E-sports mouse capable of simulating game somatosensory

By designing an adjustable wire-receiving box structure on the e-sports mouse, the problem of long winding of existing e-sports mouse lines is solved, and convenient line length control and improvement of user experience is achieved.

CN222439936UActive Publication Date: 2025-02-07DONGGUAN SOLIDTEK ELECTRONICS CO LTD
View PDF 0 Cites 0 Cited by

Patent Information

Application Number
CN202421043166.7
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-05-14
Publication Date
2025-02-07
Estimated Expiration
2034-05-14

AI Technical Summary

Technical Problem

The existing e-sports mouse lines are longer, difficult to shrink, and often entangle, making it more troublesome to drag the mouse.

Method used

An e-sports mouse that simulates the sense of the game is designed, adopting an adjustable wire-receiving box structure, and the connection line length is conveniently adjusted and fixed by the combination of the wire winding sleeve and the fixed column.

Benefits of technology

It realizes convenient control of the length of the mouse connection cable, avoids the problem of wire entanglement, and improves the convenience of using the mouse.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN222439936U_ABST
    Figure CN222439936U_ABST
Patent Text Reader

Abstract

The utility model discloses an electronic sports mouse for simulating game somatosensory, which comprises a mouse main body, a connecting wire is arranged on the mouse main body, a plug is fixedly arranged at one end of the connecting wire far away from the mouse main body, a take-up box is fixedly arranged on the surface of the connecting wire close to the plug, a box cover is arranged at the top end of the take-up box, and the mouse main body is arranged on the mouse main body. A fixed column is fixedly adhered to the inner wall of the bottom side of the take-up box, a winding sleeve is fixedly adhered to the bottom wall of the box cover, the winding sleeve is slidably connected to the fixed column, a wire placement groove is formed in the side wall, away from the plug, of the take-up box, and a clamping mechanism is arranged on the box cover. When the wire winding box is used, the box cover can be opened, the wire winding sleeve extends out of the inner cavity of the wire winding box, then a connecting wire is wound on the surface of the wire winding sleeve to adjust the length of the connecting wire, after adjustment is completed, the connecting wire is placed in the wire containing groove, then the box cover is closed, and the connecting wire is clamped by the clamping rod. The length of the connecting line of the mouse can be conveniently controlled.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The utility model relates to the technical field of mice, in particular to an e-sports mouse for simulating physical sensation of games. Background Art

[0002] A mouse is an input device for a computer and an indicator of the vertical and horizontal coordinate positioning of a computer display system. The standard name for a mouse should be a mouse. The purpose of using a mouse is to make computer operation easier and faster, to replace the cumbersome instructions on the keyboard. According to their working principles, mice are divided into mechanical mice and photoelectric mice. Mechanical mice are mainly composed of a roller, a roller, and a grating signal sensor. When the mouse is dragged, the roller ball rotates, and the roller ball drives the roller to rotate. The grating signal sensor installed at the end of the roller collects the grating signal. The photoelectric pulse signal generated by the sensor reflects the displacement change of the mouse in the vertical and horizontal directions, and then controls the movement of the cursor arrow on the screen through processing and conversion by computer programs. As the name suggests, an e-sports mouse is a mouse used for playing e-sports games.

[0003] However, the existing gaming mouse cable is long and cannot be retracted well. When in use, the mouse cable is often tangled due to being too long, making it difficult to drag the mouse and making the mouse inconvenient to use. Utility Model Content

[0004] The purpose of the present invention is to provide an e-sports mouse that simulates the physical sensation of a game, so as to solve the problems raised in the above-mentioned background technology.

[0005] To achieve the above-mentioned purpose, the utility model provides the following technical solution: an e-sports mouse for simulating game somatosensory, comprising:

[0006] The mouse body has a connecting wire installed on the mouse body, and a plug is fixedly installed on one end of the connecting wire away from the mouse body, and a wire receiving box is fixedly installed on the surface of the connecting wire close to the plug, and a box cover is provided on the top of the wire receiving box, and a fixing column is fixedly bonded on the inner wall of the bottom side of the wire receiving box, and a winding sleeve is fixedly bonded on the bottom wall of the box cover, and the winding sleeve is slidably connected to the fixing column, and a wire groove is provided on the side wall of the wire receiving box away from the plug, and a clamping mechanism is provided on the box cover, and the clamping mechanism includes a sliding rod, a moving rod and a tension spring, and a through groove is provided on the top wall of the box cover above the fixing column, and the sliding rod is fixedly bonded in the through groove, and the moving rod is slidably connected to the sliding rod through the through hole provided, and the tension spring is sleeved on the sliding rod, and both ends of the tension spring are fixedly connected to the inner side wall of the through groove and the moving rod respectively, and a clamping block is fixedly bonded on the side wall of the bottom end of the moving rod.

[0007] Preferably, a groove is provided on the top wall of the fixing column, and a clamping groove is provided on the side wall of the groove, and the clamping groove is matched with the clamping block.

[0008] Preferably, a push block is fixedly bonded to the top end of the moving rod, and anti-slip grooves are provided on the top wall of the push block.

[0009] Preferably, a clamping rod is fixedly bonded to the bottom wall of the box cover, the clamping rod is movably inserted in the wire placement groove, and a rubber pad is fixedly bonded to the bottom end of the clamping rod.

[0010] Preferably, two symmetrically arranged guide grooves are provided on the surface of the fixing column, and two guide blocks are fixedly bonded to the inner wall of the winding sleeve, and the two guide blocks are respectively slidably connected in the two guide grooves.

[0011] Preferably, a vibration motor is arranged inside the mouse body.

[0012] Compared with the prior art, the beneficial effects of the utility model are:

[0013] When the utility model is in use, the box cover can be opened to make the winding sleeve extend out of the inner cavity of the wire receiving box, and then the connecting wire is wound on the surface of the winding sleeve to adjust the length of the connecting wire. After the adjustment is completed, the connecting wire is placed in the wire placement groove, and then the box cover is closed so that the clamping rod clamps the connecting wire. The box cover slides on the sliding rod under the pulling force of the tension spring through the movable rod arranged on the box cover to drive the clamping block to be inserted into the clamping groove to limit and fix the wire receiving box, thereby realizing convenient control of the length of the connecting wire of the mouse. BRIEF DESCRIPTION OF THE DRAWINGS

[0014] Figure 1 This is a schematic diagram of the three-dimensional structure of an e-sports mouse that simulates the physical sensation of a game proposed by the utility model;

[0015] Figure 2 This is a front view of the cross-section of a wire collection box in an e-sports mouse that simulates the physical sensation of a game proposed by the utility model;

[0016] Figure 3 The utility model proposes a gaming mouse that simulates the physical sensation of a game. Figure 2 Enlarged structural diagram at point A in the middle.

[0017] In the figure: 1. Mouse body; 2. Connecting wire; 3. Plug; 4. Wire collection box; 5. Box cover; 6. Fixed column; 7. Wire winding sleeve; 8. Wire placement slot; 9. Through slot; 10. Sliding rod; 11. Moving rod; 12. Tension spring; 13. Snap-on block; 14. Groove; 15. Snap-on slot; 16. Push block; 17. Clamping rod; 18. Rubber pad; 19. Guide slot; 20. Guide block. DETAILED DESCRIPTION

[0018] The following will be combined with the drawings in the embodiments of the utility model to clearly and completely describe the technical solutions in the embodiments of the utility model. Obviously, the described embodiments are only part of the embodiments of the utility model, not all of the embodiments. Based on the embodiments in the utility model, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the utility model.

[0019] See also Figure 1-3 The utility model provides a technical solution: an e-sports mouse for simulating game somatosensory, comprising:

[0020] A mouse body 1 is provided with a connecting line 2, a plug 3 is fixedly installed on the end of the connecting line 2 away from the mouse body 1, a wire box 4 is fixedly installed on the surface of the connecting line 2 close to the plug 3, a box cover 5 is provided on the top of the wire box 4, a fixing column 6 is fixedly bonded on the inner wall of the bottom side of the wire box 4, a winding sleeve 7 is fixedly bonded on the bottom wall of the box cover 5, and the winding sleeve 7 is slidably connected to the fixing column 6, a wire groove 8 is provided on the side wall of the wire box 4 away from the plug 3, and a clamping mechanism is provided on the box cover 5. The connecting mechanism is used to fix the box cover 5 on the wire receiving box 4, and the connecting mechanism includes a slide bar 10, a moving rod 11 and a tension spring 12. A through slot 9 is provided on the top wall of the box cover 5 located above the fixed column 6, and the slide bar 10 is fixedly bonded in the through slot 9. The moving rod 11 is slidably connected to the slide bar 10 through the through hole provided. The tension spring 12 is sleeved on the slide bar 10, and the two ends of the tension spring 12 are respectively fixedly connected to the inner side wall of the through slot 9 and the moving rod 11, and a connecting block 13 is fixedly bonded to the side wall at the bottom end of the moving rod 11.

[0021] A groove 14 is provided on the top wall of the fixing column 6, and a snap-in groove 15 is provided on the side wall of the groove 14. The snap-in groove 15 is adapted to the snap-in block 13. The moving rod 11 can slide on the slide rod 10 under the tension of the tension spring 12 to drive the snap-in block 13 to be inserted into the snap-in groove 15, thereby limiting and fixing the box cover 5 on the fixing column 6, thereby realizing the connection and fixation between the box cover 5 and the wire receiving box 4.

[0022] A push block 16 is fixedly bonded to the top of the moving rod 11, and an anti-slip pattern is provided on the top wall of the push block 16. The push block 16 is arranged to facilitate pushing the moving rod 11 to move, so that the clamping block 13 is disengaged from the clamping groove 15, so as to facilitate the separation of the box cover 5 and the wire take-up box 4.

[0023] A clamping rod 17 is fixedly bonded to the bottom wall of the box cover 5, and the clamping rod 17 is movably inserted in the wire groove 8. A rubber pad 18 is fixedly bonded to the bottom end of the clamping rod 17. The clamping rod 17 is used to clamp the connecting wire 2 in the wire groove 8 to prevent the connecting wire 2 wound in the wire receiving box 4 from being loose. The rubber pad 18 can prevent the connecting wire 2 from being damaged due to excessive clamping force when the clamping rod 17 is clamped.

[0024] The surface of the fixed column 6 is provided with two symmetrically arranged guide grooves 19, and the inner wall of the winding sleeve 7 is fixedly bonded with two guide blocks 20, and the two guide blocks 20 are respectively slidably connected in the two guide grooves 19. By cooperating with the arranged guide blocks 20 and the guide grooves 19, the winding sleeve 7 can be prevented from detaching from the fixed column 6 when sliding out.

[0025] The mouse body 1 is provided with a vibration motor inside, and the vibration motor can make the mouse body 1 vibrate when the mouse body 1 is clicked, so as to simulate the physical feeling of a shooting game.

[0026] Working principle: When the utility model is in use, the box cover 5 can be opened to allow the winding sleeve 7 to extend out of the inner cavity of the wire receiving box 4, and then the connecting wire 2 is wound around the surface of the winding sleeve 7 to adjust the length of the connecting wire 2. After the adjustment is completed, the connecting wire 2 is placed in the wire placement groove 8, and then the box cover 5 is closed so that the clamping rod 17 clamps the connecting wire 2. The box cover 5 slides on the slide rod 10 under the tension of the tension spring 12 through the provided moving rod 11, driving the clamping block 13 to be inserted into the clamping groove 15 to limit and fix the wire receiving box 4, thereby realizing convenient control of the length of the connecting wire 2 of the mouse.

[0027] It should be noted that, in this article, relational terms such as first and second, etc. are only used to distinguish one entity or operation from another entity or operation, and do not necessarily require or imply any such actual relationship or order between these entities or operations. Moreover, the terms "include", "comprise" or any other variants thereof are intended to cover non-exclusive inclusion, so that a process, method, article or device including a series of elements includes not only those elements, but also other elements not explicitly listed, or also includes elements inherent to such process, method, article or device.

[0028] Although the embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that various changes, modifications, substitutions and variations may be made to the embodiments without departing from the principles and spirit of the present invention, and that the scope of the present invention is defined by the appended claims and their equivalents.

Claims

1. An e-sports mouse that simulates the physical sensation of a game, characterized in that: include: A mouse body (1), wherein a connecting line (2) is installed on the mouse body (1), a plug (3) is fixedly installed on one end of the connecting line (2) away from the mouse body (1), a wire receiving box (4) is fixedly installed on the surface of the connecting line (2) close to the plug (3), a box cover (5) is arranged on the top of the wire receiving box (4), a fixing column (6) is fixedly bonded on the inner wall of the bottom side of the wire receiving box (4), a wire winding sleeve (7) is fixedly bonded on the bottom wall of the box cover (5), and the wire winding sleeve (7) is slidably connected to the fixing column (6), a wire groove (8) is opened on the side wall of the wire receiving box (4) away from the plug (3), and the box cover (5) is provided with a fixing column (6) on the inner wall of the bottom side of the wire receiving box (4). The cover (5) is provided with a snap-fit ​​mechanism, which comprises a slide bar (10), a moving bar (11) and a tension spring (12). A through slot (9) is provided on the top wall of the box cover (5) located above the fixed column (6). The slide bar (10) is fixedly bonded in the through slot (9). The moving bar (11) is slidably connected to the slide bar (10) through the through hole provided. The tension spring (12) is sleeved on the slide bar (10). The two ends of the tension spring (12) are respectively fixedly connected to the inner side wall of the through slot (9) and the moving bar (11). A snap-fit ​​block (13) is fixedly bonded to the side wall of the bottom end of the moving bar (11).

2. The gaming mouse for simulating physical gaming sensation according to claim 1, characterized in that: A groove (14) is provided on the top wall of the fixing column (6), a clamping groove (15) is provided on the side wall of the groove (14), and the clamping groove (15) is matched with the clamping block (13).

3. The gaming mouse for simulating physical gaming sensation according to claim 1, characterized in that: A push block (16) is fixedly bonded to the top end of the moving rod (11), and an anti-slip pattern is provided on the top wall of the push block (16).

4. The gaming mouse for simulating physical sensation of a game according to claim 1, characterized in that: A clamping rod (17) is fixedly bonded to the bottom wall of the box cover (5), the clamping rod (17) is movably inserted in the wire groove (8), and a rubber pad (18) is fixedly bonded to the bottom end of the clamping rod (17).

5. The gaming mouse for simulating physical gaming sensation according to claim 1, characterized in that: The surface of the fixed column (6) is provided with two symmetrically arranged guide grooves (19), and the inner wall of the winding sleeve (7) is fixedly bonded with two guide blocks (20), and the two guide blocks (20) are respectively slidably connected in the two guide grooves (19).

6. The gaming mouse for simulating physical sensation of a game according to claim 1, characterized in that: A vibration motor is arranged inside the mouse body (1).