Game live distribution server and program
By dynamically adjusting and resetting the reward standards in the game live distribution server, combined with distributor ranking, the problem of reducing user engine distribution caused by frequent updates of reward standards is solved, and users' distribution enthusiasm is improved.
Patent Information
- Application Number
- JP2023172952
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-10-04
- Publication Date
- 2025-01-30
AI Technical Summary
In the existing live game distribution services, frequent updates of reward standards lead to a decrease in user engine distribution, affecting user engine distribution.
By introducing reward criteria determination components in the distribution server, the reward criteria are dynamically adjusted according to the distribution time and distribution results, and reset the reward criteria at the end of each performance evaluation cycle, while combining distributor rankings, ensuring that the reward criteria are still applicable to the next cycle after reset.
The user's distribution engine is maintained, and the reduction in distribution engines is prevented due to the reduction of reward standards is improved, which increases the user's distribution enthusiasm.
Smart Images

Figure 2025015377000001_ABST
Abstract
Description
[Technical field]
[0001] The present invention relates to a live game distribution server and a program. [Background technology]
[0002] In recent years, various devices such as smartphones have become more powerful and functional, and the Internet has become more and more popular. As the speed of communication increases, various video distribution services are becoming more and more popular. Live game streaming, where the gameplay is broadcast to a large number of viewers in real time The service is being carried out.
[0003] In addition, live game distribution services are subject to the distribution record, such as game distribution time and number of distributions. In response, a specified reward may be given to the distributor.
[0004] And among the live game streaming services that offer rewards in this way, The reward criteria are set for each follower according to their delivery performance and can be updated. In some cases, rewards are awarded according to the length of delivery and the reward criteria within the reward period (Patent Document (See reference 1). [Prior art documents] [Patent documents]
[0005] [Patent Document 1] JP 2020-021445 A Summary of the Invention [Problem to be solved by the invention]
[0006] In such a system, the distribution performance during the reward period is used as the basis for the next reward period. The previous compensation period has ended and the next compensation period is beginning. If you enter a new period, the new reward criteria will be updated immediately based on your performance during the previous period. Remuneration may be calculated.
[0007] However, if the reward standard decreases with the start of the next reward period, the user may As the number of viewers declines, the motivation to broadcast decreases and the broadcast stops. There was a problem.
[0008] Therefore, the present invention has been made in consideration of the above-mentioned problems, and is intended to solve the problem of lowering the remuneration standard. A live game streaming server that allows you to maintain your motivation even when and programs. [Means for solving the problem]
[0009] The present invention relates to a live game distribution service that distributes game play videos by a distributor to viewers. A distribution server that provides a reward to the distributor according to the distribution performance of the game during a performance evaluation period. A remuneration standard determination unit that determines a remuneration standard, and a remuneration target period to which the remuneration standard is applied. A reward is calculated and given to the distributor according to the broadcasting time of the believer and the reward standard. A granting unit and a reset unit that resets the remuneration standard at the end of the performance evaluation period. After the reward standard is reset and the subsequent performance evaluation period begins, the reward granting unit The reward standard before the reset is applied to the calculation of the reward during a predetermined period of time. It is characterized by being a distribution server.
[0010] In the live distribution server of the game, the distribution of the distributor during the performance evaluation period is A broadcaster rank indicating the status of the broadcaster in the game is determined according to the broadcaster's performance. The reward standard determination unit further determines the reward standard according to the broadcaster rank. The reset unit determines a remuneration standard, and resets the distributor rank at the end of the performance evaluation period. Preferably, setting resets the reward criteria.
[0011] In addition, in the live distribution server of the game, the distributor rank determination unit According to the score set for each type of distribution performance that the user has acquired during the performance evaluation period, It is preferable to determine the publisher rank.
[0012] In addition, in the live distribution server of the game, the distributor rank determination unit The reset unit resets at least a part of the score acquired by the user during the performance evaluation period. After the remuneration standard is reset by the It is preferable to use it for determining the
[0013] In addition, in the live distribution server of the game, the distributor rank determination unit The rank of the distributor to be carried over to the subsequent performance evaluation period according to the rank of the distributor at the end of the evaluation period. It is preferred to vary the number of cores.
[0014] In addition, in the live distribution server of the game, the distribution record is a record of the previous broadcast by the broadcaster. The distribution time of the game, the number of times the game is distributed by the distributor, The number of viewers who watched the game, the number of viewers who donated the game to the distributor, the number of items available in the The number of viewers who follow the followers, the number of likes given to the distributor by the viewers, The in-game currency that can be used only in the game provided to the distributor by the viewer, and It is preferable that the virtual currency is at least one of the virtual currencies provided by the viewer to the distributor. I wish.
[0015] In addition, in the live distribution server of the game, the reward is a currency, a virtual currency, and a Preferably, the currency is at least one of the in-game currencies that can be used only within the game. .
[0016] In addition, in the live distribution server of the game, a reward is given to the distributor according to the distribution performance. The content delivery system further includes a reward type determination unit that determines a type of reward, At least one of the currencies or virtual currencies will be exchanged only if a certain condition is met. It is preferable to add this to the rewards.
[0017] The present invention also relates to a game that allows a distributor to live-stream a game play video to viewers. A program for live distribution, the program being a program for live distribution, A reward criterion determination step for determining a reward criterion for the distributor; Calculate a reward for the distributor according to the duration of the distribution by the distributor during the target period and the reward standard. and resetting the reward criteria at the end of the performance evaluation period. A reset process is executed by the computer, and in the reward granting process, After the compensation standard is reset and the subsequent performance evaluation period begins, the compensation standard before the reset will be applied for a certain period. a program for causing a computer to apply the reward criteria to the calculation of the reward; It is characterized by being a ram. Effect of the Invention
[0018] According to the present invention having the above-mentioned configuration, even after the reward standard is lowered, the reward for live game distribution is This will enable you to maintain your motivation. [Brief description of the drawings]
[0019] [Figure 1] 1 is a schematic diagram showing a live game distribution system to which a live game distribution server according to an embodiment of the present invention is applied. FIG. [Diagram 2] FIG. 2 is a configuration block diagram of a live game distribution server according to an embodiment of the present invention. [Diagram 3] FIG. 2 is a functional block diagram of a live game distribution server according to an embodiment of the present invention. [Figure 4] 1 is a schematic diagram showing a specific example of a broadcaster database stored in a storage means of a live broadcasting server of a game according to an embodiment of the present invention. FIG. [Diagram 5] A schematic diagram showing the timing of updating and resetting broadcaster ranks and updating reward criteria by a live streaming server of a game according to an embodiment of the present invention. [Figure 6] 1 is a schematic diagram showing a specific example of a screen displayed on a viewer terminal communicating with a live streaming server of a game according to an embodiment of the present invention. FIG. [Figure 7] 13 is a flowchart illustrating processing by a live game distribution server according to an embodiment of the present invention. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0020] Hereinafter, with reference to the drawings, a live distribution server for a game according to an embodiment of the present invention will be described. This article explains the live streaming system for games.
[0021] FIG. 1 shows a game live distribution server 2 according to an embodiment of the present invention. FIG. 1 is a schematic diagram showing an eve distribution system 1. As shown in FIG. The live distribution system 1 includes a game live distribution server 2 (hereinafter, simply referred to as “server 2”). A distributor terminal 3 connected to the server 2 via a network N, and a plurality of viewer terminals It is configured with terminal 4 (4A, 4B, ..., 4N).
[0022] In this embodiment, the live game distribution system 1 is a system in which a user who is a distributor distributes a game. Providing a video of the game being played in real time to one or more viewers It is a system that makes this possible.
[0023] Specifically, in a game live distribution system 1, a server 2 provides one or more games. Each user accesses the server 2 from his / her own terminal (distributor terminal 3 or viewer terminal 4). By accessing the terminal, the terminal transmits game operation information to the server 2, and the server 2 receives the operation information. Based on the game information, various in-game information processing is performed and the results of the information processing are sent to the user's device. The user's device then displays the gameplay video based on the results of the information processing. The user's device only generates and transmits game operation information and draws gameplay animation. All other game-related information processing is performed by the server 2.
[0024] In addition, users who play the game may wish to live stream their gameplay videos. In this case, the server 2 transmits the play video to the viewer terminal 4 of the viewer who wishes to receive the video. provide.
[0025] The distributor terminal 3 and the viewer terminal 4 are equipped with a communication function, a voice call function, a recording and video recording function, and an operating function. Terminals equipped with functions such as a smartphone, tablet, etc. By accessing server 2 via a program installed on a PC, etc., You can play the games and stream or watch the gameplay videos. The distributor terminal 3 and the viewer terminal 4 are terminals that can be used for chatting and calling. The distributor terminal 3 and the viewer terminal 4 are basically the same terminal, and When a user who wants to live stream a game starts streaming via their device, the device starts streaming. While it functions as a follower terminal 3, users who want to watch the distributed videos can also use the terminal When a viewing start operation is performed, the terminal functions as the viewer terminal 4.
[0026] FIG. 2 is a configuration block diagram of the live game distribution server 2 according to the embodiment of the present invention. As shown in FIG. 2, the server 2 includes a control unit 21 that controls the entire server 2, and a storage unit 2. 5 and a communication unit 26.
[0027] The control unit 21 includes a CPU 22 that controls the entire control unit 21 and a control unit that operates on the CPU 22. ROM 23 for storing programs, etc., and RAM 24 for temporarily storing various data. The present invention is configured to include the following.
[0028] FIG. 3 is a functional block diagram of the live game distribution server 2 according to the embodiment of the present invention. As shown in FIG. 3, the control unit 21 executes a program stored in the ROM 23 by a CPU 22. The program is expanded in the RAM 24 and executed, whereby a game providing unit 221, a video distribution unit 222, , distributor rank determination unit 223, reward standard determination unit 224, reward type determination unit 225, reward granting The reset unit 227 functions as a reset unit 226 .
[0029] The game providing unit 221 provides a game based on one or more game data stored in the storage means 25. As described above, the game is provided to the distributor terminal 3 and the viewer terminal 4. The hearing device 4 only generates and transmits game operation information and draws gameplay videos. All information processing related to the game is performed by the game providing unit 221. The providing unit 221 performs the in-game and transmits the results of the information processing to the distributor terminal 3 and the viewer terminal 4. Then, the distributor terminal 3 and the viewer terminal 4 process the received information by the game providing unit 221. Displays gameplay videos based on the results.
[0030] The video distribution unit 222 receives information from the distributor terminal 3 indicating that live distribution of the game is to begin. Then, among the broadcaster terminals 3 that access the server 2, those who wish to watch the gameplay video of the game are We will distribute gameplay videos to those who wish to do so. The unit 222 may distribute the video data as is, or may process the video data in a predetermined manner before distributing it. stomach.
[0031] The distributor rank determination unit 223 determines whether or not the distribution record is within a performance evaluation period set as an evaluation period for the distribution record. A streamer's status within the game is displayed according to the streamer's game streaming performance. The rank will be determined and updated accordingly during the performance evaluation period. This creates a mentality of distributors competing with each other for their own distributor rank, This can increase the streamer's motivation to stream.
[0032] The distributor rank determined by the distributor rank determination unit 223 is as described below. It is also used to determine the compensation standard that is the basis for calculating the compensation given to distributors, and the distributor database The information is managed using a database (see Figure 4).
[0033] The distribution performance includes the time the distributor has streamed the game, the number of times the distributor has streamed the game, The number of viewers who watched the game streamed by, and the amount of in-game money donated by viewers to the streamer The number of available items, the number of comments sent to the streamer by viewers (see Figure 6), and the streamer The number of viewers who follow the streamer, the number of likes given to the streamer by the viewers (see Figure 6), In-game currency that can be used in the game provided to the streamer by the It may be at least one of the cryptocurrencies offered, or a combination of two or more. Here, all of these are included in the distribution record. Here, following means: This is a feature in the game live streaming system 1, where viewers can follow the streamer. This allows viewers to receive a notification when a broadcaster they follow starts broadcasting. This is a function that allows you to display the current broadcaster's broadcast status in a list of broadcasters currently broadcasting.
[0034] In this embodiment, a score is set for each type of distribution record, and the distributor ranking is The score determination unit 223 determines the score of the broadcaster according to the score the broadcaster obtained during the performance evaluation period. The streamer rank will be determined during the performance evaluation period. For example, every time a streamer streams for 15 minutes, A score of 40 is given to each viewer, and 4 points are given for each additional viewer. For example, a score of 8 can be added each time a comment is sent by a broadcaster. The scores obtained by the broadcaster are managed using the broadcaster database DB (see FIG. 4).
[0035] In addition, the distributor rank determination unit 223 determines the rank of the distributor among the scores acquired during the performance evaluation period. At least a part of the reward criteria is reset by the reset unit 227 described later, and the subsequent performance is This score will be carried over to the evaluation period and used to determine the streamer's rank. More on carrying over this score later. Please elaborate.
[0036] In this embodiment, the performance evaluation period is one month from the 24th of a month to the 23rd of the following month. The period is set. Then, from the 24th of the following month, the next performance evaluation period (subsequent performance evaluation period) begins. The evaluation period begins.
[0037] The remuneration standard determination unit 224 determines the remuneration standard for the distributor based on the distributor rank of the distributor. The reward standard determination unit 224 determines and updates the reward standard. This will be done at the same time as the streamer ranking is decided by 223, and the determined reward criteria will be based on performance evaluation. The reward criteria are updated sequentially during the period and applied to the awarding of rewards (see FIG. 5). The determination of the compensation standard by 24 will be described in detail later. The management of this compensation standard is also carried out by the distributor data. This is done using the database DB (see Figure 4).
[0038] The reward type determination unit 225 determines the reward type according to the broadcaster's broadcast performance (score in this embodiment). Determine the type of reward.
[0039] In this embodiment, the remuneration is assumed to be in real currency such as yen or dollars. This includes, but is not limited to, in-game currency that can only be used within the game and various virtual currencies. There may be at least one, or a combination of two or more. In-game points that can be used only within the game and can be used to purchase items, etc. It is an int.
[0040] The remuneration type determination unit 225 determines whether or not the remuneration type is a currency or a virtual currency only when the delivery record satisfies a predetermined condition. At least one of the currencies is added to the reward and becomes a target for rewarding by the reward granting unit 226. In this embodiment, the reward type determination unit 225 determines whether the score of the distributor as the distribution performance is a predetermined When the number of remunerations reaches or exceeds a threshold (for example, 40,000 or more), the remuneration is determined by the remuneration granting unit 226. In addition, the reward type determination unit 225 determines whether the score of the distributor is less than a predetermined threshold value. If the amount is less than the limit, the reward will be only in-game currency that can be used only in the game.
[0041] The reward giving unit 226 gives rewards to the distributor based on the reward criteria and the duration of the distribution by the distributor. Specifically, the reward granting unit 226 grants the distributor a reward for playing games during a predetermined period. The remuneration was based on the value obtained by multiplying the broadcast time by the remuneration standard applied to the specified period. The reward type determination unit 225 then grants a reward according to the reward criteria. .
[0042] In addition, the reward provision unit 226 resets the reward standard by the reset unit 227 described later. After the start of the subsequent performance evaluation period, the rewards before the reset will be applied for a specified period (application grace period). The standards will be applied to the calculation of remuneration. The calculation of remuneration during this grace period will be described in detail later. .
[0043] The reset unit 227 resets the remuneration standard at the end of the performance evaluation period. In this case, the performance evaluation period is one month from the 24th of a month to the 23rd of the following month, At the end of the 23rd, the reset unit 227 will reset the broadcaster rank. The compensation scale will be reset.
[0044] FIG. 4 shows the content of the game stored in the storage unit 25 of the live distribution server 2 of the game according to the embodiment of the present invention. FIG. 1 is a schematic diagram showing a specific example of a distributor database DB. The following information is stored: the user ID of each user who delivered the content, the score earned according to the delivery record, and the delivery Information on follower ranks and reward criteria are associated with each other and are maintained in an updateable manner.
[0045] The acquired score is the score that the distributor acquired during the performance evaluation period. For example, user ID 0 The user with user ID 001 has an acquired score of 7600, and the user with user ID 0002 has an acquired score of The score obtained is 2540.
[0046] In this embodiment, the distributor rank increases by 1 for every 5000 points earned. If the score is between 0 and 4999, the streamer rank will be D. If the score is between 5000 and 9999, the streamer will be ranked C. If the score is between 10,000 and 14,999, the streamer rank will be B and the score will be 150 If the score is between 00 and 19999, the streamer will be ranked A and will receive a score of 20,000 or more. In this case, the streamer rank will be S. The streamer rank will increase according to the score obtained. The rate is not limited to this example in the present invention, and may be other rates. Each time a score is earned during the performance evaluation period and exceeds a certain score threshold, the broadcaster's ranking will be increased. The link will be updated.
[0047] In this embodiment, the remuneration standard is set for each distributor rank. For example, If the rank of the streamer is D, the reward standard will be 5, and if the streamer rank is C, the reward standard will be is 10, if the streamer rank is B, the reward standard is 15, if the streamer rank is If the streamer rank is A, it will be 20, and if the streamer rank is S, it will be 25. The rate at which the reward standard increases according to the rank of the person is not limited to this example in the present invention, and may be increased to other levels. It may also be a port.
[0048] Next, the broadcaster rank will be updated and reset according to the broadcast performance mentioned above, and the reward criteria will be updated. FIG. 5 is a flowchart showing a process of a live distribution server for a game according to an embodiment of the present invention. A schematic diagram showing the timing of streamer rank updates and resets and reward criteria updates according to 2 It is.
[0049] As shown in FIG. 5, in this embodiment, the performance evaluation period (from the 24th of a month to the 31st of the following month) Rewards will be awarded to streamers based on the reward criteria and streaming time for the one month period ending on the 23rd. In addition, the distribution rank is reset at the end of the 23rd of each month, and the reward criteria are also reset. Depending on the score of the distributor, a part of the score will be carried over to the subsequent performance evaluation period. The new streamer rank will be determined based on the score carried over to the streamer. The rank will not be immediately applied to the calculation of rewards for the subsequent performance evaluation period, and will be reset during the grace period. The pre-release compensation standards will now apply.
[0050] Specifically, during the performance evaluation period from June 24th (not shown) to July 23rd, Based on the distribution performance (achieved score), the distribution rank was updated to C as of July 1st, Accordingly, the compensation standard will be updated to 10, and compensation calculations will be carried out from July 1 onwards. During the performance evaluation period, as the distributor accumulates distribution performance, the distribution will be announced on July 17th. The follower rank has been updated to B, the reward standard has been updated to 15, and the calculation of rewards after July 17th has been changed to It will be held.
[0051] Then, the performance evaluation period ends on July 23, and the distributor is reset by the reset unit 227. The rank is reset. When resetting the distributor rank, the distributor rank determination unit 223 At least a part of the score acquired by the distributor is reset by the distributor ranking by the reset unit 227. After the reset of the cloud, the streamer will be carried over to the subsequent performance evaluation period (July 24th to August 23rd) Used to determine rank.
[0052] Here, the acquired scores handed over by the distributor rank determination unit 223 after July 24th are corresponds to broadcaster rank D, so the broadcaster rank will be determined to be D.
[0053] Here, the takeover of the acquired score by the distributor rank determination unit 223 is, for example, For streamers with a high streamer rank, the percentage of streamers that are carried over will be reduced, and for streamers with a low streamer rank, This is done by increasing the proportion of inheritance.
[0054] Specifically, if the streamer rank is S, 30% of the acquired score will be carried over and the streamer If the streamer rank is A, 40% of the acquired score will be carried over, and if the streamer rank is B, If the streamer rank is C, 50% of the acquired score will be carried over. If the streamer rank is D, 70% of the acquired score will be carried over. It may be possible to do so.
[0055] In this way, the percentage of streamers with high streamer ranks that are carried over is reduced, By increasing the percentage of content that is carried over from streamers with low streamer ranks, It will be easier for new streamers to raise their streamer rank in the next performance evaluation period, and streamers will be able to This can prevent the motivation for the program from decreasing.
[0056] In addition, as of the end of July 23, the reward granting unit 226 Rewards are given to distributors according to the length of time the distributors have distributed during a performance evaluation period and the remuneration criteria.
[0057] The next performance evaluation period will start on July 24th, but the period will run from July 24th to the end of the month. (July 31st) As a grace period, broadcasters who were selected at the start of July 24th will be Instead of Rank D, the streamer will be ranked B, which was the rank they achieved at the end of the previous performance evaluation period. 15 of the remuneration criteria based on the IFRS 15 will be maintained and applied in the computation of remuneration.
[0058] And, depending on the distribution performance during the grace period from July 24 to July 31, distributors will be The rank determination unit 223 determines that the distributor rank will be A from August 1 after the grace period ends. At the same time, the remuneration standard determination unit 224 sets the remuneration standard by 20 based on the distributor rank A. , and the reward granting unit 226 starts calculating the reward based on the reward standard 20.
[0059] Then, on August 23, the reset unit 227 will reset the distributor rank. After the reset on August 23rd, the broadcaster rank determination unit 223 will start the next August 24th. The score carried over to the next performance evaluation period will be equivalent to a broadcaster rank of C. Therefore, the streamer rank will be determined to be C.
[0060] In addition, from August 24th to the end of the month (August 31st) there will be a grace period. The rank of the streamer is determined based on the end of the performance evaluation period immediately preceding the start of the month, not the rank of C. The reward standard of 20, based on the streamer rank of A that was achieved at the time, will be maintained and used to calculate rewards. The processing for the subsequent performance evaluation periods is the same as that for the preceding performance evaluation periods described above. The process is the same as that described above.
[0061] In this manner, in the present embodiment, after the broadcaster rank is reset, a certain period of grace period is set. There is a grace period, and during that grace period, the actual performance evaluation period before the reset will end. The compensation standard will be calculated based on the rank of the distributor you have achieved. This is the evaluation period to determine the distributor rank after the grace period ends. In this embodiment, the distributor rank is reset on the 23rd of every month. The grace period was from the 24th of the month to the last day of the month. The timing and the length of the grace period are not particularly limited, and other timings and lengths may be used. .
[0062] Returning to FIG. 2, the server 2 includes a storage unit 25 and a communication unit 26 in addition to the control unit 21. is.
[0063] The storage means 25 is configured using a storage device such as a magnetic hard disk or a semiconductor storage device. The storage means 25 stores various game-related information required for the server 2 to function. It stores various data and databases such as the distributor database DB.
[0064] The communication unit 26 is a network interface and communicates with a distributor via a network N. The communication unit 26 communicates with the distributor terminal 3 and the viewer terminal 4. The received various data are passed to the control unit 21, and the data generated by the control unit 21 is sent to the distributor terminal. The data is then transmitted to the terminal 3 and the viewer terminal 4.
[0065] Next, the live distribution of the game by the live distribution system 1 having the above-mentioned configuration will be described. FIG. 6 shows a system for communicating with a live distribution server 2 of a game according to an embodiment of the present invention. FIG. 6 is a schematic diagram showing a specific example of a screen displayed on a viewer terminal 4 for carrying out a game. During live streaming of the game, the viewer terminal 4 has a video window V and a chat window C. , chat input window I, avatar window A, gift icon G, and various operation A menu button M for calling up the operation menu is displayed.
[0066] The video window V shows the gameplay of a distributor distributed from the video distribution unit 222. This is the window where the video is displayed. The video window V displays the gameplay video. A heart-shaped thumbs-up button that allows viewers to thumbs-up for streamers they trust. The like button L will be displayed. By touching this like button L, viewers can give the streamer a thumbs up. The total number of likes given to a broadcaster by viewers is counted by the number of likes. It is displayed to the right of button L. In the example in Figure 6, the total number of likes is displayed as 21.
[0067] The chat window C is a window where the chat contents are displayed. The names of the viewers ("Hinata", "Aoi") and the comments of each speaker ("Nice to meet you" "Hey!" or "Chance!" will be displayed.
[0068] The chat input window I is used to enter comments that will be displayed in the chat window C. The viewer who wishes to speak can enter the chat window I. The user inputs characters using the character input function of the user terminal 4 and transmits the character data to the server 2. As a result, the text is displayed in the chat window C of the viewer terminal 4. The contents of the broadcast are also displayed on the broadcaster terminal 3.
[0069] Avatar window A displays the streamer's avatar a and the streamer's name (Honoka). This is the window.
[0070] The gift icon G is selected when a viewer gives gift content to a streamer. By selecting the icon, the gift database is displayed on the viewer terminal 4. A list of gift contents that can be given based on the user's viewing experience (not shown) is displayed. The user can choose the gift they want to give from the list of gift contents in exchange for points held by the user. When the content is selected, the viewer terminal 4 transmits a donation request to the server 2, and the server 2 Depending on the gift request, the specified gift content is extracted from the gift database and presented to the distributor. Provide.
[0071] Next, the operation of the server 2 having the above-mentioned configuration and functions will be described with reference to a flowchart. FIG. 7 shows a process performed by the live game distribution server 2 according to an embodiment of the present invention. 6 is a flowchart.
[0072] As shown in FIG. 7, first, a viewer operates the viewer terminal 4 to transmit a predetermined A request to watch a live game broadcast by a broadcaster is sent (step S1). .
[0073] Next, the video distribution unit 222 distributes the play video of the distributor to the viewer terminal 4 ( The distributed video data is displayed in the video window of the viewer terminal 4 as shown in FIG. It is displayed in V.
[0074] Next, the distributor rank determination unit 223 determines the rank of the distributor based on the distribution performance of the game during the performance evaluation period. Based on the above, the rank of each distributor is determined and updated (step S3). When the rank of the distributor is changed, the distributor rank determination unit 223 changes the rank of the distributor in the distributor database DB. Update the rank of the participant to a new one and save.
[0075] Next, the remuneration standard determination unit 224 determines the remuneration standard based on the remuneration standard determination unit 224 and the remuneration standard determination unit 224 determines the remuneration standard based on the remuneration standard determination unit 224. Then, the next remuneration standard is determined and updated (step S4).
[0076] Next, the reset unit 227 resets the distributor rank of the distributor at the end of the performance evaluation period. By doing so, the reward standard is reset (step S5).
[0077] Next, the reward granting unit 226 compares the reward standard and the broadcasting time by the broadcaster during the performance evaluation period. Based on this, a reward is given to the distributor (step S6).
[0078] Then, after the reward is given in step S6, the distributor rank determination unit 223 If the period has elapsed (step S7: YES), the application is terminated based on the delivery record during the applicable grace period. Then, the distributor rank is determined and updated (step S8).
[0079] In addition, when the distributor rank is updated, the remuneration standard determination unit 224 determines the remuneration standard according to the distributor rank. Then, the remuneration standard is determined and updated (step S9).
[0080] If the grace period has not elapsed (step S7), the application grace period is The reward criteria will not be updated until the broadcaster rank is reset. Compensation will continue to be calculated based on the compensation standards that were applied.
[0081] According to the above-described live distribution server 2 of the game according to the present embodiment, the reward standard is reset. After the grace period, the reward calculation will use the reward standard before the reset. Therefore, even if the compensation standard is lowered due to the reset of the compensation standard, the distributor will be motivated to distribute. This makes it possible to maintain the same position.
[0082] In addition, as described above, various types of delivery records can be used in the present invention. Streaming achievements include the number of in-game items given to streamers by viewers, and the number of streamers that can be used by streamers. The number of comments sent to the streamers, the number of likes given to the streamers by viewers, and the number of viewers In the case of currency provided to the streamer by the streamer, virtual currency, or in-game currency provided by viewers, If the information provided is used as a distribution record, distributors may collude to create a distribution record. This leads to a situation where people exchange shares and unfairly raise the rank of streamers, thereby raising the reward standard. It's possible.
[0083] If such fraud occurs, the payment to the streamer may be in virtual currency or real currency. Once rewards have been awarded, it is difficult to recover them even if fraud is discovered. However, the distributors will be given in-game rewards. By using in-game currency that can only be used by the game, if such fraud is discovered, the management can make the in-game currency unusable, so the operation side's response to fraud This will facilitate the above and prevent damage to the operator.
[0084] In addition, the reward type determination unit 225 determines whether or not a distributor's acquired score exceeds a predetermined threshold value. , at least one of the currency or virtual currency only if the distribution record meets certain conditions By adding this as a reward, the game can be streamed while the player actually operates the game. Streamers who try to gain streaming experience through fraudulent means, such as leaving their streams unattended in order to gain streaming time can impose conditions that are difficult to meet and prevent losses of real or virtual currency. It becomes possible.
[0085] In addition, at least a portion of the score that the distributor has earned during the performance evaluation period will be used for the next performance evaluation. The aspect in which the information is carried over to the evaluation period and used to determine the remuneration standard by the remuneration standard determination unit 224. By doing so, we can prevent sudden increases and decreases in broadcaster rank and reward criteria, This will help you maintain your motivation for streaming.
[0086] In addition, if the score acquired by the distributor is carried over to the next performance evaluation period, the reward base The number of scores carried over to the next performance evaluation period will change depending on the standard value. Therefore, for those with low broadcaster ranks, it is necessary to continue broadcasting in order to raise their rank. This will allow you to maintain and improve your motivation for streaming. In both cases, those with high streamer ranks are not satisfied with the current situation and continue to maintain their high streamer ranks. It will be possible to motivate people to work hard to maintain their streaming. .
[0087] The present invention is not limited to the above-described embodiment, and various modifications can be made.
[0088] For example, in the above-described embodiment, the distributor terminal 3 and the viewer terminal 4 are It only generates and transmits gameplay information and draws gameplay videos, and does not process other game information. In the above, all the processing is performed by the server 2, but the present invention is not limited to this. The viewer terminal 4 performs operations other than generating and transmitting game operation information and drawing gameplay video. In the above-described embodiment, at least a part of the information processing performed by the server 2 may be performed. stomach. [Explanation of symbols]
[0089] 1: Live game streaming system 2: Live game streaming server 3: Distributor terminal 4: Viewer terminal 21: Control unit 22: CPU 23:ROM 24:RAM 25: Memory means 26: Communications Department 221: Game Provider 222: Video Distribution Department 223: Broadcaster Ranking Division 224: Remuneration Standards Determination Department 225: Reward type determination unit 226: Reward Department 227: Reset section A:Avatar Window a:Avatar C: Chat window DB: Broadcaster database G: Gift icon I: Chat input window L: Like button M: Menu button V: Video window
Claims
1. A live game streaming server that broadcasts gameplay videos by streamers to viewers And, A reward system that determines the standard of reward for the distributor according to the distribution performance of the game during the performance evaluation period. A remuneration standard determination unit; The broadcasting time by the broadcaster during the remuneration period to which the remuneration standard applies, and the remuneration standard a reward granting unit that calculates and grants a reward to the distributor in response to the A reset unit that resets the remuneration standard at the end of the performance evaluation period; Equipped with After the reward standard is reset and a subsequent performance evaluation period begins, the reward granting unit: The reward standard before the reset is applied to the calculation of the reward during a predetermined period of time. Communication server.
2. In the game of the distributor, a broadcasting record is generated according to the broadcasting record of the distributor during the performance evaluation period. A distributor rank determination unit for determining a distributor rank indicating a status in the The remuneration standard determination unit determines the remuneration standard according to the distributor rank, The reset unit resets the distributor rank at the end of the performance evaluation period. The live game distribution server according to claim 1 , wherein the reward criteria is reset by
3. The distributor rank determination unit is configured to determine the distribution performance obtained by the distributor during the performance evaluation period. The broadcaster rank is determined according to a score set for each type of achievement according to the broadcaster rank according to claim 2 . Live game streaming server.
4. The distributor rank determination unit is configured to determine the score of the distributor obtained during the performance evaluation period. At least a part of the reward standard is reset by the reset unit, and then the subsequent performance The ranking of the game according to claim 3 is carried over to a performance evaluation period and used to determine the distributor rank. Eve distribution server.
5. The distributor rank determination unit determines a rank of the distributor according to the rank of the distributor at the end of the performance evaluation period.
5. The game of claim 4, wherein the number of scores carried over to the subsequent performance evaluation period is changed. Live streaming server.
6. The distribution record includes the distribution time of the game by the distributor, the number of times the game was distributed by the distributor, the number of viewers who watched the game distributed by the distributor, the number of items that can be used in the game donated to the distributor from the The number of comments sent to the broadcaster, the number of viewers who follow the broadcaster, the number of likes given to the distributor by the viewers, In-game currency that can only be used within the game and virtual currency provided by the viewer to the distributor The game live distribution server according to claim 1 , wherein the game live distribution server is at least one of the following:
7. The reward may be any of currency, virtual currency, and in-game currency that can be used only in the game. The game live distribution service according to any one of claims 1 to 6, Ba.
8. The remuneration type determination unit determines a type of remuneration according to the delivery performance of the distributor. 、 The remuneration type determination unit determines the remuneration type based on the currency or 8. The game of claim 7, wherein the player adds at least one of the virtual currencies to the reward. Distribution server.
9. A platform for live game streaming where gamers can live stream their gameplay videos to viewers. It is a program A reward system that determines the standard of reward for the distributor according to the distribution performance of the game during the performance evaluation period. compensation standard determination process; The broadcasting time by the broadcaster during the remuneration period to which the remuneration standard applies, and the remuneration standard a reward awarding step of calculating and awarding a reward to the distributor in accordance with the A resetting step of resetting the reward criteria at the end of the performance evaluation period; and causing a computer to execute the above. In the reward awarding step, the reward criteria is reset and a subsequent performance evaluation period begins. After that, the compensation standard before the reset is applied to the calculation of the compensation for a predetermined period of time. A program that makes a computer function.
Citation Information
Patent Citations
System, method, and program for distributing live video
JP2020021445A