Gamepad

By designing the limit structure and elastic conductors of the mounting part and bracket on the direction keys of the game controller, the problem of direction key offset is solved, and the precise triggering of the switch parts and the improvement of user experience is achieved.

CN222871302UActive Publication Date: 2025-05-16SHENZHEN QIXIONG TECH CO LTD
View PDF 0 Cites 0 Cited by

Patent Information

Application Number
CN202421216076.3
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-05-30
Publication Date
2025-05-16
Estimated Expiration
2034-05-30

AI Technical Summary

Technical Problem

The direction keys of the game controller are prone to circumferential deviation during the pressing process, which affects the precise triggering of the switch part by the pressing unit and causes the user's gaming experience to decline.

Method used

A game handle is designed, and its direction key is jammed to the second mounting hole of the bracket through the mounting part and is equipped with an elastic conductor to ensure that the direction key does not deviate when pressed, and to achieve accurate triggering of the switch.

Benefits of technology

It effectively avoids the circumferential deviation of the direction key, ensures the precise triggering of the switch part by the pressing part, and enhances the user's gaming experience.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN222871302U_ABST
    Figure CN222871302U_ABST
Patent Text Reader

Abstract

The utility model discloses a gamepad, and relates to the technical field of game equipment, in the using process, a user presses a pressing part of a direction key, so that the direction key elastically abuts against one side of a conduction piece, the other side of the conduction piece elastically abuts against one side of a support, and therefore the other side of the support is driven to abut against a switch piece. Therefore, the direction control of the virtual character is realized. It is worthy of being explained that in the process of pressing all the pressing parts of the direction key, due to the fact that the installation part of the direction key is clamped in the second installation hole of the support in the circumferential direction, circumferential deviation of the direction key can be avoided, it is guaranteed that all the pressing parts accurately trigger all the switch pieces, and the game experience feeling of a user is improved.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The utility model relates to the technical field of game equipment, in particular to a game handle. Background Art

[0002] A game controller is a common component of an electronic game console. By manipulating its buttons, etc., you can control the virtual character in the game.

[0003] In related art, a game controller includes a storage case, a circuit board, a directional key, and multiple switch components. The case has a storage cavity within it and a mounting hole on its outer surface that communicates with the cavity. The circuit board is located within the cavity, and the multiple switch components are spaced circumferentially on the side of the circuit board facing the mounting hole. The directional key is embedded in the mounting hole, and a plurality of circumferentially spaced pressing portions are provided on the side of the directional key facing away from the switch components. Pressing each pressing portion triggers the activation of each switch component, thereby achieving directional control of the virtual character.

[0004] However, during the process of pressing the pressing portions of the direction key, the direction key is prone to circumferential displacement, which in turn affects the precise triggering of the switch elements by the pressing portions, resulting in a decrease in the user's gaming experience. Utility Model Content

[0005] The main purpose of the present utility model is to provide a game controller, which aims to avoid circumferential deviation of the direction keys, ensure that each pressing part accurately triggers each switch component, and enhance the user's gaming experience.

[0006] To achieve the above-mentioned purpose, the utility model proposes a game controller, which includes a storage shell, a circuit board, a plurality of switch parts and a button assembly. The storage shell is provided with a storage cavity inside, and a first mounting hole is provided on the outer surface of the storage shell, and the first mounting hole is communicated with the storage cavity; the circuit board is provided in the storage cavity; a plurality of switch parts are circumferentially spaced and arranged on a side of the circuit board facing the first mounting hole; the button assembly includes a bracket, a direction key and a conductive part, the bracket is provided on a side of the switch part facing the first mounting hole, and a first direction key is provided in the center of the bracket and communicated with the first mounting hole. Two mounting holes; a mounting portion is convexly provided on one side of the direction key, the mounting portion is passed through the first mounting hole, and is circumferentially clamped in the second mounting hole to limit the direction key along the circumferential direction, and a surface of the direction key facing away from the bracket is provided with a plurality of circumferentially spaced pressing portions; the conductive member is sleeved on the mounting portion, the conductive member is made of elastic material, one end of the conductive member abuts against the bracket, and the other end abuts against a side of the direction key facing away from the pressing portion, and by pressing one of the pressing portions, the conductive member abuts against one side of the bracket, driving the other side of the bracket to abut against and trigger one of the switch members.

[0007] In one embodiment, a first limiting groove is provided on the peripheral side of the mounting portion, a first limiting portion is protruded from the hole wall of the second mounting hole, and the first limiting portion is inserted into the first limiting groove to circumferentially limit the direction key.

[0008] In one embodiment, there are multiple first limiting grooves, which are circumferentially spaced apart. There are multiple first limiting portions, which are circumferentially spaced apart. One first limiting portion is inserted into one first limiting groove.

[0009] In one embodiment, the first limiting groove is radially open, and a buffer groove is further open on the circumferential side of the mounting portion. The buffer groove and the first limiting groove are circumferentially spaced apart, and the buffer groove is open on a side away from the pressing portion.

[0010] In one embodiment, a guide member is protruding from the cavity wall of the storage cavity, and the guide member has a guide groove along the cavity depth direction of the storage cavity. A guide portion is protruding from the outer peripheral side of the second mounting hole, and the guide portion is inserted into the guide groove so that the bracket can be movably set along the groove depth direction of the guide groove.

[0011] In one embodiment, two second limiting portions are protruded from opposite sides of the side wall of the guide groove, and the two second limiting portions enclose to form a second limiting groove, and the guide portion is inserted into the second limiting groove to circumferentially limit the bracket.

[0012] In one embodiment, there are multiple guide members, multiple guide members are arranged circumferentially at intervals, and one guide member has a guide groove. There are multiple guide parts, multiple guide parts are arranged circumferentially at intervals, and one guide part is inserted into one guide groove.

[0013] In one embodiment, the second mounting hole is a through hole, and a stopper is provided on a portion of the mounting portion extending out of the through hole. The stopper is limited to an opening edge of the second mounting hole along a depth direction of the second mounting hole.

[0014] In one embodiment, the button assembly further includes a plurality of contacts, all of which are made of elastic material. The plurality of contacts are circumferentially spaced apart on a side of the bracket facing the switch element, and one contact is in abutment with one switch element.

[0015] In one embodiment, a plurality of pressing portions are protruded from the outer wall of the second mounting hole, and the plurality of pressing portions are circumferentially spaced apart. A connecting hole is provided on a side of the pressing portion facing the switch member, and a plug-in portion is protruded from one of the contacts, and the plug-in portion is plugged and connected to one of the connecting holes.

[0016] In the technical solution of the present invention, during use, the user presses the pressing part of the direction key, so that the direction key elastically abuts against one side of the conductive member, and the other side of the conductive member elastically abuts against one side of the bracket, thereby driving the other side of the bracket to abut against the switch member to trigger the conduction of the switch member, thereby realizing directional control of the virtual character.

[0017] It is worth noting that in the process of pressing the pressing parts of the direction key, since the mounting part of the direction key is circumferentially clamped to the second mounting hole of the bracket, it is helpful to avoid circumferential offset of the direction key, ensure that each pressing part accurately triggers each switch component, and enhance the user's gaming experience. BRIEF DESCRIPTION OF THE DRAWINGS

[0018] In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the following briefly introduces the drawings required for use in the embodiments or the description of the prior art. Obviously, the drawings described below are only some embodiments of the present invention. For ordinary technicians in this field, other drawings can be obtained based on the structures shown in these drawings without paying any creative work.

[0019] Figure 1 This is a structural diagram of an embodiment of a game handle provided by the present invention;

[0020] Figure 2 for Figure 1 An exploded structural view of the game controller shown;

[0021] Figure 3 for Figure 2 Schematic diagram of the structure of the middle arrow key;

[0022] Figure 4 for Figure 2 Schematic diagram of the structure of the conductive part;

[0023] Figure 5 for Figure 2 Schematic diagram of the structure of the middle bracket;

[0024] Figure 6 for Figure 1 A schematic cross-sectional view of the game controller shown;

[0025] Figure 7 for Figure 6 A partial enlarged schematic diagram of point A in the middle;

[0026] Figure 8 for Figure 1 The back structure diagram of the upper shell of the game controller is shown;

[0027] Figure 9 for Figure 8A partial enlarged schematic diagram of point B in the middle;

[0028] Figure 10 for Figure 8 Schematic diagram of the structure of the middle and upper shell.

[0029] Explanation of the accompanying drawings: 10. Game controller; 1. Storage shell; 11. Upper shell; 13. Lower shell; 15. Storage cavity; 151. First mounting hole; 153. Guide member; 1531. Guide groove; 1533. Second limiting portion; 1535. Second limiting groove; 2. Circuit board; 3. Switch member; 5. Key assembly; 51. Bracket; 511. Second mounting hole; 5111. First limiting portion; 5113. Guide portion; 5115. Pressing portion; 5116. Connecting hole; 5117. Reinforcing rib; 53. Contact; 531. Connecting portion; 55. Direction key; 551. Mounting portion; 5511. First limiting groove; 5513. Buffer groove; 5515. Stopping portion; 553. Pressing portion; 57. Conducting member; 571. Avoidance hole.

[0030] The realization of the purpose, functional features and advantages of the present invention will be further explained in conjunction with embodiments and with reference to the accompanying drawings. DETAILED DESCRIPTION

[0031] The following will be combined with the drawings in the embodiments of the present invention to clearly and completely describe the technical solutions in the embodiments of the present invention. Obviously, the embodiments described are only part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without making creative efforts shall fall within the scope of protection of the present invention.

[0032] It should be noted that if the embodiments of the present invention involve directional indications (such as up, down, left, right, front, back, etc.), such directional indications are only used to explain the relative position relationship, movement status, etc. between the various components in a certain specific posture. If the specific posture changes, the directional indication will also change accordingly.

[0033] In addition, if there are descriptions involving "first", "second", etc. in the embodiments of the present invention, the descriptions of "first", "second", etc. are only for descriptive purposes and cannot be understood as indicating or implying their relative importance or implicitly indicating the number of the indicated technical features. Therefore, the features limited to "first" and "second" may explicitly or implicitly include at least one of such features. In addition, if "and / or" or "and / or" appears in the full text, its meaning includes three parallel schemes. Taking "A and / or B" as an example, it includes scheme A, or scheme B, or a scheme in which A and B are satisfied at the same time. In addition, the technical solutions between the various embodiments can be combined with each other, but it must be based on the ability of ordinary technicians in this field to implement. When the combination of technical solutions is mutually contradictory or cannot be implemented, it should be deemed that such a combination of technical solutions does not exist and is not within the scope of protection required by the present invention.

[0034] A game controller is a common component of an electronic game console. By manipulating its buttons, etc., you can control the virtual character in the game.

[0035] In related art, a game controller includes a storage case, a circuit board, a directional key, and multiple switch components. The case has a storage cavity within it and a mounting hole on its outer surface that communicates with the cavity. The circuit board is located within the cavity, and the multiple switch components are spaced circumferentially on the side of the circuit board facing the mounting hole. The directional key is embedded in the mounting hole, and a plurality of circumferentially spaced pressing portions are provided on the side of the directional key facing away from the switch components. Pressing each pressing portion triggers the activation of each switch component, thereby achieving directional control of the virtual character.

[0036] However, during the process of pressing the pressing portions of the direction key, the direction key is prone to circumferential displacement, which in turn affects the precise triggering of the switch elements by the pressing portions, resulting in a decrease in the user's gaming experience.

[0037] In order to solve the above problems, the present invention proposes a game controller 10, which aims to avoid circumferential offset of the direction key 55, ensure that each pressing portion 553 accurately triggers each switch element 3, and enhance the user's gaming experience.

[0038] Reference Figures 1 to 10In one embodiment of the present invention, the game controller 10 includes a storage shell 1, a circuit board 2, a plurality of switch members 3 and a button assembly 5. The storage shell 1 is provided with a storage cavity 15 inside, and a first mounting hole 151 is opened on the outer surface of the storage shell 1, and the first mounting hole 151 is connected to the storage cavity 15; the circuit board 2 is arranged in the storage cavity 15; the plurality of switch members 3 are circumferentially spaced and arranged on the side of the circuit board 2 facing the first mounting hole 151; the button assembly 5 includes a bracket 51, a direction key 55, and a conductive member 57. The bracket 51 is provided on the side of the switch member 3 facing the first mounting hole 151, and a second mounting hole 511 connected to the first mounting hole 151 is opened in the center of the bracket 51. ; A mounting portion 551 is convexly provided on one side of the direction key 55, and the mounting portion 551 is passed through the first mounting hole 151 and is circumferentially clamped to the second mounting hole 511 to limit the direction key 55 along the circumferential direction. The surface of the direction key 55 facing away from the bracket 51 is provided with multiple pressing portions 553 spaced apart circumferentially; the conductive member 57 is sleeved on the mounting portion 551, and the conductive member 57 is made of elastic material. One end of the conductive member 57 abuts against the bracket 51, and the other end abuts against the side of the direction key 55 facing away from the pressing portion 553. By pressing one of the pressing portions 553, the conductive member 57 abuts against one side of the bracket 51, driving the other side of the bracket 51 to abut against and trigger one of the switch components 3.

[0039] The storage housing 1 generally includes an upper housing 11 and a lower housing 13, which are connected together to form a storage cavity 15. The upper housing 11 is provided with a first mounting hole 151, which can be a circular hole or other through-hole for mounting the direction key 55.

[0040] Switch 3 controls the conduction of the control circuit on circuit board 2, thereby providing a switching signal to the controller on circuit board 2. Switch 3 can be made of an elastic conductive rubber, providing both elastic return and circuit switching. Other designs are also possible, such as a combination of a spring and a switch, or a flexible switch such as a tactile switch or micro switch.

[0041] The directional key 55 is used for direct user interaction. By pressing each pressing portion 553 of the directional key 55, the user can cause the bracket 51 to press and trigger the switch 3. Optionally, the directional key 55 has four pressing portions 553, which are arranged in a conjoined manner, so that the outer surface of the directional key 55 is shaped like a cross key. It is worth noting that other key bodies that use the limit control scheme of the present utility model also fall within the scope of protection of the utility model.

[0042] The conductive member 57 can be made of an elastic material, such as a silicone pad. The conductive member 57 defines a relief hole 571 and is positioned outside the mounting portion 551 through the relief hole 571. Pressing the pressing portion 553 of the directional key 55 downward with a finger squeezes the conductive member 57, causing one side of the bracket 51 to move downward, thereby triggering the switch 3. After releasing the finger's pressure, the directional key 55 is quickly lifted back to its original position due to the rebound force of the conductive member 57. This facilitates multiple presses of the pressing portion 553 in a short period of time, meeting the user's further usage needs.

[0043] In the technical solution of the present invention, during use, the user presses the pressing portion 553 of the direction key 55, so that the direction key 55 abuts against one side of the conductive member 57, and the other side of the conductive member 57 elastically abuts against one side of the bracket 51, thereby driving the other side of the bracket 51 to abut toward the switch member 3 to trigger the conduction of the switch member 3, thereby realizing the direction control of the virtual character.

[0044] It is worth noting that in the process of pressing each pressing part 553 of the direction key 55, since the mounting part 551 of the direction key 55 is circumferentially clamped to the second mounting hole 511 of the bracket 51, it is beneficial to avoid circumferential offset of the direction key 55, ensure that each pressing part 553 accurately triggers each switch component 3, and enhance the user's gaming experience.

[0045] Refer to 2. Figure 7 and Figure 9 In one embodiment of the present invention, a first limiting groove 5511 is opened on the circumferential side of the mounting portion 551, and a first limiting portion 5111 is protruded from the hole wall of the second mounting hole 511. The first limiting portion 5111 is inserted into the first limiting groove 5511 to limit the circumferential position of the direction key 55.

[0046] The first limiting portion 5111 may be formed by protruding from the hole wall of the second mounting hole 511 , or may be provided on the hole wall of the second mounting hole 511 by means of a pin installation.

[0047] In this embodiment, when the direction key 55 is pressed, if the direction key 55 tends to deviate circumferentially, the first limiting portion 5111 blocks the wall of the first limiting groove 5511 of the direction key 55, thereby preventing the direction key 55 from deviating significantly circumferentially. This solution avoids the use of other auxiliary components to limit the direction key 55, has a simple overall structure, and provides a good circumferential limiting effect.

[0048] Reference Figure 2 、 Figure 7 and Figure 9In one embodiment of the present utility model, there are multiple first limiting grooves 5511, and multiple first limiting grooves 5511 are arranged at circumferential intervals. There are multiple first limiting parts 5111, and multiple first limiting parts 5111 are arranged at circumferential intervals. One first limiting part 5111 is inserted into one first limiting groove 5511.

[0049] Among them, reference Figure 9 The number of the first limiting portion 5111 and the first limiting groove 5511 can be two, and they are arranged opposite to each other in pairs.

[0050] In this embodiment, by increasing the number of the first limiting portions 5111 and the first limiting grooves 5511 , the bracket 51 can circumferentially limit multiple areas of the direction key 55 , which is beneficial to improving the circumferential limiting accuracy of the direction key 55 .

[0051] Reference Figure 2 、 Figure 7 and Figure 9 In one embodiment of the present invention, the first limiting groove 5511 is radially open, and the circumferential side of the mounting portion 551 is also open with a buffer groove 5513. The buffer groove 5513 and the first limiting groove 5511 are circumferentially spaced apart, and the buffer groove 5513 is open on the side away from the pressing portion 553.

[0052] In this embodiment, when the mounting portion 551 of the direction key 55 is inserted into the second mounting hole 511 of the bracket 51, in order to ensure that the first limiting groove 5511 of the mounting portion 551 can fully accommodate the first limiting portion 5111 of the bracket 51, a buffer groove 5513 is also provided on the peripheral side of the mounting portion 551. The buffer groove 5513 can provide a certain buffer deformation space for the mounting portion 551, thereby facilitating the plug-in cooperation between the first limiting portion 5111 and the first limiting groove 5511, which is beneficial to improving the assembly reliability of the components of the game controller 10.

[0053] Reference Figure 5 In one embodiment of the present invention, a guide member 153 is protruding from the cavity wall of the storage cavity 15, and a guide groove 1531 is opened on the guide member 153 along the cavity depth direction of the storage cavity 15. A guide portion 5113 is protruding from the outer peripheral side of the second mounting hole 511, and the guide portion 5113 is inserted into the guide groove 1531 so that the bracket 51 can be movably set along the groove depth direction of the guide groove 1531.

[0054] The guide member 153 can be formed by protruding from the wall of the storage cavity 15, or can be provided on the wall of the storage cavity 15 by connecting components. The guide portion 5113 can be formed by protruding from the wall of the second mounting hole 511, or can be provided on the wall of the second mounting hole 511 by means of a pin. The guide portion 5113 and the first limiting portion 5111, which are arranged in the same direction on the circumference of the mounting hole, can be formed by passing through the same pin.

[0055] In this embodiment, when the pressing portion 553 of the direction key 55 is pressed, thereby driving one side of the bracket 51 to press toward the switch member 3, the guide portion 5113 on the side of the bracket 51 and the limiting cooperation with the guide groove 1531 can control the pressing trajectory of the bracket 51, which is beneficial to ensure the accurate triggering of the switch member 3 and enhance the user's gaming experience.

[0056] Reference Figure 5 In one embodiment of the present invention, two second limiting portions 1533 are protruded from opposite sides of the side walls of the guide groove 1531. The two second limiting portions 1533 are enclosed to form a second limiting groove 1535. The guide portion 5113 is inserted into the second limiting groove 1535 to circumferentially limit the bracket 51.

[0057] In this embodiment, during the process of the bracket 51 pressing and triggering each switch component 3 through the pressing action of the direction key 55, if the bracket 51 has a tendency to deviate circumferentially, the groove wall of the second limiting groove 1535 blocks the guide portion 5113 of the bracket 51, so that the bracket 51 as a whole cannot deviate circumferentially to a large extent, which is beneficial to further ensure the accurate triggering of each switch component 3 by the direction key 55 and enhance the user's gaming experience.

[0058] Reference Figure 5 In one embodiment of the present invention, there are multiple guide members 153, and multiple guide members 153 are arranged circumferentially at intervals. One guide member 153 is provided with a guide groove 1531. There are multiple guide portions 5113, and multiple guide portions 5113 are arranged circumferentially at intervals. One guide portion 5113 is inserted into one guide groove 1531.

[0059] In this embodiment, by increasing the number of matching guide portions 5113 and guide grooves 1531, the guide member 153 can guide the bracket 51 in multiple directions, thereby achieving precise triggering of each switch member 3, further enhancing the user's gaming experience.

[0060] Reference Figure 7In one embodiment of the present invention, the second mounting hole 511 is a through hole, and the portion of the mounting portion 551 passing through the through hole is provided with a stop portion 5515, and the stop portion 5515 is limited to the opening edge of the second mounting hole 511 along the hole depth direction of the second mounting hole 511.

[0061] In this embodiment, when the direction key 55 is quickly lifted up due to the rebound force of the conductive member 57, the stopping portion 5515 and the edge of the opening of the second mounting hole 511 cooperate to control the reset stroke of the direction key 55, thereby preventing the direction key 55 from excessively squeezing the fingers, thereby further enhancing the user's gaming experience.

[0062] Reference Figure 7 In one embodiment of the present invention, the button assembly 5 further includes a plurality of contacts 53, all of which are made of elastic material. The plurality of contacts 53 are circumferentially spaced apart and arranged on one side of the bracket 51 facing the switch member 3, and one contact 53 is in abutment with one switch member 3.

[0063] In this embodiment, the user presses the pressing portion 553 of the direction key 55, driving the contact 53 on one side of the bracket 51 to directly contact the switch element 3, thereby triggering the switch element 3. Compared to directly applying rigid pressure through the circumference of the bracket 51, this solution provides elastic contacts 53 on the circumference of the bracket 51. Through elastic pressure between the contacts 53 and the switch key, this solution helps increase the pressing load of the pressing portion 553 on the switch element 3 and improves the user's pressing comfort.

[0064] Reference Figure 7 In one embodiment of the present invention, a plurality of pressing portions 5115 are protruded from the outer wall of the second mounting hole 511, and the plurality of pressing portions 5115 are circumferentially spaced apart. A connecting hole 5116 is formed on a side of the pressing portion 5115 facing the switch member 3, and a plug-in portion 531 is protruded from one of the contacts 53, and the plug-in portion 531 is plugged and connected to one of the connecting holes 5116.

[0065] In this embodiment, the plug-in portion 531 of the contact 53 is inserted into the connecting hole 5116 of the bracket 51 to realize the installation of the contact 53 on the peripheral side of the bracket 51, thereby facilitating the installation and disassembly of the contact 53, and is also beneficial to ensuring the overall length of the contact 53, thereby further increasing the pressing load of the pressing portion 553 on the switch member 3, and further improving the user's pressing comfort.

[0066] Optionally, a reinforcing rib 5117 is protruded from the inner side wall of the mounting hole close to the pressing portion 5115 to increase the side wall strength of the mounting hole, thereby facilitating improving the pressing load of the pressing portion 5115 .

[0067] In summary, the game controller 10 of the embodiment of the present invention, by adding a bracket 51 with a first limiting portion 5111, allows the cross direction key 55 to be rotated and pressed only under the circumferential limit of the first limiting portion 5111, without offset errors and false touches. In addition, by adding an elastic conductive member 57, the conductive member 57, when pressed by the direction key 55, presses the cross key bracket 51, thereby playing a role in pressing and driving the bracket 51. The elasticity of the conductive member 57 can provide a good resistance feel to the direction key 55, and at the same time play a role in contraction and reset. The elastic contact 53 provides the key assembly 5 with an adjustment function for the pressing feel. Therefore, through the above design, the accuracy of the cross direction key 55 can be improved while ensuring the user's pressing feel, which is conducive to improving the user's gaming experience.

[0068] The above description is merely an exemplary embodiment of the present invention and does not limit the patent scope of the present invention. All equivalent structural transformations made using the contents of the present invention specification and drawings under the technical concept of the present invention, or direct / indirect application in other related technical fields are included in the patent protection scope of the present invention.

Claims

1. A game handle, characterized in that: The game controller comprises: A storage shell, wherein a storage cavity is provided inside the storage shell, a first mounting hole is provided on an outer surface of the storage shell, and the first mounting hole is communicated with the storage cavity; A circuit board, wherein the circuit board is arranged in the storage cavity; a plurality of switch elements, wherein the plurality of switch elements are circumferentially spaced apart and arranged on a side of the circuit board facing the first mounting hole; and A key assembly, the key assembly comprising a bracket, a direction key, and a conductive member, the bracket being arranged on a side of the switch member facing the first mounting hole, and a second mounting hole communicating with the first mounting hole being opened at the center of the bracket; A mounting portion is convexly provided on one side of the direction key, the mounting portion is passed through the first mounting hole, and is circumferentially clamped to the second mounting hole to limit the direction key along the circumferential direction, and a surface of the direction key away from the bracket is provided with a plurality of circumferentially spaced pressing portions; The conductive member is sleeved on the mounting portion, and is made of elastic material. One end of the conductive member abuts against the bracket, and the other end abuts against a side of the direction key away from the pressing portion. By pressing the pressing portion, the conductive member abuts against one side of the bracket, driving the other side of the bracket to abut against and trigger the switch member.

2. The game handle according to claim 1, characterized in that: A first limiting groove is formed on the peripheral side of the mounting portion, a first limiting portion is protruded from the hole wall of the second mounting hole, and the first limiting portion is inserted into the first limiting groove to limit the circumferential position of the direction key.

3. The game handle according to claim 2, characterized in that: There are multiple first limiting grooves, which are circumferentially spaced apart. There are multiple first limiting portions, which are circumferentially spaced apart. One first limiting portion is inserted into one first limiting groove.

4. The game handle according to claim 2, characterized in that: The first limiting groove is radially open, and a buffer groove is also open on the circumferential side of the mounting portion. The buffer groove and the first limiting groove are circumferentially spaced apart, and the buffer groove is open on a side away from the pressing portion.

5. The game handle according to any one of claims 1 to 4, characterized in that: A guide piece is protruding from the cavity wall of the storage cavity, and a guide groove is opened on the guide piece along the cavity depth direction of the storage cavity. A guide portion is protruding from the outer peripheral side of the second mounting hole, and the guide portion is inserted into the guide groove so that the bracket can be movably arranged along the groove depth direction of the guide groove.

6. The game handle according to claim 5, characterized in that: Two second limiting portions are protruded on opposite sides of the side wall of the guide groove, and the two second limiting portions are enclosed to form a second limiting groove. The guide portion is inserted into the second limiting groove to limit the bracket circumferentially.

7. The game handle according to claim 5, characterized in that: There are multiple guide members, which are spaced circumferentially, and one guide member has one guide groove. There are multiple guide parts, which are spaced circumferentially, and one guide part is inserted into one guide groove.

8. The game handle according to any one of claims 1 to 4, characterized in that: The second mounting hole is a through hole, and a stopper is provided on the portion of the mounting portion passing through the through hole. The stopper is limited to an opening edge of the second mounting hole along a hole depth direction of the second mounting hole.

9. The game handle according to any one of claims 1 to 4, characterized in that: The button assembly also includes a plurality of contacts, all of which are made of elastic material. The plurality of contacts are circumferentially spaced apart on a side of the bracket facing the switch element, and one of the contacts is in abutment with one of the switch elements.

10. The game handle according to claim 9, characterized in that: The outer wall of the second mounting hole is provided with a plurality of pressing portions, which are arranged at intervals in the circumferential direction. A connecting hole is provided on a side of the pressing portion facing the switch member, and a plug-in portion is provided on a contact point, which is plugged and connected to a connecting hole.