Game machine

JP2025022975AActive Publication Date: 2025-02-14SANYO BUSSAN KK
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Patent Information

Application Number
JP2024205167
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-11-26
Publication Date
2025-02-14
Estimated Expiration
2040-07-31

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Abstract

To provide a game machine capable of improving amusement of a player toward games.SOLUTION: After a dynamic display of identification information on display means, the identification information is displayed, in a mode indicating a discrimination result, by dynamic display means. If the identification information is displayed in a mode for indicating a specific discrimination result, a benefit that will become advantageous to a player is given by benefit giving means. Based on a fact that specific condition discrimination means has discriminated an establishment of a specific condition, specific information is stored in storage means. Since it is possible to perform a presentation corresponding to the type of the stored specific information so as to correspond to a state that has been set by state setting means, amusement of the player toward games can be improved.SELECTED DRAWING: Figure 1
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Claims

[Claim 1] A gaming machine having a predetermined discrimination means capable of executing a predetermined discrimination, The gaming machine includes: The configuration is such that after the predetermined determination is performed, a specific determination different from the predetermined determination can be performed, and both the predetermined determination and the specific determination can be performed each time a game ball passes through a predetermined area; When a specific execution condition is established in a specific game state advantageous to a player, a first performance including at least a specific performance mode that allows a player to recognize that the specific game state is established is executed; In the specific game state before the specific execution condition is established, a second performance not including the specific performance mode can be executed, When a predetermined game ball passes through the predetermined area, a specific effect is executed for a predetermined period of time, the specific effect being an effect corresponding to the passing of the game ball and indicating the result of the predetermined discrimination corresponding to the passing of the game ball; When a game ball different from the predetermined game ball passes through the predetermined area during the predetermined period, neither the new predetermined determination nor the new specific determination is performed during at least the predetermined period; The gaming machine includes: As game states, at least the specific game state, a first game state which is a game state different from the specific game state and which can be set when the gaming machine is initialized, and a second game state which is different from both the specific game state and the first game state can be configured; The gaming machine includes: A launching means capable of launching the game ball at a plurality of launch intensities including at least a first launch intensity that can reach the predetermined area and a second launch intensity that does not reach the predetermined area; A ball entry means provided at a position where the game ball shot with the second shooting intensity can enter the ball; A variable means is provided for varying the position between a first position for allowing the game ball to enter the ball entry means and a second position for preventing the game ball from entering the ball entry means, The gaming machine includes: When the game ball is continuously shot at the second shooting intensity in the second game state, the variable means is configured to be variable in a specific variable pattern capable of causing the game ball to enter the ball entry means; The specific game state and the first game state are game states in which the variable means is less likely to be changed in the specific variable pattern than in the second game state, or the variable means is not changed in the specific variable pattern, A gaming machine characterized in that a presentation mode that can be made to appear during the execution of a specific presentation when the result of the predetermined discrimination is a first discrimination result, in which a specific pattern is displayed stopped in a specific display area, is configured to be made to appear even during the execution of a specific presentation when the result of the predetermined discrimination is a second discrimination result different from the first discrimination result and the result of the specific discrimination is a specific discrimination result.

Citation Information

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