Vehicle-mounted game control method and device, equipment and storage medium

By intelligently switching display modes using a digital light processor and a head-up display, combined with the vehicle's existing control system and various simulation functions, the hardware dependence and lack of immersion issues of in-vehicle gaming systems have been resolved, achieving a more efficient immersive gaming experience.

CN121243764APending Publication Date: 2026-01-02CHINA FAW CO LTD
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Patent Information

Application Number
CN202511339667.9
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-09-18
Publication Date
2026-01-02

AI Technical Summary

Technical Problem

Existing in-vehicle game control systems rely on additional hardware, increasing the overall cost of the vehicle, are inconvenient to operate, lack immersion, and have significant room for improvement, especially in terms of visual display.

Method used

It combines a digital light processor and a head-up display, intelligently switching the display mode based on the real-time brightness signal detected by the light detection unit. It integrates the vehicle's existing control system, along with radar detection unit, air suspension system, seat adjustment system, air conditioning system, etc., to simulate game scenarios and provide an immersive experience.

Benefits of technology

It enhances the immersion and comfort of in-car gaming, reduces the need for external devices, saves costs and vehicle space, and improves the smoothness and interactivity of the gaming experience.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The invention discloses a vehicle-mounted game control method and device, equipment and a storage medium. The vehicle-mounted game control method comprises the following steps: acquiring a real-time brightness signal detected by a light detection unit; when the real-time brightness signal is larger than the preset brightness signal, the head-up display is controlled to be started, and the digital light processor is closed; when the real-time brightness signal is smaller than or equal to the preset brightness signal, the digital light processor is controlled to be started, and the head-up display is turned off. According to the technical scheme, different display modes are switched according to the ambient light brightness, it is guaranteed that more real and immersive game experience is provided for a user, meanwhile, a vehicle-mounted game controller is omitted, the cost and the space of a vehicle are saved, and the smoothness and comfort of the vehicle-mounted game experience are improved.
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Description

TECHNICAL FIELD

[0001] The present application relates to the technical field of vehicle control, and in particular to a vehicle-mounted game control method, device, equipment and storage medium. BACKGROUND

[0002] With the continuous progress of automobile technology, especially the rapid development of new energy vehicles, the participation of vehicle-mounted electronic systems in the use process of automobiles is increasingly deep, and vehicle-mounted entertainment functions have gradually become an important part of improving user driving and riding experience. In particular, the introduction of vehicle-mounted game applications such as racing games provides users with a more rich entertainment experience, and vehicle-mounted game control systems have thus become an important development direction for improving user experience. However, the existing vehicle-mounted game control system still has significant deficiencies in many aspects, which limits the improvement of its performance and user experience.

[0003] Firstly, the existing vehicle-mounted game system usually relies on additional hardware support, such as a vehicle-mounted game controller, which not only increases the overall vehicle cost but also limits the promotion and popularization of vehicle-mounted game functions. Due to the low system integration, there are also inconveniences in operation, and external devices occupy a lot of space in the vehicle, affecting the fluency and comfort of the vehicle-mounted game experience.

[0004] Secondly, the immersion of the existing vehicle-mounted game is still insufficient, especially in terms of visual display, which has a large optimization space. SUMMARY

[0005] The present application provides a vehicle-mounted game control method, device, equipment and storage medium to solve the problem of insufficient immersion and poor comfort of the existing vehicle-mounted game.

[0006] According to the first aspect of the present application, a vehicle-mounted game control method is provided, which is applied in a vehicle-mounted game control system; the vehicle-mounted game control system includes a digital light processor, a head-up display, a light detection unit and a control system; the digital light processor, the head-up display and the light detection unit are respectively in communication connection with the control system; the head-up display is arranged in the vehicle interior for projecting a game interface to the front windshield; the digital light processor is arranged on the vehicle shell for projecting the game interface to a target position.

[0007] The vehicle-mounted game control method includes:

[0008] obtaining a real-time brightness signal detected by the light detection unit;

[0009] when the real-time brightness signal is greater than a preset brightness signal, controlling the head-up display to start and the digital light processor to close;

[0010] when the real-time brightness signal is less than or equal to the preset brightness signal, controlling the digital light processor to start and the head-up display to close.

[0011] Optionally, the control head-up display to start, the digital light processor to close, further comprising:

[0012] According to the real-time brightness signal adjusting the transparency and contrast of the head-up display.

[0013] Optionally, the vehicle game control system further comprises a radar detection unit; the radar detection unit is arranged on the vehicle shell and is in communication connection with the control system;

[0014] The control digital light processor to start, the head-up display to close, further comprising:

[0015] Obtain the obstacle position information detected by the radar detection unit;

[0016] According to the obstacle position information adjusting the projection position of the digital light processor.

[0017] Optionally, the control system is also in communication connection with the steering wheel, the accelerator pedal and the brake pedal respectively;

[0018] The vehicle game control method further comprises:

[0019] Receive the steering wheel control instruction, the accelerator pedal control instruction and / or the brake pedal control instruction;

[0020] According to the steering wheel control instruction, the accelerator pedal control instruction and / or the brake pedal control instruction generates the game operation instruction.

[0021] Optionally, the control system is also in communication connection with the air suspension system and the seat adjustment system respectively;

[0022] The vehicle game control method further comprises:

[0023] Receive the simulation game scene information;

[0024] According to the simulation game scene information controlling the working state of the air suspension system and / or the seat adjustment system.

[0025] Optionally, the control system is also in communication connection with the air conditioning system;

[0026] The vehicle game control method further comprises:

[0027] Receive the simulation game scene information;

[0028] According to the simulation game scene information controlling the working state of the air conditioning system.

[0029] Optionally, the control system is also in communication connection with the seat vibration motor;

[0030] The vehicle game control method further comprises:

[0031] receiving simulation game scene information;

[0032] controlling an operation state of a seat vibration motor according to the simulation game scene information.

[0033] According to a second aspect of the present application, a vehicle-mounted game control device is provided, which is characterized in being used for the vehicle-mounted game control method, and the vehicle-mounted game control device comprises:

[0034] a brightness acquisition module, configured to acquire a real-time brightness signal detected by the light detection unit;

[0035] a first control starting module, configured to control the head-up display to start and the digital light processor to stop when the real-time brightness signal is greater than the preset brightness signal;

[0036] a second control starting module, configured to control the digital light processor to start and the head-up display to stop when the real-time brightness signal is less than or equal to the preset brightness signal.

[0037] According to a third aspect of the present application, a computer device is provided, comprising a memory, a processor and a computer program stored in the memory and executable on the processor, and the processor implements the control method when executing the computer program.

[0038] According to a fourth aspect of the present application, a computer readable storage medium is provided, which stores a computer program, and the computer program is executable on the processor to implement the control method.

[0039] The technical scheme of the present application acquires the real-time brightness signal detected by the light detection unit, controls the head-up display to start and the digital light processor to stop when the real-time brightness signal is greater than the preset brightness signal, controls the digital light processor to start and the head-up display to stop when the real-time brightness signal is less than or equal to the preset brightness signal, realizes switching of different display modes according to the ambient light brightness, guarantees to provide a more real and immersive game experience for users, saves the vehicle-mounted game controller, saves the cost and the space of the vehicle, and improves the fluency and comfort of the vehicle-mounted game experience.

[0040] It should be understood that the content described in this part is not intended to identify key or important features of the embodiments of the present application, nor to limit the scope of the present application. Other features of the present application will become apparent from the following description. BRIEF DESCRIPTION OF DRAWINGS

[0041] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the embodiments description will be briefly introduced. Obviously, the drawings in the following description are only some embodiments of the present application, and other drawings can be obtained by those skilled in the art without any creative effort based on these drawings.

[0042] Figure 1 is a first angle vehicle-mounted game control system structure schematic diagram provided according to an embodiment of the present application;

[0043] Figure 2 is a second angle vehicle-mounted game control system structure schematic diagram provided according to an embodiment of the present application;

[0044] Figure 3 is a third angle vehicle-mounted game control system structure schematic diagram provided according to an embodiment of the present application;

[0045] Figure 4 is a first angle vehicle-mounted game control method flow chart provided according to an embodiment of the present application;

[0046] Figure 5 is a second angle vehicle-mounted game control method flow chart provided according to an embodiment of the present application;

[0047] Figure 6 is a third angle vehicle-mounted game control method flow chart provided according to an embodiment of the present application;

[0048] Figure 7 is a fourth angle vehicle-mounted game control method flow chart provided according to an embodiment of the present application;

[0049] Figure 8 is a fifth angle vehicle-mounted game control method flow chart provided according to an embodiment of the present application;

[0050] Figure 9 is a sixth angle vehicle-mounted game control method flow chart provided according to an embodiment of the present application;

[0051] Figure 10 is a seventh angle vehicle-mounted game control method flow chart provided according to an embodiment of the present application;

[0052] Figure 11 is a vehicle-mounted game control device connection diagram provided according to an embodiment of the present application;

[0053] Figure 12 is an electronic device structure schematic diagram applied to a vehicle-mounted game control method provided according to an embodiment of the present application. DETAILED DESCRIPTION

[0054] In the following, the technical solutions in the embodiments of the present application will be described clearly and completely with reference to the drawings in the embodiments of the present application in combination. Obviously, the described embodiments are only a part of embodiments of the present application, rather than all embodiments of the present application. Based on the embodiments in the present application, all other embodiments obtained by a person of ordinary skill in the art without creative work should belong to the scope of protection of the present application.

[0055] It should be noted that the terms "first", "second", and the like in the specification of the present application and the above-described drawings are used to distinguish similar objects, and do not necessarily indicate a specific order or a chronological sequence. It should be understood that the data thus used can be interchanged under appropriate circumstances, so that the embodiments of the present application described herein can be implemented in an order other than that illustrated or described herein. In addition, the terms "include" and "have" and any variations thereof are intended to cover non-exclusive inclusion, for example, a process, method, system, product or device that includes a series of steps or units does not necessarily have to include only those steps or units clearly listed, but can include other steps or units that are not clearly listed or inherent to the process, method, product or device.

[0056] Figure 1 is a first angle vehicle-mounted game control system structure schematic diagram provided according to an embodiment of the present application, Figure 2 is a second angle vehicle-mounted game control system structure schematic diagram provided according to an embodiment of the present application, Figure 3 is a third angle vehicle-mounted game control system structure schematic diagram provided according to an embodiment of the present application. In combination with Figure 1 , Figure 2 and Figure 3 shown, the vehicle-mounted game control system includes a digital light processor 1, a head-up display 2, a light ray detection unit 3 and a control system; the digital light processor 1, the head-up display 2 and the light ray detection unit 3 are respectively in communication connection with the control system; the head-up display 2 is arranged in the vehicle interior for projecting a game interface to the front windshield; the digital light processor 1 is arranged on the vehicle shell for projecting the game interface to a target position.

[0057] The digital light processor 1 can be used to convert digital signals into image signals through a micro-lens array. The digital light processor 1 can be arranged on the vehicle shell, in particular at the bottom of the vehicle headlight. When the digital light processor 1 is working, it can project to the corresponding position. The target position can be determined according to the vehicle position and the exit angle of the digital light processor 1. The head-up display 2 can be a device that projects the game interface to the front of the driver's field of view by using optical projection technology. The head-up display 2 is arranged in the vehicle interior and projects onto the front windshield when started, so that the user can play the game. The light detection unit can be used to detect the ambient brightness and transmit the real-time brightness signal to the control system. The control system can be a system provided in the vehicle, without the need to additionally set up a game control system. Figure 4 The first angle vehicle game control method flow chart is provided according to an embodiment of the present application, which is shown in combination with Figure 1 、 Figure 2 、 Figure 3 and Figure 4 The vehicle game control method comprises the following steps.

[0058] S10, acquiring the real-time brightness signal detected by the light detection unit.

[0059] In order to ensure the experience and immersion of the game process, two different game interface display modes are set. In a high brightness environment, the head-up display 2 is used for display, and in a low brightness environment, the digital light processor 1 is used for display. Therefore, the control system acquires the real-time brightness signal detected by the light detection unit 3 in real time, and judges the ambient brightness.

[0060] S11, when the real-time brightness signal is greater than the preset brightness signal, the head-up display is started and the digital light processor is turned off.

[0061] The preset brightness signal can be a critical brightness signal calibrated in advance according to the display effect of the game interface. When the real-time brightness signal is greater than the preset brightness signal, it indicates that the ambient brightness is high at this time. At this time, the head-up display 2 is started and the digital light processor 1 is turned off. The head-up display 2 uses optical projection technology to project the game interface onto the windshield, so that the driver can directly see the game information within the range of sight.

[0062] S12, when the real-time brightness signal is less than or equal to the preset brightness signal, the digital light processor is started and the head-up display is turned off.

[0063] When the real-time brightness signal is less than or equal to the preset brightness signal, it indicates that the ambient brightness is low at this time, the digital light processor 1 is controlled to start, the head-up display 2 is turned off, and the digital light processor 1 projects the game picture highlight to the front ground or wall through the micro-mirror projection technology, so as to provide a more immersive visual effect. The digital light processor 1 combines high-resolution and high-brightness projection technology, ensures that a clear game picture can still be provided in a low-light environment, and reduces the influence of external ambient light on the projection quality.

[0064] It can be understood that the technical scheme of the embodiment of the present application integrates the digital light processor 1 and the head-up display 2 and utilizes the existing control system of the vehicle, realizes intelligent switching of the display mode according to the ambient light intensity, and provides the best visual experience.

[0065] For example, during the day, the system projects the key information and the game interface to the windshield in front of the driver through the head-up display 2, so that the driver can clearly obtain the information without bending down, thereby improving the driving safety and enhancing the operability and interactivity of the vehicle-mounted game. Compared with the traditional vehicle-mounted display mode, this design greatly simplifies the operation process, reduces the demand for external equipment, and improves the integration and intelligent level of the vehicle-mounted game control system.

[0066] At night, the system projects the game picture to a suitable position outside or inside the vehicle in a high-definition and high-contrast image through the digital light processor 1, so as to provide a more real and immersive visual experience. The advantages of high brightness, high resolution and high contrast of the digital light processor 1 enable the game picture to remain clear and delicate under different lighting conditions, further enhancing the immersion of the user and breaking through the visual limitations brought by the traditional display equipment.

[0067] The technical scheme of the embodiment of the present application acquires the real-time brightness signal detected by the light detection unit, controls the head-up display to start and the digital light processor to turn off when the real-time brightness signal is greater than the preset brightness signal, and controls the digital light processor to start and the head-up display to turn off when the real-time brightness signal is less than or equal to the preset brightness signal, so as to realize switching of different display modes according to the ambient light brightness, ensure that a more real and immersive game experience is provided for the user, save the vehicle-mounted game controller, save the cost and the space of the vehicle, and improve the fluency and comfort of the vehicle-mounted game experience.

[0068] On the basis of the above-mentioned embodiment, Figure 5 is a second angle vehicle-mounted game control method flow chart provided by the embodiment of the present application, which is combined with Figure 1 , Figure 2 , Figure 3 and Figure 5 .

[0069] S20, acquire the real-time brightness signal detected by the light detection unit.

[0070] S21, when the real-time brightness signal is greater than the preset brightness signal, control the HUD to start and the digital light processor to stop.

[0071] S22, adjust the transparency and contrast of the HUD according to the real-time brightness signal.

[0072] Wherein, after the HUD 2 starts, the transparency and contrast of the HUD 2 can also be adjusted according to the real-time brightness signal to adapt to different brightness and ensure that the game interface is clearly displayed.

[0073] S23, when the real-time brightness signal is less than or equal to the preset brightness signal, control the digital light processor to start and the HUD to stop.

[0074] The technical scheme of the embodiment of the application, in the case that the ambient brightness is high, after the HUD is started, the transparency and contrast of the HUD are continuously adjusted according to the real-time brightness signal, so that the HUD adapts to different brightness environments and ensures that the game interface is clearly displayed, thereby improving the game immersion of the user.

[0075] On the basis of the above embodiment, Figure 6 is a third angle vehicle game control method flow chart provided by the embodiment of the application, in combination with Figure 1 、 Figure 2 、 Figure 3 and Figure 6 , the vehicle game control system further comprises a radar detection unit 4; the radar detection unit 4 is arranged on the vehicle shell and is in communication connection with the control system. The control method comprises:

[0076] S30, acquire the real-time brightness signal detected by the light detection unit.

[0077] S31, when the real-time brightness signal is greater than the preset brightness signal, control the HUD to start and the digital light processor to stop.

[0078] S32, when the real-time brightness signal is less than or equal to the preset brightness signal, control the digital light processor to start and the HUD to stop.

[0079] S33, acquire the obstacle position information detected by the radar detection unit.

[0080] Wherein, the radar detection unit 4 can be used to detect whether there is an obstacle and the specific position of the obstacle. Since the existence of the obstacle will affect the projection effect of the digital light processor 1, in order to ensure that the projection content is not affected by the physical environment, the obstacle position information detected by the radar detection unit 4 is adopted.

[0081] S34, adjust the projection position of the digital light processor according to the obstacle position information.

[0082] Wherein, when the obstacle position information is detected, the projection angle of the digital light processor 1 can be controlled, and the projection position of the digital light processor 1 is further adjusted, and the visual range of the game picture is optimized.

[0083] The technical scheme of the embodiment of the application adjusts the projection position of the digital light processor according to the obstacle position information of the radar detection unit, and further ensures that the projection position of the digital light processor avoids the obstacle, so that the game picture is not blocked by adjusting the projection position, and the game experience is improved.

[0084] On the basis of the above-mentioned embodiment, Figure 7 The fourth angle vehicle game control method flow chart is provided according to the embodiment of the application, which is shown in combination with Figure 1 、 Figure 2 、 Figure 3 and Figure 7 The control system is further connected with the steering wheel 5, the accelerator pedal and the brake pedal in communication.

[0085] The control method comprises:

[0086] S40, obtain the real-time brightness signal detected by the light detection unit.

[0087] S41, when the real-time brightness signal is greater than the preset brightness signal, control the head-up display to start and the digital light processor to close.

[0088] S42, when the real-time brightness signal is less than or equal to the preset brightness signal, control the digital light processor to start and the head-up display to close.

[0089] S43, receive the steering wheel control instruction, the accelerator pedal control instruction and / or the brake pedal control instruction.

[0090] Wherein, the steering wheel 5, the accelerator pedal and the brake pedal are all inherent devices in the vehicle. The control system is further connected with the steering wheel 5, the accelerator pedal and the brake pedal in communication, so that the participation of the steering wheel 5, the accelerator pedal and the brake pedal in the game process can be increased to improve the game experience.

[0091] Specifically, the steering wheel 5 control instruction, the accelerator pedal control instruction and / or the brake pedal control instruction are received. The steering wheel 5 control instruction, the accelerator pedal control instruction and / or the brake pedal can be input by the user's operation, and are converted into the control instruction in the game according to the user's operation on the steering wheel 5, the accelerator pedal and the brake pedal in the game process, so that the user can realize the operation mode in the game in the game mode.

[0092] S44, generating game operation instructions according to the steering wheel control instruction, the accelerator pedal control instruction and / or the brake pedal control instruction.

[0093] The steering wheel 5 control instruction can be used to control the left and right steering of the vehicle in the game, simulate the real driving experience, and the steering wheel 5 control instruction is converted into a steering instruction in the game after being analyzed by the electronic control unit. For example, in the game drift mode, the return speed and steering angle of the steering wheel 5 are also consistent with the dynamics of the vehicle in the game, enhancing the realism of the game. The accelerator and brake pedals are used to control the acceleration and braking of the vehicle in the game, and the degree of depression of the accelerator pedal determines the acceleration amplitude of the vehicle in the game, and the depth of depression of the brake pedal determines the braking strength. In order to improve the realism of driving, the system also presets different pedal depression depth parameters, for example, in the game drift mode, if the driver depresses the accelerator pedal to a certain depth, the system can automatically switch to the drift mode, so that the vehicle enters a special control state; when the driver suddenly depresses the brake pedal deeply, the system can simulate the braking feedback of the anti-lock braking system, so that pulse feedback occurs during braking, improving the realism and controllability of the game.

[0094] In some embodiments, the steering wheel 5 also integrates a force feedback motor that can provide vibration feedback according to different driving scenes during the game. For example, during the game, if the driver drives the vehicle through a rough road section, the system will apply a certain damping force through the steering wheel 5 to simulate the driving feeling on the rough ground; when a collision occurs in the game, the steering wheel 5 will also simulate the collision impact force through instantaneous resistance change.

[0095] The technical scheme of the embodiment of the application simulates the driving scene in the game by obtaining the steering wheel control instruction, the accelerator pedal control instruction and / or the brake pedal control instruction generated by the user operation during the game, and improves the user's experience.

[0096] On the basis of the above-mentioned embodiments, Figure 8 is a fifth angle vehicle-mounted game control method flow chart provided by the embodiment of the application, which is combined with Figure 1 , Figure 2 , Figure 3 and Figure 8 , the control system is also respectively connected in communication with the air suspension system 6 and the seat adjustment system 8.

[0097] The control method comprises:

[0098] S50, obtaining a real-time brightness signal detected by the light detection unit.

[0099] S51, when the real-time brightness signal is greater than the preset brightness signal, controlling the head-up display to start and the digital light processor to close.

[0100] S52, when the real-time brightness signal is less than or equal to the preset brightness signal, the digital light processor is controlled to start, and the head-up display is turned off.

[0101] S53, receiving simulation game scene information.

[0102] The air suspension system 6 can adjust the suspension height in real time to simulate different terrain conditions in the game, and the system is linked with the game engine, so that the suspension dynamic performance of the vehicle in the game world can be synchronized with the real world. The simulation game scene information can include a game scene. The seat adjustment system can support forward and backward, up and down, and angle adjustment, and the seat can automatically adjust the position according to the game environment.

[0103] S54, controlling the working state of the air suspension system and / or the seat adjustment system according to the simulation game scene information.

[0104] For example, in the game, when the vehicle enters a muddy road section, the air suspension will adjust the suspension height accordingly, and the vehicle body height will be lowered to simulate the effect of the wheels sinking into the mud; when the game vehicle drives on a steep slope, the air suspension will automatically raise the front suspension to simulate the tilting of the vehicle body when climbing a slope.

[0105] For example, when a collision occurs in the game, the seat will produce a slight backward impact to simulate the driving experience at the moment of impact.

[0106] The technical scheme of the embodiment of the application provides physical-level immersive feedback by receiving simulation game scene information and combining the air suspension system and the seat adjustment system, controls the forward and backward, up and down, and angle adjustment of the seat according to the game scene, simulates dynamic effects such as acceleration, braking, and roll, precisely links the motion of the seat and the suspension, realizes more natural driving feedback, and improves the immersive game experience of the user.

[0107] On the basis of the above-mentioned embodiments, Figure 9 is a sixth angle vehicle-mounted game control method flow chart provided by the embodiment of the application, which is combined with Figure 1 、 Figure 2 、 Figure 3 and Figure 9 As shown, the control system is also in communication connection with the air conditioning system.

[0108] The control method comprises:

[0109] S60, obtaining a real-time brightness signal detected by a light detection unit.

[0110] S61, when the real-time brightness signal is greater than the preset brightness signal, the head-up display is controlled to start, and the digital light processor is turned off.

[0111] S62, when the real-time brightness signal is less than or equal to the preset brightness signal, controlling the digital light processor to start and the head-up display to close.

[0112] S63, receiving simulation game scene information.

[0113] S64, controlling the working state of the air conditioning system according to the simulation game scene information.

[0114] Among them, the air conditioning system can be used to simulate the temperature, humidity and wind speed of the game environment.

[0115] For example, in the rainy environment in the game, the air conditioning system will automatically reduce the temperature and increase the humidity, and when driving in the simulated desert, the system will automatically increase the temperature and reduce the humidity in the car to provide a more realistic driving experience. In addition, the system can also automatically adjust the wind speed according to the speed of the vehicle in the game, for example, when the game vehicle is driving at high speed, the air conditioning wind speed will be increased accordingly to simulate the air flow effect in the car when driving at high speed.

[0116] The technical scheme of the embodiment of the application controls the working state of the air conditioning system according to the simulation game scene information, simulates the game environment, and improves the immersion and interactivity of the game.

[0117] On the basis of the above-mentioned embodiment, Figure 10 is a seventh kind of angle vehicle-mounted game control method flow chart provided by the embodiment of the application, which is combined with Figure 1 、 Figure 2 、 Figure 3 and Figure 10 , the control system is also in communication connection with the seat vibration motor 7.

[0118] The control method comprises:

[0119] S70, obtaining a real-time brightness signal detected by a light detection unit.

[0120] S71, when the real-time brightness signal is greater than the preset brightness signal, controlling the head-up display to start and the digital light processor to close.

[0121] S72, when the real-time brightness signal is less than or equal to the preset brightness signal, controlling the digital light processor to start and the head-up display to close.

[0122] S73, receiving simulation game scene information.

[0123] S74, controlling the working state of the seat vibration motor according to the simulation game scene information.

[0124] Among them, the seat vibration motor 7 can make the driver feel the vibration feedback of different road surfaces, further simulate the scene in the game, and improve the experience of the user.

[0125] In some embodiments, the 48V low-voltage power supply architecture is adopted instead of the traditional 12V power supply system, which can more effectively support high-power vehicle-mounted devices. Compared with the 12V system, the 48V system has lower current loss and resistance, can significantly reduce power loss, improve the response speed of the game control system, provide a more smooth game experience, reduce the weight of the vehicle, reduce the cost, and improve the energy efficiency of the vehicle.

[0126] In some embodiments, a headrest sound system 91 is also included, which can provide more immersive surround sound effects. This system is powered by 48V, supports high-power sound, and automatically adjusts the sound direction and volume according to the game scene. For example, when the game vehicle is driving in a desert scene, the sound system can increase the wind noise to enhance the environmental atmosphere.

[0127] In some embodiments, a 48V wiper system 92 is also included, which automatically activates the wiper cleaning function when it rains or splashes mud during the game. This system combines brightness detection to ensure that the wiper can work automatically when the rain affects the line of sight in the game environment, providing more realistic visual feedback.

[0128] It can be understood that the technical solution of the embodiment of the present application can only enter the game mode when the vehicle is in a parked state, otherwise it cannot work.

[0129] The technical solution of the embodiment of the present application realizes:

[0130] High-efficiency control system based on 48V low-voltage power supply architecture: By adopting the 48V low-voltage power supply architecture, the present application solves the problem that the 12V power supply architecture cannot meet the real-time response and stable operation of high-power hardware (such as seat motors, air conditioning systems, wiper systems, etc.). The 48V power supply architecture improves energy efficiency and reduces power loss, supports the simultaneous operation of multiple high-power devices, and ensures the efficiency and stability of the system.

[0131] Intelligent environment perception and automatic adjustment: Through radar detection units and light detection units, the system can perceive external environmental changes in real time and automatically adjust the display mode, air conditioning, wiper system, seat and air suspension, ensuring that the system always synchronizes with the environment and game content, improving the immersion and interactivity of the game.

[0132] Intelligent hardware linkage and feedback mechanism: The system links the seat, air suspension, sound, air conditioning, wiper and other hardware with the game content, and automatically adjusts these hardware through intelligent algorithms to provide physical feedback such as road vibration, weather changes and other scene simulation, enhancing the immersion of the game.

[0133] Game interaction with the line control steering and braking system: the invention combines game control with real vehicle operation, realizing vehicle steering, acceleration, braking and extreme drifting in the game. Real-time feedback of steering and braking signals enhances the reality and operability of the game, especially the addition of the force feedback system enables the steering wheel to simulate different driving scenarios in the game, such as rough roads or collisions.

[0134] Adaptive user account selection and data synchronization: the system supports user account selection and synchronization of historical game progress, and the intelligent recommendation function automatically pushes suitable game content according to the user's historical records and preferences. At the same time, the system ensures the consistency and smoothness of the game experience when switching accounts or performing other operations through linkage with the vehicle hardware.

[0135] Intelligent rest function: for users who play games for a long time, the system provides an intelligent rest function that automatically adjusts the seat angle and air conditioning temperature to improve comfort and prevent driving fatigue. This function adjusts according to game time, driver health status and real-time feedback to provide personalized rest experience.

[0136] Vehicle entertainment system and remote control function: the invention uses a communication module and APP remote control system, allowing users to not only directly operate the game system in the car, but also to activate game mode, adjust hardware, synchronize data and other operations through the remote APP, providing a more convenient control method for users.

[0137] System security and automatic exit function: when the system detects that the game mode conditions are not met, it can automatically remind the user and exit the game mode, ensuring that the user will not operate the game in inappropriate situations. This function ensures driving safety and prevents game interference with driving operations.

[0138] Linkage and autonomous adjustment of multi-functional sensors: the invention uses multiple sensors to monitor the external environment in real time, and links the sensor data with the in-vehicle hardware to automatically adjust the game environment and in-vehicle settings, achieving intelligent and automatic hardware adjustment.

[0139] Based on the same inventive concept, Figure 11 A vehicle game control device connection diagram is provided according to an embodiment of the invention, as shown in Figure 11 The vehicle game control device provided by the embodiment of the invention is used for the vehicle game control method, and the vehicle game control device comprises:

[0140] The brightness acquisition module 100 is used for acquiring the real-time brightness signal detected by the light detection unit;

[0141] The first control starting module 200 is used for controlling the head-up display to start and the digital light processor to close when the real-time brightness signal is greater than the preset brightness signal.

[0142] The second control starting module 300 is configured to control the digital light processor to start and the head-up display to close when the real-time brightness signal is less than or equal to the preset brightness signal.

[0143] The vehicle-mounted game control device provided by the embodiment of the application can be used to execute any one of the vehicle-mounted game control methods provided by the above embodiments, has the corresponding functional modules, and has the same technical effects, which will not be described herein.

[0144] Based on the same inventive concept, the embodiment of the application further provides a computer device, Figure 12 is a structural schematic diagram of an electronic device applied to the vehicle-mounted game control method according to the embodiment of the application, as Figure 12 shown, comprising a memory, a processor and a computer program stored in the memory and executable on the processor, and the processor implements the vehicle-mounted game control method when executing the program.

[0145] The electronic device is intended to represent various forms of digital computers, such as laptops, desktops, tablets, personal digital assistants, servers, blade servers, mainframes, and other appropriate computers. The electronic device can also represent various forms of mobile devices, such as personal digital processors, cellular telephones, smart phones, wearable devices (such as headsets, glasses, watches, etc.), and other similar computing devices. The components shown herein, their connections and relationships, and their functions, are meant to be examples only, and are not intended to limit the implementations of the present application described and / or claimed in this document.

[0146] As Figure 12 shown, the electronic device 50 includes at least one processor 51, and a memory, such as a read-only memory (ROM) 52, a random access memory (RAM) 53, etc., which is in communication with the at least one processor 51, wherein the memory stores a computer program executable by the at least one processor, and the processor 51 can execute various appropriate actions and processes according to the computer program stored in the read-only memory (ROM) 52 or loaded from the storage unit 58 into the random access memory (RAM) 53. In the RAM 53, various programs and data required for the operation of the electronic device 50 can also be stored. The processor 51, the ROM 52 and the RAM 53 are connected to each other through a bus 54. An input / output (I / O) interface 55 is also connected to the bus 54.

[0147] A plurality of components in the electronic device 50 are connected to the I / O interface 55, including: an input unit 56, such as a keyboard, a mouse, etc.; an output unit 57, such as various types of displays, speakers, etc.; a storage unit 58, such as a magnetic disk, an optical disk, etc.; and a communication unit 59, such as a network card, a modem, a wireless communication transceiver, etc. The communication unit 59 allows the electronic device 50 to exchange information / data with other devices through a computer network, such as the Internet, and / or various telecommunication networks.

[0148] The processor 51 can be various general and / or special purpose processing components with processing and computing capabilities. Some examples of the processor 51 include, but are not limited to, a central processing unit (CPU), a graphics processing unit (GPU), various special-purpose artificial intelligence (AI) computing chips, various processors running machine learning model algorithms, a digital signal processor (DSP), and any appropriate processor, controller, microcontroller, etc. The processor 51 performs various methods and processes described above, such as the in-vehicle game control method.

[0149] Based on the same inventive concept, the embodiments of the present application also provide a computer-readable storage medium having a computer program stored thereon, which, when executed by a processor, implements the in-vehicle game control method.

[0150] Of course, the computer executable instructions of the computer readable storage medium provided by the embodiments of the present application are not limited to the method operations as described above, but can also perform related operations in the in-vehicle game control method provided by any of the embodiments of the present application, which is continued to refer to Figure 12 As shown, it is tangibly embodied in a computer readable storage medium, such as the storage unit 58. In some embodiments, part or all of the computer program can be loaded and / or installed onto the electronic device 50 via the ROM 52 and / or the communication unit 59. When the computer program is loaded onto the RAM 53 and executed by the processor 51, one or more steps of the in-vehicle game control method described above can be performed. Alternatively, in other embodiments, the processor 51 can be configured to perform the in-vehicle game control method by any other appropriate means (e.g., by means of firmware).

[0151] The various embodiments of the systems and techniques described above can be implemented in digital electronic circuitry, integrated circuitry, a field programmable gate array (FPGA), an application specific integrated circuit (ASIC), a system on a chip (SOC), a load programmable logic device (CPLD), computer hardware, firmware, software, and / or combinations thereof. These various embodiments can include implementation in one or more computer programs that are executable and / or interpretable on a programmable system including at least one programmable processor, which can be special or general purpose, coupled to receive data and instructions from, and to transmit data and instructions to, a storage system, at least one input device, and at least one output device.

[0152] Computer programs used to implement the processes of the application can be written in any combination of one or more programming languages. These computer programs can be provided to a processor of a general purpose computer, special purpose computer, or other programmable data processing apparatus, such that the computer program

[0153] In the context of embodiments of the present application, a computer- readable storage medium can be a tangible medium that can contain or store computer programs for use by or in connection with an instruction execution system, apparatus, or device. Computer-readable storage media can include, but are not limited to, electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any suitable combination of the foregoing. Alternatively, a computer-readable storage medium can be a machine-readable signal medium. More specific examples of the machine-readable storage medium will include one or more lines of a program of instructions in a transitory signal, a portable computer diskette, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.

[0154] To provide for interaction with a user, the systems and techniques described here can be implemented on an electronic device having a display device (e.g., a CRT (cathode ray tube) or LCD (liquid crystal display) monitor) for displaying information to the user and a keyboard and a pointing device (e.g., a mouse or a trackball) by which the user can provide input to the electronic device. Other kinds of devices can be used to provide for interaction with a user as well; for example, feedback provided to the user can be any form of sensory feedback (e.g., visual feedback, auditory feedback, or tactile feedback); and input from the user can be received in any form, including acoustic, speech, or tactile input.

[0155] It should be understood that the various forms of flow shown above can be re-ordered, added to, or deleted from without departing from the spirit and scope of the present disclosure. For example, the various steps of the methods described herein can be performed in parallel, in series, or in different orders, as long as the desired results of the present disclosure are achieved. This is not intended to limit the present disclosure.

[0156] The specific embodiments described hereinabove are illustrative of specific ways to make and use the application. However, various modifications can be made without departing from the spirit and scope of the application. For example, various combinations of the steps of the methods described herein can be performed in parallel, in series, or in different orders, as long as the desired results of the present disclosure are achieved. Any modifications, equivalent substitutions, and improvements made within the spirit and principles of the application should be included in the scope of the application.

Claims

1. A method for controlling in-vehicle games, characterized in that, This technology is applied in an in-vehicle game control system. The in-vehicle game control system includes a digital light processor, a head-up display, a light detection unit, and a control system. The digital light processor, the head-up display, and the light detection unit are all communicatively connected to the control system. The head-up display is installed inside the vehicle to project the game interface onto the windshield. The digital light processor is mounted on the vehicle exterior and is used to project the game interface onto the target location. The in-vehicle game control method includes: Acquire the real-time brightness signal detected by the light detection unit; When the real-time brightness signal is greater than the preset brightness signal, the head-up display is activated and the digital light processor is deactivated. When the real-time brightness signal is less than or equal to the preset brightness signal, the digital light processor is activated and the head-up display is deactivated.

2. The control method according to claim 1, characterized in that, After controlling the head-up display to start and the digital light processor to shut down, the system further includes: The head-up display's transparency and contrast are adjusted based on the real-time brightness signal.

3. The control method according to claim 1, characterized in that, The in-vehicle gaming control system also includes a radar detection unit; the radar detection unit is mounted on the vehicle shell and is communicatively connected to the control system. After the digital light processor is started and the head-up display is turned off, the system further includes: Obtain the obstacle location information detected by the radar detection unit; The projection position of the digital light processor is adjusted according to the obstacle location information.

4. The control method according to claim 1, characterized in that, The control system is also communicatively connected to the steering wheel, accelerator pedal and brake pedal respectively; The in-vehicle game control method also includes: Receive steering wheel control commands, accelerator pedal control commands, and / or brake pedal control commands; Game operation commands are generated based on the steering wheel control commands, the accelerator pedal control commands, and / or the brake pedal control commands.

5. The control method according to claim 1, characterized in that, The control system is also communicatively connected to the air suspension system and the seat adjustment system, respectively; The in-vehicle game control method also includes: Receive simulation game scenario information; The operating status of the air suspension system and / or the seat adjustment system is controlled according to the simulated game scenario information.

6. The control method according to claim 1, characterized in that, The control system is also communicatively connected to the air conditioning system; The in-vehicle game control method also includes: Receive simulation game scenario information; The operating status of the air conditioning system is controlled based on the simulated game scenario information.

7. The control method according to claim 1, characterized in that, The control system is also communicatively connected to the seat vibration motor; The in-vehicle game control method also includes: Receive simulation game scenario information; The operating state of the seat vibration motor is controlled according to the simulated game scenario information.

8. A vehicle-mounted game control device, characterized in that, For performing the in-vehicle game control method according to any one of claims 1-7, the in-vehicle game control device comprises: A brightness acquisition module is used to acquire the real-time brightness signal detected by the light detection unit; The first control startup module is used to control the head-up display to start and the digital light processor to shut down when the real-time brightness signal is greater than the preset brightness signal. The second control startup module is used to control the digital light processor to start and the head-up display to turn off when the real-time brightness signal is less than or equal to the preset brightness signal.

9. A computer device, comprising a memory, a processor, and a computer program stored in the memory and executable on the processor, characterized in that, When the processor executes the computer program, it implements the control method as described in any one of claims 1-7.

10. A computer-readable storage medium having a computer program stored thereon, characterized in that, When the computer program is executed by a processor, it implements the control method as described in any one of claims 1-7.