Interactive amusement equipment

By using modular knob devices and obstacle module designs, combined with fan tracks, kicking units, and timing devices, the problems of difficult operation and insufficient interactive elements in interactive amusement equipment have been solved, enhancing the interactivity and fun of the equipment and providing a rich amusement experience.

CN224099962UActive Publication Date: 2026-04-10KAIQI GROUP
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
KAIQI GROUP
Filing Date
2025-03-31
Publication Date
2026-04-10

AI Technical Summary

Technical Problem

Existing interactive amusement equipment is difficult to operate, children lack the strength, the experience is poor, there are few interactive elements, and it is not attractive enough.

Method used

The modular design incorporates knobs and obstacle modules, along with fan tracks, kicking units, and timing devices, to enhance interactivity and fun. The knobs drive the lifting and obstacle modules, integrating various interactive elements to provide a rich play experience.

Benefits of technology

It achieves a smooth, safe, and convenient interactive experience, enhances the interactivity and fun of the device, attracts the participation of children and parents, and provides multi-user operation and real-time feedback.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model discloses interactive amusement equipment which is applied to the technical field of amusement equipment and comprises a frame (2), two cover plates detachably connected with the front face and the rear face of the frame (2) respectively, a lifting module (3) and an obstacle module (6), the lifting module (3) and the obstacle module (6) are detachably connected to the cover plates, and the lifting module (3) is used for lifting balls (5) from a low starting position to a high falling position. The obstacle module (6) is an obstacle arranged from the falling position to the starting position, and the obstacle module (6) and / or the lifting module (3) are / is provided with a knob device (9) used for driving the obstacle module (6) and / or the lifting module (3) to rotate. The knob device (9) comprises a square shaft, two knob bodies, limiting pieces and fasteners, wherein the two ends of the square shaft are inserted into the connecting holes of the two cover plates respectively, the two ends of the square shaft are sleeved with square holes in the inner sides of the knob bodies respectively, the limiting pieces are clamped between the cover plates and the knob bodies, and the square shaft and the knob bodies are fastened through the fasteners. The interactive amusement equipment is smooth in operation, integrates various interactive elements, and provides richer and more personalized amusement experience.
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Description

TECHNICAL FIELD

[0001] The utility model relates to the field of entertainment equipment, in particular to an interactive amusement equipment. BACKGROUND

[0002] The interactive amusement equipment is an entertainment device designed to attract children and adults to participate, and the device is controlled by body movements or operations. The interactive amusement equipment can be designed as a single-player game or a multi-player game, increasing the elements of competition and cooperation. The device can respond to the user's actions or instructions, such as dialing, pushing, pulling, rotating, etc., thereby producing corresponding feedback. The design focuses on the fun of the game, attracting users to participate through various interactive elements. Many interactive amusement equipment also has educational significance. Through the interactive amusement equipment, children can learn physical principles, improve hand-eye coordination, and enjoy the fun of problem solving while playing.

[0003] However, the current interactive amusement equipment is difficult to operate, children do not have enough power to drive, and the experience is poor. Or the interactive elements are less, the similar interactive elements are more, the interactive experience is poor, and the attraction to children and parents is poor.

[0004] In summary, how to effectively improve the amusement experience of the interactive amusement equipment and other problems are the problems that the technical personnel in the field urgently need to solve at present. UTILITY MODEL CONTENT

[0005] The utility model aims at providing an interactive amusement equipment, which is smooth to operate, integrates various interactive elements, provides more rich and personalized amusement experience, and is more attractive to children and parents.

[0006] To solve the above technical problems, the utility model provides the following technical scheme:

[0007] An interactive amusement equipment includes a frame, two cover plates respectively and detachably connected with the front and rear of the frame, a lifting module and an obstacle module detachably connected to the cover plate, the lifting module is used for lifting the ball from the starting position at a low place to the falling position at a high place, the obstacle module is an obstacle provided from the falling position to the starting position, the obstacle module and / or the lifting module is provided with a knob device for driving the rotation thereof, the knob device includes a square shaft with both ends inserted into two cover plate connecting holes, two knob bodies with inner square holes respectively sleeved on both ends of the square shaft, a limiting sheet clamped between the cover plate and the knob body, and a fastener fastening the square shaft and the knob body.

[0008] Optionally, the obstacle module comprises a fan track, the fan track comprises a circular frame and a blade, the circular frame is located at the outer periphery and has an inlet and an outlet, the blade is located in the circular frame and is concentric with the circular frame, the knob device is arranged on the blade for driving the blade to rotate to make the ball bead from the inlet to the outlet, and the positions of the inlet and the outlet and the sizes of the gaps can be adjusted.

[0009] Optionally, the circular frame comprises two circular arc segments connected with the cover plate and opposite to the concave surface, a circular arc sleeve connected with the end portions of the circular arc segments, and the circular arc segments are in sliding connection with the circular arc sleeve, and an arc-shaped groove is arranged on the cover plate, and a driving handle for driving the circular arc sleeve to move along the circular arc segments is connected in the arc-shaped groove.

[0010] Optionally, the circular arc segments can make a circular motion on the cover plate, and an operation handle for driving the circular arc segments to make a circular motion is connected in the arc-shaped groove.

[0011] Optionally, the obstacle module comprises a return device for moving the ball bead from the last drop-off position to the starting position, the return device comprises a kicking unit and a return track, the kicking unit is in rotational connection with the cover plate, and the kicking unit can move along the vertical line direction of the cover plate, the return track comprises a triangular track first upwardly inclined and then downwardly inclined from the drop-off position to the starting position, a plurality of ball holes are arranged on the downwardly inclined portion, the plurality of ball holes are along the vertical line direction of the cover plate, a lower layer arc surface track leading to the starting position is arranged below the downwardly inclined portion, the lower layer arc surface track is provided with a pushing device for driving the ball bead to move to the starting position, and the lower layer arc surface track is downwardly inclined from the ball hole to the starting position.

[0012] Optionally, further comprising a timing device for timing the ball bead from the starting position to return to the starting position again, the timing device comprises:

[0013] A plurality of light transmission holes are arranged on the cover plate, the light transmission holes correspond to the positions of the ball beads in the starting position, and the interval of the light transmission holes is equal to the diameter of the ball bead;

[0014] A photosensitive sensor is arranged on the opposite cover plate, and the photosensitive sensor is opposite to the light transmission hole;

[0015] A timer connected with the photosensitive sensor is used for starting timing when detecting that the last ball bead leaves the corresponding starting position and ending timing when all the ball beads return to the starting position again.

[0016] Optionally, further comprising a passing device for detecting whether the ball bead passes the set checkpoint, the passing device comprises:

[0017] A sensor arranged at a barrier checkpoint for detecting whether a ball passes through the checkpoint;

[0018] A pass unit connected to the sensor for issuing a pass prompt when the number of ball passing checkpoint prompt signals received is equal to the total number of checkpoints arranged.

[0019] Optionally, the passing device comprises a signal lamp arranged on the barrier, and the passing device is configured to control the signal lamp of the corresponding checkpoint to be lit when the ball passing checkpoint prompt signal is received.

[0020] Optionally, the passing device comprises a player, and the passing device is configured to control the player to play music of a set duration when the ball passing checkpoint prompt signal is received.

[0021] Optionally, the passing device further comprises a ranking device, and the ranking device comprises:

[0022] A receiving unit connected to the pass unit and the timer for receiving the participation result information;

[0023] A scoring unit connected to the receiving unit for obtaining the pass information and the timing time information at the same time;

[0024] A ranking unit connected to the scoring unit for comparing the timing time obtained by the scoring unit and ranking in the order from small to large.

[0025] The front cover plate and the rear cover plate are installed on the front and rear of the frame through a detachable connection mode, and can be fixed through buckle connection or by passing through the connecting holes of the connecting pieces, so that the equipment is convenient to assemble and maintain. The frame, the front cover plate and the rear cover plate form a cavity, and the lifting module and the obstacle module are installed in the cavity. The knob device comprises a square shaft, a knob body, a limiting piece and a fastener, the lifting module or the obstacle module is connected to the middle part of the square shaft, the two ends of the square shaft are inserted into the connecting holes of the cover plate, and the square hole of the knob body is sleeved on the square shaft. The surface of the knob body can be designed into a shape easy to operate, such as having a groove or texture, so as to improve the operation experience of the user. The limiting piece can be an elastic piece such as a rubber pad, which is extruded between the cover plate and the knob body to limit the position of the knob body and the cover plate, so as to position the position of the lifting module or the obstacle module. The two ends of the center of the square shaft have threaded holes, the knob body has a through hole, the fastener passes through the through hole and is screw-connected with the threaded holes, so as to ensure the firmness and stability of the connection between the knob body and the square shaft. The knob device is connected with the lifting module or the obstacle module through the square shaft, and the rotation of the knob body is transmitted to the lifting module or the obstacle module through the square shaft, so that the lifting module or the obstacle module rotates. This design can ensure that the movement of the lifting module or the obstacle module is synchronized with the operation of the player.

[0026] The interactive amusement equipment provided by the utility model improves the module or the obstacle module and the cover plate are modularly installed, easy to maintain and repair, the knob device is simple in structure, smooth in movement, convenient and safe to operate, the knob device can be operated on two sides, improving the comfort, stability and convenience of operation, a plurality of ball beads can be placed in the chamber at the same time, the ball beads can be arranged at different positions, multiple people can operate, and interesting and safe amusement experience is provided for users. BRIEF DESCRIPTION OF DRAWINGS

[0027] In order to more clearly illustrate the technical scheme in the embodiments of the utility model or the prior art, the drawings needed to be used in the embodiment or the prior art description will be briefly introduced as follows, and obviously, the drawings in the following description are only some embodiments of the utility model, and other drawings can be obtained according to the drawings for the ordinary skilled in the art without creative labor.

[0028] Figure 1 It is a structural schematic view of the first interactive amusement equipment provided by a specific embodiment in the utility model.

[0029] Figure 2 It is an exploded view of Figure 1 .

[0030] Figure 3 It is an internal schematic view of Figure 1 .

[0031] Figure 4 It is a schematic view of the kicking unit.

[0032] Figure 5 It is a structural schematic view of the second interactive amusement equipment provided by a specific embodiment in the utility model.

[0033] Reference signs:

[0034] 1-front cover plate, 2-frame, 3-lifting module, 4-back cover plate, 5-ball bead, 6-obstacle module, 7-stop block, 8-pushing rod, 9-knob device, 61-fan rail, 62-linear rail, 63-kicking unit, 64-return rail, 631-knob plate, 632-connection column, 633-kicking plate. DETAILED DESCRIPTION

[0035] The core of the utility model is to provide an interactive amusement equipment, the interactive amusement equipment is smooth in operation, integrates multiple interactive elements, provides more rich and personalized amusement experience, and is more attractive to children and parents.

[0036] The technical solutions in the embodiments of the present application will be clearly and completely described with reference to the drawings in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, rather than all the embodiments. Based on the embodiments of the present application, all other embodiments obtained by those skilled in the art without creative efforts belong to the scope of the present application.

[0037] Please refer to Figures 1 to 5 , Figure 1 It is a structural schematic view of a first interactive amusement equipment provided in a specific embodiment of the present application. Figure 2 It is Figure 1 an exploded view. Figure 3 It is Figure 1 an internal schematic view. Figure 4 It is a schematic view of a kicking unit. Figure 5 It is a structural schematic view of a second interactive amusement equipment provided in a specific embodiment of the present application.

[0038] In a specific embodiment, the interactive amusement equipment provided by the present application comprises a frame 2, two cover plates respectively and detachably connected to the front and rear of the frame 2, a lifting module 3 and an obstacle module 6 detachably connected to the cover plates, the lifting module 3 is used for lifting a ball 5 from a low starting position to a high falling position, the obstacle module 6 is an obstacle arranged from the falling position to the starting position, the obstacle module 6 and / or the lifting module 3 is provided with a knob device 9 for driving the rotation thereof, the knob device 9 comprises a square shaft inserted into two cover plate connecting holes at both ends, two knob bodies with inner square holes respectively sleeved at both ends of the square shaft, a limiting sheet clamped between the cover plate and the knob body, and a fastener for fastening the square shaft and the knob body.

[0039] In the above structure, the front cover plate 1 and the rear cover plate 4 are installed on the front and rear of the frame 2 in a detachable connection mode, which can be fixed by a buckle type connection or by a connecting piece passing through a connecting hole, facilitating the assembly and maintenance of the equipment. The frame 2, the front cover plate 1 and the rear cover plate 4 form a chamber, and the lifting module 3 and the obstacle module 6 are installed in the chamber. The lifting module 3 is used for lifting the ball 5 from a low position to a high position, which can be driven by a gear or a screw. The obstacle module 6 can be designed into various forms, shapes and sizes of obstacles, increasing the interesting and challenging nature of the game.

[0040] The knob device 9 is used to drive the lifting module 3 or the obstacle module 6 to rotate, and increase the interactivity of the game. The knob device 9 comprises a square shaft, a knob body, a limiting sheet and a fastener, the lifting module 3 or the obstacle module 6 is connected in the middle of the square shaft, the square shaft is inserted into the connecting hole of the cover plate at both ends, and the square hole of the knob body is sleeved on the square shaft. The surface of the knob body can be designed into a shape easy to operate, such as with a groove or texture, to improve the operation experience of the user. The limiting sheet can be an elastic sheet such as a rubber pad, which is extruded between the cover plate and the knob body to limit the position of the knob body and the cover plate, so as to position the position of the lifting module 3 or the obstacle module 6. The both ends of the center of the square shaft have threaded holes, the knob body has a through hole, the fastener passes through the through hole and is screwed with the threaded holes, to ensure the firmness and stability of the connection between the knob body and the square shaft.

[0041] The knob device 9 is connected with the lifting module 3 or the obstacle module 6 through the square shaft, the rotation of the knob body is transmitted to the lifting module 3 or the obstacle module 6 through the square shaft, so that the lifting module 3 or the obstacle module 6 rotates. This design can ensure that the movement of the lifting module 3 or the obstacle module 6 is synchronized with the operation of the player.

[0042] The interactive amusement equipment provided by the utility model is characterized in that the lifting module 3 or the obstacle module 6 and the cover plate are modularly installed, easy to maintain and repair; the knob device 9 is simple in structure, smooth in movement, convenient and safe to operate, can be operated on two sides, and improves the comfort, stability and convenience of operation; a plurality of ball beads 5 can be placed in the chamber at the same time, the ball beads 5 can be arranged at different positions, multi-person operation can be realized, and interesting and safe amusement experience is provided for users.

[0043] On the basis of the above-mentioned various specific embodiments, the obstacle module 6 comprises a fan track 61, the fan track 61 comprises a circular frame and a blade, the circular frame is located at the outer periphery and has an inlet and an outlet, the blade is located in the circular frame and is concentric with the circular frame, the knob device 9 is arranged on the blade and is used to drive the blade to rotate to make the ball beads 5 reach the outlet from the inlet, and the positions of the inlet and the outlet and the size of the gap can be adjusted.

[0044] In one specific embodiment, the blade is a core component of the fan track 61, and the rotation of the blade can change the movement track of the ball beads 5 through the driving of the knob device 9, thereby increasing the interactivity and interest of the game. The rotation of the blade can be directly connected with the knob device 9 to realize. The blade can be designed into different shapes and angles to increase the complexity of the movement track of the ball beads 5.

[0045] The entrance and the exit are the passages for the ball 5 to enter and exit the fan track 61, the entrance interfaces with the upper barrier module 6, and the exit interfaces with the lower barrier module 6. The position and size of the gap can be adjusted according to the design requirements of the game to change the movement path and difficulty of the ball 5, so as to obtain different difficulty game modes. For example, a simple mode, a medium mode and a difficult mode can be set to meet the needs of different players.

[0046] The fan track 61 not only increases the interest and challenge of the game, but also provides more game changes and user experiences through the adjustable gap and the blade rotation function.

[0047] On the basis of the above various specific embodiments, the circular frame includes two circular arc segments connected with the cover plate and opposite to the concave surface, a circular arc sleeve connected with the end of the circular arc segment, and the circular arc segment and the circular arc sleeve are slidingly connected. The cover plate is provided with an arc-shaped groove, and a driving handle for driving the circular arc sleeve to move along the circular arc segment is connected in the arc-shaped groove.

[0048] In one specific embodiment, the circular frame includes a circular arc segment and a circular arc sleeve. The circular arc segment is connected with the cover plate and opposite to the concave surface. The circular arc sleeve is sleeved on one end or both ends of the circular arc segment and cooperates with the circular arc segment through sliding connection. The position of the gap is changed by moving the circular arc sleeve on the circular arc segment.

[0049] In order to ensure that the circular arc sleeve can smoothly slide on the circular arc segment, a low-friction sliding surface can be provided between the circular arc segment and the circular arc sleeve, such as a polytetrafluoroethylene coating or a ball bearing.

[0050] The cover plate is provided with an arc-shaped groove, and the arc of the arc-shaped groove matches the arc of the circular arc segment. The arc-shaped groove is used to accommodate and guide the movement of the driving handle to ensure that the driving handle can move smoothly. The driving handle drives the circular arc sleeve to move along the circular arc segment, and the operation is more convenient and comfortable. Limiting pieces can also be provided between the driving handle and the cover plate. When the driving handle moves to the desired position, the handle can be fixed by the limiting pieces to prevent accidental movement.

[0051] The player can adjust the position of the circular arc sleeve by operating the driving handle, thereby changing the position or size of the entrance and the exit. Therefore, the player can adjust the position of the gap according to his own needs and the difficulty of the game, which only increases the flexibility of the device and also improves the user experience.

[0052] On the basis of the above various specific embodiments, the circular arc segment can make a circular motion on the cover plate, and an operating handle for driving the circular arc segment to make a circular motion is connected in the arc-shaped groove.

[0053] In a specific embodiment, the arc segment is in sliding connection with the cover plate, and the arc segment can move in a circular motion on the cover plate. Specifically, an arc-shaped groove can be provided on the cover plate, and an operating handle is installed in the arc-shaped groove, which is used to control the movement of the arc segment. The shape of the arc-shaped groove matches the movement trajectory of the arc segment, ensuring that the arc segment can move smoothly in the groove. Specifically, a roller-type arc-shaped guide rail structure can be adopted, and the rollers of the arc segment roll in the arc-shaped groove, thereby realizing the circular motion. This structure has low cost and high running stability.

[0054] The user can adjust the movement direction or position of the arc segment according to the game requirements, thereby increasing the interest and playability of the game; the arc segment and the cover plate are modular, and the user can replace the arc segment and the cover plate of different shapes or sizes according to needs, which not only improves the expandability of the device, but also facilitates the maintenance and upgrading of the device.

[0055] On the basis of the above various specific embodiments, the obstacle module 6 includes a return device for moving the ball 5 from the last drop position to the starting position, the return device including a kicking unit 63 and a return track 64, the kicking unit 63 being in rotational connection with the cover plate, the kicking unit 63 being capable of moving in the vertical direction of the cover plate, the return track 64 including a triangular track that is first inclined upward and then downward from the drop position to the starting position, a plurality of holes being provided on the downward inclined portion, the plurality of holes being in the vertical direction of the cover plate, a lower arc surface track being provided below the downward inclined portion and leading to the starting position, the lower arc surface track being provided with a pushing device for driving the ball 5 to move to the starting position, the lower arc surface track being inclined downward from the hole to the starting position.

[0056] In a specific embodiment, the kicking unit 63 is used to kick the ball 5 to the return track 64. The kicking unit 63 is in rotational connection with the cover plate, and the structure for driving the kicking unit 63 to rotate is similar to the knob device 9, the kicking plate 633 is connected to the connecting column 632, the two ends of the connecting column 632 are connected in the connecting holes of the two cover plates, the connecting column 632 has a square cross section, the end of the connecting column 632 is connected with the twisting plate on the outside of the cover plate, the twisting plate is rotated to control the rotation of the kicking plate 633, thereby adjusting the kicking force, so as to kick the ball 5 to the return track 64. The kicking unit 63 can move in the vertical direction of the cover plate, so as to adjust the position of the kick, so as to accurately kick the ball into different holes.

[0057] The return track 64 includes a triangular track from the drop position to the starting position, which is divided into an upward inclined portion and a downward inclined portion. The upward inclined portion guides the ball 5 to a high place to obtain sufficient potential energy. Even if the ball 5 cannot be kicked to a high place, the ball 5 can roll along the upward inclined portion to the drop position.

[0058] The downwardly inclined portion guides the ball 5 to the starting position or the lower arc track. The downwardly inclined portion is provided with a plurality of holes arranged along the vertical direction of the cover plate. The size of the holes is slightly larger than the diameter of the ball 5 to ensure the ball 5 can pass through the holes smoothly. The ball 5 enters the lower arc track through the holes. If the ball 5 does not enter the hole, it will directly reach the starting position along the downwardly inclined portion.

[0059] The lower arc track extends from the hole to the starting position and is provided with a pushing device for driving the ball 5 to move to the starting position. The pushing device can also be controlled by the knob device 9. The lower arc track is inclined downward as a whole to ensure the ball 5 can slide back to the starting position smoothly.

[0060] The above embodiments increase the possibility of the ball 5 returning to the starting position, and increase the interest and interactivity of the game.

[0061] On the basis of the above embodiments, the obstacle module 6 includes a straight track 62, the upper part of the straight track 62 is provided with an interactive swing block, the lower end of the interactive swing block has a sharp corner; the straight track 62 is provided with a lever 8, the lever 8 is rotatably connected with the straight track 62;

[0062] The upper end and the lower end of the lever 8 located on the middle straight track 62 can respectively contact the ball 5 of the upper straight track 62 and the ball 5 of the lower straight track 62;

[0063] The end of the straight track 62 is provided with a stop block 7, the stop block 7 includes a shell, a top column which is respectively inserted and connected with two insertion holes of the shell, a spring connected with the top column, a push plate connected with the top column, the cover plate is provided with a hole for accommodating the push plate, and the push plate can be pressed downward to release the ball 5.

[0064] The straight track 62 is used for guiding the movement of the ball 5. The straight track 62 can be designed as a multi-layer structure, and the straight track 62 can be provided with an interactive swing block, a lever 8 and a stop block 7 to increase the interactivity.

[0065] The obstacle module 6 can also include a circular arc track, a knob track, a small fish track, a cat tail movable crossbar and the like to further increase the interactivity.

[0066] On the basis of the above embodiments, a timing device for timing the ball 5 from the starting position to return to the starting position is further included, and the timing device includes:

[0067] A plurality of light transmission holes are arranged on the cover plate, the light transmission holes correspond to the position of the ball 5 located at the starting position, and the interval of the light transmission holes is equal to the diameter of the ball 5;

[0068] A photosensitive sensor is arranged on the opposite cover plate, and the photosensitive sensor is opposite to the light transmission hole.

[0069] a timer connected to the photosensitive sensor, which starts timing when the last ball 5 is detected to leave the corresponding starting position, and ends timing when all the balls 5 return to the starting position again.

[0070] In a specific embodiment, a plurality of light-transmitting holes are provided on the cover plate, which correspond to the positions where the balls 5 are located at the starting positions, and the intervals of the light-transmitting holes are equal to the diameters of the balls 5. In this way, when the balls 5 leave or return to the starting positions, the light-transmitting holes can be accurately covered or exposed. On the side of the cover plate opposite to the light-transmitting holes, a photosensitive sensor is installed, which corresponds to the positions of the light-transmitting holes. The photosensitive sensor can detect the change of light of the light-transmitting holes, so as to determine whether the balls 5 leave or return to the starting positions.

[0071] The timer is connected to the photosensitive sensor. When the last ball 5 leaves the corresponding starting position, the photosensitive sensor detects the change of light (from light to no light), and the timer starts timing. When all the balls 5 return to the starting positions again, the photosensitive sensor detects the change of light again (from no light to light), and the timer ends timing. The timer can be connected to a display screen for displaying the timing time in real time, so that the player can intuitively see the time required for the balls 5 to complete the entire cycle.

[0072] Through the combination of the photosensitive sensor and the timer, accurate timing and real-time feedback of the movement of the balls 5 can be realized. The player can adjust his operation strategy by observing the timing result, thereby enhancing the interest and challenge of the game.

[0073] On the basis of the above-mentioned various specific embodiments, a passing device for detecting whether the balls 5 pass through the set levels is further included, which comprises:

[0074] a sensor provided at the obstacle level for detecting whether the balls 5 pass through the level;

[0075] a passing unit connected to the sensor for issuing a passing prompt when the number of passing prompt signals received by the sensor is equal to the total number of the set levels.

[0076] In a specific embodiment, the passing device comprises a sensor and a passing unit. The sensor is used to detect whether the balls 5 pass through the set levels. The sensor can be the photosensitive sensor described above; it can also be an infrared sensor, which can detect the infrared light reflected by the balls 5 to determine whether the balls 5 pass through the level; or it can also be a Hall sensor, which can detect the change of magnetic field to determine whether the balls 5 pass through the level.

[0077] The pass unit is connected with the inductors, and the pass unit receives signals from each inductor. When the inductor detects that the ball 5 passes through the checkpoint, a prompt signal is sent to the pass unit. A counter is arranged in the pass unit, and the counter is incremented by 1 each time a checkpoint passing signal is received. When the value of the counter is equal to the total number of checkpoints set, it means that all checkpoints have been passed.

[0078] Through the above embodiments, the detection of whether the ball 5 passes through the checkpoint can be realized, and a pass prompt is issued when all checkpoints are passed, thereby enhancing the interest and challenge of the interactive amusement device.

[0079] On the basis of the above various specific embodiments, the device includes a signal lamp arranged on the obstacle, and the device is used to control the signal lamp of the corresponding checkpoint to be lit when a ball 5 passing checkpoint prompt signal is received.

[0080] In a specific embodiment, an inductor is installed at each checkpoint for detecting whether the ball 5 passes through the checkpoint. An LED lamp or the like signal lamp is installed at each checkpoint for indicating whether the ball 5 passes through the checkpoint. The output end of the inductor is connected to the input port of the pass device, and the signal lamp is connected to the output port of the pass device. When the device is started, initialization is performed, and all signal lamps are turned off. When the inductor detects that the ball 5 passes through, the signal lamp of the corresponding checkpoint is lit. The signal lamp remains lit for a certain period of time, and then the signal lamp is turned off, waiting for the next trigger.

[0081] Through the lighting of the signal lamp in the above embodiments, the player can directly see whether the ball 5 passes through the checkpoint, thereby enhancing the interactivity and interest of the game.

[0082] On the basis of the above various specific embodiments, the device includes a player, and the device is used to control the player to play music of a set duration when a ball 5 passing checkpoint prompt signal is received.

[0083] In a specific embodiment, an inductor is installed at each checkpoint for detecting whether the ball 5 passes through the checkpoint. The player is connected with the inductor through the pass device, and when the inductor detects that the ball 5 passes through, the music player is started to play music of a set duration. A timer is used to control the duration of music playing, and the playing is stopped after the playing is finished.

[0084] Through the music playing, the player can directly see whether the ball 5 passes through the checkpoint, thereby enhancing the interactivity and interest of the game and improving the user experience.

[0085] On the basis of the above various specific embodiments, a ranking device is further included, and the ranking device includes:

[0086] A receiving unit connected with the pass unit and the timer and used to receive the participation result information;

[0087] A rating unit connected to the receiving unit, used to acquire both customs clearance information and timing information;

[0088] A ranking unit connected to the evaluation unit, used to compare the timing data obtained by the evaluation unit and sort them in ascending order.

[0089] In one specific embodiment, the ranking device includes a receiving unit, an evaluation unit, and a ranking unit. The receiving unit is used to receive the contestant performance information, including clearance information and timing information. This information can be acquired through a timer and the clearance unit and transmitted to the receiving unit.

[0090] The judging unit is connected to the receiving unit and is used to acquire data that contains both clearance information and timekeeping information. The main function of the judging unit is to filter valid performance data from the receiving unit, ensuring that only successful clearance scores are included in the ranking.

[0091] The ranking unit is connected to the evaluation unit and is used to compare timed performances, sorting them in ascending order. Specifically, ordered sets can be used to store performance information. Each performance record includes the player's ID, completion time, etc. Performances are sorted according to completion time, with shorter completion times resulting in higher rankings. The ranking unit updates the leaderboard in real time as new performance information is received, ensuring players see the latest rankings. The ranking device can be connected to a display screen to show the leaderboard information in real time, allowing players to clearly see their performance and ranking.

[0092] Through the above embodiments, the ranking device can effectively receive, filter, and sort players' performance information, providing players with real-time ranking feedback and enhancing the fun and competitiveness of the game.

[0093] The various embodiments in this specification are described in a progressive manner, with each embodiment focusing on the differences from other embodiments. The same or similar parts between the various embodiments can be referred to each other.

[0094] The interactive amusement equipment provided by this utility model has been described in detail above. Specific examples have been used to illustrate the principles and implementation methods of this utility model. The descriptions of the embodiments above are only for the purpose of helping to understand the method and core ideas of this utility model. It should be noted that for those skilled in the art, several improvements and modifications can be made to this utility model without departing from the principles of this utility model, and these improvements and modifications also fall within the protection scope of the claims of this utility model. Therefore, this utility model is not limited to the embodiments shown herein, but is to be accorded the widest scope consistent with the principles and novel features disclosed herein.

Claims

1. An interactive play apparatus, characterized in that The frame (2), two cover plates respectively detachably connected with the front and rear of the frame (2), the lifting module (3) and the obstacle module (6) detachably connected to the cover plates, the lifting module (3) is used for lifting the ball (5) from the starting position to the falling position, the obstacle module (6) is the obstacle provided from the falling position to the starting position, the knob device (9) is provided on the obstacle module (6) and / or the lifting module (3) for driving the rotation thereof, the knob device (9) comprises square shafts inserted into the connecting holes of the two cover plates respectively, two knob bodies with inner square holes respectively sleeved on the two ends of the square shafts, limiting sheets clamped between the cover plates and the knob bodies, and fasteners for fastening the square shafts and the knob bodies.

2. The interactive play apparatus of claim 1, wherein, The obstacle module (6) comprises a fan track (61), the fan track (61) comprises a circular frame and a blade, the circular frame is located at the outer periphery and has an inlet and an outlet, the blade is located in the circular frame and is concentric with the circular frame, the knob device (9) is arranged on the blade for driving the rotation of the blade to make the ball (5) from the inlet to the outlet, and the positions of the inlet and the outlet and the sizes of the gaps can be adjusted.

3. The interactive play apparatus of claim 2, wherein, The circular frame comprises two circular arc segments connected with the cover plates and opposite to the concave surfaces, and a circular arc sleeve sleeved and connected with the ends of the circular arc segments, the circular arc segments are slidably connected with the circular arc sleeve, the cover plate is provided with an arc-shaped groove, and a driving handle for driving the circular arc sleeve to move along the circular arc segments is connected in the arc-shaped groove.

4. The interactive play apparatus of claim 3, wherein, The circular arc segments can make circular motion on the cover plate, and an operation handle for driving the circular arc segments to make circular motion is connected in the arc-shaped groove.

5. The interactive play apparatus of claim 1, wherein, The obstacle module (6) comprises a return device for moving the ball (5) from the last falling position to the starting position, the return device comprises a kicking unit (63) and a return track (64), the kicking unit (63) is rotationally connected with the cover plate, the kicking unit (63) can move along the vertical line of the cover plate, the return track (64) comprises a triangular track first upwardly inclined and then downwardly inclined from the falling position to the starting position, a plurality of ball holes are arranged on the downwardly inclined part, the plurality of ball holes are along the vertical line of the cover plate, a lower layer arc surface track leading to the starting position is arranged below the downwardly inclined part, the lower layer arc surface track is provided with a pushing device for driving the ball (5) to move to the starting position, and the lower layer arc surface track is downwardly inclined from the ball hole to the starting position.

6. The interactive play apparatus of claim 1, wherein, Further comprising a timing device for timing the ball (5) from the starting position to the starting position, the timing device comprises: A plurality of light transmission holes are arranged on the cover plate, the light transmission holes correspond to the positions of the ball (5) in the starting position, and the interval of the light transmission holes is equal to the diameter of the ball (5); A light-sensitive sensor is arranged on the opposite cover plate, and the light-sensitive sensor is opposite to the light transmission hole. a timer connected to the photosensitive sensor, for starting timing when detecting that the last ball (5) leaves the corresponding starting position, and ending timing when all the balls (5) return to the starting position again.

7. The interactive play apparatus of claim 6, wherein, Further comprising a passing device for detecting whether the ball (5) passes the set checkpoint, the passing device comprising: a sensor arranged at the obstacle checkpoint for detecting whether the ball (5) passes the checkpoint; a passing unit connected to the sensor, for issuing a passing prompt when receiving a number of ball (5) passing checkpoint prompt signals equal to the total number of set checkpoints.

8. The interactive play apparatus of claim 7, wherein, The passing device comprises a signal lamp arranged on the obstacle, and the passing device is used for controlling the signal lamp of the corresponding checkpoint to be lit when receiving a ball (5) passing checkpoint prompt signal.

9. The interactive play apparatus of claim 7, wherein, The passing device comprises a player, and the passing device is used for controlling the player to play a set duration of music when receiving a ball (5) passing checkpoint prompt signal.

10. The interactive play apparatus of claim 7, wherein, Further comprising a ranking device, the ranking device comprising: a receiving unit connected to the passing unit and the timer, for receiving the participation result information; a scoring unit connected to the receiving unit, for obtaining the passing information and the timing time information at the same time; a ranking unit connected to the scoring unit, for comparing the timing time obtained by the scoring unit and sorting in the order from small to large.