Game system, server device, and control method of game system

The game system personalizes game media association based on user interactions and preferences, enhancing engagement and desire to continue playing by delivering personalized content.

JP2024174982AInactive Publication Date: 2024-12-17GREE INC
View PDF 11 Cites 0 Cited by

Patent Information

Application Number
JP2024156622
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-09-10
Publication Date
2024-12-17
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Technical Problem

Existing game systems do not effectively associate game media with user preferences, leading to a lack of engagement and desire to continue playing.

Method used

A game system that includes a server device and terminal device, where user interactions and game progress are used to associate game media with users, allowing for personalized game content delivery based on user history and preferences.

Benefits of technology

Increases the likelihood of users engaging with desired game media, maintaining or enhancing their desire to continue playing by personalizing game experiences.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 2024174982000001_ABST
    Figure 2024174982000001_ABST
Patent Text Reader

Abstract

To maintain or enhance a user's willingness of continuing a game by increasing a possibility of relating a game medium that the user desires to the user.SOLUTION: A server device that a game system has includes: a storage processing part for storing information regarding a history corresponding to a game medium in a storage part when information regarding the game medium is stored while being related to a user; a transmission part for transmitting display data for displaying information for showing at least one game medium on the basis of information regarding a history to a terminal device when acquiring a first designation by a user; and a changing part for changing a first parameter value of a displayed game medium according to a user's progress result of an event regarding a game medium displayed on the basis of display data in the terminal device. The storage processing part stores information regarding a displayed game medium in the storage part in association with a user when the first parameter value of a displayed game medium satisfies a first condition.SELECTED DRAWING: Figure 2
Need to check novelty before this filing date? Find Prior Art

Description

[Technical field]

[0001] The embodiments disclosed in this specification include a game system, a server device, and a game system This invention relates to a control method. [Background technology]

[0002] Conventionally, multiple users have been using terminals such as multi-function mobile phones (so-called "smartphones") There is known a game system that realizes a game in which a user participates using a terminal device. In the system, each user operates a terminal device to access a server device connected to the network. When the user accesses the server, the server device provides each user with various games.

[0003] The server device is a device that stores game media such as game characters and items used in the game. For example, the server device may provide a function to provide a user with a certain event. A process of providing game content according to the result of a contest, or a process of providing game content according to the progress of a game played by a user. The game medium is then automatically provided based on the received game medium.

[0004] For example, Patent Document 1 discloses a game in which game content is awarded to users in a lottery event. The game system described in Patent Document 1 is a game system that a game medium group consisting of game media, and a game medium is selected from the game medium group based on a predetermined lottery probability; The game device has a function of selecting one game medium from the list and granting the selected game medium to the user. [Prior art documents] [Patent documents]

[0005] [Patent Document 1] Patent No. 6759443 Summary of the Invention [Problem to be solved by the invention]

[0006] However, in the game system described in Patent Document 1, the game content desired by the user is required. There was a problem in that the information was not necessarily associated with the user.

[0007] The disclosed embodiment includes a game system, a server device, and a game system for a user. It is possible to increase the possibility of associating the game content that a user desires with that user. do. [Means for solving the problem]

[0008] The game system includes a terminal device used by a user and a server device having a storage unit. and a server device for controlling the progress or In response to an instruction from the user to associate the information on the game medium with the user, When the information about the game medium is stored in the storage unit in association with the user, a storage processing unit that stores information regarding a history corresponding to the game medium in a storage unit; When the instruction of 1 is obtained, at least one game medium is indicated based on the historical information. A transmitting unit that transmits display data for displaying information to a terminal device, and a display unit that displays the information on the terminal device. Depending on the progress of the user in the event related to the game medium displayed based on the data, and a change unit that changes a first parameter value of the displayed game content, a receiving unit for receiving display data; and a display unit for displaying at least one game medium based on the received display data. The display unit displays the body and a progression unit progresses the event. If the first parameter value of the displayed game content satisfies the first condition, The information is stored in the storage unit in association with the user.

[0009] In the game system, the change unit receives a command for changing the first parameter value from a user. If an indication is obtained, it is preferable to change the first parameter value.

[0010] In addition, in the game system, the display unit displays a first parameter value of the displayed game content. If the second condition is satisfied, a first instruction for the user to instruct a change in the first parameter value is output. It is preferable to display a display object.

[0011] In addition, in the game system, a first parameter value of the displayed game content satisfies a first condition If the condition is satisfied, the display unit associates the information about the displayed game content with the user. a second instruction object for the user to indicate, and the storage processing unit displays the second instruction object for the user to indicate. In response to the selection of the instruction object, It is preferable that the information to be displayed is stored in the storage unit in association with the user.

[0012] In the game system, the storage unit stores information relating to a plurality of periods. When a first instruction from a user is acquired in a first period of the several periods, corresponds to a first period selected based on the information about the history stored in the storage unit. a progression unit that transmits display data to the terminal device for displaying information indicating the number of game contents; It is preferable to proceed with a first event related to the game content displayed during the first period. It is nice.

[0013] In addition, in the game system, a first parameter value of the displayed game content is changed. If so, the storage processing unit stores the changed first parameter value in the storage unit and The first parameter value of the game medium is a second parameter value that is prior to the first period among the multiple periods. If the information is changed and stored in the memory due to the second event that was held during the period The change unit changes the first event information stored in the storage unit according to the progress of the user in the first event. It is preferable to change the first parameter value of the game medium relating to the event.

[0014] In addition, in the game system, a first parameter value of the displayed game content satisfies a first condition If the condition is satisfied, the storage processing unit sets the first parameter value of the displayed game content to a predetermined value. It is preferable to store the result in a storage unit.

[0015] In addition, in the game system, the progress of a game in which a user has participated or deletion by a user In response to the instruction, delete information related to the game content associated with the user from the storage unit; If the first parameter value of the displayed game content satisfies the first condition, the storage processing unit If the information about the selected game medium is not stored in the storage unit in association with the user, The information about the displayed game content is stored in a storage unit in association with the user, and If information about the game medium is stored in the storage unit in association with the user, the information is displayed. The information about the second game medium, which is different from the game medium that was selected, is stored in the storage unit in association with the user. It is preferable to remember.

[0016] In addition, in the game system, the storage unit stores a second parameter of the displayed game content. The value is stored, and the change unit changes the amount of change in the first parameter value of the displayed game content to the displayed It is preferable that the setting be made in accordance with the second parameter value of the selected game content.

[0017] In addition, in the game system, the storage processing unit stores information about the game content in a plurality of groups. The transmission unit receives the user's request for classification into one of the groups and stores the classified request in the storage unit. If you get the first instruction for one of the groups, you can play the game classified in one group. a display for displaying information indicating at least one game medium selected from among the game media; Preferably, the data is transmitted to a terminal device.

[0018] The server device communicates with a terminal device used by a user and includes a storage unit. A device that, in response to a progress of a game in which a user participates or an association instruction by a user, The information regarding the game medium is stored in the storage unit in association with the user, and the information regarding the game medium is When the information is stored in association with the user, the history information corresponding to the game content is a storage processing unit that stores the information in the storage unit; and when a first instruction is received from a user, Display data for displaying information indicating at least one game medium based on the information is stored in a terminal. a transmission unit that transmits the game content to the terminal device, and the game content displayed on the terminal device based on the display data According to the progress of the user in the event, a first parameter of the displayed game medium is a change unit that changes the value of the first parameter of the displayed game content; If the value satisfies the first condition, the information about the displayed game content is associated with the user. Store in the memory unit.

[0019] The method for controlling a game system includes a terminal device used by a user and a storage unit. A method for controlling a game system having a server device, the server device According to the progress of the added game or the user's instruction for association, The information on the game medium is stored in the storage unit in association with the user. When the game content is stored, information regarding the history corresponding to the game content is stored in the storage unit, and the information is provided to the user. When the first instruction is received, at least one game medium is The display data for displaying information indicating the receiving the data and displaying at least one game medium based on the received display data; The server device advances an event related to the displayed game content, and the server device According to the progress result, a first parameter value of the displayed game medium is changed, and the displayed game If the parameter value of the game medium satisfies the first condition, Information about the medium is stored in the storage unit in association with the user. Effect of the Invention

[0020] The game system, the server device, and the method for controlling the game system allow users to To increase the possibility of associating desired game content with a user. This makes it possible to maintain or increase the user's motivation to continue playing the game. do. [Brief description of the drawings]

[0021] [Figure 1] FIG. 1 is a diagram showing an example of an outline of a game. [Diagram 2] FIG. 1 is a diagram illustrating an example of a schematic configuration of a game system. [Diagram 3] FIG. 2 is a diagram illustrating an example of a schematic configuration of a terminal device. [Figure 4] FIG. 2 illustrates an example of a schematic configuration of a server device. [Diagram 5] FIG. 1A is a diagram showing an example of the data structure of a game content table, and FIG. 1B is a diagram showing an example of the data structure of a user table. [Figure 6] 5A to 5C are diagrams illustrating examples of various screens displayed on a display device of the terminal device. [Figure 7] 5A to 5C are diagrams illustrating examples of various screens displayed on a display device of the terminal device. [Figure 8] 5A to 5C are diagrams illustrating examples of various screens displayed on a display device of the terminal device. [Figure 9] 13(a) to 13(c) are figures showing examples of the display modes of the image of the displayed game medium, the change button, and the association button, and FIG. 13(d) is a figure showing an example of a screen displayed on the display device of the terminal device. [Figure 10] 5A to 5C are diagrams illustrating examples of various screens displayed on a display device of the terminal device. [Figure 11] FIG. 11 is a diagram showing an example of an operation sequence of the game system. [Figure 12] FIG. 11 is a diagram illustrating an example of an operation flow of a display process. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0022] Various embodiments of the present invention will be described below with reference to the drawings. The technical scope of the present invention is not limited to those embodiments, but is limited to the inventions and their equivalents described in the claims. Please note that this covers equivalents.

[0023] (Game System Overview) The game system according to the present embodiment is, for example, a multi-function mobile phone used by a user. The terminal device, such as a mobile phone (a so-called "smartphone"), and the user's terminal device and the communication network The terminal device has a server device that can be connected via a network. storing the received game application program; By executing the instructions contained in the program, at least one type of game can be played. The server device stores application programs (control programs) and The user can operate the terminal by executing instructions contained in the application program. The device manages data such as progress results of games played using the device.

[0024] The games that users play using the terminal device include battle games, card games, racing games, etc. terminal devices for games such as shooting games, dancing games, music games, and sports simulation games Any game may be used as long as it can be realized by the terminal device. In games played using terminal devices, multiple users each operate their own terminal device to play the same game. Even in a multiplayer game where multiple users can play the same game, each user must operate a terminal device to play the game alone. In this way, the user can play the game on the terminal device. By operating the device, the player can participate in and play various games.

[0025] The server device stores information about one or more game media in association with each user. "Game media" refers to electronic data used in various games, such as "Game media" includes, but is not limited to, characters and items. For example, the "game medium" may be an avatar or a card, and the "game medium" may be points or parameters. The "game contents" may be, for example, game data values, etc. Acquire, hold, use, manage, exchange, synthesize, enhance, sell, dispose, and / or donate within the group. Any electronic data that can be used for the game is acceptable. The manner is not limited to those explicitly stated in this specification.

[0026] For example, information about game media may be provided by a user based on the game media owned by the user (hereinafter, “owned game media”). The information about the user is stored in association with the user. The information about the game medium is stored in the form of identification information (game medium ID) that indicates the game medium. The user may purchase the game media by purchasing the game media through the game service. Use the game media during the game, before or after the game starts, Bodies can be traded, synthesized, enhanced, sold, discarded, and / or donated.

[0027] In addition, for example, information about game media may be collected from game media that users temporarily own (hereinafter referred to as (hereinafter referred to as "rental game media"). In this case, the user may purchase the rental game medium for a predetermined period of time. The User may use the rental game media for as long as the game is in progress. The game system allows you to synthesize, strengthen, sell, discard, and donate. Alternatively, the user may exchange, synthesize, strengthen, sell, or discard the rental game media. and by the game system so that the player cannot perform at least one of the actions of gifting. May be set.

[0028] In addition, for example, other users who have a predetermined relationship with the user (for example, "friend users") The owned game content may be stored in association with the user. In this case, the server device When certain conditions of use are met, a user may use the game media owned by other users. For example, the use of game media owned by other users from a terminal device of another user may be set. When information indicating permission to use is received, the reservation information of other users stored in association with the user is The game media is stored as a game media owned by the user or a rental game media. This allows users to use game media owned by other users.

[0029] (Game Overview) Below, with reference to FIG. 1, an overview of the game realized by the game system of this embodiment will be described. Fig. 1 is a diagram showing an example of an outline of the game.

[0030] As shown in Figure 1 (1), information about the game content is now associated with the user. If stored, historical information corresponding to the game content newly associated with the user is stored.

[0031] The server device acquires new information related to the game content according to the progress of the game in which the user participates. For example, the information of an enemy that appears in a game in which the user participates is stored in the memory. When the user wins against the character, the server device The user's participation in a lottery game is automatically associated with the user. When a game content is selected in the game, the server device updates the selected game content. The user may be automatically associated with the user and stored.

[0032] The server device newly acquires information regarding the game content in response to an association instruction from a user. For example, during the course of a game, other users or game Non-player characters appearing in the game may offer to sell, exchange, or give the game content to users. When the user inputs an instruction to accept the application, the server device Information regarding the game content to be purchased may be stored in association with the user. An "instruction to accept" is a type of association instruction.

[0033] The server device, in response to the progress of the game in which the user participates and the association instruction from the user, In addition, new information about the game content may be stored in association with the user. The game medium is selected in the lottery game in which the user participated, and the user acquires the selected game medium. When the user issues an instruction to do so, the server device assigns the selected game content to the new user. The instruction to acquire the game content may be stored in association with the instruction. It is.

[0034] When information regarding the game content is newly stored in association with a user, the server device: The information regarding the history corresponding to the game content newly associated with the user is stored. The information relating to the newly associated game content with the user may include identification information indicating the game content or The information on the history includes at least the name information of the program media. Any information that can identify the game content may be included.

[0035] As a result, for example, the server device can determine whether the game media owned by the user is available for download at the user's instruction. Due to the sale or transfer, etc., or depending on the progress of the game played by the User, Even if information about the owned game media is deleted, the information about the owned game media will not be used if the game media was previously used by a user. A history showing that the user is associated with the game can be stored. When a user first joins the game, the server device associates information about the game content with the user in advance. In this case, the server device may store the user ID and password in advance. Identification information for the game medium or name information for the game medium, etc., as information regarding the history It may be memorized.

[0036] Next, when the server device receives a display instruction from the user's terminal device, The server device selects from among multiple game contents that have been previously associated with the user. Transmitting display data for displaying information indicating the selected game content to the user's terminal device For example, the server device may select a small number of game contents from among those identified by the history information. and selecting at least one game medium and displaying information indicating the selected at least one game medium. and transmits the created display data to the user's terminal device. .

[0037] The terminal device displays at least one game medium based on the display data received from the server. Hereinafter, the game content related to the displayed information indicating the game content will be referred to as "display The terminal device may display at least one game medium. Game media selected by the user (hereinafter sometimes referred to as "selected game media") The events to be executed include predetermined game events and / or A game event is a game that a user can play. A communication event is a message exchange with the selected game medium. The terminal device stores progress result data indicating the progress of the event by the user. The server device transmits the progress result data to the server device, and the server device selects the selected game medium based on the received progress result data. Changes the body's cumulative value.

[0038] If the event is a game event, the progress result will be The game result is the player's score or the result of winning or losing. The change in the cumulative value (for example, to increase the cumulative value by 5, enter "+5"; to decrease the cumulative value by 3, enter "+1"). If the event is a communication event, The progress result is a message input by the user for the selected game medium, or The change in the cumulative value corresponding to the message.

[0039] In the example shown in FIG. 1(3), multiple games that have been associated with a user in the past are Image information showing one of the display game media and information relating to a roulette game event The game image is displayed by the terminal device based on the display data received from the server device. The cumulative value of one displayed game content is displayed near the image information showing the one displayed game content. A cumulative value gauge may be displayed. The game event may be a roulette game event. Game events are not limited to battle game events, card game events, and race events. Singing game events, shooting game events, dancing game events, music game events The event may be a sports event, a mock sports game event, etc.

[0040] When one of the displayed game media is selected as the selected game media, the server device The server device starts a user event related to the medium. The server device stores the progress result data of the event. In response, the cumulative value of the selected game medium is changed, and the changed cumulative value of the selected game medium is associated with The server device then determines whether the cumulative value of the selected game content is satisfied. If it is determined that the association condition is met, information about the selected game content is newly associated with the user. The association condition may be, for example, that the cumulative value of the selected game content reaches a predetermined value. and / or exceeding a predetermined value.

[0041] As described above, the game system of the present embodiment uses a game that has been previously associated with a user. and hold an event related to a game medium that the user has played, and The game system has a function of changing the parameter value of the game medium. The game content may be associated with a user based on the parameter value. In addition, the game system of this embodiment provides the user with game content that the user desires more. This increases the likelihood that the user will be able to relate to the game. This will enable the maintenance or increase of motivation to continue the program.

[0042] In addition, the game system is constructed so that users can experience the game multiple times. When the game is started, various information stored in the server device and / or the terminal device of the game system This can lead to a huge amount of data, which can result in a heavy processing load on each device and / or a heavy communication load between devices. In the game system of this embodiment, game media that have been associated with a user in the past It only remembers information about the history of games that have been associated with the user in the past. This gives the user an opportunity to re-connect the game media to the user. The amount of various information stored in the server device and / or terminal device of the system is huge. Furthermore, the processing load of each device and / or the communication load between devices do not become heavy, That is, it is necessary to provide an attractive game experience without consuming excessive processing resources of the gaming system. This makes it possible to provide services to users.

[0043] (Game System 1) FIG. 2 is a diagram showing an example of a schematic configuration of the game system 1. As shown in FIG.

[0044] The game system 1 includes a terminal device 2 operated by a user and a server device 3. The terminal device 2 and the server device 3 are connected to, for example, a base station 4, a mobile communication network 5, a gateway 6, and are connected to each other via a communication network such as the Internet 7. Between the server device 3 and the server device 4, communication is performed based on a predetermined communication protocol. The protocol is, for example, the Hypertext Transfer Protocol. l, HTTP), etc.

[0045] The terminal device 2 is an information processing device such as a smartphone. Tablet devices, tablet PCs (personal computers), e-book readers, wearables The terminal device 2 may be a portable game device, a game console, or a notebook computer. The terminal device 2 may be a personal computer or the like. Any information processing device capable of displaying a game screen or the like may be used.

[0046] In FIG. 2, one server device 3 is illustrated as a component of the game system 1. The server device 3 may be a set of multiple physically separate server devices (computers). In this case, each of the multiple server devices may have the same functions, and The functions of the server device 3 may be distributed.

[0047] (Terminal device 2) FIG. 3 is a diagram illustrating an example of a schematic configuration of the terminal device 2. As shown in FIG.

[0048] The terminal device 2 is connected to a base station 4, a mobile communication network 5, a gateway 6, and the Internet 7. The terminal device 2 is connected to the server device 3 via the Internet and communicates with the server device 3. In accordance with the various instructions inputted by the user, the user terminal 1 generates various requests and transmits them to the server device 3. The terminal device 2 receives various game data (game media data to be described later) transmitted from the server device 3. It receives the image data of the game media and displays various screens. The device 2 records the progress of the events and the progress and / or end of the game that have been played. Result data and game progress data (related to the game progress and / or game results) The terminal device 2 transmits the data (e.g., data to be transmitted) to the server device 3. To this end, the terminal device 2 has a communication I / F 2 1, a storage device 22, a display device 23, an input device 24, and a processor 25.

[0049] The communication I / F 21 is hardware, firmware, or a TCP / IP driver or PP It is implemented as communication software such as a P driver or a combination of these. 2 transmits data to other devices such as a server device 3 via a communication I / F 21 and communicates data with other devices. The data can be received from the device.

[0050] The storage device 22 may be, for example, a ROM (Read Only Memory), a RAM (Random Access Memory), The storage device 22 is a semiconductor memory device such as a EEPROM. Operating system programs, driver programs, and application programs that are supported by the The driver program stored in the storage device 22 is a display program and data. An output device driver program for controlling the display device 23 and an input device driver program for controlling the input device 24 The application programs stored in the storage device 22 include input device driver programs, etc. The program is executed based on display data from the server device 3 and / or various data stored in the storage device 22. Based on the data, the processor 25 executes the game progress processing and the display processing of various screens. The data stored in the storage device 22 is a control program for allowing a user to User identification information (e.g., user ID (identification)) for unique identification, Display data for displaying the screen, image data of the game media used by the user in the game, etc. The storage device 22 stores a game content table T1, which will be described later. 2 may temporarily store data relating to a predetermined process.

[0051] The display device 23 is a liquid crystal display. The display device 23 is an organic EL (Electroluminescence) display. The display device 23 may be a luminescence (UV) display or the like. The display device displays a moving image according to the moving image data and a still image according to the still image data. In addition, the display device 23 does not have to be a component of the terminal device 2. In this case, the display device 23 is A head mounted display (Head M) capable of communicating with the terminal device 2 via wired or wireless communication. mounted display (HMD), projection for projection mapping The projection device may be a retinal projection type projection device or the like.

[0052] The input device 24 is a pointing device such as a touch panel or a mouse. The input device 24 may be an input key or the like. The input device 24 may be a game controller device. The force device 24 is a motion sensor such as an acceleration sensor, an angular velocity sensor, a displacement sensor, and an orientation sensor. In this case, various operations can be performed in response to the movement of the user holding the input device 24. The input device 24 is a user interface such as an image sensor, an infrared sensor, an optical sensor, etc. The input device 24 may be a tracking device that detects the movement of the user's hand and / or fingers. In the case of a touch panel, the input device 24 is a touch panel that receives user taps, double taps, drags, swipes, etc. Various touch operations such as tapping, pinching in, pinching out, long press, flick, and touch off are possible. The touch panel is equipped with a capacitive proximity sensor and can detect the user's touch. The input device 24 may be configured to detect a non-contact operation. Characters and symbols, or positions on the display screen of the display device 23, etc. can be input. When the force device 24 is operated by a user, it generates a signal corresponding to the operation. The input device 24 supplies the generated signal to the processor 25 as a user instruction.

[0053] The processor 25 executes an operating system program stored in the storage device 22. The system, driver program and application program are loaded into memory. The processor 25 is a processing device that executes instructions contained in a program. PU(Central Processing Unit), MPU(Micro Processing Unit), DSP(Digital Signal Processor), GPU (Graphics Processing Unit) and other electronic circuits, or various The processor 25 is a combination of ASIC (Application Specific Integrated Circuit). rated Circuit), PLD (Programmable Logic Device), FPGA (Field Programmab The present invention may be realized by an integrated circuit such as a 3-D gate array (Digital Gate Array) or a microcontroller unit (MCU). Although the processor 25 is shown as a single component in FIG. The processor 25 may be a collection of multiple physically separate processors.

[0054] The processor 25 executes various commands included in the control program to perform display processing. It functions as a management unit 251, a transmission unit 252, a reception unit 253, and a progress unit 254. The processing unit 251, the transmitting unit 252, the receiving unit 253 and the progress unit 254 will be described in detail later.

[0055] (Server device 3) FIG. 4 is a diagram illustrating an example of a schematic configuration of the server device 3. As shown in FIG.

[0056] The server device 3 manages various information used in the game in response to instructions from the terminal device 2. The server device 3 also has a function of storing various game data and the like used in the game. To this end, the server device 3 has a communication I / F 31 and a recording It comprises a memory device 32 and a processor 33.

[0057] The communication I / F31 can be implemented using hardware, firmware, or a TCP / IP driver or PP It is implemented as communication software such as a P driver or a combination of these. The device 3 transmits data to other devices and receives data from other devices via the communication I / F 31. can be received.

[0058] The storage device 32 is, for example, a semiconductor memory device such as a ROM or a RAM. For example, a magnetic disk, an optical disk, or any other storage device capable of storing data. The memory device 32 may be an operating system used for processing by the processor 33. System programs, driver programs, application programs and data, etc. The computer program stored in the storage device 32 is, for example, a CD-ROM. , from a computer-readable portable recording medium such as a DVD-ROM, The program may be installed in the storage device 32 using a backup program or the like.

[0059] The data stored in the storage device 32 includes progress results data of the games played by each user, etc. The storage device 32 also stores various game data related to the progress of the game ( Stores the media table T1, the user table T2, and image data of the game media, etc. The storage device 32 may temporarily store data related to a predetermined process. The storage device 32 includes a volatile memory (Random Access Memory, RAM) and stores the progress of the game. Alternatively, dynamic data that varies depending on the row may be stored. It is.

[0060] Hereinafter, with reference to FIG. 5, the game content table T1 and the user An example of the data structure of table T2 will be described.

[0061] (Game Media Table T1) FIG. 5(a) is a diagram showing an example of the data structure of the game content table T1. The body table T1 is used in a game provided by the server device 3 to the multiple terminal devices 2. It is used to manage multiple game media.

[0062] In the game media table T1, a game media ID is stored for each of the multiple game media. The name of the game medium, the attributes of the game medium, an image of the game medium, and the website of the game medium. Game parameters such as Hit Point and Magic Point, as well as game media, can be used. The information indicating the skill is matched with the game media ID of other game media of the same type as the game media. The information is stored in association with the

[0063] Attributes are information that indicates the appearance, nature, characteristics, and / or performance of a game medium. For example, Attributes are information that indicates fire, ice, lightning, earth, light, darkness, etc., and each attribute has a set compatibility with other attributes. This may also be considered.

[0064] The image is identification information for identifying image data representing the appearance of the game content. The information may be identification information for identifying image data of an icon image that imitates the appearance of the game medium. In addition, the image may include identification information for identifying the image data representing the character string of the game content name. The image may be image data showing the appearance of the game medium, Image data of an icon image that resembles a game, image data representing the name of the game, etc. Various image data of the game medium may be stored in the display device of the terminal device 2. The game media is displayed on the display device 23, so that the user can visually recognize the game media. Identification information of image data or various image data may be referred to as information about an image.

[0065] The game parameters are, for example, numerical data that indicate the characteristics, capabilities, and / or performance of the game content. It is numerical data that changes (increases and / or decreases) as the game progresses. In the example shown in FIG. 5(a), the game parameters include numerical data indicating the stamina of the game content. HP, which is a numerical value that decreases according to the use of magic or skills in the game medium. A certain MP is shown to be stored in the game media table T1. As data, the level, which is a numerical data indicating the skill or strength in the game of the game medium, A number proportional to the amount of damage inflicted on an enemy game medium when the game medium attacks it. The attack power, which is the value data, is the amount of damage that the game medium takes when attacked by an enemy game medium. The amount of reduction is proportional to the defensive power, which is numerical data that indicates the frequency of appearance or difficulty of obtaining the game media. The game parameters may include the characteristics of the game content, such as the rarity, which is numerical data. Identification data that indicates abilities and / or performance, etc., and is generated as the game progresses (to the user) (The game parameters associated with the user are stored) or disappear (The game parameters associated with the user are stored) For example, the game parameters may be deleted. Identification data may also be stored to identify so-called "skills" available in the group.

[0066] Other game media of the same type (same type game media) may not use the image data of the game media. The game media may include image data that is similar in appearance to the game media shown by the game data. The game media and other game media of the same type as the game media have similar names. It is also possible.

[0067] (User table T2) FIG. 5(b) shows information related to each user (hereinafter, sometimes referred to as “user-related information”). .) In the user table T2, The user ID and the user-related information are stored in association with each other.

[0068] The user-related information includes the user's name, owned game media, history information, etc. The game content is information about the game content currently owned by the user. The game media ID of the game media currently owned by the user is stored. The information includes the game media ID of the game media that has been associated with the user in the past and the game In the example shown in FIG. 5(b), the game medium ID “C-00 The game media in "3" is not currently owned, but has been associated with the user in the past. This type of game media with the game media ID "C-003" is The User may delete the Game Media from his / her possession in accordance with the progress of the Game in which the User participated or in response to a deletion instruction from the User. The details of the state value of the game content will be described later. Instead of or in addition to information about the game media owned, information about the game media owned by other users and / or information about the game media owned by other users. In this manner, the user-related information may include the game content associated with the user. It would be good if it could be used.

[0069] Returning to FIG. 4, the processor 33 executes the operating system stored in the storage device 32. Load the system program, driver program and application program into memory. The processor 33 is a processing device that executes the instructions contained in the loaded program. For example, electronic circuits such as CPU, MPU, DSP, GPU, or a combination of various electronic circuits The processor 33 is implemented by an integrated circuit such as an ASIC, a PLD, an FPGA, or an MCU. In FIG. 4, the processor 33 is illustrated as a single component. However, processor 33 may be a collection of multiple physically separate processors.

[0070] The processor 33 executes an application program (a control program) stored in the storage device 32. By executing various commands included in the program, the server receiving unit 331 and the server transmitting unit 332, a storage processing unit 333, and a change unit 334.

[0071] Various screens displayed on the display device 23 of the terminal device 2 will be described below with reference to Figs. 6 to 10. The display processing unit 251, the transmission unit 252, the reception unit 253, and the function of the progress unit 254, as well as the server receiving unit 331 and the server transmitting unit 3 The functions of the memory processor 333 and the change unit 334 will be described.

[0072] FIG. 6(a) is a diagram showing an example of a selection screen 800 displayed on the display device 23 of the terminal device 2. The selection screen 800 may be, for example, a game start button included in a home screen (not shown). is displayed when the control program is selected by the user. (e.g., a game application program) It is displayed when selected by the user operating the input device 24.

[0073] When a user operates the input device 24 to select a startup icon, a display processing unit The display processing unit 251 receives a start instruction from the input device 24. When a start instruction is received from the storage device 22, the game application program Next, the display processing unit 251 reads out the game application program. and executes the instructions included in the instruction to display the home screen, which are stored in the storage device 22. The display processing unit 251 reads out the object and drawing data. A home screen is displayed on the display device 23 based on the seed objects and drawing data, etc.

[0074] A game start button included in the home screen is selected by the user operating the input device 24. When the start command is selected, the transmission unit 252 receives a start command from the input device 24. When a start command is received from the input device 24, the user ID stored in the storage device 22 is read. The start request including the read user ID is sent to the server device 3 via the communication I / F 21. The server receiving unit 331 of the server device 3 receives the start request from the terminal device 2 via the communication I / F 3. When the request is received via the server 332, the server transmission unit 332 receives the user ID associated with the request. The server transmission unit 332 extracts information about the attached history from the user table T2. , associated with all or part of the game media ID contained in the extracted historical information The server transmission unit 332 extracts the attribute from the game media table T1. The game media IDs contained in the information are grouped into one or more groups based on the extracted attributes. Classify and calculate the number of game media IDs included in each attribute group, and display the calculated number Randomly select three attributes that are equal to or greater than the upper limit (e.g., "3", "5", "10", etc.) The server transmission unit 332 transmits information indicating the selected three attributes to the terminal via the communication I / F 31. The terminal device 2 receives the three attributes from the server device 3 and transmits them to the terminal device 2. The receiving unit 253 of the terminal device 2 receives the three attributes from the server device 3 and transmits them to the terminal device 2. When information is received via the communication I / F 21, the display processing unit 251 stores the information in the storage device 22. The various objects and drawing data for displaying the selection screen 800 are read out. Then, the display processing unit 251 displays the received information indicating the three attributes and the various objects that have been read out. A selection screen 800 is displayed on the display device 23 based on the object and drawing data, etc.

[0075] The selection screen 800 includes display instruction areas 801a, 801b, and 801c, and a screen display end button. Each of the display instruction areas 801a, 801b, and 801c includes a display This is an object that allows the user to instruct the display of the game content.

[0076] In the display instruction areas 801a, 801b, and 801c, for example, The attribute of the game and the maximum number of games to be displayed are displayed. When the user selects the display instruction area 801a, the terminal device The display device 23 of 2 displays up to three display game media with the attribute "X" (maximum number of displayable items). In addition, in the display instruction area 801b, the user can select the display instruction area 801 When b is selected, up to three display game media with the attribute “Y” are displayed on the display device 23 of the terminal device 2. In addition, a display instruction area 801c is displayed as When the area 801c is selected, the display device 23 of the terminal device 2 displays the display game medium with the attribute "Z". It is shown that up to three attributes can be displayed. Note that the attributes "X", "Y" and " "Z" is information indicating the three attributes received by the receiving unit 253 of the terminal device 2. The number of display instruction areas displayed on the selection screen 800 is not limited to three, but may be one, two, four or more. Instead of the display instruction area, an object having the same function as the display instruction area may be used. A message, image, and / or text may be displayed.

[0077] The display instruction areas 801a, 801b, and 801c are displayed by the user operating the input device 24. When one of the display instruction areas 801 is selected, the transmission unit 252 receives a Then, information indicating the attributes corresponding to the selected display instruction area 801 and a display instruction are obtained. When the transmission unit 252 receives the information indicating the attribute and the display instruction from the input device 24, the transmission unit 252 transmits the information indicating the attribute and the display instruction to the storage device 24. The user ID stored in the device 22 is read out, and the read out user ID and the acquired attributes are displayed. The display request including the information to be displayed is transmitted to the server device 3 via the communication I / F 21. By operating the input device 24, one of the display instruction areas 801a, 801b, and 801c When one display instruction area 801 is selected, the display processing unit 251 displays the selection screen 800. End the display.

[0078] The server receiving unit 331 of the server device 3 receives a display request from the terminal device 2 via the communication I / F 31. When the display request is received, the server transmission unit 332 transmits the display request associated with the user ID included in the display request. The server transmission unit 332 extracts information about the history of the extracted user from the user table T2. The attributes associated with each game media ID included in the information on the game media history are The server transmission unit 332 extracts the history information from the table T1. Among the game media IDs displayed, the game media IDs of the group of attributes included in the display request are The server transmission unit 332 randomly selects three game media IDs. The cumulative value and the state value associated with each are extracted from the user table T2, and the selected The information about the images associated with each of the three game media IDs obtained is stored in the game media database. The server transmission unit 332 then extracts the three selected game media from the table T1. The ID, and the cumulative value, state value, and image value associated with each of the three game media IDs. The display data including the information about the image is transmitted to the terminal device 2 via the communication I / F 31. The receiving unit 253 of the terminal device 2 receives the display data from the server device 3 via the communication I / F 21. When a game is received, the three game media IDs and the three game The accumulated value, the status value, and the information about the image associated with each of the media IDs are stored. Next, the display processing unit 251 stores the game medium stored in the storage device 22. Various objects for displaying the screen 810, image data and drawings of the three game media Data, as well as information regarding the cumulative values ​​and images associated with the three game media IDs Then, the display processing unit 251 reads out the various objects and game media. Image data and drawing data, as well as the cumulative values ​​and The game medium screen 810 is displayed on the display device 23 based on the information about the image. The user selected three game contents to be displayed on the device 23, and the server transmission unit 332 Among the game media IDs included in the history information, the attribute group included in the display request One game media ID may be selected at random.

[0079] The screen display end button 802 is used to end the display of the selection screen 800 and to display the home screen. The button object is a button object that the user can use to input commands. When the screen display end button 802 is selected, the display processing unit 251 returns to the selection screen 800. Next, the display processing unit 251 ends the display of the home screen stored in the storage device 22. The display processing unit 2 reads out various objects and drawing data for displaying the 51 displays a home page on the display device 23 based on the read out various objects and drawing data. Display the screen.

[0080] FIG. 6(b) shows an example of a game media screen 810 displayed on the display device 23 of the terminal device 2. FIG.

[0081] The game medium screen 810 displays an image 811a of the displayed game medium A, A value gauge 811b, a change button 811c corresponding to the displayed game medium A, and an association button 811d, an image 812a of the displayed game medium B, and a cumulative value gauge 81 2b, a change button 812c and an association button 812d corresponding to the displayed game medium B; An image 813a of the displayed game medium C, a cumulative value gauge 813b of the displayed game medium C, A change button 813c and an association button 813d corresponding to the program medium C, and a screen display end button Each of the images 811a, 812a, and 813a includes display data The images are associated with the three game media IDs included in the cumulative value. Each of the gauges 811b, 812b, and 813b represents one of the three games included in the display data. Shows the cumulative value associated with each of the media IDs. Can be used instead of or as a cumulative value gauge. Along with the value gauge, a numerical value indicating the cumulative value and / or an image indicating the cumulative value may be displayed. The control of the change button 811c and the association button 811d will be described later.

[0082] Each of the images 811a, 812a, and 813a is displayed in response to the user's operation of the input device 24. In the example of the game media screen 810 shown in FIG. The image 811a of the displayed game medium A is selected by the user operating the input device 24. do.

[0083] By the user's operation of the input device 24, the image 811a of the displayed game medium A, the image 811b of the displayed game medium A, One of the images 812a of the game medium B and the image 813a of the game medium C is selected. If so, the progression unit 254 acquires an event start instruction from the input device 24. 54, when receiving an event start instruction from the input device 24, displays a display corresponding to the selected image. The game medium ID of the indicated game medium is read from the storage device 22, and the game medium ID is Information about the image associated with the medium ID is read from the storage device 22. The "displayed game medium corresponding to the selected image" may be referred to as the "selected game medium."

[0084] Then, the display processing unit 251 performs a process based on information about the image associated with the selected game content. The event screen 820 is displayed based on the selected game content, and the progression unit 254 displays an event related to the selected game content. Then, the progression unit 254 starts the event in response to the operation of the input device 24 by the user. The event progress process is executed to progress the event.

[0085] FIG. 7(b) shows an example of an event screen 820 displayed on the display device 23 of the terminal device 2. The event screen 820 shown in FIG. 7(b) shows a comic, which is an example of an event. The progress of the communication event is shown.

[0086] The event screen 820 displays an image 811a of the selected game medium A and a message object. The message object includes a message object 821 and a selected message object 822. 821 includes a character string indicating a message for the user about the selected game medium A. In the example shown in FIG. 7(b), message object 821 contains the string "Let's go for a meal!" The message object 821 may contain, instead of and / or in addition to the string. In addition, an image showing all or part of the message may be included.

[0087] The selection message object 822 includes a plurality of selectable objects displayed in a selectable manner. The user operates the input device 24 to input a plurality of From the choice objects 822a, 822b,..., the message object 8 Select one choice object as your answer to the message in 21. In the example shown in FIG. 7(b), the selection message object 822 includes two selection objects. The choice object 822a includes the character string " I'll do that!' and choice object 822b contains the string 'I'm okay with splitting the bill!' The option objects 822a, 822b, etc., contain a character string instead of and / or includes an image showing all or part of the message showing the answer together with the text. This may also be the case.

[0088] In the example of the event screen 820 shown in FIG. 8(a), a selection object 822a is The selection is made by the user operating the input device 24. By this operation, one of the multiple choice objects 822a, 822b, ... is selected. When the limb object 822a is selected, the display processing unit 251 displays The display mode of the other option objects 822b, . . . that were not selected is changed, and a new The image 811a-1 of the selected game medium A and the new message object 823 are displayed. The event is displayed in the event screen 820.

[0089] The display manner of the other option objects 822b, . . . that have not been selected may be changed, for example, For example, the other option objects 822b,... may be displayed as grayed out, transparent, or flashing. By changing the display, the size of the other option objects 822b, etc. can be reduced. or deleting other option objects 822b,.... The display mode of the other option objects 822b, . . . that were not selected is not changed. It's not necessary.

[0090] The new message object 823 contains the selection object selected by the user. Characters indicating the message of the selected game medium A for the message included in the object 822a Contains columns.

[0091] A plurality of selection objects 822a, 822b, 822c, 822d, 823a, 823b, 824a, 824b, 825a, 826a, 827a, 828a, 829a, 89a, 9a, 9b, 9c, 9d, 9e, 9f, 9i, 9f, 9i, 9f When one of the selection objects 822a among 2b, . . . is selected, the progress section 25 4 passes the progress result data indicating the progress result of the event to the transmission unit 252 and ends the event. The progress result is information identifying the choice object 822a selected by the user. 822a, or the change in the accumulated value corresponding to the selected option object 822a. In a communication event, the user's choice object during the event If the number of selections (number of times the selected message object 822 is displayed) is two or more, A selection message object 822 includes a plurality of selection objects 822a, 8 When one of the selection objects 822a among 22b, . . . is selected, the progress section 2 54 is the result of the event (all the options selected by the user during the event). 822a, or all selected choice objects 822a. The progress result data indicating the change in the cumulative value corresponding to the event is passed to the transmission unit 252. End. The number of times the user selected the option object during the event (selection message If the number of times the object 822 is displayed is more than once, the user Each time the user selects 2a, 822b,..., the progress unit 254 displays the progress result of the event ( Information for identifying the option object 822a currently selected by the user, or progress result data indicating the change in the cumulative value corresponding to the selected option object 822a The progress unit 254 may transmit the progress result data to the transmission unit 252. The user ID and the game media ID of the selected game media A are transmitted.

[0092] The transmission unit 252 transmits the progress result data, the user ID, and the game result received from the progression unit 254. The medium ID is transmitted to the server device 3 via the communication I / F 21. When the receiving unit 331 receives the progress result data from the terminal device 2 via the communication I / F 31, The change unit 334 changes the history associated with the user ID received together with the progress result data. Next, the change unit 334 extracts information related to the extracted history from the user table T2. The cumulative information associated with the game media ID received together with the progress result data Extract a value and modify the extracted cumulative value based on the progress result data. The progress result indicated by is information identifying the selected option object 822a. In a certain case, the change unit 334 changes the selection object 822 stored in advance in the storage device 32. Read the change value corresponding to a, and add or subtract the read change value to the extracted cumulative value. If the progress result indicated by the progress result data is a change in the cumulative value, The change unit 334 adds or subtracts a change value, which is a progress result, from the extracted cumulative value. 4 associates the updated cumulative value with the game media ID received together with the progress result data. The server transmission unit 332 stores the progress result data in the user table T2. A display data including the changed game media ID and the changed cumulative value associated with the game media ID. The data is transmitted to the terminal device 2 via the communication I / F 31. The receiving unit 253 of the terminal device 2 When display data from the server device 3 is received via the communication I / F 21, the received display data The game media ID and the changed cumulative value associated with the game media ID included in the data The display processing unit 251 then stores the game data stored in the storage device 22. Various objects and drawing data for displaying the game media screen 810, and The cumulative value and information about the image associated with the media ID are read out. The management unit 251 reads out various objects and drawing data, as well as each game medium ID. The display device 23 displays a game medium image based on the cumulative value associated with the game medium image and information about the image. Display face 810.

[0093] FIG. 8(b) shows another example of the game media screen 810 displayed on the display device 23 of the terminal device 2. In the game content screen 810 shown in FIG. Accumulative value gauge 8 of reflected display game medium A (selected game medium A in the previous event) 11b is displayed. Also, on the game media screen 810 shown in FIG. 8(b), Since the cumulative value of the media A satisfies the change condition, the display processing unit 251 selects the change button 8. 11c, the user can select a change button 811c. The display is controlled so that

[0094] Hereinafter, referring to FIG. 9(a) to (c), the change button 811c and the association button 811 9(a) to (c) show the display control of the display mode of the terminal device 2. Image 8 of the displayed game medium A (selected game medium A in the previous event) displayed at position 23 11a, a cumulative value gauge 811b for the displayed game medium A, a change button corresponding to the displayed game medium A 8A and 8B are diagrams illustrating examples of display modes of a button 811c and an association button 811d.

[0095] The change button 811c indicates that the user manually changes the cumulative value of the displayed game medium A. The button object is used to display the button status. When the button 811c is selected, the transmission unit 252 receives the change button 81 1c. The progression unit 254 obtains an instruction to change the cumulative value of the displayed game medium A corresponding to the game medium A. When the change button 811c is selected by the user operating the input device 24, The user may consume predetermined numerical data associated with the user. The predetermined numerical data may be, for example, It is numerical data that indicates virtual monetary value (for example, coins that can be used or acquired in a game). The predetermined numerical data may be numerical data indicating points that can be exchanged in the game. The consumption of numerical data is stored in the storage device 32 of the server device 3 in association with a user. In this case, the transmission unit 252 decreases the numerical data that has been changed by the user. When the user selects the button 811c or before selecting the change button 811c, When the user selects the button (not shown), a request to consume the numerical data is sent to the server device 3. The memory processing unit 333 of the server device 3 decreases the numerical data stored in the storage device 32, The reduced numerical data is stored in the storage device 32, and then the receiving unit 253 receives the reduced numerical data. Upon receiving the information indicating that the data has been stored from the server device 3, the input device 24 , the display of the change button 811c is controlled so that the change button 811c can be selected.

[0096] When the transmission unit 252 receives a change instruction from the input device 24, the transmission unit 252 transmits the change instruction stored in the storage device 22 to the The user ID is read, and a display game medium A corresponding to the read user ID and the change instruction is displayed. A change request including information indicating the game media ID is sent to the server device 3 via the communication I / F 21. Believe.

[0097] The server receiving unit 331 of the server device 3 receives the change request from the terminal device 2 via the communication I / F 31. When the request is received, the server transmission unit 332 transmits the request associated with the user ID included in the request. The change unit 334 extracts information about the history of the extracted user from the user table T2. The cumulative information associated with the game media ID included in the change request The accumulated value is changed by extracting a value from the accumulated value and changing the extracted accumulated value. The amount of change in the accumulated value in response to the change request is a predetermined The change unit 334 changes the cumulative value after the change (for example, an increase of "10" and a decrease of "5"). The product value is associated with the game medium ID received together with the progress result data and stored in the user table T The server transmission unit 332 stores the game medium ID and the game ID included in the change request in the The display data including the cumulative value after the change associated with the medium ID is transmitted via the communication I / F 31. The receiving unit 253 of the terminal device 2 receives the display data from the server device 3. When received via the communication I / F 21, the game media ID included in the received display data and the changed cumulative value associated with the game medium ID are stored in the storage device 22. Then, the display processing unit 251 displays the game media screen 810 stored in the storage device 22. Various objects and drawing data for the purpose of the game, as well as cumulative data associated with each game media ID The display processing unit 251 reads out the information on the image and the integrated value. Object and drawing data, as well as cumulative values ​​and images associated with each game media ID A game media screen 810 is displayed on the display device 23 based on information about the image, etc.

[0098] The association button 811d is an instruction to associate information about the displayed game medium A with the user. The button object is used to select the related item by operating the input device 24 by the user. When the attach button 811d is selected, the transmission unit 252 receives the association button 811b from the input device 24. The transmission unit 252 receives an association instruction for the displayed game medium A corresponding to the button 811d. When an association instruction is received from the input device 24, the user ID stored in the storage device 22 is read. The game medium A corresponding to the read user ID and the association instruction is read. The server device 3 transmits an association request including information indicating the body ID via the communication I / F 21. .

[0099] The server receiving unit 331 of the server device 3 transmits the association request from the terminal device 2 to the communication I / F 31 When the association request is received via the The user ID included in the association request is associated with the game medium owned by the user, and the user table is Next, the storage processing unit 333 stores the user ID included in the association request in the buffer T2. Extract information about the associated history from user table T2 and add it to the history that was extracted. The cumulative value associated with the game media ID included in the association request, included in the information related to Change the value to a specified value (for example, "0 (zero)", "10", or "100"). The unit 332 is configured to receive the name of the game medium associated with the game medium ID included in the association request. The title, attributes of the game medium, information regarding the image of the game medium, the HP, MP The server extracts game parameters such as the number of players and skills from the game content table T1. The receiving unit 332 receives a display including the game media ID included in the association request and the various extracted information. The data is transmitted to the terminal device 2 via the communication I / F 31. The receiving unit 253 of the terminal device 2 When display data is received from the server device 3 via the communication I / F 21, the received display data The game medium ID and various information related to the game medium included in the data are stored in the storage device 22. Next, the display processing unit 251 displays the association result screen 83 stored in the storage device 22. Various objects and drawing data for displaying 0, as well as various information related to the game media Then, the display processing unit 251 reads out various objects and drawing data. The display device 23 displays a result screen based on the game data and various information related to the game medium. Show 830.

[0100] The cumulative value of the displayed game medium A shown in FIG. 9(a) is determined based on both the change condition and the association condition. Since neither of the above conditions is satisfied, the display processing unit 251 displays the change button 811c and the association button 811d and 811d are both grayed out and cannot be selected by the user. The cumulative value is changed when the cumulative value reaches 50 points. The condition for associating the cumulative value is that the cumulative value is 100 points or more. The conditions for changing the cumulative value are that the cumulative value is 40 points or less. The cumulative value association condition is that the cumulative value is 10 points or less. If the conditions for changing the cumulative value are not met, the virtual currency associated with the user may be changed. It is also not possible to consume monetary value.

[0101] The cumulative value of the displayed game medium A shown in FIG. 9(b) satisfies the change condition and the association condition. Since the condition is not met, the display processing unit 251 grays out the association button 811d. The associated button 811d is controlled so that it cannot be selected by the user. Then, the display processing unit 251 ends the graying out of the change button 811c and In this way, the change button 811c is controlled so that the cumulative number of displayed game media A can be selected. If the product value meets the change condition but does not meet the association condition, it can be selected by the user. The change button 811c is controlled so that the cumulative value can be changed. If the condition is consumption of the associated measure, the measure associated with the user is consumed. Until the change is confirmed, the display processing unit 251 displays the change button 811c in gray to notify the user. Therefore, the change button 811c may be controlled so as not to be selectable.

[0102] The cumulative value of the displayed game medium A shown in FIG. 9(c) is determined based on both the change condition and the association condition. Since both of the above conditions are met, the display processing unit 251 grays out the change button 811c. The change button 811c is controlled so that it cannot be selected by the user. The unit 251 ends the graying out of the association button 811d and displays the association button 811d selected by the user. The association button 811d is controlled so that the

[0103] The display processing unit 251 is a device that processes all of the displayed game media in the game media screen 810 and each of the displayed games. The control process for the change button and the association button corresponding to the program medium is executed.

[0104] FIG. 9(d) shows another example of the game media screen 810 displayed on the display device 23 of the terminal device 2. In the game content screen 810 shown in FIG. Accumulative value gauge 8 of reflected display game medium A (selected game medium A in the previous event) 11b is displayed. Also, in the game media screen 810 shown in FIG. 9(d), The cumulative value of media A satisfies both the change condition and the association condition, so the display process is The unit 251 changes the display mode of the association button 811d and The display processing unit 251 controls the display so that the button 811d can be selected. , the change button 811c is grayed out so that it cannot be selected by the user. Controls button 811c.

[0105] In the example of the game media screen 810 shown in FIG. 10(a), the association of the displayed game media A The button 811d is selected by the user operating the input device 24. The associated button 811d for the displayed game medium A is selected by operating the input device 24. As a result, the association result screen 830 shown in FIG. 10(b) is displayed.

[0106] The association result screen 830 shown in FIG. 10(b) displays the game name and game number included in the association request. The name of the game medium, the attributes of the game medium, and the image of the game medium associated with the medium ID Information about the image, game parameters such as HP and MP of the game medium, and the game medium used The information displayed will show you the available skills.

[0107] The screen display end button 831 included in the association result screen 830 is A button for the user to instruct the end of the display of the game medium screen 810 and the display of the game medium screen 820. When the user operates the input device 24, a screen display end button 831 is pressed. When selected, the display processing unit 251 ends the display of the screen display end button 831. Then, the display processing unit 251 outputs the most recently displayed game data stored in the storage device 22. The image processing unit 802 reads out various objects and drawing data for displaying the image media screen 810. The display processing unit 251 then performs display based on the various objects and drawing data that have been read out. A game media screen 810 is displayed on the device 23.

[0108] (Operation sequence of game system 1) FIG. 11 is a diagram showing an example of an operation sequence of the game system 1. The control program is stored in advance in the storage device 22 and the storage device 32. Based on this, the terminal device 2 and the server device 3 are mainly processed by the processor 25 and the processor 33. This is carried out in cooperation with each of the three elements.

[0109] A plurality of display instruction areas 801a, 801b, 801c are displayed by the user operating the input device 24. When one of the display instruction areas 801 of 01c is selected, the transmission unit 252 of the terminal device 2 The display request is transmitted to the server device 3 via the communication I / F 21 (step S101).

[0110] The server receiving unit 331 of the server device 3 receives a display request from the terminal device 2 via the communication I / F 31. When the display request is received, the server transmission unit 332 transmits the display request associated with the user ID included in the display request. Among the game media IDs included in the information on the history of the game, those related to the attributes included in the display request At least one of the assigned game media IDs is randomly selected (step S102).

[0111] The server transmission unit 332 of the server device 3 transmits the selected game medium ID and the A display data including information on cumulative values, status values, and images associated with a game media ID. The data is transmitted to the terminal device 2 via the communication I / F 31 (step S103).

[0112] The receiving unit 253 of the terminal device 2 receives the display data from the server device 3 via the communication I / F 21. When the display unit 2 receives the display information, the display processing unit 251 of the terminal device 2 executes a display process (step S1 04). The display process will be described in detail later.

[0113] By the user's operation of the input device 24, the image 811a of the displayed game medium A, the image 811b of the displayed game medium A, One of the images 812a of the game medium B and the image 813a of the game medium C is selected. In this case, the progression unit 254 of the terminal device 2 selects the selected game content corresponding to the selected image. Then, the progression unit 254 of the terminal device 2 starts an event related to the input device by the user. An event progress process is executed to progress the event in response to the operation of the device 24 (step S1 05).

[0114] The progress unit 254 of the terminal device 2 transmits progress result data indicating the progress result of the event to the transmission unit 25. The transmission unit 252 of the terminal device 2 receives the event from the progress unit 254 and ends the event. The progress result data, the user ID, and the game medium ID are transmitted to the server via the communication I / F 21. The information is transmitted to device 3 (step S106).

[0115] The server receiving unit 331 of the server device 3 transmits the progress result data from the terminal device 2 to the communication I / F 3. When the update is received via the server device 3 via the update command 331, the update unit 334 of the server device 3 updates the progress information of the history information. Extract the cumulative value associated with the game media ID received along with the result data and The extracted cumulative value is changed based on the result data (step S107).

[0116] The server transmission unit 332 of the server device 3 transmits the game medium I received together with the progress result data. Display data including at least D and the changed cumulative value associated with the game media ID. to the terminal device 2 via the communication I / F 31 (step S108).

[0117] The receiving unit 253 of the terminal device 2 receives the display data from the server device 3 via the communication I / F 21. When the display unit 2 receives the display information, the display processing unit 251 of the terminal device 2 executes a display process (step S1 09). The display process will be described in detail later.

[0118] When the change button 811c is selected by the user operating the input device 24, the terminal The transmission unit 252 of the device 2 transmits the user ID stored in the storage device 22 and the change button 811c A change request including information indicating the game medium ID of the display game medium A corresponding to the communication I / F 2 1 to the server device 3 (step S110).

[0119] The server receiving unit 331 of the server device 3 receives the change request from the terminal device 2 via the communication I / F 31. When the request is received, the server transmission unit 332 transmits the request associated with the user ID included in the request. The cumulative information associated with the game media ID included in the change request A value is extracted, and the extracted cumulative value is changed (step S111).

[0120] The server transmission unit 332 of the server device 3 receives the game media ID and the game medium ID included in the change request. The display data including the cumulative value after the change associated with the media ID is sent via the communication I / F31. and transmits it to the terminal device 2 (step S112).

[0121] The receiving unit 253 of the terminal device 2 receives the display data from the server device 3 via the communication I / F 21. When the display unit 2 receives the display information, the display processing unit 251 of the terminal device 2 executes a display process (step S1 13) The display process will be described in detail later.

[0122] When the user selects the association button 811d by operating the input device 24, The transmission unit 252 of the terminal device 2 receives the user ID and a table corresponding to the association button 811d. An association request including information indicating the game medium ID of the game medium A is sent via the communication I / F 21. The resultant data is then transmitted to the server device 3 (step S114).

[0123] The server receiving unit 331 of the server device 3 transmits the association request from the terminal device 2 to the communication I / F 31 When the association request is received via the The user ID included in the association request is associated with the game medium owned by the user, and the user table is The result is stored in the buffer T2 (step S115).

[0124] The server transmission unit 332 of the server device 3 associates the game media ID included in the association request. The name of the game medium, the attributes of the game medium, and information about the image of the game medium and communicating display data including game parameters such as HP, MP, and skills of the game medium. The information is transmitted to the terminal device 2 via the I / F 31 (step S116).

[0125] The receiving unit 253 of the terminal device 2 receives the display data from the server device 3 via the communication I / F 21. When the display unit 2 receives the display information, the display processing unit 251 of the terminal device 2 executes a display process (step S1 17) Details of the display process will be described later.

[0126] (Display process operation flow) FIG. 12 is a diagram showing an example of an operation flow of the display processing by the display processing unit 251 of the terminal device 2. The display process shown in FIG. 12 is the same as steps S104, S109, This is carried out in steps S113 and S117.

[0127] First, the display processing unit 251 displays the display data from the server device 3 on the association result screen 83. The display processing unit 251 determines whether the display data is 0 (step S201). When the display data from the server device 3 is the display data of the association result screen 830 (step Step S201-Yes), and the association result screen 830 is displayed on the display device 23 (Step S 202), and the display process ends.

[0128] The display processing unit 251 converts the display data from the server device 3 into the display of the association result screen 830. If the data is not display data (step S201-No), one of the display game media is The program medium is identified (step S203).

[0129] Next, the display processing unit 251 checks whether the accumulated value of the identified displayed game content satisfies the change condition. It is determined whether or not this is the case (step S204).

[0130] The display processing unit 251 determines that the accumulated value of the identified game content does not satisfy the change condition. If so (step S204-No), the change button and The associated button is set to be unselectable (step S205), and the process proceeds to step S209. Go ahead.

[0131] The display processing unit 251 determines that the accumulated value of the identified displayed game content satisfies the change condition. If so (step S204-Yes), the accumulated value of the identified displayed game content is It is determined whether the above condition is met (step S206).

[0132] The display processing unit 251 determines whether the accumulated value of the identified displayed game content does not satisfy the association condition. If it is determined that the change is not necessary (step S206-No), the change corresponding to the identified displayed game medium is The button is set to be selectable, and the associated button is set to be unselectable (step S207); The process proceeds to step S209.

[0133] The display processing unit 251 determines that the accumulated value of the identified displayed game content satisfies the association condition. If it is determined that the game content is to be displayed (step S206-Yes), the change button corresponding to the specified displayed game content is The button is set to be unselectable, and the associated button is set to be selectable (step S208). Proceed to step S209.

[0134] In step S209, the display processing unit 251 selects the game content in step S In 203, it is determined whether there is any unspecified display game media.

[0135] When the display processing unit 251 determines that there is unspecified display game media (step If the answer is "Yes" in step S209, the process returns to step S203.

[0136] When the display processing unit 251 determines that there is no unspecified display game content (step The event progress screen is displayed (step S210), and the display process is terminated. do.

[0137] In the processing procedure shown in FIGS. 11 and 12, the steps constituting the processing procedure ( Omitting a part of a process step, or not expressly indicating that it is a process that constitutes the processing procedure. It is possible to add steps and / or rearrange the order of the steps. Such omissions, additions, and changes in the order of the processing steps are also within the scope of the present invention as long as they do not deviate from the spirit of the present invention. is included in the range.

[0138] As described above in detail, in the game system 1 of the present embodiment, and hold events related to game media that have been used in the past, and make awards based on the results of the events. The game system 1 has a function for changing the parameter values ​​of the game contents. The game content is associated with the user based on the changed parameter value. In this way, the game system 1 of the present embodiment provides game content that users are more likely to desire. This increases the likelihood of associating the user with the information. It is possible to maintain or increase the player's motivation to continue playing the game.

[0139] In addition, in the game system of this embodiment, the user can also use game contents that have been previously provided. In addition to cases where it is difficult to re-obtain the game media or game images that were previously displayed, Even if it is difficult to display the game content, the possibility of reacquiring or redisplaying the game content or redisplaying the game images. By improving the functionality of the game, we aim to maintain or increase the user's motivation to continue playing the game. In addition, in the game system of the present embodiment, instead of the game medium, In this case, sound data such as sound output related to the game can be controlled. By improving the possibility of re-outputting previously output sound data, the game can be continued. In this way, it is possible to maintain or increase the motivation of the user to try to use the service. Even if the game system makes it difficult for users to re-experience past game experiences, By improving the chances of winning, users will be able to maintain or improve their motivation to continue playing the game. can be improved.

[0140] (Variation 1) It should be noted that the present invention is not limited to this embodiment. For example, the game content screen 81 Select the game media displayed in 0 To limit the number of times you have selected the game media In this case, the display processing unit 251 displays a message when the number of selections is equal to or greater than the predetermined number. If it is determined that the game content is below the display screen 810, the game content displayed on the game content screen 810 is changed by the user. In addition, the display processing unit 251 displays the selected item in a selectable manner when it determines that the number of selections exceeds a predetermined number. When this is set, the displayed game media displayed on the game media screen 810 cannot be selected by the user. For example, in the example shown in FIG. 6(b), if the predetermined number of times is 3, The user selects the image 811a of the displayed game medium A three times, and the event of the selected game medium A Even if the above is executed three times, the user cannot see the image 811a of the displayed game medium A and the image 811b of the displayed game medium B. The image 812a of the displayed game medium C and the image 813a of the displayed game medium C are each selected once. Events of displayed game medium A, events of displayed game medium B, and events of displayed game medium C Even if the game is executed once each time, the user will not be able to select any of the displayed game media thereafter.

[0141] In this case, for example, the storage device 32 of the server device 3 stores, for each user, a display game medium. Information indicating the number of times the user selected the item may be stored in association with the user ID. By operating the input device 24 by the user, the image 811a of the displayed game medium A, the image 811b of the displayed game medium B, One of the images 812a of the body B and the image 813a of the displayed game medium C is selected. In this case, the transmission unit 252 transmits the selection result data including the user ID via the communication I / F 21. The server receiving unit 331 of the server device 3 communicates the selection result data from the terminal device 2. When the selection result data is received via F31, the storage processing unit 333 reads the selection result data from the storage device 32. The number of selections associated with the user ID included in is read, and the read number of selections is set to "1 " is added, and the number of selections after the addition is stored in the storage device 32 in association with the user ID.

[0142] The server receiving unit 331 of the server device 3 receives a display request from the terminal device 2 via the communication I / F 31. When the display request is received, the server transmission unit 332 associates the display request with the user ID included in the display request. The server transmission unit 332 judges whether the number of selections stored is equal to or less than a predetermined number. It is determined that the number of selections stored in association with the user ID included in the display request is less than a predetermined number. When the display request is received, display data for displaying the game media screen 810 corresponding to the display request is The server transmission unit 332 transmits the display request in association with the user ID stored in the display request. If it is determined that the number of selections is not equal to or less than a predetermined number of times, a game medium screen corresponding to the display request is displayed. The display data for indicating that the display cannot be performed is transmitted to the display device 810.

[0143] Further, information regarding each of the plurality of predetermined periods is stored, and In the above, a predetermined number of times corresponding to the number of selections may be stored. For example, the information may include identification information indicating each predetermined period, start time information and end time information of each predetermined period, etc. For example, if the predetermined period is "one day" and the predetermined number is three times, the user can The user can select the displayed game content up to three times each time. The fixed number of times may be different from other predetermined periods. This allows the user to You can think of a game execution schedule for the game system 1 and maintain the continuity of the game. It is possible.

[0144] In addition, a display upper limit number of images showing the displayed game content is set in each of a plurality of predetermined periods. In this case, the server receiving unit 331 of the server device 3 receives the display from the terminal device 2. When the request is received via the communication I / F 31, the server transmission unit 332 Extract information about the history associated with the user ID from user table T2, and The attributes associated with each game media ID included in the information on the game media history are Among the game media IDs included in the history information extracted from table T1 The game media IDs of the groups of attributes included in the display request are randomly selected for the current predetermined period. Select up to the maximum number of items to be displayed.

[0145] Furthermore, at the end of each of the multiple predetermined periods, the historical information is not changed (for example, For example, it may not be reset (initialized). The cumulative value of the displayed game content displayed on the game content screen 810 is Past events (past events in the current specified period or a specified period prior to the current specified period) (Past events) If selected as the game medium, the cumulative In this way, in the game system 1, the user can easily check the past The cumulative value of the displayed game content that has been changed over a predetermined period of time can be continuously used.

[0146] (Variation 2) The server receiving unit 331 of the server device 3 transmits the association request from the terminal device 2 to the communication I / F 31 If the game media ID included in the association request is received via Even if the information is stored in association with the user ID as a system medium, it will not be included in the association request. The game medium ID is stored as the owned game medium in association with the user ID. The game system 1 allows a user to own multiple identical game media that the user desires. This makes it possible.

[0147] The server receiving unit 331 of the server device 3 transmits the association request from the terminal device 2 to the communication I / F 31 If the request is received via When the game medium is stored in association with the user ID, the storage processing unit 333 Instead of the game media ID included in the linking request, the user may enter the game media ID of another game media. In this case, the other game contents may be stored in association with the user ID. The game media ID that is associated with the user ID (included in the association request) as The game content may be a game content for so-called "evolution" of the game content indicated by the above. , by the user operating the input device 24, the associated game media already stored as owned game media is The game media with the game media ID included in the attachment request and the other game media acquired this time are selected. When the game content is selected, the storage processor 333 stores the association request already stored as the owned game content. At least increase the game parameters of the game media of the game media ID included in The game media ID of the game media with the increased game parameters is presented to the user as the game media they own. In this way, the user can easily store the game media that he or she currently owns. Since it can be used (experienced) even in the future, users can acquire the game media they currently own. By having the user acquire another game medium instead of replaying the game, the user can It becomes possible to maintain or increase motivation to continue.

[0148] (Variation 3) The change unit 334 changes the cumulative number of games associated with the game medium ID received together with the progress result data. When changing the cumulative value based on the progress result data, the change value (e.g. For example, "+10" (increase of 10) is changed according to the state value associated with the game media ID. In the case where the game content is a character, the state value may be changed. , which are parameters indicating personality, etc. For example, if the state value is 10 or more, the change unit 334 , "10" may be added to the change value used in the change process. Also, if the status value is less than 0, Alternatively, the change value used in the change process may be multiplied by "-1".

[0149] The storage processing unit 333 automatically performs the running for each change period (every hour, every day), for example. Alternatively, the storage processing unit 333 may store a random value as the state value. When the accumulated value is stored in association with the user's attribute, the accumulated value is changed according to the attribute of the game medium to which the user's attribute and the accumulated value are changed. If necessary, the state value may be automatically stored (e.g., if both attributes are the same, the state value is "+10" (adds 10 to the modified value) is stored, and if the two attributes are not the same, the status value and If both attributes are the same, the change is not changed. Store the value "-5" (which subtracts 5 from the modified value) and if the two attributes are not the same, The value "+6" (adding 6 to the change value) may be stored. The amount of change in the cumulative value is changed according to the value, allowing for the re-creation of the game experience, such as obtaining game content. This will change the process leading up to the experience, making it possible to increase the user's anticipation of re-experiencing the experience.

[0150] (Variation 4) The display instruction areas 801a, 801b, and 801c displayed on the selection screen 800 are The classification is based on physical attributes, but there are also other factors that are different from the attributes, such as the game media. The various indices other than the attributes may be classified based on various indices related to the The acquisition time of the game media, the game parameters of the game media (e.g., by level, skills owned, By type, HP range, etc.), or by game type (e.g., fighting type, swordsman type, etc.) (P, Magic type, etc.)

[0151] (Variation 5) The displayed game media displayed on the game media screen 810 can be selected as the selected game media. The number of selected game media may be two or more. In this case, the progression unit 254 The event is progressed, and a plurality of selected game media are selected based on the progress result data of the event. For example, a communication event may be set to change the cumulative value of each of the In the game, messages from each of a plurality of selected game media are displayed, and the user can select a plurality of selected game media. In this case, the message for each of the selected game media is selected. The change value is set according to the selection result of the message to each.

[0152] (Variation 6) The progress of the event displayed on the event screen 820 may be the progress of a game event. In this case, the progress result data is data showing the results of the game event (data showing the score, (e.g., data indicating either victory or defeat) or cumulative data corresponding to the outcome of a game event. This is data indicating the change value of the product value.

[0153] (Variation 7) The events displayed on the event screen 820 may be two or more types of events. The progression section 254 displays a transition condition corresponding to the first event in the displayed first event. If the condition is met, the first event ends and the next event starts. 254 ends the next event if the transition condition corresponding to the next event is satisfied; The next event may be started. For example, the event displayed on the event screen 820 If the event is a communication event, The transition condition is "the user selects a specific option object that is determined in advance" etc. In this case, the progression unit 254 ends the communication event and In addition, the event displayed on the event screen 820 may start a game event. If it is an event, the transition condition corresponding to the game event is " "The user has achieved a certain number of points" or "the user has earned a certain number of points or more". The progression unit 254 ends the ongoing game event and starts another game event or communication. If two or more events are in progress, the progress result is The data may be a combination of the results of all the events that have been progressed, or The data indicates the change in the cumulative value corresponding to the combination of the progress results of all the events that have been acquired. In addition, if two or more events are being carried out, the progress result data will be displayed based on the last event that was carried out. Data indicating the progress of an event, or corresponding to the progress of the last event In this way, the event screen 820 can display two types of By holding events of this type or higher, it is expected that players will be able to acquire game media and re-experience the game experience. This brings about a change in the process, which can increase the user's anticipation of re-experiencing the experience.

[0154] (Variation 8) At least a part of the functions of the display processing unit 251 and the progress unit 254 of the terminal device 2 is implemented by a server device. The processing may be realized by the processor 33 of the server device 3. The processor 33 executes various instructions contained in the control program. The processor 33 may function as the display processing unit 251 and / or the progression unit 254. This makes it possible to reduce the processing load on the processor 25 of the terminal device 2.

[0155] (Variation 9) In addition, at least a part of the functions of the server transmission unit 332 of the server device 3 is In this case, the storage device 22 may store user identification information (For example, user ID), display data for displaying various screens, and the user's The image data of the game media to be played, the game media table T1, and the user table T2 are stored. In the rule T2, information associated with the user ID of the user of the terminal device 2 is stored in advance.

[0156] For example, a plurality of display instruction areas 801a, 801b, 801c, 80d, 80e, 80f, 80g, 80h, 80i, 80j ... When one of the display instruction areas 801, 801b, and 801c, is selected, the display processing unit 251 The display process obtains information indicating the attributes corresponding to the selected display instruction area 801. The management unit 251 stores information related to the history associated with the user ID stored in the storage device 22. The information is extracted from the storage device 22. Next, the display processing unit 251 displays the extracted information on the history. Extract attributes associated with each game media ID included in the information from the game media table T1. Next, the display processing unit 251 displays the game media I included in the extracted history information. D, the game media ID of the group of attributes corresponding to the selected display instruction area 801 is Then, the display processing unit 251 randomly selects three game media I Retrieve from the storage device 22 the accumulated values ​​and state values ​​associated with each of the selected The game media The display processing unit 251 extracts the various objects from the table T1. , image data and drawing data of the three selected game media, and The display device 23 based on the cumulative value associated with the game medium ID and information related to the image The game media screen 810 is displayed.

[0157] In addition, when the event ends, the progression unit 254 displays a progress result data indicating the progress result of the event. and extracting from the storage device 22 historical information associated with the user ID. Next, the progression unit 254 extracts information related to the executed event from the extracted history information. The cumulative value associated with the game media ID is extracted, and the cumulative value is calculated based on the progress result data. Then, the progression unit 254 applies the changed cumulative value to the game related to the executed event. The progress result data is stored in the storage device 22 in association with the program medium ID. By transmitting the data and the user ID to the server device 3, the server device 3 can obtain the progress of each user. Manage result data (save the progress result data of the user associated with the user ID in the storage device 32) The information may be stored in the memory.

[0158] In addition, when the progression unit 254 receives a change instruction from the input device 24, the progression unit 254 stores the change instruction in the storage device 22. The history information associated with the selected user ID is extracted from the storage device 22. Then, the progression unit 254 selects a display game corresponding to the change instruction from the extracted history information. Extract the cumulative value associated with the game media ID of game media A and modify the extracted cumulative value. The updated cumulative value is then stored in the storage device 22 in association with the user ID.

[0159] In addition, the progression unit 254 associates the displayed game medium A corresponding to the association button 811d. When the instruction is received, the game medium ID of the displayed game medium A is recorded as a owned game medium. The user ID is stored in the storage device 22 in association with the user ID stored in the storage device 22. 4 stores information related to the history associated with the user ID stored in the storage device 22. The game information of the display game medium A is extracted from the device 22 and included in the information on the history of the extraction. The display processing unit 251 changes the cumulative value associated with the game medium ID to a predetermined value. The name of the displayed game medium A associated with the game medium ID of the displayed game medium A, Attributes of the displayed game medium A, information regarding the image of the displayed game medium A, and Extract game parameters such as HP, MP, and skills from the game media table T1, An association result screen 830 is displayed on the display device 23 based on the various extracted information.

[0160] In this way, the processor 25 of the terminal device 2 executes various processes of the present embodiment, The communication load between the server device 3 and the terminal device 2 and / or the processing load of the server device 3 are reduced. It becomes possible to do so. [Explanation of symbols]

[0161] 1. Game System 2 Terminal Device 21 Communication I / F 22 Storage device 23 Display device 24 Input Devices 25 processors 251 Display Processing Unit 252 Transmitter 253 Receiving section 254 Progress section 3. Server equipment 31 Communication I / F 32 Storage device 33 Processors 331 Server Reception Unit 332 Data transmission unit 333 Memory Processing Unit 334 Changes 4 base station 5. Mobile communication networks 6. Gateway 7. Internet

Claims

1. A game device having a terminal device used by a user and a server device having a storage unit 1. A system comprising: The server device includes: In response to the progress of a game in which the user has participated or an association instruction from the user, information regarding the game medium is stored in the storage unit in association with the user; When the information about the user is stored in association with the user, the history corresponding to the game medium is A storage processing unit that stores information regarding the above in the storage unit; When a first instruction from the user is obtained, at least one of the instructions is obtained based on information about the history. Transmitting display data for displaying information showing at least one game medium to the terminal device. A transmitting unit; Regarding the game content displayed on the terminal device based on the display data A first parameter of the displayed game medium is displayed according to a progress result of the user in the event. A change unit that changes the value, The terminal device A receiving unit that receives the display data; Displaying the at least one game content based on the received display data. A display unit; A progression unit that progresses the event, The storage processing unit determines whether the first parameter value of the displayed game content satisfies a first condition. If so, the information about the displayed game content is stored in the memory in association with the user. Remember in the department A game system characterized by:

2. When the change unit acquires an instruction from the user to change the first parameter value, The game system according to claim 1 , wherein the first parameter value is changed.

3. The display unit determines whether the first parameter value of the displayed game content satisfies a second condition. a first instruction object for the user to instruct a change in the first parameter value in the case The game system according to claim 2, wherein the display includes:

4. If the first parameter value of the displayed game content satisfies the first condition, The display unit associates the displayed information about the game content with the user. displaying a second pointing object for the user to point; The storage processing unit, in response to the selection of the second pointing object by the user, The information about the game content corresponding to the second instruction object is associated with the user. The game system according to any one of claims 1 to 3, wherein the game information is stored in the storage unit.

5. The storage unit stores information relating to a plurality of periods, The first instruction from the user is acquired during a first period of the plurality of periods. If The transmission unit is a unit that is selected based on the information about the history stored in the storage unit. display data for displaying information indicating the number of game contents corresponding to the first period; to the terminal device; The progression unit displays a first event related to the game medium displayed during the first period. The game system according to any one of claims 1 to 4, further comprising a step of progressing a game.

6. When the first parameter value of the displayed game content is changed, the storage processing unit storing the changed first parameter value in the storage unit; The first parameter value of the game content relating to the first event is a second event that is carried out in a second period prior to the first period; If the information has been changed and stored in the storage unit, The change unit changes the record in the storage unit according to a progress result of the user in the first event. and changing the first parameter value of the game medium relating to the first event, the first parameter value being stored in the game medium. The game system according to claim 5 .

7. If the first parameter value of the displayed game content satisfies the first condition, The storage processing unit sets the first parameter value of the displayed game medium to a predetermined value.

7. The game system according to claim 6, wherein the information is stored in a memory unit.

8. In response to the progress of the game in which the user participated or an instruction to delete the game by the user, and deleting information about the game content associated with the user from the storage unit. If the first parameter value of the displayed game content satisfies the first condition, The storage processing unit: The information about the displayed game content is stored in the storage unit in association with the user. If not, the information about the displayed game content is associated with the user. and storing the result in the storage unit; The information about the displayed game content is stored in the storage unit in association with the user. If so, information on a second game medium different from the displayed game medium is displayed.

8. The method according to claim 1, wherein the user ID is stored in the storage unit in association with the user ID. Game system.

9. a second parameter value of the displayed game content is stored in the storage unit; The change unit changes the amount of change in the first parameter value of the displayed game content to 9. The method according to claim 1, wherein the second parameter value is set according to the selected second parameter value of the game medium.

13. A gaming system according to claim 1.

10. The storage processing unit classifies information about the game content into one of a plurality of groups. and storing the result in the storage unit; The transmission unit transmits a notification by the user regarding any one of the plurality of groups. When the first instruction is received, the game media classified into the one group is selected. display data for displaying information showing at least one of the game media selected from the The game system according to any one of claims 1 to 9, wherein the game system transmits the game information to the terminal device.

11. A server device that communicates with a terminal device used by a user and includes a storage unit, In response to the progress of the game in which the user participated or an instruction from the user to associate the game, and storing information about the game medium in the storage unit in association with the user, and When information related to the user is stored in association with the user, the history corresponding to the game medium is A storage processing unit that stores information related to the above in the storage unit; When a first instruction from the user is obtained, at least one of the instructions is obtained based on information about the history. Transmitting display data for displaying information showing at least one game medium to the terminal device. A transmitting unit; Regarding the game content displayed on the terminal device based on the display data A first parameter of the displayed game medium is displayed according to a progress result of the user in the event. A change unit that changes the value, The storage processing unit determines whether the first parameter value of the displayed game content satisfies a first condition. If so, the information about the displayed game content is stored in the memory in association with the user. Remember in the department A server device comprising:

12. A game device having a terminal device used by a user and a server device having a storage unit 1. A method for controlling a system, comprising: The server device includes: In response to the progress of a game in which the user has participated or an association instruction from the user, information regarding the game medium is stored in the storage unit in association with the user; When the information about the user is stored in association with the user, the history corresponding to the game medium is storing information about the above in the storage unit; When a first instruction from the user is obtained, at least one of the instructions is obtained based on information about the history. Transmitting display data for displaying information showing at least one game medium to the terminal device. Send, The terminal device receiving the display data; displaying the at least one game medium based on the received display data; Progressing an event related to the displayed game content; The server device includes: A first part of the displayed game medium is displayed according to a progress result of the user in the event. Change the parameter value, If the parameter value of the displayed game content satisfies a first condition, The information regarding the game medium corresponding to the game medium is associated with the user. Store in memory The control method includes:

Citation Information

Patent Citations

  • Game device, and game program

    JP2013099436A

  • Program and server system

    JP2015126776A

  • Information processor and game program

    JP2017158658A

  • Information processing device and program

    JP2018134284A

  • Program and game system

    JP2019013341A