Handheld dancing game machine

By designing a handheld dance game console, the existing dance game console is solved, and the small size and light weight game console is realized, suitable for children and their reaction ability is exercised.

CN222955901UActive Publication Date: 2025-06-10温沛彬
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Patent Information

Application Number
CN202421868069.1
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-08-02
Publication Date
2025-06-10
Estimated Expiration
2034-08-02

AI Technical Summary

Technical Problem

The existing dancing game machine is large in size and is difficult to meet the flexibility of children's limbs, making it unsuitable for younger children.

Method used

A handheld dancing game machine is designed, including control circuits, multiple action indicators and graphic buttons. The control and interaction of the game is realized through the setting unit, the action display unit, the dance operation unit and the voice playback unit.

Benefits of technology

It provides a small size and lightweight dance game machine, which allows children to easily perform dance games, thereby exercising their reaction ability. At the same time, the circuit structure is simple and the cost is low.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model relates to a handheld dancing game machine. The handheld dancing game machine comprises a control circuit, a plurality of action indicating pieces with different icons and a plurality of graphic keys in one-to-one correspondence with the icons of the action indicating pieces, the control circuit includes: a setting unit for generating a setting instruction according to an operation; the plurality of action display units are matched with the plurality of action indication pieces in a one-to-one correspondence manner and are used for lightening the action indication pieces; the plurality of dancing operation units are matched with the plurality of graphic keys in a one-to-one correspondence manner and are used for generating dancing instructions; the voice playing unit is used for receiving the audio signal and outputting voice; and the control unit is used for receiving the setting instruction and the dancing instruction and generating an action display instruction and an audio signal. According to the utility model, children can also simulate a common dancing game machine to play a dancing game so as to exercise the reaction capability of the children.
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Description

Technical Field

[0001] The utility model relates to the technical field of toys, in particular to a palm dancing game machine. Background Art

[0002] Dancing game machines are very popular among players and are toys for exercising reaction speed. However, ordinary dancing game machines are large in size and require a high degree of flexibility in limb operations. For young children, ordinary dancing game machines are not suitable. Content of the Utility Model

[0003] The technical problem to be solved by the utility model is to provide a palm dancing game machine.

[0004] The technical solution adopted by the utility model to solve its technical problem is: to construct a palm dancing game machine, including a control circuit, a plurality of action indicators with different icons, and a plurality of graphic keys corresponding one-to-one to the icons of the plurality of action indicators;

[0005] The control circuit includes:

[0006] A setting unit for generating a set instruction according to an operation; wherein, the set instruction includes a power-on / off instruction and a game start instruction;

[0007] A plurality of action display units corresponding one-to-one to the plurality of action indicators and used for lighting the corresponding action indicator when receiving an action display instruction;

[0008] A plurality of dancing operation units corresponding one-to-one to the plurality of graphic keys and used for generating a dancing instruction corresponding to the graphic key according to an operation;

[0009] A voice playback unit for receiving an audio signal and outputting voice; and

[0010] A control unit connected to the setting unit, the voice playback unit, the plurality of action display units and the plurality of dancing operation units, and used for receiving the set instruction and the dancing instruction and generating the action display instruction and the audio signal.

[0011] Preferably, the setting unit includes:

[0012] A first key K1 connected to the control unit and used for generating the power-on / off instruction according to an operation; and

[0013] A second key K2 connected to the control unit and used for generating the game start instruction according to an operation; the second key K2 is further used for generating a stage skip instruction input to the control unit according to an operation after the game starts.

[0014] Preferably, the setting instruction further includes a volume adjustment instruction and a mode selection instruction;

[0015] The setting unit further includes:

[0016] A third button K3 connected to the control unit and used to generate the mode selection instruction according to an operation;

[0017] A fourth button K4 connected to the control unit and used to generate the volume adjustment instruction according to an operation.

[0018] Preferably, each of the dancing operation units includes:

[0019] A fifth button K5 connected to the control unit and used to generate a dancing instruction of a graphic button corresponding to the dancing operation unit according to an operation.

[0020] Preferably, the control circuit further includes:

[0021] A digital tube unit connected to the control unit and used to display game information; the game information includes the number of game levels, scores, and mode serial numbers.

[0022] Preferably, the control circuit further includes:

[0023] A battery unit connected to the setting unit, the control unit, multiple dancing operation units, and multiple action display units.

[0024] Preferably, the control circuit further includes:

[0025] Multiple operation display units connected to the control unit and used to light up the corresponding graphic buttons when receiving the action display instruction output by the control unit.

[0026] Preferably, the number of the dancing operation units is 9;

[0027] The control unit includes:

[0028] A processor U1, the processor U1 includes 8 IO pins, one end of the first to fourth buttons K4 is connected to the 1st IO pin, the other ends of the first to fourth buttons K4 are respectively connected to the 2nd to 5th IO pins one by one, one end of the 1st to 4th dancing operation units is connected to the 6th IO pin, the other ends of the 1st to 4th dancing operation units are respectively connected to the 2nd to 5th IO pins one by one, one end of the 5th to 9th dancing operation units is connected to the 7th IO pin, the other ends of the 5th to 8th dancing operation units are respectively connected to the 2nd to 5th IO pins one by one, and the other end of the 9th dancing operation unit is connected to the 10th IO pin; and

[0029] An action display driving unit that is connected to the processor U1 and multiple action display units and is used to drive the action display units.

[0030] Preferably, the action display driving unit includes:

[0031] An LED driver U2 that is connected to the processor U1 and multiple action display units.

[0032] Preferably, the action display unit includes:

[0033] A first LED lamp D1 connected between the LED driver U2 and the ground.

[0034] Implementing the present utility model has the following beneficial effects: providing a handheld dancing game machine, which has the advantages of small size and light weight, enabling children to simulate an ordinary dancing game machine to play dancing games, thereby exercising children's reaction ability, and also having the advantages of simple circuit structure and light weight. BRIEF DESCRIPTION OF THE DRAWINGS

[0035] The following will further illustrate the present utility model in conjunction with the drawings. In the drawings:

[0036] Figure 1 is a schematic structural diagram of a handheld dancing game machine in some embodiments of the present utility model;

[0037] Figure 2 is Figure 1 a schematic diagram of each graphic key in

[0038] Figure 3 is a circuit structure block diagram of the control circuit in the first embodiment of the present utility model;

[0039] Figure 4 is a circuit schematic diagram of the setting unit and each dancing operation unit in the first embodiment of the present utility model;

[0040] Figure 5a and Figure 5b is a circuit schematic diagram of the control unit in the first embodiment of the present utility model;

[0041] Figure 6 is a circuit schematic diagram of each action display unit in the first embodiment of the present utility model;

[0042] Figure 7 is a circuit schematic diagram of each operation display unit in the first embodiment of the present utility model. DETAILED DESCRIPTION OF THE EMBODIMENTS

[0043] In order to have a clearer understanding of the technical features, objectives, and effects of the present utility model, the specific embodiments of the present utility model will now be described in detail with reference to the drawings.

[0044] In the following description, it should be understood that the orientation or positional relationships indicated by "front", "rear", "upper", "lower", "left", "right", "longitudinal", "transverse", "vertical", "horizontal", "top", "bottom", "inner", "outer", "head", "tail", etc. are based on the orientation or positional relationships shown in the drawings and are constructed and operated in a specific orientation. This is only for the convenience of describing the present technical solution and does not indicate that the device or element referred to must have a specific orientation. Therefore, it should not be construed as a limitation to the present utility model.

[0045] The present utility model provides a handheld dancing game console. In some embodiments, as Figure 1 shown, the handheld dancing game console (hereinafter referred to as the game console) includes a flip-type housing 40 that is small in size and can be held in the palm of a child for gaming. The flip-type housing 40 includes a housing body 401 and a cover 402. The cover 402 is provided with a plurality of action indicators 10 with different icons. The housing body 401 includes a cavity and a mounting surface 50 provided on the cavity. The mounting surface 50 is provided with a plurality of graphic buttons 20 corresponding one-to-one to the icons of the plurality of action indicators 10. The mounting surface 50 is also provided with a plurality of setting buttons 30. Refer to Figure 1 It can be seen that in this embodiment, the number of both the action indicators 10 and the graphic buttons 20 is 9, and the number of the setting buttons 30 is 4.

[0046] In addition, as Figure 1 shown, the icons of the 9 graphic buttons 20 can be respectively a left-up arrow shape c1, a left-down arrow shape c2, a rhombus shape c3, a right-up arrow shape c4, a right-down arrow shape c5, a square shape c6, a triangle shape c7, a circle shape c8, and an X shape c9. Combining Figure 1 and Figure 2 it can be seen that the icons of the respective action indicators 10 are different from each other and the icon of each action indicator 10 is the same as that of its corresponding graphic button 20.

[0047] The handheld dancing game console further includes a control circuit disposed in the cavity of the housing body 401. Please refer to Figure 3 . The control circuit may include a setting unit 1, a plurality of action display units 2, a plurality of dancing operation units 3, as well as a voice playback unit 4 and a control unit 5.

[0048] Among them, the setting unit 1 cooperates with the plurality of setting buttons 30 and can generate setting instructions according to the operations of the player on the setting buttons 30. The setting instructions may include a power-on / off instruction and a game start instruction.

[0049] In some embodiments, as Figure 4 shown, the setting unit 1 may include a first button K1 and a second button K2.

[0050] See also Figure 4 The first button K1 is connected to the control unit 5, and the first button K1 is used to generate a power on / off command according to the operation. Specifically, the setting button 30 is used to trigger the buttons included in the setting unit 1, see Figure 1 When the player presses the setting button 30 that cooperates with the first button K1, the first button K1 will be pressed together, so that a power on / off command will be generated. When the control unit 5 receives the power on / off command, if the handheld dancing game console is in the off state at this time, the power on / off command pressed this time can control the handheld dancing game console to turn on; if the handheld dancing game console is in the on state at this time, the power on / off command pressed this time can control the handheld dancing game console to turn off.

[0051] See also Figure 4 , the second button K2 is connected to the control unit 5, and the second button K2 is used to generate a game start instruction according to the operation. Figure 1 When the player presses the setting button 30 that cooperates with the second button K2, the second button K2 will be pressed together, so that a game start instruction will be generated. When the control unit 5 receives the game start instruction, it will control the game console to start the game.

[0052] Since some game consoles contain many levels, the difficulty of the levels generally increases with the number of levels. For senior players, the fun of low-difficulty levels is low. If the game fails every time and the players have to restart from the low level, it will affect the player experience. In order to improve the flexibility of level selection, the second button K2 is optionally used to generate a level skipping instruction input to the control unit 5 according to the operation after the game starts. Specifically, the level skipping instruction can also be divided into a short level skipping instruction or a long level skipping instruction according to the length of time the second button K2 is pressed, wherein the short level skipping instruction can enable the game console to implement the operation of skipping one level, and the long level skipping instruction can enable the game console to implement the operation of skipping 5 levels. In addition, when the time the second button K2 is pressed is greater than the first set time, the control unit 5 will determine that the second button K2 generates a long level skipping instruction, and conversely, when the time the second button K2 is pressed is not greater than the first set time, the control unit 5 will determine that the second button K2 generates a short level skipping instruction.

[0053] See also Figure 3 Each action display unit 2 corresponds to a plurality of action indicators 10, and the action display unit 2 is used to light up the corresponding action indicator 10 when receiving an action display instruction. Figure 1, each action display unit 2 is arranged one-to-one in each action indicator 10, and the action indicator 10 can be made of transparent or highly light-transmitting materials. The control unit 5 will generate a number of action display instructions that can control a number of action indicators 10 to light up in sequence based on the current level according to a preset program. When an action display unit 2 receives an action display instruction, it will light up, thereby lighting up the action indicator 10 corresponding to the action display unit 2.

[0054] Optionally, the number of the action display units 2 is 9.

[0055] See also Figure 3 Each dance operation unit 3 corresponds to a plurality of graphic buttons 20 one by one, and is used to generate dance instructions for the corresponding graphic buttons 20 according to the operation.

[0056] Furthermore, if Figure 4 As shown, each dance operation unit 3 may include a fifth button K5. The fifth button K5 is connected to the control unit 5, and the fifth button K5 is used to generate a dance instruction of the graphic button 20 corresponding to the dance operation unit 3 according to the operation. Specifically, the graphic button 20 is used to trigger the fifth button K5 corresponding to it, and each graphic button 20 is set one-to-one below each graphic button 20. When the player presses a certain graphic button 20, the dance operation unit 3 (i.e., the fifth button K5) corresponding to the graphic button 20 will also be pressed, and then the dance operation unit 3 will generate a dance instruction that can turn off the action display unit 2 corresponding to the action indicator 10 with the same icon as the graphic button 20.

[0057] Optionally, the number of the dance operation units 3 is nine.

[0058] It can be understood that the game principle of the game machine is: first, the control unit 5 lights up several action indicators 10 in sequence based on the current level, see Figure 1For example, in a certain level, it is assumed that the action indicator 10A and the action indicator 10B are sequentially lit; then, the player needs to press the graphic button (i.e., 20A) with the same icon as the action indicator 10A and the graphic button (i.e., 20B) with the same icon as the action indicator 10B in sequence within the second set time after the action indicator 10A is lit, and the time interval between pressing the action indicator 10A and the action indicator 10B cannot exceed the third set time, so as to generate two dance instructions that can extinguish the action display unit 2 corresponding to the action indicator 10A and the action indicator 10B, so that the control unit 5 will determine that the level is successfully passed. If the graphic button 20A and the graphic button 20B are not pressed sequentially within the second set time or the time interval between pressing the graphic button 20A and the graphic button 20B sequentially exceeds the third set time, the level is determined to be failed, thereby simulating a normal dance game machine to play a dance game. In addition, the third set time also represents the maximum allowed time for the two graphic buttons 20 to be pressed sequentially during the game.

[0059] In order to improve the fun of the game console, the game console can set a variety of game modes. For example, the game modes may include scoring mode, memory mode, chase mode and collision mode. Among them, in the scoring mode, as the number of levels increases, the number of action indicators 10 that are lit will gradually increase, and the third set time will gradually decrease. In the memory mode, as the number of levels increases, the number of action indicators 10 that are lit will gradually increase. In the chasing mode, as the number of levels increases, the number of action indicators 10 that are lit will gradually increase, and when the number of action indicators 10 that are lit at the same time exceeds the set value (such as 5), it will be determined that the level has failed. In the collision mode, as the number of levels increases, the third set time will gradually decrease. In view of this, in some embodiments, the setting instruction may also include a mode selection instruction. Accordingly, the setting unit 1 also includes a third button K3. The third button K3 is connected to the control unit 5, and the third button K3 is used to generate a mode selection instruction that can set the game mode according to the player's operation. Specifically, if Figure 1 As shown, when the player presses the setting button 30 that cooperates with the third button K3, the third button K3 will be pressed together, so that a mode selection instruction will be generated, and the control unit 5 will switch the current game mode to the next game mode each time after receiving the mode selection instruction, so the player can set the game mode by pressing the setting button 30 multiple times. In addition, the switching order of the game mode can be: scoring mode, memory mode, chasing mode, collision mode, scoring mode, and so on.

[0060] The voice playing unit 4 is used to receive the audio signal from the control unit 5 and output the voice based on the audio signal. In some embodiments, the voice playing unit 4 may include an existing speaker.

[0061] In order to adjust the volume of the voice playback unit 4 and improve the user experience, the setting instruction may also include a volume adjustment instruction. Accordingly, the setting unit 1 may also include a fourth button K4. The fourth button K4 is connected to the control unit 5, and the fourth button K4 is used to generate a volume adjustment instruction according to the operation. Specifically, Figure 1 As shown, when the player presses the setting button 30 that cooperates with the fourth button K4, the fourth button K4 will be pressed together, so that a volume adjustment instruction will be generated. Each time the control unit 5 receives the volume adjustment instruction, it will cyclically adjust the power of the audio signal from small to large, thereby adjusting the playback volume of the voice playback unit 4.

[0062] See also Figure 3 The control unit 5 is connected to the setting unit 1, the voice playing unit 4, the multiple dance operation units 3 and the multiple action display units 2. The control unit 5 is used to receive setting instructions and dance instructions and generate action display instructions and audio signals.

[0063] In some embodiments, the control unit 5 may include a processor U1 and a motion display driving unit.

[0064] See also Figure 4 and Figure 5a The processor U1 includes 8 IO pins, one end of the first to fourth buttons K4 is connected to the first IO pin, the other ends of the first to fourth buttons K4 are connected one-to-one to the second to fifth IO pins respectively, one end of the first to fourth dancing operation units 3 is connected to the sixth IO pin, the other ends of the first to fourth dancing operation units 3 are connected one-to-one to the second to fifth IO pins respectively, one end of the fifth to ninth dancing operation units 3 is connected to the seventh IO pin, the other ends of the fifth to eighth dancing operation units 3 are connected one-to-one to the second to fifth IO pins respectively, and the other end of the ninth dancing operation unit 3 is connected to the tenth IO pin.

[0065] In this embodiment, the principle of the processor U1 detecting the first to fourth buttons K4 and each dancing operation unit 3 (ie, the fifth button K5) is: Figure 4 and Figure 5a, the processor U1 will cyclically set the 1st IO pin FB5, the 6th IO pin FB1 and the 7th IO pin FA7 to a high level and maintain them for a certain period of time, and at most only one IO pin among the 1st, 6th and 7th IO pins will be set to a high level at the same time; for example, when the 1st IO pin FB5 is set to a high level, if the first button K1 is pressed at this time, the processor U1 will detect that the 2nd IO pin PB9 is set to a high level, thereby determining that the first button K1 is pressed. For another example, when the 2nd IO pin FB1 is set to a high level, if the 1st dancing operation unit 3 is pressed at this time, the processor U1 will detect that the 2nd IO pin PB9 is set to a high level, thereby determining that the first dancing operation unit 3 is pressed.

[0066] See also Figure 5a and Figure 5b The action display driving unit is connected to the processor U1 and multiple action display units 2, and the action display driving unit is used to drive the action display unit 2.

[0067] In some embodiments, Figure 5b As shown, the action display driving unit may include an LED driver U2. The model of the LED driver U2 may be an LED driver chip of PMS152. The LED driver U2 is connected to the processor U1 and a plurality of action display units 2. In this embodiment, the LED driver U2 is connected to the processor U1 through communication to receive the action display instruction, thereby controlling the on and off of each action display unit 2 according to the action display instruction.

[0068] In some embodiments, Figure 6 As shown, the action display unit 2 includes a first LED lamp D1 connected between the LED driver U2 and the ground.

[0069] like Figure 1 As shown, in some embodiments, the mounting surface 50 is further provided with a through hole 60. Figure 3As shown, the control circuit also includes a digital tube unit 6 arranged on the through hole 60. The digital tube unit 6 is connected to the control unit 5, and the digital tube unit 6 is used to display the game information; the game information includes the number of game levels, the score and the mode number. Specifically, the digital tube unit 6 can include an existing digital tube control circuit that can control three or more digital tubes at the same time, and three digital tubes. The digital tube control circuit is connected between the processor U1 and the three digital tubes, and can control the display numbers of each digital tube according to the digital tube control instructions output by the processor U1. Among them, during the game process, the three digital tubes are used to display the current game level number, and a maximum of 999 levels can be displayed; during the mode setting process, the three digital tubes can display the current game mode by displaying relevant numbers or letters; after each level is successfully passed, the three digital tubes can display the current score within the set time.

[0070] In some embodiments, Figure 3 As shown, the control circuit may further include a battery unit 7. The battery unit 7 is connected to the setting unit 1, the control unit 5, the plurality of dance operation units 3 and the plurality of action display units 2. The battery unit 7 may be a battery cluster composed of a plurality of batteries, and its main function is to supply power to the electronic components in the game console to improve the portability of the game console.

[0071] In some embodiments, the graphic button 20 may be made of a transparent or highly light-transmitting material. Figure 3 As shown, the control circuit may further include a plurality of operation display units 8. Each operation display unit 8 is matched with a plurality of graphic keys 20 in a one-to-one correspondence, and is connected to the processor U1 in the control unit 5. The operation display unit 8 is used to light up the corresponding graphic key 20 when receiving the action display instruction output by the control unit 5. Specifically, during the game, the processor will output the action display instruction to light up all the graphic keys 20 to remind the player that the game is in progress and that the graphic key 20 needs to be pressed to extinguish the relevant action indicator 10.

[0072] Optionally, the number of operation display units 8 is nine.

[0073] Furthermore, if Figure 7 As shown, each operation display unit 8 may include a second LED lamp D2. The specific connection relationship between each operation display unit 8 and the processor U1 can be referred to Figure 5a and Figure 7 , I will not go into details here.

[0074] It should be noted that, except for the control circuit, most of the other parts of the game machine are made of light plastic, so the utility model has the characteristics of light weight and small size, so that children can also simulate ordinary dancing game machines to play dancing games to exercise their reaction ability, and byFigure 3 It can be seen that the control circuit has the advantage of a simple circuit structure, which helps to reduce the cost of the game console and improve the competitiveness of the product.

[0075] It can be understood that the above embodiments only express the preferred implementation methods of the utility model, and the descriptions thereof are relatively specific and detailed, but they cannot be understood as limiting the patent scope of the utility model. It should be pointed out that, for ordinary technicians in this field, without departing from the concept of the utility model, the above-mentioned technical features can be freely combined, and several deformations and improvements can be made, which all belong to the protection scope of the utility model. Therefore, all equivalent changes and modifications made to the scope of the claims of the utility model should belong to the scope covered by the claims of the utility model.

Claims

1. A handheld dancing game machine, characterized in that: It comprises a control circuit, a plurality of action indicator members (10) with different icons, and a plurality of graphic buttons (20) corresponding one-to-one to the icons of the plurality of action indicator members (10); The control circuit comprises: A setting unit (1) for generating setting instructions according to the operation; wherein the setting instructions include a power on / off instruction and a game start instruction; A plurality of action display units (2) corresponding one to one with the plurality of action indicator members (10) and used to light up the corresponding action indicator members (10) when receiving an action display instruction; A plurality of dance operation units (3) corresponding one to one with the plurality of graphic keys (20) and used to generate dance instructions for the corresponding graphic keys (20) according to the operation; A voice playing unit (4) for receiving an audio signal and outputting voice; and A control unit (5) is connected to the setting unit (1), the voice playing unit (4), the plurality of action display units (2) and the plurality of dance operation units (3), and is used to receive the setting instructions and dance instructions and generate the action display instructions and audio signals.

2. The handheld dancing game console according to claim 1, characterized in that: The setting unit (1) comprises: A first key K1 connected to the control unit (5) and used to generate the power on / off command according to an operation; and A second key K2 connected to the control unit (5) and used to generate the game start instruction according to an operation; the second key K2 is also used to generate a level skip instruction input to the control unit (5) according to an operation after the game starts.

3. The handheld dancing game console according to claim 2, characterized in that: The setting instructions also include volume adjustment instructions and mode selection instructions; The setting unit (1) further comprises: A third button K3 connected to the control unit (5) and used to generate the mode selection instruction according to the operation; A fourth button K4 connected to the control unit (5) and used for generating the volume adjustment instruction according to the operation.

4. The handheld dancing game console according to claim 3, characterized in that: Each of the dance operation units (3) comprises: A fifth key K5 connected to the control unit (5) and used to generate a dance instruction of a graphic key (20) corresponding to the dance operation unit (3) according to an operation.

5. The handheld dancing game console according to claim 3, characterized in that: The control circuit further comprises: A digital tube unit (6) connected to the control unit (5) and used for displaying game information; the game information includes the number of game levels, scores and mode numbers.

6. The handheld dancing game console according to claim 3, characterized in that: The control circuit further comprises: A battery unit (7) connected to the setting unit (1), the control unit (5), the plurality of dance operation units (3) and the plurality of action display units (2).

7. The handheld dancing game console according to claim 3, characterized in that: The control circuit further comprises: A plurality of operation display units (8) connected to the control unit (5) and used to light up corresponding graphic keys (20) when receiving an action display instruction output by the control unit (5).

8. The handheld dancing game console according to any one of claims 3 to 7, characterized in that: The number of the dancing operation units (3) is 9; The control unit (5) comprises: A processor U1, wherein the processor U1 comprises 8 IO pins, one end of each of the first to fourth buttons K4 is connected to the first IO pin, the other end of each of the first to fourth buttons K4 is connected to the second to fifth IO pins one-to-one, one end of each of the first to fourth dancing operation units (3) is connected to the sixth IO pin, the other end of each of the first to fourth dancing operation units (3) is connected to the second to fifth IO pins one-to-one, one end of each of the fifth to ninth dancing operation units (3) is connected to the seventh IO pin, the other end of each of the fifth to eighth dancing operation units (3) is connected to the second to fifth IO pins one-to-one, and the other end of the ninth dancing operation unit (3) is connected to the tenth IO pin; and An action display driving unit connected to the processor U1 and the plurality of action display units (2) and used for driving the action display units (2).

9. The handheld dancing game console according to claim 8, characterized in that: The action display driving unit comprises: An LED driver U2 is connected to the processor U1 and a plurality of action display units (2).

10. The handheld dancing game console according to claim 9, characterized in that: The action display unit (2) comprises: A first LED lamp D1 is connected between the LED driver U2 and ground.