VR-based helmet game interaction handle fixing structural member
By designing the fixed structural parts of the VR helmet game interactive controller, the problem that users cannot experience the virtual gun feeling in gunfight games is solved, the stability and multi-adaptation of the controller are improved, the player immersion is enhanced, and player loss is reduced.
Patent Information
- Application Number
- CN202420902437.3
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-04-28
- Publication Date
- 2025-01-14
- Estimated Expiration
- 2034-04-28
AI Technical Summary
In the existing VR entertainment offline stores, in gunfight games, users need to hold VR gamepads and cannot experience the feeling of holding a virtual gun, resulting in reduced interest in the game and loss of players.
A fixed structural member based on VR helmet game interactive handle is designed, including gun body, mounting block, placement mechanism, moving mechanism and protective mechanism. Through sliding installation and tensioning belts, the game handle is fixed to provide a more stable grip. sense and multi-adaptability.
It improves the stability of the gamepad, enhances the player's immersion in the virtual world, reduces the risk of controller drop, and adapts to different controller shapes, improving the gaming experience.
Smart Images

Figure CN222341953U_ABST
Abstract
Description
Technical Field
[0001] The utility model relates to the field of VR game equipment, in particular to a fixed structural part based on a VR helmet game interactive handle. Background Art
[0002] VR technology is a computer simulation system that can create and experience a virtual world. It uses computers to generate a simulated environment. It is a multi-source information fusion, interactive three-dimensional dynamic vision and entity behavior system simulation that immerses users in the environment. When experiencing VR games, you need to wear special VR auxiliary devices to operate in a larger venue. With the rise of large-space positioning virtual reality, most VR entertainment offline stores pay more attention to the experience of players during the game.
[0003] In the process of playing shooting games in existing VR entertainment offline stores, users still need to hold the VR game controller to play the game. As a result, during the shooting game, they can only feel the vibration feedback signal of the VR game controller, and cannot give the players who are playing in the virtual world the feeling of holding a gun, which reduces the interest in the shooting game and causes player loss. Therefore, a fixed structure based on a VR helmet game interactive controller is proposed to solve the above problem. Utility Model Content
[0004] 1. Technical issues to be resolved
[0005] In view of the shortcomings of the prior art, the utility model provides a fixed structure part based on the VR helmet game interactive handle, which has the advantage of combining traditional game equipment with the VR game handle, so that players playing in the virtual world have an immersive feeling. It solves the problem that in the process of playing shooting games in existing VR entertainment offline stores, users still need to hold the VR game handle in their hands to play the game, resulting in that in the process of playing shooting games, only the vibration feedback signal of the VR game handle can be felt, and the players playing in the virtual world cannot be given the feeling of holding a gun, which reduces their interest in shooting games and causes the problem of player loss.
[0006] (II) Technical solution
[0007] The utility model solves the above-mentioned technical problems with a technical solution as follows: a fixed structural member based on a VR helmet game interactive handle, comprising a gun body, a mounting block slidably mounted on the top of the gun body, a placement mechanism fixedly mounted on the top of the mounting block, the placement mechanism comprising a placement table, a placement slot is provided on the top of the placement table, a game handle body is placed inside the placement slot, two moving mechanisms symmetrically distributed on the front and rear sides of the placement mechanism are slidably mounted, the moving mechanism comprises a moving block and a moving plate, the number of the moving plates is two and they are evenly distributed on the left and right sides of the interior of the moving block, one end of the two moving plates away from the moving block extends to the interior of the placement table, the outer sides of the two moving mechanisms on the same side of the left and right are connected by a protective mechanism, the protective mechanism comprises two tensioning belts and a protective block, the opposite sides of the two tensioning belts are fixedly connected to the front and rear sides of the protective block, and the protective block is located above the game handle body.
[0008] As a preferred technical solution, the top of the placement table is provided with four connecting grooves distributed in a rectangular shape, the size of the placement grooves is adapted to the size of the game controller body, the front and rear sides of the placement table are provided with two sliding grooves distributed in a left-right symmetrical manner, and the movable plate is slidably connected to the inside of the sliding grooves.
[0009] As a preferred technical solution, positioning grooves are opened inside the placement table on the left and right sides of the slide groove, and positioning rods extending into the positioning grooves are fixedly installed on the side of the left and right moving plates away from the moving block.
[0010] As a preferred technical solution, two connecting plates are slidably installed inside the moving block and are symmetrically distributed on the left and right. The two moving plates are respectively fixedly connected to the outer sides of the two connecting plates, and a spring is fixedly installed between the two connecting plates. The top of the moving block is fixedly connected to a maintenance plate, and a through hole is opened on the top of the maintenance plate. L-shaped pushing blocks that penetrate the top and extend to the top of the maintenance plate are fixedly installed on the opposite sides of the two connecting plates.
[0011] As a preferred technical solution, the top of the protective block is connected to a threaded rod through a threaded transmission, the bottom of the threaded rod is fixedly connected to a rubber extrusion block, and the top of the rubber extrusion block is fixedly installed with a guide rod that passes through the top of the protective block and extends to above it.
[0012] As a preferred technical solution, the shape of the rubber extrusion block on the left is arc-shaped and fits the outer surface of the game controller body, and the shape of the rubber extrusion block on the right is adapted to the size of the game controller body and fits the outer surface of the game controller body.
[0013] As a preferred technical solution, the L-shaped pushing block is slidably connected to the inside of the through hole, a limiting plate is fixedly installed on the left side of the placement table, and the number of the guide rods is two and they are symmetrically distributed front to back.
[0014] (III) Beneficial effects
[0015] Compared with the prior art, the beneficial effects of the utility model are as follows:
[0016] 1. The utility model can rotate the threaded rod and, with the assistance of two guide rods, can press the rubber extrusion block downward to restrict the game handle body placed in the placement slot, thereby improving the stability during use and preventing the handle from falling off during the game. Different mounting blocks can be replaced according to different shapes of the handle, thereby achieving a multi-adaptation effect.
[0017] 2. The utility model can adjust the tension of the tension belts on both sides by moving the moving block up and down, so that the protection block and the rubber extrusion block can more stably restrict the game handle body during operation. BRIEF DESCRIPTION OF THE DRAWINGS
[0018] In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings required for use in the embodiments or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present invention. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying creative work.
[0019] Figure 1 It is a three-dimensional schematic diagram of the utility model;
[0020] Figure 2 This is a schematic diagram of installing the game handle body of the utility model;
[0021] Figure 3 This is an exploded schematic diagram of the installation structure of the game handle body of the utility model;
[0022] Figure 4 This is a schematic diagram of the internal structure of the placement mechanism of the utility model;
[0023] Figure 5 This is a schematic diagram of the external structure of the mobile mechanism of the utility model;
[0024] Figure 6 This is a schematic diagram of the internal structure of the mobile mechanism of the utility model;
[0025] Figure 7 This is a schematic diagram of the connection structure between the connecting plate and the moving block of the utility model.
[0026] In the figure: 1. gun body; 2. mounting block; 3. placing mechanism; 301. placing table; 302. placing slot; 303. connecting slot; 304. sliding slot; 305. positioning slot; 4. game controller body; 5. moving mechanism; 501. moving block; 502. moving plate; 503. positioning rod; 504. connecting plate; 505. spring; 506. maintenance plate; 507. through hole; 508. L-shaped pushing block; 6. protective mechanism; 601. tensioning belt; 602. protective block; 603. threaded rod; 604. rubber extrusion block; 605. guide rod; 7. limiting plate. DETAILED DESCRIPTION
[0027] The following will be combined with the drawings in the embodiments of the utility model to clearly and completely describe the technical solutions in the embodiments of the utility model. Obviously, the described embodiments are only part of the embodiments of the utility model, not all of the embodiments. Based on the embodiments in the utility model, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the utility model.
[0028] In the embodiment, Figure 1-6 A fixed structural part of an interactive game handle based on a VR helmet is provided. The utility model comprises a gun body 1, a mounting block 2 is slidably mounted on the top of the gun body 1, a placing mechanism 3 is fixedly mounted on the top of the mounting block 2, the placing mechanism 3 comprises a placing table 301, a placing groove 302 is provided on the top of the placing table 301, a game handle body 4 is placed inside the placing groove 302, two moving mechanisms 5 symmetrically distributed in left and right directions are slidably mounted on the front and rear sides of the placing mechanism 3, the moving mechanism 5 comprises a moving block 501 and a moving plate 502, the number of the moving plates 502 is two and they are evenly distributed on the left and right sides of the inside of the moving block 501, one end of the two moving plates 502 away from the moving block 501 extends to the inside of the placing table 301, the outer sides of the two moving mechanisms 5 on the same side of the left and right are connected by a protective mechanism 6, the protective mechanism 6 comprises two tensioning belts 601 and a protective block 602, the opposite sides of the two tensioning belts 601 are fixedly connected to the front and rear sides of the protective block 602, and the protective block 602 is located above the game handle body 4.
[0029] As a preferred embodiment of the present invention, four connecting grooves 303 are provided on the top of the placement table 301 and are distributed in a rectangular shape. The size of the placement groove 302 is adapted to the size of the game controller body 4. Two sliding grooves 304 are provided on the front and rear sides of the placement table 301 and are symmetrically distributed on the left and right sides. The movable plate 502 is slidably connected to the inside of the sliding groove 304.
[0030] The connecting groove 303 is in an arc shape, and part of the tensioning belt 601 is located on the surface of the connecting groove 303. During the up and down movement of the moving mechanism 5, the friction between the tensioning belt 601 and the front and rear sides of the placing table 301 is reduced, thereby extending the service life of the tensioning belt 601. The moving plate 502 is slidably connected to the inside of the slide groove 304, making the moving block 501 more stable during the movement.
[0031] As a preferred embodiment of this embodiment, positioning grooves 305 are opened inside the placement table 301 on the left and right sides of the slide groove 304, and positioning rods 503 extending into the positioning grooves 305 are fixedly installed on the side of the left and right moving plates 502 away from the moving block 501.
[0032] When the positioning rod 503 enters the positioning groove 305 , the movable plate 502 can be restricted, so that the movable mechanism 5 can no longer move randomly.
[0033] As a preferred embodiment of the present invention, two connecting plates 504 are slidably installed inside the moving block 501 and are symmetrically distributed on the left and right sides. The two moving plates 502 are respectively fixedly connected to the outer sides of the two connecting plates 504. A spring 505 is fixedly installed between the two connecting plates 504. A maintenance plate 506 is fixedly connected to the top of the moving block 501. A through hole 507 is provided on the top of the maintenance plate 506. L-shaped pushing blocks 508 that penetrate through the top and extend to the top of the maintenance plate 506 are fixedly installed on the opposite sides of the two connecting plates 504.
[0034] The two L-shaped pushing blocks 508 are pushed inward to squeeze the spring 505 , so that the moving plate 502 moves toward the inside of the moving block 501 , and then the positioning rod 503 is removed from the positioning slot 305 , thereby releasing the restriction on the moving mechanism 5 .
[0035] As a preferred embodiment of the present invention, the top of the protective block 602 is connected to a threaded rod 603 which passes through the bottom and extends to the bottom thereof through a threaded transmission, the bottom of the threaded rod 603 is fixedly connected to a rubber extrusion block 604, and the top of the rubber extrusion block 604 is fixedly installed with a guide rod 605 which passes through the top of the protective block 602 and extends to the top thereof.
[0036] With the assistance of the guide rod 605 , the threaded rod 603 can be rotated to lower the rubber extrusion block 604 , thereby completing the restriction on the game handle body 4 .
[0037] As a preferred embodiment of this embodiment, the shape of the left rubber extrusion block 604 is arc-shaped and fits the outer surface of the game controller body 4, and the shape of the right rubber extrusion block 604 is adapted to the size of the game controller body 4 and fits the outer surface of the game controller body 4.
[0038] When restricting the game controller body 4, the rubber extrusion block 604 having a size adapted to the size of the game controller body 4 can increase the degree of restriction on the game controller body 4, making it more stable during use.
[0039] As a preferred embodiment of this embodiment, the L-shaped pushing block 508 is slidably connected to the inside of the through hole 507, a limiting plate 7 is fixedly installed on the left side of the placement table 301, and the number of guide rods 605 is two and they are symmetrically distributed front to back.
[0040] The limiting plate 7 protects the left side of the game controller body 4, making it more stable during use.
[0041] Working principle:
[0042] When installing the game controller body 4, place it into the placement slot 302 to impose preliminary restrictions on it, and then push the two L-shaped pushing blocks 508 inward to remove the positioning rod 503 from the positioning slot 305, thereby releasing the restriction on the moving mechanism 5 and moving the position of the moving mechanism 5. The position of the moving mechanism 5 can be adjusted according to the different sizes of the game controller bodies 4 to complete the adjustment of the tensioning belt 601 so that the rubber extrusion block 604 under the protective block 602 can work better. Rotate the threaded rod 603, and under the action of the guide rod 605, the restriction on the game controller body 4 can be completed.
[0043] It should be noted that, in this article, relational terms such as first and second, etc. are only used to distinguish one entity or operation from another entity or operation, and do not necessarily require or imply any such actual relationship or order between these entities or operations. Moreover, the terms "include", "comprise" or any other variants thereof are intended to cover non-exclusive inclusion, so that a process, method, article or device including a series of elements includes not only those elements, but also other elements not explicitly listed, or also includes elements inherent to such process, method, article or device. In the absence of further restrictions, the elements defined by the sentence "comprise a ..." do not exclude the existence of other identical elements in the process, method, article or device including the elements.
[0044] Although embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that various changes, modifications, substitutions and variations may be made to the embodiments without departing from the principles and spirit of the present invention, and that the scope of the present invention is defined by the appended claims and their equivalents.
Claims
1. A fixed structure based on a VR helmet game interactive handle, comprising a gun body (1), characterized in that: A mounting block (2) is slidably mounted on the top of the gun body (1), a placement mechanism (3) is fixedly mounted on the top of the mounting block (2), the placement mechanism (3) comprises a placement table (301), a placement groove (302) is provided on the top of the placement table (301), a game handle body (4) is placed inside the placement groove (302), two moving mechanisms (5) symmetrically distributed on the left and right are slidably mounted on the front and rear sides of the placement mechanism (3), the moving mechanism (5) comprises a moving block (501) and a moving plate (502), the moving plate ( The number of the two movable plates (502) is two and they are evenly distributed on the left and right sides of the interior of the moving block (501); one end of the two movable plates (502) away from the moving block (501) extends to the interior of the placement table (301); the outer sides of the two movable mechanisms (5) on the same left and right sides are connected by a protective mechanism (6); the protective mechanism (6) includes two tensioning belts (601) and a protective block (602); the opposite sides of the two tensioning belts (601) are fixedly connected to the front and rear sides of the protective block (602); the protective block (602) is located above the game handle body (4).
2. A fixing structure for a VR helmet game interactive handle according to claim 1, characterized in that: The top of the placement platform (301) is provided with four connecting grooves (303) distributed in a rectangular shape, the size of the placement groove (302) is adapted to the size of the game controller body (4), the front and rear sides of the placement platform (301) are each provided with two sliding grooves (304) distributed in a left-right symmetrical manner, and the movable plate (502) is slidably connected to the inside of the sliding groove (304).
3. A fixing structure for a VR helmet game interactive handle according to claim 2, characterized in that: The placing platform (301) is provided with positioning grooves (305) on the left and right sides of the slide groove (304), and the left and right moving plates (502) are fixedly installed with positioning rods (503) extending into the positioning grooves (305) on one side away from the moving block (501).
4. A fixing structure for a VR helmet game interactive handle according to claim 3, characterized in that: The movable block (501) is internally slidably installed with two connecting plates (504) that are symmetrically distributed on the left and right sides. The two movable plates (502) are respectively fixedly connected to the outer sides of the two connecting plates (504). A spring (505) is fixedly installed between the two connecting plates (504). The top of the movable block (501) is fixedly connected with a maintenance plate (506). The top of the maintenance plate (506) is provided with a through hole (507). The opposite sides of the two connecting plates (504) are fixedly installed with L-shaped pushing blocks (508) that penetrate through the top and extend to the top of the maintenance plate (506).
5. A fixing structure for a VR helmet game interactive handle according to claim 4, characterized in that: The top of the protection block (602) is connected to a threaded rod (603) penetrating the bottom and extending to the bottom thereof via a threaded transmission; the bottom of the threaded rod (603) is fixedly connected to a rubber extrusion block (604); the top of the rubber extrusion block (604) is fixedly mounted with a guide rod (605) penetrating the top of the protection block (602) and extending to the top thereof.
6. A fixing structure for a VR helmet game interactive handle according to claim 5, characterized in that: The shape of the rubber extrusion block (604) on the left side is arc-shaped and fits with the outer surface of the game controller body (4), and the shape of the rubber extrusion block (604) on the right side is adapted to the size of the game controller body (4) and fits with the outer surface of the game controller body (4).
7. A fixing structure for a VR helmet game interactive handle according to claim 6, characterized in that: The L-shaped pushing block (508) is slidably connected to the inside of the through hole (507); a limiting plate (7) is fixedly installed on the left side of the placement platform (301); and the number of the guide rods (605) is two and they are symmetrically distributed front to back.