VR racing car platform structure
By introducing swing components and lifting components into the VR racing platform, the problem that players cannot perform large body movements in existing VR racing games is solved, which improves the immersion and authenticity of the game, and improves the interest and satisfaction of players.
Patent Information
- Application Number
- CN202421771038.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-07-25
- Publication Date
- 2025-05-27
- Estimated Expiration
- 2034-07-25
AI Technical Summary
In existing VR racing games, players cannot move greatly like real driving, which limits the player's freedom and reality, and affects the immersion and authenticity of the game.
A VR racing platform structure is designed, including swing components and lifting components. The swing assembly drives the plurality of racing bodies to swing back and forth through the first electric cylinder, and the lifting assembly drives the lifting platform and racing bodies to move up and down through the second electric cylinder, simulating a real driving operation.
Through the design of the swing component and lifting component, players can move greatly like real driving, which improves the immersion and authenticity of the game and improves the player's interest and satisfaction.
Smart Images

Figure CN222900173U_ABST
Abstract
Description
Technical Field
[0001] The utility model relates to the technical field of VR racing cars, in particular to a VR racing car platform structure. Background Art
[0002] VR is the abbreviation of Virtual Reality, which means virtual reality in Chinese. Specifically, it refers to a brand-new human-computer interaction means created with the help of computers and the latest sensor technologies. At present, this virtual reality technology is widely used and has made great progress in the field of game entertainment. The game entertainment industry after using VR technology has undergone a revolutionary change.
[0003] Most of the existing VR racing cars are racing games based on fixed seats or standing VR devices. Players can only watch through VR glasses, and they cannot move their bodies significantly like real driving during the experience. This limits the freedom and realism of players in the virtual world. Players may not be able to fully perceive and respond to changes in the virtual environment through body movements, which affects the immersion and authenticity of the game and reduces players' interest and satisfaction. Content of the Utility Model
[0004] In view of the deficiencies in the prior art, the utility model provides a VR racing car platform structure.
[0005] An embodiment of the utility model provides a VR racing car platform structure, including:
[0006] A support platform, on both sides of which are fixedly provided with brackets. An installation groove is penetrated through the support platform. A lifting platform is arranged in the installation groove. A plurality of racing car bodies are arranged on the lifting platform. Two lifting components are arranged at both ends of the lifting platform;
[0007] A swinging component, which includes a first electric cylinder. The first electric cylinder is hinged to the inner side of one end of the support platform. A connecting plate is fixedly provided at the bottom of each of the plurality of racing car bodies. The output end of the first electric cylinder is hinged to one of the connecting plates. Connecting rods are arranged between adjacent two of the connecting plates. Both ends of the plurality of connecting rods are respectively hinged to the connecting plates on the same side.
[0008] Further, the lifting component includes a second electric cylinder, a pressing plate and a transmission plate. Two support columns are fixedly provided at both ends of the lifting platform. The second electric cylinder is hinged to the inner top of the bracket. One end of the pressing plate is hinged to the inner side of the bracket. The output end of the second electric cylinder is hinged to the pressing plate. The other end of the pressing plate is hinged to one end of the transmission plate. The support column penetrates through the other end of the transmission plate and is rotatably arranged.
[0009] Further, two guide rods are fixedly arranged inside each of the two brackets, and a guide block is fixedly arranged on one side of each of the four support columns. The four guide rods respectively penetrate through the guide blocks on the same side and are slidably arranged.
[0010] Further, a plurality of mounting holes are penetrated through the lifting platform, and a plurality of racing car bodies are respectively arranged in the plurality of mounting holes.
[0011] Further, shaft rods are fixedly arranged on both sides of the bottom of the racing car body, a plurality of rotating shafts are fixedly arranged inside the lifting platform, and the shaft rods penetrate through the rotating shafts on the same side and are rotatably arranged.
[0012] Further, a movable groove is penetrated through the bracket, and the support column penetrates through the movable groove on the same side and is movably arranged.
[0013] Compared with the prior art, the utility model has the following beneficial effects:
[0014] 1. A swinging assembly is provided. The first electric cylinder drives a plurality of racing car bodies to swing back and forth simultaneously through a plurality of connecting plates and a plurality of connecting rods, so that the plurality of racing car bodies can be swung back and forth according to the needs of the game, simulating real driving operations and enhancing the sense of reality.
[0015] 2. A lifting assembly is provided. The second electric cylinder can drive the support column to move up and down through the pressing plate and the transmission plate. When the four second electric cylinders work simultaneously, the lifting platform and a plurality of racing car bodies can be driven to move up and down, further simulating real driving operations and enhancing the sense of reality.
[0016] In summary, the utility model is provided with a swinging assembly and a lifting assembly, enabling players to make large-scale body movements like real driving during the experience process, allowing players to possibly perceive and respond to changes in the virtual environment completely through body movements, enhancing the immersion and authenticity of the game, and improving the interest and satisfaction of players. BRIEF DESCRIPTION OF THE DRAWINGS
[0017] Figure 1 It is a three-dimensional view of a VR racing platform structure described in an embodiment of the utility model.
[0018] Figure 2 It is a three-dimensional view of a lifting platform in a VR racing platform structure described in an embodiment of the utility model.
[0019] Figure 3 It is a three-dimensional view of a racing car body in a VR racing platform structure described in an embodiment of the utility model.
[0020] Figure 4 It is a partial three-dimensional view of a VR racing platform structure described in an embodiment of the utility model.
[0021] In the above-mentioned drawings: 1 is a support platform, 2 is a bracket, 3 is a lifting platform, 4 is a mounting hole, 5 is a racing car body, 6 is a shaft rod, 7 is a rotating shaft, 8 is a first electric cylinder, 9 is a connecting plate, 10 is a connecting rod, 11 is a second electric cylinder, 12 is a pressing plate, 13 is a transmission plate, 14 is a support column, 15 is a guide rod, 16 is a guide block, and 17 is a movable groove. Detailed implementation manners
[0022] The technical solutions in the present invention will be further described below in conjunction with the drawings and embodiments.
[0023] As Figures 1-4 shown, an embodiment of the present invention provides a VR racing car platform structure, including:
[0024] A support platform 1, on both sides of the support platform 1, brackets 2 are fixedly arranged. An installation groove is penetrated through the support platform 1. A lifting platform 3 is arranged in the installation groove. A plurality of racing car bodies 5 are arranged on the lifting platform 3. A plurality of mounting holes 4 are penetrated through the lifting platform 3. The plurality of racing car bodies 5 are respectively arranged in the plurality of mounting holes 4. Shaft rods 6 are fixedly arranged on both sides of the bottom of the racing car body 5. A plurality of rotating shafts 7 are fixedly arranged inside the lifting platform 3. The shaft rod 6 penetrates through the rotating shaft 7 on the same side and is rotatably arranged, so that the racing car body 5 can swing in the mounting hole 4 through the corresponding shaft rod 6. Two lifting components are arranged at both ends of the lifting platform 3;
[0025] The lifting component includes a second electric cylinder 11, a pressing plate 12 and a transmission plate 13. Two support columns 14 are fixedly arranged at both ends of the lifting platform 3. The second electric cylinder 11 is hinged to the inner top of the bracket 2. One end of the pressing plate 12 is hinged to the inner side of the bracket 2. The output end of the second electric cylinder 11 is hinged to the pressing plate 12. The other end of the pressing plate 12 is hinged to one end of the transmission plate 13. The support column 14 penetrates through the other end of the transmission plate 13 and is rotatably arranged;
[0026] Two guide rods 15 are fixedly arranged inside the two brackets 2. Guide blocks 16 are fixedly arranged on one side of the four support columns 14. The four guide rods 15 respectively penetrate through the guide blocks 16 on the same side and are slidably arranged. The guide rods 15 and the guide blocks 16 play a guiding role for the support columns 14. A movable groove 17 is penetrated through the bracket 2. The support column 14 penetrates through the movable groove 17 on the same side and is movably arranged, so that the support column 14 can move up and down;
[0027] A swinging component, the swinging component includes a first electric cylinder 8. The first electric cylinder 8 is hinged to the inner side of one end of the support platform 1. Connecting plates 9 are fixedly arranged at the bottoms of the plurality of racing car bodies 5. The output end of the first electric cylinder 8 is hinged to one of the connecting plates 9. Connecting rods 10 are arranged between adjacent two connecting plates 9. The two ends of the plurality of connecting rods 10 are respectively hinged to the connecting plates 9 on the same side.
[0028] The detailed working process of the present utility model is as follows:
[0029] 1. When in use, the first electric cylinder 8 can drive the corresponding racing car body 5 to swing back and forth through one of the connecting plates 9. The connecting plate 9 can drive multiple racing car bodies 5 to swing back and forth simultaneously through a plurality of connecting rods 10, so as to swing multiple racing car bodies 5 back and forth according to the needs of the game, simulate real driving operations, and enhance the sense of reality;
[0030] 2. At the same time, the second electric cylinder 11 can drive the pressing plate 12 to swing up and down. The pressing plate 12 can drive the support column 14 to move up and down through the transmission plate 13. Four second electric cylinders 11 drive the corresponding support columns 14 to move up and down simultaneously, so as to drive the lifting platform 3 and multiple racing car bodies 5 to move up and down, further simulate real driving operations, and enhance the sense of reality.
[0031] Finally, it should be noted that the above embodiments are only used to illustrate the technical solutions of the present utility model and not to limit them. Although the present utility model has been described in detail with reference to the preferred embodiments, those of ordinary skill in the art should understand that the technical solutions of the present utility model can be modified or equivalently replaced without departing from the purpose and scope of the technical solutions of the present utility model, and they should all be covered by the scope of the claims of the present utility model.
Claims
1. A VR racing platform structure, characterized in that: include: A support platform (1), brackets (2) are fixedly arranged on both sides of the support platform (1), a mounting groove is provided through the support platform (1), a lifting platform (3) is provided in the mounting groove, a plurality of racing car bodies (5) are provided on the lifting platform (3), and two lifting assemblies are provided at both ends of the lifting platform (3); A swing assembly, the swing assembly comprising a first electric cylinder (8), the first electric cylinder (8) being hingedly connected to the inner side of one end of a support platform (1), a connecting plate (9) being fixedly arranged at the bottom of a plurality of racing car bodies (5), an output end of the first electric cylinder (8) being hingedly connected to one of the connecting plates (9), a connecting rod (10) being arranged between two adjacent connecting plates (9), and two ends of the plurality of connecting rods (10) being respectively hingedly connected to the connecting plates (9) on the same side.
2. A VR racing platform structure according to claim 1, characterized in that: in: The lifting assembly comprises a second electric cylinder (11), a pressure plate (12) and a transmission plate (13); two support columns (14) are fixedly arranged at both ends of the lifting platform (3); the second electric cylinder (11) is hingedly connected to the inner top of the bracket (2); one end of the pressure plate (12) is hingedly connected to the inner side of the bracket (2); the output end of the second electric cylinder (11) is hingedly connected to the pressure plate (12); the other end of the pressure plate (12) is hingedly connected to one end of the transmission plate (13); and the support column (14) penetrates the other end of the transmission plate (13) and is rotatably arranged.
3. A VR racing platform structure according to claim 2, characterized in that: in: Two guide rods (15) are fixedly arranged in the two brackets (2), a guide block (16) is fixedly arranged on one side of the four support columns (14), and the four guide rods (15) respectively penetrate the guide blocks (16) on the same side and are slidably arranged.
4. A VR racing platform structure according to claim 1, characterized in that: in: The lifting platform (3) is provided with a plurality of mounting holes (4) extending therethrough, and the plurality of racing car bodies (5) are respectively arranged in the plurality of mounting holes (4).
5. A VR racing platform structure according to claim 1, characterized in that: in: Axles (6) are fixedly arranged on both sides of the bottom of the racing car body (5), and a plurality of rotating shafts (7) are fixedly arranged inside the lifting platform (3). The axles (6) penetrate the rotating shafts (7) on the same side and are rotatably arranged.
6. A VR racing platform structure according to claim 2, characterized in that: in: The bracket (2) is provided with a movable groove (17) penetrating therethrough, and the support column (14) is movably provided by penetrating the movable groove (17) on the same side.