A game display control method, system, device and computer program product
By marking and highlighting specific parts of attack targets in the virtual game, the problem of users having difficulty obtaining reward information is solved, improving the efficiency of independent exploration and team-based strategy in the game.
Patent Information
- Application Number
- CN202510020514.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2025-01-06
- Publication Date
- 2026-02-27
- Estimated Expiration
- 2045-01-06
AI Technical Summary
In virtual games, users find it difficult to intuitively obtain reward information for attacking different parts of monsters, which reduces their willingness to explore independently during the game. Furthermore, communication is not intuitive enough when teaming up to complete a strategy, which can easily lead to misunderstandings.
By displaying prompts corresponding to specific body parts of virtual characters on the game screen, the system responds to user marking actions, marks and highlights the body parts that need to be attacked, and synchronously displays the marked objects on terminal devices of the same game faction, providing multimedia prompts to ensure that players can accurately identify targets.
It increased users' willingness to explore independently in the game, enhanced the synergy of team strategies, reduced communication misunderstandings, and improved the gaming experience.
Smart Images

Figure CN119733236B_ABST
Abstract
Description
TECHNICAL FIELD
[0001] The present specification relates to the technical field of computer animation, and in particular, to a game display control method, system, device and computer program product. BACKGROUND
[0002] With the rapid development of computer technology and the Internet, the functions of virtual games are gradually enriched. In virtual games, in order to improve the game interest of users, a setting that different parts of attacking monsters can obtain different reward information is often set. The rewards of different parts will affect the equipment cultivation, occupation selection, battle preference and the like of users in subsequent game processes.
[0003] Therefore, some embodiments of the present specification provide a game display control method, system, device and computer program product, which can obtain reward information corresponding to special parts of virtual characters in a game scene, and mark special parts that need to be concentratedly attacked. SUMMARY
[0004] One or more embodiments of the present specification provide a game display control method, which provides a graphical user interface through a first terminal device, and a game picture including one or more virtual characters with special parts is displayed in the graphical user interface. The method comprises: in response to a first marking operation on the special parts of the virtual characters, displaying a first prompt identifier corresponding to the special parts in the game picture, the first prompt identifier being used to prompt reward information of attacking the special parts; and in response to a second marking operation on the special parts, determining at least one special part as a marking object, and displaying a second prompt identifier corresponding to the marking object when the marking object is displayed in the game picture, the second prompt identifier being used to highlight the marking object in the game picture.
[0005] According to the method provided by one or more embodiments of the present specification, the second prompt identifier corresponding to the marking object is synchronously displayed in the game picture displayed in the graphical user interface provided by the second terminal device, wherein the player controlling the first terminal device and the player controlling the second terminal device belong to the same game camp.
[0006] According to the method provided by one or more embodiments of the present specification, the game picture displayed in the graphical user interface provided by the second terminal device further comprises a third prompt identifier, and the third prompt identifier is used to prompt the player of the second terminal device to perform a game operation targeting the marking object.
[0007] According to the method provided by one or more embodiments of the present specification, in response to the first marking operation on the special part of the virtual role, the first prompt mark corresponding to the special part is displayed in the game picture, comprising: presenting a marking control for marking the special part of the virtual role in the game picture; in response to the pressing operation on the marking control, the thumbnail of the virtual role is displayed in the game picture, and the thumbnail of the virtual role contains one or more indication marks corresponding to one or more special parts; in response to the operation of moving the marking control in the state of keeping pressing to the indication mark corresponding to the special part, the first prompt mark of the special part corresponding to the indication mark is displayed in the game picture.
[0008] According to the method provided by one or more embodiments of the present specification, in response to the pressing operation on the marking control, the thumbnail of the virtual role is displayed in the game picture, comprising: in response to the duration of the pressing operation on the marking control being greater than a first preset threshold, the thumbnail of the virtual role is displayed in the game picture.
[0009] According to the method provided by one or more embodiments of the present specification, further comprising: in response to the operation of moving the marking control in the state of keeping pressing away from the indication mark corresponding to the special part, the first prompt mark of the special part corresponding to the indication mark is cancelled in the game picture.
[0010] According to the method provided by one or more embodiments of the present specification, in response to the second marking operation on the special part, at least one special part is determined as a marking object, and the second prompt mark corresponding to the marking object is displayed when the marking object is displayed in the game picture, comprising: when the marking control is located in the area where the indication mark is located, in response to the release pressing operation on the marking control, the second prompt mark of the special part corresponding to the indication mark at the location of the marking control is displayed in the game picture.
[0011] According to the method provided by one or more embodiments of the present specification, in response to the first marking operation on the special part of the virtual role, the first prompt mark corresponding to the special part is displayed in the game picture, comprising: presenting a marking control for triggering a marking operation, and a pointing control for pointing to the special part in the game picture; in response to the pressing operation on the marking control, the special part of the virtual role is highlighted in the game picture; in response to the operation of moving the pointing control to the special part in the state of keeping pressing the marking control, the first prompt mark corresponding to the special part is displayed in the game picture.
[0012] The method provided by one or more embodiments of the present specification, in response to the second marking operation on the special part, determines at least one special part as a marking object, and displays the second prompt mark corresponding to the marking object when the marking object is displayed in the game picture, comprising: in response to the release pressing operation on the marking control when the pointing control is located in the area where the special part is located, the second prompt mark of the special part at the location of the pointing control is displayed in the game picture.
[0013] The method provided by one or more embodiments of the present specification, in response to the first marking operation on the special part of the virtual role, displays the first prompt mark corresponding to the special part in the game picture, comprising: presenting a pointing control for pointing to the special part in the game picture; in response to the triggering operation of the marking function, the special part is highlighted in the game picture; in response to the operation of moving the pointing control to the special part under the continuous triggering operation of the marking function, the first prompt mark corresponding to the special part is displayed in the game picture; wherein the triggering operation of the marking function includes the pressing operation on the first entity button of the first terminal device representing the marking function, or the pressing operation on the second entity button connected to the first terminal device and representing the marking function.
[0014] The method provided by one or more embodiments of the present specification, in response to the second marking operation on the special part, determines at least one special part as a marking object, and displays the second prompt mark corresponding to the marking object when the marking object is displayed in the game picture, comprising: in response to the release pressing operation on the first entity button or the second entity button when the pointing control is located in the area where the special part is located, the second prompt mark of the special part at the location of the pointing control is displayed in the game picture.
[0015] The method provided by one or more embodiments of the present specification, in response to the second marking operation on the special part, determines at least one special part as a marking object, and displays the second prompt mark corresponding to the marking object when the marking object is displayed in the game picture, comprising: in response to the second marking operation, one special part is determined as the current marking object, the second prompt mark corresponding to the previous marking object is cancelled in the game picture, and the second prompt mark corresponding to the current marking object is displayed in the game picture.
[0016] The method provided by one or more embodiments of the present specification, in response to the second marking operation on the special part, determines at least one special part as a marking object, and displays the second prompt mark corresponding to the marking object when the marking object is displayed in the game picture, comprising: in response to the second marking operation, one special part is determined as the current marking object, the second prompt mark corresponding to the previous marking object is cancelled in the game picture, and the second prompt mark corresponding to the current marking object is displayed in the game picture.
[0017] The one or more embodiments of the specification also provide a game display control system, a graphical user interface is provided by a first terminal device, and a game picture including one or more virtual characters with special parts is displayed in the graphical user interface; the system comprises: a first mark display module configured to display a first prompt mark corresponding to the special part in the game picture in response to a first mark operation on the special part of the virtual character, the first prompt mark being used to prompt reward information of attacking the special part; and a second mark display module configured to determine at least one special part as a mark object in response to a second mark operation on the special part, and display a second prompt mark corresponding to the mark object in the game picture when the mark object is displayed, the second prompt mark being used to highlight the mark object in the game picture.
[0018] The system provided by the one or more embodiments of the specification further comprises a mark synchronization module configured to send the second prompt mark corresponding to the mark object, so that the second prompt mark is synchronously displayed in a game picture displayed in a graphical user interface provided by a second terminal device, wherein the player controlling the first terminal device and the player controlling the second terminal device belong to the same game camp.
[0019] Some embodiments of the specification also provide a game display control device comprising a processor and a storage medium, the storage medium being configured to store computer instructions, and the processor being configured to execute at least part of the computer instructions to implement the game display control method provided by the embodiments of the specification.
[0020] Some embodiments of the specification also provide a computer program product comprising computer instructions or a computer program, at least part of the computer instructions or the computer program being executed by a processor to implement the game display control method provided by the embodiments of the specification. BRIEF DESCRIPTION OF DRAWINGS
[0021] The specification will be further described in the manner of exemplary embodiments, which will be described in detail with reference to the accompanying drawings. The same reference numbers in the drawings represent the same structures or steps.
[0022] Figure 1 is a schematic diagram of a virtual game system according to some embodiments of the specification.
[0023] Figure 2 is an exemplary flowchart of a game display control method according to some embodiments of the specification.
[0024] Figure 3 is a schematic diagram of a game picture including a virtual character according to some embodiments of the specification.
[0025] Figure 4Fig. 1 is a schematic diagram of a game screen according to some embodiments of the present disclosure.
[0026] Figure 5 Fig. 2 is a schematic diagram of a game screen provided by a graphical user interface according to some embodiments of the present disclosure.
[0027] Figure 6 Fig. 3 is a schematic diagram of a game screen provided by a graphical user interface according to some embodiments of the present disclosure.
[0028] Figure 7 Fig. 4 is a schematic diagram of a game screen according to some embodiments of the present disclosure.
[0029] Figure 8 Fig. 5 is a schematic diagram of a game screen according to some embodiments of the present disclosure.
[0030] Figure 9 Fig. 6 is a schematic diagram of a game screen according to some embodiments of the present disclosure.
[0031] Figure 10 Fig. 7 is a schematic diagram of a game screen according to some embodiments of the present disclosure.
[0032] Figure 11 Fig. 8 is a schematic diagram of a game screen according to some embodiments of the present disclosure.
[0033] Figure 12 Fig. 9 is a schematic diagram of a game screen according to some embodiments of the present disclosure.
[0034] Figure 13 Fig. 10 is a schematic diagram of a game screen according to some embodiments of the present disclosure.
[0035] Figure 14 Fig. 11 is a schematic diagram of a game screen according to some embodiments of the present disclosure.
[0036] Figure 15 Fig. 12 is a schematic diagram of a game screen according to some embodiments of the present disclosure.
[0037] Figure 16FIG. 8 is a schematic diagram of a second prompt mark displayed in a game screen according to some embodiments of the present specification.
[0038] Figure 17 FIG. 9 is an exemplary flow chart of displaying a first prompt mark corresponding to a special part in a game screen in response to a first marking operation on the special part of a virtual character according to some embodiments of the present specification.
[0039] Figure 18 FIG. 10 is a schematic diagram of a game screen containing a pointing control according to some embodiments of the present specification.
[0040] Figure 19 FIG. 11 is a schematic diagram of a game screen when a marking function is triggered according to some embodiments of the present specification.
[0041] Figure 20 FIG. 12 is a schematic diagram of a game screen when a pointing control is moved according to some embodiments of the present specification.
[0042] Figure 21 FIG. 13 is a schematic diagram of a second prompt mark displayed in a game screen according to some embodiments of the present specification.
[0043] Figure 22 FIG. 14 is an exemplary module diagram of a game display control system according to some embodiments of the present specification. DETAILED DESCRIPTION
[0044] In order to more clearly illustrate the technical solutions of the embodiments of the present specification, the embodiments will be described in detail below with reference to the drawings. Obviously, the following description is some examples or embodiments of the present specification, and those skilled in the art can also apply the technical solutions or means disclosed in the present specification to other scenarios without creative labor, based on the technical content described below.
[0045] It should be understood that the "system", "device", "unit" and / or "module" used in the present specification is a method for distinguishing different components, elements, parts, portions or assemblies at different levels. However, if other words can achieve the same purpose, the above words can be replaced by other expressions.
[0046] Unless otherwise specified, the technical terms of components, elements, etc. described in the present specification do not refer to a single number, but can also include a plurality. Generally, the terms "include", "contain" and the like only indicate the inclusion of the steps, elements or components explicitly identified, and these steps, elements and components do not constitute an exclusive list, and the method or device described can also include other steps or components.
[0047] Flowcharts in the present specification are used to illustrate the operation steps performed by the devices or systems of the related embodiments, but the order adopted in describing these steps should not be understood as a limitation on the order of step execution without special description. The execution order of these steps can be adjusted by a person of ordinary skill in the art according to the knowledge information conveyed by the embodiments of the present specification, and the above adjustment includes but is not limited to reversing the sequence, merging multiple steps, and splitting a step.
[0048] Virtual games, also known as video games or electronic games, are games running on electronic devices controlled by computer programs (such as game applications) for the purpose of entertainment or education. Virtual game scenes can be presented through a graphical user interface (GUI). Game scenes include elements such as environment, characters, buildings, machines, and props in virtual games, which can restore at least part of the virtual world in the game. Users can input game operations or game control instructions through human-computer interface devices (such as gamepads, keyboards, mice, touch screens, cameras, etc.), and computer programs respond to game operations and present them to users through graphical user interfaces.
[0049] Figure 1 is a schematic diagram of a virtual game system according to some embodiments of the present specification. As shown in Figure 1 , the virtual game system 100 can include a server 110, a network 120, a storage medium 130, and a first terminal device 140. The server 110 and the first terminal device 140 can transmit data through the network 120.
[0050] Among them, the server 110 (or game server) can be a computer device with high computing performance, used to maintain and manage game data and game player data, synchronize and broadcast game player interaction data in the game, or complete some complex calculations or logical processing in virtual games, etc. In some embodiments, the server 110 can also publish various versions of game applications for game players to download or update. In some embodiments, the server 110 can be a single computer device, or a computing cluster composed of multiple computer devices, thereby providing stronger computing power and more efficient response to game player service requests.
[0051] The network 120 can be any form of wired or wireless network, or any combination thereof. By way of example only, the network 120 can be one or more of a wired network, a fiber optic network, a telecommunications network, an intranet, the Internet, a Local Area Network (LAN), a Wide Area Network (WAN), a Wireless LAN (WLAN), a Metropolitan Area Network (MAN), a Wide Area Network (WAN), a Public Switched Telephone Network (PSTN), a Bluetooth network, etc. The network 120 can have multiple access points through which the server 110 and the first terminal device 140 can access the network 120.
[0052] The storage medium 130 can be used to store data and / or instructions related to the virtual game system 100. In some embodiments, the storage medium 130 can store data and / or information obtained from the server 110, the first terminal device 140, etc. By way of example, the storage medium 130 can store game player data, etc. In some embodiments, the storage medium 130 can include one or more storage components, each of which can be a standalone device or a part of other devices. In some embodiments, the storage medium 130 can be disposed in the server 110. In some embodiments, the storage medium 130 can include a Random Access Memory (RAM), a Read-Only Memory (ROM), a mass storage, a removable storage, a volatile read-write memory, etc., or any combination thereof. By way of example, the mass storage can include a magnetic disk, an optical disk, a solid-state disk, etc. In some embodiments, the storage medium 130 can be implemented on a cloud platform.
[0053] The first terminal device 140 can include, but is not limited to, a desktop computer, a smartphone, a notebook computer, a VR (Virtual Reality) device, a game console, a tablet computer, etc. A game player can install and run a game application on the first terminal device 140, display a game picture through the first terminal device, and participate in the game through a human-computer interface device. By way of example, the first terminal device 140 can have a signal connection with the server 110 through the network 120, and the game player can download a game from the server 110 for installation. The human-computer interface device can be a part of the first terminal device 140 or separate from the first terminal device 140 but have a signal connection with each other. In some embodiments, the virtual game can be an online game, and multiple game players' first terminal devices 140 can be connected to the server 110 through the network 120, and the multiple game players can interactively participate in the game under the participation of the server 110.
[0054] It should be noted that, Figure 1The scene schematic diagram of the virtual game system shown is only an example, the virtual game system and the scene described in the embodiments of the present specification are for more clearly illustrating the technical solutions of the embodiments of the present specification, and do not constitute a limitation on the technical solutions provided by the embodiments of the present specification. For example, in a single-player game scene, Figure 1 The server 110, the network 120 and the storage medium 130 shown can be omitted. As known by those skilled in the art, with the evolution of game control systems and the emergence of new business scenarios, the technical solutions provided by the embodiments of the present specification are also applicable to similar technical problems.
[0055] The embodiments of the present specification provide a game display control method, system, device and computer program product. Specifically, the method of the embodiments of the present specification can be executed by a computer device, which can be a terminal (such as a first terminal device) or a server and the like. The terminal can be a terminal device such as a smart phone, a tablet computer, a notebook computer, a touch screen, a game console, a personal computer (PC, Personal Computer), a personal digital assistant (PDA) and the like. The terminal can also include a client, which can be a game application client, a browser client carrying a game program or an instant messaging client and the like. The server can be a standalone physical server, a server cluster or a distributed system composed of multiple physical servers, or a cloud server providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, CDNs (Content Distribute Networks), and basic cloud computing services such as big data and artificial intelligence platforms.
[0056] For example, when the game display control method is run on a terminal device, the terminal device stores a game application and is used to present a game scene in a game picture. The terminal device is used to interact with a user through a graphical user interface, such as downloading and installing the game application on the terminal device and running, and such as displaying the game scene through the graphical user interface. The terminal device can provide the graphical user interface to the user in various ways, for example, the graphical user interface can be rendered and displayed on the display screen of the terminal device, or the graphical user interface can be presented through holographic projection. For example, the terminal device can include a touch display screen and a processor, the touch display screen is used to present a graphical user interface and receive operation instructions generated by the user acting on the graphical user interface, the graphical user interface includes a game picture, and the processor is used to run the game, generate the graphical user interface, respond to the operation instructions, and control the display of the graphical user interface on the touch display screen. The terminal device can also be separate from the display device, the running body of the game application can run on the terminal device, and the game picture is displayed on another display device, for example, the running body of the game application can be PS or X-Box, and the game picture is presented through a television screen or through holographic projection.
[0057] For example, when the game display control method is run on a server, it can be cloud gaming. Cloud gaming refers to a game mode based on cloud computing. In the running mode of cloud gaming, the running body of the game application and the presentation body of the game picture are separated, and the storage and running of the game information prompting method are completed on the cloud gaming server. The game picture is presented on the cloud gaming client. The cloud gaming client is mainly used for receiving, sending and presenting game data, for example, the cloud gaming client can be a display device close to the user side with data transmission function, such as a mobile terminal, a television, a computer, a palm computer, a personal digital assistant, etc., but the terminal device for game data processing is the cloud gaming server in the cloud. When playing the game, the cloud gaming server encodes and compresses the game picture and other data, transmits them to the cloud gaming client through the network, and then decodes and outputs the game picture through the cloud gaming client.
[0058] In some embodiments, the virtual game can be any one of a role-playing game, a shooting game, a competitive game, a casual game, an action game, a strategy game, a sports game, a puzzle game, etc. Among them, the game can include a game scene (or a virtual scene of the game) of the game. The game scene can include one or more game tasks related to the game scene. The game scene can also include one or more virtual characters, which can be controlled by a user (or a player) or a computer, such as an artificial intelligence (AI) algorithm robot, to replace a real player to control a virtual character to play the game. The game scene can also include a game terrain, such as natural terrain, e.g., mountains, plains, rivers, gullies, lakes, oceans, etc., or artificial terrain, e.g., cities, villages, buildings, etc. The game scene can also include virtual objects, such as railings, walls, doors and windows, plants, rocks, etc. The game scene can also include virtual items, such as food, clothing, medicine, props, currency, furniture, tools, or clues related to game tasks, etc., and some virtual items can also be collected and used by game characters. The game scene can also include one or more elements, such as skills, scores, character health status, energy, etc., to provide assistance to players, provide virtual services, increase scores related to player performance, etc. In addition, the game scene can also include one or more controls, such as buttons, input boxes, progress bars, sliders, icons, etc.
[0059] In some embodiments of the present specification, different parts of the attacking monster can obtain different reward information in the virtual game. In order to improve the willingness of users to explore the game autonomously, the reward information obtained by attacking different parts of the monster is often not directly presented to the user in the game picture, but the user needs to explore autonomously during the game process, for example, giving certain prompts from the monster's text information in the monster album, etc. In order to enable the user to perceive different rewards obtained by attacking different parts of the game object during the game process, one or more embodiments of the present specification provide a game display control method, which can obtain reward information corresponding to special parts of a virtual character in a game scene based on a marking action, and mark special parts that need to be concentrated on.
[0060] Figure 2 is an exemplary flowchart of a game display control method according to some embodiments of the present specification. Figure 2 The flowchart 200 shown can be executed by a terminal device, for example, can be executed by Figure 1 The first terminal device 140 shown. Alternatively, Figure 2 The flowchart 200 shown can also be executed by other processing devices, such as Figure 1The server 110 shown is implemented. In some embodiments, the flow 200 can be implemented by a game display control system 2200 deployed on a processing device or a terminal device.
[0061] In some embodiments, the game display control method provided by the flow 200 can be displayed through a graphical user interface provided by the first terminal device, wherein the content displayed by the graphical user interface at least partially contains a game scene and is presented to the user as a game picture. According to an example, the first terminal device can generate the graphical user interface and present the graphical user interface through a display device (such as a touch screen) of the first terminal device. According to another example, the first terminal device can generate the graphical user interface but does not contain a display device, and instead presents the graphical user interface through other display devices, for example, through a television screen or through a holographic projection.
[0062] In some embodiments, the graphical user interface displays a game picture including one or more virtual characters with special parts, wherein the virtual characters can be objects in a virtual game that do not belong to the same game camp as the user controlling the first terminal device, for example, in a player vs. player (PVP) game, the virtual characters can be game characters of the enemy camp, and for another example, in a player vs. environment (PVE) game, the virtual characters can be targets of attacking monsters, etc., without limitation. In some embodiments, the special parts of the virtual characters can correspond to the limb parts of the virtual characters, or can be parts of the virtual characters that have prominent features in the display image of the virtual characters in the game picture. The specific settings of the special parts can be pre-set according to a computer program. Figure 3 is a schematic diagram of a game picture containing a virtual character according to some embodiments, as shown in Figure 3 As shown, the virtual character 310 contains a head sharp corner 311, an upper limb part 312, and other special parts.
[0063] In some embodiments, as shown in Figure 2 The flow 200 can include the following steps.
[0064] Step 210: in response to the first marking operation on the special part of the virtual character, displaying a first prompt mark corresponding to the special part in the game picture. The first prompt mark is used to prompt the reward information of attacking the special part. In some embodiments, the first marking operation can include the user of the first terminal device facing one or a series of interactive operations performed by the first terminal device, such as clicking or sliding the touch screen of the first terminal device to perform touch operation, etc., for selecting at least one special part in the game picture and controlling the first terminal device to display the first prompt mark corresponding to the special part in the game picture. The specific implementation of the first marking operation will be described below, and will not be repeated here.
[0065] In some embodiments, the reward information can include the reward content that the user can get by attacking the special part, such as dropping special materials, dropping special equipment, getting extra experience value, and recovering life value, etc. The presentation form of the reward information can include multimedia content such as pictures, texts, and videos, which are not limited here. For example, as shown in FIG. 3, the reward information corresponding to the head sharp corner 311 of the virtual character 310 can include the dropping material content prompt and the dropping material icon of the head sharp corner 311, as shown in 320. Figure 3
[0066] Step 220: in response to the second marking operation on the special part, determining at least one special part as a marked object, and displaying a second prompt mark corresponding to the marked object in the game picture when the marked object is displayed. The second prompt mark is used to highlight the marked object in the game picture. In some embodiments, the second marking operation can include the user of the first terminal device facing the interactive operation performed by the first terminal device, such as clicking or sliding the touch screen of the first terminal device to perform touch operation, etc., for determining at least one special part as a marked object in the game picture and controlling the corresponding second prompt mark to be displayed in the game picture. The specific implementation of the second marking operation will be described below, and will not be repeated here.
[0067] Figure 4 FIG. 4 is a game picture schematic diagram of displaying a second prompt mark corresponding to a marked object according to some embodiments. As shown in FIG. 4, the marked object 410 can be a special part of the head sharp corner of the virtual character 310. By marking this special part, the user can be intuitively prompted to continuously attack the marked object 410 in the subsequent game strategy process, so as to achieve the game goal expected by the user. Figure 3 Figure 4 As can be seen, the marked object 410 can be a special part of the head sharp corner of the virtual character 310. By marking this special part, the user can be intuitively prompted to continuously attack the marked object 410 in the subsequent game strategy process, so as to achieve the game goal expected by the user.
[0068] In some embodiments, the second prompt identifier can be used to highlight the marked object in the game screen. According to an example, the display brightness of the marked object can be adjusted to highlight the display in the game screen; according to another example, a special mask of other colors, such as a green mask, can be overlaid on the surface of the marked object, so that the user can intuitively distinguish the marked object from other parts of the virtual character in the game screen, which is not limited here.
[0069] In some embodiments, the marked object can not always appear in the game screen due to the movement of the user's perspective or the movement of the virtual object in the game scene. Based on the game display control method provided by the above process 200, in the case where at least one special part is determined as the marked object, as long as at least a part of the marked object appears in the game screen, the corresponding second prompt identifier can be displayed through the game screen, regardless of whether the marked object continuously appears in the game screen.
[0070] In some embodiments of the present specification, the game display control method provided by the above process 200 is particularly suitable for the scenario where the user forms a team to attack the game. In some embodiments, in the scenario where the user forms a team to attack the game, the user often communicates the game attack target through the form of team voice, such as "focus on defending point A", "focus on attacking the head of the monster", etc., but the communication and exchange of team voice is not intuitive enough in the presentation of the game screen and is easy to cause ambiguity due to semantic differences. The user receiving the voice command often has difficulty obtaining the accurate content of the game target that needs to be focused on in the complex game scene. Therefore, in some embodiments, the second prompt identifier corresponding to the marked object can be displayed in the game screen displayed by the graphical user interface of the second terminal device, wherein the player controlling the first terminal device and the player controlling the second terminal device belong to the same game team.
[0071] Figure 5 is a schematic diagram of a game screen displayed by a graphical user interface of a second terminal device according to some embodiments of the present specification. For comparison Figure 4 and Figure 5 It can be seen that in the game screens of different players, the second prompt identifiers of the marked objects of the same virtual character are synchronously displayed, so that the player controlling the second terminal device can intuitively and clearly recognize the game target object that needs to be focused on.
[0072] In some embodiments, considering the diversity of game environment scenes, in some game environment scenes, the marker object of the virtual character can be blocked by the game scene, or the actual presentation effect of the marker object of the virtual character in the game picture becomes not prominent enough, resulting in that the player controlling the second terminal device cannot perceive the marker object that the player controlling the first terminal device wants to operate in time through the game picture. In order to overcome this problem, a third prompt mark can be additionally provided in the game picture displayed by the graphical user interface provided by the second terminal device. In some embodiments, the third prompt mark can include multimedia content such as text and icons presented in the game picture, through which the player controlling the second terminal device can be prompted to perform game operation on the marker object, for example, the player controlling the second terminal device is prompted to attack the marker object, so as to realize the concentrated attack of the player controlling the first terminal device and the player controlling the second terminal device on the marker object.
[0073] Figure 6 is another schematic view of a game picture displayed by a graphical user interface provided by a second terminal device according to some embodiments of the present specification. As shown in Figure 6 , in the game picture displayed by the graphical user interface provided by the second terminal device, a third prompt mark 610 is included, which is used to prompt the player of the second terminal device to perform game operation on the marker object. According to an example, the third prompt mark 610 can specifically include the text prompt "attack XX part", and the third prompt mark 610 can always be in a fixed position of the game picture during the existence of the marker object, so as to continuously prompt the player of the second terminal device to perform game operation on the marker object. According to another example, the third prompt mark 610 can also be displayed floatingly in the game picture during the existence of the marker object, so as to continuously prompt the player of the second terminal device to perform game operation on the marker object.
[0074] In some embodiments, in addition to the second prompt mark and / or the third prompt mark corresponding to the marker object displayed by the graphical user interface provided by the terminal device, multimedia content in the form of voice and the like can also be provided to the user through the terminal device, for example, the terminal device can send the voice prompt information "attack XX part" to the user through the loudspeaker device, which is not limited here.
[0075] Based on the foregoing embodiments of the present specification, the special part of the virtual character can be marked and the reward information can be viewed through the above steps 210 to 220 in the graphical user interface. The specific implementation of the first marking operation and the second marking operation in steps 210 to 220 will be further described below in combination with the embodiments of the present specification.
[0076] Figure 7 is an exemplary flowchart illustrating a process of displaying a first prompt mark corresponding to a special part of a virtual role in a game screen in response to a first marking operation on the special part of the virtual role according to some embodiments of the present specification. Figure 7 The flowchart 700 can be executed by a terminal device, for example, can be executed by the first terminal device 140. Figure 1 In some embodiments, the flowchart 700 can be implemented by the game display control system 2200 deployed on a processing device or a terminal device. As shown in Figure 7 The flowchart 700 can include the following steps.
[0077] Step 710: Present a marking control for marking a special part of a virtual role in a game screen. In some embodiments, the marking control in the flowchart 700 can be a virtual button displayed in the game screen, which can trigger a marking function in response to a first interaction operation provided by a user, such as a pressing operation or a long-pressing operation, and point to a marking object according to a second interaction operation provided by the user, such as a dragging operation. The presentation form of the marking control in the game screen can be a circular button or an icon in the shape of a water droplet representing the marking function, which is not limited here.
[0078] Figure 8 is a schematic diagram of a game screen containing a marking control according to some embodiments. As shown in Figure 8 The game screen contains the marking control 810. The user can realize the corresponding marking function through the interaction operation with the marking control 810. In some embodiments, as shown in Figure 8 The marking control 810 can be near the edge position of one side of the game screen, which is convenient for the user to press the marking control 810 when holding the first terminal device, and does not affect the marking control 810 to block the main scene content presented in the game screen. In some embodiments, the position of the marking control 810 in the game screen is fixed. In some embodiments, the position of the marking control 810 in the game screen can be unfixed, and can be configured to move with the dragging operation of the user in the state of keeping pressing the marking control 810, so that the user can move the marking control 810 to a suitable interaction position according to his own needs during the game process.
[0079] Step 720: in response to the pressing operation on the marking control, display the thumbnail of the virtual character in the game picture. Wherein, the thumbnail of the virtual character can contain one or more indication marks, and the indication marks correspond to one or more special parts. In some embodiments, the thumbnail of the virtual character can be a reduced schematic diagram of a virtual character displayed in the game picture. In some embodiments, for a three-dimensional virtual character, the thumbnail of the virtual character can be a three-dimensional schematic diagram reduced in proportion, or a two-dimensional schematic diagram corresponding to the three-dimensional virtual character after being reduced. In some embodiments, the indication mark can be used to represent the correspondence between the part in the thumbnail and the special part of the virtual character, and one indication mark can correspond to one or more special parts of the virtual character in the thumbnail.
[0080] Figure 9 is a game picture schematic diagram when the marking control is pressed according to some embodiments. In some embodiments, in order to avoid shielding the presentation content of the game scene in the game picture, the thumbnail 910 can be fixed to appear at the edge position such as the upper right corner of the game picture. In some embodiments, in order to facilitate subsequent marking of the indication mark 920 in the thumbnail 910, the thumbnail 910 can be displayed near the marking control 810, which is not limited here.
[0081] In some embodiments, in order to prevent the user from performing a mis-touch operation on the marking control 810 during the game, causing the thumbnail of the virtual character to be displayed in the game picture when the user does not need to trigger the marking function, and affecting the normal game progress of the user, in the application scenario of the above process 700, the thumbnail of the virtual character corresponding to the thumbnail can be displayed in the game picture in response to the duration of the pressing operation on the marking control 810 being greater than a first preset threshold. The above-mentioned first preset threshold can be set to 1 second or 2 seconds, which is not limited here.
[0082] In some embodiments, the correspondence between the indication mark contained in the thumbnail and the special part of the virtual object can be one-to-one. In some embodiments, considering that the thumbnail occupies a smaller area in the game picture, the user may have difficulty in accurately positioning the required special part during subsequent pointing operation on the indication mark in the thumbnail, therefore, a single indication mark can also correspond to multiple special parts of the virtual object. For example, in the thumbnail as shown in Figure 9 The indication mark 920 shown in the thumbnail is the left sharp corner of the head of the virtual object, but its corresponding special part can include all the head sharp corner special parts of the virtual object including the left sharp corner of the head and the right sharp corner of the head.
[0083] Step 730: in response to the operation of moving the mark control in the state of keeping pressing to the indication mark corresponding to the special part, displaying a first prompt mark of the special part corresponding to the indication mark in the game picture.
[0084] Figure 10 is a game picture schematic diagram when moving the mark control according to some embodiments. In some embodiments, when the mark control 810 is moved to the position of the indication mark 1010 in the state of keeping pressing, i.e. Figure 10 the head sharp corner corresponding position in the thumbnail of the virtual character, the game picture displays the first prompt mark 1020 of the special part corresponding to the indication mark 1010. The display of the first prompt mark can refer to the foregoing embodiments Figure 3 and related descriptions, which will not be repeated here.
[0085] In some embodiments, the first prompt mark of the special part corresponding to the indication mark can also be cancelled in response to the operation of moving the mark control in the state of keeping pressing away from the indication mark. For example, in the scenario as Figure 10 shown, when the mark control 810 is moved away from the position of the indication mark 1010, the game picture no longer displays the first prompt mark 1020 of the special part corresponding to the indication mark 1010.
[0086] In some embodiments of the present specification, on the basis of the foregoing flow 700, when the mark control is located in the area of the indication mark, the indication part corresponding to the position of the mark control is taken as the mark object in response to the release pressing operation of the mark control, and the second prompt mark of the special part pointing to the position of the mark control is displayed in the game picture. Figure 11 is a schematic diagram of displaying the second prompt mark of the special part corresponding to the indication mark in the position of the mark control in the game picture according to some embodiments. As shown in Figure 11 the indication mark 1010 in the thumbnail when the mark control 810 is located in the position of the indication mark 1010, the indication mark 1010 corresponds to the special part 1110 of the head sharp corner of the virtual character 1100, and in response to the release pressing operation of the mark control 810, i.e. the user takes the special part 1110 of the head sharp corner corresponding to the indication mark 1010 in the thumbnail as the mark object and displays the corresponding second prompt mark in the game picture; as shown in Figure 11 the second prompt mark in the game picture is exemplarily represented by covering the shadow part of the special part 1110. The display of the second prompt mark can refer to the foregoing embodiments Figure 4 and related descriptions, which will not be repeated here.
[0087] In some embodiments of the present specification, on the basis of the foregoing flow 700, if it is desired to cancel the marking of a marked object and cancel the display of the second prompt identifier in the game screen, the relevant operation of determining the marked object can be repeated, that is, the display of the thumbnail is reactivated by pressing the marking control, the marking control is moved to the indication part corresponding to the marked object while the marking control is kept pressed, and the pressing operation on the marking control is released when the marking control is located in the area where the indication part is located, to realize the marking cancellation operation of the marked object; correspondingly, the second prompt identifier will no longer be displayed in the game screen.
[0088] Based on the game display control method provided by the foregoing flow 700, the marking control is presented in the game screen, and the determination of the marked object is performed in the thumbnail of the virtual character by moving the marking control, that is, the marking control in the flow 700 simultaneously assumes the triggering of the marking function and the pointing of the marked object. However, in some other embodiments of the present specification, the triggering of the marking function and the pointing of the marked object can be realized by different virtual buttons in the game screen. Figure 12 is an exemplary flowchart of displaying a first prompt identifier corresponding to a special part in a game screen in response to a first marking operation on the special part of a virtual character according to some embodiments of the present specification. Figure 12 The flow 1200 shown can be executed by a terminal device, for example, can be executed by Figure 1 the first terminal device 140 shown. In some embodiments, the flow 1200 can be implemented by the game display control system 2200 deployed on a processing device or a terminal device. As shown in Figure 12 The flow 1200 shown can include the following steps.
[0089] Step 1210: Present a marking control for triggering a marking operation and a pointing control for pointing to a special part in a game screen. In some embodiments, the marking control in the flow 1200 can be a virtual button displayed in the game screen, which can trigger the marking function in response to an interactive operation provided by a user, such as a pressing operation or a long-pressing operation, etc. The presentation form of the marking control in the game screen can be a circular button or an icon such as a water droplet shape representing the marking function, which is not limited herein. In some embodiments, the pointing control can be a virtual button displayed in the game screen, which can be moved to point to a special part in the game screen in response to an interactive operation provided by a user, such as a dragging operation, etc. The presentation form of the pointing control in the game screen can be an icon with pointing property, such as a crosshair, an arrow, a virtual pointer, etc., which is not limited herein.
[0090] Figure 13 is a schematic diagram of a game screen containing a marking control and a pointing control according to some embodiments. For referenceFigure 13 As provided by the foregoing embodiments Figure 8 It can be found that, as shown in the game screen Figure 8 As shown in the game screen Figure 13 As shown in the game screen, not only the marking control 1310 for triggering the marking function is displayed, but also the pointing control 1320 for pointing to the special part, and the special part can be marked directly in the game screen by moving the pointing control 1320. Compared with the thumbnail marking scheme provided by the foregoing flow 700, the scheme provided by the flow 1200 for directly marking the special part in the game screen by using the pointing control can facilitate the user to mark the special part to be marked more accurately in the larger space provided by the entire game screen. In some embodiments, as shown in Figure 13 The marking control 1310 can be near the edge of one side of the game screen, facilitating the user to press the marking control 1310 when holding the first terminal device, and meanwhile, the marking control 1310 does not block the main scene content presented in the game screen. In some embodiments, the position of the marking control 1310 in the game screen is fixed. In some embodiments, the position of the marking control 1310 in the game screen can be unfixed, and can be configured to move with the dragging operation of the user in the state of pressing the marking control 1310, so that the user can move the marking control 1310 to a suitable interaction position according to the user's needs during the game.
[0091] Step 1220: in response to the pressing operation on the marking control, highlighting the special part of the virtual character in the game screen.
[0092] Figure 14 is a game screen schematic diagram when the marking control is pressed according to some embodiments. As shown in Figure 14 When the user presses the marking control 1310, the special part 1420 on the virtual character 1410 is highlighted in the game screen, so that the user can know which special part 1420 exists on the virtual character 1410, thereby guiding the user to further view these highlighted special parts 1420 and select the marking object to be marked. In some embodiments, in order to prevent the user from causing the special part to be highlighted in the game screen when the user does not need to trigger the marking function due to the mis-touch operation on the marking control during the game, thereby affecting the normal game process of the user, in the application scenario of the foregoing flow 1200, the special part of the virtual character can be highlighted in the game screen only in response to that the duration of the pressing operation on the marking control 1310 is greater than a preset threshold. The preset threshold can be set to 1 second or 2 seconds, which is not limited herein.
[0093] Step 1230: in response to the operation of moving the pointing control to the special position in the state that the marking control is kept pressed, displaying a first prompt mark corresponding to the special position in the game picture.
[0094] Figure 15 is a schematic diagram of a game picture when the pointing control is moved according to some embodiments. In some embodiments, the position of the pointing control 1320 in the game picture is fixed, for example, it can always be in the center position of the game picture. As shown in Figure 15 and Figure 13 It can be seen that in order to move the pointing control 1320, the presentation content of the game picture in the virtual game scene can be adjusted, for example, the display content of the game picture is moved to the left in the game scene on the basis of Figure 13 so that the moved pointing control 1320 can point to the special position that the user needs to point to. In some embodiments, the position of the pointing control 1320 in the game picture can be changed, for example, in the actual application scenario of the locked view, the pointing control 1320 can be moved to the special position in the fixed game picture through the interaction operation of the user with the first terminal device. The display of the first prompt mark can refer to the foregoing embodiments Figure 3 and related descriptions thereof, which will not be repeated here.
[0095] In some embodiments, moving the pointing control to the special position in the state that the marking control is kept pressed can be realized through the sliding operation of the user on the graphical user interface: through the sliding operation of the user, the range and / or content presented by the game picture in the game scene changes, so that the pointing control in the game picture can be moved to the special position that the user needs to mark. In some embodiments, moving the pointing control to the special position in the state that the marking control is kept pressed can be realized through the operation of rotating the first terminal device, and the gravity sensing device such as the gyroscope built-in the first terminal device can sense the rotation of the first terminal device in the real scene, and map the rotation of the first terminal device in the real scene to the change of the range and / or content presented by the game picture in the game scene, so that the pointing control in the game picture can be moved to the special position that the user needs to mark.
[0096] In some embodiments of the present specification, on the basis of the foregoing flow 1200, when the pointing control is located in the area where the special position is located, in response to the release pressing operation of the marking control, the special position where the pointing control is located is taken as the marking object, and a second prompt mark of the special position where the pointing control is located is displayed in the game picture. Figure 16 is a schematic diagram of displaying a second prompt mark of the special position where the pointing control is located in the game picture according to some embodiments. As shown inFigure 16 As shown, when the pointing control 1320 is positioned at the special part 1420 of the head corner of the virtual character 1410, in response to the release pressing operation of the marking control 1310, a second prompt mark corresponding to the special part 1420 of the head corner is displayed in the game screen, which means that the user marks the special part 1420 of the head corner as a marking object. Figure 16 As shown, the highlight display of the second prompt mark in the game screen is exemplarily represented by covering the shadow part of the special part 1420. The display of the second prompt mark can refer to the related description of the foregoing embodiments. Figure 4 and the related description thereof, which will not be repeated here.
[0097] In some embodiments of the present disclosure, on the basis of the foregoing flow 1200, if it is desired to cancel the marking of a marking object and cancel the display of the second prompt mark in the game screen, the related operation of determining the marking object can be repeated, that is, the pointing control is moved to the marking object while the marking control is kept pressed, and the pressing operation of the marking control is released when the pointing control is positioned at the area where the marking object is located, to realize the marking cancellation operation of the marking object; correspondingly, the second prompt mark will no longer be displayed in the game screen.
[0098] Based on the game display control method provided by the foregoing flow 700 and flow 1200, the marking control is presented in the game screen, and the user needs to interact with the marking control displayed in the game screen through the first terminal device to realize the triggering of the marking function. In some other embodiments of the present disclosure, the triggering operation of the marking function can be realized without displaying the marking control in the game screen by using the physical function key possessed by the first terminal device or the physical function key connected to the first terminal device. Figure 17 is an exemplary flowchart of displaying a first prompt mark corresponding to a special part of a virtual character in a game screen in response to a first marking operation on the special part according to some embodiments of the present disclosure. Figure 17 As shown, the flow 1700 can be executed by a terminal device, for example, can be executed by Figure 1 As shown, the first terminal device 140. In some embodiments, the flow 1700 can be implemented by the game display control system 2200 deployed on a processing device or a terminal device. As shown in Figure 17 As shown, the flow 1700 can include the following steps.
[0099] Step 1710: presenting a pointing control for pointing to a special part in a game screen.
[0100] Figure 18 is a schematic diagram of a game screen containing a pointing control according to some embodiments. For comparison Figure 18 with the foregoing embodiments providedFigure 8 as well as Figure 14 It can be observed that, unlike... Figure 8 or Figure 14 The game screen shown is as follows: Figure 18 The game screen shown only displays the pointing control 1810 for pointing to specific parts, and does not display the marking control for triggering the marking function. In other words, the specific implementation of process 1700 does not rely on the marking control displayed on the game screen to trigger the marking function.
[0101] Step 1720: In response to the triggering of the marking function, highlight the special parts in the game screen.
[0102] In some embodiments, triggering the marking function includes pressing a first physical key representing the marking function on the first terminal device. According to one example, the first terminal device may be a laptop computer with a keyboard, and the first physical key may be one or more user-defined keys corresponding to the marking function on the laptop's keyboard, such as the "G" key or the "Ctrl+H" key. According to another example, the first terminal device may be a game console with buttons, and the first physical key may be one or more user-defined keys corresponding to the marking function on the game console, such as the "X" key or the "Y+Select" key. In some embodiments, the user can trigger the marking function by pressing the first physical key once or continuously.
[0103] In some embodiments, triggering the marking function may include pressing a second physical button connected to the first terminal device and representing the marking function. According to one example, the first terminal device may be a desktop computer, and the second physical button may be one or more user-defined buttons on an external keyboard connected to the desktop computer, corresponding to the marking function, such as the "Z" key or the "Shift+L" key. According to another example, the first terminal device may be a game console, and the second physical button may be one or more user-defined buttons on an external game controller connected to the game console, corresponding to the marking function, such as the "A" button or the "B+Select" button. In some embodiments, the user can trigger the marking function by pressing the second physical button once or continuously.
[0104] Figure 19 This is a schematic diagram of a game screen when a marker function is triggered, according to some embodiments. For example... Figure 19As shown in FIG. 19B, when the marking function is triggered, the special part 1920 on the virtual character 1910 is highlighted in the game screen, so that the user can know the special part 1920 on the virtual character 1910, and be guided to further check the highlighted special part 1920 and select the marking object to be marked.
[0105] In step 1730, in response to the operation of moving the pointing control to the special part while the marking function is continuously triggered, a first prompt mark corresponding to the special part is displayed in the game screen. In some embodiments, the continuous triggering operation of the marking function can be a continuous pressing operation on the first physical button of the first terminal device representing the marking function or on the second physical button connected to the first terminal device and representing the marking function.
[0106] Figure 20 FIG. 17B is a schematic view of a game screen when the pointing control is moved according to some embodiments. For the specific implementation of moving the pointing control, reference can be made to the foregoing embodiments Figure 15 and related descriptions, and for the display of the first prompt mark, reference can be made to the foregoing embodiments Figure 3 and related descriptions, which will not be repeated here.
[0107] In some embodiments of the present disclosure, based on the foregoing flow 1700, when the pointing control is located in the area of the special part, in response to the release pressing operation on the first physical button or the second physical button, a second prompt mark of the special part at the location of the pointing control is displayed in the game screen. Figure 21 FIG. 17C is a schematic view of displaying a second prompt mark of the special part at the location of the pointing control in the game screen according to some embodiments. As shown in FIG. 17C, Figure 21 the highlighting of the second prompt mark in the game screen is exemplarily represented by covering the shadow part of the special part 1920. For determining the marking object according to the pointing control, reference can be made to the foregoing embodiments Figure 16 and related descriptions, and for the display of the second prompt mark, reference can be made to the foregoing embodiments Figure 4 and related descriptions, which will not be repeated here.
[0108] In some embodiments of this specification, based on the aforementioned process 1700, if it is desired to cancel the marking of a marked object and remove the display of the second prompt icon in the game screen, the relevant operations for determining the marked object can be repeated. That is, while continuously pressing the first physical button or the second physical button, the pointing control is moved to the marked object, and when the pointing control is located in the area where the marked object is located, the pressing operation of the first physical button or the second physical button is released to achieve the marking cancellation operation of the marked object, and the corresponding second prompt icon will no longer be displayed in the game screen.
[0109] In some embodiments of this specification, considering that the application scenario for the marked object could be allowing users to focus on specific parts of a game objective during team play to obtain corresponding game rewards, it can be set so that only one marked object can be identified at a time, and the second prompt icon corresponding to that marked object is displayed first. That is, when a specific part is identified as the current marked object in response to a second marking operation, the second prompt icon corresponding to the previous marked object is removed from the game screen, and the second prompt icon corresponding to the current marked object is displayed. For example, as shown... Figure 5 Taking the scenario shown as an example, the player controlling the second terminal device can receive a second prompt from the player controlling the first terminal device. However, when the player controlling the second terminal device does not want to receive a prompt, the player can receive a second prompt from the player controlling the first terminal device. Figure 5 When targeting the marked object 410, the player controlling the second terminal device can redetermine the marked object based on the marking scheme provided in the aforementioned embodiment, for example, redetermine the marked object as... Figure 5 In the game, the upper limb part 510 of the virtual character is displayed. At this time, the marked object displayed in the graphical user interface provided by the first terminal device and the second terminal device will change from the head tip 410 to the upper limb part 510. The second prompt mark will also be displayed as the corresponding content of the upper limb part 510, so that the upper limb part 510 is highlighted in the game screen. At this time, the display of the head tip 510 in the game screen will be restored to the style before it was highlighted.
[0110] In some embodiments of this specification, considering that in certain special game scenarios, it is possible to simultaneously obtain game strategy rewards corresponding to multiple special body parts, or that triggering certain hidden game rewards requires the user to simultaneously engage with multiple special body parts, it is possible to set the system to allow multiple special body parts to be identified as current marked objects at the same time, and to simultaneously display the second prompt icons corresponding to multiple marked objects. That is, when a special body part is identified as the current marked object in response to the second marking operation, it is determined whether the number of marked objects is greater than a second preset threshold: if not, the second prompt icons corresponding to all marked objects are displayed on the game screen. Similarly, as shown in the example... Figure 5For example, if the hidden strategy condition of the virtual character is to attack the head pointed corner 410 and the upper limb part 510 of the virtual character at the same time, the player controlling the second terminal device and / or the player controlling the first terminal device can determine the head pointed corner 410 and the upper limb part 510 as the marking objects in sequence based on the marking scheme provided in the foregoing embodiments, and highlight the head pointed corner 410 and the upper limb part 510 in the game picture at the same time. In some embodiments, if the number of the marking objects is greater than a second preset threshold, the second display identifier that is marked as the marking object earliest can be displayed in the game picture, and the second prompt identifier corresponding to the current marking object can be displayed instead. In some embodiments, the value of the second preset threshold can be set to 2 or 3, which is not limited herein.
[0111] Some embodiments of the present specification also provide a game display control system. Figure 22 FIG. 22 is an exemplary block diagram of a game display control system according to some embodiments of the present specification. The game display control system 2200 can provide a graphical user interface through the first terminal device, and the graphical user interface displays a game picture including one or more virtual characters with special parts. As shown in FIG. 22, the game display control system 2200 can include a first marking display module 2210 and a second marking display module 2220. Figure 22
[0112] The first marking display module 2210 is configured to display a first prompt identifier corresponding to the special part in the game picture in response to a first marking operation on the special part of the virtual character. The first prompt identifier is used to prompt the reward information of attacking the special part.
[0113] The second marking display module 2220 is configured to determine at least one special part as a marking object and display a second prompt identifier corresponding to the marking object in the game picture in response to a second marking operation on the special part. The second prompt identifier is used to highlight the marking object in the game picture.
[0114] In some optional embodiments, the game display control system 2200 can further include a marking synchronization module 2230 configured to send the second prompt identifier corresponding to the marking object, so that the second prompt identifier is displayed synchronously in the game picture displayed in the graphical user interface provided by the second terminal device, wherein the player controlling the first terminal device and the player controlling the second terminal device belong to the same game camp.
[0115] For more information about the modules, please refer to the related description of Figures 2 to 21 , which will not be repeated here. It should be understood that Figure 22 The system and its modules shown can be implemented in various ways. For example, in some embodiments, the system and its modules can be implemented in hardware, software, or a combination of software and hardware. The hardware portion can be implemented with special logic, while the software portion can be stored in a memory and executed by a suitable instruction execution system, such as a microprocessor or a specially designed hardware. Those skilled in the art can understand that the above-mentioned method and system can be implemented using computer executable instructions and / or control codes contained in a processor, such as a carrier medium, such as a disk, CD or DVD-ROM, or a memory of a programmable device. The system and its modules of the present specification can not only be implemented by hardware circuits such as very large scale integrated circuits or gate arrays, semiconductors such as logic chips, transistors, or programmable hardware devices such as field programmable gate arrays, programmable logic devices, etc., but also by software, for example, executed by various types of processors, and also by a combination of the above-mentioned hardware circuits and software (for example, firmware).
[0116] It should be noted that the above description of the system and its modules is for convenience of description only, and cannot limit the scope of the present specification to the embodiments described. It can be understood that, for those skilled in the art, after understanding the principles of the system, various modules can be combined to form a subsystem connected with other modules, or some modules can be split to obtain more modules or multiple units under the module. Such variations are within the scope of the present specification.
[0117] Some embodiments of the present specification also provide a game display control device, which includes a processor and a storage medium, the storage medium storing computer program instructions, and the processor being configured to execute at least part of the computer program instructions to implement the game display control method provided in the foregoing embodiments of the present specification.
[0118] Some embodiments of the present specification also provide a computer program product, which includes computer instructions or computer programs, and at least part of the computer instructions or computer programs can be executed by a processor to implement the game display control method provided in the foregoing embodiments of the present specification.
[0119] In some embodiments, the above processor can be a combination of one or more of the following processors: central processing unit (CPU), application specific integrated circuit (ASIC), application specific instruction set processor (ASIP), graphics processing unit (GPU), physical processing unit (PPU), digital signal processor (DSP), field programmable gate array (FPGA), programmable logic device (PLD), programmable logic controller (PLC), reduced instruction set computer (RISC), microprocessor.
[0120] The beneficial effects that the embodiments of the present specification can bring include but are not limited to: (1) the user can obtain the reward information corresponding to the special part of the virtual role in the game scene based on the marking action, and mark the special part that needs to be concentrated on. (2) The second prompt mark of the marked object can be shared among the team users, so that the team players can intuitively and clearly understand the game target object that needs to be concentrated on. It should be noted that different embodiments can have different beneficial effects, and in different embodiments, the beneficial effects that can be produced can be any one or a combination of several of the above, or any other beneficial effect that can be obtained.
[0121] The above has described the basic concept, and it is obvious that the above detailed disclosure is only as an example for those skilled in the art, and does not constitute a limitation on the present specification. Although it is not explicitly stated here, those skilled in the art can make various modifications, improvements and corrections to the present specification. Such modifications, improvements and corrections are taught in the present specification, so such modifications, improvements and corrections still belong to the spirit and scope of the exemplary embodiments of the present specification.
Claims
1. A game display control method characterized by comprising: The method includes providing a graphical user interface (GUI) via a first terminal device, wherein the GUI displays game footage including one or more virtual characters with specific body parts; the method comprises: In response to a first marking operation targeting a specific part of the virtual character, a first notification icon corresponding to the specific part is displayed on the game screen. This first notification icon is used to indicate reward information for attacking the specific part. In response to a second marking operation targeting the special part, at least one of the special parts is identified as a marking object, and when the marking object is displayed in the game screen, a second prompt icon corresponding to the marking object is displayed, the second prompt icon being used to highlight the marking object in the game screen; The step of responding to a first marking operation on a specific part of the virtual character, and displaying a first prompt icon corresponding to the specific part in the game screen, includes: The game screen displays a marking control for marking specific parts of the virtual character; in response to pressing the marking control, a thumbnail of the virtual character is displayed on the game screen, the thumbnail containing one or more indicator marks corresponding to one or more of the specific parts; in response to moving the marking control while it is pressed to the indicator mark corresponding to the specific part, a first prompt icon for the specific part corresponding to the indicator mark is displayed on the game screen; or... The game screen displays a marker control for triggering a marking operation and a pointing control for pointing to the special part; in response to pressing the marker control, the special part of the virtual character is highlighted in the game screen; in response to moving the pointing control to the special part while the marker control is pressed, a first prompt icon corresponding to the special part is displayed in the game screen.
2. The method of claim 1, wherein, The second prompt icon corresponding to the marked object is synchronously displayed in the game screen of the graphical user interface provided by the second terminal device, wherein the player controlling the first terminal device and the player controlling the second terminal device belong to the same game faction.
3. The method of claim 2, wherein, The method further includes: The game screen displayed in the graphical user interface provided by the second terminal device includes a third prompt icon, which is used to prompt the player of the second terminal device to perform game operations with the marked object as the target.
4. The method of claim 1, wherein, The step of displaying a thumbnail of the virtual character in the game screen in response to a press operation on the marker control includes: In response to a pressing operation on the marker control lasting longer than a first preset threshold, a thumbnail of the virtual character is displayed in the game screen.
5. The method of claim 1, wherein, The method further includes: in response to the operation of removing the indicator control from the indicator corresponding to the special part while it is pressed, canceling the display of the first prompt mark of the special part corresponding to the indicator mark in the game screen.
6. The method of claim 1, wherein, The response to the second marking operation for the special part, at least one of the special part is determined as a marking object, and when the marking object is displayed in the game picture, the second prompt mark corresponding to the marking object is displayed, comprising: When the marking control is located in the area where the indication mark is located, in response to the release pressing operation of the marking control, the second prompt mark of the special part corresponding to the indication mark at the position of the marking control is displayed in the game picture.
7. The method of claim 1, wherein, The response to the second marking operation for the special part, at least one of the special part is determined as a marking object, and when the marking object is displayed in the game picture, the second prompt mark corresponding to the marking object is displayed, comprising: When the pointing control is located in the area where the special part is located, in response to the release pressing operation of the marking control, the second prompt mark of the special part at the position of the pointing control is displayed in the game picture.
8. The method of claim 1 or 2, wherein, The response to the first marking operation for the special part of the virtual role, the first prompt mark corresponding to the special part is displayed in the game picture, comprising: A pointing control for pointing to the special part is presented in the game picture; In response to the triggering operation of the marking function, the special part is highlighted in the game picture; In response to the operation of moving the pointing control to the special part under the condition of continuously triggering the marking function, the first prompt mark corresponding to the special part is displayed in the game picture; Wherein, the triggering operation of the marking function includes the pressing operation of the first entity button of the first terminal device representing the marking function, or the pressing operation of the second entity button connected to the first terminal device and representing the marking function.
9. The method of claim 8, wherein, The response to the second marking operation for the special part, at least one of the special part is determined as a marking object, and when the marking object is displayed in the game picture, the second prompt mark corresponding to the marking object is displayed, comprising: When the pointing control is located in the area where the special part is located, in response to the release pressing operation of the first entity button or the second entity button, the second prompt mark of the special part at the position of the pointing control is displayed in the game picture.
10. The method of claim 1 or 2, wherein, The response to the second marking operation for the special part, at least one of the special part is determined as a marking object, and when the marking object is displayed in the game picture, the second prompt mark corresponding to the marking object is displayed, comprising: When one of the special parts is determined as the current marking object in response to the second marking operation, the second prompt mark corresponding to the previous marking object is not displayed in the game picture, and the second prompt mark corresponding to the current marking object is displayed in the game picture.
11. The method of claim 1 or 2, wherein, The response to the second marking operation for the special part, at least one of the special part is determined as a marking object, and when the marking object is displayed in the game picture, the second prompt mark corresponding to the marking object is displayed, comprising: In response to the second marking operation, determining whether the number of the marking objects is greater than a second preset threshold; if not, displaying the second prompt identifier corresponding to all the marking objects in the game screen.
12. A game display control system characterized by comprising: The system comprises: a first marking display module configured to, in response to a first marking operation on the special part of the virtual character, display a first prompt identifier corresponding to the special part in the game screen, the first prompt identifier being used to prompt reward information of attacking the special part; and a second marking display module configured to, in response to a second marking operation on the special part, determine at least one of the special parts as a marking object, and display a second prompt identifier corresponding to the marking object in the game screen when the marking object is displayed, the second prompt identifier being used to highlight the marking object in the game screen. The response to the first marking operation on the special part of the virtual character and the display of the first prompt identifier corresponding to the special part in the game screen comprises: presenting a marking control in the game screen for marking the special part of the virtual character; in response to a pressing operation on the marking control, displaying a thumbnail of the virtual character in the game screen, the thumbnail of the virtual character containing one or more indication marks corresponding to one or more special parts; in response to an operation of moving the marking control in a state of being kept pressed to an indication mark corresponding to the special part, displaying the first prompt identifier of the special part corresponding to the indication mark in the game screen; or presenting a marking control for triggering a marking operation and a pointing control for pointing to the special part in the game screen; in response to a pressing operation on the marking control, highlighting the special part of the virtual character in the game screen; in response to an operation of moving the pointing control to the special part in a state of the marking control being kept pressed, displaying the first prompt identifier corresponding to the special part in the game screen.
13. The system of claim 12, wherein, The system further comprises: a marking synchronization module configured to send the second prompt identifier corresponding to the marking object, so that the second prompt identifier is synchronously displayed in a game screen displayed in a graphical user interface provided by a second terminal device, wherein the player controlling the first terminal device and the player controlling the second terminal device belong to the same game camp.
14. A game display control device comprising a processor and a storage medium, the storage medium being configured to store computer instructions, and the processor being configured to execute at least part of the computer instructions to implement the game display control method according to any one of claims 1 to 11.
15. A computer program product comprising computer instructions or a computer program, at least part of which, when executed by a processor, is capable of implementing the game display control method according to any one of claims 1 to 11.
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