Interaction control method and device in game and electronic equipment

By using interactive control methods of graphical user interface and preview windows in strategy games, the problem of excessive interface space occupied by more plot information is solved, and more efficient information display and better player experience is achieved.

CN120132341APending Publication Date: 2025-06-13NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202510377471.2
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-03-27
Publication Date
2025-06-13

AI Technical Summary

Technical Problem

In strategy games, players need to interact with plots to obtain information, but plot information mostly causes excessive interface space to occupy too much, block key information, and affect the player's visual experience and game strategy.

Method used

The terminal device provides a graphical user interface, responding to the player's triggering operation on the virtual plot, multiple preview windows are displayed to display different types of preview information. Players can determine the preview window to be viewed through the second triggering operation, and display the corresponding details windows, and close other preview windows.

Benefits of technology

While ensuring that players obtain detailed information, they effectively reduce the occupancy rate of interface space and improve game strategy and player experience.

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Abstract

The invention discloses an interaction control method and device in a game, electronic equipment and a computer readable storage medium, a graphical user interface is provided through terminal equipment, the graphical user interface comprises at least part of a game scene, and the game scene comprises at least one virtual parcel. The method comprises: in response to a first trigger operation for a target virtual parcel in virtual parcels, displaying a plurality of preview windows, different preview windows being used for displaying different types of preview information of the target virtual parcel; in response to the second trigger operation, determining a first preview window from the plurality of preview windows; a first detail window corresponding to the first preview window is displayed, other preview windows except the first preview window are closed, and detail information corresponding to the first preview information displayed by the first preview window is displayed in the first detail window. According to the scheme provided by the invention, the occupancy rate of the interface space is effectively reduced while the player is ensured to accurately obtain the required detailed information.
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Description

Technical Field

[0001] This application relates to the field of computer technology, and particularly to an interactive control method, device, electronic device, and computer-readable storage medium in a game. Background Art

[0002] In strategy games, the map, as the core scene for player activities, undertakes multiple functions such as displaying the game world, resource distribution, and sphere of influence. Players usually need to interact with plots to obtain corresponding plot information for formulating game strategies.

[0003] In related technologies, players usually click on a certain plot to understand information such as the situation of the stationed troops and then decide whether to dispatch troops to that plot. However, the plot information contained in the plot is often numerous. After the player clicks on the plot, the plot information corresponding to the plot will be displayed in the game interface.

[0004] This method will cause a large amount of interface space to be occupied. In this way, it will obscure key information in the game interface (such as the status of the virtual character being operated, the position of the enemy virtual character, or important prompt information, etc.), affecting the user's visual experience. Moreover, too much occlusion of the game interface will also put the player at a disadvantage in the game, affecting the player's game experience. Summary of the Invention

[0005] This application provides an interactive control method, device, electronic device, and computer-readable storage medium in a game, which can effectively reduce the occupancy rate of the interface space while ensuring that players accurately obtain the required detailed information, thereby enhancing the game strategy and player experience. The specific solutions are as follows:

[0006] In a first aspect, an embodiment of this application provides an interactive control method in a game. A graphical user interface is provided through a terminal device. At least part of the game scene is included in the graphical user interface, and at least one virtual plot is included in the game scene. The method includes:

[0007] In response to a first trigger operation on a target virtual plot among the at least one virtual plot, display a plurality of preview windows, where different preview windows are used to display different types of preview information of the target virtual plot;

[0008] In response to a second trigger operation, determine a first preview window from the plurality of preview windows;

[0009] Display a first detail window corresponding to the first preview window, and close other preview windows except the first preview window, where the first detail window displays detailed information corresponding to the first preview information displayed in the first preview window.

[0010] In a second aspect, an interactive control device in a game is provided in an embodiment of the present application. A graphical user interface is provided through a terminal device. At least part of a game scene is included in the graphical user interface. At least one virtual plot is included in the game scene. The device includes:

[0011] A first display unit, configured to display a plurality of preview windows in response to a first trigger operation on a target virtual plot among the at least one virtual plot. Different preview windows are used to display different types of preview information of the target virtual plot;

[0012] A determination unit, configured to determine a first preview window from the plurality of preview windows in response to a second trigger operation;

[0013] A second display unit, configured to display a first detail window corresponding to the first preview window and close other preview windows except the first preview window. The first detail window displays detail information corresponding to the first preview information displayed by the first preview window.

[0014] In a third aspect, the present application further provides an electronic device, including:

[0015] A processor; and

[0016] A memory, configured to store a data processing program. After the electronic device is powered on and runs the program through the processor, the method described in the first aspect is executed.

[0017] In a fourth aspect, an embodiment of the present application further provides a computer-readable storage medium, storing a data processing program. The program is run by a processor to execute the method described in the first aspect.

[0018] Compared with the prior art, the present application has the following advantages:

[0019] The interactive control method in the game provided by the embodiment of the present application provides a graphical user interface through a terminal device. At least part of the game scene is included in the graphical user interface, and at least one virtual plot is included in the game scene. The method includes the following steps: in response to a first trigger operation on a target virtual plot among the at least one virtual plot, display a plurality of preview windows, where different preview windows are used to display different types of preview information of the target virtual plot; in response to a second trigger operation, determine a first preview window from the plurality of preview windows; display a first detail window corresponding to the first preview window, and close other preview windows except the first preview window, where the first detail window displays detail information corresponding to the first preview information displayed by the first preview window. It can be seen that in the interactive control method in the game provided by the embodiment of the present application, by performing a first trigger operation on a target virtual plot among at least one virtual plot, a plurality of preview windows for respectively displaying different types of preview information of the target virtual plot can be displayed in the graphical user interface. In this way, each preview information is intuitively displayed. The preview window is a temporarily displayed window, which is convenient for players to obtain the required detail information based on this. After that, through the second trigger operation, the detail information corresponding to a certain preview information can be viewed specifically, and at the same time, other preview windows except the first preview window are closed. In this way, while ensuring that players accurately obtain the required detail information, irrelevant preview windows can be closed, effectively reducing the occupancy rate of the interface space. In this way, it can assist players to be in an advantageous position in the game, thereby improving the game strategy and player experience. BRIEF DESCRIPTION OF THE DRAWINGS

[0020] Figure 1 FIG. is a game system diagram for implementing the interactive control method in the game provided by the embodiment of the present application;

[0021] Figure 2 FIG. is a flowchart of the interactive control method in the game provided by the embodiment of the present application;

[0022] Figure 3 FIG. is a schematic diagram of an interface of an example of the interactive control method in the game provided by the embodiment of the present application;

[0023] Figure 4 FIG. is a schematic diagram of an interface of another example of the interactive control method in the game provided by the embodiment of the present application;

[0024] Figure 5 FIG. is a schematic diagram of an interface of still another example of the interactive control method in the game provided by the embodiment of the present application;

[0025] Figure 6 FIG. is a schematic diagram of an interface of an example of the screen restoration in the interactive control method in the game provided by the embodiment of the present application;

[0026] Figure 7 It is a schematic diagram of an interface for an example of window restoration in the interactive control method in the game provided by the embodiments of the present application;

[0027] Figure 8 It is a schematic diagram of an interface for an example of interface restoration during the display of the first details window in the interactive method in the game provided by the embodiments of the present application;

[0028] Figure 9 It is a structural block diagram of an example of the interactive control device in the game provided by the embodiments of the present application;

[0029] Figure 10 It is a structural block diagram of an example of an electronic device for interactive control in the game provided by the embodiments of the present application. Detailed implementation manners

[0030] Many specific details are set forth in the following description in order to provide a thorough understanding of the present application. However, the present application can be implemented in many other ways different from those described herein, and those skilled in the art can make similar generalizations without departing from the connotation of the present application. Therefore, the present application is not limited by the specific implementations disclosed below.

[0031] It should be noted that the terms "first", "second", "third", etc. in the claims, the description and the drawings of the present application are used to distinguish similar objects and are not used to describe a specific order or sequence. The data used in this way can be interchanged under appropriate circumstances so that the embodiments of the present application described herein can be implemented in an order other than that shown or described herein. In addition, the terms "including", "having" and their variants are intended to cover non-exclusive inclusion. For example, a process, method, system, product or device that includes a series of steps or units does not necessarily have to be limited to those steps or units clearly listed, but may include other steps or units not clearly listed or inherent to these processes, methods, products or devices.

[0032] It should be understood that in the embodiments of the present application, "at least one" means one or more, and "a plurality" means two or more. "And / or" is merely a description of the association relationship of associated objects, indicating that three relationships can exist. For example, A and / or B can represent: A exists alone, A and B exist simultaneously, and B exists alone. These three situations. The character " / " generally represents an "or" relationship between the associated objects before and after. "Including A, B and / or C" means including any one or any two or all three of A, B, and C.

[0033] It should be understood that in the embodiments of the present application, "B corresponding to A", "B corresponding to A relatively", "A corresponding to B relatively" or "B corresponding to A relatively" means that B is associated with A, and B can be determined according to A. Determining B according to A does not mean determining B only according to A, and B can also be determined according to A and / or other information.

[0034] It should be noted that during the subsequent detailed introduction of the interactive control method in the game provided in the embodiments of the present application, the instructions or operations that appear can all be regarded as instructions or operations triggered by the player through fingers or by controlling a mouse, keyboard, gamepad, stylus, voice, etc. The specific triggering operation can be determined according to the type of electronic device. For example, when the electronic device is a touch screen device such as a mobile phone, tablet computer, game console, etc., the player can trigger instructions or operations on the touch screen through any suitable object or accessory such as fingers, styli, etc., or can also trigger instructions or operations through voice. When the terminal device is a non-touch screen terminal device such as a desktop computer, laptop computer, etc., the player can trigger instructions or operations through external devices such as a mouse, keyboard, gamepad, etc.

[0035] Based on the problems existing in the related art, in order to be able to ensure that players accurately obtain the required detailed information while effectively reducing the occupancy rate of the interface space, thereby enhancing the game strategy and the player experience, the first embodiment of the present application provides an interactive control method in a game. This method is applied to an electronic device, which can be a desktop computer, laptop computer, mobile phone, tablet computer, smart watch, etc., or other electronic devices capable of performing interactive control in the game. The embodiments of the present application do not specifically limit this.

[0036] In an alternative embodiment, when the interactive control method in the game runs on the terminal device, the terminal device may include a display screen and a processor. The display screen is used to present the game screen and receive instructions generated by the player's actions on the game screen. The game screen may include a partial virtual game scene, and the virtual game scene is a virtual world where virtual characters carry out activities. The processor is used to store the game application program, run the game, generate the game screen, respond to instructions, and control the display of the game screen on the display screen. When the player operates on the game screen through the display screen, the game screen can control the local content of the terminal device in response to the received operation instructions. The way the terminal device provides the graphical user interface to the player can include various methods. For example, it can be rendered and displayed on the display screen of the terminal device, or the graphical user interface can be presented through holographic projection.

[0037] In an optional embodiment, when the interactive control method in the game runs on the server, the method can be implemented and executed based on a cloud game system. A cloud game system refers to a game mode based on cloud computing. The cloud game system includes a server and client devices. The running entity of the game application and the entity presenting the game screen are separated. The storage and running of the interactive control method in the game are completed on the server, while the presentation of the game screen is completed on the client. The client is mainly used for receiving and sending game data and presenting the game screen. For example, the client can be a display device with data transmission function near the player side, such as a mobile terminal, a television, a computer, a personal digital assistant, a head-mounted display device, etc. However, the terminal device for processing game data is the server in the cloud. When playing the game, the player instructs the client to send an instruction to the server. The server controls the running of the game according to the instruction, encodes and compresses data such as the game screen, returns it to the client through the network, and finally, the client decodes and outputs the game screen.

[0038] It should be noted that in the embodiments of the present application, the execution entity of the interactive control method in the game can be a terminal device or a server. Among them, the terminal device can be a local terminal device or the client device in the aforementioned cloud game. The embodiments of the present application do not limit the type of the execution entity.

[0039] Exemplarily, in combination with the above introduction, Figure 1 FIG. 100 shows a game system 100 for implementing the interactive control method in the game provided by the embodiments of the present application. The game system 100 may include at least one terminal 101, at least one server 102, and a network. The terminal 101 held by the player can be connected to the servers 102 of different games through the network. A terminal is any device with computing hardware that can support and execute software application tools corresponding to the game.

[0040] In the above game system 100, the terminal 101 is used to install and run game applications. In some cases, the game application may not be installed in advance in the terminal 101, and players can directly access and enter the game through a client such as a browser. Players log in to the game application using a registered game account and can then control the virtual character corresponding to the game account to participate in the game. When a player logs in to the game application, the terminal 101 sends a login request to the server 102. The server 102 verifies the game account used by the player. At the same time, the server 102 determines the game mechanism corresponding to the game account based on the login request. If the verification is passed, a login success notification will be returned to the terminal 101. During the process of a player participating in the game through the game application, data interaction occurs between the terminal 101 and the server 102. The terminal 101 sends various information to the server 102. The server 102 determines the display data of the terminal 101 based on the stored game mechanism and the received information, and sends the display data to the terminal 101 so that the display data sent by the server 102 can be displayed to the player through the terminal 101.

[0041] In possible application scenarios, different terminals 101 may be served by different servers 102, and the servers 102 corresponding to different terminals 101 may be the same server.

[0042] In addition, when the game system 100 includes multiple terminals, multiple servers, and multiple networks, different terminals can be connected to each other through different networks and through different servers.

[0043] Among them, the terminal 101 may have one or more multi-touch sensitive screens for sensing and obtaining inputs of touch or swipe operations performed by the user at multiple points on one or more touch display screens. The terminal 101 can also be connected to a keyboard and / or a mouse and / or a gamepad, etc., so that the user can perform interface operations through the keyboard and / or the mouse and / or the gamepad.

[0044] The network can be a wireless network or a wired network. For example, the wireless network can be a wireless local area network (WLAN), a local area network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, different terminals can also use their own Bluetooth network or hotspot network to connect to other terminals or to the server, etc. In addition, the system 100 can include multiple databases, and the multiple databases are coupled to different servers, and information related to the game can be continuously stored in the database when different players are online for multiplayer games.

[0045] It should be noted that Figure 1The schematic diagram of the game system shown is only an example. The game system 100 described in the embodiments of the present application is to more clearly illustrate the technical solutions of the embodiments of the present application, and does not constitute a limitation on the technical solutions provided by the embodiments of the present application. Those of ordinary skill in the art can know that with the evolution of the game system and the emergence of new business scenarios, the technical solutions provided by the embodiments of the present application are equally applicable to similar technical problems.

[0046] The technical solutions of the present application will be described in detail below through specific embodiments. It should be noted that the following specific embodiments can be combined with each other, and the same or similar concepts or processes may not be repeated in some embodiments.

[0047] Hereinafter, in combination with Figures 2 to 8 introduce the interactive control method in the game provided by the embodiments of the present application.

[0048] The interactive control method in the game provided by the present application provides a graphical user interface through a terminal device. At least part of the game scene is displayed in the graphical user interface, and at least one virtual plot is included in the game scene.

[0049] It can be understood that a virtual game refers to an application program developed according to the game application requirements. The types of games can include, but are not limited to, at least one of the following: two-dimensional (2D) game applications, three-dimensional (3D) game applications, virtual reality (VR) game applications, augmented reality (AR) game applications, and mixed reality (MR) game applications.

[0050] In the embodiments of the present application, the virtual game can be one of a sandbox game, a strategy game, a role-playing game, a simulation business game, etc.

[0051] The above game scene refers to a virtual environment provided for virtual characters to carry out game activities. The virtual character can be understood as a scene element located in the game scene, and specifically can include, but are not limited to: a player character model representing the image of a player participating in a virtual game, a non-player character model, and each model can be a 3D virtual model or a 2D virtual model, which is not specifically limited in this embodiment. The virtual character includes at least one of, but is not limited to, virtual humans, virtual animals, virtual machines, etc. The above game activities can include, but are not limited to, at least one of adjusting body posture, crawling, walking, running, jumping, driving, picking up, shooting, attacking, throwing, moving, sprinting, and defending.

[0052] The above-mentioned virtual plot generally refers to a geographical space unit in the game scene. In an SLG game, a virtual plot can be a component of the entire game map, and players can carry out game activities such as building structures, collecting resources, and deploying troops on the virtual plot. Among them, each virtual plot may include different virtual resources, and the virtual resources can include but are not limited to food, wood, stone, or metal, etc. Players obtain the corresponding virtual resources by deploying troops (which can include multiple virtual characters controlled by the player) on a certain virtual plot.

[0053] The game scene currently displayed in the embodiments of the present application may include one or more virtual plots.

[0054] As Figure 2 shown, it is a flowchart of an interactive control method in the game provided by the present application, including the following steps S101 to step S103.

[0055] Step S101: In response to a first trigger operation on a target virtual plot among the at least one virtual plot, display a plurality of preview windows, where different preview windows are used to display different types of preview information of the target virtual plot.

[0056] When there is one virtual plot in the game scene, the above-mentioned target virtual plot is this virtual plot. When there are multiple virtual plots in the game scene, the above-mentioned target virtual plot is any one of the multiple virtual plots.

[0057] Players can perform a first trigger operation on the target virtual plot. The first trigger operation on the target virtual plot can include but is not limited to voice command operation, air gesture operation, shortcut key operation, or touch operation on the target virtual plot. Among them, the touch operation on the target virtual plot can be one of a click operation, a slide operation, a press operation, or a drag operation on the target virtual plot. In this embodiment, the triggering method of the first trigger operation on the target virtual plot is not specifically limited.

[0058] In response to the first trigger operation on the target virtual plot, a plurality of preview windows can be displayed in the graphical user interface. Each preview window is used to display a type of preview information corresponding to the target virtual plot, and different preview windows are used to display different types of preview information of the target virtual plot.

[0059] It should be noted that the above-mentioned preview windows are windows temporarily displayed in the graphical user interface and will not be permanently displayed in the graphical user interface. When the first trigger operation is a press operation, in response to the end of the press operation, close the plurality of preview windows.

[0060] In the embodiments of the present application, the multiple preview windows may include, but are not limited to: a preview window for displaying the thumbnail city information of the above-mentioned target virtual plot, a preview window for displaying the thumbnail resource information corresponding to the virtual resources included in the target virtual plot, and a preview window for displaying the thumbnail troop information corresponding to the troops stationed in the target virtual plot.

[0061] The multiple preview windows may be respectively distributed on the left and right sides of the current game screen, or may be respectively distributed on the upper and lower sides of the current game screen, or may also be respectively distributed around the interface of the current game screen. The present application does not specifically limit the distribution positions of the multiple preview windows.

[0062] In this way, by performing a first trigger operation on the target virtual plot, multiple preview windows for respectively displaying different types of preview information of the target virtual plot can be displayed in the graphical user interface, thereby intuitively displaying the preview information of the target virtual plot.

[0063] Step S102: In response to a second trigger operation, determine a first preview window from the multiple preview windows.

[0064] When multiple preview windows are displayed in the graphical user interface, a player can perform a second trigger operation, which may include, but is not limited to, a voice command operation, an air gesture operation, a shortcut key operation, a touch operation on the above-mentioned target virtual plot, or a touch operation on a preview window. Among them, the touch operation may be one of a click operation, a slide operation, a press operation, a drag operation, etc. The present embodiment does not specifically limit the triggering method of the second trigger operation.

[0065] It should be noted that the second trigger operation and the first trigger operation are different operations.

[0066] Exemplarily, assuming that the first trigger operation is a press operation on the target virtual plot, the second trigger operation may be a slide operation on the target virtual plot, or the second trigger operation may be a click operation, a press operation, or a slide operation on a preview window among the multiple preview windows. Assuming that the first trigger operation is a click operation on the target virtual plot, the second trigger operation may be a slide operation on the target virtual plot, or the second trigger operation may be a click operation, a press operation, or a slide operation on a preview window among the multiple preview windows.

[0067] Optionally, the first trigger operation is a press operation on the target virtual plot, and the second trigger operation is a slide operation continuous with the press operation. In this way, the player can continuously perform the first trigger operation and the second trigger operation without lifting the finger, which can maintain the coherence and fluency of the operation, thereby enhancing the player experience.

[0068] The second triggering operation can determine a first preview window from multiple preview windows.

[0069] In an alternative specific implementation, the second triggering operation is a touch operation on any one of the multiple preview windows, and the preview window on which the touch operation acts is the first preview window. For example, in a graphical user interface, preview window 1, preview window 2, and preview window 3 are currently displayed. If the second triggering operation is a click operation on preview window 3, then preview window 3 is the first preview window.

[0070] In another alternative specific implementation, the first preview window can be determined from multiple preview windows in the following way:

[0071] Obtain a first sliding direction of the current second triggering operation;

[0072] Determine the first preview window from the multiple preview windows according to the first sliding direction.

[0073] In this implementation, the second triggering operation is a sliding operation. When the second triggering operation is received, the first sliding direction of the current second triggering operation can be obtained, and the first preview window can be determined from multiple preview windows according to the first sliding direction.

[0074] In an alternative specific example, the preview window pointed to by the first sliding direction can be determined as the first preview window.

[0075] Exemplarily, the multiple preview windows respectively include preview window 1, preview window 2, preview window 3, and preview window 4. Among them, preview window 1 is located in the upper left corner of the interface, preview window 2 is located in the lower left corner of the interface, preview window 3 is located in the upper right corner of the interface, and preview window 4 is located in the lower right corner of the interface. If the second triggering operation performed by the player is a sliding operation that slides from the center of the interface to the lower right, then the target preview window can be determined as preview window 4, and preview window 4 is used as the first preview window; if the second triggering operation performed by the player is a sliding operation that slides from the center of the interface to the upper right, then the target preview window can be determined as preview window 3, and preview window 3 is used as the first preview window; if the second triggering operation performed by the player is a sliding operation that slides from the center of the interface to the lower left, then the target preview window can be determined as preview window 2, and preview window 2 is used as the first preview window; if the second triggering operation performed by the player is a sliding operation that slides from the center of the interface to the upper left, then the target preview window can be determined as preview window 1, and preview window 1 is used as the first preview window.

[0076] In another alternative specific instance, the target preview window displayed on the opposite side of the first sliding direction can be determined, and the target preview window is determined as the first preview window.

[0077] Exemplarily, the multiple preview windows respectively include preview window 1, preview window 2, preview window 3, and preview window 4. Among them, preview window 1 is located in the upper left corner of the interface, preview window 2 is located in the lower left corner of the interface, preview window 3 is located in the upper right corner of the interface, and preview window 4 is located in the lower right corner of the interface. If the second trigger operation performed by the player is a sliding operation that slides from the center of the interface to the lower right, the target preview window can be determined as preview window 1, and preview window 1 is used as the first preview window; if the second trigger operation performed by the player is a sliding operation that slides from the center of the interface to the upper right, the target preview window can be determined as preview window 2, and preview window 2 is used as the first preview window; if the second trigger operation performed by the player is a sliding operation that slides from the center of the interface to the lower left, the target preview window can be determined as preview window 3, and preview window 3 is used as the first preview window; if the second trigger operation performed by the player is a sliding operation that slides from the center of the interface to the upper left, the target preview window can be determined as preview window 4, and preview window 4 is used as the first preview window.

[0078] It should be understood that the above examples are partial examples for easy understanding, and the present application does not limit the specific determination method of the first preview window, which can be specifically set according to actual needs. For example, if the second trigger operation is an operation of first clicking on position A on the interface and then clicking on position B on the interface, and position A on the interface is to the right of position B, the preview window on the right side of the interface can be determined as the first preview window, or the preview window on the left side of the interface can be determined as the first preview window.

[0079] Step S103: Display the first detail window corresponding to the first preview window, and close other preview windows except the first preview window, where the first detail window displays the detail information corresponding to the first preview information displayed in the first preview window.

[0080] After determining the first preview window from multiple preview windows, the first detail window corresponding to the first preview window can be automatically displayed in the graphical user interface, and the detail information corresponding to the first preview information displayed in the first preview window is displayed in this first detail window.

[0081] While specifically displaying the first detail window corresponding to the first preview window, other preview windows outside the first preview window are also controlled to be closed, thereby releasing the occupation of the interface space and avoiding blocking key information in the interface.

[0082] Optionally, one or more troops are stationed in the target virtual plot. The first preview information displayed in the first preview window includes the troop identifiers corresponding to the troops stationed in the target virtual plot. In the virtual game, there is a one-to-one correspondence between troops and troop identifiers. A troop has a unique troop identifier, and a unique troop can be determined through a troop identifier. The troop identifier can be one or more of a troop avatar, a troop name, and a troop number. Among them, the troop avatar can be the character avatar corresponding to the troop general, and the troop name can be the character name corresponding to the troop general.

[0083] When the first preview information includes the troop identifiers corresponding to the troops stationed in the target virtual plot, the first detailed information can include, but is not limited to, at least one of the following: the troop strength information of the troop, the supply information, the stationed position information of the troop in the target virtual plot, and the formation method information of the troop in the target virtual plot.

[0084] The above-mentioned troop strength information is used to characterize the combat readiness status and damage situation of the troops stationed in the target virtual plot. The troop strength information can be a troop strength ratio, which is the ratio between the current troop strength of the troops stationed in the target virtual plot and the maximum troop strength of the troop.

[0085] The above-mentioned supply information is used to characterize the supply status of the troops stationed in the target virtual plot. The supply information can be a supply percentage, which is the ratio between the current supply of the troops stationed in the target virtual plot and the maximum supply of the troop.

[0086] The above-mentioned stationed position information is used to characterize the specific stationed position of the troop in the target virtual plot. The first preview information can include a thumbnail map corresponding to the target virtual plot. The stationed position information can be a troop position identifier highlighted in the thumbnail map, and the highlighting can be one of highlighter display, color transformation and flashing display, etc.

[0087] The above-mentioned formation method information is used to characterize the tactical formation method of the troops stationed in the target virtual plot. For example, the formation method information can include, but is not limited to, at least one of "fish-scale formation", "square formation", "crane-wing formation", "crescent-moon formation", "cone formation", "scattered formation", etc.

[0088] Optionally, the first preview information displayed in the first preview window is thumbnail city information, which can include, but is not limited to, at least one of the plot name of the target virtual plot and the position information of the target virtual plot in the game map. The corresponding first detailed information can include, but is not limited to, at least one of the geographical feature information of the virtual plot, the adjacent plot information, etc.

[0089] Optionally, the first preview information displayed in the first preview window is thumbnail resource information, which may include, but is not limited to, at least one of the resource type and resource level of the virtual resources included in the target virtual plot. The resource type may include at least one of wood, metal, minerals, food, etc., and the resource level may include at least one of common, precious, rare, epic, etc. The corresponding first detail information may include, but is not limited to, at least one of the collection difficulty and the remaining resource quantity of the virtual resources included in the virtual plot.

[0090] The following combines Figure 3 , Figure 4 and Figure 5 to introduce in detail the interactive control method in the game provided by the embodiments of the present application:

[0091] As Figure 3 shown, it is a schematic diagram of an interface of an example of the interactive control method in the game provided by the embodiments of the present application, including interface (3-a), interface (3-b), and interface (3-c). As shown in interface (3-a), the game scene includes a virtual plot 10, and troops 20, 21, and 22 are stationed in the virtual plot 10. The player performs a pressing operation on the virtual plot 10 (i.e., the first triggering operation on the virtual plot). After that, interface (3-a) will be switched to interface (3-b), and multiple preview windows will be displayed in the graphical user interface, namely a preview window 23 for displaying thumbnail city information, a preview window 24 for displaying thumbnail resource information, and a preview window 25 for displaying thumbnail troop information. After that, when the pressing operation is maintained, the player performs a sliding operation along trajectory 26 as shown in interface (3-b) (i.e., the second triggering operation). The first preview window is the preview window 25 displayed on the side opposite to the sliding direction. After that, interface (3-b) will be switched to interface (3-c), and a first detail window 27 will be displayed in the graphical user interface. The first detail window 27 displays the detailed troop information corresponding to the thumbnail troop information displayed in the preview window 25.

[0092] As Figure 4As shown, it is a schematic diagram of another example of the interactive control method in the game provided by the embodiment of the present application, including interface (4-a) and interface (4-b). As shown in interface (4-a), the player performs a pressing operation on the virtual plot, so that a plurality of preview windows are displayed in the graphical user interface, namely preview window 23 for displaying thumbnail city information, preview window 24 for displaying thumbnail resource information, and preview window 25 for displaying thumbnail troop information. When the pressing operation is maintained, a sliding operation (i.e., the second trigger operation) as shown by track 31 is performed. The first preview window is preview window 23 displayed on the side opposite to the sliding direction. After that, interface (4-a) will be switched to interface (4-b), and a first detail window 29 will be displayed in the graphical user interface. The first detail window 29 displays the city detail information corresponding to the thumbnail city information displayed in preview window 23.

[0093] As Figure 5 As shown, it is a schematic diagram of another example of the interactive control method in the game provided by the embodiment of the present application, including interface (5-a) and interface (5-b). As shown in interface (5-a), the player performs a pressing operation on the virtual plot, so that a plurality of preview windows are displayed in the graphical user interface, namely preview window 23 for displaying thumbnail city information, preview window 24 for displaying thumbnail resource information, and preview window 25 for displaying thumbnail troop information. When the pressing operation is maintained, a sliding operation (i.e., the second trigger operation) as shown by track 32 is performed. The first preview window is preview window 24 displayed on the side opposite to the sliding direction. After that, interface (5-a) will be switched to interface (5-b), and a first detail window 30 will be displayed in the graphical user interface. The first detail window 30 displays the resource detail information corresponding to the thumbnail resource information displayed in preview window 24.

[0094] The interactive control method in the game provided by the embodiment of the present application provides a graphical user interface through a terminal device. At least part of the game scene is included in the graphical user interface, and at least one virtual plot is included in the game scene. The method includes the following steps: in response to a first trigger operation on a target virtual plot among the at least one virtual plot, a plurality of preview windows are displayed. Among them, different preview windows are used to display different types of preview information of the target virtual plot; in response to a second trigger operation, a first preview window is determined from the plurality of preview windows; a first detail window corresponding to the first preview window is displayed, and other preview windows except the first preview window are closed. The first detail window displays the detail information corresponding to the first preview information displayed in the first preview window. It can be seen that in the interactive control method in the game provided by the embodiment of the present application, by performing a first trigger operation on a target virtual plot among at least one virtual plot, a plurality of preview windows for respectively displaying different types of preview information of the target virtual plot can be displayed in the graphical user interface. In this way, each preview information is intuitively displayed. The preview window is a temporarily displayed window, which is convenient for players to obtain the required detail information based on this. After that, through the second trigger operation, the detail information corresponding to a certain preview information can be viewed specifically, and other preview windows except the first preview window are closed at the same time. In this way, while ensuring that players accurately obtain the required detail information, irrelevant preview windows can be closed, effectively reducing the occupancy rate of the interface space. In this way, it can assist players to be in an advantageous position in the game, thereby improving the game strategy and player experience.

[0095] In an optional specific implementation manner, the above step S103 can be implemented through the following steps:

[0096] Control the first preview window to extend in the first sliding direction to obtain and display a first detail window, and replace the preview information in the first preview window with the corresponding detail information.

[0097] In this implementation manner, when the second trigger operation performed by the player is a sliding operation, during the sliding operation, the first preview window starts to extend in the first sliding direction. When the sliding distance of the second trigger operation is within the target distance interval of (0, preset distance), the extension distance of the first preview window is positively correlated with the sliding distance of the second trigger operation, until the sliding distance of the second trigger operation reaches the preset distance, a first detail window is obtained, and the preview information in the first preview window is replaced with the corresponding detail information. The above preset distance can be 3 cm, 4 cm, 5 cm, etc., and the present application does not make specific limitations on this.

[0098] It should be noted that when the sliding distance of the second trigger operation reaches the preset distance, in response to the end of the second trigger operation, the graphical user interface will continuously display the first details window. In the case of performing the second trigger operation with a finger, the player's finger leaving the touch-sensitive screen indicates the end of the second trigger operation. In the case of performing the second trigger operation by clicking the left mouse button, the release of the left mouse button indicates the end of the second trigger operation.

[0099] Exemplarily, when the player performs a left swipe operation, the first preview window on the right will gradually extend to the middle of the interface following the left swipe of the player's finger until the distance of the player's left swipe reaches the preset distance. The first details window will be displayed in the graphical user interface, and the preview information in the first preview window will be replaced with the corresponding details information. At this time, when the player releases the finger, the graphical user interface will continuously display the first details window.

[0100] In this embodiment, presenting the process of switching the first preview window to the first details window in the form of an extension animation can avoid the stiffness and abruptness of window switching, and increase the smoothness and visual attractiveness.

[0101] Optionally, the interactive control method in the game provided by the embodiments of the present application may further include the following steps:

[0102] During the process of the first preview window extending in the first sliding direction and before obtaining the first details window, in response to the end of the second trigger operation, close all preview windows.

[0103] When the second trigger operation is a sliding operation, during the process of controlling the first preview window to extend in the first sliding direction through the second trigger operation and before obtaining the first details window, the player can end the second trigger operation, that is, stop sliding the finger on the touch-sensitive screen or stop sliding the mouse. In response to the end of the second trigger operation, close all preview windows displayed on the graphical user interface and return to the original game map.

[0104] As Figure 6 shown, it is a schematic diagram of an interface for restoring the screen in the interactive control method in the game provided by the embodiments of the present application, including interfaces (6-a) to (6-b). As shown in interface (6-a), the player performs the second trigger operation shown by track 28, and the sliding distance is 3 cm (that is, the sliding distance of the second trigger operation is 3 cm). Assuming the preset distance is 5 cm, at this time, the first preview window 25 has not yet extended to the first details window. If the player's finger leaves the touch-sensitive screen, the second trigger ends. At this time, the graphical user interface will switch from interface (6-a) to interface (6-b). As shown in interface (6-b), all preview windows will be closed in the graphical user interface, and the original game map will be displayed.

[0105] Optionally, the interactive control method in the game provided by the embodiments of the present application may further include the following steps:

[0106] In response to a sliding operation that is continuous with the second trigger operation and in the second sliding direction, control the first detail window to contract, obtain and display the first preview window, and control other preview windows except the first preview window to be displayed, where the second sliding direction is the direction opposite to the first sliding direction.

[0107] In this embodiment, the player can perform a sliding operation that is continuous with the second trigger operation and in the second sliding direction, that is, the player can perform a sliding operation in the opposite direction while maintaining the second trigger operation. At this time, the first detail window can be controlled to contract, so that the first detail window is contracted into the first preview window, and other preview windows except the first preview window are controlled to be displayed.

[0108] As Figure 7 shown, it is a schematic diagram of an interface for window restoration in the interactive control method in the game provided by the embodiments of the present application, including interfaces (7-a) to (7-b). As shown in interface (7-a), the player performs the second trigger operation shown by track 28, and the first detail window 27 is displayed in the current graphical user interface. While maintaining the second trigger operation, a sliding operation shown by the opposite track 29 is performed. At this time, the graphical user interface will switch from interface (7-a) to interface (7-b). As shown in interface (7-b), the first detail window 27 displayed in the graphical user interface will contract into the first preview window 25, and the preview window 23 and the preview window 24 will be displayed.

[0109] In this way, the player can be given room for flexible operation. For example, if the detail information displayed in the currently displayed first detail window is not the detail information the player wants, the player can control the graphical user interface to restore to display multiple preview windows through the above method, effectively improving the flexibility and strategy of the game.

[0110] Optionally, the interactive control method in the game provided by the embodiments of the present application may further include the following steps:

[0111] When the first detail window corresponding to the first preview window is displayed, in response to a third trigger operation, close the above first detail window.

[0112] In this embodiment, during the display of the first details window, the player can perform a third triggering operation. The third triggering operation may include, but is not limited to, voice command operation, gesture operation in the air, shortcut key operation, or touch operation on the blank area in the graphical user interface. Among them, the touch operation on the blank area in the graphical user interface may be one of click operation, swipe operation, press operation, etc. on the first target area. This embodiment does not specifically limit the triggering method of the third triggering operation.

[0113] The blank area in the above-mentioned graphical user interface refers to the area in the graphical user interface that does not contain any UI elements.

[0114] During the display of the first details window, in response to the above-mentioned third triggering operation, the first details window can be closed, and the graphical user interface can be controlled to return to the original game map.

[0115] Exemplarily, there is a game scene displayed in the current graphical user interface. The game scene includes virtual plot a. The player presses virtual plot a, and a preview window 1 for displaying the thumbnail city information of virtual plot a and a preview window 2 for displaying the thumbnail resource information corresponding to the virtual resources included in virtual plot a are displayed on the left side of the interface. A preview window 3 for displaying the thumbnail troop information corresponding to the troops stationed in virtual plot a is displayed on the right side of the interface. At this time, while the player keeps the pressing operation and swipes left, preview window 1 and preview window 2 will close, and preview window 3 will extend from the right side of the interface to the left until the player swipes left to a preset distance to obtain the first details window corresponding to preview window 3. At this time, the player clicks on the blank area in the graphical user interface that does not contain any UI elements, and the first details window will no longer be displayed, and the game scene including virtual plot a will be displayed.

[0116] As Figure 8 shown, it is a schematic diagram of an interface example of the interface restoration during the display of the first details window in the interactive method in the game provided by the embodiment of the present application, including interfaces (8-a) to (8-b). As shown in interface (8-a), a first details window 27 is displayed in the current graphical user interface. At this time, the player clicks on the blank area that does not contain UI elements. At this time, the graphical user interface will switch from interface (8-a) to interface (8-b). As shown in interface (8-b), the first details window 27 will no longer be displayed in the graphical user interface, and the game scene including virtual plot 10 will be displayed.

[0117] In this way, it can assist the player to quickly switch the interface with the first details window displayed to the interface that only displays the original game map, making the interface switching more convenient and fast, and further improving the flexibility and strategy in the game.

[0118] In an alternative embodiment, the interactive control method in the game provided by the embodiments of the present application may further include the following steps:

[0119] In response to a first trigger operation on a target virtual plot among the at least one virtual plot, control the virtual camera to move so that the target virtual plot is located at the center position of the current game screen.

[0120] In this embodiment, in response to the above first trigger operation, in addition to displaying a plurality of preview windows in the graphical user interface, the game scene will also change. Specifically, when the target virtual plot is not currently at the center position of the game screen, the virtual camera can be controlled to move so that the target virtual plot is located at the center position of the current game screen.

[0121] The above virtual camera refers to a software system or mechanism for controlling the player's perspective. The virtual camera is not an actual physical device, but simulates the function of a camera in the real world in the game.

[0122] By moving the virtual camera to ensure that the target virtual plot is located at the center position of the current game screen, in this way, when the preview windows are respectively distributed on the left and right sides of the game screen, the target virtual plot will not be blocked by the preview windows, enabling the user to timely pay attention to the key game information in the target virtual plot, further enhancing the player's game experience, and ensuring that the player is in an advantageous position in the game.

[0123] Corresponding to the interactive control method in the game provided by the first embodiment of the present application, the second embodiment of the present application further provides an interactive control device in the game. A graphical user interface is provided through a terminal device. At least part of the game scene is included in the graphical user interface. At least one virtual plot is included in the game scene. As Figure 9 shown, the interactive control device 900 in the game includes:

[0124] A first display unit 901, configured to display a plurality of preview windows in response to a first trigger operation on a target virtual plot among the at least one virtual plot, where different preview windows are used to display different types of preview information of the target virtual plot;

[0125] A determination unit 902, configured to determine a first preview window from the plurality of preview windows in response to a second trigger operation;

[0126] A second display unit 903, configured to display a first detail window corresponding to the first preview window and close other preview windows except the first preview window, where the first detail window displays detail information corresponding to the first preview information displayed by the first preview window.

[0127] Optionally, the first triggering operation responded to by the first display unit 901 is a pressing operation, and the second triggering operation responded to by the determining unit 902 is a sliding operation continuous with the pressing operation.

[0128] Optionally, the second display unit 903 is further configured to:

[0129] Close the multiple preview windows in response to the end of the pressing operation.

[0130] Optionally, the determining unit 902 is specifically configured to:

[0131] Obtain the current first sliding direction of the second triggering operation;

[0132] Determine a first preview window from the multiple preview windows according to the first sliding direction.

[0133] Optionally, the determining unit 902 is specifically configured to:

[0134] Determine the target preview window displayed on the side opposite to the first sliding direction;

[0135] Determine the target preview window as the first preview window.

[0136] Optionally, the second display unit 903 is further specifically configured to:

[0137] Control the first preview window to extend in the first sliding direction to obtain and display a first detail window, and replace the preview information in the first preview window with the corresponding detail information.

[0138] Optionally, the second display unit 903 is further specifically configured to:

[0139] During the process of the first preview window extending in the first sliding direction and before obtaining the first detail window, close all preview windows in response to the end of the second triggering operation.

[0140] Optionally, the second display unit 903 is further specifically configured to:

[0141] In response to a sliding operation that is continuous with the second triggering operation and in a second sliding direction, control the first detail window to contract to obtain and display the first preview window, and control the other preview windows except the first preview window to be displayed, where the second sliding direction is a direction opposite to the first sliding direction.

[0142] Optionally, the first display unit 901 is further configured to:

[0143] In response to a first triggering operation for a target virtual plot among the at least one virtual plot, control the virtual camera to move so that the target virtual plot is located at the center position of the current game screen.

[0144] Optionally, the first display unit 901 is specifically configured to:

[0145] Display a plurality of preview windows on the left and right sides of the current game screen respectively.

[0146] Optionally, when displaying the first detail window corresponding to the first preview window, the second display unit 903 is further specifically configured to:

[0147] In response to a third triggering operation, close the first detail window.

[0148] Corresponding to the interactive control method in the game provided in the first embodiment of the present application, the third embodiment of the present application further provides an electronic device for interactive control in a game.

[0149] As Figure 10 shown, it is a structural block diagram of an example of an electronic device for data processing provided in the embodiment of the present application.

[0150] In this embodiment, an optional hardware structure of the electronic device 1000 can be as Figure 10 shown, including: at least one processor 1001, at least one memory 1002, and at least one communication bus 1005; the memory 1002 contains a program 1003 and data 1004.

[0151] The bus 1005 can be a communication device for transmitting data between components inside the electronic device 1000, such as an internal bus (for example, a CPU - memory bus, the processor is the central processing unit, abbreviated as CPU), an external bus (for example, a universal serial bus port, a peripheral component interconnect express port), etc.

[0152] In addition, the electronic device further includes: at least one network interface 1006 and at least one peripheral interface 1007. The network interface 1006 is configured to provide wired or wireless communication related to an external network 1008 (e.g., the Internet, intranet, local area network, mobile communication network, etc.); in some embodiments, the network interface 1006 may include any combination of network interface controllers (abbreviation: NIC), radio frequency (abbreviation: RF) modules, repeaters, transceivers, modems, routers, gateways, wired network adapters, wireless network adapters, Bluetooth adapters, infrared adapters, near field communication (abbreviation: NFC) adapters, cellular network chips, etc.

[0153] The peripheral interface 1007 is used to connect to peripherals, and the peripherals may be, for example, peripheral 1 ( Figure 10 1009 in the figure), peripheral 2 ( Figure 10 1010 in the figure), and peripheral 3 ( Figure 10 1011 in the figure). Peripherals refer to peripheral devices, and peripheral devices may include, but are not limited to, cursor control devices (e.g., mouse, touchpad, or touch screen), keyboards, displays (e.g., cathode ray tube displays, liquid crystal displays, light emitting diode displays), video input devices (e.g., cameras or input interfaces communicatively coupled to video archives), etc.

[0154] The processor 1001 may be a CPU, or a specific integrated circuit ASIC (Application Specific Integrated Circuit), or one or more integrated circuits configured to implement the embodiments of the present application.

[0155] The memory 1002 may include high-speed RAM (full name: Random Access Memory) memory, and may also include non-volatile memory, such as at least one disk memory.

[0156] Wherein, the processor 1001 calls the programs and data stored in the memory 1002 to provide a graphical user interface through the terminal device, and at least part of a game scene is included in the graphical user interface. At least one virtual plot is included in the game scene, and the following steps are executed:

[0157] In response to a first trigger operation on a target virtual plot among the at least one virtual plot, a plurality of preview windows are displayed, wherein different preview windows are used to display different types of preview information of the target virtual plot;

[0158] In response to a second trigger operation, determine a first preview window from the multiple preview windows;

[0159] Display a first detail window corresponding to the first preview window, and close other preview windows except the first preview window, where the first detail window displays detail information corresponding to the first preview information displayed in the first preview window.

[0160] Corresponding to the interactive control method in the game provided in the first embodiment of the present application, the fourth embodiment of the present application provides a computer-readable storage medium storing a program for the interactive control method in the game. The program is run by a processor to provide a graphical user interface through a terminal device. The graphical user interface includes at least part of the game scene, and the game scene includes at least one virtual plot, and the following steps are executed:

[0161] In response to a first trigger operation on a target virtual plot among the at least one virtual plot, display a plurality of preview windows, where different preview windows are used to display different types of preview information of the target virtual plot;

[0162] In response to a second trigger operation, determine a first preview window from the multiple preview windows;

[0163] Display a first detail window corresponding to the first preview window, and close other preview windows except the first preview window, where the first detail window displays detail information corresponding to the first preview information displayed in the first preview window.

[0164] It should be noted that for the detailed descriptions of the devices, electronic devices, and computer-readable storage media provided in the second, third, and fourth embodiments of the present application, reference can be made to the relevant descriptions of the first embodiment of the present application, and details will not be repeated here.

[0165] Although the present application is disclosed above with preferred embodiments, it is not used to limit the present application. Any person skilled in the art can make possible changes and modifications without departing from the spirit and scope of the present application. Therefore, the protection scope of the present application should be defined by the scope of the claims of the present application.

[0166] In a typical configuration, the node devices in the blockchain include one or more processors (CPUs), input / output interfaces, network interfaces, and memories.

[0167] The memory may include non-permanent memory in the form of computer-readable media, random access memory (RAM) and / or non-volatile memory such as read-only memory (ROM) or flash RAM. The memory is an example of computer-readable media.

[0168] 1. Computer-readable media includes both permanent and non-permanent, removable and non-removable media and can store information by any method or technology. The information can be computer-readable instructions, data structures, program modules, or other data. Examples of computer storage media include, but are not limited to, phase change memory (PRAM), static random access memory (SRAM), dynamic random access memory (DRAM), random access memory (RAM) of other properties, read-only memory (ROM), electrically erasable programmable read-only memory (EEPROM), flash memory or other memory technologies, compact disc read-only memory (CD-ROM), digital versatile disc (DVD) or other optical storage, magnetic cassette tapes, magnetic tape magnetic disk storage or other magnetic storage media, or any other non-transitory media that can be used to store information accessible by a computing device. As defined herein, computer-readable media does not include transitory media such as modulated data signals and carrier waves.

[0169] 2. Those skilled in the art should understand that the embodiments of the present application can be provided as methods, systems, or computer program products. Therefore, the present application can take the form of a complete hardware embodiment, a complete software embodiment, or an embodiment combining software and hardware aspects. Moreover, the present application can take the form of a computer program product implemented on one or more computer-usable storage media (including but not limited to disk storage, CD-ROM, optical storage, etc.) containing computer-usable program code.

[0170] Although the present application is disclosed above with preferred embodiments, it is not intended to limit the present application. Any person skilled in the art can make possible changes and modifications without departing from the spirit and scope of the present application. Therefore, the protection scope of the present application should be determined by the scope defined by the claims of the present application.

Claims

1. An interactive control method in a game, characterized in that: Providing a graphical user interface through a terminal device, the graphical user interface includes at least a portion of a game scene, the game scene includes at least one virtual plot, and the method includes: In response to a first trigger operation on a target virtual plot among the at least one virtual plot, displaying a plurality of preview windows, wherein different preview windows are used to display different types of preview information of the target virtual plot; In response to a second trigger operation, determining a first preview window from the plurality of preview windows; A first detail window corresponding to the first preview window is displayed, and other preview windows except the first preview window are closed, wherein the first detail window displays detail information corresponding to the first preview information displayed by the first preview window.

2. The method according to claim 1, characterized in that The first trigger operation is a pressing operation, and the second trigger operation is a sliding operation continuous with the pressing operation.

3. The method according to claim 2, characterized in that The method further comprises: In response to the end of the pressing operation, the plurality of preview windows are closed.

4. The method according to claim 2, characterized in that: The determining the first preview window from the plurality of preview windows comprises: Obtaining the current first sliding direction of the second trigger operation; A first preview window is determined from the plurality of preview windows according to the first sliding direction.

5. The method according to claim 4, characterized in that The determining the first preview window from the plurality of preview windows according to the first sliding direction includes: Determine a target preview window displayed on the opposite side of the first sliding direction; The target preview window is determined as a first preview window.

6. The method according to claim 5, characterized in that The displaying the first details window corresponding to the first preview window includes: The first preview window is controlled to extend in the first sliding direction, a first detail window is obtained and displayed, and the preview information in the first preview window is replaced with corresponding detail information.

7. The method according to claim 6, characterized in that The method further comprises: In the process of extending the first preview window in the first sliding direction and before obtaining the first detail window, in response to the end of the second trigger operation, all preview windows are closed.

8. The method according to claim 6, characterized in that The method further comprises: In response to a sliding operation that is continuous with the second trigger operation and in a second sliding direction, the first detail window is controlled to shrink, the first preview window is obtained and displayed, and other preview windows except the first preview window are controlled to be displayed, wherein the second sliding direction is a direction opposite to the first sliding direction.

9. The method according to claim 1, characterized in that: The method further comprises: In response to a first trigger operation on a target virtual plot among the at least one virtual plot, the virtual camera is controlled to move so that the target virtual plot is located at a center position of the current game screen.

10. The method according to claim 9, characterized in that The display of multiple preview windows includes: A plurality of preview windows are respectively displayed on the left and right sides of the current game screen.

11. The method according to claim 1, characterized in that: When displaying the first details window corresponding to the first preview window, the method further includes: In response to the third trigger operation, the first details window is closed.

12. An interactive control device in a game, characterized in that: A graphical user interface is provided through a terminal device, wherein the graphical user interface includes at least a portion of a game scene, and the game scene includes at least one virtual plot of land, and the apparatus includes: A first display unit, configured to display a plurality of preview windows in response to a first trigger operation on a target virtual plot among the at least one virtual plot, wherein different preview windows are used to display different types of preview information of the target virtual plot; a determining unit, configured to determine, in response to a second trigger operation, a first preview window from the plurality of preview windows; The second display unit is used to display a first detail window corresponding to the first preview window, and close other preview windows except the first preview window, wherein the first detail window displays detail information corresponding to the first preview information displayed by the first preview window.

13. An electronic device, characterized in that: include: processor; as well as The memory is used to store a data processing program. After the electronic device is powered on and the program is run by the processor, the method according to any one of claims 1 to 11 is executed.

14. A computer-readable storage medium, characterized in that: A data processing program is stored, and the program is run by a processor to execute the method according to any one of claims 1 to 11.