Game matching method and device, computer equipment and storage medium

By displaying multiple virtual chess pieces and battle information on the game interface of turn-based chess games, the virtual chess pieces can automatically engage in battle and display victory prompts. This solves the problems of monotonous battle modes and poor interactive effects in existing technologies, and improves the game's interactive effects and player experience.

CN121513441APending Publication Date: 2026-02-13TENCENT TECHNOLOGY (SHENZHEN) CO LTD
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Patent Information

Application Number
CN202411114449.0
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-08-13
Publication Date
2026-02-13

AI Technical Summary

Technical Problem

Existing turn-based board games have limited gameplay and interactive elements, and require players to understand piece placement strategies to win, resulting in a poor gaming experience.

Method used

A game method and apparatus are provided, which displays multiple virtual chess pieces and game information on the game interface. The virtual chess pieces automatically play against each other according to their game relationship, and display a winning prompt message at the end of the game. This enables multiple virtual chess pieces to play against each other on the same screen, enriches the game mode, and improves the interactive effect and human-computer interaction efficiency.

Benefits of technology

It enriches the gameplay of turn-based chess games, enhances the visual effects and interactivity of the battles, and allows players to win without performing complex operations, thus improving the player's gaming experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

The embodiment of the invention discloses a game playing method and device, computer equipment and a storage medium, and belongs to the technical field of computers. The method comprises the following steps: displaying a match interface of a turn chess game, wherein a plurality of virtual chess pieces and first battle information are displayed in the match interface; in response to the start of the virtual game, displaying the plurality of virtual chess pieces to fight according to the fight relationship; under the condition that the virtual game is finished, winning prompt information is displayed in the game interface, and the winning prompt information indicates winning parties in the multiple virtual chess pieces. According to the embodiment of the invention, a new game playing mode is realized, so that the virtual chess pieces corresponding to a plurality of participants can play in the same picture, the playing modes among the participants are enriched, the interaction effect is improved, players do not need to carry out complex operations to arrange the chess pieces, the man-machine interaction efficiency is improved, the requirements on the players are low, and the playing experience is improved. The player may win without knowing the layout mode of the chess pieces, and the game experience of the player can be improved.
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Description

Technical Field

[0001] This application relates to the field of computer technology, and in particular to a game method, apparatus, computer device, and storage medium. Background Technology

[0002] Turn-based board games are a type of multiplayer board game where players place pieces on a board. The game application groups players into pairs and automatically controls their pieces to battle, displaying the results. The losing side loses life points, and the final ranking is determined by the order of elimination. However, this type of game offers relatively limited visual information during gameplay, and it demands a high level of skill from players, requiring them to understand piece placement strategies to win. This results in a less interactive experience for turn-based board games. Summary of the Invention

[0003] This application provides a game method, apparatus, computer device, and storage medium that can improve interactive effects and enhance human-computer interaction efficiency. The technical solution is as follows:

[0004] On the one hand, a game method is provided, the method comprising:

[0005] The game interface of a turn-based chess game is displayed. The game interface displays multiple virtual chess pieces and first battle information. The first battle information indicates the battle relationship between the multiple virtual chess pieces. The multiple virtual chess pieces correspond one-to-one with multiple participants in the virtual game.

[0006] In response to the start of the virtual game, the multiple virtual pieces are displayed to battle according to the battle relationship;

[0007] When the virtual game ends, a victory notification message is displayed on the game interface, indicating the winner among the multiple virtual pieces.

[0008] On the other hand, a game device is provided, the device comprising:

[0009] The display module is used to display the game interface of a turn-based chess game. The game interface displays multiple virtual chess pieces and first battle information. The first battle information indicates the battle relationship between the multiple virtual chess pieces. The multiple virtual chess pieces correspond one-to-one with multiple participants in the virtual game.

[0010] The display module is also configured to, in response to the start of the virtual game, display the multiple virtual chess pieces playing against each other according to the battle relationship;

[0011] The display module is further configured to display, in the game interface, winning prompt information indicating a winning side of the plurality of virtual chess pieces in the i th round of the virtual game, in a case where the i th round ends.

[0012] In a possible implementation, the first battle information indicates a battle relationship of the plurality of virtual chess pieces in an i th round of the virtual game, i being an integer greater than 0; and the display module is configured to display the plurality of virtual chess pieces battling according to the battle relationship in the i th round, in response to the i th round starting.

[0013] The display module is configured to display, in the game interface, winning prompt information of the i th round indicating a winning side of the plurality of virtual chess pieces in the i th round, in a case where the i th round ends.

[0014] In another possible implementation, the display module is further configured to display, in the game interface, second battle information indicating a battle relationship of a plurality of first virtual chess pieces in an i+1 th round of the virtual game, in a case where the i th round ends, the first virtual chess pieces being the winning side of the plurality of virtual chess pieces in the i th round.

[0015] The display module is further configured to display the plurality of first virtual chess pieces battling according to the battle relationship in the i+1 th round, in response to the i+1 th round starting; and display, in the game interface, winning prompt information of the i+1 th round indicating a winning side of the plurality of first virtual chess pieces in the i+1 th round, in a case where the i+1 th round ends.

[0016] In another possible implementation, the number of the plurality of virtual chess pieces is odd, the plurality of virtual chess pieces includes a plurality of second virtual chess pieces and a third virtual chess piece, the first battle information indicates at least one battle combination in the i th round, and the third virtual chess piece does not participate in the battle in the i th round, the battle combination including any two second virtual chess pieces having a battle relationship, and different battle combinations including completely different second virtual chess pieces; and the display module is configured to display the plurality of second virtual chess pieces battling according to the battle relationship in the i th round, in response to the i th round starting.

[0017] In another possible implementation manner, the display module is further configured to, in a case where the i-th round ends, display third battle information in the game interface, the third battle information indicating a battle relationship of the third virtual chess piece and the plurality of first virtual chess pieces in an (i+1)-th round of the virtual game, the number of the third virtual chess piece and the plurality of first virtual chess pieces being even, the first virtual chess piece being a winning side of the plurality of second virtual chess pieces in the i-th round.

[0018] The display module is further configured to, in response to the (i+1)-th round starting, display the plurality of first virtual chess pieces and the third virtual chess piece battling according to the battle relationship in the (i+1)-th round; and in a case where the (i+1)-th round ends, display winning prompt information of the (i+1)-th round in the game interface, the winning prompt information of the (i+1)-th round indicating a winning side of the plurality of first virtual chess pieces and the third virtual chess piece in the (i+1)-th round.

[0019] In another possible implementation manner, the first battle information indicates a battle relationship of the plurality of virtual chess pieces in a plurality of rounds of the virtual game; and the display module is configured to, in response to the virtual game starting, display the plurality of virtual chess pieces battling according to a battle relationship in a first round; and in a case where a j-th round ends, display a plurality of fourth virtual chess pieces battling according to a battle relationship in a (j+1)-th round, j being an integer greater than 0, the fourth virtual chess piece being a winning side of the plurality of virtual chess pieces in the j-th round.

[0020] In another possible implementation manner, the first battle information includes a plurality of first battle combinations, each first battle combination including two battle areas and a connection line between the two battle areas, one virtual chess piece being displayed in each battle area, and the connection line being used to represent that the virtual chess pieces in the two connected battle areas have a battle relationship.

[0021] In another possible implementation manner, the first battle information further includes at least one second battle combination, the second battle combination including two first battle combinations and a connection line between the two first battle combinations, different second battle combinations including completely different first battle combinations, and the connection line between the two first battle combinations being used to represent that the winning sides in the two first battle combinations have a battle relationship.

[0022] In a possible implementation, the display module is further configured to display a virtual chessboard interface, and display a plurality of candidate virtual chess pieces in the virtual chessboard interface; and in response to the selection operation on the fifth virtual chess piece, highlight the fifth virtual chess piece in the virtual chessboard interface, the fifth virtual chess piece being any one of the plurality of candidate virtual chess pieces.

[0023] The display module is configured to switch the virtual chessboard interface to the game interface in response to the game instruction, and the plurality of virtual chess pieces includes the fifth virtual chess piece.

[0024] In a possible implementation, the display module is further configured to display prompt information in response to the selection operation on the fifth virtual chess piece, the prompt information indicating a comparison result of the ability value of the fifth virtual chess piece and the ability value of a virtual chess piece that is not selected from the plurality of candidate virtual chess pieces.

[0025] In a possible implementation, the display module is further configured to highlight a sixth virtual chess piece in the virtual chessboard interface in a case where the prompt information indicates that the ability value of the fifth virtual chess piece is not the maximum ability value of the plurality of candidate virtual chess pieces, the sixth virtual chess piece being a virtual chess piece corresponding to the maximum ability value of the plurality of candidate virtual chess pieces.

[0026] In a possible implementation, the display module is further configured to receive a chess piece selection instruction sent by a server, the chess piece selection instruction indicating that the server selects the fifth virtual chess piece from the plurality of candidate virtual chess pieces; and highlight the fifth virtual chess piece in the virtual chessboard interface in response to the chess piece selection instruction.

[0027] In a possible implementation, the display module is further configured to award a reward to the winning side; or reduce the life value corresponding to the losing side.

[0028] In a possible implementation, the display module is further configured to reduce the life value corresponding to the losing side by a first value; or reduce the life value corresponding to the losing side based on a battle ranking of the losing side.

[0029] In another aspect, a computer device is provided, which includes a processor and a memory, and the memory stores at least one computer program, the at least one computer program is loaded and executed by the processor to implement operations performed by the game method according to the above aspect.

[0030] In another aspect, a computer-readable storage medium is provided, the computer-readable storage medium storing at least one computer program, the at least one computer program being loaded and executed by a processor to implement the operations performed by the game method according to the above aspect.

[0031] In yet another aspect, a computer program product is provided, comprising a computer program, the computer program being executed by a processor to implement the operations performed by the game method according to the above aspect.

[0032] In the scheme provided by the embodiments of the present application, in the virtual game of the turn-based chess game, multiple participants can each select a virtual chess piece to participate in the same virtual game, before the virtual game starts, multiple virtual chess pieces participating in the virtual game and first battle information are displayed in the game interface, so that each participant can know the subsequent game situation of the virtual game, when the virtual game starts, a picture of multiple virtual chess pieces fighting in the same scene according to the specified battle relationship is displayed, and finally winning prompt information for indicating the winning side among the multiple virtual chess pieces is displayed, a new game mode is implemented, the battle mode of the turn-based chess game is enriched, the virtual chess pieces corresponding to multiple participants can fight in the same picture, the battle mode between participants is enriched, the content displayed in the battle picture is enriched, the effect of the battle picture is improved, and the interactive effect of the game of the turn-based chess game is also improved, and this battle mode does not require the player to perform complex operations to arrange the chess pieces, the human-computer interaction efficiency is improved, and the requirements for the player are low, the player can win without knowing the chess arrangement mode, and the game experience of the player can be improved. BRIEF DESCRIPTION OF DRAWINGS

[0033] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed in the embodiment description will be briefly introduced. Obviously, the drawings in the following description are only some embodiments of the present application, and other drawings can be obtained by those skilled in the art without creative labor.

[0034] Figure 1 is a structural block diagram of a computer system provided by the embodiments of the present application;

[0035] Figure 2 is a flowchart of a game method provided by the embodiments of the present application;

[0036] Figure 3 is a flowchart of another game method provided by the embodiments of the present application;

[0037] Figure 4 is a schematic diagram of a game interface provided by the embodiments of the present application;

[0038] Figure 5 is another schematic view of a game interface provided by an embodiment of the present application;

[0039] Figure 6 is another schematic view of a game interface provided by an embodiment of the present application;

[0040] Figure 7 is another schematic view of a game interface provided by an embodiment of the present application;

[0041] Figure 8 is another schematic view of a game interface provided by an embodiment of the present application;

[0042] Figure 9 is another schematic view of a game interface provided by an embodiment of the present application;

[0043] Figure 10 is another schematic view of a game interface provided by an embodiment of the present application;

[0044] Figure 11 is another schematic view of a game interface provided by an embodiment of the present application;

[0045] Figure 12 is another schematic view of a game interface provided by an embodiment of the present application;

[0046] Figure 13 is another schematic view of a game interface provided by an embodiment of the present application;

[0047] Figure 14 is another schematic view of a game interface provided by an embodiment of the present application;

[0048] Figure 15 is another schematic view of a virtual chessboard interface provided by an embodiment of the present application;

[0049] Figure 16 is another schematic view of a virtual chessboard interface provided by an embodiment of the present application;

[0050] Figure 17 is another schematic view of a game interface provided by an embodiment of the present application;

[0051] Figure 18 is another schematic view of a virtual chessboard interface provided by an embodiment of the present application;

[0052] Figure 19 is another schematic view of a game interface provided by an embodiment of the present application;

[0053] Figure 20 is another schematic view of a game interface provided by an embodiment of the present application;

[0054] Figure 21 is a structural schematic diagram of a terminal provided by an embodiment of the present application;

[0055] Figure 22 is a structural schematic diagram of a server provided by an embodiment of the present application. DETAILED DESCRIPTION

[0056] To make the objectives, technical solutions and advantages of the embodiments of the present application clearer, the embodiments of the present application will be further described in detail below with reference to the drawings.

[0057] The terms "first", "second", "third", "fourth", "fifth", "sixth" and the like as used herein can be used to describe various concepts, but these concepts are not limited by these terms unless specifically stated. These terms are only used to distinguish one concept from another concept. For example, a first virtual chess piece can be called a second virtual chess piece without departing from the scope of the present application, and similarly, a second virtual chess piece can be called a first virtual chess piece.

[0058] The terms "at least one", "multiple", "each", "any" used herein include one, two or more than two, multiple includes two or more than two, and each refers to each of the corresponding multiple, and any refers to any one of the multiple. For example, multiple virtual chess pieces include 3 virtual chess pieces, and each refers to each of the 3 virtual chess pieces, any refers to any one of the 3 virtual chess pieces, which can be the first virtual chess piece, or the second virtual chess piece, or the third virtual chess piece.

[0059] It should be noted that the information (including but not limited to user device information, user personal information, etc.), data (including but not limited to data for analysis, stored data, displayed data, etc.) and signals involved in the present application are all authorized by the user or fully authorized by all parties, and the collection, use and processing of related data need to comply with relevant laws, regulations and standards of relevant countries and regions. For example, the first battle information or prompt information involved in the present application is obtained under sufficient authorization.

[0060] Turn-based chess game: refers to a chess game in which the "chess pieces" are arranged in advance before the game, and the "chess pieces" can automatically fight according to the pre-arrangement during the game. The "chess pieces" are usually represented by virtual characters, such as virtual heroes. During the game, the virtual characters automatically release various skills to fight. The game usually adopts a turn-based system, and when the "chess pieces" of one side are all killed (i.e. the life value of the virtual character is reduced to zero), that side is the losing side in this round of game. In some embodiments, in addition to the "chess piece type virtual character" for playing the game, each player also has a player character representing the current user participating in the game, which cannot be moved to the game area or the chess piece candidate area, and the player character also has a life value (or blood value), which is reduced (game loss) or unchanged (game win) according to the result of each game, and when the life value of the player character is reduced to zero, the user corresponding to the player character exits the game, and the remaining user continues the game. Optionally, the turn-based chess game includes a self-moving chess game.

[0061] Self-moving chess game: a kind of in-game collectible hero chess multi-player turn-based competition game. For example, there are eight or six players in the game, each occupying an area on the chessboard. Two players among the multiple players engage in a one-on-one game. In each round of the game, there are two stages: the preparation stage and the game stage. In the preparation stage, the user purchases chess pieces (heroes) in the store and arranges the chess pieces on the chessboard. In the game stage, the lineup is locked, and the chess pieces will automatically fight until all the chess pieces of one side die. The side whose chess pieces are all killed is the loser in this round and will lose a certain amount of blood. The game rounds are repeated, new opponents are matched, and the player is eliminated when the life value is ≤0. The last player remaining will win the game (1st place).

[0062] Chessboard: refers to the area used for preparing and playing the game in the turn-based chess game interface. The chessboard can be any of a two-dimensional virtual chessboard, a 2.5-dimensional virtual chessboard, and a three-dimensional virtual chessboard, which is not limited in this application. The chessboard of the self-moving chess game is divided into a game area and a chess piece candidate area. The game area includes a plurality of chess grids of the same size, which are used to place the chess pieces that fight in the game. The chess piece candidate area includes a plurality of candidate chess piece positions, which are used to place the candidate chess pieces that do not participate in the game during the game. The candidate chess pieces can be dragged and placed in the game area during the preparation stage.

[0063] In some embodiments, the battle area includes n (rows) x m (columns) chess grids, and illustratively, n is an integer multiple of 2, and adjacent two rows of chess grids are aligned, or adjacent two rows of chess grids are staggered. In addition, the battle area is divided into two parts according to the rows, which are the home battle area and the enemy battle area, respectively. The users participating in the battle are located on the upper and lower sides of the battle interface, and in the preparation stage, the users can only place chess pieces in the home battle area. In other embodiments, the battle area is divided into two parts according to the columns, which are the home battle area and the enemy battle area, respectively. The users participating in the battle are located on the left and right sides or the upper and lower sides of the battle interface. The shape of the chess grid can be any one of a square, a rectangle, a circle, or a hexagon, and the shape of the chess grid is not limited in the embodiments of the present application.

[0064] Equipment: In the game of the self-moving chess, each chess piece generally can wear 3 pieces of equipment (or other pieces of equipment), which can provide the hero with attributes or effects such as attack power, defense power, life value, treatment, penetration, shield, etc. The self-moving chess game in the related art generally has a wild fighting link. The player obtains the equipment dropped by the wild monster by defeating the wild monster and picks up the equipment to the backpack. The equipment can also be synthesized between the scattered pieces, so as to obtain higher quality equipment.

[0065] Chess player: refers to a virtual role played by a player, also known as a virtual chess player. Each chess player has different special abilities that can help the player play better.

[0066] Figure 1 A structural block diagram of a computer system provided by an exemplary embodiment of the present application is given. The computer system 100 includes a first terminal 110, a server 120, and a second terminal 130.

[0067] The first terminal 110 is installed and runs a client 111 supporting a virtual environment, which can be a round chess game program. When the first terminal runs the client 111, the user interface of the client 111 is displayed on the screen of the first terminal 110. The client can be a client of a self-moving chess game. The first terminal 110 is a terminal used by a first user 112. The first user 112 uses the first terminal 110 to arrange chess pieces in the battle area of the chessboard in the preparation stage of the game, and the first terminal 110 or the server 120 automatically controls the chess pieces to fight according to the attributes, skills, and arrangement of the chess pieces in the battle area in the battle stage.

[0068] The second terminal 130 installs and runs a client 131 supporting a virtual environment, which can be a client of a turn-based chess game program. When the second terminal 130 runs the client 131, a user interface of the client 131 is displayed on a screen of the second terminal 130. The client can be a client of a Weiqi game. The second terminal 130 is a terminal used by a second user 132. The second user 132 uses the second terminal 130 to arrange pieces on a battle area of a chessboard in a preparation phase of a game, and the pieces are automatically controlled by the second terminal 130 or the server 120 to battle according to attributes and skills of the pieces arranged on the battle area in a battle phase.

[0069] Optionally, the pieces arranged by the first user through the first terminal 110 and the second user through the second terminal 130 are located on different battle areas of the same chessboard, i.e., the first user and the second user are in the same game on the same chessboard. Alternatively, the pieces arranged by the first user through the first terminal 110 and the second user through the second terminal 130 are located on different chessboards, i.e., the first user and the second user are in the same game on different chessboards. It should be noted that, in an optional embodiment, a game of a turn-based chess game is participated by six user accounts, and in each round, the six user accounts are matched two by two, and the two user accounts matched together battle on the same chessboard in the current round.

[0070] Optionally, the clients installed on the first terminal 110 and the second terminal 130 are the same, or the clients installed on the two terminals are the same type of clients on different operating system platforms. The first terminal 110 can be referred to as one of a plurality of terminals, and the second terminal 130 can be referred to as another of the plurality of terminals, and the embodiment is only exemplified by the first terminal 110 and the second terminal 130. The first terminal 110 and the second terminal 130 can be of the same or different device types, which include at least one of a smart phone, a tablet computer, an e-book reader, an MP3 player, an MP4 player, a laptop computer, and a desktop computer. The following embodiments are exemplified by taking the terminal as a smart phone.

[0071] Those skilled in the art can know that the number of the terminals can be more or less. For example, the terminals can be only one (i.e., the user battles with an artificial intelligence), or the terminals can be six or eight or more. The number of the terminals and the device types are not limited in the embodiments of the application.

[0072] Figure 1Only two terminals are shown, but in different embodiments there are multiple other terminals 140 that can access the server 120. Optionally, there is also one or more terminals 140 that are developer corresponding terminals, on which a development and editing platform of a client supporting a virtual environment is installed, and a developer can edit and update the client on the terminal 140, and transmit an updated client installation package to the server 120 through a wired or wireless network, and the first terminal 110 and the second terminal 130 can download the client installation package from the server 120 to implement updating of the client.

[0073] The first terminal 110, the second terminal 130 and the other terminals 140 are connected to the server 120 through a wireless network or a wired network.

[0074] The server 120 includes at least one of a server, multiple servers, a cloud computing platform and a virtualization center. The server 120 is used to provide background services for a client supporting a three-dimensional virtual environment (a client of a round chess game / a client of a free chess game). Optionally, the server 120 undertakes main computing work, and a terminal undertakes secondary computing work; or the server 120 undertakes secondary computing work, and a terminal undertakes main computing work; or the server 120 and the terminal adopt a distributed computing architecture for collaborative computing.

[0075] In an illustrative example, the server 120 includes a processor 122, a user account database 123, a battle service module 124 and a user-oriented input / output interface (I / O interface) 125. The processor 122 is used to load instructions stored in the server 120 and process data in the user account database 123 and the battle service module 124; the user account database 123 is used to store data of user accounts used by the first terminal 110, the second terminal 130 and the other terminals 140, such as an avatar of a user account, a nickname of a user account, a battle power index of a user account and a service area where a user account is located; the battle service module 124 is used to provide multiple battle rooms for users to battle; and the user-oriented I / O interface 125 is used to establish communication and exchange data with the first terminal 110 and / or the second terminal 130 through a wireless network or a wired network.

[0076] Figure 2 is a flowchart of a method of a game provided by an embodiment of the present application. Taking an example that the method is executed by a terminal, as shown in Figure 2 , the method includes:

[0077] 201. The terminal displays the game interface of a turn-based chess game. The game interface displays multiple virtual chess pieces and the first battle information. The first battle information indicates the battle relationship between multiple virtual chess pieces. Each virtual chess piece corresponds to one of the multiple participants in the virtual game.

[0078] In this embodiment of the application, in a virtual game of a turn-based chess game, multiple participants can each select a virtual chess piece. Multiple participants use the selected virtual chess pieces to participate in the same virtual game, so that before the virtual game starts, multiple virtual chess pieces participating in the same virtual game can be displayed on the game interface. During the virtual game, they can fight according to the specified battle relationship, presenting a screen of multiple participants' virtual chess pieces fighting, and finally displaying a winning prompt message to indicate the winner among the multiple virtual chess pieces. This realizes a new game mode, enabling the virtual chess pieces of multiple participants to fight in the same virtual game.

[0079] The game interface displays the virtual pieces participating in the virtual game. Virtual pieces can be represented in any form, such as virtual characters or animals. First battle information can be represented in any format, such as an image or text. The number of virtual pieces is equal to the number of participants; each participant's virtual pieces are those selected for the virtual game, i.e., the virtual pieces they own. "Participant" represents a user; multiple participants are multiple users participating in the same virtual game. "Terminal" refers to the terminal used by any one of the participants. There are two or more participants.

[0080] In this embodiment of the application, the virtual pieces and first battle information corresponding to multiple participants in the virtual game are displayed in the game interface, so that each participant can know the subsequent game situation of the virtual game.

[0081] 202. The terminal responds to the start of the virtual game by displaying multiple virtual pieces battling each other according to their battle relationships.

[0082] In this embodiment of the application, in response to the start of a virtual game, multiple virtual pieces participating in the virtual game will automatically engage in battle according to the battle relationship indicated by the first battle information, and display a screen showing multiple virtual pieces engaging in battle.

[0083] 203. When the virtual game ends, the terminal displays a winning message on the game interface, indicating the winner among multiple virtual pieces.

[0084] In the embodiment of the present application, the virtual game end indicates that the multiple virtual chess pieces participating in the virtual game end, and a winning prompt information is displayed in the game interface to indicate the winning side among the multiple virtual chess pieces, so that the multiple participants can know the result of the virtual game.

[0085] The winning prompt information can be in any form, for example, in the form of text or image.

[0086] In the scheme provided by the embodiment of the present application, in the virtual game of the turn-based chess game, the multiple participants can each select a virtual chess piece to participate in the same virtual game, before the virtual game starts, the multiple virtual chess pieces participating in the virtual game and the first battle information are displayed in the game interface, so that each participant can know the subsequent game situation of the virtual game, when the virtual game starts, a picture of the multiple virtual chess pieces fighting in the same scene according to the specified battle relationship is displayed, and finally the winning prompt information indicating the winning side among the multiple virtual chess pieces is displayed, realizing a new game mode, enriching the battle mode of the turn-based chess game, so that the virtual chess pieces corresponding to the multiple participants can fight in the same picture, enriching the battle mode between the participants, enriching the content displayed in the battle picture, improving the effect of the battle picture, and improving the interactive effect of the game of the turn-based chess game, and this battle mode does not require the player to perform complex operations to arrange the chess pieces, improving the human-computer interaction efficiency, and the requirement for the player is low, the player can win without knowing the chess arrangement mode, which can improve the game experience of the player.

[0087] In Figure 2 Based on the embodiment shown in the above, the virtual game in the embodiment of the present application includes multiple rounds, before the start of each round, the virtual chess pieces and the battle information are displayed to prompt the battle relationship of the virtual chess pieces in the upcoming round, and only the winning side in the previous round can enter the next round, for details, see the following embodiments.

[0088] Figure 3 is a flowchart of a game method provided by the embodiment of the present application, for example, the method is executed by a terminal, as shown in Figure 3 The method includes:

[0089] 301, the terminal displays a game interface of a turn-based chess game, the game interface displays multiple virtual chess pieces and first battle information, the multiple virtual chess pieces correspond to multiple participants participating in the virtual game one by one, and the first battle information indicates the battle relationship of the multiple virtual chess pieces in the i th round of the virtual game, i is an integer greater than 0.

[0090] In the embodiment of the present application, the virtual game includes at least one round, before the start of any round of the virtual game, the game interface displays the virtual chess pieces participating in the round about to start and the battle relationship of the virtual chess pieces in the round about to start, so that each participant can know the battle situation of the round about to start by checking the game interface of the terminal.

[0091] In a possible implementation, the virtual game includes multiple rounds, the i th round is any one of the multiple rounds, during the process of the virtual game, when any round ends, the virtual chess pieces participating in the round can participate in the next round only if the virtual chess pieces are the winning side in the round, if i is 1, the virtual chess pieces displayed in the game interface are all the virtual chess pieces participating in the virtual game, if i is greater than 1, the virtual chess pieces displayed in the game interface are part of the virtual chess pieces participating in the virtual game.

[0092] In a possible implementation, the first battle information includes multiple first battle combinations, each first battle combination includes two battle areas and a connection line between the two battle areas, one virtual chess piece is displayed in each battle area, and the connection line is used to represent that the virtual chess pieces in the two connected battle areas have a battle relationship.

[0093] In the embodiment of the present application, the first battle information displays the virtual chess pieces having a battle relationship in the form of a battle combination, each battle combination connects two battle areas included in the battle combination by a line, and the virtual chess pieces in the two battle areas included in the same battle combination have a battle relationship, so that the multiple virtual chess pieces participating in the virtual game battle in pairs, and the first battle information can clearly present the battle relationship of the multiple virtual chess pieces, and ensure the display effect of the first battle information.

[0094] In the embodiment of the present application, the number of the multiple virtual chess pieces is twice the number of the multiple first battle combinations, that is, the number of the battle areas in the first object information is equal to the number of the multiple virtual chess pieces.

[0095] For example, as shown in the game interface Figure 4 , the game interface displays eight virtual chess pieces, which are virtual chess piece A, virtual chess piece B, virtual chess piece C, virtual chess piece D, virtual chess piece E, virtual chess piece F, virtual chess piece G and virtual chess piece H. The circular areas occupied by the eight virtual chess pieces are battle areas, and two circular areas connected by the same line constitute a first battle combination. Therefore, the eight battle areas are combined in pairs to form four first battle combinations, and the eight circular areas and four lines are the first battle information.

[0096] Optionally, the virtual chess pieces corresponding to the plurality of participants are randomly allocated on the alternative regions included in the first battle information, that is, the plurality of virtual chess pieces are randomly combined two by two. For example, taking 8 virtual chess pieces as an example, the first battle information includes 4 first battle combinations, a total of 8 battle regions, and the 8 virtual chess pieces are randomly allocated in the 8 battle regions, each battle region has only one virtual chess piece, and the two virtual chess pieces in the same first battle combination have a battle relationship, so as to realize the random combination of the 8 virtual chess pieces two by two.

[0097] Optionally, at least one of the virtual chess player corresponding to each virtual chess piece and the participant information corresponding to each virtual chess piece is also displayed in the game interface.

[0098] The virtual chess player refers to a virtual role played by a player, and in the subsequent battle process, a picture of the virtual chess player controlling the virtual chess piece to battle with other virtual chess pieces can be presented. The virtual chess player corresponding to the virtual chess piece is a virtual chess player controlled by the participant corresponding to the virtual chess piece, and the participant information corresponding to the virtual chess piece is used to describe the participant, for example, the participant information includes a participant identifier, a life value of the participant in the virtual game, etc. The life value of the participant in the virtual game is equivalent to the life value of the virtual chess player corresponding to the participant. When the life value is reduced to 0, it indicates that the participant fails and is eliminated from the virtual game.

[0099] In the embodiments of the present application, the first battle information further includes the virtual chess player corresponding to the virtual chess piece or the participant information corresponding to the virtual chess piece, so as to enrich the information included in the game interface and ensure the display effect of the game interface.

[0100] For example, as shown in the game interface Figure 5 The game interface displays 8 virtual chess pieces, namely virtual chess piece A, virtual chess piece B, virtual chess piece C, virtual chess piece D, virtual chess piece E, virtual chess piece F, virtual chess piece G, and virtual chess piece H. The circular region occupied by the 8 virtual chess pieces is the battle region, the first battle information includes 8 circular regions and 4 lines, each virtual chess piece is displayed with the corresponding virtual chess player 501, and the right side of the game interface is displayed with 8 participant information 502. Each participant information 502 displays a participant identifier, such as "player 1", "player 2", etc. The participant identifier in the participant information 502 is displayed below the participant identifier, and the life value of the participant in the virtual game is displayed, such as 100, 90, 30, etc.

[0101] 302. The terminal displays the plurality of virtual chess pieces battling according to the battle relationship in the i th round of the virtual game in response to the start of the i th round of the virtual game.

[0102] In the embodiment of the present application, after the i th round of the virtual game starts, the multiple virtual chess pieces are displayed to fight according to the fighting relationship in the i th round to present the fighting picture of the multiple virtual chess pieces, so that the participants can know the fighting situation of the multiple virtual chess pieces by checking the fighting picture through the terminal. Then, when the i th round ends, the winning prompt information of the i th round is displayed to indicate which virtual chess piece wins in the i th round, so that the participants can know the fighting result of the i th round, ensuring the display effect and improving the user experience.

[0103] In a possible implementation, the step 302 includes: in response to the start of the i th round of the virtual game, displaying the multiple virtual chess pieces to fight according to the fighting relationship in the i th round in the game interface.

[0104] In the embodiment of the present application, after the i th round of the virtual game starts, the picture of the multiple virtual chess pieces fighting can be directly displayed in the game interface to ensure the display effect of the fighting picture.

[0105] In a possible implementation, the step 302 includes: in response to the start of the i th round of the virtual game, switching the game interface to display the fighting interface, and displaying the multiple virtual chess pieces to fight according to the fighting relationship in the i th round in the fighting interface.

[0106] In the embodiment of the present application, the fighting interface is used to display the picture of the virtual chess pieces fighting, and the game interface is only used to display the virtual chess pieces participating in the virtual game and the fighting information. Therefore, when the i th round of the virtual game starts, the game interface is switched to display the fighting interface, so that the picture of the multiple virtual chess pieces fighting according to the fighting relationship in the i th round is displayed in the fighting interface, to ensure the picture display effect.

[0107] Optionally, the fighting interface displays a virtual chessboard, and the multiple virtual chess pieces fight in the same virtual chessboard according to the fighting relationship in the i th round.

[0108] In a possible implementation, the i th round starts in the following manner: when the display time length of the multiple virtual chess pieces and the first fighting information in the game interface reaches the time length threshold, the multiple virtual chess pieces are displayed to fight according to the fighting relationship in the i th round.

[0109] In the embodiment of the present application, when the plurality of virtual chess pieces and the first battle information are displayed in the interface, and the display duration reaches the duration threshold, it is equivalent to receiving the start instruction of the i th round of the virtual battle, and the i th round is entered, and the picture of the plurality of virtual chess pieces battling according to the battle relationship in the i th round is displayed, thereby realizing an automatic battle mode. In this process, the user does not need to perform complex operations, the convenience of virtual chess piece battle is ensured, and the human-computer interaction efficiency is improved.

[0110] In a possible implementation manner, the starting mode of the i th round includes: when the plurality of virtual chess pieces and the first battle information are displayed in the interface, the interface also displays a participation option, and in response to receiving the participation instructions of the plurality of participants, the plurality of virtual chess pieces are displayed to battle according to the battle relationship in the i th round.

[0111] In the embodiment of the present application, the terminal used by each participant displays the participation option in the interface, and each participant can trigger the participation option through the terminal. Any participant triggers the participation option through the terminal, which means that the participant confirms to enter the i th round that is about to start. When the plurality of participants can trigger the participation option through the terminals, it means that the plurality of participants all confirm to enter the i th round that is about to start, which is equivalent to receiving the participation instructions of the plurality of participants, and then the i th round is entered, and the picture of the plurality of virtual chess pieces battling according to the battle relationship in the i th round is displayed. In this way, the plurality of participants participating in the same virtual battle jointly determine whether to enter the next round, thereby realizing a new interactive mode and ensuring the interactive effect between the plurality of participants.

[0112] For example, when the terminals used by the 8 participants display the interface, the participation option is displayed in the interface. Only when the 8 participants all click the participation option in the interface through the terminals, the i th round is entered.

[0113] Optionally, the terminal sends a participation request to the server in response to the triggering operation of the participation option. The server sends a participation instruction to the terminals corresponding to the plurality of participants in response to receiving the participation requests sent by the terminals corresponding to the plurality of participants. The terminal corresponding to each participant receives the participation instruction, and displays the plurality of virtual chess pieces to battle according to the battle relationship in the i th round in response to the participation instruction.

[0114] The participation request is used to request the virtual chess piece corresponding to the terminal to participate in the next round. Optionally, the participation request carries the participant identifier logged in by the terminal and the virtual battle identifier.

[0115] In the embodiment of the present application, the server is configured to provide services for a round-based chess game. The server can receive a participation request sent by a terminal, and can learn which participants have confirmed participation in the next round through the participation request. In the case where the server receives participation requests sent by terminals corresponding to multiple participants, it indicates that the multiple participants have all confirmed participation in the next round. Then, the server sends a participation instruction to the terminals corresponding to the participants, so that each terminal can enter the next round and display a battle screen of the next round, thereby ensuring the accuracy of the screen display.

[0116] In a possible implementation, the first battle information includes a plurality of first battle combinations, each first battle combination includes two battle areas and a connection line between the two battle areas, and each battle area displays one virtual chess piece. The process of displaying the plurality of virtual chess pieces for battle includes: in response to the start of the i th round of the virtual game, displaying two virtual chess pieces corresponding to the same first battle combination for battle, and the battles between virtual chess pieces corresponding to different first battle combinations do not interfere with each other; and in response to the end of the battle between the two virtual chess pieces corresponding to any first battle combination, displaying prompt information indicating the winning side of the two virtual chess pieces and canceling the display of the losing side of the two virtual chess pieces.

[0117] In the embodiment of the present application, the first battle information indicates a two-by-two battle relationship of the plurality of virtual chess pieces in the i th round of the virtual game. After the start of the i th round of the virtual game, the plurality of virtual chess pieces are displayed for two-by-two battle in the same screen, and the battles between virtual chess pieces corresponding to different first battle combinations do not interfere with each other. In addition, since the end times of the battles between virtual chess pieces corresponding to the plurality of first battle combinations are inconsistent, as long as the battle between the two virtual chess pieces corresponding to any first battle combination ends, prompt information indicating the winning side of the two virtual chess pieces is displayed, and the display of the losing side of the two virtual chess pieces is canceled, so that it can be reflected that the battle between the two virtual chess pieces corresponding to the first battle combination ends, while the battles between virtual chess pieces corresponding to the remaining first battle combinations continue. In this way, in the process of the plurality of virtual chess pieces battling according to the battle relationship in the i th round, the displayed information can be enriched and the display effect can be improved.

[0118] For example, taking the display of the plurality of virtual chess pieces battling according to the battle relationship in the i th round in the game interface as an example, before the start of the i th round, the game interface displays eight virtual chess pieces, namely virtual chess piece A, virtual chess piece B, virtual chess piece C, virtual chess piece D, virtual chess piece E, virtual chess piece F, virtual chess piece G, and virtual chess piece H. The game interface after the start of the i th round is as follows: Figure 6As shown, in the game interface, virtual chess piece B and virtual chess piece F attack each other, virtual chess piece C and virtual chess piece G attack each other, virtual chess piece A and virtual chess piece E attack each other, and the battle between virtual chess piece D and virtual chess piece H ends. After the battle between virtual chess piece D and virtual chess piece H ends, virtual chess piece H wins the battle, and virtual chess piece D loses the battle. Therefore, in the game interface, virtual chess piece D is no longer displayed, a prompt information "win" is displayed above virtual chess piece H, and a plurality of participant information is displayed on the right side of the game interface. The prompt information "win" is displayed on the right side of the participant information "player 1" corresponding to virtual chess piece H, and the prompt information "lose" is displayed on the right side of the participant information "player 8" corresponding to virtual chess piece D.

[0119] 303、In the case where the i th round ends, the terminal displays winning prompt information of the i th round and second battle information in the game interface. The winning prompt information of the i th round indicates the winning party of the plurality of virtual chess pieces in the i th round. The second battle information indicates the battle relationship of the plurality of first virtual chess pieces in the i+1 th round of the virtual game. The first virtual chess pieces are the winning party of the plurality of virtual chess pieces in the i th round.

[0120] In the embodiments of the present application, in the case where the i th round ends, not only the winning prompt information of the i th round is displayed in the game interface, but also the second battle information is displayed in the game interface to indicate which virtual chess piece wins in the i th round and the battle relationship of the virtual chess piece winning in the i th round in the i+1 th round. Then the i+1 th round is performed. In the case where the i+1 th round ends, the winning prompt information of the i+1 th round can be displayed. That is, the battles of multiple rounds are automatically performed during the virtual game. Before each round starts, the battle information of the round to be started is displayed, and after the round ends, the battle result is displayed. The display content is enriched so that the participants can know the battle situation and the battle result of each round, the display effect is ensured, the user experience is improved, and the process does not require user operation, thereby improving the human-computer interaction efficiency.

[0121] The winning prompt information is in any form, for example, in the form of text. The number of the plurality of first virtual chess pieces is less than the number of the plurality of virtual chess pieces.

[0122] For example, the plurality of virtual chess pieces participating in the i th round is 8. After the i th round starts, the 8 virtual chess pieces perform battles according to the battle relationship in the i th round. In the case where the i th round ends, the winning party of the plurality of virtual chess pieces in the i th round includes 4 virtual chess pieces, that is, 4 first virtual chess pieces are determined.

[0123] In a possible implementation, the end of the i th round refers to the end of the battles of all the virtual chess pieces participating in the i th round.

[0124] For example, there are 8 virtual chess pieces participating in the i th round. After the start of the i th round, the 8 virtual chess pieces are paired to battle according to the battle relationship in the i th round, that is, the terminal can display a picture in which 4 groups of virtual chess pieces are battling, each group including 2 virtual chess pieces. If at least one group of virtual chess pieces is still battling, that is, if there are still virtual chess pieces battling, it indicates that the i th round is still in progress. If all the 4 groups of virtual chess pieces have ended the battle, that is, if all the battles of the 8 virtual chess pieces have ended, it indicates that the i th round is over.

[0125] In a possible implementation, when the i th round ends, the game interface displays the first virtual chess pieces, the winning prompt information of the i th round, and the second battle information.

[0126] In the embodiments of the present application, when the i th round ends, the game interface displays only the virtual chess pieces that win the battle in the i th round, the winning prompt information of the i th round, and the second battle information, and does not display the virtual chess pieces that lose the battle in the i th round, so that the participants can clearly know the battle situation of the next round by checking the display content in the game interface, thereby simplifying the display content in the game interface and ensuring the display effect of the game interface.

[0127] Optionally, the virtual chess pieces are displayed in the battle interface to battle according to the battle relationship in the i th round, and the step 303 includes: switching the battle interface to the game interface to display the first virtual chess pieces, the winning prompt information of the i th round, and the second battle information in the game interface when the i th round ends.

[0128] In the embodiments of the present application, the battle interface is switched to the game interface to display the battle result of the i th round and the battle situation of the next round when the i th round ends, thereby ensuring the display effect.

[0129] In a possible implementation, the game interface displays the winning prompt information of the i th round in the following manner: the winning prompt information includes content for indicating victory, the winning prompt information is displayed near the position of each first virtual chess piece when the game interface displays the first virtual chess pieces; or the winning prompt information includes the identification of the first virtual chess pieces or the identification of the participants corresponding to the first virtual chess pieces, and the winning prompt information is displayed at any position in the game interface.

[0130] For example, the victory message is "Victory," the number of virtual pieces that win the first round in the i-th round is 4, and the game interface after the i-th round is as follows: Figure 7 As shown, a "Victory" sign is displayed near each of the four first virtual pieces to indicate that these four first virtual pieces won in round i, instead of displaying the four virtual pieces that lost in round i. Furthermore, when multiple player information is displayed in the game interface, a defeat indicator is displayed on the information of the losing player, such as... Figure 7 The crossover in the image serves as a notification to participants who have lost in a virtual match.

[0131] For example, the winning message could be "Congratulations to virtual pieces C, E, F, and H for winning the i-th round", or "Congratulations to players 3, 5, 6, and 8 for winning the i-th round".

[0132] It should be noted that the embodiments of this application are illustrated by taking the example of multiple first virtual pieces winning a battle in the i-th round. In another embodiment, if only one of the multiple virtual pieces wins in the i-th round, then no further rounds will be played after the i-th round. In this case, the game interface only needs to display the virtual piece that won the battle in the i-th round and the winning prompt information for the i-th round, and no second battle information will be displayed.

[0133] It should be noted that the embodiment disclosed herein is based on the i-th round of a virtual game as an example. In another embodiment, steps 302-303 above do not need to be performed. Instead, other methods are adopted. The first battle information indicates the battle relationship between multiple virtual pieces. In response to the start of the virtual game, multiple virtual pieces are displayed to battle according to the battle relationship. When the virtual game ends, a winning prompt message is displayed on the game interface, indicating the winner among the multiple virtual pieces.

[0134] 304. The terminal responds at the start of the (i+1)th round, displaying multiple first virtual pieces battling according to the battle relationships in the (i+1)th round.

[0135] In the embodiment of the present application, during the process of the virtual game, when a new round of the virtual game starts, the life value of each virtual chess piece is the maximum life value of the virtual chess piece. That is, during the process of multiple rounds of the virtual game, the virtual chess piece that wins in the previous round will participate in the battle of the next round. Since the life value of the virtual chess piece will decrease during the battle of the previous round, it may affect the battle result of the next round. Therefore, when the next round starts, the life value of each virtual chess piece reaches the maximum life value of the virtual chess piece, so that each virtual chess piece is in a satisfied state to enter the next round of battle, thereby ensuring the fairness of the game.

[0136] It should be noted that step 304 is the same as step 302 described above, and will not be repeated here.

[0137] 305. In the case where the i+1th round ends, the terminal displays winning prompt information of the i+1th round in the game interface, and the winning prompt information of the i+1th round indicates the winning side of the plurality of first virtual chess pieces in the i+1th round.

[0138] It should be noted that step 305 is the same as step 303 described above, and will not be repeated here.

[0139] It should be noted that the embodiment of the present application is only used as an example of the i th round and the i+1th round of the virtual game, and in another embodiment, in the case where the winning side of the plurality of first virtual chess pieces in the i+1th round is one, after the i+1th round ends, the next round will not be performed, and the winning prompt information of the i+1th round can also indicate that the winning side of the plurality of first virtual chess pieces in the i+1th round is the final winning side of the virtual game. In the case where the winning side of the plurality of first virtual chess pieces in the i+1th round is multiple, after the i+1th round ends, the next round will be performed, and in the case where the i+1th round ends, the game interface also displays information indicating the battle relationship of the winning side of the plurality of first virtual chess pieces in the i+1th round in the i+2th round of the virtual game, and then the i+2th round is performed according to steps 304-305, until the kth round ends and the winning side in the kth round is one, and k is an integer greater than 2.

[0140] For example, in the case where there are 8 participants participating in the virtual game, the number of virtual chess pieces participating in the first round of the virtual game is 8; as shown in Figure 7 In the game interface, 8 virtual chess pieces and battle information indicating the battle relationship of the 8 virtual chess pieces in the first round are displayed; after the first round of the virtual game starts, 4 groups of virtual chess pieces will be displayed to battle; in the case where the first round ends, as shown in Figure 8 the winning prompt information of the first round indicates the winning side of the plurality of first virtual chess pieces in the first round.As shown, in the game interface, four virtual chess pieces winning in the first round, battle information for indicating the battle relationship of the four virtual chess pieces in the second round, and winning prompt information of the first round are displayed, the winning prompt information of the first round indicates the virtual chess piece winning in the first round; after the second round of the virtual game starts, two groups of virtual chess pieces are displayed for battle; in the case that the second round ends, as shown, Figure 8 As shown, in the game interface, two virtual chess pieces winning in the second round, battle information for indicating the battle relationship of the two virtual chess pieces in the third round, and winning prompt information of the second round are displayed, the winning prompt information of the second round indicates the virtual chess piece winning in the second round; after the third round of the virtual game starts, the two virtual chess pieces winning in the second round are displayed for battle; in the case that the third round ends, as shown, Figure 9 As shown, in the game interface, one virtual chess piece winning in the third round and winning prompt information of the third round are displayed, the winning prompt information of the third round is “Congratulations to player 1 for the final victory!!”, the winning prompt information of the third round indicates that the virtual chess piece winning in the third round is the virtual chess piece corresponding to player 1 and the virtual chess piece is the virtual chess piece finally winning in the virtual game.

[0141] In the scheme provided by the embodiments of the present application, in the virtual game of the round chess game, multiple participants can each select a virtual chess piece to participate in the same virtual game, before the virtual game starts, multiple virtual chess pieces participating in the virtual game and first battle information are displayed in the game interface, so that each participant can know the subsequent game situation of the virtual game, when the virtual game starts, a picture of multiple virtual chess pieces battling in the same scene according to the specified battle relationship is displayed, and finally winning prompt information for indicating the winning side among the multiple virtual chess pieces is displayed, a new game mode is realized, the battle mode of the round chess game is enriched, the virtual chess pieces corresponding to multiple participants can battle in the same picture, the battle mode between participants is enriched, the content displayed in the battle picture is enriched, the effect of the battle picture is improved, the interactive effect of the game of the round chess game is also improved, and this battle mode does not require the player to perform complex operations to arrange the chess pieces, the human-computer interaction efficiency is improved, and the requirements for the player are low, the player can win without knowing the chess arrangement mode, and the game experience of the player can be improved.

[0142] On the basis of the embodiments shown above, Figure 3 On the basis of the embodiments shown above, in the embodiments of the present application, when the number of virtual chess pieces participating in any round of the virtual game is odd, one chess piece participating in the round is selected to no longer participate in the battle of the current round, but directly promotes to the next round, for details, see the following embodiments.

[0143] Figure 10 is a flowchart of a method for a game provided by an embodiment of the present application. The method is taken as an example of being executed by a terminal, as shown in the figure, the method comprises: Figure 10

[0144] 1001, the terminal displays a game interface of a turn-based chess game, the game interface displays a plurality of virtual chess pieces and first battle information, the plurality of virtual chess pieces one-to-one correspond to a plurality of participants participating in a virtual game, the number of the plurality of virtual chess pieces is odd, and the first battle information indicates at least one battle combination in the i th turn and that the third virtual chess piece does not participate in the battle in the i th turn, i is an integer greater than 0.

[0145] Among them, the plurality of virtual chess pieces includes a plurality of second virtual chess pieces and a third virtual chess piece, the third virtual chess piece is any one of the plurality of virtual chess pieces, and the second virtual chess piece is a virtual chess piece other than the third virtual chess piece in the plurality of virtual chess pieces. Since the number of the plurality of virtual chess pieces is odd, the number of the plurality of second virtual chess pieces is even, indicating that the plurality of second virtual chess pieces can be combined in pairs to fight in the i th turn. The battle combination includes any two second virtual chess pieces with a battle relationship, and different battle combinations include completely different second virtual chess pieces. For example, there are 7 virtual chess pieces displayed in the game interface, in addition to the third virtual chess piece, there are 6 second virtual chess pieces displayed in the game interface, and the first battle information indicates 3 battle combinations in the i th turn. The first battle combination includes the second virtual chess piece 1 and the second virtual chess piece 2, the second battle combination includes the second virtual chess piece 3 and the second virtual chess piece 4, and the third battle combination includes the second virtual chess piece 5 and the second virtual chess piece 6. That is, the first battle information indicates that in the i th turn, the third virtual chess piece of the 7 virtual chess pieces does not participate in the battle, the second virtual chess piece 1 and the second virtual chess piece 2 of the 7 virtual chess pieces fight, the second virtual chess piece 3 and the second virtual chess piece 4 of the 7 virtual chess pieces fight, and the second virtual chess piece 5 and the second virtual chess piece 6 of the 7 virtual chess pieces fight.

[0146] In a possible implementation manner, the process of determining the third virtual chess piece from the plurality of virtual chess pieces includes: randomly determining a virtual chess piece from the plurality of virtual chess pieces, determining the randomly determined virtual chess piece as the third virtual chess piece, and determining the virtual chess pieces other than the third virtual chess piece in the plurality of virtual chess pieces as the second virtual chess pieces.

[0147] ​In the embodiment of the present application, in the case that the number of the plurality of virtual chessmen is odd, one virtual chessman is randomly determined from the plurality of virtual chessmen not to participate in the upcoming round, so that the third virtual chessman does not need to participate in the battle of the i th round, but directly participates in the i+1 th round as the winning party of the i th round, so as to ensure that the battle of each round can present a picture of virtual chessmen in pairs for battle, ensure the display effect of the battle picture, and also ensure the fairness of the game.

[0148] For example, as shown in the game interface Figure 11 , the game interface displays 7 virtual chessmen, which are virtual chessman A, virtual chessman B, virtual chessman C, virtual chessman D, virtual chessman F, virtual chessman G, and virtual chessman H. From the 7 virtual chessmen, virtual chessman A is randomly determined not to participate in the battle of the i th round, and the remaining 6 virtual chessmen are combined in pairs.

[0149] The step 1001 is the same as the above-mentioned step 301, and will not be repeated here.

[0150] It should be noted that the embodiment of the present application is described by taking the number of the plurality of virtual chessmen as odd as an example, and in another embodiment, the first battle information indicates the battle relationship of the plurality of virtual chessmen in the i th round of the virtual game.

[0151] 1002, the terminal displays the plurality of second virtual chessmen in battle according to the battle relationship in the i th round in response to the start of the i th round.

[0152] In the embodiment of the present application, the number of the plurality of virtual chessmen displayed in the game interface is odd, that is, the number of the virtual chessmen currently participating in the virtual game is odd. When the plurality of virtual chessmen are combined in pairs, a certain virtual chessman cannot be combined with other virtual chessmen. Therefore, the virtual chessman that cannot be combined with other virtual chessmen does not participate in the upcoming round, so that when the subsequent round starts, the picture of the plurality of virtual chessmen in pairs for battle can be displayed, and the virtual chessman that cannot be combined with other virtual chessmen is no longer displayed, so as to ensure the display effect of the battle picture and also ensure the battle effect.

[0153] It should be noted that the above-mentioned step 1002 is the same as the above-mentioned step 302, and will not be repeated here.

[0154] It should be noted that the embodiment of the present disclosure is described by taking the number of the plurality of virtual chessmen displayed in the game interface as odd as an example, and in another embodiment, the above-mentioned step 1002 is not performed, but other ways are adopted to display the plurality of virtual chessmen in battle according to the battle relationship in the i th round in response to the start of the i th round.

[0155] 1003、In the case that the terminal ends the i th round, the terminal displays, in the game interface, winning prompt information of the i th round and third battle information, the winning prompt information of the i th round indicates the plurality of first virtual chess pieces, and the third battle information indicates a battle relationship between the plurality of first virtual chess pieces and the third virtual chess piece in the i+1 th round of the virtual game, the number sum of the plurality of first virtual chess pieces and the third virtual chess piece is even, and the first virtual chess piece is the winning side of the plurality of second virtual chess pieces in the i th round.

[0156] In the embodiments of the present application, the plurality of first virtual chess pieces is the winning side of the plurality of second virtual chess pieces in the i th round, in the case that the i th round ends, the plurality of first virtual chess pieces and the third virtual chess piece jointly participate in the i+1 th round, and in the case that the number sum of the plurality of first virtual chess pieces and the third virtual chess piece is even, it indicates that the plurality of first virtual chess pieces and the third virtual chess piece can be combined two by two to fight in the i+1 th round, and the third battle information indicates the battle relationship between the plurality of first virtual chess pieces and the third virtual chess piece in the i+1 th round of the virtual game, then in the case that the i+1 th round starts, the plurality of first virtual chess pieces and the third virtual chess piece can fight according to the battle relationship in the i+1 th round of the virtual game, in the case that the i+1 th round ends, the winning prompt information of the i+1 th round can be displayed, that is, the plurality of rounds of battles are automatically performed in the process of the virtual game, and the battle information of the round to be started is displayed before each round starts and the battle result is displayed after the round ends, which enriches the display content, so that the participants can know the battle situation and the battle result of each round, ensures the display effect, improves the user experience, and the process does not need user operation, which improves the human-computer interaction efficiency.

[0157] In the case that the i th round ends, the winning prompt information of the i th round indicates the winning side of the plurality of second virtual chess pieces in the i th round, that is, indicates the winning side of the plurality of first virtual chess pieces in the i th round.

[0158] For example, there are 7 virtual chess pieces displayed in the game interface, in addition to the third virtual chess piece, there are 6 second virtual chess pieces displayed in the game interface, according to the steps 1002-1003, in the case that the i th round ends, the winning side of the 6 second virtual chess pieces in the i th round is 3 first virtual chess pieces, and the number sum of the 3 first virtual chess pieces and the fourth virtual chess piece is 4, that is, the number sum of the plurality of first virtual chess pieces and the third virtual chess piece is even.

[0159] In the embodiments of the present application, the number of participants in a game of a turn-based chess game is odd, or the number of participants in a game is even, but during the game, the participants who lose the game can be eliminated, which can result in an odd number of participants during the game, i.e., the number of virtual chess pieces participating in the virtual game can be odd.

[0160] For example, a game of a turn-based chess game includes multiple stages, each stage includes multiple matches, and the last match of each stage is an elite virtual match, and the rest of the matches are ordinary virtual matches. In the ordinary virtual matches, each player needs to arrange virtual chess pieces on a virtual chessboard, so that at the start of the ordinary virtual matches, multiple players are randomly matched two by two, so that the virtual chess pieces arranged by the two players on the virtual chessboard automatically fight. In the elite virtual match, each player only needs to specify one virtual chess piece to participate in the game, and then the virtual chess pieces specified by each player will fight according to the match method provided in the embodiments of the present application. When the game starts, the virtual chess pieces controlled by the multiple participants have the same life value, such as 100. During the game, at the end of each stage or each match, the life value of the virtual chess pieces controlled by the participants who lose the game will decrease. When the life value of a virtual chess piece is 0, the participant corresponding to the virtual chess piece is eliminated. Therefore, there can be a situation where an odd number of players participate in the game. In this case, one virtual chess piece is randomly selected to skip the current round and directly advance to the next round, i.e., the third virtual chess piece skips the i th round and directly advances to the i+1 th round, and only the winner of the i th round among the multiple second virtual chess pieces can advance to the i+1 th round.

[0161] In a possible implementation, when the i th round ends, the match interface displays the multiple first virtual chess pieces, the third virtual chess piece, the winning prompt information of the i th round, and the third match information.

[0162] In the embodiments of the present application, the match interface is used to display virtual chess pieces participating in the upcoming round. The virtual chess pieces that win the i th round and the third virtual chess piece all participate in the upcoming round. Therefore, when the i th round ends, the match interface displays the virtual chess pieces that win the i th round, the third virtual chess piece, the winning prompt information of the i th round, and the third match information, and no longer displays the virtual chess pieces that lose the i th round. Therefore, the participants can clearly know the match situation of the next round by viewing the display content in the match interface, so as to simplify the display content in the match interface and ensure the display effect of the match interface.

[0163] It should be noted that the step 1003 is the same as the step 303, and will not be repeated here.

[0164] 1004. The terminal responds at the start of the (i+1)th round, displaying multiple first and third virtual pieces battling according to the battle relationships in the (i+1)th round.

[0165] It should be noted that step 1004 is the same as step 302 above, and will not be repeated here.

[0166] 1005. When the terminal ends in the (i+1)th round, the game interface displays the winning message for the (i+1)th round, indicating the winner of the (i+1)th round among the multiple first and third virtual pieces.

[0167] It should be noted that step 1005 is the same as step 305 above, and will not be repeated here.

[0168] It should be noted that the embodiments of this application are illustrated with the example that the sum of the number of multiple first virtual pieces and third virtual pieces is even. In another embodiment, when the sum of the number of multiple first virtual pieces and third virtual pieces is odd, it is not necessary to perform the above steps 1003-1005, but other methods are adopted to proceed to the next round.

[0169] In one possible implementation, if the sum of the number of multiple first virtual pieces and third virtual pieces is odd, then after step 1002, the method further includes: if the terminal ends at the end of the i-th round, displaying a winning message and fourth battle information for the i-th round on the game interface, the winning message for the i-th round indicating the multiple first virtual pieces, and the fourth battle information indicating the battle relationship of multiple eighth virtual pieces in the (i+1)-th round of the virtual game, and the ninth virtual piece not participating in the (i+1)-th round; the terminal responds at the start of the (i+1)-th round by displaying multiple eighth virtual pieces playing according to the battle relationship in the (i+1)-th round; if the sum of the number of multiple eighth virtual pieces and the ninth virtual piece is even at the end of the (i+1)-th round, displaying a winning message for the (i+1)-th round on the game interface, the winning message for the (i+1)-th round indicating the winner of the multiple eighth virtual pieces in the (i+1)-th round.

[0170] In this system, the first virtual piece is the winner of the i-th round among multiple second virtual pieces. The ninth virtual piece is any one of the multiple first and third virtual pieces, and the eighth virtual piece is any one of the multiple first and third virtual pieces excluding the ninth virtual piece.

[0171] In the embodiment of the present application, in the case that the number of the first virtual chess pieces and the third virtual chess piece is odd, the next round is executed according to the steps 1001-1002, that is, the fourth battle information indicates that the ninth virtual chess piece does not participate in the i+1th round but participates in the i+2th round, and the plurality of eighth virtual chess pieces participate in the i+1th round, and the battle relationship of the plurality of eighth virtual chess pieces in the i+1th round of the virtual game is indicated, so that when the subsequent round starts, the picture of the plurality of virtual chess pieces in battle can be displayed, and the virtual chess pieces that cannot be combined with other virtual chess pieces are no longer displayed, so that the display effect of the battle picture is ensured.

[0172] The process of executing the i+1th round is the same as the steps 1001-1003, and will not be described here.

[0173] In addition, after the i+1th round ends, in the case that the number of the winning side of the plurality of eighth virtual chess pieces in the i+1th round of the virtual game and the ninth virtual chess piece is even, the next round is executed according to the steps 1003-1005; in the case that the number of the winning side of the plurality of eighth virtual chess pieces in the i+1th round of the virtual game and the ninth virtual chess piece is odd, the next round is executed according to the steps 1001-1003, until the kth round ends and the winning side in the kth round is 1, k is an integer greater than 2.

[0174] In the scheme provided in the embodiment of the present application, in the virtual game of the round chess game, a plurality of participants can each select a virtual chess piece to participate in the same virtual game. Before the virtual game starts, the plurality of virtual chess pieces participating in the virtual game and the first battle information are displayed in the game interface, so that each participant can know the subsequent game situation of the virtual game. After the virtual game starts, the picture of the plurality of virtual chess pieces in battle according to the specified battle relationship in the same scene is displayed, and finally the winning prompt information indicating the winning side in the plurality of virtual chess pieces is displayed, realizing a new game mode, enriching the battle mode of the round chess game, enabling the virtual chess pieces corresponding to the plurality of participants to battle in the same picture, enriching the battle mode between the participants, enriching the content displayed in the battle picture, improving the effect of the battle picture, and improving the interactive effect of the game of the round chess game. In addition, this battle mode does not require the player to perform complex operations to arrange the chess pieces, improves the human-computer interaction efficiency, and has low requirements for the player, and the player can win without knowing the chess arrangement mode, which can improve the game experience of the player.

[0175] In the above Figure 2Based on the embodiments shown, the embodiments of the present application show the battle relationship of the multiple virtual chess pieces in the multiple rounds of the virtual game before the virtual game starts, and the multiple virtual chess pieces automatically battle until the virtual game ends after the virtual game starts. The specific process is described in the following embodiments.

[0176] Figure 12 The flowchart of the game method provided by the embodiments of the present application is shown in the following Figure 12 The method includes the following steps.

[0177] 1201. The terminal displays the game interface of the round chess game, and the game interface displays the multiple virtual chess pieces and the first battle information. The first battle information indicates the battle relationship of the multiple virtual chess pieces in the multiple rounds of the virtual game. The multiple virtual chess pieces correspond to the multiple participants in the virtual game one by one.

[0178] In the embodiments of the present application, the virtual game includes multiple rounds. Before the virtual game starts, the multiple virtual chess pieces participating in the same virtual game and the battle relationship of the multiple virtual chess pieces in the multiple rounds of the virtual game are displayed in the game interface. Each participant can know the battle situation of the multiple virtual chess pieces in the virtual game by checking the game interface of the terminal. After the virtual game starts, the multiple virtual chess pieces automatically battle until the virtual game ends. In this way, the user does not need to perform too many operations during the virtual game, so that the virtual game can be completed as soon as possible, and the game efficiency of the virtual game can be ensured.

[0179] In a possible implementation, the first battle information includes multiple first battle combinations and at least one second battle combination. The first battle combination includes two battle areas and a connection line between the two battle areas. One virtual chess piece is displayed in each battle area. The connection line between the two battle areas is used to represent that the virtual chess pieces in the two connected battle areas have a battle relationship. The second battle combination includes two first battle combinations and a connection line between the two first battle combinations. Different second battle combinations include completely different first battle combinations. The connection line between the two first battle combinations is used to represent that the winning sides in the two first battle combinations have a battle relationship.

[0180] In the embodiments of the present application, the multiple first battle combinations are equivalent to the battle relationship of the multiple virtual chess pieces in the previous round of the virtual game. The at least one second battle combination is used to represent the battle relationship of the winning sides of the multiple virtual chess pieces in the previous round in the next round. That is, the first battle information indicates the battle relationship of the multiple virtual chess pieces in the multiple rounds of the virtual game, so that the battle of the multiple rounds can be directly performed according to the first battle information after the virtual game starts, the content contained in the first battle information is enriched, and the display effect is ensured.

[0181] Optionally, in the case that the first battle information includes a plurality of second battle combinations, the first battle information further includes at least one third battle combination, the third battle combination includes two second battle combinations and a connection line between the two second battle combinations, different third battle combinations include completely different second battle combinations, and the connection line between the two second battle combinations is used to represent that the winning sides in the two second battle combinations have a battle relationship.

[0182] In the embodiments of the present application, the at least one third alternative combination is used to represent the battle relationship of the winning sides of the plurality of virtual chess pieces in the second round in the third round, that is, the first battle information indicates the battle relationship of the plurality of virtual chess pieces in the first round, the second round and the third round of the virtual game, so that the first round, the second round and the third round can be directly performed according to the first battle information in the case that the virtual game is started subsequently, the content contained in the first battle information is enriched, and the display effect is ensured.

[0183] It should be noted that the embodiments of the present application are described by taking the first battle information including the first battle combination, the second battle combination and the third battle combination as an example, and in another embodiment, in the case that the first battle information includes a plurality of third battle combinations, the first battle information further includes at least one fourth battle combination, the fourth battle combination includes two third battle combinations and a connection line between the two third battle combinations, different fourth battle combinations include completely different third battle combinations, and the connection line between the two third battle combinations is used to represent that the winning sides in the two third battle combinations have a battle relationship, the first battle combination corresponds to the first round of the virtual game, the second battle combination corresponds to the second round of the virtual game, and the third battle combination corresponds to the third round of the virtual game, and the above-mentioned manner is followed by analogy, the number of the battle combination corresponding to the last round in the virtual game in the first battle information is 1, so that the number of the final winning side when the virtual game ends is 1.

[0184] For example, taking the number of the plurality of virtual chess pieces participating in the virtual game as 8 as an example, the game interface is as shown in FIG. 8A. Figure 13 As shown in FIG. 8A, the eight virtual chess pieces are virtual chess piece A, virtual chess piece B, virtual chess piece C, virtual chess piece D, virtual chess piece E, virtual chess piece F, virtual chess piece G and virtual chess piece H, the first battle information includes four first battle combinations, two second battle combinations and one third battle combination, wherein, Figure 10The circular region 1301 in the figure is a first prepared battle combination, the line 1302 is a connection line between two prepared battle regions, and the four first prepared battle combinations are virtual chess pieces A and B, virtual chess pieces C and D, virtual chess pieces E and F, and virtual chess pieces G and H. The line 1303 is a connection line between two first prepared battle combinations, and the two first prepared battle combinations in one second prepared battle combination are virtual chess pieces A and B and virtual chess pieces C and D. The two first prepared battle combinations in another second prepared battle combination are virtual chess pieces E and F and virtual chess pieces G and H. The line 1304 is a connection line between two second prepared battle combinations, and the first battle information displayed in the game interface indicates the virtual game.

[0185] It should be noted that the embodiments of the present application take the first battle information indicating the battle relationship between the multiple virtual chess pieces in the multiple rounds of the virtual game as an example for description, and in another embodiment, the first battle information indicates the battle relationship between the multiple virtual chess pieces.

[0186] 1202. The terminal displays the multiple virtual chess pieces battling according to the battle relationship in the first round in response to the start of the virtual game.

[0187] In the embodiments of the present application, after the start of the virtual game, the first round of the virtual game is entered, and the multiple virtual chess pieces battle according to the battle relationship in the first round to present the battle picture of the multiple virtual chess pieces, so that the participants can check the battle picture through the terminal and know the battle situation of the multiple virtual chess pieces, thereby ensuring the display effect and improving the user experience.

[0188] It should be noted that the step 1202 is the same as the step 302, and will not be described here.

[0189] 1203. The terminal displays the multiple fourth virtual chess pieces battling according to the battle relationship in the j+1th round in the case where the jth round ends, j is an integer greater than 0, and the fourth virtual chess pieces are the winning sides of the multiple virtual chess pieces in the jth round.

[0190] In the embodiments of the present application, in the case where the first round ends, the second round is automatically entered, and the winning sides of the multiple virtual chess pieces in the first round battle according to the battle relationship in the second round, and the same applies to the subsequent rounds. After the end of the previous round, the next round is automatically entered to display the winning sides of the previous round battling according to the battle relationship in the next round.

[0191] In a possible implementation, in the case that the jth round ends, winning prompt information of the jth round is also displayed; or, in the case that the jth round ends, the plurality of fourth virtual chess pieces are highlighted; or, in the case that the jth round ends, the winning side in the jth round among the plurality of virtual chess pieces is not displayed.

[0192] In the embodiment of the application, in the case that the jth round ends, not only is the second round automatically entered, but also winning prompt information of the jth round is displayed; or, in the case that the jth round ends, the plurality of fourth virtual chess pieces are highlighted; or, in the case that the jth round ends, the winning side in the jth round among the plurality of virtual chess pieces is not displayed, so that the participants can learn the situation of the virtual chess pieces participating in the j+1th round by viewing the displayed content through the terminal, and the participants are facilitated to learn the progress of the game, thereby ensuring the display effect.

[0193] The winning prompt information of the jth round indicates the winning side of the plurality of virtual chess pieces in the jth round. The winning prompt information of the jth round can be indicated in any form, for example, the winning prompt information of the jth round is indicated in the form of text. For example, in the case that the jth round ends, the plurality of fourth virtual chess pieces are displayed in the game interface to compete according to the game relationship in the j+1th round, and the winning prompt information of the jth round is displayed at any position in the game interface. The manner of highlighting the plurality of fourth virtual chess pieces can be any manner, for example, a high-lighted halo is displayed under the plurality of fourth virtual chess pieces, so as to highlight the plurality of fourth virtual chess pieces.

[0194] In the embodiment of the application, since the virtual chess pieces participating in the jth round include the plurality of fourth virtual chess pieces and other virtual chess pieces, the other virtual chess pieces are the losing side in the jth round, and in the case that the jth round ends, the losing side in the jth round is not displayed, so as to ensure that only the winning side in the jth round is displayed, and the winning side in the jth round participates in the j+1th round, thereby ensuring the display effect.

[0195] It should be noted that the embodiment of the disclosure is described by taking the virtual game including a plurality of rounds as an example, and in another embodiment, the steps 1202-1203 are not performed, but other manners are adopted to display the plurality of virtual chess pieces to compete according to the game relationship in response to the start of the virtual game.

[0196] 1204、In the case that the virtual game ends, the terminal displays winning prompt information in the game interface, and the winning prompt information indicates the winning side among the plurality of virtual chess pieces.

[0197] In the embodiment of the present application, the end of the virtual game refers to that all the rounds of the virtual game have ended. In the case that the virtual game ends, a winning prompt information is displayed in the game interface, which can indicate the winning side in each round of the virtual game, or indicate the winning side in the last round of the virtual game, so that the participants can know the result of the game by checking the winning prompt information.

[0198] For example, in the case that the number of virtual chess pieces participating in the virtual game is 8, the winning prompt information displayed in the game interface in the case that the virtual game ends indicates which 4 virtual chess pieces win in the first round, which 2 virtual chess pieces win in the second round, and which virtual chess piece wins in the third round.

[0199] In the scheme provided by the embodiment of the present application, in the virtual game of the round-based chess game, multiple participants can each select a virtual chess piece to participate in the same virtual game. Before the virtual game starts, multiple virtual chess pieces participating in the virtual game and first battle information are displayed in the game interface, so that each participant can know the subsequent game situation of the virtual game. After the virtual game starts, a picture of multiple virtual chess pieces battling in the same scene according to the specified battle relationship is displayed, and finally a winning prompt information indicating the winning side among the multiple virtual chess pieces is displayed. A new game mode is realized, the battle mode of the round-based chess game is enriched, the virtual chess pieces corresponding to multiple participants can battle in the same picture, the battle mode between participants is enriched, the content displayed in the battle picture is enriched, the effect of the battle picture is improved, the interactive effect of the game of the round-based chess game is also improved, and this battle mode does not require the player to perform complex operations to arrange the chess pieces, the human-computer interaction efficiency is improved, the requirements for the player are low, the player can win without knowing the chess arrangement mode, and the game experience of the player can be improved.

[0200] It should be noted that, in the above Figure 12 On the basis of the embodiment shown in the above, in the case that the number of virtual chess pieces displayed in the game interface before the virtual game starts is odd, the first battle information not only indicates the battle relationship between the virtual chess pieces participating in each round of battle, but also indicates the virtual chess pieces not participating in each round of battle. The virtual chess pieces not participating in any round of battle are randomly determined.

[0201] For example, taking the example that 9 virtual chess pieces are displayed in the game interface, the first battle information indicates that in 1 round, virtual chess piece 1 and virtual chess piece 2 battle, virtual chess piece 3 and virtual chess piece 4 battle, virtual chess piece 5 and virtual chess piece 6 battle, virtual chess piece 7 and virtual chess piece 8 battle, and a randomly determined virtual chess piece 9 does not participate in the battle in the 1st round; the winning side in the battle between virtual chess piece 1 and virtual chess piece 2 is referred to as the first winning side, the winning side in the battle between virtual chess piece 3 and virtual chess piece 4 is referred to as the second winning side, the winning side in the battle between virtual chess piece 5 and virtual chess piece 6 is referred to as the third winning side, and the winning side in the battle between virtual chess piece 7 and virtual chess piece 8 is referred to as the fourth winning side; in the 2nd round, the first winning side is randomly determined not to participate in the battle in the 2nd round, the second winning side and the third winning side battle, and the fourth winning side and virtual chess piece 9 battle; the winning side in the battle between the second winning side and the third winning side is referred to as the fifth winning side, and the winning side in the battle between the fourth winning side and virtual chess piece 9 is referred to as the sixth winning side; in the 3rd round, the first winning side is randomly determined not to participate in the battle in the 3rd round, and the fifth winning side and the sixth winning side battle; in the 4th round, the winning side in the battle between the fifth winning side and the sixth winning side and the first winning side battle.

[0202] Based on the embodiments shown in the above Figure 2 In the embodiments of the present application, each participant can select a virtual chess piece participating in the virtual game in the virtual chessboard interface through the terminal of each participant, and the specific process is shown in the following embodiments.

[0203] Figure 14 is a flowchart of a game method provided by the embodiments of the present application. Taking the example that the method is executed by a terminal, as shown in Figure 14 The method comprises the following steps.

[0204] 1401. The terminal displays a virtual chessboard interface, and the virtual chessboard interface displays a plurality of candidate virtual chess pieces.

[0205] In the embodiments of the present application, the candidate virtual chess pieces displayed in the virtual chessboard interface are the candidate virtual chess pieces that can be selected by the participant corresponding to the terminal, so as to select one virtual chess piece from the plurality of candidate virtual chess pieces to participate in the subsequent virtual game.

[0206] In a possible implementation manner, the virtual chessboard interface displays a virtual chessboard, the virtual chessboard comprises a preparation area and a battle area, and the plurality of candidate virtual chess pieces can be located in the preparation area or the battle area.

[0207] In the embodiments of the present application, the candidate virtual chess pieces in the alternative area are virtual chess pieces that have not yet participated in the game, and the candidate virtual chess pieces in the battle area are virtual chess pieces that may have participated in the game. The candidate virtual chess pieces in the alternative area can be used as virtual chess pieces participating in the subsequent virtual game, and the candidate virtual chess pieces in the battle area can also be used as virtual chess pieces participating in the subsequent virtual game, thereby ensuring the flexibility of virtual chess piece selection.

[0208] Optionally, a game of the turn-based chess game includes multiple stages, each stage includes multiple games, and each stage includes one or more elite virtual games. The virtual game in the above embodiments is referred to as an elite virtual game, and other games in the turn-based chess game are referred to as ordinary virtual games.

[0209] In the preparation time period of the ordinary virtual game, the terminal displays a virtual chessboard interface, and multiple participants participating in the same game can arrange the virtual chess pieces in the alternative area of the virtual chessboard to the battle area through the virtual chessboard interface displayed by the terminal. In the battle time period of the ordinary virtual game, the game application groups the multiple participants two by two, and automatically controls the virtual chess pieces placed by the two participants in the battle area of the virtual chessboard to fight.

[0210] In the embodiments of the present application, in the same game of the turn-based chess game, not only ordinary virtual games are played, but also elite virtual games are played, thereby enriching the battle mode of the turn-based chess game, ensuring the battle effect, and improving the user experience.

[0211] For example, a game of the turn-based chess game includes 7 stages, each stage includes 7 games, and the first 6 games of each stage are ordinary virtual games, and the 7th game of each stage is an elite virtual game.

[0212] Optionally, when the previous ordinary virtual game ends and the next game is an elite virtual game, a virtual chessboard interface is displayed, and multiple candidate virtual chess pieces are displayed in the virtual chessboard interface, so that a virtual chess piece can be selected from the multiple candidate virtual chess pieces to participate in the next elite virtual game.

[0213] For example, a game of a turn-based chess game includes multiple stages, each stage includes multiple matches, and the last match of each stage is an elite virtual match, and the rest of the matches are normal virtual matches. When the game starts, the virtual chess pieces controlled by the multiple participants participating in the game have the same life value, such as 100. During the game, the life value of the virtual chess piece controlled by the losing participant in the multiple participants is reduced when each stage ends or each match ends. When the life value of a virtual chess piece is 0, the participant corresponding to the virtual chess piece is eliminated.

[0214] In a possible implementation, the chess piece prompt information is displayed in the virtual chessboard interface, and the chess piece prompt information is used to prompt selection of a virtual chess piece from the multiple candidate virtual chess pieces to participate in a subsequent virtual match.

[0215] For example, the chess piece prompt information is “select 1 elite chess piece to participate in the match”.

[0216] In the embodiments of the present application, the multiple candidate virtual chess pieces are displayed in the virtual chessboard interface, and the chess piece prompt information is also displayed, so that the user can know how to select the virtual chess piece, the game guiding function is realized, the display effect is improved, and the user experience is improved.

[0217] 1402. The terminal highlights the fifth virtual chess piece in the virtual chessboard interface in response to the selection operation on the fifth virtual chess piece, and the fifth virtual chess piece is any one of the multiple candidate virtual chess pieces.

[0218] In the embodiments of the present application, the candidate virtual chess pieces displayed in the virtual chessboard interface are the candidate virtual chess pieces that can be selected by the participant corresponding to the terminal, and any one of the multiple candidate virtual chess pieces can be selected. The selected candidate virtual chess piece is highlighted in the virtual chessboard interface to prompt which virtual chess piece is currently selected.

[0219] In the embodiments of the present application, the fifth virtual chess piece can be highlighted in any manner, for example, the fifth virtual chess piece is displayed in a magnified manner in the virtual chessboard interface, or a light ring is displayed around the fifth virtual chess piece.

[0220] In a possible implementation, the virtual chessboard interface displays a virtual chessboard, the virtual chessboard includes a preparation area and a match area, there are candidate virtual chess pieces in the preparation area and candidate virtual chess pieces in the match area in the multiple candidate virtual chess pieces, and the fifth virtual chess piece is any virtual chess piece in the preparation area or any virtual chess piece in the match area.

[0221] In a possible implementation, when the chess piece prompt information is displayed in the virtual chessboard interface, the chess piece prompt information further includes a filling position for filling an identifier of the selected virtual chess piece, and in response to the selection operation on the fifth virtual chess piece, the identifier of the fifth virtual chess piece is displayed in the chess piece prompt information.

[0222] The identifier of the virtual chess piece can be represented in any form, for example, the identifier of the virtual chess piece is represented by a name of the virtual chess piece.

[0223] In the embodiments of the present application, when the fifth virtual chess piece is selected in the virtual chessboard interface, not only the fifth virtual chess piece is highlighted, but also the currently selected virtual chess piece is prompted through the chess piece prompt information displayed in the virtual chessboard interface, so that the user can know the currently selected virtual chess piece, avoid misoperation, enrich the displayed content, ensure the display effect, and improve the user experience.

[0224] For example, as shown in FIG. 15A, the virtual chessboard interface includes a battle area and a standby area of a virtual chessboard, the battle area displays virtual chess pieces A, B and C, the standby area displays a virtual chess piece D, and the virtual chessboard interface further displays a plurality of participant information on the right side. The chess piece prompt information is displayed in the virtual chessboard interface. As shown in FIG. 15B, when no virtual chess piece is selected, the chess piece prompt information is "select 1 elite chess piece to participate in the battle", and the filling position 1501 is displayed in the chess piece prompt information. Figure 15 Figure 15 Figure 16 As shown in FIG. 15C, when the participant triggers the selection operation on the virtual chess piece A in the virtual chessboard interface through the terminal, the area occupied by the virtual chess piece A on the virtual chessboard is highlighted to highlight the selected virtual chess piece A, and the identifier "A" of the virtual chess piece A is filled in the filling position 1501 in the chess piece prompt information displayed in the virtual chessboard interface.

[0225] In a possible implementation, the method further includes: in response to the selection operation on the fifth virtual chess piece, displaying prompt information indicating a comparison result of the ability value of the fifth virtual chess piece and the ability value of the unselected virtual chess piece in the plurality of candidate virtual chess pieces.

[0226] The ability value is used to represent the battle ability of the virtual chess piece. The greater the ability value of the virtual chess piece is, the stronger the battle ability of the virtual chess piece is, and the greater the possibility of winning of the virtual chess piece in the battle with other virtual chess pieces is. The ability value can be any type of ability value, for example, the ability value of the virtual chess piece is the attack power of the virtual chess piece, or the sum of the attack power and the defense value of the virtual chess piece.

[0227] ​​In the embodiments of the present application, in the case that the fifth virtual chess piece is selected in the virtual chessboard interface, a prompt information is also displayed to indicate the comparison result of the ability value of the selected fifth virtual chess piece and the ability values of the other virtual chess pieces that are not selected, so as to reflect whether the ability value of the selected fifth virtual chess piece is the maximum ability value among the plurality of candidate virtual chess pieces, so that the user can know whether the ability value of the selected virtual chess piece is large enough, and the user is provided with a guide for selecting the virtual chess piece with the maximum ability value, the user is facilitated to select, and then the user is prompted to select the virtual chess piece with the maximum ability value to participate in the subsequent virtual game, the possibility of winning of the user in the subsequent virtual game is ensured, and the user experience is improved.

[0228] Optionally, the prompt information includes first prompt information or second prompt information, the first prompt information indicates that the ability value of the fifth virtual chess piece is the maximum ability value of the plurality of candidate virtual chess pieces, and the second prompt information indicates that the ability value of the fifth virtual chess piece is not the maximum ability value of the plurality of candidate virtual chess pieces.

[0229] Optionally, the second prompt information further indicates the candidate virtual chess piece with the maximum ability value among the plurality of candidate virtual chess pieces.

[0230] In the embodiments of the present application, in the case that the ability value of the fifth virtual chess piece is the maximum ability value of the plurality of candidate virtual chess pieces, the second prompt information can not only indicate that the ability value of the fifth virtual chess piece is the maximum ability value of the plurality of candidate virtual chess pieces, but also indicate which candidate virtual chess piece has the maximum ability value, so as to provide a guide for the user to select the virtual chess piece, facilitate the user operation, improve the user experience, and improve the human-computer interaction efficiency.

[0231] Optionally, the method further includes: in the case that the prompt information indicates that the ability value of the fifth virtual chess piece is not the maximum ability value of the plurality of candidate virtual chess pieces, highlighting the sixth virtual chess piece in the virtual chessboard interface, the sixth virtual chess piece being the virtual chess piece corresponding to the maximum ability value of the plurality of candidate virtual chess pieces.

[0232] In the embodiments of the present application, in the case that the ability value of the fifth virtual chess piece is the maximum ability value of the plurality of candidate virtual chess pieces, the virtual chess piece with the maximum ability value among the plurality of candidate virtual chess pieces is highlighted in the virtual chessboard interface, so as to provide a guide for the user to select the virtual chess piece, facilitate the user operation, so that the user can quickly select the virtual chess piece with the maximum ability value without selecting the virtual chess pieces one by one, improve the human-computer interaction efficiency, and improve the user experience.

[0233] In the embodiments of the present application, the sixth virtual chess piece can be highlighted in any manner, and the manner of highlighting the sixth virtual chess piece is different from the manner of highlighting the fifth virtual chess piece. For example, the sixth virtual chess piece is displayed in a magnified manner in the virtual chessboard interface; or a light ring is displayed around the sixth virtual chess piece.

[0234] 1403. The terminal displays the virtual chessboard interface as a game interface in response to the game instruction, the plurality of virtual chess pieces include the fifth virtual chess piece, the game interface displays the plurality of virtual chess pieces and the first battle information, the first battle information indicates the battle relationship between the plurality of virtual chess pieces, and the plurality of virtual chess pieces correspond to the plurality of participants in the virtual game one by one.

[0235] In the embodiments of the present application, the candidate virtual chess pieces displayed in the virtual chessboard interface are the candidate virtual chess pieces that can be selected by the participant corresponding to the terminal, and any one of the plurality of candidate virtual chess pieces can be selected. In the virtual chessboard interface, the selected candidate virtual chess piece is highlighted to prompt which virtual chess piece is currently selected, and also to prompt that the selected virtual chess piece will participate in the subsequent virtual game with other participants. In response to the game instruction, the virtual chessboard interface is displayed as a game interface. In this way, the user is facilitated to select the virtual chess piece, the flexibility of the user in selecting the virtual chess piece is ensured, the virtual chess pieces selected by the plurality of participants in the virtual game are displayed in the game interface, so that each participant can know the game situation of the subsequent virtual game by checking the virtual chess pieces displayed in the game interface, the display effect is ensured, and the user experience is improved.

[0236] The game instruction indicates that the virtual game is about to start. Alternatively, the terminal displays the virtual chessboard interface, the virtual chessboard interface displays the first countdown, and the virtual chessboard interface is displayed as a game interface when the first countdown ends, which is equivalent to receiving the game instruction. The duration corresponding to the first countdown is equivalent to the duration provided for the participants to select the virtual chess piece. Each participant can select the virtual chess piece participating in the subsequent virtual game within this time period.

[0237] It should be noted that the embodiments of the present application are described by taking the selection of the virtual chess piece participating in the virtual game through the virtual chessboard interface as an example, and in another embodiment, the steps 1401-1403 are not performed, and other manners are adopted to display the game interface of the turn-based chess game.

[0238] 1404. The terminal displays the plurality of virtual chess pieces in battle according to the battle relationship in response to the start of the virtual game.

[0239] 1405、the terminal displays a winning prompt information in the game interface in the case that the virtual game is ended, the winning prompt information indicating a winning side in the plurality of virtual chess pieces.

[0240] The steps 1404-1405 are the same as the steps 202-203, and thus are not described herein again.

[0241] In the scheme provided by the embodiments of the present application, in the virtual game of the turn-based chess game, a plurality of participants can each select a virtual chess piece to participate in the same virtual game, the plurality of virtual chess pieces participating in the virtual game and the first battle information are displayed in the game interface before the virtual game starts, so that each participant can know the subsequent game situation of the virtual game, when the virtual game starts, a picture of the plurality of virtual chess pieces fighting in the same scene according to the specified battle relationship is displayed, and finally a winning prompt information indicating a winning side in the plurality of virtual chess pieces is displayed, a new game mode is realized, the battle mode of the turn-based chess game is enriched, the virtual chess pieces corresponding to the plurality of participants can fight in the same picture, the battle mode between the participants is enriched, the content displayed in the battle picture is enriched, the effect of the battle picture is improved, and the interactive effect of the game of the turn-based chess game is also improved, and the battle mode does not require the player to perform complex operations to arrange the chess pieces, the human-computer interaction efficiency is improved, and the requirements for the player are low, the player can win without knowing the chess arrangement mode, and the game experience of the player is improved.

[0242] In the above Figure 2 Based on the embodiments shown in the above, in the embodiments of the present application, the server can select the virtual chess piece participating in the virtual game for each participant, and the specific process is described in the following embodiments.

[0243] Figure 17 is a flowchart of a game method provided by the embodiments of the present application, and the method is taken as an example executed by a terminal, as shown in Figure 17 The method comprises the following steps.

[0244] 1701、the terminal displays a virtual chessboard interface, and the virtual chessboard interface displays a plurality of candidate virtual chess pieces.

[0245] The step 1701 is the same as the step 1401, and thus is not described herein again.

[0246] 1702、the terminal receives a chess piece selection instruction sent by the server, and the chess piece selection instruction indicates that the server selects a fifth virtual chess piece from the plurality of candidate virtual chess pieces.

[0247] The fifth virtual chess piece is a virtual chess piece selected by the server from the plurality of candidate virtual chess pieces. The server is used to provide services for the turn-based chess game.

[0248] In a possible implementation, the server selects the fifth virtual chess piece from the plurality of candidate virtual chess pieces based on the capability values of the plurality of candidate virtual chess pieces, and sends a chess piece selection instruction to the terminal.

[0249] In the embodiment of the application, the fifth virtual chess piece is the virtual chess piece with the maximum capability value in the plurality of candidate virtual chess pieces, and the server automatically selects the virtual chess piece with the maximum capability value for the terminal, without manual selection by the user, so as to improve the human-computer interaction efficiency, and ensure the possibility of winning in the subsequent virtual game, and improve the user experience.

[0250] In a possible implementation, the server selects the fifth virtual chess piece from the pluralityity of candidate virtual chess pieces and sends a chess piece selection instruction to the terminal in a case where the second countdown for selecting a chess piece ends and the chess piece selection notification sent by the terminal is not received.

[0251] In the embodiment of the application, in a case where the terminal displays the virtual chessboard interface, the participant can trigger the selection operation on any candidate virtual chess piece from the virtual chessboard interface through the terminal, to indicate that the selected candidate virtual chess piece is used as the virtual chess piece for participating in the subsequent virtual game, and the terminal sends a chess piece selection notification to the server to notify the virtual chess piece selected by the terminal in a case where the selection operation on any candidate virtual chess piece in the plurality of candidate virtual chess pieces is detected, so that the server can know the virtual chess piece selected by the terminal based on the selection request. The length of the second countdown is the time period provided for the participant to select the virtual chess piece. In a case where the second countdown for selecting a chess piece ends and the chess piece selection notification sent by the terminal is not received, it indicates that the participant does not select a virtual chess piece, and then the server automatically selects a virtual chess piece for the participant, so that the participant can smoothly participate in the subsequent virtual game, without manual selection by the participant, thereby improving the human-computer interaction efficiency and ensuring the normal progress of the turn-based chess game.

[0252] Optionally, the server determines the capability value of each candidate virtual chess piece based on the data of the plurality of candidate virtual chess pieces in the virtual chessboard interface, and determines the candidate virtual chess piece with the maximum capability value as the fifth virtual chess piece.

[0253] The data of the candidate virtual chess piece is used to describe the capability of the candidate virtual chess piece.

[0254] In the embodiment of the application, the data of each candidate virtual chess piece is stored in the server. The data of the candidate virtual chess piece stored in the server is sent by the terminal to the server in real time, or the terminal sends a chess piece selection request to the server in response to the end of the second countdown, and the chess piece selection request carries the data of the plurality of candidate virtual chess pieces, to instruct the server to select the virtual chess piece with the maximum capability value from the plurality of candidate virtual chess pieces, and the server receives the chess piece selection request and obtains the data of the plurality of candidate virtual chess pieces carried thereby.

[0255] 1703、the terminal highlights the fifth virtual chess piece in the virtual chessboard interface in response to the chess piece selection instruction.

[0256] In the embodiment of the application, the terminal can receive the chess piece selection instruction sent by the server, the chess piece selection instruction indicating the fifth virtual chess piece selected by the server from the plurality of candidate virtual chess pieces, and the virtual chess piece selected by the server is highlighted in the virtual chessboard, which realizes an automatic selection of virtual chess pieces, without the need for the user to manually select the virtual chess pieces, to ensure the convenience of virtual chess piece selection, improve the human-computer interaction efficiency, and improve the user experience.

[0257] In a possible implementation manner, the terminal displays the virtual chessboard interface, the virtual chessboard interface displays the first countdown, and the terminal receives the game instruction when the first countdown ends; the server selects the fifth virtual chess piece from the plurality of candidate virtual chess pieces when the second countdown for selecting the chess piece ends and the terminal does not send the chess piece selection notification, and sends the chess piece selection instruction to the terminal, the duration corresponding to the second countdown being shorter than the duration corresponding to the first countdown.

[0258] For example, the duration corresponding to the first countdown is 20 seconds, the duration corresponding to the second countdown is 15 seconds, the first countdown and the second countdown start at the same time when the terminal displays the virtual chessboard interface, and the second countdown ends when the first countdown displays 5 seconds. If the terminal does not select any virtual chess piece in this process, the terminal receives the chess piece selection instruction sent by the server, and the virtual chess piece selected by the server is highlighted in the virtual chessboard interface.

[0259] The step 1703 is the same as the step 1402 described above, and will not be described here again.

[0260] It should be noted that the embodiment of the application is described by taking the chess piece selection instruction sent by the server to select the fifth virtual chess piece as an example, and in another embodiment, the steps 1701-1703 described above are not performed, but other ways are adopted to display the game interface of the turn-based chess game.

[0261] 1704、the terminal switches the virtual chessboard interface to display the game interface in response to the game instruction, the plurality of virtual chess pieces includes the fifth virtual chess piece, the game interface displays the plurality of virtual chess pieces and the first battle information, the first battle information indicates the battle relationship between the plurality of virtual chess pieces, and the plurality of virtual chess pieces correspond one-to-one to the plurality of participants participating in the virtual game.

[0262] The step 1704 is the same as the step 1403 described above, and will not be described here again.

[0263] 1705、the terminal displays the multiple virtual chess pieces in a battle relationship in response to the start of the virtual game.

[0264] 1706、in a case where the virtual game ends, the terminal displays a winning prompt information in the game interface, the winning prompt information indicating a winning side among the multiple virtual chess pieces.

[0265] The steps 1704-1705 are the same as the steps 202-203 described above, and will not be described here.

[0266] In the scheme provided in the embodiments of the present application, in the virtual game of the turn-based chess game, multiple participants can each select a virtual chess piece to participate in the same virtual game, before the start of the virtual game, the multiple virtual chess pieces participating in the virtual game and the first battle information are displayed in the game interface, so that each participant can know the subsequent game situation of the virtual game, when the virtual game starts, the picture of the multiple virtual chess pieces in the same scene according to the specified battle relationship is displayed, and finally the winning prompt information indicating the winning side among the multiple virtual chess pieces is displayed, a new game mode is realized, the battle mode of the turn-based chess game is enriched, the virtual chess pieces corresponding to the multiple participants can battle in the same picture, the battle mode between the participants is enriched, the content displayed in the battle picture is enriched, the effect of the battle picture is improved, and the interactive effect of the game of the turn-based chess game is also improved, and this battle mode does not require the player to perform complex operations to arrange the chess pieces, the human-computer interaction efficiency is improved, and the requirements for the player are low, the player can win without knowing the chess arrangement mode, and the game experience of the player can be improved.

[0267] In the above Figure 14 or Figure 17 based on the embodiments shown in the above, in a case where the duration of displaying the winning prompt information in the game interface reaches a preset duration, the terminal switches and displays the game interface as a virtual chessboard interface, and displays a ranking prompt information in the virtual chessboard interface, the ranking prompt information indicating the battle ranking of the corresponding participant in the virtual game.

[0268] The preset duration is any duration, for example, the preset duration is 20 seconds.

[0269] In the embodiments of the present application, in a case where the virtual game ends, the winning prompt information is displayed in the game interface, and in a case where the duration of displaying the winning prompt information reaches a preset duration, the game interface is switched and displayed as a virtual chessboard interface, so as to display the ranking prompt information in the virtual chessboard interface, so that the participant can know the battle ranking obtained in the virtual game, to improve the interactive effect and improve the user experience.

[0270] For example, after switching the game interface to the virtual chessboard interface, the virtual chessboard interface displays the ranking prompt information as shown in FIG. 6, which is "Congratulations! You are the 4th in this game." Figure 18

[0271] Based on the above-mentioned embodiments, the embodiments of the present application can also issue rewards to the winning party or punish the losing party based on the winning prompt information, that is, the method further includes: issuing a reward to the winning party; or, reducing the life value of the losing party. Figures 2 to 18

[0272] In the embodiments of the present application, in the case where the virtual game ends, rewards can be issued to the winning party or the life value of the losing party can be reduced, so as to reflect the competitive nature of the virtual game, improve the interest of the players in participating in the virtual game, ensure the fairness of the game, and improve the user experience.

[0273] The reward issued to the winning party can be any reward, for example, a virtual prop, virtual gold coins or other types of virtual rewards in the turn-based chess game. The life value of the losing party is the life value of the virtual chess piece corresponding to the losing party, or the life value of the virtual chess player played by the participating party corresponding to the losing party. For example, in any game of the turn-based chess game, each participating party corresponds to a virtual chess player, and when the life value of the virtual chess player is reduced to 0, it means that the participating party loses and is eliminated in this game, and thus the life value of the virtual chess player corresponding to the losing party is reduced, so as to promote the development of the game and improve the interactivity of the game.

[0274] In a possible implementation manner, the virtual game includes multiple rounds, and the process of issuing a reward to the winning party includes: in the case where the multiple rounds are all ended, issuing a reward to each participating party based on the competition ranking of the multiple participating parties.

[0275] The competition ranking refers to the ranking of the multiple participating parties in the virtual game. For example, the competition ranking of the losing party is the 8th, the 4th, etc.

[0276] In the embodiments of the present application, in the case where the multiple rounds are all ended, it means that the virtual game is ended, and thus a reward is issued to each participating party based on the competition ranking of the multiple participating parties, so that the higher the competition ranking of the participating party is, the greater the value of the reward issued to the participating party is, so as to reflect the competitive nature of the turn-based chess game and improve the user experience.

[0277] Optionally, in a game of the turn-based chess game, in the case where the above-mentioned virtual game is ended, other games will be subsequently played, and then the reward is issued according to the above-mentioned winning prompt information in the preparation stage of the next game.

[0278] ​​In a possible implementation, the life value corresponding to the losing party is reduced, including: reducing the life value corresponding to the losing party by a first value; or reducing the life value corresponding to the losing party based on a competition ranking of the losing party.

[0279] The first value is an arbitrary value, for example, the first value is 10. The competition ranking refers to the ranking of multiple participating parties in the virtual match. For example, the competition ranking of the losing party is the top 8, the top 4, and the like.

[0280] In the embodiments of the present application, in the case that the virtual match ends, the life value corresponding to the losing party is reduced by a fixed value (i.e., the first value) based on the winning prompt information, or the life value corresponding to the losing party is reduced based on the competition ranking of the losing party, so that the lower the competition ranking of the losing party is, the more the life value is reduced, so as to reflect that the losing party is punished accordingly, enrich the reward and punishment mode of the turn-based chess game, improve the attraction to the user, and improve the user experience.

[0281] It should be noted that the above multiple embodiments can be combined in any manner to form optional embodiments of the present application, which will not be described one by one here.

[0282] Based on the above-described embodiments, the embodiments of the present application further provide a flowchart of a match method, which is referred to as an elite virtual match in the above embodiments, as shown in Figure 19 The method includes:

[0283] Step 1: Before the elite virtual match starts, the terminal displays a virtual chessboard interface, and displays multiple candidate virtual chess pieces in the virtual chessboard interface, the multiple virtual chess pieces including virtual chess pieces that have participated in the last round and virtual chess pieces in a standby area; the player can select a virtual chess piece as a participating chess piece in the subsequent elite virtual match by judging the ability value of each candidate virtual chess piece through the terminal.

[0284] In the embodiments of the present application, if the player selects any virtual chess piece through the terminal, the terminal sends a chess piece selection notification to the server to notify the terminal of the selected virtual chess piece.

[0285] Step 2: The terminal determines whether the player selects any virtual chess piece, that is, whether a selection operation on any virtual chess piece is detected.

[0286] Step 3: If it is determined that the player selects any virtual chess piece, the terminal displays a match interface in the case that the first countdown ends.

[0287] Step 4, if it is determined that the player does not select any virtual chess piece, the terminal receives the chess piece selection instruction sent by the server, and in response to the chess piece selection instruction, the server-selected virtual chess piece is highlighted on the virtual chessboard interface. In the case where the first countdown ends, the terminal displays the game interface.

[0288] Step 5, after each terminal enters the virtual game, it sends a participation notification to the server to notify the server of the participation in the virtual game. The server determines the number of participants in the virtual game based on the participation notification and judges whether the number of participants is even.

[0289] Step 6, if the number of participants is even, the server randomly groups the virtual chess pieces of the plurality of participants into pairs for 1V1 competition; if the number of participants is odd, the server randomly selects a virtual chess piece of a participant from the plurality of participants for this round, and directly promotes it to the next round, and groups the virtual chess pieces of the remaining participants into pairs for 1V1 competition.

[0290] Step 7, when the current round of the virtual game ends, the terminal judges whether the participant at the local end wins in the current round. If the participant at the local end wins in the current round, it is determined that it successfully promotes to the next round; if the participant at the local end does not win in the current round, it is determined that it fails to promote, and the terminal records the competition ranking of the participant at the local end. The terminal cancels the display of the virtual chess piece that fails in the current round in the game interface.

[0291] Step 8, the terminal judges whether the current round is the last round of the virtual game. If the current round is not the last round of the virtual game, the next round is performed according to steps 5-7 above; if the current round is the last round of the virtual game, the terminal receives the winning prompt information sent by the server and displays it in the game interface to announce the winning player.

[0292] Step 9, after the last round of the virtual game ends, each terminal participating in the virtual game sends the competition ranking to the server, the server stores the competition ranking corresponding to the terminal, and the server obtains the rewards matched with the competition rankings of each participant based on the competition rankings of each participant, and distributes the corresponding rewards to the terminals corresponding to each participant.

[0293] It should be noted that in the virtual game process, the competition ranking of the participant at the local end is recorded by the terminal of each participant, and in another embodiment, the server records the competition situation of the virtual game in real time during the virtual game, that is, the competition rankings of each participant can be recorded in real time. Then, when the last round of the virtual game ends, the server can obtain the rewards matched with the competition rankings of each participant based on the competition rankings of each participant according to step 9 above, and distribute the corresponding rewards to the terminals corresponding to each participant.

[0294] The embodiment of the present application provides a new battle play method different from the battle play of chess arrangement, each player only selects one virtual chess piece, and subsequently, the virtual chess pieces selected by multiple players participating in the same game are arranged in pairs in the same virtual chessboard, taking the number of players participating in the same game as 8 for example, in the same virtual chessboard, the two-by-two battle mode is adopted in each round, and the battle of multiple rounds is performed through three rounds of 8-to-4, 4-to-2 and 2-to-1, the player who wins can cause life value damage to the virtual chess player controlled by other players, and after the virtual battle ends, rewards are also issued to each player according to the ranking of the multiple players in the virtual battle, and the higher the battle ranking, the higher the value of the reward, that is, the better the reward for the higher battle ranking. In this way, in the process of the round chess game, the player can cultivate a virtual chess piece with as high a capability value as possible to win in the elite virtual battle, thereby affecting the final battle result of a game, instead of being limited by the chess arrangement battle, so that the player can adopt multiple strategies to win the final victory of a game, multiple battle strategies are provided for the player, and the game nature is improved. Moreover, for the players who are defeated in succession or are weak in team arrangement, a method of turning defeat into victory is provided, the requirement for the player is low, and the player can win even if the player is not familiar with the chess arrangement mode.

[0295] Figure 20 is a structural schematic diagram of a battle device provided by the embodiment of the present application, as shown in the figure, Figure 20 the device comprises:

[0296] The display module 2001 is configured to display a battle interface of the round chess game, the battle interface displays multiple virtual chess pieces and first battle information, the first battle information indicates the battle relationship between the multiple virtual chess pieces, and the multiple virtual chess pieces correspond to multiple participants participating in the virtual battle in a one-to-one manner.

[0297] The display module 2001 is further configured to display that the multiple virtual chess pieces battle according to the battle relationship in response to the start of the virtual battle.

[0298] The display module 2001 is further configured to display winning prompt information in the battle interface in the case that the virtual battle ends, and the winning prompt information indicates the winning party in the multiple virtual chess pieces.

[0299] In a possible implementation manner, the first battle information indicates the battle relationship of the multiple virtual chess pieces in the i th round of the virtual battle, i is an integer greater than 0; and the display module 2001 is configured to display that the multiple virtual chess pieces battle according to the battle relationship in the i th round in response to the start of the i th round.

[0300] The display module 2001 is configured to display, in the case where the i-th round ends, winning prompt information of the i-th round in the game interface, the winning prompt information of the i-th round indicating winning sides of the plurality of virtual chess pieces in the i-th round.

[0301] In another possible implementation, the display module 2001 is further configured to, in the case where the i-th round ends, display, in the game interface, second battle information, the second battle information indicating battle relationships of the plurality of first virtual chess pieces in an (i+1)-th round of the virtual game, the first virtual chess pieces being winning sides of the plurality of virtual chess pieces in the i-th round.

[0302] The display module 2001 is further configured to, in response to the start of the (i+1)-th round, display the plurality of first virtual chess pieces battling according to the battle relationships in the (i+1)-th round; and in the case where the (i+1)-th round ends, display, in the game interface, winning prompt information of the (i+1)-th round, the winning prompt information of the (i+1)-th round indicating winning sides of the plurality of first virtual chess pieces in the (i+1)-th round.

[0303] In another possible implementation, the number of the plurality of virtual chess pieces is odd, the plurality of virtual chess pieces includes a plurality of second virtual chess pieces and third virtual chess pieces, the first battle information indicates at least one battle combination in the i-th round and the third virtual chess pieces do not participate in the battle in the i-th round, the battle combination includes any two second virtual chess pieces having battle relationships, and different battle combinations include completely different second virtual chess pieces; and the display module 2001 is configured to, in response to the start of the i-th round, display the plurality of second virtual chess pieces battling according to the battle relationships in the i-th round.

[0304] In another possible implementation, the display module 2001 is further configured to, in the case where the i-th round ends, display, in the game interface, third battle information, the third battle information indicating battle relationships of the plurality of first virtual chess pieces and the third virtual chess pieces in an (i+1)-th round of the virtual game, the number of the plurality of first virtual chess pieces and the third virtual chess pieces being even, the first virtual chess pieces being winning sides of the plurality of second virtual chess pieces in the i-th round.

[0305] The display module 2001 is further configured to, in response to the start of the (i+1)-th round, display the plurality of first virtual chess pieces and the third virtual chess pieces battling according to the battle relationships in the (i+1)-th round; and in the case where the (i+1)-th round ends, display, in the game interface, winning prompt information of the (i+1)-th round, the winning prompt information of the (i+1)-th round indicating winning sides of the plurality of first virtual chess pieces and the third virtual chess pieces in the (i+1)-th round.

[0306] In a possible implementation, the first battle information indicates a battle relationship of the plurality of virtual chess pieces in a plurality of rounds of the virtual game; the display module 2001 is configured to, in response to the virtual game starting, display the plurality of virtual chess pieces battling according to the battle relationship in a first round; and in a case where a jth round ends, display a plurality of fourth virtual chess pieces battling according to the battle relationship in a (j+1)th round, j being an integer greater than 0, and the fourth virtual chess pieces being winning sides of the plurality of virtual chess pieces in the jth round.

[0307] In a possible implementation, the first battle information includes a plurality of first battle combinations, each of the first battle combinations including two battle areas and a connection line between the two battle areas, and each of the battle areas displaying one virtual chess piece, and the connection line being used to indicate that the virtual chess pieces in the two connected battle areas have a battle relationship.

[0308] In a possible implementation, the first battle information further includes at least one second battle combination, the second battle combination including two first battle combinations and a connection line between the two first battle combinations, different second battle combinations including completely different first battle combinations, and the connection line between the two first battle combinations being used to indicate that the winning sides of the two first battle combinations have a battle relationship.

[0309] In a possible implementation, the display module 2001 is further configured to display a virtual chessboard interface in which a plurality of candidate virtual chess pieces are displayed; and in response to a selection operation on the fifth virtual chess piece, highlight the fifth virtual chess piece in the virtual chessboard interface, the fifth virtual chess piece being any one of the plurality of candidate virtual chess pieces.

[0310] The display module 2001 is configured to, in response to the game instruction, switch the virtual chessboard interface to display as a game interface, and the plurality of virtual chess pieces include the fifth virtual chess piece.

[0311] In a possible implementation, the display module 2001 is further configured to, in response to the selection operation on the fifth virtual chess piece, display prompt information, the prompt information indicating a comparison result of the ability value of the fifth virtual chess piece and the ability value of a non-selected virtual chess piece in the plurality of candidate virtual chess pieces.

[0312] In a possible implementation, the display module 2001 is further configured to, in a case where the prompt information indicates that the ability value of the fifth virtual chess piece is not the maximum ability value in the plurality of candidate virtual chess pieces, highlight a sixth virtual chess piece in the virtual chessboard interface, the sixth virtual chess piece being a virtual chess piece corresponding to the maximum ability value in the plurality of candidate virtual chess pieces.

[0313] In a possible implementation, the display module 2001 is further configured to receive a chess piece selection instruction sent by the server, the chess piece selection instruction indicating that the server selects the fifth virtual chess piece from the plurality of candidate virtual chess pieces; and in response to the chess piece selection instruction, highlight the fifth virtual chess piece in the virtual chessboard interface.

[0314] In a possible implementation, the display module 2001 is further configured to award a prize to the winning party; or, reduce the life value corresponding to the losing party.

[0315] In a possible implementation, the display module 2001 is further configured to reduce the life value corresponding to the losing party by a first value; or, reduce the life value corresponding to the losing party based on the competition ranking of the losing party.

[0316] It should be noted that the game device provided in the above embodiments is only exemplified by the division of the above functional modules, and in actual application, the above functions can be completed by different functional modules according to needs, that is, the internal structure of the computer device is divided into different functional modules to complete all or part of the above described functions. In addition, the game device and the game method provided in the above embodiments belong to the same concept, and the specific implementation process is detailed in the method embodiments, which will not be described here.

[0317] The computer device provided in the embodiments of the present application includes a processor and a memory, and the memory stores at least one computer program, which is loaded and executed by the processor to implement the operations performed by the game method of the above embodiments.

[0318] Optionally, the computer device is provided as a terminal. Figure 21 A structural block diagram of a terminal 2100 provided by an example embodiment of the present application is shown. The terminal 2100 includes a processor 2101 and a memory 2102.

[0319] The processor 2101 can include one or more processing cores, such as a 4-core processor, an 8-core processor, and the like. The processor 2101 can be implemented in at least one of a hardware form of a DSP (Digital Signal Processing), an FPGA (Field-Programmable Gate Array), a PLA (Programmable Logic Array). The processor 2101 can also include a main processor and a coprocessor, the main processor being a processor for processing data in an awake state, also known as a CPU (Central Processing Unit), and the coprocessor being a low-power processor for processing data in a standby state. In some embodiments, the processor 2101 can be integrated with a GPU (Graphics Processing Unit) for rendering and drawing content required to be displayed by the display screen. In some embodiments, the processor 2101 can further include an AI (Artificial Intelligence) processor for processing computing operations related to machine learning.

[0320] The memory 2102 can include one or more computer-readable storage media that can be non-transitory. The memory 2102 can also include a high-speed random access memory, and a nonvolatile memory such as one or more disk storage devices, flash storage devices. In some embodiments, the non-transitory computer-readable storage medium in the memory 2102 is used to store at least one computer program for being executed by the processor 2101 to implement the go method provided by the method embodiment of the present application.

[0321] In some embodiments, the terminal 2100 can also optionally include a peripheral device interface 2103 and at least one peripheral device. The processor 2101, the memory 2102, and the peripheral device interface 2103 can be connected through a bus or a signal line. Each peripheral device can be connected to the peripheral device interface 2103 through a bus, a signal line, or a circuit board. Specifically, the peripheral device includes at least one of a radio frequency circuit 2104, a display screen 2105, a camera assembly 2106, an audio circuit 2107, and a power supply 2108.

[0322] The peripheral interface 2103 can be used to connect at least one I / O (Input / Output) related peripheral device to the processor 2101 and the memory 2102. In some embodiments, the processor 2101, the memory 2102 and the peripheral interface 2103 are integrated on the same chip or circuit board; in some other embodiments, any one or two of the processor 2101, the memory 2102 and the peripheral interface 2103 can be implemented on a separate chip or circuit board, and the present embodiments are not limited in this regard.

[0323] The radio frequency circuit 2104 is configured to receive and send RF (Radio Frequency) signals, also known as electromagnetic signals. The radio frequency circuit 2104 communicates with communication networks and other communication devices through electromagnetic signals. The radio frequency circuit 2104 converts electric signals into electromagnetic signals for transmission, or converts electromagnetic signals received into electric signals. Optionally, the radio frequency circuit 2104 includes an antenna system, an RF transceiver, one or more amplifiers, a tuner, an oscillator, a digital signal processor, a codec chipset, a subscriber identity module card, and the like. The radio frequency circuit 2104 can communicate with other terminals through at least one wireless communication protocol. The wireless communication protocol includes but is not limited to the World Wide Web, a metropolitan area network, an intranet, various generations of mobile communication networks (2G, 3G, 4G and 5G), a wireless local area network, and / or a WiFi (Wireless Fidelity) network. In some embodiments, the radio frequency circuit 2104 can also include NFC (Near Field Communication) related circuitry, and the present application is not limited in this regard.

[0324] The display screen 2105 is configured to display a UI (User Interface). The UI can include graphics, text, icons, video, and any combination thereof. When the display screen 2105 is a touch display screen, the display screen 2105 is further configured to capture touch signals on or above the surface of the display screen 2105. The touch signals can be input to the processor 2101 as control signals for processing. In this case, the display screen 2105 can also be configured to provide virtual buttons and / or virtual keyboard, also known as soft buttons and / or soft keyboard. In some embodiments, the display screen 2105 can be one, disposed on the front panel of the terminal 2100; in other embodiments, the display screen 2105 can be at least two, respectively disposed on different surfaces of the terminal 2100 or in a folding design; in other embodiments, the display screen 2105 can be a flexible display screen, disposed on a curved surface or a folding surface of the terminal 2100. Even, the display screen 2105 can also be disposed in an irregular shape other than a rectangle, i.e., a special-shaped screen. The display screen 2105 can be made of materials such as LCD (Liquid Crystal Display) or OLED (Organic Light-Emitting Diode).

[0325] The camera assembly 2106 is configured to capture images or videos. Optionally, the camera assembly 2106 includes a front-facing camera and a rear-facing camera. The front-facing camera is disposed on the front panel of the terminal, and the rear-facing camera is disposed on the back of the terminal. In some embodiments, the rear-facing camera is at least two, which is any one of a main camera, a depth-of-field camera, a wide-angle camera, and a telephoto camera, to realize the background blur function of the main camera and the depth-of-field camera, the panoramic shooting and VR (Virtual Reality) shooting function of the main camera and the wide-angle camera, or other fusion shooting functions. In some embodiments, the camera assembly 2106 can further include a flash. The flash can be a single-color temperature flash or a dual-color temperature flash. The dual-color temperature flash refers to the combination of a warm light flash and a cold light flash, which can be used for light compensation under different color temperatures.

[0326] The audio circuit 2107 can include a microphone and a speaker. The microphone is used to collect sound waves of a user and an environment, and convert the sound waves into an electrical signal input to the processor 2101 for processing, or input to the radio frequency circuit 2104 to realize voice communication. For the purpose of stereo sound collection or noise reduction, the microphone can be multiple, which are respectively arranged at different parts of the terminal 2100. The microphone can also be an array microphone or an omnidirectional collection type microphone. The speaker is used to convert the electrical signal from the processor 2101 or the radio frequency circuit 2104 into sound waves. The speaker can be a traditional diaphragm speaker, or a piezoelectric ceramic speaker. When the speaker is a piezoelectric ceramic speaker, not only can the electrical signal be converted into a sound wave audible to humans, but also can be converted into a sound wave inaudible to humans for ranging purposes. In some embodiments, the audio circuit 2107 can also include a headphone jack.

[0327] The power supply 2108 is used to supply power to each component in the terminal 2100. The power supply 2108 can be alternating current, direct current, disposable battery or rechargeable battery. When the power supply 2108 includes a rechargeable battery, the rechargeable battery can be a wired charging battery or a wireless charging battery. The wired charging battery is a battery charged through a wired line, and the wireless charging battery is a battery charged through a wireless coil. The rechargeable battery can also be used to support fast charging technology.

[0328] Those skilled in the art can understand that the structure shown in the figure does not constitute a limitation on the terminal 2100, and can include more or fewer components than the figure, or combine certain components, or use different component arrangements. Figure 21 The structure shown in the figure does not constitute a limitation on the terminal 2100, and can include more or fewer components than the figure, or combine certain components, or use different component arrangements.

[0329] Optionally, the computer device is provided as a server. Figure 22 The server 2200 provided by the embodiments of the present application can have a large difference due to different configurations or performances, and can include one or more processors (Central Processing Units, CPUs) 2201 and one or more memories 2202, wherein the memory 2202 stores at least one computer program, and the at least one computer program is loaded and executed by the processor 2201 to realize the method provided by each method embodiment. Of course, the server can also have a wired or wireless network interface, a keyboard and an input / output interface, etc., so as to perform input / output, and the server can also include other components for realizing the functions of the device, which are not described here.

[0330] The embodiments of the present application also provide a computer readable storage medium, which stores at least one computer program, and the at least one computer program is loaded and executed by a processor to realize the operations performed by the playing method of the above embodiments.

[0331] The embodiment of the present application further provides a computer program product comprising a computer program which, when executed by a processor, implements the operations performed by the go method of the above-mentioned embodiment.

[0332] Those skilled in the art can understand that all or part of the steps of the above-mentioned embodiments can be completed by hardware, or can be instructed by a program to instruct related hardware to complete, and the program can be stored in a computer readable storage medium. The storage medium mentioned above can be a read-only memory, a magnetic disk or an optical disk, etc.

[0333] The above-mentioned is only the optional embodiment of the present application, and does not limit the present application, and any modification, equivalent replacement, improvement, etc. made within the spirit and principle of the present application shall be included in the protection scope of the present application.

Claims

1. A game method, characterized in that, The method includes: The game interface of a turn-based chess game is displayed. The game interface displays multiple virtual chess pieces and first battle information. The first battle information indicates the battle relationship between the multiple virtual chess pieces. The multiple virtual chess pieces correspond one-to-one with multiple participants in the virtual game. In response to the start of the virtual game, the multiple virtual pieces are displayed to battle according to the battle relationship; When the virtual game ends, a victory notification message is displayed on the game interface, indicating the winner among the multiple virtual pieces.

2. The method according to claim 1, characterized in that, The first battle information indicates the battle relationship of the multiple virtual chess pieces in the i-th round of the virtual game, where i is an integer greater than 0; The response at the start of the virtual game, displaying the multiple virtual pieces battling according to the established match-up relationships, includes: In response to the start of the i-th round, the plurality of virtual chess pieces are displayed to compete according to the battle relationships in the i-th round; Upon the conclusion of the virtual match, displaying a victory notification message on the match interface includes: Upon the conclusion of the i-th round, a victory notification message for the i-th round is displayed on the game interface, indicating the winner of the i-th round among the multiple virtual pieces.

3. The method according to claim 2, characterized in that, The method further includes the following steps after the response begins at the start of the i-th round and displays the multiple virtual pieces playing against each other according to the match-up relationships in the i-th round: If the i-th round ends, the game interface displays second battle information, which indicates the battle relationship of multiple first virtual pieces in the (i+1)-th round of the virtual game, and the first virtual piece is the winner of the multiple virtual pieces in the i-th round. After displaying the winning notification information for the i-th round on the game interface upon the end of the i-th round, the method further includes: In response to the start of the (i+1)th round, the plurality of first virtual pieces are displayed to compete according to the battle relationship in the (i+1)th round; Upon the conclusion of the (i+1)th round, a victory notification message for the (i+1)th round is displayed on the game interface, indicating the winner of the plurality of first virtual pieces in the (i+1)th round.

4. The method according to claim 2, characterized in that, The number of the plurality of virtual pieces is odd. The plurality of virtual pieces includes a plurality of second virtual pieces and third virtual pieces. The first battle information indicates at least one battle combination in the i-th round and the third virtual piece does not participate in the battle in the i-th round. The battle combination includes any two second virtual pieces that have a battle relationship. Different battle combinations include completely different second virtual pieces. The response begins at the start of the i-th round, displaying the multiple virtual pieces battling according to the match-up relationships in the i-th round, including: In response to the start of the i-th round, the plurality of second virtual pieces are displayed to compete against each other according to the match-up relationships in the i-th round.

5. The method according to claim 4, characterized in that, The method further includes the following steps after the response begins at the start of the i-th round and displays the multiple virtual pieces playing against each other according to the match-up relationships in the i-th round: In the case that the i-th round ends, the game interface displays third battle information, which indicates the battle relationship between multiple first virtual pieces and the third virtual pieces in the (i+1)-th round of the virtual game. The sum of the number of multiple first virtual pieces and the third virtual pieces is even, and the first virtual piece is the winner of the multiple second virtual pieces in the i-th round. After displaying the winning notification information for the i-th round on the game interface upon the end of the i-th round, the method further includes: In response to the start of the (i+1)th round, the plurality of first virtual pieces and the third virtual piece are displayed to compete against each other according to the battle relationship in the (i+1)th round; If the (i+1)th round ends, the game interface displays a winning message for the (i+1)th round, indicating the winner of the (i+1)th round among the plurality of first virtual pieces and the third virtual piece.

6. The method according to claim 1, characterized in that, The first battle information indicates the battle relationships of the multiple virtual pieces in multiple rounds of the virtual game; The response at the start of the virtual game, displaying the multiple virtual pieces battling according to the established match-up relationships, includes: In response to the start of the virtual game, the multiple virtual pieces are displayed to compete according to the battle relationship in the first round; At the end of the j-th round, multiple fourth virtual pieces are displayed to compete according to the battle relationship in the (j+1)-th round, where j is an integer greater than 0, and the fourth virtual piece is the winner of the multiple virtual pieces in the j-th round.

7. The method according to claim 1, characterized in that, The first battle information includes multiple first preparation combinations. Each first preparation combination includes two preparation areas and a line connecting the two preparation areas. Each preparation area displays a virtual chess piece, and the line is used to indicate that there is a battle relationship between the virtual chess pieces in the two connected preparation areas.

8. The method according to claim 7, characterized in that, The first battle information also includes at least one second preparation combination. The second preparation combination includes two first preparation combinations and a line connecting the two first preparation combinations. Different second preparation combinations include completely different first preparation combinations. The line connecting the two first preparation combinations is used to indicate that the winners of the two first preparation combinations have a battle relationship.

9. The method according to claim 1, characterized in that, Before displaying the game interface of the turn-based chess game, the method further includes: A virtual chessboard interface is displayed, which shows multiple candidate virtual chess pieces; In response to the selection of the fifth virtual piece, the fifth virtual piece is highlighted in the virtual chessboard interface, and the fifth virtual piece is any one of the plurality of candidate virtual pieces; The interface for displaying a turn-based chess game includes: In response to a game command, the virtual chessboard interface is switched to display as the game interface, and the plurality of virtual chess pieces include the fifth virtual chess piece.

10. The method according to claim 9, characterized in that, After displaying the virtual chessboard interface, the method further includes: In response to the selection of the fifth virtual piece, a prompt message is displayed, indicating the comparison result between the ability value of the fifth virtual piece and the ability values ​​of the unselected pieces among the plurality of candidate virtual pieces.

11. The method according to claim 10, characterized in that, After displaying the prompt message in response to the selection operation of the fifth virtual chess piece, the method further includes: If the prompt indicates that the ability value of the fifth virtual piece is not the maximum ability value among the multiple candidate virtual pieces, the sixth virtual piece is highlighted in the virtual chessboard interface. The sixth virtual piece is the virtual piece corresponding to the maximum ability value among the multiple candidate virtual pieces.

12. The method according to claim 9, characterized in that, After displaying the virtual chessboard interface, the method further includes: The server receives a piece selection instruction, which instructs the server to select the fifth virtual piece from the plurality of candidate virtual pieces. In response to the piece selection command, the fifth virtual piece is highlighted in the virtual chessboard interface.

13. The method according to claim 1, characterized in that, After displaying a victory notification message on the game interface upon the end of the virtual game, the method further includes: Award a prize to the winning party; or, Reduce the health of the losing side.

14. The method according to claim 13, characterized in that, The reduction of the losing side's health points includes: Reduce the health points of the losing side by a first value; or... Based on the losing side's ranking in the battle, reduce the corresponding health points of the losing side.

15. A game device, characterized in that, The device includes: The display module is used to display the game interface of a turn-based chess game. The game interface displays multiple virtual chess pieces and first battle information. The first battle information indicates the battle relationship between the multiple virtual chess pieces. The multiple virtual chess pieces correspond one-to-one with multiple participants in the virtual game. The display module is also configured to, in response to the start of the virtual game, display the multiple virtual chess pieces playing against each other according to the battle relationship; The display module is also configured to display a winning notification message on the game interface when the virtual game ends, the winning notification message indicating the winner among the plurality of virtual pieces.

16. A computer device, characterized in that, The computer device includes a processor and a memory, the memory storing at least one computer program, the at least one computer program being loaded and executed by the processor to perform the operations performed by the game method as described in any one of claims 1 to 14.

17. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores at least one computer program, which is loaded and executed by a processor to perform the operations of the game method as described in any one of claims 1 to 14.

18. A computer program product, characterized in that, Includes a computer program that, when executed by a processor, implements the operations performed by the game method as described in any one of claims 1 to 14.