Art museum puzzle intelligent teaching aid
By combining a physical chessboard with magnetic induction or RFID technology to identify chess pieces, the problem of poor interactive experience in existing art museum puzzle teaching aids is solved. This achieves intuitive chessboard status display and eye protection, thus improving the player's gaming experience.
Patent Information
- Application Number
- CN202410604294.2
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-05-15
- Publication Date
- 2025-11-18
AI Technical Summary
Existing art museum puzzle teaching aids fail to provide players with a more convenient and intuitive way to play puzzles, lacking an intuitive interactive experience and eye protection.
A physical chessboard has been designed, comprising a main chessboard, black square chess pieces, light bulb chess pieces, a display screen, input buttons, a chess piece recognition module, a color LED matrix, and a main control module. The chess pieces are identified using magnetic induction or RFID technology, enabling automatic timing, real-time display of the chessboard status, and prompts for incorrect positions, thus preventing children from becoming addicted to electronic devices.
It enhances the interactive experience of museum puzzles, provides an intuitive display of the chessboard status, and protects children's eyesight, thus avoiding the risk of children becoming addicted to electronic devices.
Smart Images

Figure CN120977170A_ABST
Abstract
Description
TECHNICAL FIELD
[0001] The present application relates to the technical field of teaching aids, in particular to an art gallery puzzle intelligent teaching aid. BACKGROUND
[0002] Light up is a game in a matrix of black and white squares. The player needs to place light bulbs in the white squares so that all the white squares are in the light. Two light bulbs cannot be in each other's light - you cannot place a light bulb in the light of another light bulb. Each light bulb radiates light in the horizontal and vertical directions, lighting the entire row and column - unless a black square blocks its light. In the black squares, there may be an integer from 0 to 4 written, indicating the number of light bulbs that must exist in the four squares adjacent to it; for example, a black square marked with 4 must have 4 light bulbs in the four squares adjacent to it, one in each block, and a block marked with 0 must not have light bulbs in the four squares adjacent to it.
[0003] The rules of the art gallery puzzle teaching aid are: place some lights in the board so that the lights cannot shine on the lights, and the lights illuminate all the white squares in the board. The light of the light bulb is emitted in the horizontal and vertical directions, and all the white squares passed are illuminated. The black squares and the edges of the board will block the light. The numbers in the black squares represent the number of lights in all the squares adjacent to the square (4 squares in the center, 3 squares on the edge, and 2 squares on the corner).
[0004] The art gallery puzzle teaching aid is an interesting and challenging task because it combines art and puzzle elements while maintaining sufficient educational significance. However, existing art gallery puzzle teaching aids cannot make it more convenient and intuitive for players to play this puzzle. Therefore, the art gallery puzzle intelligent teaching aid is proposed to solve this problem. SUMMARY
[0005] The purpose of the embodiment of the present application is to provide an art gallery puzzle intelligent teaching aid, which aims to solve the problem that existing art gallery puzzle teaching aids cannot make it more convenient and intuitive for players to play this puzzle.
[0006] Specifically, the art gallery puzzle intelligent teaching aid includes a chessboard, the chessboard includes a chessboard main body and chess pieces, the chess pieces include black square chess pieces and light bulb chess pieces, and the chessboard main body top surface is provided with a plurality of squares; the chessboard main body is provided with a display screen, input keys, a chess piece recognition module, a color LED matrix, and a main control module.
[0007] The chessboard composed of a chessboard body, black grid chess pieces, light bulb chess pieces, a display screen, input keys, a chess piece recognition module, a color LED matrix and a main control module can significantly improve the experience of art gallery puzzles. The chessboard with double-color LED interaction can intuitively display the state of empty squares on the chessboard. The device can automatically time, display the state of the chessboard in real time, verify the player's answer after the end and prompt the error position. The state of the chessboard can be monitored, and a warning is given when the player moves the black grid chess pieces. Compared with playing on electronic devices, the physical chessboard interaction experience is better and can effectively protect vision and prevent children players from being addicted to electronic devices.
[0008] The technical solutions of the present application are further described as follows: In one embodiment, the black grid chess pieces include a plurality of black grid chess pieces with numbers and a plurality of black grid chess pieces without numbers.
[0009] Further, the numbers of the plurality of black grid chess pieces with numbers are printed on multiple surfaces of the black grid chess pieces.
[0010] Further, the plurality of black grid chess pieces with numbers are independently printed with 0, 1, 2, 3 and 4.
[0011] In one embodiment, the light bulb chess pieces are printed with light bulb patterns on multiple surfaces thereof.
[0012] In one embodiment, the chess piece recognition module uses magnetic induction recognition technology to identify the black grid chess pieces and / or the light bulb chess pieces. The magnetic induction recognition technology includes a magnetic induction sensor, which is a Hall element.
[0013] Further, the black grid chess pieces and / or the light bulb chess pieces are embedded with magnetic materials. When the black grid chess pieces and / or the light bulb chess pieces are placed on the chessboard body, the magnetism of the black grid chess pieces and / or the light bulb chess pieces acts on the magnetic induction sensor, causing the level output by the magnetic induction sensor to change.
[0014] Further, the advanced scheme of the chess piece recognition module is to use RFID radio frequency identification technology. NFC tags are embedded in all black grid chess pieces and / or light bulb chess pieces, which can automatically identify the types of black grid chess pieces and / or light bulb chess pieces and the numbers on the black grid chess pieces, thereby eliminating the step of manually inputting the numbers on the black grid chess pieces.
[0015] In one embodiment, the chessboard reads in a periodic scanning mode, and the changes of the chessboard and the chess pieces are obtained by comparing the current scanning result with the last scanning result.
[0016] In one embodiment, the use of the art gallery puzzle intelligent teaching aid includes the following steps: Open the chessboard, put the black chess pieces according to the question, input the number on the black chess piece once every time a black chess piece is put, after all the black chess pieces are put, press the start game button, start timing, start putting the bulb chess pieces, the bulb chess pieces light up the row and column where they are located, after the player finishes the question, press the end game button, the solving time is displayed on the screen, according to the rules, the player's answer is checked, and the error grid is highlighted in red on the chessboard.
[0017] Compared with the prior art, the art gallery puzzle intelligent teaching aid can achieve: The chessboard composed of a chessboard main body, black chess pieces, bulb chess pieces, a display screen, input buttons, a chess piece recognition module, a color LED matrix and a main control module can significantly improve the experience of art gallery puzzles, the two-color LED interactive chessboard can intuitively display the empty grid state on the chessboard, and the device can automatically time, display the chessboard state in real time, verify the player's answer after the end and prompt the error position; the chessboard state can be monitored, and a warning is given when the player moves the black chess pieces; compared with playing on electronic devices, the physical chessboard interaction experience of the design is better and can effectively protect vision and prevent children players from being addicted to electronic devices. BRIEF DESCRIPTION OF DRAWINGS
[0018] In order to more clearly illustrate the technical solutions in the embodiments of the present application or the prior art, the following will briefly introduce the drawings needed to be used in the embodiments. Obviously, the drawings described in the following description only constitute some embodiments of the present application, and for those skilled in the art, other drawings can also be obtained without creative labor based on these drawings.
[0019] Figure 1 The use demonstration diagram of the art gallery puzzle intelligent teaching aid. DETAILED DESCRIPTION
[0020] In order to make the purpose, technical solutions and advantages of the present application more clear, the following will further describe the present application in combination with the drawings and embodiments. It should be understood that the specific embodiments described herein are only used to explain the present application, and are not used to limit the present application. The specific implementation of the present application is described in detail in combination with the specific embodiments.
[0021] In the embodiments of the present application, the art gallery puzzle intelligent teaching aid includes a chessboard, the chessboard includes a chessboard main body and chess pieces, the chess pieces include black chess pieces and bulb chess pieces, and the top surface of the chessboard main body is provided with a plurality of grids; The number of grids can be 16, 25, 36, 49, etc., the arrangement mode of the grids can be a square arrangement of multiple rows and multiple columns, or a rectangular arrangement of multiple rows and multiple columns, etc., and the number of grids and the arrangement mode are not limited, as long as a chessboard can be formed, preferably, 36 grids are adopted and a distribution of 6 rows and 6 columns is formed; The chessboard main body is provided with a display screen, input keys, a chess piece recognition module, a color LED matrix and a main control module.
[0022] Furthermore, it can be known from the above that the chessboard composed of the chessboard main body, the black grid chess pieces, the bulb chess pieces, the display screen, the input keys, the chess piece recognition module, the color LED matrix and the main control module can significantly improve the experience of the art gallery puzzle, the chessboard adopting double-color LED interaction can very intuitively display the empty grid state on the chessboard, the device can automatically time, display the chessboard state in real time, verify the player's answer after the end and prompt the error position, the chessboard state can be monitored and a warning can be given when the player moves the black grid chess pieces, and compared with playing on an electronic device, the physical chessboard of the design has better interactive experience and can effectively protect vision and avoid children players from being addicted to electronic devices.
[0023] In the embodiment of the application, the black grid chess pieces include a plurality of black grid chess pieces with numbers and a plurality of black grid chess pieces without numbers.
[0024] Further, the numbers of the plurality of black grid chess pieces with numbers are printed on a plurality of surfaces of the black grid chess pieces.
[0025] Still further, the plurality of black grid chess pieces with numbers are independently printed with 0, 1, 2, 3 and 4.
[0026] In the embodiment of the application, the bulb chess pieces are printed with bulb patterns on a plurality of surfaces thereof.
[0027] In the embodiment of the application, the chess piece recognition module uses a magnetic induction recognition technology for recognizing the black grid chess pieces and / or the bulb chess pieces.
[0028] In the embodiment of the application, the black grid chess pieces and / or the bulb chess pieces are embedded with magnetic materials, when the black grid chess pieces and / or the bulb chess pieces are placed on the chessboard main body, the magnetism of the black grid chess pieces and / or the bulb chess pieces acts on the magnetic induction sensor, so that the level output by the magnetic induction sensor changes.
[0029] In the embodiment of the application, the advanced scheme of the chess piece recognition module is to use RFID radio frequency identification technology to embed NFC tags in all black grid chess pieces and / or bulb chess pieces, so that the type of the black grid chess pieces and / or the bulb chess pieces and the number on the black grid chess pieces can be automatically recognized, thereby avoiding the step of manually inputting the number on the black grid.
[0030] In the embodiment of the application, the chessboard is read in a periodic scanning mode, and the changes of the chessboard and the chess pieces are obtained by comparing the scanning results of this time and the last time, In the embodiment of the application, as shown in Figure 1 The use of the art museum puzzle intelligent teaching aid includes the following steps: Open the chessboard, place the black grid chess pieces according to the question, input the number on the black grid chess piece once every time a black grid chess piece is placed, press the start game button after all the black grid chess pieces are placed, start timing, start placing the bulb chess pieces, and the bulb chess piece illuminates the row and column where it is located when a bulb chess piece is placed, press the end game button after the player finishes the question, display the solving time on the screen, check the player's answer according to the rules, display the checking result on the screen, and highlight the error grid in red on the chessboard.
[0031] Further, according to the above-mentioned situation, it can be known that: the corresponding black grid chess pieces are placed according to the question, the black grid chess piece position and the corresponding number are recorded by pressing the "next step" button and the number button corresponding to the black grid chess piece every time a black grid chess piece is placed; after all the black grid chess pieces are placed, the "start" button is pressed, the game starts, and the system starts timing; the player starts solving the question and places the bulb chess pieces, and every time a bulb chess piece is placed, the bulb chess piece will illuminate the row and column where it is located (it cannot penetrate the black grid chess piece, and stops when it meets the black grid chess piece, and the "illumination" is represented by the color LED of the grid turning blue), and the timing stops when all the empty grids of the chessboard are lit up and the player presses the "end game" button, the system verifies the player's answer, and when there is an empty grid that is not illuminated, the number of the black grid chess piece does not match the number of the bulb chess pieces around it, or there is a situation that the bulb chess pieces illuminate each other, the color LED of the related grid turns red to indicate that there is an error.
[0032] Supplement: if the player moves the black grid chess piece after starting the game, the color LED of the entire chessboard turns red to indicate that the chessboard is wrong until the player places the black grid chess piece back.
[0033] In view of the problem that the existing art museum puzzle teaching aid cannot make the player more convenient and intuitive to play this puzzle, the art museum puzzle intelligent teaching aid of the application can achieve: The chessboard composed of a chessboard body, black chess pieces, light bulb chess pieces, a display screen, input keys, a chess piece recognition module, a color LED matrix and a master control module can significantly improve the experience of art gallery puzzles, the chessboard with double-color LED interaction can intuitively display the empty grid state on the chessboard, and the device can automatically time, display the chessboard state in real time, verify the player's answer after the end and prompt the error position; the chessboard state can be monitored, and a warning is given when the player moves the black chess pieces; compared with playing on electronic devices, the physical chessboard interaction experience of the design is better and can effectively protect vision and avoid children players being addicted to electronic devices.
[0034] The structures, proportions, sizes and the like shown in the specification are only used to cooperate with the content disclosed in the specification for understanding and reading by those skilled in the art, and do not define the limiting conditions for implementing the application, so they do not have technical significance. Any modification of structure, change of proportion relationship or adjustment of size, which does not affect the effects and purposes that can be achieved by the application, should still fall within the scope of the disclosed technology. In the description of the application, unless otherwise specified, the meaning of "a plurality of" is two or more.
[0035] In the description of the application, although the embodiments of the application have been shown and described, it can be understood by those skilled in the art that various changes, modifications, replacements and variations can be made to these embodiments without departing from the principles and spirits of the application, and the scope of the application is defined by the appended claims and their equivalents.
[0036] Finally, it should be noted that: the above only describes the preferred embodiments of the application and is not used to limit the application, although the application has been described in detail with reference to the foregoing embodiments, those skilled in the art can still modify the technical solutions recorded in the foregoing embodiments or make equivalent replacement for part of the technical features, any modification, equivalent replacement, improvement and the like within the spirits and principles of the application should be included in the protection scope of the application.
Claims
1. An intelligent teaching aid for solving puzzles in art galleries, characterized in that: Includes a chessboard, which includes a chessboard body and chess pieces, the chess pieces including black square chess pieces and light bulb chess pieces, and the top surface of the chessboard body is provided with multiple squares; The main body of the chessboard is equipped with a display screen, input buttons, a chess piece recognition module, a color LED matrix, and a main control module.
2. The intelligent teaching aid for museum puzzles according to claim 1, characterized in that, The black square pieces include multiple black square pieces with numbers printed on them and multiple black square pieces without numbers.
3. The intelligent teaching aid for museum puzzles according to claim 2, characterized in that, The numbers of the black square pieces are printed on multiple faces of the black square pieces.
4. The intelligent teaching aid for museum puzzles according to claim 3, characterized in that, The black square pieces, each bearing a number, are independently printed with the numbers 0, 1, 2, 3, and 4.
5. The intelligent teaching aid for museum puzzles according to claim 1, characterized in that, The light bulb chess piece has light bulb patterns printed on multiple sides.
6. The intelligent teaching aid for art museum puzzles according to claim 1, characterized in that, The chess piece recognition module uses magnetic induction recognition technology to identify black square chess pieces and / or light bulb chess pieces; the magnetic induction recognition technology includes a magnetic induction sensor, which is a Hall element.
7. The intelligent teaching aid for museum puzzles according to claim 6, characterized in that, Magnetic material is embedded in the black square chess pieces and / or light bulb chess pieces. When the black square chess pieces and / or light bulb chess pieces are placed on the main body of the chessboard, the magnetism of the black square chess pieces and / or light bulb chess pieces acts on the magnetic induction sensor, causing the output level of the magnetic induction sensor to change.
8. The intelligent teaching aid for art museum puzzles according to claim 6, characterized in that, An advanced solution for the chess piece recognition module is to use RFID radio frequency identification technology to embed NFC tags in all black square chess pieces and / or light bulb chess pieces. This can automatically identify the type of black square chess pieces and / or light bulb chess pieces and the numbers on the black square chess pieces, eliminating the need to manually input the numbers on the black squares.
9. The intelligent teaching aid for museum puzzles according to claim 1, characterized in that, The chessboard is read using a periodic scanning method, and the changes in the chessboard and pieces are obtained by comparing the current and previous scan results.
10. The intelligent teaching aid for museum puzzles according to any one of claims 1-9, characterized in that, The use of the art museum puzzle smart teaching aid includes the following steps: Open the game board and place black square pieces according to the problem. Each time a black square piece is placed, enter the number on the piece. After placing all the black square pieces, press the start game button to start the timer. Begin placing light bulb pieces. Each time a light bulb piece is placed, it illuminates the row and column it belongs to. When the player finishes solving the problem, press the end game button. The solution time will be displayed on the screen. The game board will then check the player's solution according to the rules, displaying the results on the screen and highlighting the incorrect squares in red on the board.