Multi-sense impact force feedback equipment for racing car simulation
Through the combination of rolling components and pitch components and combined with the door mechanism, the problem that somatosensory racing equipment cannot simulate complex racing conditions is solved, real-life simulation of racing rolls and accidents is achieved, and immersion and safety are improved.
Patent Information
- Application Number
- CN202510604522.0
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-05-12
- Publication Date
- 2025-08-12
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
Existing somatosensory racing equipment cannot simulate complex racing situations, especially the continuous rolling and rolling of the racing car, resulting in poor immersion for players.
The rolling assembly and pitch assembly are used in combination, and the rolling motor and the crawling motor are self-locked to simulate the rolling trajectory and accident scenarios of the racing car; the door mechanism of the counterweight block and magnetic block is combined to improve the process integrity of the accident scenarios.
Realistic simulation of racing rolls and accidents is achieved, improving players' immersion and response speed during the game, and enhancing safety.
Smart Images

Figure CN120459619A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the technical field of somatosensory game equipment, and in particular to a multi-sensory impact force feedback device for racing simulation. Background Art
[0002] The somatosensory racing device is an entertainment device that combines dynamic simulation, virtual reality, and physical feedback technology. Through the collaboration of hardware and software, it uses a six-axis platform to simulate the movement of a racing car in three-dimensional space, converting the vehicle dynamics in the virtual scene into physical movements, allowing users to obtain a near-real driving experience, allowing them to experience extreme sports in a safe environment.
[0003] During the game, rally-themed racing games often involve unusual movements, such as leaping over ramps, continuous steep slopes, and steeply inclined roads. However, existing somatosensory racing equipment can only simulate conventional performance of a car during driving, such as acceleration, braking, bumps, and tilts.
[0004] At the same time, tourists are not professional drivers, and accidents are inevitable during the ride, such as rollovers or falling off cliffs. After the car rolls over due to collision, it will continue to roll and turn sideways or on its back. However, existing somatosensory racing equipment cannot simulate continuous rolling, sideways, and on-back flips, resulting in poor immersion for players.
[0005] Therefore, a multi-sensory impact force feedback device for racing simulation is proposed to solve the above problems. Summary of the Invention
[0006] The purpose of the present invention is to solve the problem that the existing somatosensory game equipment cannot simulate complex racing situations and the player's immersion is poor, and to propose a multi-sensory impact force feedback device for racing simulation.
[0007] In order to achieve the above object, the present invention adopts the following technical solutions:
[0008] A multi-sensory impact force feedback device for racing simulation, comprising a base and a synchronous belt, with pillars provided at both ends of the base surface, a roll cabin provided between the pillars, a roll assembly matching the roll cabin provided within the pillars, a pitch ring provided within the roll cabin, a pitch assembly provided on the outer wall of the pitch ring, a fixing platform and a wind resistance simulation assembly provided on the inner wall of the pitch ring, a six-axis cockpit provided on the surface of the fixing platform, a control console and a seat provided within the six-axis cockpit, a placement slot provided on the surface of the control console, and a five-point safety belt provided within the seat;
[0009] The rolling assembly includes a rolling motor and a bearing, wherein the rolling motor is located inside the base, and the bearing is arranged on the side of the pillar facing the rolling cabin;
[0010] The pitch assembly includes a mounting slot and two creeping motors with opposite output directions. The mounting slot is opened on the outer wall of the pitch ring, and the creeping motor is arranged inside the bottom end of the pitch ring.
[0011] Preferably, rotating shafts with matching bearings are fixedly installed at both ends of the outer wall of the roll cabin, and the rotating shafts are fixedly connected to the bearings. The inner wall of the roll cabin is fixedly connected to a guide gear ring, and guide rails are provided on both sides of the guide gear ring, and the guide rails are fixedly connected to the inner wall of the roll cabin. The inner wall of the roll cabin is fixedly installed with a collector ring for supporting the pitch ring to draw power.
[0012] Preferably, a synchronous wheel is fixedly installed on the end of the rotating shaft away from the rolling cabin, and the synchronous wheel is connected to the rolling motor through a synchronous belt. A conductive slip ring is rotatably connected to the outer wall of the rotating shaft close to the rolling cabin, and the end of the conductive slip ring away from the rolling cabin is fixedly connected to the pillar, and the output end of the conductive slip ring is electrically connected to the collector ring.
[0013] Preferably, a plurality of track wheels matching the guide rails are rotatably connected in the mounting groove, the plurality of track wheels are equidistantly arranged in concentric circles, and the track wheels are rollingly connected to the guide rails to reduce the resistance when the pitch ring performs the action.
[0014] Preferably, the two crawling motors are fixedly mounted inside the bottom end of the pitch ring to increase the pitch feedback speed during the game. The output end of the crawling motor is fixedly mounted with crawling teeth that match the guide gear ring. The crawling teeth are meshed with the guide gear ring, so that the pitch ring can rotate longitudinally along the guide rail through the rotation of the crawling motor.
[0015] Preferably, a brush matching a slip ring is fixedly mounted on the side wall of the top of the pitch ring, the brush is slidably connected to the slip ring for drawing electricity, and a through groove matching a creeping tooth is provided at the bottom of the pitch ring.
[0016] Preferably, the wind resistance simulation component includes a shell, which is fixedly connected to the inner wall of the pitch ring. A plurality of air ducts are provided on the side of the shell facing the six-axis cockpit, and fans for simulating wind resistance are installed in the air ducts. Air inlets protected by protective nets are provided on the top, bottom and both sides of the shell to support the operation of the fans.
[0017] Preferably, the surface of the six-axis cockpit close to the slip ring is rotatably connected to a rotating rod, and an extension rod matching the rotating rod is provided at one end of the six-axis cockpit close to the seat for simulating a car door.
[0018] Preferably, a counterweight is fixedly connected to the side of the rotating rod away from the seat so that the center of gravity of the rotating rod is the same as the car door, and a displacement sensor for detecting the opening and closing of the rotating rod and a magnetic block for adsorbing the rotating rod are embedded in the end of the extension rod close to the rotating rod.
[0019] Compared with the prior art, the present invention has the following beneficial effects:
[0020] 1. The present invention utilizes a roll assembly and a pitch assembly in conjunction. When a horizontal roll command is triggered by a game scene, the roll motor drives the shaft to rotate synchronously via a synchronous belt. The sliding contact between the conductive slip ring and the collector ring enables continuous power supply to the crawl motor, allowing the roll cabin to roll horizontally and the pitch ring to flip vertically. This simulates the vehicle's rolling trajectory in a scenario where a car runs off the track, and the self-locking of the roll motor and crawl motor maintains the cabin's tilted state until a reset command is triggered.
[0021] 2. The present invention uses a counterweight block and a magnetic block to construct a simulated car door mechanism. When the device enters the accident lock mode, the player needs to push the rotating rod to trigger the escape judgment, and then reset the rotating rod. When the host receives the signal from the displacement sensor again, it automatically executes the reset program, which improves the process integrity of the accident scene and enhances the player's immersion.
[0022] 3. The present invention sets a pitch component, and in a scene with continuous terrain changes, the two crawling motors work alternately to achieve the function of quickly changing the motion state, avoid excessive load on the crawling motor, and improve the response speed during the game and the safety during the play. BRIEF DESCRIPTION OF THE DRAWINGS
[0023] Figure 1 This is a schematic diagram of the overall structure of a multi-sensory impact force feedback device for racing simulation proposed by the present invention;
[0024] Figure 2 This is a structural cross-sectional view of the base and support of a multi-sensory impact force feedback device for racing simulation proposed by the present invention;
[0025] Figure 3 This is an assembly diagram of the external structure of a roll cabin in a multi-sensory impact force feedback device for racing simulation proposed by the present invention;
[0026] Figure 4 This is a cross-sectional view of the internal structure of a roll cabin in a multi-sensory impact force feedback device for racing simulation proposed by the present invention;
[0027] Figure 5 This is an assembly diagram of the internal structure of the roll cabin in the multi-sensory impact force feedback device for racing simulation proposed by the present invention;
[0028] Figure 6 This is a schematic structural diagram of a pitch ring in a multi-sensory impact force feedback device for racing simulation proposed by the present invention;
[0029] Figure 7This is a cross-sectional view of the internal structure of the pitch ring in the multi-sensory impact force feedback device for racing simulation proposed by the present invention;
[0030] Figure 8 This is a schematic diagram of the bottom structure of the pitch ring in the multi-sensory impact force feedback device for racing simulation proposed by the present invention;
[0031] Figure 9 This is a schematic structural diagram of a wind resistance simulation component in a multi-sensory impact force feedback device for racing simulation proposed by the present invention;
[0032] Figure 10 This is a schematic structural diagram of a rotating rod in a multi-sensory impact force feedback device for racing simulation proposed by the present invention in an open state;
[0033] Figure 11 for Figure 10 A magnified view of the structure at point A in the middle.
[0034] In the figure: 1. Base; 2. Synchronous belt; 3. Pillar; 4. Roll cabin; 5. Pitch ring; 6. Fixed platform; 7. Six-axis cockpit; 8. Control panel; 9. Seat; 901, Five-point safety belt; 10. Roll motor; 11. Bearing; 12. Mounting slot; 13. Crawling motor; 14. Rotating shaft; 15. Guide gear ring; 16. Guide rail; 17. Collector ring; 18. Synchronous wheel; 19. Conductive slip ring; 20. Track wheel; 21. Crawling gear; 22. Brush; 23. Housing; 24. Fan; 25. Air inlet; 26. Rotating rod; 27. Extension rod; 28. Counterweight; 29. Displacement sensor; 30. Magnetic block. DETAILED DESCRIPTION
[0035] The technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, rather than all the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without making creative work are within the scope of protection of the present invention.
[0036] In the description of the present invention, it should be noted that the terms "upper," "lower," "inner," "outer," "top / bottom," and the like, indicating orientations or positional relationships, are based on the orientations or positional relationships shown in the accompanying drawings and are intended solely to facilitate and simplify the description of the present invention. They are not intended to indicate or imply that the devices or components referred to must have, be constructed, or operate in a specific orientation, and therefore should not be construed as limitations on the present invention. Furthermore, the terms "first" and "second" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.
[0037] In the description of the present invention, it should be noted that, unless otherwise expressly specified or limited, the terms "installed," "provided with," "mounted / connected," and "connected" should be understood in a broad sense. For example, "connected" can mean a fixed connection, a detachable connection, or an integral connection; it can be a mechanical connection or an electrical connection; it can be a direct connection or an indirect connection through an intermediate medium, and it can be internal communication between two components. Those skilled in the art will be able to understand the specific meanings of the above terms in the present invention in specific circumstances.
[0038] Example, see Figures 1 to 11 A multi-sensory impact force feedback device for racing simulation includes a base 1 and a synchronous belt 2. Supports 3 are provided at both ends of the base 1. A rolling cabin 4 is provided between the supports 3. A rolling assembly matching the rolling cabin 4 is provided inside the supports 3.
[0039] The rolling assembly includes a rolling motor 10 and a bearing 11. The rolling motor 10 is located inside the base 1, and the bearing 11 is arranged on the side of the support 3 facing the rolling cabin 4.
[0040] A pitch ring 5 is provided in the roll cabin 4, a pitch assembly is provided on the outer wall of the pitch ring 5, and a fixing platform 6 and a wind resistance simulation assembly are provided on the inner wall of the pitch ring 5;
[0041] The pitch assembly includes a mounting slot 12 and two creeping motors 13 with opposite output directions. The mounting slot 12 is opened on the outer wall of the pitch ring 5, and the creeping motors 13 are arranged inside the bottom end of the pitch ring 5.
[0042] A six-axis cockpit 7 is provided on the surface of the fixed platform 6, and a control panel 8 and a seat 9 are provided in the six-axis cockpit 7. A placement groove is provided on the surface of the control panel 8, and a five-point safety belt 901 is provided in the seat 9.
[0043] It should be noted that the console integrates a game console, pedals, a steering wheel and various function buttons, and the placement slot contains VR glasses for providing images. The above contents are all existing technologies and will not be repeated below.
[0044] Furthermore, rotating shafts 14 matching bearings 11 are fixedly mounted on both ends of the outer wall of the roll cabin 4, and the rotating shaft 14 is fixedly connected to the bearings 11. A guide gear ring 15 is fixedly connected to the inner wall of the roll cabin 4, and guide rails 16 are provided on both sides of the guide gear ring 15. The guide rails 16 are fixedly connected to the inner wall of the roll cabin 4. A collector ring 17 for supporting the pitch ring 5 to take power is fixedly mounted on the inner side wall of the roll cabin 4. A synchronous wheel 18 is fixedly mounted on the end of the rotating shaft 14 away from the roll cabin 4, and the synchronous wheel 18 is connected to the roll motor 10 through a synchronous belt 2. A conductive slip ring 19 is rotatably connected to the outer wall of the rotating shaft 14 near the roll cabin 4. The end of the conductive slip ring 19 away from the roll cabin 4 is fixedly connected to the pillar 3, and the output end of the conductive slip ring 19 is electrically connected to the collector ring 17.
[0045] A further benefit of adopting the above method is that when a player runs off the track due to an error in a virtual game, the host controls the roll motor 10 to rotate in the same direction, driving the synchronous wheel 18 to cause the shaft 14 and the roll cabin 4 to roll in the horizontal direction synchronously with the car in the game, and locks the rotation angle according to the rolling result in the game, thereby realizing the function of simulating a racing accident.
[0046] Furthermore, a plurality of track wheels 20 matching the guide rails 16 are rotatably connected in the mounting groove 12. The plurality of track wheels 20 are equidistantly arranged in a concentric circle. The track wheels 20 are in rolling connection with the guide rails 16 to reduce the resistance of the pitch ring 5 when performing the action.
[0047] Furthermore, two creeping motors 13 are fixedly mounted inside the bottom end of the pitch ring 5 to increase the pitch feedback speed during gaming. Climbing teeth 21 matching the guide gear ring 15 are fixedly mounted on the output end of the creeping motors 13. The creeping teeth 21 mesh with the guide gear ring 15, allowing the pitch ring 5 to rotate longitudinally along the guide rail 16 through the rotation of the creeping motors 13.
[0048] Furthermore, a brush 22 matching the slip ring 17 is fixedly mounted on the side wall of the top of the pitch ring 5. The brush 22 is slidably connected to the slip ring 17 for drawing electricity. A through slot matching the creeping tooth 21 is provided at the bottom of the pitch ring 5.
[0049] A further benefit of adopting the above method is that when a steep slope or accident is encountered during the game, the crawling motor 13 in the corresponding direction drives the crawling teeth 21 to rotate, and through the engagement of the crawling teeth 21 with the guide gear ring 15, the pitch ring 5 is driven to rotate longitudinally along the guide rail 16 through the track wheel 20, thereby realizing the function of adjusting the pitch angle. In a scene with continuous terrain changes, the alternating operation of the two crawling motors 13 can realize the function of quickly changing the motion state, avoiding excessive load on the crawling motor 13, improving the response speed during the game, and the safety during the play process. Through the coordinated use of the roll cabin 4 and the pitch ring 5, the rolling state and crash posture of the racing car during the accident can be further simulated.
[0050] Furthermore, the wind resistance simulation component includes a shell 23, which is fixedly connected to the inner wall of the pitch ring 5. A plurality of air ducts are provided on the side of the shell 23 facing the six-axis cockpit 7. Fans 24 for simulating wind resistance are installed in the air ducts. Air inlets 25 protected by protective nets are provided on the top, bottom and both sides of the shell 23 to support the operation of the fans 24. By controlling the rotation speed of the fans 24, the changes in resistance of the racing car during movement can be simulated.
[0051] Furthermore, a rotating rod 26 is rotatably connected to the surface of the six-axis cockpit 7 near the slip ring 17. An extension rod 27 matching the rotating rod 26 is provided at the end of the six-axis cockpit 7 near the seat 9 to simulate a car door. A counterweight 28 is fixedly connected to the side of the rotating rod 26 away from the seat 9 so that the center of gravity of the rotating rod 26 is the same as that of the car door. A displacement sensor 29 for detecting the opening and closing of the rotating rod 26 and a magnetic block 30 for attracting the rotating rod 26 are embedded in the end of the extension rod 27 near the rotating rod 26.
[0052] It should be noted that the six-axis cockpit 7 is a prior art, and the displacement sensor 29 is configured as a contact type.
[0053] A further benefit of adopting the above method is that, by using the counterweight block 28 in conjunction with the magnetic block 30, a simulated car door mechanism is constructed. When the rotating rod 26 is pushed open, the displacement sensor 29 detects that there is no object and triggers an escape judgment. After the player resets the rotating rod 26, it is fixed by magnetic attraction. At this time, the host receives the signal from the displacement sensor 29 again and executes the reset program, which improves the process integrity of the accident scene and enhances the player's immersion.
[0054] It should be noted that the power of the rolling motor 10 and the creeping motor 13 mentioned above is set with a threshold value to avoid harming the physical and mental health of the player due to excessive rotation speed.
[0055] When the present invention is used, after the player enters the cockpit, the staff assists the player in wearing the five-point safety belt 901 to avoid being thrown out during the game, and then puts on the VR glasses to start playing;
[0056] When the racing car in the game starts, the fan 24 runs at a high speed and gradually reduces the speed, while the six-axis cockpit 7 pushes the player forward, simulating the inertia and wind resistance when the racing car starts;
[0057] When the car is running normally, the six-axis cockpit 7 simulates the car's bumps and inertia during turning, and the fan 24 speed is changed in real time to simulate wind resistance at different speeds;
[0058] When going uphill, the reverse-set creeping motor 13 is on standby, and the forward-set creeping motor 13 drives the corresponding creeping gear 21 to rotate. Through the meshing of the creeping gear 21 and the guide gear ring 15, the pitch ring 5 is driven to rotate longitudinally from bottom to top along the guide rail 16 through the track wheel 20, driving the player to pitch up. The rolling connection between the track wheel 20 and the guide rail 16 reduces the resistance of the pitch ring 5 when performing the action. If the player flies out of the ramp, the roll cabin 4 is driven to roll in the horizontal direction through the roll motor 10 to simulate the yaw during the leap. When going downhill, the reverse-set creeping motor 13 drives the corresponding creeping gear 21 to rotate, driving the pitch ring 5 to rotate longitudinally from top to bottom along the guide rail 16 through the track wheel 20, driving the player to pitch down. In scenes with continuous terrain changes, the alternating operation of the two creeping motors 13 can achieve the function of quickly changing the motion state, avoid excessive load on the creeping motor 13, and improve the response speed during the game and the safety during the play.
[0059] When an accident occurs in the game, the six-axis platform moderately simulates the shock of the collision. The roll cabin 4 and the pitch ring 5 are used in conjunction to simulate the rolling state and crash posture of the car during the accident. The host controls the roll motor 10 to rotate in the same direction, driving the synchronous wheel 18 to drive the shaft 14 and the roll cabin 4 to roll horizontally, simulating the action of the car synchronously. During the rolling process, the conductive slip ring 19 supplies power to the collector ring 17, and the host controls the creep motor 13 to drive the pitch ring 5 to rotate longitudinally.
[0060] When the flip is completed, the rolling motor 10 and all the creeping motors 13 are locked simultaneously to simulate the car's rollover and flipping posture, entering the accident lock mode, realizing the function of simulating a car accident. In this state, the player needs to simulate escape to reset the game;
[0061] When the device enters the accident lock mode, the player needs to push the rotating rod 26 and reset it. When the rotating rod 26 is pushed away, the displacement sensor 29 detects that there is no object and triggers the escape judgment. After the player resets the rotating rod 26, it is fixed by magnetic attraction. At this time, the host receives the signal of the displacement sensor 29 again, and restores the racing state in the game and resets the roll cabin 4 and pitch ring 5 in reality, realizing the function of simulated escape, improving the process integrity of the accident scene, and enhancing the player's immersion.
[0062] The above description is only a preferred specific embodiment of the present invention, but the scope of protection of the present invention is not limited thereto. Any technician familiar with the technical field, within the technical scope disclosed by the present invention, who makes equivalent replacements or changes based on the technical solution and inventive concept of the present invention, should be covered by the scope of protection of the present invention.
Claims
1. A multi-sensory impact force feedback device for racing simulation, comprising a base (1) and a synchronous belt (2), characterized in that: The base (1) is provided with pillars (3) at both ends of the surface, a roll cabin (4) is provided between the pillars (3), a roll assembly matching the roll cabin (4) is provided in the pillars (3), a pitch ring (5) is provided in the roll cabin (4), the outer wall of the pitch ring (5) is provided with a pitch assembly, the inner wall of the pitch ring (5) is provided with a fixed platform (6) and a wind resistance simulation assembly, a six-axis cockpit (7) is provided on the surface of the fixed platform (6), a control panel (8) and a seat (9) are provided in the six-axis cockpit (7), a placement groove is provided on the surface of the control panel (8), and a five-point safety belt (901) is provided in the seat (9); The rolling assembly comprises a rolling motor (10) and a bearing (11), wherein the rolling motor (10) is located inside the base (1), and the bearing (11) is arranged on a side of the support (3) facing the rolling cabin (4); The pitch assembly comprises a mounting groove (12) and two creeping motors (13) with opposite output directions. The mounting groove (12) is opened on the outer wall of the pitch ring (5), and the creeping motors (13) are arranged inside the bottom end of the pitch ring (5).
2. The multi-sensory impact force feedback device for racing simulation according to claim 1, characterized in that: A rotating shaft (14) matching a bearing (11) is fixedly mounted on both ends of the outer wall of the roll cabin (4), the rotating shaft (14) is fixedly connected to the bearing (11), a guide gear ring (15) is fixedly connected to the inner wall of the roll cabin (4), guide rails (16) are provided on both sides of the guide gear ring (15), the guide rails (16) are fixedly connected to the inner wall of the roll cabin (4), and a collector ring (17) for supporting the pitch ring (5) to obtain electricity is fixedly mounted on the inner side wall of the roll cabin (4).
3. The multi-sensory impact force feedback device for racing simulation according to claim 2, characterized in that: A synchronous wheel (18) is fixedly mounted on the end of the rotating shaft (14) away from the rolling cabin (4), and the synchronous wheel (18) is connected to the rolling motor (10) through a synchronous belt (2). A conductive slip ring (19) is rotatably connected to the outer wall of the end of the rotating shaft (14) close to the rolling cabin (4). The end of the conductive slip ring (19) away from the rolling cabin (4) is fixedly connected to the pillar (3), and the output end of the conductive slip ring (19) is electrically connected to the collector ring (17).
4. The multi-sensory impact force feedback device for racing simulation according to claim 1, characterized in that: A plurality of track wheels (20) matching the guide rail (16) are rotatably connected in the mounting groove (12), the plurality of track wheels (20) being equidistantly arranged in a concentric circle shape, and the track wheels (20) are rollingly connected to the guide rail (16) to reduce resistance when the pitch ring (5) performs an action.
5. The multi-sensory impact force feedback device for racing simulation according to claim 2, characterized in that: The two crawling motors (13) are fixedly mounted inside the bottom end of the pitch ring (5) for improving the pitch feedback speed during gaming. The output end of the crawling motor (13) is fixedly mounted with a crawling tooth (21) matching the guide tooth ring (15). The crawling tooth (21) is meshedly connected with the guide tooth ring (15), so that the pitch ring (5) can be rotated longitudinally along the guide rail (16) by the rotation of the crawling motor (13).
6. The multi-sensory impact force feedback device for racing simulation according to claim 1, characterized in that: A brush (22) matching a collector ring (17) is fixedly mounted on the side wall of the top of the pitch ring (5). The brush (22) is slidably connected to the collector ring (17) for collecting electricity. A through slot matching a creeping tooth (21) is provided at the bottom of the pitch ring (5).
7. The multi-sensory impact force feedback device for racing simulation according to claim 1, characterized in that: The wind resistance simulation component includes a shell (23), the shell (23) is fixedly connected to the inner wall of the pitch ring (5), a plurality of air ducts are opened on the side of the shell (23) facing the six-axis cabin (7), a fan (24) for simulating wind resistance is installed in the air duct, and air inlets (25) protected by protective nets are opened on the top, bottom and both sides of the shell (23) to support the operation of the fan (24).
8. The multi-sensory impact force feedback device for racing simulation according to claim 1, characterized in that: The surface of the six-axis cabin (7) close to the collector ring (17) is rotatably connected to a rotating rod (26), and an extension rod (27) matching the rotating rod (26) is provided at one end of the six-axis cabin (7) close to the seat (9) for simulating a car door.
9. The multi-sensory impact force feedback device for racing simulation according to claim 8, characterized in that: A counterweight (28) is fixedly connected to the side of the rotating rod (26) away from the seat (9), so that the center of gravity of the rotating rod (26) is the same as that of the vehicle door. A displacement sensor (29) for detecting the opening and closing of the rotating rod (26) and a magnetic block (30) for adsorbing the rotating rod (26) are embedded and installed at one end of the extension rod (27) close to the rotating rod (26).