Intelligent black and white chessboard
Through the intelligent black and white chess board and LED light system, the chess pieces are automatically identified and flipped, solving the problems of inaccurate and missing flipping of traditional chess pieces, improving the fairness and portability of the game.
Patent Information
- Application Number
- CN202422298964.0
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-09-19
- Publication Date
- 2025-07-29
- Estimated Expiration
- 2034-09-19
AI Technical Summary
In traditional black and white chess games, chess pieces are inaccurately flipped and easily lost, which affects the fairness and experience of the game. Games that rely on PC or mobile phones are not convenient to carry and use anytime and anywhere.
The intelligent black and white chessboard is adopted to automatically identify and flip the chess pieces using circuit boards and LED lights. The player's chess signal is triggered by touching the sensing piece or induction spring. The circuit board controls the LED light to light up the corresponding color, display the position of the chess pieces, and obtain the distribution of the chess pieces in real time.
It realizes automatic identification and flip of chess pieces, improves the fairness and fun of the game, reduces the risk of chess pieces loss, and is easy to use anytime, anywhere.
Smart Images

Figure CN223158792U_ABST
Abstract
Description
Technical Field
[0001] This application relates to the technical field of board games, and in particular to an intelligent black and white chessboard. Background Art
[0002] Traditional black and white chess games require the use of physical chess pieces. During the game, players need to manually identify the chess pieces that can be flipped and flip them one by one.
[0003] However, this method is prone to over-flipping, missed flipping, and wrong flipping, which affects the fairness and experience of the game. At the same time, physical chess pieces are easy to lose, resulting in the inability to play the game normally. Although black and white chess games that rely on devices such as PCs or mobile phones solve the above problems, they are not convenient to carry or use by players anytime and anywhere. Therefore, there is room for improvement. Utility Model Content
[0004] In order to realize the automatic identification and flipping of chess pieces and improve the fairness and interest of black and white chess, this application provides an intelligent black and white chessboard.
[0005] An intelligent black and white chessboard provided by this application adopts the following technical solutions:
[0006] An intelligent black and white chessboard includes a chessboard body with a playing area. A display module is covered on the playing area. The display module is used to display chess pieces. A plurality of chess slots for placing chess pieces are arranged in the playing area. Through holes are opened at the bottom of the chess slots. A circuit board is arranged in the chessboard body to realize signal input, signal processing, and display output functions. A plurality of LED lights are electrically connected to the circuit board. The LED lights are located at the through holes of the chess slots, and the LED lights correspond to the positions of the chess slots. A triggering device is arranged on the chessboard body. The triggering device is electrically connected to the LED lights. The triggering device is used to trigger the player's chess-playing signal to control the LED lights to turn on.
[0007] By adopting the above technical solutions, when a player touches the playing area on the chessboard body, the triggering device triggers the player's chess-playing signal. After the circuit board inputs the chess-playing signal, the LED lights on the circuit board respond to the chess-playing signal and turn on. The emitted light uses the LED light to represent the chess piece and is displayed on the display module. There is no need for the player to manually place the chess piece. When the first LED light emits black or white light, the circuit board will control the next LED light to emit the opposite color according to the color of the displayed chess piece. At the same time, the circuit board will continuously obtain the distribution of black and white chess pieces on the display module and display the position of the hint chess piece on the display module, thereby realizing the automatic identification of the color of the chess piece and the flipping of the chess piece, and being able to provide the player with a hint of the position where the chess piece is placed when playing chess, improving the fairness and interest of black and white chess.
[0008] Optionally, an information acquisition module, an information processing module and an information output module are provided on the circuit board. The information acquisition module is coupled to the information processing module, and is used to acquire chess piece identity information and output it to the information processing module. The output end of the information processing module is coupled to the information output module, and is used to determine the flippable chess piece data and position based on the information identity information. The output end of the information output module is electrically connected to the display module, and is used to output chess piece prompt information to the display module based on the determination result information output by the information processing module, and the display module displays the chess piece prompt information.
[0009] By adopting the above technical solution, the chess piece identity information is obtained through the information acquisition module of the circuit board, and then it is possible to control the next LED light to light up the opposite color according to the color of the displayed chess piece. The information acquisition module outputs the chess piece identity information to the information processing module. The information processing module determines the flippable chess piece data and position according to the chess piece identity information, and outputs the chess piece data and position judgment result information to the information output module. The information output module outputs chess piece prompt information to the display module according to the judgment result information. The display module displays the chess piece prompt information, which can provide players with prompts of the chess piece placement position when playing chess, thereby improving the fairness and fun of black and white chess.
[0010] Optionally, the trigger device includes a touch sensing sheet, which is arranged between the display module and the chess slot and electrically connected to the circuit board. The touch sensing sheet is used to trigger the player's chess-playing signal through touch sensing.
[0011] By adopting the above technical solution, a touch sensing sheet is used as a trigger device and is arranged between the display module and the chess slot. When the player touches the display module, the touch sensing sheet triggers the player's chess-playing signal through the player's touch sensing, and the circuit board controls the LED light to be powered on, thereby realizing the function of playing chess through touch sensing.
[0012] Optionally, the touch sensing sheet is specifically a carbon film, and the carbon film is electrically connected to the circuit board.
[0013] By adopting the above technical solution, the touch sensing sheet is specifically designed as a carbon film and electrically connected to the circuit board, so that the player can trigger the chess-playing signal through the touch sensing sheet. After the LED light is powered on, the light can pass through the carbon film to display the chess piece information on the display module. The carbon film can also evenly distribute the LED light, making the chess piece display clearer, thereby improving the convenience and response speed of chess-playing operations.
[0014] Optionally, the trigger device includes a touch sensing device, which includes a sensing spring. The sensing spring is arranged between the chess slot and the display module. One end of the sensing spring abuts against the display module, and the other end of the sensing spring abuts against the chess slot and is electrically connected to the circuit board.
[0015] By adopting the above technical solution, with the touch sensing device as the triggering device, when the player touches the corresponding chess-playing area of the display module, the sensing spring is touched and sensed, triggering the player's chess-playing signal. The circuit board controls the LED lamp to be powered on and lit, thus realizing the function of triggering chess-playing by touch.
[0016] Optionally, the touch sensing device is electrically connected to a touch control circuit. The touch control circuit includes a triggering device and a switch module. The triggering device is electrically connected to the touch sensing device, and the output end of the triggering device is electrically connected to the switch module to output a touch chess-playing signal to the switch module. The output end of the switch module is electrically connected to the LED lamp to output a switch signal to the LED lamp after receiving the touch chess-playing signal, and the LED lamp is powered on and lit.
[0017] By adopting the above technical solution, when the player touches the corresponding chess-playing area of the display module, the triggering device generates a touch chess-playing signal and outputs it to the switch module. The switch module receives the touch chess-playing signal, generates a switch signal and outputs it to the LED lamp. After the LED lamp receives the switch signal, it is powered on and lit, completing the operation of touch chess-playing.
[0018] Optionally, the triggering device includes a trigger button SW1. One end of the trigger button SW1 is electrically connected to the power supply, and the other end of the trigger button SW1 is grounded in series with the switch module.
[0019] By adopting the above technical solution, when the player touches the corresponding chess-playing area of the display module, the trigger button SW1 is in a closed state, generating a touch chess-playing signal and outputting it to the switch module.
[0020] Optionally, the switch module includes a relay KM1. The coil of the relay KM1 is connected in series with the trigger button SW1. The relay KM1 includes a normally open contact switch KM1-1, and the normally open contact switch KM1-1 is connected in series with a resistor R1 and then connected in series with the power supply circuit of the LED lamp.
[0021] By adopting the above technical solution, when the switch module receives the touch chess-playing signal, the coil part of the relay KM1 is powered on, making the normally open contact switch KM1-1 powered on and in a closed state. The power supply circuit of the LED lamp is conducted, and the LED lamp is powered on and lit, realizing the function of controlling the LED lamp to light up.
[0022] Optionally, the triggering device includes a coordinate selection knob and a chess-playing button. The coordinate selection knob and the chess-playing button are arranged on the chessboard body, and the coordinate selection knob and the chess-playing button are electrically connected to the circuit board.
[0023] By adopting the above technical solution, with the coordinate selection knob and the chess-playing button as the triggering devices, the player can select the coordinates of the chess piece through the coordinate selection knob. Specifically, during the selection process, the lights at the position of the chess piece on the display module will flash and shrink to prompt the player of the currently selected coordinate position. After the coordinate position of the chess piece is determined, the position of the chess piece is confirmed through the chess-playing button, and the circuit board powers on and lights up the LED lamp to complete the chess-playing operation.
[0024] In summary, the present application includes at least one of the following beneficial technical effects:
[0025] 1. When the player touches the chess-playing area on the chessboard body, the triggering device triggers the player's chess-playing signal. After the circuit board inputs the chess-playing signal, the LED lamp on the circuit board responds to the chess-playing signal, powers on and lights up, emitting light. Using the LED light to represent the chess piece, it is displayed on the display module without the player having to place the chess piece manually. When the first LED lamp lights up with black or white light, the circuit board will control the next LED lamp to light up with the opposite color according to the color of the displayed chess piece. At the same time, the circuit board will continuously obtain the distribution of black and white chess pieces on the display module and display the prompt position of the chess piece on the display module, thereby realizing the automatic recognition of the color of the chess piece and the flipping of the chess piece, and being able to provide the player with a prompt for the position where the chess piece is placed during the chess-playing process, improving the fairness and interest of the checkers;
[0026] 2. Through the information acquisition module of the circuit board, the identity information of the chess piece is obtained, and then it can be realized that according to the color of the displayed chess piece, the next LED lamp is controlled to light up with the opposite color. The information acquisition module outputs the chess piece identity information to the information processing module. The information processing module determines the data and position of the flippable chess piece according to the chess piece identity information and outputs the chess piece data and position judgment result information to the information output module. The information output module outputs the chess piece prompt information to the display module according to the judgment result information, and the display module displays the chess piece prompt information, which can provide the player with a prompt for the position where the chess piece is placed during the chess-playing process, improving the fairness and interest of the checkers;
[0027] 3. By using the touch sensor as the triggering device and setting it between the display module and the chess slot, when the player touches the display module, the touch sensor triggers the player's chess-playing signal through the player's touch induction, and the circuit board controls the LED lamp to power on and light up, thereby realizing the function of playing chess through touch induction;
[0028] 4. By using the touch induction device as the triggering device, when the player touches the corresponding chess-playing area on the display module, the induction spring is induced, triggering the player's chess-playing signal, and the circuit board controls the LED lamp to power on and light up, thereby realizing the function of playing chess through touch triggering;
[0029] 5. With the coordinate selection knob and the chess-playing button as the triggering devices, players can select the coordinates of the chess pieces through the coordinate selection knob. Specifically, during the selection process, the lights at the positions of the chess pieces on the display module will flash and shrink to prompt the player of the currently selected coordinate position. After determining the coordinate position of the chess piece, the player can confirm the position of the chess piece by pressing the chess-playing button, and the circuit board will power on and light up the LED lamp to complete the chess-playing operation. Description of the Drawings
[0030] Figure 1 is a schematic structural diagram of the first embodiment of an intelligent Othello of the present application.
[0031] Figure 2 is a cross-sectional view of the first embodiment of an intelligent Othello of the present application.
[0032] Figure 3 is a circuit module diagram of the chess piece information acquisition, processing, and output circuit of the first embodiment of an intelligent Othello of the present application.
[0033] Figure 4 is a circuit diagram of the touch control circuit of the second embodiment of an intelligent Othello of the present application.
[0034] Figure 5 is a circuit diagram of the touch control circuit of the third embodiment of an intelligent Othello of the present application.
[0035] Figure 6 is a schematic structural diagram of the fourth embodiment of an intelligent Othello of the present application.
[0036] Description of the reference numerals: 1, chessboard body; 2, display module; 3, chess slot; 4, circuit board; 41, information acquisition module; 42, information processing module; 43, information output module; 5, triggering device; 51, touch sensing sheet; 52, sensing spring; 53, coordinate selection knob; 54, chess-playing button; 6, LED lamp. Detailed Description of the Embodiments
[0037] The following will further elaborate on the present application in conjunction with the attached Figures 1 - 5 drawings for a more detailed description.
[0038] Embodiment 1
[0039] The embodiment of the present application discloses an intelligent Othello board. Refer to Figures 1 - 3, An intelligent black and white chessboard includes a chessboard body 1 with a playing area. A display module 2 is provided on the playing area. A plurality of chess slots 3 for placing chess pieces are arranged in the playing area. Through holes are formed at the bottoms of the chess slots 3. A circuit board 4 is disposed inside the chessboard body 1. A plurality of LED lights 6 are electrically connected to the circuit board 4. The LED lights 6 correspond to the positions of the chess slots 3. A triggering device 5 is provided on the chessboard body 1. Specifically, the triggering device 5 is a touch sensing sheet 51. The touch sensing sheet 51 is specifically a carbon film, and the carbon film is electrically connected to the circuit board. The touch sensing sheet 51 is disposed between the display module 2 and the chess slots 3 and is electrically connected to the circuit board 4. The touch sensing sheet 51 is used to trigger the player's chess-playing signal through touch sensing. The touch sensing sheet 51 is electrically connected to the LED lights 6 to control the LED lights 6 to be powered on and lit.
[0040] A chess piece information processing circuit is electrically connected to the circuit board 4. The chess piece information processing circuit includes an information acquisition module 41, an information processing module 42, and an information output module 43. The information acquisition module 41 is coupled to the information processing module 42 and is used to acquire the chess piece identity information and output it to the information processing module 42. The output end of the information processing module 42 is coupled to the information output module 43 and is used to determine the flippable chess piece data and position according to the information identity information. The output end of the information output module 43 is electrically connected to the display module 2 and is used to output the chess piece prompt information to the display module 2 according to the determination result information output by the information processing module 42. The display module 2 displays the chess piece prompt information.
[0041] The implementation principle of an intelligent black and white chessboard according to an embodiment of the present application is as follows: When a player touches the playing area on the chessboard body 1, the touch sensing sheet 51 serves as the triggering device 5. The touch sensing sheet 51 triggers the player's chess-playing signal through the player's touch sensing. The circuit board 4 controls the LED lights 6 to be powered on and lit. The LED lights 6 on the circuit board 4 respond to the chess-playing signal, are powered on and lit, and emit white or black light. The LED lights 6 are used to represent black and white chess pieces and are displayed on the display module 2. The information acquisition module 41 of the circuit board 4 acquires the chess piece identity information, and thus can control the next LED light 6 to emit the opposite color according to the color of the displayed chess piece. The information acquisition module 41 outputs the chess piece identity information to the information processing module 42. The information processing module 42 determines the flippable chess piece data and position according to the chess piece identity information and outputs the chess piece data and position judgment result information to the information output module 43. The information output module 43 outputs the chess piece prompt information to the display module 2 according to the determination result information. The display module 2 displays the chess piece prompt information, which can provide the player with a prompt for the position where the chess piece is placed during the chess game, improving the fairness and interest of the black and white chess.
[0042] Embodiment Two
[0043] Refer to Figure 2 and 4, the difference in this embodiment is that the touch sensing device is used as the triggering device 5. The touch sensing device includes a sensing spring 52. The sensing spring 52 is arranged between the chess slot 3 and the display module 2. One end of the sensing spring 52 abuts against the display module 2, and the other end of the sensing spring 52 abuts against the chess slot 3 and is electrically connected to the circuit board 4.
[0044] The touch sensing device is electrically connected to a touch control circuit. The touch control circuit includes a triggering device and a switch module. The triggering device is electrically connected to the touch sensing device. The triggering device includes a trigger button SW1. One end of the trigger button SW1 is electrically connected to the power supply, and the other end of the trigger button SW1 is grounded in series with the switch module. The output end of the switch module is electrically connected to the LED lamp 6. The switch module includes a relay KM1. The coil of the relay KM1 is connected in series with the trigger button SW1. The relay KM1 includes a normally open contact switch KM1-1. The normally open contact switch KM1-1 is connected in series with a resistor R1 and then connected in series with the power supply circuit of the LED lamp 6. Other parts are the same as those in Embodiment 1.
[0045] Specifically, when a player touches the corresponding chess-playing area of the display module 2, the trigger button SW1 is in a closed state, generating a touch chess-playing signal and outputting it to the switch module. After receiving the touch chess-playing signal, the coil part of the relay KM1 is powered on, causing the normally open contact switch KM1-1 to be powered on and in a closed state, and the power supply circuit of the LED lamp 6 is turned on, and the LED lamp 6 is powered on and lit, realizing the function of controlling the LED lamp 6 to light up, and further realizing the function of triggering chess-playing by touch.
[0046] Embodiment Three
[0047] Refer to Figure 2 and 4 , the difference in this embodiment is that the touch sensing device is used as the triggering device 5. The touch sensing device is a resistive touch button, which is arranged at the bottom of the display module and is electrically connected to the circuit board. Specifically, when a player's finger touches the display module, the player's finger makes the signal input switch SW2 conduct, and the logic module is powered on and outputs a control signal to the LED lamp, and the LED lamp is powered on and lit to display the chess-playing information, realizing the function of touch chess-playing.
[0048] Embodiment Four
[0049] Refer to Figure 5 , the difference in this embodiment is that the coordinate selection knob 53 and the chess-playing button 54 are used as the triggering device 5. The coordinate selection knob 53 and the chess-playing button 54 are electrically connected to the circuit board 4. Other parts are the same as those in Embodiment 1.
[0050] Specifically, the coordinate selection knob 53 and the chess-playing button 54 are used as the trigger device 5. Players can select the coordinates of the chess pieces through the coordinate selection knob 53. Specifically, during the selection process, the lights at the positions of the chess pieces will flash and shrink on the display module 2 to prompt the player of the currently selected coordinate position. After the coordinate position of the chess piece is determined, the position of the chess piece is confirmed through the chess-playing button 54, and the circuit board 4 powers on and lights up the LED lamp 6 to complete the chess-playing operation.
[0051] The above are all preferred embodiments of the present application, and the protection scope of the present application is not limited thereby. Therefore, all equivalent changes made according to the structure, shape, and principle of the present application shall be covered within the protection scope of the present application.
Claims
1. An intelligent black and white chessboard, characterized in that: It includes a chessboard body (1) with a chess-playing area, and a display module (2) is covered on the chess-playing area. The display module (2) is used to display chess piece information. A plurality of chess slots (3) for placing chess pieces are arranged in the chess-playing area. Through holes are opened at the bottoms of the chess slots (3). A circuit board (4) is arranged in the chessboard body (1) to realize signal input, signal processing and display output functions. A plurality of LED lights (6) are electrically connected to the circuit board (4). The LED lights (6) correspond to the positions of the chess slots (3). A trigger device (5) is arranged on the chessboard body (1). The trigger device (5) is electrically connected to the LED lights (6). The trigger device (5) is used to trigger the chess-playing signal of the player to control the LED lights (6) to be powered on and lit.
2. The intelligent black and white chessboard according to claim 1, wherein: An information acquisition module (41), an information processing module (42) and an information output module (43) are arranged on the circuit board (4). The information acquisition module (41) is coupled to the information processing module (42) and is used to acquire the chess piece identity information and output it to the information processing module (42). The output end of the information processing module (42) is coupled to the information output module (43) and is used to determine the flippable chess piece data and position according to the information identity information. The output end of the information output module (43) is electrically connected to the display module (2) and is used to output the chess piece prompt information to the display module (2) according to the determination result information output by the information processing module (42). The display module (2) displays the chess piece prompt information.
3. An intelligent black and white chessboard according to claim 1, characterized in that: The trigger device (5) includes a touch sensing sheet (51). The touch sensing sheet (51) is arranged between the display module (2) and the chess slot (3) and is electrically connected to the circuit board (4). The touch sensing sheet (51) is used to trigger the chess-playing signal of the player through touch sensing.
4. An intelligent black and white chessboard according to claim 3, characterized in that, The touch sensing sheet (51) is specifically a carbon film, and the carbon film is electrically connected to the circuit board.
5. An intelligent black and white chessboard according to claim 1, characterized in that: The trigger device (5) includes a touch sensing device. The touch sensing device includes a sensing spring (52). The sensing spring (52) is arranged between the chess slot (3) and the display module (2). One end of the sensing spring (52) abuts against the display module (2). The other end of the sensing spring (52) abuts against the chess slot (3) and is electrically connected to the circuit board (4).
6. The intelligent black and white chessboard according to claim 5, wherein: The touch sensing device is electrically connected to a touch control circuit. The touch control circuit includes a trigger device and a switch module. The trigger device is electrically connected to the touch sensing device. The output end of the trigger device is electrically connected to the switch module to output a touch chess-playing signal to the switch module. The output end of the switch module is electrically connected to the LED lights (6) to output a switch signal to the LED lights (6) after receiving the touch chess-playing signal, and the LED lights (6) are powered on and lit.
7. An intelligent black and white chessboard according to claim 6, characterized in that: The trigger device includes a trigger button SW1. One end of the trigger button SW1 is electrically connected to the power supply, and the other end of the trigger button SW1 is grounded in series with the switch module.
8. An intelligent black and white chessboard according to claim 7, characterized in that: The switch module includes a relay KM1. The coil of the relay KM1 is connected in series with a trigger button SW1. The relay KM1 includes a normally open contact switch KM1-1. After a resistor R1 is connected in series with the normally open contact switch KM1-1, it is connected in series with the power supply circuit of the LED lamp (6).
9. An intelligent black and white chessboard according to claim 1, characterized in that: The triggering device (5) includes a coordinate selection knob (53) and a chess-playing button (54). The coordinate selection knob (53) and the chess-playing button (54) are arranged on the chessboard body (1), and the coordinate selection knob (53) and the chess-playing button (54) are electrically connected to the circuit board (4).