Information display method and device
By creating an information display window in the status bar area of the mobile terminal device, displaying the status information of game applications and supporting user input switching, the problem of low information acquisition efficiency in game scenarios is solved, and the status information can be viewed without opening the game application, which improves the user experience.
Patent Information
- Application Number
- CN202510582164.8
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-05-07
- Publication Date
- 2025-08-01
AI Technical Summary
Users are inefficient in obtaining information in game scenarios, and they need to manually open the game application to obtain the information they want to pay attention to.
Create an information display window in the screen status bar area of the mobile terminal device, called the first component, which displays the status information of the game application by receiving user input, including user identification information and game status information, and supports user input to switch to other players' information, adjust component sizes and display the game interface, and integrate game and chat functions.
You can view game status information without opening the game application, save time, provide personalized and efficient interaction methods, quickly understand the game progress of other players, and improve information acquisition efficiency and user experience.
Smart Images

Figure CN120393401A_ABST
Abstract
Description
Technical Field
[0001] This application belongs to the technical field of information display, and particularly relates to an information display method and device thereof. Background Art
[0002] Based on the usage requirements of users, in the current field of mobile terminal devices, major manufacturers have actively explored and implemented the atomic island display solution. By utilizing the status bar area on the screen and turning it into a key window for displaying message status, the convenience for users to obtain information has been significantly improved, and the overall usage experience has been greatly optimized.
[0003] Currently, the atomic island solution mainly focuses on general scenarios and urgently needs to be improved in the game scenario. Users still need to manually open the game application to obtain the information they want to pay attention to. Therefore, the efficiency of users to obtain information in the game scenario is low. Summary of the Invention
[0004] The purpose of the embodiments of this application is to provide an information display method and device thereof, which can solve the problem of low efficiency for users to obtain information in the game scenario.
[0005] In a first aspect, the embodiments of this application provide an information display method, which includes:
[0006] Receiving a first input for the identification information of a game application in a first component;
[0007] In response to the first input, displaying at least one game status information of a game application within the first component, where the game status information includes the first user identification information of a first user and the first game status information;
[0008] Receiving a second input for the first user identification information;
[0009] In response to the second input, updating and displaying the first user identification information and the first game status information as the second user identification information of a second user and the second game status information.
[0010] In a second aspect, the embodiments of this application provide an information display device, which includes:
[0011] A receiving module, configured to receive a first input for the identification information of a game application in a first component;
[0012] A display module, configured to, in response to the first input, display at least one game status information of a game application within the first component, where the game status information includes the first user identification information of a first user and the first game status information;
[0013] The receiving module is further configured to receive a second input to the first user identification information;
[0014] The display module is further configured to, in response to the second input, update and display the first user identification information and the first game status information as the second user identification information and the second game status information of a second user.
[0015] In a third aspect, an embodiment of the present application provides an electronic device, which includes a processor and a memory. The memory stores a program or instruction that can run on the processor. When the program or instruction is executed by the processor, the steps of the method described in the first aspect are implemented.
[0016] In a fourth aspect, an embodiment of the present application provides a readable storage medium, on which a program or instruction is stored. When the program or instruction is executed by a processor, the steps of the method described in the first aspect are implemented.
[0017] In a fifth aspect, an embodiment of the present application provides a chip, which includes a processor and a communication interface. The communication interface is coupled to the processor, and the processor is configured to run a program or instruction to implement the method described in the first aspect.
[0018] In a sixth aspect, an embodiment of the present application provides a computer program product, which is stored in a storage medium and is executed by at least one processor to implement the method described in the first aspect.
[0019] In the embodiments of the present application, in response to a first input to the identification information of a game application in a first component, game status information of at least one game application is displayed within the first component. The game status information includes the first user identification information and the first game status information of a first user. Without the need to open the game application, a player can directly view the game status information in the first component, saving time and providing a more personalized and efficient interaction method for game players, meeting the user's need for quickly obtaining information in a game scenario. In response to a second input to the first user identification information, the first user identification information and the first game status information are updated and displayed as the second user identification information and the second game status information of a second user, facilitating the user to quickly understand the game progress of other players and improving the user's information acquisition efficiency in a game scenario. BRIEF DESCRIPTION OF THE DRAWINGS
[0020] Figure 1 is a flowchart of an information display method provided by an embodiment of the present application;
[0021] Figure 2a is a schematic diagram of the identification information of a game application provided by an embodiment of the present application;
[0022] Figure 2b It is a schematic diagram of game state information provided by an embodiment of the present application;
[0023] Figure 2c It is a schematic diagram of user identification information provided by an embodiment of the present application;
[0024] Figure 2d It is a schematic diagram of a first component of a second size provided by an embodiment of the present application;
[0025] Figure 2e It is a schematic diagram of identification information of a first contact provided by an embodiment of the present application;
[0026] Figure 3a It is a schematic diagram of switching display provided by an embodiment of the present application;
[0027] Figure 3b It is a schematic diagram of component state information provided by an embodiment of the present application;
[0028] Figure 4 It is a structural diagram of an information display device provided by an embodiment of the present application;
[0029] Figure 5 It is one of the schematic diagrams of the hardware structure of an electronic device provided by an embodiment of the present application;
[0030] Figure 6 It is the second schematic diagram of the hardware structure of an electronic device provided by an embodiment of the present application. Detailed implementation manners
[0031] Next, the technical solutions of the embodiments of the present application will be clearly described in conjunction with the accompanying drawings of the embodiments of the present application. Obviously, the described embodiments are part of the embodiments of the present application, rather than all of the embodiments. Based on the embodiments of the present application, all other embodiments obtained by those of ordinary skill in the art belong to the scope of protection of the present application.
[0032] The terms "first", "second", etc. in the specification and claims of the present application are used to distinguish similar objects, rather than to describe a specific order or sequence. It should be understood that such data can be interchanged under appropriate circumstances so that the embodiments of the present application can be implemented in an order other than those illustrated or described herein, and the objects distinguished by "first", "second", etc. are generally of the same type, and the number of objects is not limited. For example, the first object can be one or more. In addition, "and / or" in the specification and claims means at least one of the connected objects, and the character " / " generally represents an "or" relationship between the associated objects before and after.
[0033] In view of the problems in the related art, the embodiments of the present application provide an information display method and apparatus thereof, which can solve the problem that in the related art, the user has a low efficiency in obtaining information in the game scenario.
[0034] Next, with reference to the accompanying drawings, the information display method provided by the embodiments of the present application will be described in detail through specific embodiments and their application scenarios.
[0035] Figure 1 It is a flowchart of an information display method provided by an embodiment of the present application.
[0036] As Figure 1 shown, the information display method may include step 110-step 140. This method is applied to the information display device and is specifically as follows:
[0037] Step 110, receive a first input for the identification information of the game application in the first component;
[0038] First component: In the mobile terminal device, a message status display window created by using the screen status bar area can integrate various information and functions, improving the convenience for users to obtain information.
[0039] The first component is a window for global information transmission, which can display key information and system status changes in real time, and provide considerate service suggestions. For example, it can display navigation information, music playback control, taxi information, etc. in real time, and also support the drag-and-drop direct access function, facilitating users to share information and jump to functions. The first component mainly displays a summary of key information related to the current device status and real-time tasks, such as the progress of game resources being downloaded, the progress of food delivery, the boarding gate information of the flight, etc. The information displayed by the first component is important information that has been refined and sorted, presented to the user in a concise and effective manner.
[0040] Identification information: Feature information used to distinguish different application types, here referring to specific identifiers that can identify game applications, such as application icons or names, etc.
[0041] The first input may be a specific gesture such as clicking, long pressing, or swiping. Through these operations, the user conveys to the system the intention to view information related to the game application. After receiving this input, the system will start to identify the identification information of the game application targeted by the user.
[0042] As Figure 2aAs shown, the user can perform a long - press gesture operation in the first component area. At this time, an option of "Display APP Types" will pop up in the first component area. In response to this operation, the main APP types in the current device will be displayed immediately. After the user selects "Game Type" 210, that is, after the user selects the identification information of game - type applications, the first component will clarify the APP type to be displayed, and then only present the status information and message notifications of game - type APPs. In this way, the first component will focus on game applications, providing users with more targeted game status and message display services, meeting the user's game - oriented usage needs.
[0043] Step 120, in response to the first input, display game status information of at least one game - type application within the first component, where the game status information includes the first user identification information of the first user and the first game status information.
[0044] Game status information: Real - time dynamic situations related to games, including but not limited to game loading progress, character health points, in - game currency quantity, current level, etc.
[0045] First user identification information: Identification codes, nicknames, account numbers, etc. of the first user who is uniquely identified to display game status information, facilitating the system to confirm and distinguish different user entities.
[0046] First game status information: Real - time status data within a specific game associated with the first user, such as game level, equipment status, game progress, etc.
[0047] Once the input of the user for game - type application identification information is recognized, the status data related to these game - type applications will be retrieved from the database of the electronic device. Then, according to the established display rules, these game status information will be presented within the first component for the user to view.
[0048] Exemplarily, the first component can be displayed at the following positions on the screen of the electronic device:
[0049] Status bar area: The first component is displayed at the top of the screen. When there is game - related information to be displayed, the corresponding first component will pop up in the display area associated with the status bar area.
[0050] Screen edge: Under certain operations, the first component may also pop up from the screen edge. For example, when the player receives important in - game notifications during the game, such as friend invitation to form a team, system announcements, etc., the first component may slide out from the left or right edge of the screen to display a brief content of the notification. The player can click on the first component to view the detailed information further, and after the operation is completed, the first component can be slid back to hide.
[0051] The first component will appear in the following scenarios:
[0052] Game download and update scenario: When downloading or updating a game in the app store, the first component will display the download or update progress of the game. For example, when downloading a large game, the first component will show the download progress in the form of a progress bar and may also display the estimated remaining time, allowing users to understand the download situation without opening the app store. When the game update is completed, the first component will also pop up a notification to remind users that they can start experiencing the updated game.
[0053] Game running scenario: For competitive games, such as shooting games, the first component can display real-time data of the game, such as the remaining time of the current game, the score of one's own team, the number of kills or assists of the player, etc., to help players quickly obtain key information during the game without switching to the in-game statistics interface. In role-playing games, the first component can display the progress of the player's current task. For example, when the player is performing a collection task, the first component can display the comparison between the number of items collected and the target number, or display the next hint of the task, facilitating the player to understand the task progress at any time during the game without frequently opening the task list to check.
[0054] Game event scenario: When there is a time-limited event in the game, the first component can display the remaining time and key information of the event. For example, when a game launches an event of logging in within a limited time to receive rewards, the first component will display the remaining time of the event and information such as the remaining number of rewards that can be received, reminding players to participate in the event in a timely manner.
[0055] As Figure 2b shown, the game status information 220 of the board game is displayed. When the user is playing the "Guandan" poker game and the game is in the middle, if the user needs to temporarily exit the game due to something and switch to other application pages to handle affairs, and at the same time wants to pay attention to the card-playing situation of the automatic robot, at this time, after the user exits the poker game, the system will automatically display the user's current hand cards in a thumbnail form in the first component area. In this way, even if the user leaves the game interface, they can always know the progress of the game. The first component provides a convenient game status tracking service for users, meeting the user's need for continuous attention to game information in complex usage scenarios.
[0056] Among them, the game status information includes any one of the following:
[0057] Game startup progress information, game resource download progress information, game result information, game component status information, game interface thumbnail information.
[0058] Game launch progress information: When players click the game app icon to launch the game, the first component can display a real-time loading progress bar or percentage. For example, it can display "Game launching, 30% completed." This allows players to intuitively understand how long the game will take to launch, allowing them to plan their next steps and avoid blindly operating the device due to long wait times.
[0059] Game resource download progress information: When a game has new resources to download, such as update packages or new map resources, the first component can display the download progress. For example, "Resource downloading, 500MB remaining, estimated to take 5 minutes," helps players plan their time in advance and determine whether they have enough data or battery to complete the download. It also prevents players from accidentally interrupting the download due to inadvertent operation.
[0060] Game results: After the game ends, the first component displays the results immediately. For competitive games, this can display win / loss information, player scores, and rankings, for example, "Victory, your score is 120, ranking 3rd." For level-based games, this can display whether the level was passed or not, and the rewards earned, for example, "Successfully passed level 5, received 100 gold coins and 5 diamonds." This allows players to quickly access key game results without having to revisit the main game interface, saving time.
[0061] Game component status information: This displays the real-time status of various in-game components, such as skill cooldown, equipment durability, and character buff duration. For example, displays like "Skill A cooldown remaining 3 seconds" or "Weapon durability 80%" allow players to quickly check component status during gameplay breaks, such as when waiting to respawn or loading a new scene, and plan their next game strategy without having to frequently switch interfaces during gameplay.
[0062] Game interface thumbnail information: The first component presents a general overview of the current game interface in thumbnail form. For example, when a player pauses the game to switch to another application, the first component displays a thumbnail of the game screen at that moment, allowing the player to quickly recall the game scene. When returning to the game, they can quickly get into the state and improve the consistency of game operation.
[0063] As a result, players can directly view game status information in the first component without having to open the game app, saving time and avoiding the tedious operation of frequently switching applications. During the game preparation phase, players can quickly understand the game loading progress, character status, and other information, making game plans in advance, enhancing game immersion and smoothness. It provides gamers with a more personalized and efficient interaction method, meets the demand for quick information acquisition in game scenarios, and further improves the adaptation of the first component to specific game scenarios.
[0064] Step 130: Receive a second input of the first user identification information.
[0065] Second input: The operation input made by the user on the first component for the first user identification information, such as clicking, long - pressing, or swiping with a specific gesture, to convey the intention of switching the user's game status information.
[0066] Step 140, in response to the second input, update and display the first user identification information and the first game status information as the second user identification information and the second game status information of the second user.
[0067] Second user identification information: The identity recognition feature information of another user different from the first user.
[0068] Second game status information: The real - time status details of the second user in the same game, reflecting the user's progress, resources, etc. in the game.
[0069] Continuously monitor the user operations on the first component. When the user performs a second input operation on the currently displayed first user identification information, recognize the second input as an instruction for the user to switch the user to whom the game status information belongs.
[0070] After recognizing the second input, obtain the second game status information corresponding to the second user identification information from the local storage of the user device or from the server. Then, replace the first user - related information originally displayed on the first component with the corresponding information of the second user to complete the update of the display content.
[0071] As Figure 2c shown, if the user also hopes to follow the game status of other players, the first component also supports displaying the information of different players at its edge position. The user only needs to click on the player avatar 230 to switch to view the avatar 240 of other players, and after clicking to confirm, the game situation of the corresponding player can be viewed. This function provides a more comprehensive way for users to track game information. Even when leaving the game interface, users can timely grasp the overall picture of the game, meeting the user's need to continuously follow game information in complex usage scenarios.
[0072] By simple operations, the game status of different users can be quickly switched on the first component, improving the operation convenience. It can quickly understand the game progress of other players, facilitating communication and interaction, enriching the functions of the first component in the game scenario, enabling it to better adapt to complex user usage scenarios, and enhancing the adaptability and practicality of the first component in the sub - game scenario.
[0073] In a possible embodiment, in step 120, it may specifically include the following steps:
[0074] Display the game status information of the first game application in the first component;
[0075] When the game state information of the first game application meets the preset switching condition, the game state information of the second game application is displayed within the first component.
[0076] First game application: The game application program that first displays its game state information in the first component, which is the initial object for the first component to start presenting the game state.
[0077] Second game application: Another game application whose game state information the first component will switch to display when the preset switching condition is met.
[0078] Preset switching condition: The rule preset by the system for triggering the switching of game state information. Exemplarily, the preset switching condition is that the number of times the user plays the game or wins the game reaches a preset number. For example, the user plays the game 5 times, or wins the game 3 times in a competitive game, etc. This is the key trigger point for controlling the change of the display content of the first component.
[0079] When the user operates the first component to request the display of game state information, the relevant game state data of the first game application is obtained from the device storage or the server, and then the game state information of the first game application is presented on the first component in a specified format and layout, enabling the user to intuitively see the state of the game, such as the startup progress, resource download progress, etc.
[0080] Continuously monitor the relevant data of the first game application to determine whether the preset switching condition is met. Taking the number of times the user plays the game as an example, each time a game is completed, the count is updated and compared with the preset number. Once the preset number is reached, the acquisition of the state data of the first game application is stopped, and instead, the game state data of the second game application is obtained from the device storage or the server and updated for display on the first component to complete the switching display of the game state information.
[0081] As Figure 3a shown, when the game state information of the first game application 310 meets the preset switching condition, the game state information of the second game application 320 is displayed within the first component.
[0082] Dynamically switch the game state information displayed by the first component according to the user's behavior during the game to meet the personalized needs of different users. For example, for users who like to play multiple games, the game state of different games can be intelligently switched according to their game behavior preferences, enhancing the pertinence of the user experience. The preset switching condition based on the number of times of playing the game or winning the game can, to a certain extent, encourage users to participate in the game. In order to see the state information of other games, users may be more actively involved in the current game, increasing the activity and user stickiness of the game.
[0083] Users do not need to manually switch the game status information displayed by the first component. It will automatically switch according to preset conditions, saving user operation time, allowing users to more efficiently obtain key status information of different games, and optimizing the information display efficiency and user interaction experience of the first component in the game scenario.
[0084] In a possible embodiment, the following steps may also be included:
[0085] receiving a third input of the first component of a first size;
[0086] In response to the third input, a first component of a second size is displayed, where the second size is larger than the first size, and the first component of the second size includes a game interface of a first game application.
[0087] The first component of the first size: refers to the current size of the first component. At this time, it may be displayed on the screen in a relatively small size, such as key data of the game status.
[0088] Third input: The user's operation input for the first component of the first size. This input can be in various forms, such as specific gesture operations such as pinch-to-zoom, long press and then zoom in, etc. This operation conveys to the system the intention to change the size of the first component.
[0089] The first component of the second size: After responding to the third input, the first component changes to a larger size. At this time, it can display more content and information, and has a richer display space than the first size. Figure 2d As shown, in response to the third input, the first component of the second size is displayed. The first component of the second size is also called the first component large card.
[0090] Game interface of the first game application: the operation interface presented by the first game application during operation, including game scene images, various operation buttons, character status display area and other elements. When the first component changes to the second size, this part of the content will be displayed.
[0091] When the user performs a specific third input operation on the first component in the first size, this operation signal will be recognized and captured, and used as a trigger instruction to change the state of the first component.
[0092] Upon receiving the third input, the first component is resized from the first size to the second size. Simultaneously, game interface information is retrieved from the first game application's relevant data and populated into the second-sized first component for display, allowing the user to view specific content of the game interface in a larger space.
[0093] Through simple operations, the user can switch the first component from a smaller size to a larger size, thereby obtaining more detailed game information, such as the game interface. This enables the first component to not only display game status data but also the game operation interface, meeting the user's more comprehensive viewing requirements for game information.
[0094] Without the user having to open the game application, the game interface can be directly viewed only by operating on the first component, reducing the number of operation steps and improving the operation convenience. For example, when the user is waiting for the game to load or performing other application operations, they can quickly view the game interface and understand the real-time status of the game. This adjustable size design increases the interactivity between the first component and the user, allowing the user to flexibly change the display mode of the first component according to their own needs and usage scenarios, enhancing the overall interaction experience of the user during the device usage process.
[0095] In a possible embodiment, after the step of displaying the first component in the second size, the following steps may further be included:
[0096] In the case where a chat interface is displayed, receive a fourth input for the identification information of the first contact in the first component of the second size and the chat interface;
[0097] In response to the fourth input, send the game invitation information of the first game application to the first contact.
[0098] Chat interface: An interface on the device for instant messaging communication, where users can interact with contacts by sending messages.
[0099] Identification information of the first contact: Information that can uniquely identify a certain contact, such as the contact's name, avatar, account, etc., used to distinguish different contacts in the chat interface.
[0100] Fourth input: The operation input made by the user for the first component of the second size and the identification information of the first contact in the chat interface, such as click, long press, etc. operations, whose purpose is to trigger the function of sending a game invitation to this contact.
[0101] Game invitation information of the first game application: Information containing the invitation content related to the first game application, such as the game name, the identity of the inviting player, the game mode to be invited to join, etc., used to invite the first contact to participate in the game together.
[0102] After receiving the fourth input, generate the game invitation information of the first game application, and then through the communication interface of the chat application, send the game invitation information to the chat account corresponding to the first contact to complete the process of sending the game invitation.
[0103] Such as Figure 2eAs shown, when the chat interface is displayed, a fourth input to the first component 240 of the second size and the identification information 250 of the first contact in the chat interface is received.
[0104] Users do not need to frequently switch between the game application and the chat application to send game invitations. By directly performing simple operations on the first component of the second size and the chat interface currently displayed, they can quickly send game invitations to contacts, greatly improving the convenience of social interaction. This makes it easier for players to initiate game invitations, promotes communication and cooperation among players, increases the social attributes of the game, and helps improve the user activity and retention rate of the game.
[0105] Thus, the functional operations of the game and chat are integrated, providing users with a more coherent and efficient usage experience. While enjoying the game, users can more easily interact with friends, meeting their dual needs in social and entertainment aspects.
[0106] In a possible embodiment, the following steps may further be included:
[0107] When the game interface of the first game application is displayed, a fifth input to the first game component in the game interface and the first component is received;
[0108] In response to the fifth input, the component status information of the first game component is displayed in the first component.
[0109] The game interface of the first game application: refers to the operation and display interface presented when the first game application runs, which includes game scenes, characters, various function buttons, information display areas, etc. Users interact with the game through the game interface of the first game application.
[0110] The first game component: in the first game application, it is a component with a specific function or use, such as skill buttons, item bars, equipment systems, etc. in the game. Each component has its corresponding status and function.
[0111] The fifth input: when the game interface of the first game application is displayed, it is a specific operation input by the user for the first game component and the first component in the game interface, such as clicking, long-pressing, swiping, etc., used to convey the intention of obtaining the component status information of the first game component to the system.
[0112] The component status information: refers to the current running status data of the first game component, such as the cooldown time of skills, the remaining quantity of items, the durability of equipment, etc. These information reflect the real-time situation of the component.
[0113] After receiving the fifth input, extract the status information of the first game component from the relevant data storage of the first game application. Then, display this status information in the first component according to a predefined format and layout, so that users can intuitively obtain the real-time status of the game component.
[0114] As Figure 3b shown, in response to the fifth input, display the component status information 330 "Happy Beans: 10,000" of the first game component in the first component.
[0115] Users do not need to search for a specific location in the game interface to view the status information of the game component. Through simple operations, they can quickly obtain it in the first component, saving time and operation steps and improving the efficiency of information acquisition. During the game, players can always understand the status of key game components, such as skill cooldowns, through the first component, so as to better plan game strategies and enhance the fluency of the game and the player's operation experience.
[0116] Thus, the interactivity between the first component and the game application is increased, making the first component not only an information display area but also a convenient entry point for users to interact with the game, enhancing the overall interaction experience of users during device use.
[0117] In an embodiment of the present application, in response to a first input to the identification information of a game application in the first component, display the game status information of at least one game application in the first component. The game status information includes the first user identification information of the first user and the first game status information. Players can directly view the game status information in the first component without opening the game application, saving time and providing a more personalized and efficient interaction method for game players, meeting the user's need for quick information acquisition in the game scenario. In response to a second input to the first user identification information, update and display the first user identification information and the first game status information as the second user identification information and the second game status information of the second user, facilitating users to quickly understand the game progress of other players and improving the information acquisition efficiency of users in the game scenario.
[0118] For the information display method provided in the embodiments of the present application, the execution subject may be an information display device. In the embodiments of the present application, taking the information display device executing the information display method as an example, the information display device provided in the embodiments of the present application is described.
[0119] Figure 4 is a block diagram of an information display device provided in an embodiment of the present application. The device 400 includes:
[0120] A receiving module 410, configured to receive a first input to the identification information of a game application in the first component;
[0121] A display module 420, configured to display game status information of at least one gaming application within the first component in response to the first input, where the game status information includes first user identification information of a first user and first game status information;
[0122] The receiving module 410 is further configured to receive a second input to the first user identification information;
[0123] The display module 420 is further configured to update and display the first user identification information and the first game status information as second user identification information and second game status information of a second user in response to the second input.
[0124] In a possible embodiment, the display module 420 is specifically configured to:
[0125] Display game status information of a first game application in the first component;
[0126] In a case where the game status information of the first game application meets a preset switching condition, display game status information of a second game application within the first component.
[0127] In a possible embodiment, the receiving module 410 is further configured to receive a third input to the first component of a first size;
[0128] The display module 420 is further configured to display a first component of a second size in response to the third input, where the second size is greater than the first size, and the first component of the second size includes a game interface of a first game application.
[0129] In a possible embodiment, the receiving module 410 is further configured to receive a fourth input to identification information of a first contact in the first component of the second size and the chat interface when a chat interface is being displayed;
[0130] The apparatus 400 may further include:
[0131] A sending module, configured to send game invitation information of the first game application to the first contact in response to the fourth input.
[0132] In a possible embodiment, the receiving module 410 is further configured to receive a fifth input to a first game component in the game interface and the first component when a game interface of a first game application is being displayed;
[0133] The display module 420 is further configured to display component status information of the first game component in the first component in response to the fifth input.
[0134] In an embodiment of the present application, in response to a first input to the identification information of a game application in a first component, game status information of at least one game application is displayed within the first component. The game status information includes the first user identification information of a first user and first game status information. Without the player having to open the game application, the game status information can be directly viewed within the first component, saving time and providing a more personalized and efficient interaction method for game players, meeting the user's need for quick access to information in a game scenario. In response to a second input to the first user identification information, the first user identification information and the first game status information are updated and displayed as the second user identification information of a second user and second game status information, facilitating the user to quickly understand the game progress of other players and enhancing the user's information acquisition efficiency in a game scenario.
[0135] The information display device in the embodiments of the present application may be an electronic device or a component within an electronic device, such as an integrated circuit or a chip. The electronic device may be a terminal or other devices other than a terminal. Exemplarily, the electronic device may be a mobile phone, a tablet computer, a laptop computer, a handheld computer, an in-vehicle electronic device, a Mobile Internet Device (MID), an augmented reality (AR) / virtual reality (VR) device, a robot, a wearable device, an ultra-mobile personal computer (UMPC), a netbook, or a personal digital assistant (PDA), etc. It may also be a server, a Network Attached Storage (NAS), a personal computer (PC), a television (TV), a teller machine, or a self-service machine, etc. The embodiments of the present application do not make specific limitations.
[0136] The information display device in the embodiments of the present application may be a device with an operating system. The operating system may be an Android operating system, an iOS operating system, or other possible operating systems. The embodiments of the present application do not make specific limitations.
[0137] The information display device provided in the embodiments of the present application can implement each process implemented in the above method embodiments. To avoid repetition, it will not be elaborated here.
[0138] Optionally, as Figure 5As shown in the figure, an embodiment of the present application further provides an electronic device 510, including a processor 511, a memory 512, a program or instruction stored on the memory 512 and executable on the processor 511. When the program or instruction is executed by the processor 511, it implements each step of any of the above information display method embodiments and can achieve the same technical effects. To avoid repetition, it will not be elaborated here.
[0139] It should be noted that the electronic devices in the embodiments of the present application include the above-mentioned mobile electronic devices and non-mobile electronic devices.
[0140] Figure 6 It is a schematic diagram of the hardware structure of an electronic device according to an embodiment of the present application.
[0141] The electronic device 600 includes, but is not limited to: a radio frequency unit 601, a network module 602, an audio output unit 603, an input unit 604, a sensor 605, a display unit 606, a user input unit 607, an interface unit 608, a memory 609, and a processor 610, etc.
[0142] Those skilled in the art can understand that the electronic device 600 may further include a power source (such as a battery) for supplying power to each component. The power source can be logically connected to the processor 610 through a power management system, so as to implement functions such as management of charging, discharging, and power consumption management through the power management system. Figure 6 The structure of the electronic device shown in the figure does not constitute a limitation on the electronic device. The electronic device may include more or fewer components than shown in the figure, or combine certain components, or have different component arrangements, which will not be elaborated here.
[0143] Among them, the user input unit 607 is used to receive a first input of identification information of a game application in the first component;
[0144] The display unit 606 is used to, in response to the first input, display game state information of at least one game application in the first component, and the game state information includes first user identification information of a first user and first game state information;
[0145] The user input unit 607 is further used to receive a second input of the first user identification information;
[0146] The display unit 606 is further used to, in response to the second input, update and display the first user identification information and the first game state information as second user identification information of a second user and second game state information.
[0147] Optionally, the display unit 606 is further used to display game state information of a first game application in the first component;
[0148] The display unit 606 is further configured to display the game status information of the second game application within the first component when the game status information of the first game application meets a preset switching condition.
[0149] Optionally, the user input unit 607 is further configured to receive a third input to the first component of the first size;
[0150] The display unit 606 is further configured to, in response to the third input, display the first component of the second size, where the second size is greater than the first size, and the first component of the second size includes the game interface of the first game application.
[0151] Optionally, the user input unit 607 is further configured to, when a chat interface is displayed, receive a fourth input to the identification information of the first contact in the first component of the second size and the chat interface;
[0152] The apparatus 400 may further include:
[0153] The network module 602 is configured to, in response to the fourth input, send the game invitation information of the first game application to the first contact.
[0154] Optionally, the user input unit 607 is further configured to, when the game interface of the first game application is displayed, receive a fifth input to the first game component in the game interface and the first component;
[0155] The display unit 606 is further configured to, in response to the fifth input, display the component status information of the first game component in the first component.
[0156] In an embodiment of the present application, in response to a first input to the identification information of the game application in the first component, at least one game application's game status information is displayed within the first component. The game status information includes the first user identification information of the first user and the first game status information. Without the player having to open the game application, the game status information can be directly viewed in the first component, saving time and providing a more personalized and efficient interaction method for game players, meeting the user's need for quick information acquisition in the game scenario. In response to a second input to the first user identification information, the first user identification information and the first game status information are updated and displayed as the second user identification information and the second game status information of the second user, facilitating the user to quickly understand the game progress of other players and improving the user's information acquisition efficiency in the game scenario.
[0157] It should be understood that in the embodiments of the present application, the input unit 604 may include a Graphics Processing Unit (GPU) 6041 and a microphone 6042. The GPU 6041 processes the image data of static pictures or video images obtained by an image capture device (such as a camera) in the video image capture mode or the image capture mode. The display unit 606 may include a display panel 6061, and the display panel 6061 may be configured in the form of a liquid crystal display, an organic light-emitting diode, etc. The user input unit 607 includes at least one of a touch panel 6071 and other input devices 6072. The touch panel 6071 is also known as a touch screen. The touch panel 6071 may include two parts: a touch detection device and a touch controller. The other input devices 6072 may include, but are not limited to, a physical keyboard, function keys (such as volume control keys, power switch keys, etc.), a trackball, a mouse, and an action lever, which will not be elaborated here. The memory 609 may be used to store software programs and various data, including but not limited to application programs and operating systems. The processor 610 may integrate an application processor and a modem processor. Among them, the application processor mainly processes the operating system, user interfaces, and application programs, etc., and the modem processor mainly processes wireless communications. It can be understood that the above-mentioned modem processor may not be integrated into the processor 610.
[0158] The memory 609 can be used to store software programs and various data. The memory 609 may mainly include a first storage area for storing programs or instructions and a second storage area for storing data. Among them, the first storage area may store an operating system, application programs or instructions required for at least one function (such as a sound playback function, an image playback function, etc.). In addition, the memory 609 may include a volatile memory or a non-volatile memory, or the memory 609 may include both a volatile memory and a non-volatile memory. Among them, the non-volatile memory may be a read-only memory (ROM), a programmable read-only memory (PROM), an erasable programmable read-only memory (EPROM), an electrically erasable programmable read-only memory (EEPROM), or a flash memory. The volatile memory may be a random access memory (RAM), a static random access memory (SRAM), a dynamic random access memory (DRAM), a synchronous dynamic random access memory (SDRAM), a double data rate synchronous dynamic random access memory (DDR SDRAM), an enhanced synchronous dynamic random access memory (ESDRAM), a synch link dynamic random access memory (SLDRAM), and a direct rambus random access memory (DRRAM). The memory 609 in the embodiments of the present application includes, but is not limited to, these and any other suitable types of memories.
[0159] The processor 610 may include one or more processing units; optionally, the processor 610 integrates an application processor and a modem processor. Among them, the application processor mainly processes operations related to the operating system, user interface, and application programs, etc., and the modem processor mainly processes wireless communication signals, such as a baseband processor. It can be understood that the above modem processor may not be integrated into the processor 610 either.
[0160] The embodiments of the present application also provide a readable storage medium, on which a program or instruction is stored. When the program or instruction is executed by a processor, it implements each process of the embodiment of the above information display method and can achieve the same technical effect. To avoid repetition, it will not be elaborated here.
[0161] Among them, the processor is the processor in the electronic device described in the above embodiments. The readable storage medium includes computer-readable storage media, such as computer read-only memory ROM, random access memory RAM, magnetic disks, or optical discs, etc.
[0162] Another embodiment of the present application provides a chip, which includes a processor and a communication interface. The communication interface is coupled to the processor. The processor is used to run programs or instructions to implement each process of the above information display method embodiment, and can achieve the same technical effects. To avoid repetition, it will not be elaborated here.
[0163] It should be understood that the chip mentioned in the embodiments of the present application may also be referred to as a system-on-chip, system chip, chip system, or system-on-chip, etc.
[0164] The embodiments of the present application provide a computer program product. The program product is stored in a storage medium and is executed by at least one processor to implement each process of the above information display method embodiment, and can achieve the same technical effects. To avoid repetition, it will not be elaborated here.
[0165] It should be noted that in this article, the term "including", "comprising", or any other variant thereof is intended to cover non-exclusive inclusion, so that a process, method, article, or device including a series of elements not only includes those elements, but also includes other elements not explicitly listed, or further includes elements inherent to such process, method, article, or device. Without further limitations, an element defined by the statement "including a..." does not exclude the existence of additional identical elements in the process, method, article, or device including that element. In addition, it should be pointed out that the scope of the methods and devices in the embodiments of the present application is not limited to performing functions in the order shown or discussed, and may also include performing functions in a substantially simultaneous manner or in the reverse order according to the functions involved. For example, the described method may be executed in an order different from that described, and various steps may be added, omitted, or combined. Additionally, the features described with reference to certain examples may be combined in other examples.
[0166] Through the description of the above embodiments, those skilled in the art can clearly understand that the above-described example methods can be implemented by means of software plus a necessary general hardware platform. Of course, they can also be implemented by hardware, but in many cases the former is a better implementation. Based on such an understanding, the technical solution of the present application, in essence or the part that contributes to the prior art, can be embodied in the form of a computer software product. The computer software product is stored in a storage medium (such as ROM / RAM, magnetic disk, optical disk) and includes several instructions for causing a terminal (which can be a mobile phone, computer, server, or network device, etc.) to execute the methods described in the various embodiments of the present application.
[0167] The embodiments of the present application have been described above in conjunction with the accompanying drawings. However, the present application is not limited to the above specific embodiments. The above specific embodiments are merely illustrative and not restrictive. Under the inspiration of the present application, those of ordinary skill in the art can also make many forms without departing from the purpose of the present application and the scope protected by the claims, and all of them belong to the protection scope of the present application.
Claims
1. An information display method, characterized in that, The method includes: Receiving a first input for identification information of a game application in a first component; In response to the first input, displaying game status information of at least one game application within the first component, where the game status information includes first user identification information of a first user and first game status information; Receiving a second input for the first user identification information; In response to the second input, updating and displaying the first user identification information and the first game status information as second user identification information of a second user and second game status information.
2. The method according to claim 1, characterized in that, The displaying game status information of at least one game application within the first component includes: Displaying game status information of a first game application in the first component; When the game status information of the first game application meets a preset switching condition, displaying game status information of a second game application within the first component.
3. The method according to claim 1, characterized in that, The method further includes: Receiving a third input for the first component of a first size; In response to the third input, displaying a first component of a second size, where the second size is greater than the first size, and the first component of the second size includes a game interface of a first game application.
4. The method according to claim 3, wherein After displaying the first component of the second size, the method further includes: When a chat interface is displayed, receiving a fourth input for identification information of a first contact in the first component of the second size and the chat interface; In response to the fourth input, sending game invitation information of the first game application to the first contact.
5. The method according to claim 1, characterized in that The method further includes: When a game interface of a first game application is displayed, receiving a fifth input for a first game component in the game interface and within the first component; In response to the fifth input, displaying component status information of the first game component in the first component.
6. An information display device, characterized in that, The device includes: A receiving module, configured to receive a first input for identification information of a game application in a first component; A display module, configured to, in response to the first input, display game status information of at least one game application within the first component, where the game status information includes first user identification information of a first user and first game status information; The receiving module is further configured to receive a second input for the first user identification information; The display module is further configured to, in response to the second input, update and display the first user identification information and the first game status information as second user identification information of a second user and second game status information.
7. The device according to claim 6, characterized in that, The display module is specifically configured to: Display game status information of a first game application in the first component; When the game status information of the first game application meets a preset switching condition, display game status information of a second game application within the first component.
8. The device according to claim 6, characterized in that, The receiving module is further configured to receive a third input for the first component of a first size; The display module is further configured to, in response to the third input, display a first component of a second size, where the second size is greater than the first size, and the first component of the second size includes a game interface of a first game application.
9. The device according to claim 8, characterized in that, The receiving module is further configured to, when a chat interface is displayed, receive a fourth input to the first component of the second size and the identification information of the first contact in the chat interface; The device includes: A sending module, configured to, in response to the fourth input, send game invitation information of the first game application to the first contact.
10. The device according to claim 6, characterized in that, The device further includes: The receiving module is further configured to, when a game interface of a first game application is displayed, receive a fifth input to the first game component in the game interface and the first component; The display module is further configured to, in response to the fifth input, display component status information of the first game component in the first component.