Game machine
Patent Information
- Application Number
- JP2023125193
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-07-31
- Publication Date
- 2025-02-13
AI Technical Summary
【0007】 本発明の遊技機によれば、判別条件の成立に基づいて判別を実行する判別手段と、その判別手段による判別結果を示す識別情報が表示される表示手段と、前記識別情報を前記表示手段に動的表示させることが可能な動的表示手段と、前記判別手段による判別結果が特定の判別結果であることを示すための前記識別情報で表示された場合に、遊技者に有利な特典を付与することが可能な特典付与手段と、を有し、前記識別情報は、複数の図柄列で構成され、特定の図柄の組み合わせで表示されることで、前記判別手段による判別結果が前記特定の判別結果であることを示すように構成されており、前記動的表示手段は、前記複数の図柄列を動的表示させた後に停止または仮停止させて表示させることが可能であり、前記遊技機は、前記複数の図柄列が停止または仮停止された場合に前記複数の図柄列以外の図柄を所定位置に表示させて前記複数の図柄列で表示された1以上の図柄と組み合わせて表示させることで前記判別手段の判別結果を示すことが可能にされている。
Smart Images

Figure 2025021360000001_ABST
Abstract
Description
[Technical field]
[0001] The present invention relates to gaming machines such as pachinko machines. [Background technology]
[0002] In gaming machines such as pachinko machines, a winning or losing decision is made, and some machines perform a presentation in which multiple symbols are displayed in a varying manner to notify the winning or losing decision result, and then a presentation in which the symbols are displayed in a predetermined combination is performed. In these conventional gaming machines, a wide variety of exciting presentations are performed to increase the excitement of the game. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2011-172988 A Summary of the Invention [Problem to be solved by the invention]
[0004] However, there is a demand for further improvements in the entertainment value of games.
[0005] An object of the present invention is to improve the enjoyment of games. [Means for solving the problem]
[0006] In order to achieve this object, the gaming machine of the present invention has a discrimination means which performs a discrimination based on the establishment of a discrimination condition, a display means which displays identification information indicating the discrimination result by the discrimination means, a dynamic display means which is capable of dynamically displaying the identification information on the display means, and a bonus granting means which is capable of granting a bonus advantageous to a player when the discrimination result by the discrimination means is displayed as the identification information indicating that the discrimination result is a specific discrimination result, the identification information being composed of a plurality of symbol strings and being displayed as a specific combination of symbols so as to indicate that the discrimination result by the discrimination means is the specific discrimination result, the dynamic display means is capable of dynamically displaying the plurality of symbol strings and then stopping or temporarily stopping them for display, and the gaming machine is capable of indicating the discrimination result of the discrimination means by displaying a pattern other than the plurality of symbol strings at a predetermined position and combining it with one or more patterns displayed in the plurality of symbol strings when the plurality of symbol strings are stopped or temporarily stopped. Effect of the Invention
[0007] According to the gaming machine of the present invention, there is provided a discrimination means which executes discrimination based on the establishment of a discrimination condition, a display means which displays identification information indicative of the discrimination result by the discrimination means, a dynamic display means which is capable of dynamically displaying the identification information on the display means, and a bonus granting means which is capable of granting an advantageous bonus to a player when the discrimination result by the discrimination means is displayed with the identification information indicative of a specific discrimination result, the identification information being configured to be composed of a plurality of symbol rows and to be displayed as a specific combination of symbols in order to indicate that the discrimination result by the discrimination means is the specific discrimination result, the dynamic display means is capable of dynamically displaying the plurality of symbol rows and then stopping or temporarily stopping them for display, and the gaming machine is capable of indicating the discrimination result of the discrimination means by displaying a pattern other than the plurality of symbol rows at a predetermined position and combining it with one or more patterns displayed in the plurality of symbol rows when the plurality of symbol rows are stopped or temporarily stopped.
[0008] This has the effect of increasing the enjoyment of the game. [Brief description of the drawings]
[0009] [Figure 1] FIG. 2 is a front view of a pachinko machine in a first control example. [Diagram 2] FIG. 2 is a front view of the game board of a pachinko machine. [Diagram 3] FIG. 2 is a rear view of the pachinko machine in the first control example. [Figure 4] FIG. 2 is a front view of the game board of a pachinko machine in a first control example. [Diagram 5] (a) is a schematic diagram showing the structure of a variable winning device provided in the front-view area of the game board of a pachinko machine in the first control example, and (b) is a schematic diagram showing the flow path of a ball that has won in the variable winning device in the first control example. [Figure 6] FIG. 13(a) is a diagram showing a schematic diagram of area division settings and effective line settings of a display screen in a first control example, and FIG. 13(b) is a diagram showing an example of an actual display screen in the first control example. [Figure 7] 1(a) is a diagram showing an example of the display mode when a reach is achieved during the normal state displayed on the third pattern display device in the first control example, and FIG. 1(b) is a diagram showing an example of the display mode during the execution of normal pattern fluctuation during the normal state displayed on the third pattern display device in the first control example. [Figure 8] (a) is a diagram showing an example of the display mode when a normal winning game (long opening winning game) is executed during the normal state displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode when a chance zone is set during the normal state displayed on the third pattern display device in the first control example. [Figure 9]1(a) is a diagram showing an example of the display mode when the third pattern is temporarily stopped during a special variation performance displayed on the third pattern display device in the first control example, and FIG. 1(b) is a diagram showing an example of the display mode when the third pattern is restarted during a special variation performance executed while the special pattern 2 reserved ball is acquired and displayed on the third pattern display device in the first control example. [Figure 10] This figure shows an example of the display mode when the third pattern is restarted in a special variable performance that is executed when the special pattern 2 reserved ball displayed on the third pattern display device in the first control example has not been acquired. [Figure 11] (a) is a diagram showing an example of the display mode of the first half of the ending period of a normal jackpot game displayed on the third pattern display device in the first control example, (b) is a diagram showing an example of the display mode of the first half of the ending period of a special jackpot game displayed on the third pattern display device in the first control example, (c) is a diagram showing an example of the display mode of the second half of the ending period of a normal jackpot game displayed on the third pattern display device in the first control example, and (d) is a diagram showing an example of the display mode of the second half of the ending period of a special jackpot game displayed on the third pattern display device in the first control example. [Figure 12] 13(a) and (b) are diagrams showing an example of a display mode of a game state suggestion effect executed during a chance mode displayed on the third pattern display device in the first control example. FIG. [Figure 13] 1A is a diagram showing an example of the display mode when the chance mode is set as the presentation mode displayed by the third pattern display device in the first control example, the normal state is set internally, and a normal state is set, during a period other than the high-speed fluctuation period (the normal fluctuation period); and FIG. 1B is a diagram showing an example of the display mode when the frame button is operated during a period other than the high-speed fluctuation period (the normal fluctuation period) in the first control example, the chance mode is set as the presentation mode displayed by the third pattern display device, the normal state is set internally, and a [Figure 14](a) is a figure showing an example of the display mode of the operation presentation during the high-speed fluctuation period in the chance mode displayed on the third pattern display device in the first control example, and (b) is a figure showing an example of the display mode when the frame button is operated during the operation presentation during the high-speed fluctuation period in the chance mode displayed on the third pattern display device in the first control example. [Figure 15] (a) is a figure showing an example of the display mode when a first special pattern change is executed during the "Super Chance Mode" displayed on the third pattern display device in the first control example, and (b) is a figure showing an example of the display mode when a second special pattern change is executed during the "Super Chance Mode" displayed on the third pattern display device in the first control example. [Figure 16] 13A is a timing chart showing the flow of the presentation when a variation pattern in which a non-reach variation effect is executed is set as the variation effect of the third pattern in the first control example, and FIG. 13B is a timing chart showing the flow of the presentation when a variation pattern in which a reach variation effect is executed is set as the variation effect of the third pattern in the first control example. [Figure 17] (a) is a timing chart showing the flow of presentation during the ending period for a normal jackpot in the first control example, (b) is a timing chart showing the flow of presentation during the ending period for a special jackpot in the first control example, and (c) is a timing chart showing the flow when the ball does not flow down a specific area (V gate) during a special jackpot game in the first control example. [Figure 18] 13(a) and 13(b) are timing charts showing the flow of the presentation mode set after the end of a big win game in the first control example. [Figure 19] 13(a) and 13(b) are timing charts showing the flow of the content of the operation presentation during the chance mode in the first control example. [Figure 20] FIG. 13 is a diagram showing a game flow of a pachinko machine in a first control example. [Figure 21] FIG. 2 is a block diagram showing the electrical configuration of a pachinko machine in a first control example. [Figure 22] FIG. 4 is a diagram illustrating a schematic configuration of various counters in the first control example. [Diagram 23] FIG. 2A is a block diagram showing the configuration of the ROM of the main control device in the first control example, and FIG. 2B is a block diagram showing the configuration of the RAM of the main control device in the first control example. [Figure 24] (a) is a diagram showing a schematic diagram of the prescribed contents of the first winning random number table set in the ROM of the main control device in the first control example, and (b) is a diagram showing a schematic diagram of the prescribed contents of the second winning random number table set in the ROM of the main control device in the first control example. [Diagram 25] (a) is a block diagram showing the configuration of the first winning type selection table set in the ROM of the main control device in the first control example, (b) is a diagram showing the typical contents of the special chart 1 jackpot table set in the ROM of the main control device in the first control example, and (c) is a diagram showing the typical contents of the special chart 2 jackpot table set in the ROM of the main control device in the first control example. [Figure 26] 1A is a block diagram showing the configuration of a variation pattern selection table set in the ROM of the main control device in the first control example, and FIG. 1B is a schematic diagram showing the prescribed contents of a normal table set in the ROM of the main control device in the first control example. [Figure 27] A diagram showing a schematic diagram of the contents of the table for special bonus and time reduction set in the ROM of the main control device in the first control example. [Figure 28] 1A is a block diagram showing the configuration of the ROM of the voice lamp control device in the first control example, and FIG. 1B is a block diagram showing the configuration of the RAM of the voice lamp control device in the first control example. [Figure 29] This is a diagram showing a schematic diagram of the specified contents of the normal special chart 2 performance selection table set in the ROM of the voice lamp control device in the first control example. [Diagram 30] A diagram showing a schematic diagram of the contents of the special bonus performance selection table set in the ROM of the voice lamp control device in the first control example. [Diagram 31] (a) is a diagram showing a schematic diagram of the contents of the continuous notice execution selection table set in the ROM of the voice lamp control device in the first control example, and (b) is a diagram showing a schematic diagram of the contents of the V notification execution selection table set in the ROM of the voice lamp control device in the first control example. [Diagram 32] (a) is a block diagram showing the configuration of the button operation time performance selection table set in the ROM of the voice lamp control device in the first control example, and (b) is a diagram showing a schematic diagram of the specified contents of the time-saving state selection table set in the ROM of the voice lamp control device in the first control example. [Diagram 33] A diagram showing a schematic diagram of the prescribed contents of the probability variable state selection table set in the ROM of the voice lamp control device in the first control example. [Diagram 34] 4 is a block diagram showing an electrical configuration of a display control device in a first control example. FIG. [Diagram 35] 13(a) to 13(c) are diagrams illustrating images displayed when the power is turned on in a first control example. [Diagram 36] FIG. 13(a) is an explanatory diagram illustrating a rear surface A in the first control example, and FIG. 13(b) is an explanatory diagram illustrating rear surfaces B to D in the first control example. [Figure 37] FIG. 11 is a diagram illustrating an example of a display data table in the first control example. [Figure 38] FIG. 11 is a diagram illustrating an example of a transfer data table in the first control example. [Figure 39] FIG. 11 is a diagram illustrating an example of a drawing list in the first control example. [Diagram 40] 11 is a flowchart showing a timer interrupt process executed by an MPU in the main control device in the first control example. [Diagram 41] 13 is a flowchart showing the special pattern change processing executed by the MPU in the main control device in the first control example. [Diagram 42] 13 is a flowchart showing the special symbol jackpot determination process executed by the MPU in the main control device in the first control example. [Diagram 43] 13 is a flowchart showing a special symbol variation pattern selection process executed by the MPU in the main control device in the first control example. [Diagram 44] 13 is a flowchart showing an update process executed by an MPU in the main control device in the first control example. [Diagram 45] A flowchart showing the start winning processing executed by the MPU in the main control device in the first control example. [Diagram 46] 13 is a flowchart showing a read-ahead process executed by an MPU in the main control device in the first control example. [Figure 47] 13 is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the first control example. [Figure 48] 13 is a flowchart showing a through gate passing process executed by an MPU in a main control device in the first control example. [Figure 49] 13 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device in the first control example. [Figure 50] 13 is a flowchart showing the start-up process executed by the MPU in the main control device in the first control example. [Figure 51] 6 is a flowchart showing main processing executed by an MPU in the main control device in the first control example. [Figure 52] 13 is a flowchart showing the big win control process executed by the MPU in the main control device in the first control example. [Figure 53] 13 is a flowchart showing the big win operation setting process executed by the MPU in the main control device in the first control example. [Figure 54] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the first control example. [Figure 55] 13 is a flowchart showing the winning processing executed by the MPU in the main control device in the first control example. [Figure 56]13 is a flowchart showing an abnormality process executed by an MPU in the main control device in the first control example. [Figure 57] 11 is a flowchart showing the start-up process executed by an MPU in the voice lamp control device in the first control example. [Figure 58] 11 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the first control example. [Figure 59] 11 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in a first control example. [Figure 60] 11 is a flowchart showing a state command receiving process executed by an MPU in a voice lamp control device in a first control example. [Figure 61] A flowchart showing the winning command processing executed by the MPU in the voice lamp control device in the first control example. [Figure 62] A flowchart showing special prize information command processing executed by the MPU in the voice lamp control device in the first control example. [Figure 63] 11 is a flowchart showing the general map-related processing executed by the MPU in the voice lamp control device in the first control example. [Figure 64] 11 is a flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the first control example. [Figure 65] 11 is a flowchart showing an ending process executed by an MPU in a voice lamp control device in the first control example. [Figure 66] 11 is a flowchart showing a variable display setting process executed by an MPU in a voice lamp control device in the first control example. [Figure 67] A flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the first control example. [Figure 68] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the first control example. [Figure 69] A flowchart showing the chance mode performance setting process executed by the MPU in the voice lamp control device in the first control example. [Figure 70] 11 is a flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the first control example. [Figure 71] 11 is a flowchart showing a main process executed by an MPU in the display control device in the first control example. [Figure 72] 13 is a flowchart showing a boot process executed by an MPU in the display control device in the first control example. [Figure 73] 13A is a flowchart showing command interrupt processing executed by an MPU in a display control device in the first control example, and FIG. 13B is a flowchart showing V interrupt processing executed by an MPU in a display control device in the first control example. [Figure 74] 13 is a flowchart showing a command determination process executed by an MPU in the display control device in the first control example. [Figure 75] 1A is a flowchart showing the variation pattern command processing executed by an MPU in a display control device in the first control example, and FIG. 1B is a flowchart showing the stop type command processing executed by an MPU in a display control device in the first control example. [Figure 76] 13(a) is a flowchart showing opening command processing executed by an MPU in a display control device in the first control example, and FIG. 13(b) is a flowchart showing number of rounds command processing executed by an MPU in a display control device in the first control example. [Figure 77] 13 is a flowchart showing an ending command process executed by an MPU in the display control device in the first control example. [Figure 78]1A is a flowchart showing the fluctuation stop command processing executed by an MPU in a display control device in the first control example, and FIG. 1B is a flowchart showing the notification command processing executed by an MPU in a display control device in the first control example. [Figure 79] 13(a) is a flowchart showing the rear image change command processing executed by the MPU in the display control device in the first control example, and FIG. 13(b) is a flowchart showing the error command processing executed by the MPU in the display control device in the first control example. [Figure 80] 11 is a flowchart showing a display setting process executed by an MPU in the display device in the first control example. [Figure 81] 13 is a flowchart showing a warning image setting process executed by an MPU in the display control device in the first control example. [Figure 82] 13 is a flowchart showing a pointer update process executed by an MPU in the display control device in the first control example. [Figure 83] 1A is a flowchart showing the transfer setting process executed by an MPU in a display control device in the first control example, and FIG. 1B is a flowchart showing the resident image transfer setting process executed by an MPU in a display control device in the first control example. [Figure 84] 13 is a flowchart showing a normal image transfer setting process executed by an MPU in the display control device in the first control example. [Figure 85] 11 is a flowchart showing a drawing process executed by an MPU in the display control device in the first control example. [Figure 86] FIG. 11 is a front view of a pachinko machine of a second control example. [Figure 87] A front view of the game board of a pachinko machine of a second control example. [Figure 88] FIG. 11 is a partially enlarged view of the game board of a pachinko machine in a second control example. [Figure 89] A disassembled front oblique view of the V winning device of the second control example. [Figure 90](a) is a cross-sectional view of the V winning device at line La-La in the second control example, (b) is a cross-sectional view of the V winning device at line Lb-Lb in the second control example, and (c) is a top view of the V winning device in the second control example. [Figure 91] (a) is a rear view of the rear cover body showing the state in which the switching member is activated so that the game ball is diverted to the special discharge flow path in the second control example, and (b) is a rear view of the rear cover body showing the state in which the flow path solenoid in the second control example is not activated and the guide piece of the switching member blocks the opening surface of the entrance to the special discharge flow path. [Figure 92] (a) is a schematic diagram of a plan view of the V winning opening of the V winning device in the second control example when the opening and closing door is closed, and (b) is a schematic diagram of a plan view of the V winning opening of the V winning device in the second control example when it is open. [Figure 93] 13A is a front view of a performance button of the pachinko machine in the second control example, and FIG. 13B is a front view of a selection button of the pachinko machine in the second control example. [Figure 94] A rear view of the game board of a pachinko machine in the second control example. [Figure 95] FIG. 13(a) is a diagram showing a schematic diagram of area division settings and effective line settings of a display screen in a second control example, and FIG. 13(b) is a diagram showing an example of an actual display screen in the second control example. [Figure 96] (a) is a diagram showing an example of a jackpot presentation screen after a normal state jackpot is won, which is displayed on the third pattern display device in the second control example, and (b) is a diagram showing an example of an enemy defeat presentation screen displayed on the third pattern display device in the second control example. [Figure 97] (a) is a diagram showing an example of a screen during the interval after the end of the second round displayed on the third pattern display device in the second control example, and (b) is a diagram showing an example of a successful defeat screen during the sixth round (final round) displayed on the third pattern display device in the second control example. [Figure 98](a) is a figure showing an example of the third round presentation screen displayed on the third pattern display device in the second control example, and (b) is a figure showing an example of the display screen when a button is pressed during the button valid period displayed on the third pattern display device in the second control example. [Figure 99] (a) is a figure showing an example of a display screen when the button is not pressed during the button valid period displayed on the third pattern display device in the second control example, and (b) is a figure showing an example of a successful revival presentation screen during the 6th round (final round) displayed on the third pattern display device in the second control example. [Figure 100] (a) is a figure showing an example of a display screen of the time-saving state (during a rush) displayed on the third pattern display device in the second control example, and (b) is a figure showing an example of a winning screen of the time-saving state (during a rush) displayed on the third pattern display device in the second control example. [Figure 101] (a) is a diagram showing an example of a small win game screen in the time-saving state (during rush) displayed on the third pattern display device in the second control example, and (b) is a diagram showing an example of a display screen when a V is won during the initial Aim for V performance period displayed on the third pattern display device in the second control example. [Figure 102] A figure showing an example of a display screen after the initial Aim for V performance period displayed on the third pattern display device in the second control example has elapsed. [Figure 103] (a) is a figure showing an example of a display screen of the final change (miss) in the time-saving state (during a rush) displayed on the third pattern display device in the second control example, and (b) is a figure showing an example of a pull-back performance screen after the time-saving state ends displayed on the third pattern display device in the second control example. [Figure 104] (a) is a figure showing an example of a pull-back performance end screen displayed on the third pattern display device in the second control example, and (b) is a figure showing an example of a rush result display screen displayed on the third pattern display device in the second control example. [Figure 105](a) is a diagram showing an example of a NEXT performance screen (second round of a jackpot during a rush) displayed on the third pattern display device in the second control example, and (b) is a diagram showing an example of a NEXT performance result screen (consecutive pending wins, no round promotion) displayed on the third pattern display device in the second control example. [Fig. 106] (a) is a diagram showing an example of a NEXT performance result screen (with round promotion) displayed on the third pattern display device in the second control example, and (b) is a diagram showing an example of a NEXT performance result screen (with pending consecutive wins) displayed on the third pattern display device in the second control example. [Figure 107] (a) is a diagram showing an example of a small win game screen during a pending consecutive state displayed on the third pattern display device in the second control example, and (b) is a diagram showing an example of a NEXT presentation screen (with pending consecutive states) during a pending consecutive state displayed on the third pattern display device in the second control example. [Figure 108] A figure showing an example of a display screen when the number of displayed rounds in a continuous pending sequence displayed on the third pattern display device in the second control example exceeds MAX (9 rounds). [Figure 109] (a) is a figure showing an example of a display screen during standby state displayed on the third pattern display device in the second control example, and (b) is a figure showing an example of a performance mode selection screen displayed on the third pattern display device in the second control example. [Figure 110] (a) is a figure showing an example of a stage transition performance screen during special pattern change displayed on the third pattern display device in the second control example, and (b) is a figure showing an example of a stage fixing operation screen during special pattern change displayed on the third pattern display device in the second control example. [Figure 111] FIG. 13 is a diagram showing a game flow of a pachinko machine in a second control example. [Figure 112] A block diagram showing the electrical configuration of a pachinko machine in a second control example. [Figure 113] FIG. 13 is a diagram illustrating a schematic configuration of various counters in a second control example. [Fig. 114]FIG. 11 is a block diagram showing the configuration of the ROM of the main control device in the second control example. [Figure 115] FIG. 13 is a block diagram showing the configuration of a RAM of the main control device in the second control example. [Fig. 116] (a) is a block diagram showing the configuration of the first winning random number table set in the ROM of the main control device in the second control example, (b) is a diagram showing the schematic contents of the special pattern 1 random number table set in the ROM of the main control device in the second control example, and (c) is a diagram showing the schematic contents of the special pattern 2 random number table set in the ROM of the main control device in the second control example. [Figure 117] (a) is a block diagram showing the contents of the jackpot type selection table set in the ROM of the main control device in the second control example, and (b) is a schematic diagram showing the contents of the time-saving granting table set in the ROM of the main control device in the second control example. [Figure 118] A diagram showing a schematic diagram of the prescribed contents of the small win type selection table set in the ROM of the main control device in the second control example. [Figure 119] 1A is a block diagram showing the configuration of a variation pattern selection table set in the ROM of the main control device in the second control example, and FIG. 1B is a schematic diagram showing the prescribed contents of a normal variation pattern table set in the ROM of the main control device in the second control example. [Figure 120] (a) is a diagram showing a schematic representation of the prescribed contents of the time-saving variation pattern table set in the ROM of the main control device in the second control example, (b) is a diagram showing a schematic representation of the prescribed contents of the special time-saving variation pattern table set in the ROM of the main control device in the second control example, and (c) is a diagram showing a schematic representation of the prescribed contents of the time-saving final variation pattern table set in the ROM of the main control device in the second control example. [Figure 121] A diagram showing a schematic diagram of the prescribed contents of the fluctuation pattern scenario table set in the ROM of the main control device in the second control example. [Figure 122]13A is a block diagram showing the configuration of the ROM of the voice lamp control device in the second control example, and FIG. 13B is a block diagram showing the configuration of the RAM of the voice lamp control device in the second control example. [Figure 123] (a) is a diagram showing a schematic diagram of the contents of the defeat number selection table set in the ROM of the voice lamp control device in the second control example, and (b) is a diagram showing a schematic diagram of the contents of the defeat performance mode selection table set in the ROM of the voice lamp control device in the second control example. [Figure 124] A diagram showing a schematic diagram of the prescribed contents of the additional decrement value selection table set in the ROM of the voice lamp control device in the second control example. [Fig. 125] (a) is a diagram showing a schematic diagram of the prescribed contents of the performance stage data table set in the ROM of the voice lamp control device in the second control example, and (b) is a diagram showing a schematic diagram of the prescribed contents of the game environment data table set in the ROM of the voice lamp control device in the second control example. [Fig. 126] FIG. 13 is a block diagram showing an electrical configuration of the display control device in a second control example. [Figure 127] 13(a) to 13(c) are diagrams illustrating images displayed when the power is turned on in a second control example. [Figure 128] FIG. 13(a) is an explanatory diagram illustrating a rear surface A in the second control example, and FIG. 13(b) is an explanatory diagram illustrating rear surfaces B to D in the second control example. [Figure 129] FIG. 13 is a diagram illustrating an example of a display data table in a second control example. [Fig. 130] FIG. 13 is a diagram illustrating an example of a transfer data table in the second control example. [Fig. 131] FIG. 13 is a diagram illustrating an example of a drawing list in a second control example. [Fig. 132] 13 is a flowchart showing timer interrupt processing executed by the MPU in the main control device in the second control example. [Fig. 133]13 is a flowchart showing a counter update process executed by an MPU in the main control device in the second control example. [Fig. 134] 13 is a flowchart showing the special pattern variation processing executed by the MPU in the main control device in the second control example. [Fig. 135] 13 is a flowchart showing a special symbol determination process executed by the MPU in the main control device in the second control example. [Fig. 136] 13 is a flowchart showing a special symbol variation pattern selection process executed by the MPU in the main control device in the second control example. [Fig. 137] 13 is a flowchart showing the small win start setting process executed by the MPU in the main control device in the second control example. [Fig. 138] 13 is a flowchart showing a time-saving update process executed by an MPU in the main control device in the second control example. [Figure 139] 13 is a flowchart showing the small win time-saving update process executed by the MPU in the main control device in the second control example. [Fig. 140] 13 is a flowchart showing the winning processing executed by the MPU in the main control device in the second control example. [Fig. 141] A flowchart showing the start winning processing executed by the MPU in the main control device in the second control example. [Fig. 142] 13 is a flowchart showing a read-ahead process executed by an MPU in the main control device in the second control example. [Fig. 143] 13 is a flowchart showing a V inlet passing process executed by an MPU in the main control device in the second control example. [Fig. 144] 13 is a flowchart showing a V passing process executed by an MPU in the main control device in the second control example. [Fig. 145] 13 is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the second control example. [Fig. 146]13 is a flowchart showing a through gate passing process executed by an MPU in the main control device in the second control example. [Fig. 147] 13 is a flowchart showing an NMI process executed by an MPU in the main control device in the second control example. [Fig. 148] 13 is a flowchart showing the start-up process executed by the MPU in the main control device in the second control example. [Figure 149] 13 is a flowchart showing main processing executed by an MPU in the main control device in the second control example. [Fig. 150] 13 is a flowchart showing a winning control process executed by an MPU in the main control device in the second control example. [Fig. 151] 13 is a flowchart showing the big win control process executed by the MPU in the main control device in the second control example. [Fig. 152] 13 is a flowchart showing the small win control processing executed by the MPU in the main control device in the second control example. [Fig. 153] 13 is a flowchart showing the opening and closing process of the reels executed by the MPU in the main control device in the second control example. [Fig. 154] 13 is a flowchart showing the start-up process executed by the MPU in the voice lamp control device in the second control example. [Fig. 155] 13 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the second control example. [Fig. 156] 13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in a second control example. [Fig. 157] 13 is a flowchart showing on-hold information related processing executed by an MPU in a voice lamp control device in a second control example. [Fig. 158] 13 is a flowchart showing a state command processing executed by an MPU in a voice lamp control device in a second control example. [Fig. 159]13 is a flowchart showing a winning-related process executed by an MPU in the voice lamp control device in the second control example. [Fig. 160] 13 is a flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the second control example. [Fig. 161] 13 is a flowchart showing the initial jackpot-related processing executed by the MPU in the voice lamp control device in the second control example. [Fig. 162] 13 is a flowchart showing the defeat performance mode determination process executed by the MPU in the voice lamp control device in the second control example. [Fig. 163] 13 is a flowchart showing the performance processing during the first big win round executed by the MPU in the voice lamp control device in the second control example. [Fig. 164] A flowchart showing the first interval performance processing executed by the MPU in the voice lamp control device in the second control example. [Fig. 165] 13 is a flowchart showing the in-round performance processing executed by the MPU in the voice lamp control device in the second control example. [Fig. 166] 13 is a flowchart showing the small win related processing executed by the MPU in the voice lamp control device in the second control example. [Fig. 167] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the second control example. [Fig. 168] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the second control example. [Fig. 169] A flowchart showing the time-saving performance setting process executed by the MPU in the voice lamp control device in the second control example. [Fig. 170] 13 is a flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the second control example. [Fig. 171]13 is a flowchart showing a fixed mode setting process executed by an MPU in a voice lamp control device in a second control example. [Fig. 172] A flowchart showing the performance button operation processing executed by the MPU in the voice lamp control device in the second control example. [Fig. 173] A flowchart showing the performance execution management processing executed by the MPU in the voice lamp control device in the second control example. [Fig. 174] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the second control example. [Fig. 175] 13 is a flowchart showing an update process during a small win game executed by an MPU in a voice lamp control device in a second control example. [Fig. 176] 13 is a flowchart showing a main process executed by an MPU in the display control device in the second control example. [Fig. 177] 13 is a flowchart showing a boot process executed by an MPU in the display control device in the second control example. [Fig. 178] 13A is a flowchart showing command interrupt processing executed by an MPU in a display control device in the second control example, and FIG. 13B is a flowchart showing V interrupt processing executed by an MPU in a display control device in the second control example. [Fig. 179] 13 is a flowchart showing a command determination process executed by an MPU in the display control device in the second control example. [Fig. 180] 10(a) is a flowchart showing the variation pattern command processing executed by an MPU in a display control device in the second control example, and FIG. 10(b) is a flowchart showing the stop type command processing executed by an MPU in a display control device in the second control example. [Fig. 181]13(a) is a flowchart showing opening command processing executed by an MPU in a display control device in the second control example, and (b) is a flowchart showing number of rounds command processing executed by an MPU in a display control device in the second control example. [Fig. 182] 13 is a flowchart showing an ending command process executed by an MPU in the display control device in the second control example. [Fig. 183] (a) is a flowchart showing the fluctuation stop command processing executed by the MPU in the display control device in the second control example, and (b) is a flowchart showing the notification command processing executed by the MPU in the display control device in the second control example. [Fig. 184] 13(a) is a flowchart showing the rear image change command processing executed by the MPU in the display control device in the second control example, and (b) is a flowchart showing the error command processing executed by the MPU in the display control device in the second control example. [Fig. 185] 13 is a flowchart showing a display setting process executed by an MPU in the display device in the second control example. [Fig. 186] 13 is a flowchart showing a warning image setting process executed by an MPU in the display control device in the second control example. [Fig. 187] 13 is a flowchart showing a pointer update process executed by an MPU in the display control device in the second control example. [Fig. 188] 13(a) is a flowchart showing the transfer setting process executed by an MPU in a display control device in the second control example, and (b) is a flowchart showing the resident image transfer setting process executed by an MPU in a display control device in the second control example. [Fig. 189] 13 is a flowchart showing a normal image transfer setting process executed by an MPU in the display control device in the second control example. [Fig. 190] 13 is a flowchart showing a drawing process executed by an MPU in the display control device in the second control example. [Fig. 191] FIG. 11 is a front view of a pachinko machine in a third control example. [Fig. 192] A front view of the game board of a pachinko machine in the third control example. [Fig. 193] 13A is a front view of the frame button in the third control example, FIG. 13B is a front view of the selection button in the third control example, and FIG. 13C is a front view of the round stop button in the third control example. [Fig. 194] A diagram showing the transition of the game state in the third control example. [Fig. 195] (a) is a diagram showing an example of a display screen of a presentation screen (opening screen) of a jackpot game presentation executed during the opening period of a jackpot game displayed on the third pattern display device in the third control example, and (b) is a diagram showing an example of a presentation screen (normal round screen) during a round play in a normal presentation displayed on the third pattern display device in the third control example. [Fig. 196] (a) is a diagram showing an example of a display screen displayed during the premium performance executed during the round play period displayed on the third pattern display device in the third control example, and (b) is a diagram showing an example of a display screen displayed when the progress of the round play is stopped during the round play period when the premium performance displayed on the third pattern display device is being executed in the third control example. [Figure 197] 13(a) is a diagram showing an example of a display screen displayed during the round play period when the premium effect displayed on the third pattern display device is being executed in the third control example, from when the condition for resuming the round play is met until the round play is actually resumed (during the round restart preparation period); and 13(b) is a diagram showing an example of an ending screen displayed during the ending period when the progress of the round play is interrupted during a jackpot game in which the premium effect displayed on the third pattern display device is being executed in the third control example. [Figure 198]A figure showing an example of an ending screen displayed during the ending period when the progress of the round game is not interrupted during a jackpot game in which a premium effect is displayed on the third pattern display device in the third control example. [Figure 199] 13 is a timing chart showing the flow of a jackpot game in the case where the round stop button is not pressed during the jackpot game in which the premium effect is being executed in the third control example. [Figure 200] 13 is a timing chart showing the flow of a jackpot game when the round stop button is pressed during a jackpot game in which a premium effect is being executed in the third control example. [Figure 201] A block diagram showing the electrical configuration of a pachinko machine in a third control example. [Fig. 202] FIG. 13 is a diagram illustrating a schematic configuration of various counters in a third control example. [Fig. 203] FIG. 13(a) is a block diagram showing the configuration of the ROM of the main control device in the third control example, and FIG. 13(b) is a block diagram showing the configuration of the RAM of the main control device in the third control example. [Fig. 204] (a) is a diagram showing a schematic diagram of the prescribed contents of the first winning random number table set in the ROM of the main control device in the third control example, and (b) is a diagram showing a schematic diagram of the prescribed contents of the second winning random number table set in the ROM of the main control device in the third control example. [Fig. 205] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the third control example, (b) is a diagram showing the typical contents of the normal table set in the ROM of the main control device in the third control example, and (c) is a diagram showing the typical contents of the time-saving table set in the ROM of the main control device in the third control example. [Fig. 206](a) is a diagram showing a schematic diagram of the prescribed contents of the first special probability table set in the ROM of the main control device in the third control example, (b) is a diagram showing a schematic diagram of the prescribed contents of the second special probability table set in the ROM of the main control device in the third control example, and (c) is a diagram showing a schematic diagram of the prescribed contents of the third special probability table set in the ROM of the main control device in the third control example. [Fig. 207] A diagram showing a schematic diagram of the prescribed contents of the jackpot type selection table set in the ROM of the main control device in the third control example. [Fig. 208] 13A is a block diagram showing the configuration of the ROM of the voice lamp control device in the third control example, and FIG. 13B is a block diagram showing the configuration of the RAM of the voice lamp control device in the third control example. [Fig. 209] (a) is a diagram showing a schematic diagram of the contents of the jackpot music table set in the ROM of the voice lamp control device in the third control example, and (b) is a diagram showing a schematic diagram of the contents of the counter selection table for displaying jackpots set in the ROM of the voice lamp control device in the third control example. [Fig. 210] 13 is a flowchart showing timer interrupt processing executed by the MPU in the main control device in the third control example. [Fig. 211] 13 is a flowchart showing the special pattern change processing executed by the MPU in the main control device in the third control example. [Fig. 212] 13 is a flowchart showing the special symbol jackpot determination process executed by the MPU in the main control device in the third control example. [Fig. 213] 13 is a flowchart showing a special symbol variation pattern selection process executed by the MPU in the main control device in the third control example. [Fig. 214] 13 is a flowchart showing an update process executed by an MPU in the main control device in the third control example. [Fig. 215] A flowchart showing the start winning processing executed by the MPU in the main control device in the third control example. [Fig. 216]13 is a flowchart showing a read-ahead process executed by an MPU in the main control device in the third control example. [Fig. 217] 13 is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the third control example. [Fig. 218] 13 is a flowchart showing a through gate passing process executed by an MPU in the main control device in the third control example. [Fig. 219] 13 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device in the third control example. [Fig. 220] 13 is a flowchart showing the start-up process executed by the MPU in the main control device in the third control example. [Fig. 221] 13 is a flowchart showing main processing executed by an MPU in the main control device in the third control example. [Fig. 222] 13 is a flowchart showing the big win control processing executed by the MPU in the main control device in the third control example. [Fig. 223] 13 is a flowchart showing the jackpot stop determination process executed by the MPU in the main control device in the third control example. [Fig. 224] 13 is a flowchart showing the big win operation setting process executed by the MPU in the main control device in the third control example. [Fig. 225] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the third control example. [Fig. 226] A flowchart showing the winning processing executed by the MPU in the main control device in the third control example. [Fig. 227] 13 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the third control example. [Fig. 228] 13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in a third control example. [Fig. 229]13 is a flowchart showing a state command receiving process executed by an MPU in a voice lamp control device in a third control example. [Fig. 230] 13 is a flowchart showing a display counter process executed by an MPU in a voice lamp control device in the third control example. [Fig. 231] 13 is a flowchart showing a state storage process executed by an MPU in a voice lamp control device in a third control example. [Fig. 232] 13 is a flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the third control example. [Fig. 233] 13 is a flowchart showing the jackpot music selection process executed by the MPU in the voice lamp control device in the third control example. [Fig. 234] 13 is a flowchart showing the jackpot music start processing executed by the MPU in the voice lamp control device in the third control example. [Fig. 235] A flowchart showing the ending processing executed by the MPU in the voice lamp control device in the third control example. [Fig. 236] (a) is a flowchart showing the jackpot stop processing executed by the MPU in the voice lamp control device in the third control example, and (b) is a flowchart showing the jackpot restart processing executed by the MPU in the voice lamp control device in the third control example. [Fig. 237] 13 is a flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the third control example. [Fig. 238] 13 is a flowchart showing a music counter increment / decrement process executed by an MPU in the audio lamp control device in the third control example. [Fig. 239] 13 is a flowchart showing a round stop counting process executed by an MPU in a voice lamp control device in a third control example. [Fig. 240]13(a) is a diagram showing an example of a display screen displayed on the display surface of the third pattern display device 81 during the opening period of a premium jackpot game with two rounds displayed on the third pattern display device in variant example 1 of the third control example, and FIG. 13(b) is a diagram showing an example of a display screen displayed when the progress of the jackpot game displayed on the third pattern display device is stopped in variant example 1 of the third control example. [Fig. 241] 13 is a timing chart showing the flow of a game during a two-round premium jackpot game in the modified example 1 of the third control example. [Fig. 242] FIG. 13 is a block diagram showing the electrical configuration of a pachinko machine in a first modified example of the third control example. [Fig. 243] 13A is a block diagram showing the configuration of the ROM of the main control device in the first modified example of the third control example, and FIG. 13B is a block diagram showing the configuration of the RAM of the main control device in the first modified example of the third control example. [Fig. 244] A diagram showing a schematic diagram of the prescribed contents of the jackpot type selection table set in the ROM of the main control device in an alternative example 1 of the third control example. [Fig. 245] 1A is a block diagram showing the configuration of the ROM of a voice lamp control device in an alternative example 1 of the third control example, and FIG. 1B is a block diagram showing the configuration of the RAM of a voice lamp control device in an alternative example 1 of the third control example. [Fig. 246] A diagram showing a schematic diagram of the prescribed contents of the counter selection table for displaying each big win set in the ROM of the voice lamp control device in an alternative example 1 of the third control example. [Fig. 247] 13 is a flowchart showing a special symbol variation pattern selection process executed by an MPU in a main control device in another example 1 of the third control example. [Fig. 248] 13 is a flowchart showing a main process executed by an MPU in a main control device in a first modification of the third control example. [Fig. 249] 13 is a flowchart showing an external input process executed by an MPU in the main control device in Modification Example 1 of the third control example. [Fig. 250]13 is a flowchart showing a big win control process executed by an MPU in the main control device in a first alternative example of the third control example. [Fig. 251] 13 is a flowchart showing the jackpot resumption determination process executed by the MPU in the main control device in alternative example 1 of the third control example. [Fig. 252] 13 is a flowchart showing a main process executed by an MPU in a voice lamp control device in an alternative example 1 of the third control example. [Fig. 253] 13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in an alternative example 1 of the third control example. [Fig. 254] 13 is a flowchart showing a jackpot-related process executed by an MPU in a voice lamp control device in another example 1 of the third control example. [Figure 255] 13 is a flowchart showing a jackpot music selection process executed by an MPU in the voice lamp control device in Alternative Example 1 of the third control example. [Fig. 256] 13 is a flowchart showing a jackpot music start process executed by an MPU in a voice lamp control device in another example 1 of the third control example. [Fig. 257] 13 is a flowchart showing a jackpot interruption process executed by an MPU in a voice lamp control device in a first alternative example of the third control example. [Fig. 258] A flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in variant example 1 of the third control example. [Fig. 259] 13 is a flowchart showing a music counter increment / decrement process executed by an MPU in the voice lamp control device in an alternative example 1 of the third control example. [Fig. 260] 13 is a flowchart showing a premier music counter increment / decrement process executed by an MPU in the voice lamp control device in the modified example 1 of the third control example. [Fig. 261] 13 is a flowchart showing a music determination process executed by an MPU in a voice lamp control device in an alternative example 1 of the third control example. [Fig. 262] 13(a) is a diagram showing an example of a display screen during the opening period of a jackpot game displayed on the third pattern display device in the first modified example of the third control example, and (b) is a diagram showing an example of a display screen when a ball game presentation, which is a round presentation during a jackpot game displayed on the third pattern display device in the first modified example of the third control example, is executed. [Fig. 263] 13(a) is a diagram showing an example of a display screen when a white ball acquisition presentation is executed as a ball game presentation displayed on the third pattern display device in the first variant of the third control example, and FIG. 13(b) is a diagram showing an example of a display screen when a gold ball acquisition presentation is executed as a ball game presentation displayed on the third pattern display device in the first variant of the third control example. [Fig. 264] 13(a) and (b) are figures showing an example of a display screen when the 3000 performance is executed on the third pattern display device in the first modified example of the third control example. [Fig. 265] 13(a) is a diagram showing an example of a display screen during a round of play in a jackpot game in which a 3000 presentation displayed on the third pattern display device is executed in the first modified example of the third control example, and 13(b) is a diagram showing an example of a display screen when a continuation ending presentation is executed in a jackpot game in which a 3000 presentation displayed on the third pattern display device is executed in the first modified example of the third control example. [Fig. 266] 13(a) is a diagram showing an example of an ending screen when the number of prize balls won in a jackpot game in which the 3000 presentation displayed on the third pattern display device is executed in the first modified example of the third control example is 3000 or more, and (b) is a diagram showing an example of an ending screen when the number of prize balls won in a jackpot game in which the 3000 presentation displayed on the third pattern display device is executed in the first modified example of the third control example is less than 3000. [Fig. 267] This is a timing chart showing the flow of a jackpot game when the execution lottery for the 3000 effect is not won during a round of play in the first modified example of the third control example. [Fig. 268]13 is a timing chart showing the flow of the first big win game when the execution lottery for the 3000 effect is won during a round game in the first modified example of the third control example. [Fig. 269] 13 is a timing chart showing the flow of a jackpot game executed next to a jackpot game won in a lottery for executing a 3000 effect in the first modified example of the third control example. [Fig. 270] This is a timing chart showing the flow when one prize is won in the large prize slot within one floor during a round of play in the first modified example of the third control example. [Fig. 271] This is a timing chart showing the flow when two or more prizes are won in the large prize slot within one floor during a round of play in the first modified example of the third control example. [Fig. 272] 1A is a block diagram showing the configuration of the ROM of the main control device in the first variant of the third control example, and FIG. 1B is a block diagram showing the configuration of the RAM of the main control device in the first variant of the third control example. [Fig. 273] A diagram showing a schematic diagram of the contents of the prize ball number selection table for the large prize slot set in the ROM of the main control device in the first modified example of the third control example. [Fig. 274] (a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the first variant of the third control example, and (b) is a block diagram showing the configuration of the RAM of the voice lamp control device in the first variant of the third control example. [Fig. 275] FIG. 13 is a block diagram showing an electrical configuration of a display control device in a first modified example of the third control example. [Fig. 276] 13 is a flowchart showing a timer interrupt process executed by an MPU in the main control device in a first modified example of the third control example. [Fig. 277] 13 is a flowchart showing a big win control process executed by the MPU in the main control device in the first modified example of the third control example. [Fig. 278] 13 is a flowchart showing a big win operation setting process executed by an MPU in the main control device in the first modified example of the third control example. [Fig. 279] A flowchart showing the pending consecutive determination processing executed by the MPU in the main control device in the first modified example of the third control example. [Fig. 280] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the first modified example of the third control example. [Fig. 281] A flowchart showing the winning processing executed by the MPU in the main control device in the first variant of the third control example. [Fig. 282] A flowchart showing the full prize ball release lottery process executed by the MPU in the main control device in the first modified example of the third control example. [Fig. 283] 13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in a first modified example of the third control example. [Fig. 284] 13 is a flowchart showing a state command receiving process executed by an MPU in a voice lamp control device in a first modified example of the third control example. [Fig. 285] 13 is a flowchart showing a slave status command receiving process executed by an MPU in a voice lamp control device in a first modified example of the third control example. [Fig. 286] A flowchart showing the on-hold related processing executed by the MPU in the voice lamp control device in the first variant of the third control example. [Fig. 287] 13 is a flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the first modified example of the third control example. [Fig. 288] 13 is a flowchart showing the round performance selection process executed by the MPU in the voice lamp control device in the first modified example of the third control example. [Fig. 289] 13 is a flowchart showing an ending process executed by an MPU in a voice lamp control device in the first modified example of the third control example. [Fig. 290]13(a) is a flowchart showing command interrupt processing executed by an MPU in a display control device in a first variant of the third control example, and (b) is a flowchart showing V interrupt processing executed by an MPU in a display control device in a first variant of the third control example. [Fig. 291] 13 is a flowchart showing a command determination process executed by an MPU in the display control device in a first modified example of the third control example. [Fig. 292] A flowchart showing normal prize ball command processing executed by an MPU in a display control device in the first variant of the third control example. [Fig. 293] A flowchart showing the all-release prize ball command processing executed by the MPU in the display control device in the first variant of the third control example. [Fig. 294] A flowchart showing the winning ball command processing executed by the MPU in the display control device in the first variant of the third control example. [Fig. 295] 13 is a flowchart showing an ending command process executed by an MPU in the display control device in a first modified example of the third control example. [Fig. 296] FIG. 13 is a front view of a game board of a pachinko machine in another example 1 of the first modified example of the third control example. [Fig. 297] (a) is a figure showing an example of a display screen of a ball game presentation when the probability state of the prize ball number determination displayed on the third pattern display device in variant 1 of the first variant of the third control example is a low probability state, and (b) is a figure showing an example of a display screen of a ball game presentation when the probability state of the prize ball number determination displayed on the third pattern display device in variant 1 of the first variant of the third control example is a medium probability state. [Figure 298] 13(a) is a diagram showing an example of a display screen when a ball game presentation is executed when the probability state of the winning ball number determination displayed on the third pattern display device in variant example 1 of the first modified example of the third control example is a high probability state, and (b) is a diagram showing an example of a display screen when a ball replenishment presentation, which is a round presentation, is displayed on the third pattern display device in variant example 1 of the first modified example of the third control example. [Figure 299] 13 is a timing chart showing the flow of a jackpot game when the game ball passes through the right through gate during a round game in another example 1 of the first modified example of the third control example. [Figure 300] 13 is a timing chart showing the flow of a jackpot game when the game ball passes through the left through gate during a round game in Alternative Example 1 of the first modified example of the third control example. [Fig. 301] 13 is a timing chart showing the flow of a jackpot game when a game ball passes through the left and right through gates during a round game in another example 1 of the first modified example of the third control example. [Fig. 302] 1A is a block diagram showing the configuration of the ROM of the main control device in an alternative example 1 of the first modified example of the third control example, and FIG. 1B is a block diagram showing the configuration of the RAM of the main control device in an alternative example 1 of the first modified example of the third control example. [Fig. 303] FIG. 13 is a diagram showing a typical content of the through-gate lottery table set in the ROM of the main control device in another example 1 of the first modified example of the third control example. [Fig. 304] A block diagram showing the configuration of the ROM of the voice lamp control device in another example 1 of the first modified example of the third control example. [Fig. 305] A block diagram showing the configuration of a RAM of a voice lamp control device in another example 1 of the first modified example of the third control example. [Fig. 306] FIG. 13 is a diagram showing a schematic diagram of the prescribed contents of the ball selection table set in the ROM of the voice lamp control device in another example 1 of the first modified example of the third control example. [Fig. 307] FIG. 13 is a block diagram showing an electrical configuration of a display control device in another example 1 of the first modified example of the third control example. [Fig. 308] 13 is a flowchart showing a timer interrupt process executed by an MPU in the main control device in another example 1 of the first modified example of the third control example. [Fig. 309] 13 is a flowchart showing a through gate passing process executed by an MPU in the main control device in another example 1 of the first modified example of the third control example. [Fig. 310] 13 is a flowchart showing a through-gate lottery process during a big win executed by an MPU in a main control device in another example 1 of the first modified example of the third control example. [Fig. 311] A flowchart showing the full prize ball release lottery process executed by the MPU in the main control device in Alternative Example 1 of the first modified example of the third control example. [Fig. 312] 13 is a flowchart showing the through gate management process during a jackpot executed by the MPU in the main control device in another example 1 of the first modified example of the third control example. [Fig. 313] 13 is a flowchart showing a main process executed by an MPU in the main control device in another example 1 of the first modified example of the third control example. [Fig. 314] 13 is a flowchart showing a big win control process executed by an MPU in the main control device in another example 1 of the first modified example of the third control example. [Fig. 315] 13 is a flowchart showing a big win operation setting process executed by an MPU in the main control device in another example 1 of the first modified example of the third control example. [Fig. 316] A flowchart showing the winning processing executed by the MPU in the main control device in Alternative Example 1 of the first modified example of the third control example. [Fig. 317] 13 is a flowchart showing a main process executed by an MPU in a voice lamp control device in another example 1 of the first modified example of the third control example. [Fig. 318] 13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in another example 1 of the first modified example of the third control example. [Fig. 319] 13 is a flowchart showing a slave through gate passing process executed by an MPU in a voice lamp control device in another example 1 of the first modified example of the third control example. [Fig. 320] A flowchart showing the on-hold related processing executed by the MPU in the voice lamp control device in another example 1 of the first modified example of the third control example. [Fig. 321]13(a) is a flowchart showing command interrupt processing executed by an MPU in a display control device in an alternative example 1 of the first variant of the third control example, and FIG. 13(b) is a flowchart showing V interrupt processing executed by an MPU in a display control device in an alternative example 1 of the first variant of the third control example. [Fig. 322] 13 is a flowchart showing a command determination process executed by an MPU in the display control device in another example 1 of the first modified example of the third control example. [Figure 323] 13 is a flowchart showing a ball effect initialization command process executed by an MPU in a display control device in another example 1 of the first modified example of the third control example. [Fig. 324] 13 is a flowchart showing a full release command process executed by an MPU in a display control device in another example 1 of the first modified example of the third control example. [Fig. 325] 13(a) is a diagram showing an example of a display screen displayed immediately after the round presentation of a jackpot game displayed on the third pattern display device in variant example 2 of the first variant of the third control example is started, and (b) is a diagram showing an example of a display screen displayed when the ball game presentation executed during the second period displayed on the third pattern display device is started in variant example 2 of the first variant of the third control example. [Fig. 326] 13(a) is a diagram showing an example of a display screen displayed when a game ball enters a specific winning port during a ball game presentation displayed on the third pattern display device in variant example 2 of the first variant of the third control example, and (b) is a diagram showing an example of a display screen displayed when the ball game presentation displayed on the third pattern display device is successful in variant example 2 of the first variant of the third control example. [Fig. 327] A figure showing an example of a display screen displayed when the ball game performance fails on the third pattern display device in Alternative Example 2 of the first modified example of the third control example. [Fig. 328] 13 is a timing chart showing the flow of a big win game when the ball game is unsuccessful in the presentation example 2 of the first modified example of the third control example. [Figure 329]13 is a timing chart showing the flow of a big win game when the ball game is successful in the presentation example 2 of the first modified example of the third control example. [Fig. 330] 1A is a block diagram showing the configuration of the ROM of the main control device in an alternative example 2 of the first modified example of the third control example, and FIG. 1B is a block diagram showing the configuration of the RAM of the main control device in an alternative example 2 of the first modified example of the third control example. [Fig. 331] FIG. 13 is a diagram showing a schematic diagram of the prescribed contents of the jackpot winning validation selection table set in the ROM of the main control device in another example 2 of the first modified example of the third control example. [Fig. 332] 1A is a block diagram showing the configuration of the ROM of the voice lamp control device in an alternative example 2 of the first modified example of the third control example, and FIG. 1B is a block diagram showing the configuration of the RAM of the voice lamp control device in an alternative example 2 of the first modified example of the third control example. [Figure 333] A diagram showing a schematic diagram of the prescribed contents of the in-BOX selection table set in the ROM of the voice lamp control device in another example 2 of the first modified example of the third control example. [Fig. 334] 13 is a flowchart showing a timer interrupt process executed by an MPU in the main control device in another example 2 of the first modified example of the third control example. [Figure 335] 13 is a flowchart showing a big win timer process executed by an MPU in the main control device in another example 2 of the first modified example of the third control example. [Fig. 336] 13 is a flowchart showing a big win operation setting process executed by an MPU in the main control device in another example 2 of the first modified example of the third control example. [Figure 337] A flowchart showing the winning validation setting process executed by the MPU in the main control device in Example 2 of the first modified example of the third control example. [Figure 338] A flowchart showing the winning processing executed by the MPU in the main control device in Example 2 of the first modified example of the third control example. [Figure 339]A flowchart showing the full prize ball release lottery process executed by the MPU in the main control device in Alternative Example 2 of the first modified example of the third control example. [Fig. 340] 13 is a flowchart showing the big win prize-winning processing executed by the MPU in the main control device in another example 2 of the first modified example of the third control example. [Fig. 341] 13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in another example 2 of the first modified example of the third control example. [Fig. 342] A flowchart showing the on-hold related processing executed by the MPU in the voice lamp control device in another example 2 of the first modified example of the third control example. [Figure 343] 13(a) is a flowchart showing ball game title processing executed by an MPU in a voice lamp control device in an alternative example 2 of the first variant of the third control example, and (b) is a flowchart showing ball game start processing executed by an MPU in a voice lamp control device in an alternative example 2 of the first variant of the third control example. [Fig. 344] 13 is a flowchart showing a BOX update process executed by an MPU in a voice lamp control device in another example 2 of the first modified example of the third control example. [Figure 345] (a) is a figure showing an example of a customer waiting screen during custom waiting displayed on the third pattern display device in the second variant of the third control example, and (b) is a figure showing an example of a customer waiting screen during custom setting displayed on the third pattern display device in the second variant of the third control example. [Fig. 346] (a) is a figure showing an example of a customer waiting screen during custom setting when a switch is executed to be displayed on the third pattern display device in the second variant of the third control example, and (b) is a figure showing an example of a customer waiting screen after the custom setting is determined and displayed on the third pattern display device in the second variant of the third control example. [Figure 347] 13 is a timing chart showing a schematic relationship between the arrow display position and various flags on a normal custom setting screen in a second modified example of the third control example. [Fig. 348]13 is a timing chart showing a schematic relationship between the arrow display position and various flags on the customer waiting custom screen when the PUSH button is pressed in a customer waiting state during custom setting in the second modified example of the third control example. [Figure 349] A timing chart showing a schematic relationship between the arrow display position and various flags on the customer waiting custom screen when the middle button is pressed in the customer waiting state during custom setting in the second modified example of the third control example. [Fig. 350] A timing chart showing a schematic relationship between the arrow display position and various flags on the customer waiting custom screen when the selection button is operated in a specified operating method in the customer waiting state during custom setting in the second variant of the third control example. [Fig. 351] A block diagram showing the configuration of the ROM of the voice lamp control device in the second modified example of the third control example. [Fig. 352] A block diagram showing the configuration of a RAM of a voice lamp control device in a second modified example of the third control example. [Fig. 353] FIG. 13 is a block diagram showing the configuration of a dependent variation pattern selection table set in the ROM of the voice lamp control device in the second modified example of the third control example. [Fig. 354] (a) is a diagram showing a schematic representation of the specified contents of the normal variable selection table set in the ROM of the voice lamp control device in the second variant of the third control example, and (b) is a diagram showing a schematic representation of the specified contents of the custom variable selection table set in the ROM of the voice lamp control device in the second variant of the third control example. [Figure 355] (a) is a block diagram showing the configuration of a fish school warning selection table set in the ROM of the voice lamp control device in the second variant of the third control example, (b) is a diagram showing the standard contents of a normal fish school selection table set in the ROM of the voice lamp control device in the second variant of the third control example, and (c) is a diagram showing the standard contents of a custom fish school selection table set in the ROM of the voice lamp control device in the second variant of the third control example. [Fig. 356](a) is a block diagram showing the configuration of a hold notice selection table set in the ROM of a voice lamp control device in a second variant of the third control example, (b) is a diagram showing the standard contents of a normal hold selection table set in the ROM of a voice lamp control device in a second variant of the third control example, and (c) is a diagram showing the standard contents of a custom hold selection table set in the ROM of a voice lamp control device in a second variant of the third control example. [Figure 357] (a) is a block diagram showing the configuration of a look-ahead preview selection table set in the ROM of a voice lamp control device in a second variant of the third control example, (b) is a diagram showing the specified contents of a normal look-ahead selection table set in the ROM of a voice lamp control device in a second variant of the third control example, and (c) is a diagram showing the specified contents of a custom look-ahead selection table set in the ROM of a voice lamp control device in a second variant of the third control example. [Figure 358] 13 is a flowchart showing a main process executed by an MPU in a voice lamp control device in a second modified example of the third control example. [Figure 359] 13 is a flowchart showing a customer waiting presentation processing executed by an MPU in a voice lamp control device in the second modified example of the third control example. [Figure 360] 13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in a second modified example of the third control example. [Fig. 361] 13 is a flowchart showing custom processing at the start of fluctuation executed by an MPU in a voice lamp control device in the second modified example of the third control example. [Fig. 362] 13 is a flowchart showing a customer waiting custom initialization process executed by an MPU in a voice lamp control device in the second modified example of the third control example. [Figure 363] A flowchart showing custom processing at the time of winning executed by an MPU in a voice lamp control device in the second variant of the third control example. [Figure 364]A flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the second variant of the third control example. [Figure 365] 13 is a flowchart showing automatic customer waiting custom cursor processing executed by an MPU in a voice lamp control device in the second modified example of the third control example. [Fig. 366] 13 is a flowchart showing a customer waiting custom cursor position process executed by an MPU in a voice lamp control device in a second modified example of the third control example. [Figure 367] 13 is a flowchart showing a customer waiting custom switch pressing process executed by an MPU in a voice lamp control device in a second modified example of the third control example. [Figure 368] 13 is a flowchart showing a customer waiting custom push button process executed by an MPU in a voice lamp control device in a second modified example of the third control example. [Figure 369] 13 is a flowchart showing a customer waiting custom push button initialization process executed by an MPU in a voice lamp control device in a second modified example of the third control example. [Fig. 370] 13 is a flowchart showing a customer waiting custom cursor special input process executed by an MPU in a voice lamp control device in a second modified example of the third control example. [Fig. 371] 13 is a flowchart showing a cursor addition process executed by an MPU in a voice lamp control device in a second modified example of the third control example. [Fig. 372] 13 is a flowchart showing a timer update process executed by an MPU in a voice lamp control device in a second modified example of the third control example. [Fig. 373] 13 is a flowchart showing a customer waiting customization transition process executed by an MPU in a voice lamp control device in a second modified example of the third control example. [Figure 374] A figure showing an example of a customer waiting screen during custom settings displayed on the third pattern display device in alternative example 1 of the second modified example of the third control example. [Figure 375]13 is a timing chart showing a schematic relationship between the arrow display position and various flags on the custom setting screen in the normal state or the time-saving state in Alternative Example 1 of the second modified example of the third control example. [Figure 376] 13 is a timing chart showing a schematic relationship between the arrow display position and various flags on the custom setting screen for the probability variable state in another example 1 of the second modified example of the third control example. [Figure 377] A block diagram showing the configuration of the ROM of the voice lamp control device in another example 1 of the second modified example of the third control example. [Figure 378] A block diagram showing the configuration of a RAM of a voice lamp control device in another example 1 of the second modified example of the third control example. [Figure 379] 1(a) is a block diagram showing the configuration of a fish school warning selection table set in the ROM of a voice lamp control device in Example 1 of the second modified example of the third control example, and (b) is a diagram showing a schematic diagram showing the prescribed contents of a fish school selection A table set in the ROM of a voice lamp control device in Example 1 of the second modified example of the third control example. [Figure 380] A diagram showing a schematic diagram of the prescribed contents of the fish school selection B table set in the ROM of the voice lamp control device in Alternative Example 1 of the second modified example of the third control example. [Figure 381] A diagram showing a schematic diagram of the prescribed contents of the fish school selection C table set in the ROM of the voice lamp control device in Alternative Example 1 of the second modified example of the third control example. [Figure 382] A diagram showing a schematic diagram of the prescribed contents of the fish school selection D table set in the ROM of the voice lamp control device in Alternative Example 1 of the second modified example of the third control example. [Figure 383] A block diagram showing the configuration of a hold notice selection table set in the ROM of a voice lamp control device in another example 1 of the second modified example of the third control example. [Figure 384] A diagram showing a schematic diagram of the prescribed contents of the hold selection A table set in the ROM of the voice lamp control device in another example 1 of the second modified example of the third control example. [Figure 385]A diagram showing a schematic diagram of the prescribed contents of the hold selection B table set in the ROM of the voice lamp control device in another example 1 of the second modified example of the third control example. [Figure 386] A diagram showing a schematic diagram of the prescribed contents of the hold selection C table set in the ROM of the voice lamp control device in another example 1 of the second modified example of the third control example. [Figure 387] A diagram showing a schematic diagram of the prescribed contents of the hold selection D table set in the ROM of the voice lamp control device in another example 1 of the second modified example of the third control example. [Figure 388] FIG. 13 is a block diagram showing the configuration of a cursor movement table set in the ROM of the voice lamp control device in the second modified example 1 of the third control example; (a) is a diagram showing the contents of the normal time-saving cursor movement table set in the ROM of the voice lamp control device in the second modified example 1 of the third control example; (b) is a diagram showing the contents of the guaranteed variable cursor movement table set in the ROM of the voice lamp control device in the second modified example 1 of the third control example; (c) is a diagram showing the contents of the guaranteed variable cursor movement table set in the ROM of the voice lamp control device in the second modified example 1 of the third control example; [Figure 389] A diagram showing a schematic diagram of the prescribed contents of the cursor addition table set in the ROM of the voice lamp control device in another example 1 of the second modified example of the third control example. [Figure 390] 13 is a flowchart showing a custom processing at the start of fluctuation executed by an MPU in a voice lamp control device in another example 1 of the second modified example of the third control example. [Figure 391] 13 is a flowchart showing a fish school selection process executed by an MPU in a voice and lamp control device in another example 1 of the second modified example of the third control example. [Figure 392] A flowchart showing custom processing at the time of winning executed by an MPU in a voice lamp control device in another example 1 of the second modified example of the third control example. [Figure 393] 13 is a flowchart showing a hold selection process executed by an MPU in a voice lamp control device in another example 1 of the second modified example of the third control example. [Figure 394]13 is a flowchart showing automatic customer waiting custom cursor processing executed by an MPU in a voice lamp control device in another example 1 of the second modified example of the third control example. [Figure 395] 13 is a flowchart showing a customer waiting custom cursor position process executed by an MPU in a voice lamp control device in another example 1 of the second modified example of the third control example. [Figure 396] 13 is a flowchart showing a customer waiting custom switch pressing process executed by an MPU in a voice lamp control device in another example 1 of the second modified example of the third control example. [Figure 397] 13 is a flowchart showing a customer waiting custom push button process executed by an MPU in a voice lamp control device in another example 1 of the second modified example of the third control example. [Figure 398] 13 is a flowchart showing cursor fish school processing executed by an MPU in a voice and lamp control device in another example 1 of the second modified example of the third control example. [Figure 399] 13 is a flowchart showing a cursor hold process executed by an MPU in a voice lamp control device in another example 1 of the second modified example of the third control example. [Figure 400] 13 is a flowchart showing a customer waiting custom PUSH button initialization process executed by an MPU in a voice lamp control device in another example 1 of the second modified example of the third control example. [Fig. 401] 13 is a flowchart showing a customer waiting custom cursor special input process executed by an MPU in a voice lamp control device in another example 1 of the second modified example of the third control example. [Fig. 402] 13 is a flowchart showing a cursor addition process executed by an MPU in a voice lamp control device in another example 1 of the second modified example of the third control example. [Fig. 403] 13 is a flowchart showing a timer update process executed by an MPU in a voice lamp control device in another example 1 of the second modified example of the third control example. [Fig. 404]13 is a flowchart showing a customer waiting customization transition process executed by an MPU in a voice lamp control device in another example 1 of the second modified example of the third control example. [Fig. 405] A figure showing an example of a customer waiting screen during custom settings displayed on the third pattern display device in alternative example 2 of the second modified example of the third control example. [Fig. 406] A block diagram showing the configuration of the ROM of the voice lamp control device in another example 2 of the second modified example of the third control example. [Fig. 407] A diagram showing a schematic diagram of the prescribed contents of the cursor time setting table set in the ROM of the voice lamp control device in another example 2 of the second modified example of the third control example. [Fig. 408] 13 is a flowchart showing a customer waiting custom cursor position process executed by an MPU in a voice lamp control device in another example 2 of the second modified example of the third control example. [Fig. 409] 13 is a flowchart showing a customer waiting custom push button process executed by an MPU in a voice lamp control device in another example 2 of the second modified example of the third control example. [Fig. 410] 13A and 13B are figures showing an example of a customer waiting screen during custom setting displayed on the third pattern display device in Alternative Example 3 of the second modified example of the third control example. [Fig. 411] 13(a) is a diagram showing an example of a display screen during normal fluctuation displayed on the third pattern display device in the third modified example of the third control example, and (b) is a diagram showing an example of a display screen during normal reach displayed on the third pattern display device in the third modified example of the third control example. [Fig. 412] (a) is a figure showing an example of the display screen when a monster appears in the monster SP premonition performance displayed on the third pattern display device in the third modified example of the third control example, and (b) is a figure showing an example of the display screen during the monster screen tearing performance in the monster SP premonition performance displayed on the third pattern display device in the third modified example of the third control example. [Fig. 413](a) is a figure showing an example of a display screen when the third pattern is switched in the monster SP premonition performance displayed on the third pattern display device in the third modified example of the third control example, and (b) is a figure showing an example of a display screen after the third pattern is switched in the monster SP premonition performance displayed on the third pattern display device in the third modified example of the third control example. [Fig. 414] 13(a) is a diagram showing an example of a display screen when a monster in a monster SP performance displayed on the third pattern display device in the third modified example of the third control example grabs the winning third pattern, and (b) is a diagram showing an example of a display screen when the winning third pattern grabbed by the monster in a monster SP performance displayed on the third pattern display device in the third modified example of the third control example is returned onto the reach line. [Fig. 415] A figure showing an example of a display screen when the same third pattern is lined up in the monster SP performance displayed on the third pattern display device in the third modified example of the third control example. [Fig. 416] 13 is a timing chart showing the relationship between the monster SP fluctuation and various timers in the third modified example of the third control example. [Fig. 417] 13(a) is a block diagram showing the configuration of the ROM of the main control device in the third variant of the third control example, and (b) is a block diagram showing the configuration of the RAM of the main control device in the third variant of the third control example. [Fig. 418] A block diagram showing the configuration of a variation pattern selection table set in the ROM of the main control device in the third modified example of the third control example. [Fig. 419] FIG. 13 is a diagram showing a schematic diagram of the prescribed contents of the normal table set in the ROM of the main control device in the third modified example of the third control example. [Fig. 420] (a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the third variant of the third control example, and (b) is a block diagram showing the configuration of the RAM of the voice lamp control device in the third variant of the third control example. [Fig. 421] A diagram showing a schematic diagram of the prescribed contents of the switching performance pattern lottery table set in the ROM of the voice lamp control device in the third modified example of the third control example. [Fig. 422] FIG. 13 is a block diagram showing an electrical configuration of a display control device in a third modified example of the third control example. [Fig. 423] 13 is a flowchart showing a main process executed by an MPU in a voice lamp control device in a third modified example of the third control example. [Fig. 424] A flowchart showing the performance timer update processing executed by the MPU in the voice lamp control device in the third variant of the third control example. [Fig. 425] 13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in a third modified example of the third control example. [Fig. 426] 13 is a flowchart showing a special variation process executed by an MPU in a voice lamp control device in a third modified example of the third control example. [Fig. 427] 13 is a flowchart showing a command determination process executed by an MPU in the display control device in a third modified example of the third control example. [Fig. 428] 13(a) is a flowchart showing stop type command processing executed by an MPU in a display control device in a third variant of the third control example, and (b) is a flowchart showing temporary stop type command processing executed by an MPU in a display control device in a third variant of the third control example. [Fig. 429] 13(a) is a flowchart showing the performance pattern switching command processing executed by an MPU in a display control device in the third modified example of the third control example, and (b) is a flowchart showing the monster SP command processing executed by an MPU in a display control device in the third modified example of the third control example. [Fig. 430] 13(a) and (b) are figures showing an example of a display screen of another example 1 of the pattern return performance displayed on the third pattern display device in the third modified example of the third control example. [Fig. 431] 13(a) and (b) are figures showing an example of a normal pattern of the pattern return presentation of the second example of the pattern return presentation displayed on the third pattern display device in the third modified example of the third control example. [Fig. 432] 13(a) is a diagram showing an example of a strong pattern of the pattern return performance of the pattern return performance example 2 displayed on the third pattern display device in the third modified example of the third control example, and FIG. 13(b) is a diagram showing an example of a successful pattern of the pattern return performance of the pattern return performance example 2 displayed on the third pattern display device in the third modified example of the third control example. [Fig. 433] (a) is a figure showing an example of a display screen at the time of a reach in performance example 3 of the pattern return performance displayed on the third pattern display device in the third modified example of the third control example, and (b) is a figure showing an example of a display screen at the time of an SP reach in performance example 3 of the pattern return performance displayed on the third pattern display device in the third modified example of the third control example. [Fig. 434] (a) is a figure showing an example of a display screen during SP reach in performance example 3 of the pattern return performance displayed on the third pattern display device in the third modified example of the third control example, and (b) is a figure showing an example of a display screen when patterns are aligned in performance example 3 of the pattern return performance displayed on the third pattern display device in the third modified example of the third control example. [Fig. 435] 1(a) is a diagram showing a schematic diagram of the area division setting and the valid line setting of the display screen of the third pattern display device in Example 1 of the third modified example of the third control example, and FIG. 1(b) is a diagram showing an example of the display screen of the middle pattern suggestion performance when there is one planned stopping position suggestion displayed on the third pattern display device in Example 1 of the third modified example of the third control example. [Fig. 436] (a) is a figure showing an example of a display screen before a performance pattern switching performance is executed when there is one planned stopping position suggestion displayed on the third pattern display device in variant example 1 of the third modified example of the third control example, and (b) is a figure showing an example of a display screen after a performance pattern switching performance is executed when there is one planned stopping position suggestion displayed on the third pattern display device in variant example 1 of the third modified example of the third control example. [Fig. 437] A figure showing an example of a display screen for a middle pattern suggestion performance when two planned stopping position suggestions are displayed on the third pattern display device in Example 1 of the third modified example of the third control example. [Fig. 438]13 is a timing chart showing the relationship between the monster SP fluctuation and various timers in another example 1 of the third modified example of the third control example. [Fig. 439] 1A is a block diagram showing the configuration of the ROM of the main control device in an alternative example 1 of the third modified example of the third control example, and FIG. 1B is a block diagram showing the configuration of the RAM of the main control device in an alternative example 1 of the third modified example of the third control example. [Fig. 440] A block diagram showing the configuration of a variation pattern selection table set in the ROM of the main control device in Alternative Example 1 of the third modified example of the third control example. [Fig. 441] FIG. 13 is a diagram showing a typical content of the normal table set in the ROM of the main control device in Alternative Example 1 of the third modified example of the third control example. [Fig. 442] A block diagram showing the configuration of the ROM of the voice lamp control device in another example 1 of the third modified example of the third control example. [Figure 443] A block diagram showing the configuration of a RAM of a voice lamp control device in another example 1 of the third modified example of the third control example. [Figure 444] (a) is a diagram showing a schematic diagram of the prescribed contents of the pattern generation lottery A table set in the ROM of the voice lamp control device in variant 1 of the third modified example of the third control example, (b) is a diagram showing a schematic diagram of the prescribed contents of the pattern generation lottery B table set in the ROM of the voice lamp control device in variant 1 of the third modified example of the third control example, and (c) is a diagram showing a schematic diagram of the prescribed contents of the pattern generation lottery C table set in the ROM of the voice lamp control device in variant 1 of the third modified example of the third control example. [Figure 445] A diagram showing a schematic diagram of the prescribed contents of the pattern suggestion performance lottery table set in the ROM of the voice lamp control device in another example 1 of the third modified example of the third control example. [Fig. 446] 13 is a flowchart showing a main process executed by an MPU in a voice lamp control device in another example 1 of the third modified example of the third control example. [Figure 447]13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in another example 1 of the third modified example of the third control example. [Figure 448] 13 is a flowchart showing a special variation process executed by an MPU in a voice lamp control device in another example 1 of the third modified example of the third control example. [Figure 449] 13 is a flowchart showing a stop type processing executed by an MPU in a voice lamp control device in another example 1 of the third modified example of the third control example. [Fig. 450] A flowchart showing a performance timer update process executed by an MPU in a voice lamp control device in another example 1 of the third modified example of the third control example. [Fig. 451] 13 is a flowchart showing a command determination process executed by an MPU in the display control device in another example 1 of the third modified example of the third control example. [Fig. 452] A flowchart showing a pattern suggestion presentation command processing executed by an MPU in a display control device in another example 1 of the third modified example of the third control example. [Fig. 453] 13(a) is a diagram showing an example of a display screen of alternative example 1 of the middle pattern suggestion presentation displayed on the third pattern display device in alternative example 1 of the third modified example of the third control example, and FIG. 13(b) is a diagram showing an example of a display screen of alternative example 2 of the middle pattern suggestion presentation displayed on the third pattern display device in alternative example 1 of the third modified example of the third control example. [Fig. 454] 13(a) is a diagram showing an example of a display screen when a switching suggestion pattern is displayed in the upper pattern row at the first pattern suggestion timing displayed by the third pattern display device in variant example 2 of the third modified example of the third control example, and (b) is a diagram showing an example of a display screen when a suggestion pattern is displayed in the middle pattern row at the second pattern suggestion timing displayed by the third pattern display device in variant example 2 of the third modified example of the third control example. [Fig. 455]13(a) is a diagram showing an example of a display screen when a single reach is displayed after a suggested pattern is displayed in the middle pattern row at the second pattern suggestion timing displayed by the third pattern display device in alternative example 2 of the third modified example of the third control example, and (b) is a diagram showing an example of a display screen when a double reach is displayed after a suggested pattern is displayed in the middle pattern row at the second pattern suggestion timing displayed by the third pattern display device in alternative example 2 of the third modified example of the third control example. [Fig. 456] A figure showing an example of a display screen when a suggested pattern is displayed in the middle pattern row at the third pattern suggestion third timing displayed by the third pattern display device in Example 2 of the third modified example of the third control example. [Fig. 457] This is a timing chart showing a schematic relationship between the monster SP fluctuation and various timers when a suggested pattern is displayed in the middle pattern row at the first pattern suggestion timing and a switch suggested pattern is displayed in the upper pattern row at the second pattern suggestion timing in Example 2 of the third modified example of the third control example. [Fig. 458] This is a timing chart showing a schematic relationship between the monster SP fluctuation and various timers when a switching suggestion pattern is displayed in the upper and lower pattern rows at the third pattern suggestion timing in another example 2 of the third modified example of the third control example. [Fig. 459] A block diagram showing the configuration of the ROM of the voice lamp control device in another example 2 of the third modified example of the third control example. [Fig. 460] A block diagram showing the configuration of a RAM of a voice lamp control device in another example 2 of the third modified example of the third control example. [Fig. 461] (a) is a diagram showing a schematic representation of the prescribed contents of the pattern generation lottery Aa table set in the ROM of the voice lamp control device in variant 2 of the third modified example of the third control example, (b) is a diagram showing a schematic representation of the prescribed contents of the pattern generation lottery Ba table set in the ROM of the voice lamp control device in variant 2 of the third modified example of the third control example, and (c) is a diagram showing a schematic representation of the prescribed contents of the pattern generation lottery Ca table set in the ROM of the voice lamp control device in variant 2 of the third modified example of the third control example. [Fig. 462](a) is a diagram showing a schematic diagram of the contents of the middle pattern suggestion performance lottery table set in the ROM of the voice lamp control device in Example 2 of the third modified example of the third control example, and (b) is a diagram showing a schematic diagram of the contents of the upper and lower pattern suggestion performance lottery table set in the ROM of the voice lamp control device in Example 2 of the third modified example of the third control example. [Fig. 463] (a) is a diagram showing a schematic diagram of the contents of the middle pattern suggestion timing lottery table set in the ROM of the voice lamp control device in Example 2 of the third modified example of the third control example, and (b) is a diagram showing a schematic diagram of the contents of the upper and lower pattern suggestion timing lottery table set in the ROM of the voice lamp control device in Example 2 of the third modified example of the third control example. [Fig. 464] 13 is a flowchart showing a main process executed by an MPU in a voice lamp control device in another example 2 of the third modified example of the third control example. [Fig. 465] 13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in another example 2 of the third modified example of the third control example. [Fig. 466] 13 is a flowchart showing a stop type processing executed by an MPU in a voice lamp control device in another example 2 of the third modified example of the third control example. [Fig. 467] 13 is a flowchart showing a miss stop type processing executed by an MPU in a voice lamp control device in another example 2 of the third modified example of the third control example. [Fig. 468] 13 is a flowchart showing an even symbol winning stop type processing executed by an MPU in a voice lamp control device in another example 2 of the third modified example of the third control example. [Fig. 469] 13 is a flowchart showing odd symbol winning stop type processing executed by an MPU in a voice lamp control device in another example 2 of the third modified example of the third control example. [Fig. 470]13(a) is a flowchart showing the middle pattern suggestion timing processing executed by the MPU in the voice lamp control device in Example 2 of the third modified example of the third control example, and (b) is a flowchart showing the upper and lower pattern suggestion timing processing executed by the MPU in the voice lamp control device in Example 2 of the third modified example of the third control example. [Fig. 471] A flowchart showing the performance timer update processing executed by the MPU in the voice lamp control device in another example 2 of the third modified example of the third control example. [Fig. 472] A flowchart showing the suggestion performance timer update processing executed by an MPU in a voice lamp control device in another example 2 of the third modified example of the third control example. [Fig. 473] 13(a) is a diagram showing an example of a display screen when an even number suggested reserved pattern is displayed on the third pattern display device in Alternative Example 3 of the third modified example of the third control example, and (b) is a diagram showing an example of a display screen when the varying display of a special pattern corresponding to the even number suggested reserved pattern displayed on the third pattern display device in Alternative Example 3 of the third modified example of the third control example is started. [Fig. 474] 13(a) is a diagram showing an example of a display screen when a four-pattern reach is formed during the varying display of a special pattern corresponding to an even-number suggested reserved pattern displayed on the third pattern display device in alternative example 3 of the third modified example of the third control example, and (b) is a diagram showing an example of a display screen of a pattern return performance during the varying display of a special pattern corresponding to an even-number suggested reserved pattern displayed on the third pattern display device in alternative example 3 of the third modified example of the third control example. [Fig. 475] 13(a) is a diagram showing an example of a display screen when four patterns are lined up after a pattern return performance in a special pattern corresponding to an even number suggested reserved pattern displayed on the third pattern display device in Alternative Example 3 of the third modified example of the third control example, and (b) is a diagram showing an example of a display screen when an odd number suggested reserved pattern is displayed on the third pattern display device in Alternative Example 3 of the third modified example of the third control example. [Fig. 476] 13 is a block diagram showing the configuration of the ROM of the main control device in Alternative Example 3 of the third modified example of the third control example. FIG. [Fig. 477]A block diagram showing the configuration of a variation pattern selection table set in the ROM of the main control device in Alternative Example 3 of the third modified example of the third control example. [Fig. 478] FIG. 13 is a diagram showing a typical content of the normal table set in the ROM of the main control device in Alternative Example 3 of the third modified example of the third control example. [Fig. 479] A block diagram showing the configuration of the ROM of the voice lamp control device in Alternative Example 3 of the third modified example of the third control example. [Fig. 480] A block diagram showing the configuration of a RAM of a voice lamp control device in another example 3 of the third modified example of the third control example. [Figure 481] (a) is a diagram showing a schematic representation of the prescribed contents of the pattern generation lottery Ab table set in the ROM of the voice lamp control device in variant 3 of the third modified example of the third control example, (b) is a diagram showing a schematic representation of the prescribed contents of the pattern generation lottery Bb table set in the ROM of the voice lamp control device in variant 3 of the third modified example of the third control example, and (c) is a diagram showing a schematic representation of the prescribed contents of the pattern generation lottery Cb table set in the ROM of the voice lamp control device in variant 3 of the third modified example of the third control example. [Figure 482] 1A is a block diagram showing the configuration of the hold change notice selection table set in the ROM of the voice lamp control device in Example 3 of the third modified example of the third control example; FIG. 1B is a diagram showing the schematic contents of the hold selection table for even symbols set in the ROM of the voice lamp control device in Example 3 of the third modified example of the third control example; and FIG. 1C is a diagram showing the schematic contents of the hold selection table for odd symbols set in the ROM of the voice lamp control device in Example 3 of the third modified example of the third control example. [Figure 483] 13 is a flowchart showing a main processing executed by an MPU in a voice lamp control device in another example 3 of the third modified example of the third control example. [Figure 484] 13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in another example 3 of the third modified example of the third control example. [Figure 485]A flowchart showing a hold change notification process executed by an MPU in a voice lamp control device in another example 3 of the third modified example of the third control example. [Figure 486] 13 is a flowchart showing a stopped symbol processing executed by an MPU in a voice lamp control device in another example 3 of the third modified example of the third control example. [Figure 487] A flowchart showing a performance timer update process executed by an MPU in a voice lamp control device in another example 3 of the third modified example of the third control example. [Figure 488] (a) is a figure showing an example of a display screen of background A state displayed by the third pattern display device in variant example 4 of the third modified example of the third control example, and (b) is a figure showing an example of a display screen of background B state displayed by the third pattern display device in variant example 4 of the third modified example of the third control example. [Figure 489] (a) is a figure showing an example of a display screen of background C state displayed by the third pattern display device in variant example 4 of the third modified example of the third control example, and (b) is a figure showing an example of a display screen of background J state displayed by the third pattern display device in variant example 4 of the third modified example of the third control example. [Fig. 490] 13(a) is a diagram showing an example of a display screen when a reach state with four patterns is formed in background C state displayed on the third pattern display device in alternative example 4 of the third modified example of the third control example, and (b) is a diagram showing an example of a display screen when a monster appears after a reach state with four patterns is formed in background C state displayed on the third pattern display device in alternative example 4 of the third modified example of the third control example. [Figure 491] 13(a) is a diagram showing an example of a display screen when a reach pattern with four patterns is formed in the background C state displayed on the third pattern display device in Alternative Example 4 of the third modified example of the third control example, and a figure showing an example of a display screen when an effect is executed in which the background pattern grabbed by the monster is pulled onto the reach line in the background C state displayed on the third pattern display device in Alternative Example 4 of the third modified example of the third control example. [Fig. 492]13(a) is a diagram showing an example of a display screen when the monster fails to pull the background pattern it has grabbed up onto the reach line in background C state displayed on the third pattern display device in alternative example 4 of the third modified example of the third control example, and (b) is a diagram showing an example of a display screen when the monster succeeds in pulling the background pattern it has grabbed up onto the reach line in background C state displayed on the third pattern display device in alternative example 4 of the third modified example of the third control example. [Figure 493] 13 is a timing chart showing a schematic transition of the background state in Alternative Example 4 of the third modified example of the third control example. [Figure 494] 13 is a timing chart showing a schematic flow of a background state loop in Alternative Example 4 of the third modified example of the third control example. [Fig. 495] 13 is a timing chart showing a schematic transition of the background state during special pattern change in Example 4 of the third modified example of the third control example. [Figure 496] 13 is a timing chart showing a schematic relationship between reach symbols and background symbols in Alternative Example 4 of the third modified example of the third control example. [Figure 497] 1A is a block diagram showing the configuration of the ROM of the main control device in an alternative example 4 of the third modified example of the third control example, and FIG. 1B is a block diagram showing the configuration of the RAM of the main control device in an alternative example 4 of the third modified example of the third control example. [Figure 498] A block diagram showing the configuration of a variation pattern selection table set in the ROM of the main control device in Alternative Example 4 of the third modified example of the third control example. [Figure 499] FIG. 13 is a diagram showing a typical content of the normal table set in the ROM of the main control device in Alternative Example 4 of the third modified example of the third control example. [Figure 500] A block diagram showing the configuration of the ROM of the voice lamp control device in Alternative Example 4 of the third modified example of the third control example. [Fig. 501] A block diagram showing the configuration of a RAM of a voice lamp control device in Alternative Example 4 of the third modified example of the third control example. [Figure 502]A diagram showing a schematic diagram of the prescribed contents of the pattern generation lottery Ac table set in the ROM of the voice lamp control device in another example 4 of the third modified example of the third control example. [Figure 503] A diagram showing a schematic diagram of the prescribed contents of the pattern generation lottery Bc table set in the ROM of the voice lamp control device in another example 4 of the third modified example of the third control example. [Figure 504] A diagram showing a schematic diagram of the prescribed contents of the pattern generation lottery Cc table set in the ROM of the voice lamp control device in another example 4 of the third modified example of the third control example. [Figure 505] A diagram showing a schematic diagram of the prescribed contents of the pattern generation lottery Dc table set in the ROM of the voice lamp control device in Example 4 of the third modified example of the third control example. [Figure 506] (a) is a diagram showing a schematic diagram of the prescribed contents of the background transition timer table set in the ROM of the voice lamp control device in variant example 4 of the third modified example of the third control example, and (b) is a diagram showing a schematic diagram of the prescribed contents of the background designated pattern discrimination table set in the ROM of the voice lamp control device in variant example 4 of the third modified example of the third control example. [Figure 507] 13 is a flowchart showing a special pattern variation process executed by an MPU in the main control device in Alternative Example 4 of the third modified example of the third control example. [Figure 508] 13 is a flowchart showing a special symbol variation pattern selection process executed by an MPU in the main control device in Alternative Example 4 of the third modified example of the third control example. [Figure 509] 13 is a flowchart showing a variable selection process executed by an MPU in the main control device in Alternative Example 4 of the third modified example of the third control example. [Fig. 510] 13 is a flowchart showing a main processing executed by an MPU in a voice lamp control device in Alternative Example 4 of the third modified example of the third control example. [Figure 511] 13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in an alternative example 4 of the third modified example of the third control example. [Figure 512]13 is a flowchart showing a special variation process executed by an MPU in a voice lamp control device in another example 4 of the third modified example of the third control example. [Figure 513] 13(a) is a flowchart showing background change processing executed by an MPU in a voice lamp control device in an alternative example 4 of the third modified example of the third control example, and FIG. 13(b) is a flowchart showing background stop processing executed by an MPU in a voice lamp control device in an alternative example 4 of the third modified example of the third control example. [Figure 514] 13 is a flowchart showing a stop type processing executed by an MPU in a voice lamp control device in another example 4 of the third modified example of the third control example. [Figure 515] 13 is a flowchart showing a reach background confirmation process executed by an MPU in a voice lamp control device in another example 4 of the third modified example of the third control example. [Fig. 516] A flowchart showing the performance timer update processing executed by the MPU in the voice lamp control device in Example 4 of the third modified example of the third control example. [Figure 517] 13 is a flowchart showing a normal background transition process executed by an MPU in a voice lamp control device in Alternative Example 4 of the third modified example of the third control example. [Figure 518] 13 is a flowchart showing a normal background transition process executed by an MPU in a voice lamp control device in Alternative Example 4 of the third modified example of the third control example. [Figure 519] A figure showing the types of background patterns displayed by the third pattern display device in Example 5 of the third modified example of the third control example. [Fig. 520] 13(a) is a diagram showing an example of pattern state A with a 60% probability of entering a special mode displayed on the third pattern display device in alternative example 5 of the third modified example of the third control example, and FIG. 13(b) is a diagram showing an example of pattern state G with a 100% probability of entering a special mode displayed on the third pattern display device in alternative example 5 of the third modified example of the third control example. [Fig. 521] A figure showing an example of a pattern state L with a probability of entering a special mode of 20% displayed on the third pattern display device in Example 5 of the third modified example of the third control example. [Figure 522] 13 is a timing chart showing a schematic flow of change in the background pattern in a normal background state in Alternative Example 5 of the third modified example of the third control example. [Figure 523] 13 is a timing chart showing a flow of change of a background pattern in a chance background state in Alternative Example 5 of the third modified example of the third control example. [Figure 524] FIG. 13 is a block diagram showing the configuration of the ROM of the main control device in Alternative Example 5 of the third modified example of the third control example. [Figure 525] FIG. 13 is a block diagram showing a configuration of a RAM of a main control device in another example 5 of the third modified example of the third control example. [Fig. 526] FIG. 13 is a diagram showing a schematic diagram of the prescribed contents of the background state transition lottery table set in the ROM of the main control device in another example 5 of the third modified example of the third control example. [Figure 527] FIG. 13 is a diagram showing a schematic diagram of the prescribed contents of the pattern generation lottery table set in the ROM of the main control device in another example 5 of the third modified example of the third control example. [Figure 528] 13(a) is a diagram showing a schematic diagram of the prescribed contents of the pattern state transition A table set in the ROM of the main control device in variant 5 of the third modified example of the third control example, and (b) is a diagram showing a schematic diagram of the prescribed contents of the pattern state transition B table set in the ROM of the main control device in variant 5 of the third modified example of the third control example. [Figure 529] (a) is a diagram showing a schematic diagram of the contents of the jackpot type selection A table set in the ROM of the main control device in Example 5 of the third modified example of the third control example, and (b) is a diagram showing a schematic diagram of the contents of the jackpot type selection B table set in the ROM of the main control device in Example 5 of the third modified example of the third control example. [Fig. 530] A block diagram showing the configuration of the ROM of the voice lamp control device in Alternative Example 5 of the third modified example of the third control example. [Fig. 531] A block diagram showing the configuration of a RAM of a voice lamp control device in an alternative example 5 of the third modified example of the third control example. [Figure 532]13 is a flowchart showing a timer interrupt process executed by an MPU in the main control device in another example 5 of the third modified example of the third control example. [Figure 533] 13 is a flowchart showing a pattern information update process executed by an MPU in the main control device in another example 5 of the third modified example of the third control example. [Fig. 534] 13 is a flowchart showing a sub-pattern information update process executed by an MPU in the main control device in another example 5 of the third modified example of the third control example. [Fig. 535] 13 is a flowchart showing a special pattern variation process executed by an MPU in the main control device in Alternative Example 5 of the third modified example of the third control example. [Fig. 536] 13 is a flowchart showing a special symbol variation pattern selection process executed by an MPU in the main control device in another example 5 of the third modified example of the third control example. [Figure 537] A flowchart showing a secondary special pattern variation pattern selection process executed by an MPU in a main control device in another example 5 of the third modified example of the third control example. [Figure 538] 13 is a flowchart showing a pattern state transition process executed by an MPU in the main control device in Alternative Example 5 of the third modified example of the third control example. [Figure 539] 13 is a flowchart showing a symbol lottery process executed by an MPU in the main control device in Alternative Example 5 of the third modified example of the third control example. [Fig. 540] 13 is a flowchart showing a main processing executed by an MPU in a voice lamp control device in another example 5 of the third modified example of the third control example. [Fig. 541] 13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in another example 5 of the third modified example of the third control example. [Figure 542]13(a) is a diagram showing an example of a display screen during the reserved accumulation performance in the treasure chest chance performance displayed on the third pattern display device in variant 6 of the third modified example of the third control example, and (b) is a diagram showing an example of a display screen when the reserved accumulation is completed in the treasure chest chance performance displayed on the third pattern display device in variant 6 of the third modified example of the third control example. [Figure 543] 13(a) is a diagram showing an example of a display screen during a treasure chest selection presentation in a treasure chest chance presentation displayed on the third pattern display device in variant example 6 of the third modified example of the third control example, and (b) is a diagram showing an example of a display screen during a treasure chest opening presentation in a treasure chest chance presentation displayed on the third pattern display device in variant example 6 of the third modified example of the third control example. [Fig. 544] 13(a) is a diagram showing an example of a display screen when a chance pattern appears in a treasure chest chance presentation displayed on the third pattern display device in Example 6 of the third modified example of the third control example, and (b) is a diagram showing an example of a display screen when a reserved pattern pull presentation starts in a treasure chest chance presentation displayed on the third pattern display device in Example 6 of the third modified example of the third control example. [Figure 545] 13(a) is a diagram showing an example of a display screen during the pending pattern pulling promotion in the treasure chest chance presentation displayed on the third pattern display device in variant 6 of the third modified example of the third control example, and (b) is a diagram showing an example of a display screen when the pending pattern pulling performance in the treasure chest chance presentation displayed on the third pattern display device in variant 6 of the third modified example of the third control example is successful. [Figure 546] 13(a) is a diagram showing an example of a display screen when the pending pattern pull effect fails in the treasure chest chance effect displayed on the third pattern display device in variant 6 of the third modified example of the third control example, and (b) is a diagram showing an example of a display screen when a non-chance pattern appears in the treasure chest chance effect displayed on the third pattern display device in variant 6 of the third modified example of the third control example. [Figure 547]13(a) is a diagram showing an example of a display screen at the start of the middle pattern pull effect in the treasure chest chance effect displayed on the third pattern display device in variant 6 of the third modified example of the third control example, and (b) is a diagram showing an example of a display screen when the treasure chest chance effect is executed after the third pattern displayed on the third pattern display device stops in variant 6 of the third modified example of the third control example. [Figure 548] This is a timing chart that shows a schematic flow when a chance symbol does not appear in a treasure chest chance presentation during a reach in Alternative Example 6 of the third modified example of the third control example. [Figure 549] 13 is a timing chart showing a schematic flow when a chance symbol appears in a treasure chest chance presentation during a reach in an alternative example 6 of the third modified example of the third control example. [Fig. 550] This is a timing chart that shows a schematic flow when a chance symbol does not appear when a treasure chest chance presentation is executed after a short miss in Alternative Example 6 of the third modified example of the third control example. [Fig. 551] This is a timing chart that shows a schematic flow when a chance symbol appears when a treasure chest chance presentation is executed after a short miss in Example 6 of the third modified example of the third control example. [Figure 552] FIG. 13 is a block diagram showing the configuration of the ROM of the main control device in Alternative Example 6 of the third modified example of the third control example. [Figure 553] 1A is a block diagram showing the configuration of a variation pattern selection table set in the ROM of the main control device in Example 6 of the third modified example of the third control example, and FIG. 1B is a schematic diagram showing the prescribed contents of a normal table set in the ROM of the main control device in Example 6 of the third modified example of the third control example. [Fig. 554] A block diagram showing the configuration of the ROM of the voice lamp control device in variant example 6 of the third modified example of the third control example. [Figure 555] A block diagram showing the configuration of the RAM of the voice lamp control device in variant example 6 of the third modified example of the third control example. [Fig. 556]A block diagram showing the configuration of a treasure chest performance lottery table set in the ROM of a voice lamp control device in another example 6 of the third modified example of the third control example. [Figure 557] (a) is a diagram showing the prescribed contents of the treasure chest chance reserve lottery table set in the ROM of the voice lamp control device in variant 6 of the third variant of the third control example, (b) is a diagram showing the prescribed contents of the treasure chest chance reserve 1 lottery table set in the ROM of the voice lamp control device in variant 6 of the third variant of the third control example, (c) is a diagram showing the prescribed contents of the treasure chest chance reserve 2 lottery table set in the ROM of the voice lamp control device in variant 6 of the third variant of the third control example, (d) is a diagram showing the prescribed contents of the treasure chest chance reserve 3 lottery table set in the ROM of the voice lamp control device in variant 6 of the third variant of the third control example, and (e) is a diagram showing the prescribed contents of the treasure chest chance reserve 4 lottery table set in the ROM of the voice lamp control device in variant 6 of the third variant of the third control example. [Figure 558] A block diagram showing the configuration of a treasure box content lottery table set in the ROM of a voice lamp control device in another example 6 of the third modified example of the third control example. [Figure 559] (a) is a diagram showing a schematic diagram of the contents of the treasure chest performance pattern lottery losing table set in the ROM of the voice lamp control device in variant 6 of the third variant of the third control example, (b) is a diagram showing a schematic diagram of the contents of the treasure chest performance pattern lottery even number winning table set in the ROM of the voice lamp control device in variant 6 of the third variant of the third control example, and (c) is a diagram showing a schematic diagram of the contents of the treasure chest performance pattern lottery odd number winning table set in the ROM of the voice lamp control device in variant 6 of the third variant of the third control example. [Fig. 560] A diagram showing a schematic diagram of the specified contents of the treasure chest chance start time selection table set in the ROM of the voice lamp control device in Alternative Example 6 of the third modified example of the third control example. [Fig. 561]13 is a flowchart showing a main processing executed by an MPU in a voice lamp control device in an alternative example 6 of the third modified example of the third control example. [Fig. 562] 13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in an alternative example 6 of the third modified example of the third control example. [Fig. 563] 13 is a flowchart showing a treasure chest presentation process executed by an MPU in a voice lamp control device in Alternative Example 6 of the third modified example of the third control example. [Fig. 564] A flowchart showing the treasure chest performance pending increase processing executed by the MPU in the voice lamp control device in Example 6 of the third modified example of the third control example. [Fig. 565] 13 is a flowchart showing the treasure chest pattern processing executed by the MPU in the voice lamp control device in Alternative Example 6 of the third modified example of the third control example. [Fig. 566] A flowchart showing the treasure chest pattern reservation 1 processing executed by the MPU in the voice lamp control device in Example 6 of the third modified example of the third control example. [Figure 567] A flowchart showing the treasure chest pattern reservation 2 processing executed by the MPU in the voice lamp control device in Example 6 of the third modified example of the third control example. [Figure 568] A flowchart showing the treasure chest pattern reservation 3 processing executed by the MPU in the voice lamp control device in another example 6 of the third modified example of the third control example. [Fig. 569] A flowchart showing the treasure chest pattern reservation 4 processing executed by the MPU in the voice lamp control device in another example 6 of the third modified example of the third control example. [Fig. 570] A flowchart showing the frame button input monitoring and performance processing executed by an MPU in a voice lamp control device in Example 6 of the third modified example of the third control example. [Fig. 571] A flowchart showing the treasure chest chance initial hold change processing executed by the MPU in the voice lamp control device in alternative example 6 of the third modified example of the third control example. [Fig. 572]13 is a flowchart showing a treasure chest chance button process executed by an MPU in a voice lamp control device in another example 6 of the third modified example of the third control example. [Fig. 573] 13 is a flowchart showing a treasure box chance button pressing process executed by an MPU in a voice lamp control device in another example 6 of the third modified example of the third control example. [Figure 574] (a) is a diagram showing a schematic configuration of the display screen of the third pattern display device in variant example 7 of the third modified example of the third control example, and (b) is a diagram showing an example of an image displayed on the background layer of the third pattern display device in variant example 7 of the third modified example of the third control example. [Figure 575] (a) is a figure showing an example of an image displayed on the third layer of the third pattern display device in variant example 7 of the third modified example of the third control example, and (b) is a figure showing an example of an image displayed on the second layer of the third pattern display device in variant example 7 of the third modified example of the third control example. [Fig. 576] (a) is a figure showing an example of an image displayed on the first layer of the third pattern display device in Example 7 of the third modified example of the third control example, and (b) is a figure showing an example of a display screen as seen by a player when the first layer is set to a displayed state and the second and third layers are set to a hidden state in Example 7 of the third modified example of the third control example. [Figure 577] 13(a) is a diagram showing an example of a display screen at the start of a monster SP miss variation displayed on the third pattern display device in Example 7 of the third modified example of the third control example, and (b) is a diagram showing an example of a display screen at the start of a reach in a monster SP miss variation displayed on the third pattern display device in Example 7 of the third modified example of the third control example. [Figure 578] (a) is a figure showing an example of a display screen when the third pattern is temporarily stopped during a monster SP miss variation displayed on the third pattern display device in Example 7 of the third modified example of the third control example, and (b) is a figure showing an example of a display screen when the layer switching performance starts during a monster SP miss variation displayed on the third pattern display device in Example 7 of the third modified example of the third control example. [Fig. 579]13(a) is a diagram showing an example of a display screen when no switching is determined in a switching lottery for a monster SP miss variation displayed on the third pattern display device in variant example 7 of the third modified example of the third control example, and (b) is a diagram showing an example of a display screen when switching to the second layer is determined in a switching lottery for a monster SP miss variation displayed on the third pattern display device in variant example 7 of the third modified example of the third control example. [Fig. 580] A figure showing an example of a display screen when switching to the third layer is determined in a switching lottery during a monster SP miss variation displayed on the third pattern display device in Example 7 of the third modified example of the third control example. [Fig. 581] 13(a) is a timing chart showing a schematic relationship between the layer switching effect and various counters when the lottery result for the special pattern in Example 7 of the third modified example of the third control example is a miss, and FIG. 13(b) is a timing chart showing a schematic relationship between the layer switching effect and various counters when the lottery result for the special pattern in Example 7 of the third modified example of the third control example is a jackpot. [Fig. 582] FIG. 13 is a block diagram showing a schematic diagram of the electrical configuration of a gaming machine in another example 7 of the third modified example of the third control example. [Fig. 583] 1A is a block diagram showing the configuration of the ROM of the main control device in an alternative example 7 of the third modified example of the third control example, and FIG. 1B is a block diagram showing the configuration of the RAM of the main control device in an alternative example 7 of the third modified example of the third control example. [Fig. 584] 13(a) is a block diagram showing the configuration of a variation pattern selection table set in the ROM of the main control device in Example 7 of the third modified example of the third control example, and FIG. 13(b) is a schematic diagram showing the prescribed contents of a normal table set in the ROM of the main control device in Example 7 of the third modified example of the third control example. [Figure 585] 1A is a block diagram showing the configuration of the ROM of the voice lamp control device in an alternative example 7 of the third modified example of the third control example, and FIG. 1B is a block diagram showing the configuration of the RAM of the voice lamp control device in an alternative example 7 of the third modified example of the third control example. [Fig. 586]A diagram showing a schematic diagram of the prescribed contents of the switching lottery table set in the ROM of the voice lamp control device in another example 7 of the third modified example of the third control example. [Figure 587] 13 is a flowchart showing a special pattern variation process executed by an MPU in the main control device in Alternative Example 7 of the third modified example of the third control example. [Figure 588] 13 is a flowchart showing a main process executed by an MPU in the main control device in Alternative Example 7 of the third modified example of the third control example. [Figure 589] 13 is a flowchart showing a main command determination process executed by an MPU in the main control device in Alternative Example 7 of the third modified example of the third control example. [Fig. 590] 13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in an alternative example 7 of the third modified example of the third control example. [Fig. 591] 13 is a flowchart showing a special variation process executed by an MPU in a voice lamp control device in another example 7 of the third modified example of the third control example. [Fig. 592] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in Example 7 of the third modified example of the third control example. [Fig. 593] 13 is a flowchart showing a layer switching process executed by an MPU in a voice lamp control device in another example 7 of the third modified example of the third control example. [Fig. 594] 13 is a flowchart showing a switching lottery process executed by an MPU in a voice lamp control device in another example 7 of the third modified example of the third control example. [Fig. 595] 13 is a flowchart showing a command determination process executed by an MPU in a display control device in another example 7 of the third modified example of the third control example. [Fig. 596] 13 is a flowchart showing a variation pattern command process executed by an MPU in a display control device in another example 7 of the third modified example of the third control example. [Figure 597]13 is a flowchart showing a monster SP display process executed by an MPU in a display control device in another example 7 of the third modified example of the third control example. [Figure 598] 13 is a flowchart showing a stop type command process executed by an MPU in the display control device in another example 7 of the third modified example of the third control example. [Figure 599] 13 is a flowchart showing a switching command process executed by an MPU in the display control device in another example 7 of the third modified example of the third control example. [Figure 600] 13 is a flowchart showing a fluctuation stop command process executed by an MPU in a display control device in another example 7 of the third modified example of the third control example. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0010] <First control example> Hereinafter, a control example of the present invention will be described with reference to the attached drawings. First, with reference to Figs. 1 to 85, a control example in which the present invention is applied to a pachinko game machine (hereinafter, simply referred to as a "pachinko machine") 10 will be described as a first control example. Fig. 1 is a front view of the pachinko machine 10 in the first control example, Fig. 4 is a front view of the game board 13 of the pachinko machine 10, Fig. 5 is a schematic diagram showing the structure of a variable winning device 65 provided in a front view area of the game board 13 of the pachinko machine 10, and Fig. 3 is a rear view of the pachinko machine 10. As shown in Fig. 1, the pachinko machine 10 includes an outer frame 11 in which an outer shell is formed by wooden frames assembled in a substantially rectangular shape, and an inner frame 12 formed in a substantially identical external shape to the outer frame 11 and supported so as to be openable and closable relative to the outer frame 11. Metal hinges 18 are attached to the outer frame 11 at two positions, top and bottom, on the left side as viewed from the front (see FIG. 1) to support the inner frame 12, and the inner frame 12 is supported so as to be openable and closable toward the front side with the hinges 18 attached to the side where the hinges 18 are attached as an axis for opening and closing. A game board 13 (see FIG. 4) having ball entrances 63, 64, 640 through which a large number of nails and balls can enter is detachably attached to the inner frame 12 from the back side. A pinball game is played by balls (game balls) flowing down the front of the game board 13. The inner frame 12 is equipped with a ball launching unit 112a (see FIG. 21) that launches balls into the front area (game area) of the game board 13, a launching rail (not shown) that guides the balls launched from the ball launching unit 112a to the front area of the game board 13, and the like. The details of the large number of ball entrances provided on the game board 13 will be described later with reference to FIG. 4. On the front side of the inner frame 12, there is provided a front frame 14 that covers the upper side of the front, and a lower plate unit 15 that covers the lower side. Metal hinges 19 are attached to two locations, top and bottom, on the left side when viewed from the front (see Figure 1), in order to support the front frame 14 and the lower plate unit 15, and the front frame 14 and the lower plate unit 15 are supported so that they can be opened and closed toward the front front side, with the side where the hinges 19 are provided serving as the axis for opening and closing. The locks on the inner frame 12 and the front frame 14 can be released by inserting a special key into the keyhole 21 of the cylinder lock 20 and performing a specified operation.Here, while the inner frame 12 and the front frame 14 are unlocked, the volume level is changed to a level corresponding to the maximum volume for error notification and an error is notified that the door is open, and by performing an operation on a dedicated key to return from the unlocked state to the locked state, the error notification can be terminated and the volume level can be lowered to a level lower than the maximum volume.
[0011] The front frame 14 is assembled with decorative resin parts and electric parts, and has a window 14c formed in an approximately elliptical shape at its approximate center. A glass unit 16 having two glass plates is arranged on the back side of the front frame 14, and the front of the game board 13 can be seen from the front side of the pachinko machine 10 through the glass unit 16. In the front frame 14, an upper tray 17 for storing balls is formed in an approximately box-like shape with an open top that protrudes toward the front side, and prize balls, loan balls, etc. are discharged into the upper tray 17. The bottom surface of the upper tray 17, which is a path for guiding the game balls to the launch position, is formed with a downward inclination to the right side when viewed from the front (see FIG. 1), and the inclination guides the balls inserted into the upper tray 17 to the ball launch unit 112a (see FIG. 21). In addition, a frame button 22 is provided on the upper surface of the upper tray 17. The frame button 22 is operated by the player as a configuration capable of inputting information, for example, when changing the stage of the performance displayed on the third symbol display device 81 (see FIG. 4) as part of the performance, or when changing the content of the performance of the super reach. The front frame 14 is provided with various light-emitting means such as lamps around it (for example, at the corners). These light-emitting means are changed and controlled by lighting or blinking according to the change in the game state at the time of the jackpot or at the time of a predetermined reach as part of the performance, and play a role in enhancing the performance effect during the game. The periphery of the window portion 14c is provided with illumination units 29-33 incorporating illumination units such as LEDs. In the pachinko machine 10, these illumination units 29-33 function as performance lamps such as jackpot lamps, and when the jackpot or reach performance is performed, the illumination units 29-33 are lit or blinked by the built-in LEDs to light or blink, thereby informing the player that the jackpot is being won, or that the player is in the reach just before the jackpot. In addition, an indicator lamp 34 is provided at the upper left of the front frame 14 when viewed from the front (see Figure 1), which incorporates a light-emitting means such as an LED and can indicate when prize balls are being paid out and when an error has occurred.
[0012] In addition, a small window 35 is formed on the lower side of the right-side illumination unit 32 by attaching a transparent resin from the back side so that the back side of the front frame 14 can be seen, and a certificate stamp or the like attached to the attachment space K1 (see FIG. 4) on the front of the game board 13 can be seen from the front of the pachinko machine 10. In addition, in the pachinko machine 10, a plated member 36 made of chrome-plated ABS resin is attached to the area around the illumination units 29-33 to create a more dazzling appearance. A ball lending operation unit 40 is disposed below the window 14c. The ball lending operation unit 40 is provided with a degree display unit 41, a ball lending button 42, and a return button 43. When the ball lending operation unit 40 is operated with bills, cards, or the like inserted into a card unit (ball lending unit) (not shown) disposed on the side of the pachinko machine 10, balls are lent in response to the operation. Specifically, the degree display unit 41 is an area where the remaining balance information of the card, etc. is displayed, and the built-in LED lights up to display the remaining balance in numbers as the remaining balance information. The ball loan button 42 is operated to obtain loan balls based on the information recorded on the card, etc. (recording medium), and loan balls are supplied to the upper tray 17 as long as there is a remaining balance on the card, etc. The return button 43 is operated when requesting the return of the card, etc. inserted into the card unit. Note that in pachinko machines in which balls are directly loaned from a ball loan device, etc. to the upper tray 17 without going through a card unit, so-called cash machines, the ball loan operation unit 40 is not necessary, but in this case, a decorative sticker, etc. may be added to the installation part of the ball loan operation unit 40 to make the component configuration common. It is possible to commonize pachinko machines using card units and cash machines. In the lower tray unit 15 located below the upper tray 17, a lower tray 50 for storing balls that could not be stored in the upper tray 17 is formed in the center in a roughly box-like shape with an open top. An operating handle 51 is provided on the right side of the lower tray 50, which is operated by the player to hit the ball into the front of the game board 13.
[0013] The operation handle 51 includes a touch sensor 51a for permitting the driving of the ball launching unit 112a, a launch stop switch 51b for stopping the launch of the ball during the period of pressing, and a variable resistor (not shown) for detecting the rotation amount (rotation position) of the operation handle 51 by the change in electrical resistance. When the operation handle 51 is rotated clockwise by the player, the touch sensor 51a is turned on and the resistance value of the variable resistor changes corresponding to the rotation amount, and the ball is launched with a strength (launch strength) corresponding to the resistance value of the variable resistor, so that the ball is shot into the front of the game board 13 with a flight amount corresponding to the operation of the player. In addition, when the operation handle 51 is not operated by the player, the touch sensor 51a and the launch stop switch 51b are turned off. In other words, in this control example, the control device has a launching means for launching the ball into the game area formed on the game board 13, and a launch strength varying means for varying the launch strength based on the rotation amount (rotation position) of the operation handle 51. Thus, the player can perform the action of launching a ball using the launching means and the action of varying the launching intensity of the ball by simply operating the operating handle 51. Therefore, the operation of launching a ball toward a specific play area among the play areas formed on the game board 13 can be performed with one hand, and the player can play the game without imposing an excessive burden on the player. In this control example, the launching intensity is varied based on the rotation operation amount (rotation position) of the operating handle 51, but this is not limited to this, and for example, a launching intensity selection button that allows the player to select the launching intensity may be provided, and the launching means may launch the ball at the launching intensity corresponding to the operation result (selection result) of the launching intensity selection button. In addition, in this control example, the player is configured to be able to change the electrical resistance by directly touching the operating handle 51, but this is not limited to this, and a proximity sensor may be provided on the operating handle 51, and when the proximity sensor detects the player's hand, which is a component detected by the proximity sensor, without touching it, the game ball may be launched at the launching intensity corresponding to the detection result.
[0014] A ball removal lever 52 is provided on the lower front part of the lower tray 50 to be operated when discharging the balls stored in the lower tray 50 downward. This ball removal lever 52 is always biased to the right, and by sliding it to the left against this bias, a bottom opening formed on the bottom surface of the lower tray 50 opens, and the balls fall naturally from the bottom opening and are discharged. This ball removal lever 52 is usually operated with a box (commonly called a "senryo box") for receiving the balls discharged from the lower tray 50 placed below the lower tray 50. As described above, the operating handle 51 is disposed on the right side of the lower tray 50, and an ashtray 53 is attached to the left side of the lower tray 50. As shown in FIG. 4, the game board 13 is constructed by assembling a number of nails (not shown) for guiding balls, a windmill, rails 61, 62, a general ball entrance 63, a first ball entrance 64, a second ball entrance 640, a variable winning device 65, a normal symbol start port (through gate) 67, a variable display unit 80, etc., on a base plate 60 machined into a substantially square shape when viewed from the front, and the peripheral portion is attached to the back side of the inner frame 12 (see FIG. 1). The base plate 60 is made of a light-transmitting resin material, and is formed so that the player can visually recognize various structures arranged on the rear side of the base plate 60 from the front side. The general ball entrance 63, the first ball entrance 64, the second ball entrance 640, the variable winning device 65, and the variable display unit 80 are arranged in through holes formed in the base plate 60 by router processing, and are fixed from the front side of the game board 13 by tapping screws or the like. The front central portion of the game board 13 can be seen from the front side of the inner frame 12 through a window portion 14c (see FIG. 1) of the front frame 14. The configuration of the game board 13 will be described below mainly with reference to FIG.
[0015] An outer rail 62 formed by bending a strip-shaped metal plate into a substantially arc shape is set up on the front of the game board 13, and an inner rail 61 formed of a strip-shaped metal plate similar to the outer rail 62 is set up on the inside of the outer rail 62. The inner rail 61 and the outer rail 62 surround the front outer periphery of the game board 13, and the game board 13 and the glass unit 16 (see FIG. 1) surround the front and rear, forming a game area in front of the game board 13 where games are played according to the behavior of the ball. The game area is an area (an area where winning holes and the like are arranged and where the shot balls flow down) formed by partitioning the front of the game board 13 by the two rails 61, 62 and the resin outer edge member 73 connecting the rails. The two rails 61, 62 are provided to guide the balls shot from the ball shooting unit 112a (see FIG. 21) to the upper part of the game board 13. A return ball prevention member 68 is attached to the tip of the inner rail 61 (upper left in FIG. 4), which prevents a ball once guided to the top of the game board 13 from returning back into the ball guide passage. A return rubber 69 is attached to the tip of the outer rail 62 (upper right in FIG. 4) at a position corresponding to the maximum flight part of the ball, and a ball launched with a certain momentum or more hits the return rubber 69 and bounces back toward the center while its momentum is reduced. A first symbol display device 37 is provided on the upper left side of the return rubber 69. This first symbol display device 37 is arranged so as to be covered by the back surface (the surface opposite to the surface forming the game area) of the game board 13 formed of a transparent resin (e.g., ABS), and is configured so that the launched ball does not collide with the first symbol display device 37.
[0016] The first pattern display device 37 is provided with a plurality of LEDs and a 7-segment display, which are light-emitting means. The first pattern display device 37 displays according to each control performed by the main control device 110 (see FIG. 21), and mainly displays the game state of the pachinko machine 10. In this control example, the first pattern display device 37 is configured to be operable when a ball enters (wins) the first ball entrance 64 or the second ball entrance 640. In other words, the first pattern display device 37 having the first region is a display means for receiving a detection signal output when it is detected that a ball has entered the first ball entrance 64, and displaying the results of a first special pattern lottery (special pattern 1 lottery) that determines the contents contained in the received detection signal (information), and a second special pattern lottery (special pattern 2 lottery) that is executed when a ball enters the second ball entrance 640. In this control example, a pachinko machine 10 is used that has two types of special patterns (first special pattern, second special pattern) as the patterns displayed in the first area, and therefore the results of the two types of special pattern lottery (special pattern lottery) are displayed on the first pattern display device 37. However, for example, if the pachinko machine 10 has only one type of special pattern (first special pattern), it is sufficient to provide a display area for one type of special pattern on the first pattern display device 37.
[0017] The first symbol display device 37 also uses LEDs to indicate the current game state of the pachinko machine 10 (for example, normal state, time-saving state, or probability change state), indicates whether the special symbol (first symbol) corresponding to the lottery result of the special symbol is changing (dynamic display for stopping and displaying a combination of symbols to show the lottery result) as a mode indicating that the period until the result of the executed lottery is stopped and displayed, indicates whether the stopped symbol is a symbol corresponding to a jackpot advantageous to the player, a symbol corresponding to a jackpot disadvantageous to the player, or a losing symbol, indicates the number of reserved balls, and displays the number of rounds during the jackpot and an error using a 7-segment display device. It is also configured to be able to indicate a state in which the change of the special symbol is temporarily stopped (interrupted) by the lighting state. The multiple LEDs are configured to have different light-emitting colors (for example, red, green, and blue), and various game states of the pachinko machine 10 can be suggested with a small number of LEDs by combining the light-emitting colors. In this control example, various game states are notified by a combination of the light emission colors of the light emitting means (7-segment display device), but any configuration that allows the player to identify various game states may be used. For example, various game states may be notified by varying the length of the period during which the light emitting means is on and the period during which it is off (blinking pattern). In this pachinko machine 10, a lottery (lottery for special symbols) is held when a ball (win) is entered into the first ball entrance 64 or the second ball entrance 640. Then, in the lottery for the special symbols, a win / lose judgment (jackpot lottery) is made as to whether or not a jackpot has been won. Here, based on the judgment that a jackpot has been won, a jackpot game that is advantageous to the player is executed.
[0018] When a big win game is executed, the variable winning device 65 is brought into an open state in which a ball can easily enter the specific winning port 65a, and a game is executed in which many prize balls can be acquired in a short period of time by making the ball enter the specific winning port 65a. The jackpot game, which is executed as a state in which this advantageous game can be executed, is executed (if) after the lottery result of the special pattern is displayed as stopped (a confirmed display in which the pattern is displayed completely stopped for a specified period of time), and a jackpot game period is set consisting of an opening period of a specified time (e.g., 1 second) (a period in which a closed state is set in which it is difficult to enter the specific winning port 65a of the variable winning device 65, making it difficult to enter the ball), a round game period in which a specific game (round game) is played in which the open state is set and the degree of advantage is a specified degree higher than the period in which the closed state is set, an interval period in which a closed state is set for a specified period (e.g., 0.5 seconds) until the next round game starts after one round game period has ended, and an ending period in which a closed state is set for a specified period (e.g., 2 seconds) after the last round game period has ended. The variable winning device 65 is another form of movable means that is movable when a game ball is launched by operating a launch handle, which is a device that can be operated by the player, and a jackpot is won in a special pattern lottery that is executed based on the game ball entering the special pattern start port (first ball entry port 64, etc.). In this way, after the lottery result of the special pattern indicating a jackpot is displayed (determined display), an opening period is set, which is a period during which the player is shown how to operate, and a mode (for example, a right-hit display) is displayed to guide the player to launch the ball in any direction as a mode for showing the operation method, so that the ball can be prepared to be launched in any direction in accordance with the timing when the specific winning port 65a becomes open during the jackpot game, and the jackpot game can be played smoothly. In addition, this opening period can be used as a period for notifying the player of the game content of the current jackpot game, so that an easy-to-understand game can be provided.
[0019] In addition, by setting the ending period as the final period of the jackpot game, it is possible to suppress the drawing of a new special symbol immediately after the last round game ends, and therefore it is possible to prepare for launching a ball in any direction for the game to be played after the end of the jackpot game, and it is possible to smoothly switch between games. In addition, the various controls executed during the ending period set after the movable control of the variable winning device 65 ends in the jackpot game are controls executed after the control 1 ends. Although detailed explanations will be given later, in this control example, it is configured to be possible to execute multiple types of jackpot games, and the number of round games (number of rounds) executed during the jackpot game and the game state set after the jackpot game ends are configured to differ depending on the type of jackpot won. By configuring in this way, it is possible to make the player interested not only in whether or not a jackpot is won by the drawing of a special symbol, but also in the type of jackpot won and the game state at the time of winning. In addition, the length of each period (opening period, round period, ending period) of the jackpot game that is executed when the jackpot is won in the lottery of the special symbol may be set to a different length depending on the game state set at the time of winning the jackpot and the type of jackpot won. For example, when a jackpot is won in which the game content executed after the jackpot game ends is set to a different game content from the game content at the time of winning the jackpot, the ending period of that jackpot game (for example, 10 seconds) may be set to be longer than the ending periods of other jackpot games (for example, 2 seconds), and a performance that informs the player of the game content executed after the jackpot game ends in advance during that ending period may be configured to be executable. This allows the player to enjoy a game that is easy to understand.
[0020] On the other hand, when a jackpot is won in which the game content at the time of winning the jackpot and the game content executed after the jackpot game are the same, it is preferable to configure the ending period of the jackpot (for example, 1 second) to be shorter than the ending periods of other jackpot games (for example, 2 seconds). This allows the player to play efficiently. In addition, without using a configuration that actually distinguishes between the game content at the time of winning the jackpot and the game content executed after the jackpot game is finished, for example, the game state to be set after the jackpot game is finished may be predefined based on the type of jackpot won and the game state at the time of winning the jackpot, and the ending period of each jackpot game may be predefined according to the predefined content. Although a specific description will be given later, the pachinko machine 10 in this control example is configured to be able to set three types of game states by combining two states with different probabilities of winning a jackpot in a lottery for special symbols (high probability state for special symbols, low probability state for special symbols) and two states with different probabilities of winning a lottery for normal symbols (high probability state for normal symbols, low probability state for normal symbols) described later. Specifically, it is configured to be able to set a normal state (low probability state for special symbols, low probability state for normal symbols) set as a predetermined state in which the player can play, a time-saving state (low probability state for special symbols, high probability state for normal symbols) set as a state different from the predetermined state in which the player can play, and a probability-changing state (high probability state for special symbols, high probability state for normal symbols) set as a state different from the predetermined state in which the player can play. Since both the special pattern lottery and the normal pattern lottery are configured so that a winning jackpot is easier to achieve in a high probability state than in a low probability state, among the multiple game states that can be set in the pachinko machine 10 in this control example, the special probability state is the game state in which it is easier to win a jackpot in the special pattern lottery than in other game states, and the special probability state and the time-saving state, which are set as game states in which a specified bonus is more likely to be awarded, are game states in which it is easier to win a jackpot in the normal pattern lottery than in other game states.
[0021] In addition, when the normal symbol lottery is won, a winning game (normal symbol winning game) is executed in which the special symbol lottery is easily executed. Specifically, the electric accessory 640a attached to the second ball entrance 640 is opened, and a normal symbol winning game is executed in which a state in which it is easy to enter the second ball entrance 640 is provided. Therefore, when the probability variable state and the time-saving state, that is, the high probability state of the normal symbol, is set, it becomes a game state in which it is easier to execute the special symbol lottery than other game states. Furthermore, when the high probability state of the normal symbol is set, it is configured so that a shorter period is more likely to be set as the period from when the special symbol lottery is executed to when the lottery result is stopped and displayed (dynamic display period) than when the low probability state of the normal symbol is set. Therefore, when the probability variable state and the time-saving state, that is, the high probability state of the normal symbol, is set, it becomes a game state in which it is easier to execute a new special symbol lottery because the special symbol lottery can be executed in a shorter period than other game states. Although a detailed explanation will be given later, in this control example, a specific area is provided in the variable winning device 65 that is opened during a jackpot game, and a high probability state of a special symbol can be set after the jackpot game ends only when the ball passes through the specific area during the jackpot game. Then, depending on the type of jackpot won, a jackpot game in which the ball is likely to pass through the specific area during the jackpot game (advantageous jackpot game) and a jackpot game in which the ball is unlikely to pass through the specific area during the jackpot game (unfavorable jackpot game) can be executed. Hereinafter, an advantageous jackpot game, i.e., a jackpot game in which the ball is likely to pass through the specific area during the jackpot game, is referred to as a probability variable jackpot game, and a jackpot in which a probability variable jackpot game is executed is referred to as a probability variable jackpot game. In addition, an unfavorable jackpot game, i.e., a jackpot game in which the ball is unlikely to pass through a specific area during the jackpot game, is referred to as a normal jackpot game, and a jackpot in which a normal jackpot game is executed is referred to as a normal jackpot.
[0022] In this control example, if the special symbol lottery does not win the jackpot, it is determined to be a miss, and no special benefit is given to the player. However, the present invention is not limited to this. For example, in some cases where the lottery result of the jackpot lottery is determined to be a miss, not a jackpot, a small win game may be executed in which the player is given fewer special benefits than the jackpot (for example, a special benefit to open the variable winning device 65 for only one round). The first symbol display device 37 not only indicates whether the lottery result is a jackpot (small win) or not as a stop symbol after the change ends, but also indicates a symbol according to the type of jackpot if the result is a jackpot. Returning to FIG. 4, the explanation will be continued. On the lower left side of the game area formed on the surface of the game board 13, a plurality of left general ball entrances 63a are arranged, through which 10 balls are paid out as prize balls when a ball enters the ball. In addition, a variable display device unit 80 is arranged in the center of the game area. The variable display unit 80 is provided with a third pattern display device 81 consisting of a liquid crystal display (hereinafter simply abbreviated as "display device") that performs variable display of a third pattern while synchronizing with the variable display of a special pattern executed by the first pattern display device 37, triggered by input of predetermined information by ball entry (start winning) into the first ball entry port 64 or the second ball entry port 640, which is the first performance setting position, and a second pattern display device (not shown) consisting of an LED that displays a variable normal pattern (second pattern) by triggering the passage of a ball into the normal pattern start port (through gate) 67, which is the second performance setting position. In addition, a center frame 86 is arranged in the variable display unit 80 so as to surround the outer periphery of the third pattern display device 81.
[0023] The third pattern display device 81 is composed of a 15-inch liquid crystal display, and the display contents are controlled by the display control device 114 described later, so that, for example, three pattern rows (Z1 to Z3) at the top, middle, and bottom are displayed as image data including numbers and symbols (see FIG. 6(a)). The third patterns (decorative patterns that change in response to the changing display of the first special pattern (special pattern 1) or the second special pattern (special pattern 2)) displayed in the second area, which is the display screen of the third pattern display device 81, are each composed of 10 types of main patterns with identification information imitating the numbers "1" to "9". These third patterns are scrolled horizontally for each pattern row, and the third patterns are variably displayed (dynamically displayed) on the display screen of the third pattern display device 81 as a predetermined change or a change opposite to the predetermined change. The third symbol display device 81 of this control example performs decorative display according to the display of the first symbol display device 37, while the display of the game state accompanying the control of the main control device 110 (see FIG. 21) is performed by the first symbol display device 37. Note that the third symbol display device 81 may be configured using, for example, a reel instead of a display device. As shown in FIG. 6(b), in the pachinko machine 10 of this control example, the main symbol sz is formed using different types of characters (fish, etc.) for each identification information imitating a number. In this way, by using the characters corresponding to each identification information, the lottery result of the special symbol can be visually notified to the player, so that the player can play in an easy-to-understand manner. In addition, in the pachinko machine 10 of this control example, when the result of the lottery by the main control device 110 described later is a jackpot, a variable display of the same main symbols (for example, "777") is performed, and a jackpot game occurs after the variable display ends, while when the result of the lottery is a miss, a variable display is performed in which the main symbols of a miss combination are stopped and displayed as a performance that does not include a predetermined suggestive content such as the occurrence of a jackpot game or the type of jackpot (at least one main symbol is stopped and displayed as a symbol different from the other main symbols). In other words, the third symbol is displayed on the third symbol display device 81 as a symbol for indicating the result of the lottery of the special symbol by the main control device 110. The main display area Dm displays three symbol rows Z1, Z2, and Z3 at the top, middle, and bottom, respectively.In each of the symbol rows Z1 to Z3, the third symbols are displayed in a prescribed order. That is, in each of the symbol rows Z1 to Z3, the main symbols are arranged in ascending or descending order of numbers, and the display is changed by scrolling left and right with periodicity for each of the symbol rows Z1 to Z3.
[0024] Specifically, the upper pattern row Z1 is formed so that the numbers are in ascending order from right to left, and is configured to scroll from right to left to change and display, while the middle pattern row Z2 and the lower pattern row Z3 are formed so that the numbers are in ascending order from left to right, and are configured to scroll from right to left to change and display. Furthermore, in each pattern row, sub-patterns (blank patterns) fz that do not show the lottery results of the special patterns are also formed between the main patterns sz. In Figure 6(b), the blank patterns (sub-patterns) fz are displayed using patterns that resemble triangles. As shown in FIG. 6(a), the main display area Dm has three pay lines L1-L3 formed in the vertical direction and two pay lines L4, L5 formed in the diagonal direction. When each symbol row Z1-Z3 is stopped and displayed, if the third symbol (main symbol sz) is stopped on the pay line in a combination of jackpot symbols (in this control example, the same combination of main symbols), a jackpot animation is displayed as a jackpot. As shown in FIG. 6(a), in this control example, each pay line (L1-L5) is formed to include the symbol display positions of each symbol row Z1-Z3, so that the lottery result of the corresponding special symbol can be made difficult to understand until all of the symbol rows Z1-Z3 displayed in the main display area Dm of the third symbol display device 81 are stopped and displayed. Therefore, the variable display of the third symbol executed in the main display area Dm can be interesting until the last symbol row (in this control example, the middle symbol row Z2) is stopped and displayed. In this control example, among the above-mentioned three symbol strings (Z1 to Z3), a specific symbol string (symbol string Z2), i.e., a symbol string in which the variable display is stopped last among the multiple symbol strings, is configured to have a larger number of main symbols than the other symbol strings. Specifically, the number of main symbols with a specific number (e.g., the number "4") is made larger than the other symbol strings. As a result, when the identification information imitating a specific number is in a reach state, the number of jackpot symbols (identification information imitating a specific number) passing on the pay line can be increased compared to when the other identification information is in a reach state, so that the player can visually predict that there is a high expectation of winning the jackpot.
[0025] The manner of displaying the third symbol in the third symbol display device 81 is not limited to the above and is arbitrary, and the number of symbol rows, the direction of the display of the symbols in the symbol rows, and the number of symbols in each symbol row can be changed as appropriate. The symbols displayed in the third symbol display device 81 are not limited to the above, and for example, a symbol combining an image such as a figure or a character with a number may be configured as the third symbol. Furthermore, the area in which the third symbol is displayed in a variable manner may be configured to be variable. For example, when a specific performance is executed on the display screen of the third symbol display device 81, the variable display area of the third symbol may be made smaller or moved to a position that is difficult for the player to see (for example, a corner of the display screen), so that it is difficult for the player to know whether the third symbol is changing or not. Also, the change of the third symbol may be temporarily stopped (temporarily stopped) during the period in which the special symbol is changing, and then changed again. Furthermore, in this control example, the display mode of the third pattern corresponding to the variation of the first special pattern and the display mode of the third pattern corresponding to the variation of the second special pattern are configured to be the same (including differences to the extent that the player cannot easily distinguish them), but the display mode and display area of the third pattern may be different so as to correspond to the type of the special pattern that is varying. In addition, in a case where a pattern of a type different from the third pattern that is variably displayed can be additionally displayed (switched display) to provide the player with additional information other than the information indicating a jackpot win, the performance that encourages the additional information to be provided is a performance that suggests that a special benefit advantageous to the player will be provided when a combination other than that indicating a jackpot is displayed. Furthermore, a configuration that switches the type of all the variably displayed third patterns to the stop display mode of the final stop pattern may be used, and in this case, the configuration that switches the type of all the variably displayed third patterns to the stop display mode of the final stop pattern is a configuration that displays a performance mode different from the normal one when a predetermined condition is established.
[0026] Next, the contents actually displayed on the third symbol display device 81 will be described with reference to Fig. 6(b). As shown in Fig. 6(b), a small display area Dm1 is formed in the upper left of the main display area Dm when viewed from the front, and a small display area Dm2 is formed in the upper right of the main display area Dm when viewed from the front. This small display area Dm1 is an area in which identification information (fourth symbol) is displayed to indicate the lottery status of the special symbol (whether or not the lottery is being drawn (changing), and the lottery result), and is configured so that the fourth symbol (fourth symbol of special symbol 1) for indicating the lottery status of the first special symbol (special symbol 1), or the fourth symbol (fourth symbol of special symbol 2) for indicating the lottery status of the second special symbol (special symbol 2) is displayed in the small display area Dm1. In addition, the small display area Dm2 is an area where identification information is displayed to show the lottery status of the normal symbols (whether the lottery is being drawn (changing) or not, and the lottery result), and the fourth symbol (fourth normal symbol) to show the lottery status of the normal symbols (normal symbols) is displayed in the small display area Dm1. By providing the small display areas Dm1 and Dm2 in this way, the lottery status of the special symbols and the lottery status of the normal symbols can be notified to the player. In the pachinko machine 10 of this control example, the fourth symbol is displayed in a display mode imitating figures such as a circle and a cross, and the fourth symbol is displayed in a variable manner in the small display areas Dm1 and Dm2 (see small display area Dm1 in Figure 6(b)) to indicate that the special symbol is changing, and the fourth symbol is displayed stationarily in the small display areas Dm1 and Dm2 (see small display area Dm2 in Figure 6(b)) to indicate the result of the lottery for the special symbol. However, without being limited to this, for example, a display mode using numbers as the fourth symbol or a display mode showing multiple colors may be used to indicate that the special symbol is changing using a display mode that changes numbers or colors, and a display mode showing a specific symbol or color may be displayed stationarily to indicate the result of the lottery for the special symbol.
[0027] Furthermore, in this control example, the fourth symbol is used to indicate the selection status of the special symbol (whether or not the selection is being made (changing), and the selection result), but the present invention is not limited to this, and may be configured to only notify whether or not the special symbol is being selected (changing). Also, as shown in FIG. 6(b), in this control example, a fourth symbol display area (small display area Dm1) in which a fourth symbol for indicating the selection status of the special symbol is displayed is formed on the upper left side of the main display area Dm, and a regular fourth symbol display area (small display area Dm2) in which a regular fourth symbol for indicating the selection status of the regular symbol is displayed is formed on the upper right side of the main display area Dm, but the position and size of the fourth symbol display area may be changed according to the performance mode of the variable performance executed in the center part of the main display area Dm. By configuring in this way, it is possible to suppress the area in which the variable performance is executed being limited by the fourth symbol display area or the regular fourth symbol display area, which reduces the performance effect. In this case, the fourth symbol display area and the normal fourth symbol display area may be deleted from the main display area Dm of the third symbol display device 81, and the variable display of the fourth symbol may be performed using a light-emitting means (such as an LED) provided in the variable display unit 80. As shown in FIG. 6(a), a sub-display area Ds is formed below the main display area Dm. This sub-display area Ds is configured to display reserved symbols corresponding to the number of acquired rights (reserved memories) for the special symbol lottery. As described above, in the pachinko machine 10 of this control example, when a variable display is being performed in the first symbol display device 37 or a winning game is being performed, that is, in a state in which a new special symbol lottery cannot be performed, if a ball enters the first ball entrance 64 or the second ball entrance 640, the number of balls entering the first ball entrance 64 or the second ball entrance 640 is reserved up to a maximum of four times for each ball entrance. The reserved symbols displayed in the sub-display area Ds are displayed in the same number as the reserved number of balls entering. In this embodiment, the maximum number of reserved balls stored for a ball entering the first ball entry port 64 is set to four, and the maximum number of reserved balls stored for a ball entering the second ball entry port 640 is set to four, so that a maximum of eight reserved patterns are displayed in the secondary display area Ds.The reserved pattern is an effect displayed in response to a game ball entering the first ball entrance 64 or the second ball entrance 640, and a specified number of prize balls are paid out in response to the game ball entering the first ball entrance 64 or the second ball entrance 640. In other words, when the reserved pattern is displayed, prize balls are awarded to the player. In other words, the display of the reserved pattern is an effect that has added value for the player.
[0028] Specifically, as shown in FIG. 6(b), the sub-display area Ds is divided into an active area Ds1a and a standby area Ds1b. The standby area Ds1b is an area for displaying reserved patterns in a number corresponding to the number of reserved balls of the special pattern, and eight pedestals hr1 to hr8 corresponding to the upper limit number (8) that can be reserved and stored are displayed in order from the left. When a reserved ball of a special pattern is acquired, the reserved pattern is displayed on the smallest numbered pedestal among the eight pedestals hr1 to hr8 on which a reserved pattern is not displayed. In the example shown in FIG. 6(b), four reserved balls of the first special pattern are reserved and stored, and in the standby area Ds1b, four reserved patterns (hz1 to hz4) in a display mode (white circle) corresponding to the reserved ball of the first special pattern (reserved ball of special pattern 1) are displayed on the first pedestal hr1 to the fourth pedestal hr4. The active area Ds1a is a display area where the reserved symbol displayed in response to the currently active special symbol variation is shifted and displayed, and the active reserved symbol hz0 is displayed on the active base hr0. In other words, when a new special symbol variation is started, the reserved symbol hz1 displayed on the first base hr1 of the standby area Ds1b is shifted to the active base hr0 of the active area Ds1a and displayed. By configuring in this way, for example, when a notice performance (for example, a performance that changes the display mode of the reserved symbol) showing the expectation of a big win is performed for the reserved symbol displayed in the standby area Ds1b, the player can easily determine that a special symbol variation corresponding to the reserved symbol for which the notice performance is performed is being performed. In addition, by making it possible to display reserved symbols corresponding to the currently running special symbol variation, the performance of changing the display mode of reserved symbols can also be performed on reserved symbols corresponding to the currently running special symbol variation, so that the player can play the game while expecting that the display mode of the reserved symbols will be changed for a longer period of time than when the reserved symbols corresponding to the currently running special symbol variation are not displayed. Note that, as the execution timing of the reserved change performance that changes the display mode of the reserved symbols, the first timing when a new reserved ball number symbol is displayed, the second timing when the display position of the reserved ball number symbol shifts by executing a new special symbol lottery, the third timing that is specified according to the performance pattern of the executed change performance, etc. can be considered.And, it is possible to change the expectation of winning the jackpot or the time-saving state depending on the execution timing of the reserved change performance. In this case, the reserved change performance is a performance that can change the contents of the bonus and the expectation of the bonus depending on the execution timing and notify the player. The reserved change performance is not limited to the above-mentioned form, and a reserved change performance that changes the performance (reserved pattern) that has already been executed by new winning information may be executed. For example, when a reserved ball that wins the jackpot is acquired, a performance that changes the display form of the reserved pattern displayed before the reserved pattern corresponding to the reserved ball may be executed. More specifically, when three reserved patterns are already displayed at the time of acquiring a reserved ball that wins the jackpot, the three reserved patterns are changed to a form in which the characters "Geki", "A", and "Tsu" are displayed, respectively, and the reserved pattern corresponding to the reserved ball that wins the jackpot is displayed in a form in which the symbol "!" is displayed. When the character string "Geki Atsu!" is formed with four reserved patterns, it suggests to the player that there is a high possibility that the fourth reserved ball will win the jackpot. On the other hand, the fourth reserved symbol may be displayed with the symbol "?", which suggests that the reserved change performance is likely to be merely entertaining. If two reserved symbols are already displayed when the reserved ball that will win the jackpot is acquired, the two reserved symbols are displayed with the letters "Geki" and "A", respectively, and the reserved symbol corresponding to the reserved ball that will win the jackpot is displayed with the letter "Tsu". In this case, since the fourth reserved symbol is not displayed, the player cannot tell whether the reserved change performance is merely entertaining or not. In other words, when the reserved balls have been acquired up to the upper limit, the player can know the lottery result earlier than when the reserved balls have not been acquired up to the upper limit. By configuring in this way, it is possible to make the player who wants to know the lottery result as soon as possible play the game in order to maintain the state in which the reserved balls have been acquired up to the upper limit as much as possible.In addition, if the pachinko machine 10 is capable of executing an effect that can gradually suggest the probability of winning a jackpot by gradually changing the display mode of a specific identification information, it may be configured to be able to set an effect mode (happening mode) in which the display mode for gradually indicating the probability of winning a jackpot is switched. For example, in a pachinko machine 10 that can gradually display the color of the effect corresponding to the probability of winning a jackpot, while the probability of winning a jackpot normally increases in the order of the effect colors "blue → red → gold", it is preferable to set the above-mentioned happening mode so that the probability of winning a jackpot increases in the order of "gold → red → blue". In addition, when a predetermined condition (a jackpot is fluctuating) is established, the selectable effect modes may be limited, and only the jackpot celebration mode may be selected. This configuration is another form of the configuration in which a different effect mode from the normal one is displayed when a predetermined condition is established.
[0029] In this control example, the display mode of the reserved pattern displayed in the waiting area Ds1b of the sub-display area Ds allows the player to distinguish whether the displayed reserved pattern is a reserved pattern showing a reserved ball of the first special pattern (special pattern 1 reserved pattern) or a reserved pattern showing a reserved ball of the second special pattern (special pattern 2 reserved pattern), and the special pattern 1 reserved pattern is displayed as a white circle (see FIG. 6(b)), and the special pattern 2 reserved pattern is displayed as a black circle (see FIG. 8(a)). This allows the player to grasp the current number of reserved balls for each type of special pattern, making it easier to determine whether to continue playing to enter the ball into the first ball entrance 64 based on the display content of the reserved pattern. As shown in FIG. 6(b), in this control example, the reserved patterns corresponding to the number of reserved balls corresponding to each special pattern are displayed, and the reserved balls corresponding to the reserved patterns displayed on the small numbered pedestal (the smallest numbered pedestal is the first pedestal hr1) are used to execute the special pattern lottery. In other words, the reserved patterns are displayed in the order in which they are used in the special pattern lottery, but this is not limited to this, and for example, the reserved patterns may be displayed in the order in which the reserved balls were acquired, and consumption order information for indicating the order in which each reserved pattern is used in the special pattern lottery may be attached to each reserved pattern. By configuring in this way, it is possible to easily inform the player of which reserved pattern the reserved ball acquired at which timing corresponds. In addition, in this control example, as shown in FIG. 6(b), a maximum of eight reserved patterns are displayed side by side, but this is not limited to this, and the display area of the reserved pattern of the special pattern 1 and the display area of the reserved pattern of the special pattern 2 may be displayed separately. In this case, for example, when a game state (normal state) in which it is difficult to obtain the special chart 2 reserved is set, the display area of the special chart 1 reserved pattern may be displayed more prominently than the display area of the special chart 2 reserved pattern, and when a game state (high probability state, time-saving state) in which it is easy to obtain the special chart 2 reserved is set, the display area of the special chart 2 reserved pattern may be displayed more prominently than the display area of the special chart 1 reserved pattern.
[0030] In the first control example, as described with reference to Fig. 2, the game board 13 of the pachinko machine 10 is configured to be symmetrical, and the same game result is given when playing right-handed games and when playing left-handed games, so it is not displayed. However, if the pachinko machine 10 is configured to be able to set a game method in which right-handed games are more advantageous than left-handed games and a game method in which left-handed games are more advantageous than right-handed games according to the set game state, the display screen of the third symbol display device 81 may be configured to display a guide display mode for guiding the player in the direction to shoot the ball (game direction). By configuring in this way, the player can easily grasp which area of the game board the ball should be shot toward just by visually checking the guide display mode displayed in the guide display area, so that a game machine that is easy for the player to understand can be provided. As shown in Fig. 8(a), the reserved patterns displayed on the display surface of the third pattern display device 81 in the normal state are configured to be variable in display mode so as to show the results of the pre-reading process described later. In other words, the reserved patterns displayed on the display surface of the third pattern display device 81 are in a display mode that displays information corresponding to the number of reserved special patterns already acquired and information related to the acquired winning information (various counter values), and are therefore another form of display mode that displays information related to multiple types of winning balls acquired based on the entry of game balls into the ball entry means (total number of winning balls).
[0031] To explain in more detail, the guidance display area may be configured to display a display mode of "right hit" for instructing the player to play right-hand play, and a display mode of "left hit" for instructing the player to play left-hand play. The display mode of "right hit" may be displayed during a game state in which right-hand play is advantageous to the player, such as a probability change state, a time-saving state, and a big win game, and the display mode of "left hit" may be displayed for a predetermined period (for example, 10 seconds) after the end of the right-hand play. Also, when it is detected that a right-hand play is being performed during a game state in which left-hand play is advantageous to the player, that is, during a normal state, the display mode of "left hit" may be displayed for a predetermined period (for example, 10 seconds). Also, various display modes displayed on the display surface of the third pattern display device 81 described in each of the above control examples may be appropriately displayed.
[0032] <About the first control example> Next, referring to Figs. 7 to 15, characteristic performance contents among various performance contents executed on the display surface of the third symbol display device 81 of the pachinko machine 10 of this first control example will be described. First, referring to Fig. 7(a), a display screen when a reach is established in a normal state will be described. Fig. 7(a) is a schematic diagram showing an example of a display screen displayed when a reach state is reached in a normal state (normal state). In this control example, the third symbols that are variably displayed are displayed in the order of the upper symbol row Z1 and the lower symbol row Z3, and when the upper symbol row Z1 and the lower symbol row Z3 are displayed as a part of the combination of the third symbols indicating a jackpot win on any of the effective lines L1 to L5 (see Fig. 6(a)), the reach state is reached, and the effective line on which the upper symbol row Z1 and the lower symbol row Z3 are displayed as a part of the combination of the third symbols indicating a jackpot win is set as the reach effective line, and the middle symbol row Z2 is variably displayed. After the ready state is reached, the middle symbol column Z2 is configured to variably display each identification information (third symbol) at a slow speed that the player can see (the time required for one main symbol (third symbol imitating a number) to move is about 0.5 seconds). As described above, in this control example, the middle symbol column has 10 main symbols (one each of the main symbols numbered "1" to "3" and "5" to "9", and two main symbols numbered "4"), so when the middle symbol column Z2 is variably displayed at a slow speed, the time required for one revolution is 5 seconds (0.5 x 10). The middle symbol column Z2 variably displayed at a slow speed is displayed as it is. Alternatively, it is configured to be changed to a different presentation mode (reach mode) based on the establishment of a specific transition condition. Furthermore, in this control example, as shown in FIG. 7(a), even if the reach state is reached with any third pattern (in FIG. 7(a), the identification information imitating the number "9" (the third pattern imitating a crab)), the slow-speed varying display is executed so that the identification information imitating the number "1" (the third pattern imitating an octopus) is first visible in the middle pattern row Z2 (see FIG. 6(a)) that is displayed in a variable manner during the reach.
[0033] In addition, in this control example, the presentation mode of the variable presentation is configured to be variable according to the variation mode of the middle symbol row Z2 after the reach state is reached, and for example, it is configured to be variable to a different presentation mode (reach mode) at the timing when the middle symbol row Z2 makes one revolution (5 seconds after the execution of the slow-speed variation display) or two revolutions (10 seconds after the execution of the slow-speed variation display) after the reach state is reached. Therefore, as in this control example, by unifying the identification information of the middle symbol row Z2 that is first visible after the reach state is reached, it is possible to make it easy for the player to understand at what timing the variation mode (reach mode) will be changed.
[0034] In this control example, the timing of changing to a different presentation mode (reach mode) is set to the timing when the middle symbol row Z2 makes one revolution or two revolutions after the reach state is reached, but is not limited thereto. For example, it may be configured to change to a different presentation mode (reach mode) at the timing when the identification information (identical information identical to the identification information in the reach stop) that is a combination indicating a jackpot passes the reach effective line after the reach state is reached, or when the identification information shifted by one from the identification information that is a combination indicating a jackpot passes the reach effective line. In this way, by configuring to change to a different presentation mode (reach mode) based on the specific identification information corresponding to the type of the reach stop identification information passing the reach effective line, it is possible to provide a relationship between the timing when the middle symbol row Z2 is stopped and displayed in a combination that is a jackpot and the timing when it changes to a different presentation mode (reach mode) for the player. Specifically, when the identification information (identical information identical to the identification information stopped in the reach state) that becomes a combination indicating a jackpot after the reach state is reached is configured to change to a different presentation mode (reach mode) at the timing when the identification information (identical information identical to the identification information stopped in the reach state) that becomes a combination indicating a jackpot passes through the reach effective line, the timing when the middle symbol row Z2 is stopped and displayed with a combination indicating a jackpot and the timing when the identification information (identical information identical to the identification information stopped in the reach state) that becomes a combination indicating a jackpot approach the reach effective line can be overlapped, so that the player can pay attention to the variable presentation with a great sense of expectation when the identification information (identical information identical to the identification information stopped in the reach state) that becomes a combination indicating a jackpot approaches the reach effective line. In addition, when the pattern (third pattern) of the middle symbol row Z2 that is displayed in the reach state is displayed in a different mode from the combination indicating a jackpot (for example, one frame shift), in a case where it develops into a further variable presentation (pseudo consecutive) or when the result of the next special symbol lottery that is executed indicates a winning (chance eye), a presentation that suggests the stopping of pseudo consecutive or chance eye, rather than a jackpot, may be executed in the currently executed reach state. In this case, the presentation suggesting the stopping of pseudo consecutive wins or chance wins is a presentation suggesting that if a combination other than that indicating a jackpot is displayed, a beneficial bonus will be awarded to the player.
[0035] Here, in this control example, as described above, regardless of which third pattern is used to reach the reach state, the middle pattern row Z2 is configured to be displayed in a slow-moving manner so that a specific identification state (the third pattern resembling the number "1") is first visible. Therefore, for example, if the combination of third patterns that are ultimately stopped and displayed is a combination that is shifted by one type from the combination of third patterns that results in a jackpot (one frame off reach) (if the final stop display pattern is determined in advance), a new problem occurs in that the period from when the reach state is reached to when all the third patterns are stopped and displayed (until the final stop display pattern is stopped and displayed) differs depending on the type of third pattern that results in the reach state. Specifically, when the reach state is reached with the third symbol imitating the number "1," middle pattern row Z2 slowly fluctuates to display the third symbol imitating the number "1" as a specific symbol, so it takes 5.5 seconds (first lap) or 10.5 seconds (second lap) from the time the reach state is reached for the middle pattern row Z2 to stop and display with one frame missing the reach as the final stop display mode, and when the reach state is reached with the third symbol imitating the number "6," middle pattern row Z2 slowly fluctuates to display the third symbol imitating the number "1" as a specific symbol, so it takes 8 seconds (first lap) or 13 seconds (second lap) from the time the reach state is reached for the middle pattern row Z2 to stop and display with one frame missing the reach as the final stop display mode. Therefore, in order to achieve a reach state with different types of third symbols in a variation pattern in which the same variation time is set, it was necessary to execute a process of calculating backwards from the timing of the stop display of the third symbol to set the timing at which the reach state will occur. In other words, there was a problem that the period from the variation start timing to the reach state being reached was changed according to the type of third symbol that was in the reach state, resulting in a non-uniform reach performance, which reduced the performance effect.
[0036] In contrast, in this control example, the main control device 110 determines the time for the first symbol to indicate the result of the special symbol lottery when the special symbol lottery is executed, and notifies the voice lamp control device 113 of the determined time by a variable pattern command. The voice lamp control device 113 then selects a variable display performance of a performance period that matches the variable time notified by receiving the variable pattern command, which is a condition for varying another symbol, that is, the period during which the performance can be executed, and executes the variable display performance of the third symbol in synchronization with the variable display of the first symbol executed as a dynamic mode in which the result of the special symbol lottery (performance result) cannot be grasped. Here, when the variable pattern command is received, the performance mode is first determined by a process that does not depend on the state of the set elements such as the volume level and light level that can be set (adjusted) by the player, and then the variable display mode to be finally output is determined by a process that reflects the state of the set elements. The variation pattern command output from the main control device 110 is composed of a basic time command indicating the basic variation time and an additional time command indicating the variation time to be added, and is configured to vary the type of the third pattern that will be in the reach state based on the length of the variation time included in the additional time command. More specifically, when a variation pattern of 30 seconds of variation time is determined, a command corresponding to 30 seconds is notified as the basic time command, and a command corresponding to 0 seconds is notified as the additional time. On the other hand, when a variation pattern of 37 seconds of variation time is determined, a command corresponding to 30 seconds is notified as the basic time command, and a command corresponding to 7 seconds is notified as the additional time. In other words, the voice lamp control device 113 is configured to be able to identify that the variation type is 7 seconds longer than the basic time based on the notified content of the additional time command. This allows the type of the third pattern that will be in the reach state to be set simply by checking the content of the additional time command.
[0037] Next, referring to FIG. 7(b) to FIG. 10, the performance contents related to the second special symbol variation (lottery) executed when the normal state is set will be described. First, referring to FIG. 7(b), the display contents of the third symbol display device 81 during the execution of the normal symbol variation that has been won in the normal state will be described. FIG. 7(b) is a schematic diagram showing an example of the display contents displayed during the execution of the normal symbol variation that has been won in the normal state. As shown in FIG. 7(b), when the normal symbol variation is executed, a variation display mode (indicated by an arrow in the figure) indicating that the normal symbol variation is being executed is displayed in the small display area Dm2. Then, a small display area Dm3 is formed on the lower right side of the main display area Dm, and an icon imitating the second ball entrance 640 including the electric role 640a that is opened in the normal symbol winning game is displayed therein, and a highlight display (indicated by six lines in the figure) is executed to notify the player that the small display area Dm3 has been formed. In addition, since the situation shown in Fig. 7(b) is during the execution of the normal pattern variation that has won, the icon displayed in the small display area Dm3 is in a display mode imitating the second ball entrance 640 including the electric role 640a in the closed state. By configuring it in this way, the player can predict that the normal pattern winning game will be executed soon, and the interest of the game can be improved.
[0038] In FIG. 7(b), the normal symbol variation in which a winning symbol is being played is taken as an example for explanation, but the small display area Dm3 is formed during a part of the normal symbol variation in which the lottery result is a loss (for example, a 1 / 100 probability of a loss variation), and an effect (fake effect) is executed to display an icon resembling the second ball entrance 640 including the electric role 640a. In this case, an effect mode is set in which the small display area Dm3 disappears before the normal symbol variation (loss variation) being performed stops and is displayed. By configuring in this way, an effect display in which the small display area Dm3 is formed is executed even when the normal symbol lottery does not result in a winning symbol, so that the player can play the game while expecting that a normal symbol winning game will be executed. In addition, in FIG. 7(b), an example of a performance suggesting the start of a normal winning game is shown by displaying an icon imitating the second ball entrance 640 including the electric role 640a in the small display area Dm3, but the present invention is not limited to this. For example, a comment suggesting the start of a normal winning game may be displayed in a part of the sub-display area Ds or the main display area Dm. Also, a performance suggesting the start of a normal winning game may be suggested by using the display mode of the third pattern change display being executed in the main display area Dm. In this case, the performance suggesting that a normal winning game will be executed is executed only when the special pattern change is executed while the normal pattern change is executed. Therefore, for example, the result of the normal pattern lottery is not suggested in advance to a player who is executing only the normal pattern lottery by passing a ball through the normal pattern start gate (through gate) 67, which is easier to enter than the first ball entrance 64, which is the trigger for executing the special pattern lottery. Therefore, a special bonus (execution of a performance that suggests the result of the normal pattern lottery in advance) can be given to a player who is playing a normal game in which both the special pattern variation and the normal pattern variation are executed. Similarly, the performance using the small display area Dm3 used in this control example may be set as an execution condition that the special pattern variation is being executed or that the game of shooting the ball is being executed continuously.
[0039] In addition, the expectation of the suggestive effect suggesting the start of the normal winning game may be configured to be different depending on the game content being played. For example, when playing normally, when a suggestive effect suggesting the start of the normal winning game is executed, the normal winning game is executed almost 100% of the time, and when playing a game (stop-hit game) in which only the normal winning game is executed without executing the special winning game, that is, when playing normally, the normal winning game is executed only about 10% of the time even if a suggestive effect suggesting the start of the normal winning game is executed. By configuring in this way, it is possible to make it difficult for a player who is playing a stop-hit game to grasp the start timing of the normal winning game based on the suggested effect executed, and a penalty can be imposed. Details will be described later, but in this control example, a maximum of four lottery rights for normal patterns can be reserved, and when a new lottery right (normal winning reservation) is acquired, the result of the normal winning game using the acquired lottery right can be determined in advance. Then, a command (information) indicating the result of the preliminary determination can be output to the voice lamp control device 113. Therefore, a suggestive performance that suggests that a normal winning game will be played soon can be executed before the normal pattern variation that has been won is executed, that is, from the stage where the normal pattern reserve that has been won as a result of the preliminary determination is acquired. In this case, it is preferable to configure the suggestive performance to be executed in a performance mode that is more difficult for the player to understand than the suggestive performance shown in FIG. 7(b). For example, the suggestive performance may be executed in the same performance mode as the performance that suggests the result of the special pattern lottery corresponding to the currently executed special pattern variation or the result of the preliminary determination for the acquired special pattern reserve, and the executed suggestive performance may be configured to notify the player only that a situation favorable to the player will soon come.
[0040] In this way, the more the timing of the actual execution of the normal symbol winning game and the timing of the suggestive performance are diverged, the more difficult it is for the player to understand the performance mode of the suggestive performance for indicating that the normal symbol winning game will be executed, and by making it difficult to understand that the target of the suggestive performance is the normal symbol winning game, the more interesting the game becomes when the suggestive performance is executed. Next, referring to FIG. 8(a), the performance content when the normal symbol winning game (long opening winning game) is executed during the normal state will be explained. FIG. 8(a) is a schematic diagram showing an example of the performance content displayed when the normal symbol winning game (long opening winning game) is executed during normal time (in the normal state). In this control example, in the normal state in which the low probability state of the normal symbol is set, the probability of winning in the normal symbol lottery is designed to be 1 / 100, and the fluctuation time of the normal symbol fluctuation executed in the low probability state of the normal symbol is designed to be 10 seconds. As described above with reference to FIG. 4, in both the case of right-hand play and the case of left-hand play, about half of the shot ball passes through the normal symbol start gate (through gate) 67. Also, it is configured to be able to store up to four normal symbol lottery rights (normal symbol reservation). In other words, while the game is continued in the normal state, the normal symbol lottery is continuously executed, and the normal symbol winning is won at a rate of about once every 1000 seconds. Furthermore, when the normal symbol winning is won in the normal state, the electric role 640a is opened for 5 seconds, and a normal symbol winning game (long opening winning) is executed. Also, as shown in FIG. 4, the electric role 640a is provided below the first ball entrance 64, so that the shot ball can enter the second ball entrance 640 just by continuing the game aiming at the first ball entrance 64. This prevents a situation from occurring in which the player is unable to get the ball into the second ball entrance 640 during a normal winning game during a low probability state of a normal pattern that occurs with a low probability.
[0041] In the case where a winning symbol is drawn in the normal state, as shown in FIG. 8(a), the identification information (symbol) is displayed in the small display area Dm2 in a combination (two circles in the figure) that indicates that the result of the normal symbol drawing is a winning symbol, and the normal symbol winning game is executed. Then, a comment "Aim for the electric chute" is displayed on the upper side of the main display area Dm, and an icon imitating an open electric chute (the second ball entrance 640 including the electric device 640a) is displayed in the small display area Dm3. Note that the normal symbol drawing and the special symbol drawing are configured to be executed in parallel (overlapped), so the display of the third symbol variation executed in response to the special symbol variation and the display of the fourth symbol variation executed in the small display area Dm1 continue to be executed during the normal symbol winning game. In addition, in the waiting area Ds1b of the sub-display area Ds, the special 2 reserved pattern (shown by a black circle in the figure) indicating the number of reserved memories (special 2 reserved balls) of the second special pattern acquired based on the ball entering the second ball entrance 640 is displayed (to the left of the waiting area Ds1b) in priority to the special 1 reserved pattern (shown by a white circle in the figure) indicating the number of reserved memories (special 1 reserved balls) of the first special pattern acquired. In other words, the state shown in FIG. 8(a) is a state after four or more balls are entered into the second ball entrance 640 during a normal winning game, and shows a state after four special 2 reserved balls have been acquired, which is the upper limit. In this control example, the lottery for the second special pattern is configured to be executed with priority over the lottery for the first special pattern, so that the special pattern lottery is executed with priority for the special 2 reserved ball acquired later over the special 1 reserved ball acquired earlier. By configuring in this manner, when a normal winning game is executed during the normal state and multiple reserved balls for special symbol 2 are acquired, it becomes possible to execute the lottery for the second special symbol in succession with priority, so that a special presentation can be executed as an advantageous period (chance zone) favorable to the player during one period during which the lottery for the second special symbol is executed, and an easy-to-understand presentation can be provided to the player.
[0042] In this control example, the waiting area Ds1b is configured to display the acquired special reserved ball 1 and special reserved ball 2 side by side (maximum 8 balls are displayed), but for example, if a special reserved ball display area that displays only the special reserved ball 1 and a special reserved ball display area that displays only the special reserved ball 2 are used, if the reserved ball of the second special pattern for which the special pattern lottery is executed preferentially is not acquired, the special reserved ball display area is displayed to be more prominent than the special reserved ball display area, and if the reserved ball of the second special pattern is acquired, the special reserved ball display area is displayed to be more prominent than the special reserved ball display area. By configuring in this way, it is possible to easily inform the player whether the lottery for the first special pattern or the lottery for the second special pattern will be executed next. The display screen shown in FIG. 8(a) is configured to continue to be displayed until the end of the normal winning game in the normal state or the start of the second special symbol variation in the normal state. In other words, even during a normal winning game, if the second special symbol variation starts, a chance zone performance described later with reference to FIG. 8(b) is executed. On the other hand, if the second special symbol variation does not start even when the end of the normal winning game is reached, for example, if a normal winning game (5 seconds) is executed while a first special symbol variation with a long variation time (for example, 60 seconds) is being executed, the text "Chance Zone Waiting" is displayed on the upper side of the main display area Dm, and a standby screen is displayed to inform the player that the second special symbol variation will start when the currently executed first special symbol variation ends.
[0043] In this control example, as shown in Fig. 8(a), when a normal winning game is played during the first special symbol variation, the third symbol variation effect (indicated by three arrows in the figure) that is executed in the main display area Dm in response to the first special symbol variation being executed is continuously displayed, while a part of the main display area Dm (the small display area Dm3 formed in the lower right in the figure) is notified that a normal winning game is being played. In this case, it is preferable to configure the size of the display area used to display that a normal winning game is being executed based on the lottery result of the first special symbol variation being executed to be variable. For example, if the first special symbol variation being executed is a big win, it is preferable to form the small display area Dm3 smaller than the example shown in Fig. 8(a) or to configure not to form the small display area Dm3. By configuring in this way, it is possible to suppress the reduction in visibility of the third symbol variation effect indicating a big win due to the formation of the small display area Dm3. In addition, when a normal winning game is started without the small display area Dm3 being formed, the player can be informed that the special symbol variation (first special symbol variation) being executed is a big winning variation, so that the player can be made to pay attention to the operating status of the electric role 640a even in a state where the execution of the normal winning game is not notified in the small display area Dm3. When using such a configuration, it is preferable to configure so that the same performance mode as the big winning variation is executed even in some cases where the special symbol variation being executed is not a big winning variation (miss variation). On the other hand, when the special symbol variation being executed (first special symbol variation) is a miss variation or when the special symbol variation is not being executed, the small display area Dm3 may be formed larger than the example shown in FIG. 8(a), or the entire main display area Dm may be used to display that a normal winning game has been executed.
[0044] In other words, when multiple pieces of information (lottery results and winning game status) need to be displayed overlappingly within the limited display area of the third symbol display device 81, it is sufficient to configure the display so that information that is advantageous to the player is displayed preferentially, and display in various display modes based on the technical idea. In this case, the information that is advantageous to the player may differ. For example, some players consider information indicating that they have won a jackpot in a special symbol lottery to be advantageous, while other players consider presentations with a lower appearance rate to be advantageous rather than the results of the special symbol lottery to be advantageous. Therefore, it is preferable to provide an operating means that the player can operate, and an advantageous degree selection means that allows the player to arbitrarily select the advantageous degree of various pieces of information displayed on the display surface of the third symbol display device 81 based on the operation of the operating means, and to configure the display mode corresponding to the various pieces of information displayed on the display surface of the third symbol display device 81 based on the advantageous degree selected by the advantageous degree selection means. This allows various pieces of information to be displayed in a display mode that is less likely to cause discomfort to the player. Next, the performance contents in the chance zone where the second special symbol lottery (variation) is executed during the normal state will be described with reference to FIG. 8(b) to FIG. 10. FIG. 8(b) is a schematic diagram showing an example of the performance contents executed when the chance zone is set. As shown in FIG. 8(b), when the second special symbol lottery (variation) is executed during the normal state, a comment "entering the chance zone" is displayed on the upper side of the main display area Dm. This chance zone is an advantageous period set during the period until all the reserved special symbols 2 acquired during the normal state are consumed, and is basically configured to be displayed on the display surface of the third symbol display device 81 during the period from the start of the first second special symbol lottery (variation) to the end of the last second special symbol lottery (variation). This makes it possible to easily inform the player that the current advantageous period is in progress.
[0045] In addition, in the sub-display area Ds, when a jackpot is won during the chance zone, the characters "High probability of getting a chance variable" are displayed as a guide display mode to indicate that a chance variable state can be obtained with a high probability. Although a detailed explanation will be given later, in the pachinko machine 10 in this control example, the probability of winning a jackpot is the same in the first special symbol lottery and the second special symbol lottery, but the system is configured so that the chance variable state is more likely to be set after the jackpot game ends when a jackpot is won in the second special symbol lottery than when a jackpot is won in the first special symbol lottery. Therefore, during the normal state in which the first special symbol lottery is mainly executed, the period of the chance zone in which the second special symbol lottery is executed is a period in which a jackpot win that results in a chance variable state is more likely to be obtained than the period other than the chance zone in the normal state, so that the characters "High probability of getting a chance variable" are displayed as a guide display mode to indicate that a chance variable state can be obtained with a high probability, as shown in FIG. 8(b).
[0046] In addition, although detailed explanation will be described later, during this chance zone, a pseudo-change performance is executed so that it looks like multiple special symbol changes have been executed during one special symbol change (second special symbol change). Therefore, the display mode (see FIG. 8(a)) indicating the reserved memory number of special symbols displayed in the sub-display area Ds is hidden, and the reserved number of special symbols 1 (in the figure, "2" indicating that the reserved number of special symbols 1 is two) is displayed in the small display area Ds11 formed on the upper right side of the main display area Dm, and the reserved number of special symbols 2 (in the figure, "3" indicating that the reserved number of special symbols 2 is three) is displayed in the small display area Ds12. In other words, in this first control example, when a reserved special symbol is acquired during the normal state, the reserved symbol (see FIG. 8(a)) is displayed immediately, and during the chance zone, only the reserved number is displayed in the small display area Ds11 or the small display area Ds12 without displaying the reserved symbol. Then, when the state transitions to the normal state while the reserved number is displayed in the small display area Ds11 or the small display area Ds12, the reserved pattern corresponding to the reserved number displayed in the small display area Ds11 or the small display area Ds12 is configured to be displayed. In other words, the reserved ball number displayed in the small display area Ds11 or the small display area Ds12 is a mode of notifying in advance that the display of the reserved pattern will be executed after the prohibition period is lifted during the period in which the display of the reserved pattern is prohibited. Therefore, the process of displaying the reserved pattern for the reserved memory (special pattern reservation) of the acquired special pattern in this first control example is another form of the process of immediately notifying the number of prize balls acquired during a small win game and notifying the number of prize balls acquired during a pseudo small win performance after the pseudo small win performance ends.
[0047] As shown in FIG. 8(b), the display mode displayed in the small display areas Ds11 and Ds12 is configured to be more difficult for the player to see than the display mode displayed in the standby area Ds1b (see FIG. 8(a)) of the sub-display area Ds, so that it is difficult for the player to grasp the number of reserved special symbols during the chance zone. Therefore, when a pseudo-variable performance is performed during the chance zone, it is possible to make the player think that multiple special symbol lotteries (variations) have actually been performed, thereby enhancing the performance effect. In this control example, the number of reserved special symbols is displayed using a part of the main display area Dm (small display areas Ds11 and Ds12), but the present invention is not limited to this. The number of reserved special symbols may be configured not to be notified to the player during the chance zone, or the number of reserved special symbols may be notified in an area other than the display surface of the third symbol display device 81 (for example, an LED provided in the variable display unit 80). Furthermore, it is sufficient to configure the number of reserved special figures to be difficult for the player to identify, for example, a display mode using numbers that allows the player to easily identify the number of reserved special figures may be switched to a display mode in which the color changes according to each reserved special figure number. In this case, even if the player can easily grasp the display mode for indicating the reserved special figures, it is possible to suppress the current reserved special figure number from being easily identified, so that the same effect as this control example can be achieved. Note that the display mode displayed in the small display area Ds11 and the small display area Ds12 in this first control example displays only the reserved special figures that have been acquired, and does not display information regarding the winning information included in the reserved special figures that have been acquired. In other words, the display mode displayed in the small display area Ds11 and the small display area Ds12 in this first control example is a display mode that corresponds to some of the various information obtained when a game ball enters the first ball entrance 64 or the second ball entrance 640 during the period when the special probability state is set, and is therefore a different form of the display mode of the number of winning balls displayed during a jackpot game (during an advantageous game period).
[0048] Also, as shown in FIG. 8(b), a rabbit-like character 1801 is displayed on the lower right side of the main display area Dm to indicate that the second special symbol is currently fluctuating. As described above, the special symbol lottery (variation) and the normal symbol lottery (variation) are executed in parallel (overlap), so the period during which the normal symbol winning game is executed may overlap with the first special symbol fluctuating period (see FIG. 8(a)) or may not overlap. If the normal symbol winning game is executed overlapping with the first special symbol fluctuating period, the second special symbol lottery is executed after the first special symbol fluctuating period being executed ends, and if it does not overlap with the first special symbol fluctuating period, the second special symbol lottery is executed immediately after the ball enters the second ball entrance 640 during the normal symbol winning game (during the normal symbol winning game). In other words, the timing of the second special symbol lottery will differ depending on the variation of the first special symbol when the normal winning game is executed, and a problem occurs in that it becomes difficult for the player to accurately determine whether the currently executed special symbol variation is the first special symbol variation or the second special symbol variation. In contrast, in this control example, when the second special symbol variation is executed, the character 1801 is displayed in the main display area Dm, so that the player can be easily informed whether the currently executed special symbol variation is the first special symbol variation or the second special symbol variation. Next, with reference to Figures 9 and 10, the content of the pseudo variation performance (special variation performance) among the variation performances executed during the chance zone will be described. Figure 9(a) is a schematic diagram showing an example of a display screen when the third pattern is temporarily stopped during a special variation performance, Figure 9(b) is a schematic diagram showing an example of a display screen when the third pattern is restarted during a special variation performance executed when the special chart 2 reserved ball has been acquired, and Figure 10 is a schematic diagram showing an example of a display screen when the third pattern is restarted during a special variation performance executed when the special chart 2 reserved ball has not been acquired.
[0049] Here, the contents of the special variation performance (pseudo variation performance) will be explained. This special variation performance is a variation performance in which the third symbol is stopped (temporarily stopped) during the variation period of one second special symbol variation, and then restarted, and is a pseudo variation performance that makes the player think that multiple special symbol variations have been performed. First, a reach performance is performed using the first half period (about 10 seconds) of the special variation performance, and at the end timing of the first half period, as shown in FIG. 9(a), the third symbol is temporarily stopped (in the figure, the third symbol is displayed with a wavy line) in a combination indicating a miss (displayed as "353" in the figure). At this timing, that is, at the end timing of the first half period of the special variation performance, the word "unfortunate" is displayed in the sub-display area Ds, which suggests that the result of the special symbol lottery is a miss, and the configuration is such that the player thinks that the second special symbol lottery performed during the chance zone was a miss. That is, in the first half of the special variable performance, which is the period until the specified condition is established, a special first half performance is executed in which the reach performance that gives hope for a big win is stopped (temporarily stopped) with a performance result indicating a miss. After that, in the second half of the special variable performance (about 30 seconds) which is the period after the specified condition is established, a variable performance (special second half performance) that restarts the temporarily stopped third pattern is executed. This special second half performance is configured to vary its performance mode depending on the number of reserved special patterns 2 that have been acquired. For example, in a state in which the reserved special pattern 2 ball is secured, as shown in FIG. 9(b), the special second half performance is executed in a performance mode corresponding to the second special pattern fluctuation in the chance zone, and in a state in which the reserved special pattern 2 ball is not secured, as shown in FIG. 10, the special second half performance is executed in a performance mode corresponding to the first special pattern fluctuation executed after the chance zone ends. In other words, in this control example, the type of special symbol fluctuation to be executed after the second special symbol fluctuation being executed is ended is determined based on the number of reserved special symbols, and the performance mode of the special latter half performance is set in the performance mode corresponding to the determination result. Therefore, it is possible to make the player feel more strongly that multiple special symbol fluctuations have been executed during one second special symbol fluctuation.The special variation performance (pseudo variation performance) described above is configured to be executable in a plurality of performance patterns in which the number of times (restart number) of restarts after the third symbol is stopped and displayed is set to any one from 1 to 4, and is configured to be more likely to determine a performance pattern with a larger number of restarts when the result of the special symbol lottery is a big win than when it is a miss. Specifically, based on the information on the result of the special symbol lottery and the information on the variation time included in the variation pattern command output from the main control device 110, the variation performance pattern corresponding to the variation pattern command received on the voice lamp control device 113 side can be determined as a variation performance pattern including information on whether or not to execute the pseudo variation performance, that is, information on whether or not to execute the pseudo variation performance and the number of restarts when executing the pseudo variation performance.
[0050] Furthermore, in this control example, when the special latter half performance is executed in a performance mode corresponding to the second special pattern change in the chance zone (see FIG. 9(b)), the number of times the third pattern is temporarily stopped during the latter half period is configured to be different in accordance with the number of reserved special patterns 2 that have already been acquired. Although detailed explanations are omitted, when the special variation performance is executed, if neither the reserved special pattern 2 ball nor the reserved special pattern 1 ball is secured, the temporary stop display of the third pattern shown in FIG. 9(a) is not executed, and one variation performance (variation performance in which the third pattern is not temporarily stopped even once) is executed using the entire variation period of the second special pattern change. As a result, since the above-mentioned special variation performance is executed only when the reserved special pattern number is secured, it is possible to make it more strongly feel that multiple special pattern changes have been executed during one second special pattern change. In addition, only when the result of the second special pattern lottery is a jackpot, the performance mode is configured to set the number of temporary stops of the third pattern executed during the latter half period different from the reserved special pattern 2 that has already been acquired. Therefore, for example, if the third symbol is temporarily stopped five or more times, the player can expect that the second special symbol variation being executed will win the jackpot. As described above, in this control example, the player is configured to have difficulty in distinguishing between the case where the third symbol is temporarily stopped and the case where it is stopped, so that it is difficult to accurately determine the number of temporary stops. Therefore, the number of temporary stop displays and the number of stop displays can be mixed together to make the player think that the temporary stop display has been performed five or more times, or that some of the temporary stop displays are stopped displays, and thus the number of temporary stop displays has not reached five even though the temporary stop display has actually been performed five or more times, thereby providing the player with the fun of predicting the performance result.
[0051] Other configurations may be used as the presentation mode of the special variation presentation. For example, a display mode indicating the number of times the third symbol has been temporarily stopped during one second special symbol variation may be displayed on the display surface of the third symbol display device 81 to allow the player to easily grasp the number of times the third symbol has been temporarily stopped during one second special symbol variation, or at least a part of the presentation mode of the special variation presentation (for example, the background color, the effect of the third symbol, etc.) may be gradually changed depending on the number of times the third symbol has been temporarily stopped during one second special symbol variation. Also, a display mode indicating the number of times the third symbol has been temporarily stopped (for example, 1st time, 2nd time) may be temporarily displayed at the timing when the temporarily stopped third symbol is redisplayed. As shown in FIG. 10, when the special variation performance is executed without securing the special symbol 2 reserved ball, the characters "Chance Zone End" are displayed in the sub-display area Ds as a display mode indicating that the chance zone has ended, and the variation display of the third symbol executed in the main display area Dm is a variation display corresponding to the first special symbol variation (a variation display in which the third symbol varies horizontally) is executed as a special latter half performance, so that after the player thinks that the chance zone has ended, the performance result of the special variation performance, that is, the lottery result of the second special symbol, is stopped and displayed. Therefore, it is possible to provide a performance that is unexpected for the player. Although a detailed explanation will be given later, in this control example, the above-mentioned special variation performance is executed in some of the second special symbol variations during the normal state, and the rest are configured to execute one variation performance for one second special symbol variation. Therefore, when multiple (maximum four) special symbol 2 reserved balls are acquired in a game with a normal symbol, it is possible to suppress the special variation performance from being executed for an unnecessary long time.
[0052] Next, the contents of the performance executed during the jackpot ending period in this control example will be described with reference to Fig. 11. Fig. 11(a) is a schematic diagram showing an example of a display mode displayed during the first half of the ending period of a normal jackpot game, Fig. 11(b) is a schematic diagram showing an example of a display mode displayed during the first half of the ending period of a probability variable jackpot game, Fig. 11(c) is a schematic diagram showing an example of a display mode displayed during the second half of the ending period of a normal jackpot game, and Fig. 11(d) is a schematic diagram showing an example of a display mode displayed during the second half of the ending period of a probability variable jackpot game. In this control example, when the jackpot game executed when the jackpot is won during the normal state is a jackpot game (high probability jackpot game) in which the high probability state, which is a game state advantageous to the player, is easily set, the jackpot ending period is set longer than when the jackpot game (normal jackpot game) in which the high probability state, which is a game state advantageous to the player, is not easily set. Specifically, the high probability jackpot game is configured to set the jackpot ending period to 17 seconds, and the normal jackpot game is configured to set the jackpot ending period to 15 seconds. By configuring in this way, it is possible to inform the player in an easy-to-understand manner during the ending period (before the high probability state is set) that the game content will change significantly through the jackpot game (transition from the normal state to the high probability state). In addition, it is possible to inform the player of the game content to be executed after the jackpot game ends by using a long ending period. In addition, as described above, in this control example, even if a special jackpot game is executed, the special jackpot state is not set unless the ball that entered the variable winning device 65 flows down to the specific area (V gate) 65v (see FIG. 5). Therefore, if the ball cannot flow down to the specific area (V gate) 65v during the special jackpot game, the special jackpot state is not set after the special jackpot game ends, and the time-saving state (low probability state for special symbols, high probability state for normal symbols) is set as in the normal jackpot game.
[0053] In this case, if a notification effect indicating that a probability variable state is set is executed during the ending period of a probability variable jackpot game, the content of the notification effect differs from the game state that is actually set, causing a player to feel dissatisfied. Furthermore, if the presentation mode of the notification effect executed during the ending period (17 seconds) of a probability variable jackpot game is switched to the presentation mode of the notification effect executed during the ending period (15 seconds) of a normal jackpot game, the length of the actual ending period and the length of the notification effect differ, causing a problem that a notification effect that feels strange to the player is executed. Therefore, in this control example, the jackpot ending period is divided into a first half period and a second half period, and the length of the second half period is set to a uniform period (7 seconds) regardless of the type of jackpot game. And, the presentation mode of the notification effect executed during the second half period is determined according to the game state that is set after the jackpot game ends. Specifically, as shown in FIG. 11, when a normal jackpot game is executed, the notification effect executed during the jackpot ending period is such that the words "Chance mode 100 times" are displayed for the first half period (8 seconds) to indicate that a time-saving state will be set (see FIG. 11(a)), and then, for the second half period (7 seconds), if a jackpot is won during the time-saving state (if a jackpot is won in the second special pattern lottery), a notification effect is executed in which the words "Get super chance if you win during chance mode" are displayed as a game guidance mode to indicate that a special state is likely to be set (see FIG. 11(c)). On the other hand, when a sure-variant jackpot game is being played, the notification effect executed during the jackpot ending period is configured to display the words "Super Chance Mode 100 Times" (see FIG. 11(b)) during the first half period (10 seconds) to indicate that a sure-variant state will be set, and then, during the second half period (7 seconds), to display the words "Be careful not to forget to take your card" (see FIG. 11(d)) as a warning that is not directly related to the game content.
[0054] In this control example, the presentation mode of the notification effect executed during the jackpot ending period is configured to be set in advance at the timing when the jackpot game is executed. As a result, during the jackpot game in which various control processes are executed, it is not necessary to execute the process for determining the presentation mode of the notification effect every time, so that the processing load of the control process executed during the jackpot game can be reduced. Here, a case where the ball cannot be made to flow down to the specific area (V gate) 65v during the jackpot game even though a sure-variable jackpot game has been executed will be explained. In this case, among the display modes shown in FIG. 11(b), a process for making the character "Super" invisible and a process for switching the notification effect executed in the latter half period (7 seconds) of the jackpot ending period to the notification effect executed in the latter half period (7 seconds) of the ending period of the normal win game (see FIG. 11(c)) are executed. More specifically, as the display mode shown in FIG. 11(a), the display layer on which the word "Super" is displayed is different from the display layer on which the word "100 chance modes" is displayed, and the display instruction for the display layer on which the word "Super" is displayed can be switched based on the determination result of whether or not the ball was able to flow down to a specific gate during a jackpot game. This makes it possible to execute a notification effect corresponding to the determination result of whether or not the ball was able to flow down to a specific gate during a jackpot game by a simple control process. Furthermore, since the presentation mode is switched during the latter half of the jackpot ending period, which is set to the same length, the presentation mode of the notification effect can be switched without giving the player a sense of incongruity.
[0055] In this control example, the length of the jackpot ending period is different depending on the jackpot type, but the present invention is not limited to this, and the length of the jackpot ending period may be unified for all jackpot types. In addition, in this control example, the latter half of the jackpot ending period is set as a period with the same length for all jackpot types, but the present invention is not limited to this, and the first half of the jackpot ending period may be configured to be the same length for all jackpot types. Furthermore, when there are three or more jackpot types, it is not necessary to set the same period for all of the jackpot types. For example, the first half of the jackpot period for jackpot type A and jackpot type B may be configured to be the same length, and the second half of the jackpot period for jackpot type B and jackpot type C may be configured to be the same length. In addition, in this control example, the present invention is configured to set the ending period with different lengths depending on the jackpot type won, but the present invention is not limited to this, and the length of the ending period may be configured to be different depending on the game result during the jackpot game. Next, with reference to Figs. 12 to 14, the contents of the performance executed during the chance mode will be described. The pachinko machine 10 of this control example is configured so that the high probability state of the normal pattern is set 100 times after the end of the jackpot game. Furthermore, if the ball passes through a specific area (V gate) 65v during the jackpot game, the high probability state of the special pattern is set 50 times after the end of the jackpot game. Furthermore, although a detailed explanation will be given later, it is configured so that it can be set to execute a V notification performance that notifies that the ball during the jackpot game has passed through a specific area (V gate) 65v, and not to execute a V notification performance that indicates the changed state of the gaming machine.
[0056] If the V notification effect is executed during the big win game, a presentation mode (special chance mode) is set to notify the player that the probability variable state (high probability state of special symbols, high probability state of normal symbols) is set after the big win game ends, and if the V notification effect is not executed during the big win game, that is, if the ball does not pass through the specific area (V gate) 65v during the big win game, or if the ball passes through the specific area (V gate) 65v but the V notification effect is not executed, a presentation mode (chance mode) in which it is difficult for the player to know whether the probability variable state is set after the big win game ends is set. When the chance mode is set as the presentation mode, the characters "Chance mode in progress" are displayed on the upper side of the main display area Dm, and a remaining period notification mode is displayed in the small display area Ds2 of the sub-display area Ds to indicate the period until the high probability state of normal symbols ends (see FIG. 12(a)). The example shown in Fig. 12(a) shows a state in which the 20th special symbol variation has been performed since the chance mode was set, and as a remaining period notification mode, the character "80 times" is displayed as a display mode consisting of a plurality of numbers to indicate that the chance mode will end when the special symbol variation is performed 80 more times. In this way, when the chance mode is set as the presentation mode, it is possible to make it difficult for the player to understand whether the current game state is a probability variable state or a time-saving state from various display modes displayed on the display surface of the third symbol display device 81, so that the player can play while expecting that the current game state is a game state (probability variable state) that is advantageous to the player.
[0057] In addition, only when the V notification effect is not executed during the jackpot game, the chance mode can be set as the presentation mode even if the probability variable state is set after the jackpot game ends, so that it is possible to prevent the occurrence of a situation in which the chance mode is set after the jackpot game ends, even though it is notified that the ball has passed through the specific area (V gate) 65v during the jackpot game, that is, that the probability variable state will be set after the jackpot game ends, and the player is confused. In addition, when the V notification effect is executed to notify that the ball has passed through the specific area (V gate) 65v during the jackpot game, the super chance mode is set as the presentation mode to indicate that the probability variable state is set after the jackpot game ends, so that the player can play with confidence. In this control example, if the ball passes through a specific area (V gate) 65v during a jackpot game but the V notification display is not executed, the chance mode is set as the display mode after the jackpot game ends. However, without being limited to this, the super chance mode may be set in some cases where the ball passes through a specific area (V gate) 65v during a jackpot game but the V notification display is not executed. In this case, for example, at the end of the jackpot game (after it has become impossible (difficult) to pass the ball through the specific area (V gate) 65v during the current jackpot game), a determination is made as to whether the ball has passed through the specific area (V gate) 65v during the current jackpot game and whether a V notification effect has been executed, and in some cases (when a specific lottery result is obtained in a predetermined lottery) where a determination result that the ball has passed through the specific area (V gate) 65v and a determination result that a V notification effect has not been executed are obtained, a display mode (Figures 11(b) and 11(d)) indicating that a special probability state is set during the ending period of the jackpot game can be displayed, and a super chance mode can be set as the presentation mode after the end of the jackpot game.
[0058] By configuring in this way, even if the V notification performance is not executed during the big win game, the possibility of the super chance mode being set can be left, so that the player can play with a sense of expectation until the big win game ends. As described above, in this control example, when the chance mode is set as the performance mode to be set after the big win game ends, the game state may be set to a time-saving state or a probability variable state. And, regardless of which game state is set, the remaining period during which the high probability state of the normal pattern continues is displayed. In other words, the gaming machine is configured to be able to set a first advantageous gaming state (high probability state) and a second advantageous gaming state (time-saving state) as advantageous gaming states that are more advantageous to the player than the normal state as gaming states to be set after the end of a jackpot game, the first advantageous gaming state continues for a predetermined first period (the period from the end of a jackpot game until 50 special symbol variations are executed), and the second advantageous gaming state continues for a second period longer than the above-mentioned first period (the period from the end of a jackpot game until 100 special symbol variations are executed), and is configured to set the second advantageous gaming state until the second period has elapsed after the first advantageous gaming state is set after the end of a jackpot game, and is configured to be able to execute a remaining period notification to indicate the remaining period until the advantageous gaming state ends (the second period) regardless of whether the high probability state is set after the end of a jackpot game. By configuring in this way, it is possible to easily inform the player of the duration of the advantageous game state that is more advantageous to the player than the normal state. Furthermore, in this control example, when the remaining period of the second period (the remaining period of the chance mode) is set, a game state suggestion performance for suggesting to the player whether the current game state is a probability variable state or a time-saving state is configured to be executable using the notification mode (display mode) of the remaining period notification.
[0059] Here, referring to FIG. 12(b), the contents of the game state suggestion effect executed during the chance mode will be described. FIG. 12(b) is a schematic diagram showing an example of the display contents of the game state suggestion effect executed during the chance mode. As shown in FIG. 12(b), when the chance mode is set in a state where the probability variable state is set, if a predetermined notification condition is met, a game state suggestion effect (displayed in a white display mode in FIG. 12(b)) in which the display mode of the remaining period notification displayed in the small display area Ds2 is changed is executed. Note that this configuration is another form of the configuration in which a different presentation mode from the normal one is displayed when a predetermined condition is met. Then, the comment "Expectation of big win UP" is displayed in the small display area Ds1 of the sub-display area Ds. By configuring in this way, it is possible to provide the player with the fun of predicting which game state is set among the advantageous game states while notifying the player of the period until the advantageous game state advantageous to the player ends. Although detailed description is omitted, in this control example, the display mode same as the display mode shown in FIG. 12(b) can be displayed when the special pattern variation being executed is a jackpot variation, or when the acquired special pattern 2 reserved ball contains information about winning the jackpot, during the period during which the probability variable state can be set in the chance mode (within the period until the special pattern variation is executed 50 times after the jackpot game ends). By configuring in this way, during the chance mode indicating the period during which the advantageous game state advantageous to the player continues, various information more advantageous to the player (information indicating that the probability variable state is set, information regarding the winning of the jackpot) can be displayed using the same display mode, so that it is possible to provide a performance that is easy for the player to understand. In addition, even if the time-saving state is actually set, it is possible to display a display mode that is likely to be displayed when the probability variable state is set based on the winning of the jackpot, so that it is possible to make the player think that the probability variable state is set at a rate higher than the design value, and it is possible to increase the player's motivation to play.
[0060] In addition, it may be configured to execute the performance during the chance mode using a technical idea different from the technical idea of the above-mentioned control example. For example, when the chance mode is set during the probability variable state, if a jackpot is won or the acquired special chart 2 reserved ball contains information about winning a jackpot, a suggestive performance to suggest that the currently set game state is a time-saving state (for example, a performance in which the display mode of the remaining period notification is displayed in a display mode different from that shown in Figs. 12(a) and (b) (display mode in which Chinese numerals are displayed) may be executed. This makes it possible to make the player think that he or she won a jackpot during a time-saving state that is more disadvantageous to the player than the probability variable state in an advantageous game state, thereby increasing the player's motivation to play. In addition, since the percentage of the probability variable state set in the game history can be made to look lower than it actually is, it is possible to make the player play while more expecting that the probability variable state will be set in the next jackpot game. As described above with reference to Figs. 12(a) and (b), in this first control example, the display mode of the remaining period notification mode for indicating the period (remaining period) during which the chance mode will continue is changed, thereby making it possible to suggest the currently set game state to the player, and it is configured so that the game state suggesting performance suggesting the currently set game state can be easily understood by a player who is carefully watching the remaining period of the chance mode. However, the game state suggesting performance may be executed using a mode other than the remaining period notification mode. For example, a first display mode (e.g., the character "Chance") that is more likely to be displayed when the probability variable state is set than when the time-saving state is set, or a second display mode (e.g., the character "Pinch") that is more likely to be displayed when the time-saving state is set than when the probability variable state is set may be displayed on the display surface of the third pattern display device 81, or a game state suggesting performance may be executed by changing the display mode of the third pattern (main pattern sz, sub-pattern fz) displayed on the display surface of the third pattern display device 81.
[0061] In this first control example, both the high probability state of the special pattern and the high probability state of the normal pattern are configured to end when the number of times the special pattern variation is executed reaches a predetermined number of times, so as shown in Figures 12(a) and (b), the remaining period notification display mode that notifies the remaining period for which the chance mode will continue (the remaining period for which the high probability state of the special pattern or the high probability state of the normal pattern may continue) is used to indicate the current game state. However, for example, the above-mentioned chance mode configuration may also be used in a pachinko machine 10 that is configured so that the high probability state of the special pattern will continue until the next jackpot game is executed. In this case, when a time-saving state (low probability state of special symbols, high probability state of normal symbols) is set as the duration of the chance mode, the remaining period until the high probability state of the normal symbols ends (the period until the time-saving state ends) is notified by a remaining period notification, and when the remaining period notified by the remaining period notification has elapsed, if the time-saving state is set, a presentation is executed to notify that a transition to the normal state has occurred, and if a probability variable state is set, a presentation can be executed in which the word "Congratulations" is displayed as a display mode indicating that the high probability state of the special symbols will continue until the next jackpot game is executed, that is, a display mode indicating that the remaining period for which the probability variable state will continue is the period until the next jackpot, and the word "Congratulations" may be displayed if a specified notification condition is established during the period in which the chance mode is set.
[0062] That is, instead of the remaining period notification mode (see FIG. 12(a)) which is updated from time to time in accordance with the remaining period of the chance mode which is updated every time a special symbol lottery is executed, a display mode which only indicates that the remaining period of the chance mode exists, that is, a remaining period notification mode which does not indicate the number of remaining times of the special symbol which can be executed during the chance mode, as in the remaining period notification mode shown in FIG. 12(a), may be used, or a remaining period notification mode which can roughly notify the remaining period of the chance mode by changing the display mode (for example, changing the display color) in accordance with the remaining period of the chance mode may be used. Furthermore, a configuration may be made in which a plurality of remaining period notification modes can be displayed, and by combining the display modes of the plurality of displayed remaining period notification modes, the player can grasp the remaining period of the chance mode. Next, with reference to FIG. 13 and FIG. 14, the contents of the performance executed when the player operates the operation means during the chance mode will be described. In this control example, when a player performs a predetermined operation on the frame button 22 (see FIG. 4), various effects (operation effects) can be executed based on the operation contents and operation timing. Although detailed explanations are omitted, the following are configured to be executed: an operation effect that changes the background image displayed in the main display area Dm of the third pattern display device 81; an operation effect that executes a guide notification to have the player operate the frame button 22 as part of a variable effect executed in the main display area Dm of the third pattern display device 81, and an operation effect that executes an effect in a different mode when the player operates the frame button 22, specifically, an operation effect that can display a specific display mode (such as a chance icon that suggests the player's degree of advantage) after a predetermined time has elapsed, and that can display a specific display mode without waiting for the passage of a predetermined time when the player operates the frame button 22 as a condition that can be established by an operation executed by the player within a predetermined time; and an operation effect for livening up the variable effect executed in the main display area Dm of the third pattern display device 81. This makes it possible to motivate the player to play games other than shooting balls, thereby preventing the player from becoming bored with the game too early.
[0063] Here, among the above-mentioned operation effects, the contents of various operation effects executed during the chance mode will be explained. Details will be described later with reference to FIG. 27, but in this control example, when an advantageous game state (time-saving state, probability-changing state) is set, a different change time can be selected according to the number of times of special symbol change after the advantageous game state is set. Specifically, the period from the first to the twentieth time of the special symbol change after the advantageous game state is set is the first period (high-speed change period) in which a short change time (e.g., 5 seconds) is likely to be selected, the period from the 21st to the 49th time is the second period in which a change time longer than the first period (e.g., 10 to 30 seconds) is likely to be set, and only the 50th time is the specific period in which a specific change time (e.g., 20 seconds) is set, and the period from the 51st to the 100th time is the third period in which a change time similar to that of the second period (e.g., 10 to 30 seconds) is likely to be set. That is, in a predetermined period (first period) after the chance mode is set, that is, in a predetermined period after the end of the jackpot game, the special symbol variation is likely to be performed in a short variation time, so that if a jackpot is won during this first period, it is possible to make it easier to play multiple jackpot games at short intervals. This makes it possible to make the player think that the next jackpot game was played as part of the jackpot game played last time, and it is possible to improve the interest of the game. In addition, in the above-mentioned second and third periods, it is configured so that the special symbol variation with a shorter variation time is more likely to be executed than when the normal state is set, and the special symbol variation with a longer variation time is more likely to be executed than in the first period. This makes it possible to secure a period during the chance mode during which a suggestive performance is executed to suggest whether the currently set game state is a time-saving state or a probability-changing state during one special symbol variation. In addition, during a specific period (the 50th special pattern change after the advantageous game state is set), a special pattern change is always performed for a specific change time (20 seconds), and a suggestion performance is performed for 20 seconds to indicate to the player whether or not the special state has been set (is being set).
[0064] In this way, by configuring the game so that different variation times can be selected according to the number of times the special symbol variation is performed, it is possible to execute the performance according to each variation number using an appropriate period. FIG. 13(a) is a schematic diagram showing an example of the display contents displayed during a period other than the high-speed variation period (normal variation period) when the chance mode is set as the performance mode and the normal state is set internally, and FIG. 13(b) is a schematic diagram showing the performance mode when the frame button 22 is operated during the display performance displayed in FIG. 13(a). In this control example, during the normal variation period in the chance mode, the player can arbitrarily select the background image displayed on the display surface of the third symbol display device 81, and the player is configured to press (operate) the frame button 22 to alternately switch between the sea background (sea mode) and the mountain background (mountain mode). As shown in Fig. 13(a), when the background image can be switched, an icon HR10 resembling a frame button 22 is displayed at the lower right of the main display area Dm in a display mode indicating that it is in an operable state (in the figure, an arrow is displayed pointing in the direction of button depression), and the small display area Ds1 of the sub-display area Ds displays the words "sea mode", indicating that sea mode is currently set. When the player operates the frame button 22 in this state, the display switches from "sea mode" to "mountain mode", as shown in Fig. 13(b).
[0065] Next, the contents of the operation presentation during the high-speed fluctuation period in the chance mode will be described with reference to FIG. 14. In this control example, when the frame button 22 is operated during the high-speed fluctuation period (the period from when the time-saving state and the probability change state are set to when the 20th special pattern fluctuation ends), the background image is not switched (is difficult to be displayed). In other words, during the high-speed fluctuation period in which a short fluctuation time (5 seconds) is selected as the fluctuation time for one special pattern fluctuation, if the background image is switched, the display mode displayed on the display surface of the third pattern display device 81 changes frequently, making it difficult for the player to grasp the result of the special pattern lottery. Therefore, the background image is not switched (is difficult to be displayed). However, if all the player's operations on the frame button 22 during the high-speed fluctuation period are invalidated, there is a problem that the player's motivation to play is reduced. Therefore, in this control example, when the player operates the frame button 22 during the high-speed fluctuation period, a different presentation is executed instead of switching the background image. Specifically, as shown in Fig. 14(a), during the high-speed fluctuation period in the chance mode, the words "Special Mode" are displayed in the small display area Ds1 of the sub-display area Ds, and the player is notified that the current period is the high-speed fluctuation period. During this "Special Mode", regardless of the result of the special symbol lottery, a special symbol fluctuation with a fluctuation time set to 5 seconds is executed, and the third symbol fluctuation performance is also executed in a "Special Mode"-specific fluctuation performance. Also, during the "Special Mode", the icon HR10 is displayed in the lower right corner of the main display area Dm, and when the player presses the frame button 22, as shown in Fig. 14(b), a game status suggestion performance is executed in which the display mode of the remaining time notification displayed in the small display area Ds2 is changed.
[0066] In this way, even if the proximity sensor detects the detected portion of the frame button 22, which is a component detected by the proximity sensor, without touching it when the player performs the same operation (pressing the frame button 22), the content of the operation effect to be executed is made different depending on the operation timing, so that the player can be motivated to play the game by trying to operate the frame button 22 at various timings. Also, in this control example, as shown in FIG. 13(a) or FIG. 14(a), the guide display (icon HR10) for guiding the player to operate (press) the frame button 22 is made the same, and when the player performs the same operation (pressing the frame button 22) in a state in which the guide display (icon HR10) is displayed as a predetermined state related to the game, the content of the operation effect to be executed is made different depending on the operation timing. Therefore, it is difficult for the player to know what kind of operation effect will be executed until the frame button 22 is actually operated (pressed), so that the player can be motivated to operate the frame button 22. In addition, although details will be described later with reference to Figures 32 and 33, in this control example, when the frame button 22 is operated during the high-speed fluctuation period, multiple operation effects can be executed, and the ratio at which each operation effect is selected is made different depending on the set game state. In other words, it is possible to predict whether the currently set game state is a probability variable state or a time-saving state based on the appearance ratio of each operation effect executed during the high-speed fluctuation period. Therefore, even if the same operation effect is repeatedly executed during the high-speed fluctuation period, it is possible to suppress a decrease in the player's motivation to play.
[0067] Furthermore, in this control example, even during the high-speed fluctuation period, only when a predetermined condition is satisfied, the background image is switched when the frame button 22 is pressed. Specifically, when the reserved ball (special pattern 2 reserved ball) of the second special pattern acquired during the high-speed fluctuation period contains information on winning a jackpot, the special pattern change corresponding to the special pattern 2 reserved ball containing the information on winning a jackpot and the special pattern change executed before the special pattern change (the special pattern change corresponding to the special pattern 2 reserved ball acquired before the special pattern 2 reserved ball containing the information on winning a jackpot) are configured to be executable, and when the player presses the frame button 22 in a state where the conditions for executing the special pattern change are satisfied, the background image is switched from the currently displayed background image (e.g., sea mode) to a dedicated special background image (e.g., space mode). That is, when the switching display of the background image is executed based on the player pressing the frame button 22 during the high-speed fluctuation period, the expectation of winning the jackpot increases, so that the player can be made to actively press the frame button 22. In addition, even during the high-speed fluctuation period, the switching display of the background image can be executed by performing a special operation (long press) on the frame button 22. This special operation (long press) is determined to have been executed when the player presses the frame button 22 continuously for two seconds, and the period until the operation is determined to have been executed is longer than that for a normal operation (press) on the frame button 22. That is, when the frame button 22 is pressed for a long time, it is determined that the long press operation has been performed when a condition is satisfied again within a predetermined period after the first pressing operation on the frame button 22. Therefore, since this operation is difficult to execute frequently compared to a normal operation (press), even if the switching display of the background image is configured to be executable, it is possible to suppress the switching display of the background image from being executed frequently.In this control example, a long press operation is used as a special operation with a longer operation time than a normal operation, but the present invention is not limited to this, and for example, an operation means having multiple operation parts (e.g., a cross key) may be provided in addition to the frame button 22 as an operation means, and a special operation performed by operating the multiple operation parts in a predetermined order may be specified. Also, a configuration may be adopted in which the frame button 22 is pressed multiple times within a predetermined period, and a configuration is configured in which an execution condition for a predetermined performance is established based on the pressing operation, and a configuration may be configured in which it is determined that a special operation (repeated taps) different from a normal operation (press) has been performed when an execution condition is established once and then another execution condition is established within a predetermined period.
[0068] Next, referring to FIG. 15, the contents of the performance executed during the "Super Chance Mode" in which the player is notified that the probability variable state is set will be described. FIG. 15(a) is a schematic diagram showing an example of the performance contents when the first special symbol variation is executed during the "Super Chance Mode", and FIG. 15(b) is a schematic diagram showing an example of the performance contents when the second special symbol variation is executed during the "Super Chance Mode". In this control example, when the probability variable state (high probability state of special symbols, high probability state of normal symbols) is set, the second special symbol lottery is configured to be executed more easily. Then, when a jackpot is won in the second special symbol lottery, the probability variable state is set with a high probability (a probability variable jackpot game that can easily cause the ball to flow down to a specific gate during a jackpot game is always executed). Then, the probability variable state is configured to continue until the special symbol lottery is executed a predetermined number of times (50 times). In other words, once the probability variable state is set, as long as the player wins the jackpot in the second special symbol lottery (the probability of winning the jackpot in the high probability state of the special symbol is 1 / 50) before the special symbol lottery is performed a predetermined number of times (50 times), the probability variable state can be looped with high probability. Therefore, the player who is playing the game in the probability variable state can play with enthusiasm so as to win the jackpot in the second special symbol lottery as soon as possible. Although detailed explanation is omitted, in this control example, the RAM 223 of the MPU 221 of the voice lamp control device 113 is configured to be able to store the combination of the third symbols (jackpot symbol) displayed last time. Then, immediately after the probability variable state, which is a situation in which the symbol displayed last time can be displayed (after the end o...
Claims
[Claim 1] A determination means for performing a determination based on the establishment of a determination condition; a display means for displaying identification information indicating a result of the determination by the determination means; a dynamic display means capable of dynamically displaying the identification information on the display means; and a bonus awarding means for awarding a bonus advantageous to a player when the identification information indicating that the determination result by the determination means is a specific determination result is displayed, the identification information is configured to be composed of a plurality of symbol strings, and is configured to indicate that the discrimination result by the discrimination means is the specific discrimination result by being displayed as a specific combination of symbols; The dynamic display means is capable of dynamically displaying the plurality of symbol strings and then stopping or temporarily stopping the display thereof, The gaming machine is characterized in that, when the plurality of symbol rows are stopped or temporarily stopped, a pattern other than the plurality of symbol rows is displayed at a predetermined position and is displayed in combination with one or more patterns displayed in the plurality of symbol rows, thereby making it possible to indicate the determination result of the determination means.
Citation Information
Patent Citations
Game machine
JP2011172988A