Universe hemispherical microenvironment system capable of expanding display interaction

Through the dual-mode display solution, the arc display screen is integrated with gesture interaction module or VR glasses, combined with multimodal environmental feedback and physiological safety monitoring, the problems of single display interaction, poor spatial compatibility and superposition of security risks in the existing technology are solved, and a high immersion and high security integration experience of virtual and real are achieved.

CN120122818APending Publication Date: 2025-06-10向开阳
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Patent Information

Application Number
CN202510237386.6
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-03-02
Publication Date
2025-06-10

AI Technical Summary

Technical Problem

The prior art has defects in display interaction, spatial compatibility and security risks, and cannot adapt to user preferences, resulting in spatial positioning errors and security risks.

Method used

It adopts a dual-mode display solution, integrates a curved display and gesture interaction module or is compatible with VR glasses, and combines multi-modal environmental feedback and physiological safety monitoring to achieve a high immersion and high safety integrated experience of virtual and real.

Benefits of technology

Through dual-mode design and multi-modal collaboration engine, the scalability of display interaction, interaction-safe linkage mechanism and cost optimization are achieved, and the immersion and security of the user experience are improved.

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Abstract

The invention provides a meta universe hemispherical microenvironment system capable of expanding display interaction, which realizes high-precision virtual-real fusion experience through a dual-mode design integrating an arc-shaped display screen or compatible with VR glasses in combination with gesture recognition, spatial positioning enhancement and multi-mode environment feedback. The innovation of the method comprises the following steps of: firstly, supporting element universe equipment of hardware-level display mode switching; secondly, deep coupling of TOF gesture interaction and piezoelectric tactile feedback is carried out; and finally, a low-cost positioning scheme of the AprilTags + directional wind field is embodied. The system adapts to scenes such as home entertainment, game peripherals and commercial experience, and promotes the meta-universe equipment to develop towards security and popularity.
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Description

Technical Field

[0001] The present invention belongs to the technical field of metaverse interaction devices, and particularly relates to a hemispherical microenvironment system for expandable display interaction. Through an integrated arc-shaped display screen and a dual-mode design compatible with VR glasses, combined with multi-modal environmental feedback and physiological safety monitoring, a high-immersion and high-security virtual-real fusion experience is achieved. Background Art

[0002] The prior art has the following three defects. Firstly, the display interaction is single: the game peripherals provided for home and individual users usually only support fixed screen display or projection, and cannot adapt to user preferences (such as naked-eye interaction or VR immersion); secondly, the spatial compatibility is poor: traditional VR headsets are separated from environmental devices, resulting in spatial positioning errors and sensory disconnection; thirdly, the safety risks are superimposed: the enclosed display device lacks the ability to perceive user actions and is prone to collision risks. The present invention proposes a dual-mode display solution to achieve deep coupling of display interaction and safety control through hardware modular design. Summary of the Invention

[0003] The core technical solution of the present invention includes two parts: a hardware architecture (dual display mode) and core functional modules.

[0004] The hardware architecture is a dual display mode, and can adopt Mode A (integrated arc-shaped screen) or Mode B (external VR glasses). Mode A (integrated arc-shaped screen) uses an arc-shaped display screen, whose technical parameters are flexible OLED material (curvature radius 800mm, thickness ≤ 2mm), covering the upper half of the inner side of the hemispherical cover (viewing angle 120°), integrating a micro TOF sensor array (resolution 640×480, frame rate 60Hz), and supporting gesture recognition (accuracy ±5mm); the present invention has optimized the design in terms of interaction, tactile feedback: piezoelectric vibration units (frequency 50 - 200Hz) are arranged at the edge of the screen to simulate the touch of virtual objects; eye movement tracking: an infrared camera (wavelength 850nm) captures the fixation point in real time to dynamically adjust the environmental feedback intensity.

[0005] The hardware architecture has carried out device compatibility design: a Type-C / MagSafe interface is reserved at the top of the hemispherical cover to directly connect to mainstream VR devices such as MetaQuest Pro; wireless synchronization protocol: environmental data (odor / wind field parameters) is transmitted through Wi-Fi 6E, and the time delay < 15ms.

[0006] The hardware architecture has enhanced spatial positioning: AprilTag two-dimensional codes are arranged on the inner wall of the hemispherical cover (density 4 pieces / m²) to assist VR Inside-Out positioning; the environmental feedback is bound to the virtual scene coordinates (such as the wind direction matching the VR visual displacement vector).

[0007] The core functional module is equipped with a multimodal collaborative engine, which has a display-environment mapping algorithm: in curved screen mode, HSV color space analysis drives the light effect (such as the blue area of ​​the screen corresponds to local cooling); in VR mode, SteamVR data stream analysis triggers a directional wind field (such as strong wind at the top when diving in a flying game). The core functional module designs gesture interaction logic: defines 6 basic gestures (grab / slide / click, etc.), and classifies them in real time through a CNN model (MobileNetV3); and sets a safety protection zone: when the hand approaches 10cm from the edge of the screen, the wind field intensity is automatically reduced (to prevent accidental touch).

[0008] The core innovations of the present invention are embodied in three aspects: scalable display mode architecture, interactive-safety linkage mechanism, and cost-optimized design.

[0009] Scalable display mode architecture: the first hardware-level compatible design between curved screen and VR glasses (compared to Sony PSVR2 which only supports a single mode); adopts MagSafe+Type-C dual interface solution.

[0010] Interaction-safety linkage mechanism: Gesture misoperation protection: When non-preset gestures are recognized for three consecutive times, it will automatically switch to voice control mode; VR anti-motion sickness strategy: Dynamically adjust the environmental feedback intensity according to the acceleration of the user's headset (such as reducing the wind field intensity by 50% during high-speed rotation).

[0011] Ergonomic optimization: The curvature of the curved screen meets the ISO 13406-2 visual fatigue standard, and the eye fatigue index decreases by 37% after 2 hours of continuous use; the VR interface position is adapted to 95% of adult sitting postures (the area that can be reached when the elbows naturally droop).

[0012] Cost-optimized design: The curved screen version adopts the public OLED drive solution (Solomon Technology SSD2828 chip) to reduce BOM costs; the VR mode reuses existing hardware resources (such as reusing wind farm modules to achieve spatial positioning enhancement). BRIEF DESCRIPTION OF THE DRAWINGS

[0013] Figure 1 : Comparison of dual-mode hemispherical cover structures (mode A / B).

[0014] Figure 2 : Schematic diagram of curved screen gesture interaction (TOF sensor layout + vibration feedback).

[0015] Figure 3 : Schematic diagram of VR mode spatial positioning enhancement (AprilTag distribution + wind field vector matching).

[0016] Figure 4 : Display-environment collaboration flowchart (color / motion analysis → multimodal feedback). DETAILED DESCRIPTION

[0017] Example 1: Curved screen mode (home game scenario). User operation: Grab virtual objects in a VR game; System response: The TOF sensor recognizes the grabbing gesture → The piezoelectric unit generates a short pulse vibration (100 Hz, 200 ms); The blue light effect on the screen diffuses → The semiconductor refrigeration chip cools down by 3°C; When the hand approaches the screen edge, the side fan automatically stops rotating.

[0018] Example 2: VR mode (commercial experience hall). Safety test: When the user quickly turns their head, it causes a tendency of motion sickness → The system reduces the wind field intensity and injects a mint smell to refresh; When the VR positioning is lost, the AprilTag is used to assist in recalibration (error < 2 cm).

Claims

1. A metaverse hemispherical microenvironment system with scalable display interaction, characterized in that It includes a hemispherical transparent cover, an expandable display module and a safety control unit, wherein: the inner side of the hemispherical cover can optionally integrate an arc display screen or be compatible with external VR glasses, supporting gesture interaction and spatial positioning enhancement; the display module is dynamically coupled with the environmental feedback unit, and multimodal parameter adjustment is driven by color analysis or VR data stream.

2. The system according to claim 1, characterized in that The curved display screen integrates a TOF sensor array and a piezoelectric vibration unit, defines six types of basic gestures and matches differentiated tactile feedback.

3. The system according to claim 1, characterized in that The VR compatible mode realizes sub-centimeter-level spatial positioning compensation through the AprilTag QR code and the directional wind field.

4. The system according to claim 1, characterized in that The safety control unit includes a motion sickness suppression algorithm that dynamically adjusts the intensity of environmental feedback based on the acceleration of the head display.

5. A display mode switching method based on claim 1, characterized in that: The current mode is automatically identified through the physical state of the magnetic interface (the VR function is disabled when the curved screen is connected); in VR mode, the curved screen becomes transparent and serves as an auxiliary lighting source (brightness ≤ 300nit).