designer can interact with the user to obtain the user's selection and feedback and determine the psychological assessment questions; An interactive plot acquisition module is used to output the psychological assessment questions to the game framework designer, so as to construct an interactive novel plot according to the psychological assessment questions and the set background framework, and the interactive novel plot includes interactive questions and interactive options; the interactive novel plot is used to judge the user's psychological state in the corresponding psychological assessment questions according to the user's choice in the interactive novel plot; The interactive text acquisition module is used to output the plot and background framework of the interactive novel to the game content creator, so as to create the text content of the interactive novel according to the plot of the interactive novel and the set background framework. The text content of the interactive novel includes the novel text, interactive questions, and interactive options; The evaluation process acquisition module is used to output the text content of the interactive novel to the image creator, so as to generate the corresponding game image according to the text content of the interactive novel, so as to form the interactive novel game based on the text content of the interactive novel and the game image; and to obtain the evaluation process based on the interaction between the interactive novel game and the user; The evaluation result acquisition module is used to output the evaluation process to the psychological assessor so as to analyze the evaluation process and determine the evaluation result.

10. A network device, characterized in that: include: A memory, a transceiver, and a processor; wherein the memory is used to store a computer program; the transceiver is used to send and receive data under the control of the processor; The processor is used to read the computer program in the memory and execute the method as claimed in claim 8.

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