Method and device for strengthening chess pieces in self-propelled chess, terminal, medium and program product

By displaying chess piece enhancement information in auto-chess games and allowing players to select supported virtual chess pieces for reinforcement, the problem of random and designated chess piece enhancement in the existing technology is solved, achieving higher degrees of freedom and richness, and improving user experience.

CN120459642APending Publication Date: 2025-08-12TENCENT TECHNOLOGY (SHENZHEN) CO LTD
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Patent Information

Application Number
CN202410178218.X
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-02-08
Publication Date
2025-08-12

AI Technical Summary

Technical Problem

In the existing auto-chess game, the chess piece reinforcement method is random and designated as the highest star rating on the field, which makes it impossible for players to choose the right chess piece to strengthen according to their own preferences, and the freedom and richness of chess piece reinforcement are low.

Method used

Displays chess piece enhancement information during the game preparation phase, allowing players to select virtual chess pieces that support strengthening, and displays the reinforcement status when the conditions are met, providing chess piece enhancement information for all virtual chess players.

Benefits of technology

It improves the fairness of auto-chess game and the freedom to strengthen chess pieces, and improves the user experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

The embodiment of the invention discloses a method and device for strengthening chess pieces in self-propelled chess, a terminal, a medium and a program product, and relates to the field of man-machine interaction. Comprising the steps that in a game preparation stage, chess piece strengthening information of a current game is displayed, the chess piece strengthening information is used for indicating virtual chess pieces supporting strengthening in the game process, and the chess piece strengthening information is suitable for all virtual chess players of the current game; in the game playing process, the first virtual chess pieces in the non-strengthened state are displayed in a chessboard area of the game playing picture of the self-walking chess, and the chessboard area is used for displaying the virtual chess pieces in the game playing process; and when the first virtual chess piece belongs to the virtual chess piece supporting reinforcement and the first virtual chess piece meets a reinforcement condition, displaying the first virtual chess piece in a reinforcement state in the chessboard area. By adopting the method provided by the embodiment of the invention, the richness of the enhanced playing method of the chess pieces in the self-propelled chess game can be improved.
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Description

Technical Field

[0001] The embodiments of the present application relate to the field of human-computer interaction, and in particular to a method, device, terminal, medium, and program product for strengthening chess pieces in Auto Chess. Background Art

[0002] With the advancement of gaming technology, Auto Chess has become a widely popular genre. Auto Battler Games are tactical strategy video games. Players select players during a preparation phase and place their pieces on a grid-shaped battlefield. During the game, the pieces engage in combat, typically without any further player interaction.

[0003] To enhance the richness of the game, chess pieces usually need to be enhanced. In related art, the commonly used enhancement method is to randomly extract enhanced skills and enhance the skills of the chess piece with the highest star rating on the player's field.

[0004] However, when using the above method to strengthen chess pieces, since the enhanced skills obtained by the chess pieces are randomly drawn, and the strengthened chess pieces are designated as the chess pieces with the highest star rating on the field, players cannot choose suitable chess pieces to strengthen according to their own preferences, and the freedom and richness of chess piece strengthening are low. Summary of the Invention

[0005] The present invention provides a method, device, terminal, medium, and program product for strengthening chess pieces in Auto Chess. The technical solution is as follows:

[0006] In one aspect, an embodiment of the present application provides a method for strengthening chess pieces in Auto Chess, the method comprising:

[0007] During the game preparation phase, the chess piece enhancement information for the current game is displayed. The chess piece enhancement information is used to indicate the virtual chess pieces that support enhancement during the game, and the chess piece enhancement information is applicable to all virtual chess players in the current game.

[0008] During the game, the first virtual chess piece in a non-enhanced state is displayed in the chessboard area of the Auto Chess game screen, and the chessboard area is used to display the virtual chess pieces in battle;

[0009] When the first virtual chess piece is a virtual chess piece that supports strengthening and meets the strengthening condition, the first virtual chess piece in the strengthened state is displayed in the chessboard area.

[0010] On the other hand, an embodiment of the present application provides a device for strengthening chess pieces in Auto Chess, the device comprising:

[0011] A chess piece enhancement information display module is used to display chess piece enhancement information for the current game during the game preparation phase. The chess piece enhancement information is used to indicate virtual chess pieces that support enhancement during the game, and the chess piece enhancement information is applicable to all virtual chess players in the current game;

[0012] A non-enhanced state display module, configured to display a first virtual chess piece in a non-enhanced state in a chessboard area of the Auto Chess game screen during a game, wherein the chessboard area is used to display virtual chess pieces in battle;

[0013] The strengthening state display module is used to display the first virtual chess piece in a strengthened state in the chessboard area when the first virtual chess piece is a virtual chess piece that supports strengthening and the first virtual chess piece meets the strengthening condition.

[0014] On the other hand, an embodiment of the present application provides a terminal, which includes a processor and a memory, wherein the memory stores at least one instruction, and the at least one instruction is loaded and executed by the processor to implement the method for strengthening chess pieces in Auto Chess as described in the above aspects.

[0015] On the other hand, an embodiment of the present application provides a computer-readable storage medium, wherein the computer-readable storage medium stores at least one instruction, and the instruction is loaded and executed by a processor to implement the method for strengthening chess pieces in Auto Chess as described in the above aspects.

[0016] In another aspect, embodiments of the present application provide a computer program product comprising computer instructions stored in a computer-readable storage medium. A processor of a terminal reads the computer instructions from the computer-readable storage medium and executes the computer instructions, causing the terminal to execute the method for strengthening a chess piece in Auto Chess provided in various optional implementations of the aforementioned aspects.

[0017] In an embodiment of the present application, the terminal displays the chess piece reinforcement information of the current game during the game preparation stage. The chess piece reinforcement information can inform each player of the virtual chess pieces that support reinforcement in the current game. Since the chess piece reinforcement information is applicable to each virtual chess player in the current game, all players can adopt different reinforcement strategies based on the same chess piece reinforcement information to achieve different reinforcement effects, thereby improving the fairness of the auto chess game; since players can control the virtual chess pieces by themselves to achieve the reinforcement conditions, the auto chess piece reinforcement method proposed in the embodiment of the present application has a high degree of freedom and richness in chess piece reinforcement, thereby improving the user experience. BRIEF DESCRIPTION OF THE DRAWINGS

[0018] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the following briefly introduces the drawings required for use in the description of the embodiments. Obviously, the drawings described below are only some embodiments of the present application. For ordinary technicians in this field, other drawings can be obtained based on these drawings without any creative work.

[0019] Figure 1 This is a structural block diagram of a computer system provided by one embodiment of the present application;

[0020] Figure 2 This is a flow chart of a game interaction method for a turn-based chess game provided by one embodiment of the present application;

[0021] Figure 3 This is a schematic diagram of an interface of a turn-based chess game provided by an embodiment of the present application;

[0022] Figure 4 This is a card diagram of a chess piece card provided by one embodiment of the present application;

[0023] Figure 5 This is a card diagram of an effect card provided by one embodiment of the present application;

[0024] Figure 6 This is a card diagram of an equipment card provided by an embodiment of the present application;

[0025] Figure 7 This is a card diagram of a chess player card provided by one embodiment of the present application;

[0026] Figure 8 This is a flow chart of a game interaction method for a turn-based chess game provided by one embodiment of the present application;

[0027] Figure 9 This is a schematic diagram of a chess player selection interface provided by an embodiment of the present application;

[0028] Figure 10 This is a schematic diagram of a game interface in the preparation phase provided by an embodiment of the present application;

[0029] Figure 11 This is a schematic diagram of the interface for playing cards in the preparation phase provided by one embodiment of the present application;

[0030] Figure 12 This is a schematic diagram of an upgrade process of an upgrade button provided by an embodiment of the present application;

[0031] Figure 13 This is a schematic diagram of an upgrade process of an upgrade button provided by an embodiment of the present application;

[0032] Figure 14 This is a schematic diagram of a game interface during the battle phase provided by an embodiment of the present application;

[0033] Figure 15 This is a schematic diagram of a settlement interface provided by an embodiment of the present application;

[0034] Figure 16 This is a flowchart of a method for strengthening chess pieces in Auto Chess provided by an exemplary embodiment of the present application;

[0035] Figure 17 This is a schematic diagram showing chess piece enhancement information for the current game during the game preparation phase, provided by an exemplary embodiment of the present application;

[0036] Figure 18 This is a schematic diagram of dragging a chess card to a chessboard area provided by an exemplary embodiment of the present application;

[0037] Figure 19 is a schematic diagram of dragging a chess card to a chessboard area provided by another exemplary embodiment of the present application;

[0038] Figure 20 This is a comparison diagram of the effects of a virtual chess piece in a non-enhanced state and a virtual chess piece in an enhanced state provided by an exemplary embodiment of the present application;

[0039] Figure 21 is a schematic diagram of a first virtual chess piece in a strengthened state releasing a first skill and a second skill, provided by an exemplary embodiment of the present application;

[0040] Figure 22 is a schematic diagram of releasing collaborative skills provided by an exemplary embodiment of the present application;

[0041] Figure 23 is a schematic diagram of chess pieces and cards in different display states provided by an exemplary embodiment of the present application;

[0042] Figure 24 This is a schematic diagram of an exemplary embodiment of the present application showing that, upon receiving a selection operation for a third card in a card area and a third virtual chess piece being included in a chessboard area, a terminal highlights the third virtual chess piece;

[0043] Figure 25 is a schematic diagram of an enhanced type selection interface provided by an exemplary embodiment of the present application;

[0044] Figure 26This is a schematic diagram of an exemplary embodiment of the present application showing that, upon receiving a selection operation for a third card in a card area, and the card area contains a chess piece card corresponding to a third virtual chess piece, a terminal highlights the chess piece card corresponding to the third virtual chess piece;

[0045] Figure 27 is a schematic diagram of a terminal highlighting a first virtual chess piece in response to a selection operation on a fourth card in a card area, provided by an exemplary embodiment of the present application;

[0046] Figure 28 This is a schematic diagram of highlighting a first virtual chess piece and a chess piece card corresponding to the first virtual chess piece when the sum of the first attribute value and the second attribute value meets a reinforcement condition, provided by an exemplary embodiment of the present application;

[0047] Figure 29 is a flowchart of a game phase provided by an exemplary embodiment of the present application;

[0048] Figure 30 is a flowchart of chess piece strengthening provided by an exemplary embodiment of the present application;

[0049] Figure 31 This is a structural block diagram of a chess piece strengthening device in Auto Chess provided by an exemplary embodiment of the present application;

[0050] Figure 32 It is a schematic diagram of the structure of a terminal provided by an exemplary embodiment of the present application. DETAILED DESCRIPTION

[0051] In order to make the objectives, technical solutions and advantages of this application clearer, the implementation methods of this application will be further described in detail below with reference to the accompanying drawings.

[0052] First, the nouns involved in the embodiments of this application are introduced:

[0053] Turn-based chess games: These are chess games in which the "chess pieces" are arranged in advance before the game begins, and during the game, the "chess pieces" can automatically fight according to the pre-arranged layout. The "chess pieces" are usually represented by virtual characters, such as virtual heroes. During the game, the virtual characters automatically unleash various skills to fight. The game usually adopts a turn-based system. When all the "chess pieces" of one side are killed (i.e., the health points of the virtual characters are reduced to zero), that side is deemed the loser of the round. In some embodiments, in addition to the "chess piece-type virtual characters" that play the game, each side also has a chess player character representing the current user participating in the game. The chess player character cannot be moved as a "chess piece" to the battle area or chess piece candidate area. The chess player character is also equipped with health points (or health points). The health points of the chess player character are reduced accordingly (battle failure) or remain unchanged (battle victory) based on the results of each game. When the health points of the virtual character are reduced to zero, the user corresponding to the chess player character exits the game, and the remaining users continue to play. Optional, turn-based chess games include Auto Chess.

[0054] Auto Chess: It is a multiplayer, turn-based competitive game with collectible hero chess pieces. For example, there are eight or six players in the game, each of whom occupies an area on the board. Two of the multiple players compete one-on-one. Each round of a game consists of two stages: the preparation phase and the battle phase. In the preparation phase, users purchase chess pieces (heroes) from the store and arrange them on the board. In the battle phase, both teams lock their lineups, and the chess pieces will automatically engage until all of one team's pieces are dead. The player who destroys all of their chess pieces loses the round and will have a certain amount of health deducted. The game rounds are repeated, and new opponents are matched until a player's health is ≤ 0 and they are eliminated. The last remaining player wins the game (1st place).

[0055] Chessboard: refers to the area in the battle interface of a turn-based chess game used to prepare for and conduct battles. The chessboard can be any one of a two-dimensional virtual chessboard, a 2.5-dimensional virtual chessboard, and a three-dimensional virtual chessboard, and this application does not limit this.

[0056] The traditional Auto Chess board is divided into a battle area and a piece candidate area. The battle area includes several equally sized squares, which are used to place the pieces that will be used in the battle. The piece candidate area includes several candidate pieces, which are used to place candidate pieces. These candidate pieces do not participate in the battle but can be dragged and placed in the battle area during the preparation phase. The board area provided in the embodiments of this application does not include the piece candidate area, but only the battle area.

[0057] Regarding the arrangement of the chess squares in the battle area, in some embodiments, the battle area includes n (rows) × m (columns) chess squares, schematically, n is an integer multiple of 2, and two adjacent rows of chess squares are aligned, or two adjacent rows of chess squares are staggered. In addition, the battle area is divided into two parts according to the rows, namely the own battle area and the enemy battle area, and the users participating in the battle are located on the upper and lower sides of the battle interface, and in the preparation stage, the users can only place chess pieces in the own battle area. In other embodiments, the battle area is divided into two parts according to the columns, namely the own battle area and the enemy battle area, and the users participating in the battle are located on the left and right sides or the upper and lower sides of the battle interface. The shape of the chess square can be any one of square, rectangle, circle, and hexagon. The embodiment of the present application does not limit the shape of the chess square.

[0058] Cards: A common term for a game genre, originating from tabletop games. Unlike chess, where players manipulate chess pieces directly, cards represent game content on cards. Compared to chess pieces, cards are more convenient for carrying text descriptions, card attribute information, and key values. "Cardization" involves converting hero resources into card resources, making it easier for players to understand and categorize card effects, and to carry more diverse information.

[0059] Energy: A game resource. In this application, energy is defined as the resource used by players to play cards. When a card is played, the energy corresponding to the value marked on the card is consumed.

[0060] Equipment: In Auto Chess games, each chess piece can typically wear three pieces of equipment (or other equipment). Equipment provides attributes or effects such as attack power, defense, health, healing, penetration, and shields to the hero. Auto Chess games in related art typically include a jungle phase, where players defeat monsters and receive equipment dropped by them, which they then pick up and add to their backpacks. Equipment can also be combined individually to create higher-quality equipment.

[0061] Player: refers to a virtual character played by the player. Each player has different special abilities that can help the player to play the game better.

[0062] Combined with the following Figures 1-15 A basic introduction to the turn-based chess game program and game play provided in the embodiment of this application is given, combined with Figures 16-30 The method for strengthening chess pieces in Auto Chess provided in the embodiment of the present application is introduced.

[0063] Figure 1 The following is a block diagram of a computer system according to an exemplary embodiment of the present application: The computer system 100 includes a first terminal 110 , a server 120 , and a second terminal 130 .

[0064] A first terminal 110 has a client 111 installed and running that supports a virtual environment. This client 111 may be a turn-based chess game program. When the first terminal runs client 111, the user interface of client 111 is displayed on the screen of the first terminal 110. This client may be a client for an Auto Chess game. First terminal 110 is used by a first user 112. During the preparation phase of a game, first user 112 uses first terminal 110 to place chess pieces in the battle area of the chessboard. During the battle phase, first terminal 110 or server 120 automatically controls the chess pieces based on the attributes, skills, and placement of the pieces in the battle area.

[0065] The second terminal 130 has a client 131 installed and running that supports a virtual environment. This client 131 can be a turn-based chess game program. When the second terminal 130 runs the client 131, the user interface of the client 131 is displayed on the screen of the second terminal 130. This client can be the client of an Auto Chess game. The second terminal 130 is used by a second user 132. During the preparation phase of a game, the second user 132 uses the second terminal 130 to place chess pieces in the battle area of the chessboard. During the battle phase, the second terminal 130 or the server 120 automatically controls the chess pieces based on the attributes, skills, and placement of the pieces in the battle area.

[0066] Optionally, the chess pieces placed by the first user via the first terminal 110 and the second user via the second terminal 130 are located in different playing areas on the same chessboard, i.e., the first user and the second user are on the same chessboard in the same game. Alternatively, the chess pieces placed by the first user via the first terminal 110 and the second user via the second terminal 130 are located on different chessboards, i.e., the first user and the second user are on different chessboards in the same game. It should be noted that, in an optional embodiment, a game of a turn-based chess game is jointly participated in by six user accounts, and the six user accounts are matched up in pairs in each round, and the two matched user accounts play against each other on the same chessboard during the round.

[0067] Optionally, the client installed on the first terminal 110 and the second terminal 130 is the same, or the client installed on the two terminals is the same type of client on different operating system platforms (Android or iOS). The first terminal 110 can generally refer to one of multiple terminals, and the second terminal 130 can generally refer to another of the multiple terminals. This embodiment only uses the first terminal 110 and the second terminal 130 as an example. The first terminal 110 and the second terminal 130 can be the same or different device types, including at least one of a smartphone, a tablet computer, an e-book reader, an MP3 player, an MP4 player, a laptop computer, and a desktop computer. The following embodiments are described using the example of a smartphone as the terminal.

[0068] Those skilled in the art will appreciate that the number of terminals may be greater or less. For example, there may be only one terminal (i.e., the user plays against the AI), or there may be six, eight, or more terminals. The present embodiment does not limit the number of terminals or device types.

[0069] Figure 1 Only two terminals are shown, but in different embodiments, multiple other terminals 140 can access the server 120. Optionally, one or more terminals 140 are terminals corresponding to developers. A development and editing platform for a client that supports a virtual environment is installed on the terminal 140. The developer can edit and update the client on the terminal 140 and transmit the updated client installation package to the server 120 via a wired or wireless network. The first terminal 110 and the second terminal 130 can download the client installation package from the server 120 to update the client.

[0070] The first terminal 110 , the second terminal 130 , and the other terminals 140 are connected to the server 120 via a wireless network or a wired network.

[0071] Server 120 includes at least one of a single server, multiple servers, a cloud computing platform, and a virtualization center. Server 120 provides backend services for clients supporting a three-dimensional virtual environment (turn-based chess game clients / Auto Chess game clients). Optionally, server 120 performs primary computing tasks, while terminals perform secondary computing tasks; alternatively, server 120 performs secondary computing tasks, while terminals perform primary computing tasks; alternatively, server 120 and terminals utilize a distributed computing architecture for collaborative computing.

[0072] In an illustrative example, the server 120 includes a processor 122, a user account database 123, a battle service module 124, and a user-facing input / output interface (I / O interface) 125. The processor 122 is configured to load instructions stored in the server 120 and process data in the user account database 123 and the battle service module 124. The user account database 123 is configured to store user account data used by the first terminal 110, the second terminal 130, and other terminals 140, such as user account avatars, user account nicknames, user account combat power indexes, and the service areas where the user accounts are located. The battle service module 124 is configured to provide multiple battle rooms for users to engage in battles. The user-facing I / O interface 125 is configured to establish communication and exchange data with the first terminal 110 and / or the second terminal 130 via a wireless network or a wired network.

[0073] The embodiment of the present application provides a turn-based chess game (auto chess) based on card operations. The various complicated operations involved in traditional auto chess, such as store purchases, store upgrades, chess piece preparations, chess piece deployments, chess piece upgrades, and chess piece equipment additions, are all simplified in the card playing process. On the one hand, the card-based playing process is relatively simple and suitable for use on small-screen terminals such as mobile phones and tablets; on the other hand, the three-dimensional model of the virtual chess piece can only carry limited text information, while the card face can carry more "labels", "values", "attributes", "entry effects" and other information, thereby improving the utilization efficiency of the display area where the card is located.

[0074] Figure 2 A flowchart of a game interaction method for a turn-based chess game provided by an exemplary embodiment of the present application is shown. This embodiment takes the method executed by a terminal as an example, in which a client supporting the turn-based chess game is running.

[0075] The method includes:

[0076] Step 220: Displaying a game interface of a turn-based chess game, the game interface including a chessboard area and a hand area, wherein the hand area displays at least one card;

[0077] The game interface is where two player objects play against each other in a turn-based chess game. Player objects can be understood as at least one of the following concepts: user, account, player, chess player, or virtual chess player.

[0078] Combined with reference Figure 3 The game interface includes a chessboard area 10 and a hand area 11.

[0079] The chessboard area 10 is used to accommodate at least one friendly chess piece and at least one enemy chess piece participating in the battle. The chessboard area 10 includes a plurality of chess squares 12 arranged in an array. These chess squares 12 are always displayed or displayed only at certain times. Optionally, the chessboard area 10 is a two-dimensional chessboard or a three-dimensional chessboard. This embodiment illustrates the chessboard area 10 as a three-dimensional chessboard viewed from above. A three-dimensional chessboard in this context refers to the chessboard being located in a three-dimensional environment, not necessarily the chessboard itself being three-dimensional.

[0080] The hand area 11 is used to display at least one card held or dealt to the player object. This at least one card is typically a plurality of cards. This at least one card includes at least one of the following: cards automatically drawn or dealt to the player object by the background program, cards obtained by playing certain cards with draw effects, and player cards acquired through player skills. This plurality of cards has an upper limit, for example, a maximum of eight cards; excess cards are automatically discarded.

[0081] Optionally, the multiple cards are arranged in a fan-shaped pattern in the hand area 11. The order of arrangement can be determined based on at least one of the following factors: the time of draw, the card type, the number of cards of the same type, the number of cards of the same card, and the quality of the cards. Optionally, at least one card held by the player object has an upper limit, such as a maximum of 8 or 10 cards. When the upper limit is exceeded, the excess cards are discarded. The player object can play all or part of the cards in each battle round. Optionally, the player object can also replace all or part of the cards in each battle round. Optionally, different cards have different card types. Different card types have different battle preparation functions.

[0082] A round of turn-based chess and card games consists of multiple rounds, each of which includes a preparation phase and a battle phase.

[0083] Step 240: In the preparation phase, in response to the play operation of at least one card, perform preparation operations related to the own side;

[0084] The playing operation refers to the operation of playing one or more cards held. Schematically, the playing operation is the operation of dragging a selected card toward the board area. Alternatively, the playing operation includes a first click operation and a second click operation, wherein the first click operation is the operation of clicking to select a card, and the second click operation is the operation of clicking a specific square in the board area. The embodiments of the present application do not limit the specific form of the playing operation. In some embodiments, a function of intelligently recommending playing cards can also be provided, whereby the player object plays cards on behalf of the player in certain rounds, such as the client intelligently recommending playing cards for novice players in the first few rounds.

[0085] At least one local chess piece is a virtual chess piece that has participated in at least one round (including the current round). If the chessboard area is a two-dimensional chessboard, the virtual chess piece is also a two-dimensional chess piece, displayed as a two-dimensional icon or two-dimensional image; if the chessboard area is a three-dimensional chessboard, the virtual chess piece is also a three-dimensional chess piece, displayed as a three-dimensional model or three-dimensional image. In the initial state, there may be zero local chess pieces on the chessboard area, and the local player object can add, delete, or supplement the chessboard area. Local chess pieces that did not die in the previous round are automatically carried over to the next round.

[0086] The display state of the selected card is different from the display state of the unselected card. Optionally, the selected card has a highlighting effect, which includes: a bold border, a highlighted border, a dynamic border, and the placement position in the card queue is moved a preset distance toward the board area.

[0087] Preparation operations include at least one of: increasing one's own chess pieces, reducing one's own chess pieces, upgrading one's own chess pieces, adding equipment to one's own chess pieces, reducing equipment to one's own chess pieces, and increasing the buff effect of one's own chess pieces.

[0088] Since different card types have different effects, a preparation operation is performed on at least one of the own chess pieces in the chessboard area based on the card type of the selected card.

[0089] During the preparation phase, the player object will prepare at least one of its own chess pieces in the chessboard area, and the enemy player object will prepare at least one enemy chess piece in the chessboard area.

[0090] Step 260: During the battle phase, the own chess piece and the enemy chess piece are automatically engaged in battle in the chessboard area.

[0091] The automatic battle process between your own chess pieces and enemy chess pieces in the chessboard area does not require manual control by your own player object. The client or server automatically controls the battle between the chess pieces of both sides based on the chess position on the chessboard, chess piece attributes, chess piece level, chess piece skills, chess piece attributes, joint enhancement attributes between chess pieces, etc., until all the chess pieces of one side are killed.

[0092] Both the player object and the enemy player object have health points. After the round ends, the health points of the losing player object will be deducted by a certain amount. This amount can be determined based on the number of chess pieces remaining on the winning side, or it can be a fixed value, which is not limited in this embodiment.

[0093] In summary, the method provided in this embodiment, by introducing a "card" mechanism into a turn-based chess game, simplifies and integrates various battle preparation operations into the multi-card playing process, eliminating the concept of a shop. Players no longer need to repeatedly interact with multiple sub-areas on the traditional battle interface, such as the shop, chess piece preparation area, and chess piece battle area, to complete chess piece acquisition, upgrades, and battles. The traditional chess piece purchasing process, which requires users to actively select chess pieces, is replaced by a passive receipt of distributed cards. The game system replaces some of the user's tedious operations, allowing users to complete various battle preparation operations using essentially the same card playing operations as in a card game, thereby improving the efficiency of human-computer interaction.

[0094] Especially when playing turn-based chess games on small-screen terminals such as mobile phones or tablets, players can complete a variety of battle preparation operations based on the limited operations in the hand area. Compared with traditional auto chess, it can significantly improve the efficiency of human-computer interaction.

[0095] Classification of card types:

[0096] In some embodiments, the card type includes at least one of: a chess piece card, an effect card, an equipment card, and a chess player card.

[0097] Chess Cards:

[0098] Pawn cards are used to summon your own pieces in the chessboard area or upgrade the piece level of your own pieces. Figure 4 A schematic diagram of a chess piece card is shown. The chess piece card displays at least one of the following information: a chess piece image 21, a chess piece name 22, the energy consumed when the card is played 23, the chess piece type or faction 24 to which the chess piece belongs, the level of the chess piece after the card is played 25, and a description of the additional effects of the chess piece 26.

[0099] The chess piece image 21 may be at least one of a head portrait, an icon, a bust portrait, a full-body portrait, and a display animation of a virtual chess piece. Figure 4 In the example, the chess piece image 21 is a bust of a virtual chess piece.

[0100] The chess piece name 22 is the name of the virtual chess piece. For example, if the virtual chess piece is a hero, the chess piece name is the hero name.

[0101] The energy value 23 refers to the energy required to play this chess piece. This energy value is an integer. Energy is a resource in turn-based chess games. Optionally, playing cards of different qualities requires different amounts of energy. For example, playing five cards of different qualities requires 0, 1, 2, 3, and 4 energy points, respectively.

[0102] Piece Type 24 is a categorization attribute that identifies the role a piece plays during combat. In one example, different pieces can be classified as at least one of the following: Tank, Warrior, Assassin, Mage, Shooter, or Support. Faction is a categorization attribute that identifies pieces belonging to the same group within the virtual worldview. In one example, different pieces can be classified into at least one of the following: Great Wall, Three Kingdoms, Xuanyong, Jigan, Yaotian, and Chang'an. For example, two pieces belonging to the same Great Wall Guards in the virtual worldview both belong to the Great Wall Faction. In various embodiments, piece type and faction can be considered the same categorization attribute; this embodiment uses piece type and faction as different categorization attributes as an example.

[0103] The level 25 that a piece is upgraded to after a card is played refers to the level that is increased after the card is played, if a piece with the same name (i.e., the same piece) already exists on the board. For example, if level 25 is 3 and the piece with the same name was originally at level 2, then after playing this card, the piece with the same name is upgraded to level 5. Alternatively, cards of different qualities can upgrade the same piece to different levels after being played. For example, five different quality cards can upgrade the same piece to levels 1, 2, 3, 4, and 5, respectively.

[0104] The additional effect description 26 of a chess piece is a description of the additional effect possessed by the chess piece. This additional effect can be triggered upon playing, or it can be activated when a trigger condition is met during the game. For example, chess piece 1 has an exclusive skill: when chess piece 1 is on the board, whenever another chess piece on the board is sold, a randomly selected chess piece of the "tank" type on the board is randomly selected, and the level of the randomly selected chess piece is increased by a first value, which is half the level of the sold chess piece.

[0105] Effect Cards:

[0106] Effect cards are cards used to apply effects to at least one game factor in the game. The at least one game factor includes chess pieces, skills, equipment, amplification effects, levels, combat processes, hand card acquisition processes, etc. Figure 5 A schematic diagram of an effect card is shown. The effect card displays at least one of the following information: an effect icon 31, an effect name 32, an energy value 33 consumed when the card is played, and an effect description 34 of the effect card.

[0107] The effect icon 31 may be an icon for representing the benefit effect of the effect card. Figure 5 The effect name 32 is the name of the effect card or the name of the gain effect.

[0108] The energy value 33 refers to the energy cost of playing this effect card. This energy value is an integer. Energy is a resource in turn-based chess games. Optionally, playing cards of different qualities may cost different amounts of energy. For example, playing five cards of different qualities may cost 0, 1, 2, 3, and 4 energy points, respectively.

[0109] The effect description 34 of the effect card is used to describe the effect of the effect card after use. The effect of the effect card includes but is not limited to at least one of the following:

[0110] 1. Increase the probability and / or quantity of chess cards obtained by your players;

[0111] 2. Increase the probability or number of players obtaining chess cards with the same name as the chess pieces on the field;

[0112] 3. Reduce the energy consumed by your players when acquiring chess cards;

[0113] 4. Increase the number of chess cards that your players can exchange for;

[0114] 5. Reduce the energy consumed by your players when exchanging chess cards;

[0115] 6. Improve the level of at least one chess piece on the field;

[0116] 7. Add equipment to at least one chess piece on the field;

[0117] 8. Upgrade the equipment level of at least one chess piece on the field;

[0118] 9. Reduce energy consumption when playing / changing cards;

[0119] 10. Increase the probability of obtaining certain cards;

[0120] 11. Increase the number of cards that can be obtained;

[0121] 12. Increase the chance of changing cards, and so on, I will not go into details one by one.

[0122] For example, the effect of the "Two Players" card is: randomly obtain 2 identical hero cards; the effect of the "Talent Search" card is: choose 1 of 3 highest quality hero cards available at the current player level; the effect of the "Copy" card is: randomly obtain a card with the same name as a hero on the field; the effect of the "Abundant Harvest" card is: immediately replenish your hand to 5 cards; the effect of the "Random Strengthen" card is: increase the level of a random hero on the field by +5; the effect of the "One More Time" card is: draw 1 card, and get 1 extra free card exchange in this round; the effect of the "Wish" card is: -1 the energy value consumed by all cards; the effect of the "Add Card" card is: draw 2 cards.

[0123] In some embodiments, effect cards can be categorized as at least one of general effect cards, piece-type effect cards, and faction effect cards. General effect cards are effect cards whose attributes are unrelated to piece type or faction. Card attributes include at least one of: acquisition conditions, usage conditions, card effects, and range of effect. Piece-type effect cards are effect cards whose attributes are related to piece type. For example, only pieces of a specific piece type can acquire, use, or benefit from a card. Faction effect cards are effect cards whose attributes are related to faction. For example, only pieces of a specific faction can acquire, use, or benefit from a card.

[0124] For example, a certain chess piece type effect card can only be obtained with a certain probability when a chess piece card of that chess piece type is played.

[0125] Equipment Cards:

[0126] Equipment cards are used to equip at least one of your own chess pieces. Figure 6 A schematic diagram of an equipment card provided by an exemplary embodiment of the present application is shown. The equipment card displays at least one of the following information: an equipment icon 41, an equipment name 42, an energy value 43 consumed when the card is played, and an equipment description 44 of the equipment card.

[0127] The equipment icon 41 may be an icon used to represent an image of equipment or an effect of equipment. Figure 6 The circular icon in the figure is used as an example. Equipment name 42 is the name of the equipment card or the name of the equipment. Different equipment can enhance the combat capability of the player's piece in different dimensions such as health, armor, defense, and mana, or weaken the combat capability of the enemy piece.

[0128] Energy value 43 refers to the amount of energy required to play this equipment card. This energy value is an integer. Energy is a resource in turn-based chess games. Optionally, cards of different qualities may require different amounts of energy to play. For example, five cards of different qualities may cost 0, 1, 2, 3, and 4 energy points to play, respectively. Optionally, the energy costs of different cards may be adjusted periodically or irregularly based on game balance.

[0129] The equipment description 44 of the equipment card is used to describe the effect of the equipment after being worn.

[0130] Chess player cards:

[0131] Player cards are cards acquired through the player skills of a player avatar. Player cards can be acquired through a passive skill of a player avatar, cards that only a certain player avatar can acquire, cards that only a certain player avatar can use, cards that are exclusive to a certain player avatar, and so on, and this embodiment of the application does not limit this.

[0132] Figure 7 A schematic diagram of a chess player card provided by an exemplary embodiment of the present application is shown. The chess player card displays at least one of the following information: a card icon 51, a chess player card name 52, an energy value 53 consumed when the card is played, and a description of the equipment 54 of the chess player card.

[0133] The card icon 51 may be an icon used to represent the effect of the card. Figure 7 The player card name 52 is the name of the player card or the name of the effect.

[0134] The energy value 53 refers to the energy consumed by the player when playing a card. This energy value is an integer. Energy is a resource in turn-based chess games. Optionally, cards of different qualities may consume varying amounts of energy when played. For example, playing five cards of different qualities may consume 0, 1, 2, 3, and 4 energy points, respectively. Optionally, the energy consumed by different cards may be adjusted periodically or irregularly based on game balance.

[0135] The effect description 54 of the player card is used to describe the effect that the player card can increase after use. The effect of the player card can be the same as or similar to the effect of the chess piece card, equipment card, or effect card, and can also exceed the effect range of the chess piece card, equipment card, or effect card. In the possible designs of different embodiments, the effect of the player card can be designed to summon chess pieces, upgrade chess pieces, add equipment, add gain effects, reduce energy consumption, or affect the acquisition process of the hand cards in any form. The effect of the player card can be designed to affect any process or detail in the game, and the embodiments of the present application are not limited to this.

[0136] Based on the introduction of the above four types of cards:

[0137] On the one hand, different types of cards have different functions. Piece cards can eliminate the shop in traditional Auto Chess based on the gameplay characteristics of the cards. Effect cards can eliminate the effect buttons or controls in traditional Auto Chess. Equipment cards can eliminate the jungle phase in traditional Auto Chess. Player cards can incorporate the gameplay characteristics of each player. By simplifying the different mechanics of turn-based chess games into the card-playing process based on different card types, this can reduce the number of user interface elements required to be displayed on the battle screen, simplify the operation of the player object, and improve the efficiency of human-computer interaction for the player object.

[0138] On the other hand, compared with three-dimensional chess pieces, two-dimensional cards cannot carry text information well because the text information that three-dimensional chess pieces can carry is limited. The card characteristics of two-dimensional cards can naturally carry more text information and icon information. Therefore, compared with the three-dimensional chess pieces in traditional preparation stages, two-dimensional cards can increase the amount of information carried within the limited display range of small-screen terminals and improve information transmission efficiency.

[0139] It should be noted that the above-mentioned cards can not only be played in the preparation phase, but some cards can also be played in the battle phase, such as certain equipment cards, effect cards that immediately draw 2 more cards, etc.

[0140] How to obtain cards:

[0141] The player object obtains at least one card if the acquisition conditions are met. The acquisition conditions include at least one of the following:

[0142] Obtaining Condition 1: Start a new round of turn-based battle. Each time a new round of turn-based battle starts, you will receive a certain number of cards. For example, the first round of turn-based battle will draw 4 cards, and the subsequent rounds of turn-based battle will draw 2 cards.

[0143] Acquisition Condition 2: Use a pre-set chess card. Pre-set chess cards are chess cards with additional abilities, such as drawing, adding, or duplicating cards. For example, a chess card with the same name as a currently playing chess piece will grant an additional effect card when played.

[0144] Acquisition condition 3: Use preset effect cards; preset effect cards refer to effect cards with effects such as drawing, adding, or copying cards.

[0145] Acquisition condition 4: Use preset player cards; preset player cards refer to effect cards that have effects such as drawing, adding, or copying cards.

[0146] Acquisition condition 5: Consume resources owned by the party in exchange; for example, consume energy to extract or exchange.

[0147] Acquisition condition 6: The player level of the chess player's virtual character is upgraded; after the chess player level is upgraded, higher quality or more cards can be unlocked.

[0148] Acquisition condition 7: Card pool level upgrade; after the card pool level is upgraded, you can unlock higher quality or more cards.

[0149] Obtaining condition 8: Purchase card operation.

[0150] Acquisition Condition 9: A preset player skill is triggered. A preset player skill is a passive skill that has the effect of extracting, adding, or duplicating cards. For example, you can extract a player card every two turns, or you can extract a player card every three cards played.

[0151] It should be noted that the above acquisition conditions can be combined. For example, some cards can only be obtained by using the preset player cards after reaching the player level 2. It should also be noted that the acquisition conditions for different types of cards can be completely different, completely the same, or some conditions can be the same and some different.

[0152] Figure 8 A flowchart of a method for interactively playing a turn-based chess game provided by an exemplary embodiment of the present application is shown. This embodiment uses the method executed by a terminal as an example. The method includes:

[0153] Player selection phase:

[0154] Step 320: Selecting a virtual chess player character of one's own side, where the virtual chess player character is used to represent a virtual character controlling at least one chess piece of one's own side;

[0155] Before each game begins, the player character selects their desired player avatar. Different player avatars have different player skills. Player skills are usually related to obtaining player cards, but can also be related to other game factors.

[0156] In some embodiments, different player skills have their own passive triggering mechanisms that allow the player character to obtain cards with special effects. For example, a player's skill effect is: every time three chess cards are played, the player obtains a Treasure Player card. The effect of this Treasure Player card is: consume 1 energy point and increase the level of a designated player on the board by 2.

[0157] For example, Figure 9As shown, before starting a game, a player selection interface is displayed. This interface displays six virtual player characters selected by the player objects. Optionally, the virtual player character 61 selected by the player object is highlighted. For example, if the player object is player object 4, the virtual player character selected by player object 4 is highlighted in a standing, enlarged, and centered foreground manner. The virtual players selected by the other player objects are displayed in a normal sitting position, at normal size, and distributed on both sides.

[0158] On the player selection interface, several candidate player virtual characters 62 are displayed, for example, candidate players 1 to 5. Other candidate players can be viewed by swiping left or right, or all candidate players can be viewed by clicking the "All" button 63.

[0159] A player skill button 64 is also displayed on the player selection interface. In response to the player skill button 64 being clicked, the player skill name and effect description of the currently selected player virtual character can be viewed in the pop-up window on the right.

[0160] Optionally, the top of the player selection interface displays messages from other players, along with a countdown for selecting a player or entering a game. The left side of the player selection interface displays a button for sending text messages, a speaker off / on button, and a microphone off / on button. After the player object selects the player avatar, they can click the "Confirm" button 65 to enter the ready state.

[0161] N players participate in a game, each engaging in a round-based battle. Each round consists of a preparation phase and a battle phase.

[0162] Preparation phase for each round:

[0163] Step 340: Displaying a game interface of a turn-based chess game, the game interface including a chessboard area and a hand area;

[0164] Combined with reference Figure 10 The board area 10 is used to place at least one friendly chess piece and at least one enemy chess piece. Optionally, the upper half of the board area 10 is used to place at least one enemy chess piece, and the lower half of the board area 10 is used to place at least one friendly chess piece. The hand area 11 is used to display at least one card held by the player object. In the initial state or in certain situations (such as when all cards for the current round have been played), the number of cards displayed in the hand area 11 is 0.

[0165] Optionally, attribute information for the n player objects participating in the current game is displayed in the upper left corner of the game interface. This attribute information includes at least one of the following: player nickname, player portrait, player health, and player level. Player skill buttons 64 are displayed in the lower left corner of the game interface. A card swap button 14 and an upgrade button 15 are also displayed in the lower right corner of the game interface. The card swap button 14 is used to replace one or more cards in the hand area 11. The upgrade button 15 is used to upgrade the player's avatar's level to unlock higher-level cards, abilities, and equipment.

[0166] Optionally, an energy control 16 is displayed in the upper right corner of the game interface. This control displays the energy value of the player object. Energy is a game resource that may be consumed at various stages of the game. For example, playing cards requires energy, replacing cards requires energy, and upgrading player levels requires energy.

[0167] Step 360: In response to the play operation of at least one card, execute a battle preparation operation related to the own chess piece;

[0168] Card types include: chess piece cards, equipment cards, effect cards, and player cards. Players can perform different functions of battle preparation operations by playing different chess piece cards. This step includes at least one of the following steps:

[0169] Step 362: In response to the play operation on the chess piece card, executing a battle preparation operation related to at least one own chess piece in the chessboard area;

[0170] Step 364: In response to the play operation of the equipment card, equip all or part of the at least one chess piece with virtual equipment;

[0171] Step 366: In response to the play operation on the effect card, executing a preparation operation to add an effect to at least one factor in the game;

[0172] Step 368: In response to the play operation on the player's card, perform a preparation operation related to at least one factor in the game.

[0173] Since the battle situation in each round of turn-based battle is different, each player object has different cards in hand, and each player object has different card-playing habits, the number of times and order in which the above steps 362, 364, 366, and 368 are executed in each round of turn-based battle may change, and this embodiment does not limit this.

[0174] Regarding step 362 (chess card):

[0175] In some embodiments, the cards in the hand area include a first chess piece card. In response to a play operation on the first chess piece card, a first local chess piece is added to the board area. The first local chess piece is the chess piece corresponding to the first chess piece card. In some embodiments, the first local chess piece is a chess piece that has not been summoned to the board area.

[0176] That is, when the first own chess piece does not exist in the chessboard area, in response to the play operation on the first chess piece card, the first own chess piece is added to the chessboard area.

[0177] In response to a play operation on a first chess piece card, at least two candidate chess squares are displayed in the chessboard area, and a first indicator element corresponding to the first chess piece card is displayed, the first indicator element including at least one of a reduced first chess piece card, a first own chess piece, and a first indicator arrow; in response to a drag operation of dragging the first indicator element to the first candidate chess square, the first own chess piece is added to the first candidate chess square; wherein the first candidate chess square is one of the at least two candidate chess squares.

[0178] The at least two candidate squares may be all candidate squares or only candidate squares belonging to the player's side. The at least two candidate squares may be always displayed or only displayed when a card-playing operation is recognized.

[0179] The first chess card is Figure 10 Take the 4th card in as an example, combined with reference Figure 11 In response to a drag operation on the first chess piece card, a first own chess piece 17 and a first indicator arrow 18 are displayed. First own chess piece 17 is a three-dimensional piece that slides in response to the real-time position of the drag operation. First indicator arrow 18 starts at the position of the first chess piece card before it is played and ends at the real-time position of the drag operation. If the drag operation is released at the first candidate square, first own chess piece 17 is summoned to the first candidate square.

[0180] based on Figure 11 It can be seen that this interaction method cancels the chess piece preparation area, and the hand card area takes into account both the chess piece acquisition and preparation functions, realizing the sharing of multiple functions in one display area and improving the efficiency of human-computer interaction.

[0181] In some embodiments, the cards in the hand area include a second chess piece card. In response to a play operation on the second chess piece card and a second local chess piece already exists in the chessboard area, the chess piece level of the second local chess piece is upgraded in the chessboard area, where the second local chess piece is the chess piece corresponding to the second chess piece card.

[0182] Among them, the card-playing operation of the second chess piece card can also be a drag operation, but since there is already a second chess piece in the chessboard area, the release position of the drag operation can be completed at any position in the chessboard area, and it can take effect without the player object being accurately dragged to the second chess piece.

[0183] Regarding step 364 (equip the card):

[0184] In some embodiments, the cards in the hand area include equipment cards. In response to a play operation on the equipment card, a second indicator element corresponding to the equipment card is displayed, the second indicator element including at least one of a reduced equipment card, a virtual equipment corresponding to the equipment card, and a second indicator arrow.

[0185] In response to a dragging operation of dragging the second indicator element to the second own chess piece, dressing the second own chess piece with virtual equipment;

[0186] The second chess piece of the party is a chess piece of the party that already exists in the chessboard area.

[0187] Regarding step 366 (effect card):

[0188] In some embodiments, the cards in the hand area include effect cards. In response to a play operation on the effect card, an effect is added to at least one of the own chess pieces, and / or an effect is added to the card acquisition process.

[0189] According to the objects of action, effect cards are divided into two categories:

[0190] Type 1: Increases the effect on the own chess pieces within the chessboard area;

[0191] Type 2: Adds effects to the card acquisition process.

[0192] In response to playing a Type 1 effect card, an effect is added to at least one of your own chess pieces, such as increasing a buff specific to the chess piece type, or a combined buff when at least two chess pieces from the same faction are present.

[0193] In response to the play operation on the type 2 effect card, an effect is added to the card acquisition process, for example, two identical chess pieces are drawn consecutively.

[0194] Regarding step 368 (player card):

[0195] In response to the play operation on the player's card, at least one of the following preparation operations is performed:

[0196] Increasing your own chess pieces, reducing your own chess pieces, upgrading your own chess pieces, adding effects to your own chess pieces, equipping your own chess pieces with props, operations related to card acquisition, operations related to card sales, operations related to card exchanges, operations related to subsequent rounds, and operations related to the health value of your own player objects.

[0197] In other words, the function of a player card is relatively special. It can be any of the functions of a chess piece card, an equipment card, or an effect card. It can also be a function related to the card acquisition process, or a function related to the player's health. In different design implementations, any function that can affect a certain factor in the game may be designed as a function of a player card, and this embodiment of the application does not limit this.

[0198] During the preparation phase, the player object on this side can also use at least one of the card exchange function, card deletion function, and player level upgrade function.

[0199] Card swap function:

[0200] During the preparation phase, your player can also swap one or more cards from their hand. Clicking the swap button allows you to swap one or more cards, which consumes energy. For example, you can only swap cards once per round, but you can swap multiple cards at once. Each card swap costs 1 energy.

[0201] Delete card function:

[0202] During the card play process, dragging a card to a designated location will delete or sell it. The resources consumed by deleted cards cannot be recovered, or a portion or a fixed amount of energy can be recovered. For example, each deleted card will gain 1 energy point.

[0203] Player level upgrade function:

[0204] The player object on this side obtains a certain amount of energy in each round. The energy not used in this round can be accumulated to the next round, and the energy can be used to upgrade the player level. The higher the player level, the higher the quality of the cards that can be drawn in each round, and at the same time, some new abilities will be unlocked, such as talents, purchasable equipment, etc. Optionally, the upgrade button 15 can display quality indicators of different colors. As the player level is upgraded, the quality indicator corresponding to the current player level will light up to indicate the quality of the cards that can be obtained at the current player level. The quality indicator can be as follows: Figure 12 The small rounded rectangle shown is used as an example, but other shapes or forms are also possible.

[0205] For example, when our player object reaches player level 1 / 2 / 3 / 4 / 5, cards of quality 1 / 2 / 3 / 4 / 5 will be unlocked respectively.

[0206] The battle phase of each round:

[0207] Step 380: During the battle phase, the own chess piece and the enemy chess piece are automatically engaged in battle in the chessboard area;

[0208] The automatic battle process between your own chess pieces and enemy chess pieces in the chessboard area does not require manual control by your own player object. The client or server automatically controls the battle between the chess pieces of both sides based on the chess position on the chessboard, chess piece attributes, chess piece level, chess piece skills, chess piece attributes, joint enhancement attributes between chess pieces, etc., until all the chess pieces of one side are killed.

[0209] Figure 13 The figure shows an automatic battle diagram of a player's chess piece 17 and an enemy chess piece 19 in a melee battle on the chessboard. The movement, skill release, and functions of the two chess pieces during the battle do not require manual control by the player.

[0210] Battle settlement phase:

[0211] Step 390: Calculate the life value of the virtual character of the chess player on your side, and start the next round of turn-based battle or end the current game based on the life value.

[0212] Both the player object and the enemy player object have health points. After the round ends, the health points of the losing player object will be deducted by a certain amount. This amount can be determined based on the number of chess pieces remaining on the winning side, or it can be a fixed value, which is not limited in this embodiment.

[0213] When the health value is deducted to zero, the player is eliminated from the game.

[0214] When the health value has not been deducted to zero, the next round of turn-based battle will begin in this game, and the player will continue to fight with one of the n player objects until he is eliminated, or he will win the game as the last player who has not been eliminated.

[0215] In some embodiments, the damage calculation is based on the number of pieces remaining on the winning side's board. Figure 14 Shown is the animation effect of calculating the life value of the opponent's chess piece 19 when the opponent is the loser, and then calculating the life value of the opponent's chess piece virtual character 61. A life value progress bar can be displayed on the top of the chess piece virtual character 61.

[0216] Exemplary references Figure 15 The settlement information of the current game is displayed on the settlement interface. The settlement information includes player rankings, players used by each player, lineups, chess piece types, and other information.

[0217] In summary, the method provided in this embodiment, by introducing a "card" mechanism into a turn-based chess game, simplifies and integrates various battle preparation operations into the multi-card playing process, eliminating the concept of a shop. Players no longer need to repeatedly interact with multiple sub-areas on the traditional battle interface, such as the shop, chess piece preparation area, and chess piece battle area, to complete chess piece acquisition, upgrades, and battles. The traditional chess piece purchasing process, which requires users to actively select chess pieces, is replaced by a passive receipt of distributed cards. The game system replaces some of the user's tedious operations, allowing users to complete various battle preparation operations using essentially the same card playing operations as in a card game, thereby improving the efficiency of human-computer interaction.

[0218] Especially when playing turn-based chess games on small-screen terminals such as mobile phones or tablets, players can complete a variety of battle preparation operations based on the limited operations in the hand area. Compared with traditional auto chess, it can significantly improve the efficiency of human-computer interaction.

[0219] The method provided in this embodiment can eliminate the store in traditional Auto Chess based on the playing characteristics of the cards through chess piece cards. The tedious process that requires users to purchase the chess pieces they want from dozens of available chess pieces in the store is replaced by a process in which the game system automatically distributes several cards to the player, eliminating the need for users to manually select cards. This reduces the number of interactive operations required for users to obtain chess pieces and the amount of information that users need to process.

[0220] The method provided in this embodiment can eliminate effect buttons or controls in traditional Auto Chess through effect cards, eliminate the jungle phase in traditional Auto Chess through equipment cards, and incorporate the gameplay characteristics of each player through player cards. By simplifying the various mechanics of turn-based chess games into the card-playing process based on different card types, this can reduce the number of user interface elements required to be displayed on the battle interface, reducing the time users spend actively searching for relevant function entries, simplifying the operation difficulty of the player object, and improving the efficiency of human-computer interaction for the player object.

[0221] In the related art, chess piece enhancement in the Auto Chess game usually includes the following two methods:

[0222] (1) Strengthening chess pieces by combining multiple identical chess pieces. For example, a player can purchase identical chess pieces from a store and stack them for use. When the number of stacked pieces reaches three, the chess piece is upgraded (for example, a chess piece is upgraded from 1 star to 2 stars), thereby strengthening the chess piece.

[0223] When using the above method to strengthen chess pieces, on the one hand, the granularity of chess piece strengthening is large. Players only need 9 identical chess pieces to achieve a 3-star full-star state, and there is no possibility of more refined strengthening ability adjustment; on the other hand, since the difficulty of star upgrading increases exponentially, when expanding to a 4-star full-star state, the number of chess pieces required will jump from 9 to 27, so the above method is not easy to expand.

[0224] (2) Randomly extract enhanced skills to enhance the skills of the chess piece with the highest star rating on the player's field.

[0225] When using the above method to strengthen chess pieces, since the enhanced skills obtained by the chess pieces are randomly drawn, and the strengthened chess pieces are designated as the chess pieces with the highest star rating on the field, players cannot choose the appropriate chess pieces to strengthen according to their own preferences, and the freedom and richness of chess piece strengthening are low.

[0226] In order to increase the freedom and variety of chess piece enhancement methods in Auto Chess, so that players can strategically layout chess piece enhancements within the constraints of the rules and achieve chess piece enhancements, this application proposes a chess piece enhancement method in Auto Chess.

[0227] See also Figure 16 , Figure 16 This is a flowchart of a method for strengthening chess pieces in Auto Chess provided by an exemplary embodiment of the present application. The method includes the following steps:

[0228] Step 1601, during the game preparation phase, displays chess piece enhancement information for the current game. The chess piece enhancement information is used to indicate virtual chess pieces that support enhancement during the game, and the chess piece enhancement information is applicable to each virtual chess player in the current game.

[0229] Virtual chess pieces, also known as pawns, are virtual characters placed by players on the board for use in Auto Chess games. Alternatively, virtual chess pieces can be virtual heroes, virtual people, virtual animals, anime characters, etc. Alternatively, virtual chess pieces can be displayed as two-dimensional or three-dimensional models created using animation skeletal technology. In some embodiments, players can drag chess pieces onto the board to create virtual chess pieces.

[0230] In some embodiments, the chess piece enhancement information includes virtual chess piece identifiers corresponding to virtual chess pieces that support enhancement in the current game, where the virtual chess piece identifiers are used to characterize the role of the virtual chess piece. For example, the virtual chess piece identifiers include identifiers such as the chess piece portrait, chess piece name, and chess piece code.

[0231] See also Figure 17 , Figure 17 This is a schematic diagram of displaying chess piece enhancement information for the current game during the game preparation stage, provided by an exemplary embodiment of the present application.

[0232] like Figure 17 As shown, during the game preparation phase of the 14th round, the terminal displays chess piece enhancement information for the 14th round through window 1710. The chess piece enhancement information includes a chess piece portrait 1711 corresponding to chess piece A, a chess piece portrait 1712 corresponding to chess piece B, a chess piece portrait 1713 corresponding to chess piece C, and a chess piece portrait 1714 corresponding to chess piece D.

[0233] Among them, chess pieces A, B, C, and D are all different chess pieces characters in the Huba Street in the Auto Chess game.

[0234] The chess piece enhancement information displayed in window 1710 indicates that in the 14th round of the game, if the virtual chess piece belongs to any of the roles of chess pieces A, B, C, and D, the virtual chess piece is a virtual chess piece that supports enhancement; if the virtual chess piece does not belong to the roles of chess pieces A, B, C, and D, the virtual chess piece is not a virtual chess piece that supports enhancement. For example, in the 14th round of the game, if the player places virtual chess piece A on the chessboard area and the role of virtual chess piece A is chess piece B, virtual chess piece A is a virtual chess piece that supports enhancement as indicated by the chess piece enhancement information, and the player can achieve the enhancement condition by controlling virtual chess piece A to achieve the enhancement condition. For another example, in the 14th round of the game, if the player places virtual chess piece B on the chessboard area and the role of virtual chess piece B is chess piece E, virtual chess piece B is not a virtual chess piece that supports enhancement as indicated by the chess piece enhancement information, and therefore virtual chess piece B cannot be enhanced in the 14th round of the game through conventional enhancement means.

[0235] In some embodiments, the same virtual chess piece can have different types of power-ups.

[0236] For example only, for chess piece C, its enhancement types may include enhancement type 1 (Magician) and enhancement type 2 (Sirius).

[0237] In some embodiments, the chess piece enhancement information includes a virtual chess piece identifier corresponding to a virtual chess piece that supports enhancement in the current game, and an enhancement type identifier corresponding to an enhancement type that the virtual chess piece supports enhancement in the current game.

[0238] For example Figure 17 Window 1710 also displays the enhancement type identifiers 1721, 1722, 1723, and 1724 corresponding to the enhancement types supported by chess pieces A, B, C, and D in the 14th round of the game. For example only, enhancement type identifier 1723 corresponds to enhancement type 2 (Sirius). Therefore, chess piece C can only be enhanced with enhancement type 2 (Sirius) in the 14th round and cannot be enhanced with enhancement type 1 (Magician).

[0239] It should be noted that Figure 17In the present application, only the case where the number of virtual chess pieces that support reinforcement in the current game is 4 and each virtual chess piece that supports reinforcement has only one reinforcement type that supports reinforcement in the current game is used as an example to illustrate the chess piece reinforcement information. However, in actual situations, the number of virtual chess pieces that support reinforcement in the current game can be any number, and the reinforcement types of the virtual chess pieces that support reinforcement in the current game can also be any number. This application does not impose any restrictions on this.

[0240] Optionally, during the game preparation phase, after the terminal displays window 1710 to prompt the player with information about the chess piece enhancements in the current game, the player can trigger information confirmation control 1720 to indicate that they have received the information about the chess piece enhancements. During the game, the player can strategically control the entry of virtual chess pieces that support enhancements based on the chess piece enhancement information and control the virtual chess pieces that support enhancements to meet the enhancement conditions, thereby enhancing the virtual chess pieces and improving their combat capabilities.

[0241] The game preparation stage may include the player selection stage, the card dealing stage, the game loading stage or any other stage before the current game officially starts; the display method of chess piece enhancement information may include pop-up display, banner display, icon display, text display, voice broadcast, notification bar display or any other possible display method. This application does not impose any restrictions on the specific type of the game preparation stage and the display method of chess piece enhancement information.

[0242] Piece enhancement information applies to all virtual players in the current game. This means that the virtual pieces that support enhancement are the same for all players in the current game. For example, for all six players, pieces A, B, C, and D are all virtual pieces that support enhancement in round 14 of the game, while piece E is not.

[0243] Since chess piece enhancement information is applicable to all virtual chess players in the current game, all players can adopt different enhancement strategies based on the same chess piece enhancement information to achieve different enhancement effects, thereby fairly reflecting the game abilities of different players.

[0244] Regarding the timing of displaying chess piece enhancement information, in some embodiments, the chess piece enhancement information can be displayed before each player selects a virtual chess player, so that the player can arrange a suitable virtual chess player based on the chess piece enhancement information; in other embodiments, the chess piece enhancement information can also be displayed after each player completes the virtual chess player selection, so as to test each player's ability to use the chess piece enhancement information to play the game.

[0245] Regarding the method of obtaining chess piece reinforcement information, in some embodiments, different rounds of games have different chess piece reinforcement information, and the chess piece reinforcement information for each round of games can be obtained by randomly generating the information; in other embodiments, the terminal can also generate chess piece reinforcement information suitable for the current game based on the current game situation (such as player level, player-selected virtual chess player, and other information).

[0246] Step 1602: During the game, a first virtual chess piece in a non-enhanced state is displayed in a chessboard area of the Auto Chess game screen. The chessboard area is used to display virtual chess pieces in battle.

[0247] In some embodiments, the Auto Chess game screen includes a card area and a board area, wherein the card area is used to display unused virtual cards.

[0248] Virtual cards can be of various card types, with different virtual cards having different functions. Optionally, virtual cards include chess pieces, equipment cards, item cards, and effect cards. In one possible implementation, a player can drag a chess piece from the card area to the board area. The chess piece is then used, and the virtual card corresponding to the chess piece is displayed on the board area.

[0249] In some embodiments, the first virtual chess piece in the non-enhanced state includes both virtual chess pieces that do not support enhancement in the current game and virtual chess pieces that support enhancement but do not meet the enhancement conditions in the current game.

[0250] See also Figure 18 , Figure 18 This is a schematic diagram of dragging chess pieces and cards to the chessboard area provided by an exemplary embodiment of the present application.

[0251] like Figure 18 As shown, the card area displays four unused chess pieces: chess piece card 1811 corresponding to chess piece E, chess piece card 1812 corresponding to chess piece A, chess piece card 1813 corresponding to chess piece C, and chess piece card 1814 corresponding to chess piece J. Chess pieces A and C are virtual chess pieces that support reinforcement as indicated by the chess piece reinforcement information, while chess pieces E and J are not virtual chess pieces that support reinforcement.

[0252] When the player drags the chess piece card 1814 corresponding to the chess piece Ji to the chessboard area 1820, the chess piece card 1814 is no longer displayed. Since the chess piece Ji is not a virtual chess piece that supports reinforcement, the terminal displays the chess piece model 1821 corresponding to the chess piece Ji in a non-reinforced state in the chessboard area 1820.

[0253] See also Figure 19 , Figure 19This is a schematic diagram of dragging chess pieces and cards to the chessboard area provided by another exemplary embodiment of the present application.

[0254] like Figure 19 As shown, in Figure 18 On the basis of this, when the player drags the chess piece card 1813 corresponding to chess piece C to the chessboard area, chess piece card 1813 is no longer displayed. Since chess piece C is a virtual chess piece that supports reinforcement, but chess piece C currently does not meet the reinforcement conditions, the terminal displays the chess piece model 1822-1 corresponding to chess piece C in a non-reinforced state in the chessboard area.

[0255] Step 1603: If the first virtual chess piece is a virtual chess piece that supports strengthening and meets the strengthening condition, the first virtual chess piece in the strengthened state is displayed in the chessboard area.

[0256] In some embodiments, when the virtual chess piece is a first virtual chess piece that supports strengthening and the first virtual chess piece does not meet the strengthening condition, the player can control the first virtual chess piece to achieve the strengthening condition.

[0257] The enhancement condition can be a condition related to the first virtual chess piece's attributes, level, star rating, skill, or other types of conditions. For example, the virtual chess piece's level can range from 1 to 100, and the enhancement condition can be that the first virtual chess piece reaches level 50. The player can increase the first virtual chess piece's level through manipulation to enable the first virtual chess piece to meet the enhancement condition. For example, the enhancement condition can also be that the first virtual chess piece achieves a certain target skill.

[0258] The strengthening condition can also be achieved when a certain item or card is used. In one possible implementation, the player can use an equipment card or an item card on the first virtual chess piece so that the first virtual chess piece reaches the strengthening condition.

[0259] It should be noted that those skilled in the art can set the strengthening conditions according to actual needs. For example, the strengthening condition can also be that the health of the first virtual chess piece is reduced by 30%, or the strengthening condition is achieved when the enemy's attribute gain exceeds 20%, etc. This application does not impose any restrictions on the specific types of strengthening conditions.

[0260] In some embodiments, in the current game, the terminal can set the same strengthening conditions for all virtual chess pieces; or, the terminal can set different strengthening conditions for different virtual chess pieces; or, the terminal can set different strengthening conditions for virtual chess pieces of different strengthening types, set the same strengthening conditions for virtual chess pieces of the same strengthening type, and so on.

[0261] In one possible implementation, the terminal can determine the reinforcement conditions for the current game from multiple candidate reinforcement conditions before the current game begins, and display the reinforcement conditions during the game preparation stage to inform multiple players of the reinforcement conditions in the current game, so that multiple players can promote their own virtual chess pieces to achieve the reinforcement conditions, or prevent the enemy virtual chess pieces from achieving the reinforcement conditions.

[0262] When the first virtual chess piece is a virtual chess piece that supports enhancement and meets the enhancement conditions, the first virtual chess piece is displayed in an enhanced state in the chessboard area. In order to reflect that the first virtual chess piece is in an enhanced state, in some embodiments, the terminal can change at least one of the display modes of the first virtual chess piece, such as the chess piece model, chess piece size, and chess piece special effects.

[0263] like Figure 19 In the current game, chess piece C is a virtual chess piece that supports enhancement. If the enhancement conditions are not met, the terminal displays chess piece model 1922-1 corresponding to chess piece C in a non-enhanced state on the chessboard. If the enhancement conditions are met, the terminal displays chess piece model 1922-2 corresponding to chess piece C in an enhanced state on the chessboard. Chess piece model 1922-2 differs from chess piece model 1922-1 in that it is larger and uses special effects to highlight the enhanced state of chess piece C.

[0264] In some embodiments, a virtual chess piece in an enhanced state may have at least one of higher attributes, stronger skills, more equipment, or a more prominent display compared to the same virtual chess piece in a non-enhanced state. Thus, a virtual chess piece in an enhanced state has greater game power than a virtual chess piece in a non-enhanced state. For example, a virtual chess piece in an enhanced state may have a 50% increase in attack power or possess a richer set of attack skills. The enhanced state may also be referred to as an "awakened state."

[0265] To sum up, the terminal displays the chess piece reinforcement information of the current game in the game preparation stage. The chess piece reinforcement information can inform each player of the virtual chess pieces that support reinforcement in the current game. Since the chess piece reinforcement information is applicable to each virtual chess player in the current game, all players can adopt different reinforcement strategies based on the same chess piece reinforcement information to achieve different reinforcement effects, thereby improving the fairness of the auto chess game; since players can control the virtual chess pieces by themselves to achieve the reinforcement conditions, the auto chess piece reinforcement method proposed in the embodiment of the present application has a higher degree of freedom and richness of chess piece reinforcement, thereby improving the user experience.

[0266] The chess piece difference between the first virtual chess piece in the reinforced state and the non-reinforced state includes a chess piece model.

[0267] In a possible implementation, the first virtual chess piece in the enhanced state and the non-enhanced state may correspond to different chess piece model forms, or correspond to different chess piece model special effects.

[0268] In some embodiments, during the game, the terminal displays a first virtual chess piece using a first chess piece model in the chessboard area of the auto chess game screen; when the first virtual chess piece is a virtual chess piece that supports reinforcement and the first virtual chess piece meets the reinforcement conditions, the first virtual chess piece using a second chess piece model is displayed in the chessboard area, and the second chess piece model is different from the first chess piece model.

[0269] Optionally, the second chess piece model is larger in size, has a more prominent shape, or has more prominent chess piece model special effects than the first chess piece model.

[0270] In some embodiments, the chess piece enhancement information includes the enhancement type of each virtual chess piece that supports enhancement.

[0271] For example only, a virtual chess piece may have multiple types of enhancements, and the piece enhancement information for the current game may indicate only one of these types. For example, a virtual chess piece may have either "Magician" or "Sirius" as its enhancement types, but the piece enhancement information for the current game indicates that the virtual chess piece can only be enhanced with the "Magician" enhancement type.

[0272] When the first virtual chess piece is a virtual chess piece that supports enhancement and the first virtual chess piece meets the enhancement condition, the terminal may determine a target enhancement type corresponding to the first virtual chess piece.

[0273] The target enhancement type may be the enhancement type that can be adopted by the first virtual chess piece in the current game as indicated in the chess piece enhancement information.

[0274] The terminal determines a second chess piece model corresponding to the first virtual chess piece under the target enhancement type, wherein the same virtual chess piece corresponds to different chess piece models under different enhancement types.

[0275] For example, if the enhancement type is "Magician," the second chess piece model is a chess piece model in the form of a magician; if the enhancement type is "Sirius," the second chess piece model is a chess piece model in the form of a Sirius. The terminal displays the first virtual chess piece using the second chess piece model in the chessboard area.

[0276] See also Figure 20 , Figure 20 This is a comparison diagram of the effects of a virtual chess piece in a non-enhanced state and a virtual chess piece in an enhanced state provided by an exemplary embodiment of the present application.

[0277] like Figure 20As shown, the first virtual chess piece in a non-enhanced state is displayed as a first chess piece model 2010. If the target enhancement type is enhancement type 1 and the first virtual chess piece meets the enhancement conditions corresponding to enhancement type 1, the terminal displays the first virtual chess piece as a second chess piece model 2021. If the target enhancement type is enhancement type 2 and the first virtual chess piece meets the enhancement conditions corresponding to enhancement type 2, the terminal displays the first virtual chess piece as a second chess piece model 2022. In addition to the above two methods, the terminal can also display the first virtual chess piece as a second chess piece model 2023 with chess piece model special effects.

[0278] Optionally, after the virtual chess pieces meet the strengthening conditions, different chess piece models may be used for virtual chess pieces of different levels.

[0279] Since different reinforcement types correspond to different chess piece models, each player can intuitively determine the reinforcement type of the virtual chess piece through the chess piece model, and then adopt appropriate strategies to play the game. Therefore, the method of the embodiment of the present application can reduce the cost of understanding the game for each player.

[0280] The chess piece difference between the first virtual chess piece in the enhanced state and the non-enhanced state includes chess piece skills.

[0281] In one possible implementation, the first virtual chess piece in the enhanced state has chess piece skills with stronger attack power than that in the non-enhanced state; in another possible implementation, the first virtual chess piece in the enhanced state has additional skills (or combos) on the basis of the chess piece skills in the non-enhanced state.

[0282] In some embodiments, after the first virtual chess piece in an unreinforced state is displayed in the chessboard area of the auto chess game screen, when the first virtual chess piece meets the skill release condition, the first virtual chess piece is controlled to release a first skill, and the first skill is the native skill of the first virtual chess piece.

[0283] Among them, the skill release conditions may be that the level of the first virtual chess piece reaches the skill release level (such as level 10), the game duration reaches the skill release duration (for example, 1 minute), the health of the first virtual chess piece reaches the skill release health (such as 100 points), etc., and the embodiment of the present application does not limit this.

[0284] The first skill is the native skill of the first virtual chess piece, that is, the skill that the first virtual chess piece can use when not in a strengthened state. Different virtual chess pieces can have different first skills. For example, chess piece C has the first skill of Lingkong Sword Skill, while chess piece A has the first skill of Phantom Wing Servant.

[0285] After the first virtual chess piece in the enhanced state is displayed in the chessboard area, when the first virtual chess piece meets the skill release conditions, the first virtual chess piece is controlled to release the first skill; when the first skill is completely released, the first virtual chess piece is controlled to release the second skill, which is an additional skill after the first virtual chess piece meets the enhancement conditions.

[0286] For example only, the first skill of the virtual chess piece (chess piece A) is the flying sword technique, the second skill is the peerless sword technique, and the peerless sword technique is released as a combo after the flying sword technique.

[0287] See also Figure 21 , Figure 21 This is a schematic diagram of a first virtual chess piece in a strengthened state releasing a first skill and a second skill, provided by an exemplary embodiment of the present application.

[0288] like Figure 21 As shown, when the virtual chess piece 2101 meets the skill release condition, the terminal controls the virtual chess piece 2101 to release the first skill at the attack target 2102. When the virtual chess piece 2101 is in the enhanced state and the first skill is released, the terminal controls the virtual chess piece 2101 to release the second skill, which is a combo skill added in the enhanced state.

[0289] In some embodiments, the chess piece enhancement information includes the enhancement type of each virtual chess piece that supports enhancement.

[0290] The terminal may determine the second skill based on the target enhancement type of the first virtual chess piece, wherein the same virtual chess piece has different additional skills under different enhancement types.

[0291] For example, the virtual chess piece's enhancement types include "Magician" and "Sirius." The second skill corresponding to "Magician" is "Magic Swordsmanship," and the second skill corresponding to "Sirius" is "Sirius Swordsmanship." If the terminal determines, based on the chess piece enhancement information, that the target enhancement type supported by the virtual chess piece in the current game is "Sirius," the terminal will display the enhanced virtual chess piece in the chessboard area. If the virtual chess piece meets the skill release conditions, the terminal will control the virtual chess piece to release the first skill, "Volley Swordsmanship," and then control the virtual chess piece to release the second skill, "Sirius Swordsmanship."

[0292] In order to further increase the effect of reinforcement and enhance the joint combat capability between different virtual chess pieces, in one possible implementation method, at least two virtual chess pieces that are in a reinforced state and belong to the same reinforcement type can jointly release collaborative skills when the conditions for releasing collaborative skills are met.

[0293] In some embodiments, when there is at least one other virtual chess piece in a reinforced state in the chessboard area and corresponding to the same reinforcement type as the first virtual chess piece, the first virtual chess piece and the other virtual chess pieces are controlled to release a third skill, the third skill is a collaborative skill of the reinforcement type corresponding to the first virtual chess piece, and the third skill is released when the conditions for releasing the collaborative skill are met.

[0294] Among them, other virtual chess pieces may include at least one virtual chess piece of the following types.

[0295] (1) The other virtual chess pieces are virtual chess pieces that support enhancement as indicated by the chess piece enhancement information, and the player controls the other virtual chess pieces to meet the enhancement conditions.

[0296] (2) Other virtual chess pieces do not belong to the virtual chess pieces that support reinforcement as indicated by the chess piece reinforcement information, but the player uses additional reinforcement means (such as applying reinforcement props or reinforcement cards to other virtual chess pieces) to make other virtual chess pieces meet the additional reinforcement conditions, and thus are in a reinforcement state.

[0297] (3) Other virtual chess pieces are non-player characters (NPCs), which are virtual chess pieces in a strengthened state set by the system.

[0298] The third skill is a collaborative skill released jointly by at least two virtual chess pieces in a strengthened state that meet the collaborative skill release conditions and belong to the same strengthening type.

[0299] Optionally, collaborative skills corresponding to different enhancement types may have different collaborative skill release conditions.

[0300] For example only, if the target enhancement type is "Magician", the corresponding collaborative skill release condition is that the virtual chess piece on the battlefield is defeated; if the target enhancement type is "Sirius", the corresponding collaborative skill release condition is that the virtual chess piece releases the skill "Sirius Sword Technique".

[0301] Optionally, the collaborative skill release condition can also be any feasible condition set by technical personnel in this field according to actual needs. For example, the collaborative skill release condition can be the start of the game, the game lasting a specific duration, or a fixed time before the end of the game; for example, the collaborative skill release condition can also be that the attributes of all virtual chess pieces on the battlefield are increased to a specific attribute value, or the health volume is reduced to 50% together; the embodiment of the present application does not limit the specific setting method of the collaborative skill release condition.

[0302] In some embodiments, the terminal determines the third skill based on the target enhancement type of the first virtual chess piece, wherein different enhancement types correspond to different collaborative skills.

[0303] For example only, if the target enhancement type is "Magician", the corresponding third skill is "Cooperative Phantom"; if the target enhancement type is "Sirius", the corresponding third skill is "Cooperative Star Picking".

[0304] See also Figure 22 , Figure 22 It is a schematic diagram of releasing collaborative skills provided by an exemplary embodiment of the present application.

[0305] First virtual chess piece 2211 is a virtual chess piece in a strengthened state. In the current game, the strengthening type corresponding to first virtual chess piece 2211 is "Sirius". There are three other virtual chess pieces in a strengthened state on the chessboard area, and the strengthening type corresponds to the same as first virtual chess piece 2211. That is, the strengthening type corresponding to other virtual chess pieces 2212, 2213, and 2214 is also "Sirius". When the conditions for releasing the collaborative skill are met (for example, the game duration reaches 5 minutes), the terminal displays the Auto Chess game screen in which the first virtual chess piece 2211 and the other virtual chess pieces 2212, 2213, and 2214 launch a coordinated skill ("Collaborative Star Picking"), so as to coordinately attack the enemy through the third skill, thereby further enhancing the strengthening effect of the chess pieces based on the second skill.

[0306] To remind players of the enhancement status of virtual chess pieces, the terminal may use different card display methods for virtual chess pieces in an enhanced state, virtual chess pieces in a non-enhanced state but supporting enhancement, and virtual chess pieces in a non-enhanced state and not supporting enhancement.

[0307] In some embodiments, when the first virtual chess piece is in a reinforced state and the card area contains a first card, the terminal displays the first card in a second display state, where the first card is the chess piece card corresponding to the first virtual chess piece, and the second display state is different from the first display state of the first card in a non-reinforced state.

[0308] Optionally, the shape, color, border style, card text or card style of the chess piece card in the second display state is different from that of the chess piece card in the first display state.

[0309] See also Figure 23 , Figure 23 Schematic diagram of chess pieces and cards in different display states provided by an exemplary embodiment of the present application.

[0310] The chess piece card 2301 in the first display state is a chess piece card corresponding to chess piece C, which supports enhancement and is in a non-enhanced state. Chess piece card 2301 has a regular border and displays skill 1 corresponding to chess piece C and enhancement type 1, which supports enhancement in the current game.

[0311] If chess piece C is a virtual chess piece that supports enhancement, is in the enhanced state, and the card area contains a card corresponding to chess piece C, the terminal displays chess piece card 2302 in the second display state. Chess piece card 2302 has a bold border and displays skill 1 corresponding to chess piece C and enhancement type 1 that supports enhancement in the current game.

[0312] In some embodiments, for virtual chess pieces that do not support reinforcement in the current game, the player can control the virtual chess pieces that do not support reinforcement to meet additional reinforcement conditions, so that the virtual chess pieces that do not support reinforcement can also be in a reinforced state in the current game.

[0313] Optionally, the additional strengthening condition can be the use of a strengthening item. For example, if a player controls a virtual chess piece that does not support strengthening and uses an "Awakening Stone," the virtual chess piece that does not support strengthening will achieve the additional strengthening condition.

[0314] Optionally, the additional strengthening condition has a higher difficulty level than the strengthening condition. For example, if the strengthening condition is that the virtual chess piece reaches level 50, the additional strengthening condition can be that the chess piece reaches level 100. Those skilled in the art can also configure the additional strengthening condition based on actual needs, for example, the additional strengthening condition can be achieved when the total health of the virtual chess piece in battle is less than a health threshold, etc. This embodiment of the application is not limited to this.

[0315] In some embodiments, the terminal displays a second card in a first display state in the card area, where the second card is a chess piece card corresponding to a second virtual chess piece, and the second virtual chess piece does not belong to the virtual chess piece that supports reinforcement indicated by the chess piece reinforcement information.

[0316] like Figure 23 The chess piece card 2303 in the first display state is the chess piece card corresponding to the second virtual chess piece (chess piece E) in the current game that does not support enhancement. Chess piece card 2303 uses a regular border and displays skill 2 corresponding to chess piece E on the card.

[0317] When the second virtual chess piece meets the additional reinforcement condition, the terminal switches the second virtual chess piece in the chessboard area from a non-reinforced state to a reinforced state, and switches the second card from a first display state to a third display state, which is different from the second display state.

[0318] like Figure 23 The third display state of chess piece card 2304 is the chess piece card corresponding to chess piece E after the player uses the "Awakening Stone" item to enable the second virtual chess piece to meet the additional enhancement requirements. Chess piece card 2304 has a dotted border and displays the second virtual chess piece's corresponding skill 2 and its corresponding enhancement type 2 for the current game.

[0319] The enhancement type corresponding to the second virtual chess piece in the current game can be the target enhancement type selected from multiple candidate enhancement types of the second virtual chess piece through the enhancement type selection interface when the player uses the "Awakening Stone" on the second virtual chess piece. For more information about the enhancement type selection interface, see Figure 25 The related descriptions will not be repeated here.

[0320] The additional reinforcement condition can also be the use of cards with reinforcement functions. Players can use cards with reinforcement functions to additionally reinforce virtual chess pieces that do not belong to the chess piece reinforcement information indication and support reinforcement, so that the virtual chess pieces are in a reinforced state.

[0321] In some embodiments, the third card is used to switch the virtual chess piece from a non-enhanced state to an enhanced state. For example, the third card is a card with an enhancement function displayed in the card area.

[0322] In some embodiments, upon receiving a selection operation on a third card in the card area and the board area includes a third virtual chess piece, the terminal highlights the third virtual chess piece.

[0323] The third virtual chess piece does not belong to the virtual chess pieces that support enhancement as indicated by the chess piece enhancement information, and the candidate enhancement type corresponding to the third virtual chess piece includes the enhancement type indicated by the chess piece enhancement information.

[0324] Optionally, the highlighting can be achieved by using a special chess piece model or special chess piece effects for the third virtual chess piece, or by displaying a highlight frame around the third virtual chess piece. The embodiment of the present application does not impose any limitation on the specific method of highlighting.

[0325] See also Figure 24 , Figure 24 This is a schematic diagram of an exemplary embodiment of the present application showing that, when a selection operation on a third card in a card area is received and a third virtual chess piece is included in a chessboard area, the terminal highlights the third virtual chess piece.

[0326] like Figure 24 As shown, the chessboard area includes a third virtual chess piece 2401, and the chess piece role corresponding to the third virtual chess piece 2401 is chess piece Ji, which does not belong to the reinforcement type supported by the chess piece reinforcement information.

[0327] When the terminal receives a selection operation on the third card 2402 with a strengthening function in the card area, a highlight frame 2411 is displayed around the third virtual chess piece 2401 to highlight the third virtual chess piece 2401, prompting the user to act on the third card 2402 on the third virtual chess piece 2401.

[0328] In one possible scenario, two or more third virtual chess pieces may be displayed in the chessboard area, while there is only one third card in the card area. Therefore, the terminal may select the third virtual chess piece that is most conducive to improving the enhancement effect from the multiple third virtual chess pieces for highlighting.

[0329] In some embodiments, when the number of third cards displayed in the card area is less than the number of third virtual chess pieces displayed in the board area, in response to receiving a selection operation for the third card, the terminal determines a third target virtual chess piece from the third virtual chess pieces and highlights the third target virtual chess piece.

[0330] In one possible implementation, the terminal may count the reinforcement types of the virtual chess pieces in the reinforcement state to obtain a first set; count the candidate reinforcement types corresponding to two or more third virtual chess pieces to obtain a second set; and determine a third target virtual chess piece from the two or more third virtual chess pieces based on the first set and the second set.

[0331] In some embodiments, when the reinforcement type with the largest number in the first set is consistent with the target candidate reinforcement type in the second set, the terminal determines the third virtual chess piece corresponding to the target candidate reinforcement type as the third target virtual chess piece for highlighting.

[0332] Since the enhancement type corresponding to the third target virtual chess piece is consistent with the enhancement type corresponding to the largest number of virtual chess pieces that are already in an enhanced state in the chessboard area, using the third card for the third target virtual chess piece can enable the third target virtual chess piece to launch a cooperative skill with other virtual chess pieces of the same enhancement type in subsequent games. Therefore, the third target virtual chess piece determined by the method in the embodiment of the present application is most conducive to improving the enhancement effect.

[0333] Since the third virtual chess piece may have two or more candidate enhancement types, in order to determine which enhancement type the third virtual chess piece is to be enhanced, when a use operation of the third card is received and the use object of the third card is the third virtual chess piece, the terminal displays an enhancement type selection interface. The enhancement type selection interface includes candidate enhancement types corresponding to the third virtual chess piece, and the enhancement type indicated by the chess piece enhancement information is highlighted.

[0334] In response to a selection operation in the enhancement type selection interface, the terminal switches the third virtual chess piece from a non-enhanced state to a enhanced state.

[0335] When the player determines the reinforcement type of the third virtual chess piece to be the reinforcement type indicated by the chess piece reinforcement information, the third virtual chess piece can launch a cooperative skill with other virtual chess pieces that are in a reinforcement state and have the same reinforcement type. Therefore, the terminal highlights the reinforcement type indicated by the chess piece reinforcement information to prompt the player to make a decision that is conducive to improving the reinforcement effect.

[0336] See also Figure 25 , Figure 25 It is a schematic diagram of an enhanced type selection interface provided by an exemplary embodiment of the present application.

[0337] like Figure 25 As shown, upon receiving a use operation for third card 2402, where third card 2402 is used on third virtual chess piece 2401, the terminal displays a reinforcement type selection interface 2510. Reinforcement type selection interface 2510 includes candidate reinforcement types 1 to 3 corresponding to third virtual chess piece 2401, wherein candidate reinforcement type 1 is the reinforcement type indicated by the chess piece reinforcement information. Therefore, the terminal displays a highlight box 2511 around candidate reinforcement type 1 to highlight candidate reinforcement type 1, prompting the player to select candidate reinforcement type 1 to reinforce first virtual chess piece 2401 for a better reinforcement effect.

[0338] In some embodiments, when a selection operation for a third card in the card area is received and the card area contains a chess piece card corresponding to the third virtual chess piece, the terminal highlights the chess piece card corresponding to the third virtual chess piece to prompt the player that the third card can be used on the chess piece card.

[0339] See also Figure 26 , Figure 26 This is a schematic diagram provided by an exemplary embodiment of the present application, in which, upon receiving a selection operation for a third card in a card area, and the card area contains a chess piece card corresponding to a third virtual chess piece, the terminal highlights the chess piece card corresponding to the third virtual chess piece.

[0340] like Figure 26 As shown, the card area displays a third card 2602 with a strengthening function and a chess piece card 2601 corresponding to a third virtual chess piece, wherein the third virtual chess piece (chess piece E) does not belong to the virtual chess pieces that support strengthening indicated by the chess piece strengthening information.

[0341] When the selection operation for the third card 2602 is received, the terminal displays a highlight box 2611 around the chess piece card 2601 to prompt the player to first use the chess piece card 2601 to place the third virtual chess piece, and then use the third card 2602 to strengthen the third virtual chess piece.

[0342] Similarly, in some embodiments, when the number of third cards displayed in the card area is less than the number of chess piece cards corresponding to the third virtual chess piece, in response to receiving a selection operation for the third card, the terminal determines a third target chess piece card from the chess piece cards corresponding to the third virtual chess piece and highlights the third target chess piece card.

[0343] In one possible implementation, the terminal may count the enhancement types of the virtual chess pieces in the enhancement state to obtain a third set; count the candidate enhancement types corresponding to two or more chess piece cards corresponding to the third virtual chess piece to obtain a fourth set; and based on the third set and the fourth set, determine the third target chess piece card from the chess piece cards corresponding to the two or more third virtual chess pieces.

[0344] In some embodiments, when the reinforcement type with the largest number in the third set is consistent with the target candidate reinforcement type in the fourth set, the terminal determines the chess piece card corresponding to the target candidate reinforcement type as the third target chess piece card for highlighting.

[0345] Since the enhancement type corresponding to the virtual chess piece of the third target chess piece card is consistent with the enhancement type corresponding to the largest number of virtual chess pieces that are already in an enhanced state in the chessboard area, using the third card for the third target chess piece card can enable the third virtual chess piece corresponding to the third target chess piece card to activate a cooperative skill with other virtual chess pieces of the same enhancement type in subsequent games. Therefore, the third target chess piece card determined by the method in the embodiment of the present application is most conducive to improving the enhancement effect.

[0346] In the auto chess game provided in the embodiment of the present application, different virtual chess players have different chess piece gain functions.

[0347] In some embodiments, different virtual chess players will generate different chess piece gain functions for different virtual chess pieces, wherein the chess piece gain function includes at least one of the gain functions of the virtual chess piece's attributes, skills, levels, star ratings or display methods.

[0348] In some embodiments, the chess piece gain function is determined based on the correspondence between the chess player role of the virtual chess player and the enhancement type of the virtual chess piece.

[0349] For example only, a virtual chess player with the chess player role of "Descendant" will increase the equipment strength of the virtual chess piece with the enhancement type of "Shooter"; for example only, a virtual chess player with the chess player role of "Witch" will increase the attack power of the virtual chess piece with the enhancement type of "Magician".

[0350] Since different virtual chess players have different chess piece gain functions for different virtual chess pieces, how to match virtual chess players and virtual chess pieces to achieve better game results is one of the game strategies of the auto chess game provided in the embodiment of the present application.

[0351] Players can use the chess piece enhancement information displayed on the terminal as decision-making information for selecting a virtual chess player. For example, if the chess piece enhancement information indicates that the enhancement type of a virtual chess piece that supports enhancement includes "shooter," the player can select a virtual chess player with the "descendant" role based on the chess piece enhancement information. This will allow the virtual chess player to increase the attack power of the virtual chess piece that supports enhancement, thereby achieving a better game effect.

[0352] Therefore, in order to influence the player's decision when selecting a virtual chess player, in some embodiments, the terminal can determine the target reinforcement configuration from the candidate reinforcement configurations during the chess player selection process, and display the chess piece reinforcement information of the current game based on the target reinforcement configuration.

[0353] Optionally, the candidate enhancement configuration may include virtual chess piece identifiers corresponding to virtual chess pieces that support enhancement in the candidate current game. For example, the virtual chess piece identifiers may be chess piece names, chess piece portraits, or chess piece codes.

[0354] Optionally, the candidate enhancement configuration may include enhancement type identifiers corresponding to candidate virtual chess pieces that support enhancement in the current game. For example, enhancement type identifier 1 indicates that the enhancement type is "Magician", and enhancement type identifier 2 indicates that the enhancement type is "Sirius".

[0355] For example only, the candidate configuration information is "A, B, C, D; Sirius, Time Traveler, Sirius, Time Traveler", which indicates that chess pieces A, B, C, and D are virtual chess pieces that support enhancement in the current game, and the enhancement type corresponding to chess pieces A and C is "Sirius", and the enhancement type corresponding to chess pieces B and D is "Time Traveler".

[0356] In a possible implementation, when all virtual players have not completed their selections, the terminal determines a target reinforcement configuration from candidate reinforcement configurations, and displays chess piece reinforcement information for the current game based on the target reinforcement configuration.

[0357] In some embodiments, before each player selects the corresponding virtual chess player, the terminal can randomly extract a candidate reinforcement configuration from multiple candidate reinforcement configurations as the target reinforcement configuration, and display the chess piece reinforcement information of the current game based on the target reinforcement configuration, wherein each player can select a virtual chess player with the same or different chess player role (that is, when the first player has selected a virtual chess player with the chess player role of "witch", the second player can still select a virtual chess player with the chess player role of "witch"). Since the randomly selected target reinforcement configuration is known information to each player before the virtual chess player selection is made, and each player can select any virtual chess player, this implementation method has good fairness.

[0358] In another possible implementation, when some virtual players have completed their selections and some have not, the terminal determines a target reinforcement configuration from the candidate reinforcement configurations and displays the chess piece reinforcement information of the current game based on the target reinforcement configuration.

[0359] In some embodiments, when some players have completed selecting the corresponding virtual chess player, and some players have not completed selecting the corresponding virtual chess player, the terminal can determine the target reinforcement configuration in multiple candidate reinforcement configurations, and display the chess piece reinforcement information of the current game based on the target reinforcement configuration, wherein each player can only select virtual chess players with different chess player roles (that is, when the first player has selected a virtual chess player with a chess player role of "witch", the second player can no longer select a virtual chess player with a chess player role of "witch"). For players who select virtual chess players before displaying chess piece reinforcement information, they can select their favorite or more skilled virtual chess players in advance, but lose the use of chess piece reinforcement information; for players who select virtual chess players after displaying chess piece reinforcement information, they can use chess piece reinforcement information as a decision basis for selecting virtual chess players to play a role in improving game ability, but there is a risk that the required virtual chess players have been selected by previous players. Therefore, this implementation method can be determined by the players themselves to adopt the method of preempting virtual chess players in advance or selecting virtual chess players according to chess piece reinforcement information, further improving the strategy of auto chess gameplay.

[0360] In some embodiments, the terminal can also determine the target reinforcement configuration based on the virtual players corresponding to each opponent after the player selection is completed; and display the chess piece reinforcement information of the current game based on the target reinforcement configuration.

[0361] Since different virtual chess players will cause different virtual chess pieces to have different chess piece gain functions, therefore, when the chess player selection is completed, if the terminal randomly determines the target reinforcement configuration from multiple candidate reinforcement configurations, with a certain probability, the chess piece reinforcement information in the target reinforcement configuration is very beneficial to the virtual chess players selected by some players (for example, some players selected a virtual chess player with the chess player role of "descendant", and the reinforcement types of the virtual chess pieces that support reinforcement in the randomly generated target reinforcement configuration are all "shooters"), but it may be very disadvantageous to the virtual chess players selected by other players.

[0362] Therefore, in order to further improve the fairness of the game and make different players have a more balanced game situation in the current game, in one possible implementation method, the terminal can obtain the corresponding degree of advantage between the virtual players of each opponent and the candidate enhancement configuration after the player selection is completed; and select the candidate enhancement configuration whose difference in the degree of advantage corresponding to multiple opponents is less than the difference threshold from multiple candidate enhancement configurations as the target enhancement configuration.

[0363] The degree of advantage between the virtual chess player and the candidate enhancement configuration can be determined based on the winning rate of different virtual chess players under different enhancement configurations in historical game records, wherein the degree of advantage is positively correlated with the winning rate; or, the degree of advantage can also be determined based on the correspondence between the chess player role of the virtual chess player and the enhancement type of the virtual chess piece supporting enhancement indicated by the candidate enhancement configuration, wherein the degree of advantage is positively correlated with the number of virtual chess pieces with corresponding relationships.

[0364] For example only, the difference threshold is 10%; the corresponding degrees of advantage between candidate enhancement configuration A and the virtual players selected by opponents 1, 2, 3, and 4 are 50%, 55%, 56%, and 47% respectively; the corresponding degrees of advantage between candidate enhancement configuration B and the virtual players selected by opponents 1, 2, 3, and 4 are 80%, 35%, 76%, and 17% respectively, then the terminal determines candidate enhancement configuration A as the target enhancement configuration.

[0365] When all the players of the game are selected, the terminal determines the target enhancement configuration based on the virtual players corresponding to each player, so that the degree of advantage of the target enhancement configuration for each player is relatively close, thereby further improving the fairness of the auto chess game and making the auto chess game reflect the level of playing ability of each player.

[0366] To convert the first virtual chess piece in a non-enhanced state into an enhanced state, when the enhancement condition is related to the attribute of the virtual chess piece, the terminal can control the first virtual chess piece to enhance the target attribute to meet the enhancement condition.

[0367] In some embodiments, after the first virtual chess piece in a non-enhanced state is displayed in the chessboard area of the auto chess game screen, in response to a selection operation on a fourth card in the card area, the terminal highlights the first virtual chess piece.

[0368] Among them, the fourth card is used to enhance the target attribute of the virtual chess piece, and the target attribute is related to the enhancement condition.

[0369] For example only, the target attribute is attack power, and the enhancement condition is that the attack power reaches 100 points. Then, when the fourth card is used to enhance the attack power of the virtual chess piece, and there is a first virtual chess piece with an attack power of less than 100 points in the chessboard area, the terminal can highlight the first virtual chess piece to prompt the player to apply the fourth card to the first virtual chess piece, thereby facilitating the achievement of the enhancement condition for the first virtual chess piece.

[0370] Optionally, the target attribute can also be health, level, defense, star rating, etc., without specific restrictions.

[0371] See also Figure 27 , Figure 27 This is a schematic diagram of highlighting a first virtual chess piece by a terminal in response to a selection operation on a fourth card in a card area, provided by an exemplary embodiment of the present application.

[0372] like Figure 27 As shown, the player selects the fourth card 2702 in the card area, where the fourth card is used to enhance the target attribute of the virtual chess piece, and the first virtual object 2701 whose target attribute value meets the enhancement condition is displayed in the chessboard area. Therefore, the terminal displays a highlight box 2711 around the first virtual chess piece 2701 to prompt the player to act on the first virtual chess piece 2701 with the fourth card 2702.

[0373] To further prompt the player to promote the first virtual chess piece to meet the reinforcement conditions, in some embodiments, when the target attribute of the first virtual chess piece is a first attribute value and the target attribute of the chess piece card corresponding to the first virtual chess piece in the card area is a second attribute value, the terminal highlights the first virtual chess piece and the chess piece card corresponding to the first virtual chess piece, wherein the sum of the first attribute value and the second attribute value meets the reinforcement conditions.

[0374] Optionally, the target attribute can be health, level, attack power, defense power, star rating, etc., without specific restrictions.

[0375] For example only, the strengthening condition is that the chess piece level of the virtual chess piece reaches level 50, the current chess piece level of the first virtual chess piece is level 49, and the chess piece card corresponding to the first virtual chess piece in the card area can increase the chess piece level of the virtual chess piece by 1 level, the terminal can highlight the first virtual chess piece and the chess piece card corresponding to the first virtual chess piece.

[0376] See also Figure 28 , Figure 28 This is a schematic diagram of highlighting a first virtual chess piece and a chess piece card corresponding to the first virtual chess piece when the sum of the first attribute value and the second attribute value meets a reinforcement condition, provided by an exemplary embodiment of the present application.

[0377] The chessboard area displays the first virtual chess piece 2802 (chess piece C), and the chess piece level of the first virtual chess piece 2802 is level 49 (first attribute value); the card area displays the chess piece card 2801 corresponding to the first virtual chess piece 2802, and the chess piece card 2801 can increase the chess piece level of the first virtual chess piece 2802 by 1 level (second attribute value). Therefore, the terminal displays a highlight box 2812 around the first virtual chess piece 2802 and a highlight box 2811 around the chess piece card 2801 to prompt the player to use the chess piece card 2801 to help the first virtual chess piece 2802 meet the strengthening conditions (chess piece level reaches level 50).

[0378] See also Figure 29 , Figure 29 FIG. 1 is a flowchart of a game phase provided by an exemplary embodiment of the present application. The flow includes the following steps.

[0379] Step 2901: Player selection begins. The terminal displays a player selection interface.

[0380] Step 2902, determine whether all players have entered the player selection phase.

[0381] In response to no, execute step 2903 and wait for the player to enter the player selection phase.

[0382] In response, step 2904 is executed to display chess piece strengthening information.

[0383] In some embodiments, before displaying chess piece reinforcement information, the system randomly selects a target reinforcement configuration corresponding to the current game from multiple candidate reinforcement configurations, reads and saves the target reinforcement configuration, and displays the chess piece reinforcement information based on the target reinforcement configuration.

[0384] For more information about chess piece enhancements, see Figure 16 The related descriptions will not be repeated here.

[0385] Step 2905, the player chooses to enter the countdown.

[0386] Step 2906, determine whether the countdown has ended.

[0387] In response to no, execute step 2907 and wait for the countdown to end.

[0388] In response, step 2908 is executed to display the Auto Chess game screen.

[0389] Step 2909, the game ends.

[0390] See also Figure 30 , Figure 30 This is a flowchart of chess piece strengthening provided by an exemplary embodiment of the present application. The process includes the following steps.

[0391] Step 3001: The player triggers an event corresponding to the strengthening condition of the virtual chess piece.

[0392] For example only, if the strengthening condition is that the chess piece level reaches 50, then the event corresponding to the strengthening condition is the chess piece level upgrade; if the strengthening condition is that the chess piece health is lower than 100 points, then the event corresponding to the strengthening condition is the chess piece health reduction.

[0393] Step 3002, determine whether the virtual chess piece is in a strengthened state.

[0394] In response, the virtual chess piece is strengthened successfully.

[0395] In response to no, step 3003 is executed to determine whether the strengthening condition is met.

[0396] In response to no, return to step 3001.

[0397] In response, step 3004 is executed to determine whether the virtual chess piece is a chess piece that supports enhancement as indicated by the chess piece enhancement information.

[0398] In response, step 3005 is executed to determine the reinforcement type and add the reinforcement type ID.

[0399] Step 3006, determine whether the second skill of the virtual chess piece has been added.

[0400] In response to no, step 3007 is executed to add a second skill ID for the virtual chess piece.

[0401] In response, step 3008 is executed to determine whether the third skill of the virtual chess piece has been added.

[0402] In response to no, step 3009 is executed to add a third skill ID for the virtual chess piece.

[0403] In response, step 3010 is executed to determine whether the chess piece model of the virtual chess piece has been updated.

[0404] In response to no, step 3011 is executed to update the chess piece model for the virtual chess piece.

[0405] In response, step 3012 is executed to determine whether the chess piece card of the virtual chess piece has been updated.

[0406] In response to no, step 3013 is executed to update the chess piece card corresponding to the virtual chess piece.

[0407] In response, step 3014 is executed and the virtual chess piece is strengthened successfully.

[0408] See also Figure 31 , Figure 31 This is a block diagram of a device for strengthening chess pieces in Auto Chess, provided by an exemplary embodiment of the present application. The device includes:

[0409] The chess piece enhancement information display module 3101 is used to display chess piece enhancement information for the current game during the game preparation phase. The chess piece enhancement information is used to indicate the virtual chess pieces that support enhancement during the game, and the chess piece enhancement information is applicable to all virtual chess players in the current game.

[0410] A non-enhanced state display module 3102 is used to display a first virtual chess piece in a non-enhanced state in a chessboard area of the Auto Chess game screen during a game, wherein the chessboard area is used to display virtual chess pieces in battle;

[0411] The strengthening state display module 3103 is configured to display the first virtual chess piece in a strengthened state in the chessboard area if the first virtual chess piece is a virtual chess piece that supports strengthening and satisfies a strengthening condition.

[0412] Optionally, the chess piece difference between the first virtual chess piece in the enhanced state and the non-enhanced state includes a chess piece model; the non-enhanced state display module 3102 is configured to:

[0413] During the game, displaying the first virtual chess piece using the first chess piece model in the chessboard area of the Auto Chess game screen;

[0414] The enhancement status display module 3103 is used to: when the first virtual chess piece is a virtual chess piece that supports enhancement and the first virtual chess piece meets the enhancement condition, display the first virtual chess piece using a second chess piece model in the chessboard area, where the second chess piece model is different from the first chess piece model.

[0415] Optionally, the chess piece enhancement information includes the enhancement type of each virtual chess piece that supports enhancement; the enhancement status display module 3103 is used to:

[0416] If the first virtual chess piece is a virtual chess piece that supports enhancement and the first virtual chess piece meets the enhancement condition, determining a target enhancement type corresponding to the first virtual chess piece;

[0417] Determining the second chess piece model corresponding to the first virtual chess piece under the target enhancement type, wherein the same virtual chess piece corresponds to different chess piece models under different enhancement types;

[0418] The first virtual chess piece using the second chess piece model is displayed in the chessboard area.

[0419] Optionally, the chess piece difference between the first virtual chess piece in the enhanced state and the non-enhanced state includes a chess piece skill; the non-enhanced state display module 3102 is configured to: when the first virtual chess piece meets a skill release condition, control the first virtual chess piece to release a first skill, where the first skill is a native skill of the first virtual chess piece;

[0420] The strengthening state display module 3103 is configured to: when the first virtual chess piece meets the skill release condition, control the first virtual chess piece to release the first skill;

[0421] When the first skill is released, the first virtual chess piece is controlled to release a second skill, where the second skill is an additional skill after the first virtual chess piece meets the strengthening condition.

[0422] Optionally, the chess piece enhancement information includes the enhancement type of each virtual chess piece that supports enhancement; the enhancement status display module 3103 is used to: determine the second skill based on the target enhancement type of the first virtual chess piece, wherein the same virtual chess piece has different additional skills under different enhancement types.

[0423] Optionally, the enhancement information includes the enhancement type of each virtual chess piece that supports enhancement, and the difference between the first virtual chess piece in the enhanced state and the non-enhanced state includes chess piece skills; the enhancement state display module 3103 is used to:

[0424] When there is at least one other virtual chess piece in the chessboard area that is in the enhanced state and corresponds to the same enhancement type as the first virtual chess piece, the first virtual chess piece and the other virtual chess pieces are controlled to release a third skill, where the third skill is a collaborative skill of the enhancement type corresponding to the first virtual chess piece, and the third skill is released when the collaborative skill release conditions are met.

[0425] Optionally, the enhanced status display module 3103 is used to:

[0426] The third skill is determined based on the target enhancement type of the first virtual chess piece, wherein different enhancement types correspond to different collaborative skills.

[0427] Optionally, the Auto Chess game screen includes a card area for displaying unused virtual cards; the enhanced status display module 3103 is used to:

[0428] When the first virtual chess piece is in the enhanced state and the card area contains a first card, the first card is displayed in a second display state, the first card being the chess card corresponding to the first virtual chess piece, and the second display state is different from the first display state of the first card in the non-enhanced state.

[0429] Optionally, the enhanced status display module 3103 is used to:

[0430] Displaying a second card in the first display state in the card area, where the second card is a chess piece card corresponding to a second virtual chess piece, and the second virtual chess piece is not a virtual chess piece that supports enhancement as indicated by the chess piece enhancement information;

[0431] If the second virtual chess piece meets the additional strengthening condition, switching the second virtual chess piece in the chessboard area from the non-strengthened state to the strengthened state;

[0432] The second card is switched from the first display state to a third display state, where the third display state is different from the second display state.

[0433] Optionally, the Auto Chess game screen includes a card area for displaying unused virtual cards; the enhanced status display module 3103 is used to:

[0434] When a selection operation for a third card in the card area is received and the chessboard area includes a third virtual chess piece, highlighting the third virtual chess piece;

[0435] or,

[0436] When a selection operation for the third card in the card area is received and the card area contains a chess piece card corresponding to the third virtual chess piece, highlighting the chess piece card corresponding to the third virtual chess piece;

[0437] Among them, the third card is used to switch the virtual chess piece from the non-reinforced state to the reinforced state, the third virtual chess piece does not belong to the virtual chess piece that supports reinforcement indicated by the chess piece reinforcement information, and the candidate reinforcement type corresponding to the third virtual chess piece includes the reinforcement type indicated by the chess piece reinforcement information.

[0438] Optionally, the enhanced status display module 3103 is used to:

[0439] When a use operation of the third card is received and the use object of the third card is the third virtual chess piece, a reinforcement type selection interface is displayed, wherein the reinforcement type selection interface includes the candidate reinforcement types corresponding to the third virtual chess piece, and the reinforcement type indicated by the chess piece reinforcement information is highlighted;

[0440] In response to a selection operation in the enhancement type selection interface, the third virtual chess piece is switched from the non-enhanced state to the enhanced state.

[0441] Optionally, different virtual chess players have different chess piece enhancement functions; the chess piece enhancement information display module 3101 is used to:

[0442] During the player selection process, a target reinforcement configuration is determined from candidate reinforcement configurations; and the chess piece reinforcement information of the current game is displayed based on the target reinforcement configuration;

[0443] or,

[0444] When the player selection is completed, the target reinforcement configuration is determined based on the virtual players corresponding to each opponent; and the chess piece reinforcement information of the current game is displayed based on the target reinforcement configuration.

[0445] Optionally, the Auto Chess game screen includes a card area, which is used to display unused virtual cards; after the first virtual chess piece in a non-enhanced state is displayed in the chessboard area of the Auto Chess game screen, the enhancement state display module 3103 is used to:

[0446] In response to a selection operation of a fourth card in the card area, the first virtual chess piece is highlighted, and the fourth card is used to improve a target attribute of the virtual chess piece, where the target attribute is related to the strengthening condition.

[0447] Optionally, the Auto Chess game screen includes a card area, which is used to display unused virtual cards; after the first virtual chess piece in a non-enhanced state is displayed in the chessboard area of the Auto Chess game screen, the enhancement state display module 3103 is used to:

[0448] When the target attribute of the first virtual chess piece is a first attribute value and the target attribute of the chess piece card corresponding to the first virtual chess piece in the card area is a second attribute value, the first virtual chess piece and the chess piece card corresponding to the first virtual chess piece are highlighted, and the sum of the first attribute value and the second attribute value meets the reinforcement condition.

[0449] See also Figure 32 , Figure 32 It is a schematic diagram of the structure of a terminal provided by an exemplary embodiment of the present application.

[0450] Please refer to Figure 32 , which shows a block diagram of the structure of a terminal 3200 provided by an exemplary embodiment of the present application. Terminal 3200 may be a portable mobile terminal, such as a smartphone, a tablet computer, a Moving Picture Experts Group Audio Layer III (MP3) player, or a Moving Picture Experts Group Audio Layer IV (MP4) player. Terminal 3200 may also be referred to as user equipment, a portable terminal, or other names.

[0451] Typically, the terminal 3200 includes a processor 3201 and a memory 3202 .

[0452] The processor 3201 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and the like. The processor 3201 may be implemented in at least one hardware form of digital signal processing (DSP), field-programmable gate array (FPGA), and programmable logic array (PLA). The processor 3201 may also include a main processor and a coprocessor. The main processor is a processor for processing data in an awake state, also known as a central processing unit (CPU); the coprocessor is a low-power processor for processing data in a standby state. In some embodiments, the processor 3201 may be integrated with a graphics processing unit (GPU), which is responsible for rendering and drawing the content to be displayed on the display screen. In some embodiments, the processor 3201 may also include an artificial intelligence (AI) processor, which is used to process computing operations related to machine learning.

[0453] Memory 3202 may include one or more computer-readable storage media, which may be tangible and non-transitory. Memory 3202 may also include high-speed random access memory and non-volatile memory, such as one or more disk storage devices and flash memory storage devices. In some embodiments, the non-transitory computer-readable storage medium in memory 3202 is used to store at least one instruction, which is executed by processor 3201 to implement the resource update method in Auto Chess provided in the embodiments of the present application.

[0454] In some embodiments, the terminal 3200 may optionally further include: a peripheral device interface 3203 and at least one peripheral device.

[0455] The peripheral device interface 3203 can be used to connect at least one input / output (I / O)-related peripheral device to the processor 3201 and the memory 3202. In some embodiments, the processor 3201, the memory 3202, and the peripheral device interface 3203 are integrated on the same chip or circuit board; in some other embodiments, any one or two of the processor 3201, the memory 3202, and the peripheral device interface 3203 can be implemented on separate chips or circuit boards, which is not limited in this embodiment.

[0456] Those skilled in the art will understand that Figure 32 The structure shown in the figure does not constitute a limitation on the terminal 3200, and the terminal 3200 may include more or fewer components than shown in the figure, or combine certain components, or adopt a different component arrangement.

[0457] The present application also provides a computer-readable storage medium, wherein the computer-readable storage medium stores at least one instruction, and the at least one instruction is loaded and executed by a processor to implement the method described in the above embodiment. Optionally, the computer-readable storage medium may include: ROM, RAM, solid-state drives (SSDs), or optical disks. Among them, RAM may include resistance random access memory (ReRAM) and dynamic random access memory (DRAM).

[0458] The present application also provides a computer program product or computer program, which includes computer instructions stored in a computer-readable storage medium. A processor of a computer device reads the computer instructions from the computer-readable storage medium and executes the computer instructions, causing the computer device to perform the Auto Chess chess piece strengthening method provided in various optional implementations of the above aspects.

[0459] The above description is merely an optional embodiment of the present application and is not intended to limit the present application. Any modifications, equivalent replacements, improvements, etc. made within the spirit and principles of the present application shall be included in the scope of protection of the present application.

Claims

1. A method for strengthening chess pieces in Auto Chess, characterized in that: The method comprises: During the game preparation phase, chess piece enhancement information for the current game is displayed. The chess piece enhancement information is used to indicate virtual chess pieces that support enhancement during the game, and the chess piece enhancement information is applicable to all virtual chess players in the current game. During the game, a first virtual chess piece in a non-enhanced state is displayed in a chessboard area of the Auto Chess game screen, wherein the chessboard area is used to display virtual chess pieces in battle; When the first virtual chess piece is a virtual chess piece that supports strengthening and the first virtual chess piece meets a strengthening condition, the first virtual chess piece in a strengthened state is displayed in the chessboard area.

2. The method according to claim 1, characterized in that The chess piece difference between the first virtual chess piece in the enhanced state and the non-enhanced state includes a chess piece model; During the game, displaying a first virtual chess piece in an unreinforced state in the chessboard area of the Auto Chess game screen includes: During the game, displaying the first virtual chess piece using the first chess piece model in the chessboard area of the Auto Chess game screen; The method of displaying the first virtual chess piece in a strengthened state in the chessboard area when the first virtual chess piece is a virtual chess piece that supports strengthening and the first virtual chess piece meets a strengthening condition includes: When the first virtual chess piece is a virtual chess piece that supports reinforcement and satisfies the reinforcement condition, the first virtual chess piece is displayed in the chessboard area using a second chess piece model, where the second chess piece model is different from the first chess piece model.

3. The method according to claim 2, characterized in that The chess piece enhancement information includes the enhancement type of each virtual chess piece that supports enhancement; The method of displaying the first virtual chess piece using a second chess piece model in the chessboard area when the first virtual chess piece is a virtual chess piece that supports enhancement and the first virtual chess piece meets the enhancement condition includes: If the first virtual chess piece is a virtual chess piece that supports enhancement and the first virtual chess piece meets the enhancement condition, determining a target enhancement type corresponding to the first virtual chess piece; Determining the second chess piece model corresponding to the first virtual chess piece under the target enhancement type, wherein the same virtual chess piece corresponds to different chess piece models under different enhancement types; The first virtual chess piece using the second chess piece model is displayed in the chessboard area.

4. The method according to claim 1, wherein The chess piece difference between the first virtual chess piece in the enhanced state and the non-enhanced state includes chess piece skills; After the first virtual chess piece in an unreinforced state is displayed in the chessboard area of the Auto Chess game screen, the method includes: When the first virtual chess piece meets a skill release condition, controlling the first virtual chess piece to release a first skill, where the first skill is a native skill of the first virtual chess piece; After displaying the first virtual chess piece in the enhanced state in the chessboard area, the method further includes: When the first virtual chess piece meets the skill release condition, controlling the first virtual chess piece to release the first skill; When the first skill is released, the first virtual chess piece is controlled to release a second skill, where the second skill is an additional skill after the first virtual chess piece meets the strengthening condition.

5. The method according to claim 4, characterized in that The chess piece enhancement information includes the enhancement type of each virtual chess piece that supports enhancement; The method further comprises: The second skill is determined based on the target enhancement type of the first virtual chess piece, wherein the same virtual chess piece has different additional skills under different enhancement types.

6. The method according to claim 1, characterized in that The enhancement information includes the enhancement type of each virtual chess piece that supports enhancement, and the chess piece difference between the first virtual chess piece in the enhanced state and the non-enhanced state includes chess piece skills; The method further comprises: When there is at least one other virtual chess piece in the chessboard area that is in the enhanced state and corresponds to the same enhancement type as the first virtual chess piece, the first virtual chess piece and the other virtual chess pieces are controlled to release a third skill, where the third skill is a collaborative skill of the enhancement type corresponding to the first virtual chess piece, and the third skill is released when the collaborative skill release conditions are met.

7. The method according to claim 6, characterized in that The method further comprises: The third skill is determined based on the target enhancement type of the first virtual chess piece, wherein different enhancement types correspond to different collaborative skills.

8. The method according to claim 1, characterized in that The Auto Chess game screen includes a card area, and the card area is used to display unused virtual cards; The method further comprises: When the first virtual chess piece is in the enhanced state and the card area contains a first card, the first card is displayed in a second display state, the first card being the chess card corresponding to the first virtual chess piece, and the second display state is different from the first display state of the first card in the non-enhanced state.

9. The method according to claim 8, characterized in that The method further comprises: Displaying a second card in the first display state in the card area, where the second card is a chess piece card corresponding to a second virtual chess piece, and the second virtual chess piece is not a virtual chess piece that supports enhancement as indicated by the chess piece enhancement information; If the second virtual chess piece meets the additional strengthening condition, switching the second virtual chess piece in the chessboard area from the non-strengthened state to the strengthened state; The second card is switched from the first display state to a third display state, where the third display state is different from the second display state.

10. The method according to claim 1, characterized in that The Auto Chess game screen includes a card area, and the card area is used to display unused virtual cards; The method further comprises: When a selection operation for a third card in the card area is received and the chessboard area includes a third virtual chess piece, highlighting the third virtual chess piece; or, When a selection operation for the third card in the card area is received and the card area contains a chess piece card corresponding to the third virtual chess piece, highlighting the chess piece card corresponding to the third virtual chess piece; Among them, the third card is used to switch the virtual chess piece from the non-reinforced state to the reinforced state, the third virtual chess piece does not belong to the virtual chess piece that supports reinforcement indicated by the chess piece reinforcement information, and the candidate reinforcement type corresponding to the third virtual chess piece includes the reinforcement type indicated by the chess piece reinforcement information.

11. The method according to claim 10, characterized in that The method further comprises: When a use operation of the third card is received and the use object of the third card is the third virtual chess piece, a reinforcement type selection interface is displayed, wherein the reinforcement type selection interface includes the candidate reinforcement types corresponding to the third virtual chess piece, and the reinforcement type indicated by the chess piece reinforcement information is highlighted; In response to a selection operation in the enhancement type selection interface, the third virtual chess piece is switched from the non-enhanced state to the enhanced state.

12. The method according to claim 1, characterized in that Different virtual chess players have different chess piece gain functions; The display of chess piece enhancement information for the current game includes: During the player selection process, a target reinforcement configuration is determined from candidate reinforcement configurations; and the chess piece reinforcement information of the current game is displayed based on the target reinforcement configuration; or, When the player selection is completed, the target reinforcement configuration is determined based on the virtual players corresponding to each opponent; and the chess piece reinforcement information of the current game is displayed based on the target reinforcement configuration.

13. The method according to claim 1, wherein The Auto Chess game screen includes a card area, and the card area is used to display unused virtual cards; After displaying the first virtual chess piece in a non-enhanced state in the chessboard area of the Auto Chess game screen, the method further includes: In response to a selection operation of a fourth card in the card area, the first virtual chess piece is highlighted, and the fourth card is used to improve a target attribute of the virtual chess piece, where the target attribute is related to the strengthening condition.

14. The method according to claim 1, wherein The Auto Chess game screen includes a card area, and the card area is used to display unused virtual cards; After displaying the first virtual chess piece in a non-enhanced state in the chessboard area of the Auto Chess game screen, the method further includes: When the target attribute of the first virtual chess piece is a first attribute value and the target attribute of the chess piece card corresponding to the first virtual chess piece in the card area is a second attribute value, the first virtual chess piece and the chess piece card corresponding to the first virtual chess piece are highlighted, and the sum of the first attribute value and the second attribute value meets the reinforcement condition.

15. A device for strengthening chess pieces in Auto Chess, characterized in that: The device comprises: A chess piece enhancement information display module is used to display chess piece enhancement information for the current game during the game preparation phase. The chess piece enhancement information is used to indicate virtual chess pieces that support enhancement during the game, and the chess piece enhancement information is applicable to all virtual chess players in the current game; A non-enhanced state display module, configured to display a first virtual chess piece in a non-enhanced state in a chessboard area of the Auto Chess game screen during a game, wherein the chessboard area is used to display virtual chess pieces in battle; The strengthening state display module is used to display the first virtual chess piece in a strengthened state in the chessboard area when the first virtual chess piece is a virtual chess piece that supports strengthening and the first virtual chess piece meets the strengthening condition.

16. A terminal, characterized in that: The terminal includes a processor and a memory; the memory stores at least one instruction, and the at least one instruction is used to be executed by the processor to implement the method for strengthening chess pieces in Auto Chess as described in any one of claims 1 to 14.

17. A computer-readable storage medium, characterized in that The computer-readable storage medium stores at least one instruction, which is loaded and executed by the processor to implement the method for strengthening chess pieces in Auto Chess according to any one of claims 1 to 14.

18. A computer program product, characterized in that The computer program product includes computer instructions, which are stored in a computer-readable storage medium; a processor of a terminal reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the terminal executes the method for strengthening chess pieces in Auto Chess according to any one of claims 1 to 14.