Virtual reality experience device for cultural tourist attractions

By designing sliding rods and limiting components, combined with controllers and drive components, the problem of insufficient motion amplitude adjustment in virtual reality experience devices has been solved, enabling flexible motion amplitude adjustment and personalized experience, thereby enhancing immersion and safety.

CN223486465UActive Publication Date: 2025-10-28HUAIHUA VOCATIONAL & TECH COLLEGE
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Patent Information

Application Number
CN202422751990.4
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-11-12
Publication Date
2025-10-28
Estimated Expiration
2034-11-12

AI Technical Summary

Technical Problem

Existing virtual reality experience devices, when the range of motion is not properly adjusted, cause a mismatch between visual motion and physical motion, leading to motion sickness and reduced immersion.

Method used

By using sliding rods and limit components, combined with controllers and drive components, precise control of the movement range and turntable speed is achieved, enhancing the personalized experience; at the same time, it is equipped with VR glasses, foot pedal components, railings and handrails to ensure safety and stability.

Benefits of technology

It enables flexible adjustment of movement range in virtual reality experiences, enhancing immersion and personalization, reducing the risk of motion sickness, and improving safety and stability.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model relates to the technical field of virtual reality, in particular to a cultural tourist attraction virtual reality experience device which comprises a controller and a base, a fence is arranged at the top of the base, a placement cabinet is arranged in the fence, VR glasses are placed in the placement cabinet, a driving piece is arranged at the top of the base, and a rotary table is arranged on an output shaft of the driving piece. A fixing column is arranged at the top of the rotary table, a through hole is formed in the upper portion of the fixing column, and a sliding rod and a limiting assembly are arranged in the through hole; a fixing block is arranged on one side of the fixing column, and a first rotating shaft and a second rotating shaft are symmetrically arranged on the two sides of the fixing block; a first hinge rod and a second hinge rod are hinged to the two ends of the sliding rod respectively, a first cam block and a second cam block are hinged to the first hinge rod and the second hinge rod respectively, one end of the first cam block and one end of the second cam block are fixedly connected with the first rotating shaft and the second rotating shaft respectively, and treading assemblies are arranged below the first rotating shaft and the second rotating shaft. According to the utility model, a user can adjust the motion amplitude within a certain range, and the flexibility and individuation of experience are improved.
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Description

Technical Field

[0001] This utility model relates to the field of virtual reality technology, specifically to a virtual reality experience device for cultural tourism attractions. Background Technology

[0002] Virtual reality (VR) technology, also known as Virtual Reality, is a relatively new and cutting-edge technology. It's a comprehensive technology integrating computer graphics, human-computer interaction, audiovisual and haptic sensing, and intelligent technologies. This technology allows users to immerse themselves in realistic, computer-generated 3D images, making them feel as if they are actually there. Virtual reality uses computer-generated, lifelike images to create a realistic visual, auditory, and tactile experience; users can interact with the environment using their limbs, eyes, and head.

[0003] Some existing virtual reality experience devices still have the problem of inadequate motion range adjustment. Since panoramic experience requires users to rotate and move at different ranges, when the visual motion in virtual reality is inconsistent with the user's actual physical motion, it may cause motion sickness, making users feel uncomfortable, or even nauseous and dizzy, thereby reducing the safety of the experience and destroying the user's immersion.

[0004] In summary, the problem that some existing virtual reality experience devices cannot properly adjust the range of motion has become a pressing issue in this field. Therefore, it is necessary to propose a virtual reality experience device for cultural tourism attractions. Utility Model Content

[0005] To address the aforementioned issues, this invention provides a virtual reality experience device for cultural tourism attractions. Through the design of a sliding rod and limiting components, users can adjust the range of motion within a certain range, increasing the flexibility and personalization of the experience.

[0006] To achieve the above objectives, the technical solution of this utility model is as follows: A virtual reality experience device for cultural tourism attractions includes a controller and a base. A fence is fixedly connected to the top of the base in a circumferential direction. An opening and closing door is hinged to one side of the fence. A storage cabinet is fixedly connected to the inner wall of the fence. VR glasses are placed inside the storage cabinet. The output end of the controller is electrically connected to the input end of the VR glasses. A drive component is fixedly connected to the top of the base. The output end of the controller is electrically connected to the input end of the drive component. A turntable is coaxially fixedly connected to the output shaft of the drive component. The turntable rotates with the inner wall of the fence.

[0007] A fixed column is fixedly connected to the top of the turntable. A through hole is opened on the upper part of the fixed column. A sliding rod is slidably fitted inside the through hole. A limiting component is provided inside the through hole to limit the sliding rod.

[0008] A fixing block is fixedly connected to one side of the fixing column, and a first rotating shaft and a second rotating shaft are symmetrically fitted on both sides of the fixing block.

[0009] The sliding rod is hinged to a first hinge rod and a second hinge rod at both ends. The ends of the first hinge rod and the second hinge rod away from the sliding rod are respectively hinged to a first cam block and a second cam block. The ends of the first cam block and the second cam block away from the first hinge rod and the second hinge rod are respectively fixedly connected to a first rotating shaft and a second rotating shaft. The first cam block and the second cam block are staggered. A foot pedal assembly for users to step on is provided below the first rotating shaft and the second rotating shaft.

[0010] The technical principles of the above solution are as follows:

[0011] The controller presents a virtual reality environment to the user through VR glasses. After putting on the VR glasses, the user stands on the pedal component and swings their feet to simulate walking.

[0012] When the user swings their foot, the pedal assembly on one side drives the first rotating shaft to rotate. The first rotating shaft then drives the first cam block, which is fixedly connected to it, to rotate. The first cam block drives the first hinge rod, which is hinged to it, to swing. Under the limiting action of the limiting assembly, the first hinge rod drives the sliding rod to reciprocate. The sliding rod drives the second hinge rod to swing, which in turn drives the second cam block, which is fixedly connected to it, to rotate. This, in turn, drives the second rotating shaft, which is fixedly connected to the second cam block, to rotate.

[0013] During the rotation of the second rotating shaft, the pedal assembly on the other side will reciprocate, and during the reciprocating motion, the user's feet will move in opposite or relative directions.

[0014] When a user needs to turn during a virtual reality experience, the controller controls the output shaft of the drive unit to rotate, causing the turntable to rotate and providing the user with an immersive experience.

[0015] The above approach has the following beneficial effects:

[0016] 1. This utility model, through the design of the sliding rod and limiting components, allows users to adjust the range of motion within a certain range, increasing the flexibility and personalization of the experience. Simultaneously, through the cooperation of the controller and drive components, precise control of parameters such as turntable speed and rotation direction can be achieved, thereby meeting the personalized needs of different users.

[0017] 2. This invention, through VR glasses, allows users to experience the scenery of cultural tourism sites in an immersive way, greatly enhancing the sense of immersion and realism. This virtual reality technology enables people who cannot visit the sites in person to experience their charm, broadening the audience of cultural tourism.

[0018] 3. The design of the fence, the hinged door, and the storage cabinet in this utility model ensures the safety and stability of the device during use. The fence and the hinged door effectively prevent users from accidentally falling and getting injured, while the storage cabinet facilitates the storage and retrieval of the VR glasses, reducing the possibility of loss.

[0019] Furthermore, the limiting component includes several sliding grooves opened inside the through hole, each of which is slidably fitted with a slider, and each slider is fixedly connected to the side wall of the sliding rod.

[0020] Beneficial effects: The groove provides a clear sliding trajectory for the slider, ensuring stable and controllable sliding direction of the sliding rod within the through hole, thus guaranteeing the safety and stability of the device. Simultaneously, the sliding cooperation between the groove and the slider makes the sliding rod slide more smoothly, reducing resistance and jerking during use, and improving the user experience.

[0021] Furthermore, the pedal assembly includes several pedal rods. The pedal rods adjacent to the first rotating shaft are all fixedly connected to the first rotating shaft, and the pedal rods adjacent to the second rotating shaft are all fixedly connected to the second rotating shaft. All pedal rods are arranged vertically.

[0022] The pedals are fixedly connected to the ends of the pedals away from the first and second rotating axes, and the pedals are all arranged horizontally.

[0023] Beneficial effects: The vertically arranged pedal bar and the horizontally arranged pedal together form a stable support structure, enabling the user to maintain balance during pedaling and reducing the risk of falls. Furthermore, the horizontal arrangement of the pedals conforms to ergonomic principles, allowing the user to maintain a natural standing posture while pedaling, reducing foot fatigue and discomfort.

[0024] Furthermore, each pedal has a foot groove on its top, and an anti-slip layer is fixedly connected inside each foot groove.

[0025] Beneficial effects: The design of the foot grooves allows the user's feet to be placed more stably on the pedals, reducing the risk of imbalance caused by the user's feet slipping or shifting.

[0026] Furthermore, a handle is fixedly connected to the side of the fixed column wall away from the fixed block.

[0027] Beneficial effects: The handle design provides a stable support point for the user when operating the device. The user can maintain body stability by holding the handle and avoid imbalance or falls caused by violent movements or vibrations.

[0028] Furthermore, pulse sensors are fixedly connected to both ends of the handle, and the output ends of the pulse sensors are electrically connected to the input end of the controller.

[0029] Beneficial effects: The pulse sensor can monitor the user's pulse changes in real time. When the user's pulse data is abnormal, the controller can immediately issue an alarm or stop the experience to prevent the user from having an accident due to physical discomfort.

[0030] Furthermore, speed sensors are symmetrically fixed to the side walls of the fixed column, and the input terminal of the controller is electrically connected to the output terminal of the speed sensor.

[0031] Beneficial effects: The speed sensor can monitor the user's movement speed in real time during the virtual reality experience and adjust the corresponding elements in the virtual environment based on the monitoring data, thereby providing a more realistic and natural interactive experience.

[0032] Furthermore, the fence is equipped with handrails inside, and several fixed rods are fixedly connected at equal intervals to the inner side wall of the fence. The end of each fixed rod away from the fence is fixedly connected to the side wall of the handrail.

[0033] Beneficial effects: The design of the handrails provides users with a stable support point, which can help users maintain their balance and reduce the risk of falling or losing balance, thereby improving the safety of the device.

[0034] Furthermore, a display screen is fixedly connected to the top of the fence.

[0035] Beneficial effects: The display screen can show the user's real-time data and status during the virtual reality experience. This real-time feedback allows users to have a clearer understanding of their status and adjust their gameplay strategies accordingly.

[0036] Furthermore, a buffer pad is fixedly connected to the top of the turntable.

[0037] Beneficial effects: During virtual reality experiences, users may make large movements due to immersion in the virtual environment. The cushioning pad prevents users from directly contacting the turntable in case of accidents, reducing the possibility of injury and further enhancing the safety of the device.

[0038] Additional aspects and advantages of this invention will be set forth in part in the description which follows, and in part will be obvious from the description, or may be learned by practice of the invention. Attached Figure Description

[0039] Figure 1 This is an isometric schematic diagram of an embodiment of the virtual reality experience device for cultural tourism attractions of this utility model.

[0040] Figure 2 for Figure 1 Enlarged view of section B.

[0041] Figure 3 for Figure 1 A schematic cross-sectional view along the middle AA.

[0042] Figure 4 This is a side sectional view of an embodiment of the virtual reality experience device for cultural tourism attractions according to this utility model.

[0043] The reference numerals in the accompanying drawings of the instruction manual include: 1. Base; 2. Fence; 3. Opening / closing door; 4. Storage cabinet; 5. Turntable; 6. Fixed column; 7. Sliding rod; 8. Sliding block; 9. Fixed block; 10. First rotating shaft; 11. Second rotating shaft; 12. First hinge rod; 13. Second hinge rod; 14. First cam block; 15. Second cam block; 16. Step bar; 17. Pedal; 18. Anti-slip layer; 19. Handrail; 20. Fixed rod; 21. Handle; 22. Display screen. Detailed Implementation

[0044] The following detailed description illustrates the specific implementation method:

[0045] Example 1:

[0046] As attached Figure 1 , Figure 2 , Figure 3 and Figure 4 The illustration shows a virtual reality experience device for a cultural tourism attraction, comprising a controller and a base 1. In this embodiment, the controller is preferably a CP1W-8ER model. A fence 2 is bolted to the top of the base 1. A hinged door 3 is hinged to one side of the fence 2. A cabinet 4 is bolted to the inner wall of the fence 2, and VR glasses are placed inside the cabinet 4. The output of the controller is electrically connected to the input of the VR glasses. A drive unit is bolted to the top of the base 1, and the output of the controller is electrically connected to the input of the drive unit. In this embodiment, the drive unit is a servo motor, preferably an MPL-B330P-MK72AA model. A turntable 5 is coaxially fixed to the output shaft of the servo motor, and the turntable 5 rotates with the inner wall of the fence 2.

[0047] A fixed column 6 is welded to the top of the turntable 5. A speed sensor is symmetrically fixed to the side wall of the fixed column 6 with screws. The input terminal of the controller is electrically connected to the output terminal of the speed sensor. In this embodiment, the speed sensor is preferably PT2G-SM5.3. A through hole is opened on the upper part of the fixed column 6. A sliding rod 7 is slidably fitted inside the through hole. A limiting component for limiting the sliding rod 7 is provided inside the through hole.

[0048] The limiting component includes several sliding grooves opened inside the through hole, each of which is slidably fitted with a slider 8, and each slider 8 is welded to the side wall of the sliding rod 7.

[0049] A fixing block 9 is integrally formed on one side of the fixing column 6. A first rotating shaft 10 and a second rotating shaft 11 are symmetrically rotated on both sides of the fixing block 9. A first hinge rod 12 and a second hinge rod 13 are respectively hinged to both ends of the sliding rod 7. A first cam block 14 and a second cam block 15 are respectively hinged to the ends of the first hinge rod 12 and the second hinge rod 13 away from the sliding rod 7. The ends of the first cam block 14 and the second cam block 15 away from the first hinge rod 12 and the second hinge rod 13 are respectively welded to the first rotating shaft 10 and the second rotating shaft 11. The first cam block 14 and the second cam block 15 are staggered. A foot pedal assembly for users to step on is provided below the first rotating shaft 10 and the second rotating shaft 11.

[0050] The pedal assembly includes several pedal rods 16. The pedal rods 16 adjacent to the first rotating shaft 10 are integrally formed with the first rotating shaft 10, and the pedal rods 16 adjacent to the second rotating shaft 11 are integrally formed with the second rotating shaft 11. All pedal rods 16 are arranged vertically.

[0051] The pedal 16 is bolted to the end away from the first rotating shaft 10 and the second rotating shaft 11, and the pedals 17 are all horizontally arranged. The top of each pedal 17 has a foot groove, and an anti-slip layer 18 is adhered to the foot groove.

[0052] The specific implementation process is as follows: The user takes the VR glasses out of the storage cabinet 4, closes the opening and closing door 3, places their feet on the foot pedal 17, and puts on the VR glasses. The controller presents a virtual reality image of the cultural and tourist attractions to the user through the VR glasses. When the user takes a step, the speed sensor monitors the user's stepping speed in real time, thereby adjusting the movement speed of the virtual reality image.

[0053] During the user's stepping process, since the pedal 17 is bolted to the foot pedal 16, the first rotating shaft 10 and the second rotating shaft 11 are both integrally formed with the foot pedal 16 adjacent to them. The first rotating shaft 10 and the second rotating shaft 11 are both rotatably engaged with the fixing block 9. When the user's foot drives one of the pedals 17 to swing, the pedal 17 will drive the foot pedal 16 bolted to it to swing together, and the foot pedal 16 will drive the first rotating shaft 10 or the second rotating shaft 11 integrally formed with it to rotate.

[0054] Since the first cam block 14 and the second cam block 15 are welded to the first rotating shaft 10 and the second rotating shaft 11 respectively, and the upper part of the fixed column 6 has a through hole, a sliding rod 7 is slidably fitted inside the through hole, and the two ends of the sliding rod 7 are respectively hinged to the first hinge rod 12 and the second hinge rod 13. The first hinge rod 12 and the second hinge rod 13 are respectively hinged to the first cam block 14 and the second cam block 15. When the first rotating shaft 10 rotates, the first rotating shaft 10 will drive the first cam block 14 to rotate, and the first cam block 14 will drive the first hinge rod 12 to swing back and forth. During the reciprocating swing of the sliding rod 7, under the limiting action of the sliding groove of the slider 8, the sliding rod 7 will drive the second hinge rod 13 to swing back and forth, and the second hinge rod 13 will drive the second cam block 15 to rotate. In turn, the second cam block 15 will drive the second rotating shaft 11 to rotate, and the second rotating shaft 11 will drive the pedal rod 16 integrally formed with it to swing. The pedal rod 16 will drive the pedal 17, which is bolted to it, to swing back and forth.

[0055] When the second rotating shaft 11 rotates, it similarly drives the first rotating shaft 10 to rotate. The first rotating shaft 10 drives the pedal rod 16, which is integrally formed with it, to swing. The pedal rod 16 drives the pedal 17, which is bolted to it, to swing back and forth together.

[0056] For example, such as Figure 3 As shown, when the user's foot moves the left pedal 17, the left pedal 17 moves the left foot pedal lever 16, which in turn moves the first rotating shaft 10. During rotation, the first rotating shaft 10 drives the first hinge lever 12 to reciprocate via the rotation of the first cam block 14, which in turn drives the sliding rod 7 to reciprocate. During this reciprocating motion, the sliding rod 7 drives the second hinge lever 13 to reciprocate, which in turn drives the second cam block 15 to rotate, which in turn drives the second rotating shaft 11 to rotate. During this rotation, the second rotating shaft 11 drives the right foot pedal lever 16 to reciprocate, which in turn drives the right pedal 17 to reciprocate.

[0057] During the user's virtual reality experience, the controller will control whether the turntable 5 rotates based on the content of the virtual reality experience. For example, when the user needs to turn left in the virtual reality experience, the controller will control the output shaft of the servo motor to rotate counterclockwise, giving the user the feeling of turning left.

[0058] Example 2:

[0059] As attached Figure 2 , Figure 3 and Figure 4 As shown, the difference from Embodiment 1 is that the fence 2 is provided with a handrail 19 inside, and a number of fixed rods 20 are welded at equal intervals on the inner side wall of the fence 2. The end of the fixed rod 20 away from the fence 2 is welded to the side wall of the handrail 19.

[0060] The specific implementation process is as follows: When the user has difficulty maintaining balance, the handrail 19 can provide support for the user.

[0061] Example 3:

[0062] As attached Figure 2 As shown, the difference from Embodiment 2 is that a handle 21 is integrally formed on the side of the fixed column 6 away from the fixed block 9. Both ends of the handle 21 are embedded with pulse sensors. The output ends of the pulse sensors are electrically connected to the input end of the controller. In this embodiment, the preferred model of the pulse sensor is BP300T US9116-006N.

[0063] The specific implementation process is as follows: When the user's pulse information is abnormal, the controller will immediately sound an alarm and inform the staff of the user's situation to reduce the possibility of accidents caused by the user's physical discomfort.

[0064] Example 4:

[0065] As attached Figure 1 , Figure 2 and Figure 4 As shown, the difference from Embodiment 3 is that the top of the fence 2 is bolted to a display screen 22, which is preferably model P3-RX-240*120.

[0066] The specific implementation process is as follows: The display screen 22 will show the user's real-time data and status in the virtual reality experience, and the user can adjust the play strategy based on the data displayed on the display screen 22. For example, when the user receives a message that the virtual reality experience device will be turned off in one hour, the user can adjust the play route in the virtual reality experience.

[0067] Example 5:

[0068] As attached Figure 3As shown, the difference from Embodiment 4 is that a buffer pad is fixedly bonded to the top of the turntable 5.

[0069] The specific implementation process is as follows: When a user loses balance and falls, the cushioning pad can protect the user, thereby effectively reducing the injury suffered by the user.

[0070] Obviously, the above embodiments are merely illustrative examples for clear explanation and are not intended to limit the implementation. Those skilled in the art will recognize that other variations or modifications can be made based on the above description. It is neither necessary nor possible to exhaustively list all possible implementations here. However, obvious variations or modifications derived therefrom are still within the protection scope of this invention.

Claims

1. A virtual reality experience device for cultural tourism attractions, comprising a controller and a base (1), with a fence (2) fixedly connected to the top circumference of the base (1), and an opening and closing door (3) hinged to one side of the fence (2); A storage cabinet (4) is fixedly connected to the inner wall of the fence (2). VR glasses are placed inside the storage cabinet (4). The output end of the controller is electrically connected to the input end of the VR glasses. The feature is that... A drive unit is fixedly connected to the top of the base (1). The output end of the controller is electrically connected to the input end of the drive unit. A turntable (5) is fixedly connected to the output shaft of the drive unit on the same axis. The turntable (5) rotates with the inner wall of the fence (2). A fixed column (6) is fixedly connected to the top of the turntable (5). A through hole is opened on the upper part of the fixed column (6). A sliding rod (7) is slidably fitted inside the through hole. A limiting component for limiting the sliding rod (7) is provided inside the through hole. A fixed block (9) is fixedly connected to one side of the fixed column (6). The fixed block (9) is symmetrically rotated on both sides by a first rotating shaft (10) and a second rotating shaft (11). The sliding rod (7) is hinged to a first hinge rod (12) and a second hinge rod (13) at both ends. The ends of the first hinge rod (12) and the second hinge rod (13) away from the sliding rod (7) are respectively hinged to a first cam block (14) and a second cam block (15). The ends of the first cam block (14) and the second cam block (15) away from the first hinge rod (12) and the second hinge rod (13) are respectively fixedly connected to the first rotating shaft (10) and the second rotating shaft (11). The first cam block (14) and the second cam block (15) are staggered. A foot pedal assembly for users to step on is provided below the first rotating shaft (10) and the second rotating shaft (11).

2. The virtual reality experience device for cultural tourism attractions according to claim 1, characterized in that, The limiting component includes several sliding grooves opened inside the through hole, each of which is slidably fitted with a slider (8), and each slider (8) is fixedly connected to the side wall of the sliding rod (7).

3. The virtual reality experience device for cultural tourism attractions according to claim 2, characterized in that, The pedal assembly includes several pedal rods (16). The pedal rods (16) adjacent to the first rotating shaft (10) are all fixedly connected to the first rotating shaft (10), and the pedal rods (16) adjacent to the second rotating shaft (11) are all fixedly connected to the second rotating shaft (11). The pedal rods (16) are all arranged vertically. The pedal (16) is fixedly connected to a pedal (17) at the end away from the first rotating shaft (10) and the second rotating shaft (11), and the pedals (17) are arranged horizontally.

4. The virtual reality experience device for cultural tourism attractions according to claim 3, characterized in that, Each pedal (17) has a foot groove on the top, and an anti-slip layer (18) is fixedly connected inside the foot groove.

5. The virtual reality experience device for cultural tourism attractions according to claim 4, characterized in that, A handle (21) is fixedly connected to the side wall of the fixed column (6) away from the fixed block (9).

6. The virtual reality experience device for cultural tourism attractions according to claim 5, characterized in that, Both ends of the handle (21) are fixedly connected to pulse sensors, and the output ends of the pulse sensors are electrically connected to the input end of the controller.

7. The virtual reality experience device for cultural tourism attractions according to claim 6, characterized in that, A speed sensor is symmetrically fixed to the side wall of the fixed column (6), and the input end of the controller is electrically connected to the output end of the speed sensor.

8. The virtual reality experience device for cultural tourism attractions according to claim 7, characterized in that, The fence (2) is equipped with a handrail (19) inside. Several fixed rods (20) are fixedly connected at equal intervals to the inner side wall of the fence (2). The end of the fixed rod (20) away from the fence (2) is fixedly connected to the side wall of the handrail (19).

9. The virtual reality experience device for cultural tourism attractions according to claim 8, characterized in that, A display screen (22) is fixedly connected to the top of the fence (2).

10. The virtual reality experience device for cultural tourism attractions according to claim 9, characterized in that, A buffer pad is fixedly connected to the top of the turntable (5).