VR equipment auxiliary device and VR structure

By designing a VR device auxiliary device with curved headband and a jammed shell connected to the front end of the VR device, the discomfort caused by bandage fixing of VR devices is solved, achieving a more comfortable and stable wearing experience.

CN223193211UActive Publication Date: 2025-08-05SHENZHEN TONISON TECH CO LTD
View PDF 0 Cites 0 Cited by

Patent Information

Application Number
CN202421076833.1
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-05-17
Publication Date
2025-08-05
Estimated Expiration
2034-05-17

AI Technical Summary

Technical Problem

The bandage fixing of existing VR devices causes discomfort on the back of the head and both sides of the ears when worn for a long time, and may affect the stability of use.

Method used

A VR equipment auxiliary device is designed, with the sides of the headband having a curved surface, and the casing is stuck to the front end of the VR equipment to disperse the weight burden, and an adjustable headband is used to adapt to different head shapes.

Benefits of technology

It reduces discomfort at the back of the head and both sides of the ears, improves wear comfort and use stability, and is simple in structure and easy to install.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN223193211U_ABST
    Figure CN223193211U_ABST
Patent Text Reader

Abstract

The utility model discloses a VR equipment auxiliary device and a VR structure, the VR equipment auxiliary device comprises: a head band, the head band comprises a first side edge and a second side edge, the second side edge inclines downwards relative to the first side edge, so that the connection surface between the first side edge and the second side edge is a cambered surface; the clamping shell is arranged at the end part of the head band and is used for being connected with the front end of the VR equipment, so that the connecting surface between the first side edge and the second side edge of the head band is the cambered surface, and the head band is arranged at the front end of the VR equipment, so that the overall weight can be dispersed by the head top when the VR equipment is worn; uncomfortable feeling caused by clamping of the rear portion of the head and the two ear sides is avoided, the structure is simple, and installation is convenient.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The present application relates to the technical field of virtual display devices, and in particular to a VR device auxiliary device and a VR structure. Background Art

[0002] VR technology is rapidly developing, and head-mounted VR devices are becoming increasingly popular. Current VR devices place the VR camera at the user's eyes, while the headband of the headset is located on the sides and / or back of the user's head. However, this method of securing the VR device is to tighten the head with a bandage. Because most of the components and weight are concentrated on the front of the head, this wearing method may cause discomfort at the back of the head and sides of the ears when worn for long periods of time. If the bandage is loosened, the VR device will become loose, affecting its use. Summary of the Invention

[0003] The embodiments of the present application provide a VR equipment auxiliary device and a VR structure, which can eliminate the discomfort caused by bandage fixation.

[0004] The present application provides a VR device auxiliary device, comprising the following steps:

[0005] A headband comprising a first side and a second side, wherein the second side is inclined downward relative to the first side, so that a connecting surface between the first side and the second side is a curved surface;

[0006] The card shell is arranged at the end of the headband and is used to connect to the front end of the VR device.

[0007] Preferably, the housing includes an outer clamp and an inner clamp, an outer cavity is provided on the inner side of the outer clamp, an inner clamp cavity is provided on the inner side of the inner clamp, and the inner clamp is buckled in the outer cavity.

[0008] Preferably, a first card cavity and a second card cavity are provided on the inner card cavity, and the first card cavity is provided on the upper side of the second card cavity.

[0009] Preferably, the inner card cavity is further provided with an inner card hole, and the inner card hole is provided at the lower part of the inner card cavity and outside the second card cavity.

[0010] Preferably, the outer clamp is provided with an outer clamping hole, and the outer clamping hole is opened at the lower end of the outer clamp.

[0011] Preferably, the outer clamping hole and the inner clamping hole are arranged at the same position, and when the inner clamping hoop is buckled onto the outer clamping hoop, the outer clamping hole and the inner clamping hole correspond one to one.

[0012] Preferably, the inner clamp is used to be installed on the VR device and worn on the head.

[0013] Preferably, the headband is an adjustable headband for adapting to different head shapes.

[0014] The present application also provides a VR structure, including a VR device and the VR device auxiliary device described above.

[0015] The utility model discloses a VR equipment auxiliary device, comprising: a headband, wherein the headband comprises a first side edge and a second side edge, the second side edge being inclined downward relative to the first side edge, so that the connecting surface between the first side edge and the second side edge is an arc surface; and a snap shell, wherein the snap shell is arranged at an end portion of the headband and is used to connect to the front end of the VR equipment. Thus, by making the connecting surface between the first side edge and the second side edge of the headband an arc surface and by arranging the headband at the front end of the VR equipment, when the headband is worn, the overall weight will be dispersed by the top of the head, thereby eliminating the discomfort caused by the clamping of the back of the head and the sides of the ears, and the structure is simple and easy to install. BRIEF DESCRIPTION OF THE DRAWINGS

[0016] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the following briefly introduces the drawings required for use in the description of the embodiments. Obviously, the drawings described below are only some embodiments of the present application. For those skilled in the art, other drawings can be obtained based on these drawings without creative work.

[0017] Figure 1 This is an axial schematic diagram of the VR device auxiliary device provided in an embodiment of the present application;

[0018] Figure 2 This is a rear axial schematic diagram of the VR device auxiliary device provided in an embodiment of the present application;

[0019] Figure 3 Schematic diagram of the headband of the VR device auxiliary device provided in an embodiment of the present application;

[0020] Figure 4 2 is a schematic diagram of a VR device auxiliary device provided in an embodiment of the present application;

[0021] Figure 5 Schematic diagram of the lever principle of the VR equipment auxiliary device provided in an embodiment of the present application. DETAILED DESCRIPTION

[0022] It should be noted that the principles of this application are illustrated by implementing them in an appropriate computing environment. The following description is based on the illustrated specific embodiments of this application and should not be considered as limiting other specific embodiments not described in detail herein.

[0023] In the following description of this application, reference is made to “some embodiments”, which describe a subset of all possible embodiments, but it can be understood that “some embodiments” may be the same subset or different subsets of all possible embodiments, and may be combined with each other without conflict.

[0024] In the following description of this application, the terms "first\second\third" involved are merely used to distinguish similar objects and do not represent a specific ordering of the objects. It can be understood that "first\second\third" can be interchanged with a specific order or sequence where permitted, so that the embodiments of the present application described herein can be implemented in an order other than that illustrated or described herein.

[0025] Unless otherwise defined, all technical and scientific terms used herein have the same meaning as commonly understood by those skilled in the art to which this application pertains. The terms used herein are for the purpose of describing the embodiments of this application only and are not intended to limit this application.

[0026] See also Figure 1-5 A VR device auxiliary device includes a headband 110 and a latch 210. The headband 110 includes a first side 111 and a second side 112. The first side 111 and the second side 112 are the side edges of the headband 110 along its length. The second side 112 is downwardly inclined relative to the first side 111, that is, the first side 111 is higher than the second side 112, so that the connection surface between the first side 111 and the second side 112 is an arc surface. The latch 210 is provided at the end of the headband 110, that is, a latch 210 is provided at each end of the headband 110. The two latches 210 are respectively used to connect to the two sides of the front end of the VR device 300.

[0027] When worn, the headband 110 is positioned on the top of the user's head. The second side 112 of the headband 110 is closer to the forehead, while the first side 111 is farther from the forehead. That is, the second side 112 is closer to the user's forehead than the first side 111. Because the second side 112 is tilted downward relative to the first side 111, the connecting surface between the first side 111 and the second side 112 is an arcuate surface. The front-end portion of the head near the forehead is also slightly tilted toward the forehead. In this way, when worn, the headband 110 better conforms to the front head shape, thereby being able to fit the user's head more closely. In addition, the width of the headband 110 is larger at the front-end portion of the head, and the area of contact with the head is larger, so that the force applied to the head can be dispersed. The distance from the headband 110 to the front display portion of the VR headset is greater than the distance from the headband 110 to the rear end. Like a lever, the upper end of the head is the force point, used to bear the support force of the eyes, so that the VR device remains balanced and does not generate much force on the back of the eyes and the back of the head, making it more comfortable to wear.

[0028] The headband 110 can be fixedly connected to the outer clamp 230 by plugging and unplugging, or the headband 110 and the outer clamp 230 are an integral structure and can be directly manufactured in one piece through a mold.

[0029] The housing 210 includes an outer clamp 230 and an inner clamp 220. The outer clamp 230 defines an outer cavity 231, and the inner clamp 220 defines an inner cavity 232. The inner clamp 220 is buckled into the outer cavity 231. It is understood that the inner clamp 220 can slide along the outer cavity 231 and be embedded therein, or it can be buckled in a manner of providing a slideway.

[0030] The inner card cavity 232 is provided with a first card cavity 2201 and a second card cavity 2202. The first card cavity 2201 is located above and to the side of the second card cavity 2202. The second card cavity 2202 is used to engage the headband that comes with the VR device, and also leaves space for audio equipment, such as headphones and small speakers, to address the problem of poor audio quality when the VR device is equipped with a headset. The inner card cavity 232 is also provided with an inner card hole 2203, which is located at the bottom of the inner card cavity 232 and outside the second card cavity 2202.

[0031] The outer clamping hoop 230 is provided with an outer clamping hole 2301 , which is opened at the lower end of the outer clamping hoop 230 .

[0032] The outer clamping hole 2301 and the inner clamping hole 2203 are set at the same position. When the inner clamping hoop 220 is buckled into the outer clamping hoop 230, the outer clamping hole 2301 corresponds to the inner clamping hole 2203 one by one. It can be seen that an adjustment knob is also provided between the inner and outer clamps. The wearing position of the headband can be adjusted by adjusting the clamping hole knob to increase the degree of adaptability.

[0033] The inner clamp 220 is used to be mounted on the VR device 300 and worn on the head. The headband 110 is an adjustable headband used to accommodate different head shapes. It is understood that the headband 110 is an adjustable headband and can be adjusted in length.

[0034] The embodiment of the present application further provides a VR structure, including a VR device 300 and a VR device auxiliary device, where the VR device auxiliary device is the VR device auxiliary device described in the above embodiment.

[0035] The above is a detailed introduction to a VR equipment auxiliary device and VR structure provided by the present application. Specific examples are used herein to illustrate the principles and implementation methods of the present application. The description of the above embodiments is only used to help understand the method and core idea of the present application. At the same time, for those skilled in the art, based on the idea of the present application, there may be changes in the specific implementation methods and application scope. In summary, the content of this specification should not be understood as limiting the present application.

[0036] It should be noted that when the above embodiments of this application are applied to specific products or technologies, the relevant user data is involved, and the user's permission or consent must be obtained, and the collection, use and processing of the relevant data must comply with the relevant laws, regulations and standards of the relevant countries and regions.

Claims

1. A VR equipment auxiliary device, characterized in that: include: A headband (110), the headband (110) comprising a first side edge (111) and a second side edge (112), the second side edge (112) being inclined downward relative to the first side edge (111), such that a connecting surface between the first side edge (111) and the second side edge (112) is a curved surface; A card housing (210), the card housing (210) being arranged at an end of the headband (110) and being used for connecting to a front end of a VR device (300); The housing (210) comprises an outer clamp (230) and an inner clamp (220), an outer cavity (231) is provided on the inner side of the outer clamp (230), an inner clamp cavity (232) is provided on the inner side of the inner clamp (220), and the inner clamp (220) is buckled in the outer cavity (231); The inner card cavity (232) is provided with a first card cavity (2201) and a second card cavity (2202), and the first card cavity (2201) is provided on the upper side of the second card cavity (2202).

2. The VR equipment auxiliary device according to claim 1, characterized in that: The inner card cavity (232) is further provided with an inner card hole (2203), and the inner card hole (2203) is provided at the lower part of the inner card cavity (232) and outside the second card cavity (2202).

3. The VR equipment auxiliary device according to claim 2, characterized in that: An external clamping hole (2301) is provided on the external clamping hoop (230), and the external clamping hole (2301) is opened at the lower end of the external clamping hoop (230).

4. The VR equipment auxiliary device according to claim 3, characterized in that: The outer clamping hole (2301) and the inner clamping hole (2203) are arranged at the same position. When the inner clamping hoop (220) is buckled in the outer clamping hoop (230), the outer clamping hole (2301) and the inner clamping hole (2203) correspond one to one.

5. The VR equipment auxiliary device according to claim 3, characterized in that: The inner clamp (220) is used to be mounted on the VR device (300) and worn on the head.

6. The VR equipment auxiliary device according to claim 5, characterized in that: The headband (110) is an adjustable headband used to accommodate different head shapes.

7. A VR structure, characterized in that: It comprises a VR device and the VR device auxiliary device according to any one of claims 1 to 6.