Light effect simulation method of lamp
By establishing the simulation module of the lamp luminous unit in the simulation software and importing the spectrum, the brightness value is directly adjusted to determine the light simulation results, the time-consuming problem of lamp design and debugging is solved, and efficient light simulation is achieved.
Patent Information
- Application Number
- CN202311873025.8
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2023-12-31
- Publication Date
- 2025-07-01
AI Technical Summary
The existing technology takes a long time in the lamp design and debugging stage, and requires program writing and recording. The problem is discovered in the lighting process, which is inefficient.
Establish a simulation module corresponding to the lighting unit of the lamp in the simulation software, import the preset spectrum and adjust the brightness value according to the scene to be simulated, and directly determine whether the light simulation results meet the standards in the software, eliminating the procedure and brightness color marking steps.
The efficiency of lamp simulation test is improved, and the simulation results are closer to the actual effect, eliminating the tedious steps in traditional methods, and significantly improving the efficiency of design and debugging.
Smart Images

Figure CN120234933A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the technical field of light source simulation, and particularly to a light efficiency simulation method for a lamp. Background Art
[0002] In the current market, the requirements for lamps are no longer limited to lighting. Lamps that can simulate outdoor natural ambient light are gradually favored by the market and are widely used in indoor lighting such as homes, office buildings, shopping malls, stadiums, stations, airports, etc. These lamps can simulate various scenarios, such as light in multiple scenarios like simulated morning light and sunset.
[0003] Currently, during the design stage, when debugging such lamps, it is usually necessary to first write a program and then burn it. During this process, various operations such as unified marking of color positions and brightness are required, and problems can only be discovered during the lighting test, which takes a relatively long time overall.
[0004] In view of this, it is indeed necessary to provide a light efficiency simulation method for lamps to make the efficiency higher during the design and debugging stage. Summary of the Invention
[0005] The purpose of the present invention is to provide an efficient and convenient light efficiency simulation method for lamps.
[0006] To achieve the above purpose, the present invention provides a light efficiency simulation method for lamps, including:
[0007] Establish an initial light source model according to the positions of the light-emitting units in the lamp, where the initial light source model includes a plurality of simulation modules corresponding to the positions of the light-emitting units;
[0008] Import a preset spectrum into each simulation module of the initial light source model to establish a light source model, including: importing each preset spectrum corresponding to 2 or more colors into the same simulation module;
[0009] Input a scene to be simulated;
[0010] Obtain a light efficiency simulation result according to the scene to be simulated and the light source model, including: adjusting the brightness value of the simulation module at the corresponding position in the light source model according to the scene to be simulated to obtain a light efficiency simulation result;
[0011] Judge whether the light efficiency simulation result meets the standard according to the scene to be simulated.
[0012] Optionally, when judging whether the light efficiency simulation result meets the standard, when the light efficiency simulation result does not meet the standard, adjust the brightness value of the simulation module at the corresponding position in the light source model again; when the light efficiency simulation result meets the standard, end the simulation.
[0013] Optionally, the step of importing the preset spectrum into each simulation module of the initial light source model to establish the light source model further includes: importing different preset spectra between at least two of the simulation modules in each simulation module.
[0014] Optionally, the step of importing the preset spectra corresponding to more than 2 colors into the same simulation module further includes: importing the preset spectra corresponding to at least two of white, green, blue, and red into the same simulation module.
[0015] Optionally, the simulation module includes a first simulation module and a second simulation module. The preset spectra corresponding to any two of the white, the green, the blue, and the red are respectively imported onto two sub-modules in the first simulation module, and the preset spectra corresponding to the other two colors different from the two colors in the first simulation module are respectively imported onto two sub-modules in the second simulation module.
[0016] Optionally, the first simulation module and the second simulation module are arranged alternately in sequence, and the preset spectra of the two colors in two adjacent first simulation modules are distributed in reverse, and the preset spectra of the two colors in two adjacent second simulation modules are distributed in reverse.
[0017] Optionally, according to the scene to be simulated, adjusting the brightness value of the simulation module at the corresponding position in the light source model further includes: dividing the complete permutation and combination between the first simulation module and the second simulation module into a module, and adjusting the brightness value of each simulation module in the module at the corresponding position according to the selected scene.
[0018] Optionally, the positions of the simulation modules in each module are distributed in at least one of a horizontal, a vertical, an array, and a circular pattern.
[0019] Optionally, a number of the simulation modules are grouped according to the positions of the light-emitting units in the lamp, wherein the arrangement of the positions of the light-emitting units includes a multi-circle concentric pattern, a multi-circle meandering pattern, or an array pattern.
[0020] Optionally, after establishing the initial light source model, performing a brightness uniformity test on the initial light source model, and adjusting the positions of the simulation modules according to the brightness uniformity test value until the brightness uniformity test value of the initial light source model is not lower than 85%, where the brightness uniformity test value is the ratio of the lowest brightness value measured on the light source model to the highest brightness value.
[0021] The beneficial effects of the present invention are as follows: Compared with the existing simulation methods, the method of the present invention creates sub-modules corresponding to the light-emitting units in the lamps to be simulated on the simulation software, directly imports the spectra included in the lamps into each sub-module, and according to the scene to be simulated, by adjusting the proportion of spectra of different colors in each sub-module, the similarity between the display effect of the light source model and the scene to be simulated can be quickly determined in the simulation software, eliminating procedures such as program burning and brightness and color marking, and effectively improving the efficiency of simulating and testing the lamps. BRIEF DESCRIPTION OF THE DRAWINGS
[0022] Figure 1 is a schematic flow chart of the light efficiency simulation method of the lamp of the present invention.
[0023] Figure 2 is a schematic diagram of the light source model in a preferred embodiment of the present invention.
[0024] Figure 3 is Figure 2 an enlarged view of the circular part of the light source model shown.
[0025] Figure 4 is the interface of the simulation result in the simulation software.
[0026] Description of the reference numerals in the drawings:
[0027] 100 - light source model, 110 - sub-module, 111 - first simulation module, 112 - second simulation module. DETAILED DESCRIPTION OF THE EMBODIMENTS
[0028] In order to make the objectives, technical solutions and advantages of the present invention clearer, the present invention will be described in detail below with reference to the accompanying drawings and specific embodiments.
[0029] Here, it should be noted that in order to avoid obscuring the present invention with unnecessary details, only the structures and / or processing steps closely related to the solution of the present invention are shown in the drawings, and other details less related to the present invention are omitted.
[0030] In addition, it should also be noted that the term "comprises", "comprising" or any other variation thereof is intended to cover a non-exclusive inclusion, such that a process, method, article or device comprising a series of elements includes not only those elements but also other elements not expressly listed, or elements inherent to such process, method, article or device.
[0031] The present invention provides a simulation method for lighting, and the method will be described below in conjunction with the specific embodiments.
[0032] The simulation method for lighting specifically includes the following steps:
[0033] In the simulation software, an initial light source model 100 is established according to the positions of the light-emitting units in the lamp. The light source model 100 is as Figure 2 shown. The light source model 100 includes a plurality of simulation modules 110 corresponding to the positions of the light-emitting units;
[0034] Import the preset spectra into each simulation module 110 of the initial light source model 100 to establish a light source model, including: importing each preset spectrum corresponding to two or more colors into the same simulation module;
[0035] Input the scene to be simulated; and obtain the light effect simulation result according to the scene to be simulated and the light source model 100, including: adjusting the brightness value of the simulation module 110 at the corresponding position in the light source model 100 according to the scene to be simulated to obtain the light effect simulation effect;
[0036] Judge whether the light effect simulation result meets the standard according to the scene to be simulated; when the light effect simulation result does not meet the standard, adjust the brightness value of the simulation module 110 at the corresponding position in the light source model 100 again;
[0037] When the light effect simulation result meets the standard, end the simulation.
[0038] In the simulation method of the lighting of the present invention, the preset spectra corresponding to different colors are directly imported onto the simulation module 110 in the light source model 100, as Figure 4 shown. Then, directly adjust the brightness values of the preset spectra of different colors to be displayed in each simulation module 110, and compare the display effect of the adjusted light source model 100 with the scene to be simulated, and the similarity between the scene display effect of the light source model 100 and the scene to be simulated can be determined. Compared with the traditional simulation method, the simulation method of the lighting of the present invention is more efficient and convenient. By using the spectra corresponding to various colors measured in the lamp to be simulated as the preset spectra and substituting them onto the light source model 100 in the simulation software, the final presented display effect is closer to the display effect of the lamp to be simulated, with a higher reduction degree, and steps such as program burning can be omitted, greatly improving the efficiency of the simulation test of the lamp.
[0039] In this embodiment, importing the preset spectra into each simulation module 110 of the initial light source model to establish the light source model 100 further includes: importing different preset spectra between at least two of the simulation modules 110 in each simulation module 110. For example, the simulation module A imports spectrum 1 and spectrum 2, and the simulation module B imports a spectrum different from spectrum 1 and / or spectrum 2, which can achieve a richer and more flexible scene effect.
[0040] In this embodiment, there are four preset spectra corresponding to four different colors imported into the simulation module 110. Specifically, the preset spectra corresponding to at least two colors among white, green, blue, and red are imported into the same simulation module. The combination of the above four colors can make the color of the displayed light more abundant and the light mixing effect better. In some other embodiments, according to the actual situation of the spectra measured in the lamp to be simulated, preset spectra of other quantities or colors can also be imported, and the present invention places no limitation thereon.
[0041] As Figure 3 shown, in this embodiment, the simulation module 110 includes a first simulation module 111 and a second simulation module 112. The preset spectra corresponding to the two colors of red and green are respectively imported into two sub-modules in the first simulation module 111, and the preset spectra corresponding to the two colors of white and blue are imported into two sub-modules in the second simulation module 112. The first simulation module 111 and the second simulation module 112 are arranged alternately in sequence, and the preset spectra of two different colors in two adjacent first simulation modules 111 are distributed in reverse. Similarly, the preset spectra of two different colors in two adjacent second simulation modules 112 are also distributed in reverse. By alternately distributing different types of simulation modules 110 and reversing the distribution of the same type of simulation modules 110, the light color displayed on the light source model 100 can be made more uniform, and at the same time, the effects of multiple different scenarios can be simulated.
[0042] To facilitate the rapid adjustment of the brightness values of each simulation module containing preset spectra of different colors, in this embodiment, the simulation modules 110 on the light source model 100 are divided into multiple modules. Specifically, the complete permutation and combination between the first simulation module 111 and the second simulation module 112 is divided into one module, and according to the selected scenario to be simulated, the brightness values of each simulation module or each sub-module in the module at the corresponding position are adjusted. Each module includes spectra of all colors, that is, each module includes sub-modules of the four colors of white, green, blue, and red, which can effectively improve the efficiency of simulation testing. The positions of the simulation modules 110 in each module are distributed in at least one of the forms of horizontal, vertical, array, and ring.
[0043] The simulation modules 110 in the established light source model 100 are arranged regularly. Specifically, the simulation modules 110 can be distributed in any one of the forms of multiple concentric circles, multiple loop-shaped distributions, and array distributions. The arrangement mode of the simulation modules 110 is consistent with the arrangement mode on the lamp to be simulated to improve the reduction degree of the simulation. In some other embodiments, according to the actual situation of the lamp to be simulated as needed, the above-mentioned simulation modules 110 can also be distributed in other shapes, and the present invention places no limitation thereon.
[0044] As Figure 2As shown, in this embodiment, the simulation modules 110 are arranged in the form of multiple concentric circles, and the number of simulation modules 110 in each circle is a multiple of 6 or 7 or 8. Specifically, the number of simulation modules 110 in each concentric circle needs to be determined according to the voltage of the light-emitting units on the lamp to be simulated and the driving voltage of the lamp.
[0045] Specifically, there are Ri circles of simulation modules 110 arranged in the light source model 100, where Ri≥2. It is preset that the number of simulation modules 110 in the first R1 circle is N, then the number of simulation modules 110 in the second R2 circle is 2N, and so on until the number of simulation modules 110 in the Ri circle is i*N. The total number of simulation modules 110 in the light source model 100 is (1 + i)*i*N.
[0046] In this embodiment, when grouping the simulation modules 110 in the light source model 100, N simulation modules 110 in each circle are set as a module, that is, the first circle is 1 module, the second circle is 2 modules, and so on until the i-th circle is i modules. Then all the simulation modules 110 on the light source model 100 are divided into (1 + i)*i / 2 modules in total, which is equivalent to being able to adjust (1 + i)*i / 2 groups of light beams. At the same time, since the preset spectral data corresponding to four different colors are imported into the simulation modules 110, the sub-modules with the same preset spectral data in each module are adjusted in brightness simultaneously, that is, a total of 4*(1 + i)*i / 2 areas can be adjusted in terms of various colors and brightness. By adjusting the brightness values of each sub-module in each module, various changes in light can be achieved. According to the actually selected scene, the proportion of the spectra of the four colors in each module is adjusted, and the adjusted display effect is compared with the scene to be simulated.
[0047] The simulation modules 110 in each module are distributed horizontally or vertically or in an array or in a ring. In some other embodiments, they can also be distributed in other custom shapes.
[0048] The scenes to be simulated at least include sunset, sunrise, dusk, and the scenes of spring, summer, autumn, and winter. However, the selection of scenes in the lighting simulation method of the present invention is not limited to the above-listed several scenes. Using the four spectra of white, green, blue, and red, the effects of various more different scenes can be simulated more realistically, such as complex scenes like the bright moon rising over the sea, etc., which are not enumerated one by one in the specification.
[0049] In this embodiment, the lighting simulation method is mainly operated through SolidWorks software. In other embodiments, other simulation software can also be selected, and the present invention does not limit this.
[0050] In some embodiments, considering the uniformity of the overall display effect of the light source model 100 and the grouping of colors, the complete permutations and combinations between the first simulation module 111 and the second simulation module 112 are divided into a module, and each module can have an overall brightness value. As Figure 3 shown, in this embodiment, each module includes two first simulation modules 111 and two second simulation modules 112. Two spectra, red and green, are imported onto the first simulation module 111, and two spectra, blue and white, are imported onto the second simulation module 112. The first simulation module 111 and the second simulation module 112 are horizontally distributed, and the first simulation module 111 and the second simulation module 112 are staggered, and the spectra on two spaced-apart first simulation modules 111 or second simulation modules 112 are distributed in reverse.
[0051] As Figure 2 shown, in this embodiment, a total of 448 simulation modules 110 are arranged on the established light source model 100. The numbers of simulation modules 110 from the inner circle to the outer circle are 16, 32, 48, 64, 80, 96, and 112 in sequence. That is, in this embodiment, the 448 simulation modules 110 on the light source substrate 120 are divided into 28 modules. By adjusting the brightness values of the simulation modules 110 in each module, the simulation results can be obtained quickly.
[0052] In some embodiments, after establishing the initial light source model, a brightness uniformity test is performed on the initial light source model. According to the brightness uniformity test value, the positions of the simulation modules are adjusted. For example, when the simulation modules are arranged in multiple concentric circles, the spacing between the simulation modules in each circle is adjusted until the brightness uniformity test value of the initial light source model is not lower than 85%. The brightness uniformity test value is the ratio of the lowest brightness value measured on the light source model to the highest brightness value.
[0053] To further improve the accuracy of the simulation results, after determining that the simulation results meet the standards, on the lamp that actually needs to be simulated, a lighting operation is performed according to the brightness values of the respective simulation modules 110 on the light source model 100 in the simulation software, and the actual effect of the lamp after lighting is compared with the scene effect in the simulation software to compare the differences between the two, and whether to adjust the brightness values of each group of simulation modules 110 is determined according to the comparison results.
[0054] In summary, for the lighting simulation method of the present invention, according to the actual situation of the lamp to be simulated, a light source model 100 is established in the simulation software. Each simulation module 110 on the light source model 100 is arranged according to a preset rule. The preset spectral data corresponding to the four colors of white, green, blue, and red measured in the lamp are directly imported into the simulation module 110. By directly adjusting the brightness values of the preset spectral data in each simulation module 110 in the simulation software, the simulation effect of the light source model 100 can be visually observed. At the same time, because all the actual spectra of the lamp are substituted into the light source model 100 in the simulation software, the similarity between the simulation result and the display effect of the real lamp is better, improving the accuracy of the simulation result and greatly improving the efficiency of the simulation test of the lamp.
[0055] The above embodiments are only used to illustrate the technical solutions of the present invention and not to limit them. Although the present invention has been described in detail with reference to the preferred embodiments, those of ordinary skill in the art should understand that the technical solutions of the present invention can be modified or equivalently replaced without departing from the spirit and scope of the technical solutions of the present invention.
Claims
1. A light efficiency simulation method for a lighting fixture, characterized in that, Including: Establish an initial light source model according to the positions of the light-emitting units in the lamp, where the initial light source model includes a number of simulation modules corresponding to the positions of the light-emitting units; Import a preset spectrum into each simulation module of the initial light source model to establish a light source model, including: importing each preset spectrum corresponding to more than 2 colors into the same simulation module; Input the scene to be simulated; Obtain a light effect simulation result according to the scene to be simulated and the light source model, including: adjusting the brightness value of the simulation module at the corresponding position in the light source model according to the scene to be simulated to obtain a light effect simulation result; Judge whether the light effect simulation result meets the standard according to the scene to be simulated.
2. The light efficiency simulation method of the lamp according to claim 1, characterized in that When judging whether the light effect simulation result meets the standard, when the light effect simulation result does not meet the standard, adjust the brightness value of the simulation module at the corresponding position in the light source model again; when the light effect simulation result meets the standard, end the simulation.
3. The light efficiency simulation method of the lamp according to claim 1, wherein, The step of importing a preset spectrum into each simulation module of the initial light source model to establish a light source model further includes: importing different preset spectra between at least two of the simulation modules.
4. The light efficiency simulation method of the lamp according to any one of claims 1-2, characterized in that, The step of importing each preset spectrum corresponding to more than 2 colors into the same simulation module further includes: importing the preset spectra corresponding to at least two of white, green, blue, and red into the same simulation module.
5. The method for simulating the light efficiency of the lamp according to claim 4, wherein The simulation module includes a first simulation module and a second simulation module. Import the preset spectra corresponding to any two of white, green, blue, and red into two sub-modules in the first simulation module respectively, and import the preset spectra corresponding to the other two colors different from the two colors in the first simulation module into two sub-modules in the second simulation module respectively.
6. The light efficiency simulation method of the lamp according to claim 5, characterized in that, The first simulation module and the second simulation module are arranged alternately in sequence, and the preset spectra of the two colors in two adjacent first simulation modules are distributed in reverse, and the preset spectra of the two colors in two adjacent second simulation modules are distributed in reverse.
7. The light efficiency simulation method of the lamp according to claim 5, characterized in that Adjusting the brightness value of the simulation module at the corresponding position in the light source model according to the scene to be simulated further includes: dividing the complete permutation and combination between the first simulation module and the second simulation module into a module, and adjusting the brightness value of each simulation module in the module at the corresponding position according to the selected scene.
8. The light efficiency simulation method of the lamp according to claim 7, characterized in that, The positions of the simulation modules in each module are distributed in at least one of a horizontal, vertical, array, and circular pattern.
9. The light efficiency simulation method of the lamp according to claim 1, characterized in that, A number of the simulation modules are grouped according to the positions of the light-emitting units in the lamp, where the arrangement of the positions of the light-emitting units includes a multi-circle concentric circle or a multi-circle zigzag distribution or an array distribution.
10. The light efficiency simulation method of the lamp according to claim 1, characterized in that, Also including: After establishing the initial light source model, perform a brightness uniformity test on the initial light source model, and adjust the positions of the simulation modules according to the brightness uniformity test value until the brightness uniformity test value of the initial light source model is not lower than 85%, where the brightness uniformity test value is the ratio of the lowest brightness value measured on the light source model to the highest brightness value.