Interactive electronic toy
Through the design of adjustable key components, the problem of fixed key force is solved, the flexibility and adaptability of key components are achieved, and different groups of people and usage habits are adapted to improve the practicality of electronic toys.
Patent Information
- Application Number
- CN202421788408.5
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-07-26
- Publication Date
- 2025-07-08
- Estimated Expiration
- 2034-07-26
AI Technical Summary
The existing interactive electronic toy buttons have a fixed pressure degree, which cannot adapt to different groups of people and usage habits, resulting in poor comfort or insufficient flexibility in button pressing.
An adjustable key assembly is designed to achieve free control of the pressure degree through the combination of the positioning block and the resistance rod, including the reset top spring and the rubber resistance block at the bottom of the positioning block, and trigger game information with the film circuit board.
It improves the flexibility and adaptability of key components, adapts to different groups of people and usage habits, avoids button fatigue and mistouching, and enhances practicality.
Smart Images

Figure CN223069047U_ABST
Abstract
Description
Technical Field
[0001] The utility model belongs to the technical field of electronic toys, and more specifically, it particularly relates to an interactive electronic toy. Background Art
[0002] An interactive electronic toy refers to a toy that can implement game activities such as video, voice, and challenges. When in use, a player can select corresponding options by pressing buttons to trigger different game information, so that the playing process of the electronic toy has a relatively high randomness, improving the playability of the electronic toy.
[0003] When the existing interactive electronic toys are in use, the pressing force of the buttons is fixed and cannot be adjusted, so they cannot be used by players with different populations and usage habits. If the button pressing force is heavy, the comfort of pressing the buttons during use is poor, and fatigue is easily generated. At the same time, it is not suitable for use by younger children. If the button pressing force is light, the buttons are easily pressed and triggered for non-selected items and functions due to accidental touch, with poor flexibility and low practicality. Summary of the Utility Model
[0004] An embodiment of the present disclosure relates to an interactive electronic toy, and its button assembly. By pressing different button assemblies, corresponding options of the built-in games of the interactive component can be selected to trigger different game information. It is convenient to use, has the same operation method as traditional electronic toys, has a low learning curve, and the pressing force of the button assembly can be freely adjusted for use, so that it can be used by players with different populations and usage habits. Players with different populations and usage habits can adjust to a suitable pressing force for use during use, with extremely strong flexibility, adaptability, and practicality.
[0005] In the first aspect of the present disclosure, an interactive electronic toy is provided, including an interactive component, the interactive component includes a toy main body, a power switch, a flexible printed circuit board, and a mounting plate. A display screen is installed on the top of the toy main body. The power switch is installed on the side of the toy main body and controls the on / off of the power supply of the toy main body. The flexible printed circuit board is fixedly installed inside the toy main body, and the mounting plate is fixedly installed on the top of the toy main body; a button assembly, the button assembly includes a fixed seat, an operation button, a resisting rod, and a positioning block. The fixed seat is fixedly installed inside the mounting plate, and the operation button is inserted into the fixed seat. The resisting rod is rotatably connected inside the operation button, and the positioning block is inserted into the operation button. There are four groups of the button assemblies, and its quantity is not limited to four groups, and its quantity can be increased or decreased.
[0006] In at least some embodiments, a reset spring is provided at the bottom of the positioning block, and both ends of the reset spring respectively abut against the bottom of the positioning block and the inside of the fixed seat.
[0007] In at least some embodiments, a rubber contact block is provided at the bottom of the contact rod, and an avoidance hole for the rubber contact block to pass through is provided at the bottom of the fixing seat. The rubber contact block is located directly above the flexible printed circuit board.
[0008] In at least some embodiments, the cross-sectional shape of the block body of the positioning block is a regular polygon, and an orbital groove is provided inside the operation button. The positioning block is inserted into the orbital groove.
[0009] In at least some embodiments, a thread is provided on the outer surface of the contact rod, and the contact rod is screwed into the positioning block through the thread on the rod body.
[0010] In at least some embodiments, a limiting groove is provided inside the fixing seat, and both ends of the limiting groove are designed to be blocked. A limiting block is provided on the side surface of the operation button, and the limiting block is inserted into the limiting groove.
[0011] Compared with the prior art, the present utility model has the following beneficial effects:
[0012] By pressing different button components, corresponding options of the built-in games of the interactive components can be selected to trigger different game information. It is convenient to use, has no difference from the operation method of traditional electronic toys, has a low learning curve, and the pressing force of the button components can be freely adjusted, so as to adapt to players of different groups and usage habits. Players of different groups and usage habits can adjust to a suitable pressing force for use when using, improving the flexibility, adaptability and practicality of the device. BRIEF DESCRIPTION OF THE DRAWINGS
[0013] Figure 1 is a schematic structural diagram of the present utility model.
[0014] Figure 2 is a schematic structural diagram of the interior of the present utility model.
[0015] Figure 3 is the present utility model Figure 2 is an enlarged schematic structural diagram of part A in the present utility model.
[0016] Figure 4 is the present utility model when pressing Figure 2 is a schematic structural diagram of the interior after pressing one of the operation buttons in the present utility model.
[0017] Figure 5 is the present utility model Figure 4 is an enlarged schematic structural diagram of part B in the present utility model.
[0018] Figure 6 is a schematic structural diagram of the interior of the button assembly after adjusting the pressing force of the operation button in the present utility model.
[0019] In the figure, the corresponding relationship between the component names and the drawing reference numerals is as follows:
[0020] 1. Interactive component; 101. Toy main body; 102. Power switch; 103. Flexible printed circuit board; 104. Mounting plate;
[0021] 2. Button component; 201. Fixed seat; 2011. Limit groove; 202. Operation button; 2021. Track groove; 2022. Limit block; 203. Contact rod; 2031. Rubber contact block; 204. Positioning block; 2041. Reset spring. Specific embodiments
[0022] The following further describes in detail the embodiments of the present utility model in conjunction with the drawings and embodiments.
[0023] As shown in the attached Figure 1 to the attached Figure 6 figures:
[0024] Embodiment 1: The present utility model provides an interactive electronic toy, including an interactive component 1. The interactive component 1 includes a toy main body 101, a power switch 102, a flexible printed circuit board 103, and a mounting plate 104. A display screen is installed on the top of the toy main body 101. The power switch 102 is installed on the side of the toy main body 101, and the power switch 102 controls the on / off of the power supply of the toy main body 101. The flexible printed circuit board 103 is fixedly installed inside the toy main body 101, and the mounting plate 104 is fixedly installed on the top of the toy main body 101; a button component 2, the button component 2 includes a fixed seat 201, an operation button 202, a contact rod 203, and a positioning block 204. The fixed seat 201 is fixedly installed inside the mounting plate 104, and the operation button 202 is inserted into the fixed seat 201. The contact rod 203 is rotatably connected inside the operation button 202, and the positioning block 204 is inserted into the operation button 202; There are four groups of button components 2, the number is not limited to four groups, and the number can be increased or decreased.
[0025] In the embodiment of the present disclosure, a reset spring 2041 is provided at the bottom of the positioning block 204, and the two ends of the reset spring 2041 are respectively against the bottom of the positioning block 204 and the inside of the fixing seat 201. In use, when using the interactive component 1, different game information and processes are triggered by pressing different button components 2 to select corresponding options. The operation is simple. When the operation button 202 is pressed, the operation button 202 will drive the resistance rod 203 to move downward and compress the reset spring 2041. The bottom of the resistance rod 203 is provided with a rubber resistance block 2031, and the fixing seat 201 is provided with a rubber resistance block 2031. The bottom of the seat 201 is provided with an avoidance hole for the rubber resistance block 2031 to pass through. The rubber resistance block 2031 is located directly above the thin film circuit board 103. When the resistance rod 203 moves downward, the rubber resistance block 2031 will pass through the avoidance hole of the fixed seat 201, so that the selection process in the game can be triggered by pressing buttons at different positions of the thin film circuit board 103 through the rubber resistance block 2031. After the selection is completed, after releasing the operation button 202, the operation button 202 can automatically move up and reset under the action of the reset top spring 2041, which is convenient and flexible to use.
[0026] In the embodiment of the present disclosure, the block cross-section of the positioning block 204 is a regular polygon, and the interior of the operation button 202 is provided with a track groove 2021, the positioning block 204 is inserted into the interior of the track groove 2021, the rod body of the resistance rod 203 is provided with a thread on the outside, and the resistance rod 203 is screwed into the interior of the positioning block 204 through the rod body thread. In use, the pressing force of the button assembly 2 can be freely adjusted and used, so as to adapt to different groups of people and usage habits, and can avoid the problem of finger fatigue when pressing the button assembly 2. When the pressing force of the button assembly 2 needs to be adjusted, it is only necessary to rotate the resistance rod 203. When the resistance rod 203 rotates, it can drive the positioning block 204 to move up and down in the track groove 2021 through the rod body thread. The change of the use position of the positioning block 204 changes the initial extension length of the reset top spring 2041, that is, changes the required force when the operation button 202 is pressed. The regulation is convenient and fast, and the adaptability is strong.
[0027] The specific usage and function of this embodiment are as follows:
[0028] In the present invention, when using the interactive component 1, first turn on the power of the toy body 101 through the power switch 102, and then press the button component 2 to perform the selection operation. By pressing different button components 2 to select corresponding options, different game information and processes are triggered. The operation is simple. When the operation button 202 is pressed, the operation button 202 will drive the resistance rod 203 to move downward and compress the reset top spring 2041, and when the resistance rod 203 moves downward, the rubber resistance block 2031 will pass through the avoidance hole of the fixed seat 201, so that the rubber resistance block 2031 can resist and press buttons at different positions of the film circuit board 103 to trigger the selection process in the game. It is easy to use and the selection process is simple. After completing the operation and releasing the operating button 202, the operating button 202 can automatically move up and reset under the action of the reset top spring 2041. The pressing force of the button assembly 2 can be freely adjusted and used, so as to adapt to different groups of people and usage habits, and avoid the problem of finger fatigue when pressing the button assembly 2. When the pressing force of the button assembly 2 needs to be adjusted, it is only necessary to rotate the resistance rod 203. When the resistance rod 203 rotates, it can drive the positioning block 204 to move up and down inside the track groove 2021 through the rod body thread. The change of the use position of the positioning block 204 changes the initial extension length of the reset top spring 2041, that is, changes the required force when pressing the operating button 202.
[0029] In another embodiment, a limit groove 2011 is provided inside the fixing seat 201, and both ends of the limit groove 2011 are blocked. A limit block 2022 is provided on the side of the operation button 202, and the limit block 2022 is inserted into the inside of the limit groove 2011. This design can limit the maximum pressing position and maximum rebound height of the operation button 202, thereby avoiding the film circuit board 103 from being damaged by excessive pressing and the operation button 202 from accidentally popping out of the fixing seat 201, and the use is stable.
[0030] In this article, there are a few points to note:
[0031] 1. The drawings of the embodiments of the present disclosure only involve structures related to the embodiments of the present disclosure, and other structures may refer to general designs.
[0032] 2. In the absence of conflict, the embodiments of the present disclosure and the features therein may be combined with each other to obtain new embodiments.
[0033] The above are only specific embodiments of the present disclosure, but the protection scope of the present disclosure is not limited thereto. Any technician familiar with the technical field can easily think of changes or substitutions within the technical scope disclosed in the present disclosure, which should be included in the protection scope of the present disclosure. Therefore, the protection scope of the present disclosure should be based on the protection scope of the claims.
Claims
1. An interactive electronic toy, characterized in that: include: An interactive component (1), the interactive component (1) comprising a toy body (101), a power switch (102), a thin film circuit board (103) and a mounting plate (104), the top of the toy body (101) being provided with a display screen, the power switch (102) being mounted on the side of the toy body (101), and the power switch (102) controlling the on and off of the power supply of the toy body (101), the thin film circuit board (103) being fixedly mounted inside the toy body (101), and the mounting plate (104) being fixedly mounted on the top of the toy body (101); A key assembly (2), the key assembly (2) comprising a fixing seat (201), an operating key (202), a resisting rod (203) and a positioning block (204); the fixing seat (201) is fixedly mounted inside a mounting plate (104), and the operating key (202) is plugged into the fixing seat (201); the resisting rod (203) is rotatably connected to the inside of the operating key (202), and the positioning block (204) is plugged into the inside of the operating key (202); the key assembly (2) is provided with four groups, the number of which is not limited to four groups, and the number of which can be increased or decreased.
2. The interactive electronic toy according to claim 1, wherein: A return spring (2041) is provided at the bottom of the positioning block (204), and two ends of the return spring (2041) respectively abut against the bottom of the positioning block (204) and the inside of the fixing seat (201).
3. The interactive electronic toy according to claim 2, wherein: A rubber resistance block (2031) is provided at the bottom of the resistance rod (203), and an avoidance hole for the rubber resistance block (2031) to pass through is provided at the bottom of the fixing seat (201), and the rubber resistance block (2031) is located directly above the thin film circuit board (103).
4. The interactive electronic toy according to claim 3, wherein: The block cross-section of the positioning block (204) is in the shape of a regular polygon, and a track groove (2021) is provided inside the operation button (202), and the positioning block (204) is inserted into the track groove (2021).
5. The interactive electronic toy according to claim 4, wherein: The outside of the rod body of the interference rod (203) is provided with a thread, and the interference rod (203) is screwed to the inside of the positioning block (204) through the rod body thread.
6. The interactive electronic toy according to claim 5, wherein: A limiting groove (2011) is provided inside the fixing seat (201), and both ends of the limiting groove (2011) are designed to be blocked. A limiting block (2022) is provided on the side of the operation button (202), and the limiting block (2022) is inserted into the limiting groove (2011).