Motion toy
By introducing a swing mechanism and striking parts into the action toy, combined with a two-lever mechanism, players can control the direction of the model's movement, solving the problem of lack of control over model movement in existing technologies and achieving a highly entertaining and strategic gaming experience.
Patent Information
- Application Number
- CN202422789369.7
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Priority Date
- 2024-06-24
- Filing Date
- 2024-11-15
- Publication Date
- 2026-01-13
- Estimated Expiration
- 2034-11-15
AI Technical Summary
Existing action toys lack methods for players to control the movement of the model, which reduces the fun of the game.
The model uses a swing mechanism and a striking component to control the movement of the model on the mounting plate by pressing the pressing plate. Combined with two lever mechanisms and the striking component, the model can move forward, backward, and left and right.
Players can control the movement of the model by pressing the pads, which increases the fun and strategic depth of the game and provides a more enjoyable action toy experience.
Smart Images

Figure CN223788053U_ABST
Abstract
Description
Technical Field
[0001] This utility model relates to an action toy. Background Technology
[0002] Previously, as an action toy that makes the model move on the platform by placing the model on the platform and moving the platform, it has been known that there are play equipment (see Patent Document 1).
[0003] This sumo wrestling apparatus features a soil-shaped flange on the periphery of the upper surface of a circular plate forming the sumo wrestling arena, with a wrestler divider in the center of the soil surface. A support plate is vertically mounted at the center of the lower surface of the circular plate. This support plate is slidably inserted into a support cylinder erected on a base and is supported by a spring located inside the support cylinder. The support plate is vibrated by a spring generated by pressing up and down a cam mounted on a handle shaft that passes through the support cylinder.
[0004] Patent Document 1: Japanese Execution Announcement No. 4-10873
[0005] However, in the aforementioned game equipment, there is no way to move the model except by turning the steering wheel. In addition, the model's movements (movements) are automatic, which can easily lead to boredom.
[0006] This invention was made in view of the above circumstances, and its purpose is to provide an action toy in which the player can control the movement of the model. Utility Model Content
[0007] The first type of action toy provided by this utility model includes: a mounting plate on which a model is mounted; an action device that moves the mounting plate to move the model on the mounting plate, the action device including a swing mechanism and a striking component, the swing mechanism being able to be in a first position on the mounting plate in a normal state where the mounting plate is horizontal, and in a second position where one end of the mounting plate is higher than the other end by external force, the striking component having the ability to strike one end of the mounting plate by pressing a pressing plate to actuate the swing mechanism.
[0008] The second type of action toy provided by this utility model is based on the first type of action toy. The action toy is configured such that, at one end near the front and the other end at the rear, the player can press the pressing plate. From the player's perspective, the pressing plate and the striking component are elongated strips in the width direction. The pressing plate and the striking component are connected to each other at their midpoints in the width direction via a first axis orthogonal to the width direction. A support body supporting the first axis is supported on the toy body via a second axis extending along the width direction. Corresponding to the pressing position in the width direction of the pressing plate, different parts in the width direction of the mounting plate can be struck.
[0009] The third type of action toy provided by this utility model is based on the first or second type of action toy, in which the mounting plate and the action device are arranged side by side with the other ends of the mounting plate facing each other.
[0010] The fourth type of action toy provided by this utility model is based on the first or second type of action toy, wherein the mounting plate and the action device are arranged side by side in the same direction.
[0011] According to this invention, the movement of the model is controlled by pressing the pressing plate, and the player can manipulate the movement of the model himself, thus providing a more fun action toy. Attached Figure Description
[0012] Figure 1 This is a perspective view of a battle game toy illustrating the implementation method.
[0013] Figure 2 This is a 3D illustration of a fighting game toy showing the state of one side's mounting plate and legs removed.
[0014] Figure 3 This is the front view representing the two-lever mechanism.
[0015] Figure 4 It is a three-dimensional diagram used to illustrate the striking components.
[0016] Figure 5 It is an exploded perspective view showing the pressing plate and striking components. Detailed Implementation
[0017] The following description, based on the accompanying drawings, describes the action toy according to embodiments of the present invention.
[0018] The action toy of this embodiment is a battle game toy 100.
[0019] This battle game toy 100 is a game toy for two-player battles, designed to help the models balance each other.
[0020] The following describes an example of a battle game played by this battle game toy 100.
[0021] First, place the two models 50a and 50b on mounting plates 21L and 21R. In this case, the two models 50a and 50b are placed on mounting plates 21L and 21R in a mutually opposite manner.
[0022] In this state, each player presses the pressure plates 31L and 31R. This causes the mounting plates 21L and 21R to move, bringing their models 50a and 50b closer together and causing them to collide. Furthermore, if one player's model 50 (a collective term for models 50a and 50b) falls over or falls from mounting plate 21 (a collective term for mounting plates 21L and 21R), that player loses.
[0023] Details
[0024] 1. Overall
[0025] A mounting plate support frame 11 is provided on the toy body 10.
[0026] Additionally, below the mounting plate support frame 11, hinged feet 13L and 13R are provided that can be folded inwards. By unfolding these feet 13L and 13R, the mounting plate support frame 11 is held at a predetermined height. Furthermore, by folding the feet 13L and 13R, the battle game toy 100 can be carried or stored away.
[0027] Additionally, a recess 12 is formed on the mounting plate support frame 11. Furthermore, a pair of mounting plates 21L and 21R are provided to block the opening of the recess 12. The model 50 can be mounted on the mounting plates 21L and 21R. The mounting plates 21L and 21R form a battle space between the models 50.
[0028] Furthermore, pressing plates 31L and 31R are attached to the left and right sides of the mounting plate support frame 11. Players can press the pressing plates 31L and 31R downwards. By pressing, the model 50 can be moved on the mounting plate 21. This moving mechanism has two lever mechanisms 20 and a striking component 30.
[0029] 2. Two-leverage structure 20
[0030] Two sets of lever mechanisms 20, consisting of mounting plates 21L and 21R, are provided on the left and right sides of the mounting plate support frame 11. Since the left and right lever mechanisms 20 have the same structure but different directions, only the right lever mechanism 20 will be described, and the description of the left lever mechanism 20 will be omitted.
[0031] The two-lever mechanism 20 has a structure in which the toy body 10 is connected by a fixed link 22, the mounting plate 21R is connected by an opposing link 23, and the first link 24 and the second link 25 constituting the two levers are connected by a pin. The first link 24 is longer than the second link 25 and is inclined in the same direction as the vertical line of the second link 25 in normal operation. The first link 24 and the second link 25 can swing between a first position where the mounting surface of the mounting plate 21R is horizontal and a second position where the mounting surface slopes down from the side of the first link 24 to the side of the second link 25. This two-lever mechanism 20 constitutes a swinging mechanism that causes the mounting plate 21R to swing.
[0032] 3. Impact component 30
[0033] On the support frame 11, striking components 30 are provided on the left and right sides corresponding to the mounting plates 21L and 21R. Since the left and right striking components 30 have the same structure, but are mirror symmetrical, only the striking component 30 on the right side will be described, and the description of the striking component 30 on the left side will be omitted.
[0034] The striking component 30 includes a press plate 31R and a striking component 32. In the following description of the press plate 31R and the striking component 32, "left" and "right" refer to the view from the player's perspective. Additionally, "width direction" also refers to the width direction as seen from the player's perspective. The press plate 31R appears as a long strip in the width direction as seen from the player's perspective. On the other hand, the striking component 32, viewed from above, is U-shaped, with its left and right ends forming striking portions 32l and 32r. The striking portions 32l and 32r are formed at a position one level higher than the base end. The striking portions 32l and 32r can be elastic or can be constructed from coil springs.
[0035] The pressing plate 31R is disposed on the outer side of the mounting plate support frame 11, and the striking member 32 is disposed on the inner side of the mounting plate support frame 11. The central portions of the pressing plate 31R and the striking member 32 in the width direction are connected to each other by a first shaft 33, and their shaft support 34 is supported on the mounting plate support frame 11 by a second shaft 35 that is orthogonal to the first shaft 33 and extends in the width direction. The first shaft 33 is located at the U-shaped cutout 14 of the mounting plate support frame 11, and the second shaft 35 can be swung towards the center by pressing the pressing plate 31R.
[0036] As a result, when the center of the pressing plate 31R in the width direction is pressed, the pressing plate 31R and the striking component 32 rotate around the second axis 35, and the striking parts 32l and 32r simultaneously strike the mounting plate 21R from below. Furthermore, when the left side of the pressing plate 31R is pressed, the pressing plate 31R and the striking component 32 rotate counterclockwise around the first axis 33 from the player's perspective, with only the right striking part 32r striking the mounting plate 21R from below. On the other hand, when the right side of the pressing plate 31R is pressed, the pressing plate 31R and the striking component 32 rotate clockwise around the first axis 33 from the player's perspective, with only the left striking part 32l striking the mounting plate 21R from below.
[0037] Furthermore, stop members 36l, 36s, and 36r are formed on the lower side of the pressing plate 31R on the mounting plate support frame 11. As a result, the downward movement range of the pressing plate 31R is restricted.
[0038] Additionally, a rectangular box-shaped protrusion 15 is provided at the bottom of the recess 12 of the mounting plate support frame 11. This protrusion 15 positions the mounting plate 21R when the pressing plate 31R is not pressed, thus keeping the mounting surface horizontal.
[0039] Furthermore, a stop 24a is provided on the first link 24. The stop 24a limits the movable range of the first link 24, thereby limiting the movement range of the model 50 during each press of the pressing plate 31R.
[0040] The Actions of Model 50
[0041] Since models 50a and 50b have the same movements, only different directions, only the movements of model 50b will be described, omitting the movement description of model 50a on the left. Additionally, the "forward," "backward," "left," and "right" directions in the movement direction of model 50b refer to "forward," "backward," "left," and "right" as seen from the player's perspective.
[0042] When the center of the pressing plate 31R is pressed, the pressing plate 31R and the striking component 32 rotate around the second axis 35, and the striking parts 32l and 32r simultaneously strike the mounting plate 21R upwards. Thus, with each press, the two lever mechanisms 20 are activated, and the mounting plate 21R moves from a horizontal position to an inclined position and then returns to a horizontal position. As a result, the model 50b on the mounting plate 21R moves forward.
[0043] Furthermore, when the left side of the pressing plate 31R is pressed, the pressing plate 31R and the striking part 32 rotate counterclockwise around the first axis 33 as perceived by the player, with only the right striking part 32r striking the mounting plate 21R upwards. Thus, each time a press is made, the two lever mechanisms 20 activate, and the mounting plate 21R moves from a horizontal position to an inclined position and then returns to a horizontal position. In this case, due to the impact applied to the lower right rear part of the mounting plate 21R, the model 50b on the mounting plate 21R appears to move forward and to the left as perceived by the player.
[0044] On the other hand, when the right side of the pressing plate 31R is pressed, the pressing plate 31R and the striking part 32 rotate clockwise around the first axis 33 as perceived by the player, with only the striking part 32l on the left striking the mounting plate 21R upwards. Thus, each time the pressing is performed, the two lever mechanisms 20 are activated, and the mounting plate 21R moves from a horizontal position to an inclined position and then returns to a horizontal position. At this time, due to the impact applied to the lower left rear part of the mounting plate 21R, the model 50b on the mounting plate 21R appears to move to the right and forward as perceived by the player.
[0045] Effects of the Implementation Method
[0046] The battle game toy 100 according to this embodiment can achieve the following effects.
[0047] By pressing the pressing plate 31, the movement of the model 50 can be controlled, allowing users to manipulate the movement of their own model 50, thus enabling a highly entertaining battle game toy 100. Furthermore, since the model 50 can move not only forward but also left and right depending on the pressing position of the pressing plate 31, a highly strategic battle game toy 100 can be achieved.
[0048] Variations
[0049] The embodiments of this utility model have been described above, but this utility model is not limited to the above embodiments. Various modifications can be made without departing from its spirit.
[0050] In the above embodiment, two sets of lever mechanisms 20 and striking components 30 are provided. However, only one set of lever mechanisms 20 and striking components 30 can be provided to form a walking action toy of model 50. Alternatively, three or more sets of lever mechanisms 20 and striking components 30 can be provided to allow models to fight each other. In addition, multiple sets of two-lever mechanisms 20 and striking components 30 can be provided in the same direction to allow models 50 to compete with each other.
[0051] Furthermore, in the above embodiment, the first link 24 is configured to be longer than the second link 25 and, in its normal state, tilts in the same direction relative to the second link 25 and the vertical line. However, it can also be configured such that the first link 24 and the second link 25 are tilted at the same angle in opposite directions relative to the second link 25 and the vertical line in their normal state with the same length. Importantly, when the two lever mechanisms 20 are activated, the mounting plate 21 tilts and moves in a downward slope from the horizontal position toward the side of the second link 25.
[0052] In addition, in the above embodiment, the mounting plate 21 is configured to return to the horizontal position by gravity after the two lever mechanisms 20 are activated, but it can also be configured to return the mounting plate 21 to the horizontal position by torsion springs or other springs or rubber.
[0053] Furthermore, in the above embodiment, when pressing the left and right sides of the pressing plate 31R, the model 10 moves to the right and left by the impact acting on the rear left and right lower part of the mounting plate 21R. However, it is also possible to create looseness between the first link 24 and the second link 25 and the mounting plate 24, causing the mounting plate 24 to sway slightly left and right.
[0054] Furthermore, in the above embodiment, two lever mechanisms 20 are provided as the swing mechanism, but a sliding crank mechanism can also be provided instead of two lever mechanisms 20. Alternatively, the swing mechanism can be configured to support the middle portion of the mounting plate 21 with a shaft, causing the mounting plate 21 to perform a seesaw motion.
[0055] Furthermore, the above variations can be combined as long as there are no contradictions.
[0056] Figure Labels
[0057] 10 Toy body
[0058] 11. Support frame for the mounting plate
[0059] 12 recess
[0060] 13L and 13R feet
[0061] 14. Incision
[0062] 15 convex part
[0063] 20 Two-leverage institutions
[0064] 21L, 21R mounting plates
[0065] 22 Fixed Link
[0066] 23 Opposite Linkages
[0067] 24a Stop
[0068] 30 impact components
[0069] 31L, 31R Press Plate
[0070] 32 striking components
[0071] 32L and 32R striking sections
[0072] 34-axis support body
[0073] 36L, 36S, 36R stop components
[0074] Models 50a and 50b
[0075] 100 Battle Game Toys
Claims
1. An action toy, characterized in that, Comprising: a placement plate which places a model on a placement surface; an action device which moves a model on the placement surface by making the placement surface act, the action device, comprising a swing mechanism which is able to be in a first position where the placement surface is in a horizontal state on the placement plate, and in a second position where the placement surface is in a tilted state where one end of the placement surface is higher than the other end by an external force, the striking part which strikes one end of the placement surface by pressing the pressing plate to make the swing mechanism act.
2. The action toy according to claim 1, wherein the action toy is configured so that the player is able to press the pressing plate at a place where the one end is the front side and the other end is the back side, the pressing plate and the striking part are long in the width direction as viewed by the player, the pressing plate and the striking part are connected to each other at the middle part in the width direction thereof via a first shaft which is orthogonal to the width direction, a support body which supports the first shaft is supported on the toy body via a second shaft which extends in the width direction, a different part of the placement plate in the width direction can be struck in correspondence with the pressing position in the width direction of the pressing plate.
3. The action toy according to claim 1 or 2, wherein the set of the placement plate and the action device is arranged side by side in such a manner that the other end of the placement plate of each is opposed to each other.
4. The action toy according to claim 1 or 2, wherein the set of the placement plate and the action device is arranged side by side in the same direction.
Citation Information
Patent Citations
Movement vector detecting device
JP1992010873A