Sound effect simulation device of driving equipment and information simulation device of electric riding vehicle

By combining sensors and sound effect simulation devices, sound effects corresponding to the driving equipment status are generated, which solves the problem of limited sound effect feedback in existing technologies and improves the user's interaction with the vehicle and the game's interactivity.

CN224277400UActive Publication Date: 2026-05-26BEIJING ZERO INNOVATION TECH CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
BEIJING ZERO INNOVATION TECH CO LTD
Filing Date
2025-06-09
Publication Date
2026-05-26

AI Technical Summary

Technical Problem

In existing technologies, the sound feedback of two-wheeled electric vehicles is mainly limited to horn reminders, abnormal prompts, and function sound effects, resulting in poor user interaction with the vehicle.

Method used

It employs a combination of sensors, motor controllers, sound simulators, and sound-generating components. The sensors collect status sensing data of the driving equipment, generate driving data, and drive the sound simulator to emit corresponding sound effects. Combined with virtual road condition data, it enhances the interactive experience.

Benefits of technology

It enables the generation of corresponding sound effects based on various status sensing data of the driving equipment, improving the user's interaction with the vehicle and enhancing the game's interactivity and operability.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The embodiment of the utility model discloses a sound effect simulation device of driving equipment. The sound effect simulation device comprises at least one sensor; the first motor controller is connected with the at least one sensor, and is used for sending the driving data of the driving equipment based on the state sensing data, collected by the at least one sensor, of the driving equipment; the sound effect simulator is connected with the first motor controller, receives the driving data sent by the first motor controller and sends a sound effect driving signal; and the sound production part is connected with the sound effect simulator, receives the sound effect driving signal sent by the sound effect simulator, and gives out a corresponding sound effect. The embodiment of the utility model further discloses an information simulation device of the electric riding vehicle.
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Description

Technical Field

[0001] This application relates to simulation technology in the field of intelligent control, and more particularly to a sound simulation device for a driving device and an information simulation device for an electric riding vehicle. Background Technology

[0002] As two-wheeled electric vehicles become increasingly sophisticated and intelligent, users are demanding higher levels of sensory feedback, such as sound effects. Currently, sensory feedback in two-wheeled electric vehicles is mainly used for basic scenarios such as horn alerts, abnormal warnings, and functional sound effects. However, the scenarios addressed by the sensory feedback output in related technologies are relatively limited, resulting in poor user-vehicle interaction capabilities. Utility Model Content

[0003] To help solve the above-mentioned technical problems, this application aims to provide a sound effect simulation device for a driving device and an information simulation device for an electric riding vehicle, which can help solve the problem that the output sound effects and other perceptual feedback in related technologies are limited in their application scenarios, and improve the user's interaction with the vehicle.

[0004] The technical solution of this application is implemented as follows:

[0005] A sound effect simulation device for a driving device, the sound effect simulation device comprising:

[0006] At least one sensor;

[0007] A first motor controller is connected to the at least one sensor and sends driving data of the driving device based on the state sensing data of the driving device collected by the at least one sensor.

[0008] A sound effect simulator, which is connected to the first motor controller, receives the driving data sent by the first motor controller, and sends sound effect drive signals;

[0009] A sound-generating component is connected to the sound effect simulator, receives the sound effect driving signal sent by the sound effect simulator, and emits corresponding sound effects.

[0010] In the above scheme, the device further includes a communication module, wherein,

[0011] The communication module is connected to the first motor controller and sends game data from outside the driving device; the game data includes virtual road condition data.

[0012] The first motor controller receives the virtual road condition data sent by the communication module and sends virtual driving data to the sound effect simulator;

[0013] The sound effect simulator receives the virtual driving data and sends a corresponding sound effect drive signal to the sound-generating component.

[0014] In the above scheme, the at least one sensor includes a first Hall sensor, wherein,

[0015] The first Hall sensor is connected to the first motor controller;

[0016] The first motor controller receives the throttle operation data of the driving device collected by the first Hall sensor, and sends the throttle opening and throttle change rate to the sound effect simulator based on the operation data;

[0017] The sound effect simulator receives the throttle opening and the throttle change rate, and based on the throttle opening, the throttle change rate and the virtual driving data, sends a corresponding sound effect drive signal to the sound-generating component that corresponds to the first virtual speed state.

[0018] In the above scheme, the at least one sensor includes a second Hall sensor, wherein,

[0019] The second Hall sensor is connected to the first motor controller;

[0020] The first motor controller sends the control data for deceleration of the driving device collected by the second Hall sensor to the sound effect simulator;

[0021] The sound effect simulator receives the control data and, based on the control data and the virtual driving data, sends a corresponding sound effect drive signal corresponding to the second virtual speed state to the sound-generating component.

[0022] In the above scheme, the at least one sensor includes a first attitude sensor, wherein,

[0023] The first attitude sensor is connected to the first motor controller;

[0024] The first motor controller sends the yaw angle of the driving device collected by the first attitude sensor to the sound effect simulator;

[0025] The sound effect simulator receives the yaw angle and, based on the yaw angle and the virtual driving data, sends a corresponding sound effect drive signal to the sound-generating component that corresponds to the virtual driving yaw state.

[0026] In the above scheme, the at least one sensor includes a first attitude sensor, wherein,

[0027] The first attitude sensor is connected to the first motor controller;

[0028] The first motor controller sends the pitch angle of the driving device collected by the first attitude sensor to the sound simulator; the driving data includes the pitch angle;

[0029] The sound effect simulator receives the pitch angle and, based on the pitch angle and the virtual driving data, sends a corresponding sound effect drive signal to the sound-generating component that corresponds to the virtual driving bump state.

[0030] In the above scheme, the at least one sensor includes a first attitude sensor, wherein,

[0031] The first attitude sensor is connected to the first motor controller;

[0032] The first motor controller sends the roll angle of the driving device collected by the first attitude sensor to the sound effect simulator;

[0033] The sound effect simulator receives the roll angle and, based on the roll angle and the virtual driving data, sends a corresponding sound effect drive signal to the sound-generating component that corresponds to the virtual driving collision state.

[0034] In the above scheme, the at least one sensor includes a position sensor, wherein,

[0035] The position sensor is connected to the first motor controller;

[0036] The first motor controller receives data from the motor of the driving device collected by the position sensor, and sends the speed and acceleration of the driving device to the sound effect simulator based on the motor data;

[0037] The sound effect simulator receives the speed and the acceleration, and based on the speed, the acceleration and the virtual driving data, sends a corresponding sound effect drive signal to the sound-generating component that corresponds to the virtual motion state of the driving device.

[0038] In the above scheme, the sound effect simulator includes: a data processing module and a sound effect driver module, wherein,

[0039] One end of the data processing module is connected to the first motor controller, and the other end of the data processing module is connected to one end of the sound effect driving module. Based on the driving data, the current status information of the driving device is sent to the sound effect driving module.

[0040] The other end of the sound effect driving module is connected to the sound-generating component, receives the current status information, and sends a sound effect driving signal corresponding to the current status information to the sound-generating component.

[0041] In the above scheme, the at least one sensor includes a second attitude sensor, wherein,

[0042] The second attitude sensor is connected to the first motor controller;

[0043] The first motor controller sends the current pitch angle of the driving device, collected by the second attitude sensor, to the data processing module;

[0044] The data processing module receives the driving pitch angle and sends the driving bump status of the driving device to the sound effect driving module based on the driving pitch angle.

[0045] In the above scheme, the at least one sensor includes a position sensor, wherein,

[0046] The position sensor is connected to the first motor controller;

[0047] The first motor controller receives data from the motor of the driving device collected by the position sensor, and sends the current speed and current acceleration of the driving device to the data processing module based on the motor data;

[0048] The data processing module receives the speed and the acceleration, and sends the motion state of the driving device to the sound effect driving module based on the speed and the acceleration.

[0049] In the above scheme, the data processing module sends the target driving state of the driving device to the sound effect driving module based on the driving pitch angle and the current speed of the driving device.

[0050] In the above scheme, the at least one sensor includes a first Hall sensor, wherein,

[0051] The first Hall sensor is connected to the first motor controller;

[0052] The first motor controller receives the throttle operation data of the driving device collected by the first Hall sensor, and sends the throttle opening and throttle change rate to the data processing module based on the operation data;

[0053] The data processing module receives the throttle opening and the throttle change rate, and based on the throttle opening and the throttle change rate, sends the current first speed state of the driving device to the sound effect driving module.

[0054] In the above scheme, the at least one sensor includes a second Hall sensor, wherein,

[0055] The second Hall sensor is connected to the first motor controller;

[0056] The first motor controller sends the control data for deceleration of the driving device collected by the second Hall sensor to the data processing module;

[0057] The data processing module receives the control data and, based on the control data and the current acceleration of the driving device, sends the current second speed state of the driving device to the sound effect driving module.

[0058] In the above scheme, the device further includes a first processor, wherein,

[0059] The first processor is connected to the first motor controller;

[0060] The first processor sends game scene data of the game running on the driving device from an external device connected to the first processor to the first motor controller.

[0061] The first motor controller receives the game scene data and sends the game scene data to the data processing module;

[0062] The data processing module receives the game scene data and sends game status information to the sound effect driver module based on the game scene data.

[0063] The sound effect driving module receives the game status information and sends a sound effect driving signal corresponding to the game status information to the sound-emitting component.

[0064] An information simulation device for an electric riding vehicle, the information simulation device comprising:

[0065] Sensor components are used to collect the attitude information of the electric bicycle.

[0066] A communication component wirelessly acquires game data from outside the electric riding vehicle;

[0067] The second motor controller is connected to the sensor assembly and the communication assembly, receives the attitude information collected by the sensor assembly and the target information in the game data obtained by the communication assembly, and outputs motor operating parameters.

[0068] A drive motor is connected to the second motor controller, receives the motor's operating parameters, operates based on the motor's operating parameters, and generates feedback of perceptual information corresponding to the game data;

[0069] The instrument display screen shows video footage information from the game data.

[0070] In the above scheme, the sensor assembly includes a third attitude sensor, wherein,

[0071] The third attitude sensor is connected to the second motor controller;

[0072] The second motor controller receives the yaw angle of the electric bicycle collected by the third attitude sensor, and sends a first control command carrying a target speed to the drive motor based on the yaw angle.

[0073] The drive motor receives the first control command and rotates at the target speed, and outputs a deceleration command.

[0074] In the above scheme, the sensor assembly includes a third attitude sensor, wherein,

[0075] The third attitude sensor is connected to the second motor controller;

[0076] The second motor controller receives the yaw angle, pitch angle and roll angle of the electric bicycle collected by the third attitude sensor, and sends a second control command carrying the target rotation speed to the drive motor based on the yaw angle, pitch angle and roll angle.

[0077] The drive motor receives the second control command and rotates at the target speed, and outputs a deceleration command.

[0078] In the above scheme, the sensor assembly includes a second processor, wherein,

[0079] The second processor is connected to the second motor controller;

[0080] The second motor controller receives the status identifier of the electric riding vehicle in the game scene of the currently running game, which is collected by the second processor, and sends a third control command carrying a first current signal, a first voltage signal and a first control parameter to the drive motor based on the status identifier.

[0081] The drive motor receives the third control command and operates with the first current signal, the first voltage signal and the first control parameters, and outputs vibration information corresponding to the status identifier.

[0082] In the above scheme, the second motor controller receives game scenario information of the electric riding vehicle for the currently running game collected by the communication component, and sends a fourth control command carrying a second current signal, a second voltage signal and a second control parameter to the motor based on the game scenario information;

[0083] The drive motor receives the fourth control command and operates with the second current signal, the second voltage signal, and the second control parameters, and outputs sound information corresponding to the game scenario information.

[0084] In the above scheme, the device further includes a drive wheel and a support component, wherein,

[0085] The support component supports the drive wheel away from the plane used to place the electric riding vehicle;

[0086] The second motor controller is connected to the drive wheel, receives the game scene of the currently running game collected by the communication component, and sends a fifth control command to the drive wheel to control the drive wheel to rotate at a speed less than the target speed based on the game scene when the drive wheel moves away from the plane.

[0087] In the above scheme, the second motor controller is connected to the instrument display screen, receives abnormal events of game vehicles in the currently running game collected by the communication component, and outputs operation instructions corresponding to the abnormal events to the drive motor; and outputs prompt information to the instrument display screen to indicate abnormalities of the game vehicles.

[0088] In the above scheme, the second motor controller is connected to the instrument display screen and sends abnormal information and abnormal repair information of the connection between the electric riding vehicle and the connected electric riding vehicle to the instrument display screen.

[0089] The embodiments of this application provide a sound effect simulation device for a driving device and an information simulation device for an electric riding vehicle. The sound effect simulation device includes at least one sensor, a motor controller connected to the at least one sensor, a sound effect simulator connected to the first motor controller, and a sound-emitting component connected to the sound effect simulator. The first motor controller sends driving data of the driving device based on the state sensing data of the driving device collected by the at least one sensor. The sound effect simulator receives the driving data sent by the first motor controller and sends a sound effect driving signal. The sound-emitting component receives the sound effect driving signal sent by the sound effect simulator and emits a corresponding sound effect. In this way, by sending the driving data of the driving device to the sound effect simulator based on the state sensing data of the driving device collected by the at least one sensor, and by sending the sound effect driving signal to the sound-emitting component, the sound-emitting component can be driven to emit a corresponding sound effect. Thus, corresponding sound effects can be emitted according to various state sensing data of the driving device, that is, corresponding sound effects can be emitted for various situations of various driving devices. This can help solve the problem that the situation targeted by the output sound effects and other perception information in related technologies is relatively limited, and improve the user's interaction with the vehicle. Attached Figure Description

[0090] Figure 1 A schematic diagram of the structure of a sound effect simulation device for a driving device provided in an embodiment of this application;

[0091] Figure 2 A schematic diagram of the structure of another sound effect simulation device for a driving device provided in an embodiment of this application;

[0092] Figure 3 A schematic diagram of the structure of another sound effect simulation device for a driving device provided in an embodiment of this application;

[0093] Figure 4 A schematic diagram of the structure of another sound effect simulation device for a driving device provided in an embodiment of this application;

[0094] Figure 5 A schematic diagram of the structure of a sound effect simulation device for a driving device is provided for another embodiment of this application;

[0095] Figure 6 A schematic diagram of the structure of a sound effect simulation device for another driving device provided in another embodiment of this application;

[0096] Figure 7 A schematic diagram of the structure of another sound effect simulation device for a driving device provided in another embodiment of this application;

[0097] Figure 8 A schematic diagram of the structure of another sound effect simulation device for a driving device provided in another embodiment of this application;

[0098] Figure 9 A schematic diagram of the structure of a sound effect simulation device for a driving device provided in another embodiment of this application;

[0099] Figure 10 A schematic diagram of the structure of an information simulation device for an electric riding vehicle provided for an embodiment of this application;

[0100] Figure 11 A schematic diagram of the structure of another information simulation device for an electric riding vehicle provided in an embodiment of this application;

[0101] Figure 12 A schematic diagram of the structure of another information simulation device for an electric riding vehicle provided in an embodiment of this application;

[0102] Figure 13 This is a schematic diagram of the structure of an information simulation device for an electric riding vehicle, provided as another embodiment of this application. Detailed Implementation

[0103] The technical solutions in the embodiments of this application will be clearly and completely described below with reference to the accompanying drawings.

[0104] It should be understood that the phrases "embodiments of this application" or "foreign embodiments" throughout the specification mean that a specific feature, structure, or characteristic related to an embodiment is included in at least one embodiment of this application. Therefore, "embodiments of this application" or "in the foreign embodiments" appearing throughout the specification do not necessarily refer to the same embodiment. Furthermore, these specific features, structures, or characteristics can be combined in any suitable manner in one or more embodiments.

[0105] It should be understood that the specific embodiments described herein are for illustrative purposes only and are not intended to limit the scope of this application.

[0106] This application provides a sound effect simulation device for a driving device, referring to... Figure 1 As shown, the sound effect simulation device includes:

[0107] At least one sensor 11.

[0108] At least one sensor 11 may be one or more sensors installed at different locations on the driving device to collect different state sensing data of the driving device; specifically, the state sensing data may refer to different sensing data specific to the driving device. In one feasible implementation, the state sensing data may include various sensing data such as throttle operation data, speed control data, the angle of the driving device, and motor data. It should be noted that the driving device may include an electric vehicle, specifically a two-wheeled electric vehicle.

[0109] A first motor controller 12 is connected to at least one sensor 11 and sends driving data of the driving device based on the state sensing data of the driving device collected by the at least one sensor 11.

[0110] Specifically, the first motor controller can either use state sensing data collected by at least one sensor as driving data for the driving device and transmit it directly to the sound simulator; or, the first motor controller can process the state sensing data collected by at least one sensor to obtain driving data for the driving device and transmit the driving data to the sound simulator. Furthermore, the first motor controller can perform different operations corresponding to different state sensing data.

[0111] It should be noted that driving data includes control data of the driving equipment and driving data of the driving equipment; specifically, control data may include throttle data, brake data, handlebar steering data, etc.; driving data may include speed, acceleration, etc.

[0112] The sound effect simulator 13 is connected to the first motor controller 12, receives driving data sent by the first motor controller 12, and sends sound effect drive signals.

[0113] The sound-generating component 14 is connected to the sound effect simulator 13, receives the sound effect driving signal sent by the sound effect simulator 13, and emits the corresponding sound effect.

[0114] In this embodiment, the sound effect simulator can process the received driving data and generate different sound effect driving signals corresponding to the driving data; then, it can send the corresponding sound effect driving signal to the sound-emitting component, thereby driving the sound-emitting component to emit a sound effect corresponding to the sound effect driving signal. The sound-emitting component can refer to a horn, loudspeaker, or other component capable of outputting sound.

[0115] It should be noted that different driving data correspond to different sound effect drive signals, and different sound effect drive signals correspond to different sound effects.

[0116] In other embodiments of this application, reference is made to Figure 2 As shown, the sound effect simulation device 1 also includes a communication module 15, wherein,

[0117] The communication module 15 is connected to the first motor controller 12 and sends game data from outside the driving device; the game data includes virtual road condition data.

[0118] The communication module is a component of the sound effect simulation device capable of communicating with devices external to the driving equipment. Specifically, the communication module can acquire game data from external devices; it should be noted that this game data may refer to data related to a game running on the driving equipment after the user operates on the external device. Furthermore, the virtual road condition data may refer to data representing road conditions in the game. It should be noted that the communication module 15 may refer to a Bluetooth module that supports communication via Bluetooth and / or a Wi-Fi module that supports communication via Wi-Fi; in one possible embodiment, the communication module may include a Bluetooth chip such as the nRF51822.

[0119] The first motor controller 12 receives virtual road condition data sent by the communication module 15 and sends virtual driving data to the sound effect simulator 13;

[0120] The sound effect simulator 13 receives virtual driving data and sends the corresponding sound effect drive signal to the sound-generating component 14.

[0121] Specifically, the first motor controller can convert and process the virtual road condition data obtained by the communication module to obtain virtual driving data, and send it to the sound effect simulator; then, the sound effect simulator can generate a sound effect driving signal corresponding to the virtual driving data, and drive the sound-emitting component to emit a sound effect that matches the virtual driving data through the sound effect driving signal.

[0122] It should be noted that virtual driving data refers to the driving data of virtual vehicles in the game; specifically, virtual driving data can include control data and driving data of the virtual vehicle. Control data can include throttle, brake, and steering data, while driving data can include speed and acceleration. Furthermore, because the sound simulator drives the sound-producing components to emit sound effects that match the virtual driving data, users can realistically experience different sound effects emitted by the virtual vehicle for different road conditions while playing the game on the driving device, enhancing game interactivity and the sense of immersion.

[0123] In other embodiments of this application, reference is made to Figure 3 As shown, at least one sensor 11 includes a first Hall sensor 111, wherein,

[0124] The first Hall sensor 111 is connected to the first motor controller 12;

[0125] The first motor controller 12 receives the throttle operation data of the driving device collected by the first Hall sensor 111, and sends the throttle opening and throttle change rate to the sound effect simulator 13 based on the operation data.

[0126] The state sensing data includes operational data. Specifically, the first Hall sensor can be located at the throttle. Throttle opening can refer to the degree of operation of the accelerator pedal or throttle; throttle change rate can refer to the rate of change of the degree of operation of the accelerator pedal or throttle over time. Specifically, the first motor controller can directly convert and process the operational data to determine the throttle opening and throttle change rate for the throttle.

[0127] The sound effect simulator 13 receives the throttle opening and throttle change rate, and based on the throttle opening, throttle change rate and virtual driving data, sends the corresponding sound effect drive signal corresponding to the first virtual speed state to the sound-generating component 14.

[0128] The sound effect simulator analyzes throttle opening and throttle change rate with virtual driving data to determine the first virtual speed state of the virtual vehicle in the game. Then, it generates a sound effect drive signal corresponding to the first virtual speed state, thereby driving the sound-producing components to emit matching sound effects. It should be noted that the first virtual speed state represents the speed increase of the virtual vehicle in the game, that is, it represents whether the virtual vehicle is at slow speed, maximum speed, or rapid acceleration.

[0129] In other embodiments of this application, reference is made to Figure 4 As shown, at least one sensor 11 includes a second Hall sensor 112, wherein,

[0130] The second Hall sensor 112 is connected to the first motor controller 12;

[0131] The first motor controller 12 sends control data for deceleration of the driving device collected by the second Hall sensor 112 to the sound effect simulator 13.

[0132] The status sensing data includes control data. Specifically, the second Hall sensor is positioned at the target location where braking signals can be collected. Control data refers to the sensor signals generated after the user operates the brakes, i.e., the control data used to control the braking status of the driving equipment.

[0133] The sound effect simulator 13 receives control data and, based on the control data and virtual driving data, sends a corresponding sound effect drive signal to the sound-generating component 14 corresponding to the second virtual speed state.

[0134] The first motor controller does not need to process the control data collected by the second Hall sensor; it can directly send this control data to the sound simulator. The sound simulator then combines the control data with the virtual driving data for analysis, determining the second virtual speed state of the virtual vehicle in the game. Subsequently, it can generate a sound effect drive signal corresponding to the second virtual speed state, thereby driving the sound-producing components to emit a matching sound effect. It should be noted that the second virtual speed state can represent the speed reduction of the virtual vehicle in the game, that is, it represents the virtual vehicle being in a state of rapid deceleration, energy recovery, etc.

[0135] In other embodiments of this application, reference is made to Figure 5 As shown, at least one sensor 11 includes a first attitude sensor 113, wherein,

[0136] The first attitude sensor 113 is connected to the first motor controller 12;

[0137] The first motor controller 12 sends the yaw angle of the driving device collected by the first attitude sensor 113 to the sound effect simulator 13.

[0138] The first attitude sensor can refer to an inertial measurement unit (IMU) or a gyroscope. Specifically, the first attitude sensor can be located at the front or rear of the vehicle, where it can collect the yaw angle of the vehicle. The specific state sensing data includes the yaw angle.

[0139] The sound effect simulator 13 receives the yaw angle and, based on the yaw angle and virtual driving data, sends the corresponding sound effect drive signal to the sound-generating component 14, which corresponds to the virtual driving yaw state.

[0140] In this system, the first motor controller does not need to process the yaw angle collected by the first attitude sensor; it can directly send the yaw angle to the sound simulator. The sound simulator can then analyze the yaw angle in conjunction with the virtual driving data to determine the virtual yaw state of the virtual vehicle in the game. Subsequently, it can generate a sound effect drive signal corresponding to the virtual yaw state, thereby driving the sound-producing components to emit a matching sound effect. It should be noted that the virtual yaw state can represent the yaw situation of the virtual vehicle in the game, such as representing the virtual vehicle turning.

[0141] In other embodiments of this application, reference is made to Figure 5 As shown, at least one sensor 11 includes a first attitude sensor 113, wherein,

[0142] The first attitude sensor 113 is connected to the first motor controller 12;

[0143] The first motor controller 12 sends the pitch angle of the driving device collected by the first attitude sensor 113 to the sound effect simulator 13.

[0144] The first attitude sensor can be positioned at the front or rear of the vehicle, where it can collect the yaw and pitch angles. Specifically, the attitude sensing data includes the pitch angle.

[0145] The sound effect simulator 13 receives the pitch angle and, based on the pitch angle and virtual driving data, sends a corresponding sound effect drive signal to the sound-generating component 14, which corresponds to the virtual driving bump state.

[0146] The first motor controller does not need to process the pitch angle collected by the first attitude sensor; it can directly send the pitch angle to the sound simulator. The sound simulator can then analyze the pitch angle in conjunction with the virtual driving data to determine the virtual driving bump state of the virtual vehicle in the game. Subsequently, it can generate a sound effect drive signal corresponding to the virtual driving bump state, thereby driving the sound-producing components to emit matching sound effects. It should be noted that the virtual driving bump state can characterize the bumpiness of the virtual road conditions the virtual vehicle is traveling on in the game, such as whether the virtual vehicle is going uphill or downhill in the game.

[0147] In other embodiments of this application, reference is made to Figure 5 As shown, at least one sensor 11 includes a first attitude sensor 113, wherein,

[0148] The first attitude sensor 113 is connected to the first motor controller 12;

[0149] The first motor controller 12 sends the roll angle of the driving device collected by the first attitude sensor 113 to the sound effect simulator 13.

[0150] The first attitude sensor can be positioned at the front or rear of the vehicle, where it can collect the yaw, pitch, and roll angles. Specifically, the status sensing data includes the roll angle.

[0151] The sound effect simulator 13 receives the roll angle and, based on the roll angle and virtual driving data, sends the corresponding sound effect drive signal corresponding to the virtual driving collision state to the sound-generating component 14.

[0152] In this system, the first motor controller does not need to process the roll angle collected by the first attitude sensor; it can directly send the roll angle to the sound effect simulator. The sound effect simulator can then analyze the roll angle in conjunction with the virtual driving data to determine the virtual driving collision state of the virtual vehicle in the game. Subsequently, it can generate a sound effect drive signal corresponding to the virtual driving collision state, thereby driving the sound-producing components to emit matching sound effects. It should be noted that the virtual driving collision state can characterize the collision situation of the virtual vehicle in the game.

[0153] In other embodiments of this application, reference is made to Figure 6 As shown, at least one sensor 11 includes a position sensor 114, wherein,

[0154] Position sensor 114 is connected to first motor controller 12.

[0155] The position sensor can be located at the location of the motor, or at a location where motor data can be collected. The status sensing data includes the motor data of the driving device collected by the position sensor; specifically, the motor data can refer to the motor's position data.

[0156] The first motor controller 12 receives the motor data of the driving device collected by the position sensor 114, and sends the speed and acceleration of the driving device to the sound effect simulator 13 based on the motor data;

[0157] The sound effect simulator 13 receives speed and acceleration, and based on speed, acceleration and virtual driving data, sends corresponding sound effect drive signals to the sound-generating component that correspond to the virtual motion state of the driving device.

[0158] The first motor controller can convert and process the motor data collected by the position sensor to obtain the speed and acceleration of the driving device, and send it to the sound effect simulator. The sound effect simulator can then combine the speed and acceleration with the virtual driving data for analysis to determine the virtual motion state of the virtual vehicle in the game. Subsequently, it can generate a sound effect drive signal corresponding to the virtual motion state, thereby driving the sound-emitting component to emit a matching sound effect.

[0159] It should be noted that virtual motion state can characterize the movement of a virtual vehicle in a game; in one feasible implementation, virtual motion state can characterize the virtual vehicle's idle, accelerating, constant speed, or decelerating motion state in the game.

[0160] In this embodiment, during the process of the sound effect simulator combining the state sensing data of the driving device collected by the sensors with the virtual driving data determined by the first motor controller to generate the corresponding sound effect drive signal, the driving device may be in a non-driving state. Furthermore, combining the state sensing data of the driving device with the virtual driving data to generate the corresponding sound effect drive signal can further enhance the interactive experience and improve operability.

[0161] In other embodiments of this application, reference is made to Figure 7 As shown, the sound effect simulator 13 includes: a data processing module 131 and a sound effect driver module 132, wherein,

[0162] One end of the data processing module 131 is connected to the first motor controller 12, and the other end of the data processing module 131 is connected to one end of the sound effect driving module 132. Based on the driving data, the current status information of the driving device is sent to the sound effect driving module 132.

[0163] The current status information of the driving equipment can refer to its current driving bump state, motion state, driving state, and speed state; specifically, the speed state includes a first speed state and a second speed state. It should be noted that the data processing module can process the driving data to obtain the current status information of the driving equipment.

[0164] Specifically, the data processing module 131 may refer to a digital signal processor (DSP), and the audio effect driver module 132 may refer to an audio effect analog chip. In one feasible embodiment, the data processing module 131 may include chips such as TMS320F28335 and TMS320F2808, and the audio effect driver module 132 may include chips such as WT588D / U and NCT591.

[0165] The other end of the sound effect driver module 132 is connected to the sound-generating component 14, receives the current status information, and sends the sound effect driver signal corresponding to the current status information to the sound-generating component 14.

[0166] Among them, the sound effect driving module can generate a sound effect driving signal that matches the current status information of the driving device sent by the data processing module, and drive the sound-emitting component to emit the corresponding sound effect through the sound effect driving signal; different status information corresponds to different sound effect driving signals, and different sound effect driving signals correspond to different sound effects.

[0167] In other embodiments of this application, reference is made to Figure 8 As shown, at least one sensor 11 includes a second attitude sensor 115, wherein,

[0168] The second attitude sensor 115 is connected to the first motor controller 12;

[0169] The first motor controller 12 sends the current driving pitch angle of the driving device collected by the second attitude sensor 115 to the data processing module 131;

[0170] The second attitude sensor can refer to an IMU or a gyroscope. Specifically, the second attitude sensor can be placed at the front or rear of the vehicle, or other locations where the vehicle's pitch angle can be collected. The specific state sensing data includes the pitch angle.

[0171] The data processing module 131 receives the driving pitch angle and sends the driving bump status of the driving device to the sound effect driving module 132 based on the driving pitch angle.

[0172] In this system, the first motor controller does not need to process the pitch angle collected by the second attitude sensor; it can directly send the pitch angle to the data processing module of the sound simulator. The data processing module then analyzes the pitch angle and determines the driving bump state of the vehicle (i.e., the electric vehicle). Subsequently, the sound effect drive module generates a sound effect drive signal corresponding to the driving bump state, thereby driving the sound-producing components to emit a matching sound effect. It should be noted that the driving bump state can represent the actual electric vehicle being on an uphill, downhill, or bumpy road condition.

[0173] In other embodiments of this application, at least one sensor 11 includes a position sensor 114, wherein,

[0174] Position sensor 114 is connected to the first motor controller 12;

[0175] The first motor controller 12 receives the motor data of the driving device collected by the position sensor 114, and sends the current speed and current acceleration of the driving device to the data processing module 131 based on the motor data;

[0176] The data processing module 131 receives speed and acceleration, and sends the motion status of the driving device to the sound effect driving module 132 based on the speed and acceleration.

[0177] The first motor controller can convert and process the motor data collected by the position sensor to obtain the current speed and current acceleration of the driving device, and send it to the data processing module of the sound effect simulator. Then, the data processing module can analyze the current speed and current acceleration to determine the motion state of the driving device. Then, the sound effect drive module can generate a sound effect drive signal corresponding to the motion state of the driving device, thereby driving the sound-emitting component to emit a matching sound effect.

[0178] In other embodiments of this application, the data processing module 131 sends the target driving state of the driving device to the sound effect driving module 132 based on the driving pitch angle and the current speed of the driving device.

[0179] The target driving state characterizes the turning status of the driving device. Specifically, the data processing module analyzes the pitch angle and the current speed of the driving device to determine its target driving state, which is then sent to the sound effect drive module. It should be noted that the target driving state indicates whether the electric vehicle has turned or not.

[0180] In other embodiments of this application, at least one sensor 11 includes a first Hall sensor 111, wherein,

[0181] The first Hall sensor 111 is connected to the first motor controller 12;

[0182] The first motor controller 12 receives the throttle operation data of the driving device collected by the first Hall sensor 111, and sends the throttle opening and throttle change rate to the data processing module 131 based on the operation data;

[0183] The first motor controller can convert and process the operation data collected by the first Hall sensor to obtain the throttle opening and throttle change rate.

[0184] The data processing module 131 receives the throttle opening and throttle change rate, and based on the throttle opening and throttle change rate, sends the current first speed state of the driving device to the sound effect drive module 132.

[0185] The sound effect simulator's data processing module analyzes the throttle opening and throttle change rate to determine the first speed state of the driving device. Then, the sound effect drive module generates a sound effect drive signal corresponding to the first speed state, thereby driving the sound-producing components to emit a matching sound effect. It should be noted that the first speed state can characterize the actual speed increase of the electric vehicle, that is, whether the electric vehicle is at slow speed, maximum speed, or rapid acceleration.

[0186] In other embodiments of this application, at least one sensor 11 includes a second Hall sensor 112, wherein,

[0187] The second Hall sensor 112 is connected to the first motor controller 12;

[0188] The first motor controller 12 sends the control data for deceleration of the driving device collected by the second Hall sensor 112 to the data processing module.

[0189] Driving data includes control data.

[0190] The data processing module 131 receives control data and, based on the control data and the current acceleration of the driving device, sends the current second speed state of the driving device to the sound effect driving module 132.

[0191] The first motor controller does not need to process the control data collected by the second Hall sensor; it can directly send this control data to the data processing module of the sound effect simulator. The data processing module then determines the second speed state based on the control data and the current acceleration of the driving device, and sends this second speed state to the sound effect drive module. The sound effect drive module then generates a sound effect drive signal corresponding to the second speed state, thereby driving the sound-producing component to emit a matching sound effect. It should be noted that the second speed state can represent the speed reduction of the electric vehicle, that is, it indicates that the electric vehicle is in a state of rapid deceleration or energy recovery.

[0192] It should be noted that, while riding, users can determine the current riding condition, motion state, driving state, and speed state of the electric vehicle based on the different state sensing data collected by the sensors, and generate corresponding sound effect drive signals to drive the sound-producing components to emit corresponding sound effects. This realizes the simulation of various road conditions, motion states, driving states, and speed states during the ride, which increases the riding enjoyment and also serves as a safety reminder. Of course, the sound effects may be different for different models of the vehicle.

[0193] In other embodiments of this application, reference is made to Figure 9 As shown, the sound effect simulation device also includes a first processor 16, wherein,

[0194] The first processor 16 is connected to the first motor controller 12;

[0195] The first processor 16 sends game scene data of the game running on the driving device to the first motor controller 12 from the external device connected to the first processor 16.

[0196] The first processor can acquire game scene data for games running on the vehicle via an external device. Specifically, the user can control the launch and operation of the game on the vehicle via an operation on the external device; the game scene data can represent the game's scene information. It should be noted that the first processor 16 can refer to a vehicle control unit (VCU). In one possible embodiment, the first processor 16 may include a chip such as the AT32F415.

[0197] The first motor controller 12 receives game scene data and sends the game scene data to the data processing module 131;

[0198] The data processing module 131 receives game scene data and sends game status information to the sound effect driver module 132 based on the game scene data.

[0199] The data processing module can process game scene data to obtain game status information.

[0200] The sound effect driver module 132 receives game status information and sends a sound effect driver signal corresponding to the game status information to the sound-emitting component 14.

[0201] Specifically, the data processing module can analyze game scene data and determine the game status information of the game running on the electric vehicle based on the analysis results; then, the sound effect driving module can generate sound effect driving signals corresponding to the game status information, thereby driving the sound-emitting components to emit corresponding sound effects.

[0202] The sound effect simulation device for driving equipment provided in the embodiments of this application sends driving data of the driving equipment to the sound effect simulator based on the state sensing data of the driving equipment collected by at least one sensor through a first motor controller. The sound effect simulator then sends a sound effect driving signal to the sound-emitting component, which can drive the sound-emitting component to emit corresponding sound effects. Thus, it can emit corresponding sound effects according to various state sensing data of the driving equipment, that is, emit corresponding sound effects for various situations of the driving equipment. This can help solve the problem that the output sound effects and other perception information in related technologies are limited to certain situations, and improve the user's interaction with the vehicle.

[0203] Based on the foregoing embodiments, embodiments of this application provide an information simulation device for electric riding vehicles, with reference to... Figure 10 As shown, the information simulation device includes:

[0204] Sensor component 21 collects attitude information of the electric bicycle;

[0205] Communication component 22 wirelessly acquires game data from outside the electric riding vehicle;

[0206] The second motor controller 23 is connected to the sensor component 21 and the communication component 22. It receives the attitude information collected by the sensor component 21 and the target information in the game data obtained by the communication component 22, and outputs the motor operating parameters.

[0207] When the communication component wirelessly acquires game data from outside the electric bicycle, the electric bicycle operates in game mode. Specifically, the electric bicycle's operating mode can be controlled to be game mode in response to a mode switching operation; this mode switching operation can be generated after the user operates on the interface of the target application in the terminal corresponding to the electric bicycle; the target application can be the application (App) corresponding to the game currently running on the electric bicycle. Of course, the user can also launch the game by operating on the target application. It should be noted that game mode refers to a mode where the electric bicycle is not in ordinary driving mode, but rather a game mode that allows the user to run and play the currently running game on the electric bicycle.

[0208] In this embodiment, the target information may refer to information related to the game currently running on the electric bicycle; and the target information may represent various different scenarios of the currently running game. It should be noted that the electric bicycle may refer to a two-wheeled electric bicycle, and more particularly, a two-wheeled electric vehicle. Specifically, the second motor controller can analyze the target information and determine the motor operating parameters of the drive motor that match the target information based on the analysis results; the motor operating parameters may refer to parameters that can control the operating state of the drive motor, specifically including the voltage signal, current signal, and control parameters of the drive motor.

[0209] The drive motor 24 is connected to the second motor controller 23, receives motor operating parameters, operates based on the motor operating parameters, and generates feedback of perception information corresponding to game data.

[0210] The instrument display screen 25 shows video information from the game data.

[0211] The drive motor is the motor used to generate kinetic energy when the electric bicycle is in driving mode; the video image information can refer to the game's visual information. Specifically, after the drive motor operates at its specified parameters, it can generate various types of sensory feedback matching the currently running game, and control the electric bicycle to generate corresponding sensory information. This sensory information can refer to information that the user can perceive. In one feasible implementation, the sensory information can include sound information, operational information, and vibration information, etc.

[0212] In other embodiments of this application, reference is made to Figure 11 As shown, sensor assembly 21 includes a third attitude sensor 211, wherein,

[0213] The third attitude sensor 211 is connected to the second motor controller 23;

[0214] The second motor controller 23 receives the yaw angle of the electric bicycle collected by the third attitude sensor 211, and sends a first control command carrying the target speed to the drive motor 24 based on the yaw angle.

[0215] The third attitude sensor can refer to an IMU or a gyroscope. Specifically, the third attitude sensor can be placed at the front or rear of the electric bicycle, where it can collect the yaw angle of the riding device. It should be noted that when the second motor controller determines that the yaw angle meets the target angle threshold, it can send a first control command to the drive motor. The target angle threshold can be a pre-set angle value based on actual needs and application scenarios; in one feasible implementation, the target angle threshold can be 0 degrees, and meeting the target angle threshold means that the yaw angle is greater than 0; that is, as long as a yaw angle is generated, it is considered that the yaw angle meets the target angle threshold.

[0216] Specifically, if the current yaw angle of the electric bicycle meets the target angle threshold, it is determined that the electric bicycle has turned while in game mode. At this time, the speed of the drive motor can be set to the target speed, and a first control command is sent to the drive motor. It should be noted that the target speed can be a pre-set speed range with a small speed; in addition, the target speed is lower than the normal speed of the drive motor when the electric bicycle is in game mode. In other embodiments of this application, the game mode includes a single-player game mode and a multi-player interactive game mode.

[0217] The drive motor 24 receives the first control command and rotates at the target speed, and outputs a deceleration command.

[0218] When the drive motor outputs a deceleration command, it can control the electric bicycle to decelerate; at this time, the sensing information is the deceleration operation.

[0219] In other embodiments of this application, reference is made to Figure 11 As shown, sensor assembly 21 includes a third attitude sensor 211, wherein,

[0220] The third attitude sensor 211 is connected to the second motor controller 23;

[0221] Specifically, the third attitude sensor can be placed at the front or rear of the electric bicycle, where it can collect the yaw, pitch, and roll angles of the riding device.

[0222] The second motor controller 23 receives the yaw angle, pitch angle and roll angle of the electric bicycle collected by the third attitude sensor 211, and sends a second control command carrying the target rotation speed to the drive motor 24 based on the yaw angle, pitch angle and roll angle.

[0223] Specifically, when the second motor controller determines that the yaw angle, pitch angle, and roll angle all meet the target angle thresholds, it sends a second control command to the drive motor. The target angle thresholds for the yaw angle, pitch angle, and roll angle can be different or the same. Specifically, if the target angle thresholds for the yaw angle, pitch angle, and roll angle are the same and all are 0, then meeting the target angle thresholds means that all three angles are greater than 0. In other words, as long as the yaw angle, pitch angle, and roll angle are generated simultaneously, it is considered that the yaw angle, pitch angle, and roll angle all meet the target angle thresholds.

[0224] Specifically, if the electric scooter's current yaw, pitch, and roll angles all meet the target angle thresholds, it's determined that the scooter has turned while in game mode. At this point, the drive motor's speed can be set to the target speed, and a second control command is sent to the drive motor. It's worth noting that using yaw, pitch, and roll angles together to determine the drive motor's speed ensures a more accurate result. This makes the perceived information generated based on the drive motor's target speed more closely match the currently running game, resulting in a more realistic user experience and enhanced user-game interaction.

[0225] The drive motor 24 receives a second control command and rotates at a target speed, and outputs a deceleration command.

[0226] In other embodiments of this application, reference is made to Figure 12 As shown, the sensor assembly 21 includes a second processor 212, wherein,

[0227] The second processor 212 is connected to the second motor controller 23;

[0228] The second motor controller 23 receives the status indicators of the electric riding vehicle in the game scene of the currently running game collected by the second processor 212, and sends a third control command carrying a first current signal, a first voltage signal and a first control parameter to the drive motor 24 based on the status indicators.

[0229] The target information includes a status identifier; the status identifier may be displayed on the instrument panel of the electric riding vehicle; and the status identifier may be used to identify the current road conditions in the game scene. In one feasible embodiment, the second processor 212 may refer to the VCU; it should be noted that the first processor 16 and the second processor 212 may be the same or different.

[0230] In this embodiment, the second motor controller can determine the first current signal, first voltage signal, and first control parameters of the drive motor based on a status identifier, and send a third control command to the drive motor. It should be noted that the first current signal, first voltage signal, and first control parameters matching the status identifier can be determined based on the road condition information indicated by the status identifier. Different status identifiers correspond to different first current signals, different first voltage signals, and different first control parameters; specifically, different first current signals have different frequencies, different first voltage signals have different amplitudes, and different first control parameters represent different response speeds. Specifically, the first current signal, first voltage signal, and first control parameters can be operating parameters that cause the drive motor to vibrate.

[0231] The drive motor 24 receives a third control command and operates with a first current signal, a first voltage signal and a first control parameter, and outputs vibration information corresponding to the status indicator.

[0232] Specifically, the second motor controller controls the drive motor to operate with a first current signal, a first voltage signal, and a first control parameter. The drive motor can then oscillate back and forth at different positions, generating vibration information that matches the status indicators. At this point, the perceived information is vibration information. In one feasible implementation, when a vehicle collides in the game, the drive motor can generate vibration, allowing the user to experience the vibration of the collision.

[0233] In other embodiments of this application, if the status indicator represents a flat road surface, the frequency of the first current signal is a first frequency, the amplitude of the first voltage signal is a first amplitude, and the response speed represented by the first control parameter is a first speed.

[0234] Here, the first frequency can refer to a relatively stable frequency, the first amplitude can refer to a low amplitude, and the first speed can refer to a relatively slow response speed.

[0235] In other embodiments of this application, if the status indicator represents a bumpy road surface, the frequency of the first current signal is the second frequency, the amplitude of the first voltage signal is the second amplitude, and the response speed represented by the first control parameter is the second speed; the second amplitude is greater than the first amplitude.

[0236] The second frequency can refer to the intermediate frequency (i.e., the frequency is neither high nor low), the second amplitude can refer to the medium amplitude (i.e., the amplitude is neither high nor low), and the second speed can refer to the enhanced response speed.

[0237] In other embodiments of this application, if the status indicator represents a road surface with stones of the first size, the frequency of the first current signal is the third frequency, the amplitude of the first voltage signal is the third amplitude, and the response speed represented by the first control parameter is the third speed; the third frequency is greater than the second frequency.

[0238] Here, the third frequency can refer to a high frequency, the third amplitude can refer to the amplitude of a relatively dense pulse, and the third speed can refer to a high-frequency response speed. It should be noted that a road surface with the first-sized stones can refer to a cobblestone road surface, etc.

[0239] In other embodiments of this application, if the status indicator represents a muddy road or sandy ground, the frequency of the first current signal is the fourth frequency, the amplitude of the first voltage signal is the fourth amplitude, and the response speed represented by the first control parameter is the second speed; the second frequency is greater than the fourth frequency; and the fourth amplitude is greater than the second amplitude.

[0240] The fourth frequency can refer to ultra-low frequency, and the fourth amplitude can refer to high amplitude.

[0241] In other embodiments of this application, if the status indicator represents a road surface with obstacles, the frequency of the first current signal is the fifth frequency, the amplitude of the first voltage signal is the fifth amplitude, and the response speed represented by the first control parameter is the fourth speed; the fifth frequency is greater than the third frequency.

[0242] Among these, the fifth frequency can refer to instantaneous ultra-high frequency, the fifth amplitude can refer to the amplitude of short-time saturation, and the fourth speed can refer to the response speed as an instantaneous enhanced response. It should be noted that the road surface with obstacles can refer to surfaces such as speed bumps.

[0243] In other embodiments of this application, if the status indicator represents a road surface with a slope, the frequency of the first current signal is the sixth frequency, the amplitude of the first voltage signal is the fourth amplitude, and the response speed represented by the first control parameter is the first speed; the sixth frequency is greater than the fourth frequency and the sixth frequency is less than the second frequency.

[0244] The sixth frequency can refer to low frequencies. It should be noted that a sloping road surface can refer to an uphill road, etc.

[0245] In other embodiments of this application, if the status indicator represents a road surface with curves, the frequency of the first current signal is the second frequency, the amplitude of the first voltage signal is the second amplitude, and the response speed represented by the first control parameter is the fifth speed.

[0246] The fifth speed can refer to a relatively slow response speed. It should be noted that a road surface with curves can refer to a curved road surface, especially a sharp curve.

[0247] In other embodiments of this application, if the status indicator represents a slippery road surface, the frequency of the first current signal is the seventh frequency, the amplitude of the first voltage signal is the first amplitude, and the first control parameter is the target control parameter; the seventh frequency is less than the fourth frequency.

[0248] The seventh frequency can refer to extremely low frequency (i.e., a frequency even lower than ultra-low frequency), and the target control parameters can refer to the control parameters corresponding to the activation of both the anti-lock braking system (ABS) and the traction control system (TCS). It should be noted that the road surface where slippage occurs can refer to wet roads, snowy roads, icy roads, etc.

[0249] In other embodiments of this application, if the status indicator represents a road surface with stones of the second size, the frequency of the first current signal is the third frequency, the amplitude of the first voltage signal is the fifth amplitude, and the response speed represented by the first control parameter is the sixth speed; wherein, the first size is larger than the second size.

[0250] The sixth speed can refer to an instantaneous response speed. It should be noted that a road surface with second-sized stones can refer to a gravel road surface, etc.

[0251] In other embodiments of this application, if the status indicator represents a collision event, the frequency of the first current signal is the eighth frequency, the amplitude of the first voltage signal is the sixth amplitude, and the response speed represented by the first control parameter is the seventh speed.

[0252] Among these, the eighth frequency can refer to the frequency of the first current signal suddenly dropping to zero and oscillating; the sixth amplitude can refer to the amplitude of the first voltage signal undergoing a low-to-medium oscillation and eventually decreasing to zero; and the seventh velocity is rapid. It should be noted that a collision event can refer to a collision with an obstacle.

[0253] In other embodiments of this application, if the status indicator represents a braking event, the frequency of the first current signal is the ninth frequency, the amplitude of the first voltage signal is the seventh amplitude, and the response speed represented by the first control parameter is the seventh speed.

[0254] Here, the ninth frequency can refer to the decreasing frequency of the first current signal, and the seventh amplitude can refer to the decreasing amplitude of the first voltage signal. It should be noted that the braking event can refer to emergency braking.

[0255] In other embodiments of this application, the second motor controller 23 receives game scenario information of the electric riding vehicle for the currently running game collected by the communication component 22, and sends a fourth control command carrying a second current signal, a second voltage signal and a second control parameter to the drive motor 24 based on the game scenario information.

[0256] The drive motor 24 receives the fourth control command and operates with the second current signal, the second voltage signal, and the second control parameters, and outputs sound information corresponding to the game scenario information.

[0257] The second motor controller can determine the second current signal, second voltage signal, and second control parameters of the drive motor based on game scenario information, and send a fourth control command to the drive motor. Then, the drive motor operates with the second current signal, second voltage signal, and second control parameters, and can emit different sound information matching the current game scenario information. At this point, the perceived information is sound information. Specifically, the sound information can include different music, alarm sounds, engine sounds, etc. In one feasible implementation, if the vehicle is currently on a wet road surface, it can emit a sound similar to driving through water; if the vehicle is currently accelerating from a standstill, it can emit a feedback sound similar to an acceleration engine roar.

[0258] It should be noted that different game scenario information can correspond to different second current signals, different second voltage signals, and different second control parameters. Specifically, different second current signals have different frequencies, different second voltage signals have different amplitudes, and different second control parameters represent different response speeds. It should also be noted that if the game scenario information is a reward-giving scenario in the game, then by applying the second current signal, the second voltage signal, and the parameters of the second control parameter to the drive motor, the drive motor can produce different music.

[0259] In other embodiments of this application, if the game scenario information represents the generation of first music, the frequency of the second current signal is the eighth frequency, the amplitude of the second voltage signal is the eighth amplitude, and the response speed represented by the second control parameter is the eighth speed.

[0260] Among them, the eighth frequency can refer to the intermediate frequency (i.e., the frequency is neither too high nor too low), the eighth amplitude can refer to the amplitude of the second voltage signal being linearly and gradually changing, and the eighth speed can refer to the response speed being fast. It should be noted that the first music can refer to a birthday song.

[0261] In other embodiments of this application, if the game scenario information represents the generation of second music, the frequency of the second current signal is the ninth frequency, the amplitude of the second voltage signal is the ninth amplitude, and the position tracking speed represented by the second control parameter is the ninth speed.

[0262] Among them, the ninth frequency can refer to the frequency of the second current signal being a superposition of intermediate and high frequencies, the ninth amplitude can refer to the amplitude of the pulse density, and the ninth speed can refer to the high-frequency response; it should be noted that the second music can refer to various electronic music.

[0263] In other embodiments of this application, if the game scenario information represents the generation of engine sound, the frequency of the second current signal is the tenth frequency, the amplitude of the second voltage signal is the tenth amplitude, and the response speed represented by the second control parameter is the tenth speed.

[0264] Among them, the tenth frequency can refer to the frequency of the second current signal being a linear gradient from low frequency to mid frequency, the tenth amplitude can refer to the amplitude of the second voltage signal being an exponential increase, and the tenth speed can refer to the smooth transition of the response speed; it should be noted that the engine sound can refer to the engine sound.

[0265] In other embodiments of this application, if the game scenario information characterizes the generation of an alarm sound, the frequency of the second current signal is the eleventh frequency, the amplitude of the second voltage signal is the eleventh amplitude, and the response speed characterized by the second control parameter is the eleventh speed.

[0266] Among them, the eleventh frequency can refer to the frequency of the second current signal being an alternating square wave, the eleventh amplitude can refer to the amplitude of the second voltage signal being short-term saturation, and the eleventh speed can refer to the response speed being rapid start and stop; it should be noted that the alarm sound can refer to the alarm sound.

[0267] In other embodiments of this application, reference is made to Figure 13 As shown, the information simulation device also includes a drive wheel 27 and a support component 26, wherein,

[0268] Support component 26 supports the drive wheel 27 away from the plane used to place the electric riding vehicle;

[0269] The second motor controller 23 is connected to the drive wheel 27, receives the game scene of the currently running game collected by the communication component 22, and sends a fifth control command to the drive wheel 27 based on the game scene when the drive wheel moves away from the plane, for controlling the drive wheel to rotate at a speed less than the target speed.

[0270] Among them, such as Figure 13 The supporting component shown could refer to the center stand of an electric vehicle; the drive wheel could refer to the rear wheel of the electric vehicle. It should be noted that... Figure 13The game uses electric vehicles as an example, but it doesn't limit the vehicles to electric bikes. Furthermore, the drive wheels can rotate at a target speed depending on the game scenario; alternatively, they can remain stationary, depending on the game's context. It's important to note that the target speed is a pre-set, relatively small speed range.

[0271] In other embodiments of this application, such as Figure 11 and Figure 12 As shown, the second motor controller 23 is connected to the instrument display screen 25, receives abnormal events of game vehicles in the currently running game collected by the communication component 22, and outputs operation instructions corresponding to the abnormal events to the drive motor 24; and outputs prompt information to the instrument display screen 25 to indicate abnormalities of game vehicles.

[0272] Abnormal events can refer to unusual situations such as collisions, crashes, or power outages affecting virtual vehicles (i.e., game vehicles). When the second motor controller receives an abnormal event, it can output an operation command to the drive motor to perform an operation matching the abnormal event. The drive motor can then perform the operation matching the abnormal event. At the same time, the second motor controller can also generate a prompt message and output it to the instrument display screen, where the prompt message will be displayed.

[0273] It should be noted that when a virtual vehicle collides or crashes, the drive motor can be stopped, and deceleration or anti-crash actions can be performed (simulating real anti-crash scenarios).

[0274] In other embodiments of this application, such as Figure 11 and Figure 12 As shown, the second motor controller 23 is connected to the instrument display screen 25 and sends abnormal information and abnormal repair information of the connection between the electric riding vehicle and the connected electric riding vehicle to the instrument display screen 25.

[0275] In the multi-vehicle linkage game mode, if a connection error occurs between the electric vehicle and other connected electric vehicles, the second motor controller can send error information and repair information to the instrument display screen; subsequently, the error information and repair information will be displayed on the instrument display screen. The multi-vehicle linkage game mode refers to the vehicle itself playing games in conjunction with other vehicles.

[0276] Specifically, abnormal information can refer to fault conditions; abnormal repair information can refer to fault repair measures; if an electric vehicle experiences a connection failure with other electric vehicles, the fault condition can be displayed on the instrument panel, along with prompts for fault repair measures; thus, users can quickly repair and restore the game based on this information.

[0277] It should be noted that other electric riding vehicles can be directly connected to the electric riding vehicle itself, or can be connected to the electric riding vehicle itself through the corresponding terminal. In addition, through the multi-machine linkage game mode, the game application scenarios can be broadened, making the game more interesting. Moreover, different electric riding vehicles can be interconnected to conduct game competitions, improving the interactive entertainment of the game.

[0278] The information simulation device of the electric riding vehicle provided by the embodiments of the present application can receive the attitude information of the electric riding vehicle and the target information in the game data through the second motor controller, and output the motor working parameters to the drive motor, so that the drive motor can operate with the motor working parameters and generate a feedback of the perception information corresponding to the game data, that is, emit the corresponding feedback of the perception information for various situations, which can help solve the problem that the situations targeted by the perception information output in the related technology are relatively limited; at the same time, the video picture information of the game can be displayed on the instrument display screen, enabling the user to visually feel the interaction of the game, which can help solve the problem that the solution for game interaction in the related technology lacks the interactive perception feedback, improving the interactive ability of game interaction; at the same time, making the user's game interaction more real.

[0279] In the description of the present application, the descriptions referring to terms such as "certain embodiments", "one embodiment", "some embodiments", "illustrative embodiments", "examples", "specific examples", "some examples" or "other embodiments of the present application" etc. mean that the specific features, structures, materials or characteristics described in connection with the said embodiments or examples are included in at least one embodiment or example of the present application. In the present application, the schematic expressions of the above terms do not necessarily refer to the same embodiments or examples. Moreover, the specific features, structures, materials or characteristics described can be combined in a suitable manner in any one or more embodiments or examples.

[0280] In the description of the present application, it should be noted that unless otherwise clearly specified and limited, terms such as "connected" or "coupled" etc. should be understood in a broad sense. For example, it can be a fixed connection, a detachable connection, or an integral connection; it can be a mechanical connection, an electrical connection or can communicate with each other; it can be directly connected, or indirectly connected through an intermediate medium, and can be the connection inside two components or the interaction relationship between two components. For those of ordinary skill in the art, the specific meanings of the above terms in the present application can be understood according to the specific circumstances.

[0281] The components described above as separate parts may or may not be physically separate. The components shown as units may or may not be physical units, that is, they may be located in one place or distributed across multiple network units. Some or all of the units may be selected to achieve the purpose of the embodiments of this application, depending on actual needs.

[0282] In addition, each functional unit in the various embodiments of this application can be integrated into one processing module, or each unit can be a separate unit, or two or more units can be integrated into one unit.

[0283] Furthermore, the terms "first" and "second" are used for descriptive purposes only and should not be construed as indicating or implying relative importance or implicitly specifying the number of technical features indicated. Thus, a feature defined as "first" or "second" may explicitly or implicitly include at least one of the stated features. In the description of this application, "multiple" means at least two, such as two, three, etc., unless otherwise explicitly specified.

[0284] The features disclosed in the several device embodiments provided in this application can be arbitrarily combined without conflict to obtain new product embodiments.

[0285] The above description is merely a preferred embodiment of this application, but the scope of protection of this application is not limited thereto. Any variations or substitutions that can be easily conceived by those skilled in the art within the scope of the technology disclosed in this application should be included within the scope of protection of this application. Therefore, the scope of protection of this application should be determined by the scope of the claims.

Claims

1. A sound effect simulation device for a driving device, characterized in that, The sound effect simulation device includes: At least one sensor; A first motor controller is connected to the at least one sensor and sends driving data of the driving device based on the state sensing data of the driving device collected by the at least one sensor. A sound effect simulator, which is connected to the first motor controller, receives the driving data sent by the first motor controller, and sends sound effect drive signals; A sound-generating component is connected to the sound effect simulator, receives the sound effect driving signal sent by the sound effect simulator, and emits corresponding sound effects.

2. The apparatus according to claim 1, characterized in that, The device further includes a communication module, wherein... The communication module is connected to the first motor controller and sends game data from outside the driving device; the game data includes virtual road condition data. The first motor controller receives the virtual road condition data sent by the communication module and sends virtual driving data to the sound effect simulator; The sound effect simulator receives the virtual driving data and sends a corresponding sound effect drive signal to the sound-generating component.

3. The apparatus according to claim 2, characterized in that, The at least one sensor includes a first Hall sensor, wherein... The first Hall sensor is connected to the first motor controller; The first motor controller receives the throttle operation data of the driving device collected by the first Hall sensor, and sends the throttle opening and throttle change rate to the sound effect simulator based on the operation data; The sound effect simulator receives the throttle opening and the throttle change rate, and based on the throttle opening, the throttle change rate and the virtual driving data, sends a corresponding sound effect drive signal corresponding to the first virtual speed state to the sound-generating component.

4. The apparatus according to claim 2, characterized in that, The at least one sensor includes a second Hall sensor, wherein... The second Hall sensor is connected to the first motor controller; The first motor controller sends the control data for deceleration of the driving device collected by the second Hall sensor to the sound effect simulator; The sound effect simulator receives the control data and, based on the control data and the virtual driving data, sends a corresponding sound effect drive signal corresponding to the second virtual speed state to the sound-generating component.

5. The apparatus according to claim 2, characterized in that, The at least one sensor includes a first attitude sensor, wherein... The first attitude sensor is connected to the first motor controller; The first motor controller sends the yaw angle of the driving device collected by the first attitude sensor to the sound effect simulator; The sound effect simulator receives the yaw angle and, based on the yaw angle and the virtual driving data, sends a corresponding sound effect drive signal to the sound-generating component that corresponds to the virtual driving yaw state.

6. The apparatus according to claim 2, characterized in that, The at least one sensor includes a first attitude sensor, wherein... The first attitude sensor is connected to the first motor controller; The first motor controller sends the pitch angle of the driving device collected by the first attitude sensor to the sound effect simulator; The sound effect simulator receives the pitch angle and, based on the pitch angle and the virtual driving data, sends a corresponding sound effect drive signal to the sound-generating component that corresponds to the virtual driving bump state.

7. The apparatus according to claim 2, characterized in that, The at least one sensor includes a first attitude sensor, wherein... The first attitude sensor is connected to the first motor controller; The first motor controller sends the roll angle of the driving device collected by the first attitude sensor to the sound effect simulator; The sound effect simulator receives the roll angle and, based on the roll angle and the virtual driving data, sends a corresponding sound effect drive signal to the sound-generating component that corresponds to the virtual driving collision state.

8. The apparatus according to claim 2, characterized in that, The at least one sensor includes a position sensor, wherein... The position sensor is connected to the first motor controller; The first motor controller receives data from the motor of the driving device collected by the position sensor, and sends the speed and acceleration of the driving device to the sound effect simulator based on the motor data; The sound effect simulator receives the speed and the acceleration, and based on the speed, the acceleration and the virtual driving data, sends a corresponding sound effect drive signal to the sound-generating component that corresponds to the virtual motion state of the driving device.

9. The apparatus according to claim 1, characterized in that, The sound effect simulator includes: a data processing module and a sound effect driving module, wherein, One end of the data processing module is connected to the first motor controller, and the other end of the data processing module is connected to one end of the sound effect driving module. Based on the driving data, the current status information of the driving device is sent to the sound effect driving module. The other end of the sound effect driving module is connected to the sound-generating component, receives the current status information, and sends a sound effect driving signal corresponding to the current status information to the sound-generating component.

10. The apparatus according to claim 9, characterized in that, The at least one sensor includes a second attitude sensor, wherein... The second attitude sensor is connected to the first motor controller; The first motor controller sends the current pitch angle of the driving device, collected by the second attitude sensor, to the data processing module; The data processing module receives the driving pitch angle and sends the driving bump status of the driving device to the sound effect driving module based on the driving pitch angle.

11. The apparatus according to claim 10, characterized in that, The at least one sensor includes a position sensor, wherein... The position sensor is connected to the first motor controller; The first motor controller receives data from the motor of the driving device collected by the position sensor, and sends the current speed and current acceleration of the driving device to the data processing module based on the motor data; The data processing module receives the speed and the acceleration, and sends the motion state of the driving device to the sound effect driving module based on the speed and the acceleration.

12. The apparatus according to claim 11, characterized in that, The data processing module sends the target driving status of the driving device to the sound effect driving module based on the driving pitch angle and the current speed of the driving device.

13. The apparatus according to claim 9, characterized in that, The at least one sensor includes a first Hall sensor, wherein... The first Hall sensor is connected to the first motor controller; The first motor controller receives the throttle operation data of the driving device collected by the first Hall sensor, and sends the throttle opening and throttle change rate to the data processing module based on the operation data; The data processing module receives the throttle opening and the throttle change rate, and based on the throttle opening and the throttle change rate, sends the current first speed state of the driving device to the sound effect driving module.

14. The apparatus according to claim 11, characterized in that, The at least one sensor includes a second Hall sensor, wherein... The second Hall sensor is connected to the first motor controller; The first motor controller sends the control data for deceleration of the driving device collected by the second Hall sensor to the data processing module; The data processing module receives the control data and, based on the control data and the current acceleration of the driving device, sends the current second speed state of the driving device to the sound effect driving module.

15. The apparatus according to claim 9, characterized in that, The device further includes a first processor, wherein... The first processor is connected to the first motor controller; The first processor sends game scene data of the game running on the driving device from an external device connected to the first processor to the first motor controller. The first motor controller receives the game scene data and sends the game scene data to the data processing module; The data processing module receives the game scene data and sends game status information to the sound effect driver module based on the game scene data. The sound effect driving module receives the game status information and sends a sound effect driving signal corresponding to the game status information to the sound-emitting component.

16. An information simulation device for an electric riding vehicle, characterized in that, The information simulation device includes: Sensor components are used to collect the attitude information of the electric bicycle. A communication component wirelessly acquires game data from outside the electric riding vehicle; The second motor controller is connected to the sensor assembly and the communication assembly, receives the posture information of the electric riding vehicle and the target information in the game data, and outputs the motor operating parameters. A drive motor is connected to the second motor controller, receives the motor's operating parameters, operates based on the motor's operating parameters, and generates feedback of perceptual information corresponding to the game data; The instrument display screen shows video footage information from the game data.

17. The apparatus according to claim 16, characterized in that, The sensor assembly includes a third attitude sensor, wherein... The third attitude sensor is connected to the second motor controller; The second motor controller receives the yaw angle of the electric bicycle collected by the third attitude sensor, and sends a first control command carrying a target speed to the drive motor based on the yaw angle. The drive motor receives the first control command and rotates at the target speed, and outputs a deceleration command.

18. The apparatus according to claim 16, characterized in that, The sensor assembly includes a third attitude sensor, wherein... The third attitude sensor is connected to the second motor controller; The second motor controller receives the yaw angle, pitch angle and roll angle of the electric bicycle collected by the third attitude sensor, and sends a second control command carrying the target rotation speed to the drive motor based on the yaw angle, pitch angle and roll angle. The drive motor receives the second control command and rotates at the target speed, and outputs a deceleration command.

19. The apparatus according to claim 16, characterized in that, The sensor assembly includes a second processor, wherein, The second processor is connected to the second motor controller; The second motor controller receives the status identifier of the electric riding vehicle in the game scene of the currently running game, which is collected by the second processor, and sends a third control command carrying a first current signal, a first voltage signal and a first control parameter to the drive motor based on the status identifier. The drive motor receives the third control command and operates with the first current signal, the first voltage signal and the first control parameters, and outputs vibration information corresponding to the status identifier.

20. The apparatus according to claim 16, characterized in that, The second motor controller receives game scenario information of the electric riding vehicle for the currently running game collected by the communication component, and sends a fourth control command carrying a second current signal, a second voltage signal and a second control parameter to the drive motor based on the game scenario information. The drive motor receives the fourth control command and operates with the second current signal, the second voltage signal, and the second control parameters, and outputs sound information corresponding to the game scenario information.

21. The apparatus according to claim 16, characterized in that, The device also includes a drive wheel and a support component, wherein... The support component supports the drive wheel away from the plane used to place the electric riding vehicle; The second motor controller is connected to the drive wheel, receives the game scene of the currently running game collected by the communication component, and sends a fifth control command to the drive wheel to control the drive wheel to rotate at a speed less than the target speed based on the game scene when the drive wheel moves away from the plane.

22. The apparatus according to claim 16, characterized in that, The second motor controller is connected to the instrument display screen, receives abnormal events of game vehicles in the currently running game collected by the communication component, and outputs operation instructions corresponding to the abnormal events to the drive motor; And output a prompt message to the instrument display screen to indicate an abnormality in the game vehicle.

23. The apparatus according to claim 16, characterized in that, The second motor controller is connected to the instrument display screen and sends abnormal information and repair information regarding the connection failure between the electric riding vehicle and the connected electric riding vehicle to the instrument display screen.