System and method for integrating real money betting into ex-isting cross-genre games
The VirtuWinn system integrates real money betting into cross-genre video games, allowing players to wager on their skills and achievements, with dynamic skill assessment and secure transactions, enhancing gameplay engagement and competition.
Patent Information
- Authority / Receiving Office
- WO · WO
- Patent Type
- Applications
- Current Assignee / Owner
- ANDREYEV NIKOLAY
- Filing Date
- 2025-05-02
- Publication Date
- 2026-05-15
AI Technical Summary
Existing gambling systems and methods do not allow for seamless integration of real money betting on player performance within cross-genre video games, lacking support for skill-based betting and multiplayer environments.
The VirtuWinn system integrates real money betting into existing cross-genre games through a gaming device, game interface, VirtuWinn API, anti-cheat system, dynamic skill evaluation, betting management, and Escrow service, enabling players to bet on their own performance in multiplayer environments with real-time interaction and secure transactions.
Enables real-time skill-based betting on player performance, providing fair and secure financial rewards, dynamic skill assessment, and re-entry options, enhancing gameplay engagement and competition levels.
Smart Images

Figure KZ2025000007_15052026_PF_FP_ABST
Abstract
Description
[0001] IPC: A63F 9 / 24, G06F 17 / 00
[0002] System and Method for Integrating Real Money Betting into Existing Cross-Genre Games
[0003] The invention pertains to the field of digital information technology and offers the possibility of integrating real money bets on players' own game performance within existing cross-genre games and gaming platforms.
[0004] From the prior art, a gambling system is known (Patent RU No. 2522023, cl. G07F 17 / 00, 2014), which includes sequentially connected blocks for continuous generation of game events and storage, blocks for accumulation and storage of registered game events, blocks for receiving information from a game table, blocks for accumulating information about current draw bets, blocks for analyzing and determining winning bets, blocks for calculating payouts to players for winning bets, blocks for paying out winning bets, a block for visualizing draw results, blocks for storing emotionally significant events for players, blocks for displaying emotionally significant events for players, a block for players to select the start and end times of a draw, a block for generating information about registered game events within a player-selected timeframe, and a block for calculating payout odds based on the selected draw time. The input of the block for generating information about registered game events for a player-selected time is connected to the output of the block for accumulating and storing registered game events, and the output is connected to the first input of the block for analyzing and determining winning bets, the output of which is connected to the input of the block for calculating payout odds according to the selected draw time, the output of which is connected to the inputs of the blocks for calculating the payout amount to players for winning bets and visualizing the draw results, while the second input of the block for analyzing and determining winning bets is connected to the output of the block for accumulating and storing information about current draw bets.
[0005] However, this known device does not offer the possibility to bet on oneself as a player.
[0006] Also known is a method of conducting electronic gambling games for real money (Patent RU No. 2235360, cl. G06F 17 / 60, 2004), which involves embedding a slot machine into a network with a gaming center, initial credit provision to a player in a credit institution, playing the game, and transmitting the result to the gaming cen- ter, which automates the transfer of winnings or debiting of losses from the user's account in the credit institution. This method is distinguished by using a portable gaming device as the slot machine, which is wirelessly connected to the network. The player then selects a desired game from the available electronic games on the portable gaming device, registers in the gaming center, and plays the electronic game using the display of the portable gaming device. Upon game completion, a signal containing game result information is generated by the portable gaming device and sent to the gaming center. A mobile phone is used as the portable gaming device. If a player wishes to engage in collective play, a special signal is generated by the portable gaming device and sent to the gaming center, which transmits player information to all other players in the game. A series of pre-ordered games is conducted, after which a signal containing the cumulative result of the game series is generated by the portable gaming device. A game series with a pre-ordered win and / or loss amount is conducted, wherein at the end of each game, the cumulative current win or loss amount is determined, compared with the pre-ordered amount, and upon reaching the pre-ordered amount by the cumulative current win or loss, a signal is generated by the portable gaming device containing information about the cumulative result of this game series.
[0007] This method primarily focuses on electronic gambling games for real money using slot machines and automated credit / debit functions based on game outcomes. It lacks the ability to incorporate skill-based betting directly into competitive video games. The outcome of each bet is determined by chance.
[0008] The closest prior art in terms of features to the claimed utility model is a method for conducting an electronic gambling game for real money (Patent RU No. 2162359, cl. A63F 9 / 24, 2001), which consists of the following steps:
[0009] - After switching on the gaming device, visualize the game field and define and visualize game figures characterized by shape, appearance, and position on the game field.
[0010] - Move game figures on the game field, and at the beginning of the game, record the game credit value in memory.
[0011] - Determine game figures characterized by cost and simultaneously reduce the credit value by the cost of the game figures.
[0012] - At the game termination stage, exchange the credit value for a monetary equivalent. - During a game step, define prize fields characterized by shape, location on the game field, and weight.
[0013] - Define winning fields, which are areas in memory containing characteristics and images of prize fields filled with game figures.
[0014] - Change the characteristics of game figures and prize fields previously on the game field by moving game figures across the game field.
[0015] - Fill prize fields with game figures and, after each move, compare prize fields with winning fields. If the characteristics of a prize field are identical to those of a winning field, determine the winning amount and increase the credit value by the winning amount.
[0016] - At the game termination stage, exchange the credit value for a monetary equivalent.
[0017] This method is based on moving game pieces on a virtual board, which is more akin to traditional board games or arcade games and does not support multiplayer genre video games. Winnings are based on the coincidence of game fields and filling "prize" fields on a virtual board. The betting system is fixed and limited by the mechanics of the game field and figures, depending on random coincidences of game fields rather than player skill, lacking the ability to place real money bets on oneself as a player.
[0018] The problem that the present invention addresses is the lack of seamless integration between gambling and skill-based betting within modern video games. The goal is to create a method that allows players to place real money bets on themselves as players in any video game in real time.
[0019] The technical result is the development of the VirtuWinn system and method for integrating real money betting into existing cross-genre games (hereinafter referred to as the "VirtuWinn system"). This system enables players to place real-time bets on their gaming skills and achievements, creating a competitive, skill-based environment that offers the potential for real financial rewards.
[0020] The claimed technical result in the proposed invention is achieved by a system comprising a gaming device and a game interface device, further characterized by the additional introduction of the VirtuWinn API, anti-cheat system, dynamic game skill evaluation system, betting management system, re-entry system, and Escrow service. Gaming consoles, personal computers, and mobile devices can be used as the gaming device. The claimed technical result in the proposed invention is also achieved by a method in which:
[0021] - A gaming device is connected.
[0022] - A playing field is visualized, and game elements are defined and visualized, with their shape, position, and characteristics determined.
[0023] - The initial value of a real money bet is recorded in memory.
[0024] - Game elements characterized by cost are determined, and the value of the real money bet is simultaneously changed depending on the cost of game figures and actions performed.
[0025] - Prize fields characterized by shape, location on the game field, and weight are determined during game steps.
[0026] - Winning fields are determined.
[0027] - Characteristics of game elements and prize fields previously on the game field are changed as a result of moving game elements across the game field.
[0028] - After each movement of a game element, prize fields are compared with winning fields. If the characteristics of a prize field are identical to those of a winning field, the winning amount is determined, and the value of the real money bet is increased by the winning amount.
[0029] - Payouts to winners are determined based on match / tournament results.
[0030] - At the end of the game, winnings are credited to the winning player(s) account. According to the proposed method:
[0031] - Players can select a game mode type, such as duel, team match, free-for-all, or tournament. Each mode has its own rules for calculating bets and winnings.
[0032] - Interaction with the game interface is performed by connecting VirtuWinn directly to the APIs of popular games, ranging from first-person shooters (FPS) to realtime strategy (RTS) and sports simulators.
[0033] - The game interface is integrated with game APIs via the VirtuWinn API. - Players are assigned an initial assessment of their gaming skills.
[0034] - Player equality conditions are checked (anti-cheat system).
[0035] - Player results and performance metrics in matches / tournaments are tracked.
[0036] - Bets are accepted from players, with bet funds placed in an Escrow service. - Player skill assessments are dynamically updated.
[0037] - Match / tournament results and player performance metrics are received.
[0038] - Payments are processed using AES-256 and other encryption methods for data protection and secure transactions. - Re-entry is provided, and re-entry conditions are verified. The specified technical result in the proposed invention is achieved by:
[0039] - Integrating bets into real game events occurring in a multiplayer environment.
[0040] - Supporting dynamic real-time interaction between players.
[0041] - Providing for re-entry upon player elimination, allowing a player eliminated from a tournament or match to pay for re-entry to continue participation in the competition with a new bet. The system verifies re-entry conditions, and if met, the player is reconnected to the game.
[0042] Connecting VirtuWinn directly to the APIs of popular games ensures real-time interaction between game events and betting mechanisms.
[0043] Integration of the game interface with game APIs through the VirtuWinn API establishes a connection to the betting logic, which calculates betting odds, manages bets, and determines the outcome.
[0044] Accepting bets from players and placing funds in an Escrow service forms a prize pool. Players bet on their game achievements and performance during competition, meaning the outcome of their bet depends solely on their skills, actions, and final game result.
[0045] Assigning players an initial assessment of their gaming skills, tracking player results and performance metrics in matches and tournaments, and dynamically updating player skill assessments ensures fair and accurate player ranking based on their actual gaming abilities, directly influencing a player's cash winnings.
[0046] Payment processing using AES-256 encryption for data protection and secure transactions ensures transparency and complete security for all betting operations and determines payouts to the winner(s).
[0047] The re-entry capability allows players to re-enter competitions after elimination by paying a fee, providing a more exciting and engaging gameplay experience, increasing win chances, and maintaining high competition levels until tournament completion.
[0048] For a better understanding of the proposed invention's essence, graphical materials are provided: Figure 1 presents an overview of the VirtuWinn system; Figure 2 shows the dynamic skill evaluation system; Figure 3 illustrates the re-entry mechanics in VirtuWinn; and Figure 4 depicts the workflow of the betting management system.
[0049] The VirtuWinn system and method for integrating real money betting into existing cross-genre games are implemented as follows. The VirtuWinn system includes the following elements (Figure 1): Gaming device 1 (which can be gaming consoles, personal computers, and mobile devices), game interface 2, game 3, game API 4, anti-cheat system 5, dynamic game skill evaluation system 6, betting management system 7, and re-entry system 8.
[0050] Using gaming device 1, which can be a gaming console, personal computer, or mobile device, a player connects to game 3 through game interface 2 via game API 4 (Figure 1). Next, an initial check of equality conditions (anti-cheat system) 5 is performed to ensure all players start under equal conditions with equal resources, such as weapons and protection, to ensure fair play and prevent unauthorized advantages. Dynamic player skill evaluation 6 is performed throughout the game.
[0051] The dynamic player skill evaluation system (Figure 2) is implemented as follows: Players participate in matches and tournaments, demonstrating their skills and competing with others. The system evaluates player skills and performance based on match results, analyzing their efficiency and strategic actions. Player skill assessments are dynamically updated based on their game performance. The anti-cheat system also actively monitors gameplay to eliminate unfair practices and violations. Winners are determined based on their performance, and the system pays prizes to the respective players. If a player wins a bet in a game, the system automatically transfers winnings to their account, considering set odds and platform commission deductions. In case of loss, the bet is deducted in favor of the tournament prize pool or another winner.
[0052] If a player is eliminated from a tournament or match, they can pay for re-entry to continue participating in the competition with a new bet. The system verifies reentry conditions and, if eligible, the player is re-entered.
[0053] Each game in which a player participates has its own re-entry conditions (Figure 3). If certain re-entry conditions are met (e.g., re-entry right or payment of an additional bet), the player can rejoin the game. If conditions are not met, the game ends for the player. If a player does not meet the re-entry conditions, the game is over for them.
[0054] At the start of a game, a player places a bet on their participation in a match or tournament (Figure 4).
[0055] Player funds are placed in an Escrow service, where they are held until the match / tournament is completed. During the match / tournament, the system collects player performance data, such as opponent eliminations, objective captures, round wins, and other in-game achievements. After the match / tournament, results and player performance metrics are sent for analysis. Based on the analysis, a winner is determined, and winnings are calculated considering set odds and platform commission deductions. The winner receives winnings through the system, and funds from Escrow are transferred to the player's account. In case of loss, the bet is deducted in favor of the tournament prize pool or another winner.
[0056] Comparative analysis shows that the claimed invention differs from known devices of similar purpose in several advantages, namely:
[0057] - VirtuWinn: supports multiplayer genre video games such as shooters (e.g., Counter-Strike), strategies (e.g., Dota), simulators, etc., expanding the platform's capabilities for modern game genres.
[0058] - Winnings depend on player skills and real-time actions, such as round wins, eliminations, objective captures, and other in-game events, making game outcomes unpredictable and skill-based.
[0059] - Dynamic betting system with the ability to adjust bets based on game progress. Players can participate in various game modes, such as duels, tournaments, or free-for-alls, with flexible winning conditions.
[0060] - Interactive multiplayer platform where betting and participation occur in realtime with other players. The platform supports tournaments with hundreds of simultaneous players.
[0061] - Integrates with popular PC games via APIs, providing flexibility for different genres and play styles, making the system universal across many gaming platforms.
[0062] - Monetization is directly linked to player skill and the ability to succeed in specific in-game actions, creating a competitive environment where success depends on actual gaming abilities. The combination of skill -based betting, real-time game integration, dynamic odds calculation, and cross-genre support allows VirtuWinn to significantly surpass the capabilities of existing gaming platforms. By offering players the ability to directly earn money based on their game performance, VirtuWinn uniquely merges the worlds of competitive cross-genre PC gaming and real money betting, potentially setting a new industry standard.
[0063] - If a player wins a bet in a game, the system automatically transfers winnings to their account, subject to set odds and platform commission deductions. In case of a loss, the bet is deducted in favor of the tournament prize pool or another winner.
[0064] - Based on player performance in the current game or tournament, their skill rating is updated. This allows the system to accurately rank players and match them with suitable opponents in future matches, creating more balanced and engaging gaming sessions.
[0065] - After a match, players can review their game analytics, including detailed data on their actions, results, and earnings. This enables players to analyze their strengths and weaknesses and make more informed decisions in the future.
[0066] The VirtuWinn system provides full integration of betting into game events, dynamically tracks player actions, protects data, and provides secure transactions. Players gain the opportunity to earn real money by participating in matches and tournaments based on their gaming skills, making the platform unique and highly desirable in the market.
Claims
INVENTION CLAIMS1. A system for integrating real money betting into existing cross-genre games, comprising a gaming device and a game interface, characterized in that it further comprises a VirtuWinn API, an anti-cheat system, a dynamic game skill assessment system, a betting management system, a re-entry system, and an Escrow service, and wherein the gaming device can be selected from gaming consoles, personal computers, and mobile devices.
2. A method for integrating real money betting into existing cross-genre games, comprising the steps of:- visualizing a game field after powering on a gaming device, wherein game figures characterized by shape, appearance, and position on the game field are defined and visualized;- moving game figures on the game field, and recording a game credit value in a memory block at the start of a game;- determining game figures characterized by cost, and simultaneously reducing the credit value by the cost of the game figures;- defining prize fields characterized by shape, location on the game field, and weight during a game step;- determining winning fields, which are areas in a memory block, characterized in that:- players can select a game mode type, such as duel, team match, free-for-all, or tournament;- interacting with a game interface by directly connecting VirtuWinn to APIs of popular games, ranging from first-person shooters (FPS) to real-time strategy (RTS) to sports simulators;- integrating the game interface with game APIs through the VirtuWinn API;- supporting dynamic real-time interaction between players;- integrating bets into real game events occurring in a multiplayer environment;- assigning players an initial assessment of their game skills;- checking for player equality conditions (anti-cheat system);- tracking player results and performance metrics in matches / tournaments;- accepting bets from players, and placing bet funds in an Escrow service;- dynamically updating player skill assessments;- receiving player performance metrics;- processing payments using AES-256 and other encryption for data protection and secure transactions; and- providing for re-entry, and verifying re-entry conditions.