Heartbeat same-frequency toy for fluffy babies

By using interactive components and pulse sensors in Maomao baby's heartbeat toys, providing personalized feedback and emotional response, solving the repetitive interaction problem of existing toys and enhancing the freshness and safety of the user experience.

CN222195890UActive Publication Date: 2024-12-20XIAMEN INST OF ARTS & CRAFTS FUZHOU UNIV
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Patent Information

Application Number
CN202323550181.9
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2023-12-25
Publication Date
2024-12-20
Estimated Expiration
2033-12-25

AI Technical Summary

Technical Problem

Existing toys play fixed audio after user interaction, resulting in repetition of interactions to reduce the freshness of users.

Method used

The toy of Maomao Baby Heartbeat Same Frequency is designed, and interactive components include pulse sensors and LED dot matrix screens. By receiving user's heartbeat data, personalized feedback is provided, and different sounds are played according to emotional reactions by combining speakers to increase interactivity.

Benefits of technology

Through personalized feedback and emotional responses, the immediacy and freshness of interactions are increased, repetitive interactions are avoided, the emotional value of the user experience is enhanced, and safety is improved through cloth bags and protective films.

✦ Generated by Eureka AI based on patent content.

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Abstract

According to the technical scheme, the toy is characterized in that the toy comprises a toy body, a top groove is formed in the top of the top of the toy body, a main controller is fixedly installed in the top groove, a storage battery is arranged on the right leg of the toy body, and the storage battery is electrically connected with the main controller; during use, a user can pull the pulse sensor through extension of the spring wire, then the pulse sensor is worn on a finger, an earlobe and the like, pulse measurement is carried out by utilizing different light transmittances caused by human tissues during vascular pulsation, and the main controller gives different feedbacks through the main screen and the loudspeaker according to'response of user emotion 'brought by pulse heart rate data, so that the pulse measurement is realized. Therefore, by taking the heartbeat as the response of the emotion of the user and combining the heartbeat with the toy body, more emotional value can be brought to the user, the phenomenon that the freshness feeling of the user is reduced due to repeated interaction of an existing product is avoided, and the cloth bag is arranged and used for storing and protecting the spring wire and the pulse sensor.
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Description

Technical Field

[0001] The utility model relates to the technical field of electronic interactive toys, in particular to a toy with synchronized heartbeat frequency for plush babies. Background Art

[0002] Under the current macro-technological background, the interactive design of toys can already respond to players' simple commands, such as "stroking", "patting" and "switch buttons". For example, by "stroking the forehead" as input, the product will give "voice" feedback.

[0003] However, toys in the prior art mostly use single-chip computer programs to play fixed audio after the user completes the interaction. Repetitive interaction will reduce the user's sense of freshness and reduce the frequency of interaction. To solve the above problems, we propose a toy with heartbeat synchronization for Plush Baby. Utility Model Content

[0004] In view of the deficiencies in the prior art, the utility model provides a plush baby heartbeat synchronization toy to solve the problems raised in the background technology.

[0005] The above technical objectives of the utility model are achieved through the following technical solutions:

[0006] The heartbeat synchronization toy of the furry baby comprises: a toy body, a top groove is provided on the top of the head of the toy body, a main controller is fixedly installed inside the top groove, the right leg of the toy body is a battery, and the battery is electrically connected to the main controller; an interactive component, which is arranged on the face of the toy body for interaction.

[0007] By adopting the above technical solution and setting an interactive component to receive the user's heartbeat and give different feedback, the interactive presentation effect is different each time and the immediacy is increased.

[0008] Preferably, the interactive component includes: a main screen, which is fixedly installed on the face of the toy body, and a plurality of inner grooves are opened in the lower abdomen of the toy body, and a spring wire is fixedly installed inside the inner groove, and a pulse sensor is provided at one end of the spring wire, and the pulse sensor is electrically connected to the main controller through the spring wire.

[0009] By adopting the above technical solution and setting a spring wire, the user can pull the pulse sensor by extending the spring wire and then wear it on fingers, earlobes, etc., and measure the pulse by using the different light transmittance of human tissue when the blood vessels pulsate. The main controller gives different feedback through the main screen according to the pulse heart rate data, and uses the "heartbeat" as a reaction to the user's emotions. Combined with the toy body, it can bring more emotional value to the user and avoid the repetitive interaction of existing products that reduces the user's sense of freshness.

[0010] Preferably, the interactive component also includes: a display slot, the display slot is opened at the left front chest position of the toy body, a sub-screen is fixedly installed inside the display slot, an outer slot is opened at the left front chest position of the toy body, a speaker is fixedly installed inside the outer slot, and the speaker and the sub-screen are electrically connected to the main controller.

[0011] By adopting the above technical solution, a secondary screen is set up to display the current heart rate data. At the same time, different sounds can be played through the speaker for feedback according to the user's emotional response, thereby further increasing interactivity.

[0012] Preferably, a cloth pocket is fixedly installed at the lower abdomen of the toy body, and the spring wire and the pulse sensor are both located inside the cloth pocket.

[0013] By adopting the technical solution, a cloth bag is provided to store and protect the spring wire and the pulse sensor.

[0014] Preferably, a protective film is fixedly mounted on one side of the main screen.

[0015] By adopting the above technical solution and providing a protective film, the main screen is protected to increase safety.

[0016] Preferably, the main controller is an Arduino-UNO development board, the main screen and the secondary screen are both LED dot matrix screens, and the pulse sensor is a pulse sensor.

[0017] In summary, the utility model mainly has the following beneficial effects:

[0018] By setting up an interactive component to receive different feedback from the user's heartbeat, the interactive presentation effect is different each time to increase immediacy. By setting up a spring wire, the user can pull the pulse sensor by extending the spring wire during use, and then wear it on the finger, earlobe, etc., and use the different light transmittance of human tissue when the blood vessels pulsate to measure the pulse. The main controller gives different feedback through the main screen according to the pulse heart rate data. By using the "heartbeat" as a response to the user's emotions and combining it with the toy body, it can bring more emotional value to the user and avoid the repetitive interaction of existing products that reduces the user's sense of freshness.

[0019] By setting up a secondary screen to display the current heart rate data, different sounds can be played through the speaker for feedback based on the user's emotional response, further increasing interactivity.

[0020] A cloth pocket is provided to store and protect the spring wire and the pulse sensor, and a protective film is provided to protect the main screen, thereby increasing safety. BRIEF DESCRIPTION OF THE DRAWINGS

[0021] Figure 1 It is a three-dimensional structural schematic diagram of the utility model;

[0022] Figure 2 It is a schematic diagram of the main screen structure of the utility model;

[0023] Figure 3 yes Figure 2 A is a schematic diagram of the partially enlarged structure of the middle part;

[0024] Figure 4 yes Figure 2 Schematic diagram of the partially enlarged structure of B.

[0025] Figure numerals: 100, toy body; 200, top slot; 300, main controller; 400, battery; 500, interactive component; 501, main screen; 502, inner slot; 503, spring wire; 504, pulse sensor; 505, display slot; 506, sub-screen; 507, outer slot; 508, speaker; 600, cloth bag; 700, protective film. DETAILED DESCRIPTION

[0026] In order to make the purpose, technical solution and advantages of the embodiments of the utility model clearer, the technical solution of the embodiments of the utility model will be clearly and completely described below in conjunction with the drawings of the embodiments of the utility model. Obviously, the described embodiments are part of the embodiments of the utility model, rather than all of the embodiments. Based on the described embodiments of the utility model, all other embodiments obtained by ordinary technicians in this field without creative work belong to the scope of protection of the utility model.

[0027] The following examples are used to illustrate the present invention, but cannot be used to limit the scope of protection of the present invention. The conditions in the examples can be further adjusted according to specific conditions, and simple improvements to the method of the present invention under the premise of the concept of the present invention are all within the scope of protection claimed by the present invention.

[0028] refer to Figure 1-Figure 4 The toy of the fluffy baby heartbeat synchronization frequency includes: a toy body 100, a top groove 200 is opened at the top of the head of the toy body 100, a main controller 300 is fixedly installed inside the top groove 200, the right leg of the toy body 100 is a battery 400, and the battery 400 is electrically connected to the main controller 300. An interactive component 500 is set at the face position of the toy body 100 for interaction. By setting the interactive component 500, it is used to receive different feedback from the user's heartbeat, so that each interaction presentation effect is different and increases immediacy. The interactive component 500 includes: a main screen 501, which is fixedly installed at the face position of the toy body 100, and a plurality of inner grooves 502 are opened at the lower abdomen position of the toy body 100. The inner grooves 50 2 is fixedly installed with a spring wire 503, one end of the spring wire 503 is provided with a pulse sensor 504, and the pulse sensor 504 is electrically connected to the main controller 300 through the spring wire 503. By providing the spring wire 503, when in use, the user can extend the pulse sensor 504 by extending the spring wire 503, and then wear it on the finger, earlobe, etc., and use the different light transmittance of human tissue when the blood vessel beats to measure the pulse. The main controller 300 gives different feedbacks through the main screen 501 according to the pulse heart rate data, and uses the "heartbeat" as a reaction to the user's emotions. Combined with the toy body 100, it can bring more emotional value to the user and avoid the repetitive interaction of existing products that reduces the user's sense of freshness.

[0029] refer to Figure 1-Figure 4 The interactive component 500 also includes: a display slot 505, which is opened at the left front chest position of the toy body 100, and a sub-screen 506 is fixedly installed inside the display slot 505. An outer slot 507 is opened at the left front chest position of the toy body 100, and a speaker 508 is fixedly installed inside the outer slot 507. The speaker 508 and the sub-screen 506 are both electrically connected to the main controller 300. By setting the sub-screen 506, it is used to display the current heart rate data. At the same time, different sounds can be played through the speaker 508 according to the user's emotional response for feedback, further increasing the interactivity. A cloth bag 600 is fixedly installed at the lower abdomen position of the toy body 100, and the spring wire 503 and the pulse sensor 504 are both located inside the cloth bag 600. The cloth bag 600 is provided to store and protect the spring wire 503 and the pulse sensor 504.

[0030] refer to Figure 1-Figure 4 A protective film 700 is fixedly installed on one side of the main screen 501, the main controller 300 is an Arduino-UNO development board, the main screen 501 and the sub-screen 506 are both LED dot matrix screens, and the pulse sensor 504 is a pulse sensor. By setting the protective film 700, the main screen 501 is protected to increase safety.

[0031] Working principle: Please refer to Figure 1-Figure 4 As shown, when in use, the user can extend the spring wire 503 to pull the pulse sensor 504, and then wear it on the finger, earlobe, etc., and use the different light transmittance of human tissue when the blood vessels pulsate to measure the pulse. The main controller 300 gives different feedback through the main screen 501 and the speaker 508 according to the "user emotional response" brought by the pulse heart rate data. Therefore, by using the "heartbeat" as a response to the user's emotions, combined with the toy body 100, it can bring more emotional value to the user, avoid the repetitive interaction of existing products that reduces the user's sense of freshness, and set a cloth bag 600 for storing and protecting the spring wire 503 and the pulse sensor 504. Set a protective film 700 to protect the main screen 501 to increase safety.

[0032] Although the embodiments of the present invention have been shown and described, it is understandable to those skilled in the art that, unless otherwise defined, the technical terms or scientific terms used in the present invention should have the usual meanings understood by persons with ordinary skills in the field to which the present invention belongs. The words "including" or "comprising" and the like used in the present invention mean that the elements or objects appearing before the word include the elements or objects listed after the word and their equivalents, without excluding other elements or objects. The words "connect" or "connected" and the like are not limited to physical or mechanical connections, but may also include electrical connections, whether direct or indirect. "Up", "down", "left", "right", etc. are only used to indicate relative position relationships. When the absolute position of the described object changes, the relative position relationship may also change accordingly.

[0033] Although embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that various changes, modifications, substitutions and variations may be made to the embodiments without departing from the principles and spirit of the present invention, and that the scope of the present invention is defined by the appended claims and their equivalents.

Claims

1. The heartbeat-synchronous toy of the plush baby is characterized by: include: A toy body (100), wherein a top groove (200) is provided at the top of the toy body (100), a main controller (300) is fixedly installed inside the top groove (200), and the right leg of the toy body (100) is a storage battery (400), and the storage battery (400) is electrically connected to the main controller (300); An interactive component (500), the interactive component (500) being arranged at the face position of the toy body (100) for interaction; The interactive component (500) comprises: a main screen (501), the main screen (501) is fixedly installed at the face position of the toy body (100), the lower abdomen position of the toy body (100) is provided with a plurality of inner grooves (502), a spring wire (503) is fixedly installed inside the inner groove (502), a pulse sensor (504) is arranged at one end of the spring wire (503), and the pulse sensor (504) is electrically connected to the main controller (300) through the spring wire (503); The interactive component (500) further comprises: a display slot (505), the display slot (505) being provided at the left front chest position of the toy body (100), a secondary screen (506) being fixedly installed inside the display slot (505), an outer slot (507) being provided at the left front chest position of the toy body (100), a speaker (508) being fixedly installed inside the outer slot (507), and the speaker (508) and the secondary screen (506) being electrically connected to the main controller (300); A cloth bag (600) is fixedly installed at the lower abdomen of the toy body (100), and the spring wire (503) and the pulse sensor (504) are both located inside the cloth bag (600).

2. The heartbeat synchronization toy of the plush baby according to claim 1, characterized in that: A protective film (700) is fixedly mounted on one side of the main screen (501).

3. The heartbeat synchronization toy of the plush baby according to claim 2, characterized in that: The main controller (300) is an Arduino-UNO development board, the main screen (501) and the auxiliary screen (506) are both LED dot matrix screens, and the pulse sensor (504) is a pulse sensor.