Game display control method, system and device and computer program product
By providing graphical user interface and marking functions in virtual games, users can mark and obtain reward information for special parts of virtual characters, solving the problem that users find it difficult to obtain reward information and improving the fun and strategic nature of the game.
Patent Information
- Application Number
- CN202510020514.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-01-06
- Publication Date
- 2025-04-01
- Estimated Expiration
- 2045-01-06
AI Technical Summary
In virtual games, it is difficult for users to intuitively obtain reward information obtained by attacking different parts of monsters, which affects the fun of the game and equipment development.
By providing a graphical user interface, users can mark special parts of virtual characters, display corresponding prompt signs, prompt reward information for attacking the part, and display them simultaneously on another terminal device in the same game camp.
Users can intuitively identify special parts that need to be attacked, improve the fun and strategic nature of the game, and enhance the user's gaming experience.
Smart Images

Figure CN119733236A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of computer animation technology, and in particular to a game display control method, system, device and computer program product. Background Art
[0002] With the rapid development of computer technology and the Internet, the functions of virtual games have gradually become richer. In virtual games, in order to enhance the fun of the game for users, different rewards are often set for attacking different parts of the monster. The rewards for different parts will affect the user's subsequent equipment development, career selection, combat preferences, etc.
[0003] In view of this, some embodiments of the present specification provide a game display control method, system, device and computer program product, which can obtain reward information corresponding to special parts of a virtual character in a game scene and mark the special parts that need to be attacked intensively. Summary of the invention
[0004] One or more embodiments of the present specification provide a game display control method, which provides a graphical user interface through a first terminal device, and displays a game screen including one or more virtual characters with special parts in the graphical user interface; the method includes: in response to a first marking operation on a special part of the virtual character, displaying a first prompt mark corresponding to the special part in the game screen, the first prompt mark is used to prompt reward information for attacking the special part; and in response to a second marking operation on the special part, determining at least one special part as a marking object, and displaying a second prompt mark corresponding to the marking object when the marking object is displayed in the game screen, the second prompt mark is used to highlight the marking object in the game screen.
[0005] According to the method provided in one or more embodiments of the present specification, a second prompt mark corresponding to the marked object is synchronously displayed in the game screen displayed by the graphical user interface provided by the second terminal device, wherein the player controlling the first terminal device and the player controlling the second terminal device belong to the same game camp.
[0006] The method provided according to one or more embodiments of the present specification also includes: a third prompt mark is included in the game screen displayed on the graphical user interface provided by the second terminal device, and the third prompt mark is used to prompt the player of the second terminal device to perform game operations with the marked object as the target.
[0007] According to the method provided in one or more embodiments of the present specification, in response to a first marking operation on a special part of a virtual character, a first prompt mark corresponding to the special part is displayed in a game screen, including: presenting a marking control for marking the special part of the virtual character in the game screen; in response to a pressing operation on the marking control, displaying a thumbnail of the virtual character in the game screen, the thumbnail of the virtual character containing one or more indicator marks, and the indicator marks corresponding to one or more special parts; in response to an operation of moving the marking control to the indicator mark corresponding to the special part while keeping it pressed, displaying a first prompt mark for the special part corresponding to the indicator mark in the game screen.
[0008] According to the method provided in one or more embodiments of the present specification, in response to a pressing operation on a mark control, a thumbnail of a virtual character is displayed in a game screen, including: in response to the duration of the pressing operation on the mark control being greater than a first preset threshold, a thumbnail of the virtual character is displayed in the game screen.
[0009] The method provided according to one or more embodiments of the present specification also includes: in response to the operation of moving the mark control away from the indicator mark corresponding to the special part while maintaining the pressed state, canceling the first prompt mark of the special part corresponding to the indicator mark in the game screen.
[0010] According to the method provided in one or more embodiments of the present specification, in response to a second marking operation on a special part, at least one special part is determined as a marking object, and a second prompt mark corresponding to the marking object is displayed when the marking object is displayed in a game screen, including: when a mark control is located in an area where an indicator mark is located, in response to a release and pressing operation of the mark control, a second prompt mark of the special part corresponding to the indicator mark at the location of the mark control is displayed in the game screen.
[0011] According to the method provided in one or more embodiments of the present specification, in response to a first marking operation on a special part of a virtual character, a first prompt mark corresponding to the special part is displayed in a game screen, including: presenting a marking control for triggering the marking operation and a pointing control for pointing to the special part in the game screen; in response to a pressing operation on the marking control, the special part of the virtual character is highlighted in the game screen; in response to an operation of moving the pointing control to the special part while the marking control is kept pressed, the first prompt mark corresponding to the special part is displayed in the game screen.
[0012] According to the method provided in one or more embodiments of the present specification, in response to a second marking operation on a special part, at least one special part is determined as a marking object, and a second prompt mark corresponding to the marking object is displayed when the marking object is displayed in a game screen, including: when a pointing control is located in an area where a special part is located, in response to a release and press operation of the marking control, a second prompt mark of the special part where the pointing control is located is displayed in the game screen.
[0013] According to the method provided in one or more embodiments of the present specification, in response to a first marking operation on a special part of a virtual character, a first prompt mark corresponding to the special part is displayed in a game screen, including: presenting a pointing control for pointing to the special part in the game screen; in response to a triggering operation of a marking function, highlighting the special part in the game screen; in response to an operation of moving the pointing control to the special part under a continuous triggering operation of the marking function, displaying a first prompt mark corresponding to the special part in the game screen; wherein the triggering operation of the marking function includes pressing a first physical button representing the marking function of the first terminal device, or pressing a second physical button connected to the first terminal device and representing the marking function.
[0014] According to the method provided in one or more embodiments of the present specification, in response to a second marking operation on a special part, at least one special part is determined as a marking object, and a second prompt mark corresponding to the marking object is displayed when the marking object is displayed in the game screen, including: when a pointing control is located in the area where the special part is located, in response to a release and press operation of a first physical button or a second physical button, a second prompt mark of the special part where the pointing control is located is displayed in the game screen.
[0015] According to the method provided in one or more embodiments of the present specification, in response to a second marking operation on a special part, at least one special part is determined as a marking object, and a second prompt identifier corresponding to the marking object is displayed in a game screen, including: when a special part is determined as the current marking object in response to the second marking operation, the second prompt identifier corresponding to the previous marking object is canceled in the game screen, and the second prompt identifier corresponding to the current marking object is displayed in the game screen.
[0016] According to the method provided in one or more embodiments of the present specification, in response to a second marking operation on a special part, at least one special part is determined as a marking object, and a second prompt identifier corresponding to the marking object is displayed on the game screen, including: when a special part is determined as the current marking object in response to the second marking operation, it is determined whether the number of marking objects is greater than a second preset threshold: if not, the second prompt identifiers corresponding to all marking objects are displayed on the game screen.
[0017] One or more embodiments of the present specification also provide a game display control system, which provides a graphical user interface through a first terminal device, and the graphical user interface displays a game screen including one or more virtual characters with special parts; the system includes: a first marking display module, which is used to respond to a first marking operation on a special part of the virtual character, and display a first prompt mark corresponding to the special part in the game screen, and the first prompt mark is used to prompt reward information for attacking the special part; and a second marking display module, which is used to respond to a second marking operation on the special part, determine at least one special part as a marking object, and display a second prompt mark corresponding to the marking object when displaying the marking object in the game screen, and the second prompt mark is used to highlight the marking object in the game screen.
[0018] The system provided according to one or more embodiments of the present specification also includes: a marking synchronization module, which is used to send a second prompt identifier corresponding to the marked object, so that the second prompt identifier is synchronously displayed in the game screen displayed by the graphical user interface provided by the second terminal device, wherein the player controlling the first terminal device and the player controlling the second terminal device belong to the same game camp.
[0019] Some embodiments of the present specification also provide a game display control device, including a processor and a storage medium, the storage medium is used to store computer instructions, and the processor is used to execute at least part of the computer instructions to implement the game display control method provided in the embodiments of the present specification.
[0020] Some embodiments of the present specification also provide a computer program product, including computer instructions or a computer program. When at least part of the computer instructions or the computer program is executed by a processor, the game display control method provided in the embodiments of the present specification can be implemented. BRIEF DESCRIPTION OF THE DRAWINGS
[0021] This specification will be further explained by way of exemplary embodiments, which will be described in detail by way of the accompanying drawings. The same numbers in the drawings represent the same structures or steps.
[0022] Figure 1 It is a schematic diagram of a virtual game system according to some embodiments of this specification.
[0023] Figure 2 It is an exemplary flow chart of a game display control method shown in some embodiments of this specification.
[0024] Figure 3 It is a schematic diagram of a game screen including a virtual character according to some embodiments of this specification.
[0025] Figure 4It is a schematic diagram of a game screen showing a second prompt mark corresponding to a marked object according to some embodiments of the present specification.
[0026] Figure 5 This is a schematic diagram of a game screen displayed by a graphical user interface provided by a second terminal device according to some embodiments of this specification.
[0027] Figure 6 This is a schematic diagram of a game screen displayed by a graphical user interface provided by a second terminal device according to some embodiments of this specification.
[0028] Figure 7 This is an exemplary flowchart of displaying a first prompt mark corresponding to a special part in a game screen in response to a first marking operation on a special part of a virtual character according to some embodiments of this specification.
[0029] Figure 8 This is a schematic diagram of a game screen including a marking control according to some embodiments of the present specification.
[0030] Fig. 9 This is a schematic diagram of a game screen when a mark control is pressed according to some embodiments of this specification.
[0031] Fig.10 This is a schematic diagram of a game screen when a marker control is moved according to some embodiments of this specification.
[0032] Fig.11 It is a schematic diagram of a second prompt mark of a special part corresponding to an indicator mark of a position of a mark control in a game screen according to some embodiments of the present specification.
[0033] Fig.12 This is an exemplary flowchart of displaying a first prompt mark corresponding to a special part in a game screen in response to a first marking operation on a special part of a virtual character according to some embodiments of this specification.
[0034] Fig.13 This is a schematic diagram of a game screen including a marking control and a pointing control according to some embodiments of the present specification.
[0035] Fig.14 This is a schematic diagram of a game screen when a mark control is pressed according to some embodiments of this specification.
[0036] Fig.15 It is a schematic diagram of a game screen when a pointing control is moved according to some embodiments of this specification.
[0037] Fig.16It is a schematic diagram of displaying a second prompt mark pointing to a special part where a control is located in a game screen according to some embodiments of this specification.
[0038] Fig.17 This is an exemplary flowchart of displaying a first prompt mark corresponding to a special part in a game screen in response to a first marking operation on a special part of a virtual character according to some embodiments of this specification.
[0039] Fig.18 This is a schematic diagram of a game screen including pointing controls according to some embodiments of this specification.
[0040] Fig.19 It is a schematic diagram of a game screen when a marking function is triggered according to some embodiments of this specification.
[0041] Fig. 20 It is a schematic diagram of a game screen when a pointing control is moved according to some embodiments of this specification.
[0042] Fig.21 It is a schematic diagram of displaying a second prompt mark pointing to a special part where a control is located in a game screen according to some embodiments of this specification.
[0043] Fig. 22 It is an exemplary module diagram of a game display control system shown in some embodiments of this specification. DETAILED DESCRIPTION
[0044] In order to more clearly illustrate the technical solutions of the embodiments of this specification, the embodiments will be described in detail below with reference to the accompanying drawings. Obviously, the contents described below are some examples or embodiments of this specification. For ordinary technicians in this field, without paying creative work, the technical solutions or means disclosed in this specification can also be applied to other scenarios based on these technical contents.
[0045] It should be understood that the "system", "device", "unit" and / or "module" used in this specification is a method for distinguishing different components, elements, parts, portions or assemblies at different levels. However, if other words can achieve the same purpose, the above words can be replaced by other expressions.
[0046] Unless otherwise specified, technical terms used in this specification to describe components, elements, etc. do not refer to the singular, but may also include the plural. Generally speaking, terms such as "include", "comprise", etc. only indicate that the steps, elements, or components that have been clearly identified are included, and these steps, elements, and components do not constitute an exclusive list, such as the method or device described may also include other steps or components.
[0047] Flowcharts are used in this specification to illustrate the operation steps performed by the device or system of the relevant embodiments, but unless otherwise specified, the order used to describe these steps should not be understood as a limitation on the order in which the steps are performed. A person of ordinary skill in the art can adjust the order in which these steps are performed based on the knowledge and information conveyed by the embodiments of this specification, and the above adjustment includes but is not limited to swapping the order, merging multiple steps, and splitting a certain step.
[0048] Virtual games, also known as video games or electronic games, are games that run on electronic devices and are controlled by computer programs (such as game applications) for educational or entertainment purposes. Virtual game scenes can be presented through a graphical user interface (GUI). Game scenes include elements such as the environment, characters, buildings, machinery, and props in virtual games, which can restore at least part of the virtual world in the game. Users can input game operations or game control instructions through human-computer interface devices (such as game controllers, keyboards, mice, touch screens, cameras, etc.), and computer programs respond to game operations and present them to users through a graphical user interface.
[0049] Figure 1 Schematic diagram of a virtual game system according to some embodiments of this specification. Figure 1 As shown, the virtual game system 100 may include a server 110, a network 120, a storage medium 130, and a first terminal device 140. The server 110 and the first terminal device 140 may perform data transmission via the network 120.
[0050] The server 110 (or game server) may be a computer device with high computing performance, used to maintain and manage game data and game player data, synchronize and broadcast the interactive data of game players in the game, or complete some relatively complex calculations or logic processing in the virtual game. In some embodiments, the server 110 may also publish various versions of game applications for game players to download or update. In some embodiments, the server 110 may be a single computer device or a computing cluster composed of multiple computer devices, so as to provide more powerful computing power and more efficient response to service requests of game players.
[0051] The network 120 may be any form of wired or wireless network, or any combination thereof. As an example only, the network 120 may be one or more combinations of a wired network, an optical fiber network, a telecommunication network, an intranet, the Internet, a local area network (LAN), a wide area network (WAN), a wireless local area network (WLAN), a metropolitan area network (MAN), a wide area network (WAN), a public switched telephone network (PSTN), a Bluetooth network, etc. The network 120 may have multiple access points, and the server 110 and the first terminal device 140 may access the network 120 through the access points.
[0052] The storage medium 130 may be used to store data and / or instructions related to the virtual game system 100. In some embodiments, the storage medium 130 may store data and / or information obtained from the server 110, the first terminal device 140, etc. As an example, the storage medium 130 may store game player data, etc. In some embodiments, the storage medium 130 may include one or more storage components, each of which may be an independent device or part of other devices. In some embodiments, the storage medium 130 may be set in the server 110. In some embodiments, the storage medium 130 may include a random access memory (RAM), a read-only memory (ROM), a large capacity memory, a removable memory, a volatile read-write memory, etc., or any combination thereof. Exemplarily, the large capacity storage may include a magnetic disk, an optical disk, a solid-state disk, etc. In some embodiments, the storage medium 130 may be implemented on a cloud platform.
[0053] The first terminal device 140 may include, but is not limited to, a desktop computer, a smart phone, a laptop computer, a VR (Virtual Reality) device, a game console, and a tablet computer. Game players can install and run game applications on the first terminal device 140, display game screens through the first terminal device, and participate in the game through a human-computer interface device. As an example, the first terminal device 140 may have a signal connection with the server 110 through the network 120, and the game player may download the game from the server 110 for installation. The human-computer interface device may be a part of the first terminal device 140, or may be separated from the first terminal device 140, but may have a signal connection with each other. In some embodiments, the virtual game may be a networked game, and the first terminal devices 140 of multiple game players may be connected to the server 110 through the network 120. With the participation of the server 110, multiple game players may interactively participate in the game.
[0054] It should be noted that Figure 1The scene diagram of the virtual game system shown is only an example. The virtual game system and scene described in the embodiment of this specification are to more clearly illustrate the technical solution of the embodiment of this specification, and do not constitute a limitation on the technical solution provided by the embodiment of this specification. For example, in a stand-alone game scene, Figure 1 The server 110, network 120 and storage medium 130 shown in the figure may be omitted. A person skilled in the art will appreciate that, with the evolution of game control systems and the emergence of new business scenarios, the technical solutions provided in the embodiments of this specification are also applicable to similar technical problems.
[0055] The embodiments of this specification provide a game display control method, system, device and computer program product. Specifically, the method of the embodiments of this specification can be executed by a computer device, wherein the computer device can be a terminal (such as a first terminal device) or a server. The terminal can be a terminal device such as a smart phone, a tablet computer, a laptop computer, a touch screen, a game console, a personal computer (PC, Personal Computer), a personal digital assistant (Personal Digital Assistant, PDA), etc. The terminal can also include a client, which can be a game application client, a browser client carrying a game program, or an instant messaging client. The server can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, CDN (Content Distribute Network, content distribution network), and basic cloud computing services such as big data and artificial intelligence platforms.
[0056] For example, when the game display control method is run on a terminal device, the terminal device stores a game application and is used to present the game scene in the game screen. The terminal device is used to interact with the user through a graphical user interface, for example, downloading and installing the game application through the terminal device and running it, and for example, displaying the game scene through a graphical user interface. The terminal device may provide the graphical user interface to the user in a variety of ways, for example, it may be rendered and displayed on the display screen of the terminal device, or the graphical user interface may be presented through holographic projection. For example, the terminal device may include a touch display screen and a processor, the touch display screen is used to present the graphical user interface and receive the operation instructions generated by the user acting on the graphical user interface, the graphical user interface includes a game screen, the processor is used to run the game, generate a graphical user interface, respond to the operation instructions and control the display of the graphical user interface on the touch display screen. The terminal device may also be separated from the display device, the running body of the game application may be run on the terminal device, and the game screen is displayed on another display device, for example, the running body of the game application may be PS, X-Box, and the game screen is presented through a TV screen or through holographic projection.
[0057] For example, when the game display control method runs on the server, it can be a cloud game. Cloud gaming refers to a gaming method based on cloud computing. In the operation mode of cloud gaming, the operating body of the game application and the game screen presentation body are separated, and the storage and operation of the game information prompt method are completed on the cloud gaming server. The game screen presentation is completed on the client side of the cloud game. The cloud gaming client is mainly used for receiving and sending game data and presenting the game screen. For example, the cloud gaming client can be a display device with a data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a PDA, a personal digital assistant, etc., but the terminal device for processing game data is a cloud gaming server in the cloud. When playing the game, the cloud gaming server encodes and compresses the game screen and other data, transmits it to the cloud gaming client through the network, and then decodes and outputs the game screen through the cloud gaming client.
[0058] In some embodiments, the virtual game may be any of the following games, such as role-playing games, shooting games, competitive games, casual games, action games, strategy games, sports games, and puzzle games. Among them, the game may include a game scene of the game (or a virtual scene of the game). The game scene may include one or more game tasks related to the game scene. The game scene may also include one or more virtual characters, which may be controlled by a user (or player) or by a computer, such as a robot with an artificial intelligence (AI) algorithm, to replace a real player to control a virtual character to play the game. The game scene may also include game terrain, such as natural terrains such as mountains, plains, rivers, gullies, lakes, and oceans, or artificial terrains such as cities, villages, and buildings. The game scene may also include virtual objects, such as railings, walls, doors and windows, plants, rocks, and the like. The game scene may also include virtual items, such as food, clothing, medicines, props, currency, furniture, tools, or clues related to game tasks, and some virtual items may also be collected and used by game characters. The game scene may also include one or more elements, such as skills, scores, character health status, energy, etc., to provide help to the player, provide virtual services, increase scores related to player performance, etc. In addition, the game scene may also include one or more controls, such as buttons, input boxes, progress bars, sliders, icons, etc.
[0059] In some embodiments of this specification, a virtual game may be provided with a setting that different reward information can be obtained by attacking different parts of a monster; at the same time, in order to enhance the user's willingness to explore the game independently, the reward information that can be obtained by attacking different parts of a monster is often not presented to the user intuitively in the game screen, but requires the user to explore it independently during the game, such as providing certain prompts from the monster's illustrated text information. In order to enable the user to perceive the different rewards obtained by attacking different parts of a game object during the game, one or more embodiments of this specification provide a game display control method that can obtain reward information corresponding to special parts of a virtual character in a game scene based on a marking action, and mark the special parts that need to be focused on.
[0060] Figure 2 It is an exemplary flow chart of a game display control method shown in some embodiments of this specification. Figure 2 The process 200 shown may be executed by a terminal device, for example, Figure 1 The first terminal device 140 shown is executed. Or, Figure 2 The process 200 shown may also be executed by other processing devices, such as Figure 1The process 200 is executed by the server 110 shown. In some embodiments, the process 200 can be implemented by a game display control system 2200 deployed on a processing device or a terminal device.
[0061] In some embodiments, the game display control method provided by process 200 can be displayed through a graphical user interface provided by the first terminal device, wherein the content that can be displayed by the graphical user interface at least partially includes the game scene and is presented to the user as a game screen. According to one example, the first terminal device can generate a graphical user interface and present the graphical user interface through a display device (such as a touch screen) of the first terminal device. According to another example, the first terminal device can generate a graphical user interface but does not include a display device, but presents the graphical user interface through other display devices, for example, through a TV screen or through a holographic projection.
[0062] In some embodiments, the graphical user interface displays a game screen including one or more virtual characters with special parts, wherein the virtual character may be an object in the virtual game that does not belong to the same game camp as the user controlling the first terminal device, for example, in a player vs. player (PVP) game, the virtual character may be a game character in the enemy camp, and in a player vs. environment (PVE) game, the virtual character may be a monster target for attack, etc., which is not limited here. In some embodiments, the special parts of the virtual character may correspond to the limbs of the virtual character, or may be parts with prominent features in the display image of the virtual character in the game screen, and the specific settings of the special parts may be pre-set according to a computer program. Figure 3 is a schematic diagram of a game screen including a virtual character according to some embodiments, such as Figure 3 As shown, the virtual character 310 includes a plurality of special parts such as a head horn 311 and an upper limb part 312 .
[0063] In some embodiments, Figure 2 As shown, process 200 may include the following steps.
[0064] Step 210: In response to the first marking operation on the special part of the virtual character, a first prompt mark corresponding to the special part is displayed in the game screen. The first prompt mark is used to prompt the reward information for attacking the special part. In some embodiments, the first marking operation may include controlling one or a series of interactive operations performed by the user of the first terminal device facing the first terminal device, such as clicking or sliding the touch screen of the first terminal device to perform touch operations, etc., for selecting at least one special part in the game screen and controlling the display of the first prompt mark corresponding to the special part in the game screen. The specific implementation of the first marking operation will be described in detail later and will not be repeated here.
[0065] In some embodiments, the reward information may include the reward content that the user can get by attacking the special part, such as dropping special materials, dropping special equipment, obtaining additional experience points, restoring own health points, etc. The presentation form of the reward information may include multimedia content including pictures, texts, and videos, which are not limited here. For example, Figure 3 As shown, the reward information corresponding to the sharp corner 311 of the head of the virtual character 310 can be shown as 320, including the dropped material content prompt and the dropped material icon of the sharp corner 311 of the head.
[0066] Step 220: In response to the second marking operation for the special part, at least one special part is determined as a marking object, and a second prompt mark corresponding to the marking object is displayed when the marking object is displayed in the game screen. The second prompt mark is used to highlight the marking object in the game screen. In some embodiments, the second marking operation may include controlling the interactive operation performed by the user of the first terminal device facing the first terminal device, such as clicking or sliding the touch screen of the first terminal device to perform a touch operation, etc., for determining at least one special part as a marking object in the game screen and controlling the display of the corresponding second prompt mark in the game screen. The specific implementation of the second marking operation will be described in detail later and will not be repeated here.
[0067] Figure 4 is a schematic diagram of a game screen showing a second prompt mark corresponding to a marked object according to some embodiments. Figure 3 and Figure 4 It can be seen that the marked object 410 can be the special part of the sharp corner of the head of the virtual character 310. By marking this special part, the user can be intuitively prompted to continue attacking the marked object 410 during the subsequent game strategy, thereby achieving the game goal desired by the user.
[0068] In some embodiments, the second prompt mark can be used to highlight the marked object in the game screen. According to one example, the display brightness of the marked object can be adjusted to highlight it in the game screen; according to another example, a special mask of other colors, such as a green mask, can be covered on the surface of the marked object, so that the user can intuitively distinguish the marked object from other parts of the virtual character in the game screen, which is not limited here.
[0069] In some embodiments, the marked object may not always appear in the game screen due to the user's perspective movement or the movement of the virtual object in the game scene. Based on the game display control method provided by the above process 200, when at least one special part is determined to be the marked object, regardless of whether the marked object continues to appear in the game screen, as long as at least a part of the marked object appears in the game screen, the corresponding second prompt mark can be displayed on the game screen.
[0070] In some embodiments of the present specification, the game display control method provided by the above process 200 is particularly suitable for scenarios where users form teams to conduct game strategies. In some embodiments, in scenarios where users form teams to conduct game strategies, they often communicate about game strategy goals in the form of team voice, such as "concentrate on defending point A", "focus on attacking the monster's head", etc., but the communication of team voice is not intuitive enough in the presentation of the game screen and is easily ambiguous due to semantic differences. Users who receive voice commands often find it difficult to accurately obtain the content of the game goals that need to be concentrated in complex game scenes. To this end, in some embodiments, the second prompt mark corresponding to the marked object can be synchronously displayed in the game screen displayed by the graphical user interface provided by the second terminal device, where the player controlling the first terminal device and the player controlling the second terminal device belong to the same game camp.
[0071] Figure 5 Schematic diagram of a game screen displayed by a graphical user interface provided by a second terminal device according to some embodiments of this specification. Figure 4 and Figure 5 It can be seen that in the game screens of different players, the second prompt mark of the marking object of the same virtual character is displayed synchronously, so that the player controlling the second terminal device can intuitively and clearly recognize the game target object that needs to be focused on.
[0072] In some embodiments, considering the diversity of game environment scenes, in some game environment scenes where the brightness is too high or the game scene obstructions are too dense, the virtual character's marked object may be obscured by the game scene, or the actual presentation effect of the virtual character's marked object in the game screen becomes less prominent, resulting in the player controlling the second terminal device being unable to perceive the marked object that the player controlling the first terminal device wants to perform game operations on in a timely manner through the game screen. In order to overcome this problem, a third prompt mark can be additionally provided on the game screen displayed on the graphical user interface provided by the second terminal device. In some embodiments, the third prompt mark can include multimedia content such as text and icons presented in the game screen, and the third prompt mark can be used to prompt the player controlling the second terminal device to perform game operations with the marked object as the target, such as prompting the player controlling the second terminal device to attack the marked object, thereby realizing the player controlling the first terminal device and the player controlling the second terminal device to attack the marked object in a concentrated manner.
[0073] Figure 6 FIG. 1 is a schematic diagram of a game screen displayed by another graphical user interface provided by a second terminal device according to some embodiments of this specification. Figure 6 As shown, in the game screen displayed by the graphical user interface provided by the second terminal device, a third prompt mark 610 is included, and the third prompt mark 610 is used to prompt the player of the second terminal device to perform game operations with the marked object as the target. According to a certain example, the third prompt mark 610 can specifically include a text prompt of "focus fire to attack XX part", and the third prompt mark 610 can always be in a fixed position on the game screen during the existence of the marked object, so as to continuously prompt the player of the second terminal device to perform game operations with the marked object as the target. According to another example, the third prompt mark 610 can also be displayed floatingly in the game screen during the existence of the marked object, so as to continuously prompt the player of the second terminal device to perform game operations with the marked object as the target.
[0074] In some embodiments, in addition to displaying the second prompt mark and / or the third prompt mark corresponding to the marked object through the graphical user interface provided by the terminal device, the terminal device can also provide the user with multimedia content prompts in the form of voice or the like. For example, a voice prompt message of "concentrate fire on XX part" can be sent to the user through the loudspeaker of the terminal device, which is not limited here.
[0075] Based on the aforementioned embodiments of the present specification, through the above steps 210 to 220, it is possible to view reward information and carry out targeted marking of special parts of a virtual character in a graphical user interface. The following will further explain the specific implementation of the first marking operation and the second marking operation in steps 210 to 220 in combination with the embodiments of the present specification.
[0076] Figure 7 This is an exemplary flowchart of displaying a first prompt mark corresponding to a special part in a game screen in response to a first marking operation on a special part of a virtual character according to some embodiments of this specification. Figure 7 The process 700 shown can be executed by a terminal device, for example, Figure 1 In some embodiments, the process 700 may be implemented by a game display control system 2200 deployed on a processing device or a terminal device. Figure 7 As shown, process 700 may include the following steps.
[0077] Step 710: Present a marking control for marking a special part of the virtual character in the game screen. In some embodiments, the marking control in process 700 may be a virtual button displayed in the game screen, which can trigger the marking function in response to a first interactive operation provided by the user, such as a press operation or a long press operation, and point to the marked object according to a second interactive operation provided by the user, such as a drag operation; the marking control may be presented in the game screen in the form of a circular button or a water drop-shaped icon representing the marking function, which is not limited here.
[0078] Figure 8 is a schematic diagram of a game screen including a marking control according to some embodiments. Figure 8 As shown, there is a mark control 810 in the game screen. The user can implement the corresponding mark function by interacting with the mark control 810. In some embodiments, Figure 8 As shown, the mark control 810 can be located near the edge of one side of the game screen, so that the user can press the mark control 810 and perform other interactive operations while holding the first terminal device, without affecting the mark control 810 from blocking the main scene content presented in the game screen. In some embodiments, the position of the mark control 810 in the game screen is fixed. In some embodiments, the position of the mark control 810 in the game screen may be unfixed, and may be configured to move as the user keeps the mark control 810 pressed and dragged, so that the user can move the mark control 810 to a suitable interactive position according to their needs during the game.
[0079] Step 720: In response to the pressing operation of the mark control, a thumbnail of the virtual character is displayed in the game screen. Among them, the thumbnail of the virtual character may include one or more indicator marks, and the indicator marks correspond to one or more special parts. In some embodiments, the thumbnail of the virtual character may be a reduced schematic diagram of the virtual character displayed in the game screen. In some embodiments, for a three-dimensional virtual character, the thumbnail of the virtual character may be a three-dimensional schematic diagram reduced in proportion, or it may be a two-dimensional schematic diagram corresponding to the three-dimensional virtual character after being reduced. In some embodiments, the indicator mark can be used to indicate the correspondence between the part in the thumbnail and the special part of the virtual character, and one indicator mark may correspond to one or more special parts of the virtual character in the thumbnail.
[0080] Fig. 9 It is a schematic diagram of a game screen when a mark control is pressed according to some embodiments. In some embodiments, in order to avoid blocking the content presented by the game scene in the game screen, the thumbnail 910 can be fixedly displayed at an edge position such as the upper right corner of the game screen. In some embodiments, in order to facilitate the subsequent marking of the indicator mark 920 in the thumbnail 910, the thumbnail 910 can be displayed near the mark control 810, which is not limited here.
[0081] In some embodiments, in order to prevent the user from accidentally touching the mark control 810 during the game, resulting in the display of a virtual character thumbnail on the game screen when the user does not need to trigger the mark function, thereby affecting the user's normal game progress, in the application scenario of the above-mentioned process 700, it can be set that in response to the duration of the pressing operation on the mark control 810 being greater than a first preset threshold, the thumbnail corresponding to the virtual character is displayed on the game screen. The above-mentioned first preset threshold can be set to 1 second or 2 seconds, which is not limited here.
[0082] In some embodiments, the correspondence between the indicator included in the thumbnail and the special part of the virtual object can be one-to-one. In some embodiments, considering that the thumbnail occupies a small area in the game screen, it may be difficult for the user to accurately locate the required special part during the subsequent pointing operation of the indicator in the thumbnail, so a single indicator can be set to correspond to multiple special parts of the virtual object. For example, in Fig. 9 In the thumbnail shown, although the indicator mark 920 shows the left corner of the virtual object's head, the corresponding special part may include all the special parts of the virtual object's head corners, including the left corner and the right corner of the head.
[0083] Step 730: In response to the operation of moving the mark control while being pressed to the indication mark corresponding to the special part, a first prompt mark of the special part corresponding to the indication mark is displayed in the game screen.
[0084] Fig.10 1 is a schematic diagram of a game screen when a marker control is moved according to some embodiments. In some embodiments, the marker control 810 is moved to the position of the indicator 1010 while being pressed, that is, Fig.10 When the position corresponding to the sharp corner of the head in the thumbnail of the virtual character is reached, the first prompt mark 1020 corresponding to the special part corresponding to the indicator mark 1010 will be displayed in the game screen. The display of the first prompt mark can refer to the above embodiment. Figure 3 And the related instructions are not repeated here.
[0085] In some embodiments, in response to the operation of moving the mark control away from the indicator mark corresponding to the special part while maintaining the pressed state, the first prompt mark of the special part corresponding to the indicator mark can be cancelled in the game screen. Fig.10 In the scene shown, when the mark control 810 is moved away from the position of the indicator mark 1010, the first prompt mark 1020 of the special part corresponding to the indicator mark 1010 will no longer be displayed on the game screen.
[0086] In some embodiments of the present specification, based on the aforementioned process 700, when the mark control is located in the area where the indicator mark is located, in response to the release and pressing operation of the mark control, a special part corresponding to the indicated part of the location of the mark control can be used as a marking object, and a second prompt mark pointing to the special part of the location of the control can be displayed on the game screen. Fig.11 1 is a schematic diagram of a second prompt mark of a special part corresponding to an indicator mark of a position of a mark control in a game screen according to some embodiments. Fig.11 As shown, when the mark control 810 is located at the indicator mark 1010 in the thumbnail, the indicator mark 1010 corresponds to the special part 1110 of the head of the virtual character 1100. At this time, in response to the release and pressing operation of the mark control 810, it means that the user takes the special part 1110 of the head corresponding to the indicator mark 1010 in the thumbnail as the mark object and displays the corresponding second prompt mark in the game screen; Fig.11 As shown, the second prompt mark is highlighted in the game screen by using the shadow part covering the special part 1110 for exemplary representation. For the display of the second prompt mark, please refer to the above embodiment. Figure 4 And the related instructions are not repeated here.
[0087] In some embodiments of the present specification, based on the aforementioned process 700, if one wants to cancel the marking of a marked object and cancel the display of the second prompt mark in the game screen, one can repeat the relevant operations for determining the marked object, that is, press the mark control to re-awaken the display of the thumbnail, move the mark control to the indicated part corresponding to the marked object while keeping the mark control pressed, and release the pressing operation of the mark control when the mark control is located in the area where the indicated part is located, to implement the marking cancellation operation of the marked object; accordingly, the second prompt mark will no longer be displayed in the game screen.
[0088] Based on the game display control method provided by the aforementioned process 700, a mark control is presented in the game screen, and the mark object is determined in the thumbnail of the virtual character by moving the mark control, that is, the mark control in the process 700 simultaneously undertakes the triggering of the mark function and the pointing of the mark object. In other embodiments of the present specification, the triggering of the mark function and the pointing of the mark object can be realized through different virtual buttons in the game screen. Fig.12 This is an exemplary flowchart of displaying a first prompt mark corresponding to a special part in a game screen in response to a first marking operation on a special part of a virtual character according to some embodiments of this specification. Fig.12 The process 1200 shown may be executed by a terminal device, for example, Figure 1 In some embodiments, the process 1200 may be implemented by a game display control system 2200 deployed on a processing device or a terminal device. Fig.12 As shown, process 1200 may include the following steps.
[0089] Step 1210: Present a marking control for triggering a marking operation and a pointing control for pointing to a special part in the game screen. In some embodiments, the marking control in process 1200 may be a virtual button displayed in the game screen, which can trigger the marking function in response to an interactive operation provided by the user, such as a press operation or a long press operation; the presentation form of the marking control in the game screen may be a circular button or a water drop-shaped icon representing the marking function, which is not limited here. In some embodiments, the pointing control may be a virtual button displayed in the game screen, which can move to point to a special part in the game screen in response to an interactive operation provided by the user, such as a drag operation; the presentation form of the pointing control in the game screen may be a crosshair, arrow, virtual pointer or other directional icon, which is not limited here.
[0090] Fig.13 is a schematic diagram of a game screen including a marking control and a pointing control according to some embodiments. Fig.13 The above embodiments provide Figure 8 It can be found that, unlike Figure 8 The game screen shown in Fig.13 The game screen shown not only displays a mark control 1310 for triggering the mark function, but also displays a pointing control 1320 for pointing to a special part. The special part can be marked directly in the game screen by moving the pointing control 1320. Compared with the thumbnail marking solution provided by the aforementioned process 700, the solution provided by the process 1200 for directly using the pointing control to mark the special part in the game screen can facilitate the user to mark the special part that needs to be marked more accurately in the larger space provided by the entire game screen. In some embodiments, Fig.13 As shown, the mark control 1310 can be near the edge of one side of the game screen, so that the user can press the mark control 1310 and perform other interactive operations while holding the first terminal device, without affecting the mark control 1310 to block the main scene content presented in the game screen. In some embodiments, the position of the mark control 1310 in the game screen is fixed. In some embodiments, the position of the mark control 1310 in the game screen may be unfixed, and may be configured to move as the user keeps dragging the mark control 1310 while pressing it, so that the user can move the mark control 1310 to a suitable interactive position according to their needs during the game.
[0091] Step 1220: In response to the pressing operation of the mark control, a special part of the virtual character is highlighted in the game screen.
[0092] Fig.14 FIG. 1 is a schematic diagram of a game screen when a marker control is pressed according to some embodiments. Fig.14 As shown, when the user presses the mark control 1310, the special parts 1420 of the virtual character 1410 will be highlighted in the game screen, so that the user can understand which special parts 1420 exist in the virtual character 1410, thereby guiding the user to further view these highlighted special parts 1420 and select the marked objects that need to be marked. In some embodiments, in order to prevent the user from accidentally touching the mark control during the game, resulting in the special parts being highlighted in the game screen when the user does not need to trigger the marking function, thereby affecting the user's normal game progress, in the application scenario of the above process 1200, it can be set to respond to the duration of the pressing operation on the mark control 1310 is greater than a preset threshold, and then highlight the special parts of the virtual character in the game screen. The above preset threshold can be set to 1 second or 2 seconds, which is not limited here.
[0093] Step 1230: In response to the operation of moving the pointing control to the special part while the marking control is kept pressed, a first prompt mark corresponding to the special part is displayed in the game screen.
[0094] Fig.15 13 is a schematic diagram of a game screen when a pointing control is moved according to some embodiments. In some embodiments, the position of the pointing control 1320 in the game screen is fixed, for example, it can always be in the center of the game screen. Fig.15 and Fig.13 It can be seen that in order to move the pointing control 1320, the presentation content of the game screen in the virtual game scene can be adjusted, for example, Fig.13 In some embodiments, the position of the pointing control 1320 in the game screen can be changed. For example, in an actual application scenario where the viewing angle is locked, the pointing control 1320 can be moved to a special part in a fixed game screen through the interaction between the user and the first terminal device. For the display of the first prompt mark, please refer to the above embodiment. Figure 3 And the related instructions are not repeated here.
[0095] In some embodiments, moving the pointing control to a special part while the mark control is kept pressed can be achieved by the user sliding on the graphical user interface: through the user's sliding operation, the range and / or content of the game screen presented in the game scene changes, so that the pointing control in the game screen can follow and move to the special part that the user needs to mark. In some embodiments, moving the pointing control to a special part while the mark control is kept pressed can be achieved by the user rotating the first terminal device. The gravity sensing device such as the gyroscope built into the first terminal device can sense the rotation of the first terminal device in the real scene, and map the rotation of the first terminal device in the real scene to the change in the range and / or content of the game screen presented in the game scene, so that the pointing control in the game screen can follow and move to the special part that the user needs to mark.
[0096] In some embodiments of the present specification, based on the aforementioned process 1200, when the pointing control is located in the area where the special part is located, in response to the release and pressing operation of the mark control, the special part where the pointing control is located can be used as a marking object, and a second prompt mark of the special part where the pointing control is located can be displayed in the game screen. Fig.16 FIG. 1 is a schematic diagram of displaying a second prompt mark pointing to a special part of a control position in a game screen according to some embodiments. Fig.16 As shown, when the position of the pointing control 1320 is at the special part 1420 of the sharp corner of the head of the virtual character 1410, in response to the release and pressing operation of the marking control 1310, it means that the user takes the special part 1420 of the sharp corner of the head as the marking object and displays the corresponding second prompt mark in the game screen; Fig.16 As shown, the highlight display of the second prompt mark in the game screen is exemplarily represented by the shadow portion covering the special part 1420. For the display of the second prompt mark, please refer to the above embodiment. Figure 4 And the related instructions are not repeated here.
[0097] In some embodiments of the present specification, based on the aforementioned process 1200, if you want to cancel the marking of a marked object and cancel the display of the second prompt mark in the game screen, you can repeat the relevant operations for determining the marked object, that is, move the pointing control to the marked object while keeping the marking control pressed, and when the pointing control is located in the area where the marking object is located, release the pressing operation of the marking control to implement the marking cancellation operation of the marked object; accordingly, the second prompt mark will no longer be displayed on the game screen.
[0098] In the game display control methods provided by the aforementioned processes 700 and 1200, a mark control is presented in the game screen, and the user is required to interact with the mark control displayed in the game screen through the first terminal device to trigger the mark function. In other embodiments of the present specification, the physical function key of the first terminal device or the physical function key connected to the first terminal device can be used to trigger the mark function without displaying the mark control in the game screen. Fig.17 This is an exemplary flowchart of displaying a first prompt mark corresponding to a special part in a game screen in response to a first marking operation on a special part of a virtual character according to some embodiments of this specification. Fig.17 The process 1700 shown can be executed by a terminal device, for example, Figure 1 In some embodiments, the process 1700 may be implemented by a game display control system 2200 deployed on a processing device or a terminal device. Fig.17 As shown, process 1700 may include the following steps.
[0099] Step 1710: Present a pointing control for pointing to a specific part in the game screen.
[0100] Fig.18 is a schematic diagram of a game screen including a pointing control according to some embodiments. Fig.18 The above embodiments provide Figure 8 as well as Fig.14 It can be found that, unlike Figure 8 or Fig.14 The game screen shown in Fig.18 The game screen shown only displays a pointing control 1810 for pointing to a specific part, but does not display a marking control for triggering the marking function. In other words, in the specific implementation of process 1700, the marking function is not triggered by the marking control displayed on the game screen.
[0101] Step 1720: In response to the triggering operation of the marking function, the special part is highlighted in the game screen.
[0102] In some embodiments, the triggering operation of the marking function includes pressing a first physical key of the first terminal device representing the marking function. According to a certain example, the first terminal device may be a laptop computer with a keyboard, and the first physical key may be a key or a combination of multiple keys corresponding to the marking function defined by the user on the keyboard of the laptop computer, such as a "G" key or a "Ctrl+H" key. According to another example, the first terminal device may be a game console with a key, and the first physical key may be a key or a combination of multiple keys corresponding to the marking function defined by the user on the game console, such as an "X" key or a "Y+Select" key. In some embodiments, the user may trigger the marking function by pressing the first physical key once or continuously.
[0103] In some embodiments, the triggering operation of the marking function may include a pressing operation on a second physical button connected to the first terminal device and representing the marking function. According to a certain example, the first terminal device may be a desktop computer host, and the second physical button may be a user-defined key or a combination of multiple keys corresponding to the marking function on an external keyboard connected to the desktop computer host, such as a "Z" key or a "Shift+L" key. According to another example, the first terminal device may be a game console host, and the second physical button may be a user-defined key or a combination of multiple keys corresponding to the marking function on an external game controller connected to the game console host, such as an "A" key or a "B+Select" key. In some embodiments, the user can trigger the marking function by pressing the second physical button once or continuously.
[0104] Fig.19 FIG. 1 is a schematic diagram of a game screen when a marking function is triggered according to some embodiments. Fig.19As shown, when the marking function is triggered, the special parts 1920 of the virtual character 1910 will be highlighted on the game screen, so that the user can understand which special parts 1920 the virtual character 1910 has, thereby guiding the user to further view these highlighted special parts 1920 and select the marking objects that need to be marked.
[0105] Step 1730: In response to the operation of moving the pointing control to the special part under the continuous triggering operation of the marking function, a first prompt mark corresponding to the special part is displayed in the game screen. In some embodiments, the continuous triggering operation of the marking function can be a continuous pressing operation of a first physical button of the first terminal device representing the marking function or a second physical button connected to the first terminal device and representing the marking function.
[0106] Fig. 20 This is a schematic diagram of a game screen when a moving pointing control is shown according to some embodiments. The specific implementation of the moving pointing control can refer to the above embodiment. Fig.15 For the display of the first prompt mark, please refer to the above embodiment. Figure 3 And the related instructions are not repeated here.
[0107] In some embodiments of the present specification, based on the aforementioned process 1700, when the pointing control is located in the area where the special part is located, in response to the release and pressing operation of the first physical button or the second physical button, a second prompt mark of the special part where the pointing control is located can be displayed in the game screen. Fig.21 FIG. 1 is a schematic diagram of displaying a second prompt mark pointing to a special part of a control position in a game screen according to some embodiments. Fig.21 As shown, the highlighting of the second prompt mark in the game screen is exemplarily represented by the shadow portion covering the special part 1920. The determination of the marked object according to the pointing control can be referred to in the above embodiment. Fig.16 For the display of the second prompt mark, please refer to the above embodiment. Figure 4 And the related instructions are not repeated here.
[0108] In some embodiments of the present specification, based on the aforementioned process 1700, if you want to cancel the marking of a marked object and cancel the display of the second prompt mark in the game screen, you can repeat the relevant operations for determining the marked object, that is, while continuing to press the first physical button or the second physical button, move the pointing control to the marked object, and when the pointing control is located in the area where the marked object is located, release the pressing operation of the first physical button or the second physical button to implement the marking cancellation operation of the marked object, and the adapted second prompt mark will no longer be displayed in the game screen.
[0109] In some embodiments of this specification, considering that the application scenario of the marking object can be to allow users to focus on the special parts of the game target during the team formation process to obtain the game strategy reward corresponding to the special part, it can be set to only allow one marking object to be determined at the same time and give priority to displaying the second prompt mark corresponding to the marking object. That is, when a special part is determined as the current marking object in response to the second marking operation, the second prompt mark corresponding to the previous marking object is canceled in the game screen, and the second prompt mark corresponding to the current marking object is displayed in the game screen. For example, Figure 5 As an example, the player controlling the second terminal device can receive the second prompt provided by the player controlling the first terminal device, and when the player controlling the second terminal device does not want to Figure 5 When the marked object 410 in the embodiment is used for the concentrated attack, the player controlling the second terminal device can redefine the marked object based on the marking scheme provided in the above embodiment, for example, redefine the marked object as Figure 5 The upper limb part 510 of the virtual character in the game, at this time, in the graphical user interfaces provided by the first terminal device and the second terminal device, the marked object displayed will be changed from the sharp corners of the head 410 to the upper limb part 510, and the second prompt mark will also be displayed as the corresponding content of the upper limb part 510, so that the upper limb part 510 is highlighted in the game screen. At this time, the display of the sharp corners of the head 510 in the game screen is restored to the style before it was highlighted.
[0110] In some embodiments of the present specification, considering that in some special game scenarios, it is supported that game strategy rewards corresponding to multiple special parts are obtained at the same time, or the triggering of some hidden game rewards requires the user to conduct game strategies for multiple special parts at the same time, it can be set to allow multiple special parts to be determined as the current marking object at the same time, and the second prompt logo corresponding to the multiple marking objects can be displayed at the same time. That is, when a special part is determined as the current marking object in response to the second marking operation, it is determined whether the number of marking objects is greater than the second preset threshold: if not, the second prompt logo corresponding to all marking objects is displayed in the game screen. Similarly, Figure 5Taking the scene shown as an example, if the hidden strategy condition of the virtual character is to simultaneously attack the sharp corners 410 and upper limbs 510 of the virtual character, then the player controlling the second terminal device and / or the player of the first terminal device can determine the sharp corners 410 and upper limbs 510 of the head as marked objects in sequence based on the marking scheme provided in the aforementioned embodiment, and highlight the sharp corners 410 and upper limbs 510 of the head in the game screen at the same time. In some embodiments, if the number of marked objects is greater than the second preset threshold, the second display mark that was first marked as the marked object can be cancelled in the game screen, and the second prompt mark corresponding to the current marked object can be replaced. In some embodiments, the value of the above-mentioned second preset threshold can be set to 2 or 3, which is not limited here.
[0111] Some embodiments of the present specification also provide a game display control system. Fig. 22 2200 is an exemplary module diagram of a game display control system according to some embodiments of this specification. The game display control system 2200 can provide a graphical user interface through a first terminal device, and the graphical user interface displays a game screen including one or more virtual characters with special parts. Fig. 22 As shown, the system 2200 may include a first mark display module 2210 and a second mark display module 2220 .
[0112] The first mark display module 2210 is used to respond to the first mark operation on the special part of the virtual character and display the first prompt mark corresponding to the special part in the game screen. The first prompt mark is used to prompt the reward information for attacking the special part.
[0113] The second marking display module 2220 is used to determine at least one special part as a marking object in response to the second marking operation on the special part, and display a second prompt mark corresponding to the marking object when the marking object is displayed in the game screen. The second prompt mark is used to highlight the marking object in the game screen.
[0114] In some optional embodiments, the game display control system 2200 may also include a marking synchronization module 2230, which is used to send a second prompt identifier corresponding to the marking object, so that the second prompt identifier is synchronously displayed in the game screen displayed by the graphical user interface provided by the second terminal device, wherein the player controlling the first terminal device and the player controlling the second terminal device belong to the same game camp.
[0115] For more information about each module, see Figures 2 to 21 The relevant description of will not be repeated here. It should be understood that Fig. 22The system and its modules shown can be implemented in various ways. For example, in some embodiments, the system and its modules can be implemented by hardware, software, or a combination of software and hardware. Among them, the hardware part can be implemented using dedicated logic; the software part can be stored in a memory and executed by an appropriate instruction execution system, such as a microprocessor or dedicated design hardware. Those skilled in the art will understand that the above methods and systems can be implemented using computer executable instructions and / or control codes contained in a processor, such as a disk, CD or DVD-ROM, etc., and such codes are provided in a carrier medium or a memory of a programmable device. The system and its modules of this specification can not only be implemented by hardware circuits such as ultra-large-scale integrated circuits or gate arrays, semiconductors such as logic chips, transistors, etc., or programmable hardware devices such as field programmable gate arrays, programmable logic devices, etc., but can also be implemented by software executed by various types of processors, and can also be implemented by a combination of the above hardware circuits and software (e.g., firmware).
[0116] It should be noted that the above description of the system and its modules is only for convenience of description and does not limit this specification to the scope of the embodiments. It is understandable that for those skilled in the art, after understanding the principle of the system, it is possible to arbitrarily combine the modules without deviating from this principle to form a subsystem connected to other modules. Or some modules may be split to obtain more modules or multiple units under the module. Such variations are all within the scope of the disclosure of this specification.
[0117] Some embodiments of the present specification also provide a game display control device, which includes a processor and a storage medium, wherein the storage medium stores computer program instructions, and the processor is used to execute at least part of the computer program instructions to implement the game display control method provided in the aforementioned embodiments of the present specification.
[0118] Some embodiments of the present specification also provide a computer program product, including computer instructions or a computer program. When at least part of the computer instructions or the computer program is executed by a processor, the game display control method provided in the aforementioned embodiments of the present specification can be implemented.
[0119] In some embodiments, the processor may be a combination of one or more of the following processors: a central processing unit (CPU), an application specific integrated circuit (ASIC), an application specific instruction set processor (ASIP), a graphics processing unit (GPU), a physical processing unit (PPU), a digital signal processor (DSP), a field programmable gate array (FPGA), a programmable logic device (PLD), a programmable logic controller (PLC), a reduced instruction set computer (RISC), and a microprocessor.
[0120] The beneficial effects that may be brought about by the embodiments of this specification include but are not limited to: (1) Users can obtain reward information corresponding to special parts of virtual characters in the game scene based on the marking action, and mark the special parts that need to be focused on. (2) The second prompt mark of the marked object can be shared among team users, so that team players can intuitively and clearly recognize the game target object that needs to be focused on. It should be noted that different embodiments may produce different beneficial effects. In different embodiments, the beneficial effects that may be produced may be any one or a combination of the above, or any other possible beneficial effects.
[0121] The basic concepts have been described above. Obviously, for those skilled in the art, the above detailed disclosure is only for example and does not constitute a limitation of this specification. Although not explicitly stated here, those skilled in the art may make various modifications, improvements and corrections to this specification. Such modifications, improvements and corrections are taught in this specification, so such modifications, improvements and corrections still belong to the spirit and scope of the exemplary embodiments of this specification.
Claims
1. A game display control method, characterized in that: Providing a graphical user interface through a first terminal device, wherein the graphical user interface displays a game screen including one or more virtual characters having special parts; the method comprises: In response to a first marking operation on a special part of the virtual character, a first prompt mark corresponding to the special part is displayed in the game screen, wherein the first prompt mark is used to prompt reward information for attacking the special part; and In response to a second marking operation on the special part, at least one of the special parts is determined as a marking object, and a second prompt mark corresponding to the marking object is displayed when the marking object is displayed in the game screen, and the second prompt mark is used to highlight the marking object in the game screen.
2. The method according to claim 1, characterized in that The second prompt mark corresponding to the marked object is synchronously displayed in the game screen displayed by the graphical user interface provided by the second terminal device, wherein the player controlling the first terminal device and the player controlling the second terminal device belong to the same game camp.
3. The method according to claim 2, characterized in that The method further comprises: The game screen displayed on the graphical user interface provided by the second terminal device includes a third prompt mark, and the third prompt mark is used to prompt the player of the second terminal device to perform game operations with the marked object as a target.
4. The method according to claim 1 or 2, characterized in that: In response to the first marking operation on the special part of the virtual character, displaying a first prompt mark corresponding to the special part in the game screen includes: Presenting a marking control for marking a special part of the virtual character in the game screen; In response to a pressing operation on the mark control, a thumbnail of the virtual character is displayed in the game screen, wherein the thumbnail of the virtual character includes one or more indicator marks corresponding to one or more of the special parts; In response to the operation of moving the mark control while keeping it pressed to the indicator mark corresponding to the special part, the first prompt mark of the special part corresponding to the indicator mark is displayed in the game screen.
5. The method according to claim 4, characterized in that The step of displaying a thumbnail of the virtual character in the game screen in response to a pressing operation on the mark control comprises: In response to the duration of the pressing operation on the mark control being greater than a first preset threshold, a thumbnail of the virtual character is displayed in the game screen.
6. The method according to claim 4, characterized in that The method further includes: in response to an operation of moving the mark control away from the indicator mark corresponding to the special part while maintaining a pressed state, canceling the first prompt mark of the special part corresponding to the indicator mark in the game screen.
7. The method according to claim 4, characterized in that In response to the second marking operation on the special part, determining at least one of the special parts as a marking object, and displaying a second prompt mark corresponding to the marking object when displaying the marking object in the game screen, comprises: When the mark control is located in the area where the indicator mark is located, in response to a release and pressing operation of the mark control, the second prompt mark of the special part corresponding to the indicator mark at the position where the mark control is located is displayed in the game screen.
8. The method according to claim 1 or 2, characterized in that: In response to the first marking operation on the special part of the virtual character, displaying a first prompt mark corresponding to the special part in the game screen includes: Presenting a marking control for triggering a marking operation and a pointing control for pointing to the special part in the game screen; In response to a pressing operation on the mark control, highlighting a special part of the virtual character in the game screen; In response to the operation of moving the pointing control to the special part while the marking control is kept pressed, a first prompt mark corresponding to the special part is displayed in the game screen.
9. The method according to claim 8, characterized in that In response to the second marking operation on the special part, determining at least one of the special parts as a marking object, and displaying a second prompt mark corresponding to the marking object when displaying the marking object in the game screen, comprises: When the pointing control is located in the area where the special part is located, in response to a release and press operation of the marking control, the second prompt mark of the special part where the pointing control is located is displayed in the game screen.
10. The method according to claim 1 or 2, characterized in that: In response to the first marking operation on the special part of the virtual character, displaying a first prompt mark corresponding to the special part in the game screen includes: Presenting a pointing control for pointing to the special part in the game screen; In response to a triggering operation of a marking function, highlighting the special part in the game screen; In response to the operation of moving the pointing control to the special part while continuing to trigger the marking function, displaying a first prompt mark corresponding to the special part in the game screen; The triggering operation of the marking function includes pressing a first physical button of the first terminal device representing the marking function, or pressing a second physical button connected to the first terminal device and representing the marking function.
11. The method according to claim 10, characterized in that In response to the second marking operation on the special part, determining at least one of the special parts as a marking object, and displaying a second prompt mark corresponding to the marking object when displaying the marking object in the game screen, comprises: When the pointing control is located in the area where the special part is located, in response to the release and pressing operation of the first physical button or the second physical button, the second prompt mark of the special part where the pointing control is located is displayed in the game screen.
12. The method according to claim 1 or 2, characterized in that: In response to the second marking operation on the special part, determining at least one of the special parts as a marking object, and displaying a second prompt mark corresponding to the marking object in the game screen, includes: When one of the special parts is determined as the current marking object in response to the second marking operation, the second prompt mark corresponding to the previous marking object is canceled in the game screen, and the second prompt mark corresponding to the current marking object is displayed in the game screen.
13. The method according to claim 1 or 2, characterized in that: In response to the second marking operation on the special part, determining at least one of the special parts as a marking object, and displaying a second prompt mark corresponding to the marking object in the game screen, includes: When one of the special parts is determined as the current marking object in response to the second marking operation, it is determined whether the number of the marking objects is greater than a second preset threshold: if not, the second prompt identifiers corresponding to all the marking objects are displayed in the game screen.
14. A game display control system, characterized in that: A graphical user interface is provided through a first terminal device, wherein the graphical user interface displays a game screen including one or more virtual characters with special parts; the system includes: A first marking display module, configured to respond to a first marking operation on a special part of the virtual character and display a first prompt mark corresponding to the special part in the game screen, wherein the first prompt mark is used to prompt reward information for attacking the special part; and A second marking display module is used to determine at least one of the special parts as a marking object in response to a second marking operation on the special parts, and to display a second prompt mark corresponding to the marking object when the marking object is displayed in the game screen, wherein the second prompt mark is used to highlight the marking object in the game screen.
15. The system according to claim 14, characterized in that The system further comprises: A marking synchronization module is used to send the second prompt identifier corresponding to the marking object, so that the second prompt identifier is synchronously displayed in the game screen displayed by the graphical user interface provided by the second terminal device, wherein the player controlling the first terminal device and the player controlling the second terminal device belong to the same game camp.
16. A game display control device, comprising a processor and a storage medium, wherein the storage medium is used to store computer instructions, and the processor is used to execute at least part of the computer instructions to implement the game display control method as described in any one of claims 1 to 13.
17. A computer program product, comprising computer instructions or a computer program, wherein when at least part of the computer instructions or the computer program is executed by a processor, the game display control method according to any one of claims 1 to 13 can be implemented.
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