A motion-sensing simulation device for video games

By designing a combination of restraint devices and cushioning components, the problem of users being unable to fully secure themselves in the seat during video game experiences was solved, thus ensuring user stability and safety in the seat and improving the comfort of the experience.

CN120733342BActive Publication Date: 2026-01-06广州市大咖动漫科技有限公司

Patent Information

Application Number
CN202510887563.5
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2025-06-30
Publication Date
2026-01-06
Estimated Expiration
2045-06-30

AI Technical Summary

Technical Problem

During the gaming experience, due to differences in upper body height, the straps cannot fully secure users, making it easy for them to slip off the seat and affecting the overall experience.

Method used

An electronic game motion-sensing simulation device was designed, which includes a binding device, a direction control device, and a buffer component. The combination of straps, a moving frame, a buffer component, and a locking component ensures that the user is stably bound to the seat, and the buffer component reduces the pulling force of the straps to prevent the user from falling out of the seat.

Benefits of technology

It effectively prevents users from leaving the seat during gameplay, enhancing user stability and safety, reducing the pulling force of the straps on users, and improving the comfort of the experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

The application belongs to the technical field of motion simulation, and discloses a motion simulation device for electronic games, which comprises a direction control device for controlling the forward-backward and left-right movement of a seat, a binding device comprising a binding belt for binding the body of a user, a moving frame for moving up and down on the surface of the side frame and driving the binding belt to move synchronously, a buffer component comprising a convex rod, which is moved inside an arc-shaped groove by the binding belt moved outward, a first elastic member for driving the outer end of the binding belt to move back into the moving frame, a locking component for locking the moving frame, and a bottom frame for supporting the seat through the direction control device. After the user is bound by the binding device, the swinging seat makes the user sway, the swaying user pulls the buffer component by the binding belt, the buffer effect of the buffer component avoids the user from getting off the seat, reduces the pulling force of the binding belt on the user, and avoids the user's body from being damaged due to the excessive pulling force.
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Description

Technical Field

[0001] This invention belongs to the field of motion simulation technology, and specifically relates to a motion simulation device for video games. Background Technology

[0002] In typical video game arcades, motion-sensing game consoles are quite popular among gamers. Their feature is that the console can interact with the player during gameplay and provide feedback on the motion effects in the game, giving the player a sense of immersion. They are highly praised in video game arcades.

[0003] When a user sits in the seat, the straps cannot fully restrain the user's upper body due to differences in height, which can easily cause the user to fall off the seat while playing video games.

[0004] Therefore, it is necessary to invent a motion-sensing simulation device for video games to solve the above problems. Summary of the Invention

[0005] To address the aforementioned problems, the present invention provides a motion-sensing simulation device for video games, thereby resolving the issues raised in the background section.

[0006] To achieve the above objectives, the present invention provides the following technical solution: a motion-sensing simulation device for video games, comprising: a direction control device for controlling the forward and backward and left and right movements of a seat; a binding device comprising: a strap for binding the user's body; a moving frame for moving up and down on a side frame surface and driving the strap to move synchronously; a buffer component comprising: a protruding rod, wherein the outwardly moving strap pulls the protruding rod to move inside an arc-shaped groove; a first elastic element for driving the outer end of the strap back to move into the moving frame; a locking component for locking the moving frame; and a base frame for supporting the seat via the direction control device.

[0007] Furthermore, the direction control device includes: a rocking component for controlling the left and right rocking of the seat; and a moving component for controlling the forward and backward movement of the seat.

[0008] Furthermore, the two straps are connected by a connecting component, which includes: a first clip and a second clip for clipping onto the front of the user's body; and a rod that connects to the second clip and is vertically inserted into the first clip.

[0009] Furthermore, the surface of the movable frame is provided with a side frame, and a movable rod is inserted into the side frame. Both sides of the seat are provided with sliding grooves, and the locking component causes the movable rod to press against the inner side wall of the sliding groove.

[0010] Furthermore, the movable frame that moves up and down on the side frame surface drives the side frame to move synchronously inside the slide groove, and the slide groove limits the movable frame through the side frame.

[0011] Furthermore, the side frame has a built-in movable component, which includes: an inner rod installed inside the movable frame; and a second elastic element for driving the movable rod to move back into the side frame.

[0012] Furthermore, the locking component includes: a retaining edge for pressing the chamfered surface of the outer end of the moving rod, and causing the inner end of the moving rod to press against the inner wall of the groove; and a rotating rod for driving the retaining edge to rotate.

[0013] Furthermore, the surface of the movable rod is provided with an inner groove corresponding to the inner rod, and the movable rod reciprocates on the surface of the inner rod using the inner groove.

[0014] Furthermore, the side frame surface is provided with vertical grooves, and the outer end of the moving rod is inserted into the side frame through the vertical grooves.

[0015] Furthermore, a circular plate is fixed to the bottom end of the rotating rod, and the top surface of the circular plate is in contact with the bottom surface of the side frame.

[0016] The technical effects and advantages of this invention are as follows:

[0017] 1. After the user is bound by the binding device, when the swinging seat causes the user to sway, the user can use the binding straps to pull on the buffer component. The buffer component's cushioning effect prevents the user from falling off the seat, reduces the pulling force of the binding straps on the user, and avoids injury to the user's body due to excessive pulling force. Attached Figure Description

[0018] Figure 1 This is an overall schematic diagram of the motion-sensing simulation device for electronic games according to an embodiment of the present invention;

[0019] Figure 2 This is a schematic diagram of the direction control device at the top of the chassis according to an embodiment of the present invention;

[0020] Figure 3 This is an overall schematic diagram of the seat according to an embodiment of the present invention;

[0021] Figure 4 This is a schematic diagram of the two inner ends of the straps being snapped together by a connecting component according to an embodiment of the present invention;

[0022] Figure 5 This is a schematic diagram of the movable frame sleeved on the surface of the side frame according to an embodiment of the present invention;

[0023] Figure 6 This is a schematic diagram of the connecting edge of the rotating rod surface according to an embodiment of the present invention;

[0024] Figure 7 This is a three-dimensional cross-sectional view of the mobile frame according to an embodiment of the present invention;

[0025] Figure 8 This is an overview diagram of the airbag control scheme according to an embodiment of the present invention;

[0026] In the diagram: 1. Seat; 2. Straps; 3. Movable frame; 4. Side frame; 401. Vertical groove; 5. Protruding rod; 6. First elastic element; 7. Base frame; 701. Stepper motor; 702. Curved shaft; 703. Dynamic platform; 704. Swing frame; 705. Rotating shaft; 706. Airbag; 8. First clamp; 9. Second clamp; 10. Insert rod; 11. Side frame; 12. Movable rod; 121. Chamfered surface; 122. Inner groove; 13. Slide groove; 14. Inner rod; 15. Second elastic element; 16. Edge clamp; 17. Rotating rod; 18. Circular plate; 19. Display screen; 20. Controller. Detailed Implementation

[0027] To make the objectives, technical solutions, and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below in conjunction with the embodiments.

[0028] This invention provides a motion-sensing simulation device for video games, such as... Figure 1 and Figure 2 As shown, the system includes: a direction control device that controls the left-right swaying of the seat 1 using a rocking component and the forward-backward movement of the seat 1 using a moving component. The seat 1 is mounted on the top of the base frame 7 via the direction control device. The rocking component includes a stepper motor 701 and a curved shaft 702. The curved shaft 702 is fixed to the bottom of the motion platform 703, and the seat 1 is fixedly mounted on the top of the motion platform 703. The curved shaft 702 is driven by the output end of the stepper motor 701. The moving component includes a swing frame 704, a rotating shaft 705, and two airbags 706. The rotating shaft 705 is located at the center of the swing frame 704 and is mounted on the top surface of the base frame 7. The swing frame 704 rotates on the top of the base frame 7 using the rotating shaft 705. Both ends of the swing frame 704 are connected to the top surface of the base frame 7 via airbags 706. The input end of the airbag 706 is connected to the output end of an air compressor, and the output end of the airbag 706 is equipped with an air valve.

[0029] The top surface of the motion platform 703 is equipped with a display screen 19 to display the game screen, and a controller 20 is set on one side of the base frame 7. The stepper motor 701, the air compressor and the air valve are all electrically connected to the controller 20.

[0030] Specifically, the controller 20 transmits the swing signal to the stepper motor 701 via the I / O board, causing the stepper motor 701 to operate. The output of the stepper motor 701 causes the curved shaft 702 to rotate. The rotating curved shaft 702 uses the motion platform 703 to make the seat 1 swing left and right, and the seat 1 causes the user to swing left and right. The controller 20 transmits the movement signal to the air compressor and air valve via the I / O board. The air compressor and air valve work together to control the air intake and deflation of the airbag 706, causing the airbag 706 to extend and retract. This causes the swing frame 704 to swing back and forth on the top of the base frame 7 via the rotating shaft 705. When the end of the swing frame 704 contacts the bottom of the motion platform 703, it compresses the motion platform 703 to move in the back and forth direction.

[0031] In this embodiment, the controller 20 controls the stepper motor 701 to work, so that the curved shaft 702 can make the motion platform 703 drive the seat 1 to swing left and right. The controller 20 controls the air compressor and air valve to work, so that the end of the swing frame 704 can contact the bottom of the motion platform 703, thereby facilitating the motion platform 703 to drive the seat 1 to move back and forth.

[0032] To control airbag 706, an airbag control scheme is used to control airbag 706. Figure 8 In the process, the numerical records of the two airbags 706 are adjusted by cooperating with the air compressor and air valve, and the numerical changes of air intake and exhaust of the airbags 706 are recorded by dynamic adjustment. By controlling the time frequency of air intake and exhaust, a silky smooth feeling effect is obtained. Finally, the parameters of the airbags 706 are adjusted by visualization, and the dynamic intensity and comfort of the dynamic platform 703 are adjusted in real time by modifying the air intake and exhaust frequency.

[0033] To ensure the user's stability at the top of seat 1, a restraint device is used to restrain the user. Figures 3 to 5 In the middle, there are straps 2, movable frame 3, side frame 4, buffer component, locking component and base frame 7. The seat 1 is installed on the top of the base frame 7 through a direction control device. Side frames 4 are fixed on both sides of the seat 1. The movable frame 3 is slidably sleeved on the surface of the side frame 4. The two straps 2 correspond one-to-one with the two movable frames 3. The straps 2 are set as nylon straps commonly used in the prior art. The two straps 2 are arranged opposite each other. The outer ends of the straps 2 are connected to the inside of the movable frame 3 by the buffer component. The inner ends of the two straps 2 are snapped together by the connecting component.

[0034] Specifically, the user sits on top of seat 1, and adjusts the position of the movable frame 3 on the surface of the side frame 4 according to the height of the user's upper body. The movable frame 3 is pushed up and down on the surface of the side frame 4 until it moves to the appropriate position. The locking component locks the movable frame 3 to prevent it from moving on the surface of the side frame 4. The strap 2 is pulled out of the movable frame 3 until the connecting component connects the inner ends of the two straps 2. The cushioning component pulls the user through the strap 2, so that the user is stably strapped to seat 1, ensuring the user's stability on seat 1.

[0035] In this embodiment, after the binding device binds the user, the swinging seat 1 causes the user to sway. The swaying user uses the binding strap 2 to pull on the buffer component. The buffer component's cushioning effect prevents the user from falling off the seat 1, reduces the pulling force of the binding strap 2 on the user, and avoids injury to the user's body due to excessive pulling force.

[0036] To ensure the connection between the two straps 2, a connecting component is used to connect the two straps 2. Figure 3 and Figure 4 In the middle, the connecting parts include: a first clip 8, a second clip 9 and a plug rod 10. The inner ends of the two straps 2 are respectively connected to the first clip 8 and the second clip 9, and the top end of the plug rod 10 is installed on the inner end of the second clip 9.

[0037] Specifically, by pulling the first clip 8 and the second clip 9, both the moving first clip 8 and the second clip 9 pull the strap 2. The outer end of the strap 2 is pulled out from inside the moving frame 3 until the first clip 8 and the second clip 9 correspond. The insertion rod 10 is then vertically inserted into the first clip 8, and the insertion rod 10 is used to connect the first clip 8 and the second clip 9.

[0038] In this embodiment, the insertion rod 10 is used to connect the first locking piece 8 and the second locking piece 9, the connecting component makes the strap 2 bind to the user's body surface, and the cushioning component makes the strap 2 fit against the user's body surface.

[0039] To ensure user safety, a buffer component is used to protect the user. Figure 5 and Figure 7 In the middle, the buffer component includes: a protruding rod 5 and a first elastic element 6. The first elastic element 6 is set as a spring sheet. The top and bottom surfaces of the outer end of the strap 2 are both fixed with protruding rods 5. The top and bottom surfaces of the movable frame 3 are both provided with arc-shaped grooves 301. The two protruding rods 5 correspond one-to-one with the two arc-shaped grooves 301. The protruding rods 5 are located inside the arc-shaped grooves 301. The first elastic element 6 is provided inside the arc-shaped grooves 301. The protruding rods 5 are connected to the inner end of the arc-shaped grooves 301 by the first elastic element 6.

[0040] Specifically, when the connecting component pulls the strap 2, the strap 2 pulls the protruding rod 5 to move inside the arc groove 301. The moving protruding rod 5 cooperates to squeeze the first elastic element 6, and the elastic force of the first elastic element 6 provides a cushioning effect for the user. The cushioning component makes the strap 2 fit against the user's body surface.

[0041] To adjust the height of strap 2, the movable frame 3 moves up and down on the surface of the side frame 4. Figure 3 and Figure 5 In the middle, the surface of the movable frame 3 is provided with a side frame 11, and a movable rod 12 is inserted into the side frame 11. The surface of the side frame 4 is provided with a vertical groove 401. The outer end of the movable rod 12 is inserted into the side frame 4 through the vertical groove 401. Both sides of the seat 1 are provided with sliding grooves 13. When the movable frame 3 moves, the moving movable frame 3 drives the side frame 11 to move synchronously inside the sliding groove 13, and the outer end of the movable rod 12 moves inside the vertical groove 401. After the movable frame 3 moves to the appropriate position, the movable frame 3 is limited by the locking component, and the sliding groove 13 uses the side frame 11 to limit the movable frame 3. When the strap 2 is pulled out from the inside of the movable frame 3, it prevents the movable frame 3 from rotating on the surface of the side frame 4.

[0042] To limit the movement of the movable frame 3, a locking component is used to ensure the locking effect of the movable frame 3. Figure 3 , Figures 5 to 7 In the middle, the locking component includes: a retaining edge 16 and a rotating rod 17. The rotating rod 17 vertically penetrates the side frame 4. A circular plate 18 is fixed at the bottom end of the rotating rod 17, and the top surface of the circular plate 18 is in contact with the bottom surface of the side frame 4. The rotating rod 17 uses the retaining edge 16 to press the inner rod 14 of the movable component. The movable component includes: an inner rod 14 and a second elastic element 15. The second elastic element 15 is set as a spring sheet. The moving rod 12 is correspondingly inserted into the inside of the side frame 11. The elastic force of the second elastic element 15 makes the moving rod 12 approach the rotating rod 17 until the inner end of the moving rod 12 contacts the outer circumference of the rotating rod 17.

[0043] Specifically, rotating the circular plate 18 causes the rotating rod 17 to rotate inside the movable frame 3. The rotating rod 17 drives the retaining edge 16 to rotate synchronously. The rotating retaining edge 16 contacts the chamfered surface 121 of the outer end of the movable rod 12. The rotating retaining edge 16 uses the chamfered surface 121 to press the outer end of the movable rod 12. Under the action of the pressing force, the movable rod 12 moves away from the rotating rod 17. The movable rod 12 uses the inner groove 122 to pull the second elastic element 15. The inner end of the movable rod 12 gradually moves out from inside the side frame 11 until the inner end of the movable rod 12 contacts the inner wall of the slide groove 13. The limitation of the movable rod 12 and the slide groove 13 ensures the limitation of the movable frame 3 on the surface of the side frame 4.

[0044] In this embodiment, after the movable frame 3 moves to the appropriate position, the rotation of the circular plate 18 causes the clamping edge 16 to press the chamfered surface 121 of the outer end of the movable rod 12 until the inner end of the movable rod 12 presses the inner wall of the slide groove 13, thus completing the limitation of the movable frame 3 on the surface of the side frame 4 and preventing the strap 2 from moving up and down.

[0045] Working principle of this invention:

[0046] Reference Figures 1 to 7 As shown, the user sits on top of the seat 1. The position of the movable frame 3 on the surface of the side frame 4 is adjusted according to the height of the user's upper body. The movable frame 3 is pushed up and down on the surface of the side frame 4 until it moves to the appropriate position. The circular plate 18 is rotated, which causes the rotating rod 17 to rotate inside the movable frame 3. The rotating rod 17 drives the retaining edge 16 to rotate synchronously. The rotating retaining edge 16 contacts the chamfered surface 121 of the outer end of the movable rod 12. The rotating retaining edge 16 uses the chamfered surface 121 to press the outer end of the movable rod 12. Under the pressure, the movable rod 12 moves away from the rotating rod 17. The movable rod 12 uses the inner groove 122 to pull the second elastic element 15. The inner end of the movable rod 12 gradually moves out of the side frame 11 until the inner end of the movable rod 12 contacts the inner wall of the slide groove 13. The limitation of the movable rod 12 and the slide groove 13 ensures that the movable frame 3 is limited on the surface of the side frame 4.

[0047] Pull the first clip 8 and the second clip 9. The first clip 8 and the second clip 9 both pull the strap 2. The outer end of the strap 2 is pulled out from inside the movable frame 3 until the first clip 8 and the second clip 9 correspond. The insertion rod 10 is vertically inserted into the first clip 8. The insertion rod 10 is used to connect the first clip 8 and the second clip 9.

[0048] When the connecting component pulls the strap 2, the strap 2 pulls the protruding rod 5 to move inside the arc groove 301. The moving protruding rod 5 cooperates to squeeze the first elastic element 6, and the elastic force of the first elastic element 6 provides a cushioning effect for the user. The cushioning component makes the strap 2 fit against the user's body surface.

[0049] The controller 20 transmits the swing signal to the stepper motor 701 via the I / O board, causing the stepper motor 701 to operate. The output of the stepper motor 701 causes the curved shaft 702 to rotate. The rotating curved shaft 702 uses the motion platform 703 to make the seat 1 swing left and right, and the seat 1 causes the user to swing left and right. The controller 20 transmits the movement signal to the air compressor and air valve via the I / O board. The air compressor and air valve work together to control the air intake and deflation of the airbag 706, causing the airbag 706 to extend and retract. This causes the swing frame 704 to swing back and forth on the top of the base frame 7 via the rotating shaft 705. When the end of the swing frame 704 contacts the bottom of the motion platform 703, it compresses the motion platform 703 to move in the back and forth direction.

[0050] The above embodiments are only used to illustrate the technical solutions of the present invention, and are not intended to limit it.

Claims

1. A somatosensory simulation device for an electronic game, characterized by, The application relates to a body-sensing simulation device for electronic games, which comprises the following parts: a direction control device for controlling the forward and backward and left and right movement of a seat (1); a binding device, which comprises: a binding belt (2) for binding the body of a user; a moving frame (3) for moving up and down on the surface of a side frame (4) and driving the synchronous movement of the binding belt (2); a buffer component, which comprises: a convex rod (5) driven to move inside an arc-shaped groove (301) by the binding belt (2) moving outwards; a first elastic member (6) for driving the outside end of the binding belt (2) to move back into the moving frame (3); a locking component for locking the moving frame (3); a bottom frame (7) for supporting the seat (1) through the direction control device; the surface of the moving frame (3) is provided with a side frame (11), the inside of the side frame (11) is inserted with a moving rod (12), the two side edges of the seat (1) are provided with sliding grooves (13), and the locking component makes the moving rod (12) press the inner side wall of the sliding groove (13); the inside of the side frame (11) is internally provided with a movable component, which comprises: an inner rod (14) installed in the inside of the moving frame (3); a second elastic member (15) for driving the moving rod (12) to move back into the inside of the side frame (11); the locking component comprises: a clamping edge (16) for pressing the chamfered surface (121) of the outside end of the moving rod (12) and making the inside end of the moving rod (12) press the inner side wall of the sliding groove (13); a rotating rod (17) for driving the rotation of the clamping edge (16).

2. The body-sensing simulation device for electronic games according to claim 1, wherein: the direction control device comprises: a swinging component for controlling the left and right swinging of the seat (1); a moving component for controlling the forward and backward movement of the seat (1).

3. The body-sensing simulation device for electronic games according to claim 2, wherein: the two binding belts (2) are connected through a connecting component, and the connecting component comprises: a first clamping member (8) and a second clamping member (9) for clamping the front part of the body of a user; a plug rod (10) connected with the second clamping member (9) and vertically inserted into the inside of the first clamping member (8).

4. The body-sensing simulation device for electronic games according to claim 3, wherein: the moving frame (3) moving up and down on the surface of the side frame (4) drives the synchronous movement of the side frame (11) inside the sliding groove (13), and the sliding groove (13) limits the moving frame (3) through the side frame (11).

5. The body-sensing simulation device for electronic games according to claim 4, wherein: the surface of the moving rod (12) is provided with an inner groove (122) corresponding to the inner rod (14), and the moving rod (12) reciprocally moves on the surface of the inner rod (14) through the inner groove (122).

6. The body-sensing simulation device for electronic games according to claim 5, wherein: the surface of the side frame (4) is provided with a vertical groove (401), and the outside end of the moving rod (12) is inserted into the inside of the side frame (4) through the vertical groove (401).

7. The somatic simulation device for electronic games according to claim 6, characterized in that: The bottom end of the rotating rod (17) is fixed with a round plate (18), and the top surface of the round plate (18) is attached to the bottom surface of the side frame (4).

Citation Information

Patent Citations

  • Mobile VR somatosensory device

    CN112791384A

  • Safety constraint device for recreation facility

    CN114949868A

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