Information processing device, information processing method, and information processing program

JP2024057566A5Pending Publication Date: 2025-07-24MIXI INC
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Patent Information

Application Number
JP2023051895
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-03-28
Publication Date
2025-07-24

AI Technical Summary

Technical Problem

In online games, users who progress slower than others during the first period do not have opportunities to catch up during the second period, leading to a delay in their overall play progress.

Method used

An information processing device and method that adjusts the quest progression for slower users by allowing them to play additional quests in the second period, ensuring they can catch up by controlling the number and order of quests they can complete, and providing recommendations for character development to enhance their chances of meeting achievement conditions.

Benefits of technology

Enables slower users to catch up with faster users by allowing them to play more quests and receive rewards, thereby reducing the delay in their overall play progress.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To give an opportunity for making up for delay during a second period for a second user in which progress of play is more delayed than a first user during a first period.SOLUTION: An information processing device provides a first quest group in which the order is determined so as to be played by a user during a first period and a second quest group that can be played after the first quest group during a second period. It allows a first user to play a first order of the first quest group during the first period, and allows the first user to play up to a second order after the first order during the second period when the first user satisfies an accomplishment condition. It allows a second user to play up to a third order before the first order from the first quest group during the first period, and allows the second user to play up to a fourth order later than the third order during the second period when the second user satisfies an accomplishment condition. The number of quests between the third order and the fourth order is set larger than the number of quests between the first order and the second order.SELECTED DRAWING: Figure 7
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Description

[Technical field]

[0001] The present invention relates to an information processing device, an information processing method, and an information processing program. [Background technology]

[0002] Conventionally, in games such as online games, a user (player) has multiple Organize a deck with characters selected from a number of characters, and use the organized deck A game where you can obtain new characters and items by clearing quests. It is known that

[0003] In the above game, for example, the order in which the games are provided for play by users during the first period is determined. The first quest group is a collection of multiple quests that have been selected for the second period. The second quest is a set of quests that contains quests that become available after the first quest set. In the first period, the user may select from the first quest group, for example, The user plays the first set of quests up to number 20. Then, the user is asked to complete the completion conditions (e.g., If you complete all quests in the first set, you will receive 2 Play the second set of quests from 0 through 21.

[0004] In Patent Document 1, in a game in which a player battles an opponent, When other players join the battle, the effect of increasing the attack power of the other players will be applied. The effect of the battle is set to the It is described that the information is displayed on the terminals used by other players. [Prior art documents] [Patent documents]

[0005] [Patent Document 1] JP 2019-148782 A Summary of the Invention [Problem to be solved by the invention]

[0006] By the way, what kind of quests are there that are offered to users for play in a set order? In the above game in which a group is played, the second user has progressed in the game more than the first user during the first period. For the second user who is behind in progress, make up for that delay in the second period. The problem was that we weren't given the opportunity.

[0007] The object of the present invention is to provide a method for determining whether a second user who is slower in playing than a first user during a first period has a game progress. Information processing that allows the user to make up for lost time in the second period. The present invention provides an apparatus, an information processing method, and an information processing program. [Means for solving the problem]

[0008] The information processing device according to the present invention comprises: A providing unit and a control unit are provided, The providing unit provides a plurality of games in a predetermined order for the games to be playable by users during a first period. A first quest group is a set of quests of a number, and in a second period, A secondary quest set that contains quests that become available after a quest set. and The control unit is A first set of quests up to a first order among the first group of quests during the first period to a first user in a playable manner; When the first user satisfies the achievement condition, in the second period, the first user is selected from the first order. and controlling a second set of quests to be playable by the first user up to a second order after the first set of quests; In the first period, up to the third order prior to the first order in the first group of quests and controlling a third set of quests to be playable by a second user. When the second user satisfies the achievement condition, in the second period, the third order is and controlling a fourth set of quests up to a fourth order after the first set to be playable by the second user; The number of quests between the third order and the fourth order is Control the number of quests so that it is greater than the number of quests in between. Effect of the Invention

[0009] According to the present invention, a second user who is slower in play progress than a first user during a first period Users may be given an opportunity to make up for lost time in the second period. [Brief description of the drawings]

[0010] [Figure 1] 1 is a diagram showing a configuration of a game system according to an embodiment of the present invention. [Diagram 2] 11 is an example of a first and second quest group in this embodiment. [Diagram 3] 4 is an example of the first and second sets in this embodiment. [Figure 4] 11 is an example of the third and fourth sets in this embodiment. [Diagram 5] FIG. 2 is a block diagram showing a hardware configuration of a server according to the present embodiment. [Figure 6] FIG. 2 is a block diagram showing a hardware configuration of a user terminal in the present embodiment. [Figure 7] FIG. 2 is a block diagram illustrating an example of a functional configuration of a server according to the present embodiment. [Figure 8] 4 is an example of the first and second sets in this embodiment. [Figure 9] 11 is an example of the third and fourth sets in this embodiment. [Figure 10] 1 is an example of a game play screen displayed on a display unit of a user terminal. [Figure 11] 13 is a flowchart illustrating an example of a process performed by a server. [Figure 12] 13 is a flowchart illustrating an example of a process performed by a server. [Figure 13] 13 is a modification of the third and fourth sets in this embodiment. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0011] An embodiment of the present invention will be described with reference to the accompanying drawings. Those marked with the same symbol have the same or similar configuration.

[0012] (Configuration of Game System 1) FIG. 1 shows a configuration of a game system 1 according to the present embodiment. The system 1 includes a server 10 (game server) and a plurality of user terminals 20 (user terminal 20a, The server 10 and the user terminal 20b, the user terminal 20c, and the user terminal 20d are provided. The user terminal 20 is a communication terminal for the Internet, an intranet, a wireless LAN, a mobile communication, or the like. The server 10 is connected to the server 10 via a communication line 5 so that the server 10 can communicate with the server 10. It functions as an information processing device.

[0013] In this embodiment, a user terminal 20a, a user terminal 20b, a user terminal 20c, The users who use the terminal 20d are User U1, User U2, User U3, and User U4, respectively. It is necessary to distinguish between user U1, user U2, user U3, and user U4. If there is no user U, then user U1, user U2, user U3, and user U4 will be treated as user U. express.

[0014] In addition, the user terminal 20a, the user terminal 20b, the user terminal 20c, and the user terminal 20d When there is no need to distinguish between the user terminals, the user terminal 20a, the user terminal 20b, and the user terminal The user terminal 20c and the user terminal 20d are referred to as user terminal 20.

[0015] The number of user terminals 20 included in the game system 1 is not limited to four, and at least one It is sufficient to have one or more user terminals 20.

[0016] The user terminal 20 is an information processing terminal such as a smartphone or a tablet terminal. A game is provided to the user U. The user U operates the user terminal 20 to play the game. The user terminal 20 may be, for example, a mobile device. Telephones, personal computers (PCs), notebook PCs, personal digital assistants (PDAs) Sonal Digital Assistant, home gaming devices, etc. The user terminal 20 may be a GPS (Global Positioning System) terminal. The location of the vehicle is detected by using a GPS system or the like, and is notified to the server 10. That's fine.

[0017] The server 10, for example, manages various information related to the user U and performs some processing of the game. A device that performs some of the functions of the user terminal 20 in providing a game, such as executing The server 10 may be configured as one or more information processing devices, or may be a virtual It may also be configured using a general-purpose server (such as a cloud server).

[0018] (Game Overview) Next, an overview of the games provided by the game system 1 will be described. In this game, user U selects a character from among the multiple characters he owns. By clearing quests using a deck you've created, you can acquire new characters. You can obtain Rakuta and items.

[0019] User U can develop a stronger character by combining multiple characters he / she has acquired. By using items to strengthen the character's attributes, you can make the game more difficult. You can challenge quests.

[0020] Here, a quest is a task that can be cleared by meeting certain predefined conditions. Quests are generally referred to as explorations, challenges, and missions. A user U who participates in a quest can complete the quest by fulfilling certain conditions. When a user U completes a quest, the user U receives a reward for completing the quest. The game's story progresses.

[0021] A deck is a term that refers to a group of multiple characters. When performing a quest, U selects a character with the appropriate abilities to clear the quest. In this embodiment, the user U selects a character, organizes a deck, and executes a quest. "Performing" a mission or the like may be referred to as "quest play."

[0022] In the game of this embodiment, multiple users U operate their own user terminals 20 to play together. In other words, a user U can play alone ( In addition to playing solo, you can also play common quests with other users. So-called multiplay (also called cooperative play) is also possible. In multiplay, each user U Among the multiple characters that make up the deck, you control the character that is assigned to you. do.

[0023] In this multiplayer mode, you can host a multiplayer game for a specific quest and recruit companions. User U (hereafter referred to as the host user) and users who apply for the invitation to participate in the multiplayer game A collaborative relationship is formed between the user U (hereinafter referred to as the guest user) and the user U who is playing the game. is synchronized between users U (host user, guest user) who play multiplayer games. User U (host user) communicates with other user U (candidate guest user) via a messaging app. By sending an invitation message to the other user U, the user U can directly join the multiplayer game. You can also invite them.

[0024] The multiplay is performed through the communication function of the user terminal 20 of each user U. As an example, A guest user is matched with a host user who is hosting a multiplayer game and recruiting friends. a matching request and identifies one or more host users displayed in response to the request; and The guest user then applies to participate in a multiplayer game that is being recruited by the desired host user. If the host user accepts the request, a message is sent to the guest user and the host user. A communication path for multiplayer is established. There are no particular restrictions on the eligibility to apply for multiplayer. For example, the range of a predetermined distance from the guest user who applies can be set as It is also possible to make an application for a host user who is in the User U and another user U who have a friendship relationship are friends ( It may also be possible for a user (a guest user) to make an application.

[0025] After that, the transmission and reception of various data required for multiplayer is carried out according to a known communication method. The data is then transferred via the server 10 in a client-server system. Alternatively, a P2P (peer-to-peer) method not involving the server 10 may be used. Multiplayer modes are classified into fully synchronous and asynchronous modes. That's fine.

[0026] In addition, the multiplayer game includes a cooperative play game in which multiple users U cooperate with each other, and The game includes a battle game in which users U compete against each other, but it may be of any type. There is no particular limit on the number of users U in one multiplayer session (maximum number of players). The number is not limited and may be set to any number, but it is recommended to set it to a maximum of about four people, for example.

[0027] In this embodiment, in the game, as shown in FIG. 2, in the first period (for example, the game During the first campaign period set by the provider of system 1, Quest group 1 is a set of multiple quests in which the order in which Ray is available is determined. and a second period following the first period (for example, a period established by the provider of the game system 1). Play after the set of quests in 1st quest group 2 during the 2nd campaign period, etc. A second quest group 3 is provided, which is a set of quests including quests that are available. Quest Group 2 is a collection of quests from 1 (Quest A) to 20 (Quest T). The second quest group 3 includes quest number 21, U, which will be available in the second period. This is a collection of quests from number 1 (Quest A) to number 21 (Quest U).

[0028] A first user (e.g., user U1) may, as shown in FIG. 3, Among the 2nd group of ESTs, the 10th (Quest J, which corresponds to the "5th order" of this invention) to the 20th (Quest You can play the first set of 6 quests up to the first T (corresponding to the "first order" of this invention). Then, the first user completes the achievement condition (for example, all quests J included in the first set 6). If you meet the requirements for clearing Quest J, you will be one step behind Quest 10 in the second period. From No. 11 (Quest K, which corresponds to the "6th order" of this invention) to No. 20 (Quest T) The second set of quests up to the next 21st quest (Quest U, which corresponds to the "second order" of this invention) 7. The first user can play the game by fulfilling the achievement condition (e.g., by fulfilling all the items in the first set 6). If you do not meet the requirements for clearing the quest, you will have to play the first set 6 again in the second period. The achievement condition is to clear a certain number of quests included in the first set 6. Or, defeating a specific enemy character in a quest included in the first set 6 Or something like that.

[0029] As described above, if the first user (e.g., user U1) satisfies the achievement condition in the first period, In this case, the second available quest K in the first period will be This will be the first available quest. This will be the first available quest in the first period. J will be an unavailable quest in the second period. Instead, in the first period Unplayable Quest U will be newly added as the last playable quest in the second period. will be added.

[0030] For example, even if you have a character that is advantageous for clearing a quest, you are a bad player. As a result, the progress of the game played by the second user is slower than that of the first user. For example, a user U2 may complete a first quest group 2 in a first period as shown in FIG. Of these, 1 (Quest A, which corresponds to the "7th order" of the present invention) to 10 (Quest J, which corresponds to the "7th order" of the present invention) You can play the 3rd set of 8 quests up to the Ming's "3rd order before the 1st order" Then, the second user can complete the completion conditions (for example, all quests included in the third set 8). If you meet the requirements for A~J, you will be one step behind 1 (Quest A) in the second period. From No. 2 (Quest B, which corresponds to the "8th order" of this invention), to No. 10 (Quest J), The fourth set of quests up to the 12th (quest L, which corresponds to the "fourth order" of this invention) The achievement condition is to complete a certain number of quests included in the 3rd set 8. Or, by defeating a specific enemy character in a quest included in the 3rd set 8 It's okay if that happens.

[0031] As described above, if the second user (e.g., user U2) satisfies the achievement condition in the first period, In this case, Quest B, which is the second available quest in the first period, will be played in the second period. This will be the first available quest. This will be the first available quest in the first period. A will be an unplayable quest in the second period. Instead, in the first period The unplayable quests K and L are the last and the last playable quests in the second period. A new quest will be added.

[0032] (Server 10 hardware configuration) FIG. 5 is a block diagram showing the hardware configuration of the server 10 in this embodiment. As shown in FIG. 5, the server 10 includes a control unit 11, a storage unit 12, a communication unit 13, and an operation input unit 14. 4 and a monitor 15.

[0033] The control unit 11 is, for example, a CPU (Central Processing Unit) , Microprocessor, DSP (Digital Signal Processor) etc., which control the overall operation of the server 10.

[0034] A part of the storage unit 12 is, for example, a RAM (Random Access Memory). and DRAM (Dynamic Random Access Memory) The control unit 11 uses the memory area as a work area when executing various programs. It is used.

[0035] In addition, a part of the storage unit 12 is, for example, a ROM (Read Only Memory) or the like. It is a non-volatile memory or HDD (Hard Disk Drive) that stores various data. The storage unit 12 stores various information, such as a program used for processing by the control unit 11. and a database including one or more tables for recording processing results, etc. It is possible.

[0036] The programs stored in the storage unit 12 include, for example, programs for implementing the basic functions of the server 10. OS (Operating System) for controlling various hardware The "information processing program" of the present invention is a driver, a program for implementing various functions, etc. This includes a program that functions as a "program."

[0037] The communication unit 13 is, for example, a NIC (Network Interface Controller). It should be noted that the communication unit 13 is a NIC instead of a network interface card (NIC). In addition to or together with the NIC, connect to a wireless LAN (Local Area Network). Functions for connecting to a wireless WAN (Wide Area Network), e.g. For example, short-distance wireless communication such as Bluetooth (registered trademark) and infrared communication are possible. The server 10 is connected to a user terminal 20 and the like via a communication line 5. Thus, various data can be transmitted and received between the user terminal 20 and the like.

[0038] The operation input unit 14 is composed of a keyboard, a mouse, etc., and is used by a user of the server 10. The monitor 15 is, for example, a liquid crystal display device. Yes, it displays various images.

[0039] The control unit 11, the storage unit 12, the communication unit 13, the operation input unit 14 and the monitor 15 constitute a system. The control unit 11 and the memory unit 1 are electrically connected to each other via a bus 16. 2, display of an image on the monitor 15, and input of an operation by the user to the operation input unit 14. Understanding of operation status, access to various communication networks and user terminals 20 via the communication unit 13, etc. This can be done.

[0040] (Hardware configuration of user terminal 20) FIG. 6 is a block diagram showing the hardware configuration of the user terminal 20 in this embodiment. As shown in FIG. 6, the user terminal 20 includes a control unit 21, a storage unit 22, a communication unit 23, a display unit, and a The device is configured with a display unit 24, a speaker 25, a microphone 26, a camera 27, and an operation button 28. The user terminal 20 may be a terminal having a vibration unit or other sensors.

[0041] The control unit 21 is, for example, a CPU (Central Processing Unit) , Microprocessor, DSP (Digital Signal Processor) etc., and controls the overall operation of the user terminal 20.

[0042] A part of the storage unit 22 is, for example, a RAM (Random Access Memory). and DRAM (Dynamic Random Access Memory) The control unit 21 uses the area as a work area when executing various programs. It is used.

[0043] In addition, a part of the storage unit 22 is, for example, a ROM (Read Only Memory) or the like. It is a non-volatile memory or HDD (Hard Disk Drive) that stores various data. The storage unit 22 stores various information, such as the program used for processing by the control unit 21. and a database including one or more tables for recording processing results, etc. It is possible.

[0044] The programs stored in the storage unit 22 include, for example, programs for implementing the basic functions of the user terminal 20. An OS (Operating System) for controlling the computer, This includes drivers for the driver and programs for implementing various functions.

[0045] The communication unit 23 is, for example, a NIC (Network Interface Control It should be noted that the communication unit 23 is a NIC instead of a network interface card (NIC). In addition to or together with the NIC, connect to a wireless LAN (Local Area Network). Functions for connecting to a wireless WAN (Wide Area Network), e.g. For example, short-distance wireless communication such as Bluetooth (registered trademark) and infrared communication are possible. The user terminal 20 communicates with the server 10 and other users via the communication line 5. The server 10 is connected to the user terminal 20, etc., and various data are transmitted and received between the server 10 and the other user terminals 20, etc. It is possible to make a statement.

[0046] The display unit 24 is a touch panel display or the like, and displays images and the like, and is used by the user U. It is possible to accept operations.

[0047] The speaker 25 outputs various sounds under the control of the control unit 21. The camera 27 receives various sounds under the control of the control unit 21. Capture the subject.

[0048] The operation button 28 is provided, for example, on the side of the user terminal 20 and is used to start up the user terminal 20. Or a power button for stopping the operation, or a volume of the sound output from the speaker 25 (audio buttons for adjusting the volume, etc.

[0049] A control unit 21, a storage unit 22, a communication unit 23, a display unit 24, a speaker 25, a microphone 26, a camera The controller 27 and the operation button 28 are electrically connected to each other via a system bus 29. Therefore, the control unit 21 controls the access to the storage unit 22 and the display of the image on the display unit 24. In addition, the user U operates the touch panel display (display unit 24) and the operation buttons 28. Understanding the operation state, inputting sound to the microphone 26, outputting sound from the speaker 25, and recording sound to the camera 27 and various communication networks, the server 10, other user terminals 20, etc. via the communication unit 23. It is possible to access etc.

[0050] FIG. 7 is a block diagram showing an example of the functional configuration of the control unit 11 included in the server 10 in this embodiment. As shown in FIG. 7, the control unit 11 includes, as its functional components, a reception unit 11a, a game A play control unit 11b (corresponding to the "control unit" of the present invention), a providing unit 11c, and a recommending unit 11d Generally, the control unit 11 of the server 10 has various functions other than those described above. However, here, only the characteristic functions of the game system 1 according to this embodiment will be described. Other known functions and the like will not be illustrated or described.

[0051] The reception unit 11a receives a request from a first user (e.g., user U) to the display unit 24 of the user terminal 20. 1) Through the operation, the first user consumes in-game value (e.g., stamina, orbs) The game accepts requests to play games (quests) that can be played by spending money.

[0052] The game play control unit 11b receives a game play request from the first user through the reception unit 11a. If the request is accepted, the first user (e.g., user U1) is restricted from playing the game. To control.

[0053] The reception unit 11a receives a request from a second user (e.g., user U) to the display unit 24 of the user terminal 20. 2) Through the operation, the second user consumes in-game value (e.g., stamina, orbs) The game accepts requests to play games (quests) that can be played by spending money.

[0054] The game play control unit 11b receives a second user (e.g., user U2) from the reception unit 11a. If a request to play the game from the second user is accepted, the second user is controlled to play the game. To control.

[0055] The providing unit 11c provides a game that can be played by a user U (e.g., a user U1 or U2) during a first period. The first quest is a set of multiple (e.g. 20) quests that are presented to the player in a set order. quest group 2 (see Figure 2) and in the second period, after the set of quests in the first quest group 2 The second quest group 3 (see Figure 2) is a set of quests that will become playable in the The first quest group 2 is comprised of quests 1 (Quest A) to 20 (Quest T). The second quest group 3 is a set of quests that will be available in the second period. Quests 1 (Quest A) to 21 (Quest U), including Quest U 1 is a collection of.

[0056] As shown in FIG. 8, the game play control unit 11b executes the first quest group 2 in the first period. Of these, 10 (Quest J, which corresponds to the "5th order" of this invention) to 20 (Quest T, A first set 6 of quests up to the first user (e.g., Then, the game play control unit 11b controls the game so that the first user ( For example, if a user U1) meets the achievement conditions (for example, all quests J to T in the first set 6), If you meet the above requirements, you will be entered into the 1st Quest after 10th Quest (Quest J) in the second period. One from No. 1 (Quest K, which corresponds to the "6th order" of this invention) to No. 20 (Quest T) The second set of quests 7 up to the 21st (quest U, corresponding to the "second order" of this invention) The game is controlled so that a first user (for example, user U1) can play the game. 11b is a diagram showing a first user (e.g., user U1) that meets the achievement condition (e.g., the first set 6) If you do not meet the requirements for clearing all quests J to T, you will be able to participate again in the second period. A first set 6 is controlled so as to be playable by a first user (eg, user U1).

[0057] As described above, if the first user (e.g., user U1) satisfies the achievement condition in the first period, In this case, the second available quest K in the first period will be This will be the first available quest. This will be the first available quest in the first period. J will be an unavailable quest in the second period. Instead, in the first period Unplayable Quest U will be newly added as the last playable quest in the second period. will be added.

[0058] As shown in FIG. 9, the game play control unit 11b executes a first quest group in a first period. Of the two, 1 (Quest A, which corresponds to the "7th order" of this invention) to 10 (Quest J, The third set 8 of quests up to the second user (e.g., Then, the game play control unit 11b controls the game so that the second user ( For example, user U2) meets the achievement conditions (for example, all quests A to J in the third set 8) If you meet the above requirements, you will be able to clear Quest 2, which is one step below Quest 1 (Quest A), in the second period. (Quest B, which corresponds to the "8th order" of this invention) to 2 places after 10th (Quest J) The fourth set 9 of quests up to No. 12 (quest L, corresponding to the "fourth order" of this invention) is Give the user (eg, user U2) playable control.

[0059] As described above, if the second user (e.g., user U2) satisfies the achievement condition in the first period, In this case, Quest B, which is the second available quest in the first period, will be played in the second period. This will be the first available quest. This will be the first available quest in the first period. A will be an unplayable quest in the second period. Instead, in the first period The unplayable quests K and L are the last and the last playable quests in the second period. A new quest will be added.

[0060] The game play control unit 11b determines whether a second user (e.g., user U2) The order of the last available quest J (10) and the last quest played by the second user in the second period The number of quests between the number of layable quests L (12) and the number of quests (2) is the first in the first period. A user (e.g., user U1) is the last available quest T in the order (20) and the second The quest between the first user and the last available quest U (21) during the period By such control, the first period is controlled so that the number of inputs is larger than the number of inputs (1). A second user (e.g., user U1) who is slower in playing than a first user (e.g., user U2) User U2) can be given the opportunity to make up for the delay in the second period. .

[0061] The game play control unit 11b executes a first number (10) of quests to a first user during a second period. The user (e.g., user U1) is allowed to play the second number ( 11) to allow a second user (e.g., user U2) to play the quest. By such control, in the second period, the second user (e.g., user U2) For example, user U1) can play more quests and has more quests. You can get rewards for clearing the game, and have the opportunity to catch up with the first user. do.

[0062] In addition, the game play control unit 11b may control the first user (e.g., user U) during the second period. If 1) meets the above conditions, the first user can complete a quest with a number greater than the first number (10). While the second user (e.g., user U2) does not control the game to be playable by the first user during a second period, If the above conditions are met, a quest with a number greater than the second number (11) (e.g., the second Even if you control the second user to play the quests (including the extra quests) By such control, in the second period, the second user (for example, user U2) By satisfying the above achievement conditions, the user can obtain more information than the first user (e.g., user U1). You will be able to play many quests and have the opportunity to catch up with the first users. It is possible.

[0063] The recommendation unit 11d recommends a second user (e.g., For example, a quest in which user U2 did not meet the achievement condition (e.g., clearing the quest) (e.g. Quest I) and the character owned by the second user (e.g. , character B, which corresponds to the "game medium" of the present invention). The recommendation unit 11d recommends that a second user (for example, user U2) satisfy the achievement condition during the first period. It is advantageous for quests that were not completed, and it is recommended to develop characters owned by second users. A message image indicating that the second user (e.g., user U2) will be displayed on a user terminal operated by the second user. The audio signal is displayed on the display unit 24 of the user terminal 20. 0, the recommended information is audibly notified by playing it on the speaker 25 of the user terminal 20. By controlling the color of light, the lighting / flashing pattern, the light intensity, etc., the recommended The manner in which information is visually notified, the vibration pattern, strength, etc. are controlled to improve the user terminal 20's The vibration function may generate vibrations to provide tactile notification of recommended information. That's fine.

[0064] FIG. 10 is a diagram showing an example of a recommendation screen displayed on the display unit 24 of the user terminal 20. As shown in FIG. The recommendation screen displays the results of the second user (e.g., user U2) meeting the achievement condition during the first period. It is advantageous for Quest I, which was not available to the second user, and encourages the development of Character B owned by the second user. A message image 30 or the like is displayed, which indicates that the second user (e.g. User U2) develops character B to complete the quests played in the first period. When playing the second period of To I, the possibility of achieving the achievement conditions is increased compared to the first period. This can provide a catch-up opportunity for the first user (e.g., user U1). You can get a meeting.

[0065] The recommendation unit 11d recommends the second user (for example, user U2) to achieve the condition in the first period. A quest (e.g. Quest I) that does not meet the requirements (e.g. quest completion) If the second user does not have a useful character (for example, character B), Recommend to the second user that a lottery (gacha lottery) be held to determine the character to be given to the user. is also good.

[0066] FIG. 11 shows the process performed by the server 10 when the first user plays a game in this embodiment. 10 is a flowchart showing an example of a process (corresponding to the "information processing method" of the present invention).

[0067] First, the reception unit 11a receives a request from a first user (e.g., The first user (U1) consumes in-game value to play the game. A request to play an available game (quest) is accepted (step S100).

[0068] Next, the game play control unit 11b executes a game play by a first user (for example, user U1). Then, the providing unit 11c starts controlling the play of the game during the first period (step S110). A set of quests that are presented to the user in a set order for them to play. 1 Quest Group 2 and in the second period, played after the set of quests in 1 Quest Group 2 and a second quest group 3 which is a set of quests including quests that will become possible.

[0069] Next, the game play control unit 11b selects 10 quests from the first quest group 2 during the first period. The first set of 6 quests from No. 20 (Quest J) to No. 20 (Quest T) will be completed by the first user ( For example, the user U1 is allowed to play (step S120). The control unit 11b determines whether the first user has met the achievement condition (for example, all questions included in the first set 6). It is determined whether or not the conditions J to T are satisfied (step S130). As a result, when the first user (for example, user U1) satisfies the achievement condition (step S130, YES), the game play control unit 11b selects 10th (quest J) in the second period. From 11th (Quest K) to 21st (Quest T) The second set 7 of quests up to the first user 100 is controlled to be playable by the first user (step S1 40). By completing the process of step S140, the server 10 performs the process shown in FIG. End the process.

[0070] On the other hand, if the first user (e.g., user U1) does not meet the achievement condition (step S130, NO), the game play control unit 11b again selects the first set 6 in the second period. The first user is allowed to play the game (step S150). When the process of step S150 is completed, By completing the above, the server 10 ends the process shown in FIG.

[0071] FIG. 12 shows the process performed by the server 10 when the second user plays the game in this embodiment. 10 is a flowchart showing an example of a process (corresponding to the "information processing method" of the present invention).

[0072] First, the reception unit 11a receives a request from a second user (e.g., The second user (U2) consumes in-game value to play the game. A request to play an available game (quest) is accepted (step S200).

[0073] Next, the game play control unit 11b controls the game play of a second user (for example, user U2). Then, the providing unit 11c starts controlling the play of the game during the first period (step S210). A set of quests that are presented to the user in a set order for them to play. 1 Quest Group 2 and in the second period, played after the set of quests in 1 Quest Group 2 and a second quest group 3 which is a set of quests including quests that will become possible.

[0074] Next, the game play control unit 11b selects the first quest in the first quest group 2 during the first period. The third set of quests, from (Quest A) to 10 (Quest J), is completed by the second user (e.g. For example, the user U2 is allowed to play the game (step S220). The control unit 11b determines whether the second user has met the achievement condition (for example, all of the quests included in the third set 8). It is determined whether or not the conditions A to J are satisfied (step S230). , if the second user (e.g., user U2) satisfies the achievement condition (step S230, Y ES), the game play control unit 11b selects one from No. 1 (Quest A) in the second period. From No. 2 (Quest B) to No. 12 (Quest L), two places after No. 10 (Quest J). The fourth set 9 of quests up to is controlled to be playable by the second user (step S240). When the process of step S240 is completed, the server 10 ends the process shown in FIG. Complete.

[0075] On the other hand, if the second user (e.g., user U2) does not meet the achievement condition (step S230, NO), the game play control unit 11b again selects the third set 8 in the second period. The second user is allowed to play the game (step S250). When the process of step S250 is completed, By completing the above, the server 10 ends the process shown in FIG.

[0076] As described above in detail, in this embodiment, the server 10 (information processing device) is The providing unit 11c and a control unit (game play control unit 11b) are provided. The providing unit 11c provides, during the first period, A set of quests that are offered to user U for play in a set order. 1st Quest Group 2 and 2nd Period: Pre-game after the set of 1st Quest Group 2 quests and a second quest group 3 which is a set of quests including quests that are made possible by the control. In the first period, the first quest group 2 will consist of quests up to number 20 (quest T). The first set 6 is controlled so that it can be played by a first user (user U1), and the first user satisfies the achievement condition If the above conditions are met, in the second period, the 21st (Quest T) will be selected after the 20th (Quest T) The control unit controls the first user to play a second set of quests (7) up to the first user U. The third set of quests up to 10 (Quest J) in the first quest group 2 during the period 8 is controlled so that it can be played by a second user (user U2), and the second user fulfills the achievement conditions. In the second period, the 12th (Quest L), which is two places after the 10th (Quest J), The control unit controls the fourth set 9 of quests up to the first set 100 to be playable by the second user. The order of quest J that the second user can play last during the second period (10) and The number of quests between the second user and the last available quest L (12) (2) However, the order of the last playable quest T for the first user in the first period (20) and the order of the last playable quest T for the second user in the first period (10) are The quest between the first user and the last available quest U (21) during the period The number of inputs is controlled so that it is greater than the number of inputs (1).

[0077] According to the present embodiment configured in this manner, it is easy to measure the progress of play in the second period. The second user (user U2) is better than the first user (user U1) in terms of Therefore, the second user, whose progress in playing is slower than that of the first user during the first period, Users may be given an opportunity to make up for lost time in the second period.

[0078] In the above embodiment, the game play control unit 11b performs the following steps as shown in FIG. 2 users (e.g., user U2) meet the achievement conditions (e.g., all the queries in the third set 8) If you clear Quests A to J during the second period, you will receive 2 points from 1 (Quest A) From No. 3 (Quest C), which is the next one, to No. 12 (Quest L), which is two places after No. 10 (Quest J). ) may be controlled to be playable by the second user. If a second user (e.g., user U2) satisfies the achievement condition in the first period, Quest C, which is the third available in the first period, is the first available in the second period. The first and second playable quests in the first period are Quest A, B will be an unplayable quest in the second period. Instead, in the first period The unplayable quests K and L are the last and the last playable quests in the second period. A new quest will be added.

[0079] The game play control unit 11b determines whether a second user (e.g., user U2) The order of quest A that can be played first (1) and the second user who plays first in the second period The number of quests (2) between the first user and the order of available quests C (3) in the first period A user (e.g., user U1) can play quest J first in the order (10) and in the second period. The number of quests between the first user and the first available quest K (11) (1) is controlled so that the first Quests between the playable quest and the first playable quest in the second period The second user (e.g., user U2) has a higher number of requests than the first user (e.g., user U1). ) is larger, and the second user has a chance to catch up with the first user. can be done.

[0080] In the above embodiment, the game play control unit 11b selects the group included in the third set 8. Regarding the difficulty level when a second user (e.g., user U2) plays est, during the first period The second period may be controlled so that the second period is lower than the first period. A user (e.g., user U2) may play a quest that he or she played in the first period again in the second period. When playing the game in the first period, the first user (e.g., , user U1) can have the opportunity to make up for lost time.

[0081] In the above embodiment, the game play control unit 11b selects the first During the period, a second user (e.g., user U2) meets the achievement condition (clears the quest) The second user has a character that is advantageous for the first quest (e.g., Quest I) that was not completed. If you have not done so, during the second period, instead of the first quest included in the fourth set 9, Allow a second user to play a second quest that is different from the first quest (for example, Quest Z) By such control, a second user (e.g., user U2) may During the game, you can play while suppressing the decrease in the possibility of meeting the achievement conditions, This provides an opportunity to catch up with the first user (e.g., user U1). In this case, the game play control unit 11b detects that the second user (for example, user U2) has The second quest may be determined based on the character that the second user (e.g. A second quest (e.g., user U2) is created based on the character that the second user possesses. To determine the quests that are easy to clear for the characters that the user has. can be done.

[0082] In the above embodiment, the game play control unit 11b selects the first During the period, a second user (e.g., user U2) meets the achievement condition (clears the quest) The first quest (e.g., Quest I) that was not completed will be presented to a second user during the second period. Without having to wait (i.e. skipping) any quests after the first quest ( For example, quests J to L may be controlled to be playable. A user (e.g., user U2) does not play the first quest during the second period. This allows you to speed up your progress and gives you the opportunity to catch up with the first user. In addition, the number of quests that the second user cannot play during the second period is limited to one. However, there may be two or more.

[0083] In the above embodiment, the game play control unit 11b controls the second user during the second period. The order of the last available quest L for a user (e.g., user U2) and the order of the second quest L for a user (e.g., user U3) Between Quest U (21), which is the last quest to be offered in Estus Group 3 and When the number of quests (9) is large, the number of quests in the second period is higher than when the number of quests is small. The number of quests (11) in the fourth set 9 that the user can play may be increased. This allows the second user (e.g., user U2) to select the last playable Quest order and the last quest to be offered for play in the second quest group 3 If the number of quests between the first and second users is large, i.e., the second user is lagging behind in their progress In the second period, the number of quests that the second user can play increases, and the second user This provides an opportunity for a user (eg, user U1) to make up for lost time.

[0084] In addition, the above-mentioned embodiments are merely examples of the implementation of the present invention. The technical scope of the present invention should not be construed as being limited by these. That is, the present invention can be implemented in various ways without departing from the spirit or main characteristics of the present invention. This can be implemented in a variety of ways.

[0085] <Summary> [General-purpose subject] One of the objectives of the present invention is to help users who are behind in their game progress to catch up. The aim is to provide opportunities for people to do so.

[0086] Issues corresponding to [Appendix 1] One of the objectives of the present invention is to detect a second user who is playing a game slower than a first user during a first period. The second user is given an opportunity to make up for the delay in the second period. That is the thing. [Additional Note 1] The information processing device according to the present embodiment provides a game that can be played by a user during a first period. The first quest group is a set of multiple quests that are provided in a set order, and the second period is Quests that are available after the first group of quests. a providing unit that provides a second quest group, which is a set of the first quest group, during a first period; Among them, the first set of quests up to the first order is controlled to be playable by the first user, If the user meets the achievement conditions, the second period will be A second set of ests is controlled to be playable by a first user, and a first set of quests is executed during a first period. The third set of quests, up to the third set of quests before the first set, is available to the second user. If the second user satisfies the achievement condition, the third user will be the first to receive the second signal in the second period. A fourth set of quests up to the fourth order is made playable to the second user, and the third order and The number of quests between the 4th order is greater than the number of quests between the 1st and 2nd orders and a control unit that controls the According to the information processing device, the first user is slower in playing than the second user during the first period. This allows the second user, who is currently behind in the second period, to have an opportunity to make up for the delay in the second period. Cut.

[0087] Issues corresponding to [Appendix 2] One of the objects of the present invention is to provide a method for determining whether a second user has more questions than a first user during a second period. This allows the user to play the game and have a chance to catch up with the first user. This is what we should do. [Appendix 2] The instruction receiving unit, the control unit, in the second period, a first number of quests to a first user. and allowing a second number of quests greater than the first number to be played by a second user. 2. The information processing device according to claim 1, As a result, the second user played more quests than the first user during the second period. This provides an opportunity to make up for lost time with the first user.

[0088] Issues corresponding to [Appendix 3] One of the objects of the present invention is to provide a method for obtaining a second user's achievement by satisfying an achievement condition during a second period. This allows you to play more quests and gives you the opportunity to catch up with the first user. The aim of this initiative is to ensure that people can receive this opportunity. [Appendix 3] The control unit, when the first user satisfies the achievement condition in the second period, While not controlling a larger number of quests to be playable by the first user during the second period, If two users meet the achievement conditions, the second user will be presented with a quest with a number greater than the second number. 3. The information processing device according to claim 2, In this way, during the second period, the second user can win the first user's The second user can play more quests than the first user, and the delay to the first user is shorter. You will have the opportunity to regain it.

[0089] Issues corresponding to [Appendix 4] One of the objectives of the present invention is to determine the number of quests that can be played first from the first period to the second period. By making the change to the back of the order larger for the second user than for the first user, The second user is then given an opportunity to catch up with the first user. do. [Note 4] The first set is the set of quests from the 5th to the 1st order, and the second set is The third set is the set of quests from the sixth to the second order, which are after the fifth order. The set of quests from 7th to 3rd order, and the 4th set is the 8th order after the 7th order. The control section is a set of quests between the 7th and 8th orders. The number of ests is controlled to be greater than the number of quests between the 5th and 6th orders. 4. The information processing device according to any one of 1 to 3. This will move the first playable quest from Period 1 to Period 2 behind. The change in the second user is larger than that of the first user, and the second user This will give you an opportunity to catch up with users.

[0090] Issues corresponding to [Appendix 5] One of the objects of the present invention is to allow a second user to play a quest played in a first period in a second period. When laying out the game, the first user can play at a lower difficulty level than in the first period, and the delay against the first user can be reduced. The aim is to ensure that people have the opportunity to regain their lost ground. [Appendix 5] The control unit determines the difficulty level when the second user plays the quests included in the third set. Any of the appendices 1 to 4, wherein the second period is controlled to be lower than the first period. The information processing device described in This allows the second user to play the quest played in the first period in the second period. By being able to play at a lower difficulty level than in the first period, it is possible to shorten the playing time. By shortening the play time of the quests in the third set, the second user Users can now easily play quests included in the third set, and the delay in playing against the first user is reduced. This gives you a chance to regain your lost ground.

[0091] Issues corresponding to [Appendix 6] One of the objects of the present invention is to allow a second user to play a quest played in a first period in a second period. When laying out the items, you can play with a higher chance of meeting the achievement conditions than in the first period, In the case of the first user, the second user has the opportunity to make up for lost time. [Appendix 6] Among the third set, the second user did not meet the achievement conditions in the first period. It is advantageous to Est and recommends the development of game media owned by the second user. Note 1 An information processing device according to any one of claims 1 to 5. This allows the second user to play the quest played in the first period in the second period. , you can play with a higher chance of meeting the achievement conditions than in the first period, and thus This provides an opportunity to make up for lost time to users.

[0092] Issues corresponding to [Appendix 7] One of the objects of the present invention is to provide a method for a second user to play a quest in a second period by The player can play while suppressing the decrease in the possibility of satisfying the condition, and catch up with the first user. It's a chance to get it back. [Appendix 7] The control unit determines whether the second user of the third set meets the achievement condition in the first period. If the second user does not possess a game medium that is advantageous to the first quest that was not In place of the first quest in the fourth set, a second quest different from the first quest is 7. The information processing device according to claim 1, wherein the information processing device controls the game so that the game can be played by a second user. . This allows the second user to fulfill the achievement conditions when playing the quest in the second period. This allows players to play with less degradation of their gameplay, providing an opportunity to catch up with the first user. can be obtained.

[0093] Issues corresponding to [Appendix 8] One of the objects of the present invention is to execute a second quest based on a game medium owned by a second user. The purpose of the present invention is to be able to determine the following: [Appendix 8] The control unit executes a second quest based on the game medium owned by the second user. The information processing device of claim 7, In this way, the second quest is determined based on the game medium owned by the second user. It is possible.

[0094] Issues corresponding to [Appendix 9] One of the objects of the present invention is to provide a method for determining whether a second user plays a first quest during a second period. This allows the player to progress faster and gives them an opportunity to make up for lost time with the first user. The aim is to make it possible for people to do so. [Appendix 9] The control unit determines whether the second user of the third set satisfies the achievement condition in the first period. The first quest that was not played by the second user during the second period is not played by the second user during the second period. Controlling the playability of quests after Esto, information described in any of appendices 1 to 8 Information processing device. As a result, the second user does not play the first quest during the second period. This will allow us to speed up the progress of the project and give us an opportunity to catch up with the first user. do.

[0095] Issues corresponding to [Appendix 10] One of the objects of the present invention is to determine whether the second user is allowed to play the game in a second period according to the degree of delay in the progress of the second user. The number of quests available to the first user increases, allowing the second user to catch up with the first user. The goal is to give them the opportunity to return. [Appendix 10] The control section is the fourth quest and the last to be played in the second quest group. If the number of quests between the quest and the order of the quest is large, the Increasing the number of quests included in the fourth set that are playable by the second user during the second period. 10. The information processing device according to any one of claims 1 to 9. In this way, the second user is allowed to play during the second period depending on the degree of delay in the progress of the second user. The number of available quests increases, giving the second user a chance to catch up with the first user. can be obtained.

[0096] Issues corresponding to [Appendix 11] One of the objectives of the present invention is to detect a second user who is playing a game slower than a first user during a first period. The second user is given an opportunity to make up for the delay in the second period. That is the thing. [Supplementary Note 11] In the information processing method according to the present embodiment, a processor The first quest group is a set of multiple quests that are offered for play in a set order. In the second period, the quests that become available after the first group of quests are completed. and a second quest group, which is a set of quests including the first quest, and the processor The first user can play the first set of quests up to the first order in the first group of quests. When the first user satisfies the achievement condition, the processor controls the function to perform the second period. , and controlling a second set of quests that are after the first order and are playable by the first user. The processor selects a third quest in the first quest group that is prior to the first quest group in the first period. and controlling a third set of quests up to the second user to be playable by the second user, the processor If the user meets the achievement conditions, in the second period, the third to fourth order A fourth set of quests is playable by the second user, and the processor controls a third and fourth set of quests. The number of quests between the first and second orders is now greater than the number of quests between the first and second orders. to control. According to the above information processing method, the first user is slower in playing than the first user during the first period. This allows the second user, who is currently behind in the second period, to have an opportunity to make up for the delay in the second period. Cut.

[0097] Issues corresponding to [Appendix 12] One of the objectives of the present invention is to detect a second user who is playing a game slower than a first user during a first period. The second user is given an opportunity to make up for the delay in the second period. That is the thing. [Appendix 12] The information processing program according to this embodiment includes a step of: The first quest is a set of multiple quests in a set order that can be played by In the second period, the quests in the first quest group will be available after the set of quests in the second quest group. and a second quest group which is a set of quests including the first quest during the first period. Controlling a first set of quests up to the first order to be playable by a first user If the first user satisfies the achievement condition, in the second period, the second user who is a subsequent user in the first order A second set of quests up to the turn is controlled to be playable by the first user, and The third set of quests from the first order to the third order in one quest group is called the second user. and when the second user satisfies the achievement condition, during the second period, A fourth set of quests from the third order to the fourth order is controlled to be playable by the second user. The number of quests between the third and fourth orders is greater than the number of quests between the first and second orders. The process is executed so that the value is larger than the threshold value. According to the above information processing program, the first user makes more progress in playing than the first user during the first period. To give a second user who is behind in the second period an opportunity to make up for the delay in the second period. This can be done. [Explanation of symbols]

[0098] 1: Game System, 2: 1st Quest Group, 3: 2nd Quest Group, 6: 1st Set, 7: 1st 2nd set, 8: 3rd set, 9: 4th set, 10: server, 11: control unit, 11a: reception unit, 11b: game play control unit, 11c: instruction receiving unit, 11d: operation receiving unit, 11e: display Control unit, 12: memory unit, 13: communication unit, 14: operation input unit, 15: monitor, 16: system Mubus, 20, 20a, 20b, 20c: user terminal, 21: control unit, 22: storage unit, 2 3: communication unit, 24: display unit, 25: speaker, 26: microphone, 27: camera, 28: operation Button, 29: System bus, 30: Message image, U, U1, U2, U3, U4: -The

Claims

1. An information processing apparatus comprising a processor, wherein the processor provides a first quest group which is a set of a plurality of quests with an order defined in which play by a user is enabled during a first period, and a second quest group which is a set of quests including quests that become playable after the set of quests of the first quest group during a second period, and when the achievement condition of a first quest included in the first quest group is not satisfied during the first period, the processor controls, during the second period, to enable the user to play a second quest determined based on a game medium possessed by the user instead of the first quest, on condition that the user does not possess a game medium advantageous for conquering the first quest. Information processing apparatus.

2. wherein the processor provides a first quest group which is a set of a plurality of quests with an order defined in which play by a user is enabled during a first period, and a second quest group which is a set of quests including quests that become playable after the set of quests of the first quest group during a second period, and when the achievement condition of a first quest included in the first quest group is not satisfied during the first period, the processor controls, during the second period, to enable the user to play a second quest determined based on a game medium possessed by the user instead of the first quest, on condition that the user does not possess a game medium advantageous for conquering the first quest. Information processing method.

3. causing the processor to provide a first quest group which is a set of a plurality of quests with an order defined in which play by a user is enabled during a first period, and a second quest group which is a set of quests including quests that become playable after the set of quests of the first quest group during a second period, and causing the processor, when the achievement condition of a first quest included in the first quest group is not satisfied during the first period, to control, during the second period, to enable the user to play a second quest determined based on a game medium possessed by the user instead of the first quest, on condition that the user does not possess a game medium advantageous for conquering the first quest. An information processing program for executing the process.

4. An information processing apparatus comprising a terminal and a server, wherein the server providing, to the terminal, a first quest group which is a set of a plurality of quests in a first period in which the order in which they are provided to the user for play is determined, and a second quest group which is a set of quests including quests which become playable after the set of quests in the first quest group in a second period; when a condition for accomplishing a first quest included in the first quest group is not satisfied during the first period, on condition that the user does not possess game media advantageous for conquering the first quest, during a second period, a second quest determined based on the game media possessed by the user is made playable by the user of the terminal instead of the first quest; Information processing system.