Intelligent game control device, intelligent game equipment and flying chess

Through the coordinated work of the control module, emergency trigger, display module and sound module in the intelligent game control device, the problems of conventional table game equipment being inconvenient to carry, easy loss of components and monotonous rules are solved, and the interactivity and fun of the game are improved.

CN223311634UActive Publication Date: 2025-09-09FOSHAN JIKE INNOVATION & TECH CO LTD
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Patent Information

Application Number
CN202422048672.1
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-08-22
Publication Date
2025-09-09
Estimated Expiration
2034-08-22

AI Technical Summary

Technical Problem

Conventional board game equipment is not easy to carry, components are easy to lose, the game rules are monotonous and mechanical, and lack interactivity, resulting in a dull gaming experience.

Method used

An intelligent game control device is designed, which includes a control module, an emergency trigger, a display module and a sound module. Through the coordinated work of these modules, the game content is affected, and the interactivity and fun of the game are increased.

Benefits of technology

It improves the fun and interactivity of the game, enhances the immersion and freshness of the gaming experience, and solves the problems of the inconvenience of carrying conventional table game equipment and the monotonous rules.

✦ Generated by Eureka AI based on patent content.

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Abstract

The intelligent game control device comprises a control module and a game control module, the emergency trigger is in communication connection with the control module and is configured to be capable of operating to trigger occurrence or non-occurrence of an emergency in one or more emergencies, and a triggering result of each operation of the emergency trigger comprises occurrence or non-occurrence of the emergency; the display module is in communication connection with the control module and can be controlled by the control module to provide a trigger result indication about a trigger result of the emergency trigger; and / or a sound production module which is in communication connection with the control module and can be controlled by the control module to provide a sound prompt about a triggering result of the emergency trigger. Wherein the intelligent game control device is configured in the way that in the game process, the trigger result of the emergency trigger can influence the game content. The utility model further discloses intelligent game equipment which comprises the intelligent game control device. The utility model further discloses a flying chess which comprises the intelligent game control device.
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Description

Technical Field

[0001] The present disclosure relates to the field of educational games, and more particularly to an intelligent game control device, an intelligent game device including the intelligent game control device, and a flying chess device. Background Art

[0002] Puzzle board games are growing in popularity. Conventional board game equipment typically consists of a series of specific game components, including a board, cards, pieces, dice, and a rulebook. Players manipulate these components to achieve game objectives or win matches. However, conventional board game equipment is not portable and one or more of its components can be easily lost. Furthermore, conventional game rules are often very monotonous and mechanical, limiting their enjoyment. Furthermore, conventional board games lack the ability for players to interact with the board, making the gameplay potentially tedious.

[0003] Therefore, a new intelligent gaming device is needed that can at least partially overcome the problems in the prior art and bring other advantages. Utility Model Content

[0004] To this end, one aspect of the present disclosure proposes an intelligent game control device. According to one embodiment, the intelligent game control device includes: a control module; an emergency event trigger, which is communicatively connected to the control module and configured to be operable to trigger the occurrence or non-occurrence of an emergency event among one or more emergency events, and the trigger result of each operation of the emergency event trigger includes the occurrence or non-occurrence of the emergency event; a display module, which is communicatively connected to the control module and can be controlled by the control module to provide a trigger result indication regarding the trigger result of the emergency event trigger; and / or a sound module, which is communicatively connected to the control module and can be controlled by the control module to provide a sound prompt regarding the trigger result of the emergency event trigger; wherein the intelligent game control device is configured so that during the game, the trigger result of the emergency event trigger can affect the game content.

[0005] According to various embodiments, the intelligent game control device proposed in the present disclosure may further include one or more of the following further developments.

[0006] According to some embodiments, the display module comprises a trigger result indicator controllable by the control module, for providing the trigger result indication.

[0007] According to some embodiments, the trigger result indication includes: an emergency event category indication, used to indicate the category of the emergency event; and / or an emergency event location indication, used to indicate the gaming position where the emergency event occurs.

[0008] According to some embodiments, the trigger result indicator comprises:

[0009] an emergency event category indicator controllable by the control module, for providing the emergency event category indication; and / or

[0010] An emergency event location indicator controllable by the control module is used to provide the emergency event location indication.

[0011] According to some embodiments, the emergency category indicator includes an emergency category pointer component or an emergency category indicator light unit; and / or the emergency location indicator includes an emergency location pointer component or an emergency location indicator light unit.

[0012] According to some embodiments, the emergency event category indication and / or the emergency event location indication is composed of at least one of numbers, colors, patterns, letters, text, light brightness, light lighting position, and light flashing mode.

[0013] According to some embodiments, the display module includes a display panel on which a plurality of different emergency category indicators are provided, and the emergency category indicator light unit includes an emergency category indicator light corresponding to each of the emergency category indicators.

[0014] According to some embodiments, the intelligent game control device further comprises an emergency event locker, wherein the emergency event locker is configured to be operable to lock the trigger result indication.

[0015] According to some embodiments, the control module is configured to control the trigger result indicator to provide a transformed emergency event location indication when the trigger result of the emergency event trigger is that an emergency event is about to occur, and the emergency event locker is configured to be able to be operated to lock the emergency event location indication provided by the trigger result indicator.

[0016] According to some embodiments, the emergency event locker includes a lock trigger module, which is configured to provide a lock trigger signal; the control module is also configured to receive the lock trigger signal and lock the emergency event position indication provided by the trigger result indicator in response to the lock trigger signal.

[0017] According to some embodiments, the lock trigger module is configured to issue the lock trigger signal based on a response to a lock trigger input provided by a game participant.

[0018] According to some embodiments, the lock trigger module includes a lock trigger sensing component communicatively connected to the control module, and the lock trigger sensing component is configured to emit the lock trigger signal in response to the lock trigger input provided by the game participant.

[0019] According to some embodiments, the lock trigger sensing component includes an electric induction device, an electromagnetic induction device, a photoelectric induction device, or a mechanical trigger switch.

[0020] According to some embodiments, the lock trigger input includes one or more of pressing, rotating, touching, game participant action and sound.

[0021] According to some embodiments, the control module is configured to control the display module to continuously provide an emergency category indication and / or an emergency location indication of the emergency in multiple consecutive game steps when the triggering result of the emergency trigger is the occurrence of an emergency.

[0022] According to some embodiments, the intelligent game control device also includes at least one regular instruction random determiner, which is configured to be able to operate to provide random regular instructions, and the random regular instructions are used to determine the game content at least alone or in conjunction with the triggering result of the emergency trigger.

[0023] According to some embodiments, the at least one regular instruction random determiner is communicatively connected to the control module;

[0024] wherein the control module is configured to control the display module to display the random regular instruction in response to the operation of the at least one regular instruction random determiner; and / or

[0025] Wherein, the control module is configured to control the sound module to provide a sound prompt about the random regular instruction in response to the operation of the at least one regular instruction random determiner.

[0026] According to some embodiments, the display module includes a random conventional instruction pointer component or a random conventional instruction light unit that can be controlled by the control module to provide the random conventional instruction.

[0027] According to some embodiments, the random routine instruction consists of at least one of numbers, colors, patterns, letters, words, light brightness, light lighting position, and light flashing mode.

[0028] According to some embodiments, the emergency event trigger and the regular instruction random determiner include a common trigger module or trigger modules provided separately from each other, and the trigger module is configured to provide a trigger signal;

[0029] in:

[0030] The control module is further configured to receive the trigger signal and, in response to the trigger signal, control the display module to provide a trigger result indication of the trigger result of the emergency trigger and / or display the random regular instruction provided by the regular instruction random determiner; and / or

[0031] The control module is further configured to receive the trigger signal and, in response to the trigger signal, control the sound module to provide a sound prompt regarding the trigger result and / or a sound prompt regarding the random routine instruction.

[0032] According to some embodiments, the trigger module is configured to issue the trigger signal based on a response to a trigger input provided by a game participant.

[0033] According to some embodiments, the trigger module includes a trigger sensing component communicatively connected to the control module, and the trigger sensing component is configured to emit the trigger signal in response to the trigger input provided by the game participant.

[0034] According to some embodiments, the trigger sensing component includes an electric induction device, an electromagnetic induction device, a photoelectric induction device, or a mechanical trigger switch.

[0035] According to some embodiments, the trigger input includes one or more of pressing, rotating, touching, game participant action and sound.

[0036] According to some embodiments, the trigger module further comprises a button-type trigger input, which is configured to be pressed by the game participant to provide the trigger input and is configured to interact with the sensing component.

[0037] According to some embodiments, the trigger sensing component includes: a fixed sensing component configured to be connected to the circuit board of the control module; and a movable component connected to the button-type trigger input component, the movable component being configured to be able to move between a trigger position and a non-trigger position as the button-type trigger input component moves, the movable component allowing the trigger sensing component to generate a sensing signal when in the trigger position, and the movable component not allowing the trigger sensing component to generate a sensing signal when in the non-trigger position.

[0038] According to some embodiments, the fixed sensing part includes a signal transceiver unit arranged on a circuit board of the control module; wherein, the movable part is configured such that: in the non-trigger position, the movable part blocks the signal transceiver unit from generating a sensing signal; in the trigger position, the movable part no longer blocks the signal transceiver unit from generating a sensing signal.

[0039] According to some embodiments, the movable element is a movable inductive element capable of interacting with the fixed inductive element.

[0040] According to some embodiments, the movable sensing element is a magnet, and the fixed sensing element is a Hall sensor disposed on a circuit board of the control module.

[0041] According to some embodiments, the trigger module includes an elastic reset member, and the elastic reset member is configured to reset the movable member from the signal transmitting position to the signal blocking position, thereby resetting the button-type trigger input member.

[0042] According to some embodiments, the regular instruction random determiner is a random displacement instruction determiner, and the random regular instruction comprises a random displacement instruction.

[0043] According to some embodiments, the conventional instruction random determiner is a random number generator, and the random displacement instruction is a random number generated by the random number generator.

[0044] According to some embodiments, the random number generator is an electronic dice.

[0045] According to some embodiments, the intelligent game control device includes a game mode selector, which is configured to be operable to select any one of a plurality of game modes.

[0046] According to some embodiments, the game mode selector is communicatively connected to the control module;

[0047] wherein the control module is configured to control the display module to display the game mode in response to the operation of the game mode selector; and / or

[0048] The control module is configured to control the sound module to provide a sound prompt about the game mode in response to the operation of the game mode selector.

[0049] According to some embodiments, the display module includes a game mode indicator for providing a game mode indication regarding any one of the plurality of game modes.

[0050] According to some embodiments, the game mode indicator includes a game mode indicator light unit.

[0051] According to some embodiments, the game mode indication is composed of at least one of numbers, colors, patterns, letters, text, light brightness, light lighting position, and light flashing mode.

[0052] According to some embodiments, the game mode indicator light unit and the random regular instruction light unit are the same light unit.

[0053] According to some embodiments, the game mode selector, the emergency event trigger, and the regular instruction random determiner include a common trigger module or trigger modules that are set separately from each other.

[0054] According to some embodiments, the intelligent game control device further comprises a victory indication component, wherein the victory indication component is configured to be operable to generate a victory sensing signal.

[0055] According to some embodiments, the victory indication component includes an electric induction device, an electromagnetic induction device, a rocker switch, or a trigger switch.

[0056] According to some embodiments, the victory indication component is communicatively connected to the control module;

[0057] Wherein, the control module is configured to control the display module to display a victory indication in response to receiving the victory sensing signal; and / or

[0058] The control module is configured to control the sound module to provide a sound prompt regarding a victory indication in response to receipt of the victory sensing signal.

[0059] According to some embodiments, the display module includes a victory indicator light unit controlled by the control module, and the victory indicator light unit is configured to provide the victory indication.

[0060] According to some embodiments, the victory indication is composed of at least one of numbers, colors, patterns, letters, text, light brightness, light lighting position, and light flashing pattern.

[0061] Another aspect of the present disclosure provides an intelligent game device, which includes the intelligent game control apparatus according to any one of the aforementioned embodiments.

[0062] According to various embodiments, the intelligent gaming device proposed in the present disclosure may further include one or more of the following further developments.

[0063] According to some embodiments, the intelligent gaming device is intelligent flying chess.

[0064] According to some embodiments, the intelligent gaming device further includes a panel on which a plurality of gaming positions are provided; and a plurality of gaming entities, wherein during the game, the corresponding gaming entities can be placed on the panel or can be moved on the panel to occupy at least one of the plurality of gaming positions; wherein each of the emergency events occurs in association with one or more of the gaming positions.

[0065] According to some embodiments, the display module includes a plurality of game position display units that can be controlled by the control module, and the plurality of game position display units and the plurality of game positions on the panel are arranged in a mutually mapped manner in terms of position.

[0066] According to some embodiments, the plurality of gaming slot display units are configured to provide an indication of the occurrence of an emergency event when an emergency event occurs, via one or more gaming slot display units corresponding to one or more gaming slots mapped to the one or more gaming slots associated with the emergency event.

[0067] According to some embodiments, each of the game position display units includes a game position indicator light unit controlled by the control module.

[0068] According to some embodiments, the emergency event occurrence indication includes the emergency event category indication.

[0069] According to some embodiments, each of the gaming position indicator light units is addressable.

[0070] According to some embodiments, the gaming position indicator light unit is an LED light unit with a chip.

[0071] According to some embodiments, the intelligent gaming device is configured to affect the state or action of the game subject according to the triggering result of the emergency trigger during the game process.

[0072] According to some embodiments, the plurality of game entities include at least two different game entities, each of which represents a game participant.

[0073] According to some embodiments, the at least two game entities differ from each other in at least one of color, pattern, shape, and size.

[0074] According to some embodiments, the panel includes a channel, the plurality of game positions include a plurality of chess grids arranged on the channel, and the game subject is a flying chess piece.

[0075] According to some embodiments, the plurality of game positions further include at least one ready-to-fly platform disposed outside the channel.

[0076] Another aspect of the present disclosure provides a flying chess game, comprising:

[0077] The intelligent game control device according to any one of the preceding embodiments;

[0078] A panel, wherein a plurality of game positions are provided on the panel, and a channel is further provided on the panel, wherein the plurality of game positions include a plurality of chess grids provided on the channel;

[0079] a plurality of chess pieces, wherein corresponding chess pieces can be placed on the panel or moved on the panel to occupy corresponding game positions during the game;

[0080] The flying chess is configured so that the triggering result of the emergency trigger during the game can affect the state or action of the relevant chess pieces.

[0081] According to some embodiments, the plurality of game positions further include at least one ready-to-fly platform disposed outside the flight path. BRIEF DESCRIPTION OF THE DRAWINGS

[0082] In order to more clearly illustrate the technical solutions of the embodiments of the present disclosure, the following briefly introduces the drawings required for use in the embodiments. It should be understood that the following drawings only illustrate certain embodiments of the present disclosure and should not be considered as limiting the scope. A person of ordinary skill in the art can also derive other relevant drawings based on these drawings without inventive effort. In the drawings:

[0083] Figure 1 Schematically shows a perspective view of an intelligent game control device according to an exemplary embodiment;

[0084] Figure 2 Schematically illustrates a plan view of an intelligent game control device according to another exemplary embodiment;

[0085] Figure 3 schematically illustrates a perspective view of an intelligent game control device according to another exemplary embodiment;

[0086] Figure 4 Schematically illustrates a plan view of a portion of a control module and a display module of an intelligent game control device according to another exemplary embodiment;

[0087] Figure 5 Schematically shows a three-dimensional view of an intelligent game device according to an exemplary embodiment, which includes the intelligent game control device proposed in the present disclosure;

[0088] Figure 6 Schematically shows a three-dimensional view of an intelligent game device according to another exemplary embodiment, which includes the intelligent game control device proposed in the present disclosure;

[0089] Figure 7 schematically illustrates a plan view of a panel of an intelligent gaming device according to yet another exemplary embodiment;

[0090] Figure 8 Schematically illustrates the connection relationship between a button-type trigger input device and a movable member of an intelligent gaming device according to an exemplary embodiment;

[0091] Figure 9 Schematically shows a cross-sectional view of a control module, a display module, and a trigger module of an emergency event trigger and / or a regular instruction random determiner and / or a game mode selector of an intelligent game module according to an exemplary embodiment;

[0092] Figure 10 Schematically shows a cross-sectional view of a trigger module of an emergency event trigger and / or a regular instruction random determiner and / or a game mode selector according to an exemplary embodiment;

[0093] Figure 11 Schematically shows a cross-sectional view of a trigger module of an emergency event trigger and / or a regular instruction random determiner and / or a game mode selector according to another exemplary embodiment;

[0094] Figure 12 schematically illustrates an exploded perspective view of a victory indication assembly according to an exemplary embodiment;

[0095] Figure 13 schematically illustrates a cross-sectional view of a portion of a victory indication assembly according to an exemplary embodiment;

[0096] Figure 14 The figure schematically shows a circuit diagram of a victory indication component according to an exemplary embodiment.

[0097] Reference Signs List

[0098] 1. 1', 1" smart gaming device

[0099] 10. 10' intelligent game control device

[0100] 100, 100', 100" panels

[0101] 111, 112a, 112b, 112c, 112d, 180 game positions

[0102] 112a1, 112b1, 112c1, 112d1 end game position

[0103] 120a, 120b, 120c, 120d game body

[0104] 130, 140a, 140b, 140c, 140d Channel 180 waiting platform

[0105] 200, 200' emergency trigger

[0106] 210, 210' push button trigger input

[0107] 220a, 220b movable parts

[0108] 221 shielding part

[0109] 230a1, 230a2, 230b fixed sensing parts

[0110] 240 elastic reset piece

[0111] 300 control module

[0112] 301 through hole

[0113] 302 receiving slot

[0114] 310 main control circuit board

[0115] 330 game bit circuit board

[0116] 331, 332 power cord

[0117] 333 signal transmission line

[0118] 400, 400' display module

[0119] 410, 410' first display panel

[0120] 410a, 410b, 410c, 410d, 410e, 410f emergency event category indicator lights 411a, 411b, 411c, 411d, 411e, 411f emergency event category indicators 420a, 420b, 420c, 420a', 420b', 420c' second display panels 421a, 421b, 421c trigger result indicator light unit

[0121] 430' Third display panel

[0122] 440a, 440b, 440a', 440b' emergency location indication panels

[0123] 441a, 441b Emergency location indicator unit

[0124] 450a', 450b', 450 touch screen

[0125] 460 random regular instruction light units, game mode indicator light units

[0126] 470 game display unit

[0127] 471 game position indicator light unit

[0128] 472 game display panel

[0129] 490 light processing components

[0130] 500a, 500b, 500a', 500b' emergency lock

[0131] 510a, 510b, 510a', 510b' lock trigger button

[0132] 520a, 520b lock trigger sensing components

[0133] 600a, 600b, 600c, 600d victory indication components

[0134] 610 victory sensing circuit

[0135] 620 trigger button

[0136] 630 conductive parts

[0137] 640 elastic reset piece

[0138] 641 inelastic deformation part

[0139] 642 elastic deformation part DETAILED DESCRIPTION

[0140] Below, with reference to the accompanying drawings, an intelligent game control device and an intelligent game device according to an embodiment of the present disclosure are described in detail. To make the purpose, technical solution, and advantages of this utility model more clear, the technical solution of the embodiment of the present disclosure will be clearly and completely described below in conjunction with the accompanying drawings. Obviously, the described embodiment is only a part of the embodiment of the present disclosure, not all of the embodiments.

[0141] Therefore, the following detailed description of the embodiments of the present disclosure provided in conjunction with the accompanying drawings is not intended to limit the scope of the present disclosure as claimed, but merely represents selected embodiments of the present disclosure. All other embodiments derived by persons of ordinary skill in the art based on the embodiments of the present disclosure without creative effort are within the scope of protection of the present disclosure.

[0142] Unless the context otherwise defines, the singular includes the plural. Throughout the specification, the terms "including", "having", etc. are used herein to specify the presence of the features, numbers, steps, operations, elements, parts or their combination, but do not exclude the presence or addition of one or more other features, numbers, steps, operations, elements, parts or their combination.

[0143] In addition, even though terms including ordinal numbers such as "first," "second," etc. may be used to describe various components, these components are not limited by these terms, and these terms are only used to distinguish one element from other elements. For example, a first component may be referred to as a second component, and similarly, a second component may be referred to as a first component without departing from the scope of the present disclosure.

[0144] In the description of the present invention, it should be understood that the terms "up", "down", "left", "right", "inside", "outside", etc. indicate orientations or positional relationships based on the orientations or positional relationships shown in the accompanying drawings, or are the orientations or positional relationships in which the disclosed product is conventionally placed when in use, or are the orientations or positional relationships conventionally understood by those skilled in the art. These are merely for the convenience of describing the present disclosure and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore should not be understood as a limitation on the present disclosure.

[0145] The present disclosure provides an intelligent game control device 10, 10'. Figure 1-4 As shown, according to some embodiments, the intelligent game control device 10, 10' includes a control module 300, an emergency trigger 200, 200', a display module 400, 400' and / or a sound module. It should be noted that Figure 1 Schematically shows a perspective view of an intelligent game control device 10 ′ according to an exemplary embodiment; Figure 2-Figure 3 Schematically illustrating a plan view and a perspective view of an intelligent game control device 10 according to another exemplary embodiment; Figure 4 The control module 300 for the intelligent game control device 10 is schematically shown.

[0146] According to some embodiments, the control module 300 includes a circuit board and a microcontroller or processor, an input / output interface and a circuit arranged on the circuit board. Such a circuit board may also be referred to as a main control circuit board 310. Figure 4 Optionally, the control module 300 further includes a memory.

[0147] According to some embodiments, the emergency event trigger 200, 200' is configured to be communicatively connected to the control module 300 and operable to trigger the occurrence or non-occurrence of one or more emergency events. The triggering result of each operation of the emergency event trigger 200, 200' includes the occurrence or non-occurrence of an emergency event. That is, when the emergency event trigger 200, 200' is operated, an emergency event may occur or no emergency event may occur. The intelligent game control device 10, 10' is configured such that during the game, the triggering result of the emergency event trigger 200, 200' can affect the game content. For example, the triggering result of the emergency event trigger 200, 200' can affect the state or action of the game-related game entities 120a, 120b, 120c, 120d. For example, when the intelligent game control device 10, 10' is used in a chess game device, the game entities 120a, 120b, 120c, 120d can be chess pieces. According to one embodiment, the emergency event triggers 200, 200' are operated at a given frequency during the game. For example, for each or every given game step, the emergency event triggers 200, 200' are operated a given number of times, such as once, to randomly trigger the occurrence or non-occurrence of the emergency event. According to another embodiment, the emergency event triggers 200, 200' are operated at a random frequency during the game.

[0148] Should be understood that, in the meaning of the present application, " unexpected event " can be defined as some " accident " and " extra " events that occur suddenly in the conventional game process, and this unexpected event can be considered by game participants to break the conventional game process when occurring in the game process. The increase of unexpected event can increase the fun of game. Unexpected event can be customized differently according to different games. Exemplarily and not exclusively, unexpected event can be the reward, punishment or more relevant game options that game participants obtain unexpectedly, specifically can show as the optional advancement of game subject, forced retreat, optional crossing, game position interchange, teleportation, game opportunity increase or decrease, obtain some extra skills, be restricted to use some skills etc.

[0149] According to some embodiments, Figure 1-4As shown, the intelligent game control device 10, 10' may further include a display module 400, which is configured to be in communication with the control module 300. The control module 300 is configured to control the display module 400 to provide a trigger result indication regarding the trigger result of the emergency trigger 200, 200'. More specifically, the display module 400 is configured to provide the trigger result indication in response to the operation of the emergency trigger 200, 200'. This allows game participants to clearly and intuitively observe whether an emergency has occurred, allowing for greater interactivity between the user and the intelligent game control device 10, 10', further enhancing the fun of the game. According to a more specific embodiment, the control module 300 can be configured to control the display module 400 to not provide any display indication when the trigger result is that no emergency event occurs, thereby assuming that no emergency event occurs, that is, the display modules 400, 400' provide a trigger result indication by not providing any display indication; alternatively, the control module 300 can also be configured to control the display modules 400, 400' to provide relevant display indications to provide trigger result indications when the trigger result is that no emergency event occurs. The relevant display indications can be, for example but not exclusively, symbols, such as the indicator "×", or the text "None", or the English word "NO", etc. Such relevant display indications can also be optionally displayed in red to further clearly indicate that no emergency event is about to occur.

[0150] According to some embodiments, instead of or in addition to the display module, the intelligent game control device 10, 10' may include a sound module (not shown), which is configured to communicate with the control module 300. The control module 300 is configured to control the sound module to provide an audio prompt regarding the triggering result of the emergency trigger 200, 200', more specifically, to provide the audio prompt in response to the operation of the emergency trigger 200, 200'. This allows game participants to clearly and intuitively hear whether an emergency has occurred, allowing for greater interactivity between the user and the intelligent game control device 10, 10', further enhancing the fun of the game. According to a more specific embodiment, the control module 300 can be configured to control the sound module to not provide any sound indication when the trigger result is that no emergency occurs, thereby assuming that no emergency occurs; alternatively, the control module 300 can also be configured to control the sound module to provide relevant sound indications when the trigger result is that no emergency occurs. The relevant sound indications can be, for example but not exclusively, sounds expressing regret such as "NO" in English, "No" in Chinese, or "Oh Oh", or specific ringtones or prompt sounds, etc., to clearly indicate that no emergency is about to occur.

[0151] According to some embodiments, the at least one emergency event that can be triggered by the emergency event trigger 200, 200' may include one or more of the following exemplary but non-exclusive emergency events:

[0152] The game chance is increased by one (different from conventional game rules, for example, conventional game rules may stipulate that rolling a certain value on the dice can increase the dice chance by one; however, the increase in the dice chance here is triggered by the emergency event trigger 200, 200' and is not related to other factors);

[0153] The meteorite hits one or more game entities 120a, 120b, 120c, and 120d, forcing the game entities 120a, 120b, 120c, and 120d to leave the game location or return to the starting point;

[0154] The current game entities 120a, 120b, 120c, and 120d exchange positions with other game entities 120a, 120b, 120c, and 120d;

[0155] One or more game entities 120a, 120b, 120c, 120d are frozen so as not to be moved during one or more game steps until the freeze is released;

[0156] The current game subject 120a, 120b, 120c, 120d is teleported or travels to one of one or more designated game positions 111;

[0157] The current game entities 120a, 120b, 120c, and 120d are transferred to a certain game position 111 at a given number of intervals;

[0158] etc.

[0159] According to some embodiments, the display modules 400 and 400' include a trigger result indicator that can be controlled by the control module 300 to provide a trigger result indication. According to one embodiment, the trigger result indication includes an emergency event category indication, which is used to indicate the category of the emergency event, that is, which specific emergency event is about to occur; alternatively or additionally, the trigger result includes an emergency event location indication, which is used to indicate the gaming position where the emergency event occurs, more specifically, which position or positions on the gaming device the emergency event is about to occur.

[0160] According to one embodiment, the trigger result indicator may include a trigger result indicator light unit that can be controlled by the control module 300, which, for example, includes at least one trigger result indicator light. According to one embodiment, the activation (lighting or extinguishing) and status (lighting color, brightness, whether flashing, flashing frequency, etc.) of the trigger result indicator light can be individually controlled by the control module 300. For example, the control module 300 can control one or more trigger result indicator lights of the trigger result indicator light unit to light up or flash, while the other lights remain extinguished. Optionally, the color and / or brightness of each trigger result indicator light can be variable. According to one embodiment, the trigger result indicator light unit can be a group of LED lights. According to one embodiment, each indicator light in the trigger result indicator light unit is addressable. Thus, the control module 300 can send a control signal with an address, and such a control signal is transmitted to and applied to the indicator light corresponding to the address carried.

[0161] According to some embodiments, the display module 400, 400' may include an emergency event category indicator, which is configured to be controllable by the control module 300 to provide an emergency event category indication. Figure 4Schematically, the emergency category indicator may include an emergency category indicator light unit controllable by the control module 300, which may include, for example, at least one emergency category indicator light 410a, 410b, 410c, 410d, 410e, and 410f. According to one embodiment, the activation and status of each indicator light 410a, 410b, 410c, 410d, 410e, and 410f in the emergency category indicator light unit may be individually controlled. More specifically, the color, brightness, and / or flashing frequency of each emergency category indicator light 410a, 410b, 410c, 410d, 410e, and 410f may be variable. Exemplarily, the emergency category indicator may include at least one of a number, color, pattern, letter, text, brightness, lighting position, and flashing pattern displayed by the emergency category indicator light unit. According to one embodiment, the emergency category indicator light unit is an LED light unit, which may include at least one LED light. According to one embodiment, instead of or in addition to the emergency category indicator unit, the emergency category indicator may include an emergency category pointer component (not shown) that can be controlled by the control module 300. According to one implementation, the emergency category pointer component may include a set of emergency category indication options disposed on the display panel of the display module 400, a pointer, and a driver connected to the pointer, wherein the driver can be controlled by the control module 300 to drive the pointer to randomly point to an emergency category indication option, thereby providing an emergency category indication. By way of example, but not exclusive, the emergency category indication options may include at least one of numbers, colors, patterns, letters, text, light brightness, light lighting position, and light flashing patterns.

[0162] According to some embodiments, Figure 2 As shown, the display modules 400 and 400' include a display panel called a first display panel 410 and 410'. The emergency event category indicator may include a plurality of different emergency event category indicators 411a, 411b, 411c, 411d, 411e, and 411f set on the first display panel 420, and each emergency event category indicator 411a, 411b, 411c, 411d, 411e, and 411f is used to represent an emergency event. For example, but not exclusively, Figure 2As shown, each emergency event category indicator 411a, 411b, 411c, 411d, 411e, 411f can be designed to indicate the event category in a more vivid way. For example, the emergency event category indicator "+1" 411a can represent that the corresponding game participant increases the game chance once, the falling meteorite-shaped indicator 411b represents a meteorite event, the position exchange event can be represented by an indicator with a double arrow 411c, the vortex or snowflake-shaped indicator 411d can represent a freeze event, the dart-shaped indicator 411e can represent a teleportation or crossing event, the planet indicator 411f can represent a teleportation event, etc. As a result, the game participants can easily remember the type of emergency event represented by each emergency event category indicator 411a, 411b, 411c, 411d, 411e, 411f, thereby avoiding frequent reference to the instructions during the game. In a specific embodiment, as Figure 4 As shown, the emergency event category indicator light unit may include emergency event category indicator lights 410a, 410b, 410c, 410d, 410e, and 410f corresponding to each emergency event category indicator 411a, 411b, 411c, 411d, 411e, and 411f. When an emergency event occurs, the corresponding emergency event category indicator lights 410a, 410b, 410c, 410d, 410e, and 410f light up the corresponding emergency event category indicator 411a, 411b, 411c, 411d, 411e, and 411f. Optionally, the emergency event category indicator lights 410a, 410b, 410c, 410d, 410e, and 410f may have different lighting colors, flashing frequencies, and / or brightness for different emergency events.

[0163] According to some embodiments, Figure 4 As shown, the display module 400 may include a display unit referred to as a first display unit. The first display unit may include at least an emergency category indicator, more specifically, individual indicator lights 410a, 410b, 410c, 410d, 410e, and 410f of an emergency category indicator unit. Alternatively or additionally, the first display unit may include an emergency location indicator. Additionally, the first display unit may include a first display panel 410, 410' for displaying the emergency category indicator.

[0164] According to some embodiments, in addition or alternatively, the display module 400, 400' may include an emergency location indicator, which is configured to be controllable by the control module 300 to provide an emergency location indication. Figure 4As shown, the emergency location indicator may include at least one emergency location indicator light unit 441a, 441b that can be controlled by the control module 300, and each emergency location indicator light unit 441a, 441b includes, for example, at least one emergency location indicator light. According to one embodiment, the activation and status of each indicator light in the emergency location indicator light units 441a, 441b can be controlled individually. More specifically, the color and / or brightness and / or flashing frequency of each indicator light is variable. Exemplarily, the emergency location indication is composed of at least one of numbers, colors, patterns, letters, text, light brightness, light lighting position, and light flashing mode. According to one embodiment, the emergency location indicator light units 441a, 441b are LED light units, which may include at least one LED light. More specifically, as Figure 1-3 As shown, the display module 400 may include emergency location indication panels 440a, 440b, 440a', 440b' arranged corresponding to the corresponding emergency location indicator light units 441a, 441b, for presenting an emergency location indication. According to one embodiment, instead of the emergency location indicator light unit or in addition, the emergency location indicator may include an emergency location pointer assembly that can be controlled by the control module 300. According to one implementation, the emergency location pointer assembly may include a set of emergency location indication options arranged on the display panel of the display module 400, 400', a pointer, and a driver connected to the pointer, wherein the driver can be controlled by the control module 300 to drive the pointer to randomly point to an emergency location indication option, thereby providing an emergency location indication.

[0165] According to some embodiments, Figure 1-4 As shown, the display modules 400, 400' may further include one or more display units referred to as second display units, each of which includes a trigger result indicator that can be controlled by the control module 300, more specifically, the main control circuit board 310 of the control module 300. According to one embodiment, as Figure 4As shown, the trigger result indicator includes a trigger result indicator light unit that can be controlled by the control module 300. According to one embodiment, the activation and status of each indicator light of the trigger result indicator light units 421a, 421b, and 421c can be controlled individually. According to one embodiment, each second display unit includes a corresponding second display panel 420a, 420b, 420c, 420a', 420b', and 420c', on which the trigger result indicator light can be displayed. According to one embodiment, the trigger result indicator light unit 421a, 421b, and 421c of each second display unit can be used to provide an emergency event category indication and / or an emergency event location indication. According to one embodiment, one of the second display units can be used to display the emergency event category indication, while another of the second display units can be used to display the emergency event location indication. According to one embodiment, each second display unit is used to display the emergency event category indication and / or the emergency event location indication for a given one or more emergency events. According to one embodiment, the second display unit is configured to display the emergency event category indication through color, and display the emergency event location indication through symbols, patterns, letters, text, etc.

[0166] It should be noted that, in the context of this document, ordinal numbers such as "first," "second," and "third" are merely used to distinguish components from one another and do not have any substantial limiting effect. For example, in an embodiment, a device including a "second" component does not necessarily include a "first" component, and vice versa.

[0167] According to some embodiments, Figure 4 As shown, the trigger result indicator light units 421a, 421b, 421c mentioned above, the individual indicator lights 410a, 410b, 410c, 410d, 410e, 410f of the optional emergency category indicator light unit and / or the optional emergency location indicator light unit can be directly set on the main control circuit board 310 of the control module 300.

[0168] In some embodiments, as Figure 2-4As shown, the intelligent game control device 10, 10' may further include at least one emergency locker 500a, 500b, 500a', 500b', wherein the emergency locker 500a, 500b is configured to lock the location of at least one of the emergency events. More specifically, when the emergency trigger 200, 200' triggers an emergency, the corresponding game participant can lock the trigger result indication using the corresponding emergency locker 500a, 500b, 500a', 500b'. According to one embodiment, the corresponding game participant can lock one or more corresponding game positions by locking the emergency location indication displayed by the display module 400. According to an exemplary embodiment, the control module 300 is configured such that when the trigger result of the emergency trigger 200, 200' is that a certain emergency is to occur, the control module 300 controls the trigger result indicator, such as the emergency position indicator light units 441a, 441b mentioned above, to provide a transformed emergency position indication. At this time, the emergency position indication can indicate one or more game positions where the emergency occurs. The emergency lockers 500a, 500b, 500a', 500b' are configured to be operable to lock the trigger result indicator, such as the emergency position indication provided by the emergency position indicator light units 441a, 441b, that is, after locking, the emergency position indication displayed by the trigger result indicator, such as the emergency position indicator light units 441a, 441b, no longer changes, but stays at the locked emergency position indication. The locked emergency position indication determines the actual location where the emergency may occur. This further enhances human-computer interactivity and game fun, and creates greater appeal to game participants. Figure 2-4 As shown, the intelligent game control devices 10, 10' can be used in a multi-party game scenario. In this case, multiple emergency lockers 500a, 500b, 500a', 500b' can be set, preferably each party has one emergency locker 500a, 500b, 500a', 500b', so as to facilitate the operation of each party.

[0169] According to some embodiments, the emergency locker 500a, 500b, 500a', 500b' includes a lock trigger module, which is configured to provide a lock trigger signal. The lock trigger signal can be received by the control module 300, for example, its main control circuit board 310, and then the control module 300 locks the emergency position indication displayed by the display module 400, 400' in response to the lock trigger signal, thereby locking one or more game positions 111 where the emergency occurs. According to some embodiments, the lock trigger module is configured to issue a lock trigger signal based on a response to a lock trigger input provided by a game participant. Exemplarily, but not exclusively, the lock trigger input provided by the game participant includes one or more of pressing, rotating, touching, game participant action and sound. As Figure 2-3 As shown, according to one embodiment, each locking trigger module includes locking trigger buttons 510a, 510b, 510a', 510b' as locking trigger input components, for game participants to provide locking trigger inputs. Figure 4 As shown, the lock trigger module includes lock trigger sensing components 520a and 520b that are communicatively connected to the control module 300. The lock trigger sensing components 520a and 520b are, for example, directly disposed on the main control circuit board 310 of the control module 300. The lock trigger sensing components 520a and 520b are configured to emit a lock trigger signal in response to a lock trigger input provided by a game participant. Exemplarily, but not exclusively, the lock trigger sensing components 520a and 520b include an electric induction device, an electromagnetic induction device, a photoelectric induction device, or a mechanical trigger switch.

[0170] According to some embodiments, one or more of the emergencies are designed so that, when triggered by an emergency trigger 200, 200', the emergency can be effective for one game step, or can be continuously effective for multiple game steps. For example, the freeze event mentioned above can be continuously effective for 2-4 game steps. The control module 300 is further configured to control the display modules 400, 400' to continuously provide a category indication and / or location indication of the emergency across multiple game steps.

[0171] According to some embodiments, the emergency trigger 200, 200' includes a trigger module configured to provide a trigger signal. The control module 300, such as its main control circuit board 310, is further configured to receive the trigger signal and, in response to the trigger signal, control the display module 400, 400' to provide a trigger result indication regarding the trigger result of the emergency trigger 200, 200'. Alternatively or additionally, the control module 300, such as its main control circuit board 310, is further configured to receive the trigger signal and, in response to the trigger signal, control the sound module to provide an audible prompt regarding the trigger result. According to one embodiment, the trigger module is configured to emit a trigger signal in response to a trigger input provided by a game participant. Exemplarily, but not exclusively, the trigger input may include one or more of pressing, rotating, touching, a game participant action, and sound. Exemplarily, but not exclusively, a game participant action may include a gesture; alternatively or additionally, a game participant action may include a non-gesture action. According to some embodiments, the trigger module includes a trigger sensing component that is communicatively connected to the control module 300. The trigger sensing component is configured to emit a trigger signal in response to a trigger input provided by a game participant. The trigger signal is received by the control module 300, more specifically, the main control circuit board 310. By way of example, but not exclusive, the trigger sensing component includes an electric induction device, an electromagnetic induction device, a photoelectric induction device, or a mechanical trigger switch.

[0172] According to some embodiments, Figure 8-11As shown, the trigger module further includes button-type trigger input members 210, 210', which are configured to be pressed by a game participant to provide a trigger input and are configured to interact with a trigger sensing component. According to one embodiment, as shown in the figure, the trigger sensing component includes movable members 220a, 220b and fixed sensing members 230a1, 230a2, 230b, wherein the movable members 220a, 220b are configured to be movable between a trigger position and a non-trigger position. When the movable members 220a, 220b are in the trigger position, the trigger sensing component is allowed to generate a sensing signal, and when the movable members 220a, 220b are in the non-trigger position, the trigger sensing component is not allowed to generate a sensing signal. According to one embodiment, the fixed sensing members 230a1, 230a2, 230b are configured to be connected to the circuit board of the control module 300, more specifically, the main control circuit board 310, for example, directly provided on the main control circuit board 310, and the movable members 220a, 220b are configured to be connected to the button-type trigger input members 210, 210 so as to be able to move between the non-trigger position and the trigger position along with the movement of the button-type trigger input members 210, 210. More specifically, the button-type trigger input members 210, 210 can be pressed to move from the rest position to the pressed position, and when the button-type trigger input members 210, 210 are in the rest position, the movable members 220a, 220b are in the non-trigger position, and when the button-type trigger input members 210, 210 are in the pressed position, the movable members 220a, 220b are in the trigger position. According to some embodiments, such as Figure 9-11 As shown, the trigger module includes an elastic return member 240. The elastic return member 240 can be configured to return the movable members 220a, 220b from the trigger position to the non-trigger position, thereby returning the button-type trigger input member 210 to its original position, that is, from the pressed position to the rest position. According to a specific embodiment, the elastic return member 240 is disposed between the movable members 220a, 220b and the main body of the intelligent game control device 10.

[0173] According to one embodiment, Figure 4 As shown, the fixed sensing element includes signal transceiver units 230a1 and 230a2 arranged on the circuit board of the control module 300, more specifically on the main control circuit board 310. Figure 9-10As shown, the movable part 220a is configured to block the signal transceiver units 230a1 and 230a2 from generating sensing signals when in the non-trigger position, that is, at this time, the signal transceiver units 230a1 and 230a2 cannot generate sensing signals due to the physical obstruction of the movable part 220a; in the trigger position, the movable part 220a no longer blocks the signal transceiver units 230a1 and 230a2 from generating sensing signals, that is, at this time, the signal transceiver units 230a1 and 230a2 can generate sensing signals. According to a specific embodiment, the signal transceiver units 230a1 and 230a2 are optical signal transceiver units. More specifically, the optical signal transceiver unit includes an optical signal transmitter 230a1 and an optical signal receiver 230a2. When the movable part 220a is in the signal blocking position, the movable part 220a is located between the optical signal transmitter 230a1 and the optical signal receiver 230a2, as shown in FIG. Figure 4 More specifically, a through hole 301 may be provided on the circuit board of the control module 300, and the movable member 220a, more specifically, its shielding portion 221 ( Figure 9-10 ) can extend through the through hole 301 when switching between the non-trigger position and the trigger position.

[0174] According to another embodiment, Figure 11 As shown, the movable element 220b is a movable sensing element capable of interacting with the fixed sensing element 230b. Exemplarily but not exclusively, the movable sensing element can be a magnet, and the fixed sensing element 230b is a Hall sensor connected to the circuit board of the control module 300.

[0175] According to some embodiments, Figure 9As shown, the trigger module is positioned corresponding to the circuit board of the control module 300, more specifically, the main control circuit board 310, for example, facing the circuit board of the control module 300, more specifically, at least a portion of the main control circuit board 310. According to one embodiment, the display module 400 includes a display panel, more specifically, a first display panel 410, 410', positioned corresponding to the circuit board of the control module 300, more specifically, the main control circuit board 310. For example, the first display panel 410, 410' is configured to cover at least a portion of the circuit board of the control module 300, more specifically, the main control circuit board 310. According to a more specific embodiment, the button-type trigger input 210, 210' is configured to be transparent and cover at least a portion of the first display panel 410, 410', thereby saving space and allowing for an overall compact construction while also protecting at least a portion of the first display panel 410, 410' from environmental damage. According to one embodiment, the trigger result indicator mentioned above, such as the trigger result category indicator light unit, can be set on the main control circuit board 310, more specifically, between the first display panel 410, 410' and the main control circuit board 310. According to a more specific embodiment, such as Figure 9 As shown, the display module 400 may further include a light processing component 490, such as a filter plate, a sharp light plate, a homogenizing plate, etc., arranged between the display panel, more specifically the first display panel 410, 410' and the individual indicator lights 410a, 410b, 410c, 410d, 410e, 410f of the emergency category indicator light unit and / or the emergency location indicator light unit.

[0176] According to some embodiments, the intelligent game control device 10, 10' further includes at least one random routine instruction determiner. The random routine instruction determiner is configured to provide random routine instructions, which are used to determine game content at least alone or in conjunction with the triggering result of the emergency event trigger 200, 200'. Exemplarily, the game content includes the states and / or actions of the corresponding game entities (e.g., chess pieces) 120a, 120b, 120c, 120d.

[0177] It should be understood that, in the context of this application, "regular instructions" are the opposite of "unexpected events." Regular instructions refer to instructions that are required during the regular course of a game. They are fundamental, essential instructions or instructions necessary for playing a particular game, rather than "unexpected" or additional instructions. "Random regular instructions" refer to which of the "regular instructions" during a game are determined to be random.

[0178] In some embodiments, when no unexpected event occurs, random conventional instructions alone determine the game content, such as the state and / or action of the corresponding game entities 120a, 120b, 120c, and 120d; when an unexpected event occurs, the random conventional instructions and the unexpected event jointly determine the game content. In some embodiments, at the beginning of each game step, the corresponding game participant can operate the at least one conventional instruction random determiner to obtain a random conventional instruction, and can operate the unexpected event trigger 200, 200' to obtain a trigger result, that is, determine whether an unexpected event occurs in the game step and / or which unexpected event is to occur. It should be noted that when the conventional instruction random determiner and the unexpected event trigger 200, 200' include a shared trigger module, then in each game step after the game officially begins, the corresponding game participant's operations on the conventional instruction random determiner and the unexpected event trigger 200, 200' will be synchronized and the same operation. Afterwards, the corresponding game participants can decide the game content, such as the status and / or action of the corresponding game entities 120a, 120b, 120c, 120d, based on both the determined random routine instructions and the trigger results.

[0179] According to some embodiments, the at least one regular instruction random determiner is in communication with the control module 300, more specifically, with the main control circuit board 310 of the control module 300, so that the control module 300 can control the display module 400, 400' to display random regular instructions in response to the operation of the regular instruction random determiner. According to one embodiment, as Figure 4As shown, display modules 400 and 400' include a random regular instruction light unit 460 that can be controlled by the control module 300 to provide random regular instructions. According to one embodiment, the operation and status of each indicator light in the random regular instruction light unit 460 can be individually controlled. More specifically, the color, brightness, and / or flashing frequency of each indicator light can be variable. Exemplarily, the random regular instruction comprises at least one of a number, color, pattern, letter, text, light brightness, light position, or light flashing pattern. According to one embodiment, the random regular instruction light unit 460 is an LED light unit that may include at least one LED light. According to one embodiment, instead of or in addition to the random regular instruction light unit, the display module 400 may include a random regular instruction pointer assembly that can be controlled by the control module 300. According to one embodiment, the random regular instruction pointer assembly may include a set of regular instruction options disposed on the display panel of the display module 400 and 400', a pointer, and a driver connected to the pointer. The driver can be controlled by the control module 300 to drive the pointer to randomly point to a regular instruction option, thereby providing the random regular instruction. By way of example but not exclusive, the general instruction options may consist of at least one of numbers, colors, patterns, letters, words, light brightness, light lighting position, and light flashing mode.

[0180] Additionally or alternatively, the at least one regular instruction random determiner is communicatively connected to the control module 300, more specifically to the main control circuit board 310 of the control module 300, so that the control module 300 can provide sound prompts about random regular instructions in response to the operation of the regular instruction random determiner to control the sound module, that is, to convey the random regular instructions to the game participants through sound.

[0181] According to some embodiments, the regular instruction random determiner includes a trigger module configured to provide a trigger signal. The control module 300, for example, its main control circuit board 310, is further configured to receive the trigger signal and, in response to the trigger signal, control the display modules 400, 400' to display the random regular instructions provided by the at least one regular instruction random determiner. Additionally or alternatively, the control module 300, for example, its main control circuit board 310, is further configured to receive the trigger signal and, in response to the trigger signal, control the sound module to provide an audible prompt regarding the random regular instructions. According to some embodiments, the trigger module of the regular instruction random determiner is shared with the trigger module of the emergency trigger 200, 200', i.e., the same trigger module. In this case, according to some embodiments, it can be configured that each time the trigger module is operated, it provides a trigger signal. When the trigger signal is received by the control module 300, the control module can control the display modules 400, 400' to simultaneously or sequentially display the random regular instructions and the emergency trigger trigger result. According to one embodiment, the trigger module provides one trigger signal or two trigger signals each time it is operated, wherein one trigger signal is used to provide a trigger result and the other trigger signal is used to provide a random regular instruction. Figure 4 As shown, the indicator lights 410a, 410b, 410c, 410d, 410e, and 410f of the emergency category indicator light unit can be arranged around the random conventional instruction light unit 460, and more specifically, all directly arranged on the main control circuit board 310.

[0182] Alternatively, the trigger module of the conventional instruction random determiner is provided separately from the trigger module of the above-mentioned emergency event trigger 200, 200'. More specifically, the specific structure of the trigger module of the conventional instruction random determiner can refer to the trigger module of the above-mentioned emergency event trigger 200, 200', and will not be repeated here.

[0183] According to some embodiments, the regular instruction random determiner includes a random displacement instruction determiner, and the random regular instructions include random displacement instructions, which are used to determine the game content, such as the state or action of the corresponding game entities 120a, 120b, 120c, and 120d, at least alone or in conjunction with the triggering results of the emergency event triggers 200 and 200'. It should be noted that in the regular game process, that is, without considering the emergency events proposed in the present disclosure, the random displacement instructions can independently indicate whether the corresponding game entities 120a, 120b, 120c, and 120d can enter the game process or the number of steps (such as the number of chess squares) that can be moved during the game.

[0184] According to some embodiments, the conventional instruction random determiner is a random number generator, and the random displacement instruction is a random number generated by the random number generator. The generated random number is used, for example, to indicate whether the corresponding game subject 120a, 120b, 120c, 120d can enter the game process or the number of steps that can be moved during the game (such as the number of chess squares). According to one embodiment, the random number generator is an electronic dice. According to some embodiments, the display module 400, 400' includes a random displacement indication pointer component or a random displacement instruction light unit that can be controlled by the control module 300 to provide random numbers. Alternatively or additionally, the control module 300 is configured to control the sound module to provide a sound prompt of the random number.

[0185] According to some embodiments, the intelligent game control device 10, 10' may include multiple game modes and a game mode selector, which is configured to be operable to select any one of the multiple game modes. Exemplarily, but not exclusively, the multiple game modes may include a human-computer game mode or a two-player, three-player, or four-player game mode. Exemplarily, but not exclusively, the multiple game modes may include different conventional game categories, such as a flying chess game mode, a Monopoly game mode, a long river journey game mode, and the like. According to some embodiments, the game mode selector is communicatively connected to the control module 300, more specifically, the main control circuit board 310 of the control module 300, so that the control module 300 can control the display module 400, 400' to display the game mode in response to the operation of the game mode selector, thereby informing each game participant which game mode they are currently in.

[0186] According to some embodiments, the display modules 400, 400' may include a game mode indicator for providing a game mode indication for any of the multiple game modes. That is, the game mode indicator can be used to indicate which game mode is currently entered or in. According to one embodiment, the game mode indicator is configured to provide a game mode indication before the game officially begins, and no longer provide a game mode indication after the game officially begins. Alternatively, the game mode indicator can be configured to provide a game mode indication throughout the entire game process. According to one embodiment, the game mode indicator includes a game mode indicator light unit 460. More specifically, each indicator light in the game mode indicator light unit 460 can be controlled individually. In a specific embodiment, the game mode indicator light unit 460 is directly disposed on the main control circuit board 310 of the control module 300. By way of example, but not exclusive, the game mode indication comprises at least one of a number, a color, a pattern, letters, text, light brightness, light lighting position, or a light flashing pattern.

[0187] Additionally or alternatively, the control module 300 is configured to control the sound module to provide sound prompts about the game mode in response to the operation of the game mode selector, that is, to convey through sound which game mode the game participant currently enters or is in.

[0188] In some embodiments, the game mode indicator light unit is the same light unit as the random regular instruction light unit 460 or the random displacement instruction light unit. In one embodiment, before each round of the game officially begins, the game mode selector is operated to select the desired game mode. At this time, the same light unit 460 operates as the game mode indicator light unit to provide game mode indication and thus determine the desired game mode. After the game mode is determined and the game round officially begins, the same light unit 460 no longer operates as the game mode indicator light unit, but instead operates as the random regular instruction light unit to provide random regular instructions.

[0189] According to some embodiments, the game mode selector includes a trigger module, which is configured to provide a trigger signal. The control module 300, for example, its main control circuit board 310 is also configured to receive the trigger signal and control the display module 400, 400' to display the game mode in response to the trigger signal. Additionally or alternatively, the control module 300, for example, its main control circuit board 310 is also configured to receive the trigger signal and control the sound module to provide a sound prompt about the game mode in response to the trigger signal. According to some embodiments, the trigger module of the game mode selector is shared with the trigger module of the above-mentioned emergency trigger 200, 200', that is, the same trigger module. Optionally, the trigger module of the game mode selector, the emergency trigger 200, 200' and the conventional instruction random determiner is shared, that is, the same trigger module. In one embodiment, before each round of game officially begins, the trigger module is controlled to select the desired game mode. After the game mode is determined, the game mode is officially entered into. At this time, the trigger module is controlled to randomly trigger emergencies and / or randomly determine regular instructions.

[0190] Alternatively, the trigger module of the game mode selector is provided separately from the trigger module of the above-mentioned emergency trigger 200, 200' and / or the trigger module of the conventional instruction random determiner. More specifically, the specific structure of the trigger module of the game mode selector can refer to the trigger module of the emergency trigger described above, and will not be repeated here.

[0191] According to some embodiments, Figure 2-4As shown, the intelligent game control device 10, 10' is also configured to provide a victory indication. That is, when a game participant wins, a victory indication is provided to inform each game participant that a game participant has won and, optionally, which game participant has won. According to some embodiments, the intelligent game control device 10, 10' may include victory indication components 600a, 600b, 600c, and 600d, each configured to generate a victory sensing signal. According to one embodiment, a dedicated victory indication component 600a, 600b, 600c, and 600d is provided for each game participant, meaning that the victory indication component for each game participant can be provided separately from the other game participants. More specifically, in this case, the victory indication provided by each game participant's victory indication component 600a, 600b, 600c, and 600d may include the identity information of the game participant, for example, by using a dedicated color to indicate which game participant has won. According to one embodiment, a victory indication component is provided that is shared by all game participants. This means that regardless of which game participant wins, the victory indication is always given through this shared victory indication component. More specifically, the victory indication in this case does not include the identity of the winning game participant. Exemplarily, but not exclusively, victory indication components 600a, 600b, 600c, and 600d include an electric induction device, an electromagnetic induction device, a photoelectric induction device, or a mechanical trigger switch.

[0192] According to some embodiments, the victory indication components 600a, 600b, 600c, and 600d are in communication with the control module 300. More specifically, the victory sensing signals generated by the victory indication components 600a, 600b, 600c, and 600d can be transmitted to the control module 300, more specifically, to the main control circuit board 310 of the control module 300. According to a specific embodiment, as Figure 4 and 12As shown in FIG-14 , victory indicator assemblies 600a, 600b, 600c, and 600d may include a victory sensing circuit 610 and a trigger button 620 connected to the control module 300, more specifically, the main control circuit board 310. The trigger button 620 is provided with a conductive component 630. The trigger button 620 is movable between a non-triggered position and a triggered position. When the trigger button 620 is in the non-triggered position (i.e., not pressed), the conductive component 630 on the trigger button 620 does not connect the victory sensing circuit 610. When the trigger button 620 is in the triggered position (i.e., pressed), the conductive component 630 on the trigger button 620 connects the victory sensing circuit 610, thereby generating a victory sensing signal. According to one embodiment, the victory sensing circuit 610 is directly provided on the main control circuit board 310. According to one embodiment, the conductive component 630 is configured to correspond to the position of the receiving slot 302 on the main control circuit board 310, so that when the trigger button 620 is in the trigger position, the conductive component 630 is received in the receiving slot 302 and the victory sensing circuit 610 is turned on.

[0193] According to some embodiments, Figure 12-14 As shown, the trigger button 620 includes an elastic reset member 640, which is configured to reset the trigger button 620 from the trigger position to the non-trigger position. More specifically, the elastic reset member 640 is connected to the trigger button 620, and elastically deforms to store elastic potential energy when the trigger button 620 is pressed from the non-trigger position to the trigger position, and then releases the stored potential energy to reset the trigger button 620 from the trigger position to the non-trigger position. More specifically, the conductive component 630 is provided on the elastic reset member 640 and can move with the elastic reset member 640. According to a specific embodiment, as Figure 13 As shown, the elastic return member 640 includes a non-elastic deformation portion 641 and an elastic deformation portion 642. The user can apply pressure on the non-elastic deformation portion 641 via the trigger button 620, thereby causing the elastic deformation portion 642 to elastically deform, wherein the conductive component 630 is disposed on the non-elastic deformation portion 641. More specifically, the elastic deformation portion 642 has an overall truncated conical shape, the non-elastic deformation portion 641 is a cylindrical portion extending from the thinner end of the truncated conical elastic deformation portion 642, and the conductive component 630 is disposed at the end of the cylindrical portion near the elastic deformation portion 642.

[0194] According to one embodiment, the control module 300, more specifically the main control circuit board 310, is configured to control the display modules 400, 400' to display a victory indication in response to receipt of a victory sensing signal, thereby indicating victory to a game participant. This enhances human-computer interactivity and game fun, and can also provide game participants with clearance reminders, heightening their interest and tension, making the entire game process more engaging for users. According to one embodiment, the display modules 400, 400' include a victory indicator light unit controlled by the control module 300, and the victory indicator light unit is configured to provide a victory indication. More specifically, each indicator light in the victory indicator light unit can be individually controlled. According to one embodiment, the victory indicator light unit is directly mounted on the main control circuit board 310 of the control module 300. Exemplarily, but not exclusively, the victory indication comprises at least one of a number, a color, a pattern, letters, text, light brightness, light lighting position, or a light flashing pattern. According to one embodiment, the victory indicator light unit and the random regular instruction indicator light unit and / or the game mode indicator light unit mentioned above are the same light unit 460, and the same light unit 460 is controlled by the control module to implement different functions in different game processes. According to an alternative embodiment, the victory indicator light unit and the random regular instruction indicator light unit 460 mentioned above are different light units. More specifically, the display module 400, 400' may include a display unit called a third display unit, which is configured to include a light unit that can serve as a victory indicator light unit and includes a third display panel 430' capable of displaying a victory indication, such as Figure 1 shown.

[0195] According to some embodiments, the intelligent game control device 10, 10' can be provided with a victory indication component 600a, 600b, 600c, 600d for each game participant. More specifically, the control module 300 can be configured to control the display module 400, 400' to provide a victory indication and / or control the sound module to provide a corresponding sound prompt only when a given number of victory sensing signals are received from the victory indication component 600a, 600b, 600c, 600d. For example, in an exemplary game scenario, it can be set that the first game participant wins only when they complete a given number of game entities (e.g., chess pieces) in succession and complete all game entities before other game participants complete all game entities. The given number is, for example, 1-4.

[0196] According to another embodiment, alternatively or additionally, the control module 300 is configured to control the sound module to provide a sound prompt regarding the victory indication in response to receiving the victory sensing signal.

[0197] According to some embodiments, Figure 1-3As shown, the game control device may further include touch screens 450a', 450b', and 450. Exemplarily, but not exclusively, game participants may use touch screens 450a', 450b', and 450 to select a game mode; and / or trigger a victory sensor; and / or adjust the volume; and / or display the battery level; and / or select a game level, etc. Exemplarily, but not exclusively, touch screens 450a', 450b', and 450 may also be used to display the results of an emergency trigger; and / or random routine instructions, including random displacement instructions or random numbers; and / or a game mode indicator; and / or a victory indicator, etc.

[0198] like Figure 5-7 As shown, the present disclosure further proposes an intelligent game device 1, 1', 1", which may include an intelligent game control device 10, 10' according to any one of the aforementioned embodiments. Exemplarily but not exclusively, the intelligent game device 1', 1" may be an intelligent flying chess.

[0199] According to some embodiments, Figure 5-7As shown, the intelligent game device 1, 1', 1" may include a panel 100, 100', 100" and a plurality of game bodies 120a, 120b, 120c, 120d. The panel 100, 100', 100" may be provided with a plurality of game positions 111, 112a, 112b, 112c, 112d, 180. During the game, corresponding game bodies among the plurality of game bodies 120a, 120b, 120c, 120d may be placed on the panel 100, 100', 100" or may be moved on the panel 100, 100', 100" to occupy the plurality of game positions 111, 112a, 112b, 112c, 112d, 180. 2d, 180. In some embodiments, each emergency event may occur in association with one or more of the plurality of gaming positions 111, 112a, 112b, 112c, and 112d. According to some embodiments, the panel 100, 100', and 100" may correspond to a "chessboard" in a conventional gaming device, and the gaming positions 111, 112a, 112b, 112c, and 112d may correspond to squares or locations marked on the chessboard in a conventional gaming device. According to some embodiments, the panel 100, 100', 100" may be a piece of cloth, a piece of paper, a piece of cardboard, a wooden board, or a plastic board. According to some embodiments, the panel may be formed by a frame, for example, may be formed by a plurality of frame members; or may be drawn on a table or on the ground, or may be formed by a projected pattern. According to some embodiments, the panel 100, 100', 100" of the smart game device 1, 1', 1" may be provided separately from the smart game control device 10, 10'. According to one embodiment, the smart game control device 10, 10' may be assembled with the panel 100' in a detachable manner. According to some embodiments, the panel 100' may also be provided to be integral with the smart game control device 10'. Exemplarily, a receiving cavity for placing or setting the smart game control device 10' may be provided in the panel 100', for example, a receiving cavity located in the central portion of the panel 100', such as Figure 6 Shown schematically.

[0200] According to some embodiments, during the game process, the triggering result of the emergency trigger 200, 200' affects the state or action of the relevant game entities 120a, 120b, 120c, 120d. By way of example but not exclusively, the state may include whether the game body 120a, 120b, 120c, 120d can continue to stay on the panel 100, 100', 100" (for example, if it is shot down, it must leave the panel 100, 100', 100") or whether it can be moved (for example, if it is frozen, it cannot be moved in one or more game steps); the action may include whether the game body 120a, 120b, 120c, 120d can be placed on the panel 100, 100', 100" (for example, in the scenario of flying chess, it can be placed on the game position on the panel 100, 100', 100" that serves as a take-off platform when the take-off conditions are met) or which game position 111, 112a, 112b, 112c, 112d on the panel 100, 100', 100" it will be moved to, or which game position 111 it will exchange positions with other game bodies on, or be forced to return to the origin, etc.

[0201] In some embodiments, as Figure 5 As shown, at least some of the multiple gaming positions 111 on the panel 100 of the intelligent gaming device 1 can be coded so that these gaming positions 111 can be distinguished from each other through the coding. For example, in the illustrated embodiment, the coding is performed using numbers; alternatively, the coding can be performed using letters, words, or other symbols. According to one embodiment, the display modules 400, 400' can be configured to display the corresponding codes of the gaming positions 111 to convey gaming position location information to the user. More specifically, when the triggering result of the emergency trigger 200, 200' is the occurrence of a certain emergency, the display modules 400, 400' can be controlled to display the codes of one or more gaming positions 111 associated with the emergency to provide an indication of the emergency location.

[0202] In some embodiments, as Figure 2-4 As shown, the display module 400, 400' of the intelligent game control device 10, 10' may further include a plurality of game position display units 470, which can be controlled by the control module 300 to provide a position indication of the game position. More specifically, each game position display unit 470 can be configured to be individually controlled by the control module 300, such as to be individually controllable in terms of whether it is enabled and its operating state. According to one embodiment, as Figure 4As shown, each gaming position display unit 470 may include a gaming position indicator light unit 471 configured to be controlled by the control module 300. The activation and status of each gaming position indicator light unit 471 may be independently controlled by the control module 300. More specifically, the brightness, color, and / or flashing frequency of the gaming position indicator light unit 471 may be variable. More specifically, each gaming position display unit 470 further includes a gaming position display panel 472 corresponding to each gaming position indicator light unit 471.

[0203] According to one embodiment, Figure 2-4 As shown in Figures 6-7, the plurality of gaming position display units 470 and the plurality of gaming positions 111 on the panels 100', 100" are arranged in a mutually mapped manner in terms of position, thereby allowing the user to determine the position of the associated gaming position 111 through the gaming position display units 470. According to some embodiments, the plurality of gaming position display units 470 are configured such that when an emergency occurs, the corresponding one or more gaming position display units 470 that are mapped to the one or more gaming positions 111 associated with the emergency are configured to provide an emergency occurrence indication. According to one embodiment, when an emergency occurs, the gaming position indicator light unit 471 that is mapped to the associated gaming position 111 is illuminated to provide an emergency indication. Occurrence indication. Thus, game participants can intuitively identify the relevant gaming positions 111 where the emergency event occurred through the gaming position display unit 470, providing a very intuitive indication of the location of the emergency event. This facilitates game play, improves interactivity between the user and the gaming device, and increases fun. More specifically, at least some of the multiple gaming positions 111 on the panels 100, 100', 100" of the intelligent gaming devices 1, 1', 1" can be coded as in the above-described embodiment so that these gaming positions can be distinguished from each other by the coding. When providing an event occurrence indication, the relevant gaming position display unit 470 can display the corresponding coding, allowing the user to more quickly identify the relevant gaming position where the emergency event occurred.

[0204] In some embodiments, the emergency event indication provided by the gaming position display unit 470, more specifically the gaming position indicator light unit 471, may also include an emergency event category indicator to indicate the category of the emergency event occurring on the corresponding gaming position 111, specifically, the specific type of emergency event. Thus, the gaming position indicator light unit 471 can simultaneously provide both an emergency event location indicator and an emergency event category indicator, improving human-computer interaction and intuitive identification of emergency events. By way of example, but not exclusive, the gaming position emergency event category indicator may comprise at least one of a number, color, pattern, letter, text, light brightness, light location, or light flashing pattern. According to one embodiment, to facilitate quick identification of emergency event categories by game players, the operating mode or state of the gaming position indicator light unit 471 is set to different modes for different emergency events. For example, red or flashing red may represent a meteorite event, yellow or flashing yellow may represent a freeze event, green or flashing green may represent a teleportation event, blue or flashing blue may represent a teleportation or time travel event, white may represent a position swap event, and so on. This helps users quickly determine the type of emergency without having to frequently refer to the instructions, which helps the game proceed smoothly. At the same time, it further enhances human-computer interaction and game fun, allowing game participants to remain excited and excited throughout the game process, improving the gaming experience.

[0205] According to one embodiment, when an emergency event is designed to remain valid during multiple game steps, the control module 300 can also be configured to control the associated game position display unit 470, more specifically the game position display light unit 471, to continuously provide a category indication and / or position indication of the emergency event during multiple consecutive game steps, for example, controlling the associated game position indicator light unit 471 to continuously light up during multiple consecutive game steps, more specifically to continuously light up in a given color.

[0206] As described above, in some embodiments, the control module 300 may include a game position circuit board 330 that is communicatively connected to the game position display unit 470, more specifically, the game position indicator light unit 471. Figure 4As shown. According to one embodiment, the game position circuit board 330 is provided as an integral circuit board corresponding to all the game position display units 470. In some embodiments, each game position indicator light unit 471 is addressable. More specifically, each game position indicator light unit 471 is provided with a chip, in which the "address" or code of the game position indicator light unit 471 is stored. Exemplarily, each game position indicator light unit 471 is an LED light unit with a chip. According to one embodiment, the main control circuit board 310 of the control module 300 is configured to be able to send a control signal to the game position circuit board 330 to instruct the game position circuit board 330 to control the activation and status of the corresponding one or more game position indicator light units 471. More specifically, the control signal carries an address or coding signal so that the game position circuit board 330 controls the activation and status of one or more game position indicator light units 471 corresponding to the address or code. According to one embodiment, as Figure 4 As shown, the game position circuit board 330 is set as an integral circuit board corresponding to all the game position display units 470, and the central control circuit board 310 of the control module 300 is connected to the integral game position circuit board 330 via power lines 331, 332 and a signal transmission line 333, more specifically two power lines 331, 332 and one signal transmission line 333.

[0207] In embodiments where the intelligent game control devices 10, 10' include emergency event lockers 500a, 500b, the emergency event lockers 500a, 500b are configured to lock the location where at least one of the emergency events occurs. More specifically, when the emergency event triggers 200, 200' trigger an emergency, the corresponding game participants can use the emergency event lockers 500a, 500b to lock one or more gaming positions 111 where the emergency event is expected to occur. According to an exemplary embodiment, the control module 300 may also be configured to, when the triggering result of the emergency trigger 200, 200' indicates that a certain emergency event is about to occur, control the game position display unit 470, more specifically, the game position indicator light unit 471, to switch between enabled and disabled states, such as switching between an on-off state and a flashing state, such as a rapid alternating flashing state. During this process, the corresponding game participant may, as needed, use the emergency lockers 500a, 500b to lock the one or more game position indicator light units 470 corresponding to the desired game position 111 in the enabled state (e.g., lit), thereby locking the emergency event to the desired game position 111. That is, the locked game position 111 is the game position where the emergency event is about to occur. This further enhances human-computer interactivity and game fun, and creates greater appeal for game participants.

[0208] In some embodiments, when the intelligent game control device 10, 10' includes a game mode selector, the game mode indicator light unit may include one or more of the aforementioned game position indicator light units 471. More specifically, one or more of the enabled game position indicator light units 471 may be used to represent one game participant, and one or more of the enabled game position indicator light units 471 may be used to represent another game participant, and the game position indicator light units 471 representing different parties may display different colors, for example, the same color as the game subject of the corresponding party.

[0209] According to some embodiments, Figure 5-7 As shown, the multiple game entities of the intelligent game devices 1, 1', 1" include at least two different game entities 120a, 120b, 120c, 120d, each of which represents a game participant. That is, each game entity 120a, 120b, 120c, 120d belongs to one game participant. For example, in a two-player game mode, there are two game participants, and the game entities include two game entities belonging to the two game participants respectively, and each party may include at least one game entity. Exemplarily but not exclusively, the game entities 120a, 120b, 120c, 120d of each party represent one game participant. 120b, 120c, and 120d differ from each other in at least one of color, pattern, shape, and size, thereby facilitating game participants to distinguish between game entities 120a, 120b, 120c, and 120d belonging to different parties. According to one specific embodiment, the game entities 120a, 120b, 120c, and 120d are of different colors. For example, the first-party game entity 120a is red, the second-party game entity 120b is green, the third-party game entity 120c is blue, and the fourth-party game entity 120d is yellow, etc.

[0210] According to some embodiments, Figure 6-7As shown, the plurality of game positions 111, 112a, 112b, 112c, 112d on the panel 100', 100" of the intelligent game device 1, 1', 1" include an end game position 112a1, 112b1, 112c1, 112d1 for each game subject 120a, 120b, 120c, 120d. According to one embodiment, the intelligent gaming devices 1, 1', 1" may be configured such that when a game subject 120a, 120b, 120c, 120d reaches its corresponding end game position 112a1, 112b1, 112c1, 112d1 during the game process, the game subject 120a, 120b, 120c, 120d has completed "clearing the level." According to one embodiment, if all game subjects 120a of a first-party game subject 120a complete "clearing the level" before all game subjects 120b, 120c, 120d of other parties, the corresponding first game participant wins. According to one embodiment, each party has different end game positions 112a1, 112b1, 112c1, 112d1. Alternatively, the end game positions of each party are the same.

[0211] According to some embodiments, each game entity 120a, 120b, 120c, 120d may include one or more game entities, for example, 2-4 game entities. According to some embodiments, the intelligent game control device 10, 10' is provided with a victory indication component 600a, 600b, 600c, 600d for each game participant. According to some embodiments, when each game entity on a party 120a, 120b, 120c, 120d completes a level, the victory indication component 120a, 120b, 120c, 120d on that party can be operated to generate a victory sensing signal. The control module 300 can be configured to control the display module 400, 40' to provide a victory indication and / or control the sound module to provide a corresponding sound prompt only when a predetermined number of victory sensing signals are received from the victory indication component 120a, 120b, 120c, 120d on that party, where the predetermined number is equal to the number of game entities on that party.

[0212] According to some embodiments, when providing a victory indication, the control module 300 may also be configured to control the game position display unit 470, more specifically the game position indicator light unit 471, to provide a victory indication. In one embodiment, the control module 300 may control the display modules 400 and 400' to display victory indications on both non-game position display units (such as the first, second, and third display units described above) and the game position display unit 470. According to one embodiment, when a game participant wins, the control module 300 controls each game position indicator light unit 470 to illuminate and / or flash and / or change color sequentially or simultaneously. According to one embodiment, the control module 300 is configured to control the display modules 400 and 400' to display a victory indication including an indication of the winning game participant when a game participant wins, allowing the user to determine which game participant won based on the victory indication. According to a specific embodiment, each game body 120a, 120b, 120c, 120d has a unique color, and the control module 300 is configured to control one or more non-game display units (such as the first, second and third display units mentioned above) of the display modules 400, 400' to display the color of the game body of the party when a game participant wins, more specifically to control the victory indicator light unit 460 at the first display unit to light up and / or flash with the color of the game body of the party; alternatively or additionally, the control module 300 is also configured to control the game position display units of the display modules 400, 400', more specifically the game position indicator light unit 471 to light up and / or flash with the color of the game body of the party in sequence or simultaneously and / or first display the party's color and then change the color and optionally flash.

[0213] According to one embodiment, according to some embodiments, for a game entity on one side, when each game entity on that side completes a level, the victory indication components 600a, 600b, 600c, and 600d of that side can be operated to generate a victory sensing signal. In response to receiving the victory sensing signal, the control module 300 can be configured to control the display modules 400 and 400' to display an indication of the number of game entities on that side that have completed a level. For example, when one game entity has completed a level, the number "1" is displayed; when two game entities have completed a level, the number "2" is displayed; and so on. According to one embodiment, the displayed number indication can be different colors to indicate different game participants. According to one embodiment, the display modules 400 and 400' include a display unit for each game participant, and the corresponding display unit displays relevant information about the corresponding party, including the number indication. According to one embodiment, the aforementioned touch screen or any of the aforementioned display units can be used to display such number and / or identity information.

[0214] According to some embodiments, Figure 6-7As shown, each game body 120a, 120b, 120c, 120d includes multiple game bodies. The victory indication components 600a, 600b, 600c, 600d are configured to be activated or triggered to provide a victory sensing signal only when the last game body in one of the game bodies 120a, 120b, 120c, 120d reaches the corresponding end game position. The control module 300 is configured to control the display modules 400, 400' to display a victory indication or control the sound module to generate a sound prompt regarding the victory indication upon receiving the victory sensing signal.

[0215] According to some embodiments, Figure 6-7 As shown, the intelligent game devices 1 ′, 1 ″ are flying chess, more specifically, intelligent flying chess. It should be noted that the intelligent game devices 1 , 1 ′, 1 ″ according to any of the embodiments described above can be flying chess.

[0216] According to some embodiments, Figure 6-7 As shown, the panels 100', 100" of the intelligent gaming devices 1', 1" include channels 130, 140a, 140b, 140c, 140d, and the plurality of gaming positions include a plurality of chess squares 111, 112a, 112b, 112c, 112d arranged on the channels 130, 140a, 140b, 140c, 140d, and each gaming subject 120a, 120b, 120c, 120d is a chess piece capable of moving along the channels 130, 140a, 140b, 140c, 140d to a corresponding chess square 111, 112a, 112b, 112c, 112d. According to some embodiments, as Figure 6-7 As shown, the multiple game positions also include at least one waiting platform 180 located outside the flight path. For example, one waiting platform 180 is provided for each game player. More specifically, during a game step, if a waiting condition is met, the corresponding chess piece can be placed on the waiting platform 180 and can be moved to a specific square in subsequent game steps. For example, the waiting condition random number generator generates a random number indicating "5" or "6."

[0217] According to some embodiments, the intelligent gaming device 1', 1" configured as flying chess includes a random number generator as described above. The random displacement instruction is a random number generated by the random number generator. The generated random number is used to indicate whether the corresponding chess piece 120a, 120b, 120c, 120d can be placed on the panel 100', 100", more specifically, on the waiting platform 180 on the panel 100', 100", or indicate the number of chess squares that the corresponding chess piece 120a, 120b, 120c, 120d can advance on the channel 130, 140a, 140b, 140c, 140d. According to one embodiment, the random number generator is an electronic dice.

[0218] According to some embodiments, the intelligent chess game control device 10, 10' further includes a power module, which may be rechargeable or non-rechargeable.

[0219] The exemplary implementation schemes of the intelligent game control device and intelligent game equipment proposed in the present invention are described in detail above with reference to preferred embodiments. However, those skilled in the art will appreciate that, without departing from the concept of the present invention, various modifications and variations can be made to the above-mentioned specific embodiments, and various technical features and structures proposed in the present invention can be combined in various ways without exceeding the scope of protection of the present invention.

[0220] The scope of the present disclosure is not limited by the above-described embodiments but by the appended claims and their equivalents.

Claims

1. An intelligent game control device, characterized in that: The intelligent game control device comprises: Control module; An emergency event trigger, communicatively connected to the control module and configured to be operable to trigger the occurrence or non-occurrence of an emergency event among one or more emergency events, wherein a triggering result of each operation of the emergency event trigger includes the occurrence or non-occurrence of an emergency event; a display module communicatively connected to the control module and capable of being controlled by the control module to provide a trigger result indication regarding the trigger result of the emergency event trigger; and / or a sound module communicatively connected to the control module and capable of being controlled by the control module to provide a sound prompt regarding the trigger result of the emergency event trigger; The intelligent game control device is configured such that during the game process, the triggering result of the emergency trigger can affect the game content.

2. The intelligent game control device according to claim 1, characterized in that: The display module includes a trigger result indicator that can be controlled by the control module and is used to provide the trigger result indication.

3. The intelligent game control device according to claim 2, characterized in that: The trigger result indication includes: Emergency event category indication, used to indicate the category of the emergency event; and / or Emergency position indication, used to indicate the game position where the emergency occurs.

4. The intelligent game control device according to claim 3, characterized in that: The trigger result indicator includes: an emergency event category indicator controllable by the control module, for providing the emergency event category indication; and / or An emergency event location indicator controllable by the control module is used to provide the emergency event location indication.

5. The intelligent game control device according to claim 4, characterized in that: The emergency event category indicator includes an emergency event category pointer component or an emergency event category indicator light unit; and / or The emergency location indicator includes an emergency location pointer component or an emergency location indicator light unit.

6. The intelligent game control device according to claim 5, characterized in that: The emergency event category indication and / or the emergency event location indication is composed of at least one of numbers, colors, patterns, letters, text, light brightness, light lighting position, and light flashing pattern.

7. The intelligent game control device according to claim 6, characterized in that: The display module includes a display panel on which a plurality of different emergency event category indicators are arranged. The emergency event category indicator light unit includes an emergency event category indicator light corresponding to each of the emergency event category indicators.

8. The intelligent game control device according to any one of claims 2 to 7, characterized in that: The intelligent game control device further includes an emergency event locker configured to be operable to lock the trigger result indication.

9. The intelligent game control device according to claim 8, characterized in that: The control module is configured to control the trigger result indicator to provide a transformed emergency event location indication when the trigger result of the emergency event trigger is that an emergency event is to occur, and the emergency event locker is configured to be operable to lock the emergency event location indication provided by the trigger result indicator.

10. The intelligent game control device according to claim 9, characterized in that: The emergency locker includes a lock trigger module configured to provide a lock trigger signal; The control module is further configured to receive the lock trigger signal and lock the emergency event position indication provided by the trigger result indicator in response to the lock trigger signal.

11. The intelligent game control device according to claim 10, characterized in that: The lock trigger module is configured to issue the lock trigger signal based on a response to a lock trigger input provided by a game participant.

12. The intelligent game control device according to claim 11, characterized in that: The lock trigger module includes a lock trigger sensing component communicatively connected to the control module, and the lock trigger sensing component is configured to emit the lock trigger signal in response to the lock trigger input provided by the game participant.

13. The intelligent game control device according to claim 12, characterized in that: The locking trigger sensing component includes an electric induction device, an electromagnetic induction device, a photoelectric induction device or a mechanical trigger switch.

14. The intelligent game control device according to claim 12, characterized in that: The lock trigger input includes one or more of pressing, rotating, touching, game participant action and sound.

15. The intelligent game control device according to any one of claims 3 to 7, characterized in that: The control module is configured to control the display module to continuously provide an emergency category indication and / or an emergency location indication of the emergency in multiple consecutive game steps when the triggering result of the emergency trigger is the occurrence of an emergency.

16. The intelligent game control device according to any one of claims 1 to 7, characterized in that: The intelligent game control device also includes at least one regular instruction random determiner, which is configured to be able to operate to provide random regular instructions, and the random regular instructions are used to determine the game content at least alone or together with the triggering result of the emergency trigger.

17. The intelligent game control device according to claim 16, characterized in that: The at least one regular instruction random determiner is communicatively connected to the control module; wherein the control module is configured to control the display module to display the random regular instruction in response to the operation of the at least one regular instruction random determiner; and / or Wherein, the control module is configured to control the sound module to provide a sound prompt about the random regular instruction in response to the operation of the at least one regular instruction random determiner.

18. The intelligent game control device according to claim 17, characterized in that: The display module includes a random conventional instruction pointer component or a random conventional instruction light unit that can be controlled by the control module to provide the random conventional instruction.

19. The intelligent game control device according to claim 18, characterized in that: The random routine instruction is composed of at least one of numbers, colors, patterns, letters, words, light brightness, light lighting position, and light flashing mode.

20. The intelligent game control device according to claim 17, characterized in that: The emergency event trigger and the regular instruction random determiner include a common trigger module or trigger modules provided separately from each other, and the trigger module is configured to provide a trigger signal; in: The control module is further configured to receive the trigger signal and, in response to the trigger signal, control the display module to provide a trigger result indication of the trigger result of the emergency trigger and / or display the random regular instruction provided by the regular instruction random determiner; and / or The control module is further configured to receive the trigger signal and, in response to the trigger signal, control the sound module to provide a sound prompt regarding the trigger result and / or a sound prompt regarding the random routine instruction.

21. The intelligent game control device according to claim 20, characterized in that: The trigger module is configured to issue the trigger signal based on a response to a trigger input provided by a game participant.

22. The intelligent game control device according to claim 21, characterized in that: The trigger module includes a trigger sensing component communicatively connected to the control module, and the trigger sensing component is configured to emit the trigger signal in response to the trigger input provided by the game participant.

23. The intelligent game control device according to claim 22, characterized in that: The trigger sensing component includes an electric induction device, an electromagnetic induction device, a photoelectric induction device or a mechanical trigger switch.

24. The intelligent game control device according to claim 22, characterized in that: The trigger input includes one or more of pressing, rotating, touching, game participant action and sound.

25. The intelligent game control device according to claim 24, characterized in that: The trigger module further includes a button-type trigger input, which is configured to be pressed by the game participant to provide the trigger input and is configured to interact with the sensing component.

26. The intelligent game control device according to claim 25, characterized in that: The trigger sensing component includes: a fixed induction member connected to a circuit board of the control module; and a movable member connected to the button-type trigger input member, wherein the movable member is configured to be movable between a trigger position and a non-trigger position as the button-type trigger input member moves, wherein the movable member allows the trigger sensing component to generate a sensing signal when in the trigger position, and does not allow the trigger sensing component to generate a sensing signal when in the non-trigger position.

27. The intelligent game control device according to claim 26, characterized in that: The fixed sensing component includes a signal transceiver unit provided on a circuit board of the control module; The movable member is configured such that: in the non-trigger position, the movable member blocks the signal transceiver unit from generating a sensing signal; in the trigger position, the movable member no longer blocks the signal transceiver unit from generating a sensing signal.

28. The intelligent game control device according to claim 26, characterized in that: The movable element is a movable inductive element capable of interacting with the fixed inductive element.

29. The intelligent game control device according to claim 28, characterized in that: The movable induction component is a magnet, and the fixed induction component is a Hall sensor arranged on a circuit board of the control module.

30. The intelligent game control device according to claim 26, characterized in that: The trigger module includes an elastic reset member, which is configured to reset the movable member from the signal transmitting position to the signal blocking position, thereby resetting the button-type trigger input member.

31. The intelligent game control device according to claim 17, characterized in that: The regular instruction random determiner is a random displacement instruction determiner, and the random regular instructions include random displacement instructions.

32. The intelligent game control device according to claim 31, characterized in that: The conventional instruction random determiner is a random number generator, and the random displacement instruction is a random number generated by the random number generator.

33. The intelligent game control device according to claim 32, characterized in that: The random number generator is an electronic dice.

34. The intelligent game control device according to any one of claims 1 to 7, characterized in that: The intelligent game control device includes a game mode selector, which is configured to be operable to select any one of a plurality of game modes.

35. The intelligent game control device according to claim 34, characterized in that: The game mode selector is in communication with the control module; wherein the control module is configured to control the display module to display the game mode in response to the operation of the game mode selector; and / or The control module is configured to control the sound module to provide a sound prompt about the game mode in response to the operation of the game mode selector.

36. The intelligent game control device according to claim 35, characterized in that: The display module includes a game mode indicator for providing a game mode indication regarding any one of the plurality of game modes.

37. The intelligent game control device according to claim 36, characterized in that: The game mode indicator includes a game mode indicator light unit.

38. The intelligent game control device according to claim 37, characterized in that: The game mode indication is composed of at least one of numbers, colors, patterns, letters, text, light brightness, light lighting position, and light flashing mode.

39. The intelligent game control device according to claim 18, characterized in that: The intelligent game control device includes a game mode selector, which is configured to be operable to select any one of a plurality of game modes.

40. The intelligent game control device according to claim 39, characterized in that: The game mode selector is in communication with the control module; wherein the control module is configured to control the display module to display the game mode in response to the operation of the game mode selector; and / or The control module is configured to control the sound module to provide a sound prompt about the game mode in response to the operation of the game mode selector.

41. The intelligent game control device according to claim 40, characterized in that: The display module includes a game mode indicator light unit for providing an indication of any game mode among the multiple game modes.

42. The intelligent game control device according to claim 41, characterized in that: The game mode indicator light unit and the random conventional instruction light unit are the same light unit.

43. The intelligent game control device according to claim 41, characterized in that: The game mode indication is composed of at least one of numbers, colors, patterns, letters, text, light brightness, light lighting position, and light flashing mode.

44. The intelligent game control device according to claim 20, characterized in that: The intelligent game control device includes a game mode selector, which is configured to be operable to select any one of a plurality of game modes.

45. The intelligent game control device according to claim 44, characterized in that: The game mode selector is in communication with the control module; wherein the control module is configured to control the display module to display the game mode in response to the operation of the game mode selector; and / or The control module is configured to control the sound module to provide a sound prompt about the game mode in response to the operation of the game mode selector.

46. ​​The intelligent game control device according to claim 45, characterized in that: The game mode selector, the emergency event trigger and the regular instruction random determiner include a common trigger module or the trigger modules are set separately from each other.

47. The intelligent game control device according to any one of claims 1 to 7, characterized in that: The intelligent game control device further comprises a victory indication component, wherein the victory indication component is configured to be operable to generate a victory sensing signal.

48. The intelligent game control device according to claim 47, characterized in that: The victory indication component includes an electric induction device, an electromagnetic induction device, a rocker switch or a trigger switch.

49. The intelligent game control device according to claim 47, characterized in that: The victory indication component is communicatively connected to the control module; Wherein, the control module is configured to control the display module to display a victory indication in response to receiving the victory sensing signal; and / or The control module is configured to control the sound module to provide a sound prompt regarding a victory indication in response to receipt of the victory sensing signal.

50. The intelligent game control device according to claim 49, characterized in that: The display module includes a victory indicator light unit controlled by the control module, and the victory indicator light unit is configured to provide the victory indication.

51. The intelligent game control device according to claim 50, characterized in that: The victory indication is composed of at least one of numbers, colors, patterns, letters, text, light brightness, light lighting position, and light flashing mode.

52. An intelligent gaming device, characterized in that: The intelligent game device comprises the intelligent game control apparatus according to any one of the preceding claims.

53. The intelligent gaming device according to claim 52, wherein: The intelligent game device is intelligent flying chess.

54. An intelligent gaming device, characterized in that: The intelligent gaming device comprises: An intelligent game control device according to any one of claims 3 to 7; a panel having a plurality of gaming positions disposed thereon; and a plurality of game bodies, wherein during a game, the corresponding game body can be placed on the panel or can be moved on the panel to occupy at least one game position of the plurality of game positions; Each of the emergency events occurs in association with one or more of the gaming slots.

55. The intelligent gaming device according to claim 54, wherein: The display module includes a plurality of game position display units that can be controlled by the control module. The plurality of game position display units and the plurality of game positions on the panel are arranged in a mutually mapped manner in terms of position.

56. The intelligent gaming device according to claim 55, wherein: The plurality of gaming slot display units are configured to provide an indication of the occurrence of an emergency event when an emergency event occurs, through one or more gaming slot display units corresponding to one or more gaming slots mapped to the one or more gaming slots associated with the emergency event.

57. The intelligent gaming device according to claim 56, wherein: Each of the game position display units includes a game position indicator light unit controlled by the control module.

58. The intelligent gaming device according to claim 57, wherein: The emergency event occurrence indication includes the emergency event category indication.

59. The intelligent gaming device according to any one of claims 57 to 58, characterized in that: Each of the game position indicator light units is addressable.

60. The intelligent gaming device according to claim 59, wherein: The game position indicator light unit is an LED light unit with a chip.

61. The intelligent gaming device according to any one of claims 54 to 58, characterized in that: The intelligent game device is configured to affect the state or action of the game subject according to the triggering result of the emergency trigger during the game process.

62. The intelligent gaming device according to any one of claims 54 to 58, characterized in that: The plurality of game entities include at least two different game entities, each of which represents a game participant.

63. The intelligent gaming device according to claim 62, wherein: The at least two game entities differ from each other in at least one of color, pattern, shape, and size.

64. The intelligent gaming device according to claim 61, wherein: The intelligent game device is intelligent flying chess.

65. The intelligent gaming device according to claim 64, wherein: The panel includes a channel, and the plurality of game positions include a plurality of chess grids arranged on the channel; The game subject is a flying chess piece.

66. The intelligent gaming device according to claim 65, wherein: The plurality of game positions further include at least one ready-to-fly platform arranged outside the channel.

67. A flying chess game, characterized in that: The flying chess comprises: The intelligent game control device according to any one of claims 1 to 51; A panel, wherein a plurality of game positions are provided on the panel, and a channel is further provided on the panel, wherein the plurality of game positions include a plurality of chess grids provided on the channel; a plurality of chess pieces, wherein corresponding chess pieces can be placed on the panel or moved on the panel to occupy corresponding game positions during the game; The flying chess is configured so that the triggering result of the emergency trigger during the game can affect the state or action of the relevant chess pieces.

68. The flying chess according to claim 67, characterized in that: The plurality of game positions further include at least one waiting-to-fly platform arranged outside the flight path.