Spliced game LED screen for naked eye VR
Through quick disassembly and installation and adjustment mechanism, the scalability and assembly difficulty of the spliced gaming LED screen for naked-eye VR is solved, and the display screen size is quickly assembled and flexibly adjusted to meet the needs of diverse application scenarios.
Patent Information
- Application Number
- CN202422464402.9
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-10-12
- Publication Date
- 2025-08-15
- Estimated Expiration
- 2034-10-12
AI Technical Summary
The existing spliced gaming LED screens for naked-eye VR have poor scalability, cannot increase the number of displays, and are difficult to assemble and time-consuming, which cannot meet the needs of application scenarios of different scales.
The quick disassembly and installation technology and adjustment mechanism are adopted to achieve rapid assembly and flexible adjustment through components such as plug plates, cross plates, brackets and bidirectional screws. After inserting the plug plates into the slot, the cross plates and baffles limit the position, and the bidirectional screws adjust the distance of the LED screen body to achieve rapid assembly and expansion.
It achieves low assembly difficulty, high efficiency, good scalability, and can adjust the display size according to needs to meet the flexibility requirements of different application scenarios.
Smart Images

Figure CN223228159U_ABST
Abstract
Description
Technical Field
[0001] The utility model relates to the technical field of game LED screens, and in particular to a spliced game LED screen for naked-eye VR. Background Art
[0002] Glasses-free VR technology allows users to experience virtual reality without wearing a headset. In recent years, tiled gaming LED screens have become a key display solution for glasses-free VR applications due to their high resolution and wide viewing angle. These screens combine multiple LED displays to create a single, immersive screen.
[0003] Most of the spliced game LED screens for naked-eye VR in the existing technology have poor scalability. Due to structural limitations, the number of display screens cannot be further increased, and the size of the equipment cannot be increased according to needs in the later stage. For application scenarios that need to be continuously expanded or upgraded, such as game competitions of different scales, display devices of different sizes are required. The fixed number of display screens will limit the flexibility of the display area and may not be able to meet the growth of future demand. In addition, most of the spliced game LED screens for naked-eye VR in the existing technology are difficult to assemble, require a long time to assemble, and have low efficiency. Therefore, it is necessary to design a spliced game LED screen for naked-eye VR to solve the above problems. Utility Model Content
[0004] The purpose of the utility model is to solve the shortcomings of the existing technology and to propose a spliced game LED screen for naked-eye VR.
[0005] In order to achieve the above purpose, the present invention adopts the following technical solutions:
[0006] A spliced game LED screen for naked-eye VR comprises a game LED screen body, wherein the inner plate of the game LED screen body is fixedly connected to a fixing seat, slots are provided on the four sides of the fixing seat, a plug-in plate is provided in the slot, a square tube is provided on the side of the plug-in plate away from the fixing seat, brackets are slidably connected to the inner walls of both ends of the square tube, the brackets are fixedly connected to the plug-in plate, an adjustment mechanism is provided inside the square tube, a cross-shaped plate is provided on the side of the fixing seat away from the game LED screen body, the cross-shaped plate is passed through the fixing seat, the cross-shaped plate is slidably connected to the fixing seat, the four ends of the cross-shaped plate on the side close to the fixing seat are fixedly connected to plug rods, the plug rods are passed through the fixing seat, the cross-shaped plate is fixedly connected to four frame plates on the side away from the fixing seat, and the two frame plates at the same end are provided with a screw thread on the side close to each other. A baffle is provided, which is fixedly connected to a limit plate on a side close to the frame plate, and the limit plate passes through the frame plate, and the limit plate is slidably connected to the frame plate, and a spring is sleeved on the limit plate. Due to the use of quick-release installation technology, when assembling, the plug plate is inserted into the slot, and then the cross-shaped plate is pressed to move the cross-shaped plate to the side of the baffle close to the fixed seat, and the baffle will limit the position of the cross-shaped plate. At this time, the plug rod will also be inserted into the groove on the plug plate, which can limit the position of the plug plate and the device can be installed. It effectively solves the problem that most of the existing technologies for naked-eye VR splicing game LED screens proposed in the background technology are difficult to assemble, require a long time to assemble, and have low efficiency, thereby achieving the technical effect of low assembly difficulty, improving the efficiency of assembly work, and reducing the time spent on assembly.
[0007] As a further solution of the present invention, the adjusting mechanism includes a bidirectional screw rod, both ends of the bidirectional screw rod are provided with screw nuts, the screw nuts are adapted to the bidirectional screw rod, the screw nuts are fixedly connected to the bracket, the outer wall of the bidirectional screw rod is fixedly connected to a worm gear, the top of the worm gear is provided with a worm, and the worm gear cooperates with the worm gear. Since the adjusting mechanism is used to adjust the technical means of the distance between each game LED screen body, when the number of game LED screen bodies needs to be increased, the plug-in board can be inserted into the slot again and the position of the plug-in board can be restricted. After the game LED screen body is fixed on the fixing seat, the bidirectional screw rod is rotated to adjust the distance between the two screw nuts, thereby adjusting the distance between two adjacent game LED screen bodies. The adjacent game LED screen bodies are fitted together, and the game LED screen body can continue to be installed on the side of the game LED screen body, which effectively solves the problem that most of the spliced game LED screens for naked-eye VR in the existing technology mentioned in the background technology have poor scalability and are limited by the structure. The number of display screens cannot be further increased, and the size of the equipment cannot be increased according to needs in the later stage. For application scenarios that need to be continuously expanded or upgraded, such as game competitions of different scales, display devices of different sizes are required. The fixed number of display screens will limit the flexibility of the display area and may not be able to meet the problem of future demand growth, thereby achieving good scalability, high flexibility, and the ability to increase the game LED screen body to adjust the size according to the needs of different application scenarios.
[0008] As a further solution of the present invention, a circular groove is provided on the bracket, and the screw nut and the bidirectional screw are arranged in the circular groove.
[0009] As a further solution of the present invention, both ends of the bidirectional screw rod are sleeved with mounting seats, the bidirectional screw rod is rotatably connected to the mounting seats, and the mounting seats are fixedly connected to the inner wall of the square tube.
[0010] As a further solution of the present invention, a knob is provided on one side of the square tube, the knob is fixedly connected to a worm, one end of the worm passes through one side of the square tube, and the worm rotates to connect to the square tube.
[0011] As a further solution of the present invention, a fixing plate is fixedly connected to one side of the square tube, and a hole is opened on the fixing plate.
[0012] As a further solution of the present invention, two positioning rods are fixedly connected to the four sides of the fixing seat, and the inserting plate is sleeved on the positioning rods.
[0013] The beneficial effects of the utility model are:
[0014] The utility model adopts an adjustment mechanism to adjust the distance between each game LED screen body. Therefore, when the number of game LED screen bodies needs to be increased, the plug-in board can be inserted into the slot again and the position of the plug-in board can be restricted. After the game LED screen body is fixed on the fixing seat, the bidirectional screw is rotated to adjust the distance between the two screw nuts, so that the distance between two adjacent game LED screen bodies can be adjusted, so that the adjacent game LED screen bodies are fitted together, and the game LED screen body can continue to be installed on the side of the game LED screen body. This effectively solves the problem that most of the spliced game LED screens for naked-eye VR in the existing technology proposed in the background technology have poor scalability. Due to structural limitations, the number of display screens cannot be further increased, and the size of the equipment cannot be increased according to needs in the later stage. For application scenarios that need to be continuously expanded or upgraded, such as game competitions of different scales, display devices of different sizes are required. The fixed number of display screens will limit the flexibility of the display area and may not be able to meet the problem of future demand growth. Therefore, the utility model achieves good scalability, high flexibility, and the technical effect of being able to increase the size of the game LED screen body according to the needs of different application scenarios.
[0015] The utility model adopts the technical means of quick-disassembly installation, so when assembling, the plug board is inserted into the slot, and then the cross-shaped plate is pressed to move the cross-shaped plate to the side of the baffle close to the fixed seat, and the baffle will limit the position of the cross-shaped plate. At this time, the plug rod will also be inserted into the groove on the plug board, so the position of the plug board can be restricted, and the device can be installed. It effectively solves the problem that most of the existing technologies for naked-eye VR splicing LED screens are difficult to assemble, require a long time to assemble, and have low efficiency, thereby achieving the technical effect of low assembly difficulty, improving the efficiency of assembly work, and reducing the time spent on assembly. BRIEF DESCRIPTION OF THE DRAWINGS
[0016] Figure 1 This is a schematic diagram of the three-dimensional structure of a spliced gaming LED screen for naked-eye VR proposed in the utility model;
[0017] Figure 2 This is a partial structural diagram of a spliced gaming LED screen for naked-eye VR proposed in the utility model;
[0018] Figure 3 This is a schematic diagram of the cross-shaped plate structure of a spliced gaming LED screen for naked-eye VR proposed in the utility model;
[0019] Figure 4 This is a schematic diagram of the fixing base structure of a spliced gaming LED screen for naked-eye VR proposed in the utility model;
[0020] Figure 5This is a schematic diagram of the expanded structure of the fixed base of a spliced game LED screen for naked-eye VR proposed in this utility model.
[0021] In the figure: 1. Game LED screen body; 2. Fixing seat; 3. Slot; 4. Insertion plate; 5. Bracket; 6. Square tube; 7. Cross-shaped plate; 8. Insertion rod; 9. Frame plate; 10. Baffle; 11. Limit plate; 12. Spring; 13. Mounting seat; 14. Bidirectional screw; 15. Worm gear; 16. Worm; 17. Knob; 18. Screw nut; 19. Round groove; 20. Fixing plate; 21. Positioning rod. DETAILED DESCRIPTION
[0022] The technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, rather than all the embodiments.
[0023] It should be noted that, in the absence of conflict, the embodiments and features of the embodiments in this application can be combined with each other. The present invention will be described in detail below with reference to the accompanying drawings and in conjunction with the implementation regulations.
[0024] Reference Figure 1 - Figure 5, a splicing game LED screen for naked-eye VR, including a game LED screen body 1, the inner plate of the game LED screen body 1 is fixedly connected to a fixing seat 2, slots 3 are opened on the four sides of the fixing seat 2, a plug-in plate 4 is arranged in the slot 3, a square tube 6 is provided on the plug-in plate 4 on the side away from the fixing seat 2, the inner walls of both ends of the square tube 6 are slidably connected to the bracket 5, the bracket 5 is fixedly connected to the plug-in plate 4, an adjustment mechanism is arranged inside the square tube 6, the fixing seat 2 is provided with a cross-shaped plate 7 on the side away from the game LED screen body 1, the cross-shaped plate 7 is penetrated by the fixing seat 2, the cross-shaped plate 7 is slidably connected to the fixing seat 2, the four ends of the cross-shaped plate 7 on the side close to the fixing seat 2 are fixedly connected to the plug-in rod 8, the plug-in rod 8 is penetrated by the fixing seat 2, the cross-shaped plate 7 is fixedly connected to four frame plates 9 on the side away from the fixing seat 2, and the two frame plates 9 at the same end are provided with a The baffle 10 is fixedly connected to the limit plate 11 on the side close to the frame plate 9. The limit plate 11 passes through the frame plate 9 and is slidably connected to the frame plate 9. A spring 12 is sleeved on the limit plate 11. Due to the use of quick-release installation technology, when assembling, the plug plate is inserted into the slot, and then the cross-shaped plate is pressed to move the cross-shaped plate to the side of the baffle close to the fixed seat. The baffle will limit the position of the cross-shaped plate, and the plug rod will also be inserted into the groove on the plug plate. The position of the plug plate can be limited, and the device can be installed, which effectively solves the problem that most of the existing technologies for naked-eye VR splicing game LED screens proposed in the background technology are difficult to assemble, require a lot of time to assemble, and have low efficiency, thereby achieving the technical effect of low assembly difficulty, improving the efficiency of assembly work, and reducing the time spent on assembly.
[0025] In this embodiment, the adjustment mechanism includes a bidirectional screw rod 14, both ends of which are provided with screw nuts 18, the screw nuts 18 are adapted to the bidirectional screw rod 14, the screw nuts 18 are fixedly connected to the bracket 5, the outer wall of the bidirectional screw rod 14 is fixedly connected to the worm gear 15, the top of the worm gear 15 is provided with a worm 16, the worm gear 15 cooperates with the worm 16, since the adjustment mechanism is used to adjust the technical means of the distance between each game LED screen body, when the number of game LED screen bodies needs to be increased, the plug-in board can be inserted into the slot again and the position of the plug-in board can be restricted. After the game LED screen body is fixed on the fixing seat, the bidirectional screw rod is rotated to adjust the distance between the two screw nuts, and the distance between two adjacent game LED screen bodies can be adjusted. The distance between the adjacent game LED screen bodies can be made to fit together, and the game LED screen body can continue to be installed on the side of the game LED screen body, which effectively solves the problem that most of the spliced game LED screens for naked-eye VR in the existing technology mentioned in the background technology have poor scalability and are limited by the structure. The number of display screens cannot be further increased, and the size of the equipment cannot be increased according to needs in the later stage. For application scenarios that need to be continuously expanded or upgraded, such as game competitions of different scales, display devices of different sizes are required. The fixed number of display screens will limit the flexibility of the display area and may not be able to meet the problem of future demand growth, thereby achieving good scalability, high flexibility, and the ability to increase the game LED screen body to adjust the size according to the needs of different application scenarios.
[0026] In this embodiment, a circular groove 19 is formed on the bracket 5 , and the screw nut 18 and the bidirectional screw 14 are arranged in the circular groove 19 .
[0027] In this embodiment, both ends of the bidirectional screw rod 14 are sleeved with mounting seats 13 , the bidirectional screw rod 14 is rotatably connected to the mounting seats 13 , and the mounting seats 13 are fixedly connected to the inner wall of the square tube 6 .
[0028] In this embodiment, a knob 17 is provided on one side of the square tube 6 , and the knob 17 is fixedly connected to the worm 16 . One end of the worm 16 passes through one side of the square tube 6 , and the worm 16 rotates to connect to the square tube 6 .
[0029] In this embodiment, a fixing plate 20 is fixedly connected to one side of the square tube 6 , and a hole is opened in the fixing plate 20 .
[0030] In this embodiment, four sides of the fixing base 2 are fixedly connected to two positioning rods 21 , and the inserting plate 4 is sleeved on the positioning rods 21 .
[0031] Working principle: When assembling this device, insert the plug board 4 into the slot 3. During the insertion process, the plug board 4 is put on the positioning rod 21 to position the plug board 4. Then, the cross-shaped plate 7 is pressed to move the cross-shaped plate 7 toward the direction of the fixed seat 2. The movement of the cross-shaped plate 7 drives the plug rod 8 to move. The plug rod 8 moves until it is inserted into the groove on the plug board 4, which can limit the position of the plug board 4. After the cross-shaped plate 7 contacts the hypotenuse of the baffle 10 and continues to move, the cross-shaped plate 7 will squeeze the baffle 10 to move the baffle 10 away from the cross-shaped plate 7. The movement of the baffle 10 will drive the limiting plate 11 to move along the frame plate 9. The baffle 10 will not deviate when moving. The movement of the baffle 10 will also squeeze the spring 12 to contract the spring 12. When the cross-shaped plate 7 moves past the baffle 10, the spring 12 will extend to block the cross-shaped plate 7, and the cross-shaped plate 7 cannot move away from the fixed seat 2. At this time, the plug rod 8 will be restricted. The screw nut 18 is then used to move the bracket 5 along the inner wall of the square tube 6. The distance between the two brackets 5 can be adjusted to adjust the distance between the two game LED screen bodies 1 so that the adjacent game LED screen bodies 1 fit together. Then, screws are used to pass through the holes on the fixing plate 20 to fix the device on the LED screen mounting frame. When the number of game LED screen bodies 1 needs to be increased to increase the area of the screen, game LED screen bodies 1 can be added and assembled according to the same steps.
[0032] For ease of description, spatially relative terms such as "above", "above", "on the upper surface of", "above", etc. may be used herein to describe the spatial positional relationship of a device or feature to other devices or features as shown in the figures. It should be understood that spatially relative terms are intended to include different orientations of the device in use or operation in addition to the orientation described in the figures. For example, if the device in the drawings is inverted, the device described as "above other devices or structures" or "above other devices or structures" will be positioned as "below other devices or structures" or "below other devices or structures". Thus, the exemplary term "above" can include both "above" and "below". The device can also be positioned in other different ways (rotated 90 degrees or in other orientations), and the spatially relative descriptions used here are interpreted accordingly.
[0033] It should be noted that the terms used herein are only for describing specific embodiments and are not intended to limit the exemplary embodiments according to the present application. As used herein, unless the context clearly indicates otherwise, the singular form is also intended to include the plural form. In addition, it should be understood that when the terms "comprise" and / or "include" are used in this specification, they indicate the presence of features, steps, operations, devices, components and / or combinations thereof.
[0034] The above description is merely a preferred embodiment of the present invention and is not intended to limit the present invention. Those skilled in the art will readily appreciate that the present invention is susceptible to various modifications and variations. Any modifications, equivalent substitutions, or improvements made within the spirit and principles of the present invention shall be included within the scope of protection of the present invention.
Claims
1. A spliced game LED screen for naked eye VR, comprising a game LED screen body (1), characterized in that: The inner plate of the game LED screen body (1) is fixedly connected to a fixing seat (2), and slots (3) are provided on all four sides of the fixing seat (2). A plug-in plate (4) is provided in the slot (3), and a square tube (6) is provided on the plug-in plate (4) at a side away from the fixing seat (2). The inner walls of both ends of the square tube (6) are slidably connected to brackets (5), and the brackets (5) are fixedly connected to the plug-in plate (4). An adjustment mechanism is provided inside the square tube (6). A cross-shaped plate (7) is provided on the side of the fixing seat (2) away from the game LED screen body (1). The cross-shaped plate (7) is passed through the fixing seat (2), and the cross-shaped plate (7) slides The cross-shaped plate (7) is fixedly connected to a fixed seat (2), and the four ends of the cross-shaped plate (7) on the side close to the fixed seat (2) are fixedly connected to the insertion rod (8), and the insertion rod (8) is inserted into the fixed seat (2). The cross-shaped plate (7) is fixedly connected to four frame plates (9) on the side away from the fixed seat (2). The two frame plates (9) at the same end are provided with a baffle (10) on the side close to each other. The baffle (10) is fixedly connected to a limit plate (11) on the side close to the frame plate (9). The limit plate (11) passes through the frame plate (9) and is slidably connected to the frame plate (9). The limit plate (11) is sleeved with a spring (12).
2. The naked eye VR splicing game LED screen according to claim 1, characterized in that: The adjusting mechanism comprises a bidirectional screw rod (14), both ends of the bidirectional screw rod (14) are sleeved with screw rod nuts (18), the screw rod nuts (18) are adapted to the bidirectional screw rod (14), the screw rod nuts (18) are fixedly connected to the bracket (5), the outer wall of the bidirectional screw rod (14) is fixedly connected to a worm wheel (15), the top of the worm wheel (15) is provided with a worm (16), and the worm wheel (15) and the worm (16) are matched.
3. The naked eye VR splicing game LED screen according to claim 2, characterized in that: A circular groove (19) is provided on the bracket (5), and the screw nut (18) and the bidirectional screw (14) are arranged in the circular groove (19).
4. The naked eye VR splicing game LED screen according to claim 3, characterized in that: Both ends of the bidirectional screw rod (14) are sleeved with mounting seats (13), the bidirectional screw rod (14) is rotatably connected to the mounting seats (13), and the mounting seats (13) are fixedly connected to the inner wall of the square tube (6).
5. The naked eye VR splicing game LED screen according to claim 4, characterized in that: A knob (17) is provided on one side of the square tube (6), and the knob (17) is fixedly connected to a worm (16). One end of the worm (16) passes through one side of the square tube (6), and the worm (16) is rotated to connect to the square tube (6).
6. The naked eye VR splicing game LED screen according to claim 5, characterized in that: A fixing plate (20) is fixedly connected to one side of the square tube (6), and a hole is opened on the fixing plate (20).
7. The naked eye VR splicing game LED screen according to claim 1, characterized in that: The four sides of the fixing seat (2) are fixedly connected to two positioning rods (21), and the inserting plate (4) is sleeved on the positioning rods (21).