Dual mode trigger structure and gamepad

By incorporating a spring arm in the dual-mode trigger structure, the accumulated tolerance between the switch assembly and the trigger body is absorbed, solving the problem of weak rebound force in micro-motion mode, improving feel and sensitivity, and enabling diverse function switching.

CN224421902UActive Publication Date: 2026-06-30SHENZHEN XINGDA ELECTRONICS

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
SHENZHEN XINGDA ELECTRONICS
Filing Date
2025-06-06
Publication Date
2026-06-30

AI Technical Summary

Technical Problem

The existing dual-mode trigger button has weak rebound force in micro-motion mode due to accumulated component tolerances, which affects the operating feel.

Method used

By incorporating a spring arm, the accumulated tolerance between the switch assembly and the trigger body is absorbed, thereby improving sensitivity in micro-motion mode and enhancing the feel.

Benefits of technology

It effectively improves the sensitivity and feel of the dual-mode trigger structure in micro-motion mode, realizes the switching between digital output and analog output, and has diverse functions and a reasonable structure.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model discloses a kind of dual-mode trigger structure and gamepad, the dual-mode trigger structure includes trigger main body, switching piece, switch assembly and elastic arm, switch assembly has first position and second position, switching piece drives switch assembly to switch between first position and second position;When switch assembly is located in first position, the contact portion of switch assembly is respectively with trigger main body and elastic arm and abuts, press down trigger main body, trigger main body is extruded elastic arm by the contact portion of switch assembly;When switch assembly is located in second position, the contact portion of switch assembly is respectively with trigger main body and elastic arm staggered.The utility model's dual-mode trigger structure, by setting elastic arm, the accumulated tolerance between switch assembly and trigger main body is absorbed using the elasticity of elastic arm, effectively improve the sensitivity of trigger structure under micro-motion mode, improve the hand feeling of trigger micro-motion mode.
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Description

Technical Field

[0001] This utility model relates to the field of electronic equipment technology, specifically to a dual-mode trigger structure and a game controller. Background Technology

[0002] In recent years, the gaming industry has flourished, and game controllers, as core peripherals, have also undergone rapid iterations. Driven by technological innovation and user experience demands, they are constantly breaking through traditional designs to enhance immersion and controllability. Among these advancements, game controller trigger buttons have evolved from simple linear analog designs to dual-mode trigger buttons that support both linear and micro-motion modes, in order to adapt to the operational needs of different game types. For example, a dual-mode trigger button structure is disclosed in patent number CN202420259515.2.

[0003] Micro-switch mode (digital switch): The trigger button works similarly to a mouse micro-switch. It is sensitive to triggering, has a short travel distance, and provides a crisp tactile feedback when pressed. It is suitable for games that require fast clicking and precise shooting, such as first-person shooter (FPS) games, where players can quickly perform actions such as firing and aiming.

[0004] Linear Mode (Analog): The trigger button can output different levels of functionality based on the force and travel of the player's press, with a longer trigger travel. For example, in racing games, players can achieve slow acceleration by pressing the trigger lightly, while pressing it harder will achieve rapid acceleration, allowing for more precise control of the vehicle's speed in the game and bringing players a more realistic driving experience.

[0005] While existing dual-mode triggers offer significant advantages in functional versatility, compared to pure micro-switches, they exhibit stacking / accumulated tolerances in micro-mode. This results in weaker rebound force in micro-mode, negatively impacting the tactile feedback and making it noticeably inferior to pure micro-switches. The reason for this stacking tolerance lies in the need to maintain a certain distance between the trigger body and the switching body to ensure that the linear and micro-mode components do not interfere with each other during operation. This distance weakens the rebound force experienced by the switching body during operation, reducing its sensitivity and ultimately worsening the player's tactile experience. Utility Model Content

[0006] In order to overcome the problem of poor feel of the dual-mode trigger button in the micro-motion mode of the existing game controller, this utility model provides a dual-mode trigger structure and a game controller.

[0007] The technical solution of this utility model is as follows:

[0008] In a first aspect, the present invention provides a dual-mode trigger structure, including a trigger body, a switching component, a switch assembly, and a spring arm. The switch assembly has a first position and a second position, and the switching component drives the switch assembly to switch between the first position and the second position.

[0009] When the switch assembly is in the first position, the contact portion of the switch assembly abuts against the trigger body and the spring arm, respectively;

[0010] When the switch assembly is in the second position, the contact portion of the switch assembly is offset from the trigger body and the spring arm, respectively.

[0011] In a preferred embodiment of the present invention, the switching component includes a toggle part, a connecting part, and a rotating part connected between the toggle part and the connecting part, wherein the connecting part is connected to the contact part of the switch assembly.

[0012] As a preferred embodiment of this utility model, the upper and lower ends of the rotating part are respectively provided with a first rotation limiting shaft and a second rotation limiting shaft, and the first rotation limiting shaft and the second rotation limiting shaft are respectively rotatably connected to the two ends of the groove of the main body bracket of the game controller.

[0013] In a preferred embodiment of the present invention, the switch assembly includes a switch circuit board and a switch connector. The switch circuit board is provided with a switch element. One end of the switch connector is provided with a first abutment and a second abutment. The first abutment is provided with a connecting hole. The connecting part is provided with a connecting post, and the connecting post is movably sleeved in the connecting hole.

[0014] As a preferred embodiment of this utility model, the elastic arm is a metal spring.

[0015] As a preferred embodiment of this utility model, one end of the metal spring is fixed to the main body support of the game controller, and the other end of the metal spring extends to the lower part of the trigger body; when the switch assembly is in the first position, the contact part of the switch assembly abuts against the trigger body and the other end of the metal spring, respectively.

[0016] As a preferred embodiment of this utility model, the elastic arm is a torsion spring.

[0017] As a preferred embodiment of the present invention, the torsion spring includes a spring body located in the center and a first torsion arm and a second torsion arm connected to both ends of the spring body. The spring body and the first torsion arm are both confined within the main body support of the game controller, and the second torsion arm extends to the lower part of the trigger body. When the switch assembly is in the first position, the contact part of the switch assembly abuts against the trigger body and the second torsion arm, respectively.

[0018] As a preferred embodiment of this utility model, the trigger body includes a trigger housing and a trigger bracket connected to the inner side of the trigger housing. A magnet is provided at the bottom of the trigger bracket, and the trigger housing drives the trigger bracket to move.

[0019] Secondly, this utility model provides a game controller, including the dual-mode trigger structure described in any of the above embodiments.

[0020] Compared with the prior art, the beneficial effects of this utility model are as follows:

[0021] The dual-mode trigger structure provided by this utility model, by setting a spring arm, utilizes the elasticity of the spring arm to absorb the cumulative tolerance between the switch assembly and the trigger body, effectively improving the sensitivity of the dual-mode trigger structure in micro-motion mode and improving the feel of the trigger in micro-motion mode; through the cooperation of components such as the trigger body, switching component, switch assembly and spring arm, not only is the feel problem solved, but it can also realize the switching between digital output and analog output modes, with multiple functions and reasonable structural design. Attached Figure Description

[0022] To more clearly illustrate the technical solutions in the embodiments of this utility model, the drawings used in the description of the embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are only some embodiments of this utility model. For those skilled in the art, other drawings can be obtained based on these drawings without creative effort.

[0023] Figure 1 This is a partial structural diagram of the game controller when the switch assembly is in the first position according to one embodiment of the present invention;

[0024] Figure 2 This is a partial structural diagram of the game controller when the switch assembly is in the second position according to one embodiment of the present invention;

[0025] Figure 3 This is a partial structural diagram of the game controller from another perspective when the switch assembly is in the first position according to one embodiment of the present invention;

[0026] Figure 4 This is a partial structural diagram of the game controller after removing the outer shell in one embodiment of the present invention;

[0027] Figure 5 This is a schematic diagram of the dual-mode trigger structure when the switch assembly is in the first position according to one embodiment of the present invention;

[0028] Figure 6This is a schematic diagram of the dual-mode trigger structure when the switch assembly is in the second position according to one embodiment of the present invention;

[0029] Figure 7 This is an exploded view of a dual-mode trigger structure in one embodiment of the present invention;

[0030] Figure 8 This is a partial structural diagram of the game controller when the switch assembly is in the first position according to another embodiment of the present invention;

[0031] Figure 9 This is a partial structural diagram of the game controller when the switch assembly is in the second position in one embodiment of the present invention.

[0032] In the diagram,

[0033] 1. Handle housing; 11. Sliding groove; 2. Main body support; 21. Groove; 3. Trigger body; 31. Trigger housing; 32. Trigger support; 33. Magnet; 4. Switching component; 41. Actuating part; 42. Connecting part; 421. Connecting post; 43. Rotating part; 431. First rotation limit shaft; 432. Second rotation limit shaft; 5. Switch assembly; 51. Switch circuit board; 511. Switch element; 52. Switch connector; 521. First abutment part; 522. Second abutment part; 523. Connecting hole; 524. Rotation limit part; 6. Elastic arm; 61. Spring body; 62. First torsion arm; 63. Second torsion arm. Detailed Implementation

[0034] To make the technical problem to be solved, the technical solution, and the beneficial effects of this utility model clearer, the present utility model will be further described in detail below with reference to the accompanying drawings and embodiments. It should be noted that similar reference numerals and letters in the following drawings indicate similar items; therefore, once an item is defined in one drawing, it does not need to be further defined and explained in subsequent drawings. It is also declared that the embodiments described below are only for explaining this utility model and are not intended to limit this utility model.

[0035] It should be noted that the terms "installation," "setting," "connection," and "fixing," etc., should be interpreted broadly. For example, they can refer to a fixed connection, a detachable connection, or an integral part; they can refer to a mechanical connection or an electrical connection; they can refer to a direct connection or an indirect connection through an intermediate medium; they can refer to the internal communication of two components or the interaction between two components, unless otherwise explicitly defined. Indications of orientation or positional relationship are based on the orientation or positional relationship shown in the accompanying drawings, or the orientation or positional relationship commonly used in the application's product, or the orientation or positional relationship commonly understood by those skilled in the art, and are only for the convenience of describing this application and simplifying the description, and do not indicate or imply that the device or component referred to must have a specific orientation, or be constructed and operated in a specific orientation, and therefore should not be construed as a limitation of this application. The terms "first" and "second" are used only for descriptive purposes and should not be construed as indicating or implying relative importance or implicitly specifying the number of technical features.

[0036] Please see Figures 1 to 4 This utility model provides a game controller, including a controller housing 1. Inside the controller housing 1 are a circuit board, a main support 2, and a dual-mode trigger structure, which is connected to the circuit board. The dual-mode trigger structure includes a trigger body 3, a switching element 4, a switch assembly 5, and a spring arm 6. The switch assembly 5 has a first position and a second position. The switching element 4 drives the switch assembly 5 to switch between the first and second positions. When the switch assembly 5 is in the first position, the contact portion of the switch assembly 5 abuts against the trigger body 3 to achieve digital output of the game controller's trigger button. Simultaneously, the contact portion of the switch assembly 5 also abuts against the spring arm 6. When the trigger body 3 is pressed, the trigger body 3 compresses the spring arm 6 through the contact portion of the switch assembly 5. When the trigger body 3 is released, the spring arm 6 quickly rebounds the switch assembly 5. The spring arm 6 utilizes its elasticity to absorb the accumulated tolerance between the switch assembly 5 and the trigger body 3, thereby improving the sensitivity of the dual-mode trigger structure in micro-motion mode and enhancing the feel of the trigger in micro-motion mode. When the switch assembly 5 is in the second position, the contact part of the switch assembly 5 is offset from the trigger body 3 and the spring arm 6 respectively, so that the contact part of the switch assembly 5 does not contact the trigger body 3, thereby realizing the simulated output of the game controller's trigger button.

[0037] It should be noted that the digital and analog outputs of the game controller are existing technologies, and this invention does not improve upon these aspects; therefore, its working principle will not be described in detail.

[0038] Please see Figures 5 to 7In one embodiment, the trigger body 3 includes a trigger housing 31 and a trigger bracket 32 ​​connected to the inner side of the trigger housing 31. A magnet 33 is provided at the bottom of the trigger bracket 32. A Hall switch is provided on the circuit board and is electrically connected to the circuit. When the trigger housing 31 is pressed, the trigger housing 31 drives the trigger bracket 32 ​​to move toward the switch assembly 5. The magnet 33 and the Hall switch are within the sensing range, generating a sensing signal, thereby outputting an analog quantity, and thus realizing the analog output of the game controller's trigger button.

[0039] Please see Figures 3 to 7 In one embodiment, the switching component 4 includes a toggle part 41, a connecting part 42, and a rotating part 43 connected between the toggle part 41 and the connecting part 42. The toggle part 41 extends outward through the sliding groove 11 of the handle housing 1. The connecting part 42 is connected to the contact part of the switch assembly 5. The upper and lower ends of the rotating part 43 are respectively provided with a first rotation limit shaft 431 and a second rotation limit shaft 432. The first rotation limit shaft 431 and the second rotation limit shaft 432 are respectively rotatably connected to the two ends of the groove 21 of the main body bracket 2 of the game controller. When the toggle part 41 of the switch 4 is pushed to one end of the sliding groove 11 of the handle housing 1, the connecting part 42 drives the switch assembly 5 to rotate along the rotating part 43, so that the switch assembly 5 is in the first position, and the trigger body 3 is pressed to realize the digital output of the game controller's trigger button; when the toggle part 41 of the switch 4 is pushed to the other end of the sliding groove 11 of the handle housing 1, the connecting part 42 drives the switch assembly 5 to rotate along the rotating part 43, so that the switch assembly 5 is switched from the first position to the second position, and the trigger body 3 is pressed to realize the analog output of the game controller's trigger button.

[0040] Please see Figures 5 to 7In one embodiment, the switch assembly 5 includes a switch circuit board 51 and a switch connector 52. The switch circuit board 51 is provided with a switch element 511. One end of the switch connector 52 is provided with a first abutment portion 521 and a second abutment portion 522. The first abutment portion 521 is provided with a connection hole 523. The connection portion 42 is provided with a connection post 421, which is movably sleeved in the connection hole 523. The other end of the switch connector 52 is provided with a rotation limiting portion 524, which is limited within the main body bracket 2 of the game controller. When the switch assembly 5 is in the first position, the first abutment 521 abuts against the trigger body 3 and the spring arm 6 respectively. When the trigger body 3 is pressed, the second abutment 522 contacts the digital key switch of the switch element 511, thereby realizing the digital output of the game controller's trigger button. At the same time, the trigger body 3 compresses the spring arm 6 through the first abutment 521. When the trigger body 3 is released, the spring arm 6 quickly springs back the switch connector 52 to facilitate the next pressing operation of the trigger body 3. When the switch assembly 5 is in the second position, the first abutment 521 is offset from the trigger body 3 and the spring arm 6 respectively, so that the first abutment 521 does not contact the trigger body 3, realizing the simulated output of the game controller's trigger button.

[0041] Please see Figure 1 , Figure 2 In one embodiment, the elastic arm 6 is a metal spring, one end of which is fixed to the main body bracket 2 of the game controller, and the other end extends to the bottom of the trigger body 3. When the switch assembly 5 is in the first position, the contact portion of the switch assembly 5 abuts against the trigger body 3 and the other end of the metal spring, respectively. When the trigger body 3 is pressed to squeeze the metal spring, the metal spring can quickly undergo elastic deformation. After the trigger body 3 is released, it can quickly return to its original shape, causing the switch assembly 5 to quickly spring back. When there is a cumulative tolerance between the switch assembly 5 and the trigger body 3, the metal spring can absorb these tolerances through its own elastic deformation, avoiding the problem of weakened rebound force and poor feel caused by tolerance in the micro-motion mode. This improves the sensitivity and operating feel of the trigger in the micro-motion mode, allowing players to obtain a more precise and comfortable operating experience. The relatively thin and light structure of the metal spring makes the entire dual-mode trigger structure more compact.

[0042] Please see Figure 8 , Figure 9In another embodiment, the spring arm 6 can also be a torsion spring (with an irregular torsion arm shape). The torsion spring includes a spring body 61 located in the center and a first torsion arm 62 and a second torsion arm 63 connected to both ends of the spring body 61. The spring body 61 and the first torsion arm 62 are both confined within the main body support 2 of the game controller, and the second torsion arm 63 extends to the bottom of the trigger body 3. When the switch assembly 5 is in the first position, the contact part of the switch assembly 5 abuts against the trigger body 3 and the second torsion arm 63 respectively. When the trigger body 3 is pressed and the second torsion arm 63 is squeezed, the second torsion arm 63 can quickly undergo elastic deformation. After the trigger body 3 is released, it can quickly return to its original shape, causing the switch assembly 5 to quickly rebound. The structure of the torsion spring gives it a certain degree of flexibility in installation and layout. By arranging the torsion springs reasonably, the function of the spring arm 6 can be realized in a limited space without affecting the normal operation of other components, thus improving the utilization rate of the internal space of the controller.

[0043] It should be noted that the elastic arm 6 can be a metal spring or a torsion spring, or other elastic components. This utility model does not limit this.

[0044] It should be understood that those skilled in the art can make improvements or modifications based on the above description, and all such improvements and modifications should fall within the protection scope of the appended claims.

[0045] The present utility model patent has been described above with reference to the accompanying drawings. Obviously, the implementation of the present utility model patent is not limited to the above-described manner. Any improvements made by adopting the inventive concept and technical solution of the present utility model patent, or the direct application of the inventive concept and technical solution of the present utility model patent to other occasions without modification, are all within the protection scope of the present utility model.

Claims

1. A dual mode trigger structure, characterized by, The device includes a trigger body, a switching element, a switch assembly, and a spring arm. The switch assembly has a first position and a second position, and the switching element drives the switch assembly to switch between the first position and the second position. When the switch assembly is in the first position, the contact portion of the switch assembly abuts against the trigger body and the spring arm, respectively; When the switch assembly is in the second position, the contact portion of the switch assembly is offset from the trigger body and the spring arm, respectively.

2. The dual mode trigger arrangement of claim 1, wherein, The switching component includes a toggle part, a connecting part, and a rotating part connected between the toggle part and the connecting part. The connecting part is connected to the contact part of the switch assembly.

3. The dual mode trigger arrangement of claim 2, wherein, The upper and lower ends of the rotating part are respectively provided with a first rotation limiting shaft and a second rotation limiting shaft, which are rotatably connected to the two ends of the groove of the main body bracket of the game controller.

4. The dual mode trigger arrangement of claim 2, wherein, The switch assembly includes a switch circuit board and a switch connector. The switch circuit board is provided with a switch element. One end of the switch connector is provided with a first abutment and a second abutment. The first abutment is provided with a connection hole. The connection part is provided with a connection post, and the connection post is movably sleeved in the connection hole.

5. The dual mode trigger arrangement of claim 1, wherein, The elastic arm is a metal spring.

6. The dual mode trigger arrangement of claim 5, wherein, One end of the metal spring is fixed to the main support of the game controller, and the other end of the metal spring extends to the bottom of the trigger body; when the switch assembly is in the first position, the contact part of the switch assembly abuts against the trigger body and the other end of the metal spring, respectively.

7. The dual mode trigger arrangement of claim 1, wherein, The elastic arm is a torsion spring.

8. The dual mode trigger arrangement of claim 7, wherein, The torsion spring includes a spring body located in the center and a first torsion arm and a second torsion arm connected to both ends of the spring body. The spring body and the first torsion arm are both confined within the main body support of the game controller. The second torsion arm extends to the bottom of the trigger body. When the switch assembly is in the first position, the contact portion of the switch assembly abuts against the trigger body and the second torsion arm, respectively.

9. The dual mode trigger arrangement of claim 1, wherein, The trigger body includes a trigger housing and a trigger bracket connected to the inner side of the trigger housing. A magnet is provided at the bottom of the trigger bracket, and the trigger housing drives the trigger bracket to move.

10. A gamepad, characterized in that, Includes the dual-mode trigger structure as described in any one of claims 1-9.