Interactive press-out game machine

By designing an interactive press-out game machine, the control and partition combination are used to achieve random rotation of the display and the drop of objects, solving the problem of single functions of existing interactive toys, improving the gaming experience and attraction force.

CN222517696UActive Publication Date: 2025-02-25蔡秋芸
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Patent Information

Application Number
CN202421020798.1
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-05-11
Publication Date
2025-02-25
Estimated Expiration
2034-05-11

AI Technical Summary

Technical Problem

The existing interactive toys have single functions, low fun and attractiveness, making it difficult to improve the gaming experience.

Method used

Design an interactive press-out game machine, including a housing, pressing member, connecting assembly and display member, through the movement of the control part and the movement of the barrier part, drive the display member to rotate and cause the object to fall from the outlet port. .

Benefits of technology

It increases the interactive and entertaining nature of the game, improves the playability and appeal of the game, while maintaining the simplicity and compactness of the structure and the stability of the function.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model provides an interactive press-out game machine which comprises a shell, a press piece movably arranged on the shell and a display piece connected with the press piece through a linkage assembly, at least part of the display piece is exposed on the shell, a containing cavity is formed in the shell, and the display piece is arranged in the containing cavity. A moving channel and an object outlet which are communicated with each other are formed in the object accommodating cavity; the linkage assembly comprises a control part and a transmission part, the control part is movably arranged in the shell, a connecting part, a blocking part and a shifting part are arranged on the control part, the connecting part is connected with the pressing part so that the control part can be controlled to move in the shell, and the transmission part is arranged on the transmission part. The blocking part is movably arranged in the moving channel so as to block or release blocking of the moving channel, the shifting part is connected with the transmission part so as to drive the transmission part to rotate, and the transmission part is fixed to the display part.
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Description

Technical Field

[0001] The utility model relates to the technical field of game machine toys, and in particular to an interactive pressing game machine. Background Art

[0002] There are various types of interactive toys. Chinese patent CN218652941U discloses a toy eggshell. When in use, the pressing part is pressed, and the pressing part, linkage components and display sphere work together to make the side of the display sphere with a prompt pattern appear at the position of the display window. At this time, multiple game users can judge the game results according to the prompt pattern. Although this type of interactive toy with random display patterns when pressed has a simple and stable structure and is suitable for multiplayer games, it also has the problems of single function, low fun and attraction, and needs to be improved to enhance the game experience. Utility Model Content

[0003] The utility model aims to provide an interactive push-to-display game machine to solve the problem in the above-mentioned background technology that the interactive toys of the type that randomly display patterns by pressing are single in function and have low interest and attraction.

[0004] In order to achieve the above-mentioned purpose, the utility model provides an interactive press-to-discharge game machine, comprising a shell, a pressing piece movably arranged on the shell, and a display piece connected to the pressing piece through a linkage assembly, wherein the display piece is at least partially exposed on the shell, a storage cavity is provided on the shell, and a communicating moving channel and an outlet are provided in the storage cavity; the linkage assembly comprises a control piece and a transmission piece, the control piece is movably arranged in the shell, a connecting part, a blocking part and a toggle part are provided on the control piece, the connecting part is connected to the pressing piece so that the control piece can be controlled to move in the shell, the blocking part is movably arranged in the moving channel to block or release the blocking of the moving channel, the toggle part is connected to the transmission piece to drive its movement, and the transmission piece is fixed to the display piece.

[0005] As a preferred solution, the barrier portion includes two convex columns that are spaced apart from each other, and the two convex columns are parallel to each other and have a height difference.

[0006] As a preferred embodiment, the movable channel has an introduction section connected to the outlet, and the introduction section is provided with a first sliding hole and a second sliding hole corresponding to the two bosses, the first sliding hole extends along the bottom wall of the introduction section to the side wall, the second sliding hole is located on the side wall of the introduction section, and the lower end of the second sliding hole is flush or approximately flush with the higher end of the first sliding hole.

[0007] As a preferred solution, there is at least one pressing member, and each pressing member includes a fixed pressing block and a connecting block. The pressing block movably extends from the shell, and the connecting block is connected to the connecting portion.

[0008] As a preferred embodiment, the number of the connecting parts and the pressing parts is the same and the two are connected in a one-to-one correspondence, each of the connecting parts includes a receiving platform and a third sliding hole, the connecting block is received on the receiving platform, the extension direction of the third sliding hole is the same as the moving direction of the pressing block, and the connecting block is movably connected in the third sliding hole.

[0009] As a preferred solution, at least one limiting sliding hole is further provided on the control member, and the limiting sliding hole is arranged in the same direction as the third sliding hole; a connecting column is provided on the inner wall of the shell corresponding to the limiting sliding hole, and the connecting column can be movably connected in the limiting sliding hole.

[0010] As a preferred solution, the container cavity is covered and connected with a cover plate which can be fully or partially detached, and the cover plate is used to open or close the container cavity.

[0011] As a preferred solution, a discharge cavity is further provided on the shell, the discharge cavity is communicated with the discharge port, and a door panel is rotatably covered and connected to the discharge cavity, and the door panel can be rotated to open or close the discharge cavity.

[0012] As a preferred solution, the toggle portion is a spur rack, the transmission member includes at least one gear, the gear is in transmission meshing with the spur rack and the gear is fixed to the display member.

[0013] As a preferred solution, the pressing member and the control member are both connected to the housing via an elastic member.

[0014] Therefore, according to the technical means of the utility model, the effects that can be obtained by the utility model are briefly described as follows: the interactive push-to-discharge game machine provided by the utility model is provided with a connecting part, a blocking part and a toggle part on the control part, so that the connecting part is connected to the pressing part, so that the control part can be controlled by the pressing part and move in the shell; the blocking part is movably arranged in the moving channel, so as to block or release the blocking of the moving channel as the control part moves; the toggle part is connected to the transmission part, so as to drive the display part to rotate on the shell through the transmission part. When using, pressing the pressing part can drive the control part to move, and then the display part can be controlled to rotate to specify (or display) a random pattern, and at the same time, the blocking part is controlled to move to release its blocking of the moving channel, so that the objects in the moving channel (such as candy, round beads, etc.) can fall from the outlet. Therefore, the interactive push-to-discharge game machine provided by the utility model can be accompanied by the falling of objects on the basis of pressing the random display pattern, which has higher interactivity and entertainment, can increase the playability and attractiveness of the game, and also has the advantages of simple and compact structure and stable function. BRIEF DESCRIPTION OF THE DRAWINGS

[0015] Figure 1 It is a schematic diagram of a gaming machine according to an embodiment of the present invention.

[0016] Figure 2 for Figure 1 Schematic diagram of the game console.

[0017] Figure 3 for Figure 1 Schematic diagram of the container cavity in the game console.

[0018] Figure 4 for Figure 1 Schematic diagram of the connection between the linkage assembly and the pressing piece in the game console when working.

[0019] Figure 5 for Figure 4 A schematic diagram of the connection of the linkage group in the game machine when working in the container cavity.

[0020] In the figure: 10-shell; 11-connecting column; 12-connecting platform; 13-content chamber; 131-moving channel; 1310-introduction section; 1311-first sliding hole; 1312-second sliding hole; 132-discharge port; 14-cover plate; 15-discharge chamber; 16-door plate; 20-pressing member; 21-pressing block; 22-connecting block; 30-linking assembly; 31-control member; 311-connecting part; 3111-receiving platform; 3112-third sliding hole; 312-blocking part; 313-sliding part; 314-limiting sliding hole; 32-transmission member; 321-first gear; 322-second gear; 40-display member. DETAILED DESCRIPTION

[0021] The preferred embodiments of the present invention will be further described in detail below in conjunction with the accompanying drawings.

[0022] The embodiments of the present invention are described in detail below, and examples of the embodiments are shown in the accompanying drawings, wherein the same or similar reference numerals throughout represent the same or similar elements or elements having the same or similar functions. The embodiments described below with reference to the accompanying drawings are exemplary and are intended to be used to explain the present invention, and should not be construed as limiting the present invention.

[0023] In the description of the present invention, it should be understood that the terms "center", "longitudinal", "lateral", "length", "width", "thickness", "up", "down", "front", "back", "left", "right", "vertical", "horizontal", "top", "bottom", "inside", "clockwise", "counterclockwise" and the like indicate orientations or positional relationships based on the orientations or positional relationships shown in the accompanying drawings, and are only for the convenience of describing the present invention and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore should not be understood as a limitation on the present invention.

[0024] In addition, the terms "first", "second", etc. are used for descriptive purposes only and should not be understood as indicating or implying relative importance or implicitly indicating the number of the indicated technical features. Thus, a feature defined as "first", "second", etc. may explicitly or implicitly include one or more of the features.

[0025] In the present invention, unless otherwise clearly specified and limited, the terms "install", "connect", "connect", "fix" and the like should be understood in a broad sense, for example, it can be a fixed connection, a detachable connection, or an integral connection; it can be a mechanical connection or an electrical connection; it can be a direct connection, or it can be an indirect connection through an intermediate medium, or it can be the internal communication of two components. For ordinary technicians in this field, the specific meanings of the above terms in the present invention can be understood according to specific circumstances.

[0026] In the present utility model, unless otherwise clearly specified and limited, a first feature being "above" or "below" a second feature may include that the first and second features are in direct contact, or may include that the first and second features are not in direct contact but are in contact through another feature between them. Moreover, a first feature being "above", "above" and "above" a second feature includes that the first feature is directly above and obliquely above the second feature, or simply indicates that the first feature is higher in level than the second feature. A first feature being "below", "below" and "below" a second feature includes that the first feature is directly below and obliquely below the second feature, or simply indicates that the first feature is lower in level than the second feature.

[0027] Please refer to Figures 1 to 5 The present embodiment provides an interactive push-to-pull game machine, comprising a housing 10, a push member 20 movably disposed on the housing 10, and a display member 40 connected to the push member 20 via a linkage assembly 30. When a player presses the push member 20, the linkage assembly 30 can drive the display member 40 to rotate a random angle to specify (or display) a random pattern.

[0028] Among them, the inner wall of the housing 10 is provided with a plurality of connection columns 11 at intervals, and the connection columns 11 are movably connected to the linkage assembly 30, so as to stably movably connect the linkage assembly 30 in the housing 10. The housing 10 is also provided with a plurality of connection platforms 12 at positions corresponding to the pressing member 20 and the linkage assembly 30, and the connection platforms 12 are used to fix and install elastic members (such as springs, etc., not shown in the figure), so that both the pressing member 20 and the linkage assembly 30 can be connected to the housing 10 through the elastic members, and the elastic members can drive the pressing member 20 and the linkage assembly 30 to move in the opposite direction and reset when the force on the pressing member 20 and the linkage assembly 30 is withdrawn, so as to increase the hand feeling and improve the convenience of use.

[0029] The housing 10 is also provided with a container cavity 13, in which a movable passage 131 and an outlet 132 are connected. Objects (such as candies, beads, etc.) can be stored in the container cavity 13, and a cover plate 14 is completely (or partially) detachably covered and connected to the container cavity 13, and the cover plate 14 is used to open or close the container cavity 13. It can be understood that the movable passage 131 is used to arrange multiple objects in the container cavity 13 in order, and the movable passage 131 has an introduction section 1310 connected to the outlet 132, and a first sliding hole 1311 and a second sliding hole 1312 are provided in the introduction section 1310. The first sliding hole 1311 extends from the bottom wall of the introduction section 1310 to the side wall, and the second sliding hole 1312 is located on the side wall of the introduction section 1310, and the lower end of the second sliding hole 1312 is flush or approximately flush with the higher end of the first sliding hole 1311.

[0030] It should be noted that the introduction section 1310 extends obliquely from a higher position to the outlet 132, so that the objects in the moving channel 131 can slide into the outlet 132 along the introduction section 1310 under the action of gravity. The first sliding hole 1311 and the second sliding hole 1312 are configured to cooperate with the linkage assembly 30, so that only a specific number (e.g., one, two, etc.) of objects can slide out of the outlet 132 when the pressing member 20 is pressed once.

[0031] The cover plate 14 can be made of a transparent material so that the player can observe the number of objects in the accommodating cavity 13 at any time, so as to replenish the objects in time.

[0032] In this embodiment, the housing 10 is further provided with a discharge chamber 15, which is connected to the discharge port 132, and the discharge chamber 15 is rotatably covered with a door panel 16, which can be rotated to open or close the discharge chamber 15. The discharge chamber 15 is used to receive objects dropped from the discharge port 132 to prevent objects from rolling and being lost, thereby improving the gaming experience of the game console. In other embodiments of the utility model, the housing 10 may not be provided with a discharge chamber 15, in which case the discharge port 132 may be directly exposed on the housing 10, or the discharge port 132 may be rotatably covered with a door panel 16.

[0033] In this embodiment, there are three pressing members 20, each of which includes a fixed pressing block 21 and a connecting block 22. The pressing block 21 is movably extended from the housing 10, and is used for the player to touch and press the pressing member 20. The connecting block 22 is movably arranged in the housing 10 and is connected to the linkage assembly 30, so that when the pressing block 21 is moved by force, the connecting block 22 moves accordingly to drive the linkage assembly 30. In other embodiments of the utility model, the number of pressing members 20 may also be one, two, or more than four.

[0034] The linkage assembly 30 includes a control member 31 and a transmission member 32, wherein the control member 31 is connected to the connection platform 12 through an elastic member, and a connection column 11 is movably connected in the control member 31 so that it can be movably connected in the housing 10. The control member 31 is provided with a connection portion 311, a blocking portion 312, a toggle portion 313 and a limiting sliding hole 314, and the number of the connection portions 311 is the same as that of the pressing member 20 and the two are connected one by one. Each connection portion 311 includes a receiving platform 3111 and a third sliding hole 3112, and the receiving platform 3111 receives the connection block 22, which is used to simultaneously drive the control member 31 to move in the housing 10 through the interference between the receiving platform 3111 and the connection block 22 when the connection block 22 moves. The extension direction of the third sliding hole 3112 is the same as the moving direction of the pressing block 21, and the connection block 22 is movably connected in the third sliding hole 3112. The cooperation between the third slider 3112 and the receiving platform 3111 can not only control the control member 31 to move in the shell 10, but also keep other pressing members 20 from moving when the player only touches one pressing member 20, thereby improving the game viewing experience and ensuring a better game experience.

[0035] In this embodiment, the blocking portion 312 includes two convex columns arranged at intervals, and the two convex columns are parallel to each other and have a height difference. It should be noted that the two convex columns are movably arranged in the introduction section 1310 corresponding to the first sliding hole 1311 and the second sliding hole 1312, and are used to block or release the moving channel 131. The spacing between the two convex columns is greater than the maximum diameter or maximum width of an object, and is used when the control member 31 moves, and the two convex columns move in the first sliding hole 1311 and the second sliding hole 1312 correspondingly, so that at least one object in the introduction section 1310 can slide into the outlet 132 under the restriction of the two convex columns. In other embodiments of the utility model, the blocking portion 312 may also be provided with only one convex column, and in this case, the introduction section 1310 may be provided with only the first sliding hole 1311, and the convex column is movably arranged in the first sliding hole 1311 correspondingly, and is used to move with the control member 31 to block or release the moving channel 131.

[0036] In this embodiment, the toggle portion 313 is a spur rack, and correspondingly, the transmission member 32 is a meshing first gear 321 and a second gear 322, the first gear 321 is meshed with the spur rack, and the second gear 322 is fixed to the display member 40. It should be noted that the transmission ratio of the first gear 321 and the second gear 322 is less than 1, and when the control member 31 moves in the housing 10, the toggle portion 313 can drive the first gear 321 to rotate, so that the first gear 321 can accelerate the driving of the second gear 322 to drive the display member 40 to rotate at a random angle. In other embodiments of the utility model, the toggle portion 313 can also be other structures, such as a pawl, etc. In this case, the transmission member 32 can be correspondingly provided with a ratchet, and the ratchet is meshed with the pawl for controlled rotation. Obviously, the transmission member 32 can also include only one gear or be set to more than three gears.

[0037] The number of the limiting sliding holes 314 is the same as the number of the connecting posts 11 , and the limiting sliding holes 314 and the third sliding holes 3112 are arranged in the same direction. The connecting posts 11 can be movably connected in the limiting sliding holes 314 , so that the movement between the control member 31 and the housing 10 is more stable.

[0038] In this embodiment, the display member 40 is a disc structure, and the display member 40 is completely exposed on the shell 10. A plurality of different patterns are drawn on the display member 40 in different areas, such as "scissors, rock, cloth" or different types of fruit, animals, line patterns, etc., and correspondingly, a plurality of pressing members 20 can be provided with corresponding patterns. By pressing the pressing members 20 with different patterns, the display member 40 can be driven to rotate at a random angle, and the random pattern on the display member 40 can rotate and stay on the pointer of the shell (not shown), so that the player can learn the interactive results according to the pattern specified by the pointer. In other embodiments of the utility model, the display member 40 can also be other structures, such as a spherical structure, etc., in which case at least part of the sphere can be exposed on the shell 10, and the interactive results can also be learned through the pattern of the sphere exposed on the shell 10.

[0039] The game process of the game machine provided in this embodiment can be roughly described as: randomly touching the pressing block 21 with a certain pattern, so that the connecting block 22 moves and drives the control member 31 to move in the housing 10. At this time, the toggle part 313 moves the driving transmission member 32 to drive the display member 40 to rotate at a random angle, so that the display member 40 can specify a random pattern, so that the player can compare the pattern of the pressing block 21 and the display member 40 to learn the interactive result. While the toggle part 313 moves, the two protrusions of the blocking part 312 move in the first sliding hole 1311 and the second sliding hole 1312 correspondingly, so that the protrusion in the second sliding hole 1312 is blocked in the introduction section 1310, and the protrusion in the first sliding hole 1311 disappears in the introduction section 1310, driving a specific number of objects to slide into the outlet 132, and then slide into the outlet cavity 15 through the outlet 132. When the force on the pressing block 21 is released, the pressing member 20 and the control member 31 can both move and reset under the action of the elastic force. At this time, the two protrusions of the blocking portion 312 move in opposite directions, so that the protrusion in the first sliding hole 1311 is blocked in the introduction section 1310, and the protrusion in the second sliding hole 1312 disappears in the introduction section 1310, so as to prevent objects from sliding into the outlet 132.

[0040] For clarity, certain features of the utility model described in separate embodiments may be combined in a single embodiment. Moreover, various features of the utility model described in a single embodiment may also be used in a sub-combination alone or in any suitable form.

Claims

1. An interactive push-to-pull game machine, comprising a housing, a push member movably disposed on the housing, and a display member connected to the push member via a linkage assembly, wherein the display member is at least partially exposed on the housing, characterized in that: The shell is provided with a storage cavity, and a connected moving channel and an outlet are provided in the storage cavity; the linkage assembly includes a control member and a transmission member, the control member is movably arranged in the shell, the control member is provided with a connecting part, a blocking part and a toggle part, the connecting part is connected to the pressing member so that the control member can be controlled to move in the shell, the blocking part is movably arranged in the moving channel to block or release the moving channel, the toggle part is connected to the transmission member to drive its movement, and the transmission member is fixed to the display member.

2. The interactive push-to-pull game machine according to claim 1, wherein: The barrier portion includes two convex columns which are spaced apart from each other, and the two convex columns are parallel to each other and have a height difference.

3. The interactive push-to-pull game machine as claimed in claim 2, wherein: The moving channel has an introduction section connected to the outlet, and the introduction section is provided with a first sliding hole and a second sliding hole corresponding to the two bosses, the first sliding hole extends along the bottom wall of the introduction section to the side wall, the second sliding hole is located on the side wall of the introduction section, and the lower end of the second sliding hole is flush or approximately flush with the higher end of the first sliding hole.

4. The interactive push-to-pull game machine according to claim 1, wherein: The number of the pressing member is at least one, and each of the pressing members includes a fixed pressing block and a connecting block. The pressing block movably extends out of the shell, and the connecting block is connected to the connecting portion.

5. The interactive push-to-pull game machine as claimed in claim 4, characterized in that: The number of the connecting parts is the same as that of the pressing parts and the two are connected one-to-one. Each of the connecting parts includes a receiving platform and a third sliding hole. The connecting block is received on the receiving platform. The extension direction of the third sliding hole is the same as the moving direction of the pressing block, and the connecting block is movably connected in the third sliding hole.

6. The interactive push-to-pull game machine as claimed in claim 5, characterized in that: The control member is also provided with at least one limiting sliding hole, which is arranged in the same direction as the third sliding hole; a connecting column is arranged on the inner wall of the shell corresponding to the limiting sliding hole, and the connecting column can be movably connected to the limiting sliding hole.

7. The interactive push-to-pull game machine according to claim 1, wherein: The container cavity is covered and connected with a cover plate which can be completely or partially detached, and the cover plate is used to open or close the container cavity.

8. The interactive push-to-pull game machine as claimed in claim 7, wherein: The shell body is also provided with a discharge cavity, which is communicated with the discharge port, and the discharge cavity is rotatably covered with a door panel, which can be rotated to open or close the discharge cavity.

9. The interactive push-to-pull game machine as claimed in claim 1, wherein: The toggle portion is a spur rack, and the transmission member includes at least one gear, the gear is in transmission mesh with the spur rack, and the gear is fixed to the display member.

10. The interactive push-to-play game machine according to any one of claims 1 to 9, characterized in that: The pressing member and the control member are both connected to the housing through an elastic member.

Citation Information

Patent Citations

  • Toy eggshell

    CN218652941U