Immersive intelligent interactive teaching training field system
By constructing an immersive intelligent interactive teaching and training field system using projection technology, the problems of insufficient interactivity and data collection in traditional training modes are solved, achieving highly realistic scenarios and personalized feedback, thereby improving training quality.
Patent Information
- Application Number
- CN202511154091.9
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-08-18
- Publication Date
- 2025-11-14
AI Technical Summary
Traditional teaching and training models rely on physical teaching aids or two-dimensional screens, which have problems such as high cost, fixed scenarios, weak interactivity, difficulty in data collection, and delayed feedback. They are particularly difficult to improve training quality in high-demand fields.
An immersive, intelligent, interactive teaching and training environment system is constructed using projection technology. This system includes a scene generation engine, an AI analysis engine, a data synchronization terminal, and an intelligent feedback terminal. It dynamically generates highly realistic scenes, collects data in real time, and provides personalized feedback.
It realizes highly realistic scenarios of multi-person collaborative training and portable training space, real-time data collection and personalized guidance, improves the scientific nature and interactivity of training, and provides quantifiable training effect evaluation.
Smart Images

Figure CN120954282A_ABST
Abstract
Description
Technical Field
[0001] This invention relates to the field of skills simulation training technology, and more specifically to an immersive intelligent interactive teaching and training field system. Background Technology
[0002] In the current field of teaching and training, traditional models mostly rely on physical teaching aids or two-dimensional screens. Physical teaching aids are not only expensive and have fixed and monotonous scenarios, making it difficult to simulate complex and ever-changing real environments, but they are also limited by physical space and cannot support collaborative training among multiple people. Two-dimensional screens, on the other hand, lack immersion, with users mostly in a passive state of receiving information, resulting in weak interactivity and difficulty in stimulating deep participation.
[0003] Meanwhile, in traditional training processes, key data such as user operational precision, response time, and collaboration efficiency are difficult to collect and quantify, leading to a reliance on subjective experience in training effectiveness evaluation and a lack of scientific basis. Furthermore, the feedback mechanism is lagging, unable to correct operational errors in real time, and unable to provide personalized guidance for individual or team skill gaps. These problems are particularly prominent in fields such as military exercises and professional skills training, which demand high levels of scenario realism and training accuracy, severely hindering the improvement of training quality. Summary of the Invention
[0004] The purpose of this invention is to provide an immersive intelligent interactive teaching and training field system.
[0005] To achieve the above objectives, the present invention provides the following technical solution: An immersive intelligent interactive teaching and training field system includes a scene preset system and a training module; the scene preset system includes single-person scenes and multi-person scenes; the training module includes a scene generation engine, an AI analysis engine, a data synchronization terminal, an intelligent feedback terminal, and a multimodal interaction system. The scene generation engine dynamically renders highly realistic training environments, such as airports, high-speed rail stations, trains, operating rooms, and sports fields. The data synchronization terminal collects training data in real time, such as operational accuracy, response time, and collaboration efficiency, and uploads the collected data to a cloud analysis platform. The AI analysis engine generates individual or team capability profiles based on machine learning models, such as skill gaps, decision-making patterns, and stress resistance. The intelligent feedback terminal dynamically marks error areas, overlays guidance information, and generates a 3D debriefing report based on the scene projected by the scene generation engine.
[0006] Preferably, the multi-person scene consists of a ring of projectors and a central server forming an immersive training ground.
[0007] Preferably, the single-person scenario consists of a portable training space composed of a single projector and a smart terminal, wherein the smart terminal is an edge computing board.
[0008] Preferably, the multimodal interaction system includes an interaction sensor to capture user actions, location, and operation trajectory. Beneficial effects
[0009] This invention, based on projection technology, supports collaborative training environments with multiple projectors and a central server, as well as portable training spaces with a single projector and a smart terminal. It can dynamically generate highly realistic scenes, collect user actions and operation trajectories in real time, and generate individual and team capability profiles through edge computing and cloud analysis, providing simultaneous real-time error correction and 3D debriefing guidance. It solves the problems of traditional teaching and training scenarios, such as limited diversity, weak interactivity, lack of data collection, and delayed feedback, providing quantifiable and low-cost scientific training solutions for military exercises, skills training, and other fields.
[0010] The above description is merely an overview of the technical solution of the present invention. In order to better understand the technical means of the present invention and to implement it in accordance with the contents of the specification, the preferred embodiments of the present invention are described in detail below with reference to the accompanying drawings. Attached Figure Description
[0011] Figure 1 This is a system distribution diagram of the present invention. Detailed Implementation
[0012] The technical solution of the present invention will now be clearly and completely described with reference to the accompanying drawings. Obviously, the described embodiments are only some, not all, of the embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of the present invention.
[0013] In the description of this invention, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings. They are used only for the convenience of describing the invention and for simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation. Therefore, they should not be construed as limitations on the invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.
[0014] In the description of this invention, it should be noted that, unless otherwise explicitly specified and limited, the terms "installation," "connection," and "linking" should be interpreted broadly. For example, they can refer to a fixed connection, a detachable connection, or an integral connection; they can refer to a mechanical connection or an electrical connection; they can refer to a direct connection or an indirect connection through an intermediate medium; and they can refer to the internal connection of two components. Those skilled in the art can understand the specific meaning of the above terms in this invention based on the specific circumstances.
[0015] Furthermore, the technical features involved in the different embodiments of the present invention described below can be combined with each other as long as they do not conflict with each other.
[0016] like Figure 1 As shown, an immersive intelligent interactive teaching and training field system includes a scene preset system and a training module; the scene preset system includes single-person scenes and multi-person scenes; the training module includes a scene generation engine, an AI analysis engine, a data synchronization terminal, an intelligent feedback terminal, and a multimodal interaction system.
[0017] The scene generation engine dynamically renders highly realistic training environments, such as airports, high-speed rail stations, trains, operating rooms, and sports fields, supporting real-time scene switching. The data synchronization terminal can collect training data in real time, such as operational accuracy, response time, and collaboration efficiency, and upload the collected data to the cloud analysis platform in real time. The AI analysis engine generates individual or team capability profiles based on machine learning models, such as skill gaps, decision-making patterns, and stress resistance. The intelligent feedback terminal dynamically marks error areas, overlays guidance information, and generates a 3D debriefing report based on the scene projected by the scene generation engine.
[0018] Preferably, the multi-person scenario consists of an immersive training ground composed of multiple projectors arranged in a ring and a central server, supporting collaborative training among multiple people.
[0019] Preferably, the single-person scenario consists of a portable training space composed of a single projector and a smart terminal, with the smart terminal being an edge computing board.
[0020] Preferably, the multimodal interaction system includes interactive sensors, and a sensor array is formed by several interactive sensors to capture user actions, positions and operation trajectories.
[0021] The technical features of the above embodiments can be combined in any way. For the sake of brevity, not all possible combinations of the technical features in the above embodiments are described. However, as long as there is no contradiction in the combination of these technical features, they should be considered to be within the scope of this specification.
[0022] The embodiments described above are merely illustrative of several implementations of the present invention, and while the descriptions are relatively specific and detailed, they should not be construed as limiting the scope of the invention patent. It should be noted that those skilled in the art can make various modifications and improvements without departing from the concept of the present invention, and these all fall within the protection scope of the present invention. Therefore, the protection scope of this invention patent should be determined by the appended claims.
Claims
1. An immersive intelligent interactive teaching and training environment system, characterized in that, It includes a scene preset system and a training module; the scene preset system includes single-person scenes and multi-person scenes; the training module includes a scene generation engine, an AI analysis engine, a data synchronization terminal, an intelligent feedback terminal, and a multimodal interaction system; The scene generation engine dynamically renders highly realistic training environments, such as airports, high-speed rail stations, trains, operating rooms, and sports fields; the data synchronization terminal collects training data in real time, such as operational accuracy, response time, and collaboration efficiency, and uploads the collected data to the cloud analysis platform; the AI analysis engine generates individual or team capability profiles based on machine learning models, such as skill gaps, decision-making patterns, and stress resistance. The intelligent feedback terminal dynamically marks error areas, overlays guidance information, and generates a 3D debriefing report based on the scene projected by the scene generation engine.
2. The immersive intelligent interactive teaching and training field system as described in claim 1, characterized in that, The multi-person scenario consists of an immersive training ground composed of projectors arranged in a ring and a central server.
3. The immersive intelligent interactive teaching and training field system as described in claim 1, characterized in that, The single-person scenario consists of a portable training space composed of a single projector and a smart terminal, with the smart terminal being an edge computing board.
4. The immersive intelligent interactive teaching and training field system as described in claim 1, characterized in that, The multimodal interaction system includes interaction sensors to capture user actions, location, and operation trajectories.