Bracelet interaction device for dodging ball game

By designing a bracelet interactive device for dodge ball games, combining VR technology and infrared sensing, the problem of traditional exercise methods requiring specific venues and boring is solved, and a highly interesting exercise effect is achieved at home.

CN222918089UActive Publication Date: 2025-05-30WUHAN HIPAI TECH CO LTD
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Patent Information

Application Number
CN202421443605.3
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-06-24
Publication Date
2025-05-30
Estimated Expiration
2034-06-24

AI Technical Summary

Technical Problem

Traditional exercise methods require specific venues, and the exercise process is relatively boring, making it difficult to meet the needs of interactive entertainment for wrist exercises.

Method used

A bracelet interactive device for dodge ball games is designed, including a VR headset and a handband. Through an inertial measurement unit and an infrared emission unit, the arm movement is simulated to achieve interaction with the virtual ball and achieve exercise and entertainment effects.

Benefits of technology

The device allows users to exercise at home. By simulating arm movements and interacting with virtual balls, it increases the fun and effectiveness of exercises, and solves the boring problem of traditional exercise methods.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model relates to the technical field of VR (virtual reality) equipment, and discloses a bracelet interaction device for dodging ball games, which comprises a VR head-mounted display and a bracelet, a central control unit is arranged in the VR head-mounted display, four infrared sensors which are distributed in a rectangular shape are fixedly mounted on the front side of the VR head-mounted display, and the central control unit is connected with the VR head-mounted display. The four infrared sensors are all connected with the central control unit, a first Bluetooth connection unit is arranged in the VR head-mounted display, and the first Bluetooth connection unit is connected with the central control unit. According to the utility model, the positioning device is worn on the wrist through the hand strap, the purpose of hitting a virtual ball in the eyes of a user on the VR head-mounted display to petals by simulating up-down hand swinging in reality and through the hand swinging process is achieved, ball swinging or ball throwing correspondingly achieves fitness, and the purpose of exercise can be achieved without going out; an infrared emission unit in the positioning device emits a signal, a corresponding infrared sensor receives the signal, and a dodging ball is hit in real time, so that the positioning and tracking effects are achieved.
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Description

Technical Field

[0001] The utility model relates to the technical field of VR devices, and particularly relates to a bracelet interaction device for dodge ball games. Background Technique

[0002] With the continuous improvement of the material living standard, people have begun to be keen on participating in various sports and fitness activities. However, the expensive fitness equipment in fitness venues and the cost of hiring fitness coaches have deterred many people. "Dodge Ball" is a PVP game, which is the most advanced intelligent technology sport through energy ball battles. Scoring can be achieved by using energy balls to destroy the petal-like health values in front of the opponent's body. There is no upper limit on the number of people, the game time is 90 seconds, and the team with the higher score wins. Dodge ball is a way for players to release their spirits in indoor fighting sports. Compared with traditional fitness methods, the VR game method provides a more immersive experience, enabling users to carry out various sports and exercises in a virtual environment. This can not only help people maintain good health but also increase the fun and motivation of exercise.

[0003] In order to achieve the purpose of exercising wrist movement interaction and entertainment, a bracelet interaction device for dodge ball games has been invented by wearing a bracelet on the hand and interacting with the virtual "Dodge Ball" game on the AR helmet to complete the destruction of the petals in front of the opponent's body by energy balls. Content of the Utility Model

[0004] (1) Technical Problems to be Solved

[0005] In view of the deficiencies of the prior art, the utility model provides a bracelet interaction device for dodge ball games, which has the advantages of being able to achieve the exercise purpose without leaving home and having a certain degree of entertainment, and solves the problems that traditional exercise methods require a specific venue and are relatively boring during the exercise process.

[0006] (2) Technical Solutions

[0007] The technical solution of the utility model to solve the above technical problems is as follows: A bracelet interaction device for dodge ball games includes a VR headset and a hand strap. A central control unit is arranged inside the VR headset. Four infrared sensors are fixedly installed on the front side of the VR headset and are distributed in a rectangular shape. All four infrared sensors are connected to the central control unit. A first Bluetooth connection unit is arranged inside the VR headset, and the first Bluetooth connection unit is connected to the central control unit. One end of the hand strap is hinged with a connection seat, an installation groove is opened on the outer side of the connection seat, and a positioning module is clamped inside the installation groove;

[0008] The positioning module includes an inertial measurement unit, an infrared emission unit, a signal conditioning unit, an A / D acquisition unit, a data processing unit, a signal sending unit, and a second Bluetooth connection unit. The inertial measurement unit and the infrared emission unit are both electrically connected to the signal conditioning unit. The signal conditioning unit is electrically connected to the A / D acquisition unit. The A / D acquisition unit is electrically connected to the data processing unit. The data processing unit is electrically connected to the signal sending unit. The signal sending unit is electrically connected to the second Bluetooth connection unit;

[0009] The first Bluetooth connection unit is electrically connected to the second Bluetooth connection unit in terms of electrical signals.

[0010] As a preferred technical solution, a fixing buckle is fixedly installed at the other end of the hand strap, and the other end of the connecting seat is snap-connected to the fixing buckle.

[0011] As a preferred technical solution, a soft pad is fixedly installed inside the connecting seat. The material of the hand strap is polyamide fiber, and the material of the soft pad is fluororubber.

[0012] As a preferred technical solution, adjusting buckles are fixedly installed on both the left and right sides of the VR headset. The rear sides of the two adjusting buckles are fixedly connected to the front side of the telescopic strap.

[0013] As a preferred technical solution, an auxiliary fixing strap is fixedly installed on the top of the VR headset, and the other end of the auxiliary fixing strap is fixedly connected to the inner side of the telescopic strap.

[0014] As a preferred technical solution, both the telescopic strap and the auxiliary fixing strap have elasticity.

[0015] (III) Beneficial effects

[0016] Compared with the prior art, the beneficial effects of the present utility model are as follows:

[0017] In the present utility model, the positioning device is worn on the wrist through the hand strap. By simulating the up-and-down swinging of the hand in reality, the purpose of hitting the virtual ball in the user's eyes on the VR headset towards the petals is achieved through the swinging process. Throwing the ball or pitching the ball correspondingly achieves fitness, and the exercise purpose can be achieved without leaving home. The infrared emission unit in the positioning device emits signals, and the corresponding infrared sensor receives the signals to dodge the ball in real time, achieving the positioning and tracking function. Description of the drawings

[0018] In order to more clearly illustrate the technical solutions in the embodiments of the present invention or the prior art, the following will briefly introduce the drawings required for the description of the embodiments or the prior art. Obviously, the following drawings are only some embodiments of the present invention. For those of ordinary skill in the art, other drawings can be obtained based on these drawings without creative efforts.

[0019] Figure 1 This is a schematic diagram of the connection structure between the VR headset and the telescopic band of the present utility model;

[0020] Figure 2 This is a schematic diagram of the hand strap and the connection base structure of the present utility model;

[0021] Figure 3 This is a schematic diagram of the disassembled structure of the positioning module and the connection base of the present utility model;

[0022] Figure 4 This is a simplified diagram of the usage process of the present utility model;

[0023] Figure 5 This is a circuit connection relationship diagram of the positioning module of the present utility model.

[0024] In the figure: 1. VR headset; 2. Hand strap; 3. Central control unit; 4. Infrared sensor; 5. First Bluetooth connection unit; 6. Connection base; 7. Installation groove; 8. Positioning module; 801. Inertial measurement unit; 802. Infrared emission unit; 803. Signal conditioning unit; 804. A / D acquisition unit; 805. Data processing unit; 806. Signal sending unit; 807. Second Bluetooth connection unit; 9. Fixed buckle; 10. Soft pad; 11. Adjusting buckle; 12. Telescopic band; 13. Auxiliary fixing band. Specific embodiments

[0025] Next, the technical solutions in the embodiments of the present utility model will be clearly and completely described in conjunction with the accompanying drawings in the embodiments of the present utility model. Obviously, the described embodiments are only a part of the embodiments of the present utility model, rather than all the embodiments. Based on the embodiments of the present utility model, all other embodiments obtained by those of ordinary skill in the art without creative efforts shall fall within the protection scope of the present utility model.

[0026] In the embodiment, it is given by Figures 1-5 A hand ring interaction device for dodgeball games, the present utility model includes a VR headset 1 and a hand strap 2. A central control unit 3 is arranged inside the VR headset 1. Four infrared sensors 4 are fixedly installed on the front side of the VR headset 1 and are distributed in a rectangular shape. All four infrared sensors 4 are connected to the central control unit 3. A first Bluetooth connection unit 5 is arranged inside the VR headset 1, and the first Bluetooth connection unit 5 is connected to the central control unit 3. One end of the hand strap 2 is hinged with a connection base 6. An installation groove 7 is opened on the outer side of the connection base 6, and a positioning module 8 is clamped inside the installation groove 7;

[0027] The positioning module 8 includes an inertial measurement unit 801, an infrared emission unit 802, a signal conditioning unit 803, an A / D acquisition unit 804, a data processing unit 805, a signal sending unit 806, and a second Bluetooth connection unit 807. The inertial measurement unit 801 and the infrared emission unit 802 are both electrically connected to the signal conditioning unit 803. The signal conditioning unit 803 is electrically connected to the A / D acquisition unit 804. The A / D acquisition unit 804 is electrically connected to the data processing unit 805. The data processing unit 805 is electrically connected to the signal sending unit 806. The signal sending unit 806 is electrically connected to the second Bluetooth connection unit 807;

[0028] The first Bluetooth connection unit 5 is electrically connected to the second Bluetooth connection unit 807.

[0029] As an optimization of this embodiment, a fixing buckle 9 is fixedly installed at the other end of the hand strap 2, and the other end of the connecting seat 6 is snap-connected to the fixing buckle 9.

[0030] The position of the connecting seat 6 can be adjusted through the fixing buckle 9, facilitating the change of the wrapping size of the hand strap 2 according to the wrist sizes of different users, thereby improving the usability of the device.

[0031] As an optimization of this embodiment, a soft pad 10 is fixedly installed inside the connecting seat 6. The material of the hand strap 2 is polyamide fiber, and the material of the soft pad 10 is fluororubber.

[0032] It can improve the comfort level of the user's wrist during use and prevent discomfort caused by prolonged wearing.

[0033] As an optimization of this embodiment, adjustment buckles 11 are fixedly installed on both the left and right sides of the VR headset 1, and the rear sides of the two adjustment buckles 11 are fixedly connected to the front side of the telescopic strap 12.

[0034] The length of the telescopic strap 12 is adjusted through the adjustment buckle 11 to adapt to different users.

[0035] As an optimization of this embodiment, an auxiliary fixing strap 13 is fixedly installed on the top of the VR headset 1, and the other end of the auxiliary fixing strap 13 is fixedly connected to the inner side of the telescopic strap 12.

[0036] When the VR headset 1 is installed, the stability of the VR headset 1 after being fixed is improved through the auxiliary fixing strap 13.

[0037] As an optimization of this embodiment, both the telescopic strap 12 and the auxiliary fixing strap 13 have elasticity.

[0038] When the VR headset 1 is worn, a certain elastic force is provided, making it more convenient to wear.

[0039] Working principle: After the user wears the positioning module 8 through the wristband 2, when the user moves, the inertial measurement unit 801 records the motion state and position information of the positioning module 8 and cooperates with the infrared emission unit 802 to emit infrared rays, which are detected by the infrared sensor 4, and the signal is transmitted to the signal conditioning unit 803. The signal is sorted out in cooperation with the A / D acquisition unit 804 and then transmitted to the data processing unit 805 for processing. The processed data is transmitted to the second Bluetooth connection unit 807 through the signal sending unit 806, and then received by the first Bluetooth connection unit 5 and transmitted to the central control unit 3 for imaging, so that the user has a good experience;

[0040] The positioning module 8 is provided with a charging port, a capacitor C and a protection resistor R1 are provided in the circuit, and an IC control chip is also provided. A resistor R2 is provided at the pin end of the IC control chip. The resistor R2 is connected to a triode amplifier BC817 for signal amplification, and then connected to the base of the BCP51 of the triode amplifier through R3 and resistor R4. The emitter is connected in parallel with resistor R4. The triode amplifier is connected to the A / D acquisition unit 804, and a resistor R5 is also provided. The resistor R5 is connected to the pin end of the inertial measurement unit 801. Resistor R6 and resistor R7 are connected in parallel. A signal sending unit 806 is provided in the circuit. A second Bluetooth connection unit 807 is also provided at the pin end of the inertial measurement unit 801. The inertial measurement unit 801 sends the movement signal to the first Bluetooth connection unit 5 on the central control unit 3 inside the VR headset 1 through the second Bluetooth connection unit 807. The infrared emission unit 802 is provided in the positioning device 8 of the wristband 2 to emit the signal to the infrared sensor 4 of the VR headset 1. The positioning module 8 is driven by the wristband 2 to move, so that the infrared sensor 4 on the VR headset senses to achieve an interactive effect.

[0041] It should be noted that in this article, relational terms such as first and second are only used to distinguish one entity or operation from another entity or operation, and do not necessarily require or imply any actual relationship or order between these entities or operations. Moreover, the terms "include", "comprise" or any other variant thereof are intended to cover non-exclusive inclusion, so that a process, method, article or device including a series of elements not only includes those elements, but also includes other elements not expressly listed, or also includes elements inherent to such process, method, article or device. Without further limitation, an element defined by the statement "including a..." does not exclude the existence of additional identical elements in the process, method, article or device including the element.

[0042] Although embodiments of the present utility model have been shown and described, those of ordinary skill in the art can understand that various changes, modifications, substitutions, and variations can be made to these embodiments without departing from the principles and spirit of the present utility model. The scope of the present utility model is defined by the appended claims and their equivalents.

Claims

1. A wristband interactive device for a dodgeball game, comprising a VR head display (1) and a wristband (2), characterized in that: The VR head display (1) is provided with a central control unit (3) inside. Four infrared sensors (4) arranged in a rectangular shape are fixedly installed on the front side of the VR head display (1). The four infrared sensors (4) are all connected to the central control unit (3). The VR head display (1) is provided with a first Bluetooth connection unit (5) inside. The first Bluetooth connection unit (5) is connected to the central control unit (3). One end of the hand strap (2) is hinged with a connection seat (6). An installation groove (7) is provided on the outer side of the connection seat (6). A positioning module (8) is clamped inside the installation groove (7). The positioning module (8) comprises an inertial measurement unit (801), an infrared transmitting unit (802), a signal conditioning unit (803), an A / D acquisition unit (804), a data processing unit (805), a signal sending unit (806) and a second Bluetooth connection unit (807); the inertial measurement unit (801) and the infrared transmitting unit (802) are both electrically connected to the signal conditioning unit (803); the signal conditioning unit (803) is electrically connected to the A / D acquisition unit (804); the A / D acquisition unit (804) is electrically connected to the data processing unit (805); the data processing unit (805) is electrically connected to the signal sending unit (806); and the signal sending unit (806) is electrically connected to the second Bluetooth connection unit (807); The first Bluetooth connection unit (5) is connected to the second Bluetooth connection unit (807) via an electrical signal.

2. The wristband interactive device for dodgeball game according to claim 1, characterized in that: A fixing buckle (9) is fixedly mounted on the other end of the hand strap (2), and the other end of the connecting seat (6) is snap-connected with the fixing buckle (9).

3. The wristband interactive device for dodgeball game according to claim 1, characterized in that: A soft pad (10) is fixedly mounted on the inner side of the connecting seat (6); the hand strap (2) is made of polyamide fiber, and the soft pad (10) is made of fluororubber.

4. The wristband interactive device for dodgeball game according to claim 1, characterized in that: Adjustment buckles (11) are fixedly mounted on both left and right sides of the VR head display (1), and the rear sides of the two adjustment buckles (11) are fixedly connected to the front side of the retractable belt (12).

5. The wristband interactive device for dodgeball game according to claim 4, characterized in that: An auxiliary fixing belt (13) is fixedly installed on the top of the VR head display (1), and the other end of the auxiliary fixing belt (13) is fixedly connected to the inner side of the telescopic belt (12).

6. The wristband interactive device for dodgeball game according to claim 5, characterized in that: The telescopic belt (12) and the auxiliary fixing belt (13) are both elastic.