Method and device for displaying information in game and electronic equipment

By creating event rooms in the game and configuring competition system information, allowing game teams to continuously play and automatically display results, the problem of players in the existing technology need to repeatedly configure game content and improve the game experience.

CN120393427APending Publication Date: 2025-08-01NETEASE (HANGZHOU) NETWORK CO LTD
View PDF 0 Cites 0 Cited by

Patent Information

Application Number
CN202510449838.7
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-04-10
Publication Date
2025-08-01

AI Technical Summary

Technical Problem

In existing games, the game room created by players only supports basic configuration. After completing a game game, the game content needs to be reconfigured to affect the player's gaming experience.

Method used

Provides a method of displaying information in the game, determines the competition system information through event room creation instructions, configures the event room and sets permissions, allows game teams to continuously play game games, and automatically displays the game results after all matches are completed.

Benefits of technology

It improves the player's gaming experience, reduces the operating burden of players in event records through automated event management, and improves the continuity and strategy of the game.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN120393427A_ABST
    Figure CN120393427A_ABST
Patent Text Reader

Abstract

The invention provides an information display method and device in a game and electronic equipment, and the method comprises the steps: determining competition system information corresponding to a competition in response to a creation instruction of a competition room, creating a corresponding competition room based on the competition system information, and responding to a competition starting instruction. Controlling the game teams joining the competition room to continuously perform game games generated based on the competition system information; and in response to the completion of the game, controlling to return to the competition room, and displaying the competition result of the competition in the competition room. In the mode, the match system information can be configured in the match room created by the player according to needs, the game teams added in the match room can continuously perform all games after the start of the match, the game teams return to the match room and display the match result after all games are finished, the player in the match room does not need to record any match information, and the match information is not required to be recorded by the player in the match room. And the match can be automatically completed only by configuring the match information in advance, so that the game experience of players is improved.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The present disclosure relates to the field of game technologies, and in particular, to a method, apparatus, and electronic device for information display in a game. Background Art

[0002] In current games, players can create a game competition room in the game and run a competition by themselves. However, the current competition rooms only support configuring basic competition maps, gameplay modes, as well as participants and spectators. After completing a game session, it is necessary to reconfigure the game content. In addition, for game content such as the competition system, score recording, and the final competition result, players need to record them by themselves, which affects the players' gaming experience. Summary of the Invention

[0003] In view of this, the purpose of the present disclosure is to provide a method, apparatus, and electronic device for information display in a game. The competition room created by the player can configure the competition system information as needed. After the competition starts, the game teams joining the competition room can continuously conduct all game sessions. After all game sessions are completed, return to the competition room and display the competition result. Players in the competition room do not need to record any competition information. They only need to pre-configure the competition system information to automatically complete the competition, so as to improve the players' gaming experience.

[0004] In a first aspect, an embodiment of the present disclosure provides a method for information display in a game, the method including: in response to a creation instruction of a competition room, determining competition system information corresponding to the competition, where the competition system information includes at least a specified number of game sessions; creating a corresponding competition room based on the competition system information, and setting permissions for game teams participating in the competition to join the competition room; in response to a competition start instruction, controlling the game teams joining the competition room to continuously conduct game sessions generated based on the competition system information; in response to the completion of a game session, controlling to return to the competition room and display the competition result of the competition in the competition room.

[0005] In a second aspect, an embodiment of the present disclosure provides an apparatus for information display in a game, the apparatus including: a competition system information determination module, configured to determine competition system information corresponding to the competition in response to a creation instruction of a competition room, where the competition system information includes at least a specified number of game sessions; a competition room creation module, configured to create a corresponding competition room based on the competition system information, and set permissions for game teams participating in the competition to join the competition room; a game session conducting module, configured to control the game teams joining the competition room to continuously conduct game sessions generated based on the competition system information in response to a competition start instruction; a competition result display module, configured to control to return to the competition room and display the competition result of the competition in the competition room in response to the completion of a game session.

[0006] In a third aspect, embodiments of the present disclosure provide an electronic device, including a processor and a memory. The memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the information display method in the game according to any one of the first aspects.

[0007] In a fourth aspect, embodiments of the present disclosure provide a computer-readable storage medium storing computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions cause the processor to implement the information display method in the game according to any one of the first aspects.

[0008] Embodiments of the present disclosure bring the following beneficial effects:

[0009] The present disclosure provides an information display method, device, and electronic device in a game. In response to a creation instruction for a tournament room, determine the tournament format information corresponding to the tournament, where the tournament format information includes at least a specified number of game rounds; create a corresponding tournament room based on the tournament format information, and set permissions for game teams participating in the tournament to join the tournament room; in response to a tournament start instruction, control the game teams that have joined the tournament room to continuously conduct game rounds generated based on the tournament format information; in response to the completion of a game round, control to return to the tournament room and display the game results of the tournament in the tournament room. In this way, the tournament room created by the player can configure the tournament format information as needed. After the tournament starts, the game teams that have joined the tournament room can continuously conduct all the game rounds. After all the game rounds are completed, return to the tournament room and display the game results. Players in the tournament room do not need to record any tournament information. They only need to pre-configure the tournament format information to automatically complete the tournament, improving the game experience of the players.

[0010] Other features and advantages of the present disclosure will be described in the following specification, and, in part, will be obvious from the specification, or will be understood by implementing the present disclosure. The objectives and other advantages of the present disclosure are achieved and obtained by the structures specifically pointed out in the specification, claims, and drawings.

[0011] To make the above objectives, features, and advantages of the present disclosure more obvious and understandable, the following preferred embodiments are specifically given below, and in conjunction with the accompanying drawings, the detailed description is as follows. Description of the Drawings

[0012] To more clearly illustrate the specific embodiments of the present disclosure or the technical solutions in the prior art, the following will briefly introduce the drawings required for the description of the specific embodiments or the prior art. Obviously, the following drawings are some embodiments of the present disclosure. For those skilled in the art, without creative efforts, other drawings can be obtained based on these drawings.

[0013] Figure 1 A flowchart of an information display method in a game provided by an embodiment of the present disclosure;

[0014] Figure 2 A schematic diagram of an editing page of a tournament room provided by an embodiment of the present disclosure;

[0015] Figure 3 A schematic diagram of a tournament room provided by an embodiment of the present disclosure;

[0016] Figure 4 A schematic diagram of a first reminder page provided by an embodiment of the present disclosure;

[0017] Figure 5 A schematic diagram of a second reminder page provided by an embodiment of the present disclosure;

[0018] Figure 6 A schematic diagram of the structure of an information display device in a game provided by an embodiment of the present disclosure;

[0019] Figure 7 A schematic diagram of the structure of an electronic device provided by an embodiment of the present disclosure. Detailed implementation manners

[0020] To make the objectives, technical solutions, and advantages of the embodiments of the present disclosure clearer, the technical solutions of the present disclosure will be clearly and completely described below with reference to the accompanying drawings. Apparently, the described embodiments are some, but not all, of the embodiments of the present disclosure. All other embodiments obtained by those skilled in the art based on the embodiments of the present disclosure without creative efforts shall fall within the protection scope of the present disclosure.

[0021] In current games, players have the demand to spontaneously hold small-scale tournaments by creating their own rooms. However, the rooms created by current players only support configuring basic game maps, gameplay modes, as well as contestants and spectators. After completing a game session, it is necessary to reconfigure the game content. In addition, for game content such as the tournament system, score recording, and final game results, players need to record them by themselves, which affects the players' gaming experience. Based on this, an information display method, device, and electronic device in a game provided by an embodiment of the present disclosure can be applied to devices such as mobile phones, laptops, computers, tablets, and servers.

[0022] In one embodiment of the present disclosure, the information display method in a game can run on a local terminal device or a server. When the information display method in a game runs on the server, the method can be implemented and executed based on a cloud interaction system, where the cloud interaction system includes a server and client devices.

[0023] In an alternative embodiment, various cloud applications can run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the running entity of the game program and the presenting entity of the game screen are separated. The storage and operation of the information display method in the game are completed on the cloud game server, and the role of the client device is to receive and send data and present the game screen. For example, the client device can be a display device with data transmission function near the user side, such as a mobile terminal, a television, a computer, a personal digital assistant, etc.; however, the information processing is performed by the cloud game server in the cloud. When playing a game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses data such as the game screen, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0024] In an alternative embodiment, taking a game as an example, the local terminal device stores the game program and is used to present the game screen. The local terminal device is used to interact with the player through the graphical user interface, that is, conventionally, the game program is downloaded and installed on the electronic device and run. The way for the local terminal device to provide the graphical user interface to the player can include various methods. For example, it can be rendered and displayed on the display screen of the terminal, or provided to the player through holographic projection. For example, the local terminal device can include a display screen and a processor. The display screen is used to present the graphical user interface, and the graphical user interface includes the game screen. The processor is used to run the game, generate the graphical user interface, and control the display of the graphical user interface on the display screen.

[0025] In a possible embodiment, the embodiment of the present invention provides an information display method in a game, which provides a graphical user interface through a terminal device. Among them, the terminal device can be the aforementioned local terminal device or the client device in the aforementioned cloud interaction system. As Figure 1 shown, the method includes the following steps:

[0026] Step S102, in response to the creation instruction of the event room, determine the event format information corresponding to the event. The event format information includes at least a specified number of game matches;

[0027] The above specified number is usually an odd number, such as best of five games, best of three games, etc. The tournament system information also includes at least one or more of the following: room type, room name, room password, room access permission, whether spectator viewing is allowed, pause permission, number of game rounds, relevant information on the start and end of game rounds, game map, game mode, etc. For example, allowing all players to join the room, allowing or not allowing spectator viewing, setting pause permission for players in the team, setting pause permission for coaches in the team, directly proceeding to the next game round after each game round ends, or automatically proceeding to the next game round after returning to the preset time of the tournament room after each game round ends, etc.

[0028] Exemplarily, as Figure 2 shown in the room settings page, the player sets the tournament system information, and in particular, can set the specified number of game rounds. Figure 2 In [the figure], the number of game rounds is set to 5 rounds, that is, best of five games. The player clicks "Create Room" to determine the tournament system information corresponding to the event and create a tournament room.

[0029] Step S104, create a corresponding tournament room based on the tournament system information, and set the permission for the game teams participating in the tournament to join the tournament room;

[0030] Optionally, display the number of game rounds in the tournament room. Exemplarily, as Figure 3 shown in "Tournament System BO3".

[0031] The permission to join the tournament room can be allowing all players to join the tournament room, allowing specified players to join the tournament room, allowing some players to join the tournament room (such as allowing players with a level higher than the target level to join the tournament room, or allowing players who have joined a certain team to join the tournament room).

[0032] Step S106, in response to the tournament start instruction, control the game teams that have joined the tournament room to continuously conduct game rounds generated based on the tournament system information;

[0033] In response to the triggering operation on the start control, generate a tournament start instruction. Based on the tournament start instruction, control the game teams that have joined the tournament room to continuously conduct game rounds generated based on the tournament system information. Usually, there are multiple game teams, and game rounds are conducted between different game teams. In addition, the game teams include game players who conduct the game rounds, usually also include spectator players in the spectator positions, and also include coach players in the coach positions. That is to say, in response to the tournament start instruction, control the game players in the game teams to continuously conduct game rounds, and other players (such as spectator players, coach players, etc.) watch the game round screen from the perspective of the specified game players.

[0034] Optionally, control the game team to play the first game round. After the first game round ends, continue to play the second game round until all game rounds are completed.

[0035] Optionally, control the game team to play the first game round. After the first game round ends, display the game result of this team on the game interfaces of each player in the game team. Click to continue the game, and then continue to play the second game round until all game rounds are completed.

[0036] Optionally, control the game team to play the first game round. After the first game round ends, display the game result of this team on the game interfaces of each player in the game team. The store continues the game, returns to the tournament room, and then displays the current score (for example, if the first game team wins in the first game round, display the score of the first game team: the second game team as 1:0). Then, after a preset time, continue to play the second game round until all game rounds are completed.

[0037] Step S108, in response to the completion of the game round, control to return to the tournament room and display the game result of the tournament in the tournament room.

[0038] Optionally, after all game rounds are completed, return to the tournament room and display the score information of the tournament in the tournament room. For example, after 5 game rounds are completed, return to the tournament room and display the score information of the tournament as 3:2 in the tournament room.

[0039] Optionally, in response to the completion of the decisive game round, control to return to the tournament room and display the score information of the tournament in the tournament room. For example, if the fourth game round is the decisive game round and the decisive game round is completed, return to the tournament room and display the score information of the tournament as 3:1 in the tournament room.

[0040] Optionally, after each game round is completed, control to return to the tournament room and display the game result of the tournament in the tournament room.

[0041] An embodiment of the present disclosure provides a method for displaying information in a game. In response to a creation instruction for a tournament room, determine the tournament format information corresponding to the tournament, where the tournament format information includes at least a specified number of game rounds; create a corresponding tournament room based on the tournament format information, and set permissions for game teams participating in the tournament to join the tournament room; in response to a tournament start instruction, control the game teams that have joined the tournament room to continuously conduct game rounds generated based on the tournament format information; in response to the completion of a game round, control to return to the tournament room and display the game results of the tournament in the tournament room. In this way, the tournament room created by the player can configure the tournament format information as needed. After the tournament starts, the game teams that have joined the tournament room can continuously conduct all the game rounds. After all the game rounds are completed, return to the tournament room and display the game results. The players in the tournament room do not need to record any tournament information. They only need to pre-configure the tournament format information to automatically complete the tournament, improving the players' gaming experience.

[0042] The above-mentioned game teams include game players participating in the game rounds and game coaches watching the game rounds.

[0043] Optionally, the above-mentioned game teams include a first game team and a second game team; among them, the first game team includes: first game players participating in the game rounds and a first game coach watching the game rounds; the second game team includes: second game players participating in the game rounds and a second game coach watching the game rounds.

[0044] The above-mentioned first game players include one or more, the second game players include one or more, and the number of second game players and first game players may be the same or different. Similarly, the first game coaches include one or more, the second game coaches include one or more, and the number of second game coaches and first game coaches may be the same or different.

[0045] Exemplarily, as Figure 3 shown in the tournament room, which includes multiple participating positions for displaying game players and coaching positions for displaying game coaches.

[0046] In the above way, in the created tournament room, the game teams can carry a certain number of coaches to participate in the game. The coaches can enter the game synchronously using the spectator perspective to guide the players' games, improving the playability and strategy of the tournament.

[0047] For the above step of, in response to a tournament start instruction, controlling the game teams that have joined the tournament room to continuously conduct game rounds generated based on the tournament format information, a possible implementation: in response to a tournament start instruction, control the game players that have joined the tournament room to continuously conduct game rounds generated based on the tournament format information, and control the game coaches that have joined the tournament room to watch the corresponding spectator screens of the game rounds.

[0048] Optionally, control the game coach to use the spectator view to view the spectator screen corresponding to the game match, where the spectator view can be the game view of any one of the game players.

[0049] Optionally, if the game coach belongs to the first game team, the spectator screen is the game match screen from the perspective of the virtual character corresponding to any one of the first game players; if the game coach belongs to the second game team, the spectator screen is the game match screen from the perspective of the virtual character corresponding to any one of the second game players.

[0050] The game coach can switch the view to view the game match screen from the perspective of the virtual characters corresponding to different game players. However, the game coach can only view the game match screens of the game players in their own team.

[0051] Specifically, control the virtual character controlled by the game player to enter the game match and conduct game battles, and control the terminal device corresponding to the game coach to display the game match screen from the perspective of the virtual character.

[0052] Optionally, the spectator screen corresponding to the game match and the game match screen corresponding to the game match are synchronously displayed on the graphical user interface provided by the corresponding terminal device.

[0053] The in-game coach supports real-time and delay-free spectator viewing, enabling the coach to provide real-time guidance to the game players, facilitating the coach to command the players to fight in real time and conduct post-game reviews.

[0054] The above method further includes: in response to the upload instruction of the real-time voice data of the first game coach, controlling the terminal device corresponding to the first game player to play the game voice corresponding to the real-time voice data; in response to the upload instruction of the real-time chat data of the first game coach, controlling the chat box of the game match screen displayed on the graphical user interface provided by the terminal device corresponding to the first game player to display the chat information corresponding to the real-time chat data.

[0055] After the game starts, the coach enters the spectator interface, supporting real-time and delay-free spectator viewing. Synchronously join the in-game team chat channel and team voice. The coach can conduct real-time voice and chat with the game players in the team in real time.

[0056] For example, display the relevant information of each game player in the first display area of the game match screen, and the player can select different game players to view the game match screen from the perspective of that player. Another example is to display a chat box in the second display area of the game match screen, where the player enters chat information in the chat box, and the chat information sent by other players will also be displayed in the chat box.

[0057] In the above method, after the game starts, the coach enters the spectator interface and synchronously joins the in-game team chat channel and team voice, which can provide real-time combat command for the coach and improve the strategy of the event.

[0058] For the step of controlling the game teams joining the event room to continuously conduct game rounds generated based on the event format information, a possible implementation method: in response to the end of a non-deciding game round, control to display the round result of the game round; in response to the first instruction to continue the game, control the game teams joining the event room to conduct the next game round.

[0059] After a game team completes a game round, first determine whether the game round is a deciding round. If not, control to display the round result of the game round, where the round result may include the round score, such as displaying Team 1: Team 2 as 1:0, and may also include the round result of the local team, such as victory or defeat, and may also include the round information of the local team, such as the contribution degree and combat power of each player to the game round.

[0060] At the same time, a control for continuing the game will also be displayed. Clicking on the control to continue the game will control the game teams joining the event room to conduct the next game round.

[0061] For the step of controlling the game teams joining the event room to conduct the next game round in response to the first instruction to continue the game, a possible implementation method: in response to the first instruction to continue the game, control to return to the event room and display the current score of the event in the event room; after a preset time has passed, control the game teams joining the event room to conduct the next game round.

[0062] For example, the current score is 2:0, which means two game rounds have been completed and the current score is 2:0. Exemplarily, as Figure 3 shown. The above preset time can be configured when creating the event room in advance, such as 2 minutes or 3 minutes, etc. At this time, the preset time is equivalent to the halftime break.

[0063] Optionally, it is not necessary to return to the event room every time a game round is completed. It is possible to return to the event room after completing a specified game round, where the specified game round can be configured in advance. For example, after conducting two game rounds, return to the event room, and after a preset time, continue to conduct the next game round.

[0064] The steps of controlling the game teams joining the event room to continuously play game rounds generated based on the event format information. A possible implementation: Before controlling the game teams joining the event room to play game rounds, if the game round is the decisive round of the event, control to display a prompt message; the prompt message is used to remind the game teams that the current game round entered is the decisive round; in response to the second instruction to continue the game, control the game teams joining the event room to play the decisive round.

[0065] To further improve the gaming experience of players, before the decisive round, a prompt message will be displayed to remind players that the next game round is the decisive round, so as to enhance the importance that players attach to the current game round.

[0066] The steps of, in response to the completion of the game round, controlling to return to the event room and display the game results of the event in the event room. A possible implementation: In response to the end of the decisive round, control to display the result of the decisive round; in response to the third instruction to continue the game, control to return to the event room and display the game results of the event in the event room.

[0067] The result of the round usually refers to the result of the decisive round, such as showing victory or defeat. The game results usually refer to the score results of all game rounds. For example, in 5 game rounds, if the first game team wins the first three rounds, the finally displayed game result is 3:0.

[0068] Optionally, the above game results include the score information of the event, and the game results can be the game results after the end of the decisive round or the game results after the end of non-decisive rounds.

[0069] The above method further includes: In response to the reset instruction of the score information, control the score information to be reset to the default score.

[0070] Specifically, after the event is completed, if you want to play the game again, the score can be reset. Of course, if you want to interrupt the game before the event is completed, the score can also be reset. The above default score is 0:0. Exemplarily, as Figure 3 shown, click to reset the score, and the currently displayed score of 2:0 can be reset to 0:0.

[0071] The steps of, in response to the reset instruction of the score information, control the score information to be reset to the default score. A possible implementation: In response to the trigger instruction of the reset control included in the event room, control the score information to be reset to the default score; or, in response to the completion of the game round and the confirmation to start a new event, control the score information to be reset to the default score and start a new event.

[0072] Exemplarily, as Figure 3As shown, click to reset the score, and the first reminder page will be displayed, such as Figure 4 As shown, click the confirmation control to reset the score of the event room to 0:0.

[0073] Exemplarily, such as Figure 3 As shown, click to start the game, and the second reminder page will be displayed, such as Figure 5 As shown, click the confirmation control to reset the score of the event room to 0:0 and start a new event.

[0074] After the above steps of creating a corresponding event room based on the event format information, the above method further includes: controlling the display of the event room and displaying at least part of the event format information in the event room; in response to a trigger instruction for at least part of the displayed event format information, displaying an editing page for the event format information; and in response to an editing instruction on the editing page, updating the event format information.

[0075] Exemplarily, such as Figure 3 After a player clicks on "Best of 5 Event Format" as shown, an editing page as shown in Figure 2 will be displayed, where the event format information can be re-edited.

[0076] Corresponding to the above method embodiments, embodiments of the present disclosure provide an information display device in a game, such as Figure 6 As shown, the device includes:

[0077] An event format information determination module 601, configured to determine event format information corresponding to an event in response to a creation instruction for the event room, where the event format information includes at least a specified number of game rounds;

[0078] An event room creation module 602, configured to create a corresponding event room based on the event format information and set permissions for game teams participating in the event to join the event room;

[0079] A game round execution module 603, configured to control game teams that have joined the event room to continuously execute game rounds generated based on the event format information in response to an event start instruction;

[0080] A game result display module 604, configured to control a return to the event room and display the game result of the event in the event room in response to the completion of a game round.

[0081] An information display device in a game according to an embodiment of the present disclosure determines game system information corresponding to a competition in response to a creation instruction of a competition room. The game system information includes at least a specified number of game rounds. A corresponding competition room is created based on the game system information, and game teams participating in the competition are set with permissions to join the competition room. In response to a competition start instruction, the game teams that have joined the competition room are controlled to continuously conduct game rounds generated based on the game system information. In response to the completion of a game round, the system is controlled to return to the competition room, and the competition result of the competition is displayed in the competition room. In this way, the competition room created by the player can configure the game system information as needed. After the competition starts, the game teams that have joined the competition room can continuously conduct all the game rounds. After all the game rounds are completed, they return to the competition room and the competition result is displayed. Players in the competition room do not need to record any competition information. They only need to pre-configure the game system information to automatically complete the competition, improving the game experience of the players.

[0082] The above-mentioned game teams include game players participating in the game rounds and game coaches watching the game rounds.

[0083] The above-mentioned game teams include a first game team and a second game team. Among them, the first game team includes: the first game players participating in the game rounds and the first game coach watching the game rounds; the second game team includes: the second game players participating in the game rounds and the second game coach watching the game rounds.

[0084] The above-mentioned game round conducting module is further configured to: in response to a competition start instruction, control the game players who have joined the competition room to continuously conduct game rounds generated based on the game system information, and control the game coaches who have joined the competition room to watch the spectator screen corresponding to the game rounds.

[0085] If the game coach is from the first game team, the spectator screen is the game round screen from the perspective of the virtual character corresponding to any one of the first game players; if the game coach is from the second game team, the spectator screen is the game round screen from the perspective of the virtual character corresponding to any one of the second game players.

[0086] The spectator screen corresponding to the game round and the game round screen corresponding to the game round are synchronously displayed on the graphical user interface provided by the corresponding terminal device.

[0087] The above-mentioned device further includes a coach communication module, which is configured to: in response to an upload instruction of the real-time voice data of the first game coach, control the terminal device corresponding to the first game player to play the game voice corresponding to the real-time voice data; in response to an upload instruction of the real-time chat data of the first game coach, control the chat box of the game round screen displayed on the graphical user interface provided by the terminal device corresponding to the first game player to display the chat information corresponding to the real-time chat data.

[0088] The above game play module is further configured to: in response to the end of a non-deciding game play, control the display of the game play result; in response to a first instruction to continue the game, control the game teams that have joined the event room to conduct the next game play.

[0089] The above game play module is further configured to: in response to a first instruction to continue the game, control the return to the event room and display the current score of the event in the event room; after a preset time has elapsed, control the game teams that have joined the event room to conduct the next game play.

[0090] The above game play module is further configured to: before controlling the game teams that have joined the event room to conduct the game play, if the game play is a deciding game of the event, control the display of a prompt message; the prompt message is used to remind the game teams that the current game play entered is a deciding game; in response to a second instruction to continue the game, control the game teams that have joined the event room to conduct the deciding game.

[0091] The above game result display module is further configured to: in response to the end of the deciding game, control the display of the game result of the deciding game; in response to a third instruction to continue the game, control the return to the event room and display the game result of the event in the event room.

[0092] The above game result includes the score information of the event, and the above device further includes a score reset module, which is configured to: in response to a reset instruction for the score information, control the score information to be reset to the default score.

[0093] The above score reset module is further configured to: in response to a trigger instruction through a reset control included in the event room, control the score information to be reset to the default score; or, in response to the completion of the game play and the confirmation to start a new event, control the score information to be reset to the default score and start a new event.

[0094] The above device further includes a game system information update module, which is configured to: control the display of the event room and display at least part of the game system information in the event room; in response to a trigger instruction for the at least part of the displayed game system information, display an editing page for the game system information; in response to an editing instruction for the editing page, update the game system information.

[0095] The information display device in the game provided by the embodiments of the present disclosure has the same technical features as the information display method in the game provided by the above embodiments, so it can also solve the same technical problems and achieve the same technical effects.

[0096] This embodiment also provides an electronic device, including a processor and a memory. The memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the information display method in the above game. The electronic device can be a server or a terminal device.

[0097] As shown in Figure 7 , the electronic device includes a processor 100 and a memory 101. The memory 101 stores machine-executable instructions that can be executed by the processor 100, and the processor 100 executes the machine-executable instructions to implement the information display method in the above game.

[0098] Furthermore, Figure 7 the electronic device shown in also includes a bus 102 and a communication interface 103. The processor 100, the communication interface 103, and the memory 101 are connected through the bus 102.

[0099] Among them, the memory 101 may include a high-speed random access memory (RAM, Random Access Memory), and may also include a non-volatile memory, such as at least one disk memory. Through at least one communication interface 103 (which can be wired or wireless), a communication connection is realized between this system network element and at least one other network element. The Internet, wide area network, local area network, metropolitan area network, etc. can be used. The bus 102 can be an ISA (Industry Standard Architecture) bus, a PCI (Peripheral Component Interconnect) bus, or an EISA (Extended Industry Standard Architecture) bus, etc. The bus can be divided into an address bus, a data bus, a control bus, etc. For the sake of simplicity of representation, Figure 7 only a bidirectional arrow is used in, but it does not mean that there is only one bus or one type of bus.

[0100] The processor 100 may be an integrated circuit chip with the ability to process signals. In the implementation process, the steps of the above method can be completed by the integrated logic circuit of the hardware in the processor 100 or the instructions in the form of software. The above-mentioned processor 100 may be a general-purpose processor, including a central processing unit (CPU for short), a network processor (NP for short), etc.; it may also be a digital signal processor (DSP for short), an application specific integrated circuit (ASIC for short), a field-programmable gate array (FPGA for short), or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components. It can implement or execute the various methods, steps and logic block diagrams disclosed in the embodiments of the present disclosure. The general-purpose processor may be a microprocessor or the processor may also be any conventional processor, etc. The steps of the method disclosed in combination with the embodiments of the present disclosure can be directly embodied as being executed and completed by a hardware decoding processor, or executed and completed by a combination of hardware and software modules in the decoding processor. The software module may be located in a mature storage medium in the art such as a random access memory, a flash memory, a read-only memory, a programmable read-only memory, or an electrically erasable programmable memory, a register, etc. This storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101 and combines its hardware to complete the steps of the method in the foregoing embodiments.

[0101] The processor in the above electronic device can implement the following operations in the information display method in the above game by executing machine-executable instructions:

[0102] In response to the creation instruction of the event room, determine the event format information corresponding to the event, and the event format information includes at least a specified number of game rounds; create a corresponding event room based on the event format information, and set the permission for the game teams participating in the event to join the event room; in response to the start instruction of the event, control the game teams that have joined the event room to continuously conduct the game rounds generated based on the event format information; in response to the completion of the game round, control to return to the event room, and display the game results of the event in the event room. In this way, the event room created by the player can configure the event format information as needed. After the start of the event, the game teams that have joined the event room can continuously conduct all the game rounds. After all the game rounds are completed, return to the event room and display the game results. The players in the event room do not need to record any event information, and only need to configure the event format information in advance to automatically complete the event, improving the game experience of the players.

[0103] The above-mentioned game teams include game players participating in the game match and game coaches watching the game match.

[0104] The above-mentioned game teams include a first game team and a second game team; among them, the first game team includes: the first game players participating in the game match and the first game coach watching the game match; the second game team includes: the second game players participating in the game match and the second game coach watching the game match.

[0105] The step of controlling the game teams that join the event room to continuously conduct game matches generated based on the event format information in response to the event start instruction includes: in response to the event start instruction, controlling the game players who join the event room to continuously conduct game matches generated based on the event format information, and controlling the game coaches who join the event room to watch the spectator screen corresponding to the game match.

[0106] If the game coach is from the first game team, the spectator screen is the game match screen from the perspective of the virtual character corresponding to any one of the first game players; if the game coach is from the second game team, the spectator screen is the game match screen from the perspective of the virtual character corresponding to any one of the second game players.

[0107] The spectator screen corresponding to the above-mentioned game match and the game match screen corresponding to the game match are synchronously displayed on the graphical user interface provided by the corresponding terminal device.

[0108] The above method further includes: in response to the upload instruction of the real-time voice data of the first game coach, controlling the terminal device corresponding to the first game player to play the game voice corresponding to the real-time voice data; in response to the upload instruction of the real-time chat data of the first game coach, controlling the chat box of the game match screen displayed on the graphical user interface provided by the terminal device corresponding to the first game player to display the chat information corresponding to the real-time chat data.

[0109] The step of controlling the game teams that join the event room to continuously conduct game matches generated based on the event format information includes: in response to the end of a non-deciding game match, controlling the display of the match result of the game match; in response to the first instruction to continue the game, controlling the game teams that join the event room to conduct the next game match.

[0110] The step of controlling the game teams that join the event room to conduct the next game match in response to the first instruction to continue the game includes: in response to the first instruction to continue the game, controlling to return to the event room and display the current score of the event in the event room; after a preset time has passed, controlling the game teams that join the event room to conduct the next game match.

[0111] The steps of controlling the game teams joining the event room to continuously play game rounds generated based on the event format information include: before controlling the game teams joining the event room to play game rounds, if the game round is the decisive round of the event, control to display a prompt message; the prompt message is used to remind the game teams that the current game round entered is the decisive round; in response to the second instruction to continue the game, control the game teams joining the event room to play the decisive round.

[0112] The steps of the above-mentioned response to the completion of the game round, controlling to return to the event room and display the game result of the event in the event room include: in response to the end of the decisive round, control to display the round result of the decisive round; in response to the third instruction to continue the game, control to return to the event room and display the game result of the event in the event room.

[0113] The above-mentioned game result includes the score information of the event, and the method further includes: in response to the reset instruction of the score information, control the score information to be reset to the default score.

[0114] The steps of the above-mentioned response to the reset instruction of the score information, controlling the score information to be reset to the default score include: in response to the trigger instruction of the reset control included in the event room, control the score information to be reset to the default score; or, in response to the completion of the game round and the confirmation to start a new event, control the score information to be reset to the default score and start a new event.

[0115] After the steps of creating the corresponding event room based on the event format information, the method further includes: controlling to display the event room and display at least part of the event format information in the event room; in response to the trigger instruction of the at least part of the displayed event format information, display the editing page of the event format information; in response to the editing instruction of the editing page, update the event format information.

[0116] This embodiment also provides a machine-readable storage medium, which stores machine-executable instructions. When the machine-executable instructions are called and executed by a processor, the machine-executable instructions cause the processor to implement the above-mentioned information display method in the game.

[0117] The machine-executable instructions stored in the above-mentioned machine-readable storage medium can, by executing the machine-executable instructions, implement the following operations in the above-mentioned information display method in the game:

[0118] In response to a creation instruction for a tournament room, determine the tournament format information corresponding to the tournament, where the tournament format information includes at least a specified number of game rounds; create a corresponding tournament room based on the tournament format information, and set permissions for game teams participating in the tournament to join the tournament room; in response to a tournament start instruction, control the game teams that have joined the tournament room to continuously conduct game rounds generated based on the tournament format information; in response to the completion of a game round, control to return to the tournament room and display the game results of the tournament in the tournament room. In this method, the tournament room created by the player can configure the tournament format information as needed. After the tournament starts, the game teams that have joined the tournament room can continuously conduct all the game rounds. After all the game rounds are completed, return to the tournament room and display the game results. The players in the tournament room do not need to record any tournament information. They only need to pre-configure the tournament format information to automatically complete the tournament, improving the players' gaming experience.

[0119] The above-mentioned game teams include game players participating in the game rounds and game coaches watching the game rounds.

[0120] The above-mentioned game teams include a first game team and a second game team; among them, the first game team includes: the first game players participating in the game rounds and the first game coach watching the game rounds; the second game team includes: the second game players participating in the game rounds and the second game coach watching the game rounds.

[0121] The above step of, in response to a tournament start instruction, controlling the game teams that have joined the tournament room to continuously conduct game rounds generated based on the tournament format information includes: in response to a tournament start instruction, controlling the game players that have joined the tournament room to continuously conduct game rounds generated based on the tournament format information, and controlling the game coaches that have joined the tournament room to watch the spectator screen corresponding to the game rounds.

[0122] If the game coach is from the first game team, the spectator screen is the game round screen from the perspective of the virtual character corresponding to any one of the first game players; if the game coach is from the second game team, the spectator screen is the game round screen from the perspective of the virtual character corresponding to any one of the second game players.

[0123] The spectator screen corresponding to the game round and the game round screen corresponding to the game round are synchronously displayed on the graphical user interface provided by the corresponding terminal device.

[0124] The above method further includes: in response to an upload instruction for the real-time voice data of the first game coach, controlling the terminal device corresponding to the first game player to play the game voice corresponding to the real-time voice data; in response to an upload instruction for the real-time chat data of the first game coach, controlling the chat box on the game round screen displayed on the graphical user interface provided by the terminal device corresponding to the first game player to display the chat information corresponding to the real-time chat data.

[0125] The steps of controlling the game teams joining the event room to continuously play game rounds generated based on the event format information include: in response to the end of a non-deciding game round, controlling to display the game result of the game round; in response to a first instruction to continue the game, controlling the game teams joining the event room to play the next game round.

[0126] The steps of, in response to a first instruction to continue the game, controlling the game teams joining the event room to play the next game round include: in response to a first instruction to continue the game, controlling to return to the event room and display the current score of the event in the event room; after a preset time has elapsed, controlling the game teams joining the event room to play the next game round.

[0127] The steps of controlling the game teams joining the event room to continuously play game rounds generated based on the event format information include: before controlling the game teams joining the event room to play a game round, if the game round is the deciding game round of the event, controlling to display a prompt message; the prompt message is used to remind the game teams that the current game round entered is the deciding game round; in response to a second instruction to continue the game, controlling the game teams joining the event room to play the deciding game round.

[0128] The steps of, in response to the completion of a game round, controlling to return to the event room and display the game result of the event in the event room include: in response to the end of the deciding game round, controlling to display the game result of the deciding game round; in response to a third instruction to continue the game, controlling to return to the event room and display the game result of the event in the event room.

[0129] The above-mentioned game result includes the score information of the event, and the method further includes: in response to a reset instruction for the score information, controlling the score information to be reset to the default score.

[0130] The steps of, in response to a reset instruction for the score information, controlling the score information to be reset to the default score include: in response to a trigger instruction through a reset control included in the event room, controlling the score information to be reset to the default score; or, in response to the completion of a game round and confirmation of starting a new event, controlling the score information to be reset to the default score and starting a new event.

[0131] After the steps of creating a corresponding event room based on the event format information, the method further includes: controlling to display the event room and display at least part of the event format information in the event room; in response to a trigger instruction for the at least part of the displayed event format information, displaying an editing page for the event format information; in response to an editing instruction on the editing page, updating the event format information.

[0132] A computer program product for an information display method, apparatus, and system in a game provided by an embodiment of the present disclosure includes a computer-readable storage medium storing program code. The instructions included in the program code can be used to execute the method described in the foregoing method embodiments. For specific implementation, reference can be made to the method embodiments and will not be elaborated herein.

[0133] Those skilled in the art can clearly understand that for the convenience and brevity of description, the specific working processes of the above-described system and apparatus can refer to the corresponding processes in the foregoing method embodiments and will not be elaborated herein.

[0134] In addition, in the description of the embodiments of the present disclosure, unless otherwise clearly specified and limited, the terms "installation", "connection", and "coupling" shall be understood in a broad sense. For example, it can be a fixed connection, a detachable connection, or an integral connection; it can be a mechanical connection or an electrical connection; it can be a direct connection or an indirect connection through an intermediate medium, and it can be the communication inside two elements. For those skilled in the art, the specific meanings of the above terms in the present disclosure can be understood according to specific situations.

[0135] If the above functions are implemented in the form of software function units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present disclosure, in essence, or the part that contributes to the prior art, or a part of this technical solution, can be embodied in the form of a software product. The computer software product is stored in a storage medium and includes several instructions for causing a computer device (which can be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the methods described in the embodiments of the present disclosure. The foregoing storage medium includes: various media such as USB flash drives, mobile hard disks, read-only memories (ROMs), random access memories (RAMs), magnetic disks, or optical discs that can store program code.

[0136] In the description of the present disclosure, it should be noted that the orientation or positional relationship indicated by the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc. is based on the orientation or positional relationship shown in the drawings. It is only for the convenience of describing the present disclosure and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore should not be construed as a limitation of the present disclosure. In addition, the terms "first", "second", and "third" are only used for descriptive purposes and cannot be construed as indicating or implying relative importance.

[0137] Finally, it should be noted that the above embodiments are only specific implementation manners of the present disclosure, used to illustrate the technical solutions of the present disclosure, rather than limiting it. The protection scope of the present disclosure is not limited thereto. Although the present disclosure has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art within the technical scope disclosed by the present disclosure can still modify the technical solutions recorded in the foregoing embodiments, or can easily think of changes, or perform equivalent replacements on some of the technical features; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present disclosure, and should all be covered within the protection scope of the present disclosure. Therefore, the protection scope of the present disclosure should be subject to the protection scope of the claims.

Claims

1. An information display method in a game, characterized in that, The method includes: In response to a creation instruction of a tournament room, determining the tournament format information corresponding to the tournament, where the tournament format information includes at least a specified number of game rounds; Based on the tournament format information, creating a corresponding tournament room and setting permissions for game teams participating in the tournament to join the tournament room; In response to a tournament start instruction, controlling the game teams that have joined the tournament room to continuously conduct game rounds generated based on the tournament format information; In response to the completion of the game round, controlling to return to the tournament room and display the game results of the tournament in the tournament room.

2. The method according to claim 1, wherein The game team includes game players participating in the game round and a game coach watching the game round.

3. The method according to claim 1, characterized in that The game teams include a first game team and a second game team; among them, the first game team includes: a first game player participating in the game round and a first game coach watching the game round; the second game team includes: a second game player participating in the game round and a second game coach watching the game round.

4. The method according to claim 3, wherein The step of, in response to a tournament start instruction, controlling the game teams that have joined the tournament room to continuously conduct game rounds generated based on the tournament format information includes: In response to a tournament start instruction, controlling the game players who have joined the tournament room to continuously conduct game rounds generated based on the tournament format information, and controlling the game coaches who have joined the tournament room to watch the spectator screen corresponding to the game round.

5. The method according to claim 4, characterized in that, If the game coach is from the first game team, the spectator screen is the game round screen from the perspective of the virtual character corresponding to any one of the first game players; If the game coach is from the second game team, the spectator screen is the game round screen from the perspective of the virtual character corresponding to any one of the second game players.

6. The method according to claim 5, wherein The spectator screen corresponding to the game round and the game round screen corresponding to the game round are synchronously displayed on the graphical user interface provided by the corresponding terminal device.

7. The method according to claim 3, characterized in that The method further includes: In response to an upload instruction of the real-time voice data of the first game coach, controlling the terminal device corresponding to the first game player to play the game voice corresponding to the real-time voice data; In response to an upload instruction of the real-time chat data of the first game coach, controlling the chat box of the game round screen displayed on the graphical user interface provided by the terminal device corresponding to the first game player to display the chat information corresponding to the real-time chat data.

8. The method according to claim 1, wherein The step of, controlling the game teams that have joined the tournament room to continuously conduct game rounds generated based on the tournament format information includes: In response to the end of a non-deciding game round, controlling to display the round result of the game round; In response to a first instruction to continue the game, controlling the game teams that have joined the tournament room to conduct the next game round.

9. The method according to claim 8, characterized in that The step of, in response to a first instruction to continue the game, controlling the game teams that have joined the tournament room to conduct the next game round includes: In response to a first instruction to continue the game, controlling to return to the tournament room and display the current score of the tournament in the tournament room. After a preset time has elapsed for the response, control the game teams that have joined the event room to proceed with the next game round.

10. The method according to claim 1, characterized in that, The steps of controlling the game teams that have joined the event room to continuously proceed with the game rounds generated based on the event format information include: Before controlling the game teams that have joined the event room to proceed with the game round, if the game round is the decisive game of the event, control to display a prompt message; the prompt message is used to remind the game teams that the current game round entered is the decisive game; In response to a second instruction to continue the game, control the game teams that have joined the event room to proceed with the decisive game.

11. The method according to claim 1, characterized in that The steps of, in response to the completion of the game round, controlling to return to the event room and display the game result of the event in the event room include: In response to the end of the decisive game, control to display the result of the decisive game round; In response to a third instruction to continue the game, control to return to the event room and display the game result of the event in the event room.

12. The method according to claim 1, wherein The game result includes the score information of the event, and the method further includes: In response to a reset instruction for the score information, control to reset the score information to the default score.

13. The method according to claim 12, wherein The steps of, in response to a reset instruction for the score information, controlling to reset the score information to the default score include: In response to a trigger instruction through a reset control included in the event room, control to reset the score information to the default score; or, In response to the completion of the game round and confirmation to start a new event, control to reset the score information to the default score and start the new event.

14. The method according to claim 1, wherein After the step of creating a corresponding event room based on the event format information, the method further includes: Control to display the event room and display at least part of the event format information in the event room; In response to a trigger instruction for the at least part of the event format information displayed, display an editing page for the event format information; In response to an editing instruction for the editing page, update the event format information.

15. An information display device in a game, characterized in that The device includes: An event format information determination module, configured to determine the event format information corresponding to the event in response to a creation instruction for the event room, where the event format information includes at least a specified number of game rounds; An event room creation module, configured to create a corresponding event room based on the event format information and set permissions for game teams participating in the event to join the event room; A game round execution module, configured to, in response to an event start instruction, control the game teams that have joined the event room to continuously proceed with the game rounds generated based on the event format information; A game result display module, configured to, in response to the completion of the game round, control to return to the event room and display the game result of the event in the event room.

16. An electronic device, characterized in that, It includes a processor and a memory, the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the information display method in the game according to any one of claims 1-14.

17. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores computer-executable instructions that, when called and executed by a processor, cause the processor to implement the information display method in the game according to any one of claims 1-14.