Game program and program

JP2025023035APending Publication Date: 2025-02-14CAPCOM CO LTD
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Patent Information

Application Number
JP2024206409
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-11-27
Publication Date
2025-02-14

AI Technical Summary

Benefits of technology

【0019】 第1の態様によれば、時間を、ゲーム性を広げる主軸の要素として用いることで、面白みのあるゲームを提供することができる。第2の態様によれば、便利な機能を提供することができる。

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide an interesting function that uses time as an element.SOLUTION: A game program of the present invention is executed by a computer in a game system including a notification unit, an operation unit, and the computer. The computer causes the notification unit to make a notification when the time reaches a first predetermined time. The game program causes the computer to function as: notification control means for stopping the notification when the operation unit receives a stop operation for instructing the stop of the notification before the time reaches the first predetermined time; and game control means that affects the game when the operation unit receives the stop operation before the time reaches the first predetermined time.SELECTED DRAWING: Figure 6
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Description

[Technical field]

[0001] The present disclosure relates to a game program and a program. [Background technology]

[0002] Some game devices are provided with a clock function for managing time, as shown in Patent Document 1. In Patent Document 1, the time is used to adjust the volume. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] JP 2008-86819 A DISCLOSURE OF THEINVENTION [Problem to be solved by the invention]

[0004] If we can use time for various elements, we can expect to provide some interesting features.

[0005] The objective of this disclosure is to provide an interesting feature that uses time as an element. [Means for solving the problem]

[0006] A first aspect of the present disclosure is A game program to be executed by a computer in a game system including a notification unit, an operation unit, and a computer, The computer, a notification control means capable of causing the notification unit to give a notification when a first predetermined time has elapsed, and which stops the notification when the operation unit receives a stop operation for instructing the stop of the notification before the first predetermined time has elapsed; a game control means for affecting the game when the operation unit receives the stop operation before the first predetermined time period; It is a game program that functions as a

[0007] In addition, in the first aspect, The computer, The control unit may further function as a setting unit that sets the first predetermined time based on a user's operation on the operation unit.

[0008] In addition, in the first aspect, The notification control means controls the notification unit to notify change information in which a notification manner changes as time approaches the first predetermined time. It is possible.

[0009] In addition, in the first aspect, The effect on the game is to cause an event related to the game to occur. It is possible.

[0010] In addition, in the first aspect, The game control means starts execution of the event when a second predetermined time has elapsed during the game. It is possible.

[0011] In addition, in the first aspect, The effect on the game is that execution of a lottery process for selecting one or more game media by lottery is released. It is possible.

[0012] In addition, in the first aspect, The game control means is capable of executing a lottery process for selecting one or more game media from a lottery list including a plurality of game media, The effect on the game is a change in the selection ratio of the game media included in the lottery list. It is possible.

[0013] In addition, in the first aspect, The game control means is capable of executing a lottery process for selecting one or more of the game media by consuming consumable media owned by the user, The effect on the game is a change in the amount of the consumable medium consumed when the lottery process is executed. It is possible.

[0014] In addition, in the first aspect, The effect on the game is that the game contents are provided to the user upon the user's login. It is possible.

[0015] In addition, in the first aspect, The effect on the game is that an announcement regarding the game is made during the game. It is possible.

[0016] In addition, in the first aspect, The game control means changes an effect on the game depending on a time difference between the time when the operation unit accepts the stop operation and the first predetermined time. It is possible.

[0017] A second aspect of the present disclosure is A program to be executed by a computer in a system including a notification unit, an operation unit, and a computer, The computer, A schedule management means for managing a predetermined schedule in which a predetermined time is set; a notification control means for causing the notification unit to issue a notification when the predetermined time arrives according to the predetermined schedule; Functioning as a The notification control means stops the notification when the operation unit receives a stop operation for instructing the user to stop the notification before the predetermined time has elapsed. It is a program.

[0018] In addition, in the second aspect, The predetermined schedule is a schedule in which the predetermined time is set to occur repeatedly, The cancel operation is performed while the predetermined schedule remains active, The notification control means When the current time reaches the first predetermined time after the cancel operation is performed, the notification is canceled. If the current time subsequently reaches the predetermined time again, the notification is enabled. It is possible. Effect of the Invention

[0019] According to the first aspect, it is possible to provide an interesting game by using time as a main element to expand the playability of the game. According to the second aspect, it is possible to provide a convenient function. [Brief description of the drawings]

[0020] [Figure 1] FIG. 1 is a diagram illustrating a configuration of a game system. [Diagram 2] FIG. 13 is a conceptual diagram of a lottery list. [Diagram 3] 13 is an example of a screen for setting a predetermined schedule. [Figure 4] This is an example of a screen while the game is running. [Diagram 5] This is an example of a screen while the game is running. [Figure 6] 13 is an example screen showing the effect that is given to the game when a cancel operation is accepted. [Figure 7] FIG. 2 is a flow chart showing a series of operational steps of the game system. [Figure 8] FIG. 13 is an explanatory diagram of the concept of how the effect on the game changes depending on the time difference between the time when the cancel operation is performed and a predetermined time. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0021] [Embodiment] A game system 1 equipped with a game program according to the present embodiment will be described with reference to the drawings.

[0022] <Game Description> In the game system 1 of Fig. 1, the game progresses with the user's operation via the game device 5 and the actions of the character in the virtual game space associated with the operation. Messages to the character and candidates for the character's actions are displayed on the display 61 of the game device 5 in a selectable manner, and when the user selects an arbitrary candidate from among them, the conversation with the character progresses and the character acts in accordance with the selected candidate. As a result, various events occur and the game progresses.

[0023] The game system 1 has a clock function. The clock function manages time including the date, day of the week, and time, and when a predetermined time is reached, an alarm is issued from the game device 5. The user can perform an operation to stop the alarm notification on the game device 5 during the alarm notification, but can also perform an operation to cancel the alarm notification (hereinafter, a cancel operation) before the alarm notification starts. When a cancel operation is performed, the alarm is not issued even if the predetermined time is reached, but instead, the game device 5 affects the game in response to the fact that the cancel operation was performed before the predetermined time is reached.

[0024] For this reason, with the effect on the game as one of the objectives, the user will endeavor to perform a cancel operation before the alarm is issued.

[0025] Such games are played using a game device 5, which is a home game console such as PlayStation (registered trademark), a portable game console such as Nintendo Switch (registered trademark), or an electronic device such as a personal computer, a smartphone, or a tablet. In the following, a case where the game device 5 is a smartphone will be exemplified.

[0026] <Configuration of Game System 1> The game system 1 includes a server device 2 and one or more game devices 5 .

[0027] The server device 2 manages game programs and game data for each piece of account information.

[0028] The game device 5 executes a game based on a user's operation. To this end, the game device 5 receives (specifically, downloads and installs) a game program and game data from the server device 2 via the communication network 6. Each user is assigned account information including identification information and a password in association with the game device 5. This account information is transmitted from the game device 5 to the server device 2 at the time of login, and is used for user authentication in the server device 2.

[0029] After user authentication, mutual communication between the server device 2 and the game device 5 becomes possible. After logging in, the game device 5 receives data necessary for progressing in the game from the server device 2, and progresses the game while outputting game images and sounds to the touch panel 61 and the speaker 62 based on the user's operation.

[0030] <Hardware configuration> The hardware configurations of the server device 2 and the game device 5 will be described below.

[0031] <Hardware configuration of server device 2> The server device 2 includes a network interface 21, a storage unit 22, and a control unit 23. The network interface 21 and the storage unit 22 are electrically connected to the control unit 23 via a bus 29.

[0032] The network interface 21 is communicatively connected to the game device 5 via a communication network 6 such as the Internet or a LAN.

[0033] The storage unit 22 is composed of a hard disk drive (HDD), a random access memory (RAM), a read only memory (ROM), and a solid state drive (SSD), etc. The storage unit 22 stores various programs including a part of the game program according to the present embodiment, as well as various data related to the game, such as a user DB and a lottery list.

[0034] The user DB stores game media, the amount of consumed media, etc., in association with each identification number of a user who plays a game.

[0035] Game media includes characters that speak and act to the user, items (weapons, armor, tools) that the characters use in the virtual game space, gifts for the characters in the virtual game space, gacha tickets, etc.

[0036] Gacha refers to the process of selecting a game medium based on a user's operation, and granting the selected game medium to the user by associating the selected game medium with the user's identification number. A gacha ticket is the right that allows this process to be performed. A user can perform a gacha draw using the gacha ticket they own at a time of their choice.

[0037] Consumable media are media that are consumed as a result of use within the virtual game space in progressing through the game, and examples of such media include in-game currency and points. Consumable media are given to a user by associating them with the user's identification number through rewards for clearing quests, charges in the real world, the passage of time while logged in, login bonuses, the use (exchange) of special items, etc.

[0038] The control unit 23 is configured with a microcomputer including a CPU and a semiconductor memory, and controls the operation of the device 2 itself.

[0039] <Functional Configuration of the Control Unit 23 in the Server Device 2> The control unit 23 executes various programs to function as a communication control means 231, a matching means 232, a lottery execution means 233, and a distribution means 234.

[0040] -Communication control means- The communication control means 231 transmits and receives various data to and from each game device 5. Main received data includes a game program download request, a gacha lottery request, a quest execution request, account information, etc. Main transmitted data includes information for confirming that the game device 5 has received the game program, etc.

[0041] -Method of verification- The verification means 232 uses the user identification information received from the game device 5 to authenticate the user account.

[0042] -Lottery execution method- When a gacha lottery request is received, the lottery execution means 233 selects one or more game media by lottery from the lottery list in Fig. 2 based on the selection ratio for each game medium. The lottery execution means 233 associates information about the selected game media with the identification information of the user who performed the operation that is the source of the gacha lottery request in the user DB. As a result, the game media that was won as a result of the gacha lottery is awarded to the user.

[0043] -Distribution method- After the communication control means 231 receives the download request information, the distribution means 234 distributes the game program to the corresponding game device 5. This game program also includes information about the game media that the user has obtained through gacha or quests, information about events that are scheduled to start, and the like.

[0044] An event is a game event that occurs within the virtual game space, and includes events that can be progressed by unlocking side stories or specific quests that are separate from the main story, events that change the appearance of a character, campaign-type events in which more game media or consumable media are given than usual, etc. These events include game events that are held for a limited time, such as from January 1 to March 3, and game events that can be started when the user's operation of the game device 5 satisfies a predetermined condition.

[0045] <Hardware Configuration of Game Device 5> 1, a display 61, a speaker 62, a touch pad 63, a sensor 64, a microphone 65, and a camera 66 are externally connected or built into the game device 5. The game device 5 also has a network interface 51, a graphics processing unit 52, an audio processing unit 53, an operation processing unit 54, a detection processing unit 55, a sound processing unit 56, an image processing unit 57, a storage unit 58, and a control unit 59. The network interface 51, the graphics processing unit 52, the audio processing unit 53, the operation processing unit 54, the detection processing unit 55, the sound processing unit 56, the image processing unit 57, and the storage unit 58 are electrically connected to the control unit 59 via a bus 60.

[0046] The network interface 51 is communicatively connected to a communication network 6 in order to transmit and receive various data between the game device 5 and the server device 2.

[0047] The graphics processing unit 52 renders game images including various objects in a moving image format in accordance with game image information output from the control unit 59. The graphics processing unit 52 is connected to a display 61, for example a liquid crystal display, and the game images rendered in a moving image format are displayed on the display 61 as a game screen.

[0048] The audio processing unit 53 is connected to a speaker 62 , and reproduces and synthesizes game sounds in accordance with instructions from the control unit 59 , and outputs them from the speaker 62 .

[0049] The operation processing unit 54 is connected to the touch pad 63, and transmits and receives data related to operation inputs to and from the touch pad 63. The user can input operation signals to the game device 5 by touching the touch pad 63.

[0050] The detection processing unit 55 is connected to the sensor 64, and grasps the environment around the game device 5. The sensor 64 may be at least one of an illuminance sensor, an acceleration sensor, a gyro sensor, a temperature sensor, a humidity sensor, a shock sensor, a GPS sensor, and the like.

[0051] As an example, when the illuminance sensor detects whether the lights in the room have been turned off and at least one of the acceleration sensor, the gyro sensor, and the shock sensor detects that the game device 5 has not been operated for a certain period of time or more, the detection processing unit 55 determines that the game device 5 is not being operated because the user is asleep or away from the game device 5, and transmits information to that effect to the control unit 59. On the other hand, when the sensor 64 detects that the game device 5 has been operated for a certain period of time or more, the detection processing unit 55 transmits a determination result that the user is operating the game device 5 to the control unit 59. This determination process is repeated at regular intervals, and the determination result is transmitted to the control unit 59 each time.

[0052] As another example, the detection processing unit 55 determines the comfort of the environment under the game device 5 from at least one detection result of the temperature sensor and the humidity sensor, and transmits information to that effect to the control unit 59. In addition, the detection processing unit 55 determines in what environment the game device 5 is located, from the detection result of the GPS sensor, and transmits information to that effect to the control unit 59.

[0053] The audio processing unit 56 is connected to the microphone 65. The audio processing unit 56 performs audio processing on the audio picked up by the microphone 65 and transmits the processed audio to the control unit 59. The audio picked up by the microphone 65 is the audio around the game device 5, and includes the user's speech.

[0054] Image processing unit 57 is connected to camera 66. Image processing unit 57 performs image processing on an image (still image or video) captured by camera 66, and transmits the processed image to control unit 59. The images captured by camera 66 include images captured by a user operating game device 5 and self-portrait images captured by the user.

[0055] The storage unit 58 is composed of an HDD, a RAM, a ROM, an SSD, etc. The storage unit 58 stores game data downloaded from the server device 2, various programs including a part of the game program, account information of the own device 5, etc.

[0056] The control unit 59 is configured with a microcomputer including a CPU and a semiconductor memory, and controls the operation of the device 5 itself.

[0057] <Functional configuration of the control unit 59 in the game device 5> The control unit 59 executes various programs to function as a communication control means 591, a time management means 592, a schedule management means 593, a game execution means 594, and an announcement control means 595.

[0058] -Communication control means- The communication control means 591 communicates with the server device 2 via the network interface 51. Main received data includes game data, information on game media acquired by gacha, event information, etc. Main transmitted data includes account information, a request to download game data, a request to draw a gacha, a request to execute a quest, and information on a user's operation.

[0059] -Time management means- The time management means 592 is a clock function that manages time including date, day of the week, and time. The time managed may be time passing in the present society, or time passing in a virtual game space that is separate from time in the real society.

[0060] -Schedule management tool- The schedule management means 593 manages a predetermined schedule. In the predetermined schedule, a predetermined time is set for making the display 61 and the speaker 62 (corresponding to the notification unit) issue an alarm notification (hereinafter, notification). The user can input a predetermined schedule with a desired time as the predetermined time from the touch pad 63 (corresponding to the operation unit). After input, the predetermined schedule is stored in the storage unit 58.

[0061] Examples of predetermined schedules include a wake-up schedule in which the user's planned wake-up time and planned bedtime are set as predetermined times, and a life rhythm schedule in which working hours and rest times are set as predetermined times.

[0062] Furthermore, the schedule management means 593 sets the predetermined schedule to an active state or an inactive state. When a predetermined time is reached while the predetermined schedule is in the active state, a notification is automatically given by the display 61 and the speaker 62. Even if a predetermined time is reached while the predetermined schedule is in the inactive state, the notification is not given. In other words, the active state is a state in which the predetermined schedule is valid, and the inactive state is a state in which the predetermined schedule is not valid (invalid state).

[0063] Even if a predetermined schedule is in an inactive state, the predetermined schedule is stored without being deleted from storage unit 58. A predetermined schedule that is in an inactive state is not currently valid, but can become valid if the setting is switched to an active state. Therefore, in this embodiment, deleting a predetermined schedule from storage unit 58 is different from the predetermined schedule becoming inactive. A predetermined schedule that has been deleted from storage unit 58 can no longer be managed by schedule management means 593.

[0064] The setting of a predetermined schedule to an active state or an inactive state is performed based on an input by the user via the touch pad 63. In response to the touch pad 63 accepting a selection operation of whether or not to activate a predetermined schedule, the schedule management means 593 switches the predetermined schedule to an active state or an inactive state.

[0065] The user can also input specific conditions related to date and time for automatically switching the predetermined schedule between an active state and an inactive state via the touch pad 63. For example, the screen sc1 in Fig. 3 displays an active state setting button p1 for making it possible to select whether or not to activate the predetermined schedule. If the user wishes to set the predetermined schedule to an active state on weekdays and an inactive state on holidays, the user can perform this operation via the touch pad 63 while checking the screen sc1.

[0066] In response to this operation, the schedule management means 693 judges whether the specific condition is satisfied each time the time managed by the time management means 59 elapses, and automatically switches the predetermined schedule to an active or inactive state depending on the result of the judgment. Therefore, in the case of the specific condition exemplified in the screen sc1, the predetermined schedule automatically switches from an active state to an inactive state as the day of the week changes from a weekday to a holiday. Conversely, the predetermined schedule automatically switches from an inactive state to an active state as the day of the week changes from a holiday to a weekday.

[0067] -Game execution means- The game execution means 594 reads data such as virtual game space objects and textures included in the game data from the storage unit 58 or uses data received from the server device 2 to execute a game program and generate two-dimensional or three-dimensional game image information. As the game image information is processed by the graphics processing unit 52, the processed game images are successively displayed on the display 61.

[0068] Specifically, the game execution means 594 places the character p2 in the virtual game space (see FIG. 4), and controls the behavior of this character p2 in response to an operation signal input to the touch pad 63 by the user and the progress of the game.

[0069] For example, on the screen sc2 in Fig. 4, a line p3 from the character p2 to the user is displayed together with a number of selectable reply candidates p4 for the user to respond to the line p3. When the user taps to select one of the reply candidates p4 on this screen sc2, the game execution means 594 causes the character p2 to speak the next line or react based on the selected reply candidate p4.

[0070] 5, a gacha draw button p5, a mailbox button p6, and a quest execution button p7 are each displayed selectably, and notification information p8 relating to the game is also displayed. When a user selects the gacha draw button p5 on this screen sc3, a gacha draw request is sent to the server device 2, and a draw for the game medium is conducted by the server device 2. After the draw is completed, information about the game medium that has been selected is sent to the game device 5, and the game execution means 594 causes information informing the user of the selected game medium to be displayed on the display 61.

[0071] At the time of this display, the game execution means 594 may output a sound corresponding to the game medium from the speaker 62. For example, if the game medium selected by lottery is a character, the voice of the character may be output from the speaker 62.

[0072] -Notification control means- The notification control means 595 causes at least one of the display 61 and the speaker 62 to give a notification according to the predetermined schedule in the active state. Specifically, when the time managed by the time management means 592 reaches a predetermined time set in the predetermined schedule, the notification control means 595 causes the display 61 to output a screen indicating this, and causes the speaker 62 to output an alarm sound.

[0073] Screen sc4 in Fig. 6 is an example of a screen that is displayed on the display 61 until the managed time reaches a predetermined time. On this screen sc4, an alarm cancel button p9 is displayed so that it can be pressed. The user can perform a cancel operation by selecting this alarm cancel button p9 before the time reaches the predetermined time. When a cancel operation is performed, the notification control means 595 stops notification by the display 61 and the speaker 62. Once a cancel operation is performed, no notification will be made even if the time reaches the predetermined time thereafter.

[0074] In addition, if the predetermined time of the predetermined schedule is related to a date and time that occurs repeatedly, such as "7:00 AM," and the predetermined schedule is in an active state, if a cancel operation is performed before "7:00 AM," the notification is canceled while the predetermined schedule remains in an active state. Therefore, even if the time reaches 7:00 AM after the cancel operation, an alarm is not notified. However, since the predetermined schedule is still in an active state, an alarm is notified when the time reaches "7:00 AM" the next day. In this case, if a cancel operation is performed again before the time reaches "7:00 AM" the next day, an alarm is not notified. In other words, when the predetermined schedule is in an active state, a cancel operation performed before the predetermined time is valid for the predetermined time that arrives immediately before the operation was performed (the first predetermined time that arrives after the cancel operation was performed), but is invalid once the predetermined time arrives.

[0075] In this embodiment, when this cancel operation is performed, an effect is given to the game, as shown in screen sc5 in Fig. 6, for example. This will be described in detail below.

[0076] <About the impact of canceling the game> An example will be given in which the predetermined schedule is a wake-up schedule in which a planned wake-up time is set as the predetermined time.

[0077] Until the managed time reaches the scheduled wake-up time, the notification control means 595 of the game device 5 displays a countdown display p10 (corresponding to change information) that notifies the user of the remaining time until the scheduled wake-up time together with an alarm cancel button p9, as shown on a screen sc4 in Fig. 6. In the countdown display p10, the display mode of the remaining time changes over time so that the remaining time decreases as the time approaches the scheduled wake-up time.

[0078] When the remaining time is zero, that is, when the time reaches the scheduled wake-up time, the notification control means 595 causes the display 61 and the speaker 62 to notify the user of this. On the other hand, when the remaining time is not zero, that is, before the scheduled wake-up time is reached, the user may wake up and perform a cancel operation by selecting the alarm cancel button p9. When this cancel operation is performed, no notification is given, but instead, various effects are given to the game as a reward to the user for waking up earlier than the scheduled wake-up time.

[0079] In this way, the user is encouraged to wake up before the scheduled wake-up time and perform the cancel operation in order to affect the game. As a result, the user can not only effectively utilize the morning time saved by waking up early, but also enjoy a unique game development.

[0080] The effect on the game of performing a cancel operation before the predetermined time may be at least one of the following (a) to (f).

[0081] (a) A game-related event occurs. As already mentioned, events include changes to the character's appearance, voice, personality, etc., conversations with the character, addition of new stories, release of mini-games, granting of increased amounts of game media or consumable media, etc. Such events do not occur simply by progressing through the game as usual, but can be special events that occur when a stop operation is performed before a specified time.

[0082] In addition, if the event is a change to a character's appearance, voice, personality, etc., conversation with a character, the addition of a new story, or the release of a mini-game, the "execution" of the event itself may be free of charge or may incur a fee.

[0083] The timing at which the event occurs may be immediately after a cancel operation is performed, or may be at the time of login after a cancel operation is performed. Also, the event may have a limited valid time (period), such as one day or three days, or may not have a limited valid time (period). Furthermore, depending on the type of event, the valid time (period) of the event may be limited or not limited.

[0084] When an event occurs immediately after a stop operation, it is preferable that a program for the event is stored in advance in the storage unit 58 of the game device 5. When a stop operation is performed before a predetermined time, the game execution means 594 of the game device 5 can read and execute the stored event program, thereby causing the event to occur without the intervention of the server device 2.

[0085] In the case where an event occurs at the time of login after a cancel operation has been performed, a message indicating that the cancel operation has been performed before a predetermined time may be transmitted from the game device 5 to the server device 2, and the distribution means 234 of the server device 2 may transmit a program for the event to the game device 5, so that the game execution means 594 of the game device 5 may execute the program for the event to generate the event. Alternatively, as in the case where an event occurs immediately after a cancel operation, the program for the event may be stored in advance in the storage unit 58 of the game device 5.

[0086] Furthermore, the timing at which the event occurs can be during the game progress after the stop operation has been performed. When the time reaches a specific time (corresponding to the second predetermined time) while the game is in progress after the stop operation has been performed, the game execution means 594 of the server device 5 can execute a program for the event to cause the event to occur. In other words, the event can be automatically started to be executed when the time reaches a specific time during the game progress. For example, if the specific time is 11 o'clock and the event to be generated is "find the owner of the glass slipper by 12 o'clock", the event will start to be executed when the time reaches 11 o'clock. If the owner of the glass slipper can be successfully found in the virtual game space before the time reaches 12 o'clock, the event will be cleared.

[0087] When an event occurs at a specific time, a program for the event may be transmitted from the server device 2 at the time of login, or may be stored in the storage unit 58 of the game device 5 in advance.

[0088] (b) Dedicated gacha will be available By performing the cancel operation before the predetermined time, the user becomes able to play a gacha that he / she was not able to play before. This gacha is different from a normal gacha, and can be a special gacha that is unlocked by performing the cancel operation.

[0089] In the dedicated gacha, the lottery execution means 233 of the server device 2 selects one or more game media using a lottery list different from that of the normal gacha. The list of the dedicated gacha may include rare game media compared to the lottery list used in the normal gacha, or may include unique game media that are not included in the lottery list of the normal gacha.

[0090] In this way, if a special gacha can be unlocked by performing a cancel operation before a specified time, users will be motivated to get up early and perform a cancel operation in order to draw this special gacha.

[0091] The timing for releasing the dedicated gacha may be any timing as long as it is after the cancel operation, and specifically includes immediately after the cancel operation, when logging in after the cancel operation, while the game is in progress after the cancel operation, etc. The program for the dedicated gacha may be stored in the storage unit 58 of the game device 5 in advance, or may be transmitted from the server device 2 at the time of logging in.

[0092] If a cancel operation is performed before the predetermined time, the game execution means 594 of the game device 5 makes it possible to accept a lottery request for the dedicated gacha from the user. In this state, when a lottery request for the dedicated gacha is made via the touch pad 63, the lottery request is transmitted from the game device 5 to the server device 2. The lottery execution means 233 of the server device 2 executes a lottery process for the game medium in accordance with the lottery request. The game medium selected by the lottery process is transmitted to the game device 5, and the game execution means 594 notifies the content of the game medium via the display 61 and the speaker 62.

[0093] The dedicated gacha may have a limited valid time (period), such as one day or three days, or may not have a limited valid time (period).

[0094] When drawing the unlocked dedicated gacha, the player may draw by consuming a free consumable medium, or by consuming a paid consumable medium based on a charge. Also, when drawing the dedicated gacha, the player may draw without consuming a consumable medium.

[0095] Also, an upper limit may be set for the number of times that the special gacha can be drawn, such as "up to a maximum of 5 times." Also, the number of times that the cancel operation is performed before a predetermined time is counted as one time, and the upper limit may be set for the number of times that the special gacha can be drawn, depending on the count (i.e., the number of times that the predetermined operation has been performed up to that point).

[0096] In addition to performing a stop operation, the release condition of the special gacha may further include conditions such as the game progress reaching a predetermined level, or the time reaching a specific time during the game progress. For example, if a stop operation is performed but the character level has not reached a predetermined level or the time is before the predetermined time, the special gacha is not yet released, but if the character level exceeds the predetermined level or the time reaches the predetermined time, the special gacha may be released.

[0097] Furthermore, if a stop operation is performed before a predetermined time has elapsed, the lottery execution means 233, the distribution means 234, and the game execution means 594 can select and release a dedicated gacha from among a plurality of dedicated gachas according to the degree of game progress. Depending on the degree of game progress, the parameters of the game media suitable for use in the game (such as the level and attack power of an item) differ. Therefore, a lottery list for each dedicated gacha is prepared in advance to include game media having parameters corresponding to the individual degrees of game progress, and a dedicated gacha to be released according to the degree of game progress is determined, so that something useful for the progress of the game is won in the dedicated gacha. In this case, the user will actively perform a stop operation in the hope of releasing the dedicated gacha in order to more advantageously progress in the game.

[0098] (c) The selection ratio of the lottery list changes By performing a cancel operation before a specified time, the selection ratio in the lottery list used in normal gacha changes.

[0099] Specifically, it is preferable that the selection rate of a game medium having a higher rarity is changed to a higher one, and the selection rate of a game medium having a lower rarity is changed to a lower one. As a result, compared to before the cancel operation, a game medium having a higher rarity is more likely to be selected, and a game medium having a lower rarity is less likely to be selected. In this way, by performing a cancel operation before the predetermined time, the selection rate of the lottery list changes, and when a user desires a rare game medium, the user will try to perform the cancel operation proactively in the hope of winning the game medium.

[0100] If the cancel operation is performed before the predetermined time, a notice of the change is sent from the game device 5 to the server device 2. The lottery execution means 233 of the server device 2 changes the selection ratio of the lottery list and stores the change in the storage unit 22. The communication control means 231 of the server device 2 transmits a notice of the update of the lottery list to the game device 5, and the game execution means 594 of the game device 5 notifies the change via at least one of the display 61 and the speaker 62. After this notification, when a request for a gacha lottery is made via the touch pad 63, the request for the lottery is sent from the game device 5 to the server device 2. In accordance with the request for the lottery, the lottery execution means 233 of the server device 2 executes a lottery process for the game medium using the updated lottery list. The game medium selected by the lottery process is sent to the game device 5, and the content of the game medium is notified via the display 61 and the speaker 62.

[0101] The updated lottery list may have a limited valid time (period), such as one day or three days, or may have no valid time (period).

[0102] When drawing a gacha using the updated lottery list, the player may be able to draw by consuming free consumable media, or by consuming paid consumable media based on a charge.

[0103] Also, an upper limit may be set for the number of times that a player can pull a gacha based on an updated lottery list, such as "up to a maximum of 5 times." Also, the number of times that a player performs a cancel operation before a predetermined time is counted as one time, and an upper limit may be set for the number of times that a player can pull a gacha based on an updated lottery list according to the count (i.e., the number of times that a predetermined operation has been performed up to that point).

[0104] In addition, conditions such as the degree of progress of the game reaching a predetermined degree or the time reaching a specific time during the game progress may be imposed as conditions for actually being able to draw a gacha based on the updated lottery list. If a cancel operation is performed but the character's level has not reached a predetermined level or the time is before the specified time, the player cannot draw a gacha based on the lottery list no matter how many times the lottery list is updated. However, if the character's level exceeds a predetermined level or the time reaches a specified time, the player may be able to draw a gacha based on the updated lottery list.

[0105] Furthermore, when updating the lottery list in response to a stop operation, the lottery execution means 233 can determine how much to change the selection ratio of each game medium depending on the degree of game progress. This is because the parameters (item levels, attack power, etc.) of game media that allow advantageous game progress differ depending on the degree of game progress. This encourages the user to actively perform a stop operation in the hope of updating the lottery list in order to more advantageously progress in the game.

[0106] (d) The amount of consumable media consumed when playing Gacha changes If a normal gacha is played by consuming consumable media, the amount of consumable media required to play the gacha will change if a cancellation operation is performed before a specified time.

[0107] Specifically, by performing a cancel operation before the specified time, the consumption amount of the consumable medium required to draw the gacha is reduced from the previous amount. This reduction in the consumption amount of the consumable medium includes the consumption amount becoming zero. This allows the user to draw the gacha casually.

[0108] If the cancel operation is performed before the predetermined time, the game device 5 transmits a notice of the change to the server device 2. The lottery execution means 233 of the server device 2 changes the consumption amount of the consumable medium required for the execution of the gacha and stores the change in the storage unit 22. The communication control means 231 of the server device 2 transmits a notice of the change to the game device 5, and the game execution means 594 of the game device 5 notifies the change via at least one of the display 61 and the speaker 62. After this notification, when a request for a gacha lottery is made via the touch pad 63, the request for the lottery is transmitted from the game device 5 to the server device 2. In response to the lottery request, the lottery execution means 233 of the server device 2 updates the user DB by subtracting the changed consumption amount from the current consumable medium (such as the current in-game currency owned by the user) linked to the user ID, and executes a lottery process for the game medium. The game medium selected by the lottery process is sent to the game device 5, and the contents of the game medium are announced via the display 61 and the speaker 62.

[0109] The change in the consumption amount of a consumable medium may be valid for a limited time (period), such as one day or three days, or may not be valid for a limited time (period).

[0110] Also, an upper limit on the number of times that a gacha can be drawn with the changed consumption amount may be set, such as "up to a maximum of 5 times." Also, the number of times that a cancel operation is performed before a predetermined time may be counted as one time, and the upper limit on the number of times that a gacha can be drawn with the changed consumption amount may be set according to the count number (i.e., the number of times that a predetermined operation has been performed up to that point).

[0111] In addition, conditions such as the degree of progress in the game reaching a predetermined degree or the time reaching a specific time during the game progress may be imposed as conditions for actually being able to draw a gacha with the changed consumption amount. If a cancel operation is performed but the character's level has not reached a predetermined level or the time is before the set time, the player cannot actually draw a gacha no matter how much the consumption amount has been changed. However, if the character's level exceeds the predetermined level or the time reaches the set time, the player may be able to draw a gacha by consuming only the changed consumption amount.

[0112] Furthermore, when changing the amount of consumption of consumable media in response to a cancel operation, the lottery execution means 233 can determine how much to change the consumption amount depending on the progress of the game. For example, if the game story is in the early stages, the consumption amount can be set to zero, and if the story is in the middle stages, the consumption amount can be halved. In particular, when consumable media can be acquired as a reward for clearing a story, it is expected that the less progress is made in the story, the less amount of consumable media the user possesses. Therefore, in the early stages when the user does not possess many consumable media, the user will actively perform a cancel operation before a predetermined time in order to reduce the amount of consumption of consumable media when playing gacha.

[0113] (e) Exclusive login bonuses will be given By performing a cancel operation before a specified time, the user will be given a special login bonus when logging in after performing the cancel operation.

[0114] The login bonus is a game medium that is granted to a user when the user logs in to the game system 1. The login bonus in this embodiment includes a "normal login bonus" that is granted to a user every time the user logs in once a day, and a "private login bonus" that is granted to a user as a reward for performing a cancel operation, separate from the normal login bonus.

[0115] The exclusive login bonus can be a special game medium that is not granted as a normal login bonus, or a game medium that is more rare than a normal login bonus. For example, if the game medium granted as a normal login bonus is a recovery potion that can recover about 30 points of stamina, the exclusive login bonus can be a special recovery potion that can recover stamina to the maximum points.

[0116] In this way, by performing the cancel operation before the specified time, a special login bonus different from the normal login bonus is awarded, which encourages users to take the initiative in performing the cancel operation in order to receive the special login bonus.

[0117] If the cancel operation is performed before the predetermined time, a notice to that effect is transmitted from the game device 5 to the server device 2. The distribution means 234 of the server device 2 transmits information regarding the dedicated login bonus to the game device 5, whereby the game execution means 594 of the game device 5 notifies the user via the display 61 and the speaker 62 that the dedicated login bonus has been granted and the contents of the bonus (game medium).

[0118] The game media granted as a special login bonus may have a limited usage period, for example, it may be usable only for one week from the time of grant, or it may have no usage period.

[0119] In addition, the number of times the cancel operation is performed before a predetermined time is counted as one, and the content of the dedicated login bonus may be changed according to the count (i.e., the number of times the cancel operation is performed). For example, the more times the cancel operation is performed, the more rare game media is awarded as the dedicated login bonus.

[0120] The content of the dedicated login bonus may be changed according to the degree of progress in the game or the total number of hours of game play. The parameters of the game media suitable for use in the game (such as the level and attack power of an item, and the type of item) differ depending on the degree of progress in the game. Therefore, the distribution means 234 determines the content of the dedicated login bonus according to the degree of progress in the game and the total number of hours of game play that correlates with the degree of progress, and something that is useful for progressing in the game is given to the user as a dedicated gacha. In this case, the user will actively perform a stop operation before the specified time in the hope of being given a more effective dedicated login bonus in order to progress in the game more advantageously.

[0121] (f) A dedicated notice will be made If a stop operation is performed before the predetermined time, the game execution means 594 of the game device 5 causes a special announcement to be made in the virtual game space during the subsequent game.

[0122] The notification includes a notification about an effect on the game caused by the cancel operation. For example, the notification includes a notification about an event that can be executed by the cancel operation and the contents of the event, a notification about a special gacha that is unlocked by the cancel operation, a notification about a change in the selection ratio, a notification about a change in the amount of consumption of the consumable medium when executing the gacha, etc.

[0123] By receiving such a notification, the user can understand that the cancellation operation performed before the specified time has affected the game.

[0124] The notification may be given actively during the game after the cancellation operation, or may be given in response to the user operating the touchpad 63 during the game, or may be given automatically at a predetermined time, such as a predetermined time on a predetermined schedule.

[0125] <Operation flow of game system 1> FIG. 7 is a flow diagram of a series of operations performed by the game system 1 according to this embodiment.

[0126] When the user inputs a predetermined schedule including a predetermined time via the touchpad 63 of the game device 5, the schedule management means 593 stores and manages the predetermined schedule in the storage unit 58 (step st1). Also, when the user performs a selection operation via the touchpad 63 to set the predetermined schedule to an active state or an inactive state, the schedule management means 593 sets the predetermined schedule to an active state or an inactive state in response to the selection operation.

[0127] When the predetermined schedule is set to an active state (Yes in step st2), the notification control means 595 of the game device 5 causes a countdown display p10 indicating the remaining time until a predetermined time included in the predetermined schedule to be displayed on the display 61, as shown in screen sc4 of screen sc6. The notification control means 595 changes the countdown display p10 as the current time approaches the predetermined time (step st3).

[0128] When the time managed by the time management means 592 reaches a predetermined time in the predetermined schedule (Yes in step st4), the notification control section 595 causes the display 61 and the speaker 62 to issue an alarm notification (step st5).

[0129] This alarm notification can be stopped by the user operating the touch pad 63, but the predetermined schedule itself remains in an active state even if the alarm notification is stopped. Unless the user sets the predetermined schedule to be switched to an inactive state, the alarm notification will be performed again when the predetermined time arrives.

[0130] If the user performs a cancel operation by pressing the alarm cancel button p9 via the touch pad 63 (Yes in step st6) before the time managed by the time management means 592 reaches a predetermined time in the predetermined schedule (No in step st4), the notification control unit 595 cancels the alarm notification. When the cancel operation is performed, the game execution means 594 of the game device 5, the lottery execution means 233 and the distribution means 234 of the server device 2 perform a process corresponding to at least one of the above-mentioned (a) to (f), thereby affecting the game (step st7).

[0131] This allows the user to enjoy the effect on the game in at least one of the above (a) to (f).

[0132] In step st7, since the predetermined schedule is still in an active state, an alarm will be notified again when the predetermined time arrives unless the user makes a setting to switch the predetermined schedule to an inactive state.

[0133] In step st2, if the predetermined schedule is in an inactive state (No in step st2), the processes in and after step st3 are not performed.

[0134] To summarise the above, the game program of this embodiment is a game program to be executed by the control unit 23, 59 (computer) in a game system including a display 61 and a speaker 62 (alarm unit), a touchpad 63 (operation unit) and a control unit 23, 59 (computer), and causes the control unit 23, 59 (computer) to function as: an alarm control means 595 that is capable of causing the display 61 and the speaker 62 (alarm unit) to make an alarm when a predetermined time (first predetermined time) is reached and that stops the alarm if the touchpad 63 (operation unit) receives a stop operation instructing the alarm to be stopped before the predetermined time (first predetermined time); and at least one (game control means) of a game execution means 594, a lottery execution means 233 and a distribution means 234 that affect the game when the touchpad 63 (operation unit) receives a stop operation before the predetermined time (first predetermined time) is reached.

[0135] <Effects> According to this embodiment, the game is affected when a stop operation is performed before the predetermined time. In other words, time is used as a main element to expand the gameplay, and this makes it possible to provide the user with a more interesting game. Users will proactively perform a stop operation in the hope of affecting the game, and will be able to enjoy unusual game developments.

[0136] Furthermore, the schedule management means 593 can set a predetermined time (corresponding to a first predetermined time) based on a user's operation via the touch pad 63 (operation unit). This allows the user to set a desired predetermined schedule, such as a wake-up schedule.

[0137] In addition, the notification control means 595 causes the display 61 (operation unit) to display a countdown display p10 (change information) in which the notification target changes as the time approaches a predetermined time (first predetermined time). This prompts the user to perform a cancellation operation before the predetermined time.

[0138] The influence on the game includes, as described in (a) above, generating an event related to the game. The event can be started when a specific time (second predetermined time) occurs during the game. This allows the user to enjoy the event by performing a stop operation.

[0139] The impact on the game includes, as described in (b) above, the execution of a lottery process for selecting one or more game media by lottery, i.e., the release of a special gacha. This allows the user to enjoy the special gacha by canceling the process.

[0140] The effect on the game includes, as described in (c) above, a change in the selection ratio of game media included in the lottery list. This may make it easier to obtain rare game media, for example. This may make users more willing to play gacha and more enjoyable.

[0141] The impact on the game includes a change in the amount of consumable media consumed when playing the gacha, as described in (d) above. This allows the user to play the gacha with less consumable media consumed than if the user had not performed the cancel operation.

[0142] As described in (e) above, the impact on the game includes a special login bonus that grants game content to a user when the user logs in. This makes it possible for a user to enjoy receiving the special login bonus.

[0143] The impact on the game includes announcements about the game during the game, as described in (f) above, which allows the user to know various information about the game by performing a stop operation.

[0144] [Other embodiments] The various control means and processing procedures described in the above embodiment are merely examples and are not intended to limit the scope of the present disclosure, its applications, or its uses. The various control means and processing procedures can be appropriately modified in design without changing the gist of the present disclosure.

[0145] In the above embodiment, when the stop operation is received before the predetermined time, at least one of the effects (a) to (f) above is exerted on the game. However, as shown in FIG. 8, the effect on the game may change depending on the time difference between the time when the touch pad 63 receives the stop operation and the predetermined time. In FIG. 8, when the time difference is less than 5 minutes, only an event occurs in which the character utters "You made it in time," but when the time difference is 5 minutes or more and less than 10 minutes, in addition to the character's utterance, story A is released. In this way, since the effect on the game differs depending on the time difference, the user can adjust the time when the stop operation is performed and enjoy the effect on the game due to the time difference.

[0146] The effect on the game may be determined by lottery from among the above (a) to (f). The probability of winning the lottery may be constant or may vary depending on the progress of the game, the total number of hours of game play, etc.

[0147] In the above embodiment, as an example of change information in which the notification target changes as the predetermined time approaches, a countdown display p10 showing the remaining time until the predetermined time is shown on the screen sc4 in Fig. 6. However, the change information may be, for example, a bomb-shaped object whose color changes according to the remaining time, or the tempo of a piece of music may increase according to the remaining time, etc.

[0148] It should be noted that notification of change information is not essential, and therefore the countdown display p10 does not have to be provided.

[0149] In the above embodiment, it has been described that the user can input a predetermined schedule including the predetermined time, but this is not essential. In other words, the predetermined schedule including the predetermined time may be stored in advance as a fixed schedule.

[0150] In addition, the user who inputs the predetermined schedule and the user who performs the stop operation may be different people. This creates a game element of whether or not user B can perform the stop operation before the predetermined time of the predetermined schedule input by user A, making the game more interesting. In this case, the terminal that accepts the input of the predetermined schedule and the terminal that accepts the stop operation may be the same or different.

[0151] For example, in the case where there is an administrator (organizer) of a radio program, a television program, an online event, etc. that is periodically aired, and a user side that is a radio listener or an event participant, etc., the administrator (organizer) side may be able to input (set) a predetermined schedule as desired. Before the start of a program or event, the administrator (organizer) inputs (sets) a date and time that is a predetermined schedule for alarm notification using the game device 5 or a terminal other than the game device 5. This input (setting) information is managed by the server device 2, and is sent from the server device 2 to each game device 5 of the user. By performing a stop operation on the game device 5 by the relevant date and time, the user can be notified of a guide to encourage the start of a video viewing application or a radio application that allows the program or event to be viewed, or these applications can be automatically started. In other words, as a response to the acceptance of a stop operation before an alarm is notified, a guide to start the application or automatic start occurs on the game device 5.

[0152] As described above, when the administrator (organizer) inputs (sets) the date and time of the predetermined schedule, the time may be set individually for each country or region, for example, "7 AM" local time in each country, or "5 AM" in country A and "10 AM" in country B. Also, a certain time may be set as a common time regardless of country or region, for example, "7 AM" Japan time.

[0153] In the "change in the selection rate of the lottery list" described in (c) above, the embodiment has exemplified a case in which, in consideration of the user, "the selection rate of the game medium with higher rarity is higher and the selection rate of the game medium with lower rarity is lower." However, the change in the selection rate is not limited to this. For example, the selection rate may go up or down depending on the type of game medium rather than rarity, such as making weapon items more likely to appear than recovery items. Also, the selection rate may change to be lower for game media with higher rarity.

[0154] In the above (d) "Change in the amount of consumption of consumable media consumed when playing Gacha," the embodiment shows a case where the amount of consumption decreases out of consideration for the user. However, the amount of consumption may also increase.

[0155] In the "granting of a dedicated login bonus" described in (e) above, the game medium to be granted as the dedicated login bonus may be determined in advance or may be determined by lottery. Also, in (e) above, it has been described that the game medium granted as the dedicated login bonus is different from the game medium granted as the normal login bonus, but this is not limited thereto. The game medium granted as the dedicated login bonus and the game medium granted as the normal login bonus may be the same. Also, performing a cancel operation before a predetermined time may have an effect on the game such that a login bonus that had not been granted up until then is granted.

[0156] The virtual game space in the above embodiment may be three-dimensional or two-dimensional.

[0157] In the above embodiment, if the stop operation is performed before the predetermined time, the game may be further influenced according to the detection result of the sensor 64. For example, if the detection processing unit 55 judges that the environment of the game device 5 is not very comfortable based on the detection result of the humidity sensor or temperature sensor, and if the stop operation is performed before the predetermined time even in that environment, the game execution means 564 etc. may determine (change) the influence on the game so that the user can draw 10 gachas for free, instead of only the character's speech event occurring when the environment is comfortable, so as to provide a greater benefit to the user.

[0158] The cancel operation may be input by a gesture captured by the camera 66 or a voice through the microphone 65, instead of by pressing the alarm notification button p9 via the touch pad 63.

[0159] In the embodiment described above, the alarm is notified by the display 61 and the speaker 62. However, instead of or in addition to these, the alarm may be notified by vibration of the game apparatus 5. The device that notifies the alarm may be a terminal other than the game apparatus 5. Examples of the terminal other than the game apparatus 5 include a tablet terminal other than the game apparatus 5 and a wearable terminal that can be attached to the body.

[0160] Moreover, the terminal that accepts the stop operation may be, instead of or in addition to the game apparatus 5, a tablet terminal or a wearable terminal separate from the game apparatus 5.

[0161] Furthermore, when a user performs a cancel operation, there is no need to accompany it with an action that the user will notice, such as an alarm, vibration, etc. In other words, the terminal that has accepted the cancel operation may simply accept the cancel operation without taking any action (such as an alarm or vibration) to indicate that the cancel operation has been accepted.

[0162] However, under a specification in which the game is affected if the user performs a stop operation before the specified time, if the user is able to input (set) the specified time himself, the user may repeatedly input (set) a time that will arrive shortly after the current time (for example, 3 minutes after the current time) as the specified time and perform the stop operation, in order to give a more favorable influence to the game. This may result in an influence that is far removed from the operator's expectations being given to the game of user 1, which may result in a loss of game balance. Therefore, the following measures (I) to (III) can be further taken. (I) The schedule management means 563 manages the upper limit number of times (e.g., two times) that a predetermined schedule (predetermined time) can be input (set) during a unit period, such as one day or one week. In this case, at least one of the unit period and the upper limit number of times may be set based on an input operation by a person other than the user who plays the game, such as the administrator (host) of the game. (II) Once a predetermined schedule (predetermined time) is set, the schedule management means 563 prohibits the setting of a further predetermined schedule (predetermined time) until a certain time has elapsed. In this case, the input of a further predetermined schedule (predetermined time) may be prohibited, or even if it is possible to input it, the predetermined schedule (predetermined time) may not be set as active. (III) The schedule management means 563 prohibits the setting of a predetermined schedule (predetermined time) when the period from the current time to the predetermined schedule (predetermined time) is shorter than a threshold value. For example, when the threshold value is one hour, the setting of a predetermined schedule (predetermined time) such as "30 minutes later" which is less than one hour from the current time is prohibited. As an example, when a timing arrives when a cancellation operation for one predetermined schedule becomes possible, a cancellation operation for another predetermined schedule becomes possible, one of the predetermined schedules may be invalidated. In addition, the threshold value may be set based on an input operation by a person other than the user who plays the game, such as the administrator (host) of the game, or the input of the other predetermined schedule (predetermined time) itself may be prohibited, or even if the input is possible, the other predetermined schedule (predetermined time) may not be set as active.

[0163] In the above embodiment, the time management means 592 is not essential. The time information may be managed on the server device 2 side, or may be input from a terminal (such as a clock) other than the game device 5 and the server device 2.

[0164] In the embodiment described above, even if a predetermined schedule is switched to an inactive state, the predetermined schedule is not deleted from the storage unit 58. However, this is not limiting. When a predetermined schedule is switched to an inactive state, the predetermined schedule may be deleted from the storage unit 58.

[0165] In the above embodiment, the game system 1 having the game function is exemplified, but the game function may not be included. The notification control means 595 causes a notification to be made when the time reaches a predetermined time according to a predetermined schedule, but may also cause the notification to be stopped when a stop operation is performed before the predetermined time. In the case where the predetermined schedule is set to a date and time that repeatedly occurs as the predetermined time, this stop operation is performed while the predetermined schedule is in an active state. When a stop operation is performed, a notification is not made if the time reaches the predetermined time in the immediate future, but since the predetermined schedule itself is not released (since it remains in an active state), a notification is made when the time reaches the predetermined time again. This is a convenient function when it is desired to keep the predetermined schedule active without releasing it.

[0166] In the above embodiment, the game program of the present disclosure is described as an example in which the server device 2 and the game device 5 function as one unit, but is not limited thereto. All of the means of the program of the present disclosure, i.e., the notification control means, the game control means, etc., may be provided in the server device alone or the game device alone. In addition, when the server device and the game device function as one unit, it is also possible to appropriately change which means are to be operated by which device.

[0167] As another embodiment, the game control means may affect the game based on receiving a confirmation signal that confirms that the user has performed a predetermined operation by a predetermined time, rather than a stop operation that instructs the user to stop the notification. For example, if a meeting time is set at a specific location and a position detection unit (e.g., a GPS receiver) of the user's terminal device detects that the user has arrived at the meeting place by the meeting time, the game control means may affect the game. Also, by linking a game application with a web conference application, the game control means may affect the game when the user launches the web conference application by the meeting time of the web conference. [Explanation of symbols]

[0168] 61 Display (notification section) 62 Speaker (notification section) 63 Touch pad (operation part) 23,59 Control unit (computer) 233 Lottery execution means (game control means) 234 Distribution means (game control means) 593 Schedule management means (setting means, schedule management means) 594 Game execution means (game control means) 595 Notification Control Means

Claims

1. A game program to be executed by a computer in a game system including a notification unit, an operation unit, and a computer, The computer, a notification control means capable of causing the notification unit to give a notification when a first predetermined time has elapsed, and causing the notification to be stopped when the operation unit receives a stop operation for instructing the stop of the notification before the first predetermined time has elapsed; a game control means for affecting the game when the operation unit receives the cancel operation before the first predetermined time period; Function as a a user who sets the first predetermined time period is different from a user who performs the cancel operation; Game program.

2. A game program to be executed by a computer in a game system including a notification unit, an operation unit, and a computer, The computer, a notification control means capable of causing the notification unit to give a notification when a first predetermined time has elapsed, and causing the notification to be stopped when the operation unit receives a stop operation for instructing the stop of the notification before the first predetermined time has elapsed; a game control means for affecting the game when the operation unit receives the cancel operation before the first predetermined time period; A schedule management means for managing the first predetermined time; Function as a The schedule management means includes: managing an upper limit number of times that the input of the first predetermined time period can be accepted during a unit period; prohibiting further setting of the first predetermined time until a certain time has elapsed after the first predetermined time has been set; and When a period from the current time to the first predetermined time is shorter than a threshold value, setting of the first predetermined time is prohibited. It is possible to perform at least one of the following: Game program.

3. A game program to be executed by a computer in a game system including a notification unit, an operation unit, and a computer, The computer, a notification control means capable of causing the notification unit to give a notification when a first predetermined time has elapsed, and causing the notification to be stopped when the operation unit receives a stop operation for instructing the stop of the notification before the first predetermined time has elapsed; a game control means for affecting the game when the operation unit receives the cancel operation before the first predetermined time period; a schedule management means for managing the first predetermined time as a recurring date and time; Function as a the schedule management means holds the first predetermined time without initializing it even after the cancel operation is accepted. Game program.

4. A storage unit that stores the game program according to any one of claims 1 to 3; A control unit that executes the game program; A game system comprising:

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