High-altitude falling simulation device
By combining the simulation base, VR glasses and seat belt in the high-altitude fall simulation device, the problem of insufficient immersion and reality in the traditional simulation device is solved, and a more realistic high-altitude fall experience is achieved.
Patent Information
- Application Number
- CN202421336331.8
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-06-12
- Publication Date
- 2025-03-28
- Estimated Expiration
- 2034-06-12
AI Technical Summary
The traditional VR high-altitude fall simulation device gives users relatively limited immersion and reality, making it difficult for users to intuitively feel the real experience of high-altitude fall.
A high-altitude fall simulation device is designed, including a simulated base, VR glasses, seat belts and controllers. By simulating the base, free fall motion is accurately simulated. VR glasses provide a virtual reality scene. The seat belt is switched in tightening and relaxation states. The controller is synchronized with the simulated base movement to enhance the user's immersion and reality.
Through the combination of simulated base and VR glasses, users can feel the stimulation and thrill of falling from high altitude in an immersive way. The switching of seat belts simulates the physical effect of real falling from high altitude, and the precise coordination of the controller improves the authenticity and tension of the simulation.
Smart Images

Figure CN222690244U_ABST
Abstract
Description
Technical Field
[0001] The utility model relates to the field of simulation scene simulation, in particular to a high-altitude fall simulation device. Background Art
[0002] Virtual reality technology is often used to provide a simulated experience of falling from a height, which allows users to feel the excitement of extreme challenges while ensuring their absolute safety. This type of experience has a wide range of applications in education and treatment, such as helping people with acrophobia gradually overcome psychological barriers, as part of high-altitude work training, or to educate high-altitude workers to enhance their safety awareness. However, traditional VR high-altitude fall simulation devices mainly rely on VR glasses to display virtual scenes, and are equipped with a controllable simulation base to simulate free fall motion. This method gives users a relatively limited sense of immersion and reality, making it difficult for users to intuitively feel the real experience of falling from a height. Utility Model Content
[0003] In view of the shortcomings of the existing high-altitude fall simulation system that uses VR glasses and a simulation base to display virtual scenes and imitate free fall motion, which gives users a relatively limited sense of immersion and reality, the purpose of the utility model is to provide a high-altitude fall simulation device to enhance the user's high-altitude fall experience.
[0004] To achieve the above purpose, the utility model provides the following technical solution: a high-altitude fall simulation device, comprising:
[0005] frame;
[0006] A simulation base, installed under the frame, is used to simulate free fall motion;
[0007] VR glasses, for users to wear to watch virtual reality scenes;
[0008] A connecting rope, one end of which is connected to the frame and the other end of which is connected to a safety belt;
[0009] a controller connected to the simulated base and the safety belt;
[0010] The safety belt has a tightened state and a relaxed state during simulated free fall motion. When the safety belt switches between the tightened state and the relaxed state, the controller cooperates with the simulated base movement.
[0011] In this technical solution, the simulation base module accurately simulates the free fall motion, and the VR glasses serve as an interactive window between the user and the virtual environment, allowing the user to watch and feel the excitement and thrill of falling from a high altitude. The safety belt can flexibly switch between the tightened state and the relaxed state, which not only simulates the physical effects of a real high-altitude fall, but also synchronizes with the movement of the simulation base through the precise coordination of the controller, giving the user a more realistic high-altitude fall experience.
[0012] The utility model is further configured as follows: a lifting plate is installed on the upper surface of the simulation base, and the upper surface of the lifting plate is provided with a concave-convex structure for increasing friction. The lifting plate added to the simulation base provides the user with a platform with adjustable height. The user can adjust the height of the lifting plate as needed to simulate falling situations at different heights, so as to more comprehensively understand and experience various possible situations of falling from a high altitude. The concave-convex structure designed on the upper surface of the lifting plate not only increases the friction between the user and the lifting plate, ensures the stability of the user during the simulation process, but also provides the user with a more realistic tactile experience. This concave-convex structure simulates the complex terrain in actual high-altitude operations or outdoor environments, making the simulation training closer to the actual situation.
[0013] The utility model is further configured as follows: the simulation base also includes a linear drive, the top of the linear drive is connected to the lower surface of the lifting plate, and the controller controls the linear drive to drive the lifting plate to move rapidly to drive the simulation base to fall at high speed. The linear drive is directly connected to the lower surface of the lifting plate. This design makes the movement of the lifting plate faster and more accurate, thereby simulating a more realistic high-altitude fall situation. Under the precise control of the controller, the linear drive can drive the lifting plate to move rapidly, thereby driving the simulation base to achieve high-speed falling movement. This high-speed movement not only increases the authenticity of the simulation, but also allows users to more deeply experience the tension and excitement of falling from a high altitude.
[0014] The utility model is further configured as follows: an air bag is provided between the lifting plate and the bottom inner wall of the frame, an air pump and a solenoid valve are installed on the frame, the air outlet of the air pump is connected to the inside of the air bag through a pipe body, and the controller controls the solenoid valve to drive the air pump to extract or fill gas into the air bag. The air bag provided between the lifting plate and the bottom inner wall of the frame provides an additional safety guarantee for the simulation device. The air bag can adjust its hardness and elasticity by filling or extracting gas during the simulation of falling from a high altitude, thereby more realistically simulating the impact effect of falling from a high altitude. The introduction of the air pump and the solenoid valve enables the inflation and deflation process of the air bag to be automated and precisely controlled. Under the precise control of the controller, the solenoid valve can drive the air pump to extract or fill gas into the air bag, thereby dynamically adjusting the hardness and cushioning effect of the air bag. The inflation and deflation of the air bag can simulate the air resistance in the real falling process and the impact feeling when landing, allowing users to more truly feel the physical effect of falling from a high altitude.
[0015] The utility model is further configured as follows: at least one first fan is installed on the side inner wall of the rack, and at least one second fan is installed on the top inner wall of the rack. The airflow generated by the fan can also simulate the wind speed change when falling from a high altitude, thereby enhancing the authenticity of the simulation. During the simulation, the user can feel the wind pressure increasing with the increase of the falling speed, and this detailed simulation makes the user more immersive.
[0016] The utility model is further configured as follows: at least one speaker is installed on the inner wall of the frame. By installing the speaker on the inner wall of the frame, the device can provide users with a more comprehensive immersive experience. The speaker can play various sound effects, which are combined with the VR visual experience and the dynamic effects of the simulation base to jointly build a more realistic high-altitude operation or extreme sports scene. The speaker can also be used to play guidance voice or safety prompts to help users better understand the precautions and operating guidelines during the simulation process, thereby improving the effect and safety of simulation training.
[0017] The utility model is further configured as follows: a box door is provided on one side of the rack, and an electric lock is provided on the box door, and the electric lock is connected to the controller. The connection between the electric lock and the controller realizes the intelligent control of the box door, ensuring that only authorized personnel can open the box door for operation. It not only prevents unauthorized personnel from entering the device at will, thereby avoiding possible safety accidents, but also protects the precision parts inside the device from damage. In addition, the use of the electric lock also simplifies the management process, and the management personnel can easily realize remote control and monitoring of the box door through the controller.
[0018] The utility model is further configured as follows: the high-altitude fall simulation device also includes a camera for collecting facial images of the user on the simulation base and transmitting them to the controller in real time. The camera can capture the facial expressions and reactions of the user during the simulated high-altitude fall. Through these real-time images, the controller can more accurately evaluate the user's psychological state and reaction speed, thereby providing more personalized training suggestions. If the user feels uncomfortable or abnormal during the simulation, the camera can quickly capture these changes and trigger corresponding safety protection measures in time through the controller to ensure the user's physical health. Real-time facial image acquisition and transmission technology also provides the device with the possibility of data recording and analysis. By replaying and analyzing the changes in the user's facial expressions during the simulation, coaches or researchers can have a deeper understanding of the user's psychological and behavioral reactions in extreme environments, providing more powerful data support for safety training and psychological counseling for high-altitude operations or extreme sports.
[0019] The utility model is further configured as follows: a weight sensor for detecting the user's weight is provided on the simulation base. The weight sensor can accurately measure the user's weight, which allows the simulation device to be personalized and adjusted according to the weight of different users. Each user can obtain a high-altitude fall simulation experience that is closer to their actual experience, enhancing the realism and effectiveness of the simulation. By monitoring the user's weight in real time, the device can quickly detect any abnormal changes, such as the user suddenly leaving the simulation base, etc. Once an abnormality is detected, the system can immediately respond, such as stopping the simulation process or triggering an alarm, thereby ensuring the safety of the user. In the process of simulating a high-altitude fall, through the precise measurement of the weight sensor, the simulation device can more accurately simulate the physical reactions of users of different weights during the fall, including speed, acceleration, and impact force, thereby providing a more realistic simulation environment.
[0020] The utility model is further configured as follows: a counterweight block for increasing the stability of the simulation base is installed at the bottom of the simulation base. By installing the counterweight block at the bottom of the simulation base, the stability of the simulation base is significantly enhanced. The counterweight block increases the weight of the base, so that it can better resist external impacts and dynamic loads during the simulation of falling from a high altitude, and reduce the shaking and displacement of the base. This not only ensures the accuracy and reliability of the simulation, but also improves the safety of the user. The stable simulation base provides the user with a more realistic simulation environment, allowing the user to focus more on experiencing the feeling of falling from a high altitude without having to worry about the influence of the instability of the base on the simulation effect.
[0021] The advantages of the present invention are: (1) the safety belt can be flexibly switched between a tightened state and a relaxed state, which not only simulates the physical effects of a real high-altitude fall, but also synchronizes with the movement of the simulation base through the precise coordination of the controller, giving the user a more realistic high-altitude fall experience; (2) the simulation base module accurately simulates the free fall motion, and the VR glasses serve as an interactive window between the user and the virtual environment, allowing the user to watch and feel the excitement and thrill of a high-altitude fall in an immersive way. BRIEF DESCRIPTION OF THE DRAWINGS
[0022] Figure 1 This is an axonometric diagram of a high-altitude fall simulation device without a box door in one embodiment of the utility model;
[0023] Figure 2 This is an axonometric diagram of a high-altitude fall simulation device in one embodiment of the utility model;
[0024] Figure 3 The utility model is a schematic diagram of the structure of a high-altitude fall simulation device in one embodiment.
[0025] In the figure: 1. Frame; 11. Air pump; 12. Solenoid valve; 13. Box door; 14. Electric lock; 2. Simulation base; 21. Lifting plate; 22. Concave-convex structure; 23. Counterweight; 3. VR glasses; 4. Connecting rope; 5. Safety belt; 7. Airbag; 8. Elastic structure; 9. Controller. DETAILED DESCRIPTION
[0026] In the description of this embodiment, it should be noted that if the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", "front", "back", etc. appear, the orientation or position relationship indicated is based on the orientation or position relationship shown in the drawings, which is only for the convenience of describing the utility model and simplifying the description, and does not indicate or imply that the device or element referred to must have a specific orientation, be constructed and operate in a specific orientation, and therefore, cannot be understood as a limitation on the utility model. In addition, if the terms "first", "second", and "third" appear, they are only used for descriptive purposes and cannot be understood as indicating or implying relative importance.
[0027] The utility model is further described below in conjunction with the accompanying drawings of the specification.
[0028] Embodiment 1:
[0029] Reference Figures 1 to 3 , a high altitude fall simulation device, comprising a frame 1;
[0030] The simulation base 2 is installed below the frame 1 and is used to simulate free fall motion;
[0031] VR glasses 3, for users to wear to watch virtual reality scenes;
[0032] A connecting rope 4, one end of which is connected to the frame 1, and the other end of which is connected to a safety belt 5;
[0033] A controller 9 connected to the simulation base 2 and the safety belt 5;
[0034] The safety belt 5 has a tightened state and a relaxed state during simulated free fall motion. When the safety belt 5 switches between the tightened state and the relaxed state, the controller 9 cooperates with the simulated base 2 to move.
[0035] In this embodiment, the free fall motion is accurately simulated by the simulation base 2 module, and the VR glasses 3 serve as an interactive window between the user and the virtual environment, allowing the user to watch and feel the excitement and thrill of falling from a high altitude. The safety belt 5 can flexibly switch between the tightened state and the relaxed state, which not only simulates the physical effects of a real high-altitude fall, but also synchronizes with the movement of the simulation base 2 through the precise cooperation of the controller 9, giving the user a more realistic high-altitude fall experience).
[0036] refer to Figures 1 to 3 , a lifting plate 21 is installed on the upper surface of the simulation base 2, and the upper surface of the lifting plate 21 is provided with a concave-convex structure for increasing friction. The lifting plate 21 added to the simulation base 2 provides the user with a platform with adjustable height. The user can adjust the height of the lifting plate 21 as needed to simulate falling situations at different heights, so as to more comprehensively understand and experience various possible situations of falling from a high altitude. The concave-convex structure designed on the upper surface of the lifting plate 21 not only increases the friction between the user and the lifting plate 21, ensures the stability of the user during the simulation process, but also provides the user with a more realistic tactile experience. This concave-convex structure simulates the complex terrain in actual high-altitude operations or outdoor environments, making the simulation training closer to the actual situation.
[0037] It can be understood that the seat belt is equipped with an elastic structure 8 controlled by a controller 9 to switch the seat belt between a tightened state and a relaxed state.
[0038] Preferably, the elastic structure 8 is a spring retractor. The tension of the spring can be adjusted under the instruction of the controller 9, so as to achieve the tightening and relaxation of the seat belt. When the seat belt needs to be tightened, the spring retractor will increase the tension of the spring; when the seat belt needs to be loosened, the tension will be reduced.
[0039] The simulation base 2 also includes a linear drive, the top of which is connected to the lower surface of the lifting plate 21, and the controller 9 controls the linear drive to drive the lifting plate 21 to move rapidly to drive the simulation base 2 to fall at high speed. The linear drive is directly connected to the lower surface of the lifting plate 21. This design makes the movement of the lifting plate 21 faster and more accurate, thereby simulating a more realistic high-altitude fall situation. Under the precise control of the controller 9, the linear drive can drive the lifting plate 21 to move rapidly, thereby driving the simulation base 2 to achieve high-speed falling movement. This high-speed movement not only increases the authenticity of the simulation, but also allows users to more deeply experience the tension and excitement of falling from a high altitude.
[0040] It is understandable that there are many ways to implement a linear drive. A motor can be used to drive a lead screw, thereby achieving relative motion between the lead screw and the nut, and this relative motion is ultimately converted into linear motion. In addition, a linear drive can also be implemented in the form of a cylinder or an oil cylinder to achieve the function of linear drive. These different implementations can effectively convert other forms of motion into linear motion.
[0041] An airbag 7 is provided between the lifting plate 21 and the bottom inner wall of the frame 1. An air pump 11 and a solenoid valve 12 are installed on the frame 1. The air outlet of the air pump 11 is connected to the inside of the airbag 7 through a pipe body. The controller 9 controls the solenoid valve 12 to drive the air pump 11 to extract or fill gas into the airbag 7. The airbag 7 provided between the lifting plate 21 and the bottom inner wall of the frame 1 provides an additional safety guarantee for the simulation device. This airbag 7 can adjust its hardness and elasticity by filling or extracting gas during the simulation of falling from a high altitude, thereby more realistically simulating the impact effect of falling from a high altitude. The introduction of the air pump 11 and the solenoid valve 12 enables the inflation and deflation process of the airbag 7 to be automated and precisely controlled. Under the precise control of the controller 9, the solenoid valve 12 can drive the air pump 11 to extract or inject gas into the airbag 7, thereby dynamically adjusting the hardness and cushioning effect of the airbag 7. The inflation and deflation of the airbag 7 can simulate the air resistance in a real falling process and the impact of landing, allowing users to more truly feel the physical effects of falling from a high altitude.
[0042] refer to Figures 1 to 3 At least one first fan is installed on the side inner wall of the rack 1, and at least one second fan is installed on the top inner wall of the rack 1. The airflow generated by the fan can also simulate the wind speed change when falling from a high altitude, enhancing the authenticity of the simulation. During the simulation, the user can feel the wind pressure increasing with the increase of the falling speed. This detailed simulation makes the user more immersive.
[0043] At least one speaker is installed on the inner wall of the frame 1. By installing a speaker on the inner wall of the frame 1, the device can provide users with a more comprehensive immersive experience. The speaker can play various sound effects, such as wind sound, ambient sound of a construction site, or specific sounds produced when falling from a high altitude, etc. These sound effects are combined with the VR visual experience and the dynamic effects of the simulation base 2 to jointly build a more realistic high-altitude operation or extreme sports scene. The speaker can also be used to play guidance voice or safety prompts to help users better understand the precautions and operating guidelines during the simulation process, thereby improving the effect and safety of simulation training.
[0044] In one embodiment of the present invention, reference Figure 1 A door 13 is provided on one side of the rack 1, and an electric lock 14 is provided on the door 13, and the electric lock 14 is connected to the controller 9. The connection between the electric lock 14 and the controller 9 realizes the intelligent control of the door 13, ensuring that only authorized personnel can open the door 13 for operation. It not only prevents unauthorized personnel from entering the device at will, thereby avoiding possible safety accidents, but also protects the precision parts inside the device from damage. In addition, the use of the electric lock 14 also simplifies the management process, and the management personnel can easily realize remote control and monitoring of the door 13 through the controller 9.
[0045] In one embodiment of the present invention, reference Figure 3 The high-altitude fall simulation device also includes a camera for collecting facial images of the user on the simulation base 2 and transmitting them to the controller 9 in real time. The camera can capture the facial expressions and reactions of the user during the simulated high-altitude fall. Through these real-time images, the controller 9 can more accurately evaluate the user's psychological state and reaction speed, thereby providing more personalized training suggestions. If the user feels uncomfortable or abnormal during the simulation, the camera can quickly capture these changes and trigger corresponding safety protection measures in time through the controller 9 to ensure the user's physical health. Real-time facial image acquisition and transmission technology also provides the device with the possibility of data recording and analysis. By replaying and analyzing the changes in the user's facial expressions during the simulation, coaches or researchers can have a deeper understanding of the user's psychological and behavioral reactions in extreme environments, providing more powerful data support for safety training and psychological counseling for high-altitude operations or extreme sports.
[0046] The simulation base 2 is provided with a weight sensor for detecting the user's weight. The weight sensor can accurately measure the user's weight, which allows the simulation device to be personalized and adjusted according to the weight of different users. Each user can obtain a high-altitude fall simulation experience that is closer to their actual experience, enhancing the realism and effectiveness of the simulation. By monitoring the user's weight in real time, the device can quickly detect any abnormal changes, such as the user suddenly leaving the simulation base 2, etc. Once an abnormality is detected, the system can immediately respond, such as stopping the simulation process or triggering an alarm, thereby ensuring the safety of the user. In the process of simulating a high-altitude fall, through the precise measurement of the weight sensor, the simulation device can more accurately simulate the physical reactions of users of different weights during the fall process, including speed, acceleration, and impact force, thereby providing a more realistic simulation environment.
[0047] A counterweight 23 for increasing the stability of the simulation base 2 is installed at the bottom of the simulation base 2. By installing the counterweight 23 at the bottom of the simulation base 2, the stability of the simulation base 2 is significantly enhanced. The counterweight 23 increases the weight of the base, so that it can better resist external impacts and dynamic loads during the simulation of falling from a high altitude, and reduce the shaking and displacement of the base. This not only ensures the accuracy and reliability of the simulation, but also improves the safety of the user. The stable simulation base 2 provides the user with a more realistic simulation environment, allowing them to focus more on experiencing the feeling of falling from a high altitude without worrying about the impact of the instability of the base on the simulation effect.
[0048] The specific description of the present invention in the above embodiments is only used to further illustrate the present invention and cannot be understood as limiting the scope of protection of the present invention. Technical engineers in this field may make some non-essential improvements and adjustments to the present invention based on the contents of the above-mentioned utility model, which fall within the scope of protection of the present invention.
Claims
1. A high-altitude fall simulation device, characterized in that: include: frame; A simulation base, installed under the frame, is used to simulate free fall motion; VR glasses, for users to wear to watch virtual reality scenes; A connecting rope, one end of which is connected to the frame and the other end of which is connected to a safety belt; a controller connected to the simulated base and the safety belt; The safety belt has a tightened state and a relaxed state during simulated free fall motion. When the safety belt switches between the tightened state and the relaxed state, the controller cooperates with the simulated base movement.
2. A high-altitude fall simulation device according to claim 1, characterized in that: A lifting plate is installed on the upper surface of the simulation base, and a concave-convex structure is provided on the upper surface of the lifting plate for increasing friction.
3. A high-altitude fall simulation device according to claim 2, characterized in that: The simulation base also includes a linear drive, the top of which is connected to the lower surface of the lifting plate, and the controller controls the linear drive to drive the lifting plate to move quickly to drive the simulation base to fall at a high speed.
4. A high-altitude fall simulation device according to claim 2, characterized in that: An airbag is provided between the lifting plate and the bottom inner wall of the frame, an air pump and a solenoid valve are installed on the frame, an air outlet of the air pump is connected to the inside of the airbag through a pipe body, and the controller controls the solenoid valve to drive the air pump to extract or fill gas into the airbag.
5. A high altitude fall simulation device according to claim 1, 2, 3 or 4, characterized in that: At least one first fan is installed on the side inner wall of the rack, and at least one second fan is installed on the top inner wall of the rack.
6. A high-altitude fall simulation device according to claim 1, 2, 3 or 4, characterized in that: At least one speaker is installed on the inner wall of the frame.
7. A high-altitude fall simulation device according to claim 5, characterized in that: A box door is arranged on one side of the frame, an electric control lock is arranged on the box door, and the electric control lock is connected with the controller.
8. A high-altitude fall simulation device according to claim 7, characterized in that: The high-altitude fall simulation device also includes a camera for collecting a facial image of a user on the simulation base and transmitting the image to the controller in real time.
9. A high-altitude fall simulation device according to claim 8, characterized in that: The simulation base is provided with a weight sensor for detecting the user's weight.
10. The high-altitude fall simulation device according to claim 1, characterized in that: A counterweight block for increasing the stability of the simulation base is installed at the bottom of the simulation base.